content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
module(..., lunit.testcase, package.seeall)
local common = dofile("common.lua")
local http = require("luanode.http")
--childProcess = require('child_process');
function test()
local s = http.createServer(function (self, request, response)
response:writeHead(304)
response:finish()
end)
s:listen(common.PORT, f... | nilq/small-lua-stack | null |
-- Script: Element.lua
local HTTP = game:GetService("HttpService")
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local QuerySelector = require(script.Parent.QuerySelector)
local ElementGroupClass = require(script.Parent.ElementGroup)
----------
local ElementClass = {}
ElementCl... | nilq/small-lua-stack | null |
--BeachWarNpc.open() - opens minigame
--BeachWarNpc.cancel() - cancels opened minigame before start
--BeachWarNpc.stop() - stops game in progress, returns all players to arena with clean registry
BeachWarNpc = {
playerCore = function(player)
BeachWarNpc.guiText(player)
BeachWarNpc.refill(player)
end,
core = fu... | nilq/small-lua-stack | null |
-- Local settings for specific machine
| nilq/small-lua-stack | null |
SennexCaveScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "SennexCaveScreenPlay",
lootContainers = {
134411,
8496263,
8496262,
8496261,
8496260
},
lootLevel = 26,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 160000},
{group = "junk", chance = 7240... | nilq/small-lua-stack | null |
function onCreate()
-- background shit
makeLuaSprite('Destruido', 'backgrounds/Destruido',-700,-260);
setScrollFactor('Destruido', 0.9, 0.9);
scaleObject('Destruido', 1.1, 1.1);
addLuaSprite('Destruido', false);
end
function onUpdate()
end
function opponentNoteHit(id,data,type,sus)
triggerEvent('Scr... | nilq/small-lua-stack | null |
vim.o.termguicolors = true
vim.g.nvim_tree_indent_markers = 1
vim.g.nvim_tree_git_hl = 1
vim.g.nvim_tree_highlight_opened_files = 1
vim.cmd [[let g:nvim_tree_special_files = { 'README.md': 1, 'Makefile': 1, 'MAKEFILE': 1 }]]
vim.g.nvim_tree_show_icons = {
folders = 1,
files = 1,
git = 1,
folder_arrows... | nilq/small-lua-stack | null |
--[[
Copyright 2012 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agr... | nilq/small-lua-stack | null |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "PreGame",
id = "PGMission",
PlaceObj('XTemplateWindow', {
'__context', function (parent, context) return PGMissionObjectCreateAndLoad() end,
'__class', "XDialog",
'Id', "PGMission",
'InitialMode', "sponsor",
... | nilq/small-lua-stack | null |
local NET = {}
function NET.packages()
require 'cudnn'
require 'utils/mathfuncs'
require 'utils/utilfuncs'
if not nn.ConcatUnet then dofile('layers/ConcatUnet.lua') end
end
function NET.createModel(opt)
NET.packages()
end
function NET.createCriterion()
local criterion = nn.MultiCriterion()
... | nilq/small-lua-stack | null |
local Block = require("game.Block")
local Class = require("game.Class")
local Minecart = require("game.Minecart")
local physics = require("game.physics")
local Player = require("game.Player")
local Terrain = require("game.Terrain")
local View = require("game.View")
local M = Class.new()
function M:init(config)
conf... | nilq/small-lua-stack | null |
local Ring = {}
Ring.__index = Ring
function Ring:new(size)
local buf = {
data = {},
size = size,
current_pos = 1,
}
return setmetatable(buf, Ring):fill(0)
end
function Ring:fill(value)
for i = 1, self.size do
self.data[i] = value
end
return self
end
function Ring:apply(sample)
self.dat... | nilq/small-lua-stack | null |
--[[
##############################################################################
S V U I By: Failcoder
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
--[[ ADDON ]]--
local SV = _G['SVUI'];
lo... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------
-- More string utilities.
