content stringlengths 5 1.05M |
|---|
-- local ts_utils = require 'nvim-treesitter.ts_utils'
local utils = require("go.utils")
local impl = "impl" -- GoImpl f *Foo io.Writer
-- use ts to get name
local function get_struct_name()
local row, col = unpack(vim.api.nvim_win_get_cursor(0))
local name = require("go.ts.go").get_struct_node_at_pos(row, col)
... |
function createCountdownTimer(second)
local ms = second * 1000 -- ms为countdown的Upvalue
local function countDown()
ms = ms - 1
return ms
end
return countDown
end
local timer1 = createCountdownTimer(1)
for i=1, 3 do
print( timer1() )
end |
--- The Roblox test runner script.
-- This script can run within Roblox to perform automated tests.
--
-- @author LastTalon
-- @version 0.1.0, 2020-10-13
-- @since 0.2
--
-- @module TestRunner
-- @throws when the tests fail
-- Dependencies --
print("Runner: Loading dependencies...")
local ReplicatedStorage = game:Get... |
--
-- a simple etcd task_center connector
--
local MD5 = require('lib.MD5').sumhexa
local Promise = require('lib.Promise')
local JSON = require('lib.JSON')
local JSON_decode = function(...) return JSON:decode(...) end
local JSON_encode = function(...) return JSON:encode_pretty(...) end
-- task center at etcd, code fro... |
#!/usr/bin/env lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
--... |
Talk(12, "少侠别担心,或许谢法王知道该书的下落.", "talkname12", 0);
do return end;
|
local ffi = require 'ffi'
ffi.cdef [[
const char sqlite3_version[];
]]
-- attempt to load statically-linked version, otherwise try dynamically-linked
local lib
if pcall(function() assert(ffi.C.sqlite3_version ~= nil) end) then
lib = ffi.C
else
lib = ffi.load 'sqlite3'
end
ffi.cdef [[
const char* sqlite3_lib... |
-- Automatically generated packer.nvim plugin loader code
if vim.api.nvim_call_function('has', {'nvim-0.5'}) ~= 1 then
vim.api.nvim_command('echohl WarningMsg | echom "Invalid Neovim version for packer.nvim! | echohl None"')
return
end
vim.api.nvim_command('packadd packer.nvim')
local no_errors, error_msg = pcal... |
return {
act = {
destroy = {
prompt = function(_1) return ("Destroy %s?"):format(_1) end,
execute = function(_1) return ("%s was destroyed."):format(_1) end,
},
pick_up = {
prompt = function(_1) return ("Pick up %s?"):format(_1) end,
},
}
}
|
--烙印追放
--
--Script by Trishula9
function c101108072.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,101108072+EFFECT... |
-------------------------------------------------------------------------------
-- Metrics captures - analysis of blocks. Output is syntax highlight, declarations of variables, function definitions and function calls
-- @release 2011/05/04, Ivan Simko
--------------------------------------------------------------------... |
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Compatibility
--
-- See LICENSE in the project directory for license information.
-- Check to see if reskinning needs to be done.
