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module("luci.controller.socatg", package.seeall) function index() if not nixio.fs.access("/etc/config/socatg") then return end entry({"admin", "network", "socatg"}, cbi("socatg"), _("SocatG"), 100).dependent = true end
local MincraftItemData = { ore = { 'minecraft:gold_ore', 'minecraft:iron_ore', 'minecraft:coal_ore', 'minecraft:lapis_ore', }, wood = { 'minecraft:planks', 'minecraft:log', }, stone = { 'minecraft:stone', 'minecraft:cobblestone', }, }
local _, Engine = ... local Handler = Engine:GetHandler("UnitFrame") local Update = function(self, event, ...) local unit = self.unit end local Enable = function(self, unit) local Happiness = self.Happiness if Happiness then end end local Disable = function(self, unit) local Happiness = self.Happiness if Happi...
--[[ Author: tochonement Email: tochonement@gmail.com 12.03.2021 --]] if SERVER then util.AddNetworkString("gfconsole:Send") local RECOVERY_TIME = 1 local MAXIMUM_MESSAGES = 1024 local MESSAGES_PER_TICK = 3 local queue = {} local function get_recipients() local all = player.GetHuma...
local config = {} function config.init() if not packer_plugins["nvim-treesitter"].loaded then vim.cmd [[packadd nvim-treesitter]] end if not packer_plugins["nvim-treesitter-textobjects"].loaded then vim.cmd [[packadd nvim-treesitter-textobjects]] end if not packer_plugins["nvim-tree...
local meta = FindMetaTable("Entity"); local black = Color(0, 0, 0, 255); local white = Color(255, 255, 255, 200); local red = Color(128, 30, 30, 255); function meta:drawOwnableInfo() if LocalPlayer():InVehicle() then return end -- Look, if you want to change the way door ownership is drawn, don't edit this file, us...
--- -- This screen can be used to inform the user of certain events. -- @module KeybindingModal -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local ScreenManager = require( 'lib.screenmanager.ScreenManager' ) local Screen = require( 'src...
----------------------------- 以下为 UI代码 不可修改 ----------------------------------- ---@type Framework.UI.Prefab local super = require("Framework.UI.Prefab") ---@class Examples.02_Event.UI_02:Framework.UI.Prefab UI_02 = class("Examples.02_Event.UI_02", super) function UI_02:ctor(autoBind) super.ctor(self) if auto...
--[[ Night Stalker AI ]] function Spawn( entityKeyValues ) end --[[ function OnEntityKilled( event ) local killedEntity = EntIndexToHScript( event.entindex_killed ) if killedEntity then print( "killedEntity == " .. killedEntity ) end --CreateUnitByName( "npc_dota_techies_land_mine", thisEntity:GetAbsOrigin(), ...
local AddonName, AddonTable = ... AddonTable.blacksmithing = { -- Plans 87408, 87409, 87410, 87411, 87412, 87413, }
require "unicode" txt="Köhlerhütte" for c in txt:allunicode() do print(c) end
local M = {} local TAG_FLOAT = 202021.25 -- Functions in this file might be called by a thread -- In that case, add following lines to _init_(): -- -- require 'image' function M.loadImage(path) local input = image.load(path, 3, 'float') return input end function M.loadFlow(filename) local ff = torch.DiskF...
function STATE:IsIdle(pl) return true end function STATE:CanPickup(pl, ent) return true end function STATE:Started(pl, oldstate) end
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local model = ReplicatedStorage.model.projectile local by = require(common.util.by) local compileSubmodulesToArray = require(common.util.compileSubmodulesToArray) local assets = compileSubmodulesToArray(script, true)...
-- mod_auth_ldap local jid_split = require "util.jid".split; local new_sasl = require "util.sasl".new; local lualdap = require "lualdap"; local function ldap_filter_escape(s) return (s:gsub("[*()\\%z]", function(c) return ("\\%02x"):format(c:byte()) end)); end -- Config options local ldap_server = module:get_option_s...
local spellbook = {} spellbook.preamble = function() local ret = {} if os.getenv('DEBUG') then table.insert(ret, '\\renewcommand{\\wizpenfont}{\\normalfont}') end return ret end spellbook.match = function(str, pattern, iftrue, iffalse) if string.match(str, pattern) then return iftr...
function ShadowCouncilWarlock_OnEnterCombat(Unit,Event) Unit:SetCombatMeleeCapable(1) Unit:registerEvent("ShadowCouncilWarlock_DrainLife", 24000, 0) Unit:registerEvent("ShadowCouncilWarlock_ShadowBolt", 2500, 0) end function ShadowCouncilWarlock_DrainLife(Unit,Event) Unit:FullCastSpellOnTarget(37992,Unit:GetCloses...
