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return { type = "TEX"; file = "textures/texture.png"; }
nilq/small-lua-stack
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-- C:/Users\donov\AppData\Roaming\Aseprite\scripts\pivot_export.lua -- https://community.aseprite.org/t/how-do-others-handle-json-manipulation/4011 -- https://gist.github.com/tylerneylon/59f4bcf316be525b30ab -- why is this shit not built in? -- https://stackoverflow.com/questions/1426954/split-string-in-lua function s...
nilq/small-lua-stack
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local M = {} local user_settings = require("core.utils").user_settings() function M.config() local status_ok, which_key = pcall(require, "which-key") if not status_ok then return end local default_setup = { plugins = { marks = true, registers = true, spelling = { enabled = t...
nilq/small-lua-stack
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local mod = mod_loader.mods[modApi.currentMod] local path = mod.scriptPath .."libs/utils.dll" local old = package.loaded["test"] package.loaded["test"] = nil test = nil assert(package.loadlib(path, "luaopen_utils"), "cannot find C-Utils dll")() local ret = test package.loaded["test"] = old test = old return ret
nilq/small-lua-stack
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----------------------------------- -- Area: Windurst Waters (S) -- NPC: Ekki-Mokki -- Type: Standard NPC -- !pos -26.558 -4.5 62.930 94 ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) player:startEvent(409) end function onEventUpdate(player,csid,option)...
nilq/small-lua-stack
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local cjson = require "cjson" local cookiejar = require "resty.cookie" local jwt = require "resty.jwt" local jwt_validators = require "resty.jwt-validators" local util = require "util" local errorpages_dir_path = os.getenv("AUTH_ERROR_PAGE_DIR_PATH") if errorpages_dir_path == nil then ngx.log(ngx.WARN, "AUTH_ERR...
nilq/small-lua-stack
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-- Script Created by Giant Cheese Wedge (AKA Blü) -- Script Modified and fixed by Hoopsure local crouched = false local proned = false crouchKey = 26 proneKey = 36 Citizen.CreateThread( function() while true do Citizen.Wait( 1 ) local ped = GetPlayerPed( -1 ) if ( DoesEntityExist( ped ) and not IsEntityDead( ...
nilq/small-lua-stack
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-- -- Functions -- local fdir_to_front = { {x=0, z=1}, {x=1, z=0}, {x=0, z=-1}, {x=-1, z=0} } local function checkwall(pos) local fdir = minetest.get_node(pos).param2 local second_node_x = pos.x + fdir_to_front[fdir + 1].x local second_node_z = pos.z + fdir_to_front[fdir + 1].z local second_node_pos = {x=secon...
nilq/small-lua-stack
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--====================================================================-- -- dmc_ui/dmc_control/navigation_control.lua -- -- Documentation: --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2015 David McCuskey. All Rights Reserved. Permission is hereby ...
nilq/small-lua-stack
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EXPORT_ASSERT_TO_GLOBALS = true lu = require('luaunit') --[[ Use Luaunit in the v2.1 fashion and check that it still works. Exercise every luaunit v2.1 function and have it executed successfully. Coverage: x Made LuaUnit:run() method able to be called with 'run' or 'Run'. x Made LuaUnit.wrapFunctions() function able...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- ElvUI Chat Tweaks By Crackpotx (US, Lightbringer) -- Based on functionality provided by Prat and/or Chatter ------------------------------------------------------------------------------- local Module = ElvUI_ChatTweaks:NewModule("Channe...
nilq/small-lua-stack
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numb1 = math.random(10); numb2 = math.random(10); if (numb1 * numb2 == 10^2) then value = 100 array_name[1] = "C"; array_name[2] = ""; else array_name[1] = tens[numb1]; array_name[2] = ones[numb2]; if (numb1 == 10) then term1 = 0 else term1 = numb1*1...
