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-- import local Animator = require 'candy.animator.Animator' local AnimatorValueTrackModule = require 'candy.animator.AnimatorValueTrack' local AnimatorValueTrack = AnimatorValueTrackModule.AnimatorValueTrack local AnimatorEventTrackModule = require 'candy.animator.AnimatorEventTrack' local AnimatorEventKey = AnimatorE...
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--- Interface for concrete connections. -- @module rethinkdb.connection_instance -- @author Adam Grandquist -- @license Apache -- @copyright Adam Grandquist 2016 local cursor = require'rethinkdb.cursor' local errors = require'rethinkdb.errors' local ltn12 = require('ltn12') local protocol = require'rethinkdb.internal....
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return { [1] = {id=1,x1=1,x1_2=1,x2=2,a1={1,2,},a2={2,3,},b1={3,4,},b2={4,5,},c1={5,6,7,},c2={6,7,},d1={[1]=2,[3]=4,},d2={[1]=2,[3]=4,},e1=1,e2=11,e3="ab5",f1=1,f2=11,f3="ab5",}, [2] = {id=2,x1=1,x1_2=1,x2=2,a1={1,3,},a2={2,4,},b1={3,5,},b2={4,6,},c1={5,6,8,},c2={6,8,},d1={[1]=2,[3]=4,},d2={[1]=2,[3]=4,},e1=1,e2=11,e3=...
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local MAJOR = "LibBars-1.0" local MINOR = 90000 + tonumber(("$Revision: 24 $"):match("%d+")) -- Rarity changed this version to 24 to force an upgrade local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not lib then return end -- No Upgrade needed. local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0"...
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sr = ImportPackage("soundstreamer") local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end local Radios = { {label = "NoCopyrightSound Radio", url = "https://www.internet-radio.com/servers/tools/playlistgenerator/?u=http://51.15.152.81:8947/listen.pls?sid=1&t=.pls"}, {label = "...
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function selfSayChannel(cid, message) return selfSay(message, cid, false) end function selfMoveToThing(id) errors(false) local thing = getThing(id) errors(true) if(thing.uid == 0) then return end local t = getThingPosition(id) selfMoveTo(t.x, t.y, t.z) return end function...
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-- -- Created by IntelliJ IDEA. -- User: RJ -- Date: 21/09/16 -- Time: 10:19 -- To change this template use File | Settings | File Templates. -- --*********************************************************** --** ROBERT JOHNSON ** --************************************************...
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HT = nil TriggerEvent('HT_base:getBaseObjects', function(obj) HT = obj end) HT = nil Citizen.CreateThread(function() while HT == nil do TriggerEvent('HT_base:getBaseObjects', function(obj) HT = obj end) Citizen.Wait(0) end end) Citizen.CreateThread(function() while true do loca...
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local class = require "xgame.class" local util = require "xgame.util" local Event = require "xgame.Event" local PluginEvent = require "xgame.PluginEvent" local timer = require "xgame.timer" local runtime = require "xgame.runtime" local Dispatcher = require "xgame.Dispatcher" ...
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return require("__flib__.gui")
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local util = require("scripts.util") return function(recipe_book, strings) -- iterate offshore pumps for name, prototype in pairs(game.get_filtered_entity_prototypes{{filter = "type", type = "offshore-pump"}}) do -- add to material local fluid = prototype.fluid local fluid_data = recipe_book.fluid[flui...
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#!/usr/bin/env tarantool test = require("sqltester") test:plan(20) -- This suite is aimed to test ALTER TABLE ADD CONSTRAINT statement. -- test:do_catchsql_test( "alter2-1.1", [[ CREATE TABLE t1(id PRIMARY KEY, a, b); ALTER TABLE t1 ADD CONSTRAINT fk1 FOREIGN KEY (a) REFERENCES t1(id); ...
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function optionsSlider(setting, def, mi, ma) UiColor(1,1,0.6) UiPush() UiTranslate(0, -8) local val = GetInt(setting) val = (val-mi) / (ma-mi) local w = 100 UiRect(w, 3) UiAlign("center middle") val = UiSlider("common/dot.png", "x", val*w, 0, w) / w val = math.floor(val*(ma-mi)+mi) SetInt(setting, v...
