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local info = dxGetStatus() setElementData(localPlayer, "AURBenchmark.gpu", info["VideoCardName"]) setElementData(localPlayer, "AURBenchmark.vram", info["VideoCardRAM"])
nilq/small-lua-stack
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Crag.kHealPercentage = 0.06 Crag.kMinHeal = 10 Crag.kMaxHeal = 60 function Crag:TryHeal(target) local unclampedHeal = target:GetMaxHealth() * Crag.kHealPercentage if target.GetBaseHealth then unclampedHeal = target:GetBaseHealth() * Crag.kHealPercentage end local heal = Clamp(unclampedHeal, ...
nilq/small-lua-stack
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function CombatPlusPlus_XPRequiredForNextRank(currentXP, rank) local xpRequired = 0 if rank < kMaxCombatRank then xpRequired = kXPTable[ rank + 1 ]["XP"] end return xpRequired end function CombatPlusPlus_GetXPThresholdByRank(rank) rank = Clamp(rank, 1, kMaxCombatRank) ...
nilq/small-lua-stack
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object_intangible_vehicle_walker_at_rt_camo_pcd = object_intangible_vehicle_shared_walker_at_rt_camo_pcd:new { } ObjectTemplates:addTemplate(object_intangible_vehicle_walker_at_rt_camo_pcd, "object/intangible/vehicle/walker_at_rt_camo_pcd.iff")
nilq/small-lua-stack
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local passed = 'passed'
nilq/small-lua-stack
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--[[ An implementation of a grid interface (see voxelgraph.searchimpl) which reads node data from a flat array. Mostly useful for testing code which operates on one without needing to fire up MT. ]] --[[ The flat array is indexed as (Zi * Xstride * Ystride) + (Yi * Xstride) + (Xi) + 1. This means that all the values f...
nilq/small-lua-stack
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-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.home then return end local lang = vRP.lang local htmlEntities = module("vrp", "lib/htmlEntities") -- this module describe the home system -- Component local Component = class("Home.Component") function Comp...
nilq/small-lua-stack
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local playsession = { {"MrJSelig", {16283}}, {"MooOooN", {45396}}, {"bico", {33689}}, {"Houdi", {7325}} } return playsession
nilq/small-lua-stack
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local function gay1(a, b, c, ...) print(a, b, c) return {...}, ... end print(gay1(1, nil, 3, 4, nil, 6)) print(#{1, nil, 3, 4, nil, 5})
nilq/small-lua-stack
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local lume = require 'lib.lume' --[[ Parse block = @ (function) > self (lib.luapi.type) > block (string) > reqpath (string) [] ]] return function (self, block, reqpath) assert(type(block) == 'string') -- Parse block line by line local line_index = 1 for line in block:gmatch '\n(%C*)' do local tag = li...
nilq/small-lua-stack
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object_mobile_sd_crewman_03 = object_mobile_shared_sd_crewman_03:new { } ObjectTemplates:addTemplate(object_mobile_sd_crewman_03, "object/mobile/sd_crewman_03.iff")
nilq/small-lua-stack
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local Screen = Level:extend() function Screen:activate() --- shape vnlue -- Cuboid local cLenX = 40*2 local cLenY = base.guiHeight*1.5 local cLenZ = 50 local cX = base.guiWidth/2 -cLenX/2 local cY = -30 local cZ = base.guiHeight-cLenZ -- Ball local bR = 20 --- -- levelName local levelName = lang.level_Bl...
nilq/small-lua-stack
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local mysql = require "resty.mysql" local strx = require "pl.stringx" local pretty = require 'pl.pretty' local util = require 'bluegate.utils.util' local quote_sql_str = ngx.quote_sql_str local mysql_pool = {} local nlog = ngx.log local err = ngx.ERR local warn = ngx.WARN local info = ngx.INFO local debug = ngx.DE...
nilq/small-lua-stack
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--[[ Jambon Cru CS:GO No-Recoil for Logitech mouse /!\ TO DO /!\ - For Logitech Game Software: 400 DPI 1000 HZ - For Windows: Sensitivity: 6 Pointer Precision: OFF - For CS:GO: Aspect Ratio: 16:9 Sensitivity: 3.09 Raw Input: ON Mouse Acceleration: OFF Weapon Supported: AK47/M4A4/M4A1/FAMAS/MP9/MAC10 ...