if not reskins.bobs then return end
if not mods["electricboiler"] then return end
local entities = {
["electric-boiler"] = {t... |
local ShockTears = RegisterMod( "ShockTear",1 );
local ShockTearsItem = Isaac.GetItemIdByName("Technology Zero")
local ShockTearsCostume = Isaac.GetCostumeIdByPath("gfx/characters/zerohead.anm2")
local had = false
local oldSeed = nil
local maxDistance = 350
function ShockTears:UPDATE()
local game = Game()... |
-- Copyright 2020, Sjors van Gelderen
require("area")
require("disk")
require("input")
require("vector2")
local graphics = love.graphics
local image = love.image
local mouse = love.mouse
Pattern = {}
function Pattern.new()
local self = {}
self.size = Vec2.new(128, 256)
self.zoom = 8
self.translation = V... |
local C = {}
function C:init(unit)
self.unit = unit
end
local from = Vec2(0,0)
local target = Vec2(40, -220)
local targets = { Vec2(40, -220), Vec2(-100, -400), Vec2(-100, -600), Vec2(120, -1000) }
local tindex = 1
local tlfrom = Vec2(0,0)
local tltarget = Vec2(0, 0)
local brfrom = Vec2(0,0)
local ... |
#!/usr/bin/env luajit
---------------------------
-- State Machine Manager --
---------------------------
-- dofile'../fiddle.lua'
local ok = pcall(dofile,'../fiddle.lua')
if not ok then dofile'fiddle.lua' end
require'gcm'
-- Cache some functions
local get_time, usleep = unix.time, unix.usleep
-- Cleanly exit on Ctrl... |
function SpawnPoints()
return {
constructionworker = {
{ worldX = 41, worldY = 12, posX = 184, posY = 242, posZ = 0 }
},
fireofficer = {
{ worldX = 41, worldY = 12, posX = 173, posY = 219, posZ = 0 }
},
parkranger = {
{ worldX = 41, worldY = 12, posX = 253, posY = 247, posZ = 0 }
},
policeoffi... |
return [[
{
"Lang": "pl",
"Name": "polski",
"Spawner.Title": "Spawner ",
"Spawner.Trains1": "Składów",
"Spawner.Trains2": "Maks.",
"Spawner.WagNum": "Wagonów",
"Spawner.AutoCouple": "Połącz wagony",
"Entities.gmod_subway_81-717_mvm.Spawner.Texture.Name": "Skin",
"Entities.gmod_subway_81-717_mvm.Spa... |
local SceneEntity = require "njli.statemachine.sceneentity"
local GameplaySceneEntity = {}
GameplaySceneEntity.__index = GameplaySceneEntity
local json = require('json')
setmetatable(GameplaySceneEntity, {
__index = SceneEntity,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self... |
---@class FogOfWar
C_FogOfWar = {}
---@param uiMapID number
---@return number|nil fogOfWarID
function C_FogOfWar.GetFogOfWarForMap(uiMapID) end
---@param fogOfWarID number
---@return FogOfWarInfo|nil fogOfWarInfo
function C_FogOfWar.GetFogOfWarInfo(fogOfWarID) end
---@class FogOfWarInfo
---@field fogOfWarID number... |
Portada = Image.load("Imagenes/Portada.png")
for n = 255, 0, -10 do
negro = Image.createEmpty(480,272)
negro:clear(Color.new(0,0,0,n))
screen:blit(0,0,Portada)
screen:blit(0,0,negro)
screen.flip()
System.sleep(2)
end
screen:blit(0,0,Portada)
System.sleep(4000)
for n = 0, 255, 10 do
Portada:clear(... |
--------------------------------
-- @module Physics3DSliderConstraint
-- @extend Physics3DConstraint
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setPoweredAngMotor
-- @param self
-- @param #bool onOff
-- @return Physics3DSliderConstraint#Physics3DSliderC... |
--------------------------------
-- @module TMXObjectGroup
-- @extend Ref
-- @parent_module cc
--------------------------------
-- @function [parent=#TMXObjectGroup] setPositionOffset
-- @param self
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TMXObjectGroup] getProperty... |
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(..., package.seeall)
local lib = require("core.lib")
local ffi = require("ffi")
local ipv4 = require("lib.protocol.ipv4")
ffi.cdef([[
unsigned long long strtoull (const char *nptr, const char **endptr, int base);
]])
function toint... |
local indent = require'snippets.utils'.match_indentation
local lua = {
req = [[local ${2:${1|S.v:match"([^.()]+)[()]*$"}} = require '$1']],
func = [[function${1|vim.trim(S.v):gsub("^%S"," %0")}(${2|vim.trim(S.v)})$0 end]],
["local"] = [[local ${2:${1|S.v:match"([^.()]+)[()]*$"}} = ${1}]],
["for"] = indent [[
f... |
-- ***********************************************************************************************************************
-- THIS IS THE CODE FOR THE GOALS
-- ***********************************************************************************************************************
goals = {} -- create goals table
-- *... |
local S = aurum.get_translator()
local function make(pos, random)
gtextitems.set_node(pos, {
title = S("You @1!", aurum.flavor.generate_mocking(random(2), random)),
text = S("You are a @1, and a @2. Understand, @3?", aurum.flavor.generate_mocking(random(8), random), aurum.flavor.generate_mocking(random(8), random... |
--!nonstrict
-- Manages groups of selectable elements, reacting to selection changes for
-- individual items and triggering events for group selection changes
local Packages = script.Parent.Parent
local Roact = require(Packages.Roact)
local Cryo = require(Packages.Cryo)
local t = require(Packages.t)
local FocusContext... |
-----------------------------------
-- Area: The Eldieme Necropolis
-- NM: Cwn Cyrff
-----------------------------------
mixins = {require("scripts/mixins/job_special")}
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
|
-- Copyright 2014-2015 Greentwip. All Rights Reserved.
