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gametable = { screenwidth = 640, screenheight = 480, state = 0 }
nilq/small-lua-stack
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local map = require("utils").map -- create mappings for running python scripts -- make sure script contains the shebang specifying the interpreter &, -- the scpript has the executable permission map("n", "<C-_>", ":TermExec cmd='./%'<CR>", {})
nilq/small-lua-stack
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-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") -- -- CHG is a container format file used by -- [MONOMAKH-SAPR](https://www...
nilq/small-lua-stack
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--[[ A Classic Fairytale: Backstab = SUMMARY = It is revealed that there's a traitor among the natives. Player decides whether to kill him or not. After this, the natives must defeat 3 waves of cannibals. = FLOW CHART = == Linear events == - Cut scene: startScene (traitor is revealed) - Player is instructed to deci...
nilq/small-lua-stack
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-- Copyright (c) 2016 Thermo Fisher Scientific -- -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files -- (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, -- merge, ...
nilq/small-lua-stack
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MINIGAME.Base = "base" MINIGAME.Unique = "headsup" MINIGAME.Name = "Heads up" MINIGAME.Description = "Bombs drop from the sky, last one alive wins." MINIGAME.Author = "Chewgum"
nilq/small-lua-stack
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#!/usr/bin/env tarantool require('strict').on() if package.setsearchroot ~= nil then package.setsearchroot() else local fio = require('fio') local app_dir = fio.abspath(fio.dirname(arg[0])) print('App dir set to ' .. app_dir) package.path = app_dir .. '/?.lua;' .. package.path package.path = a...
nilq/small-lua-stack
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-- Project: OiL - ORB in Lua: An Object Request Broker in Lua -- Release: 0.6 -- Title : Socket API Wrapper -- Authors: Renato Maia <maia@inf.puc-rio.br> local _G = require "_G" --[[VERBOSE]] local verbose = require "oil.verbose" local error = _G.error local pa...
nilq/small-lua-stack
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-- CONSTANTS local STRIP = { ["Part"] = true, ["MeshPart"] = true, ["Motor6D"] = true, ["Humanoid"] = true, } local CONSTANTS = require(script.Parent:WaitForChild("Constants")) local ZERO3 = Vector3.new(0, 0, 0) local UNIT_X = Vector3.new(1, 0, 0) local UNIT_Y = Vector3.new(0, 1, 0) local VEC_XZ = Vector3.new(1,...
nilq/small-lua-stack
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local majjoha = {} majjoha.open_current_as_new_tab = function() local current_pos = vim.fn.getcurpos() vim.cmd([[tabedit %]]) vim.fn.setpos(".", current_pos) end majjoha.customize_colors = function() -- Highlight current line number, and set the background color to transparent vim.highlight.create("CursorLi...
nilq/small-lua-stack
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posX = 0 posY = 0 ID = 0 macroF = 0 timeRes = 0 maxCap = 0 -- maximum capacity coop = 0 -- mode comScope = 0 -- comunication scope time = 0 -- time passed cap = 0 -- current capacity startup = true -- to spawn the cId = 0 -- company id bId = 0 -- base id explorers = 0 transporters = 0 deliveryOre = 0 -- ore delivered ...
nilq/small-lua-stack
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PLUGIN.name = "Multiple Characters" PLUGIN.author = "Cheesenut" PLUGIN.desc = "Allows players to have multiple characters." nutMultiChar = PLUGIN if (SERVER) then function PLUGIN:syncCharList(client) if (not client.nutCharList) then return end net.Start("nutCharList") net.WriteUInt(#client.nutCharList, 32) ...
nilq/small-lua-stack
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return { init_effect = "", name = "运输船直线离场", time = 10, picture = "", desc = "运输船直线离场", stack = 1, id = 8012, icon = 8012, last_effect = "", effect_list = { { type = "BattleBuffFixVelocity", trigger = { "onAttach", "onStack", "onRemove" }, arg_list = { add = 0, mul = -5000 ...