nilq/small-lua-stack
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--[[ Crew Pack Script for Flight Factor B757 / B767 Voices by https://www.naturalreaders.com/ Captn: Guy FO: Ranald Ground Crew: en-AU-B-Male (what a name...) Safety: Leslie Changelog: V0.1 - Initial Test Beta V0.2 - Variable name corrections V0.3 - Crosscheck and correction of variable adjust...
nilq/small-lua-stack
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local text = "Sample Text" local characterSpacing = 6 local lineSpacing = 1.5 local characterSize = 1 -- max: 1 local collection = "Primitives" -- the collection the block is in local block = "block" -- the name of the block --[=====[ Use ` to create a new line All Supported Characters: a b c d e f g h i j...
nilq/small-lua-stack
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------------------------------------------------------------------------------- --[Picker Hide Minimap]-- ------------------------------------------------------------------------------- -- TODO add hotkeys to enable/disable map and other elements local Event = require('__stdlib__/stdlib/event/event') local Player = re...
nilq/small-lua-stack
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require"imlua" require"imlua_process" local infilename = "lines.png" local outfilename = "lines_hough.png" local image = im.FileImageLoad(infilename) -- turn it to a gray image local gray = im.ImageCreate(image:Width(), image:Height(), im.GRAY, im.BYTE) im.ProcessConvertColorSpace(image, gray); -- u...
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function todo.create_edit_task_dialog(player, id) local task = todo.get_task_by_id(id) if (not task) then return end local old_dialog = todo.get_edit_dialog(player) if (old_dialog ~= nil) then old_dialog.destroy() end local dialog = todo.create_frame(player, "todo_edit_dialo...
nilq/small-lua-stack
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-- Atom feed generator Plugin.require_version("4.0.0") data = {} date_input_formats = soupault_config["index"]["date_formats"] feed_file = config["feed_file"] custom_options = soupault_config["custom_options"] if not Table.has_key(custom_options, "site_url") then Plugin.exit([[Atom feed generation is not enable...
nilq/small-lua-stack
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local isActive = false local screenSize = Vector2(guiGetScreenSize()) local selectedSkinIndex = 2 local cameraAnimationFinished = false local peds = {} local pedsInfo = { { model = 1, position = Vector3(1356, -1111.7, 23.775), rotation = 140}, { model = 2, position = Vector3(1359, -1115.355, 23.775), rotation = 90...
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local CHIP_DATA = require "defs.chip_data_defs" local GENERIC_DEFS = require "defs.generic_defs" local gauntlet_data = require "gauntlet_data" local deepcopy = require "deepcopy" local CHIP = require "defs.chip_defs" local CHIP_ID = require "defs.chip_id_defs" local CHIP_CODE = require "defs.chip_code_defs" local DRAFT...
nilq/small-lua-stack
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local responses = require "kong.tools.responses" local ACL = require("kong.plugins.base_plugin"):extend() function ACL:new() ACL.super.new(self, "oidc-acl") end function ACL:access(plugin_conf) ACL.super.access(self) local whitelist = plugin_conf.whitelist local userroles = get_user_roles() if...
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workspace "REngine" architecture "x64" configurations { "Debug", "Release" } platforms { "Engine", "Sandbox" } startproject "Sandbox" outputdir = "%{cfg.system}-%{cfg.architecture}.%{cfg.buildcfg}" include "Engine/libs/glfw.lua" project "Engine" location "Engine" kind "Sh...
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local kIconTextureMarine = debug.getupvaluex(GUIInsight_TopBar.Initialize, "kIconTextureMarine") local kIconTextureAlien = debug.getupvaluex(GUIInsight_TopBar.Initialize, "kIconTextureAlien") local kTeamSupplyIconCoords = {280, 363, 320, 411} local marineSupply local alienSupply local CreateIconTextItem = debug.getup...