-- Localize globals local VoxelArea, ItemStack, assert, error, io, ipairs, math, minetest, modlib, next, pairs, setmetatable, string, table, type, vector = VoxelArea, ItemStack, assert, error, io, ipairs, math, minetest, modlib, next, pairs, setmetatable, string, table, type, vector -- Set environment local _ENV = .....
-- -- tests/base/test_filename.lua -- Verify generation of project/solution/rule filenames. -- Copyright (c) 2008-2014 Jason Perkins and the Premake project -- local suite = test.declare("project_filename") local p = premake -- -- Setup -- local sln function suite.setup() sln = test.createsolution() end ...
--[[ -- Todo: -- 1. Basic obstacles and obstructions that the player has to jump over 3. Read this https://www.reddit.com/r/gamedev/comments/25tk7d/finally_finished_my_multipart_technical_series/ 4. And these https://www.reddit.com/r/gamedev/comments/1f83c5/3_articles_about_component_entity_systems/ 5. Implement game s...
local playerService = game:GetService("Players") local replicatedStorage = game:GetService("ReplicatedStorage") local player = playerService.LocalPlayer local replication = {} local replicateRemote = replicatedStorage.Replicate replicateRemote.OnClientEvent:Connect(function(otherPlayer, gunSettings, cframe, length) i...
-- -- -- ▄ ▄ ▀ -- ▄▄▄ ▄▄▄ ▄▄█▄▄ ▄▄█▄▄ ▄▄▄ ▄ ▄▄ ▄▄▄▄ ▄▄▄ -- █ ▀ █▀ █ █ █ █ █▀ █ █▀ ▀█ █ ▀ -- ▀▀▀▄ █▀▀▀▀ █ █ █ █ █ █ █ ▀▀▀▄ -- ▀▄▄▄▀ ▀█▄▄▀ ▀▄▄ ▀▄▄ ▄▄█▄▄ █ █ ▀█▄▀█ ▀▄▄▄▀ -- ...
object_mobile_nova_orion_willard_wassleman = object_mobile_shared_nova_orion_willard_wassleman:new { } ObjectTemplates:addTemplate(object_mobile_nova_orion_willard_wassleman, "object/mobile/nova_orion_willard_wassleman.iff")
-- TODO: String format support missing function todo.log(message) if type(message) == 'table' then message = serpent.dump(message) .. ' [' .. #message .. ']' end message = "" .. message or '<nil>' if game then for _, p in pairs(game.players) do if (todo.show_log(p)) then ...
local modname = minetest.get_current_modname() local register_craftitem = minetest.register_tool local register_entity = minetest.register_entity local add_entity = minetest.add_entity local mudsling = {} mudsling.players = {} mudsling.POWER_MAX = 12 minetest.after(4, function() end) -- Player index functions mudsli...
local _ENV = mkmodule('json') local internal = require 'json.internal' local fs = dfhack.filesystem encode_defaults = { -- For compatibility with jsonxx (C++) pretty = true, indent = '\t', } function encode(data, options, msg) local opts = {} for k, v in pairs(encode_defaults) do opts[k] = v end ...
local ObjectManager = require("managers.object.object_manager") local Logger = require("utils.logger") require("utils.helpers") spHelper = require("screenplayHelper") talus_poi_waypoints = ScreenPlay:new { numberOfActs = 1, questString = "talus_poi_waypoints_task", states = {}, } registerScreenPlay("talus_po...
