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-- @namespace foundation.com.binary_types local ByteBuf = assert(foundation.com.ByteBuf.little) -- @class Bytes local Bytes = foundation.com.Class:extends("foundation.com.binary_types.Bytes") local ic = Bytes.instance_class function ic:initialize(length) self.length = length end function ic:size() return self.le...
nilq/small-lua-stack
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local CosineDistance, parent = torch.class('nn.CosineDistance', 'nn.Module') function CosineDistance:__init() parent.__init(self) self.gradInput = {torch.Tensor(), torch.Tensor()} end function CosineDistance:updateOutput(input) local input1, input2 = input[1], input[2] if input1:dim() == 1 then i...
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-- Copyright 2021 Tyler (@Mashend2468) -- https://github.com/namatchi/mashend-ball local RunService = game:GetService("RunService") -- default values local defaultUp = Vector3.new(0, 1, 0) local defaultPower = 1 local defaultJumpPower = 50 -- like Humanoid (N/kg) -- constants local ZERO = Vector3.new(0, 0, 0) local ...
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return { Points = { { x = 920.7544, scale = 0.63, y = -128 }, { outRandom = true, x = 678.7249, scale = 0.63, y = -140 }, { x = 454.6977, scale = 0.63, y = -54 }, { x = -447.4121, scale = 0.63, y = -248 }, { x = 76.65166, scale = 0.63, y = -14 } }, ...
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local Replicator = require(script.Replicator) return function (rocs) rocs.replicator = Replicator.new(rocs) end
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HUDTeammate = HUDTeammate or class() function HUDTeammate:set_info_meter_fast(data) local teammate_panel = self._panel:child("player") local radial_health_panel = self._radial_health_panel local radial_info_meter = radial_health_panel:child("radial_info_meter") local radial_info_meter_bg = radial_health_panel:chil...
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object_draft_schematic_space_capacitor_mining_grade_capacitor = object_draft_schematic_space_capacitor_shared_mining_grade_capacitor:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_capacitor_mining_grade_capacitor, "object/draft_schematic/space/capacitor/mining_grade_capacitor.iff")
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require ("recipes.vanilla") if mods.bobplates then log("detected bob plates") require ("recipes.bobplates") end if mods.bobassembly then require("recipes.bobassembly") end
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local audiotriggerstate = { Properties = { TriggerOnEnter = { default = true }, TriggerOnExit = { default = false }, StateGroup = { default = "", description = "Name of the Wwise State Group" }, State = { default = "", description = "Name of the Wwise State within the Group" }, }, } function audiotri...
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-- DO NOT EDIT THIS FILE -- THIS IS SIMPLY A LIST OF CONSTANTS -- https://pastebin.com/HPg8pYwi Controls = { INPUT_ENTER = 23, -- F INPUT_VEH_EXIT = 75, -- F INPUT_VEH_HORN = 86, -- H INPUT_VEH_HEADLIGHT = 74, INPUT_VEH_CIN_CAM = 80, INPUT_VEH_NEXT_RADIO = 81...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local spell = Spell("instant") function spell.onCastSpell(creature, var) creature:removeCondition(CONDITION_MANASHIELD) return combat:execute(creature, var) end spell:group("suppor...
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local api = {} local term = require("termutils") api.noArgument = 0 api.requiredArgument = 1 api.optionalArgument = 2 api.notOpt = {} --[[ longOpts format: { name = { hasArg = 0|1|2, val = <something> }... } config: { printErrors = true, noErrors = not printErrors } ]] function api.getopt(argTbl, o...
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--[[ Loot from mobs ]]-- local metadata = require("metadata") local mod = {} local loot = {} loot["minecraft:ender_pearl[0]"] = true loot["minecraft:ender_eye[0]"] = true loot["actuallyadditions:item_solidified_experience[0]"] = true loot["minecraft:string[0]"] = true loot["minecraft:bone[0]"] = true loot["minecraf...
