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local ig = require 'ffi.imgui' local tooltip = require 'tooltip' local class = require 'ext.class' local GuiVar = require 'guivar.guivar' local clnumber = require 'cl.obj.number' local GuiNumber = class(GuiVar) function GuiNumber:init(args) GuiNumber.super.init(self, args) self.value = args.value or 0 end function...
kMatureCystHealth = 250 -- was 450
daemon = {} config = {} chan = {} daemon.dummy = 0 daemon.busy_wait = 1 daemon.loop = 2 config.get_integer = _internal_get_integer config.get_text = _internal_get_text throw_exception = function (err) return error("'LUA_EXC_" .. err) end print = _internal_log_info sleep = _internal_sleep function d...
#!/usr/bin/env lua require 'Test.Assertion' plan(14) package.loaded['socket.http'] = { request = function (req) if req.url:match "^http://proxy.myorg:8080/restapi/show" then matches(req.url, "^http://proxy.myorg:8080/restapi/show", "proxy initial") local host = req.headers['host']...
object_tangible_wearables_cybernetic_cybernetic_crafted_s05_forearm_l = object_tangible_wearables_cybernetic_shared_cybernetic_crafted_s05_forearm_l:new { } ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_cybernetic_crafted_s05_forearm_l, "object/tangible/wearables/cybernetic/cybernetic_crafted_s05_f...
--[[ -- Copyright(c) 2019, All Rights Reserved -- Created: 2019/4/20 -- -- @file l_skdr_x.lua -- @brief 内置库require("l_skdr_x"), 网络异步io驱动线程 -- \n require("l_skdr_x") -- \n 必须在l_net_x.init之后, l_net_x.start之前完成所线程的l_skdr_x.create工作 -- \n 进程运行过程中, 不可动态修改 -- @version 0.1 -- @history 修改历史 -- \n 2019/14/20 0.1 创建文件 ...
---@meta ---@class cc.TMXTiledMap :cc.Node local TMXTiledMap={ } cc.TMXTiledMap=TMXTiledMap ---* Set the object groups. <br> ---* param groups The object groups. ---@param groups array_table ---@return self function TMXTiledMap:setObjectGroups (groups) end ---* Return the value for the specific property name. <b...
local csvishout = require 'csvishout' local t = require 'testhelper' t( csvishout{}, '' ) t( csvishout{{}}, '\n' ) t( csvishout{{},{}}, '\n\n' ) t( csvishout{{1}}, '1\n' ) t( csvishout{{'a'}}, 'a\n' ) t( csvishout{{1,2}}, '1;2\n' ) t( csvishout{{'',2}}, ';2\n' ) t( csvishout{{1,2,3}}, '1;2;3\n' ) t( csvishout{{1,2,3...
require("helpers.helpers") -- debug_messages: # = "Message" if not debug_messages then debug_messages = {} end script.on_init(init) script.on_configuration_changed(init) function init() --math.randomseed(os.time()) end -- Test gui control script.on_event("Eco", function(event) local player = game.players[event.p...
includeFile("weapon/ranged/base/serverobjects.lua") includeFile("custom_content/weapon/ranged/serverobjects.lua") includeFile("custom_content/weapon/melee/serverobjects.lua") -- Server Objects
INC_CLIENT() function SWEP:PreDrawViewModel(vm) return true end
-- UTILITY AI -- Switches to determine utility behavior IsCollector = true IsGatherer = true -- Multiplied by max material storage to determine when to head out. -- Should be <= 1. Goes collecting or gathering when on-board material -- is < (max * FreeStorageThreshold). FreeStorageThreshold = .9 -- Enemy avoidance s...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ix.entity = ix.entity or {} if(SERVER) then -- A function to make an entity flush with the ground after it has been spawned. function ix.entity.MakeFlushToSurface(entity, position, normal) entity:SetPos(positio...