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local Vector2 = require('geometry.vector2') local DiskObstacle = require('geometry.disk') local PolygonObstacle = require('geometry.polygon') local Obstacle = require('core.obstacle') local Vehicle = require('core.vehicle') local Space = require('core.space') local World = ...
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require("imlua") require("iuplua") require("iupluaimglib") require("iupluaim") require("cdlua") require("cdluaim") require("iupluacd") --********************************** Utilities ***************************************** function str_splitfilename(filename) return string.match(filename, "(.-)([^\\/]-%.?([^%.\\/...
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local Draw = require("api.Draw") local IUiElement = require("api.gui.IUiElement") local CircularBuffer = require("api.CircularBuffer") local UiFpsGraph = class.class("UiFpsGraph", IUiElement) function UiFpsGraph:init(color, smoothing_factor, base_max, base_min) self.max = 0 self.min = 0 self.base_max = base_...
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local entity = {} entity.__index = entity function entity:new(world,x,y,r,vx,vy) local e = setmetatable({hits = 0,world = world,x = x,y = y,r = r,vx = vx or 0,vy = vy or 0,type = 1},entity) world:insert(e) return e end function entity:setVelocity(vx,vy) self.vx = vx self.vy = vy end functio...
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AbilityInstance = Construct -- -- When the construct ability gets started, we need to create the building that we're aiming to make. -- However, it won't be ready until we've finished construction. -- function OnSpellStart(keys) local builder = keys.caster local intent = builder:GetPlayerOwner().WantsToB...
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include "widget_showroom" include "without_docking" include "custom_widgets"
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local c = require("les8.c") local gfx = {} gfx.texture = {} --[[ texture_decl = { width = 0, height = 0, data = "" } --]] function gfx.texture.create(texture_decl) assert(texture_decl.width > 0) assert(texture_decl.height > 0) assert(#texture_decl.data > 0) local id, generation = c.texture_cr...
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// ============================================================================================ // /* * Wildfire Servers - Portal RP - Events Addon * File description: Serverside events initialization script file * Copyright (C) 2022 KiwifruitDev * Licensed under the MIT License. */ // ===========================...
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return { { effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, arg_list = { target = "TargetSelf", skill_id_list = { 104011, 104012 }, range = { { 0, 0.2 }, { 0.2, 1 } } } ...
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return { mod_name = { en = "Custom HUD" }, mod_description = { en = "HUD modifications backed by science." }, custom_hud_method = { en = "HUD Presets" }, custom_hud_method_tooltip = { en = "Choose a preset." }, custom_hud_method_default = { en = "Default" }, custom_hud_method_v1 = { en = "V1-like...
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------------------------------------------------------------------------- -- Created by Adriano Spadoni -- alte_br@hotmail.com -- CoronaSDK was used for this game. ------------------------------------------------------------------------- local board = {} local board_mt = { __index = board } -- metatable -----------...
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-- -- Copyright 2010-2015 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- project ("example-common") uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125") kind "StaticLib" includedirs { path.join(BX_DIR, "include"), path.join(BGFX_DIR, "include"), path.join(BGFX...
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#!/usr/bin/env lua local oil = require "oil" orb = oil.init{ flavor = "corba.ssl" } ref = assert(orb.ObjectReferrer.references:decodestring(io.read())) local function hexastream(output, stream, prefix) local cursor = {} local last = #stream local opened for count = 1, last do local base = 0 local lines = str...
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('CropPreset', { CropEntity = "CropRiceGiant", Desc = T(8115, --[[CropPreset Mystery9_GanymedeRice Desc]] "Rice engineered on Ganymede. Grows very fast and has high yield."), DisplayName = T(8114, --[[CropPreset Mystery9_GanymedeRice DisplayN...
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-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} -- {{#ultimate}} {{#randX}} local randXStart = _K.ultimatePosition({{randXStart}}) local randXEnd = _K.ultimatePosition({{randXEnd}}) {{/randX}} {{#randY}} local dummy, randYStart = _K.ultimatePosit...
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local utf8 = require 'init' utf8.config = { debug = nil, --utf8:require("util").debug } utf8:init() print('testing utf8 library') local LUA_51, LUA_53 = false, false if "\xe4" == "xe4" then -- lua5.1 LUA_51 = true else -- luajit lua5.3 LUA_53 = true end assert(utf8.sub("123456789",2,4) == "234") assert(utf8.sub...