-- TODO: has never been debugged local key = KEYS[1] local json = ARGV[1] local node = ARGV[2] local tags = ARGV[3] local modeltype = ARGV[4] local now = tonumber(ARGV[5]) local rediskey = string.format("reality:%s", key) local v = {} v.key = key v.node = node v.json = json v.tags = tags v.epoch = now v.modeltype = ...
local levent = require "levent.levent" local signal = require "levent.signal" local function run() local s s = signal.signal(signal.SIGINT, function() print("in SIGINT") s:cancel() end) end levent.start(run)
------------------------------- -- Skill: Final Heaven -- H2H weapon skill -- Skill Level N/A -- Additional effect: temporarily enhances Subtle Blow tpz.effect. -- Mods : VIT:60% -- 100%TP 200%TP 300%TP -- 3.0x 3.0x 3.0x -- +10 Subtle Blow for a short duration after using the weapon skill. (Not implem...
----------------------------------- -- -- Zone: Oldton_Movalpolos (11) -- ----------------------------------- local ID = require("scripts/zones/Oldton_Movalpolos/IDs") require("scripts/globals/conquest") require("scripts/globals/missions") require("scripts/globals/treasure") require("scripts/globals/helm") ------------...
local function main(max) db:setmaxinstructions(20000000) local dbtab = db:prepare("insert into t2 values(@a, 'test1', x'1234', @d, @e, @f)") local dbtab2 = db:prepare("insert into t1 values(@a)") local i = 1 local tran = 0 local rc = 0 db:begin() local st...
-- Copyright 2014-2015 Greentwip. All Rights Reserved. local block = import("app.objects.gameplay.level.environment.core.block") local teleporter = class("teleporter", block) function teleporter:ctor(position, size) self:setup(position, size) self:getPhysicsBody():getShapes()[1]:setTag(cc.tags.teleporter) end...
startscene = 1 SceneEnum = { "Info"; "res"; name = "SceneEnum" } defaultScene = "res.default"; fullscreen = true luatitle = "Catch O\'Run" _en ={ dt = 0.015; screen = {size = "640x320", name = "screen"}; 1; name = "_en"; } _en.screen.w, _en.screen.h = WxHtoints(_en.screen.size)
TRACER_FLAG_USEATTACHMENT = 0x0002; SOUND_FROM_WORLD = 0; CHAN_STATIC = 6; EFFECT.Thickness = 16 EFFECT.Life = 0.25 EFFECT.RotVelocity = 30 EFFECT.InValid = false; local Mat_Impact = Material( "effects/combinemuzzle2" ); local Mat...
-- Data preparation for BiCNN -- Author: Minwei Feng (mfeng@us.ibm.com) require 'torch' require 'nn' if opt.trainFile ~= 'none' then trainFileHandle = assert(io.open(opt.trainFile, 'r')) end if opt.validFile ~= 'none' then validFileHandle = assert(io.open(opt.validFile, 'r')) end if opt.testFile1 ~= 'none' th...
-- ******************************************************************************************************************** -- Aliases -- ******************************************************************************************************************** minetest.register_alias("wine_red_trunk", "stimulants:wine_red_trunk"...
object_tangible_item_som_blistmok_heart = object_tangible_item_som_shared_blistmok_heart:new { } ObjectTemplates:addTemplate(object_tangible_item_som_blistmok_heart, "object/tangible/item/som/blistmok_heart.iff")
---------------------------------------------------------------------------------------------------- -- Flower Extentions Library for Dungeon. -- -- ダンジョンを生成する為のライブラリです. -- ダンジョンとは、以下の要素で構成されます. -- -- * エリア : ダンジョンの分割エリア. -- * 部屋 : 分割エリア内の部屋. -- * 通路 : 部屋と部屋を繋ぐための道. -- * アイテム : 静的に配置されるアイテムオブジェクト. -- * オブジェクト : 動的に移動でき...
local utf8 = require("utf8") local log = require("log") local function error_printer(msg, layer) log.error((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", ""))) end function love.errorhandler(msg) msg = tostring(msg) error_printer(msg, 2) if not love.window or not love.graphics...
object_ship_player_player_blacksun_vaksai_s02 = object_ship_player_shared_player_blacksun_vaksai_s02:new { } ObjectTemplates:addTemplate(object_ship_player_player_blacksun_vaksai_s02, "object/ship/player/player_blacksun_vaksai_s02.iff")
require("stabilize").setup()
talus_selonian_squad_neutral_none = Lair:new { mobiles = {{"selonian_separatist",3},{"selonian_separatist_general",1},{"selonian_separatist_soldier",3},{"selonian_separatist_recruit",3},{"selonian_separatist_captain",2}}, spawnLimit = 15, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildings...