local enemy = import("app.objects.characters.enemies.base.enemy")
local barrel = class("jetbird", enemy)
function barrel:onCreate()
self.default_health_ = 5
self.still_ = true
self.walking_ = false
self.kinematic_body_size_ = cc.size(40.... |
require 'entity'
require 'sprite'
TileEntity = Entity:extend()
function TileEntity:init(conf)
local conf = extend({
w = 32,
h = 32,
left = true,
}, conf or {})
Entity.init(self, conf)
self.x = self.x + 14
self.y = self.y + 10
end
function TileEntity:drawLocal()
sx = se... |
project "SPIRV-Cross"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"spirv.h",
"spirv.hpp",
"spirv_cfg.cpp",
... |
local ini = init
-- Opens the tech loader interface, unless the player has ignored it or already has the dash tech equipped.
init = function()
if ini then ini() end
if not status.statusProperty("weditTechLoaderIgnored", false) and player.equippedTech("body") ~= "dash" then
player.interact("ScriptPane", "/inter... |
-- See LICENSE for terms
local Strings = ChoGGi.Strings
-- blank CObject class we add to all the objects below for easier deleting
DefineClass.ChoGGi_ODeleteObjs = {
__parents = {"CObject"},
}
-- simplest entity object possible for hexgrids (it went from being laggy with 100 to usable, though that includes some use... |
local Base = {}
local Book = require ("src.entity.interactable.book")
local Cacti = require ("src.entity.interactable.cacti")
Base.items = {}
Base.items [Book.oState] = Book
Base.items [Cacti.oState] = Cacti
return Base
|
return function(renderCharacter)
if not renderCharacter:FindFirstChild("LowerTorso") then return false end
if renderCharacter:FindFirstChild("LANTERN_TEMP_EQUIP") then return false end
local lanternModel = script.Parent:Clone()
lanternModel.application:Destroy()
lanternModel.Name = "LANTERN_TEMP_EQUIP"
for... |
return {'scandinavisch','scandinavische','scabies','scabreus','scafander','scala','scalair','scalp','scalpeermes','scalpel','scalperen','scampi','scan','scanapparaat','scanapparatuur','scandaleus','scanderen','scandinavistiek','scannen','scanner','scanning','scapulier','scarabee','scatologisch','scandinavist','scanbaar... |
--
--[[
---> 用于统计各接口流量信息。
--------------------------------------------------------------------------
---> 参考文献如下
-----> /
-----------------------------------------------------------------------------------------------------------------
--[[
---> 统一函数指针
--]]
local require = require
-------------------------------------... |
-- logger
-- acts as a multiplexer to all attached appenders.
-- events will be forwarded to each in turn.
