content stringlengths 5 1.05M |
|---|
local Board = require("board/board")
local constants = require("constants")
local Tetrion = require("tetrion/tetrion")
local Controller = require("controller/controller")
local settings = require("settings/settings")
love.window.setTitle("I Love Tetris")
love.window.setMode(constants.WINDOW_WIDTH, constants.WINDOW_HEI... |
--[[
TestEZ and Tests are referenced from Workspace because it's also used by
run-in-roblox to run the tests. `run-in-roblox` will run the script from in
the plugin, meaning `script` will be located somewhere else in the tree.
--]]
local Workspace = game:GetService("Workspace")
local CopyTest = Workspace.CopyTes... |
--[[
NALORAKK HOOKED EVENTS
]]
function INSTANCE_ZULAMAN.NALORAKK.Nalorakk_OnSpawn(Unit)
local args = getvars(Unit)
if args == nil or args.NALORAKK == nil then
setvars(Unit, {NALORAKK = {
guardssent = {},
gauntlet = true,
wavecount = 0,
currentform = "TROLL",
enrage = 600,
canmove = false,
} })
... |
if mods["omnimatter_crystal"] then
add_crystal("solid-lithium", "Lithium Chloride")
add_crystal("solid-calcium-sulfate", "Calcium Sulfate")
add_crystal("thorium-ore", "Thorium")
add_crystal("phosphorus-ore", "Phosphorus")
add_crystal("solid-limestone", "Limestone")
add_crystal("solid-sodium-carbonate", "Sod... |
require("gclock/gameclock")
-- when creating a new game, initialize data structure
script.on_init(
function()
gclock.mod_init()
end
)
-- When a player is joining, create the UI for them
script.on_event(defines.events.on_player_created, function(event)
gclock.log("player created")
local player = ga... |
buffer = Procedural.TextureBuffer(128)
Procedural.Noise(buffer):setType(Procedural.Noise_NOISE_PERLIN):process()
tests:addTextureBuffer(buffer)
|
return {'tui','tuibrug','tuidraad','tuien','tuieren','tuiertouw','tuig','tuigage','tuigen','tuighuis','tuigleer','tuil','tuilen','tuiltje','tuimelaar','tuimelblad','tuimelen','tuimeling','tuimelraam','tuin','tuinaanleg','tuinaarde','tuinafval','tuinameublement','tuinanjelier','tuinarchitect','tuinarchitectuur','tuinbaa... |
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local TestCase = require "wLuaUnit.TestCase"
---
-- Checks that the FileSystemEntryCollection class works as expected.
--
-- @type TestFileSystemEntryCollection
--
local TestFileSystemEntryCollection = TestCase:extend()... |
-- ----------------------------------------------------------------------------
--
-- cp_iso - codepages defined by ISO standard
--
--
-- portions (c) Muhammad Aladdin
-- charset.sourceforge.net
-- ----------------------------------------------------------------------------
local iso_8859_1 =
{
0xA0, 0xA1... |
altar = peripheral.wrap("front")
while true do
os.sleep(0.5)
print("Testing...")
if(turtle.suckUp(1)) then
oldItem = turtle.getItemDetail(1).name
print("Old item: " .. oldItem)
turtle.drop(1)
while true do
os.sleep(0.1)
currentItem = altar.g... |
local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({
recipe = {
{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"},
{"basic_materials:motor", "tech... |
Citizen.CreateThread(
function()
while true do
Citizen.Wait(1)
local Coords = GetEntityCoords(PlayerPedId(), true, true)
if #(vec3(Coords - vector3(2692.821,-1507.797,42.689))) <= 2.5 then
DrawText("Aperte ALT para ir para Guarma", 0.925, 0.96... |
function OnPlayerJoined(a_Player)
-- Send the MOTD to the player:
ShowMOTDTo(a_Player)
-- Add a message to the webadmin chat:
WEBLOGINFO(a_Player:GetName() .. " has joined the game")
return false
end
|
-- Data
-- Stephen Leitnick
-- November 20, 2018
--[[
CONSTRUCTORS:
data = Data.new(name, scope [, ordered]) [Creates or gets existing Data object for given name and scope]
data = Data.ForPlayer(userId | player [, ordered]) [Creates or gets existing Data object for given player OR UserId]
data... |
function pnSide(pn)
if pn == PLAYER_1 then return -1 end
if pn == PLAYER_2 then return 1 end
return 0
end
function pnAlign(pn)
if pn == PLAYER_1 then return 0 end
if pn == PLAYER_2 then return 1 end
return 0
end |
assert(Config, 'Need a pre-existing Config table!')
local vector = require'vector'
Config.nJoint = 8
local jointNames={
"wheel1","wheel2","wheel3","wheel4",
"head1",
}
Config.jointNames = jointNames
local indexWheel=1
local nJointWheel=4
local indexHead=5
local nJointHead=2
Config.parts = {
Wheel = vector.co... |
--[[
Carbon for Lua
#class CopyBarrier
#inherits OOP.Object
#description {
Prevents copying of the data it points to.
