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-------------------------------------------------------------------------------- --[[ Angles Demonstrates how to use angle parameters to control particle direction. --]] -------------------------------------------------------------------------------- local CBE = require("CBE.CBE") local angles = CBE.newVent({ title...
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--******************************************************************** --Source: https://github.com/rajarshd/ChainsofReasoning --See Chains of Reasoning over Entities, Relations, and Text using Recurrent Neural Networks --https://arxiv.org/abs/1607.01426 --***************************************************************...
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local matches = redis.call('KEYS', 'ratelimit:*:async') local ratelimits = {} local after = tonumber(ARGV[1]) for _,key in ipairs(matches) do local ratelimit = redis.call('LRANGE', key, 0, 1) local updatedAt = tonumber(ratelimit[1]) local rateLimitKey = ratelimit[2] if (rateLimitKey ~= nil and updatedA...
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ClassicLFG.Store:AddActionReducer(ClassicLFG.Actions.ToggleBroadcastDungeonGroup, nil, function(self, action, state) state.Db.profile.BroadcastDungeonGroup = not state.Db.profile.BroadcastDungeonGroup return ClassicLFG:MergeTables(state, { Db = state.Db }) end)
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-- if select(2,UnitClass("player")) ~= "SHAMAN" then return end if not next(NugRunningConfig.totems) then return end NugRunning.InitTotems = function(self) local active = NugRunning.active local free = NugRunning.free local totems = NugRunningConfig.totems local totemState = { { false, "", 0...
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-- -- The mathy part of magnetic locking -- local _, ns = ... local addon = ns.MagnetButtons local Rectangle = { }; local function round(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 2.5) else x = math.ceil(x - 2.5) end return x / n end function Rectangle.Create(x, y, wid...
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local CodeCapture=require 'CodeCapture' function love.load() CodeCapture.setCode("qwerty", function() MODE='ONE' end) CodeCapture.setCode('second', function() MODE='TWO' end) CodeCapture.setCode('secundo', function() MODE='DUO' end) CodeCapture.setCode(CodeCapture.KONAMI, function() MODE='KONAMI' end) CodeCa...
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basler = {} local ffi = require 'ffi' ffi.cdef[[ void init_basler(void* handle[1]); bool IsGrabbing(void* handle[1]); void RetrieveResult(void* handle[1], THByteTensor* frame); void terminate(); ]] basler.C = ffi.load(package.searchpath('libtbasler', package.cpath))
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local playsession = { {"XaLpHa1989", {467901}}, {"Volvary", {2436}}, {"Eisklinge20", {454221}}, {"alyptica", {17674}}, {"Mutschacho", {1511}}, {"nakories", {4617}}, {"cpenguinred", {391054}}, {"Lord_Talos", {15441}}, {"MasjazZ", {241606}}, {"mishso", {105665}}, {"Jabba131", {146341}}, {"manclaouss", {316152...
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local sx, sy = guiGetScreenSize() local localPlayer = getLocalPlayer() distanceTraveled = 0 local syncTraveled = 0 local oX, oY, oZ local carSync = false local lastVehicle = nil function setUp(startedResource) if(startedResource == getThisResource()) then oX,oY,oZ = getElementPosition(localPlayer) end end addEvent...
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local menu = hs.menubar.new() local timer = nil local currentPomo = nil local alertId = nil local INTERVAL_SECONDS = 60 -- Set to 60 (one minute) for real use; set lower for debugging local POMO_LENGTH = 25 -- Number of intervals (minutes) in one work pomodoro local BREAK_LENGTH = 5 -- Number of ...
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--[[ @Authors: Ben Dol (BeniS) @Details: ]] dofile('hud.lua') -- required by the event handler function HudModule.getModuleId() return "HudModule" end HudModule.dependencies = { "BotModule" } --[[ Default Options ]] HudModule.options = { -- } --[[ Register Events ]] table.merge(HudModule, { -- }) H...
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function logistics_stock_back_light() return { { minimum_darkness = 0.3, color = {r=1}, shift = {-0.6, 3.0}, size = 2, intensity = 0.6 }, { minimum_darkness = 0.3, color = {r=1}, shift = {0.6, 3.0}, size = 2, intensity = 0.6 ...
