content stringlengths 5 1.05M |
|---|
local function init (_, _)
if not SILE.languageSupport.languages["x-spaces-are-nodes"] then
local xsan = pl.class(SILE.nodeMakers.unicode)
function xsan:makeGlue (item)
self:addToken(" ", item)
self:makeToken()
end
SILE.nodeMakers["x-spaces-are-nodes"] = xsan
SILE.languageSupport.lang... |
---@class CharacterSoundEmitter : zombie.characters.CharacterSoundEmitter
---@field currentPriority float
---@field vocals FMODSoundEmitter
---@field footsteps FMODSoundEmitter
---@field extra FMODSoundEmitter
CharacterSoundEmitter = {}
---@public
---@param arg0 float
---@param arg1 float
---@param arg2 float
---@retu... |
hook.Add('NBC_PlayerDisconnectedBypass', 'BGN_CancelNPCRemover', function(npc)
return bgNPC:GetActor(npc) ~= nil
end) |
require("deepcore/std/plugintargets")
require("deepcore/statemachine/DeepCoreStateMachine")
return {
target = PluginTargets.always(),
init = function(self, ctx)
local dsl_init = require("deepcore/statemachine/dsl/init")
return DeepCoreStateMachine.from_script("eawx-plugins/galactic/statemachine... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
local AmmoTypes = ACF.Classes.AmmoTypes
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
function SWEP:Initialize()
local UserData = self.Primary.UserData
local AmmoType = AmmoTypes[UserData.Type]
local BulletData
if SERVER then
... |
CS1 = settings.startup["crafting-speed-1"].value
CS2 = settings.startup["crafting-speed-2"].value
CS3 = settings.startup["crafting-speed-3"].value
CS4 = settings.startup["crafting-speed-4"].value
CS5 = settings.startup["crafting-speed-5"].value
data:extend(
{
{
type = "technology",
name = "c... |
local ui = require "tek.ui".checkVersion(112)
local DrawHook = ui.require("drawhook", 3)
local Region = ui.loadLibrary("region", 9)
local unpack = unpack
local newregion = Region.new
local Border = DrawHook.module("tek.ui.class.border", "tek.ui.class.drawhook")
Border._VERSION = "Border 7.5"
function Border.new(clas... |
---
-- Wait for a preamble
--
local block = require('radio.core.block')
local types = require('radio.types')
function table.slice(tbl, first, last, step)
local sliced = {}
for i = first or 1, last or #tbl, step or 1 do
sliced[#sliced+1] = tbl[i]
end
return sliced
end
local WaitForPreambleBlock = block... |
data:extend(
{
{
type = "item",
name = "synthetic-wood",
icon = "__Engineersvsenvironmentalist__/graphics/icons/materials/synthetic-wood.png",
flags = {"goes-to-main-inventory"},
fuel_category = "chemical", fuel_value = "1MJ",
subgroup = "plastics",
order = "d[synthetic-wood]",
stack_s... |
local Data = require "nvim-lsp-installer.data"
local Result = require "nvim-lsp-installer.core.result"
local lazy = Data.lazy
local M = {}
local uname = vim.loop.os_uname()
---@alias Platform
---| '"win"'
---| '"unix"'
---| '"linux"'
---| '"mac"'
local arch_aliases = {
["x86_64"] = "x64",
["i386"] = "x86",
... |
RaidWarningFrame:ClearAllPoints()
RaidWarningFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 260)
RaidWarningFrame:SetScale(1.1)
RaidWarningFrameSlot2:ClearAllPoints()
RaidWarningFrameSlot2:SetPoint("TOP", RaidWarningFrameSlot1, "BOTTOM", 0, -3)
RaidBossEmoteFrameSlot2:ClearAllPoints()
RaidBossEmoteFrameSlot2:SetPoin... |
local m = require("./msgpack")
local util = require("./util")
function clear()
global["entcache"] = {}
global["entcache"]["send"] = false
global["entcache"]["coal"] = {}
global["entcache"]["copper-ore"] = {}
global["entcache"]["crude-oil"] = {}
global["entcache"]["enemy-base"] = {}
global["... |
data:extend(
{
{
type = "item",
name = "original-ultimate-underground-belt",
icon = "__UltimateBelts__/graphics/icons/ultimate-belts/ultimate-underground-belt.png",
icon_size = 32,