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local nml = require'nml' local PAIR_ADDR = "inproc://pair" local msg local count local function poll_check(sockets, time_out) local ready, sockets, err = nml.poll(sockets, time_out) if not ready then print("poll errored:", err) else print(("poll: %s, recv: %d, send: %d"):format(ready, #sockets.recv, #socket...
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----------------------------------------- -- ID: 5998 -- Item: Bowl of Adoulin Soup -- Food Effect: 180 Min, All Races ----------------------------------------- -- HP % 3 Cap 40 -- Vitality 3 -- Defense % 15 Cap 70 -- HP Healing 6 ----------------------------------------- require("scripts/globals/status") require("scri...
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module("luci.controller.openvpn-server", package.seeall) function index() if not nixio.fs.access("/etc/config/openvpn") then return end entry({"admin", "vpn"}, firstchild(), "VPN", 45).dependent = false local page page = entry({"admin", "vpn", "openvpn-server"}, cbi("openvpn-server/openvpn-server"), _("Op...
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--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local ScrollingTextWindow = require(script.Parent.Parent:WaitForChild("Resources"):WaitForChild("ScrollingTextWindow")) local Command = BaseCommand:Extend() --[[ Creates the command....
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if SERVER then AddCSLuaFile() end GM.Name = "Lambda" GM.Author = "N/A" GM.Email = "N/A" GM.Website = "https://github.com/ZehMatt/Lambda" GM.Version = "0.9.1 Beta" DEFINE_BASECLASS( "gamemode_base" ) include("sh_debug.lua") include("sh_convars.lua") include("sh_string_extend.lua") include("sh_interpvalue.lua") in...
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local function run() app.Audio_restart() end return { description = "Restart Audio System", batch = false, run = run, suppressReset = true }
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local menu = {} menu.init = function () menu.m = menuconfig("featurelib", "Feature Libary") end return menu
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object_tangible_loot_creature_loot_generic_heroic_echo_at_at_junk_02 = object_tangible_loot_creature_loot_generic_shared_heroic_echo_at_at_junk_02:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_heroic_echo_at_at_junk_02, "object/tangible/loot/creature/loot/generic/heroic_echo_at_at_jun...
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-- TODO: Genericize this module and replace with a common RECSContainer local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib local event = ReplicatedStorage.event local recsEvent = event.recs local recsPlugins = common.recsplugins lo...
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module(..., package.seeall) -- binary tree for ip ranges -- [[1, 1234], [2345, 214235], [3245466,24556677]] -- nodevalue evaluated by lower-end of the range -- TODO: -- if during insertion, a broader range is evaluated, that is, a range that contains an existing one -- it will replace the existing function newnode(ra...
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res=handleIMsg(IMsg) function createIAckMsg() return structmsg2.createMsgFromFile("DescIA.txt",0,0); end function setIAFieldValues(handleIAck,GUID,PasswdC) local valueInfos={} valueInfos["1"]="@dst,"..Mcu..",0" valueInfos["2"]="@src,"..Wifi..",0" -- valueInfos["3"]="@cmdKey,73,0" valueInfos["3"]="@cmdKey,"....
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exports('EnableIpl', function(ipl, activate) EnableIpl(ipl, activate) end) exports('GetPedheadshotTexture', function(ped) return GetPedheadshotTexture(ped) end) -- Load or remove IPL(s) function EnableIpl(ipl, activate) if IsTable(ipl) then for key, value in pairs(ipl) do ...
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----------------------------------- -- Area: Windurst Woods -- NPC: Wije Tiren -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- local ID = require("scripts/zones/Windurst_Woods/IDs") require("scripts/globals/shop") ----------------------------------- function onTrade(p...
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#!/usr/bin/env lua5.1 local collect_iterator = function(it) local results = {} for v in it do table.insert(results, v) end return results end local collect_set = function(set) return collect_iterator(set.iterator()) end local notexists = "object should not be considered present if not previously inserted" local n...
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--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distr...
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local LevelInfo = script:GetCustomProperty("LevelInfo"):WaitForObject() local AbilityDescription = script:GetCustomProperty("AbilityDescription"):WaitForObject() local InfoButton = script:GetCustomProperty("InfoButton"):WaitForObject() local HoverSymbol = script:GetCustomProperty("HoverSymbol"):WaitForObject() local To...