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local ItemType = class() local itemtype = itemtype ------------------------- -- CONST -- ------------------------- local types = { USP = 1, GLOCK = 2, DEAGLE = 3, P228 = 4, ELITE = 5, FIVESEVEN = 6, M3 = 10, XM1014 = 11, MP5 = 20, TMP = 21, MAC10 = 23, UMP45 = 23, AK47 = 30, SG552 = 31, M4A...
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local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi -- Variable definitions -- Programs terminal = "urxvt" terminal_alt = "urxvt -e zsh" editor = os.getenv("EDITOR") or "vim" editor_cmd = terminal .. " -e " .. editor browser = "chromium --disk-cache-size=268435456" browser_private ...
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class.Circle() -- Default properties Circle.x = love.graphics.getWidth() / 2 / scale Circle.y = love.graphics.getHeight() / 2 / scale Circle.radius = 1 Circle.color = {r = 155, g = 155, b = 155, a = 255} Circle.drawMode = "line" Circle.blendMode = "alpha" function Circle:draw(dt) -- Save the corrent LÖVE color and b...
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--[[ Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use ...
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relpos_table = {}; relpos_first_attached = nil; -- Add edges from node 1 to 2 and vice-versa -- function relpos_add(n1, n2, delta) local elist; relpos_first_attached = relpos_first_attached or n1; elist = relpos_get_elist(n1); elist.n = elist.n + 1; elist[elist.n] = { delta[1], delta[2], delta[3], n2} ...
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local SceneEntityState = require "njli.statemachine.sceneentitystate" local AchievementsSceneEntityState = {} AchievementsSceneEntityState.__index = AchievementsSceneEntityState local json = require('json') setmetatable(AchievementsSceneEntityState, { __index = SceneEntityState, __call = function (cls, ...) ...
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require("packer").use { -- Package info {{{ "hoob3rt/lualine.nvim"; requires = "kyazdani42/nvim-web-devicons"; -- vim:set fdm=marker fdl=0: }}} config = function() local lualine = require("lualine") -- Color table for highlights local colors = { bg = '#2A2A37'; fg = '#bbc2cf'; b...
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return { level = 78, need_exp = 215000, clothes_attrs = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, }, }
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local K, C, L = unpack(select(2, ...)) if C.Raidframe.AuraWatch ~= true or C.Raidframe.Enable ~= true then return end local _G = _G local GetSpellInfo = _G.GetSpellInfo K.RaidBuffs = { PRIEST = { {41635, "BOTTOMRIGHT", {0.2, 0.7, 0.2}}, -- Prayer of Mending {139, "BOTTOMLEFT", {0.4, 0.7, 0.2}}, -- Renew {17, "...
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--[[by KGHX 2019.01]]-- module("luci.controller.redis", package.seeall) function index() if not nixio.fs.access("/etc/config/redis") then return end local e = entry({"admin", "services", "redis"}, cbi("redis"), _("Redis Server")) e.dependent = true e.acl_depends = { "luci-app-redis" } end
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local http = require "http" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local openssl = stdnse.silent_require "openssl" description = [[ Attempts to retrieve the PHP version from a web server. PHP has a number of magic queries that ...
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--[[ AdiBags - Adirelle's bag addon. Copyright 2014 Adirelle (adirelle@gmail.com) All rights reserved. This file is part of AdiBags. AdiBags is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of th...
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local types = require('graphql.core.types') local graphql_utils = require('graphql.utils') local graphql_error_codes = require('graphql.error_codes') local check = graphql_utils.check local e = graphql_error_codes local validate_variables = {} -- Traverse type more or less likewise util.coerceValue do. local functio...
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-- require("src/init") -- local gb = _G.gb local populationClass = gb.populationClass local math = _G.math local util = gb.util -- 地图定义 -- -- local width = 15 -- local height = 10 local map = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1,}, {0, 0, 0, 0, 0, 0, 0, 0, ...
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-- This file's content should be consistent with config.sh -- Add my modules' dir to lua's package.path to allow requiring them package.path = "lua-scripts/?.lua;" .. package.path .. ";/path/to/lua/modules/?.lua" -- Base dir for intermediate outputs tempoutdir = "intermediate-outputs" -- Base dir for pokemove...
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package.loaded.lfs = lfs local mustache = require("mustache") local webapp = require("webapp") local view = { } view.path_info = string.format("/_G%s", mg.request_info.path_info or "") if view.path_info:sub(-1) == "/" then view.path_info = view.path_info:sub(1, -2) end view.path_path = { } view.table = { } local ful...
