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--======================================================================================= -- Root lua file --======================================================================================= require("lib.timers") require("GameMode") function Precache(context) GameMode.Precache(context) end function Activat...
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--- See also: --- <https://microsoft.github.io/language-server-protocol/specifications/specification-3-17/#workDoneProgress> --- <https://microsoft.github.io/language-server-protocol/specifications/specification-3-17/#initiatingWorkDoneProgress> --- <https://github.com/neovim/neovim/blob/v0.5.0/runtime/lua/vim/lsp/hand...
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minetest.register_privilege("setblock", { description = "Player can use place and setblock command.", give_to_singleplayer= false, }) local function split (inputstr, sep) if sep == nil then sep = "%s" end local t={} for str in string.gmatch(inputstr, "([^"..sep.."]+)") do table.insert(t, str) en...
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local Map = require('opus.map') local fs = _G.fs local commands = Map.transpose { 'packages/moonscript/moon', 'packages/moonscript/moonc' } local function compatEnv(source) local env = Map.shallowCopy(source._G) Map.merge(env, source) env._G = env _G.requireInjector(env, 'packages/moonscript') return env e...
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function HumanRogue_Gouge(pUnit, event) pUnit:FullCastSpellOnTarget(28456,Unit:GetClosestPlayer(1)) pUnit:SendChatMessage(12, 0, "hehehe.") end function HumanRogue_Vanish(pUnit, event) print "Vanish" pUnit:FullCastSpell(41476) pUnit:SendChatMessage(12, 0, "Now your dead!") end function HumanRogue_OnCombat(pUnit, even...
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-- Позиции фруктов на деревьях ARR.treeFruitOffsets = { ["apple"] = { { 0.62, 0.5, 1.52 }; { 1.07, 0.91, 1.68 }; { 1.07, 0.68, 1.79 }; { 1.039, 1.07, 1.99 }; { 0.79, -0.20, 1.95 }; { 1.30, -0.31, 2.17 }; { 0.56, 0.47, 2.23 }; { 0.83, 0.62, 2.47 }; { 1.3, 1.25, 1.74 }; { 0.46, 0.74, 2.6 }; { 0.16,...
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---@meta ngx_resp={} function ngx_resp.add_header(key, value) end ngx_resp.version="0.1.17" return ngx_resp
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----------------------------------------------------------------------------------------------------------------------- -- Backlight -- -----------------------------------------------------------------------------------------...
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ZDEV_CONFIG = { ENABLED = false, DEV_CHEAT_MODES = { ZDEV_COMMANDS = true, ZDEV_DEBUG_TRACES = false, ZDEV_GODMODE = true, ZDEV_INFINITE_GRENADES = true, ZDEV_DEBUG_TRIGGERS = true, ZDEV_DEBUG_HIGHLIGHT_ZOMBIES = true, ZDEV_DEBUG_BOTS_MOVEMENT = false, ...
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type Person = { id: string, name: string, age: int, fn: (number, number) => number } type PersonWithoutFn = { id: string, name: string, age: int } let M: Contract<PersonWithoutFn> = {} function M:init() end function M:func1() let id: string = self.id let name: string = self.name let storage: ...
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local rect = display.newRect(300, 400, 100, 100) local button = display.newRect(300, 700, 300, 300) function changeAlpha(event) if (rect.alpha == 1) then transition.to(rect, {time=500, alpha=0}) else transition.to(rect, {time=500, alpha=1}) end end button:addEventListener("tap", changeAlpha)
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--[[ Remove jobs from the specific set. Input: KEYS[1] set key, KEYS[2] events stream key ARGV[1] jobKey prefix ARGV[2] timestamp ARGV[3] limit the number of jobs to be removed. 0 is unlimited ARGV[4] set name, can be any of 'wait', 'active', 'paused', 'delayed', 'completed', or 'fai...
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CLASS.name = "Civil Protection Recruit" CLASS.desc = "The bottom of the Civil Protection." CLASS.faction = FACTION_CP function CLASS:onCanBe(client) return client:isCombineRank(SCHEMA.rctRanks) end CLASS_CP_RCT = CLASS.index
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----------------------------------- -- Area: Sauromugue Champaign -- NPC: Tiger Bones -- Involed in Quest: The Fanged One -- !pos 666 -8 -379 120 ------------------------------------- local ID = require("scripts/zones/Sauromugue_Champaign/IDs") require("scripts/globals/keyitems") require("scripts/globals/quests") ----...