-- encoding: UTF-8 _CHAR_DIAGRAM = { ["smh"] = {"《","》",}, ["yh"] = {"「","」","『","』",}, ["kh"] = {"〖","〗","【","】",}, ["wc"] = {"±",}, ["cy"] = {"×","÷",}, ["xs"] = {"∧","↑",}, ["xx"] = {"∨","↓",}, ["xz"] = {"←",}, ["xy"] = {"→",}, ["fx"] = {"←","→","↑","↓",}, ["hj"] = {"∑",}, ["y"] = {"∩",}, ...
local fn = vim.fn -- Automatically install packer local install_path = fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_pat...
local M_PI = math.pi local s = DisplayShape.new(stage:getSize()) :arc(128.0, 128.0, 76.8, 0, 2 * M_PI) :clip() :newPath() :rectangle(0, 0, 256, 256) :fill() :setSourceColor(0, 1, 0) :moveTo(0, 0) :lineTo(256, 256) :moveTo(256, 0) :lineTo(0, 256) :setLineWidth(10.0) :stro...
--[[ author:{JanRoid} time:2018-11-09 11:45:13 Description: 日志管理 ]] local Log = {} Log.s_priveteKey = { ["__index"] = "priveteKey"; -- 这个已经过滤了 ["class"] = "priveteKey"; ["tolua_ubox"] = "priveteKey"; } -- debug日志 function Log.d(tag, ...) Log.pr("DEBUG",tag, ...) end -- 错误日志 function Log.e(tag,...
--- Render manager. -- @classmod l2df.manager.render -- @author Abelidze -- @author Kasai -- @copyright Atom-TM 2020 local core = l2df or require(((...):match('(.-)manager.+$') or '') .. 'core') assert(type(core) == 'table' and core.version >= 1.0, 'RenderManager works only with l2df v1.0 and higher') local helper = ...
-- Import Helpers dofile(minetest.get_modpath("fractal_helpers").."/helpers.lua") -- Parameters local YWATER = -31000 local fractal_size = 4096 -- max value 62000 local base_iteration = 4 -- the iteration at which we should start placing blocks local scale = -1.6 -- the mandelbox scale multiplier local f...
return function() local keys = { ---@usage change or add keymappings for insert mode insert_mode = { ["<A-i>"] = "<C-o>I", ["<A-a>"] = "<C-o>A", ["<C-e>"] = "<C-o>de", ["<C-h>"] = "<C-o>b", ["<C-l>"] = "<C-o>lw", ["<C-s>"] = "<cmd>lua vim.lsp.buf.signature_help()<cr>", }, ---@usage change or...
--- --- File: lua_clx.lua --- --- This file implements the tgs actions for CLX devices --- --- --- --- clx_device_ftp = {} clx_device_ftp.ssh_stream = {} -- -- register common code drivers -- clx_device_ftp.ECHO = common_device_code.ECHO clx_device_ftp.TIME_DELAY = common_device_code.TIME_DELAY clx_device_...
-- Use a protected call so we don't error out on first use local status_ok, _ = pcall(require, "nvim-treesitter") if not status_ok then return end require('nvim-treesitter.configs').setup { ensure_installed = 'maintained', highlight = { enable = true, additional_vim_regex_highlighting = false...
require "data" require "parse" module( ..., package.seeall ) local mk_string = parse.mk_string local bind = parse.bind local unit = parse.unit local endStream = parse.endStream local alternative = parse.alternative local zeroOrMore = parse.zeroOrMore local oneOrMore = parse.oneOrMore local get_string = parse.get_str...
--[[ Copyright (c) 2007, 2010, Niels Martin Hansen, Rodrigo Braz Monteiro All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice,...
local ZonelimitN = false local ZonelimitO = false local closestZone = 1 Citizen.CreateThread(function() for i = 1, #Agent.zones, 1 do local blip = AddBlipForRadius(Agent.zones[i].x, Agent.zones[i].y, Agent.zones[i].z, Agent.radius) SetBlipHighDetail(blip, true) SetBlipColour(blip, 11) SetBlipAlpha (blip,...
function table_merge(first_table, second_table) for k,v in pairs(second_table) do first_table[k] = v end end function table_count(table) if table == nil then return 0 end local count = 0 for _ in pairs(table) do count = count + 1 end return count end function c...
att.PrintName = "G36K" att.Icon = Material("") att.Description = "" att.Slot = "firearms2_g36k" att.Model = "models/weapons/fas2/attachments/g36k_hsp.mdl" att.AdditionalSights = { { Pos = Vector(0, 2.4, 0), Ang = Angle(0, 0, 0), Magnification = 2, ScrollFunc = ArcCW.NONE, ...
chilSelectionStack = {itemCount=0} chilSelectionStack.PushSelection = function (object) chilSelectionStack.itemCount = chilSelectionStack.itemCount + 1; local index = chilSelectionStack.itemCount; chilSelectionStack[index] = object; object.Select(object); end chilSelectionStack.Clear = function ...