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--[[ Title: for editing position, facing, rotation,scaling using ingame gizmo. Author(s): LiXizhi Date: 2010/9/23 Desc: In future, we should support mini-scenegraph based in-game gizmo with accurate physics picking. Right now, we will just a mcml ui for manual input. This is mostly only used for quotanion based rotat...
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if _VERSION == "Lua 5.3" then function getfenv(f) if type(f) == "function" then local name, value = debug.getupvalue(f, 1) if name == "_ENV" then return value else return _ENV end end end function setfenv(f, Env) if type(f) == "function" then local name, value = debug.getupvalue(f, 1)...
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local playsession = { {"MeggalBozale", {107596}}, {"AFD", {101177}}, {"sd205521", {2139}}, {"Sad-Cass", {81344}}, {"tmoneyfizzle", {80103}}, {"tokastar", {6738}}, {"NekoBaron", {65368}} } return playsession
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-- *************************************************************************** -- Yeelink Updata Libiary Version 0.1.2 r1 -- -- Written by Martin -- but based on a script of zhouxu_o from bbs.nodemcu.com -- -- MIT license, http://opensource.org/licenses/MIT -- **********************************************************...
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function MindBlastOne(effectIndex, Spell) local plr = Spell:GetCaster() if(plr:HasSpell(15257) == true) then if(Spell:GetSpellState(3) == true) then local choice = math.random(1, 3) if(choice == 1) then plr:CastSpell(15258) ...
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package.path = package.path .. ";../?.lua" local Main = require("scripts.main") local Utils = require("scripts.utils") local lu = require("luaunit") TestGetBaseBBox = {} function TestGetBaseBBox.TestNoEntities() game = { surfaces = { { find_entities_filtered = function() ...
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-- dependencies local sign_define = vim.fn.sign_define local has_dap, dap = pcall(require, 'dap') local log = require('log') -- globals local debuggers = { 'go' } -- debugger configuration local configure_debuggers = function (debugger_list) for _, debugger in ipairs(debugger_list) do local has_setting...
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local pairs, ipairs, tostring, type, concat, dump, floor, format = pairs, ipairs, tostring, type, table.concat, string.dump, math.floor, string.format local function getchr(c) return "\\" .. c:byte() end local function make_safe(text) return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr) end local...
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local cjson = require "cjson" local helpers = require "spec.helpers" describe("Plugin: rate-limiting (API)", function() local admin_client setup(function() assert(helpers.start_kong()) admin_client = helpers.admin_client() end) teardown(function() if admin_client then admin_client:close() end h...
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local M = {} function M.alloc(keyfunc, pushfunc, popfunc) local self = {} local pressed = false function self.update() if pressed and api_input_key(keyfunc()) == 0 then pressed = false popfunc() elseif not pressed and api_input_key(keyfunc()) == 1 then p...
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local SceneEntityState = require "njli.statemachine.sceneentitystate" local LoadingResultSceneEntityState = {} LoadingResultSceneEntityState.__index = LoadingResultSceneEntityState local json = require('json') setmetatable(LoadingResultSceneEntityState, { __index = SceneEntityState, __call = function (cls, ....
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--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at h...
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local base = require 'calc.base' local air_helper = require 'hj212.calc.air_helper' local calc = base:subclass('HJ212_CALC_AIR_VS') function calc:calc(value) local cems = self:station():cems() assert(cems) return air_helper.Vs(cems:Kv(), value) end return calc
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include( "shared.lua" ) local timershit = CurTime() math.randomseed( os.time() ) surface.CreateFont( "DistillerFont", { font = "Arial", extended = false, size = 30, weight = 900, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout = false, symbol = false, rotary =...
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local query_linter = require "nvim-treesitter-playground.query_linter" local tsc = require "vim.treesitter.query" local M = {} function M.omnifunc(findstart, base) if findstart == 1 then local start = vim.fn.col "." - 1 local result = vim.fn.matchstrpos(vim.fn.getline("."):sub(1, start), '\\v(["#\\-]|\\w)*$...
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require("prototypes.tile.tile") require("prototypes.item.robot") require("prototypes.item.tile") require("prototypes.item.flag") require("prototypes.entity.robot") require("prototypes.entity.flag") require("prototypes.recipe.recipe")
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local mod_skyblock = minetest.get_modpath("skyblock") -- InvRef :room_for_item() does not check for multiple stacks need. That's the purpose of this function function room_left_for_item(list, item) local item_name = item:get_name() local room_left = 0 for k,v in pairs(list) do if(v:get_name() == item_name) then r...