nilq/small-lua-stack
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require("prototypes.equipment") require("prototypes.equipment-grid") require("prototypes.item") require("prototypes.recipe") require("prototypes.technology")
nilq/small-lua-stack
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function setupWifi() -- Connect to the wifi network print("wifi on") wifi.setmode(wifi.STATION) wifi.setphymode(wifi_signal_mode) wifi.sta.config(wifi_SSID, wifi_password) wifi.sta.connect() if client_ip ~= "" then wifi.sta.setip({ip=client_ip,netmask=client_netmask,gateway=client_ga...
nilq/small-lua-stack
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--[[ ------------------------------------------------------------------------------- Menori @author rozenmad 2020 ------------------------------------------------------------------------------- ]] local modules = (...):match('(.*%menori.modules.)') local class = require (modules .. 'libs.class') local ffi if type(...
nilq/small-lua-stack
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module("testScene", package.seeall) function P(fileName) if fileName then return ScutDataLogic.CFileHelper:getPath(fileName) else return nil end end ------文字资源------------------------- IDS_JINDOU = "金豆" IDS_JIFEN = "积分" IDS_JINGYAN = "经验" IDS_SORCE = "分数:" IDS_NICKNAME = "...
nilq/small-lua-stack
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--// File Name: Luanoid (Based on Cardinoid, separated from Cardinal Engine and built in a proper class structure.) --// Creator: Rythian Smythe / Rythian2277 --// Date: April 18, 2021 type Target = BasePart | Vector3 type CustomAccessory = Accessory | Model | BasePart local RunService = game:GetService("RunService")...
nilq/small-lua-stack
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function split(s, delimiter) local result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match); end return result end function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end function getPos(playerid, text) local command = trim(text) ...
nilq/small-lua-stack
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local function repairVehicle(vehicle, closeDoors, serverSide) if not isElement(vehicle) then return end if vehicle.blown then return end -- Восстановить hp vehicle.health = 1000 -- Починить фары for i = 0, 3 do setVehicleLightState(vehicle, i, 0) end -...
nilq/small-lua-stack
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module(...,package.seeall) require "lvsym" function create() scr = lvgl.cont_create(nil, nil) list = lvgl.list_create(scr, nil) lvgl.obj_set_size(list, 100, 140) lvgl.obj_align(list, nil, lvgl.ALIGN_CENTER, 0, 0) lvgl.list_add_btn(list, lvgl.SYMBOL_LIST, "我是列表") lvgl.list_add_btn(lis...
nilq/small-lua-stack
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-- ================================= -- NADMOD PP - Prop Protection -- By Nebual@nebtown.info 2012 -- Menus designed after SpaceTech's Simple Prop Protection -- ================================= if !NADMOD then NADMOD = {} NADMOD.PropOwners = {} NADMOD.PPConfig = {} NADMOD.Friends = {} end local Props = NADMOD.Pr...
nilq/small-lua-stack
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return {'teil','teilen','teint','teisteren','teistering','teis','teisman','teitsma','teiwes','teixeira','teiltje','teiltjes','teisterde','teisterden','teisteringen','teistert','teis'}
nilq/small-lua-stack
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local api= vim.api local window = require('lspsaga.window') local saga = require('lspsaga') local wrap = require('lspsaga.wrap') local code_actions = {} local contents_bufnr,contents_winid,border_winid local function code_action(context) vim.validate { context = { context, 't', true } } context = context or { dia...
nilq/small-lua-stack
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return { inactive = 0, failure = 1, success = 2, running = 3, }
nilq/small-lua-stack
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_libs = _libs or {} _libs.event_items = true _libs.lists = _libs.lists or require 'lists' --[[ List of items currently storable with event storage NPC: Furnishings 1 1. 86 San d'Orian holiday tree 2. 115 Bastokan holiday tree 3. 116 Windurstian holiday tree 4. 87 Kadomatsu 5. 117 Wing egg 6. 1...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0083-Expandable-design-for-proprietary-data-exchange.md -- User story:TBD -- Use case:TBD -- -- Requirement summary: -- TBD -- -- Descri...
