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------------------------------------------------------------------------------ -- Test command queues. -- Copyright © 2013–2015 Peter Colberg. -- Distributed under the MIT license. (See accompanying file LICENSE.) ------------------------------------------------------------------------------ require("strict") pcall(r...
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-- Called OnProjectileHitUnit function DrunkenHazeStart(event) local target = event.target local caster = event.caster local ability = event.ability -- Checking if target has spell block, if target has spell block, there is no need to execute the spell if not target:TriggerSpellAbsorb(ability) then local abilit...
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-- Store the results of ZRANGE to a new unsorted set. -- If destination already exists, it is overwritten. -- Returns the number of elements in the resulting set. local zset = KEYS[1] -- The sorted set. local dest = KEYS[2] -- The destination key. local start = ARGV[1] -- Sorted set range start index. local stop = ...
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------------------------------------------------------------------------------- -- -- tek.ui.class.canvas -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- -- OVERVIEW:: -- [[#ClassOverview]] : -- [[#tek.class : Class]] / -- [[#tek.class.object : Object]] / -- [[...
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module("luci.controller.guest-wifi", package.seeall) function index() if not nixio.fs.access("/etc/config/guest-wifi") then return end entry({"admin","network","guest-wifi"}, cbi("guest-wifi"), translate("Guest-wifi"), 16) end
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-- mod local Defines = require('defines') -- stdlib local table = require('__stdlib__/stdlib/utils/table') local Is = require('__stdlib__/stdlib/utils/is') local Event = require('__stdlib__/stdlib/event/event') local Guibuild = { __call = function(self, ...) return self.new(...) end } l...
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local LOWEST_BRANCH = 0x6c; -- The lowest useful branch (real start is at 0) local HIGHEST_BRANCH = 0x348; -- The highest branch local BRANCH_OLD_SECONDS = 60; -- How long ago a branch was loaded before it is considered out-of-date local INITIALIZE_ITEM_DELAY = 1/60.0; -- How much to wait when spamming the in-game comm...
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object_mobile_kodo_kara = object_mobile_shared_kodo_kara:new { } ObjectTemplates:addTemplate(object_mobile_kodo_kara, "object/mobile/kodo_kara.iff")
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data:extend({ { type = "bool-setting", name = "AbandonedRuins-enemy-not-cease-fire", setting_type = "runtime-global", default_value = true, order = "a", }, { type = "int-setting", name = "ruins-min-distance-from-spawn", setting_type = "runtime-global", default_value = 200, ...
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local game = Concord.world() -- ADD SYSTEMS game:addSystem(_systems.physics) game:addSystem(_systems.renderer) game:addSystem(_systems.finish) return game
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package.path = "../?/init.lua;../src/?.lua;../src/?/init.lua;"..package.path local Util = require("util") local DOM = require("src") local udim0 = DOM.UDim2.new(1, 2, 3, 4) local udim1 = DOM.UDim2.new(4, 3, 2, 1) local udim2 = DOM.UDim2.new(1, 2, 3, 4) assert(not pcall(function() return udim0.INDEX_THAT_ISNT_REAL en...
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local exports = {} local tap = require('tap') local response = require('authman.response') local error = require('authman.error') local validator = require('authman.validator') local v = require('test.values') local uuid = require('uuid') local utils = require('authman.utils.utils') -- model configuration local config...
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-- mod-version:1 lite-xl 2.00 -- for CSS Beautify fortmatter local config = require "core.config" local formatter = require "plugins.formatter" config.cssbeautify_args = {"-r", "-q", "-s 1", "-t"} -- make sure to keep -r arg if you change this formatter.add_formatter { name = "CSS Beautifier", file_patterns = {"%.c...
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--lux_lucent_singularity = class({}) local self = {} -------------------------------------------------------------------------------- function OnSpellStart( keys ) self.target = keys.target_points[1] self.projectile_speed = keys.ability:GetSpecialValueFor( "projectile_speed" ) self.vision_radius = keys.ability:Ge...