---------------------------------------------------------------------------------------------------- -- version module, controls addon version -- --get the engine and create the module local Engine = select(2,...) local mod = Engine.AddOn:NewModule("version") --debug local debug = Engine.AddOn:GetModule("debug") --g...
object_tangible_furniture_ep3_rewards_hologram_tiefighter_01 = object_tangible_furniture_ep3_rewards_shared_hologram_tiefighter_01:new { } ObjectTemplates:addTemplate(object_tangible_furniture_ep3_rewards_hologram_tiefighter_01, "object/tangible/furniture/ep3_rewards/hologram_tiefighter_01.iff")
--function onDrop(x, y, draginfo) -- return NpcManager.onDrop(getDatabaseNode(), x, y, draginfo); --end function onInit() registerMenuItem(Interface.getString("npc_vehicle_clear"), "erase", 4); end function onMenuSelection(selection) if selection == 4 then clearVehicleDetails(); end end function c...
local Roact = require(script.Parent.Parent.Parent.Vendor.Roact) local ThemedButton = require(script.Parent) local function ThemedButtonStory() return Roact.createElement("Frame", { BackgroundTransparency = 1, Size = UDim2.fromScale(1, 1), }, { ThemedButton = Roact.createElement(ThemedButton, { AnchorPoint =...
SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 TILE_WIDTH = 40 TILE_HEIGHT = 40 FOLLOW_DELAY = 0.4 BATTLE_LAYERS = { [ "bottom"] = -1000, ["below_battlers"] = -200, [ "battlers"] = -100, ["above_battlers"] = 0, --┰-- 0 [ "below_ui"] = 0, --┙ [ "ui"] = 100, ...
return --[[This list is autogenerated by build_default_list.py. If you wish to edit it, please make changes to the files in the list subdirectory.]] [[ #Generic adjectives used in multiple lists ScaryAdjective { "Scary", "Nightmarish", "Horrifying", "Chilling", "Horrendous", "Screaming", } Col...
---@diagnostic disable: undefined-global, undefined-field add_repositories("my-repo https://github.com/45degree/personal-xmake-repo.git main") add_rules("mode.debug", "mode.release") add_requires("openmesh", {debug = true}) add_requires("libigl", "tbb") add_requires("gtest") add_requires("progressbar v2.1") target("...
return require("installer/integrations/ls/helpers").npm.builder({ install_package = "pyright", lang = "pyright", })
local Label = require("lib.classes.Label") local Event = require("lib.classes.Event") local InputForm = Label:subclass("InputForm") function InputForm:init() self.super:init() self.focusGrabbed = Event:new() self.focusDropped = Event:new() self.inputEvent = Event:new() self.isFocused = false self.defaultTe...
EXPORTS["357"] = { }; EXPORTS["357"].Name = ".357 Magnum"; EXPORTS["357"].Desc = "A gun that shoots people hard."; EXPORTS["357"].Secondary = true; EXPORTS["357"].Price = 14000; EXPORTS["357"].Model = "models/weapons/w_357.mdl"; EXPORTS["357"].W = 2; EXPORTS["357"].H = 2; EXPORTS["357"].SWEP = "weapon_coi_357";
require 'torch' require 'cutorch' require 'nn' require 'cunn' require 'cudnn' require 'optim' require 'image' require 'pl' require 'paths' require 'layers.LinearWP' require 'layers.LinearGaussian' require 'layers.LinearMix' require 'layers.LinearMix2' require 'layers.Reparametrize' require 'layers.GaussianCriterion' r...
log("data-updates")
function deg2rad(x) return x * math.pi / 180 end function drawBarWithPercent(cr, val, x, y, angle, w, h, color, bgColor, borderColor, padding, border) drawBar(cr, tonumber(val) / 100, x, y, angle, w, h, color, bgColor, borderColor, padding, border) drawLabel(cr, tostring(val) .. "%", x, y + 13.5, angle, c...
require("__5dim_core__.lib.battlefield.generation-wall") local revelado = 350 -- Stone wall 01 genStoneWalls { number = "01", subgroup = "defense-wall", order = "a", new = false, health = revelado, ingredients = { {"stone-brick", 5} }, nextUpdate = "5d-stone-wall-02", tech ...