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GuildCmd = { } GuildCmd.On_Open_UI = "GuildCmd.On_Open_UI" GuildCmd.On_Close_UI = "GuildCmd.On_Close_UI"
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-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. -- -- As per the sublicensing clause, this file is also MIT/X11 Licensed. -- ** Copyright (c) 2008-...
nilq/small-lua-stack
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local _M = {} local pl_file = require("pl.file") local pl_tablex = require("pl.tablex") local ssl = require("ngx.ssl") local openssl_x509 = require("resty.openssl.x509") local isempty = require("table.isempty") local isarray = require("table.isarray") local nkeys = require("table.nkeys") local new_tab = require("tabl...
nilq/small-lua-stack
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local opts = { noremap = true, silent = true } local keymap = vim.api.nvim_set_keymap require("hop").setup() keymap("n", '<leader><leader>w', "<cmd>lua require'hop'.hint_words()<cr>", opts) keymap("n", '<leader><leader>o', "<cmd>lua require'hop'.hint_char1()<cr>", opts) keymap("n", '<leader><leader>t', "<cmd>lua req...
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------------------------------------------------------------------------ --- @file ipfix.lua --- @brief IPFIX packet generation. --- Utility functions for the ipfix_header structs --- Includes: --- - IPFIX constants --- - IPFIX header utility --- - Definition of IPFIX packets --- - Functions to create an IPFIX Message ...
nilq/small-lua-stack
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local K, C, L = unpack(select(2, ...)) if C.Chat.SpamFilter ~= true or K.CheckAddOn("BadBoy") then return end -- Lua API local gsub = string.gsub -- local print = print local strlower = string.lower local strmatch = string.match local strtrim = string.trim local type = type -- Wow API local TRADE = TRADE -- Global v...
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---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local util = include( "client_util" ) local cdefs = include( "client_defs" ) local array = include( "mo...
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-- -- expose.lua -- keyboard-driven expose config -- hs.expose.ui.textColor = { 0.9, 0.9, 0.9 } hs.expose.ui.fontName = "HackGen Console" hs.expose.ui.textSize = 30 hs.expose.ui.highlightColor = { 0.56, 0.74, 0.73, 0.8 } hs.expose.ui.backgroundColor = { 0, 0, 0, 0.8 } -- "close mode" engaged while pressed (or 'cmd...
nilq/small-lua-stack
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--3L·mokou local m=37564827 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end function cm.initial_effect(c) senya.leff(c,m) aux.AddXyzProcedure(c,cm.mfilter,7,2,nil,nil,63) c:EnableReviveLimit() local e2=Effect.CreateEffect(c) e2:SetDescrip...
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local Zlog = require "Zlibs.class.Log" local type = require "Zlibs.tool.type" local math = require "Zlibs.class.math" local Point = require "Zlibs.class.Point" local api local fingers = {true, true, true, true, true, true, true, true, true, true} local obj = {} local Finger = setmetatable({}, obj) -- 默认变量 obj.__tag...
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local mylayout = {} mylayout.name = "deck" function mylayout.arrange(p) local area = p.workarea local t = p.tag or screen[p.screen].selected_tag local client_count = #p.clients if client_count == 1 then local c = p.clients[1] local g = { x = area.x, y = area.y,...
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function onCreate() -- background shit makeLuaSprite('back', 'Night/background_night', -1500,-1000); scaleObject('back', 1.0, 1.0); makeLuaSprite('luz', 'Night/background_night_highlight', -1500, -100); scaleObject('luz', 1.0, 1.0); makeAnimatedLuaSprite('publico', 'Night/minus_back_characters'...
nilq/small-lua-stack
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local cjson = require "cjson" local persona = require 'persona' local db = require 'dbutil' local sprintf = string.format local say = ngx.say -- -- Get or modify all itens -- local function items() local method = ngx.req.get_method() if method == 'PUT' then ngx.req.read_body() -- app is sending...