Forwards indexes and newindexes to target.
}
]]
local Carbon = (...)
local Dictionary = Carbon.Collections.Dictionary
local CopyBarrier = {}
--[[#method 1 {
class public @CopyBarrier CopyB... |
----------------------------------
-- XAF Standard Class Structure --
----------------------------------
-- [>] This is a structure which is used by all modules and classes in XAF framework.
-- [>] It meets primary object-oriented programming assumptions: encapsulation and also inheritance.
-- [>] It is strongly r... |
--
-- lua-periphery by vsergeev
-- https://github.com/vsergeev/lua-periphery
-- License: MIT
--
require('test')
local periphery = require('periphery')
local GPIO = periphery.GPIO
--------------------------------------------------------------------------------
local path = nil
local line_input = nil
local line_output... |
local PANEL = {}
PANEL.char_data = {}
function PANEL:Init()
local fa_icon_size = math.scale(16)
self:SetPos(0, 0)
self:SetSize(ScrW(), ScrH())
self.button_close:safe_remove()
self.stage = 1
self.stages = {}
hook.run('AddCharacterCreationMenuStages', self)
self:open_panel(self.stages[1])
local ... |
-- ================================================================================ --
-- EMA - ( Ebony's MultiBoxing Assistant ) --
-- Current Author: Jennifer Cally (Ebony) --
-- --
-- License: All Rights Reserved 2018-2020 Jennifer Cally --
-- --
... |
_, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk'
,nil,nil;(function() _msec=(function(k,m,f)local J=m[(104-0x5a)];local G=f[k[(-#{(function()return{','}end)();(function()return#{('hMOfFF'):find("\79")}>0 and 1 or 0 end);1}+669)]][k[(-#[[edp445 what are you doing to my 3 year old son]]+(0x36b+(-#"no thanks... |
local na = #ARGV
local cnt = 10
local m = nil
local level = redis.LOG_NOTICE
local table_exists = function(t)
if (1 == redis.call('sismember', '_T_N_', t)) then
return true
end
return false
end
local to_int = function(n)
local i = tonumber(n)
if i then
return math.floor(i)
end... |
local north = defines.direction.north
local east = defines.direction.east
local south = defines.direction.south
local west = defines.direction.west
local opposite = {[north] = south, [east] = west, [south] = north, [west] = east}
local DX = {[north] = 0, [east] = 1, [south] = 0, [west] = -1}
local DY = {[north] = -1, ... |
local Tm1640 = { }
local MOSI = 7
local SCLK = 5
local BITDELAY = 10
local TM1640_CMD1 = 0x40 -- data command
local TM1640_CMD2 = 0xC0 -- address command
local TM1640_CMD3 = 0x80 -- display control command
local TM1640_DSP_ON = 0x08 -- display on
function send_start()
gpio.write(MOSI, gpio.LOW)
tmr.del... |
--lua 的随机的数是封装C语言random,实现的是伪随机数,如果请求速度过快,产生的uuid是相同的
--这是一个比较垃圾的uuid
function get_uuid()
local seed={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}
local tb={}
math.randomseed(os.time())
for i=1,32 do
table.insert(tb,seed[math.random(1,16)])
end
local sid=table.concat(t... |
require('lualine').setup{
options = {theme = 'tokyonight'},
sections = {
lualine_a = {'mode'},
lualine_b = {'branch'},
lualine_c = { {'filename', file_status = true, path = 1} },
lualine_x = {'encoding', 'fileformat', 'filetype'},
lualine_y = {'progress'},
lualine_z = {'location'}
},
ina... |
-- Author: Ooccoo - (https://www.coregames.com/user/a136c0d1d9454d539c9932354198fc29)
-- Date: 04/02/2021
-- Version: 0.0.1
--===========================================================================================
-- Module dependencies
local MODULE = require( script:GetCustomProperty("ModuleManager") )
function C... |
local font_data = {
minfilter = "linear",
magfilter = "linear",
is_premult = true,
{
filename = "brushes/arrow.png",
x1 = 0, y1 = 0, x2 = 64, y2 = 64,
s1 = 0.88232421875, t1 = 0.9365234375, s2 = 0.91357421875, t2 = 0.9990234375,
width = 64, height = 64,
},
{
... |
-- sqr.lua
local function sqr(x)
print("x is", x)
return x * x
end
local y = sqr(10)
print("y is", y)
-- print("x is", x)
---------------------------------
-- local and global variables ---
---------------------------------
local function sum_numbers(n)
local sum = 0
for i = 1, n do
sum = sum ... |
function new_counter()
local count = 0
return function()
count = count + 1
return count
end
end
c1 = new_counter()
print(c1())
print(c1())
print(c1())
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Sasha Harp.