-- may itself also act as an appender for another logger.
local mkset = _log.mkset
local mkexploder = _log.mkfnexploder
local childsep = "."
local validatename = function(name)
local prefix = "libmtlog.new.log... |
#!/usr/bin/env lua
-- MoonFLTK example: keyboard.lua
--
-- Derived from the FLTK test/keyboard.cxx example (http://www.fltk.org)
--
fl = require("moonfltk")
function MyWindow()
local my_window = fl.window_sub(495, 215, arg[0])
my_window:override_handle(function(event)
if event == 'mousewheel' then
... |
-- DNA Scanner
AddCSLuaFile()
DEFINE_BASECLASS "weapon_tttbase"
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "dna_name"
SWEP.Slot = 8
SWEP.ViewModelFOV = 10
SWEP.DrawCrosshair = false
SWEP.EquipMenuData = {
type = "item_weapon",
... |
#! /usr/bin/env lua
local M = require 'posix.termio'
local F = require 'posix.fcntl'
local U = require 'posix.unistd'
local dev = arg[1] or '/dev/ttyUSB0'
-- Open serial port and do settings
local fds, err = F.open(dev, F.O_RDWR + F.O_NONBLOCK)
if not fds then
print('Could not open serial port ' .. dev .. ':',... |
local plrs,http,nc = game:GetService("Players"),game:GetService("HttpService"),game:GetService("NetworkClient")
local BBF = loadstring(game:HttpGet("https://raw.githubusercontent.com/ceat-ceat/BecomeFumoStuff/main/BBF/BBF.lua"))()
if not BBF then return end
if _G.BBFbnt then BBF.warn("BetterNameTags is already running,... |
local vim = vim
local utils = require("neo-tree.utils")
local defaults = require("neo-tree.defaults")
local renderer = require("neo-tree.ui.renderer")
local mapping_helper = require("neo-tree.mapping-helper")
local events = require("neo-tree.events")
local log = require("neo-tree.log")
local popups = require("neo-tree.... |
return {
General = {
NPCName = ""; -- Change this to a theme you've added to the Themes folder in order to override default theme settings. [accepts string]
ShowName = false; -- When true, the NPC's name will be shown when the player talks to them. [accepts boolean]
FitName = true; -- When true, t... |
local util = require("spec.util")
describe("vararg scope", function()
it("works", util.check [[
local function f(a: number, ...: string): boolean
local function g(a: number, ...: number): number
local n = select(1, ...)
return n / 2
end
return true
end
... |
previous_score = 0
function correct_score ()
local current_score = data.score
if data.score > previous_score then
local delta = data.score - previous_score
previous_score = data.score
return delta
else
return 0
end
end
-- reward occasionally goes out of sync with the score variable, this puts ... |
BanditCamps = {}
maxCamps = 5
pedPollResults = {}
CampCoords = {
{x = 1781.9, y = 3892.9, z = 34.4, lastCreated=0},
{x = 1750.0, y = 3227.0, z = 41.2, lastCreated=0},
{x = 214.7, y = -30.9, z = 69.7, lastCreated=0},
{x = 89.8, y = -204.9, z = 54.5, lastCreated=0},
{x = -368.8, y = -122.4, z = 38.7, lastCreated=... |
return {'cru','cruciaal','crucifix','cruise','cruiseboot','cruisecontrol','cruisen','cruiser','cruiseschip','cruiseterminal','crux','cruzeiro','cruijff','cruz','crutzen','crum','cruijsen','cruiming','cruijssen','crul','cruts','crucq','cruden','cruyff','cruises','cruces','cruciale','crucifixen','crue','cruisede','cruise... |
-- Compiled with https://roblox-ts.github.io v0.2.14
-- October 15, 2019, 8:52 PM Pacific Daylight Time
local TS = _G[script];
local exports = {};
local _0 = TS.import(TS.getModule("roblox-BezierFunctions").out.index);
local ComputeCubicBezierPoint, ComputeCubicBezierDerivativeWithRespectToTimestamp, ComputeQuadraticB... |
--
-- Copyright (C) 2016-2018 Frogtoss Games, Inc.