function start (song) end function update (elapsed) local currentBeat = (songPos / 1000)*(bpm/140) for i=0,7 do setActorY(_G['defaultStrum'..i..'Y'] + 10 * math.cos((currentBeat + i*0.25) * math.pi), i) end end
-- ssd1306 local Module = {} local global = global or _G -- 保护包代码上下文 local locale = {} setfenv( 1, setmetatable({}, { __index = function( t, k ) if global[k] then return global[k] elseif locale[k] then return locale[k] end end, __newindex =...
local rocket_hideout_0 = DoorSlot("rocket_hideout","0") local rocket_hideout_0_hub = DoorSlotHub("rocket_hideout","0",rocket_hideout_0) rocket_hideout_0:setHubIcon(rocket_hideout_0_hub) local rocket_hideout_1 = DoorSlot("rocket_hideout","1") local rocket_hideout_1_hub = DoorSlotHub("rocket_hideout","1",rocket_hideout_1...
wordclient_proto = { ["UIBag_Label1"] = { }, ["UIBag_Label2"] = { }, ["UIBag_Label3"] = { }, ["UIBag_title"] = { }, ["UIItemTip_type"] = { }, } return wordclient_proto
local L = BigWigs:NewBossLocale("Warbringer Yenajz", "frFR") if not L then return end if L then L.tear = "Vous étiez dans une Brèche dans la réalité" end
local Compat = require("mod.elona_sys.api.Compat") local Fs = require("api.Fs") local Csv = require("mod.extlibs.api.Csv") local Theme = require("api.Theme") local ElonaItem = require("mod.elona.api.ElonaItem") local ItemMemory = require("mod.elona_sys.api.ItemMemory") local CodeGenerator = require("api.CodeGenerator")...
describe("TestAttacks", function() before_each(function() newBuild() end) teardown(function() -- newBuild() takes care of resetting everything in setup() end) it("creates an item and has the correct crit chance", function() assert.are.equals(build.calcsTab.mainOutput.CritCh...
--- Functions to be used inside translations, like "${itemname(_1, _2, _3)}". -- Require common formatting. require_relative("../_common/functions.lua") local FOV = require("core.FOV") local I18N = require("core.I18N") local Item = require("core.Item") local string = string I18N.add_function { ordinal = function(...
local server = require "nvim-lsp-installer.server" local npm = require "nvim-lsp-installer.installers.npm" return function(name, root_dir) local cmd = { npm.executable(root_dir, "ngserver"), "--stdio", "--tsProbeLocations", root_dir, "--ngProbeLocations", root_dir, ...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local lib = ReplicatedStorage:WaitForChild("lib") local common = ReplicatedStorage:WaitForChild("common") local template = ReplicatedStorage:WaitForChild("template") -- local util = common:WaitForChild("...
local ShowCursor = { Properties = { -- } } function ShowCursor:OnActivate () if LyShineLua then LyShineLua.ShowMouseCursor(true) end end function ShowCursor:OnDeactivate () if LyShineLua then LyShineLua.ShowMouseCursor(false) end end return ShowCursor
----------------------------------------------------------------------------------------------- -- Client Lua Script for RandomMount -- Copyright (c) NCsoft. All rights reserved -- Author: MisterP -- Allows users to summon a random mount from among a pool of known mounts that they select --------------------------...
-- Lua utilities and functionality. Note that this file is called from init_bootstrap. assert(loadfile("glorp/init_util.lua"))() assert(loadfile("glorp/init_event.lua"))() function InitComplete() -- Global lua libraries that aren't needed for early init assert(loadfile("glorp/init_stdlib.lua"))() -- Debug-on...
local magnitude = 0.03 local maxDistX = SCREEN_WIDTH*magnitude local maxDistY = SCREEN_HEIGHT*magnitude -- 1 = simply load the song bg. (default) -- 2 = a bg will be chosen from a pool of both clear bgs and grade specific bgs. -- 3 = the pool will be grade specific bgs only. unless it doesn't exist in which case it ...