nilq/small-lua-stack
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local wk = require "which-key" local util = require "util" vim.o.timeoutlen = 300 local presets = require "which-key.plugins.presets" presets.objects["a("] = nil wk.setup { show_help = false, triggers = "auto", plugins = { spelling = true }, key_labels = { ["<leader>"] = "SPC" }, } -- disable macros util.nma...
nilq/small-lua-stack
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local url = require "socket.url" local string_format = string.format local kong_response = kong.response local get_headers = ngx.req.get_headers local get_method = ngx.req.get_method local ngx_re_match = ngx.re.match local ngx_re_find = ngx.re.find local HTTP = "http" local HTTPS = "https" local function parse_url...
nilq/small-lua-stack
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local api = vim.api local fn = vim.fn local M = {} local group = 'Foldsigns' local config = {} local function sign_get(buf, lnum, opts) opts = opts or {} opts.group = opts.group or '*' local res = fn.sign_getplaced(buf, {group=opts.group, lnum=lnum})[1].signs if opts.exclude then for i, s in ipairs(res) ...
nilq/small-lua-stack
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--[[ Copyright (c) 2015 深圳市辉游科技有限公司. --]] local ToastBox = class('ToastBox') local utils = require('utils.utils') local TOAST_BOX_ACTION_TAG = 0x10001 local LOADING_ACTION_TAG = 0x10002 function ToastBox.extend(target, ...) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) e...
nilq/small-lua-stack
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--[[ # Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights # reserved. # # This file contains proprietary Detector Content created by Cisco Systems, # Inc. or its affiliates ("Cisco") and is distributed under the GNU General # Public License, v2 (the "GPL"). This file may also include Detector Co...
nilq/small-lua-stack
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local ffi = require 'ffi' local checks = {} local function get_error_message(v) -- TODO: windows error formatting return string.format('error code 0x%08X', v) end function checks.success(v) if v == 0 then return true else return false, get_error_message(v) end end function checks.out(type, callback) loca...
nilq/small-lua-stack
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ForbiddenArea= { Server={}, Client={}, Editor={ --Model="Editor/Objects/ForbiddenArea.cgf", Icon="forbiddenarea.bmp", }, type = "ForbiddenArea", Properties= { bEnabled=1, bReversed=1, DamagePerSecond=35, esDamageType="punish", Delay=5, bShowWarning=1, bInfiniteFall=0, teamName="", ove...
nilq/small-lua-stack
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local tostring = tostring -- Localize local cwd = (...):gsub("%.[^%.]+$", "") .. "." local default_options = require("db.default_mongodb_options") local model = require(cwd .. "MongoModel") local _M = { colName = "users" } function _M.create() local h = model:new(default_options) local col = h:getCol(_M....
nilq/small-lua-stack
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----------------------------------------------- -- swordItem.lua -- The code for the sword, when it is in the player's inventory. -- Created by NimbusBP1729 ----------------------------------------------- return{ name = 'crimson_sword', description = 'Crimson Sword', type = 'weapon', subtype = 'melee', damag...
nilq/small-lua-stack
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package.path = "../?.lua;"..package.path; local FontMonger = require("FontMonger") local fm = FontMonger:new() local function printFaceData(facedata) local i = facedata.info print(" FACE: ", facedata.face); print(" Sizes: ", facedata.sizes, #facedata.sizes); print(" postscript: ", i.postscr...
nilq/small-lua-stack
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-- -- _vstudio.lua -- Define the Visual Studio 200x actions. -- Copyright (c) 2008-2011 Jason Perkins and the Premake project -- premake.vstudio = { } local vstudio = premake.vstudio -- -- Map Premake platform identifiers to the Visual Studio versions. Adds the Visual -- Studio specific "any" and "mixed" to make s...