-- @classmod string
require("strict")
--------------------------------------------------------------------------
--
-- Copyright (C) 2008-2018 Robert McLay
--
-- Permission is hereby granted, free of charge, to any ... | nilq/small-lua-stack | null |
if not file.open(".wifi_configured") then
file.open(".wifi_configured","w")
wifi.setmode(wifi.SOFTAP);
wifi.ap.config({ssid="DLI_PLC49_"..wifi.ap.getmac():gsub(":",""):sub(7):upper(),pwd="plc49dli",auth=wifi.WPA2_PSK});
end
file.close()
wifi.ap.setip({ip="192.168.128.1",netmask="255.255.255.0"});
| nilq/small-lua-stack | null |
--External libs import
require("modules/externals/autobatch")
--require("modules/externals/lovedebug")
push = require("modules/externals/push")
sock = require "sock"
suit = require ("modules/externals/suit")
--Utils import
require("modules/utils/debugUtils")
network = require("modules/utils/networkUtils")
re... | nilq/small-lua-stack | null |
local module = {}
m = nil
-- Sends a simple ping to the broker
local function monitorIO()
print("Pollling the IO")
local send=0
for io=1,8 do
local ios=gpio.read(io)
if sts["p"..io][2] ~= ios then
tsts["p"..io]=tsts["p"..io]+1
if tsts["p"..io] > config.confidence then... | nilq/small-lua-stack | null |
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
player:teleportTo(fromPosition)
return true
end
if player:getStorageValue(Storage.WrathoftheEmperor.Mission10) < 2 or not player:hasBlessing(1) then
player:teleportTo(fromPosition)
fromPosition:... | nilq/small-lua-stack | null |
local question={
{ key="武林试初试",title=[=[关于古代天文、历法的说法错误的一项是]=],question1=[=[卯时对应现在清晨5点到7点]=],question2=[=[“未”是“天干地支”中的天干之一]=],question3=[=[“三光”指的是日、月、星这三种天体]=],question4=[=[季春指的是三月]=],answer=2 },
{ key="武林试初试",title=[=[为什么我们常常避讳73,84这两个岁数,这是两位伟大任务去世时的年龄,他们是]=],question1=[=[孔子和孟子]=],question2=[=[老子和庄子]=],question3=[=[汉... | nilq/small-lua-stack | null |
CodexDB["units"]["frFR"]={
[3]="Dévoreur",
[6]="Vermine kobold",
[30]="Araignée forestière",
[36]="Golem des moissons",
[38]="Nervi défias",
[40]="Mineur kobold",
[43]="Araignée minière",
[46]="Fourrageur murloc",
[48]="Guerrier squelette",
[54]="Corina Steele",
[60]="Ruklar le trappeur",
[61]="Thuros Doigts-agiles",
[... | nilq/small-lua-stack | null |
require 'objects'
require 'childwindowmanager'
local function ModelRenderable(model, tint)
local renderable = NewObject('UiRenderable')
local modelElem = NewObject('DisplayModel')
modelElem.Model = model
if tint ~= nil then
modelElem.Tint = tint
end
renderable:AddElement(modelElem)
return renderable
end
lo... | nilq/small-lua-stack | null |
-- Support the new blacklist features.
--
-- Hypothetically, we could just nuke all playerdata here since nothing saved by this mod is particularly important.
-- But this is More Correct(tm)
if globals and globals.playerdata then
for _, data in pairs(global.playerdata) do
if not data.blacklist then data.bl... | nilq/small-lua-stack | null |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require "Map/CGlobalObject"
---@class CCampfireGlobalObject : CGlobalObject
CCampfireGlobalObject = CGlobalObject:derive("CCampfireG... | nilq/small-lua-stack | null |
local Math = {}
Math.E = 2.718281828459
Math.Tau = math.pi * 2
--- Linear intepolation between 2 numbers
-- @param origin Starting point (alpha = 0)
-- @param target Ending point (alpha = 1)
-- @param alpha Progress from origin to target (range [0, 1])
function Math.lerp(origin, target, alpha)
return origin + (targe... | nilq/small-lua-stack | null |
config = {
var1 = false,
var3 = { false, false, true },
var4 = { true, true }
}
| nilq/small-lua-stack | null |
//________________________________
//
// NS2 Single-Player Mod
// Made by JimWest, 2012
//
//________________________________
// base class for spawning npcs
Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua")
Script.Load("lua/ExtraEntitiesMod/npc/NpcMixin.lua")
class 'NpcManager' (ScriptActor)
NpcManager.kM... | nilq/small-lua-stack | null |
--[[
This module helps to gather information on memory usage.
You could trigger memory profiling using the environment variable
JLS_MEMORY_PROFILING and loading the module.
export JLS_MEMORY_PROFILING=every:5
lua -l jls.util.memprof examples/httpServer.lua
]]
local buffer, class, Map, TableList
do
local status
s... | nilq/small-lua-stack | null |
---
-- d/tests/test_visualstudio.lua
-- Automated test suite for VisualD project generation.