--
-- CTF by Michael Labbe
-- export with:
-- export ctf.bin -i 76 -s 4 -c 16
dev = false
ent_list = {}
types = {}
tick_count = 0
default_hw = {4,4} -- 8x8 block halfwidths
cam={0,0} -- world top-left
killfloor = -100 -- spike killfloor, set by adding killtouch entit... |
-----------------
-- Gnat Attack --
-----------------
-- Keith Davis --
-- (c) 2021 --
-- ZuniSoft --
SWARM_SIZE = 20
SWARM_MAX_SPEED = 6
EXPLOSION_DURATION = 30
function setup()
viewer.mode = FULLSCREEN_NO_BUTTONS
-- set player position
sx,sy = WIDTH / 2, HEIGHT / 2
-- tables
j = {}
m ... |
local initial_window_width, initial_window_height
local window_width, window_height
local music, current_music
local sounds
local textures
local viewport_width
local viewport_height
local time_step
local time_acc
local prefs
local data = {}
local screens = {}
local current_screen
local max_vol = 100
local lf = {
_VE... |
-- Note taker/searcher based on code from ventolin found at https://github.com/Hammerspoon/hammerspoon/issues/782
-- support functions
local ss = {}
local utils = {}
ss.u = utils
function utils.splitPath(file)
local parent = file:match('(.+)/[^/]+$')
if parent == nil then parent = '.' end
local filename = file... |
---格式化代码实用工具
---@class Format
---@field Black String String
---@field DarkBlue String String
---@field DarkGreen String String
---@field DarkAqua String String
---@field DarkRed String String
---@field DarkPurple String String
---@field Gold String String
---@field Gray String String
---@field DarkGray String String
-... |
local PLUGIN = PLUGIN
PLUGIN.name = "Bodygroup Manager"
PLUGIN.author = "Gary Tate"
PLUGIN.description = "Allows players and administration to have an easier time customising bodygroups."
ix.lang.AddTable("english", {
cmdEditBodygroup = "Customise the bodygroups of a target."
})
ix.command.Add("CharEdi... |
RAYTRACER_DIR = (path.getabsolute("..") .. "/")
local RAYTRACER_BUILD_DIR = (RAYTRACER_DIR .. "_build/")
solution "raytracer"
configurations {
"debug",
"development",
"release",
}
platforms {
"x32",
"x64",
"native"
}
language "C++"
configurati... |
local API_NPC = require(script:GetCustomProperty("API_NPC"))
local API_P = require(script:GetCustomProperty("APIProjectile"))
local API_RE = require(script:GetCustomProperty("APIReliableEvents"))
local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate")
local TELEGRAPH_TEMPLATE = script:GetCustomProperty... |
local M = {}
local function draw()
for id, player in pairs(network.players) do
local vehicle_id = vehiclemanager.id_map[player.current_vehicle] or -1
local vehicle = be:getObjectByID(vehicle_id)
local vehicle_position = vec3()
if (not vehicle) or (kisstransform.inactive[vehicle_id]) then
if kis... |
DigtronLayout = {}
DigtronLayout.__index = DigtronLayout
local modpath_awards = minetest.get_modpath("awards")
-------------------------------------------------------------------------
-- Creation
local get_node_image = function(pos, node)
local node_image = {node=node, pos={x=pos.x, y=pos.y, z=pos.z}}
local node_... |
config = {
t0 = true,
t1 = "hello"
}
|
local env = require("tangerine.utils.env")
local fennel = {}
local function format_path(path, ext, macro_3f)
_G.assert((nil ~= macro_3f), "Missing argument macro? on fnl/tangerine/fennel.fnl:14")
_G.assert((nil ~= ext), "Missing argument ext on fnl/tangerine/fennel.fnl:14")
_G.assert((nil ~= path), "Missing argum... |
ClimbLadder = {}
ClimbLadder.e = {}
------------------------------------------------------
-- System events
------------------------------------------------------
function ClimbLadder:new()
local u = {}
setmetatable(u, self)
self.__index = self
return u
end
function ClimbLadder:onConnect()
self.dt = 0
se... |
local F, C, L = unpack(select(2, ...))