nilq/small-lua-stack
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-- ======================================= -- -- Symmetool Mirror v1.5.1 -- (c)2019 Nigel Garnett. -- ======================================= -- -- User Settable Variables -- ======================================= -- local max_range = 50 local length = 2 local axis_colors = {x = "#FF0000", y = "#00FF00", z = "#0000FF"...
nilq/small-lua-stack
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object_tangible_loot_creature_loot_kashyyyk_loot_uwari_blood = object_tangible_loot_creature_loot_kashyyyk_loot_shared_uwari_blood:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_uwari_blood, "object/tangible/loot/creature_loot/kashyyyk_loot/uwari_blood.iff")
nilq/small-lua-stack
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---@class hleaderBoard 排行榜 hleaderBoard = {} ---@private hleaderBoard.LeaderboardResize = function(lb) local size = cj.LeaderboardGetItemCount(lb) if cj.LeaderboardGetLabelText(lb) == "" then size = size - 1 end cj.LeaderboardSetSizeByItemCount(lb, size) end --- 根据玩家创建排行榜 ---@alias hleaderBoar...
nilq/small-lua-stack
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function run.init(sx, sy, fx, fy, fw, fh, wallDetect) function bindings.playerInit(p) p:stats().mapTime = {min = 0, sec = 0, msec = 0} p:stats().bestMapTime = {min = 99, sec = 99, msec = 999} p:stats().lastMapTime = {min = 0, sec = 0, msec = 0} end function updateMapTime(p) local s = p:stats() if p:w...
nilq/small-lua-stack
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return { { desc = "炮击时有5%概率发动,机动属性上升30.0%,持续8秒", addition = { "30.0%(+3.3%)" } }, { desc = "炮击时有5%概率发动,机动属性上升33.3%,持续8秒", addition = { "33.3%(+3.3%)" } }, { desc = "炮击时有5%概率发动,机动属性上升36.6%,持续8秒", addition = { "36.6%(+3.3%)" } }, { desc = "炮击时有5%概率发动,机动属性上升39.9%,持续8秒", addition = { ...
nilq/small-lua-stack
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return {[[ 1 // oneline // another line 1 /* block */ 1/* multiple lines */1 TODO get life 2 FIXME should be 3 3 XXX do not commit 1 TODO 1 FIXME // /**/ /* */ ]], { {"get", {"num", "1"}}, {"get", {"num", "1"}}, {"get", {"num", "1"}}, {"get", {"num", "1"}}, {"task", "todo", "get life"}, {"get", ...
nilq/small-lua-stack
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-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
nilq/small-lua-stack
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function Spawn( kv ) if not IsServer() then return end if thisEntity == nil then return end thisEntity.bForceKill = false thisEntity:SetContextThink( "TempleGuardianSpawnerThink", TempleGuardianSpawnerThink, 1 ) end function TempleGuardianSpawnerThink() if not thisEntity.bInitialized then thisEntity....
nilq/small-lua-stack
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function TestGlobalFunction() MsgBox("TestGlobalFunction2222"); end
nilq/small-lua-stack
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-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2016 (All Rights Reserved) -- ============================================================= -- Last Updated: 29 NOV 2016 -- Last Updated: 29 NOV 2016 -- ============================================================...
nilq/small-lua-stack
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LinkLuaModifier( "modifier_item_heart_transplant", "items/heart_transplant.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_item_heart_transplant_debuff", "items/heart_transplant.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_item_heart_transplant_buff", "items/heart_transplant.lua", LUA_MODIFIE...
nilq/small-lua-stack
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--[[ wowmock - WoW environment mock Copyright 2014 Adirelle (adirelle@gmail.com) See LICENSE for usage. --]] package.path = package.path .. ';../?.lua' local LuaUnit = require('luaunit') local wowmock = require('wowmock') tests = {} function tests:test_pass_arguments() assertEquals(wowmock('fixtures/checkargs.lua',...
