| --- |
| license: apache-2.0 |
| pretty_name: OmniGameArena |
| tags: |
| - games |
| - benchmark |
| - agents |
| - game-playing |
| - unreal-engine |
| viewer: false |
| --- |
| |
| # OmniGameArena |
|
|
| **OmniGameArena** is a benchmark for evaluating game-playing agents across a |
| diverse suite of interactive video games. This dataset provides the |
| **packaged, ready-to-run game environments** used by the benchmark, built with |
| **Unreal Engine 5**. |
|
|
| ## Contents |
|
|
| | File | Platform | Size | |
| |------|----------|------| |
| | `OmniGameArena_Windows.zip` | Windows (x64) | ~2.8 GB | |
| | `OmniGameArena_Linux.zip` | Linux | ~2.9 GB | |
|
|
| Each archive is a single self-contained build of the OmniGameArena environment |
| for the corresponding platform. |
|
|
| ## Games and Modes |
|
|
| OmniGameArena contains **12 games**, spanning three interaction modes: |
|
|
| - **Solo** — A single agent plays on its own and is evaluated against the game's |
| own score. Measures an agent's individual game-playing ability. |
| - **PvP (Player vs. Player)** — Two agents compete head-to-head in the |
| same game. Performance is judged relatively, where one agent's gain is |
| another agent's loss. Measures competitive ability. |
| - **Coop (Cooperative)** — Multiple agents share a common goal and must |
| coordinate with one another to succeed together. Measures cooperative and |
| communicative ability. |
|
|
| ## Controls |
|
|
| The environment can be played with **keyboard and mouse**, or with a |
| **connected gamepad**. |
|
|
| | Key | Action | |
| |-----|--------| |
| | `P` | Open the map selector | |
| | `R` | Reset the current game | |
|
|
| ## License |
|
|
| This dataset is released under the **Apache License 2.0**. |
|
|