subgroup = "belt",
order = "b[underground-belt]-h[ultimate-underground-belt]",
place_result = "origi... |
Config = {}
Config.EnableBlips = true
Config.EnableJerryCans = true
Config.EnableBuyableJerryCans = true -- Coming soon, currently useless
Config.VehicleFailure = 5 -- At what fuel-percentage should the engine stop functioning properly? (Defualt: 10)
|
-- ###############
-- gpu version
-- This version has batch processing and function to select different gradient learning method
-- include confusion matrix
-- The training data can be also obtained in https://github.com/hpenedones/luacnn
-- ###############
require "torch"
require "nn"
require "math"
require "optim"
... |
pg = pg or {}
pg.enemy_data_statistics_19 = {
[390] = {
cannon = 0,
name = "谢菲尔德(μ兵装)",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 390,
bubble_fx = "",
dodge_growth = 0,
icon = "xiefeierde_idol",
star =... |
hp = 500
attack = 550
defense = 400
speed = 80
mdefense = 400
luck = 120
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
return COMBAT_ATTACKING, 1, getWeakestPlayer()
end
function die()
end
|
NDefines.NGame.START_DATE = "617.1.1.12"
NDefines.NGame.END_DATE = "627.1.1.1"
|
script_name = "Directional blur"
script_description = "blur in specific direction using \\xshad and \\yshad"
script_author = "dark_star90"
script_version = "1.2"
submenu="_darkis crappy scripts"
--todo: add \a1 \a3 support for borders
--[[
You can set the direction with \xshad and/or \yshad and the number of i... |
---@class TemporaryEffects @
local TemporaryEffects = {}
--------------------
-- Functions
--------------------
--- Adds the effect of a collectible to the player, without actually giving him the assosiated item.
---
--- + bug
--- > This function does only work for some collectibles, but not all. For example, it d... |
require("colors." .. O.colorscheme).setup()
local c = require("colors." .. O.colorscheme).colors
local cmd = vim.cmd
cmd("hi StatusLineAccent guifg=" .. c.bg .. " guibg=" .. c.accent or c.magenta)
cmd("hi StatusLineInsertAccent guifg=" .. c.bg .. " guibg=" .. c.red)
cmd("hi StatusLineVisualAccent guifg=" .. c.bg .. " ... |
-- @namespace foundation.com.ByteBuf
local ByteDecoder = assert(foundation.com.ByteDecoder)
local bit = assert(foundation.com.bit, "expected bit module")
local ByteBuf = {}
local ic
-- @class Base
ByteBuf.Base = foundation.com.Class:extends("ByteBuf.Base")
do
ic = ByteBuf.Base.instance_class
--
-- Writer functi... |
-- Custom commands
vim.cmd([[
command! -range Embrace <line1>,<line2>s/\v(_|\^)\s*([^{}_\^ \$]+)/\1{\2}/g
command! -nargs=1 -range=% Sed <line1>,<line2>s/<args>//g
command! -nargs=1 -range=% Grab <line1>,<line2>g/<args>/yank Z
" Switch window to buffer already open
"TODO autocomplete something for zotref
command! -nar... |
local types = {
{
value = "test",
description = "Adding missing tests or correcting existing tests",
},
{
value = "style",
description = "Changes that do not affect the meaning of the code",
},
{
value = "revert",
description = "Reverts a previous comm... |
local skynet = require "skynet.manager"
local redis = require "skynet.db.redis"
local bewater = require "bw.bewater"
local db
local M = {}
return function(conf)
skynet.start(function()
db = redis.connect(conf)
skynet.dispatch("lua", function(_, _, cmd, ...)
bewater.ret(db[cmd](... |
local function makeassetlist()
return {
Asset("ANIM", "anim/teleportato_parts.zip"),
Asset("ANIM", "anim/teleportato_parts_build.zip"),
Asset("ANIM", "anim/teleportato_adventure_parts_build.zip"),
}
end
local function makefn(name, frame)
local function fn(Sim)
local inst = CreateEntity()
local tr... |
-- This is used to get a stringyfied representation of the game chip codes.