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local Class, Table, getters, setters, newFunc = _Inherit(Instance, "Camera") function setters:Position(vector) Check("Set(Position)", "table", vector, "vector") if typeof(vector) == "Vector2" then self:Set("Position", vector) end end function setters:Rotation(value) Check("Set(Rotation)", "numb...
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-- sample code for saving gt images/edges/junctions/box parameters to .t7 file require 'torch' local matio = require 'matio' matio.use_lua_strings = true -- read string require 'image' require 'paths' im_path = './data/pano/img/' -- customize your gt data path jc_path = './data/pano/junc/' ed_path = './data/pano/edge...
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FPP = FPP or {} FPP.AntiSpam = FPP.AntiSpam or {} function FPP.AntiSpam.GhostFreeze(ent, phys) ent:SetRenderMode(RENDERMODE_TRANSCOLOR) ent:DrawShadow(false) ent.OldColor = ent.OldColor or ent:GetColor() ent.StartPos = ent:GetPos() ent:SetColor(Color(ent.OldColor.r, ent.OldColor.g, ent.OldColor.b, ...
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local vAC_AppTitle = "|CFF00CCFF"..strsub(GetAddOnMetadata("AnimaCounter", "Title"),49).."|r v"..GetAddOnMetadata("AnimaCounter", "Version") local vAC_PlayerLevel = UnitLevel("player") ------------------------------------------------------------------------ -- Anima Counts ----------------------------------------...
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local SpatialReSampling, parent = torch.class('nn.SpatialReSampling', 'nn.Module') local help_desc = [[Applies a 2D re-sampling over an input image composed of several input planes. The input tensor in forward(input) is expected to be a 3D or 4D tensor ([batchSize x nInputPlane x width x height). The number of outpu...
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-- dmobs by D00Med -- mounts api by D00Med and lib_mount api by blert2112 dmobs = {dragon = {}} local dpath = minetest.get_modpath("dmobs") .. "/" dofile(dpath .. "api.lua") -- Enable dragons (disable to remove tamed dragons and dragon bosses) dmobs.dragons = minetest.settings:get_bool("dmobs.dragons", true) dmob...
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local f = string.format My.Translator:register("de", { fortress_station_initial_description = "Diese Station diente einstmals als Raumhafen für die Konstruktion von Raumschiffen und kleinerer Stationen. Vor über 10 Jahren hat sie ihren Betrieb eingestellt.", fortress_station_manned_description = "Dieser ehema...
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class 'Log' extends 'ActiveRecord::Base' local last_log = nil local replication_data = nil function Log:write(message, action, object, subject, io) action = isstring(action) and action:underscore() or '' self.last_message = message if SERVER then local log = Log.new() log.body = message log.ac...
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Config = {} Config.BlEvents = { {name="esx_bank:redeem", limit=5, clrepeat=1} --clrepeat = min = what's the limit in clrepeat minutes, how often the event should get triggered, per player. } local hits = {} Citizen.CreateThread(function() for k, v in ipairs(Config.BlEvents) do hits[v.name] = {} R...
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-- ====================================================================== -- Rambunctious Recitation -- Advent of Code 2020 Day 15 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ==============...
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TalusGiantDecayMiteCaveScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "TalusGiantDecayMiteCaveScreenPlay", lootContainers = { 5625575, 5625569, 5625579, 5625591, 5995655, 5995666, 5995665, 5995664 }, lootLevel = 25, lootGroups = { ...
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villageMedicalDroidPhase4ConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "villageMedicalDroidPhase4ConvoHandler", screens = {} } intro_no_quest = ConvoScreen:new { id = "intro_no_quest", leftDialog = "@conversation/fs_medic_puzzle_sick01:s_bf4eec78", -- I am sorry,...
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-- luacheck: globals game script defines local TICKS = 1 local SECONDS = 60 * TICKS local MINUTES = 60 * SECONDS local delay = 2 * MINUTES -- delay between obituaries local threshold = 0 local range = 2 -- entity search range local is_water = { [ 'water' ] = true; [ 'water-green' ...