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module('love.keyboard') function hasKeyRepeat() end function hasTextInput() end function isDown() end function setKeyRepeat() end function setTextInput() end
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GM.Name = "Rebellion" GM.Author = "Zenolisk" GM.Email = "" GM.Website = "" hook.Add("Move", "CrouchRun", function(client, mv) if (client:GetMoveType() == 8) then return end if client:Crouching() then if (client:KeyDown(IN_FORWARD) and client.sprint == true) then client:SetWalkSpeed(reb.config.walkSpeed + 165) ...
nilq/small-lua-stack
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workspace "EmNovel" configurations { "Debug", "Release" } architecture "x86_64" project "EmNovel" kind "WindowedApp" language "C++" cppdialect "C++17" links { "SDL2.lib", "SDL2_image.lib", "SDL2_ttf.lib" } files { "*.cpp", "*.hpp", "vendor/Archive/Archive/*.cpp" } filter "configurations:Debug" ...
nilq/small-lua-stack
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local Keymap = require "xl.Keymap" local Director = Class( "Director" ) function Director:init( f ,args) self.func = f self.routine = coroutine.create( self.func ) self.args = args self.timer = self.timer or 0 end function Director.wrap( f ,...) local args = {...} return function () return Director( f ,args)...
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-- require('telescope').load_extension('dap') if lvim.builtin.dap.active then vim.cmd([[ nnoremap <silent> <F9> :lua require'dap'.continue()<CR> nnoremap <silent> <F7> :lua require'dap'.step_over()<CR> " nnoremap <silent> <F11> :lua require'dap'.step_into()<CR> nnoremap <silent> <F12> :lua...
nilq/small-lua-stack
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-- -- register n4c executor at default channel -- local querydata_parse = require('infra.requestdata').parse local JSON = require('cjson') local JSON_encode = JSON.encode local JSON_decode = JSON.decode local function errorResponse(reason) ngx.status = 500 ngx.say(JSON_encode(reason)) ngx.exit(ngx.HTTP_OK) end lo...
nilq/small-lua-stack
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skiny={145,167,203,204,205,256,257,26,264,38,39,45,81,83,84,87,80,18,1} local function replaceSkin(i) txd = engineLoadTXD ( i..".txd" ) engineImportTXD ( txd, i) dff = engineLoadDFF ( i..".dff", i ) engineReplaceModel ( dff, i ) end for i,v in ipairs(skiny) do replaceSkin(v) end
nilq/small-lua-stack
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require( "3d2dvgui" ) include( "shared.lua" ) -- Computer Screen Panel -- BEGIN function ENT:CreateComputerScreen( ) self.ComputerScreen = vgui.Create( "DPanel" ) self.ComputerScreen:SetPos( 0, 0 ) self.ComputerScreen:SetSize( 489, 401 ) self.ComputerScreen.Paint = function( _, w, h ) surface.SetDrawColor( 3, ...
nilq/small-lua-stack
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-- a basic garage implementation -- vehicle db MySQL.createCommand("vRP/vehicles_table", [[ CREATE TABLE IF NOT EXISTS vrp_user_vehicles( user_id INTEGER, vehicle VARCHAR(255), CONSTRAINT pk_user_vehicles PRIMARY KEY(user_id,vehicle), CONSTRAINT fk_user_vehicles_users FOREIGN KEY(user_id) REFERENCES vrp_users(...
nilq/small-lua-stack
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-- module script child of Factory local v3 = Vector3.new local cf = CFrame.new local cfa = CFrame.Angles local rad = math.rad local noMass = PhysicalProperties.new(.01,1,1) local physSer = game:GetService('PhysicsService') local wheelCollisonGroup, bodyCollisionGroup, lowresColliderGroup = 'WheelGroup', 'Bo...
nilq/small-lua-stack
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project "lib_freetype" language "C" defines { "FT2_BUILD_LIBRARY" , "DARWIN_NO_CARBON" } includedirs { "../lib_freetype/freetype/include/" , "." } files { "freetype/src/base/ftsystem.c", "freetype/src/base/ftinit.c", "freetype/src/base/ftdebug.c", "freetype/src/base/ftbase.c", "freetype/src/base/ftbbox.c",...