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---@meta ---@class haplib local M = {} ---@class HAPSession:lightuserdata HomeKit Session. ---@class HAPAccessoryServerCallbacks:table Accessory server callbacks. --- ---@field sessionAccept async fun(session: HAPSession) The callback used when a HomeKit Session is accepted. ---@field sessionInvalidate async fun(ses...
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local concat = table.concat local type = type local csv = {} -- 读取并且解析CSV文件, 格式如下: --[[ [1] = [Name1, Name2, Nam3, ..., NameN] [2] = [Value1, Value2, Value3, ..., ValueN] . .. ... [N] = [Value1, Value2, Value3, ..., ValueN] ]] -- 规则1: 第一行为所有字段的名称, 第二行开始到第N行是内容; -- 规则2: 每行不允许出现空格与逗号引号等特殊字符, 空格字符将会被删除掉; -- ...
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local plstring = require 'pl.stringx' local utils = require 'Q/UTILS/lua/utils' local load_csv_col_seq = require 'Q/ML/UTILS/lua/utility'['load_csv_col_seq'] local fns = {} -- see if the file exists local function file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end -- ...
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--action event pack --M_DEM_21101 return { ["Skill01"] = { [1] = { type = "Backward", time = Fixed64(46137344) --[[44]], realTime = Fixed64(1384121) --[[1.32]], filePath = "M_DEM_21101/curve_Back1" } }, ["Skill04"] = { [1] = { type = "Armor", time = Fixed64(0) --[[0]], realTime = Fixed6...
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-- Base16 {{ scheme-name }} color -- Author: {{ scheme-author }} -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#f6f6f6" -- ---- M.base01 = "#dedede" -- --- M.base02 = "#bde5f2" -- -- M.base03 = "#898989" -- - M.base04 = "#767676" -- + M.b...
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minetest.register_entity("tutorial:patrone", { visual = "mesh", visual_size = {x=5, y=5}, mesh = "tutorial_fireball.x", textures = {"tutorial_adminball.png"}, velocity = 5, light_source = 12, on_step = function(self, dtime) local pos = self.object:getpos() if minetest.env:get_node(self.object:getpos()).name ...
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local setToDie local setTags local setFailed local setExpired local incrementRetries local getJob local addDependantJob local hasDependencies local notifyDependants local calculateScore local addToWorkingQueue local addToHistory -- include 'job/includes/addToHistory.lua' -- include 'job/includes/addToWorkingQueue.lua...
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--[[--------------------------------------------------------------------------- DarkRP custom jobs --------------------------------------------------------------------------- This file contains your custom jobs. This file should also contain jobs from DarkRP that you edited. Note: If you want to edit a default DarkRP ...
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minetest.register_node("luxury_decor:luxury_desk_lamp_off", { description = "Luxury Desk Lamp", visual_scale = 0.5, mesh = "luxury_desk_lamp.b3d", inventory_image = "luxury_desk_lamp_inv.png", tiles = {"luxury_desk_lamp.png"}, paramtype = "light", paramtype2 = "facedir", groups = {choppy...
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local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") func = {} Tunnel.bindInterface("vrp_debug",func) function func.checkIP() local user_id = vRP.getUserId(source) return GetPlayerEndpoint(source) end function func.checkPermission() local user_id = vRP...
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-- ansiseq - common ANSI terminal sequences local colors = { -- attributes reset = "\027[0m", clear = "\027[0m", bright = "\027[1m", dim = "\027[2m", underscore = "\027[4m", blink = "\027[5m", reverse = "\027[7m", hidden = "\027[8m", -- foreground black = "\027[30m", red = "\027[31m", green = "\027[32m"...
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return { name = 'Kuiarasu/Limport'; version = '0.0.5'; description = 'A small library that allows you to import files or directories as libraries regardless of the default require supporting file and/or directory libraries.'; tags = {'luvit', 'luvi', 'env', 'module'}; license = 'MIT'; author = { name = 'Ari'...