nilq/small-lua-stack
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return {'kaolien','kaoline'}
nilq/small-lua-stack
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local Camera = {} Camera.__index = Camera function Camera.New() local inst = {} setmetatable(inst, Camera) inst:ctor() return inst end function Camera:ctor() self.transform = FourFourMatrix.New() self.invTransform = FourFourMatrix.New() self.rotation = Quaternion.New() self.projection = FourFourMatrix....
nilq/small-lua-stack
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PROJECT = "ntpp" VERSION = "1.0.0" local sys = require "sys" sys.taskInit( function() log.info("wlan", "wlan_init:", wlan.init()) log.info("mode", wlan.setMode(wlan.STATION)) log.info("connect", wlan.connect("xxxx", "123456789")) -- 等待连上路由,此时还没获取到ip result, _ = sys.waitUnti...
nilq/small-lua-stack
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local answerModule = require "module.answerModule" local timeModule = require "module.Time" local weekAnswerFrame = {} function weekAnswerFrame:Start() self:initData() self:initUi() end function weekAnswerFrame:moveUI() self.view.weekAnswerFrameRoot.infoBtn[UnityEngine.RectTransform].anchoredPosition=Unit...
nilq/small-lua-stack
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-- The bouncing bullets attack from the documentation example. spawntimer = 0 bullets = {} function Update() spawntimer = spawntimer + 3 if spawntimer%30 == 0 then local posx = 30 - math.random(60) local posy = Arena.height/2 local bullet = CreateProjectile('bullet', posx, posy...
nilq/small-lua-stack
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local modules = require(game:GetService("ReplicatedStorage"):WaitForChild("modules")) local projectile = modules.load("projectile") local placeSetup = modules.load("placeSetup") local client_utilities = modules.load("client_utilities") local network = modules.load("network") local abilityData = { --> ide...
nilq/small-lua-stack
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-- Converters local Convert = { } Convert.CELSIUS = 1 Convert.FAHRENHEIT = 2 -- +10 for metric distances Convert.MILIMETER = 11 Convert.CENTIMETER = 12 Convert.METER = 13 -- +20 for imp distances Convert.INCH = 21 Convert.FOOT = 22 Convert.YARD = 23 -- +30 metric weight Convert.GRAM = 31 Convert.CENTIGRAM = 32 Conv...
nilq/small-lua-stack
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-- Exercise 1.6: How can you check whether a value is a Boolean -- without using the function ‘type’? -- Both predicate functions below are correct ways to do that. function is_boolean (x) return x == true or x == false end function is_boolean (x) return not not x == x end
nilq/small-lua-stack
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require "System" System.Test = System.Object:new() function System.Test.add_notify_System_TestDel(value) do _notify = System.TestDel.op_Addition(_notify,value); end end function System.Test.remove_notify_System_TestDel(value) do _notify = System.TestDel.op_Substraction(_notify,value); end end function System.T...
nilq/small-lua-stack
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Ray=class({ property={ distanceToPoint=function() end, intersectSphere=function() end } })
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- 0370-ordered_named_cat_manager.lua: tests for ordered named cat manager -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) --------------------------------------------...
nilq/small-lua-stack
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function GM:PlayerHurt(victim, attacker) if (attacker:IsPlayer()) then if (tonumber(victim:GetNWInt( "shield-lives" )) > 0) then victim:SetNWInt( "shield-lives", victim:GetNWInt( "shield-lives") - 1) else victim:SetNWInt("lives", victim:GetNWInt("lives") - 1)...