nilq/small-lua-stack
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require("version-control.gitsigns-plugin") require("version-control.gitmessenger-plugin") require("version-control.whichkey-reg") require("version-control.diffview-plugin")
nilq/small-lua-stack
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pfDB["refloot"]["data-turtle"] = { }
nilq/small-lua-stack
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-- gate/watchdog/agent三剑客 thread = 1 -- 启动多少个线程 harbor = 0 -- 单节点 lualoader = "lualib/loader.lua" -- 不建议修改 bootstrap = "snlua bootstrap" -- 不建议修改 start = "gwagent" -- 入口脚本 -- 日志配置,默认打印到标准输出 logservice = "logger" logger = nil lua_cpath = "../luaclib/?.so;luaclib/?.so" lua_path = "../lualib/?.lua;../lual...
nilq/small-lua-stack
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require("lsp").setup "python" -- TODO get from dap -- require("lang.python").dap()
nilq/small-lua-stack
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return function(filename,pal) local data = {} for line in io.lines(filename) do -- 117,127: (65535,61937,59624) #FFF1E8 srgb(255,241,232) --print(string.match(line,'^(%d+),(%d+):%s*%(%s*(%d+),%s*(%d+),%s')) local rx,ry,_,_,_,hex,_ = string.match(line, '^(%d+),(%d+):%s+%(%s*(%d+),%s*(%d+),%s*(%...
nilq/small-lua-stack
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load(between("a","1.1.1","1.3")) load(between("b","1.1.1"))
nilq/small-lua-stack
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-- _ _ _ _ _ -- / \ | | | | | __ ___ _(_) -- / _ \ | | |_ | |/ _` \ \ / / | -- / ___ \| | | |_| | (_| |\ V /| | -- /_/ \_\_|_|\___/ \__,_| \_/ |_| -- -- github: @AllJavi -- -- Volume widget local wibox = require('wibox') local gears = require('gears') local awful = require(...
nilq/small-lua-stack
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--[[ Copyright (c) 2021 jakub-vesely This software is published under MIT license. Full text of the licence is available at https://opensource.org/licenses/MIT --]] TinyBlockBase = require "tiny_block_base" local MotorDriver = {} MotorDriver.__index = MotorDriver MotorDriver.address = nil function MotorDriver:turn_cl...
nilq/small-lua-stack
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-- test render system functional describe("#ogre render system", function() describe("manual texture", function() it("should handle bad config", function() -- bad texture definition local texture = core:render():createTexture("bad", {}) assert.is_nil(texture) end) --[[ * * :co...
nilq/small-lua-stack
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--[[concommand.Add("makemayor", function(ply, cmd, args) ply:SetTeam(CLASS_Mayor) end)]] local MayorBallot = MayorBallot or {} util.AddNetworkString("OCRP_CitySpeed_Update") net.Receive("OCRP_CitySpeed_Update", function(len, ply) if ply:Team() ~= CLASS_Mayor then return end local val = net.ReadInt(32) ...
nilq/small-lua-stack
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function recursiveAngFractal(pos, side, rotation) if pos.x > width + side * 3 or pos.y > height + side * 3 then return end rotation = rotation or 0 local next1 = pos + Vector(side, 0):rotated(rotation) local next2 = pos + Vector(side * 3 / 2, -side * math.sqrt(3) / 2):rotated(rotation) local next3 = pos + Vecto...
nilq/small-lua-stack
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slot0 = class("NetFleetUpdate", import("....BaseEntity")) slot0.Fields = { id = "number", buffs = "table" } slot0.Setup = function (slot0, slot1) slot0.id = slot1.id slot0.buffs = WorldConst.ParsingBuffs(slot1.buff_list) end slot0.Dispose = function (slot0) slot0:Clear() end slot0.GetBuffsByTrap = function (slo...
