content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local error_handler = require "api-umbrella.proxy.error_handler"
local rewrite_response = require "api-umbrella.proxy.middleware.rewrite_response"
local settings = ngx.ctx.settings
-- Perform any response rewriting.
local err = rewrite_response(settings)
if err then
return error_handler(err, settings)
end
| nilq/small-lua-stack | null |
function typecheck(values)
if DEBUG then
local i = 1
while true do
local k, v = debug.getlocal(2, i)
if not k then
break
end
if values[k] then
local ok = true
if type(values[k]) == 'string' then
if type(v) ~= values[k] then ok = false end
els... | nilq/small-lua-stack | null |
return {
-- Nomes e Descrições
--heist_alex = "Rats",--Rats
--heist_alex_2_hl = "Code for Meth",--Code for Meth
--heist_alex_3_hl = "Bus Stop",--Bus Stop
heist_alex_crimenet = "Ajude o Hector a eliminar os líderes Mendoza.$NL;$NL;» Obtenha Metanfetamina do Laboratório dos Mendoza$NL;» Troque a Metanfetamina por In... | nilq/small-lua-stack | null |
local format = string.format
local lpeg = require"lpeg"
local P, S, R = lpeg.P, lpeg.S, lpeg.R
local C, V = lpeg.C, lpeg.V
local Ct, Cg, Cc = lpeg.Ct, lpeg.Cg, lpeg.Cc
local Cp, Cmt = lpeg.Cp, lpeg.Cmt
local Cb, Cs = lpeg.Cb, lpeg.Cs
local patterns = require"DSL.patterns"
local space = patterns.space
local function t... | nilq/small-lua-stack | null |
sudo={299599695}
| nilq/small-lua-stack | null |
AddCSLuaFile()
DEFINE_BASECLASS( "weapon_csbasegun" )
CSParseWeaponInfo( SWEP , [[WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "Pistol"
"FullAuto" 0
"WeaponPrice" "750"
"WeaponArmorRatio" "1.5"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "CT"
"BuiltRightHanded" "0"
"Playe... | nilq/small-lua-stack | null |
local MtlsCertsHandlerFactory = {}
local register = require("kong.plugins.mtls_certs_manager.register")
local renew = require("kong.plugins.mtls_certs_manager.renew")
local Roles = {
["register_instance"] = register,
["renew_instance"] = renew
}
function MtlsCertsHandlerFactory:getRole(conf)
return Roles[conf.... | nilq/small-lua-stack | null |
-- Author: Edward Koltun
-- Date: March 3, 2022
--[[
$module FCMCtrlUpDown
Summary of modifications:
- `GetConnectedEdit` returns the original control object.
- Handlers for the `UpDownPressed` event can now be set on a control.
]]
local mixin = require("library.mixin")
local mixin_helper = require("library.mixin_... | nilq/small-lua-stack | null |
HUD_IW_MAX = 8
HUD_IW_TICK = 0.4
if minetest.is_singleplayer() == true then
HUD_IW_TICK = 0.2
end
HUD_SB_SIZE = {x = 24, y = 24}
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -248, y = -93}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 6, y = -93}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFS... | nilq/small-lua-stack | null |
-- Types
--
local _M = {}
_M.PROTOCOL = {
V2005 = 0,
V2017 = 1,
}
_M.SYSTEM = {
Q_SURFACE_WATER = 21,
Q_AIR = 22,
Q_SOUND = 23,
Q_GROUND_WATER = 24,
Q_SOIL = 25,
Q_SEA_WATER = 26,
Q_VOLATILE_ORGANICS = 27,
S_AIR = 31,
S_SURFACE_WATER = 32,
S_GROUND_WATER = 33,
S_SEA = 34,
S_SOIL ... | nilq/small-lua-stack | null |
workspace "Mirra"
architecture 'x64'
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir="%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directory Relative to root folder
IncludeDir = {}
IncludeDir["GLFW"] = "Mirra/vendor/GLFW/include"
IncludeDir["Glad"] = "Mirra/vendor/Glad/include"
Inc... | nilq/small-lua-stack | null |
local Parser = require "argparse"
getmetatable(Parser()).error = function(_, msg) error(msg) end
describe("tests related to options", function()
describe("passing correct options", function()
it("handles no options passed correctly", function()
local parser = Parser()
parser:option "-s" "--s... | nilq/small-lua-stack | null |
gl.setup(1280, 720)
node.alias("room")
local json = require "json"
-- Configure room here
local SAAL = "Saal 1"
util.auto_loader(_G)
util.file_watch("schedule.json", function(content)
print("reloading schedule")
talks = json.decode(content)
end)
util.file_watch("config.json", function(content)
local c... | nilq/small-lua-stack | null |
---------------------------------------------
-- Enervation
--
-- Description: Lowers the defense and magical defense of enemies within range.