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-- -- This example makes usage of luvit-prometheus module. -- Before running, make sure you install all the dependencies via `lit install`. -- local logd = require("logd") local http = require('http') -- init prometheus module local prometheus = require('prometheus').init('logd_example_', { log = function(level, msg...
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if SERVER then MsgC(Color(50, 180, 50), "Loading Wire FPGA...\n") end if SERVER then AddCSLuaFile("wire/client/node_editor/nodeeditor.lua") AddCSLuaFile("wire/client/node_editor/wire_fpga_editor.lua") AddCSLuaFile("wire/fpgagates.lua") AddCSLuaFile("wire/cpugates.lua") AddCSLuaFile("data/help.lua") AddCSLu...
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if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then SWEP.ViewModelFlip = true SWEP.PrintName = "HE Grenade" SWEP.IconLetter = "h" SWEP.Slot = 3 SWEP.Slotpos = 3 end SWEP.HoldType = "grenade" SWEP.Base = "rad_base" SWEP.ViewModel = "models/weapons/v_eq_fraggrenade.mdl" SWEP.WorldModel ...
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object_tangible_wearables_necklace_ith_necklace_ace_pilot_empire_m = object_tangible_wearables_necklace_shared_ith_necklace_ace_pilot_empire_m:new { } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_ith_necklace_ace_pilot_empire_m, "object/tangible/wearables/necklace/ith_necklace_ace_pilot_empire_m.iff")...
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local addon, L = ... local C_MountJournal, C_PetJournal, C_Timer, wipe, tinsert, next, pairs, ipairs, select, type, sort = C_MountJournal, C_PetJournal, C_Timer, wipe, tinsert, next, pairs, ipairs, select, type, sort local util, mounts, config = MountsJournalUtil, MountsJournal, MountsJournalConfig local journal = Crea...
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local _leviathan = "leviathan" local _showMenu = function(player) local opts = {"tainted_blade", "tainted_staff", "tainted_ring"} player:buyExtend( "What would you like to buy?", opts ) end -- @TODO: Add option to repair cursed equipment HermitNpc = { click = async(function(player, npc) Tools.configureDia...
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") util.AddNetworkString("OpenLootable") util.AddNetworkString("OpenLootableSearch") util.AddNetworkString("AttemptAddLoot") util.AddNetworkString("AttemptRemoveLoot") util.AddNetworkString("ClosedLootable") local ent = ENT ENT.PerSizeLootTime ...
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local ok, sqlite = pcall(require, "sqlite") if not ok then error "Buku depends on sqlite.lua (https://github.com/tami5/sqlite.lua)" end local buku = {} local utils = require "telescope._extensions.bookmarks.utils" ---Determine the directory path where the dbfile is stored. ---@see https://github.com/jarun/buku/blo...
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-- https://github.com/tarantool/tarantool/issues/6961 -- Can't create space with foreign key pointing to itself local server = require('test.luatest_helpers.server') local t = require('luatest') local g = t.group('gh-6961-fkey-same-space-test', {{engine = 'memtx'}, {engine = 'vinyl'}}) g.before_all(f...
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return { -- decode/encode functions come from -- https://gist.github.com/minism/3646479 decode_uint8 = function(str, ofs) ofs = ofs or 0 return string.byte(str, ofs + 1) end, decode_uint16 = function(str, ofs) ofs = ofs or 0 local a, b = string.byte(str, ofs + 1, ofs + 2) retur...
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require "pages.page" TabPage = function(event, order, layout) --Set the Page Name layout = layout or {} layout.options = layout.options or {} if not layout.name then local eid = (event == 1 and "L" or "R") layout.options.name = string.format("pg_%s_%s", "SystemStatus", eid) end --Set the Base Data local ...
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package.path = package.path..";../src/?.lua" --local ffi = require("ffi") --local bit = require("bit") --local bor = bit.bor --local band = bit.band --local xf86drm = require("xf86drm_ffi")() --local xf86drmMode = require("xf86drmMode_ffi")() --local utils = require("test_utils")() local DRM = require("DRM") loca...
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--[[ 使用table实现数据结构 ]] --[[ 队列 ]] function List.new( ) return {first = 0, last = -1} end function List.pushfront( list, value ) local first = list.first - 1 list.first = first list[first] = values end function List.pushback( list, value ) local last = list.last + 1 list.last...