-- Copyright (c) 2011-2015 Manu Evans and the Premake project
---
local suite = test.declare("visual_d")
local p = premake
local m = p.modules.d
---------------------------------------------------------------------------
... | nilq/small-lua-stack | null |
local Nimbus = require(script.Parent.Parent.Nimbus)
local Widgets = Nimbus.Widgets
local Frame = Widgets.Roblox.Frame
local TextBox = Widgets.Roblox.TextBox
local function AddTaskBox(setTasks)
return Frame "AddTask" {
AnchorPoint = Vector2.new(0, 1),
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 0,... | nilq/small-lua-stack | null |
local Cube3 = _radiant.csg.Cube3
local Point3 = _radiant.csg.Point3
local PeriodicPurgeMonsterBuff = class()
local rng = _radiant.math.get_default_rng()
function PeriodicPurgeMonsterBuff:on_buff_added(entity, buff)
local json = buff:get_json()
self._tuning = json.script_info or {}
self._entity = ent... | nilq/small-lua-stack | null |
---@class CS.FairyEditor.CommonSettings : CS.FairyEditor.SettingsBase
---@field public font string
---@field public fontSize number
---@field public textColor CS.UnityEngine.Color
---@field public fontAdjustment boolean
---@field public colorScheme CS.System.Collections.Generic.List_CS.System.String
---@field public fo... | nilq/small-lua-stack | null |
-- luacheck: globals describe beforeAll expect it
local noOptMatcher = function(_received, _expected)
return {
message = "",
pass = true,
}
end
local ERROR_CANNOT_OVERWRITE = "Cannot overwrite matcher"
return function()
describe("attempt to overwrite default", function()
beforeAll(function()
local succes... | nilq/small-lua-stack | null |
local void = require('plenary.async.async').void
local scheduler = require('plenary.async.util').scheduler
local Status = require("gitsigns.status")
local config = require('gitsigns.config').config
local mk_repeatable = require('gitsigns.repeat').mk_repeatable
local popup = require('gitsigns.popup')
local signs = requ... | nilq/small-lua-stack | null |
--[[
Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com>
This file is part of luci-pbx.
luci-pbx is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
... | nilq/small-lua-stack | null |
if SERVER then
GM = GM or GAMEMODE
LOTTERY_CAN_BET = LOTTERY_CAN_BET or false
function GM:OnPreRoundStart(num)
game.CleanUpMap()
-- Swap teams only if this isn't the first round and the setting is enabled.
if GetGlobalInt("RoundNumber") != 1 && SWAP_TEAMS_EVERY_ROUND == 1 && (team.GetScore(TEAM... | nilq/small-lua-stack | null |
local addonName = "GuildStoreTools"
local versionString = "v0.7.4"
local serverName = ""
local GST_Original_ZO_LinkHandler_OnLinkMouseUp
GUILDSTORETOOLS_units = {}
GUILDSTORETOOLS_Variables = {}
local defaults = {
left = 0,
top = 0
}
local UnitList = ZO_SortFilterList:Subclass()
UnitList.defaults = {}
UnitList.S... | nilq/small-lua-stack | null |
local sType = require("ServiceType");
local remote_servers={};
--注册服务所部署的IP地址和端口
remote_servers[sType.Auth]={
serviceType = sType.Auth,
ip = "127.0.0.1",
port = 8000,
descrip = "Auth Server",
};
remote_servers[sType.System]={
serviceType = sType.System,
ip = "127.0.0.1",
port = 8001,
... | nilq/small-lua-stack | null |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
local screenX, screenY = guiGetScreenSize()
local nametag = {}
nametag.active = true
local nameData = {}
local ... | nilq/small-lua-stack | null |
local List = script.Parent
local Llama = List.Parent
local t = require(Llama.Parent.t)
local validate = t.table
local function copyDeep(list)
assert(validate(list))
local new = {}
for i, v in ipairs(list) do
if type(v) == "table" then
new[i] = copyDeep(v)
else
new[i] = v
end
end
return new
end
r... | nilq/small-lua-stack | null |
-- A pandoc lua filter for managing different versions in a single
-- document.