CHIP_CODE_REVERSE = {
[0]="A",
[1]="B",
[2]="C",
[3]="D",
[4]="E",
[5]="F",
[6]="G",
[7]="H",
[8]="I",
[9]="J",
[10]="K",
[11]="L",
[12]="M",
[13]="N",
[14]="O",
[15]="P",
[... |
-- base_rails/init.lua
-- support for Minebase translation.
local S = minetest.get_translator("base_rails")
carts.register_rail("base_rails:rail", {
description = S("Rail"),
recipe = {
{"base_ores:steel_ingot", "group:wood", "base_ores:steel_ingot"},
{"base_ores:steel_ingot", "", "base_ores:steel_ingot"},
{"b... |
function getVectorLength(x, y)
return math.sqrt((math.pow(x, 2) + math.pow(y, 2)))
end
function normalizeVector(x, y)
local length = getVectorLength(x, y)
if lenght > 0 then
return
x / length,
y / length
end
return x, y
end
function getVectorAngleRad(x, y)
ret... |
local mod = {}
function mod.checkType(...)
local dinfo = debug.getinfo(2, "n")
local len = select('#', ...)
for i = 1, len, 2 do
local validType = tostring(select(i, ...))
local typeList = split(validType, "|")
local curentType = type(select(i + 1, ...))
if #typeList > 1 then
... |
local lifetime = 0.5
local growtime = 0.1
local numswirls = 20
local colors = {
{100,0,150},
{0,0,0},
{150,0,150},
{0,0,0},
{50,0,150},
{0,0,0},
{50,0,100},
{0,0,0},
{20,0,50},
}
local swirls = {
"panicritual/particles/fade/fade_swirl_wave_8",
"panicritual/particles/fade/fade_swirl_wave_7",
"panicritual/p... |
require "scripts.library.class"
require "scripts.common"
EventListener = class();
function get_mem_addr (object)
local str = tostring(object)
local index = str:find(' ')
return index and str:sub( index + 1) or str
end
function EventListener:ListenEvent(bus,event,id)
if type(bus)=='string' then
... |
--* damage/healing/interrupt meter Allez
local E, C, L, _ = select(2, shCore()):unpack()
if C.main._dpsMeter ~= true then return end
local _G = _G
local select = select
local unpack = unpack
local type = type
local band = bit.band
local tinsert = table.insert
local CreateFrame = CreateFrame
local Uni... |
--[[
A little limited in explicit invoke base class method: you need to use ClassName.MethodName(self, ...) to call base methods
!!! 注意:
显式调用基类方法时的限制:必须使用 ClassName.__super.MethodName(self, ...) 这种形式来调用基类的方法
!!!必须使用 重要的事情说三遍
ClassName.__super.MethodName(self, ...)
ClassName.__super.MethodN... |
input = ({4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3})
mainPlayerID = 0
oppponentID = 1
twoPlayers = true
turns = 0
local function split(source, delimiters)
local elements = {}
local pattern = '([^'..delimiters..']+)'
string.gsub(source, pattern, function(value) elements[#elements + 1] = v... |
local LOG="[Api] "
local PORT=80
print(LOG.."Init")
sv = net.createServer(net.TCP, 30)
--
-- HTTP parser ( https://github.com/nodemcu/nodemcu-firmware/issues/105 )
--
local buf = ""
local method, url
local cnt_len = 0
local body_len = 0
local HTTP_100 = "HTTP/1.1 100 Continue\r\n"
local HTTP_200 = "HTTP/1.1 200 OK... |
#!/usr/bin/env luajit
require 'ext'
local env = setmetatable({}, {__index=_G})
if setfenv then setfenv(1, env) else _ENV = env end
require 'symmath'.setup{
env=env,
implicitVars=true,
fixVariableNames=true,
MathJax={
title='Faraday tensor',
useCommaDerivative=true, -- this had latex errors when I was using a ... |
return function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local fake = require(ReplicatedStorage:WaitForChild("fitumi"):WaitForChild("functions"):WaitForChild("fake"))
local internalsSymbol = require(ReplicatedStorage:WaitForChild("fitumi"):WaitForChild("internal"):WaitForChild("internalsS... |
#!/usr/bin/env th
-- Copyright (c) 2017, The OctNet authors
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- no... |
local field = {}
local field_p = {}
local FIELD_W, FIELD_H = 15, 9
local COLOR_GREEN = "\27[0;32m"
local COLOR_RED = "\27[0;31m"
local COLOR_RESET = "\27[0;m"
local COLOR_GRAY = "\27[1;35m"
local ANIM_PAUSE = 200
local cursor = -1
local sign = "D"
local done = false
local player = 0
local preview = true
for x = 0,FIEL... |
function eventFileLoaded(id, data)
-- print(table.tostring(leaderboard.leaders))
if id == leaderboard.FILE_ID or id == tostring(leaderboard.FILE_ID) then
print("[STATS] Leaderboard data loaded!")