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--[[ A whole bunch of shit to save in the global table across saves. Note that while values can be Factorio objects, KEYS must be primitives see http://lua-api.factorio.com/latest/Global.html ]] local GlobalData = {} local GLOBAL_TABLE_NAME = "chip_data" --[[ An empty data object for marshalling ]] functio...
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#@ -- Path of Building -- -- Module: Update Check -- Checks for updates -- local proxyURL = ... local xml = require("xml") local sha1 = require("sha1") local curl = require("lcurl.safe") local lzip = require("lzip") local globalRetryLimit = 10 local function downloadFileText(source, file) for i = 1, 5 do if i > 1 ...
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local script = Script() local SavedPos = {} local PrevPos = {} local function TeleportBack() if (PrevPos.x ~= nil) then ScriptHook.Teleport(PrevPos.x, PrevPos.y, PrevPos.z) ScriptHook.ShowNotification(1, "Teleported", "Back") PrevPos = {} end end local function TeleportSaved() local entityId = GetLocalPlayer...
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local name = "gitleaks" local release = "v8.2.4" local version = "8.2.4" food = { name = name, description = "Scan git repos (or files) for secrets using regex and entropy 🔑", license = "MIT", homepage = "https://github.com/zricethezav/gitleaks", version = version, packages = { { ...
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basexx = require( "basexx" ) describe( "should handle base64 strings", function() local longtxt = "Man is distinguished, not only by his reason, but by ".. "this singular passion from other animals, which is a ".. "lust of the mind, that by a perseverance of delight in ".. ...
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local DATA = {} TriggerServerEvent('entitydata:get-bulk') RegisterNetEvent('entitydata:set') AddEventHandler ('entitydata:set', function(netId, key, value) if not DATA[netId] then DATA[netId] = {} end DATA[netId][key] = value end) RegisterNetEvent('entitydata:set-bulk') AddEventHandler ('entityda...
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local Data = require "nvim-lsp-installer.data" local log = require "nvim-lsp-installer.log" local process = require "nvim-lsp-installer.process" local platform = require "nvim-lsp-installer.platform" local M = {} local function fetch(url, callback) local stdio = process.in_memory_sink() if platform.is_unix th...
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local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end local HungerFoodHud local ThirstHud local HealthHud local ArmorHud local VehicleHud -- local SpeakingHud personalMenuIsOpen = 0 function OnPackageStart() HungerFoodHud = CreateWebUI(0, 0, 0, 0, 0, 28) SetWebAlignment(Hunger...
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local config = {} -- extension configuration config.frontend = { securityLoginUrl = "/security/login", securityRegisterUrl = "/security/register", securityLoginUserUrl = "/security/loginUser", securityRegisterUserUrl = "/security/registerUser", } config.property = { failedLoginAttempts = 7, failedLog...
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local component = require("component") local shell = require("shell") local sides = require("sides") local args, opts = shell.parse(...) local function help() print([=[ USAGE: trans <SOURCE> <SINK> [<AMOUNT>] [<options>] Transfers AMOUNT or all if not specified from SOURCE side to SINK side Optio...
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--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
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-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_midas_gol...
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local cmd_win = { "./omnisharp/OmniSharp.exe", "--languageserver", "--hostPID", tostring(vim.fn.getpid()), } local script_win = [[ $object = Invoke-WebRequest -UseBasicParsing https://api.github.com/repos/OmniSharp/omnisharp-roslyn/releases/latest | ConvertFrom-JSON $object.assets | ForEach-Object { if...
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local balloon_box = {} function balloon_box.update(eid, delta) local body = entities:get_component(eid, component.body) local balloon = entities:get_component(eid, component.balloon) local transform = entities:get_component(eid, component.transform) if balloon.air >= 9 then if body.accel.x == ...
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--! @param parcelpos position of the wanted parcel --! @return whether this faction can claim a parcelpos function factions.can_claim_parcel(name, parcelpos) local fn = factions.parcels.get(parcelpos) if fn == nil then return true end local faction = factions.factions.get(name) if fn then local fac = factio...