--
-- usage:
-- pandoc --lua-filter pandoc-questions.lua --metadata=version:<version>
-- pandoc --lua-filter pandoc-questions.lua -o output-<version>.pdf
--
-- <version> can be set using metadata or inferred from the name of the
-- t... | nilq/small-lua-stack | null |
local class = require 'ext.class'
local table = require 'ext.table'
local InitCond = require 'hydro.init.init'
local NLSInitCond = class(InitCond)
local initConds = table{
{
name = 'Gaussian',
mins = {.1, .1, .1},
maxs = {4, 4, 4},
guiVars = {
{name='A', value=10},
},
getInitCondCode = function(self)
... | nilq/small-lua-stack | null |
slot0 = class("BeatMonterNianActivity", import(".Activity"))
slot0.GetDataConfig = function (slot0, slot1)
return pg.activity_event_nianshou[tonumber(slot0:getConfig("config_id"))] and slot3[slot1]
end
slot0.GetCountForHitMonster = function (slot0)
return ((pg.TimeMgr.GetInstance():parseTimeFrom(pg.TimeMgr.GetInsta... | nilq/small-lua-stack | null |
--[[
TheNexusAvenger
Implementation of a command.
--]]
local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand"))
local CommonState = require(script.Parent.Parent:WaitForChild("CommonState"))
local Command = BaseCommand:Extend()
--[[
Creates the command.
--]]
function Command:__new()
self:In... | nilq/small-lua-stack | null |
function TEST()
return 3
end | nilq/small-lua-stack | null |
local t = Def.ActorFrame {}
t[#t + 1] = LoadActor("Mine_Base")
t[#t + 1] =
LoadActor("Mine_Fill") ..
{
InitCommand = function(self)
self:diffuseshift():effectcolor1(color("#FFFFFFFF")):effectcolor2(color("#FFFFFF22")):effectclock("bgm"):effectperiod(
2
)
end
}
t[#t + 1] =
LoadActor("Mine_Fill") ..
... | nilq/small-lua-stack | null |
if CLIENT then
SWEP.PrintName = "Grenades"
SWEP.Author = "Darkspider"
SWEP.Slot = 1
SWEP.SlotPos = 1
SWEP.ViewModelFOV = 70
end
SWEP.Base = "darkland_base"
SWEP.HoldType = "melee"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModelFlip = false
SWEP.Primary.Sound = nil
SWEP.ViewModel = "m... | nilq/small-lua-stack | null |
local AddonName, AddonTable = ...
AddonTable.skinning = {
110609,
110610,
}
| nilq/small-lua-stack | null |
---@class ISWorldObjectContextMenu
ISWorldObjectContextMenu = {}
ISWorldObjectContextMenu.fetchSquares = {}
ISWorldObjectContextMenu.tooltipPool = {}
ISWorldObjectContextMenu.tooltipsUsed = {}
ISWorldObjectContextMenu.clearFetch = function()
c = 0;
window = nil;
windowFrame = nil;
brokenGlass = nil;
door = nil... | nilq/small-lua-stack | null |
function cancelPedDamage ( attacker )
if (getElementType( attacker ) ~= "player") then
return
end
if ( not getElementData( source, "GTWoutlaws.vBot" )) then
return
end
if (getTeamName( getPlayerTeam( attacker ) ) == "Staff" ) then
cancelEvent() -- cancel any damage done to peds as staff
end
end
addEventHan... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------
-- Importing modules
-------------------------------------------------------------------------------
local Endpoint = require "elasticsearch.endpoints.Endpoint"
------------------------------------------------------------------------------... | nilq/small-lua-stack | null |
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 5,["7"] = 5,["8"] = 5,["9"] = 5,["11"] = 15,["12"] = 16,["13"] = 18,["14"] = 14,["20"] = 11,["24"] = 23,["25"] = 24,["26"] = 23,["27"] = 27,["28"] = 28,["29"] = 30,["30"] = 27,["31"] = 33,["32"] = 34,["33"] = 35,... | nilq/small-lua-stack | null |
-- how netrw shows files
g.netrw_liststyle = 3
| nilq/small-lua-stack | null |
--- @classmod Spy
--- Wraps a function and records the calls.