if not (leaderboard.leaderboardData == data) then
leaderboard.leaderboardData = data
leaderboard.leaders = leade... |
local lore = {}
function lore:new(y)
local neu = y or {}
setmetatable(neu, self)
self.__index = self
return neu
end
function lore:spawn(r, t)
local neu = self:new()
assert(t, 'No template to spawn from')
neu.template = t
neu._name = t.name or ''
neu._description = t.description or ''
... |
local TestGlobalTemplate = {}
local TestGlobalTemplate__mt = {
TestInt = 7,
TestStringArrays = {
"哈",
"哈哈",
"哈哈1"
},
TestString1 = 1.1111111111111112e+131,
TestString = "哈\\哈\n哈",
TestFloat = 6.5,
TestDouble = 7.852,
TestBool = true,
TestIntArrays = {
},
TestFloatArrays = {
1.2,
... |
local _tonumber = tonumber
local clientRoomName = KEYS[1]
local sessionId = KEYS[2]
local rawParams = ARGV[1]
local params = rawParams and cjson.decode(rawParams) or false
if(not params) then
--assume opt out of all matches
end
local currentTime = _tonumber(redis.call('get', 'serverTime'))
if(not current... |
Wait(0,
function()
local trg = CreateTrigger()
EnumDestructablesInRect(GetPlayableMapRect(), nil,
function()
TriggerRegisterDeathEvent(trg, GetEnumDestructable())
end
)
TriggerAddCondition(trg, Condition... |
local crypto_scalarmult_base_sig = [[
int %s(unsigned char *q, const unsigned char *n)
]]
local crypto_scalarmult_sig = [[
int %s(unsigned char *q, const unsigned char *n,
const unsigned char *p)
]]
local signatures = {
['crypto_scalarmult_base'] = crypto_scalarmult_base_sig,
['crypto_scalarmult'] = ... |
function love.conf(t)
t.identity="CelesteTAS"
t.version="11.0"
t.window.title="CelesteTAS"
t.window.width=580
t.window.height=540
t.window.resizable=true
t.console=true
end
|
local o = vim.opt
-- Appearance
o.cmdheight = 1
o.colorcolumn = '80'
o.cursorline = true
-- o.foldmethod = 'marker'
o.number = true
o.relativenumber = true
o.ruler = false -- My statusline take care of that
o.showmode = false
o.signcolumn = 'yes'
o.termguicolors = true
o.wrap = false
-- Backups
o.backup = false
o.writ... |
-- lave/load stockpile settings with a GUI
local helpstr = [====[
gui/stockpiles
==============
An in-game interface for `stocksettings`, to
load and save stockpile settings from the :kbd:`q` menu.
Usage:
:gui/stockpiles -save: to save the current stockpile
:gui/stockpiles -load: to load s... |
EditorExecuteInOtherMission = EditorExecuteInOtherMission or class(MissionScriptEditor)
EditorExecuteInOtherMission.SKIP_SCRIPT_CHECK = true
function EditorExecuteInOtherMission:create_element(...)