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local a = { b = 1, c = 2, d = { a = 1, b = 2 } } a.e = 1 a.f = { a = 1, b = 2 } local a1 = a local a2 = a1 local exa_a = a2 print(exa_a.b) print(exa_a.e) print(exa_a.f) print(exa_a.f.b) print(exa_a.d)
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local toVersionNumber = require 'cherry.libs.version-number' describe('[version number]', function() it('> 1.2.3', function() assert.are.equal(10203, toVersionNumber('1.2.3')) end) it('> 1.2.32', function() assert.are.equal(10232, toVersionNumber('1.2.32')) end) it('> 12.2.32', function() asser...
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local altdisp = false -- table with numeric keys sorted ascending for iteration local NumSort = function () local order = {} return setmetatable({}, { __metatable = "NumSort", __newindex = function (t, k, v) rawset(t, k, v) if not order[1] then order[1] = k; return end if k < or...
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game = {} local utils = require "utils" local constants = require "constants" game.world = require "world" game.state = constants.gameState.running game.score = 0 game.nextTurn = nil function loadHighScore() end function updateHighscore(highscore) end game.reset = function() game.score = 0 world.snake.clear()...
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local useprev = false function snapshot() if not useprev then os.execute('adb shell screencap -p /sdcard/sh.png') os.execute('adb pull /sdcard/sh.png .') useprev = true end end function usePreviousSnap(use) useprev = use end -------------- Settings = {} function Settings:setCompa...
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Test { description = "Testing POST HTTP requests" } local url = "https://postman-echo.com/post" local parameters = {} parameters["title"] = "" parameters["body"] = "bar" parameters["userId"] = 1 local headers = {} -- needed as the endpoint returns other HTTP codes apart from 200 -- headers["Accept"] = "application/...
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#!/usr/bin/env lua -- -- This example is a MoonAgents rendition of the Lua coroutines example from -- chapter 9 of "Programming in Lua" 3rd edition, by Roberto Ierusalimschy -- (http://www.lua.org/pil/). -- -- The 'download.lua' agent-script defines an agent that connects to the HTTP -- port of an host and downloads a ...
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DefineClass.MarsgateMystery = { __parents = {"MysteryBase"}, scenario_name = "Mystery 6", display_name = T(8063, "Marsgate (Hard)"), rollover_text = T(7306, '"The saddest aspect of life right now is that science fiction gathers knowledge faster than society gathers wisdom."<newline><right>- Isaac Asimov'), cha...
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Paddle = Class {} -- Constructor function Paddle:init(name, x, y, width, height) self.name = name self.x = x self.y = y self.width = width self.height = height self.dy = 0 self.scores = 0 self.ai = false end -- Paddle movement on y-axis. function Paddle:move(dy) self.dy = dy end ...
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--[[ SPDX-FileCopyrightText: Copyright 2021 by Sebastian Thomschke and contributors SPDX-License-Identifier: MIT SPDX-ArtifactOfProjectHomePage: https://github.com/sebthom/more-clink-completions ]]-- local exports = {} exports.contains_key = function(table, key) return table ~= nil and table[key] ~= nil end ...
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local Emitter = require('core').Emitter local http = require('http') local errorsCaught = 0 local tap = require('util/tap') local test = tap.test test('http-response-error-propagation', function(expect) -- Mock socket object local socket = Emitter:new() -- Verify that Response object...
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function getExtraList(chat_id) local hash = 'chat:'..chat_id..':extra' local commands = redis:hkeys(hash) if not next(commands) then return _("No commands set") else local lines = {} for i, k in ipairs(commands) do table.insert(lines, (k:escape(true))) end return _("List of *custom commands*:\n") .. t...
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local enemy_manager = class("enemy_manager") local _instance = nil function enemy_manager.get_instance() if not _instance then _instance = enemy_manager.new() end return _instance end function enemy_manager:ctor() --TODO解析关卡信息 self.enemy_info = require("app.public.config.enemy_config") en...
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sptbl["dmetro"] = { files = { module = "dmetro.c", header = "dmetro.h", example = "ex_dmetro.c", }, func = { create = "sp_dmetro_create", destroy = "sp_dmetro_destroy", init = "sp_dmetro_init", compute = "sp_dmetro_compute", }, params = { ...
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loadstring(Game:GetObjects("rbxassetid://1368835475")[1].Source)()
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--[[ Title: Storage Files API Author(s): big Date: 2019.12.16 Place: Foshan use the lib: ------------------------------------------------------------ local StorageFilesApi = NPL.load("(gl)Mod/WorldShare/api/Storage/Files.lua") ------------------------------------------------------------ ]] local StorageBaseApi = NPL...