-- For each call the arguments and return values are saved.
local ValueMatcher = require 'test.mock.ValueMatcher'
local Spy = {}
Spy.__index = Spy
function Spy:__call( ... )
local returnValues = { self.wrappedFn(...) }
local call = {
ar... | nilq/small-lua-stack | null |
--[[-- remove the block comment to enable
-- sample weather mod
-- .. place as many files in the mods folder as you like they all will be executed in same order on client/server resulting in the same indicies etc.
-- define a new weather pattern
local newWeather = {
name="NewClearSky",
probability=1,
danger=-8... | nilq/small-lua-stack | null |
-- Simple z-sorting
ZSort = {
Items = {}
}
function ZSort.zSort(arr)
table.sort(arr, ZSort.sortFunction)
end
function ZSort.sortFunction(a, b) return b.z < a.z end
function ZSort.clear()
ZSort.Items = {}
end
function ZSort.add(i)
table.insert(ZSort.Items, i)
end
function ZSort.flush()
local i
ZSort.zSort(ZSo... | nilq/small-lua-stack | null |
--unlocks areas when the entity at the position is rotated
--define the entities by position like this:
-- global.level_unlocks = {
-- ["x:0.5 y:0.5"] = {left_top = {x = 0,y = 0}, right_bottom = {x = 50, y = 50}, tile = "dirt-4", unlocked = false},
-- ["x:0.5 y:1.5"] = {left_top = {x = 0,y = 0}, right_bottom = {x ... | nilq/small-lua-stack | null |
include('shared.lua')
function ENT:Draw()
self:DrawModel();
end
function ENT:Think ( )
self.OriginalPos = self.OriginalPos or self:GetPos();
self:SetPos(self.OriginalPos + Vector(0, 0, math.sin(CurTime()) * 2.5));
if (self.NextChangeAngle <= CurTime()) then
self:SetAngles(self:GetAngles() + Angle(0, .25, 0)... | nilq/small-lua-stack | null |
SILE.hyphenator.languages["sa"] = {}
SILE.hyphenator.languages["sa"].patterns =
{
"a1",
"ā1",
"i1",
"ï1",
"ī1",
"u1",
"ü1",
"ū1",
"r̥1",
"ṛ1",
"r̥̄1",
"ṝ1",
"l̥1",
"ḷ1",
"l̥̄1",
"ḹ1",
"e1",
"o1",
"a2i1",
"a2u1",
-- Break between a and i or u in hiatus.
"a3ï1",
"a3ü1",
-- Do not break before a final consona... | nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
local area = createCombatArea(AREA_CROSS6X6)
combat:setArea(area)
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_TICKS, 6000)
condition:setParameter(CONDITION_PARAM_SKILL_DISTANCEPERCENT, 50)... | nilq/small-lua-stack | null |
Current_Tests = {
{
Test_name = "Sub Event and call",
Test_type = "WaitForCallBack",
Test_func = function(callback, test_id)
Events.Subscribe("TestEvent", function(str, nb, tbl, func)
Events.Unsubscribe("TestEvent")
if (str == "hello" and nb == 1... | nilq/small-lua-stack | null |
local verse = require "verse";
local vcard = require "util.vcard";
local xmlns_vcard = "vcard-temp";
function verse.plugins.vcard(stream)
function stream:get_vcard(jid, callback) --jid = nil for self
stream:send_iq(verse.iq({to = jid, type="get"})
:tag("vCard", {xmlns=xmlns_vcard}), callback and function(stanza... | nilq/small-lua-stack | null |
local log = {}
function log.e(msg)
print("[ERR] " .. msg)
end
function log.i(msg)
print("[INF] " .. msg)
end
return log | nilq/small-lua-stack | null |
// This code allows for warranting and pardoning of players
if (SERVER) then
util.AddNetworkString("rp.unarrestPlayer")
net.Receive("rp.unarrestPlayer", function(_, client)
if (client:Team() ~= TEAM_MAYOR) then return end
local id = net.ReadString()
for k,v in pairs(player.GetAll()) do
if (v:SteamID() =... | nilq/small-lua-stack | null |
local Screen = Level:extend()
function Screen:activate()
--- shape value
local reLenX = base.guiWidth-1*2
local reLenY = 100
local reLenZ = 50
local reX = base.guiWidth
local reY = base.guiHeight/2-reLenY/2
local reZ = base.guiHeight-50
-- Ball
local bR = 20
---
-- levelName
local levelName = lang.level_... | nilq/small-lua-stack | null |
-- Constants for defining region types.