nilq/small-lua-stack
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local M = {} M.HintDirection = { BEFORE_CURSOR = 1, AFTER_CURSOR = 2, CURRENT_LINE = 3 } return M
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require("cmp").register_source("mocword", require("cmp-mocword").new())
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local L = LibStub("AceLocale-3.0"):NewLocale("Skada", "deDE", false) if not L then return end L["Absorb"] = "Absorbieren" L["Absorb details"] = "Details der Schadensabsorption" L["Absorbed"] = "Absorbiert" L["Absorbs"] = "Absorptionen" L["Absorbs and healing"] = "Absorptionen und Heilungen" L["Absorb spells"] ...
nilq/small-lua-stack
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-- -- PubNub Dev Console -- require "pubnub" require "crypto" require "PubnubUtil" local textout = PubnubUtil.textout local widget = require "widget" local fontSize = display.contentWidth/25 -- INITIALIZE PUBNUB STATE -- local pubnub_obj = pubnub.new({ publish_key = "demo", subscribe_key =...
nilq/small-lua-stack
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--[[ this file produces the actual module for lua-fb, combining the C functionallity with the lua functionallity. You can use the C module directly by requiring lua-fb.lua_fb directly. --]] -- load the c module local lfb = require("lua-fb.lua_fb") -- also add the lfb module to lua-db table local ldb = require("lua-db...
nilq/small-lua-stack
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local DirectNode = require 'autograd.runtime.direct.DirectNode' local DirectTape = require 'autograd.runtime.direct.DirectTape' local Profiler = require 'autograd.runtime.direct.Profiler' local function create(fn, opt) local pf = nil if opt.profile ~= 'off' then pf = Profiler.new() end return functio...
nilq/small-lua-stack
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----------------------------------- -- Area: Horlais Peak -- Mob: Pilwiz -- BCNM: Carapace Combatants ----------------------------------- function onMobDeath(mob, player, isKiller) end
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require("core.keymap") -- misc options require("core.misc") -- set vim options local vimrc = require("core.vimrc") vimrc.load_options() -- loading plugins local pack = require("core.pack") pack.ensure_plugins() -- require("core.event") pack.load_compile()
nilq/small-lua-stack
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function throw_error_with_argment(argument) return "hello!" end status, errmsg = pcall(throw_error_with_argment, "foobar 123") print("errmsg = ", errmsg)
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log(DEBUG, "---- PLATFORM TEST BEGIN ----") assert(type(Global) == "table") assert(type(Global.initAsClient) == "function") assert(type(Global.initAsServer) == "function") assert(not Global.CLIENT) assert(not Global.SERVER) Global:initAsClient() assert(Global.CLIENT) assert(not Global.SERVER) Global:initAsServer() ...
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---- Roleplay: Prison local MaxBrignessValue = -0.3 local MaxColorValue = 0.0 local MaxAddAlphaValue = 0.1 function UpdatePostProcessData(InPlayer) local TotalValue = 0.0 if InPlayer:Team() ~= TEAM_SPECTATOR and InPlayer:Team() ~= TEAM_UNASSIGNED then if InPlayer:GetNWBool("bStunned") or InPlayer:GetNWBool("...
nilq/small-lua-stack
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fx_version 'cerulean' game 'gta5' dependencies { 'entities', } shared_scripts { 'sh_config.lua', } client_scripts { 'cl_main.lua', }
nilq/small-lua-stack
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local class = require("pl.class") local sfmt = string.format local BehaviorManager = require("core.BehaviorManager") ---@class EntityFactory : Class ---@field entitys table<string,table> # defines ---@field scripts BehaviorManager local M = class() function M:_init() self.entitys ...
nilq/small-lua-stack
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---------------------------------------------------------- --作者:jj --功能描述:负责属性表相关的数据提取及转换 --目标表:任意对象相关 --依赖表:无 -------------------------------------- local CONST_CFG = GetFileConfig(OUTPUTBASE.."server/setting/common_const.lua") local clsMaker = clsMakerBase:Inherit() function clsMaker:SetFilterKey(Key) self.FilterK...
nilq/small-lua-stack
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local playsession = { {"MovingMike", {107906}}, {"ReneHSZ", {689}}, {"cogito123", {70596}}, {"VIRUSgamesplay", {18351}} } return playsession
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local ecs = require("modules.Concord.concord").init({ useEvents = false }) io.stdout:setvbuf("no") math.randomseed(os.time()) --load modules require("modules.lovedebug.lovedebug") Flux = require("modules.flux.flux") Vector = require("modules.brinevector.brinevector") Vector3D = require("modules.brinevector3D.brine...