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AnimatedSprite = {} AnimatedSprite.__index = AnimatedSprite function AnimatedSprite:create(file, width, height, frames, animations) local object = {} setmetatable(object, AnimatedSprite) object.width = width object.height = height object.frames = frames object.animations = animations object.sprite_sheet = lov...
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--theguy=workspace.thejonathann NLS([[ loadstring(_G["RM"..'Lib'])() Player,Backpack=pm:l(game:service'Players'.LocalPlayer.Name):load() Pn=Player.Name PlayerGui,Char,Backpack=Player.PlayerGui,Player.Character,Player.Backpack Head,Torso,Huma=Char.Head,Char.Torso,Char.Humanoid as={} as.ring="3270017" as.blast='20329976'...
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local text = require "text" describe("text", function() describe("given nil", function() it("should error", function() assert.has_error(function() text(nil) end, "invalid input, expected string") end) end) describe("given a non-string", function() it("should error", function() assert.has_error(function...
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--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. theme_park_reward_marauder_armor_bracer = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "armor_marauder_bracer_l", weight = 10000000}, {itemTemplate = "armor_marauder_bracer_r", weight = 0} } } addLootGr...
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-- Adjust display colors VERSION = '0.2' if original_colors == nil then original_colors = {} for i = 0, 15 do original_colors[i] = {} for j = 0, 2 do original_colors[i][j] = df.global.enabler.ccolor[i][j] end end end utils = require 'utils' function adjust_colors(comp...
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---@meta ---@class ccs.ComRender :cc.Component local ComRender={ } ccs.ComRender=ComRender ---* ---@param node cc.Node ---@return self function ComRender:setNode (node) end ---* ---@return cc.Node function ComRender:getNode () end ---@overload fun(cc.Node:cc.Node,char:char):self ---@overload fun():self ---@param...
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-- Internal variables local swroot = "/sw/peak/xl/16.1.1-4" local xlfbase = pathJoin(swroot, "xlf", "16.1.1") local xlcbase = pathJoin(swroot, "xlC", "16.1.1") local xlmassbase = pathJoin(swroot, "xlmass", "9.1.1") local xlsmpbase = pathJoin(swroot, "xlsmp", "5.1.1") -- Package family family("compiler") -- S...
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--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.1.2-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] -- github_respository_containerlinks class local github_respository_containerlinks = {} local g...
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------------------------------------------------------------------- --------------------------- window:popup Yes-No ------------------ ------------------------------------------------------------------- --[[ PopUp Y-N window win_popupyn.show () -- Show win_popupy...
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data:extend ({ --laser axe { type = "mining-tool", name = "laser-axe", icon = "__military-extended__/graphics/tools/laser-axe.png", flags = {"goes-to-main-inventory"}, action = { type="direct", action_delivery = { type = "instant", target_effects = ...
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Dialog = Dialog or ImportPackage("dialogui") local inventoryMenu local giveMenu local inventoryItems = {} local giveItem = "" local function makePlayerOptions() local buttons = {} local playerList = GetPlayerPropertyValue(GetPlayerId(), "player_list") local streamed = GetStreamedPlayers() local x, y,...
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TOOL.Tab = "Aperture Science" TOOL.Category = "Construction" TOOL.Name = "#tool.aperture_fizzler.name" TOOL.ClientConVar["model"] = "models/aperture/fizzler_emitter.mdl" TOOL.ClientConVar["keyenable"] = "45" TOOL.ClientConVar["startenabled"] = "0" TOOL.ClientConVar["toggle"] = "0" local PAINT_MAX_LAUNCH_SPEED = ...
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--[[ "This looks familiar", I hear you mumble, of it is, it's a copy of the yatm_spacetime network. But this one is used specifically for the wireless components of mesecon_hubs. In addition it also has an update step. ]] local NetworkMeta = assert(yatm_mesecon_hubs.NetworkMeta) local is_table_empty = assert(foundati...