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--- --- __doc__.lua --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- local mbg = require('util.mbg.main') ---@class mbg.Position local _Position = { X = 0, Y = 0 } ---@class mbg.Motion local _Motion = { Speed = 0, Acceleration = 0, SpeedDirection = 0, AccelerationDirection = 0 } ---@cla...
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local beautiful = require ('beautiful') local dpi = require ('beautiful.xresources').apply_dpi local wibox = require ('wibox') -- local naughty = require ('naughty') local awful = require ('awful') local gears = require ('gears') local gfs = gears.filesystem local color = gears.color local pi = require (...
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local ffi = require("ffi"); local NOGDI = true; local basetsd = require("basetsd"); ffi.cdef[[ typedef struct _COORD { SHORT X; SHORT Y; } COORD, *PCOORD; typedef struct _SMALL_RECT { SHORT Left; SHORT Top; SHORT Right; SHORT Bottom; } SMALL_RECT, *PSMALL_RECT; typedef struct _KEY_EVENT_RE...
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--[[ Model - Mode/destination choice for shopping tour Type - logit Authors - Siyu Li, Harish Loganathan ]] -- all require statements do not work with C++. They need to be commented. The order in which lua files are loaded must be explicitly controlled in C++. --require "Logit" --Estimated values for all be...
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-- Base16 Darcula color -- Author: Matthias Brandt (github.com/PlusMinus0) based on Darcula theme by Konstantin Bulenkov (github.com/bulenkov/Darcula) -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#2B2B2B" -- ---- M.base01 = "#323232" -- ...
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local Randomizer = require 'tetris.randomizers.randomizer' local History6RollsRandomizer = Randomizer:extend() function History6RollsRandomizer:initialize() self.history = {"Z", "S", "Z", "S"} self.first = true end function History6RollsRandomizer:generatePiece() if self.first then self.first = false return s...
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return { label = "Titlebar(icon)", version = 1, frag = [[ uniform float obj_opacity; uniform sampler2D map_tu0; uniform vec4 weights; varying vec2 texco; void main() { vec4 col = texture2D(map_tu0, texco).rgba; col.a *= obj_opacity; gl_FragColor = weights * col; } ]], uniforms = { weights = { lab...
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function ShadowlordDeathwail_OnEnterCombat(Unit,Event) Unit:RegisterEvent("ShadowlordDeathwail_DeathCoil", 18000, 0) Unit:RegisterEvent("ShadowlordDeathwail_Fear", 24000, 0) Unit:RegisterEvent("ShadowlordDeathwail_FelFireball", 11000, 0) Unit:RegisterEvent("ShadowlordDeathwail_ShadowBolt", 5000, 0) Unit:RegisterEv...
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-- Needed for bitwise operations -- local bit = require("bit") Physics = { -- Rect Collisions -- CTOP = 1, CBOTTOM = 2, CLEFT = 4, CRIGHT = 8, CABSCISSA = bit.bor(1, 2), CORDINATE = bit.bor(4, 8), -- RigidBody States -- NONE = 0, BORDERS = 1, STATIC = 2, DYNAMIC = 4, gra...
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local class = require('middleclass') local Controller = require('mvc.Controller') local HasSignals = require('HasSignals') local tools = require('app.helpers.tools') local GVMemberListController = class("GVMemberListController", Controller):include(HasSignals) local SoundMng = require "app.helpers.SoundMng" function G...
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local awful = require("awful") local beautiful = require("beautiful") local clientconfig = require("client_config") local utils = require("utils") -- luacheck: globals mouse -- Rules to apply to new clients (through the "manage" signal). awful.rules.rules = { -- All clients will match this rule. {{{ { ...
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-- =========================================================================== -- Great People Popup -- =========================================================================== include("InstanceManager"); include("TabSupport"); include("SupportFunctions"); include("Civ6Common"); --DifferentiateCivs include("Modal...
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--[[ I have not taken the time to learn how to make natural looking landscapes with 3d noise yet. Or even how you map the surface with overhangs so that biomes can be generated/decorated. So this is just sort of here to say "hey, someday I want floating islands, but not like these..." --]] tg_stupid_islands={} lo...