-- Type: Magical (Dark)
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/stat... | nilq/small-lua-stack | null |
local function squares_iter(ls, i)
if i + 1 <= #ls then
local v = ls[i + 1]
return i + 1, v, v*v
end
end
local function squares(ls)
return squares_iter, ls, 0
end
local function foo(ls)
local s, ssq = 0, 0
for i, v, vsq in squares(ls) do
s = s + v
ssq = ssq + vsq
end
return s, ssq
end
print(foo {3, 7,... | nilq/small-lua-stack | null |
--------------------------------
-- @module PhysicsJointPin
-- @extend PhysicsJoint
--------------------------------
-- @function [parent=#PhysicsJointPin] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #point_table point
-- @return PhysicsJointPin#Phys... | nilq/small-lua-stack | null |
local util = require 'lspconfig.util'
return {
default_config = {
cmd = { 'plz', 'tool', 'lps' },
filetypes = { 'bzl' },
root_dir = function(fname)
return util.root_pattern '.plzconfig'(fname)
end,
single_file_support = true,
},
docs = {
description = [[
`plz` will automatically ins... | nilq/small-lua-stack | null |
percentage_based_auto_attack_damage = class({})
function percentage_based_auto_attack_damage:OnCreated( kv )
if not IsServer() then return end
self:StartIntervalThink(0.1)
end
function percentage_based_auto_attack_damage:OnIntervalThink()
if not IsServer() then return end
local caster = self:GetParent()
local ... | nilq/small-lua-stack | null |
if (redis.call('exists', KEYS[1]) == 0) then
redis.call('hset', KEYS[1], ARGV[2], 1);
redis.call('pexpire', KEYS[1], ARGV[1]);
return nil;
end ;
if (redis.call('hexists', KEYS[1], ARGV[2]) == 1) then
redis.call('hincrby', KEYS[1], ARGV[2], 1);
redis.call('pexpire', KEYS[1], ARGV[1]);
return nil;... | nilq/small-lua-stack | null |
---
-- Communicating game state to players
-- @section GameMessage
local net = net
local string = string
local table = table
local IsValid = IsValid
---
-- Sends a GameMessage to every @{Player}
-- @note most uses of the Msg functions here have been moved to the LANG
-- functions. These functions are essentially depr... | nilq/small-lua-stack | null |
yatm.fluids.fluid_registry.register("yatm_brewery_apple_cider", "apple_cider", {
description = "Apple Cider",
groups = {
apple = 1,
alcoholic = 1,
cider = 1,
booze = 1,
},
tiles = {
source = "yatm_apple_cider_source.png",
flowing = "yatm_apple_cider_flowing.png",
},
fluid_tank = {... | nilq/small-lua-stack | null |
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Blizzard")
local _G = _G
local floor = _G.floor
local gsub = _G.gsub
local strjoin = _G.strjoin
local strlen = _G.strlen
local strsub = _G.strsub
local tonumber = _G.tonumber
local wipe = _G.wipe
local CALENDAR_COPY_EVENT = _G.CALENDAR_COPY_EVENT
local C... | nilq/small-lua-stack | null |
HSK_Module_AutoShotOverride_OnAction = {}
HSK_Module_AutoShotOverride_OnAction[HSK_SPELL_AUTOSHOT_NAME] = function(slot, checkCursor, onSelf)
if CheckInteractDistance("target", 3) and (not PlayerFrame.inCombat) then
AttackTarget();
elseif not IsAutoRepeatAction(slot) then
CastSpellByName(HSK_SP... | nilq/small-lua-stack | null |
hook.Add('PlayerSpawn', 'PPM2.Hooks', function(self)
if IsValid(self.__ppm2_ragdoll) then