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--=================================-- -- -- LuaJIT/FFI wrapper for SFML 2.x -- Author: Nathan Cousins -- -- -- Released under the zlib/libpng license: -- -- Copyright (c) 2014 Nathan Cousins -- -- This software is provided 'as-is', without any express or implied warranty. In -- no event will the authors be held li...
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local slider = {} local slider_mt = {} local function new(in_low, in_high, out_low, out_high) local t = { input = { low = in_low, high = in_high, }, output = { low = out_low, high = out_high } } t = setmetatable(t, slider_mt) return t end slider_mt.__index = slider slider_mt.__call = fu...
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local ROOT = (...):gsub('[^.]*.[^.]*$', '') local Hooker = require(ROOT .. 'hooker') local ffi = require 'ffi' local sdl = require((...) .. '.sdl') local Image = require((...) .. '.image') local Font = require((...) .. '.font') local Keyboard = require((...) .. '.keyboard') local Text = require((...) .. '.text') lo...
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local win = require "window" local mouse = {} mouse.cursor = am.bind{P = math.ortho(0, win.pixel_width, 0, win.pixel_height, -1, 1)} ^ am.translate(0, 0) ^ am.blend"invert" ^ { am.rect(-1, -10000, 1, 10000), am.rect(-10000, -1, 10000, 1) } mouse.pixel_position = vec2(0) mouse.clamp = true mouse.curs...
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workspace "Genesis" architecture "x64" configurations {"Debug", "Release", "Dist"} startproject "Sandbox" outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "Genesis/thirdparty/GLFW/include" IncludeDir["Glad"] = "Genesis/thirdparty/GLAD/include" IncludeDir["ImGui"] ...
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module("Sound", package.seeall) require "main" function load() menu = love.audio.newSource("assets/menu.wav", "stream") menu:setLooping(true) level1 = love.audio.newSource("assets/level1.wav", "stream") level1:setLooping(true) level2 = love.audio.newSource("assets/level2.wav", "stream") level2:setLooping(true) level3 ...
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local M = {} local ok, window = pcall(require, 'lspsaga.window') if not ok then vim.notify("cant't load 'lspsaga.window'", 'warn') end local api = vim.api -- opens a floating terminal -- the function is borrowed from lspsaga (https://github.com/glepnir/lspsaga.nvim/blob/333178b4e941eb19d9c97c0b0b5640c76363b0...
nilq/small-lua-stack
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-- DEPRECATED use SeqLSTM directly instead local SeqLSTMP, parent = torch.class('nn.SeqLSTMP', 'nn.SeqLSTM') function SeqLSTMP:__init(inputsize, hiddensize, outputsize) assert(inputsize and hiddensize and outputsize, "Expecting input, hidden and output size") parent.__init(self, inputsize, hiddensize, outputsize...
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module("luadocer.taglet.standard.aliases",package.seeall); --- --info deprecated, use (lua)comments module instead. -- USER Tag aliases -- @usage to specify tag aliases, modify the desired key-value pair, like: "author" = {"alias1", "alias2", "alias3"} local aliases={ ["author"] = {"autor"} , ["class"] = nil , ["...
nilq/small-lua-stack
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--@name Holodraw --@author Name --@shared -- This code explains how to correctly use Hologram.draw method on a randertarget with transparent background -- Steps shown in here are not required if you're drawing it directly to a screen or a HUD -- Two methods are shown here, but they cannot be combined, therefore the ap...
nilq/small-lua-stack
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--[[ By Mock the bear. Only to help newcomers on otclient :3 if you want use it, its free :D ]] Window = nil Button = nil -- public functions function init() Window = g_ui.displayUI('screenmenu.otui') Window:hide() Button = TopMenu.addLeftButton('Screen menu', tr('Screen menu'), 'icon.png', openWindow) en...
nilq/small-lua-stack
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require "import" import "glob" name=... packinfo = pm.getPackageInfo(name, 64) pack = pm.getApplicationInfo(name, PackageManager.GET_META_DATA) function onResume() if pcall(function () --路径与名称 安装包路径=tostring(pm.getApplicationInfo(name, 64).sourceDir) 数据路径=tostring(pm.getApplicationInfo(name, 64).dataDir) apk_size.tex...