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local StringUtils = require("lib.string-utils") local Vector = require("lib.vector") local Day05 = {} function Day05.parse_line(line) local split_line = {} for group in line:gmatch("%d+") do table.insert(split_line, group) end local origin_x = tonumber(split_line[1]) local origin_y = tonu...
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local floor = math.floor local ceil = math.ceil function seat_id(row, col) return row * 8 + col end local function binwalk(lower, upper, is_up) local mid = (upper + lower) / 2 if is_up then lower = ceil(mid) else upper = floor(mid) end return lower, upper end function decode(s) local upper = 127 ...
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test["return"] = test.enter --- @local
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local PLUGIN = PLUGIN PLUGIN.name = "Business flags" PLUGIN.author = "gumlefar" PLUGIN.desc = "Implements the business flag library" -- This plugin is not used in this gamemode, -- however it can be very useful in a roleplay context -- It allows string-based business flags, rather than just char based -- These flags...
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local path = ARGV[1]; local score = tonumber(ARGV[2]) local key = KEYS[1] local key_counter = key.."::Counter" local key_amount = key.."::Amount" local key_average = key.."::Average" -- 记录最新一次请求的耗时 redis.call('zadd',key,score,path) -- 记录某个path的请求次数 redis.call('hincrby',key_counter,path,1) -- 记录某个path的请求总时长 redis.call(...
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-- 伤害来源 CONST_DAMAGE_SRC = { unknown = "unknown", attack = "attack", skill = "skill", item = "item", } CONST_DAMAGE_SRC_LABEL = { unknown = "不明", attack = "攻击", skill = "技能", item = "物品", }
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if GUIMarineHUD.CHUDRepositionGUI then local oldCHUDRepositionGUI = GUIMarineHUD.CHUDRepositionGUI function GUIMarineHUD:CHUDRepositionGUI() oldCHUDRepositionGUI(self) self:UpdateScale() end else CompMod:Print("Cannot override NS2+ function GUIMarineHUD.CHUDRepositionGUI !", CompMod:Ge...
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-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local enum = require("enum") -- -- This spec can be used to disassemble raw stream of 6502 CPU machine -- code into ind...
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local extensions = {} -- extension for scoll bar extensions.scrollbar_instance = function(scroll_bar_chars) local current_line = vim.fn.line(".") local total_lines = vim.fn.line("$") local default_chars = { "__", "▁▁", "▂▂", "▃▃", "▄▄", "▅▅", "▆▆", "▇▇", "██" } local chars = scroll_bar_chars or default_chars ...
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io.stdout:setvbuf'no' local glue = require'glue' local fs = require'fs' local tests_dir = fs.exedir()..'/../../tests' glue.luapath(tests_dir) fs.chdir(tests_dir) require'$log'
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return {'qatar','qat','qatarees','qatari','qatarese'}
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--[[ ============================================================================================================ Author: Rook, tontyoutoure Date: November 11, 2018 Soft projectile implementation ================================================================================================================= ]] inv...
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local sys = require'sys' local nvim = require'nvim' local load_module = require'tools'.helpers.load_module local executable = require'tools'.files.executable local is_file = require'tools'.files.is_file -- local set_autocmd = nvim.autocmds.set_autocmd -- local set_command = nvim.commands.set_comma...
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modifier_bounty_hunter_statue_activatable = class({}) -------------------------------------------------------------------------------- function modifier_bounty_hunter_statue_activatable:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier...
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-- Mapping from categories of the dataset to numbers -- For DYCE dataset tagMap= {} tagMap['ceiling']= 0; tagMap['chair_tolix (2)']=1; tagMap['fan']= 0; tagMap['wall']= 0; tagMap['walls']= 0; tagMap['book 4']= 2; tagMap['ball2']= 5; tagMap['ball']= 5; tagMap['microwave']= 3; tagMap['default (1)']= 0; tagMap['...
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local hook = require 'tersen.hook_exec' local util = require 'tersen.util' local M = {} -- A string is uppercase if it consists only of one or more capital letters, -- numbers, punctuation, and whitespace. Nil and the empty string are not -- uppercase. function M.is_upper(str) return str ~= nil and str:match("^[...