-- Copyright (C) 2016 zhangzf@kunteng.org -- Licensed to the public under the GNU General Public License v3. module("luci.controller.apfree_wifidog", package.seeall) function index() entry({"admin", "services", "apfreeWifiDog"}, cbi("apfree_wifidog"), _("WifiDog"), 40).index = true entry({"admin", "services", "apfr...
local broker = require'zbus.broker' local member = require'zbus.member' local config = require'zbus.config' module('zbus') broker = broker member = member config = config return { broker = broker, member = member, config = config }
BigWigs:AddColors("Sadana Bloodfury", { [153153] = "green", [153240] = {"blue","yellow"}, [164974] = "orange", }) BigWigs:AddColors("Nhallish", { [152801] = "yellow", [152979] = "red", [153067] = "orange", [153623] = "yellow", }) BigWigs:AddColors("Bonemaw", { [153804] = "orange", [154175] = "yellow", }) B...
require("rv_rename") local CallOperator = RV.CallOperator local isQuat = function(a) return a._postfix == "Q" end return { IsQuat = isQuat, _postfix = "Q", _metatable = { __add = function(a,b) assert(isQuat(b)) return a:addQ(b) end, __sub = function(a,b) assert(isQuat(b)) return a:subQ(b) end, ...
---@class protocol local protocol = {} protocol.name = "text" protocol.id = skynet.PTYPE_TEXT protocol.pack = function(m) return tostring(m) end protocol.unpack = skynet.tostring ---@param msg userdata ---@param sz number ---@return userdata, "data"|"more" protocol.unpack = function(msg, sz) local queue local ...
-------------------------------------------------------------------------------- -- Pneumatic rheostat controller (PKG-758V) for 81-702, -- used on ground subway lines -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. ...
sptbl["voc"] = { files = { module = "voc.c", header = "voc.h", example = "ex_voc.c", }, func = { create = "sp_voc_create", destroy = "sp_voc_destroy", init = "sp_voc_init", compute = "sp_voc_compute", }, params = { }, modtype = "mod...
local RM = require "generators.modules" local C = require "generators.examplescommon" local types = require("types") local S = require("systolic") local harness = require "generators.harness" W = 640 H = 480 T = 4 local ITYPE = types.array2d(types.uint(8),2) local OTYPE = types.array2d(types.uint(8),4) -- RGB local ...
--- An ordered, linear @{Collection} of items. -- Lists have a distinct, linear ordering of items that can be accessed by -- index. Additionally, they have a first and last element, can be sorted, -- and can be searched. -- -- The List interface provides a base set of operations for interacting -- with any abstract Lis...
--Taiidan supplyLimit("Frigate", 24); supplyLimit("Resource", 28); supplyLimit("ResourceCollector", 24); supplyDesc("Battlecruiser", "HeavyCruiser");
--- === hs.deezer === --- --- Controls for Deezer music player. --- --- Heavily inspired by 'hs.spotify', credits to the original author. local deezer = {} local alert = require "hs.alert" local as = require "hs.applescript" local app = require "hs.application" --- hs.deezer.state_paused --- Constant --- Returned by...
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = createConditionObject(CONDITION_DRUNK) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, condition) local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1}...
_addon.name = "popup" _addon.author = "gwaeron" _addon.version = "0.0.1" _addon.language = "English" _addon.command = "popup" config = require("config") texts = require("texts") lib = require("lib") line = require("line") debug = false local textLine event = function(...) local args = T{...} local command l...
---@mod comment.api API functions local U = require('Comment.utils') local Ex = require('Comment.extra') local Op = require('Comment.opfunc') local Config = require('Comment.config') local A = vim.api local api = {} --==================================== --============ CORE API ============== --=====================...