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for i = 1, 100 do if (i % 3 == 0 and i % 5 == 0) then print("FizzBuzz") elseif (i % 3 == 0) then print("Fizz") elseif (i % 5 == 0) then print("Buzz") else print(i) end end
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local HttpService = game:GetService("HttpService") local function generateUUID() return HttpService:GenerateGUID(false):gsub("-", "") end return generateUUID
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") -- Local Vars ----------------------------------- local EMPTY = { Type = "Empty", PropMass = 0, ProjMass = 0, Tracer = 0 } local HookRun = hook.Run local ACF = ACF do -- Spawning and Updating -------------------- local UnlinkSound =...
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rating = { value = {}, description = {}, time = {} } local f = io.open(minetest.get_worldpath() .. "/server_rating.db", "r") if f == nil then local f = io.open(minetest.get_worldpath() .. "/server_rating.db", "w") f:write(minetest.serialize(rating)) f:close() end function save_rating() local f = ...
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--First define the library local Library = loadstring(game:HttpGet("https://pastebin.com/raw/4AtpQ0W0", true))() --To close/open the UI (after it's been initialized) use Library:Close() to toggle it, use the keybind option to quickly make a toggle for it without hassle (there is an example below) -- ORIGINAL PASTEBIN:...
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-- base_soil/init.lua -- Load support for Minebase translation. local S = minetest.get_translator("base_soil") minetest.override_item("base_earth:dirt", { soil = { base = "base_earth:dirt", dry = "base_soil:dirt", wet = "base_soil:dirt_wet" } }) minetest.override_item("base_earth:dirt_with_grass", { soil = ...
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local Statistics = { Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 4, Width = 431, Height = 42 }, Text = { Left = { X = -40, Y = 15, Scale = 0.35 }, }, Bar = { X = 190, Y = 27, Width = 250, Height = 10 }, Divider = { [1] = { X = 200, Y = 27, Width = 2, Heigh...
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local root = "turtle/" dofile(root .. "programs/MainApp.lua") local turnOn = true for k, v in pairs(redstone.getSides()) do if redstone.getInput(v) then turnOn = false break end end if turnOn then if os.getComputerLabel() == nil then os.setComputerLabel("PC" .. os.getComputerID()) end local mainApp = Mai...
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function AddTextEntry(key, value) Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value) end Citizen.CreateThread(function() AddTextEntry('FE_THDR_GTAO', 'Bulgarian Custom RP') end)
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-- This is basically the same program as testblocks.c, but written in Lua -- using the Lua myblocks module. -- Usage: lua testblocks.lua [ reset | filename [ save ] ] -- The program can be interrupted with Ctrl+C at any time. It will first wait -- for any blocks to be connected and then report topology changes (i.e.,...
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local debug = require("tw-debug")("devtool:utils:createConfirmBox") local removeComponent = require("devtool/utils/ui/removeComponent") local function createConfirmBox(id, on_accept_callback, on_cancel_callback) local confirmation_box = core:get_or_create_component(id, "ui/common ui/dialogue_box") confirmation_box:S...
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--- --- Nginx shard dict name's constants --- Created by Jacobs. --- DateTime: 2018/7/12 下午3:29 --- local _M = { -- Shard dict global local cache global_cache = "global_config_cache_data", -- worker events shard dict worker_events = "shard_dict_worker_events", -- health check shard dict he...
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local client = require "resty.kafka.client" local producer = require "resty.kafka.producer" local key = KEY local message = MESSAGE local broker_list_sasl = { { host = "broker", port = 19093 }, } local tokenid = os.getenv("TOKENID") local tokenhmac = os.getenv("TOKENHMAC") local sasl_config = { strategy="sasl",...
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'Receives Discord messages and prints them out in-game' -- Resource Description server_script { -- Server Scripts 'Server/Server.lua', 'bot.js', }
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local player = ... local pane = Def.ActorFrame{ Name="Pane3", InitCommand=function(self) self:visible(false) end } -- machineProfile contains the overall high scores per song local machineProfile = PROFILEMAN:GetMachineProfile() -- get the number of stages that were played local StageNumber = GAMESTATE:IsCours...
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require('plugins.vimspector.variables')
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local IAspect = require("api.IAspect") local IItemLocalizableExtra = require("mod.elona.api.aspect.IItemLocalizableExtra") local IItemReadable = require("mod.elona.api.aspect.IItemReadable") local Gui = require("api.Gui") local Input = require("api.Input") local I18N = require("api.I18N") local Enum = require("api.Enum...