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table.insert(emojichatHTML, [===[<!doctype html> <html> <head> <meta charset="UTF-8" /> <style> body { background-color: transparent; color: rgb(230, 230, 230); position: absolute; left: 0; top: 0; width: 100%; height: ...
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module(..., package.seeall) local timer = require("core.timer") local engine = require("core.app") local counter = require("core.counter") CSVStatsTimer = {} -- A timer that monitors packet rate and bit rate on a set of links, -- printing the data out to a CSV file. function CSVStatsTimer:new(filename) local file...
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local PH_SCROLL = 1 local PH_ZECKWEAVER = 2 local defs = { { schematic = aurum.structures.f"temple_1.mts", offset = -3, }, } for _,def in ipairs(defs) do def = b.t.combine({ schematic = nil, offset = 0, }, def) aurum.features.register_decoration{ place_on = {"group:soil"}, rarity = 1 / (18 ^ 3) / #d...
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local ui = require('esearch/nvim/appearance/ui') local M = { CURSOR_LINENR_NS = vim.api.nvim_create_namespace('esearch_cursor_linenr'), } function M.highlight_cursor_linenr() local current_line = vim.api.nvim_get_current_line() local _, last_col = current_line:find(ui.LINENR_RE) local lnum = vim.api.nvim_win_...
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local cfg = {} -- start wallet/bank values cfg.open_wallet = 25000 cfg.open_bank = 25000 -- money display css cfg.display_css = [[ @font-face { font-family: 'hyperion'; src: url('https://byhyperion.net/stylesheet/fonts/american_captain1.ttf'); } .div_money{ position: absolute; top: 100px; right: 20px; font-size...
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--[[ Place this script at the top level of your hierarchy (or in any default context) Edit properties in the "Respawn Settings" to your liking. The tooltips should explain how they all work. ~ Made by InsertYourself Twitter: https://twitter.com/AnthonyRSaephan YouTube: https://www.youtube.com/channel/UCdv7b...
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local IList = require("api.gui.IList") local IUiElement = require("api.gui.IUiElement") local IInput = require("api.gui.IInput") return class.interface("IUiList", {}, {IList, IUiElement, IInput})
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-- KEYS[1]: the active consumers set -- KEYS[2]: the active job list -- KEYS[3]: this consumer's inflight set -- KEYS[4]: the job data hash -- KEYS[5]: the signal list -- ARGV[1]: the max number of jobs to get -- ARGV[2]: this consumer's inflight set -- Returns: the jobs -- Ensure the consumer is registered local re...
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-- File : hello2-10.lua -- Purpose : Returning lua dicts -- See : ./examples/hello/hello2.erl return {1,2,{3,'Hello World!'}}
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#!/usr/bin/env tarantool os = require('os') -- local listen_port = os.getenv('LISTEN') local listen_port = 33000 require('log').info(listen_port) box.cfg{ listen = listen_port, log_level = 7, -- log = 'tarantool.log', } require('console').listen(os.getenv('ADMIN')) fiber = requir...
nilq/small-lua-stack
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local tools = {} local conf = require("modules.tools.config") -- A UI enhance framwork for other plugins' popup windows tools["RishabhRD/popfix"] = { opt = false } -- Lua library tools["nvim-lua/plenary.nvim"] = { opt = false } -- Lua based searching framwork -- Donnot know how to use tools["nvim-telescope/telescope...
nilq/small-lua-stack
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local Dictionary = script.Parent local Llama = Dictionary.Parent local t = require(Llama.t) local validate = t.tuple(t.table, t.callback) local function some(dictionary, predicate) assert(validate(dictionary, predicate)) for key, value in next, dictionary do if predicate(value, key) then return true end e...
nilq/small-lua-stack
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local _, CLM = ... local MODULES = CLM.MODULES local CONSTANTS = CLM.CONSTANTS local UTILS = CLM.UTILS local LOG = CLM.LOG -- local MODELS = CLM.MODELS local whoami = UTILS.whoami local GuildInfoListener = MODULES.GuildInfoListener local ACL = { } function ACL:Initialize() self.guildMaster = IsGuildLeader() ...