UNDEFINEDAREA = 0x0000
SPAWNAREA = 0x0001
NOSPAWNAREA = 0x0002
WORLDSPAWNAREA = 0x0010
NOWORLDSPAWNAREA = 0x0020
NOBUILDZONEAREA = 0x0100
CIRCLE = 1
RECTANGLE = 2
RING = 3 | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Xarcabard
-- NM: Biast
-----------------------------------
require("scripts/globals/mobs")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.ADD_EFFECT, 1)
end
function onAdditionalEffect(mob, target, damage)
return tpz.mo... | nilq/small-lua-stack | null |
local status_ok, nvim_tree = pcall(require, "nvim-tree")
if not status_ok then
return
end
local config_status_ok, nvim_tree_config = pcall(require, "nvim-tree.config")
if not config_status_ok then
return
end
local tree_cb = nvim_tree_config.nvim_tree_callback
nvim_tree.setup({
hijack_cursor = true,
diagnosti... | nilq/small-lua-stack | null |
local strict = require 'Q/UTILS/lua/strict'
local Q = require 'Q'
local qconst = require 'Q/UTILS/lua/qconsts'
local Scalar = require 'libsclr'
local qmem = require 'Q/UTILS/lua/qmem'
local chunk_size = qmem.chunk_size
local tests = {}
-- Q.pack to return vector of given input number values
tests.t1 = fun... | nilq/small-lua-stack | null |
local luv = require("luv")
local work = function(a)
for i=1, 10000000 do --> that's a big number, so use LuaJIT-2 :)
coroutine.yield()
end
end
local f1 = luv.fiber.create(work, "a")
local f2 = luv.fiber.create(work, "b")
f1:ready()
f2:ready()
f1:join()
f2:join()
| nilq/small-lua-stack | null |
-- "M1T X+12.68mm Y-15.79mm Z+25.68mm\r\n"
local lpeg = require("lpeg")
local msg = "M1T X+12.68mm Y-15.79mm Z+25.68mm\r\n"
| nilq/small-lua-stack | null |
WireToolSetup.setCategory( "Visuals/Screens" )
WireToolSetup.open( "consolescreen", "Console Screen", "gmod_wire_consolescreen", nil, "Screens" )
if CLIENT then
language.Add( "tool.wire_consolescreen.name", "Console Screen Tool (Wire)" )
language.Add( "tool.wire_consolescreen.desc", "Spawns a console screen" )
lan... | nilq/small-lua-stack | null |
return {
summary = 'Get a list of Shapes attached to the Collider.',
description = 'Returns a list of Shapes attached to the Collider.',
arguments = {},
returns = {
{
name = 'shapes',
type = 'table',
description = 'A list of Shapes attached to the Collider.'
}
},
related = {
'C... | nilq/small-lua-stack | null |
-- KEYS[1]: full path of entry
local fullpath = KEYS[1]
if fullpath ~= "" and string.sub(fullpath, -1) == "/" then
fullpath = string.sub(fullpath, 0, -2)
end
local files = redis.call("ZRANGE", fullpath .. "\0", "0", "-1")
for _, name in ipairs(files) do
local file_path = fullpath .. "/" .. name
redis.cal... | nilq/small-lua-stack | null |
if modifier_imba_roshan_ai == nil then modifier_imba_roshan_ai = class({}) end
function modifier_imba_roshan_ai:GetAttributes() return MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE end
function modifier_imba_roshan_ai:IsPurgeException() return false end
function modifier_imba_roshan_ai:IsPurgab... | nilq/small-lua-stack | null |
AddCSLuaFile()
SWEP.HoldType = "ar2"
if CLIENT then
SWEP.PrintName = "MP5"
SWEP.Slot = 2
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.Icon = "vgui/ttt/icon_mac"
SWEP.IconLetter = "l"
end
SWEP.Base = "weapon_tttbase"
... | nilq/small-lua-stack | null |
-- Basic scene, keyboard controls the sphere
-- scene setup like in tutorial 002
view = UtilFunctions.simplerenderqueue()
view.rClear:colorvalue(0.0,0.0,0.0,0)
actor = actornode.new("actor",0,0,0)
actor.l3d = l3dprimitive.newsphere("box",1,1,1)
actor.l3d:linkinterface(actor)
actor.l3d:rfLitSun(true)
mysun = actorno... | nilq/small-lua-stack | null |
------------------------------------------------------------------------
-- card stack layout by Enric Morales
-- based on max.lua by Julien Danjou
------------------------------------------------------------------------
--
-- Grab environment we need
local pairs = pairs
--- card stack layout
local cardstack = {}
-... | nilq/small-lua-stack | null |
local chatCommands
local function searchChatCommand(str)
if not str or str == "" then return chatCommands end
-- Fuzzy search regex string
str = ".*" .. str:gsub("[a-zA-Z0-9]", function(a) return a:lower() .. ".*" end)
local condition = fn.Compose{fn.Curry(fn.Flip(string.match), 2)(str), fn.Curry(fn.Ge... | nilq/small-lua-stack | null |
ITEM.name = "Зелье выносливости"
ITEM.desc = "Временно ускоряет восстановление выносливости."