self.__ppm2_ragdoll:Remove()
self:UnSpectate()
end
return timer.Simple(0, function()
if not (self:IsValid()) then
return
end
if self:GetPonyData() then
self:GetPonyData():PlayerRespawn()
... | nilq/small-lua-stack | null |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
if isClient() then return end
require "Map/SGlobalObject"
---@class STrapGlobalObject : SGlobalObject
STrapGlobalObject = SGlobalOb... | nilq/small-lua-stack | null |
local MultiValve = {}
require'hcm'
local ImageProc2 = require'ImageProc.ffi2'
local c_zlib = require'zlib.ffi'.compress
local ImProc, colors
local lA_meta = {
c = 'zlib',
id = 'labelA',
}
local detected
--local ptable = require'util'.ptable
hcm.set_guidance_color('GRAB ANY VALVE')
local discrete_prior_mt = {}
fun... | nilq/small-lua-stack | null |
function makePlayer(layer)
local player
for k, object in pairs(map.objects) do
if object.name == "Player" then
player = object
break
end
end
local sprite = love.graphics.newImage("gfx/banana_sprite.png")
layer.player = {
sprite = sprite,
x = player.x,
y = player.y,
ox ... | nilq/small-lua-stack | null |
local Bar = {}
function Bar.make(color_bar,color_progress,width,height, max)
local bar = GUI.make_frame_element({0,0, width,height}, color_bar)
local margin = 5
local progress_width = width-margin*2
local progress_height = height-margin*2
local progress = GUI.make_frame_element({margin,margin,progress_w... | nilq/small-lua-stack | null |
include('shared.lua')
local Heatwave = Material("effects/strider_bulge_dudv")
local Size = 100
function ENT:Draw()
local mypos = self:GetPos()
local dist = LocalPlayer():GetPos():Distance(mypos)
if(dist < 3000) then
//self.Entity:DrawModel()
render.UpdateScreenEffectTexture()
render.SetMaterial(Heatwav... | nilq/small-lua-stack | null |
#!/usr/local/bin/lua
local window={}
window.prototype = {x=0,y=0,w=100,h=200}
print(window.w)
| nilq/small-lua-stack | null |
function momoPyTweak.compatibility.bobInserter()
if (settings.startup["momo-removeLongInserter"].value) then
momoIRTweak.technology.RemoveAllUnlockEffect({"long-handed-inserter", "long-handed-inserter-2"})
end
end | nilq/small-lua-stack | null |
local ReplicatedStorage: ReplicatedStorage = game:GetService("ReplicatedStorage")
local Packages: Folder = ReplicatedStorage:WaitForChild("Packages")
local Portal = require(Packages:WaitForChild("Portal"))
Portal = Portal.new()
local Contexts = {
Server = Portal:Context("Server"),
Client = Portal:Context("Client"),... | nilq/small-lua-stack | null |
description 'A simple loading screen!'
files {
'index.html',
'css/index.css',
'css/colors.css',
'css/icomoon.css',
'fonts/gravity.otf',
'fonts/icomoon.ttf',
'img/cursor.png',
'img/logo.png',
'img/bg1.png',
'img/bg2.png',
'img/bg3.png',
'js/synn.js',
... | nilq/small-lua-stack | null |
if (SERVER) then
AddCSLuaFile()
end
KswepDefaultSight= {}
local def=KswepDefaultSight
def.name = "Default"
def.model = nil
def.fov = 10
def.rtscope = false
def.nv = false
def.rtmat = nil
def.IronPos=Vector()
def.IronAng=Vector()
def.AltIronPos=Vector()
def.AltIronAng=Vector()
def.sensitivity = 1
def.mins... | nilq/small-lua-stack | null |
local M = { }
local name = "test_escape"
local me = ...