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require'nvim-treesitter.configs'.setup { highlight = { enable = true, disable = {}, }, ensure_installed = { "go", "vue", "tsx", "toml", "php", "json", "yaml", "html", "scss" }, }
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-- Event notes hooks function onEvent(name, value1, value2) if name == 'Hud Fade' then duration = tonumber(value1); if duration < 0 then duration = 0; end targetAlpha = tonumber(value2); if duration == 0 then setProperty('camHUD.alpha', targetAlpha); else doTweenAlpha('hudFadeEventTwe...
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local area_id = assert(param.get("area_id", atom.integer), "no area id given") local membership = Membership:by_pk(area_id, app.session.member.id) local area = Area:by_id(area_id) if param.get("delete", atom.boolean) then if membership then membership:destroy() slot.put_into("notice", _"Subscription removed"...
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function build_choices(parent, ability) local choices = { "Wolf", "Rat", "Scorpion" } local level = parent:ability_level(ability) if level > 1 then table.insert(choices, "Spider") end if level > 2 then table.insert(choices, "Mushroom") end return choices end function o...
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-- Item.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 8/30/2019, 11:54:09 PM ---@type ns local ns = select(2, ...) ---@class Item: Base local Item = ns.Addon:NewClass('Item', ns.Base) ns.Item = Item function Item:Constructor(parent, bag, slot) local itemId = ns.Get...
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object_draft_schematic_furniture_furniture_table_jedi_light_s01 = object_draft_schematic_furniture_shared_furniture_table_jedi_light_s01:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_table_jedi_light_s01, "object/draft_schematic/furniture/furniture_table_jedi_light_s01.iff")
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object_ship_player_player_vwing = object_ship_player_shared_player_vwing:new { } ObjectTemplates:addTemplate(object_ship_player_player_vwing, "object/ship/player/player_vwing.iff")
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-- -*- coding:utf-8 -*- --- 解析 HTTP 头部 AcceptLanguage 参数 -- @module lang -- @author:phenix3443@gmail.com local cjson = require("cjson.safe") local tablex = require("pl.tablex") local stringx = require("pl.stringx") local M = {} --- 将 Accept_Language 解析为 table. -- @tparam string accept_lang http 头部中 Accept_Language ...
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local Packages = require('opus.packages') local Util = require('opus.util') local fs = _G.fs local help = _G.help local shell = _ENV.shell local appPaths = Util.split(shell.path(), '(.-):') local helpPaths = Util.split(help.path(), '(.-):') table.insert(helpPaths, '/sys/help') for name in pairs(Packages:ins...
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local settings_key = KEYS[1] local now = tonumber(ARGV[1]) return not (redis.call('exists', settings_key) == 1)
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ATTRIBUTE.name = "Medical Knowledge" ATTRIBUTE.desc = "Affects the amount of heal you can do."
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-- Expose luassert elements as part of global interface assert = require('luassert') spy = require('luassert.spy') mock = require('luassert.mock') stub = require('luassert.stub') -- Assign default value for strict lua syntax checking _TEST = nil -- Load and expose busted core as part of global interface local...
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local o_ten_one = require("lib/o-ten-one") local intro = require("intro") local splash = {} local spl = nil function splash:enter() spl = o_ten_one() spl.onDone = function() Gamestate.switch(intro) end end function splash:update(dt) spl:update(dt) end function splash:draw() spl:draw(dt) end return...
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local Prop = {} Prop.Name = "N 01, Subterrâneo" Prop.Cat = "Subterrâneo" Prop.Price = 750 Prop.Doors = { Vector(-4193, -4444, 49), Vector(-4547, -4636, 49), } GM.Property:Register( Prop )
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local constants = require "kong.constants" local plugin_handler = require "kong.plugins.escher.handler" local ConsumerDb = require "kong.plugins.escher.consumer_db" local EscherWrapper = require "kong.plugins.escher.escher_wrapper" describe("escher plugin", function() local old_ngx = _G.ngx local old_kong = _G...
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local array = include( "modules/array" ) local util = include( "modules/util" ) local cdefs = include( "client_defs" ) local simdefs = include("sim/simdefs") local simquery = include("sim/simquery") local speechdefs = include("sim/speechdefs") local abilityutil = include( "sim/abilities/abilityutil" ) local simfactory ...