nilq/small-lua-stack
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SSID = "Tardis" PASSWORD = "woosh-woosh" MQTT_CLIENT_ID = "leddy" MQTT_AUTH = false -- true if we need to use authentication when connecting MQTT_TLS = false MQTT_HOST = "tardis" MQTT_PORT = 1883 MQTT_KEEPALIVE = 120 -- seconds MQTT_USERNAME = "foo" MQTT_PASSWORD = "bar" MQTT_ROOT = "/leddy"
nilq/small-lua-stack
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-- basic types -- -- int x = 2; -- double pi = 3.14 -- boolean yes = true no = false -- string str = "Hello, World!" -- table table = {a = 7, b = 1.23, c = true, d = false, e = "Test", f = {r = 1, g = 0.2, b = 0.5} }
nilq/small-lua-stack
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-- Filename: main.lua -- Author: Luke Perkin -- Date: 2010-03-22 -- Test function foo() end function foo:bar() end bar = foo:new() -- Load -- Initialization function love.load() end -- Logic function love.update(dt) end -- Scene Drawing function love.draw() end -- Input function love.mousepressed(x,y,button) end...
nilq/small-lua-stack
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local composer = require( "composer" ) local scene = composer.newScene() math.randomseed( os.time() ) -- Set physics local physics = require("physics") physics.start() ---------------------------------------------------------- W = display.contentWidth H = display.contentHeight X = display.contentCenterX Y = displa...
nilq/small-lua-stack
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local vec3 = require "modules.vec3" describe("vec3:", function() it("testing basic operators", function() -- add assert.is.equal(vec3(1, 1, 1) + vec3(2, 3, 4), vec3(3, 4, 5)) assert.is.equal(vec3(1, 1, 1) + 5, vec3(6, 6, 6)) -- sub assert.is.equal(vec3(1, 1, 1) - vec3(2, 3, 4), vec3(-1, -2, -3)) ...
nilq/small-lua-stack
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theme = { nam = 'theme'; object_type = true; system_type = true; save = function(self, name, h, need) if self.name() ~= '.' then return end for k, v in stead.pairs(self.vars) do h:write(stead.string.format("theme.set(%q, %q);\n", k, v)) end end; reset = function(...) local a = {...}; for i = 1, ...
nilq/small-lua-stack
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require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 4,["5"] = 4,["6"] = 6,["7"] = 6,["8"] = 6,["9"] = 6,["10"] = 6,["11"] = 9,["12"] = 6,["13"] = 12,["14"] = 9,["15"] = 15,["16"] = 16,["17"] = 15,["18"] = 19,["19"] = 20,["20"] = 19,["21"] = 6,["22"] = 6}); local ____exports = {} loca...
nilq/small-lua-stack
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local SCORE_NAME= script:GetCustomProperty("ScoreName") local STARTING_SCORE = 4800 local HIGH_SCORE = script:GetCustomProperty("HighScore") local scoreboardGroup = {} scoreboardGroup[1] = script:GetCustomProperty("Scoreboard_Orange"):WaitForObject() scoreboardGroup[2] = script:GetCustomProperty("Scoreboard_Purple"):W...
nilq/small-lua-stack
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y:set_memo(false); z:set_memo(false); -- no memo-izing needed conjoin({y, z}) -- indicate that they need to be evaluated together assert(z:is_eov() == false) -- z not fully evaluated y:eval() -- evaluate y when needed assert(z:is_eov() == true) -- z fully evaluated as a consequence of y eval
nilq/small-lua-stack
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local HttpService = game:GetService("HttpService") local Roact = require(script.Parent.Parent.Parent.Libraries.Roact) local PrettyPrint = require(script.Parent.Parent.Parent.Modules.PrettyPrint) local GetCurrentDate = require(script.Parent.Parent.Parent.Modules.GetCurrentDate) local function ConvertButton(props) ret...
nilq/small-lua-stack
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dark_seer_wall_of_replica_nb2017 = class({}) LinkLuaModifier( "modifier_dark_seer_wall_of_replica_nb2017", "modifiers/modifier_dark_seer_wall_of_replica_nb2017", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function dark_seer_wall_of_replica_nb2017:OnSpel...