--- DateTime: 004, 9/4/21 12:49 AM
---
os.loadAPI("global/locator")
args = {...}
if args[1] == 'free' then
locator.moveHome()
else
print('err: not implemented!')
end |
local vco = require("script/vco/lib/vco")
cm:add_first_tick_callback(function() vco:trigger_custom_missions("vco2_submod_cultural") end); |
package("lua-format")
set_kind("binary")
set_homepage("https://github.com/Koihik/LuaFormatter")
set_description("Code formatter for Lua")
add_urls("https://github.com/Koihik/LuaFormatter.git")
add_versions("1.3.5", "638ec8a7c114a0082ce60481afe8f46072e427e5")
add_deps("cmake")
on_install("@l... |
--[[
-- Copyright(c) 2019, 武汉舜立软件 All Rights Reserved
-- Created: 2019/09/12
--
-- @file gpio_my.lua
-- @brief 非gpio通用操作
-- @author 李绍良
-- @version 0.1
-- @warning 没有警告
--]]
local string = require("string")
local unix = require("base.unix")
--local l_dev_vi = require("l_dev_vi")
local gpio = {}
-- @brief 获取gp... |
local ffi = require("ffi")
local export = {}
ffi.cdef[[
typedef enum {
VIR_EVENT_HANDLE_READABLE = (1 << 0),
VIR_EVENT_HANDLE_WRITABLE = (1 << 1),
VIR_EVENT_HANDLE_ERROR = (1 << 2),
VIR_EVENT_HANDLE_HANGUP = (1 << 3),
} virEventHandleType;
typedef void (*virEventHandleCallback)(int watch, i... |
---@class math.quaternion
---@field x number
---@field y number
---@field z number
---@field w number
local M = {}
local vec3 = require('math.vec3')
M.__index = M
setmetatable(M, { __call = function(_, ...)
local ret = setmetatable({ ['.type'] = 'quat', x = 0, y = 0, z = 0, w = 1 }, M)
local arg = { ... }
... |
local Class = require 'lib.hump.class'
local Event = getClass 'wyx.event.Event'
local concat = table.concat
-- InputEvent
--
local InputEvent = Class{name='InputEvent',
inherits=Event,
function(self, name, modifiers)
name = name or 'Input Event'
Event.construct(self, name)
self._modifiers = modifiers
end
}
... |
--[[
Copyright (c) 2013 crosslife <hustgeziyang@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge,... |
-- fail
-- exit
-- boom
vim.api.nvim_exec([[
" nnoremap <leader>cc :!'echo -n "%<Tab>"|pbcopy<CR>'
function! CopyFilenameToClipboard()
silent !clear
" execute "!echo " . expand("%") . " | /home/jsw/workspace/bug-free-fiesta/send-to-pasteboard"
let var = system("/home/jsw/workspace/bug-free-fiesta/send-to-pasteb... |
death = class{__include = base}
function death:update(dt)
if love.keyboard.keys["enter"] or love.keyboard.keys["return"] then
health = 3
level = 1
machine:change("play")
end
end
function death:render()
love.graphics.printf("King Is No More", 0, windowHeight/2 - 25, window... |
--- RAN compatible monitoring service.
-- This task implements a rmoon service. It allows to monitor device attributes and signals.