local FX = require("FunctionalX")
local TK = require("PackageToolkit")
local case = TK.test.case
M[name] = function()
local fn = FX.strings.escape
local _ = (case(fn, {
"a"
}, {
"a"
}, "strings.parseNumbers case 0"))
_ = (case(fn, {
"a",
... | nilq/small-lua-stack | null |
local colors = {
white = "#dadada",
darker_black = "#131a1c",
black = "#181f21", -- nvim bg
black2 = "#1d2426",
one_bg = "#22292b",
one_bg2 = "#293032",
one_bg3 = "#32393b",
grey = "#3c4345",
grey_fg = "#464d4f",
grey_fg2 = "#4f5658",
light_grey = "#575e60",
red = "#e06e6e",
baby_... | nilq/small-lua-stack | null |
-- Test
local api = vim.api
local function exthighlight(bufnr, ns, higroup, start, finish, rtype, inclusive, priority)
rtype = rtype or 'v'
inclusive = inclusive or false
priority = priority or 50
-- sanity check
if start[2] < 0 or finish[1] < start[1] then return end
local region = vim.region(bufnr, sta... | nilq/small-lua-stack | null |
ITEM.name = "Dirty Water"
ITEM.desc = "A bottle of dirty water"
ITEM.model = "models/fallout 3/water.mdl"
ITEM.skin = 1
ITEM.staminaAmount = 5 | nilq/small-lua-stack | null |
-- test_gf.lua 测试gateway-forward服务。
local skynet = require "skynet"
local _NEW_CLINET = require "mock/client".new
----------------------------------------------------------------------------------------
local gateway_forward_host = "127.0.0.1:2020"
--每一个client的服务会最多建立多少个连接(UID区域)
local client_max_num = 500
--每一个client的... | nilq/small-lua-stack | null |
onWin = function(W)
W:addConditionProgress("boss", "BossYasha")
W:setMap("res/map/yashasanctuary/yashasanctuary.tmx", 615, 620)
if (W:isConditionFulfilled("npc_yasha", "friendly")) then
W:unlockAchievement("ACH_FRIEND_YASHA")
else
W:unlockAchievement("ACH_KILL_YASHA")
end
end
onLose = fu... | nilq/small-lua-stack | null |
local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
local util = require(_PACKAGE .. "/util")
local dep = require(_PACKAGE .. "/dep")
local Vector = dep.Vector
local Container = require(_PACKAGE .. "/container")
local DEFAULT_FONT = love.graphics.newFont(16)
local DEFAULT_COLOR = {34, 32, 52, 255}
--... | nilq/small-lua-stack | null |
local state = {}
state._NAME = ...
local Body = require'Body'
local t_entry, t_update, t_exit,t_last_debug
local motion_inited
require'wcm'
require'hcm'
local table_pose
local obj_num,obj_x, obj_y, obj_z, obj_type
local target_pose
local t_min_delay = 2.0
local item_count=0
local function find_release_posit... | nilq/small-lua-stack | null |
slot0 = class("ChargeDiamondCard")
slot0.NewTagType = 2
slot0.DoubleTagType = 4
slot0.Ctor = function (slot0, slot1, slot2)
slot0.go = slot1
slot0.tr = tf(slot1)
slot0.iconImg = slot0.tr:Find("IconImg")
slot0.diamondCountText = slot0.tr:Find("Count/Text")
slot0.priceText = slot0.tr:Find("Price/Text")
slot0.begin... | nilq/small-lua-stack | null |
--require('dim').setup({
-- disable_lsp_decorations = false, -- disable virt text and underline by lsp on unused vars and functions
-- change_in_insert = false, -- change highlights in insert mode (real time updates)
--})
| nilq/small-lua-stack | null |
TAC.Commands = {}
TAC.IsConsole = function(playerId)
return (playerId == nil or playerId <= 0 or tostring(playerId) == '0')
end
RegisterCommand('anticheat', function(source, args, raw)
if (not TAC.PlayerAllowed(source)) then
TAC.Print(false, '%{reset}[%{red}' .. _('name') .. '%{reset}] %{white}' .. _(... | nilq/small-lua-stack | null |
-- This is a language file for mattata
-- Language: tr-tr
-- Author: By_Azade
-- DO NOT CHANGE ANYTHING THAT BEGINS OR ENDS WITH A %
-- THESE ARE PLACEHOLDERS!
-- DO NOT CHANGE ANY MARKDOWN/HTML FORMATTING!
-- IF YOU ARE UNSURE, ASK ON TELEGRAM (t.me/mattataDev)
return {
['errors'] = {
['connection'] = '... | nilq/small-lua-stack | null |
require "_Utils"
local common = require "_ConvCommon"
local types = require "_ConvCommonTypes"
local convert = require "_ConvCommonConvert"
local function TestCategory(cat)
return function(node)
return (node.type == "element") and
node.name == "type" and
node.attr.category == cat
end
end
--May ... | nilq/small-lua-stack | null |
local module = {}
local private = {}
module.Name = "Unban"
module.Description = "Unbans a player from the game globally, or locally"
module.Location = "Player"
function module.Execute(Client: player?, Type: string, Attachment)
if Type == "command" then
local possiblyUserId = module.API.Players.getUserIdFr... | nilq/small-lua-stack | null |
debugging = {}
local lg = love.graphics
require "fixcolor"
function debugging:update(dt)
end
--local newPath = nil
--local pathSelected = {}
function debugging:keypressed(key, scancode, isrepeat)
-- q stops the game
if key == "q" then
love.event.quit()
elseif key == "m" then
musicSelected:setVolume(0)
... | nilq/small-lua-stack | null |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("params_call_extra_parens")
TestParamsCallExtraParens = {}
function TestParamsCallExtraParens:test_params_call_extra_parens()
local r = ParamsCallExtraParens:from_file("src/term_strz.bin")
... | nilq/small-lua-stack | null |
lightning_mat =
{
passes =
{
base =
{
queue='transparent',
shader="lightning",
blending=true,
srcBlendColor="src_alpha",
srcBlendAlpha="src_alpha",
dstBlendColor="one_minus_src_alpha",
dstBlendAlpha="one_minus_src_alpha",
topology='lines',
depthTest=false
}
},
} | nilq/small-lua-stack | null |
module(..., package.seeall)
CGGetName = {
{"gender","INT", 1}
}
GCGetName = {
{"name","CHAR", 32}
}
CGCreateRole = {
{"career", "INT", 1},
{"gender", "INT", 1},
{"accname", "CHAR", 32},
{"rolename", "CHAR", 32},
}
--[10001,["asdf","asdf",23232323]]
CGAskLogin = {
{"account",... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: xiaobo
-- Date: 2018/3/30
-- Time: 上午11:25
-- To change this template use File | Settings | File Templates.