EditorExecuteInOtherMission.super.create_element(self, ...)
self._element.class = "ElementExecuteInOtherMission"
end |
RegisterServerEvent('cnr:robbery_send_lock') -- Lock/Unlock Robbery Event
RegisterServerEvent('cnr:robbery_take') -- The cash won from the robbery
RegisterServerEvent('cnr:robbery_dropped') -- Converts all robberies to cash
RegisterServerEvent('cnr:client_loaded') -- Called when the char enters
Register... |
--[[
--=====================================================================================================--
Script Name: Stun Grenades, for SAPP (PC & CE)
Description: Make frags behave like Stun Grenades
Copyright (c) 2019, Jericho Crosby <jericho.crosby227@gmail.com>
* Notice: You can use this document subject to... |
local K, C, L = unpack(select(2, ...))
if C.Announcements.SaySapped ~= true then return end
local _G = _G
-- Wow API
local SendChatMessage = _G.SendChatMessage
local SaySapped = CreateFrame("Frame")
SaySapped:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
SaySapped:SetScript("OnEvent", function(self, _, ...)
local _... |
--[[
monk https://github.com/IS2511/monk
Main executable of monk
Author: IS2511
]]--
local monk = require("monk")
local parg = require("parg")
-- TODO: parg input, register |
marker1 = createMarker(0,0,0,"corona",1,0,0,0,0)
marker2 = createMarker(0,0,0,"corona",1,0,0,0,0)
marker3 = createMarker(0,0,0,"corona",1,0,0,0,0)
cameraPosition = createObject(8558, 0,0,0,0,0,0,true)
x1,y1,z1=0,0,0
x2,y2,z2=0,0,0
x3,y3,z3=0,0,0
outputEditTimeBox=5000
setElementAlpha(cameraPosition, 0)
gui = 0
a,b,c,ca... |
player_manager.AddValidModel( "PMC6_05", "models/player/PMC_6/PMC__05.mdl" ) list.Set( "PlayerOptionsModel", "PMC6_05", "models/player/PMC_6/PMC__05.mdl" ) |
local tab = {}
tab.name = "TAB_PRESETS"
tab.id = 3
tab.text = "PRESETS"
tab.switchToKey = "gm_showspare1"
tab.deletingPresets = false
tab.deletePos = nil
if CLIENT then
tab.callback = function(self)
CustomizableWeaponry.preset.updateList(self)
tab.deletingPresets = false
tab.deletePos = nil
end
function tab:... |
NotificationName = {}
--global
NotificationName.SHOW_SCENE = "SHOW_SCENE"
NotificationName.POPUP_WINDOW = "POPUP_WINDOW"
--testfu
NotificationName.INCREASE_CLICK = "INCREASE_CLICK"
--editor check
--统一在这里检测有没有重复定义的通知名称
--没有把通知名称用模块分开,也是为了避免重复字符串的出现
local function checkDuplicateName()
local mapV = {}
for k, ... |
local g, env = vim.g, vim.env
g.loaded_perl_provider = 0
g.loaded_ruby_provider = 0
g.python2_host_prog = env.PYENV_ROOT .. "/versions/neovim2/bin/python"
g.python3_host_prog = env.PYENV_ROOT .. "/versions/neovim3/bin/python"
|
--
-- Author: zhong
-- Date: 2016-07-07 18:09:11
--
--玩家列表
local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun")
local ClipText = appdf.req(appdf.EXTERNAL_SRC .. "ClipText")
local PopupInfoHead = appdf.req(appdf.EXTERNAL_SRC .. "PopupInfoHead")
local UserItem = appdf.req(appdf.GAME_SRC.."yule.oxbattle.sr... |
local Packages = script.Parent.Parent.Parent.Packages
local Roact = require(Packages.Roact)
local Hooks = require(Packages.Hooks)
local StudioTheme = require(Packages.StudioTheme)
local Layout = require(script.Parent.Parent.Layout)
local Icon = require(script.Parent.Parent.Icon)
local e = Roact.createElement
export... |
local L = LibStub("AceLocale-3.0"):NewLocale("GiveMeAShot", "enUS", true)
-- Put the language in this locale here
L["Language"] = "English"
--------------------------------------------------
-- General
--------------------------------------------------
L["Addon_Title"] = "Give me a shot!"