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description 'nui_example' resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' ui_page 'html/index.html' client_scripts { 'main.lua' } files { 'html/index.html', 'html/style.css', 'html/reset.css', 'html/listener.js' }
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#!/usr/bin/env lua local meta = {} local waldo = {} print(getmetatable(meta)) -- nil print(getmetatable(waldo)) -- nil setmetatable(waldo, meta) -- set meta as the metatable of waldo print(getmetatable(meta)) -- nil print(getmetatable(waldo)) -- table: 0x... print(getmetatable(waldo) == meta) -- true
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biogenicHeraldDealerConvoTemplate = ConvoTemplate:new { initialScreen = "intro", templateType = "Lua", luaClassHandler = "BiogenicHeraldDealerConvoHandler", screens = {} } intro = ConvoScreen:new { id = "intro", leftDialog = "@conversation/biogenic_herald_dealer:s_ca3bfa0f", -- Eh... you don't look much like a m...
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while true do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Arrows.Arrow.ArrowPart.CFrame end
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-- -- tests/actions/vstudio/vc200x/header.lua -- Validate generation of the project file header block. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.vstudio_vs200x_header = { } local suite = T.vstudio_vs200x_header local vc200x = premake.vstudio.vc200x -- -- Setup -- local sln, prj functi...
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--[[ This is the main.lua file. It executes first and, in this demo, its sole purpose is to set some initial visual settings. Then, you execute the game or menu scene via Composer. Composer is the official scene (screen) creation and management library in Corona; it provides developers with an easy way to create and ...
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local missions = { [[ mission { victory_type vco_victory_type_alternative_1_the_great_game; key wh_main_long_victory; issuer CLAN_ELDERS; primary_objectives_and_payload { objective { override_text mission_text_text_vco_roc_the_great_game_completed_0; ...
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object_ship_dunelizard_s01_tier7 = object_ship_shared_dunelizard_s01_tier7:new { } ObjectTemplates:addTemplate(object_ship_dunelizard_s01_tier7, "object/ship/dunelizard_s01_tier7.iff")
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local autoplace = { type = "autoplace-control", name = "lead-ore", richness = true, order = "b-f" } local noiseLayer = { type = "noise-layer", name = "lead-ore" } local leadOre = { autoplace = { control = "lead-ore", coverage = 0.02, peaks = { { noise...
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STI = require("libs.sti") traceTiles = require("libs.mapedgetrace") Tile = require("entities.core.tile") Physical = require("entities.core.physical") Map = class("Map", Physical) function Map:initialize(mapname, offx, offy) self.offx = offx or 0 self.offy = offy or 0 self.map...
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local status_ok, transparent = pcall(require,"transparent") if not status_ok then vim.notify("nvim-transparent not found") return end transparent.setup({ enable = true, -- boolean: enable transparent extra_groups = { -- table/string: additional groups that should be clear -- In particular, when you set it ...
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local position = require('__stdlib__/stdlib/area/position') local entity_camera = {} function entity_camera.create(parent, name, size, data) local frame = parent.add { type = 'frame', name = name .. '_frame', style = 'inside_deep_frame' } local camera = frame.add { type = '...
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local sys = require "luci.sys" m = Map("netkeeper-interception") m.title = translate("Netkeeper Interception") m.description = translate("Netkeeper Account Interception Plugin") m:section(SimpleSection).template = "netkeeper-interception/netkeeper-interception_status" s = m:section(TypedSection, "netkeeper-intercept...
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require("TSLib") require("tsp") function UI(name1,name2,clicks,oder,s) clicks = clicks or false oder = oder or 1 s = s or 95 for i,v in ipairs(aoc[name1][name2]) do if isColor(v[1],v[2],v[3],s) then else return false end end if clicks then click(aoc[name1][name2][oder][1],aoc[name1][name2][oder][2...
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function Meta (meta) meta.old = nil meta.new = "new" meta.bool = (meta.bool == false) return meta end
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local scene = sl.Scene.empty(sl.device) local node = scene:createNode() local renderer = node:addComponent('MeshRenderer') assert(renderer) local mesh = sl.Mesh.empty(sl.device) renderer:setMesh(mesh) assert(renderer:mesh() == mesh) local effect = sl.Effect.fromDescriptionFile(sl.device, assetPath('effects/test.lua...