-- @module ran_rmoon
-- @alias device
local M = {}
local toribio = require 'toribio'
local sched = require 'sched'
local log = require 'log'
local messages = require 'tasks/ran/messages'... |
-----------------------------------
-- Area: Batallia Downs (105)
-- Mob: Ahtu
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
function onMobDespawn(mob)
-- Set Ahtu's spawnpoint and respawn time (2-4 hours)
UpdateNMSpawnPoint(mob:getID());
mob:setRespawnTime(math.ran... |
local rk = {
tickSessions = "tick|sessions",
session = "sessions|"..KEYS[1]
}
local sessionId = KEYS[1]
local apiAuth = redis.call('hget', 'user|auths', sessionId)
local sessionAuth = ARGV and ARGV[1] or redis.call('hget', rk.session, 'auth')
if(apiAuth and sessionAuth and apiAuth == ... |
---@class ItemSocketInfo
C_ItemSocketInfo = {}
function C_ItemSocketInfo.CompleteSocketing() end
|
--ROCCIA
minetest.register_alias("desert_roccia_1","desert_roccia")
minetest.register_alias("roccia_1","roccia")
minetest.register_node("summer:roccia_1", {
description = "Roccia",
drawtype = "mesh",
mesh = "roccia.obj",
tiles = {"roccia.png"},
paramtype = "light",
paramtype2 = "facedir",
sun... |
return {
mod_description = {
en = "Create inventory items."
},
NO_SKINS = {
en = "No Skins"
},
NO_SKINS_T = {
en = "Always give the default skin to weapons."
.."\nNote that the items will be of template quality in the inventory."
},
FORCE_WOODEN_HAMMER = {
en = "Wooden 2h Hammer"
},
FORCE_WOODEN_HAM... |
ID = "Script"
-- rest
Name = "testScene5"
Start= 104
End = 118
Tasks = {
{
Type = "SampleTask",
Name = "obj4",
},
{
Type = "GenericPostEffectTask",
Name = "postEffect",
},
{
Type = "AnimationCameraTask",
Name = "anim",
},
}
|
is_open = {}
for door = 1,100 do is_open[door] = false end
for pass = 1,100 do
for door = pass,100,pass do
is_open[door] = not is_open[door]
end
end
for i,v in next,is_open do
if v then
print ('Door '..i..':','open')
else
print ('Door '..i..':', 'close')
end
end
|
local fn = require('file-tree.api.fn')
local M = {}
M.get_var = fn.wrap_pcall(vim.api.nvim_get_var)
M.set_var = fn.wrap_pcall(vim.api.nvim_set_var)
M.get_option = fn.wrap_pcall(vim.api.nvim_get_option)
M.set_option = fn.wrap_pcall(vim.api.nvim_set_option)
return M
|
local package = {}
local proxy = component.proxy
local addr = computer.getBootAddress()
local loaded = {}
local failed = {}
package.loaded = loaded
package.failed = failed
package.require = function(module,fs,env)
checkArg(1,module,"string")--process module path
local handle = assert(fs.open(module,"rb"))
loc... |
CLASS.name = "Air Force NCO"
CLASS.desc = "You are a Non-Comissioned Officer in the United States Air Force"
CLASS.faction = FACTION_AF
function CLASS:onCanBe(client)
return client:isAirForceRank(SCHEMA.ncoRanks)
end
CLASS_AF_NCO = CLASS.index |
GameOverState=State()
local FALLING_SPEED=100
function GameOverState:enter(params)
gSounds['sadViolin']:play()
self.world=params.world
self.player=params.player
Timer.after(1.5,function()
self.canHitEnter=true
end)
BACKGROUND_SPEED=60
self.player.actor:getAnimation():onAnimOver(function()
BACKGROUND_SPEED=... |
--魔弹-灵魂契约
local m=18061801
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,6))
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TI... |
local depths = {}
local count = 0
for line in io.lines() do
table.insert(depths, tonumber(line))
end
for i = 1, #depths - 1 do
local a = depths[i]
local b = depths[i + 1]
if b - a > 0 then
count = count + 1
end
end
print('Number of increases', count)
|
-- block inputs when cursor is on output
-- and move cursor to input pos
local module = {};
local strLen = utf8.len;
function module.new(textbox,stdio)
-- update editable status
local function update()
local outBufferSize = strLen(stdio.withoutInput) - 1;
local selectionStart = textbox.Selecti... |
fx_version "bodacious"
games {"gta5"}
lua54 'yes'