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local bin = require "bin" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" description = [[ Connects to Erlang Port Mapper Daemon (epmd) and retrieves a list of nodes with their respective port numbers. ]] --- -- @usage -- nmap -p 4369 -...
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id = 'V-38702' severity = 'low' weight = 10.0 title = 'The FTP daemon must be configured for logging or verbose mode.' description = 'To trace malicious activity facilitated by the FTP service, it must be configured to ensure that all commands sent to the ftp server are logged using the verbose vsftpd log format. The d...
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local F = require "flowchat":create("test_foo") F:start("Start") F:state("hello", "say hello to you") F:state("world", "say world to you") F:stop("Stop")
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--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found...
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-- Grab environment local utils = require("freedesktop.utils") local io = io local string = string local table = table local os = os local ipairs = ipairs local pairs = pairs module("freedesktop.menu") all_menu_dirs = { '/usr/share/applications/', '/usr/local/share/applications/', '~/.local/share/applicat...
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--水月のアデュラリア --- --Script by Trishula9 function c100200219.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,100200219+EFFECT_COUNT_CODE_OATH) e1:SetCondi...
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----------------------------------------------------------------------------------------- -- -- menu.lua -- ----------------------------------------------------------------------------------------- local composer = require( "composer" ) local scene = composer.newScene() local tracker = require("_externalModules.googleA...
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceGuildFacilityLevelList_pb', package.seeall) local BCEGUILDFACILITYLEVELLIST = protobuf.Descriptor(); BCEGUILDFACILITYLEVELLIST.name = "BceGuildFacilityLevelList" BCEGUILDFACILITYLEVELLIST.full_name = ".com.xinqihd.sns.gameserve...
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restart = false -- Called each loop iteration function UpdateUI(dt) if (gameObject.active == true) then if (restart == true) then restart = false end if (gameObject:GetButton():IsPressed() == true) then if (restart == false) then; restart = true end end end end print("UI_Skill.lua compiled succ...
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object_mobile_kkorrwrot = object_mobile_shared_kkorrwrot:new { } ObjectTemplates:addTemplate(object_mobile_kkorrwrot, "object/mobile/kkorrwrot.iff")
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object_tangible_quest_township_rohak_figurine = object_tangible_quest_township_shared_rohak_figurine:new { } ObjectTemplates:addTemplate(object_tangible_quest_township_rohak_figurine, "object/tangible/quest/township/rohak_figurine.iff")
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return { COMPACT_BOOLEAN_TRUE = 0x01, COMPACT_BOOLEAN_FALSE = 0x02, COMPACT_BYTE = 0x03, COMPACT_I16 = 0x04, COMPACT_I32 = 0x05, COMPACT_I64 = 0x06, COMPACT_DOUBLE = 0x07, COMPACT_BINARY = 0x08, COMPACT_LIST = 0x09, COMPACT_SET ...
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local common = require("common") data:extend({{ type = "int-setting", name = common.PERMUTATION_THRESHOLD_SETTING, setting_type = "startup", default_value = 120, minimum_value = 4, maximum_value = 10000, }, { type = "bool-setting", name = common.SIMPLE_MODE_SETTING, ...
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object_tangible_loot_creature_loot_collections_space_reactor_mark_05_seinar = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_05_seinar:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_05_seinar, "object/tangible/loot/creature/loot/collecti...
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SCONFIG = L2TConfig.GetConfig(); SCONFIG_FILE = GetDir() .. '\\scripts\\shttDion.l2b'; L2TConfig.SaveConfig(SCONFIG_FILE); moveDistance = 30; MoveTo(87073, -143421, -1293, moveDistance); TargetNpc("Билия", 31964); MoveTo(87070, -143440, -1293, moveDistance); Talk(); ClickAndWait("teleport_request", "Teleport"); ClickA...
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local start = os.time(); local function SecondsToClock() local seconds = os.time() - start local output = "" local comma = "" local days = math.floor(seconds / 86400) if days > 0 then output = output .. tostring(days) .. " Days" comma = ", " end seconds = seconds - days * 86400 ...
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-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Marc...