Config = {} Config.Stables = { Valentine = { Pos = {x=-367.73, y=787.72, z=116.26}, Name = 'Estábulo', Heading = -30.65, SpawnPoint = { Pos = {x=-372.43, y=791.79, z=116.13}, CamPos = {x=1, y=-3, z=0}, Heading = 182.3 } }, BlackWater = { Pos = {x=-873.167, y=-1366.040, z=43.531}...
local function create_augroup(name) return vim.api.nvim_create_augroup(name, { clear = true }) end local augroup = create_augroup("SpecialFiles") vim.api.nvim_create_autocmd({ "BufRead", "BufNewFile" }, { pattern = ".prettierc", callback = function() vim.schedule(function() vim.bo.filetype = "json" end) en...
Config = {} Config.DrawDistance = 150.0 -- [View distance] Config.Markers = { EXAMPLE_EX = { Name = "EXAMPLE", --[Unique but not important] POS = { --[ Marker pos ] x = 0, y = 0, z = 0 }, Color = { -- [Marker color] r = 0...
require('astronauta.keymap') local nmap = vim.keymap.nmap nmap { 'ga', '<Plug>(UnicodeGA)' }
local Player = FindMetaTable("Player"); if (SERVER) then util.AddNetworkString("sv_chat_color"); function Player:Chat(...) net.Start("sv_chat_color"); net.WriteTable({...}); net.Send(self); end else net.Receive("sv_chat_color", function(len, client) local tbl = net.ReadTable(); chat.AddText(...
BakefileGen = {} BakefileGen.name = "BakefileGen" project "BakefileGen" kind "ConsoleApp" language "C#" location "." files { "BakefileGen.lua", "**.cs", } links { "System", "System.Xml", "System.Xml.Linq" }
-- Lua Extreme example: try...catch...end -- See Agreement in LICENSE -- Copyright (C) 2019, Alexey Smirnov <saylermedia@gmail.com> -- -- how to use: -- try -- ...block -- catch ([e]) -- ...when exception -- end -- it's equal: -- xpcall( -- function () -- ...block -- end, -- functio...
--require "strict" --look for packages one folder up. package.path = package.path .. ";;;../?.lua;../?/init.lua" local sched = require 'lumen.sched' local log = require 'lumen.log' log.setlevel('ALL', 'RONG') --log.setlevel('ALL', 'RON') log.setlevel('ALL', 'TRW') --log.setlevel('DETAIL', 'RWALK') --log.setlevel('ALL'...
local bump = { _VERSION = 'bump v3.1.2', _URL = 'https://github.com/kikito/bump.lua', _DESCRIPTION = 'A collision detection library for Lua', _LICENSE = [[ MIT LICENSE Copyright (c) 2014 Enrique García Cota Permission is hereby granted, free of charge, to any person obtaining a ...
local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class CameraField local CameraField = { TargetDistance = 0, --CAMERA_FIELD_TARGET_DISTANCE Farz = 1, --CAMERA_FIELD_FARZ AngleOfAttack = 2, --CAMERA_FIELD_ANGLE_OF_ATTACK FieldOfView = 3, --CAMERA_FIE...
local utils_ok, utils = pcall(require, "utils") if not utils_ok then return end local cmp_ok, cmp = pcall(require, "cmp") if not cmp_ok then return end local lsp_status_ok, lsp_status = pcall(require, "lsp-status") if not lsp_status_ok then return end local win_ok, win = pcall(require, "lspconfig.ui.windows") ...
local F, C = unpack(select(2, ...)) tinsert(C.themes["FreeUI"], function() if C.isClassic then return end LevelUpDisplaySide:HookScript("OnShow", function(self) for i = 1, #self.unlockList do local f = _G["LevelUpDisplaySideUnlockFrame"..i] if not f.restyled then f.icon:SetTexCoord(.08, .92, .08, .92) ...
RegisterClientScript() local entity = ScriptedEntity({ Base = "entity_burger", IsNetworked = true, MaxHealth = 1, Properties = {} })
---------------------------------------- -- Stat categories ---------------------------------------- Outfitter.StatCategories = {} function Outfitter:GetCategoryByID(pCategoryID) for _, vCategory in ipairs(Outfitter.StatCategories) do if vCategory.CategoryID == pCategoryID then return vCategory end ...