nilq/small-lua-stack
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object_tangible_food_bar_drink_bar_s04 = object_tangible_food_bar_shared_drink_bar_s04:new { } ObjectTemplates:addTemplate(object_tangible_food_bar_drink_bar_s04, "object/tangible/food/bar/drink_bar_s04.iff")
nilq/small-lua-stack
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local theme = require(script.Parent.Parent.Themes.Current) script.CameraButtonTemplate.BackgroundColor3 = theme.Base script.CameraButtonTemplate.TextColor3 = theme.BaseText return function(name:string) local copy = script.CameraButtonTemplate:Clone() copy.Text = name return copy end
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 2018/6/15 17:15 --- local YK = require("Core.YK") ---@class SceneBaseLua : YKSupportLua.LuaSceneBase local this = YK.Scene_class() --[[ 默认的构造函数 ]]-- ---@param ins YKSupportLua.LuaSceneBase function this:ctor(ins) ...
nilq/small-lua-stack
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-- settings.lua -- holds our settings --[[ Types: * bool-setting * int-setting * double-setting * string-setting ]]-- --[[ Setting_types : * startup: This kind of setting is available in the prototype stage, and can not be changed runtime. They have to be set to the same values for all players on a server...
nilq/small-lua-stack
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local Subject = require 'reactivex.subjects/subject' local Observer = require 'reactivex.observer' local util = require 'reactivex.util' --- @class BehaviorSubject -- @description A Subject that tracks its current value. Provides an accessor to retrieve the most -- recent pushed value, and all subscribers immediately ...
nilq/small-lua-stack
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return { armgripn = { acceleration = 0.175, bankscale = 1, blocking = false, brakerate = 0.04, buildcostenergy = 15509, buildcostmetal = 325, buildpic = "armgripn.dds", buildtime = 20000, canattack = true, canfly = true, canguard = true, canmove = true, canpatrol = true, canstop = 1, cate...
nilq/small-lua-stack
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-- -- tests/actions/xcode/test_xcode_dependencies.lua -- Automated test suite for Xcode project dependencies. -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- local suite = test.declare("xcode_deps") local p = premake local xcode = p.modules.xcode -----------------------------------------------...
nilq/small-lua-stack
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object_static_particle_particle_exar_kun_eyes = object_static_particle_shared_particle_exar_kun_eyes:new { } ObjectTemplates:addTemplate(object_static_particle_particle_exar_kun_eyes, "object/static/particle/particle_exar_kun_eyes.iff")
nilq/small-lua-stack
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-- -- Author: SunLightJuly -- Date: 2014-07-31 11:16:16 -- local Hero = class("Hero", function() return ccs.Armature:create("hero") end) function Hero:changeMount(armature) if nil == armature then --note self:retain() self:playWithIndex(0) self._mount:getBone("hero"):removeDisp...
nilq/small-lua-stack
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class 'VehicleRadio' function VehicleRadio:__init() self.radio = nil self.refresh = nil self.radioname = "Магнитола: " self.offname = "Выключено" self.check = 0 self.cooldown = 0.5 self.cooltime = 0 if LocalPlayer:InVehicle() then self.PreTickEvent = Events:Subscribe( "PreTick", self, self.P...
nilq/small-lua-stack
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local Broadcast = require("core.Broadcast") return { listeners = { channelReceive = function(state) return function(self, channel, sender, message) if channel.name ~ -"say" then return end if not message:upper():match("mellon") then return end local downExit for exit, _ in i...
nilq/small-lua-stack
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--[[ Name: cl_apps.lua For: TalosLife By: TalosLife ]]-- GM.Apps = (GAMEMODE or GM).Apps or {} GM.Apps.m_tblRegister = (GAMEMODE or GM).Apps.m_tblRegister or {} GM.Apps.m_tblRegister_Computer = (GAMEMODE or GM).Apps.m_tblRegister_Computer or {} function GM.Apps:Load() self:LoadComputerApps() end function GM.Apps...
nilq/small-lua-stack
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radio = 0 lawVehicles = { [416]=true, [433]=true, [427]=true, [490]=true, [528]=true, [407]=true, [544]=true, [523]=true, [470]=true, [598]=true, [596]=true, [597]=true, [599]=true, [432]=true, [601]=true } function saveRadio(station) local vehicle = getPedOccupiedVehicle(getLocalPlayer()) if (vehicle) then ...