nilq/small-lua-stack
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--- Galaxy City --- MISSIONS printDebug("Finished Loading missions.lua")
nilq/small-lua-stack
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local Store = require('store') local StoreTests = test.declare('StoreTests', 'store') local store function StoreTests.setup() store = Store.new() end --- -- `new()` should return an object and not crash. --- function StoreTests.new_returnsObject() test.isNotNil(store) end
nilq/small-lua-stack
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domain = args(1) mailbox = args(2) folder = args(3) message_type = args(4) return { { action = "data_load_count", handler = "odbc", config = profile.db_config_message, filters = { mailbox = mailbox, domain = domain, __folder = folder, __deleted = 0, }, count_field = "i...
nilq/small-lua-stack
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-- duration in microseconds -- total completed requests -- total completed requests per seconds -- total bytes received -- total socket connection errors -- total socket read errors -- total socket write errors -- total http errors (status > 399) -- total request timeouts -- minimim latency -- maximum latency -- averag...
nilq/small-lua-stack
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space = 16 screen = platform.window w = screen:width() input = "" err = false function Set (list) local set = {} for _, l in ipairs(list) do set[l] = true end return set end function menu_txt() function on.paint(gc) menu1 = "Uses a maximum value to generate a list" menu2 = "of numbers betwee...
nilq/small-lua-stack
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Images = { TOAD_IMG = love.graphics.newImage("media/gfx/toad.png"), PLAYER_IMG = love.graphics.newImage("media/gfx/wizard.png"), ENEMY_BULLET_IMG = love.graphics.newImage("media/gfx/bullet.png"), FIREBALL_IMG = love.graphics.newImage("media/gfx/fireball.png"), POWERUP_IMG = love.graphics.newImage("media/gfx/power...
nilq/small-lua-stack
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require 'hdf5' rapidjson = require 'rapidjson' function hdf5_save(path, obj) local h = hdf5.open(path, 'w') local function r(prefix, o) for k, v in pairs(o) do local p = prefix..'/'..k if torch.isTypeOf(v, torch.CudaTensor) then h:write(p, v:float()) elseif torch.isTensor(v) then h:write(p, v) ...
nilq/small-lua-stack
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-- title: Tiny Life -- author: Skaruts (MetalDudeBro) -- desc: A toy Game of Life -- script: lua -- input: mouse, keyboard -- saveid: TinyLife -- version 1.4 --=--=--=--=--=--=--=--=--=--=--=--=-- -- MIT License (c) 2019 Skaruts (MetalDudeBro) --=--=--=--=--=--=--=--=--=--=--=--=-- --=--=--=--=--=--=--=--=--=--=--=-...
nilq/small-lua-stack
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local widget = require("widget") -- SETUP DIE local dice_sheet_options = { width=64, height=64, numFrames=6 } local dice_sheet = graphics.newImageSheet("Dice.png", dice_sheet_options) local roll_sequence = { {name = "roll", start=1, count=6, time=800, loopCount=3} } local die1 = display.newSprite(dice_sheet, r...
nilq/small-lua-stack
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---count, place = fun(i, count, place) local function findOneHole(self, fun) local count = 0 local place = nil for i = 1, 3 do count, place = fun(i, count, place) end if count >= 2 and place then self.body[place[1]][place[2]] = self.com return true end return false end local function playComputer(self) l...
nilq/small-lua-stack
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--[[--ldoc desc @module paidiandaxiao_2241_1 @author WahidZhang Date 2018-03-15 14:59:44 Last Modified by WahidZhang Last Modified time 2018-03-22 17:30:48 ]] --[[ 牌点排序 级别牌打3,并且有主花色时: 牌点大小:大王>小王>主花色3>副花色3>主花色2>副花色2>A>K>Q>J>10>9>8>7>6>5>4 不可跳过牌点相连(例如:级牌=8,7799不算连对) --]] local LibBase = import("..b...