--------------------- --DEFINE FAKE ITEMS-- --------------------- data:extend({ { type = "item", name = "platform-minigun-turret-mk1", icon = "__Armored-train__/graphics/icons/trainTurrets/platform-minigun-turret-mk1-icon.png", icon_size = 32, flags = {}, subgroup = "transport", order = "a[train-system]...
local drawableRectangle = require("structs.drawable_rectangle") local utils = require("utils") local everestNpc = {} everestNpc.name = "MaxHelpingHand/CustomNPCSprite" everestNpc.depth = 100 everestNpc.justification = {0.5, 1.0} everestNpc.nodeLimits = {0, 2} everestNpc.nodeLineRenderType = "line" everestNpc.fieldInf...
--for mah old 'hacker' friend textu = script.ImageUrl.Value function imagevirus(object) for i = 1,1 do -- lol 8D if object.className == "Part" or object.className == "TrussPart" or object.className == "WedgePart" then print'Virus lol' d1 = Instance.new("Decal") d2 = Instance.new("Decal") d3 = Instance.new("Decal") d4...
class = require 'class' FieldObject = require 'field_object' BaseTrap = class(FieldObject) BaseTrap.expulsion_speed = 400 BaseTrap.init = FieldObject.init BaseTrap.enable_char_collisions = true function BaseTrap:handle_hero_collision(instance, char, map) if char.is_vulnerable then self:damage(instance, char) end...
local test = {} local json = require('charon.json') local Class = require('charon.oop.Class') local Adapter = require('charon.ActiveRecord.MysqlAdapter') local Person = Class.new("Person", "ActiveRecord") Person.tableName = string.format("person_%s", "columns") --os.uuid():replace('-', '_')) test.beforeAll = func...
class 'CombatAlienUpgrade' (CombatUpgrade) function CombatAlienUpgrade:Initialize(...) CombatUpgrade.Initialize(self, "Alien", ...) end function CombatAlienUpgrade:TeamSpecificLogic(player) if not player.isRespawning then -- Eliminate velocity so that we don't slide or jump as an egg player:SetVelo...
local function flatmap(arr, f) local result = {} for i = 1, #arr do local t = f(arr[i], i, arr) for j = 1, #t do result[#result+1] = t[j] end end return result end return flatmap
local ALPHABET = {} local INDICES = {} -- A-Z for index = 65, 90 do table.insert(ALPHABET, index) end -- a-z for index = 97, 122 do table.insert(ALPHABET, index) end -- 0-9 for index = 48, 57 do table.insert(ALPHABET, index) end table.insert(ALPHABET, 43) -- + table.insert(ALPHABET, 47) -- / ...
--[[ Copyright 2012 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
-- this is exprimental -- require 'strict' local CSPM = require 'cspmPrelude' function main() print "start" test1 () if #arg < 4 then return "not enough arguments" end test2 (arg[1],arg[2]) print "finished" end function test1 () print("eval an expressions ", CSPM.eval("3+3"):toString()) pr...
local old_counter = 20 local counter = 20 local thidperson_bind = ui.add_key_bind("Thirdperson bind", "thirdperson_bind", 0, 2) ui.get_key_bind("visuals_other_thirdperson_bind"):set_key(0x00) ui.get_key_bind("visuals_other_thirdperson_bind"):set_type(0) ui.get_check_box("visuals_other_thirdperson"):set_value(f...
local PhysicsService = game:GetService("PhysicsService") local Package = game:GetService("ReplicatedStorage").NNLibrary local FeedforwardNetwork = require(Package.NeuralNetwork.FeedforwardNetwork) local ParamEvo = require(Package.GeneticAlgorithm.ParamEvo) local clock = os.clock() local collisionGroupName = "CarCollis...