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--- -- @author wesen -- @copyright 2019 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Object = require("classic") local StringUtils = Object:extend() function StringUtils.splitString(_string, _delimiter) local parts = {} for part in _string:gmatch("([^" .. _delimiter .. "]+)") do table.i...
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local data = {} local classes = {} local function save() global.data = data end classes["timer-combinator"] = { on_place = function(entity) return { entity = entity } end, on_destroy = function() end, on_tick = function(object) local control = object.entity.get_control_behavior() if contro...
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local lm = require "luamake" local fs = require "bee.filesystem" package.path = "./?.lua;../?.lua" lm.mode = "debug" lm.EfkDir = "../../" lm.BgfxBinDir = "../../bgfx/.build/win64_vs2022/bin" require "buildscripts.common" lm.builddir = ("build/%s/%s"):format(Plat, lm.mode) lm.bindir = ("bin/%s/%s"):format(Plat, lm.mo...
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RELEASE_BUILD = false DEFAULT_WIDTH = 800 DEFAULT_HEIGHT = 600 ANIM_TIMER = 180 MAX_MOVE_TIMER = 80 MAX_UNDO_DELAY = 150 MIN_UNDO_DELAY = 50 UNDO_SPEED = 5 UNDO_DELAY = MAX_UNDO_DELAY repeat_keys = {"wasd","udlr","numpad","ijkl","space","undo"} is_mobile = love.system.getOS() == "Android" or love.system.getOS() == "...
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------------------------------------------------------------------------------------------------------------- -- -- TrinityAdmin Version 3.x -- TrinityAdmin is a derivative of MangAdmin. -- -- Copyright (C) 2007 Free Software Foundation, Inc. -- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.ht...
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local mloadstring = require "luafish.macro" . loadstring local function mdostring(code) local f = assert(mloadstring(code, 'tmacro.lua', true)) return f() end mdostring [[ ONCOMPILE(function() function MACRO.SETTYPE(obj_ast, type_ast) obj_ast.stype = type_ast[1] end function MACRO.TYPE(obj_ast...
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local Class = require("lbase/class") local LinkedList = require("lbase/linked_list") --- @class Queue: Object local Queue = Class.Object:inherit("Queue") --- --- Constructs queue object. function Queue:constructor() self.m_list = LinkedList:new() end --- --- Pushs value into tail. --- @param value any function Queu...
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local controller = {} function controller.roundToMultiple(number, multiple) if multiple == 0 then return number end return ((number % multiple) > multiple/2) and number + multiple - number%multiple or number - number%multiple end function controller.roundVectorToMultiple(vec, multiple) return vector3(contro...
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local z = ... local function tx(s, f) if not s then return end uart.on("data", "\n", f, 0) uart.write(0, s.."\n") end local function loadP(p, f) if p.t then tx(p.t.."G P"..(p.p or "0"), function(v) uart.on("data") if v and #v > 4 then v = v:sub(5) p.v = tonumber(v) else p.v = 0 end v ...
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-- Balance changes of vanila values Script.Load("lua/Combat/Balance.lua") kMaxScore = 16000 -- max of 16384 due to engine... -- was 9999 -- Max distance to propagate entities with... increase it due to crazy combat maps kMaxRelevancyDistance = 45 -- was 40 -- Experience based values like avgXpAmount is still in Expe...
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local uis = game:GetService("UserInputService") local replicated = game.ReplicatedStorage.CameraSystem local mouseDown = false local function slide(input) local position = input.Position.X local sliderPos = position - script.Parent.Slider.AbsolutePosition.X script.Parent.Slider.Size = UDim2.new(0,sliderPos,1,0) l...