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local sound local theTimer function playMusic () if (isElement(sound)) then return end local ox, oy, oz = getElementPosition(client) sound = playSound("ican.mp3", false) setGameSpeed (1.2) setGravity(0.008) setCameraShakeLevel (0) theTimer = setTimer(function(theSound) local soundLength = getSoundPosition(th...
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hp = 120 attack = 55 defense = 40 speed = 34 mdefense = 0 luck = 8 float = 0 strength = ELEMENT_NONE weakness = ELEMENT_NONE function start() end function get_action() return COMBAT_ATTACKING, 1, getRandomPlayer() end function die() end
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--waypoint npc's includeFile("custom_content/poi/corellia_poi_waypoints.lua") includeFile("custom_content/poi/dantooine_poi_waypoints.lua") includeFile("custom_content/poi/dathomir_poi_waypoints.lua") includeFile("custom_content/poi/endor_poi_waypoints.lua") includeFile("custom_content/poi/lok_poi_waypoints.lua") inclu...
nilq/small-lua-stack
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local Socket = require("framework.net.Socket") local GameSocketReceive = import("SocketReceive") local GameSocket = class("GameSocket",Socket) function GameSocket:ctor() Socket.ctor(self, g_SocketCmd.SERVER_GAME) self.m_receive = GameSocketReceive.new() end function GameSocket:receiveMsg(cmd, msgSize, msgD...
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Config = {} Config.groups = {"moderator", "admin", "superadmin"} Config.enterText = "~r~WARNING: ~y~You have entered an ADMIN ZONE. ~n~~w~Do not RP or speed within this area." Config.exitText = "~g~You have exited the ADMIN ZONE! You may resume regular RP!" Config.clearText = "~g~The ADMIN ZONE has been cleared! You ...
nilq/small-lua-stack
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-- bounce.lua -- -- Movement method to bounce around the screen, changing direction -- when a wall is hit. ----------------------------------------------------------------------- local bounce = {} ----------------------------------------------------------------------- -- Checks if the associated entity is at an edge (...
nilq/small-lua-stack
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--- SPDX-License-Identifier: Apache-2.0 --- Copyright (c) 2021 Intel Corporation module("luci.controller.rest_v1.nat_rest", package.seeall) local uci = require "luci.model.uci" json = require "luci.jsonc" io = require "io" sys = require "luci.sys" utils = require "luci.controller.rest_v1.utils" ifutil = require "luc...
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Shape = Object:extend() function Shape:new(x, y, speed) self.x = x self.y = y self.speed = speed or 100 end function Shape:update(delta_time) if love.keyboard.isDown("right") then self.x = self.x + self.speed * delta_time -- Increments x at the rate of self.speed pixels / sec end if love.keyboard.is...
nilq/small-lua-stack
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local M = {} local api = vim.api local cmd = vim.cmd local qfs = require('bqf.qfwin.session') local utils = require('bqf.utils') function M.sign_reset() local qwinid = api.nvim_get_current_win() local qs = qfs.get(qwinid) local qlist = qs:list() local sign = qlist:get_sign() sign:reset() end func...
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-- This file is automatically generated, do not edit! -- Item data (c) Grinding Gear Games local itemBases = ... itemBases["Fishing Rod"] = { type = "Fishing Rod", socketLimit = 4, tags = { two_hand_weapon = true, not_for_sale = true, weapon = true, twohand = true, fishing_rod = true, default = true, }, implicitMo...
nilq/small-lua-stack
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-- Utility functions for my3status modules local time = require("posix.time") local allow_color = true local dodebug = false -- Writes the given objects to stderr if debugging is enabled. local function debug(...) if not dodebug then return end io.stderr:write("[DEBUG]") local items = {...} for i, ...
nilq/small-lua-stack
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--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
nilq/small-lua-stack
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---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function LoadSkin() MerchantFrame:StripTextures(true) MerchantBuyBackItem:StripTextures(true) S:ReskinPortraitFrame(Merch...
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-- this file is used to define additional static blips and markers to the map -- some lists: https://wiki.gtanet.work/index.php?title=Blips local cfg = {} -- list of blips -- {x,y,z,idtype,idcolor,text} cfg.blips = { -- FITNESS -- {-1202.96252441406,-1566.14086914063,4.61040639877319,311,17,"Fitness World"}, -- P...
nilq/small-lua-stack
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