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local CashMediator = class("CashMediator",BaseMediator) local CashOutUI = App.RequireHall("view.cash.CashOutUI") local CashoutRecordUI = App.RequireHall("view.cash.CashoutRecordUI") local AccountInfoUI = App.RequireHall("view.cash.AccountInfoUI") local ChargeInfoUI = App.RequireHall("view.cash.ChargeInfoUI") local Firs...
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----------------------------------- -- Area: Port Windurst -- NPC: Yujuju -- Involved In Quest: Making Headlines -- !pos 201.523 -4.785 138.978 240 ----------------------------------- require("scripts/globals/quests") require("scripts/globals/settings") require("scripts/globals/titles") local ID = require("scripts/zo...
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Test = require('connecttest') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') -----------------------------------------------...
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local function digital_clock(seconds: number): string return string.format("%d:%02d", math.floor(seconds/60), seconds%60) end return digital_clock
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function MakeParser (input_file) local command_table = { ["add"] = "C_ARITHMETIC", ["sub"] = "C_ARITHMETIC", ["neg"] = "C_ARITHMETIC", ["eq"] = "C_ARITHMETIC", ["gt"] = "C_ARITHMETIC", ["lt"] = "C_ARITHMETIC", ["and"] = "C...
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local PLUGIN = PLUGIN PLUGIN.name = "Advanced Drugs" PLUGIN.author = "Madeon" PLUGIN.description = "Adds a advanced drug system, with multiple drugs and effects." ix.char.RegisterVar("drugTimer", { field = "drugTimer", fieldType = ix.type.number, default = 5, isLocal = true, bNoDisplay = true }) ix.char.Registe...
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function wait(time, object) object.actionTime = love.timer.getTime() + time coroutine.yield() end function circleCollision(x, y, radius, x2, y2, radius2) local distance = math.sqrt((x - x2)^2 + (y - y2)^2) return distance < radius + radius2 end function dump(o) if type(o) == 'table' then local s = '{...
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local telescope = require('telescope') telescope.setup {} telescope.load_extension('fzf') telescope.load_extension('ui-select')
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project "optick" if _ACTION then location(GetDependenciesLocation()) end kind "SharedLib" language "C++" -- warnings "Default" files { "**.c", "**.h", "**.cpp" } -- Until we get proper Vulkan support, we'll disable it for now. defines { "OPTICK_EXPORTS", "OPTICK_ENABLE_GPU_VULKAN=0" } -- filter { "system...
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local soapclient = require"npssdk.soapclient" local services = require"npssdk.services" local def_conf = require"npssdk.configuration" local npssdk = { SANDBOX_ENV = "https://sandbox.nps.com.ar/ws.php", STAGING_ENV = "https://implementacion.nps.com.ar/ws.php", PRODUCTION_ENV = "https://services2.nps.com.ar...
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local data = { Shared = { CurrentCamera = { Type = "Default", Id = 0, Model = nil, }, CameraData = { -- This is used purely by the lerper and only includes the data of the currently lerped camera Position = Vector3.new(), Rotation = Vector3.new(), CFrame = CFrame.new(), }, Focus = { Typ...
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--[[ Takes two tables A and B, returns if they are deeply equal. ignoreMetatables specifies if metatables should be ignored in the deep compare Assumes tables do not have self-references ]] local function deepEqual(A, B, ignoreMetatables) if A == B then return true end local AType = type(A) local BType = type...
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local app42={newsIsFetched=false, newsTable={}, leaderboardFetched=false} local App42API = require("App42-Lua-API.App42API") local dbName, dataCollectionName local storageService local newsTableLength=3 local gameName, description local gameService, scoreBoardService function app42.init() dbName="BALLBLASTDUMMY"...
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N = 8 -- board size count = 0 solutions = 0 -- check whether position (n,c) is free from attacks function isplaceok (a, n, c) count = count + 1 for i = 1, n - 1 do -- for each queen already placed if (a[i] == c) or -- same column? (a[i] - i == c - n) or -- same di...