nilq/small-lua-stack
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--Server settings module for ULX GUI -- by Stickly Man! --A settings module for modifying server and ULX based settings. Also has the base code for loading the server settings modules. local server = xlib.makepanel{ parent=xgui.null } --------------------------GMOD Settings-------------------------- xlib.makecheckbox...
nilq/small-lua-stack
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local redis = redis --[[ new( key, -- "key_pattern:%s" or key making function model, -- {} table of optional model methods (including new) object, -- {} table of optional object (row) methods (including new, delete, and insert) autoincr_key -- "autoincrement:bar" -- use this key as the autoincrement counter ...
nilq/small-lua-stack
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--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
nilq/small-lua-stack
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--====================================================================-- -- dmc_ui/dmc_style.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey Permission is hereby granted, fre...
nilq/small-lua-stack
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ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Gun Lab" ENT.Author = "Pcwizdan" ENT.Spawnable = false function ENT:SetupDataTables() self:NetworkVar("Int",0,"price") self:NetworkVar("Entity",1,"owning_ent") end
nilq/small-lua-stack
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#!/usr/bin/env luajit -- (c) 2014 Team THORwIn local ok = pcall(dofile,'../fiddle.lua') if not ok then ok=pcall(dofile,'./fiddle.lua') end if not ok then ok=dofile'../../fiddle.lua' end local use_ros,rospub=false,nil local is_granny=false local cmd_type=0 local util = require'util' local xbox360 = require 'xbox360' ...
nilq/small-lua-stack
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--[[************************************************************************* ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** self file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid comm...
nilq/small-lua-stack
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meshes = { { vertexes = {{-16,-3},{-16,3},{-13,4},{-12,4},{-7,3},{-2,0},{-7,-3},{-12,-4},{-13,-4},{-14,-11},{-2,-14},{12,-6},{6,-3},{6,3},{12,6},{-2,14},{-14,11},{-4,6},{-4,-6},{-10,10},{-10,-10},{-16,-2}}, colors = {0x353535ff, 0x353535ff, 0x353535ff, 0x353535ff, 0x353535ff, 0x353535ff, 0x353535...
nilq/small-lua-stack
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--[[-- Ubiquitousse main module. Set of various Lua libraries to make game development easier, mainly made to be used alongside the [LÖVE](https://love2d.org/) game framework. Nothing that hasn't been done before, but these are tailored to what I need. They can be used independently too, and are relatively portable, e...
nilq/small-lua-stack
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local systemTime = hs and hs.timer.secondsSinceEpoch or os.time local t = systemTime() local triangle = { { 75 }, { 95, 64 }, { 17, 47, 82 }, { 18, 35, 87, 10 }, { 20, 04, 82, 47,...
nilq/small-lua-stack
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--- -- @module CircleUtils -- @author Quenty local CircleUtils = {} -- https://math.stackexchange.com/questions/110080/shortest-way-to-achieve-target-angle -- Note: target should be within 0 and circumference function CircleUtils.updatePositionToSmallestDistOnCircle(position, target, circumference) assert(target >= ...
nilq/small-lua-stack
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-- alltypes.lua local ffi = require("ffi") local utils = require("libc_utils") --[[ TODO These get used lexically to modify other types so we can't just #define them #define _Addr int #define _Int64 long long #define _Reg int Typical usage: typedef unsigned _Addr size_t; Perhaps define them as strings and create...
nilq/small-lua-stack
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local handler = {} local Logger = require('logger') local JSON = require('jansson') local confapi = require('confapi') local log = Logger:new('show_portstatus') local function get_status(port) if not port.Enable then return 'disabled' end return port.Status == 'Enabled' and 'connected' or 'no...
nilq/small-lua-stack
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-- Georgia Institute of Technology -- CS8803DL Spring 2016 (Instructor: Zsolt Kira) -- Final Project: Video Classification -- training w/ data augmentation -- modified by Min-Hung Chen -- contact: cmhungsteve@gatech.edu -- Last updated: 10/11/2016 require 'torch' -- torch require 'xlua' -- xlua provides useful...