local TOOLTIP = F:GetModule('Tooltip')
local wipe, tinsert, tconcat = table.wipe, table.insert, table.concat
local IsInGroup, IsInRaid, GetNumGroupMembers = IsInGroup, IsInRaid, GetNumGroupMembers
local UnitExists, UnitIsUnit, UnitIsDeadOrGhost, UnitName = UnitExists, UnitIsUnit,... |
local WeightedBCECriterion = require('sconce.WeightedBCECriterion')
return function(tester)
local function criterionJacobianTest(cri, input, target)
local eps = 1e-6
local _ = cri:forward(input, target)
local dfdx = cri:backward(input, target)
-- for each input perturbation, do central difference
... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local utils = require("utils")
--
-- A variable-length unsigned integer using base128 encoding. 1-byte groups
-- consis... |
---
--- Generated by MLN Team (https://www.immomo.com)
--- Created by MLN Team.
--- DateTime: 15-01-2020 17:35
---
---
--- TabSegmentView的标签布局样式
---
---@note 默认居左,可以设置为居中,居右不常用
---@link https://www.immomo.comTabSegmentAlignment.html
---@class TabSegmentAlignment @parent class
---@public field name string
---@type ... |
Elona.TargetText = {
ItemOnCell = {
And = " und ",
MoreThanThree = function(itemCount)
return ("Hier liegen %s Gegenstände."):format(itemCount)
end,
Item = function(itemNames)
return ("Du siehst hier %s."):format(itemNames)
end,
Construct = f... |
DefineClass.Workplace = {
__parents = { "ShiftsBuilding", "Holder", "DomeOutskirtBld"},
properties = {
{template = true, id = "max_workers", name = T(833, "Max workers per shift"), default = 5, category = "Workplace", editor = "number", min = 0, max = 20, slider = true, modifiable = true},
{t... |
--
-- LUA script to send an email when the main door is opened
-- during business hours
--
commandArray = {}
-- Name of the door sensor
DoorSensor = ''
-- Name of the alarm bell device
AlarmBell = ''
-- Name of the alarm volume device
AlarmVolume = ''
-- Pattern of sensors name (ex: 'Sensor - ')
SensorPatternName = ''... |
class "UIImage" {
extends "UIObject",
new = function (self, x,y,width,height, image)
-- self:super(x,y, width,height)
UIObject.instanceMethods.new(self, x,y, width,height) -- self.super not working for two level inhertance
self.image = image
end,
update = function (self, dt, transform)
self.transform... |
local engineTextures = {
-- atlases
"$units",
"$units1",
"$units2",
-- cubemaps
"$specular",
"$reflection",
"$map_reflection",
"$sky_reflection",
-- specials
"$shadow",
"$heightmap",
-- SMF-maps
"$grass",
"$detail",
"$minimap",
"$shading",
"$normals",
-- SSMF-maps
"$ssmf_normals",
"$ssmf_specula... |
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local link = {}
local mattata = require('mattata')
function link:init()
link.commands = mattata.commands(self.info.username):command('link').table
link.help = '/l... |
--- === cp.i18n.language ===
---
--- Provides the set of ISO 693-1/2/3 language codes and names.
--- The return value can be iterated as a list, or you can find a
--- specific language by either its two-character code (`alpha2`), English-based three-character code (`alpha3B`),
--- local name, or English name.
---
--- F... |
local exports = {}
local tap = require('tap')
local fiber = require('fiber')
local response = require('authman.response')
local error = require('authman.error')
local validator = require('authman.validator')
local v = require('test.values')
-- model configuration
local config = validator.config(require('test.config'))... |
-- State of the game. This way our data is separated from our functionality
return {
buttonLeft = false,
buttonRight = false,
gameOver = false,
palette = {
{1, 0, 0, 1}, -- red
{1, 1, 0, 1}, -- yellow
{0, 1, 0, 1}, -- green
{1, 1, 1, 1}, -- white
{0.5, 0, 0.5, 0.5} -- blue
},
paused = false,
stageClear... |
u_ = require("underscore")
local defaultEvent = 'change'
local lo = {}
lo.meta = {
_computed = {
__call = function(self, ...)
local arguments = {...}
if (#arguments > 0) then
self:set(...)
else
return self:get()
end
end,
},
_observable = {
__call = function(s... |
function newplatform(plf)
local name = plf.name
local description = plf.description
-- Register new platform
premake.platforms[name] = {
cfgsuffix = "_"..name,
iscrosscompiler = true
}
-- Allow use of new platform in --platfroms
table.insert(premake.option.list["platform"].allowed, { name, description })
... |
-- very simple lexer program which looks at all identifiers in a Lua
-- file and checks whether they're in the global namespace.