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local p = (require 'gamestate._level')() function p:draw() p.clear() p.titleScroll("An #xkcdGameJam game\nbased on the Barrel (Parts 1-5) xkcd comic.\n".. "Made by @Premek_V (https://premek.itch.io/) in 3 days\n".. "using LÖVE Game Engine.\n".. "Original comic: Randall Munroe.\n".. "Soundtrack: Borealism,...
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-- ======= Copyright (c) 2003-2011, Unknown Worlds Entertainment, Inc. All rights reserved. ======= -- -- lua\AlienStructure.lua -- -- Created by: Mats Olsson (mats.olsson@matsotech.se) -- -- Base class for an alien building. Collects all the standard mixins. -- -- ========= For more information, visit us at ht...
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object_building_kashyyyk_poi_kash_dead_forest_scarecrow_s01 = object_building_kashyyyk_shared_poi_kash_dead_forest_scarecrow_s01:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_dead_forest_scarecrow_s01, "object/building/kashyyyk/poi_kash_dead_forest_scarecrow_s01.iff")
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local K, C = unpack(select(2, ...)) local Module = K:GetModule("Skins") local _G = _G local table_insert = table.insert local hooksecurefunc = _G.hooksecurefunc local function SkinWorldMapStuff() -- QuestMapFrame.QuestsFrame.StoryTooltip:CreateBorder() -- QuestScrollFrame.WarCampaignTooltip:CreateBorder() --Worl...
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---@class Path : Animation local Path = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_Path_CreateControlPoint) function Path:CreateControlPoint(name, template, order) end ---[Documentation](https://wowpedia.fandom.com/wiki/API_Path_GetControlPoints) function Path:GetControlPoints() end ---[Documentation...
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-- Copyright (c) 2021 StefanT <stt1@gmx.at> -- See LICENSE.md in the project directory for license information. local eq = table.deepcopy(data.raw["solar-panel-equipment"]["solar-panel-equipment"]) eq.name = "shuttle-train" eq.take_result = "shuttle-train" eq.sprite.filename = "__ShuttleTrainRefresh__/graphics/equipme...
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----------------------------------- -- Area: Outer Horutoto Ruins -- NM: Jack of Batons ----------------------------------- mixins = {require("scripts/mixins/job_special")} require("scripts/globals/missions") ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("popTime", os.time()) end ...
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local GAMEMODE = PIS:GetGamemode() GAMEMODE:SetName("DarkRP") GAMEMODE:SetID("darkrp") GAMEMODE:SetDetectionCondition(function() return DarkRP end) GAMEMODE:SetPlayers(function(author) local tbl = {} for i, v in pairs(player.GetAll()) do if (v == author) then continue end for _, tbl in pairs(PIS.Config.RPTeamVi...
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-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. local ip = require("luci.sys.iptparser").IptParser() local chains = { } local targets = { } for i, rule in ipairs( ip:find() ) do if rule.chain and rule.target then chains[rule.chain] = ...
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-- -- -- local Class = require ("src.class") local MapElement = require ("src.entity.map.mapelement") local Key = Class.new (MapElement) -- Key initialization function Key:_init (index) MapElement._init (self) self.index = index self.depth = 0 end return Key
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-- fire/init.lua -- Global namespace for functions fire = {} -- 'Enable fire' setting local fire_enabled = minetest.settings:get_bool("enable_fire") if fire_enabled == nil then -- enable_fire setting not specified, check for disable_fire local fire_disabled = minetest.settings:get_bool("disable_fire") if fire_disa...
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---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local serverdefs = include( "modules/serverdefs" ) local util = include( "modules/util" ) local weighte...
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return { summary = 'Create a view transform that looks from a position to target position.', description = [[ Sets a view transform matrix that moves and orients camera to look at a target point. This is useful for changing camera position and orientation. The resulting Mat4 matrix can be passed to `lo...
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local ffi = require 'ffi' local C = ffi.C ffi.cdef[[ void free(void *ptr); void *malloc(size_t size); ]] require 'torch' local serialize = {} function serialize.save(func) local code = torch.serialize(func) -- DEBUG: make it work without torch too ;) local sz = #code local code_p = ffi.cast('char*', C.mall...