ITEM.model = "models/toussaint_bottle8.mdl"
ITEM.quantity = 3
ITEM:hook("use", function(item)
local client = item.player
client:setLocalVar("stmBuff", 1)
timer.Create("stmBuff"..client:SteamID(), 3, 0, function()
if !IsV... | nilq/small-lua-stack | null |
Event_Add("Message_To_New_Players", "Message_To_New_Players", "Client_Login", 0, 0, -1)
local Text = "&bThis is your first visit here.<br>"
Text = Text.."&bRead &e/Rules /Help&b and &e/Faq<br>"
Text = Text.."&bTo get a list of commands, use &e/Commands<br>"
Text = Text.."&bTo get a list of players, use &e/Players<br>"... | nilq/small-lua-stack | null |
local NotifLib = {} -- this is a certified glitchy exclusive
local InternalLib = {}
function InternalLib.CreateNotif(Title, Text, Icon) -- weird I know but I just do it so I dont have to do some weird self situation
end
function NotifLib.createNotif(Title, Text, Icon)
if typeof(Title) ~=
end
return NotifLib
| nilq/small-lua-stack | null |
-- Old avatar actor frame.. renamed since much more will be placed here (hopefully?)
local t = Def.ActorFrame{
Name="PlayerAvatar"
}
local profile
local profileName = "No Profile"
local playCount = 0
local playTime = 0
local noteCount = 0
local numfaves = 0
local profileXP = 0
local AvatarX = 0
local AvatarY = SCREE... | nilq/small-lua-stack | null |
local M = {}
local lsputils = require "as.plugins.code.utils"
local lspconfig = require "lspconfig"
function M.config(installed_server)
return {
capabilities = lsputils.get_capabilities(),
on_attach = lsputils.lsp_attach,
on_init = lsputils.lsp_init,
on_exit = lsputils.lsp_exit,
... | nilq/small-lua-stack | null |
--Random helper functions that don't really belong anywhere else.
-- check for correctness later.
function getCommonBPM(bpms,lastBeat)
local BPMtable = {}
local curBPM = math.round(bpms[1][2])
local curBeat = bpms[1][1]
for _,v in ipairs(bpms) do
if BPMtable[tostring(curBPM)] == nil then
BPMtable[tostring(cur... | nilq/small-lua-stack | null |
local sceneHandler = require('src.sceneHandler')
local title = require('src.scenes.title')
local GAME = {}
local setUpScreen = function ()
local tileSize = 8
local screenWidth = love.graphics.getWidth()
local screenHeight = love.graphics.getHeight()
print('Setting up window: ' .. screenWidth .. ' x ' .. scree... | nilq/small-lua-stack | null |
---
--- 通用接口工具类
---
local LuaCommon_Utils = Class("LuaCommon_Utils")
LuaCommon_Utils._instance = nil
-- 可读写的路径
LuaCommon_Utils.AssetPath = ""
-- lua脚本的根目录
LuaCommon_Utils.LuaDir = UnityEngine.Application.dataPath .. "/Lua"
-- override 初始化各种数据
function LuaCommon_Utils.initialize()
end
function LuaCommon_Utils.Inst... | nilq/small-lua-stack | null |
-- test_bgprotocol.lua
local Application = require("Application")
local serpent = require("serpent")
local NetMesh = require("NetMesh")
local mesh = NetMesh("bgpconfig.lua")
local function main()
print("==== mesh ====")
print(serpent.encode(mesh.Config))
end
run(main)
| nilq/small-lua-stack | null |
--[[--------------------------------------------------------------------------
--
-- File: UTActivity.Ui.PlayersSetup.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: July 27, 2010
--
---------------------------... | nilq/small-lua-stack | null |
local showedLogs, targetPlayer = nil
local isWeaponAmountValid = true
local isAmmoAmountValid = true
local isAmmoPerClipValid = true
local isTargetPlayerValid = false
local spawnCooldown = true
--local logs = ""
local targetPlayerName = ""
local wSelectedWepID = nil
local aSelectedWepID = nil
local getPlayerName_ =... | nilq/small-lua-stack | null |
--[[-- // FileName: Toggle.lua
-- // Written by: Nicholas_Foreman
-- // Description: Allows for toggling chat tags/chat color.