nilq/small-lua-stack
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-- vim: ts=4:sw=4:expandtab -- require st provided libraries local capabilities = require "st.capabilities" local cosock = require "cosock" local Driver = require "st.driver" local log = require "log" local classify = require "classify" local Semaphore = require "semaphore" local de...
nilq/small-lua-stack
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return{ ----------------------module----------------------------------- Time = require "module.Time", playerModule = require "module.playerModule", TeamModule = require "module.TeamModule", EncounterFightModule = require "module.EncounterFightModule", playerModule = require "module.playerModule", NPCModule = requ...
nilq/small-lua-stack
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--[[ ========================================================================== ItemName.lua ========================================================================== ]]-- local _G = _G local AddOnName, _ = ... local AddOn = _G[AddOnName] -- LUA Functions --- WoW API local GetContainerItemLink = _G...
nilq/small-lua-stack
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thwomp = class:new() local closerange = 1 --distance before thwomp smashes, this is the frame where the thwomp is smug function thwomp:init(x, y, t, r) --PHYSICS STUFF self.x = x-1 self.y = y-1 self.speedy = 0 self.speedx = 0 self.width = 22/16 self.height = 30/16 self.gravity = 0 self.static = false self.a...
nilq/small-lua-stack
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-- This mod provides the visible text on signs library used by Home Decor -- and perhaps other mods at some point in the future. Forked from thexyz's/ -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz -- and Diego Martinez -- textpos = { -- { delta = {entity position for 0° yaw}, exact yaw ...
nilq/small-lua-stack
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-- Updates version.c list of applied Vim patches. -- -- Usage: -- VIM_SOURCE_DIR=~/neovim/.vim-src/ nvim -i NONE -u NONE --headless +'luafile ./scripts/vimpatch.lua' +q local nvim = vim.api local function pprint(o) print(nvim.nvim_call_function('string', { o })) end local function systemlist(...) local rv =...
nilq/small-lua-stack
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-- Utils.lua: common lua used across multiple modules local _,L = ... local rematch = Rematch -- takes an petid and returns what type of id it is ("pet" "species" "leveling" or "table") -- pet: this is an owned petID (BattlePet-0-000etc) -- species: this is a speciesID (42 268 etc) -- leveling: this is a leveling pet...
nilq/small-lua-stack
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vim.g.vim_dict_config = { markdown='text', typescript = 'javascript' } require("telescope").setup{ defaults = { vimgrep_arguments = { 'rg', '--hidden', '--color=never', '--no-heading', '--with-filename', '--line-number', '--column', '--smart-case', '-g', ...
nilq/small-lua-stack
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require 'utils.enum' if codes == nil then codes = {} end -- Enum for trap IDs according to the order in the internal text_e.str file (US version) codes.TRAP, codes.TRAP_NAMES = enum.register({ 'Secret', 'MudTrap', 'StickyTrap', 'GrimyTrap', 'SummonTrap', 'PitfallTrap', 'WarpTrap', ...
nilq/small-lua-stack
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----------------------------------------------------------------------------------------------------------------------------------------- -- VRP ----------------------------------------------------------------------------------------------------------------------------------------- local Tunnel = module("vrp","lib/Tunn...
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------------------------------------------------------------------------ --[[ Experiment ]]-- -- An experiment propagates DataSets through Models. The specifics -- such propagations are handled by Propagators. The propagation of -- a DataSet is called an epoch. At the end of each epoch, a monitoring -- step is perfor...
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-- NetHack 3.7 Rogue.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ -- Copyright (c) 1992 by Dean Luick -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); -- 1 ...
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concommand.Add("xyz_settings_menu", function() XYZSettings.UI() end) hook.Add("XYZOnPlayerChat", "xyz_settings_command", function(ply, msg) if not (ply == LocalPlayer()) then return end if not (string.lower(msg) == "!settings") then return end XYZSettings.UI() end) function XYZSettings.UI() Quest.Core.NetworkPr...