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--[[ This code was inspired by the code here: http://lists.uclibc.org/pipermail/uclibc/2000-December/020921.html Which carried the following copyright /* * Copyright (C) 2000 Manuel Novoa III * * Notes: * * The primary objective of this implementation was minimal size. * */ --]] local LONG_MIN = 0x800...
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return { error_msgs = 1, typecheck = 1, }
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local mod = EPGP:NewModule("warnings", "AceHook-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("EPGP") StaticPopupDialogs["EPGP_OFFICER_NOTE_WARNING"] = { text = L["EPGP is using Officer Notes for data storage. Do you really want to edit the Officer Note by hand?"], button1 = YES, button2 = NO, timeout = ...
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-- Generated by CSharp.lua Compiler return function (dir) dir = (dir and #dir > 0) and (dir .. '.') or "" local require = require local load = function(module) return require(dir .. module) end load("Sample.TestCoroutine") load("Sample.TestHangingScript") load("Sample.TestHelloWord") System.init({ "...
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--[[ MIT License, Copyright (c) 2018-2019 JWRR.COM, See LICENSE file Get LUED: git clone https://github.com/jwr/lued --]] -- key bindings -- set_hotkeys(",1,2,3,df,dg,dh,dd,ds,da,") -- set_hotkeys( ",Sn,Sp,sw,v,VV,w,y,x,z,") -- set_repeatables(",alt_uu,") -- set_repeatables(",,") set_non_repeatables(",alt_ee,a...
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------------------------------------------------------------------------------ readme '../README.md' index { name = 'path', header = [[A simple module to manipulate file paths in Lua]], } ------------------------------------------------------------------------------ header() chapter('about', "About", [[ The prtr...
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function guiCreateButton (...) return exports.mtatr_gui:guiCreateButton(...); end function guiCreateEdit (...) return exports.mtatr_gui:guiCreateEdit(...); end function guiCreateWindow (...) return exports.mtatr_gui:guiCreateWindow(...); end function guiEditSetMasked (...) return exports.mtatr_gui:guiEditSetMask...
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---@class CS.UnityEngine.StaticBatchingUtility ---@type CS.UnityEngine.StaticBatchingUtility CS.UnityEngine.StaticBatchingUtility = { } ---@return CS.UnityEngine.StaticBatchingUtility function CS.UnityEngine.StaticBatchingUtility.New() end ---@overload fun(staticBatchRoot:CS.UnityEngine.GameObject): void ---@param gos...
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EditorDoorData = {} local DoorConfig = { [6]=180, [17]=180, [18]=180, [19]=180, [26]=180, [27]=180, [28]=180, [29]=180, [30]=180, [31]=180, [32]=180, [33]=180, [34]=180, [35]=0, [36]=270, [37]=270, [38]=270, [39]=270 } local function Editor_SetPlayerEditor(player, bEnable) if not...
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require('cmp').register_source('cmdline_history', require('cmp_cmdline_history').new())
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help([[Boost provides free peer-reviewed portable C++ source libraries. - Homepage: http://www.boost.org/]]) whatis([[Description: Boost provides free peer-reviewed portable C++ source libraries. - Homepage: http://www.boost.org/]]) local root = "/opt/apps/software/Boost/1.61.0-foss-2016b" conflict("Boost") if not ...
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---@class AuctionHouse C_AuctionHouse = {}
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class_C("Player").ctor = function (slot0) slot0._wastage = 0 slot0._cannonSetType = 0 slot0._cannonMultiply = 0 slot0._position = cc.p(0, 0) slot0._lastFireTick = 0 slot0._locking = 0 slot0._bulletCount = 0 slot0._canFire = 0 slot0._chairId = 0 slot0._userId = 0 slot0._score = 0 slot0._name = 0 end return ...
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function scene3_load() backgroundwhite = 0 staralpha = 1 asteroids = {} bullets = {} asteroidtimer = 0 rockets = {rocket:new()} love.audio.play(bgmusic) rockets[1].x = 50 rockets[1].y = 70 rockets[1].ground = false rockets[1].inflight = true table.insert(asteroids, asteroid:new()) if #st...