--
local require = require
local _M = require("vendor.Model"):new { _version = '0.0.1' }
local rememberMe = false
local User = require('models.User')
function _M.rule... | nilq/small-lua-stack | null |
--Tested with Lua 5.3.4
io.write("How many Fibonacci numbers do you want? ")
n = io.read("*n")
f1=0
f2=1
for i=1, n do
temp = f1 + f2
print(temp)
f1 = f2
f2 = temp
end
| nilq/small-lua-stack | null |
local a = require('plenary.async.tests')
local mock = require('luassert.mock')
local Window = require('vgit.core.Window')
local Navigation = require('vgit.Navigation')
local describe = describe
local it = it
local before_each = before_each
local after_each = after_each
local eq = assert.are.same
a.describe('Navigatio... | nilq/small-lua-stack | null |
--- Allows for making queries against the League of Legends Game API
--
-- By first creating an api object and creating a new game object from it
-- you can then make queries against the League of Legends Game API.
--
-- @module lol.game
local api = require('lol.api')
local utils = require('pl.utils')
--- This class ... | nilq/small-lua-stack | null |
--_G.message = "no spaces or special chars :) use more than one word for best result (might bug if only one word)"
return(function(ThroitCheats_lIIllIIlllIlllIIIIIIII,ThroitCheats_IIlllIlllIIIlIlIllIl,ThroitCheats_IIlllIlllIIIlIlIllIl)local ThroitCheats_llIIlIIIIlllIIIllIlIll=string.char;local ThroitCheats_IIIlIIlllI... | nilq/small-lua-stack | null |
local wrapper = require("core.lib.wrapper")
local Item = require("core.Item")
local dataPath = "bundle/simple-crafting/data/";
local _loadedResources = wrapper.loadBundleScript("data/resources");
local _loadedRecipes = wrapper.loadBundleScript("data/recipes");
local M = {}... | nilq/small-lua-stack | null |
local skynet = require "skynet"
skynet.register_protocol { -- 注册system消息
name = "system",
id = skynet.PTYPE_SYSTEM
-- pack = skynet.pack,
-- unpack = skynet.unpack -- unpack必须指定一下,接收到消息后会自动使用unpack解析
}
skynet.start(function()
local othermsg = skynet.localname(".othermsg")
local msg, sz = skyne... | nilq/small-lua-stack | null |
local premake = require('premake')
local vstudio = require('vstudio')
local vcxproj = vstudio.vcxproj
local VsVcxRootNamespaceTests = test.declare('VsVcxRootNamespaceTests', 'vcxproj', 'vstudio')
function VsVcxRootNamespaceTests.isSetToProjectName()
workspace('MyWorkspace', function ()
project('MyProject')
end)... | nilq/small-lua-stack | null |
SetupProject("Tut_09_Basic_Lighting", "BasicLighting.cpp",
"data/DirVertexLighting_PCN.vert",
"data/DirVertexLighting_PN.vert",
"data/ColorPassthrough.frag")
SetupProject("Tut_09_Scale_and_Lighting", "ScaleandLighting.cpp",
"data/DirVertexLighting_PCN.vert",
"data/DirVertexLighting_PN.vert",
"data/ColorPassthro... | nilq/small-lua-stack | null |
currentLevel = 1
local Game = require("src.states.game")
local Gamestate = require("lib.gamestate")
local Timer = require("lib.timer")
function love.load()
Gamestate.registerEvents()
Gamestate.switch(Game)
end
function love.update(dt)
Timer.update(dt)
end
function love.keypressed(key)
if key == 'escape' then lo... | nilq/small-lua-stack | null |
local res = script.res
local main = script.main
local utils = require(res.Utilities)
local signal = require(res.Signal)
local claim = require(main.claim)
local restrict = require(main.restrict)
local replicator = main.replicate
local DEFAULT_TICKETS = 10
local Kits = {}
Kits.__index = Kits
function Kits.new()
ret... | nilq/small-lua-stack | null |
---@class KNGM : module
local M = {}
--#region Constants
local match = string.match
local call = remote.call
--#endregion