author 'szymczakovv#1937'
description 'Phone Tracking by number'
client_scripts {
'client.lua'
}
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server.lua'
}
|
#!/usr/bin/lua -lesys
require'pl'
stringx.import()
local ok, md5 = pcall(require, md5)
-- Nicknames
local btag = xml.tags
local append = table.insert
local dwalk = dir.walk
local basename = path.basename
if ok then md5sum = md5.sumhexa else md5sum = function(s) return s end end
-- Tag generator... |
local tools = {}
local conf = require('modules.tools.config')
tools['nvim-telescope/telescope.nvim'] = {
opt = true,
cmd = 'Telescope',
config = conf.telescope,
requires = {
{ 'nvim-lua/popup.nvim', opt = true },
{ 'nvim-lua/plenary.nvim', opt = true }
}
}
tools['nvim-telescope/tele... |
ESX = nil
PlayerData = {}
npc = {}
cooldown = false
blips = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(5000)
end
PlayerData = ESX.GetPlayerData()
ESX.Strea... |
local MSB = {}
function MSB.SUBGROUP_GENERATOR(name, group, order)
data:extend({{ type = "item-subgroup", name = name, group = group, order = order }})
end
function MSB.SUBGROUP_CLEANER(name, group, order)
if data.raw["item-subgroup"][name] then
data.raw["item-subgroup"][name].group = group
data.raw["i... |
--[[
Log message
]]
local b3 = require("app.main.modules.behavior3.b3")
local Action = require("app.main.modules.behavior3.core.Action")
local Log = class("Log", Action)
--[[
Creates an instance of Log.
properties
type
tag
log
]]
function Log:ctor(config)
config = config or {}
config.name = config.name or ... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by admin.
--- DateTime: 2018/11/7 12:32
---
---@param enum1 TestLuaEnum
function TestEnum(enum1)
print(enum1:ToString())
local intE= enum1:ToInt()
print( intE,type(intE) )
local enum2= TestLuaEnum.IntToEnum(2)
print(enum2:ToStri... |
local MyClass = {}
--memeber function
function MyClass:Func()
print('hello', self.name)
end
--constructor
function MyClass.new(name)
local inst = {name = name}
setmetatable(inst, MyClass)
MyClass.__index = MyClass
return inst
end
--usage
local a = MyClass.new('Tom')
local b = MyClass.new('Tom111'... |
--- Bimap implementation by Pierre 'catwell' Chapuis
--- MIT licensed (see LICENSE.txt)
local _newindex = function(l, r)
return function(_, k, v)
if v ~= nil then
if r[v] then
error(
string.format(
"cannot assign value %q to key %q: already assigned to key %q",
tos... |
iron_claw_iron_hide = class({})
LinkLuaModifier( 'iron_claw_iron_hide_modifier', 'encounters/iron_claw/iron_claw_iron_hide_modifier', LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( 'iron_claw_iron_hide_getting_tired_modifier', 'encounters/iron_claw/iron_claw_iron_hide_getting_tired_modifier', LUA_MODIFIER_MOTION_NONE )
L... |
local L
---------------------------
-- The Restless Cabal --
---------------------------
L= DBM:GetModLocalization(2328)
L:SetMiscLocalization({
Zaxasj = "Zaxasj",
Fathuul = "Fa'thuul"
})
---------------------------
-- Uu'nat, Harbinger of the Void --
---------------------------
L= DBM:GetModLocalization(2332)
L... |
PLUGIN.name = "Advanced Citizen Outfit"
PLUGIN.author = "Black Tea"
PLUGIN.desc = "This plugin allows the server having good amount of customizable citizens."
if SERVER then resource.AddWorkshop(320536858) end
nut.util.include("sh_citizenmodels.lua")
nut.util.include("cl_vgui.lua")
-- requires material preload to ac... |
--- foo function
foo(bar, biz, "This is a long string...",
-- comment
baz, qux, "Lua") -- foo function
function foo(a, b , c, d,
e, f, g, h)
-- print a message
print('hello')
-- done
end
local function foo(a, b, c, d,
e, f, g, h)
print('hello')
end
local a = function... |
-- Provides Global table, setting if we're client, server or whatever, also provides defaultValue.
Global = {
-- Read this to know if the current script is running on the client. Always the opposite of SERVER.