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--- This class represents an HTTP response. -- @module jls.net.http.HttpResponse -- @pragma nostrip local HttpMessage = require('jls.net.http.HttpMessage') local Date = require('jls.util.Date') local HTTP_CONST = HttpMessage.CONST --- The HttpResponse class represents an HTTP response. -- The HttpResponse class inher...
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require "wlan"; sapi = {pin = 4, baud = 115200} scmd = {} local function onData(data) if data == nil then return end local dataLen = string.len(data); if dataLen < 5 then return end local status, err -- static command has 3 characters + \t\n if dataLen == 5 then local cmd = string.sub(data, 1, 3) status...
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local config = {} config.params_mt = { __index = function(table, index) table[index] = { get=function() return params:get(index) end, set=function(v) params:set(index, v) end, delta=function(d) params:delta(index, d) end, string=function() return params:string...
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--[[ 网络 线程 ]] local THIS_MODULE = ... local C_LOGTAG = "NetThread" --------------------------------------------------------------------------------------------------------------- --[[ 网络线程函数 shared 共享表 crecv 接收通道 csend 发送通道 ]] local function _NetThread(shared, crecv, csend) local C_SELECT_TIME = 0.5 -- SELECT...
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local widget = require( "widget" ) local composer = require( "composer" ) local json = require ("json") local myData = require ("mydata") local crewSettingScene = composer.newScene() widget.setTheme( "widget_theme_android_holo_dark" ) --------------------------------------------------------------------------------- --...
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local function isHoarcekatStory(story: any) return typeof(story) == "function" end return isHoarcekatStory
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):NewLocale("Gladius", "enUS", true) if not L then return end --Welcome message L["Welcome to Gladius!"] = "Welcome to Gladius!" L["First run has been detected, displaying test frame."] = "First run has been detected, displaying test frame." L["Valid slash commands are:"] = "Valid sla...
nilq/small-lua-stack
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local skynet = require "skynet" local pidMapRoomAddr = {} local funcT = {} function funcT.createRoom(ackIngInfo1,ackIngInfo2) local roomAddr = skynet.newservice("game/room/room") skynet.send(roomAddr,"lua","createRoom",ackIngInfo1,ackIngInfo2) for _,v in ackIngInfo1.arr do pidMapRoomAddr[v.pid] = roomAddr end ...
nilq/small-lua-stack
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-- leave insert mode vim.api.nvim_set_keymap('i', 'jk', '<ESC>', {noremap = true, silent = true}) -- fast source lua file vim.api.nvim_set_keymap('n', '<Leader><Enter>', ':luafile %<CR>', {noremap = true}) -- fast save file vim.api.nvim_set_keymap('n', '<Leader>w', ':w<CR>', {noremap = true}) -- working with fugitiv...
nilq/small-lua-stack
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require "Farming/ScavengeDefinition"; local BirchBark = {}; BirchBark.type="DLTS.LTSBirchBark"; BirchBark.minCount=1; BirchBark.maxCount=1; BirchBark.skill=1; table.insert(scavenges.forestGoods, BirchBark); local HoneyComb = {}; HoneyComb.type="DLTS.LTSHoneyComb"; HoneyComb.minCount=1; HoneyComb.maxCount=2; HoneyComb...
nilq/small-lua-stack
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local _stringformat = string.format local _tonumber = tonumber --removes the hex reservation local function removeHexReserve(subject,object) return redis.call('zrem', 'hex|sessions:rooms', _stringformat("sop||%s||%s||%s", subject, object, 'is-reserve-of'), _stringformat("spo||%s||%s||%s", subject, 'is-reserve-of', ...
nilq/small-lua-stack
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local K, C = unpack(select(2, ...)) local _G = _G local table_insert = _G.table.insert table_insert(C.defaultThemes, function() for i = 1, 6 do select(i, GhostFrame:GetRegions()):Hide() end GhostFrameContentsFrameIcon:SetTexCoord(K.TexCoords[1], K.TexCoords[2], K.TexCoords[3], K.TexCoords[4]) local FrameIconB...
nilq/small-lua-stack
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return { tllsam = { airsightdistance = 1000, buildangle = 8192, buildcostenergy = 4204, buildcostmetal = 305, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 5, buildinggrounddecalsizey = 5, buildinggrounddecaltype = "tllsam_aoplane.dds", buildpic = "tllsam.dds", b...