-- -- This file is part of the lgmp package for Lua 5.2. -- -- Author: Wim Couwenberg -- Date : 2012/1/15 -- -- The lgmp package is distributed under the MIT license. See the "COPYRIGHT" -- file that came with the distribution of lgmp for license details. -- local require = require local type = type local getm...
local DPBR = require("love-DPBR") local app = {info = "2D side.\n\nModel by Andrew Maximov.\n(http://artisaverb.info/PBT.html)"} local sw, sh = 1280/100, 720/100 local scene = DPBR.newScene(1280, 720) scene:setProjection2D(10, "log", sw, sh) scene:setToneMapping("filmic") scene:setAntiAliasing("FXAA") scene:setAmbient...
local util = require "test.util" local sprite_test_layer = class("sprite_test_layer", function() return go.node.new() end) local mode = "click" -- click local function negative_or_positive() return math.random(2) % 2 == 0 and 1 or -1 end local function spawn(self, spawn_count, container) for i = 1, spaw...
require("strict") -------------------------------------------------------------------------- -- Lmod License -------------------------------------------------------------------------- -- -- Lmod is licensed under the terms of the MIT license reproduced below. -- This means that Lmod is free software and can be used ...
function onefnaf_fade(mode, type, timeIn, timeOut, speedTime, offsetTime) local fadeInTimer = 0 local fadeOutTimer = 0 local offsetTimer = 0 local fadeTransp = 0 screen.print(0, 0, fadeTransp.."\n"..fadeInTimer) if type == "black" then blackfullscreen:blit(0, 0, fadeTransp) ...
local Clockwork = Clockwork; -- Prevent the plugin from being registered (due to GitHub issue #528) PLUGIN.Register = function() end; Clockwork.kernel:IncludePrefixed("sv_hooks.lua");
{{/* This command is a game where users need to send numbers from 1 to 100. The winners win an amount of credits! Recommended trigger: Regex trigger with trigger .* V2 by Dav!dノᵈᶻ#8302 (555791735607787580) To start the game just type 31 */}} {{/* CONFIGURATION VALUES START */}} {{ $channel := 72255489861235...
-- lua/rs/rs_predict.lua -- - Dragon -- Load shared defs Script.Load("lua/rs/rs_shared.lua") -- Load predict defs
local ffi = require('ffi') local phm = require("apps.lwaftr.podhashmap") local stream = require("apps.lwaftr.stream") local function test(rhh, count, stride, active) print('streaming lookup speed test (hits, uniform distribution)') local streamer = rhh:make_lookup_streamer(stride) print(count..' lookups, '..(...
require 'hdf5' require "csvigo" local t = require 'transforms' local M = {} local DataLoader = torch.class('resnet.DataLoader', M) function DataLoader.create(batchSize, clOpt) local train = M.DataLoader(batchSize, "training", clOpt) local validation = M.DataLoader(batchSize, "validation", clOpt) return tr...
-- Copyright (C) 2012 by wubenqi -- Distributable under the terms of either the Apache License (Version 2.0) or -- the GNU Lesser General Public License, as specified in the COPYING file. -- -- By: wubenqi<wubenqi@gmail.com> -- -- 日志库 -- local debug = _G.debug local string = _G.string local os = _G.os local i...
local COMMAND = Clockwork.command:New("SetWeather"); COMMAND.tip = "Set the current Atmos weather."; COMMAND.text = "<string clear|storm|snow>"; COMMAND.flags = CMD_DEFAULT; COMMAND.access = "a"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local atmos = At...
local assets= { Asset("ANIM", "anim/shovel.zip"), Asset("ANIM", "anim/goldenshovel.zip"), Asset("ANIM", "anim/swap_shovel.zip"), Asset("ANIM", "anim/swap_goldenshovel.zip"), } local function onfinished(inst) inst:Remove() end local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swa...
------------------------------------------------------------------------------- -- Importing modules ------------------------------------------------------------------------------- local Endpoint = require "elasticsearch.endpoints.Endpoint" ------------------------------------------------------------------------------...