-- At the end, we dump out the result of count_map, which will give us
-- unique identifiers with their usage count.
-- (an example of a program which itself needs to be careful about what
--... |
function DrawHarborBits()
pos = Vector(-14484, 14355, 0)
--render.DrawBox(pos, Angle(0,0,0), pos+Vector(10,10,10), pos-Vector(10,10,10), Color(255,255,255,255))
end
function DrawMainHud()
surface.SetTexture(0)
-- surface.SetFont( "HudText" )
-- surface.SetTextColor( 255, 255, 255, 150)
-- surface.SetT... |
local PauseGame = {}
PauseGame.__index = PauseGame
function PauseGame:new()
local this = {
args = ""
}
return setmetatable(this, PauseGame)
end
function PauseGame:keypressed(key, scancode, isrepeat)
if key == "escape" then
sceneDirector:exitSubscene()
end
end
function PauseGame:... |
local class = require "xgame.class"
local timer = require "xgame.timer"
local runtime = require "xgame.runtime"
local EventAgent = require "xgame.EventAgent"
local LuaComponent = require "cc.LuaComponent"
local Mediator = class("Mediator")
function Mediator:ctor(view)
self.view = view
... |
function _init(args)
if #args < 2 then
print("Usage: unmount <drive> [force]")
return sys.exit(1)
end
if not fs.unmount(args[1], args[2] == "force") then
print("Could not unmount '" .. args[1] .. "' drive")
end
end
|
-- bbl-twitter "Barebones Lua Twitter"
--
-- Copyright (c) 2011 Angus Gratton, released under the MIT License
-- (see the included file LICENSE.)
--
-- See the README.md file for details or visit http://github.com/projectgus/bbl-twitter
--
-- adapted by xxopxe@gmail.com
-- * table as module.
-- * twitter api 1.1
-... |
local api = vim.api
local ts_utils = require("nvim-treesitter.ts_utils")
local config = require("tabout.config")
local node = require("tabout.node")
local utils = require("tabout.utils")
local logger = require("tabout.logger")
local M = {}
local debug_node = function(line, col, node)
if not node then
logg... |
----------------------------------------------------------------------------------------
-- Description: Tactical Position specifications for testing purposes
-- Created by: Matthew Jack
----------------------------------------------------------------------------------------
AI.TacticalPositionManager.Test = AI.Tac... |
local awful = require("awful")
local naughty = require("naughty")
-- trufflebar specific key handling
local function run_keygrabber( args )
local trufflebar = args.trufflebar
local mid_widget = trufflebar:get_children_by_id("middle_widget_nested")
trufflebar_grabber = awful.keygrabber({
-- you ac... |
project ("plugin_bimg")
kind "SharedLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
}
links {
"bx",
"bimg",
"bimg_decode",
"bgfx",
"ariengine",
}
files {
"../src/plugins/bimg/**.cpp",
"../src/plugins/bim... |
mytable = {"aa"} -- 普通表
mymetatable = {"bb"} -- 元表
setmetatable(mytable,mymetatable) -- 把 mymetatable 设为 mytable 的元表
--[[
setmetatable({},{})
]]
getmetatable(mytable);
other = { foo = 3 }
t = setmetatable({}, other)
print(t.foo)
t = setmetatable({}, { __index = other })
print(t.foo)
t = setmetatab... |
--esmobs v1.3
--maikerumine
--made for Extreme Survival game
--License for code WTFPL