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pg = pg or {} pg.enemy_data_statistics_233 = { [12800606] = { cannon = 22, reload = 150, speed_growth = 0, cannon_growth = 626, rarity = 4, air = 0, torpedo = 94, dodge = 22, durability_growth = 21600, antiaircraft = 72, luck = 0, reload_growth = 0, dodge_growth = 360, hit_growth = 280, s...
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--[[ ________________________________________________ AuroraRPG - aurorarpg.com This resource is property of AuroraRPG. Author: Anubhav Agarwal All Rights Reserved 2017 ________________________________________________ ]]-- local originalColumns = { [1] = {0.01, 0.02}, [2] = {0.36, 0.02}, [3] = {0.71, 0....
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local Native = require('lib.stdlib.native') ---@class FogModifier : Agent local FogModifier = class('FogModifier', require('lib.stdlib.oop.agent')) ---destructor ---@return void function FogModifier:destructor() --@debug@ checkobject(self, FogModifier, 'destructor', 'self') --@end-debug@ return Native.Destroy...
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--flow/random-pos.lua version 42.06a local utils = require 'utils' flowtypes = { miasma = 0, mist = 1, mist2 = 2, dust = 3, lavamist = 4, smoke = 5, dragonfire = 6, firebreath = 7, web = 8, undirectedgas = 9, undirectedvapor = 10, oceanwave = 11, seafoam = 12 } validArgs = validArgs or utils.inve...
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---@diagnostic disable: trailing-space -- =========================================================================== --- Blizzard.j ( define Jass2 functions that need to be in every map script ) -- =========================================================================== --- ----------------------------------------...
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#!/usr/bin/env tarantool local test = require("sqltester") test:plan(21157) -- it is bad idea to store 20k positive test results in git test.silent = true --!./tcltestrunner.lua -- 2008 June 24 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May yo...
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-- Live Simulator: 2 v3.1 splash screen -- Part of Live Simulator: 2 -- See copyright notice in main.lua -- luacheck: read_globals DEPLS_VERSION DEPLS_VERSION_NUMBER local love = require("love") local timer = require("libs.hump.timer") local color = require("color") local Gamestate = require("gamestate") ...
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local yaw = {} local sound_horse = sounds_enabled and sounds.horse local sound_horse_snort = sounds_enabled and sounds.horse_snort local sound_horse_neigh = sounds_enabled and sounds.horse_neigh local sound_entity_hit = sounds_enabled and sounds.entity_hit function whinny:register_mob(name, def) core.register_entit...
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require "common/class" require "Secretary" Debugger = buildClass(Entity) function Debugger:_init() Entity._init(self) self.fps = 0 self.physObjectCount = 0 self.lastTime = love.timer.getTime() self.visible = false end function Debugger:registerWithSecretary(secretary) Entity.registerWithSecretary(self, s...
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--[[ WS2812 Toy Author: Andre Alves Garzia <andre@andregarzia.com> Date: 2017-05-11 This is just a demo of WS2812, shining some LEDs with Lua. It plays three animations and stop. The code is quite naive, focused on creating very explicit and readable code even though it is spaghetti-ish. * Animation Str...
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package("opengl") set_homepage("https://opengl.org/") set_description("OpenGL - The Industry Standard for High Performance Graphics") on_fetch(function (package, opt) -- we always get it from compiler toolchain if package:is_plat("macosx") then return {frameworks = "OpenGL", de...
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GraphPath = class("GraphPath") GraphPath.Ctor = function (slot0, slot1) slot0.points = {} for slot5, slot6 in pairs(slot1.Points) do table.merge(slot7, slot6) slot0.points[slot5] = setmetatable({ id = slot5, nexts = {} }, Vector2) end for slot5, slot6 in pairs(slot1.Edges) do slot8 = slot0.points[...
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local simdefs = include( "sim/simdefs" ) local Situation = class(function(self) self.units = {} end) function Situation:hasUnit(unit) return self.units[unit:getID()] ~= nil end function Situation:isUnitValid(unit) return unit:isValid() and not unit:isDead() and not unit:isKO() end function Situation:isValid() r...