L["Addon_Title_Short"] = "G... |
local playsession = {
{"Chevalier1200", {1092}},
{"Lestibornes", {84245}},
{"WillyMF1", {10301}},
{"rocifier", {9300}}
}
return playsession |
local Player = FindMetaTable("Player")
if SERVER then
function Player:GodEnable()
if hook.Call("GodEnable", GAMEMODE, self) then return end
self:SetNWBool("HasGodMode", true)
self:AddFlags(FL_GODMODE)
end
function Player:GodDisable()
if hook.Call("GodDisable", GAMEMODE, self) then return end
self:SetNW... |
Draw = {}
drawings = include("rc505/lib/drawings")
function Draw.drawing(name,x,y,i)
local drawing = drawings[name]
if drawing == nil then
print("no name "..name)
do return end
end
if i~= nil then
drawing = drawings[name][i]
end
for _,p in ipairs(drawing) do
screen.level(p[3])
screen.pixel(p[1]+x,p... |
CircularCountdown = {}
local rad = math.rad
local sin = math.sin
local cos = math.cos
local abs = math.abs
CircularCountdown.newCircularCountdown = function(radius, second, callback)
local _ring = display.newGroup()
local _ticks = {}
local _timer = second
local _label
local _thandle
... |
--[[
Falling - Based on Tetris by Alexey Pajitnov
This version written by Gopher, at the request of Dan200, for
ComputerCraft v1.6. No particular rights are reserved.
--]]
local function colorass(c, bw)
return term.isColor() and c or bw
end
local block_s1 = {
{
{ 1, 0, 0, 0 },
{ 1, 1, 0, 0 },
... |
local activeMap = nil
local activePath = nil
local monW, monH = term.getSize()
local oldPlayerData = nil
local LX, LY, HX, HY = 1, 1, monW, monH
local function setTile(value, x, y)
if x > 1 and x < activeMap.data.width and y > 1 and y < activeMap.data.height then
activeMap.map[y][x] = value
end
end
... |
str="[in brackets]"
print(string.sub(str,2,-2)) --in brackets
print(string.sub(str,2,-1))
print(string.upper(str))
--char
a=97
print(string.char(a))
print(string.char(a+1))
--byte
print(string.byte("abc",1,3))
print(string.byte("abc",1,-1))
--format
print(string.format("my name is %s","wangliang"))
print(string.for... |
AddCSLuaFile()
SWEP.HoldType = "grenade"
if CLIENT then
SWEP.PrintName = "grenade_smoke"
SWEP.Slot = 3
SWEP.Icon = "vgui/ttt/icon_nades"
SWEP.IconLetter = "Q"
end
SWEP.Base = "weapon_tttbasegrenade"
SWEP.Spawnable = true
SWEP.WeaponID = AMMO_SMOKE
SWEP.Kind = WEAPON_NADE
SWEP.UseHands = true
... |
local origial_ids = {}
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
for i = 1, 3, 1 do
if buff.cfg_property[i] then
local skill = SkillGetInfo(target, i)
origial_ids[i] = skill.id
SkillChangeId(target, i, buff.cfg_property[i])
end
end
end
function onPostTick(target, buff)
if buff... |
-- if we're in Casual mode, don't let players save screenshots at all
if SL.Global.GameMode == "Casual" then return end
-- The code here is only half of what's needed for this screen's ScreenShot animation.
--
-- The texture that is loaded into this Sprite actor is created via an
-- ActorFrameTexture in ./BGAnimations... |
---------------------------------------------------------------------------------------------------
-- Common RC related actions module
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local actions = require("user_modules/sequences/ac... |
local http = require "resty.http"
local cjson = require "cjson.safe"
local spawn = ngx.thread.spawn
local wait = ngx.thread.wait
local ngx_log = ngx.log
local ERR = ngx.ERR
local INFO = ngx.INFO
local ngx_sleep = ngx.sleep
local timer_at = ngx.timer.at
local encode_base64 = ngx.encode_base64
local fmod = math.fmod
lo... |
function load_map(path)
-- load the tilemap.
map = assets.load_tilemap(path)
-- grab some handles to layers loaded in the map.