CLIENT = false,
-- Read this to know if the current script is running on the server. Always the opposite o... |
local actions = require("telescope.actions")
require("telescope").setup({
defaults = {
vimgrep_arguments = {
"rg",
"--color=never",
"--no-heading",
"--with-filename",
"--line-number",
"--column",
"--smart-case",
},
prompt_prefix = "❯ ",
selection_caret = "❯ ",
entry_prefix = " ",
ini... |
createObject(7497,2260.1669921875,-2011.9782714844,3860.9282226563,0,0,270,4,97)
createObject(7832,2260.1762695313,-2012.0189208984,3860.9284667969,0,0,270,4,97)
createObject(7469,2293.4924316406,-2112.1342773438,3854.3642578125,0,0,270,4,97)
createObject(10184,2237.1469726563,-2001.4194335938,3858.8547363281,0,0,90... |
local cmd_win = "./texlab"
local script_win = [[
$object = Invoke-WebRequest -UseBasicParsing https://api.github.com/repos/latex-lsp/texlab/releases/latest | ConvertFrom-JSON
$object.assets | ForEach-Object {
if ($_.browser_download_url.Contains("windows")) {
$url = $_.browser_download_url
... |
fx_version 'cerulean'
game 'gta5'
author 'Mr.Gamer'
description 'Simple 911 Script'
version 'v1.1.0'
shared_script 'config.lua'
server_script {
'911script_s.lua',
'version_check.lua'
} |
naboo_medium = {
lairSpawns = {
{
lairTemplateName = "naboo_sharupat_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 16,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "naboo_veermok_camp_neutral_medium",
spawnLimit = -1,
minDifficulty ... |
local app = require("app")
local creds = require("creds")
function setupWiFi()
print("setting up WiFi")
wifi.eventmon.register(wifi.eventmon.STA_CONNECTED,function(t) print("wifi connected");app.start() end)
wifi.eventmon.register(wifi.eventmon.STA_DISCONNECTED, function(t) print("wifi disconnected:"..t.reason);app.s... |
--[[
A square game icon
]]
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local UIBlox = InGameMenuDependencies.UIBlox
local t = InGameMenuDependencies.t
local InGameMenu = script.Parent.Paren... |
local util = {}
--https://github.com/rxi/lume/blob/master/lume.lua#L87
function util.round(x, increment)
if increment then return util.round(x / increment) * increment end
return x >= 0 and math.floor(x + .5) or math.ceil(x - .5)
end
function util.timesInString(string, substring)
local _, count = string:gsub(subst... |
-- The Computer Language Shootout
-- http://shootout.alioth.debian.org/
-- contributed by Roberto Ierusalimschy, tuned by Mike Pall
require 'benchmarks/bench'
local IM = 139968
local IA = 3877
local IC = 29573
local LAST = 42
local function gen_random(max)
local y = (LAST * IA + IC) % IM
LAST = y
return (max *... |
---------------------------------------------------------------------------------------------------
---interactive_selector.lua
---author: Karl
---date: 2021.4.26
---desc: Defines a selector class, which may receive input and return the selected item in a finite
--- or infinite set
---------------------------------... |
function surface.loadFont(surf)
local font = {width = surf.width, height = surf.height - 1}
font.buffer = { }
font.indices = {0}
font.widths = { }
local startc, hitc, curc = surf.buffer[((surf.height - 1) * surf.width) * 3 + 1]
for i = 0, surf.width - 1 do
curc = surf.buffer[((surf.height - 1) * surf.width + ... |
--Bronytabs by madiik and a little by Ri1es
--I fully pasted this script. Don't come lieing around here (madiik)
--Fixed Sound cmd
--and ba.n
--Now added l.ag cmd.
--Version 5.6_3
players = game:GetService("Players")
player = players.LocalPlayer
key = ";"
mouse ... |
--[[
Copyright (c) 2017 "Enzojz" from www.transportfever.net
(https://www.transportfever.net/index.php/User/27218-Enzojz/)
Github repository:
https://github.com/Enzojz/transportfever
Anyone is free to use the program below, however the auther do not guarantee:
* The correctness of program
* The invariance of program ... |
--[[
Simple Command Line Option Parsing for Lua 5.1, 5.2, 5.3 & 5.4
Copyright (C) 2014-2018, 2021-2022 Gary V. Vaughan
]]
--[[--
Parse and process command line options.