nilq/small-lua-stack
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includes("2d")
nilq/small-lua-stack
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local TableLibrary = { } function TableLibrary:BinSearch(Data, Query) assert(type(Data) == "table", "Data is not a table.") local Left = 1 local Right = #Data while Left <= Right do local Middle = math.floor(0.5 * (Left + Right)) if Data[Middle] == Query then return Middle elseif Data[Middle] > Query then...
nilq/small-lua-stack
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-- // Militan tarafından baştan kodlandı. local vehicles = { } local vehicleInteriorGates = { } local customVehInteriors = { --model,x,y,z,rx,ry,rz,interior --1: Andromada [1] = { {14548,-445.39999,87.3,1226.80005,13,0,0,1}, {3069,-445.39999,111.2,1224.69995,0,0,0,1} }, --2: Shamal [2] = { {2924,2.40000009...
nilq/small-lua-stack
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-- Called OnDeath modifier_retribution_aura_effect function RetributionStart(keys) local caster = keys.caster local unit = keys.unit local ability = keys.ability local buff_duration = ability:GetLevelSpecialValueFor("buff_duration", ability:GetLevel() - 1) local modifier_name = "modifier_retribution_buff" if...
nilq/small-lua-stack
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local S = technic.getter local function deploy_node(inv, slot_name, pos, node, machine_node) if node.param2 > 3 then return end if node.name ~= "air" then if node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" or node.name == "default:water_source" or ...
nilq/small-lua-stack
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = req...
nilq/small-lua-stack
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return { version = "0.0.1", baseURL = "http://kkmofang.cn:89/kk/kk.tinyurl." }
nilq/small-lua-stack
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object_tangible_loot_creature_loot_kashyyyk_loot_webweaver_poison_sac_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_webweaver_poison_sac_01:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_webweaver_poison_sac_01, "object/tangible/loot/creature_loot/kashyyyk_loot/web...
nilq/small-lua-stack
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object_tangible_loot_npc_loot_answering_machine_generic = object_tangible_loot_npc_loot_shared_answering_machine_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_answering_machine_generic, "object/tangible/loot/npc/loot/answering_machine_generic.iff")
nilq/small-lua-stack
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local I=1 local D=12 local sejfid=2294 local oferta ={ { name="Pizza", name_biernik="pizzę", itemid=83, count=1, cost=12}, { name="Sok", name_biernik="sok", itemid=85, count=1, cost=4}, { name="Drink", name_biernik="drink", itemid=22, count=1, cost=7}, { name="Zimne piwo", name_biernik="zimne piwo", itemid=42,...
nilq/small-lua-stack
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local lynx = json.decode(LoadResourceFile(GetCurrentResourceName(), 'lynx.json')) for k, v in pairs(lynx["TriggerServerEvent"]) do RegisterNetEvent(v) AddEventHandler(v, function(args) --[[ if you want to kick the cheater, use this :]]-- DropPlayer(source, "cheater !") ...
nilq/small-lua-stack
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local COMMAND = Clockwork.command:New("Accept"); COMMAND.tip = "Accept a help request."; COMMAND.arguments = 1; COMMAND.text = "<integer Number>"; COMMAND.access = "o"; function COMMAND:OnRun(player, arguments) local requestID = tonumber(arguments[1]); if (!requestID) then Clockwork.player:Notify(play...
nilq/small-lua-stack
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object_tangible_component_weapon_core_shared_weapon_core_base = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/weapon/core/shared_weapon_core_base.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_weapon_core_shared_weapon_core_base, "object/tangible/component/...
nilq/small-lua-stack
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#!/usr/bin/lua local format, concat = string.format, table.concat -- Do not glob these files. (e.g. *.foo) local noglobs = { GNUmakefile = true, Makefile = true, makefile = true, Rakefile = true, ['Rout.save'] = true, ['Rout.fail'] = true, } local alt_name = { actionscript = 'flash', ansi_c = 'c', ...
nilq/small-lua-stack
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