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#!/usr/bin/env wsapi.cgi module(..., package.seeall) ABOUT = { NAME = "graphite_cgi", VERSION = "2019.08.12", DESCRIPTION = "WSAPI CGI implementation of Graphite-API", AUTHOR = "@akbooer", COPYRIGHT = "(c) 2013-2019 AKBooer", DOCUMENTATION = "", DEBUG = false, LICEN...
nilq/small-lua-stack
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local examplelib1 = require("example.library1") local examplelib2 = require("example.library2") print("I guess your name must be " .. examplelib2.getName()) examplelib1.superCoolWhatever()
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RegisterRecipe({ name = "Thermite", duration = 15000, stations = { "Workbench" }, input = { { name = "Phosphorus", quantity = 5 }, { name = "Scrap Aluminum", quantity = 1 }, }, output = { { name = "Thermite", quantity = 1 }, }, }) RegisterRecipe({ name = "Joints", duration = 4000, stations = { "Workben...
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package.path = "../?.lua;"..package.path; require("p5") local ffi = require("ffi") local C = ffi.C -- A list of images to be loaded -- The names here match the actual filenames -- without the .tga extension local imageList = { "rgb_a_UL", "rgb_a_UR", "rgb_a_LL", "rgb_a_LR", "rgb_UL", "rgb_...
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-- OnScreenButtons by Érico Vieira Porto 2018 local Gamestate = requireLibrary("hump.gamestate") local Class = requireLibrary("hump.class") local lume = requireLibrary("lume") local ScreenButton = Class{ -- initializes the inventory init = function(self) self.osString = love.system.getO...
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------------------------------------------------------------------------------- -- ElvUI_RaidMarkers By Crackpot (US, Arthas) ------------------------------------------------------------------------------- local debug = false --@debug@ debug = true --@end-debug@ local AceLocale = LibStub:GetLibrary("AceLocale-3.0") loc...
nilq/small-lua-stack
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local sCallback = {} exports("RegisterServerCallback", function(name, func) sCallback[name] = func end RegisterServerEvent("vrp-callback:TriggerServerCallback") AddEventHandler("vrp-callback:TriggerServerCallback", function(name, args) local source = source TriggerClientEvent("vrp-callback:Reciev...
nilq/small-lua-stack
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describe('Test tomoauto config library functions', function () local config local mrcio local MRC local xftoxg setup(function () config = require('tomoauto.config') mrcio = require('tomoauto.mrcio') xftoxg = require('tomoauto.settings.xftoxg') end) teardown(function () config = nil m...
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number = {} value = {""} max = 8 number[1] = 11 - math.random(21) value[1] = tostring( math.floor(number[1])) add = math.random(3) if (number[1] >= 0) then add = -add end ind1 = 0 ind2 = 0 stampa = math.random(2) if (stampa == 1) then reply = value[1] ind1 = ind1 + 1 else reply = lib.check_number(n...
nilq/small-lua-stack
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local function qname(func) return func.module.."."..func.name end local lua_html_manual = arg[1] local function read_lines(file) local f = io.open(file) local lines = {} local i = 1 for line in f:lines() do lines[i] = line i = i + 1 end f:close() return lines end local...
nilq/small-lua-stack
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-- TrafficConeGod local CFRAME_NEW = CFrame.new return function(Sunshine, entity) local transform = entity.transform local spinner = entity.spinner if transform and spinner then Sunshine:update(function() local pos = transform.cFrame.Position local preCalcCFrame = CFRAME_NE...
nilq/small-lua-stack
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--config = { -- pem_file = "./test.pem", -- pass_phrase = "weiboyi", ---- apns_push_host = "gateway.sandbox.push.apple.com", -- apns_push_host = "17.172.232.18", -- test_devtoken = "84e2b4d44912a517d906ab9d7c4c246ec8bf812a1c4d674e3de82e80bc8e36da", -- test_msg = "%d冯,Are you crazy?", -- apns_push_p...