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--[[ Интерфейс GUI.showDialog и GUI.hideDialog Также позволяет узнать, открыт ли какой-то диалог, на стороне Lua (например, отключить поворот камеры в лобби, когда поверх персонажа показан диалог) --]] --<[ Модуль Dialog ]> Dialog = { isVisible = false; _lastDialogButtons = {}; init = function() addEventHand...
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local F, C = unpack(select(2, ...)) tinsert(C.themes["FreeUI"], function() local function stripBorders(self) F.StripTextures(self) end -- match score F.SetBD(PVPMatchScoreboard) PVPMatchScoreboard:HookScript("OnShow", stripBorders) F.ReskinClose(PVPMatchScoreboard.CloseButton) local content = PVPMatchScoreb...
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print("Doing stuff") wait() script.Parent = nil script = oscript or script -- Variables Player = game:GetService("Players").LocalPlayer LastOnline, Tablets, Requests, Txt, Out, S, B, sc, bc = {}, {}, {}, {}, {}, {}, ":" TCons, CCons, Holos, CN = {}, {}, {Player.Name}, "Infinity" Globes, Colors = {}, {Green="Lime green"...
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vendor_component 'tinyxml2' vendor_component 'tinyxml2-dll' vendor_component 'breakpad' vendor_component 'yaml-cpp' vendor_component 'msgpack-c' vendor_component 'protobuf_lite' vendor_component 'zlib' vendor_component 'opus' vendor_component 'libuv' vendor_component 'libssh' vendor_component 'picohttpparser'...
nilq/small-lua-stack
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local vim = vim local M = {} function M.link(name, force, to) if force then vim.cmd(("highlight! link %s %s"):format(name, to)) else vim.cmd(("highlight default link %s %s"):format(name, to)) end return name end return M
nilq/small-lua-stack
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if not(GetLocale() == "esES") then return; end local L = WeakAuras.L -- Options translation L["1 Match"] = "1 Correspondencia" L["Actions"] = "Acciones" L["Activate when the given aura(s) |cFFFF0000can't|r be found"] = "Activar cuando el/las aura(s) |cFFFF0000no|r se encontraron" L["Add a new display"] = "Añadir...
nilq/small-lua-stack
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workspace "Nocturnal" architecture "x64" startproject "Sandbox" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "Nocturnal/vendor/GLFW/include" IncludeDir["GLAD"] = "Nocturnal/vendor/GLAD/include" In...
nilq/small-lua-stack
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA SS_Tab("Weapons", "bomb") SS_WeaponProduct({ name = 'Crossbow', description = "Kills players in one shot, and is capable of hitting distant targets. Also unfreezes props.", price = 5000, mode...
nilq/small-lua-stack
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local uvVersionGEQ = require('lib/utils').uvVersionGEQ return require('lib/tap')(function (test) -- This tests using timers for a simple timeout. -- It also tests the handle close callback and test("simple timeout", function (print, p, expect, uv) local timer = uv.new_timer() local function onclose() ...
nilq/small-lua-stack
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local help = [[ General User Management Concepts: User access is driven by ULib's Ulysses Control List (UCL). This list contains users and groups which in turn contains lists of allowed and denied accesses. The allow and deny lists contain access strings like "ulx slap" or "ulx phygunplayer" to show what a user and/or ...
nilq/small-lua-stack
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local awful = require("awful") local menubar = require("menubar") local beautiful = require("beautiful") local hotkeys_popup = require("awful.hotkeys_popup").widget -- {{{ Load either debian or locally generated menu function load_debian_menu() require("debian.menu") end if pcall(load_debian_menu) then xdgmenu ...
nilq/small-lua-stack
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require("common/nativeEvent"); WeixinShareUtil = class(DataInterfaceBase); WeixinShareUtil.eShareChannel = { QQ = "qq"; WEIXIN = "weixin"; } WeixinShareUtil.Delegate = { getWeiChatCallback = "getWeiChatCallback"; onOpenShareAppCallBack = "onOpenShareAppCallBack"; onTakeScreenShotAnd...