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-- Merge tech Rubbers into Rubber bobmods.lib.tech.remove_recipe_unlock('rubbers', 'solid-rubber') bobmods.lib.tech.replace_prerequisite('rubber', 'rubbers', 'resin-1') bobmods.lib.tech.replace_prerequisite('bio-arboretum-desert-1', 'rubbers', 'rubber') if mods['bobpower'] then bobmods.lib.tech.add_prerequisite('elec...
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--[[ GD50 Angry Birds Author: Colton Ogden cogden@cs50.harvard.edu Released by Rovio in 2009, Angry Birds took the mobile gaming scene by storm back when it was still arguably in its infancy. Using the simple gameplay mechanic of slingshotting birds into fortresses of various materials hou...
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fx_version 'cerulean' game 'gta5' description 'QB-SmallResources' version '1.0.0' shared_scripts { '@qb-core/import.lua', 'config.lua' } server_script 'server/*.lua' client_script 'client/*.lua' data_file 'FIVEM_LOVES_YOU_4B38E96CC036038F' 'events.meta' data_file 'FIVEM_LOVES_YOU_341B23A2F0E0F131' 'popgroups.ymt...
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local normal_item = { [60030] = {mystery_item_id=60030,type=1,item_id=72000004,name="初级开孔器",count=1,weighing=10,money=1,money_count=20}, [60030] = {mystery_item_id=60030,type=1,item_id=73000004,name="中级开孔器",count=1,weighing=10,money=1,money_count=50}, [60030] = {mystery_item_id=60030,type=1,item_id=74000004,name="高级开孔器...
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enableAutoRepair = true; enableAutoSellGray = true; AutoRepair = {}; function AutoRepair:init() AutoRepairFrame:SetScript('OnEvent', function(_, event) if event == 'PLAYER_LOGIN' then self:run(); addPanel(AutoRepairFrame, 'AutoRepair', 'RedHelper'); elseif event == 'MERCHAN...
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local anycomplete = require('hs-anycomplete/anycomplete') anycomplete.registerDefaultBindings()
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object_tangible_collection_plant_18 = object_tangible_collection_shared_plant_18:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_plant_18, "object/tangible/collection/plant_18.iff")
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require("plugins") local settings = require("settings") function CompletionConfirm() local npairs = require("nvim-autopairs") if vim.fn.pumvisible() ~= 0 then return npairs.esc("<cr>") else return npairs.autopairs_cr() end end settings.setOptions() settings.setKeymaps() ---- Get information about debuggable...
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function DIALOG() NODE(0) SAY("Ahhhhhhhh......!") ANSWER("Huh?",1) NODE(1) SAY("Hey, you scared me! I guess I was too busy with choosing my tools.") ANSWER("Uh, is it so complicated?",2) ANSWER("Why do you stand in the way like an idiot? Some people want to get through here!",3) ANSWER("Oh...
nilq/small-lua-stack
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--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.2]quad render[parent:Render#render] --- ---@class QuadRender QuadRender = {} --- ---[3.2]constructor, no param --- --- @nodiscard function QuadRender:new() end --- ---[3.2]draw this render --- --- @param arg0 Program#program --...
nilq/small-lua-stack
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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
nilq/small-lua-stack
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if _ACTION == "android-studio" then require "android_studio" end dofile "premake/options.lua" dofile "premake/globals.lua" dofile "premake/app_template.lua" solution ("pmtech_tools_" .. platform) location ("build/" .. platform_dir) configurations { "Debug", "Release" } buildoptions { build_cmd } linkoptions { l...
nilq/small-lua-stack
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local ok, telescope = pcall(require, "telescope") if not ok then return end local actions = require("telescope.actions") telescope.setup { defaults = { path_display = { "smart" }, mappings = { i = { ["<esc>"] = actions.close, }, n = { ["<esc>"] = actions.close, }, ...
nilq/small-lua-stack
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--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] local RECEIVER_NAME = "ixInventoryItem" local PLUGIN = PLUGIN -- The queue for the rendered icons. ICON_RENDER_QUEUE = ICON_RENDER_QUEUE or {} -- To make making inventory variant, This must be followed up. function P...
nilq/small-lua-stack
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-- LCD test -- set pin and boardmode below before using! local GPIO = require("GPIO") -- set the pins here to match your layout local boardmode = GPIO.BOARD -- GPIO.BOARD or GPIO.BCM local pin_rs = 22 -- register select pin local pin_e = 18 -- enable pin local pin_db = {16, 11, 13, 15...