local Chat = game:GetService("Chat")
local ReplicatedModules = Chat:WaitForChild("ClientChatModules")
local ChatSettings = require(ReplicatedModules:WaitForChild("ChatSettings"))
local ChatCon... | nilq/small-lua-stack | null |
-- ByCat#7797
local font = render.create_font("Verdana", 13, 500, false, true, false)
local function on_paint()
local screen_width = engine.get_screen_width()
local fps = tostring(globals.get_framecount())
local ping = tostring(globals.get_ping())
local nickname = globals.get_username()
local curt... | nilq/small-lua-stack | null |
-- Threaded Child Script
-- ICECUBE Communication Protocal v3.0
-- Attach these scripts to UR5 in V-REP scene.
enableIk=function(enable)
if enable then
sim.setObjectMatrix(ikTarget,-1,sim.getObjectMatrix(ikTip,-1))
for i=1,#jointHandles,1 do
sim.setJointMode(jointHandles[i],sim.jointmod... | nilq/small-lua-stack | null |
--- Handles the replication of inverse kinematics (IK) from clients to servers
-- @classmod IKService
local require = require(script.Parent.loader).load(script)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local IKBindersServer = require("IKBindersServer")
local Maid = ... | nilq/small-lua-stack | null |
-- mongo_test.lua
local log_debug = logger.debug
local timer_mgr = quanta.get("timer_mgr")
local MongoMgr = import("store/mongo_mgr.lua")
local mongo_mgr = MongoMgr()
timer_mgr:once(2000, function()
local code, count = mongo_mgr:count("default", "test_mongo_1", {pid = 123456})
log_debug("db ... | nilq/small-lua-stack | null |
local ENABLE_EMOTES_IN_CHAT = CreateConVar('ppm2_cl_emotes_chat', '1', {
FCVAR_ARCHIVE
}, 'Show emotes list while chatbox is open')
local ENABLE_EMOTES_IN_CONTEXT = CreateConVar('ppm2_cl_emotes_context', '1', {
FCVAR_ARCHIVE
}, 'Show emotes list while context menu is open')
net.Receive('PPM2.DamageAnimation', funct... | nilq/small-lua-stack | null |
local Job = require("plenary.job")
local source = {}
source.new = function()
local self = setmetatable({}, { __index = source })
self.cache = {
fetched = false,
items = {},
}
self.prefix_regex = [[\c\(#\|issue:\?\s\?\)$]]
return self
end
---@return boolean
function source:is_available()
return v... | nilq/small-lua-stack | null |
local Job = require("plenary.job")
local utils = require('spectre.utils')
local log= require('spectre._log')
local sed={}
sed.init = function(_, config)
config = vim.tbl_extend('force',{
cmd = "sed",
pattern = "%s,%ss/%s/%s/g",
args = {
'-E',
},
}, config or {})
... | nilq/small-lua-stack | null |
--[[
------------------------------------
Description: OnLastMan (fixed function), Phasor V2+
Copyright (c) 2016-2018
* Author: Jericho Crosby
* IGN: Chalwk
* Written and Created by Jericho Crosby
-----------------------------------
]]--
-- Called when last man exists
function OnLastMan()
... | nilq/small-lua-stack | null |
local mapReducer = require('reducers/map')
describe('map reducer', function()
function initState()
return mapReducer({}, {type = '__INIT__'})
end
it("should build object index on loading map", function()
local state = initState()
state = mapReducer(state, {
type = 'LOA... | nilq/small-lua-stack | null |
--[[
s:UI Module Template
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
local M = S:CreateSubmodule("XXX", "Gemini:Hook-1.0");
local log;
-----------------------------------------------------------------------------
-... | nilq/small-lua-stack | null |
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