nilq/small-lua-stack
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local NXFS = require "nixio.fs" local SYS = require "luci.sys" local HTTP = require "luci.http" local DISP = require "luci.dispatcher" local UTIL = require "luci.util" m = Map("clash") s = m:section(TypedSection, "clash") s.anonymous = true s.addremove=false md = s:option(Flag, "proxylan", translate("Proxy Lan...
nilq/small-lua-stack
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--[[****************************** * * * The FrostTeam Project * * * ****************************** ...
nilq/small-lua-stack
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return { name = "Mosaic", author = "evilnote4d", version = "0.10", data = [[ ############### ###+########### ### ###&###k### ##~~~# # ## #g~t~C x 1 x g# ##~~~# # ## ###A###t###B### ## # # ## #r x 2 x 3 * r# ## # # ## ###g###$###@### ###########...
nilq/small-lua-stack
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require('LuaGameScripts\\GameObject') GameObjects = {} local newGameObject0 = GameObject:new() newGameObject0.Position = { x = -4.5, y = 0, z = 5.5 } newGameObject0.Rotation = { x = 0, y = 0, z = 0, w = 1 } newGameObject0.Scale = { x = 1, y = 1, z = 1 } newGameObject0.Type = 'SWITCH' table.insert(GameObjects, newGameO...
nilq/small-lua-stack
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-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 10/02/2018 -- Time: 14:23 -- To change this template use File | Settings | File Templates. -- ACTIONLOOKUPLIST = ACTIONLOOKUPLIST or {} local a = function(str, func) ACTIONLOOKUPLIST[str] = func end a("rotateLeft", function(a) scripts.actions.startActions...
nilq/small-lua-stack
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module 'mock' ---DEAD LOCK DEBUG HELPER local DEADLOCK_THRESHOLD = 100 local DEADLOCK_TRACK = 5 local DEADLOCK_TRACK_ENABLED = true -------------------------------------------------------------------- local function buildFSMScheme( scheme ) -- assert(targetClass,'Target Class required') assert( scheme, 'FSM Dat...
nilq/small-lua-stack
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local crud = require "kong.api.crud_helpers" local utils = require "kong.tools.utils" local response = kong.response --TODO: check params valid return { ["/route-by-selector/"] = { before = function(self, dao_factory, helpers) local method = ngx.req.get_method() if method =...
nilq/small-lua-stack
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--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- ...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Ragewing the Untamed", 1358, 1229) if not mod then return end mod:RegisterEnableMob(76585) mod.engageId = 1760 mod.respawnTime = 11 ----------------------------------------------...
nilq/small-lua-stack
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-- Copyright 2007-2016 Mitchell mitchell.att.foicica.com. See LICENSE. local M = {} --[[ This comment is for LuaDoc. --- -- The lua module. -- It provides utilities for editing Lua code. module('_M.lua')]] -- Autocompletion and documentation. --- -- List of "fake" ctags files to use for autocompletion. -- The kind ...
nilq/small-lua-stack
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local players = game:GetService("Players") local r6, r15 = script.R6, script.R15 local api = {} api.RigType = "r15" local function CompileCharacter(user, outfit) if user then user = tostring(user) local dummy = (api.RigType:lower() == "r15" and r15:Clone()) or r6:Clone() local oldCF = nil if not tonumber(...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Talon King Ikiss", 556, 543) if not mod then return end mod:RegisterEnableMob(18473) mod.engageId = 1902 -- mod.respawnTime = 0 -- resets, doesn't respawn ------------------------...