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return Def.Quad{ InitCommand=cmd(zoomto,200,12;diffuse,HSV(0,0,0)); };
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cities = { { "corellia", "Bela Vistal", 6766, -5692, 370 }, { "corellia", "Coronet", -178, -4504, 581 }, { "corellia", "Doaba Guerfel", 3240, 5391, 516 }, { "corellia", "Kor Vella", -3420, 3146, 620 }, { "corellia", "Tyrena", -5217, -2456, 619 }, { "corellia", "Vreni Island", -5399, -6296, 359 }, { "dantooi...
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local path = require('pandoc.path') function Pandoc(doc) print(PANDOC_STATE.resource_path[1]) end
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local math = math --弧度去死吧 local deg = math.deg(1) local rad = math.rad(1) --正弦 local sin = math.sin function math.sin(r) return sin(r * rad) end --余弦 local cos = math.cos function math.cos(r) return cos(r * rad) end --正切 local tan = math.tan function math.tan(r) return tan(r * rad) end --反正弦 local asin = math.a...
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mtbench.register("itemstack", function(executeCondition) local count = 0 while executeCondition() do ItemStack() count = count + 1 end return count end)
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local gauntlet_data = require "gauntlet_data" local deepcopy = require "deepcopy" local Gauntlet = { NAME = "...Gauntlet?!", } function Gauntlet:activate(current_round) self.old_Gauntlet = gauntlet_data.mega_chip_limit gauntlet_data.mega_chip_limit = gauntlet_data.mega_chip_limit + 3 gauntlet_data....
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--- -- Outline module -- @author https://github.com/ShadowBonnieRUS local render = render local cam = cam local surface = surface local hook = hook local Material = Material module("outline", package.seeall) if SERVER then AddCSLuaFile() else OUTLINE_MODE_BOTH = 0 OUTLINE_MODE_NOTVISIBLE = 1 OUTLINE_MODE_VISIBLE...
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function PLUGIN:HUDPaint() local lp = LocalPlayer() if (!lp:GetCharacter() or !lp:Alive() or ix.gui.characterMenu:IsVisible() or ix.option.Get("disablehud", false)) then return end local value = 100 - lp:getRadiation() ix.util.DrawStatusIcon("stalker/ui/art.png", value, ScrW()*0.86, ScrH()*0.79) end
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-- ___________________________________________________________________________ -- | | -- | -------------------------------------------------------------------- | -- | -------------------------------------------------------------------- | -- | ---- ---- | -- | ---- ________ ...
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-- contrib/nvsmi_all.lua -- Copyright (C) 2014 Adrian C. <anrxc@sysphere.org> -- Copyright (C) 2017 Jörg Thalheim <joerg@higgsboson.tk> -- -- This file is part of Vicious. -- -- Vicious is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as -- published by t...
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g_lance_staff_wood_s2 = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "lance_staff_wood_s2", weight = 10000000} } } addLootGroupTemplate("g_lance_staff_wood_s2", g_lance_staff_wood_s2)
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local A = FonzAppraiser A.module 'fa.session' local abacus = AceLibrary("Abacus-2.0") local util = A.requires( 'util.table', 'util.string', 'util.time', 'util.item' ) local pricing = A.require 'fa.value.pricing' local filter = A.require 'fa.filter' -- SETTINGS -- local defaults = { ma...
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--[[ LuiExtended License: The MIT License (MIT) --]] local PNL = LUIE.InfoPanel local strformat = zo_strformat local optionsDataInfoPanel = {} -- Create Settings Menu function PNL.CreateSettings() -- Load LibAddonMenu local LAM = _G["LibAddonMenu2"] local panelDataInfoPanel = { ...
nilq/small-lua-stack
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local crypto = require("crypto") local evp = require("crypto.env") local s = "123456789" local md5val = evp.digest("md5", s) print(md5val)
nilq/small-lua-stack
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object_static_worldbuilding_furniture_tech_armoire = object_static_worldbuilding_furniture_shared_tech_armoire:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_furniture_tech_armoire, "object/static/worldbuilding/furniture/tech_armoire.iff")
nilq/small-lua-stack
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LaserTower = Tower.create() LaserTower.__index = LaserTower LaserTower.radius = 190 LaserTower.cost = 900 LaserTower.name = "Laser Tower" LaserTower.shoot_speed = 3.0 function LaserTower.create() local instance = {} setmetatable(instance, LaserTower) return instance end function LaserTower.draw_inner_sha...