-- ####################### -- ## ## -- ## Mass Send Items ## -- ## ## -- ####################### -- #### Mass Send Status Frame ##### function UMMMassSendItemsStatusItemTemplate_OnLoad(this) this.SetData = function(self, recipient, mailObject, modeEdit) getglobal(self:G...
local spell = {} spell = {} spell["numericaltype"] = [[Percentage]] spell["element"] = [[Support]] --a function: cost spell["desc"] = [[Watch me dance! Boosts evasion. *CHAOS ONLY*]] spell["numberofhits"] = 1 --a function: conditional spell["hitchance"] = 100 spell["target"] = [[Self]] spell["passive"] = false --a fun...
description = [[ Attempts to find the owner of an open TCP port by querying an auth daemon which must also be open on the target system. The auth service, also known as identd, normally runs on port 113. ]] --- --@output -- 21/tcp open ftp ProFTPD 1.3.1 -- |_ auth-owners: nobody -- 22/tcp open ssh ...
local playsession = { {"mewmew", {1362900}}, {"flooxy", {1510962}}, {"siehdaaa", {220171}}, {"Akhrem", {1053873}}, {"Zorky", {1885584}}, {"dpoba", {1879927}}, {"Danzou", {456018}}, {"Spaceman-Spiff", {248979}}, {"westbroma", {1230922}}, {"Dr.MoonShine", {281814}}, {"TiTaN", {44464}}, {"jack9761", {1554}} } ...
function love.conf(t) t.window.width = 800 t.window.height = 450 t.window.title = "Erik" -- The window title (string) t.window.icon = "assets/erik_logo.png" t.version = "11.3" end
--[[ Copyright (c) 2014 Google Inc. See LICENSE file for full terms of limited license. ]] require "torch" function recursive_map(module, field, func) local str = "" if module[field] or module.modules then str = str .. torch.typename(module) .. ": " end if module[field] then str = str...
local old_CMFCS_init = CrimeSpreeTweakData.init function CrimeSpreeTweakData:init(tweak_data) old_CMFCS_init(self, tweak_data) self.cost_per_level = 0 end
QhunCore.ErrorMessage = {} QhunCore.ErrorMessage.__index = QhunCore.ErrorMessage -- constructor function QhunCore.ErrorMessage.new(text) -- call super class local instance = QhunCore.AbstractMessage.new() -- set private vars instance._channel = "CONSOLE" instance._text = text instance._sender ...
--[[ This module contains all of the spec-specific constructs (except where specs and styles overlap. That is, where styles have to do spec-specific work). This module has a function called GetSpec which is given the spec name and returns a table containing functions/data that can be evaluated to do different jobs. ...
local function loadShit() print("Updating groups and permissions..") query("SELECT * FROM am_groups", function(tbl) for k,v in pairs(tbl) do am.admins[ v["uniqueid"] ] = { Admin = v["admin"], SuperAdmin = v["superadmin"], Owner = v["owner"], Director = v["server_director"], Dev = v["develope...
local AddonName, AddonTable = ... AddonTable.jewelcrafting = { -- Gems 36917, -- Bloodstone 36918, -- Scarlet Ruby 36919, -- Cardinal Ruby 36920, -- Sun Crystal 36921, -- Autumn's Glow 36922, -- King's Amber 36923, -- Chalcedony 36925, -- Majestic Zircon 36926, -- Shadow Crystal...
return{ name = "banana", }
--string and comment local x = 1 --Hello World print('----- string and comment -----') -- print('----- string and comment -----') content = [[ "Hello World" "God is a 'girl'" "He's age is 25" local cc='aa'..'bb' local a=a+1 restore i-th element restore i - th element ]] local a = a + 1 loc...
if Game.Version ~= 8 then return end local i4, i2, i1, u4, u2, u1, pchar = mem.i4, mem.i2, mem.i1, mem.u4, mem.u2, mem.u1, mem.pchar local BLASTER = const.Skills.Blaster -- shoot mem.autohook(0x42D8C8, function(d) if Game.ItemsTxt[d.ecx].Skill == BLASTER then i4[d.ebp - 0x10] = 2 end end) mem.asmhook(0x42DAA9, ...
project("fmt") targetdir(red4ext.paths.build("libs")) kind("StaticLib") language("C++") includedirs( { red4ext.paths.deps("fmt", "include") }) files( { red4ext.paths.deps("fmt", "src", "format.cc"), red4ext.paths.deps("fmt", "src", "os.cc"), red4ext.pat...