--#region Settings
local income = settings.global["KNGM_income"].value
--#endregion
--#region Functions of events
local function on_entity_died(event)
local entity = event.entity
local forc... | nilq/small-lua-stack | null |
--http://springrts.com/phpbb/viewtopic.php?f=23&t=30560
function widget:GetInfo()
return {
name = "replay buttons",
desc = "click buttons to change replay speed",
author = "knorke",
version = "1",
date = "June 2013",
license = "click button magic",
layer = 10,
enabled = true,
}
end
lo... | nilq/small-lua-stack | null |
local default_skin = ts_skins.build_skin_texture(ts_skins.get_body_features(""), ts_skins.get_clothing_textures(""))
local priv = minetest.settings:get("ts_skins_dummies.priv") or "server"
if priv == "" then priv = "server" end
minetest.register_entity("ts_skins_dummies:dummy", {
initial_properties = {
visual = "me... | nilq/small-lua-stack | null |
--
-- Read/Write test
--
local flake = require 'flake'
local thread = require 'thread'
local lfsu = require 'lfsu'
local qt = require 'qtest'
local function sparkWithFile(path)
local info = {getInputFiles = function(cfg, src) return {src} end}
local f = flake.lift(function() end, 'foo', info)
loc... | nilq/small-lua-stack | null |
require('onmt.init')
local cmd = onmt.utils.ExtendedCmdLine.new('lm.lua')
local options = {
{
'mode', 'string',
[['score' apply lm to input text, 'sample' samples output based on input text.]],
{
enum = { 'score', 'sample' }
}
},
{
'-src', '',
[[Source sequences to sample/score.]],... | nilq/small-lua-stack | null |
-- Stuff related to the chat (not keyboard nor interface)
local fetching_player_room = {}
local roompw = {}
local fastest = {}
local next_easter_egg = os.time() + math.random(30, 60) * 60 * 1000
local GameInterface
local setNameColor
local function capitalize(str)
local first = string.sub(str, 1, 1)
if first == "+... | nilq/small-lua-stack | null |
local folderOfThisFile = (...):match("(.-)[^%/%.]+$")
local class = require(folderOfThisFile.."/middleclass")
local Winding = require(folderOfThisFile.."/Winding")
local Polygon = class("Polygon")
function Polygon:init(vertices)
-- vertices: type(list(Point))
self._vertices = vertices or {}
end
function Poly... | nilq/small-lua-stack | null |
function onCreate()
makeLuaSprite("Sky","happysky", -200,-150)
addLuaSprite("Sky",false)
setLuaSpriteScrollFactor("Sky", 0.2,0.2);
makeLuaSprite("Ground","happyground", -600,-300)
addLuaSprite("Ground",false)
setLuaSpriteScrollFactor("Ground", 0.8,0.8);
end | nilq/small-lua-stack | null |
-- Shim in case droptune is being used as a git submodule or such.
if not (love or package.path:find("%?%.lua%;%?%/init%.lua%;")) then
package.path = "?.lua;?/init.lua;" .. package.path
end
return require(... .. ".src") | nilq/small-lua-stack | null |
--[=============================================================================[
The MIT License (MIT)
Copyright (c) 2014 RepeatPan
excluding parts that were written by Radiant Entertainment
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation fil... | nilq/small-lua-stack | null |
local network = require "network"
local function fillText(text, n)
for k = 1, n - #text do
text = text .. " "
end
return text
end
print("MCNET routing table")
local routes = network.info.getRoutes()
local maxlen = {12, 8, 5}
for host, route in pairs(routes) do
maxlen[1] = maxlen[1] < #host+1 ... | nilq/small-lua-stack | null |
local InCombat = {
}
local OutCombat = {
}
XB.CR:Add(252, '[XB] Death Knight - Unholy', inCombat, outCombat) | nilq/small-lua-stack | null |
--- === cp.localized ===
---
--- Helps look up localized names for folders.