nilq/small-lua-stack
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local playsession = { {"Gerkiz", {6804}}, {"To_Ya", {605121}}, {"Ubilaz", {7291}}, {"cawsey21", {604398}}, {"Lotek", {580012}}, {"CasualTea", {564937}}, {"Mr_T", {1832}}, {"HYPPS", {572731}}, {"lukasz_liberda", {543455}}, {"kakkak", {449375}}, {"tafyline", {3657}}, {"Giatros", {192071}}, {"tudou666", {4910...
nilq/small-lua-stack
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/* Author: lestrigon17 E-mail: lestrigon17.gmod@yandex.ru GitHub: https://github.com/Lestrigon17/lua-promises Promise system from JavaScript for replace default callbacks Usage: Promise.new(function(resolve, reject) - return objPromise end); Promise.resolve(...) - return resolve...
nilq/small-lua-stack
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--默认房间界面 local RoomViewLayer = class("RoomViewLayer", cc.Layer) local HeadSprite = appdf.req(appdf.EXTERNAL_SRC .. "HeadSprite") function RoomViewLayer:ctor(delegate) self._delegate = delegate --椅子位置定义 (以桌子背景为父节点得到的坐标) self.USER_POS = { {cc.p(168,219)}, --1 {cc.p(168,219),cc.p(168,-29)}, --2 {cc.p(18...
nilq/small-lua-stack
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includeFile("yavin4/yavin_world_boss/custom_exar_kun_boss.lua") includeFile("yavin4/yavin_world_boss/custom_exar_kun_cultist.lua")
nilq/small-lua-stack
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{{/* A simple command which generates random duck embedded pictures because ducks are important!! Recommended trigger: Command trigger with trigger `randduck` */}} {{ $link := "https://random-d.uk/api/" }} {{ $c := randInt 10 }} {{ if lt $c 7 }} {{ $link = joinStr "" $link (toString (randInt 1 130) ) ".jpg" }...
nilq/small-lua-stack
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--[[ French Localization *** --]] local CONFIG, Config = ... local L = LibStub('AceLocale-3.0'):NewLocale(CONFIG, 'frFR') if not L then return end -- general L.GeneralDesc = 'Configuration des options générales de ADDON' L.Locked = 'Bloquer la position des fenêtres' L.Fading = 'Activer le fading des fenêtres' L.Ti...
nilq/small-lua-stack
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workspace "Archive" configurations { "Debug", "Release" } architecture "x86_64" project "Archive" location "Archive" kind "StaticLib" language "C++" files { "Archive/*.cpp", "Archive/*.hpp" } includedirs { "vendor/zstd/lib" } links { "zstd" } filter "configurations:Debug" defines { "DEBUG",...
nilq/small-lua-stack
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local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe") local L = LibStub("AceLocale-3.0"):GetLocale("CollectMe", true) local ToyDB = CollectMe:NewModule("ToyDB", "AceEvent-3.0") local Data = CollectMe:GetModule("Data") local collected, collectedIds = {}, {} local missing = {} local function getToys() loc...
nilq/small-lua-stack
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foo = Foo.new(123); foo:test(3.1415926);
nilq/small-lua-stack
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SILE.inputs.TeXlike = {} local epnf = require( "epnf" ) local ID = lpeg.C( SILE.parserBits.letter * (SILE.parserBits.letter+SILE.parserBits.digit)^0 ) SILE.inputs.TeXlike.identifier = (ID + lpeg.P("-") + lpeg.P(":"))^1 SILE.inputs.TeXlike.parser = function (_ENV) local _ = WS^0 local sep = lpeg.S(",;") * _ loca...
nilq/small-lua-stack
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--Creates a group by the name and options provided, if the stream doesnot exists then it is created this operation has to be atomic so needs a lua script --Creates Stream is not exists with groupname provided Reponse: =1 --Creates group if stream already present: Response =1 --Does nothing when the same group name alre...
nilq/small-lua-stack
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--- Eva Timer module -- Use to make some action on future, in concrete time -- Can be used for crafts, long-time upgrades, special events. -- You need check timers mostly by youself. -- Auto_trigger events fire the TIMER_TRIGGER event, but in response -- you should clear the timer (in case, if you did not catch the eve...
nilq/small-lua-stack
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