nilq/small-lua-stack
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DuneSeaKraytsScreenPlay = ScreenPlay:new { planet = "tatooine", bossMobile = "dune_sea_queen", bossRespawn = getRandomNumber(7200) + 7200, xCoord = -5409, yCoord = 6113, kraytMobile = "dune_sea_krayt_dragon", kraytRespawn = 1800, offset = 500, maxSpawns = 20, } registerScreenPlay("D...
nilq/small-lua-stack
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-- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or ag...
nilq/small-lua-stack
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--[[ ########################################################## S V U I By: Munglunch ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local select = _G.select; local unpack = _G.unpack...
nilq/small-lua-stack
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--[[---------------------------------------------- Discord bot developed by SaturdaysHeroes.xyz --]]---------------------------------------------- return function(client) local httpr = require("coro-http") local json = require("json") local querystring = require("querystring") function ...
nilq/small-lua-stack
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return require("lapis.db.pagination")
nilq/small-lua-stack
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function MyGameMode:InitGameMode() GameRules:GetGameModeEntity():SetCameraDistanceOverride(1400) GameRules:SetHeroSelectionTime(30.0) -- How long should we let people select their hero? GameRules:SetPreGameTime(30.0) -- How long after people select ...
nilq/small-lua-stack
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local mod = DBM:NewMod(657, "DBM-Party-MoP", 3, 312) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") mod:SetRevision(("$Revision: 9656 $"):sub(12, -3)) mod:SetCreatureID(56541) mod:SetZone() mod:SetMinSyncRevision(7888) mod:SetReCombatTime(60) -- pre-bosswave. Novice -> Black Sa...
nilq/small-lua-stack
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modifier_bounty_hunter_statue_aura_effect = class({}) -------------------------------------------------------------------------------- function modifier_bounty_hunter_statue_aura_effect:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier...
nilq/small-lua-stack
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dofile("urlcode.lua") dofile("table_show.lua") local url_count = 0 local tries = 0 local item_type = os.getenv('item_type') local item_value = os.getenv('item_value') local downloaded = {} local addedtolist = {} read_file = function(file) if file then local f = assert(io.open(file)) local data = f:read("*a...
nilq/small-lua-stack
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function onEvent(name, value1, value2) if name == 'picogoesflaccid' then -- debugPrint('who the fuck'); setProperty('boyfriend.visible', true); setProperty('picobreakdance.visible', false); setProperty('picobreakdanceshootin.visible', false); setProperty('picoshootin.visible', true); end en...
nilq/small-lua-stack
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function handle(r) r:puts(r.method) end
nilq/small-lua-stack
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----------------------------------- -- Area: Ilrusi Atoll -- NPC: Rune of Release -- !pos 412 -9 54 55 ----------------------------------- local ID = require("scripts/zones/Ilrusi_Atoll/IDs") require("scripts/globals/besieged") ----------------------------------- function onTrade(player,npc,trade) end function onTri...
nilq/small-lua-stack
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--Children folder includes includeFile("custom_content/draft_schematic/droid/component/serverobjects.lua") -- Server Objects includeFile("custom_content/draft_schematic/droid/cyborg_crafting_headband.lua") includeFile("custom_content/draft_schematic/droid/cyborg_crafting_interface.lua") includeFile("custom_content/dra...
nilq/small-lua-stack
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conky.config = { --Conky config for i3 --Updates: http://github.com/lidel/dotfiles/ --vim: ts=4 et sw=4 out_to_x = false, own_window = false, out_to_console = true, background = false, max_text_width = 0, -- Update interval in seconds update_interval = 1.0, -- This is the number of times Conky will update bef...
nilq/small-lua-stack
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require 'ext' require 'htmlparser' require 'socket' local http = require 'socket.http' require 'common' local json = require 'dkjson' local function flattenText(n) if type(n) == 'string' then return n end if n.tag == 'br' then return '. ' end if not n.child then return '' end return table.map(n.child, function(ch...
nilq/small-lua-stack
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