--Andrey created mob spawner for his world needs
--minetest.register_alias("lagsmobs:cursed_stone", "esmmobs:cursed_stone")
--minetest.register_alias("mobs:cursed_stone", "esmmobs:cursed_stone")
--[[
minetest.register_node("esmobs:cu... |
ActivityBeatMonsterNianCommand = import("controller.command.activity.ActivityBeatMonsterNianCommand")
ActivityBeUpdatedCommand = import("controller.command.activity.ActivityBeUpdatedCommand")
ActivityBossExchangeTicketCommand = import("controller.command.activity.ActivityBossExchangeTicketCommand")
ActivityBossNormalUp... |
TOOL.Category = "Render"
TOOL.Name = "#tool.trails.name"
TOOL.ClientConVar[ "r" ] = 255
TOOL.ClientConVar[ "g" ] = 255
TOOL.ClientConVar[ "b" ] = 255
TOOL.ClientConVar[ "a" ] = 255
TOOL.ClientConVar[ "length" ] = 5
TOOL.ClientConVar[ "startsize" ] = 32
TOOL.ClientConVar[ "endsize" ] = 0
TOOL.ClientConVar[ "material... |
Talk(0, "狄兄,请你先到河洛客栈,若有需要你帮忙时,我再去找你.", "talkname0", 1);
Leave(37);
ModifyEvent(1, 7, 1, 1, 971, -1, -1, 5090, 5090, 5090, 0, -2, -2);
ModifyEvent(1, 8, 1, 1, -1, -1, -1, 5094, 5094, 5094, 0, -2, -2);
ModifyEvent(1, 10, 1, 1, 971, -1, -1, 5092, 5092, 5092, 0, -2, -2);
jyx2_ReplaceSceneObject("1","NPC/狄云","1");
do return... |
config = {
commande = "touches", -- Commande pour ouvrir le menu
touches = {
{button = "[F1]", description = "Ouvrir la boutique"},
{button = "[F2]", description = "Ouvrir le téléphone"},
{button = "[F3]", description = "Ouvrir les animations"},
{button = "[F5]", descriptio... |
local popup = require("neogit.lib.popup")
local status = require 'neogit.status'
local input = require 'neogit.lib.input'
local notif = require("neogit.lib.notification")
local git = require("neogit.lib.git")
local a = require 'plenary.async_lib'
local await, async, scheduler = a.await, a.async, a.scheduler
local M = ... |
------ Real Jumps module -------
function ReplaceAllJumps(toggle)
if toggle == "on" then
print("RealJump module activated")
PersistentVars["DGM_RealJump"] = true
CharacterLaunchOsirisOnlyIterator("DGM_CharacterReplaceJumpSkills")
else
print("RealJump module deactivated")
... |
local packets = {
out = { -- outgoing
PACKET_NPC_INTERACTION = 0x1A,
PACKET_NPC_CHOICE = 0x5B,
PACKET_IDX_UPDATE = 0x15,
PACKET_TRADE_OFFER = 0x34,
PACKET_TRADE_MENU_ITEM = 0x36,
},
inc = { -- incoming
PACKET_MENU_INFO = 0x5C,
PACKET_INCOMING_CHAT = 0x17,
PACKET_NPC_ACTION = 0x2... |
--~ Copyright (c) 2014-2020 QUIKSharp Authors https://github.com/finsight/QUIKSharp/blob/master/AUTHORS.md. All rights reserved.
--~ Licensed under the Apache License, Version 2.0. See LICENSE.txt in the project root for license information.
local QuikSharpFunctions = {}
---------------------------------
-- Сервисные... |
local function RCon(ply, cmd, args)
if not FAdmin.Access.PlayerHasPrivilege(ply, "RCon") then FAdmin.Messages.SendMessage(ply, 5, "No access!") return end
local CommandArgs = table.Copy(args)
CommandArgs[1] = nil
CommandArgs = table.ClearKeys(CommandArgs)
RunConsoleCommand(args[1], unpack(CommandArgs))
end
FAdmi... |
--[[
Copyright 2021 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distrib... |
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