layers.background = map.get_layer(0)
layers.tiles = map.get_layer(1)
layers.collision = map.get_layer(2)
layers.jewels = map.get_layer(3)
layers.enemies = map.get_layer(4)
layers.en... |
--[[
Copyright (c) 2021 LeonAirRC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribut... |
inventory = {
stone=32, dirt=0, clay=0, quarry=1
}
function Behavior:Update()
local stone = CS.FindGameObject("Stone"):GetComponent("ModelRenderer")
local stoneText = CS.FindGameObject("StoneCount"):GetComponent("TextRenderer")
local dirt = CS.FindGameObject("Dirt"):GetComponent("ModelRenderer")
lo... |
fx_version 'cerulean'
games { 'gta5' }
lua54 'yes'
author 'Force#3883'
description ''
client_scripts {
'config.lua',
'client/*'
}
server_scripts {
'config.lua',
'server/*'
} |
----------------------------
----- SxOrbWalk Loader -----
----------------------------
function OnLoad()
if not FileExist(LIB_PATH.."SxOrbWalk.lua") then
LuaSocket = require("socket")
ScriptSocket = LuaSocket.connect("sx-bol.eu", 80)
ScriptSocket:send("GET /BoL/TCPUpdater/GetScript.php?script=raw.githubuserconte... |
-- @feature allows big electric poles and substations to fast-replace each other
-- data.lua
if mods["base"] then
data.raw["electric-pole"]["big-electric-pole"].fast_replaceable_group = "rail-power"
data.raw["electric-pole"]["substation"].fast_replaceable_group = "rail-power"
end
|
--[[
TTT -> Roles library -> Traitor Role (Shared)
by Tassilo (https://github.com/TASSIA710)
--]]
local ROLE = {}
ROLE.HudText = TTT.Lang.HUD_Role_Traitor
ROLE.HudColor = Color(195, 0, 0)
ROLE.BuyMenu = function()
if not CLIENT then return end
TTT.Derma.ShowTraitorShop()
end
ROLE.RevealOnStart = false
ROLE.Rev... |
--
-- ULID
-- https://github.com/ulid/spec
--
-- @namespace foundation.com.ULID
local integer_le_encode = assert(foundation.com.integer_le_encode)
local integer_be_encode = assert(foundation.com.integer_be_encode)
local integer_hex_be_encode = assert(foundation.com.integer_hex_be_encode)
local list_crawford_base32_le_... |
-- This file is for use with Corona(R) SDK
--
-- This file is automatically generated with PhysicsEdtior (http://physicseditor.de). Do not edit
--
-- Usage example:
-- local scaleFactor = 1.0
-- local physicsData = (require "shapedefs").physicsData(scaleFactor)
-- local shape = display.newImage("objectname.png")
... |
local rwmutex = {}
local _Mutex = {}
local _mtMutex = {__index = _Mutex}
function rwmutex.NewRWMutex(mutexpath)
local mutexPointer
mutexPointer = base.NewRWMutex()
local ret = setmetatable({}, _mtMutex)
ret.mutexPointer = mutexPointer
return ret
end
function _Mutex.Lock(self)
return base.RWMu... |
local present1, gl = pcall(require, "galaxyline")
if not present1 then
print("galxyline not found")
return
end
local gls = gl.section
gl.short_line_list = {
"LuaTree",
"vista",
"dbui",
"startify",
"term",
"nerdtree",
"fugitive",
"fugitiveblame",
"plug",
}
-- VistaPlugin = extension.vista_nearest
local co... |
-- This file is full of hacky s**t
-- Most awsome hack in the history of lua
-- TODO: This might be replaced by a lua script for more "cross platform combability" :P
local stdin_name = os.tmpname ()
print ("stdin_name: '" .. stdin_name .. "'")
cmd = io.popen ("lua ./read.lua " .. stdin_name, "r")
_G.stdin = io.open... |
--[[ Big Number Formatting ]]
local bnf = {}
bnf.precision = 2
bnf.symbols = {}
function bnf.attach(symbol,digits)
bnf.symbols[digits] = symbol
end
function bnf.detach(digits)
bnf.symbols[digits] = nil
end
function bnf.flatFormat(number,decimals)
decimals = decimals or 0
return string.format("%." .. decimals ..... |
local csi = require('luabox.util').csi
local success, uv = pcall(require, 'luv')
if not success then
success, uv = pcall(require, 'uv')
end
assert(success, uv)