local require = require
--local log = require "hs.logger".new "localized"
local fs = require "hs.fs"
local plist = require "hs.plist"
local localeID = require "cp.i18n.localeID"
lo... | nilq/small-lua-stack | null |
local old_ptd001_init = PlayerTweakData.init
function PlayerTweakData:init(tweak_data)
old_ptd001_init(self, tweak_data)
self.put_on_mask_time = 0
end | nilq/small-lua-stack | null |
local L = WeakAuras.L
local function createOptions(id, data)
local options = {
foregroundTexture = {
type = "input",
name = L["Foreground Texture"],
order = 0
},
backgroundTexture = {
type = "input",
name = L["Background Textu... | nilq/small-lua-stack | null |
local Identity, parent = torch.class('nn.Identity', 'nn.Module')
function Identity:__init()
parent.__init(self)
end
function Identity:forward(input)
local currentOutput=input;
self.output= currentOutput
return self.output
end
function Identity:backward(input, gradOutput)
local gradInput=gradOutput; ... | nilq/small-lua-stack | null |
VERSION = "1.0.0"
AddRuntimeFile("one-dark", "colorscheme", "one-dark.micro")
| nilq/small-lua-stack | null |
local IM = 139968
local IA = 3877
local IC = 29573
local seed = 42
local function random(max)
seed = (seed * IA + IC) % IM
return max * seed / IM;
end
local WIDTH = 60
local function print_fasta_header(id, desc)
io.write(">" .. id .. " " .. desc .. "\n")
end
local function repeat_fasta(id, desc, a... | nilq/small-lua-stack | null |
local PluginNetworkClient = {}
local clientEvents = {}
local plugin
local player = game:GetService("Players").LocalPlayer
local packetFolder = game:GetService("ServerStorage"):FindFirstChild("PNCPacketFolder") or Instance.new("Folder")
packetFolder.Name = "PNCPacketFolder"
packetFolder.Parent = game:GetService("ServerS... | nilq/small-lua-stack | null |
function MAKER.createMakerElementCache(ID, notrim)
local ID = MAKER.ensureID(ID)
local ELEM = {};
ELEM.ID = ID;
for k, v in pairs(MAKER.PROP_TO_ID) do
ELEM[k] = sgui_get(ID,v);
end;
ELEM.type = MAKER.getElemType(ID);
ELEM.parent = MAKER.getParent(ID);
ELEM.special = MAKER.getSpecial(ID);
if(not notrim) then... | nilq/small-lua-stack | null |
-- For-in statement
local function test(s, i)
i = i + 1
if (i > 10) then return end
return i
end
for i in test, 1, 0 do
print(i)
end
| nilq/small-lua-stack | null |
require "test.normalTest.Role"
_ENV=namespace "test"
using_namespace "battle"
---@type Role
local role=Role("oneRole")
role.attack=998
role.defence=334
role.hp=9988
role:speak("ok")
role:showInfo()
local equipment=Equipment("xixixi",3,4)
role.equipments:push_back(equipment)
local role2=Role("tworole")
role:attackRo... | nilq/small-lua-stack | null |
function Sandboxed:test_lua()
io.write(string.format("in Sandboxed::test_lua\n"));
end
function test_lua()
io.write(string.format("in test_lua\n"));
end
sandboxed = Sandboxed.new();
sandboxed:test_c();
| nilq/small-lua-stack | null |
local Grid = require ("jumper.grid") -- The grid class
local Pathfinder = require ("jumper.pathfinder") -- The pathfinder lass
function initEntities ()
entities = {}
collisionBoxes = {}
actorEntity = {}
actorEntityNote = false
-- entity = {}
-- entity.name = "square2"
-- entity.boxes = {}
-- box = {}
-- box.xy... | nilq/small-lua-stack | null |
local policy = require 'apicast.policy'
describe('policy', function()
local phases = {
'init', 'init_worker',
'rewrite', 'access', 'balancer',
'header_filter', 'body_filter',
'post_action', 'log'
}
describe('.new', function()
it('allows to set a name for the policy', function()
local ... | nilq/small-lua-stack | null |
local md = TGNSMessageDisplayer.Create()
local Plugin = {}
Plugin.HasConfig = true
Plugin.ConfigName = "printablenames.json"