In the common case, you can write the long-form help output typical of
a modern-command line program, and let this module generate a custom
pars... |
require "compat53"
return {
prompt = require "sirocco.prompt",
password = require "sirocco.password",
confirm = require "sirocco.confirm",
composite = require "sirocco.composite",
list = require "sirocco.list",
}
|
--[[
hrender thumbnail capture for HIVE
--]]
local fragpath = "polygon.frag"
local jsonstr = ""
local outputpath = "out.jpg"
for i = 1, #arg do
if i == 1 then
fragpath = arg[i]
end
if i == 2 then
outputpath = arg[i]
end
if i == 3 then
local jsonfile = arg[i]
local f = io.open(jsonfile, 'r')
jsonstr = ... |
local PANEL = {}
AccessorFunc( PANEL, "color_on", "ColorOn" )
AccessorFunc( PANEL, "color_off", "ColorOff" )
AccessorFunc( PANEL, "color_back_on", "ColorBackOn" )
AccessorFunc( PANEL, "color_back_off", "ColorBackOff" )
AccessorFunc( PANEL, "text_color", "TextColor" )
AccessorFunc( PANEL, "toggle", "Toggle" )
Access... |
local wibox = require("wibox")
local awful = require("awful")
local naughty = require("naughty")
local gears = require("gears")
local clickable_container = require("widget.clickable-container")
local dpi = require("beautiful").xresources.apply_dpi
local config_dir = gears.filesystem.get_configuration_dir()
local widg... |
--------------------------------------------------------------------------------
-- --
-- MiniLight Lua : minimal global illumination renderer --
-- Harrison Ainsworth / HXA7241 : 2007-2008, 2013. ... |
-- debugger thoughts
-- current thought to build a "game" that wraps init, update, and draw to allow a user
-- to set_trace() and step through their game and pause at different locations
-- menu items to add, continue _init, continue _draw, continue _update, continue _update60
function _init()
t=0
heart={}
heart.x=... |
--Original Implementation provided by safisynai
--https://gist.github.com/safisynai/8a9e3aab93833cfe3ec4c5dc4e167dec
---------------------------------------------------------------------
-- Implementation by playingdaly for FIN a Satisfactory modified --
-------------------------------------------------------------... |
-- nvim-mapper
local M = {}
-- Set a mapping
local function map(virtual, buffnr, mode, keys, cmd, options, category,
unique_identifier, description)
if vim.g.mapper_records == nil then vim.g.mapper_records = {} end
local buffer_only
if buffnr == nil then
buffer_only = false
... |
----------------------------------------------------------------------------
-- 81-702 electric schemes
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional inf... |
local map = vim.api.nvim_set_keymap
local opts = { noremap = true, silent = true }
local flutter_tools = require'flutter-tools'
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true;
local dap = require'dap';
flutter_tool... |
require("config.plugins")
local home = os.getenv("HOME")
local vimp = require("vimp")
local helpers = require("config.helpers")
vim.o.autoindent = true -- Copy indent from current line
vim.o.tabstop = 2 -- Number of spaces that a <Tab> counts for
vim.o.shiftwidth = vim.o.tabstop -- The amount of indent added
vim.o.ex... |
-- Path of Building
--
-- Module: Main
-- Main module of program.
--
local ipairs = ipairs
local t_insert = table.insert
local t_remove = table.remove
local m_ceil = math.ceil
local m_floor = math.floor
local m_max = math.max
local m_min = math.min
local m_sin = math.sin
local m_cos = math.cos
local m_pi = math.pi
Lo... |
local vocalize_dir = THEME:GetCurrentThemeDirectory().."/Other/Vocalize/"
-- if no voice packs are installed, don't bother with the rest of this code
if #FILEMAN:GetDirListing(vocalize_dir, true, false) < 1 then return end
-- if both players have their Vocalization mod set to "None", don't bother with the rest of thi... |
if not SYSPATH then return end
local meta = {}
meta.skills = {}
function meta:learn(skillid)
if skillid then
self.skills[skillid] = skillid
end
end
return meta |
target("tbox")
-- make as a static/shared library
set_kind("$(kind)")
-- export all symbols for windows/dll
if is_plat("windows") and is_kind("shared") then
if is_mode("release") then
set_optimize("fastest")
end
add_rules("utils.symbols.export_all")
end
-- ... |
--locals
local broadcast_bytes_spent = 0
local max_bytes = 256
local syncs_queued
--colors
local color_generic = Color(255, 255, 255)
local color_significant = Color(255, 128, 0)
--local functions
--post function set up
--[[
Console = {
--create a sync when a player loads in
Initial = true,
--call the hook mul... |
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