nilq/small-lua-stack
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EssentialsPlugin.Emote_EmoteCommand = function(client, args) local message = "&9* " .. client.name message = message .. " " .. table.concat(args, " ") Server.BroadcastMessage(message) end EssentialsPlugin.Pm_PmCommand = function(client, args) local targetName = args[1] local message = table.concat(args, " ", 2) -...
nilq/small-lua-stack
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function love.conf(game) game.title = "Memory" game.version = "11.1" game.console = false game.window.width = 624 game.window.height = 496 game.window.fullscreen = false game.window.fullscreentype = "exclusive" game.window.vsync = false game.modules.joystick = false end
nilq/small-lua-stack
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-- -- fstab.lua -- -- $Id$ -- -- Lua 5.2 module providing a mingw-get setup hook for the MSYS fstab. -- -- Written by Keith Marshall <keithmarshall@users.sourceforge.net> -- Copyright (C) 2014, 2015, MinGW.org Project -- -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this softw...
nilq/small-lua-stack
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-- Install packer local install_path = vim.fn.stdpath 'data' .. '/site/pack/packer/start/packer.nvim' if vim.fn.empty(vim.fn.glob(install_path)) > 0 then vim.fn.execute('!git clone https://github.com/wbthomason/packer.nvim ' .. install_path) end vim.api.nvim_exec( [[ augroup Packer autocmd! autocmd BufW...
nilq/small-lua-stack
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require "sailor" sailor.launch()
nilq/small-lua-stack
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-- Tick Tock Example require("multi") alarm=multi:newAlarm(1) alarm.state=-1 -- set the state to -1 alarm.sounds={[-1]="Tick",[1]="Tock"} -- this makes changing between states easy and fast alarm:OnRing(function(self) print(self.sounds[self.state]) self.state=self.state*-1 -- change the state in one line self:Reset(...
nilq/small-lua-stack
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--- -- Sink one or more real-valued signals to the system's audio device with -- PortAudio. This sink requires the PortAudio library. -- -- @category Sinks -- @block PortAudioSink -- @tparam int num_channels Number of channels (e.g. 1 for mono, 2 for stereo) -- -- @signature in:Float32 > -- @signature in1:Float32, in2:...
nilq/small-lua-stack
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dofile("table_show.lua") dofile("urlcode.lua") local item_type = os.getenv('item_type') local item_value = os.getenv('item_value') local item_dir = os.getenv('item_dir') local warc_file_base = os.getenv('warc_file_base') if warc_file_base == nil then warc_file_base = "test" end if item_dir == nil then item_dir = ...
nilq/small-lua-stack
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return Def.ActorFrame { Def.Quad{ InitCommand = function(self) self:diffuse(APEX:GetTransitionColor()) :zoomto(SCREEN_WIDTH*1.5, SCREEN_HEIGHT / 2) :x(SCREEN_WIDTH/2) :y(SCREEN_HEIGHT/4) end, StartTransitioningCommand= function(self) self:accelerate(0.2) ...
nilq/small-lua-stack
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local types = {} -- @brief Tests if a value is a number. -- @param value The value. -- @return `true` if the value is a number, `false` otherwise. function types.isnumber(value) return type(value) == 'number' end -- @brief Tests if a value is a string. -- @param value The value. -- @return `true` if the value is ...
nilq/small-lua-stack
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car = dbgscript.createTypedObject('dummy1!Car', 0x000005a9341fb10) -- Read ANSI string: -- print (car:f('f'):f('name'):readString()) print (car:f('f'):f('name'):readString(1)) print (car:f('f'):f('name'):readString(2)) print (car:f('f'):f('name'):readString(-1)) --print (car:f('f'):f('name'):readString(100000)...
nilq/small-lua-stack
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-- This file handles the spawning of material entities via the navmesh navCenters = navCenters or {} spawnedObstacles = spawnedObstacles or {} spawnedMaterials = spawnedMaterials or {} minDistance = minDistance or 1500 minNavs = minNavs or 100 -- Types of material entities local materials = { "bbb_essen...
nilq/small-lua-stack
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return { item = { acid = { damaged = function(_1, _2) return ("%sの%sは酸で傷ついた。") :format(name(_1), itemname(_2)) end, immune = function(_1, _2) return ("%sの%sは酸では傷つかない。") :format(name(_1), itemname(_2)) end }, a...
nilq/small-lua-stack
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