nilq/small-lua-stack
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local o = vim.o local wo = vim.wo o.autowrite = true o.updatetime = 100 o.ignorecase = true o.timeoutlen = 300 o.backup = false o.writebackup = false -- o.syntax = 'on' wo.number = true wo.relativenumber = true wo.cursorline = true
nilq/small-lua-stack
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local tops = 8 local posx, posy = 0.55, 0.015 local sizex, sizey = 350, 46+15*(tops+3) local image = 'backg1a.png' local imageColor = tocolor(255,255,255,255) local titleHeight = 38 local topsAreaHeight = 227 local personalTopHeight = 34 local monthlyTopHeight = 34 local textColor = tocolor(255,255,255) local selfTextC...
nilq/small-lua-stack
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--! file: tree.lua -- -- Scene file: Class to define the trees. -- Tree = Object:extend() function Tree:new(x, y) self.image = love.graphics.newImage("assets/dummy_tree.png") self.x = x self.y = y self.width = self.image:getWidth() self.height = self.image:getHeight() self.scale_x = GLOBAL.SCA...
nilq/small-lua-stack
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local ffi = require('ffi') local C = ffi.C local errors = require("levee.errors") local Buffer = require("levee.d.buffer") local iovec_size = ffi.sizeof("struct iovec") local iovecp = ffi.typeof("struct iovec *") local tmp_buf = Buffer() local Iovec_mt = {} Iovec_mt.__index = Iovec_mt function Iovec_mt:__tostr...
nilq/small-lua-stack
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--------------------------------------------------- -- Splash Breath -- Deals Water damage in a fan-shaped cone area of effect. --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------...
nilq/small-lua-stack
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ITEM.name = "Походный посох" ITEM.desc = "Используется при долгих путешествиях." ITEM.class = "nut_staff_wood" ITEM.weaponCategory = "primary" ITEM.price = 100 ITEM.category = "Оружие" ITEM.model = "models/morrowind/wooden/staff/w_wooden_staff.mdl" ITEM.width = 6 ITEM.height = 1 ITEM.iconCam = { pos = Vector(-2.650163...
nilq/small-lua-stack
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if curBeat % 2 == 0 then if mustHitSection == false then health = getProperty('health') if getProperty('health') > 0.3 and getProperty('boyfriend.curCharacter') ~= 'bf@NOWYOU' then setProperty('health', health- 0.025); end end elseif curBeat % 2 == 1 then if mustHitSectio...
nilq/small-lua-stack
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local hc = require('lib/HC') local binser = require('lib/binser') local Vector = require('helper/Vector') local ShipEntity = require("entities/ShipEntity") local Laser = require("entities/weapons/Laser") local Missile = require("entities/weapons/Missile") local Mortar = require("entities/weapons/Mortar") local Bouncy ...
nilq/small-lua-stack
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local lg = love.graphics love.window.maximize() local lineColor = {255, 255, 255, 255} local tileSize = 64 local tilesN = 200 local tileMap = {} local tiles = {} local mode = "default" local showGrid = true modes = { default = {}, chooseTile = {}, } local EMPTY = 0 local CONNECTOR = -1 local LINE_END = -2 lo...
nilq/small-lua-stack
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local datamanager = require "util.datamanager"; local st = require "util.stanza"; local host = module.host; module:hook("user-registered", function(event) local username = event.username; local data = datamanager.load(username, host, "account_details"); local vcard = datamanager.load(username, host, "vcard"); --mo...
nilq/small-lua-stack
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/* * @package : rcore * @module : base * @extends : ulib * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (c) 2018 - 2020 * @since : 1.0.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * * MIT ...
nilq/small-lua-stack
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local textbox = require("textbox") local demos = { "basic", "cursor", "callback", "console" } print("Enter a number, or press 'q' to quit:") for key, value in ipairs(demos) do print("\t" .. key .. ". " .. value) end local demo while (true) do local input = io.read() if (input == "q") then love.event.push...
nilq/small-lua-stack
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local sumneko_opts = { settings = { Lua = { diagnostics = { globals = { "hs" } }, }, }, } require("lvim.lsp.manager").setup("sumneko_lua", sumneko_opts)
nilq/small-lua-stack
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