nilq/small-lua-stack
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--[[ Panluna test suite Copyright (c) 2017 Albert Krewinkel Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR...
nilq/small-lua-stack
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aliveai={ version=25, --========================options============================== spawning=true, --spawning by self character_model="aliveai_character.b3d", --character model set_bones=true, default_team="Sam", gravity=10, check_spawn_space=true, enable_build=true, status=false, --show b...
nilq/small-lua-stack
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--[[-------------------------------------------------------------------- Copyright (C) 2018 Johnny C. Lam. See the file LICENSE.txt for copying permission. --]]-------------------------------------------------------------------- local MAJOR, MINOR = "MooZone-1.0", 2 assert(LibStub, MAJOR .. " requires LibStub"...
nilq/small-lua-stack
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local selector = 0 function write(addr, data) if addr == 0x8000 then selector = data & 0x7 elseif addr == 0xa000 then if selector < 2 then mapper_switch_prg(0x8000 + 8 * 1024 * selector, 8, data) elseif selector < 4 then mapper_switch_chr(0x0 + 0x800 * (selector - 2), 2, data >> 1) else ...
nilq/small-lua-stack
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#!/usr/bin/env lua -- Parse a lua table in modules/data and write text -- to run: lua sp.lua "foo" sptbl = {} module = arg[1] dofile(string.format("modules/data/%s.lua", module)) PG = { name = module } function PG.printheader(self, str) io.write("<div class=\"row\">\n") io.write("<h2>" .. str .. "</h2>") ...
nilq/small-lua-stack
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local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local table = require "table" local openssl = stdnse.silent_require "openssl" local ssh2 = stdnse.silent_require "ssh2" description = [[ Reports hasshServer (i.e. SSH Server Fing...
nilq/small-lua-stack
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local config = require("internal.config") local draw_callbacks = require("internal.draw_callbacks") local env = require("internal.env") local fs = require("util.fs") local WidgetContainer = require("api.gui.WidgetContainer") if env.is_hotloading() then return "no_hotload" end local draw = {} local WIDTH = 800 loc...
nilq/small-lua-stack
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--- -- This library implements a minimal subset of the BitCoin protocol -- It currently supports the version handshake and processing Addr responses. -- -- The library contains the following classes: -- -- * NetworkAddress - Contains functionality for encoding and decoding the -- BitCoin network addr...
nilq/small-lua-stack
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-- This module defines a proxy on Device2 access to do the syncronisation with the remote cloud local murano2cloud = require("c2c.murano2cloud") -- Define in murano2cloud the function to overload matching the device2 operation signature -- See http://docs.exosite.com/reference/services/device2 if murano2cloud then ...
nilq/small-lua-stack
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object_mobile_som_djedi_twk_f_01 = object_mobile_som_shared_djedi_twk_f_01:new { } ObjectTemplates:addTemplate(object_mobile_som_djedi_twk_f_01, "object/mobile/som/djedi_twk_f_01.iff")
nilq/small-lua-stack
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make_rule 'superninja' { command = '"$bin_dir\\wedo.exe" ninja -f $file $targets $extra', description = 'sudo ninja $targets', generator = 'true' } make_rule 'ninja' { command = 'ninja -f $file $targets $extra', description = 'ninja $targets', generator = 'true' } make_rule 'superninjatool' { com...
nilq/small-lua-stack
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object_tangible_furniture_all_frn_all_light_lamp_candlestick_free_s02 = object_tangible_furniture_all_shared_frn_all_light_lamp_candlestick_free_s02:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_light_lamp_candlestick_free_s02, "object/tangible/furniture/all/frn_all_light_lamp_candlestick_...
nilq/small-lua-stack
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--[[ Version 0.08 5/24/2021 Changelogs 0.01 - Added Support for Excavation2017.lua Added Support for Tunnel2017.lua 0.02 - Added Support for StripMining2017.lua 0.03 - Added Pre Support for Bridge2017.lua 0.05 - Fully Added Support for Bridge2017.lua 0.06 - Added Support for BridgeNo...
nilq/small-lua-stack
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