local AddonName, AddonTable = ... AddonTable.blacksmithing = { -- Recipe's 30324, -- Plans: Red Havoc Boots 32737, -- Plans: Swiftsteel Shoulders }
do class "MalformedTwoSharedBlocks" {} shared_block {} shared_block {} function Initialize( self ) end end
Talk(0, "灵姑娘,请你先回药王庄,若有需要你帮忙时,我再去找你.", "talkname0", 1); Leave(2); ModifyEvent(49, 2, 1, 1, 953, -1, -1, 5210, 5210, 5210, 0, -2, -2); jyx2_ReplaceSceneObject("49","NPC/chenglingsu","1"); do return end;
object_building_kashyyyk_cave_mushroom_brown_s04 = object_building_kashyyyk_shared_cave_mushroom_brown_s04:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_cave_mushroom_brown_s04, "object/building/kashyyyk/cave_mushroom_brown_s04.iff")
function onCastSpell(cid, var) if isSummon(cid) then return true end docastspell(cid, "Scary Face") return true end
-- -- Created by IntelliJ IDEA. Copyright (C) 2017 Hanks -- User: hanks -- Date: 2017/5/26 -- A news app -- require "import" import "android.widget.*" import "android.content.*" import "android.view.View" import "androlua.LuaHttp" import "androlua.LuaAdapter" import "androlua.widget.video.VideoPlayerActivity" import "...
return { tag = 'worldBasics', summary = 'Destroy the World!! Muahaha!', description = 'Destroy the World!', arguments = {}, returns = {}, notes = [[ Bad things will happen if you destroy the world and then try to access it or anything that was in it. ]] }
solution (_ACTION .. ".regenesis") configurations { "Debug", "Release" } platforms { "x64" } architecture "x64" -- ------------------------------------------------------------- function DefaultOutputDirs() objdir ( "_build/obj/" .. _ACTION .. "/" ) targetdir ( "_build/bin/" .. _ACTION .. "/%{...
local class = require('opus.class') local UI = require('opus.ui') local Util = require('opus.util') local colors = _G.colors UI.ScrollBar = class(UI.Window) UI.ScrollBar.defaults = { UIElement = 'ScrollBar', lineChar = '\166', sliderChar = UI.extChars and '\127' or '#', upArrowChar = UI.extChars and '\30' or ...
function removeFromPluginRepresentation() end function updatePluginRepresentation() end function getDefaultInfoForNonExistingFields(info) if not info['version'] then info['version']=_MODELVERSION_ end if not info['subtype'] then info['subtype']='time' end if not info['bitCoded'] ...
--電脳堺門-朱雀 -- --Script by JustFish function c101102072.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(101102072,0)) e2:SetCategory(CATEGORY_DE...
local utils = require "kong.tools.utils" local DaoError = require "kong.dao.error" local constants = require "kong.constants" local function load_value_schema(plugin_t) if plugin_t.name then local loaded, plugin_schema = utils.load_module_if_exists("kong.plugins."..plugin_t.name..".schema") if loaded then ...
function love.conf(t) t.window.title = "love2d STG sample 02" t.version = "11.1" t.window.vsync = 1 t.window.resizable = true -- t.window.width = 1280 -- t.window.height = 720 -- t.window.fullscreen = true -- t.window.fullscreentype = "exclusive" end
---------------------------------------------------------------------------------------------------- -- bindings module --get the engine and create the module local Engine = select(2,...); local mod = Engine.AddOn:NewModule("bindings"); --get the locale local L=Engine.Locale; --module defaults mod.Defaults = { pro...
local vim_fn = vim.fn ---Returns the color set by the current colorscheme for the `attr` attribute of ---the `hlgroup_name` highlight group in hexadecimal format. ---@param hlgroup_name string ---@param attr '"fg"' | '"bg"' ---@return string local get_hex = function(hlgroup_name, attr) local hlgroup_ID = vim_fn.sy...
local state = {} local W, H local graphics local P, Q function state.load () W, H = love.window.getDimensions() graphics = love.graphics graphics.setFont(graphics.newFont(96)) end function state.keypressed () setState 'start' end function state.mousepressed () setState 'start' end function state.draw ()...
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Rodux = require(Modules.Packages.Rodux) local SetCurrentlySellingAssetsFromFetchSellData = require(Modules.AvatarExperience.Catalog.Actions.SetCurrentlySellingAssetsFromFetchSellData) local AddCurrentlySellingAsset = requ...