--- The Console, storing the stdin and stdout as well as some functions to control them
---@class Console
---@field public rawMode number The number to s... |
--[[
module:ProxyImage
author:DylanYang
time:2021-02-11 15:20:55
]]
local RealImage = require("patterns.structural.proxy.RealImage")
local super = require("patterns.structural.proxy.Image")
local _M = Class("ProxyImage", super)
local public = _M.public
_M.realImage = nil
_M.fileName = nil
function _M:cto... |
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRPclient = Tunnel.getInterface("vRP","vrp_KoRadio")
vRP = Proxy.getInterface("vRP")
local permesso = {
['Megafono'] = 'police.megafono',
['Menu'] = 'police.menu',
['Placcaggio'] = 'police.placcaggio'
}
local it... |
local Match = require "atlas.match"
local Request = require "atlas.request"
local Response = require "atlas.response"
local Router = require "atlas.router"
local FULL, PARTIAL = Match.FULL, Match.PARTIAL
-- Atlas application
local Application = {}
Application.__index = Application
local function _init(_, routes)
lo... |
return function(thread,args)
thread:import("lib/stdlib","stdlib")
thread:import("lib/parser","parser")
local program=args[1]
thread.libraries["stdlib"].root_functions.table.remove(args,1)
thread.cela:execute(program,args,thread,thread.current_directory,thread.text_buffer,1)
end |
-- luacheck: ignore
-- File Licence: You can copy and distribute this file regardless of the mod's general licence. This licence exception does not affect other files of this mod.
local collision_mask_util_extended = {}
-- see collision_mask_util_extended_extended.lua for full instructions.
--[[
-- Example usage
loca... |
---@meta
---#DES 'io'
---@class iolib
---#DES 'io.stdin'
---@field stdin file*
---#DES 'io.stdout'
---@field stdout file*
---#DES 'io.stderr'
---@field stderr file*
io = {}
---@alias openmode
---|>'"r"' # ---#DESTAIL 'openmode.r'
---| '"w"' # ---#DESTAIL 'openmode.w'
---| '"a"' # ---#DESTAIL 'openmode.a'
---| ... |
local locoRecipe = {
type = "recipe",
name = "SteamTrains-locomotive",
energy_required = 4,
enabled = false,
ingredients =
{
{"steam-engine", 4},
{"storage-tank", 1},
{"electronic-circuit", 10},
{"steel-plate", 30}
},
result = "SteamTrains-locomotive"
}
data:extend(... |
-- Copyright 2019-2020 Xingwang Liao <kuoruan@gmail.com>
-- Licensed to the public under the MIT License.
local uci = require "luci.model.uci".cursor()
local fs = require "nixio.fs"
local sys = require "luci.sys"
local nwm = require "luci.model.network".init()
local v2ray = require "luci.model.v2ray"
local m, s, o
l... |
-- Borrowed this from Factorio
yatm.fluids.fluid_registry.register("yatm_fluids", "petroleum_gas", {
description = "Petroleum Gas",
groups = {
gas = 1,
petroleum_gas = 1,
explosive = 1,
combustable = 1,
},
tiles = {
source = "yatm_petroleum_gas_source.png",
flowing = "yatm_petroleum_ga... |
--[[
LibPlayerSpells-1.0 - Additional information about player spells.
(c) 2013-2018 Adirelle (adirelle@gmail.com)
This file is part of LibPlayerSpells-1.0.
LibPlayerSpells-1.0 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Softwar... |
--------------------------------
-- @module ParticleGalaxy
-- @extend ParticleSystemQuad
-- @parent_module cc
---@class cc.ParticleGalaxy:cc.ParticleSystemQuad
local ParticleGalaxy = {}
cc.ParticleGalaxy = ParticleGalaxy
--------------------------------
---
---@return boolean
function ParticleGalaxy:init()
end
---... |
local C = {}
local cjson = require "cjson"
local Util = require "sora.util"
function C.new(o, req)
o = o or {}
o.req = req
local Controller = require "controllers.user.base"
local parent = Controller:new()
setmetatable(
o,
{
__index = parent
}
)
return o
end
function C:exists(params)
ngx.header["Cont... |
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