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-- Tested on Anime4K version v4.0.1 and mpv-x86_64-20211219-git-fd63bf3 -- -- Automatically turn on Anime4K depending on video resolution -- 2160P: Ignore, or send user command -- 1080P ~ under 2160P: Mode A -- 720P ~ under 1080P: Mode B -- Under 720P: Mode C -- Use namespace "_jbgyampcwu" to avoid possible conflicts ...
nilq/small-lua-stack
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--final = final drive ratio of car --gearratio[6] = gear ratio in 6th gear --tcircumference = tire circumference gearratio = {} acceleration = 5 redline = 7000 final = 4.529 gearratio[1] = 2.785 gearratio[2] = 1.950 gearratio[3] = 1.407 gearratio[4] = 1.031 gearratio[5] = .720 gearratio[6] = 0 tcircumference = 6.63 p...
nilq/small-lua-stack
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-- Sinex effect -- Gaspard Buma, 2012 require 'lubyk' require 'test/snoise' local V2 = four.V2 local Effect = four.Effect local Transform = four.Transform function fullscreen() -- Two triangles local vs = four.Buffer { dim = 3, scalar_type = four.Buffer.FLOAT } local is = four.Buffer { dim = 1, scalar_type = fo...
nilq/small-lua-stack
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local hooksecurefunc = hooksecurefunc local GetItemUpgradeItemInfo = GetItemUpgradeItemInfo local BAG_ITEM_QUA...
nilq/small-lua-stack
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function readFile(path) local f = assert(io.open(file, "rb")) local content = f:read("*all") f:close() return content end function newAnimation(name, image, width, height, duration) local animation = {} animation.name = name; animation.spriteSheet = image; animation.quads = {}; fo...
nilq/small-lua-stack
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local tne -- level is the number of levels up *from the caller* -- we want to take our location from, defaulting to 1. local function csloc(level) if level == nil then level = 0 end -- to debug.getinfo, -- 1 = this very function (csloc) -- 2 = the caller -- etc. -- we want our level = 0 to mean the cal...
nilq/small-lua-stack
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function Undercity_Org (pUnit, Event) pUnit:Teleport (1, 1353.9, -4642.5, 53.6) end RegisterGameObjectEvent (200013, 2, "Undercity_Org")
nilq/small-lua-stack
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local microphoneLayout = require("view/kScreen_1280_800/games/common2/microphoneLayout"); -- 实时对讲麦克风 local MicrophoneView = class(CommonGameLayer, false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1; return h_index; end MicrophoneView.s_controls = { microphone...
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if onServer() then local player = Player() local _xValue = "got_omnimap" if not player:getValue(_xValue) then local _Item = UsableInventoryItem("omnimap.lua", Rarity(RarityType.Legendary)) player:getInventory():addOrDrop(_Item) player:setValue(_xValue, true) end end
nilq/small-lua-stack
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local pairs, next = pairs, next local t = {} for i = 1, 50 do t[i] = i -- Array part t[i * 256] = i -- Hash part end local bench = {} bench.pairs = function() local sum = 0 for k, v in pairs(t) do sum = sum + v end end bench.next = function() local sum = 0 local k, v = next(t) while k ~= nil do ...
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local addon, Pesky = ... Pesky.UI = { listBestN = 4 } Pesky.context = UI.CreateContext("Pesky") local icon_border = { common = "icon_border.dds", uncommon = "icon_border_uncommon.dds", rare = "icon_border_rare.dds", epic = "icon_border_epic.dds", relic = "icon_border_relic.dds", transcendant = "icon_border_tra...
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-- remove vegetation_groundcover plants that have a tree on the same square tileset1 = map:tileset("vegetation_groundcover_01") tileset2 = map:tileset("vegetation_trees_01") if not tileset1 or not tileset2 then return end count = 0 for i=1,map:layerCount() do layer = map:layerAt(i-1) tl = layer:asTileLayer() if tl...
nilq/small-lua-stack
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local require_once=require"require_once" require_once"configure_gpio" require_once"configure_wifi" require_once"httpd"("web_ui_routing")
nilq/small-lua-stack
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