function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce)
local _, nonPrintableCharactersCount = string.gsub(player:GetName(), "[^\32-\126]", "")
if nonPrintableCharacters... | nilq/small-lua-stack | null |
data:extend({
{
name = 'street-car',
type = 'item',
icons = {
{
icon = '__street-car__/graphics/icons/street-hint.png',
icon_size = 128, icon_mipmaps = 4,
},
{
icon = '__base__/graphics/icons/car.png',
icon_size = 64, icon_mipmaps = 4,
},
},
stack_size = 1,
subgroup = 'street-t... | nilq/small-lua-stack | null |
local solarC = calender.solartolunar({
year = 2019,
month = 10,
day = 21,
})
print(solarC.year, solarC.month, solarC.day, solarC.isLeap)
local lunarC = calender.lunartosolar({
year = 1989,
month = 9,
day = 25,
isLeap = 0,
})
print(lunarC.year, lunarC.month, lunarC.day)
| nilq/small-lua-stack | null |
local jwt = require "resty.jwt"
local validators = require "resty.jwt-validators"
local strings = require "saml.service_provider.strings"
local _M = {}
local mt = { __index = _M }
-- Example token_obj in JSON:
--
-- relay_state
-- {
-- "header": {
-- "typ":"JWT",
-- "alg":"HS256",
-- "kid": "key_2020_0... | nilq/small-lua-stack | null |
local channels = {
[0] = "0",
[1] = "A",
[2] = "B",
[3] = "C",
[4] = "D",
[5] = "E",
[6] = "F",
[7] = "User"
}
local opcode_names = {
[0] = {
[0] = "Padding"
},
[1] = {
[0] = "Put Full",
[1] = "Put Part",
[2] = "Arithmetic",
[3] = "Log... | nilq/small-lua-stack | null |
--[[
List of available models to load.
]]
local model_list = {}
paths.dofile('test/init.lua')(model_list)
model_list['hg-generic-best'] = paths.dofile('hg-generic-best.lua') -- best combo of all models
model_list['hg-generic-ensemble'] = paths.dofile('hg-generic-ensemble.lua') -- Ensemble net
model_list['h... | nilq/small-lua-stack | null |
local TxD = {
{0,1,0,1,1,0,1},
{0,1,1,0,0,0,0},
{0,0,0,0,0,1,1},
{0,0,0,1,0,0,0},
{0,1,1,0,0,0,0},
{1,0,0,1,0,0,0},
{0,0,0,0,1,1,0},
{0,0,1,1,0,0,0},
{1,0,0,1,0,0,0},
}
local Q = {0,1/math.sqrt(5),0,0,1/math.sqrt(5),1/math.sqrt(5),1/math.sqrt(5),1/math.sqrt(5),0}
function TFN(TxD) -- TFN normált
local n,m... | nilq/small-lua-stack | null |
local Wave = {}
local Platform = require(script.Platform)
local State = require(script.State)
local Object = require(script.Object)
local App = require(script.App)
local SymbolCache = require(script.SymbolCache)
local Class = SymbolCache.new()
local Property = SymbolCache.new()
local Event = SymbolCache.ne... | nilq/small-lua-stack | null |
local ngx = ngx
local string = string
local string_len = string.len
local string_format = string.format
local pairs = pairs
local ipairs = ipairs
local tonumber = tonumber
local getmetatable = getmetatable
local type = type
local next = next
local tab... | nilq/small-lua-stack | null |
--
-- OOP Module
-- based off of LOOP (http://loop.luaforge.net/) by Renato Maia <maia@inf.puc-rio.br>
-- edited by TAD2020 to combine Simple and Multiple Inheritance Class Models in to one file and for simple use
--
local pairs = pairs
local ipairs = ipairs
local unpack = unpack
local ra... | nilq/small-lua-stack | null |
function onTargetTile(cid, position)
position.stackpos = 255
local corpse = getThingFromPos(position)
if(corpse.uid == 0 or not isCorpse(corpse.uid) or not isMoveable(corpse.uid) or getCreatureSkullType(cid) == SKULL_BLACK) then
return false
end
doRemoveItem(corpse.uid)
doConvinceCreature(cid, doCreateMonste... | nilq/small-lua-stack | null |
return {
sessions = {
primary_key = { "id" },
cache_key = { "session_id" },
table = "sessions",
fields = {
id = {
type = "id",
dao_insert_value = true
},
session_id = {
type = "text",
unique = true,
required = true
},
expires = {
... | nilq/small-lua-stack | null |
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