include "openssl/crypto" ffi.cdef[[ typedef struct comp_ctx_st COMP_CTX; typedef struct comp_method_st { int type; const char *name; int (*init)(COMP_CTX *ctx); void (*finish)(COMP_CTX *ctx); int (*compress)(COMP_CTX *ctx, unsigned char *out, unsigned int olen, unsigned char *in, unsigned int ilen); int (...
html = require "html" function GetPerformancePage() return html.performance( html.script(), '["10:10", "10:15", "10:20", "10:25", "10:30", "10:35", "10:40"]', "[270, 420, 390, 590, 610, 320, 800]", "[280, 480, 400, 190, 860, 270, 900]", "[310, 230, 511, 427, 160, 880, 50]" ) end ...
SETTING_SHADOW_COLOR = "shadow_color" SETTING_OFFSET_X = "offset_x" SETTING_OFFSET_Y = "offset_y" SETTING_HIDE_IMAGE = "hide_image" SETTING_HIDE_SHADOW = "hide_shadow" TEXT_SHADOW_COLOR = "Shadow Color" TEXT_OFFSET_X = "Shadow Offset X" TEXT_OFFSET_Y = "Shadow Offset Y" TEXT_HIDE_IMAGE = "Hide Image" TEXT_HIDE_SHADOW ...
local cwd = require('process').getcwd() local exists = require('path').exists; ifNotEqual( exists( './exists_try.lua' ), cwd .. '/exists_try.lua' ); ifNotNil( exists( './_exists_try.lua' ) );
local equipment = { equiped = { -- items ids right_hand = 0, left_hand = 0 } } function equipment:possible(place) local result = character.inventory:getEquippableIds() for p, itemId in pairs(self.equiped) do if p ~= place then table.removeByValue(result, itemId) end end table.insert(...
print ([[ Set the environment variable GT_MEM_BOOKKEEPING=on to enable memory bookkeeping (e.g., like this: env GT_MEM_BOOKKEEPING=on gt). Set the environment variable GT_ENV_OPTIONS=-spacepeak to show a spacepeak after program run (GT_ENV_OPTIONS=-help shows possible ``environment options'').]])
hs.hotkey.bind({"cmd", "alt", "control", "shift"}, "V", function() hs.eventtap.keyStrokes(hs.pasteboard.getContents()) end)
--- Updater to update loaded module. -- Updating a table is to update metatable and sub-table of the old table, -- and to update functions of the old table, keeping value fields. -- Updating a function is to copy upvalues of old function to new function. -- Functions will be replaced later after updating. local M = ...
--[[ Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the list to be sorted, compares each pair of adjacent items and swaps them if they are in the wrong order. The pass through the list is repeated until no swaps are needed, which indicates that the list i...
local function template_function(...) local arg = {...} local max = arg[1] if arg[1] == 10 then eval_scope.cell:set_error("10 is not a proper number") return end for i=2,#arg do if arg[i] > max then max = arg[i] end end return max end function arg1_helper() return {"1", "3", "5"} end return func...
local function createUseToggle(useCallback, useState) return function(initialState) if initialState == nil then initialState = false end local state, setState = useState(initialState) return state, useCallback(function() setState(not state) end, {}) end end return createUseToggle
local os = {} local uv = vim.loop os.OSes = { Nothing = 0, Windows = 1, Unix = 2, } local current_os = os.OSes.Nothing if uv.os_uname().sysname == "Windows_NT" then current_os = os.OSes.Windows else current_os = os.OSes.Unix end os.get_os = function() return current_os end return os
function myadd(x, y) return x + y end function callForMe(name) return name end
----------------------------------------- -- ID: 4545 -- Item: Bunch of Gysahl Greens -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility +3 -- Vitality -5 -- Additional Effect with Chocobo Shirt -- Agility +10 ----------------------------------------- require("scripts/globals/status") ...
-- eval.lua --[[ Experiment 1: Construct a vanilla neural network for learning on the chorales. Adapted from harvardnlp/group/torch/rnn_lm/simple/main.lua. --]] -- Other libraries require 'nn' require 'hdf5' --- Make the Model --- function make_model(max_index, embedding_size, hidden_size, output_size) -- Embed...