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object_mobile_awing_mini = object_mobile_shared_awing_mini:new { } ObjectTemplates:addTemplate(object_mobile_awing_mini, "object/mobile/awing_mini.iff")
R"luastring"--( -- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string. -- There is a matching delimiter at the bottom of the file. --[[ Copyright (c) 2006-2020 LOVE Development Team This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. --]] local table_concat = table.concat local ipairs = ipairs local GLSL = {} GLSL.VERSION = { -- index using [target][gles] glsl1 = {[false]="#version 120", [true]="#version 100"}, glsl3 = {[false]="#version 330 core", [true]="#version 300 es"}, } GLSL.SYNTAX = [[ #if !defined(GL_ES) && __VERSION__ < 140 #define lowp #define mediump #define highp #endif #if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH) #define LOVE_HIGHP_OR_MEDIUMP highp #else #define LOVE_HIGHP_OR_MEDIUMP mediump #endif #define number float #define Image sampler2D #define ArrayImage sampler2DArray #define CubeImage samplerCube #define VolumeImage sampler3D #if __VERSION__ >= 300 && !defined(LOVE_GLSL1_ON_GLSL3) #define DepthImage sampler2DShadow #define DepthArrayImage sampler2DArrayShadow #define DepthCubeImage samplerCubeShadow #endif #define extern uniform #ifdef GL_EXT_texture_array #extension GL_EXT_texture_array : enable #endif #ifdef GL_OES_texture_3D #extension GL_OES_texture_3D : enable #endif #ifdef GL_OES_standard_derivatives #extension GL_OES_standard_derivatives : enable #endif ]] -- Uniforms shared by the vertex and pixel shader stages. GLSL.UNIFORMS = [[ // According to the GLSL ES 1.0 spec, uniform precision must match between stages, // but we can't guarantee that highp is always supported in fragment shaders... // We *really* don't want to use mediump for these in vertex shaders though. uniform LOVE_HIGHP_OR_MEDIUMP mat4 ViewSpaceFromLocal; uniform LOVE_HIGHP_OR_MEDIUMP mat4 ClipSpaceFromView; uniform LOVE_HIGHP_OR_MEDIUMP mat4 ClipSpaceFromLocal; uniform LOVE_HIGHP_OR_MEDIUMP mat3 ViewNormalFromLocal; uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_ScreenSize; // Compatibility #define TransformMatrix ViewSpaceFromLocal #define ProjectionMatrix ClipSpaceFromView #define TransformProjectionMatrix ClipSpaceFromLocal #define NormalMatrix ViewNormalFromLocal ]] GLSL.FUNCTIONS = [[ #ifdef GL_ES #if __VERSION__ >= 300 || defined(GL_EXT_texture_array) precision lowp sampler2DArray; #endif #if __VERSION__ >= 300 || defined(GL_OES_texture_3D) precision lowp sampler3D; #endif #if __VERSION__ >= 300 precision lowp sampler2DShadow; precision lowp samplerCubeShadow; precision lowp sampler2DArrayShadow; #endif #endif #if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3) #define Texel texture #else #if __VERSION__ >= 130 #define texture2D Texel #define texture3D Texel #define textureCube Texel #define texture2DArray Texel #define love_texture2D texture #define love_texture3D texture #define love_textureCube texture #define love_texture2DArray texture #else #define love_texture2D texture2D #define love_texture3D texture3D #define love_textureCube textureCube #define love_texture2DArray texture2DArray #endif vec4 Texel(sampler2D s, vec2 c) { return love_texture2D(s, c); } vec4 Texel(samplerCube s, vec3 c) { return love_textureCube(s, c); } #if __VERSION__ > 100 || defined(GL_OES_texture_3D) vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); } #endif #if __VERSION__ >= 130 || defined(GL_EXT_texture_array) vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); } #endif #ifdef PIXEL vec4 Texel(sampler2D s, vec2 c, float b) { return love_texture2D(s, c, b); } vec4 Texel(samplerCube s, vec3 c, float b) { return love_textureCube(s, c, b); } #if __VERSION__ > 100 || defined(GL_OES_texture_3D) vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); } #endif #if __VERSION__ >= 130 || defined(GL_EXT_texture_array) vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); } #endif #endif #define texture love_texture #endif float gammaToLinearPrecise(float c) { return c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4); } vec3 gammaToLinearPrecise(vec3 c) { bvec3 leq = lessThanEqual(c, vec3(0.04045)); c.r = leq.r ? c.r / 12.92 : pow((c.r + 0.055) / 1.055, 2.4); c.g = leq.g ? c.g / 12.92 : pow((c.g + 0.055) / 1.055, 2.4); c.b = leq.b ? c.b / 12.92 : pow((c.b + 0.055) / 1.055, 2.4); return c; } vec4 gammaToLinearPrecise(vec4 c) { return vec4(gammaToLinearPrecise(c.rgb), c.a); } float linearToGammaPrecise(float c) { return c < 0.0031308 ? c * 12.92 : 1.055 * pow(c, 1.0 / 2.4) - 0.055; } vec3 linearToGammaPrecise(vec3 c) { bvec3 lt = lessThanEqual(c, vec3(0.0031308)); c.r = lt.r ? c.r * 12.92 : 1.055 * pow(c.r, 1.0 / 2.4) - 0.055; c.g = lt.g ? c.g * 12.92 : 1.055 * pow(c.g, 1.0 / 2.4) - 0.055; c.b = lt.b ? c.b * 12.92 : 1.055 * pow(c.b, 1.0 / 2.4) - 0.055; return c; } vec4 linearToGammaPrecise(vec4 c) { return vec4(linearToGammaPrecise(c.rgb), c.a); } // http://chilliant.blogspot.com.au/2012/08/srgb-approximations-for-hlsl.html?m=1 mediump float gammaToLinearFast(mediump float c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); } mediump vec3 gammaToLinearFast(mediump vec3 c) { return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); } mediump vec4 gammaToLinearFast(mediump vec4 c) { return vec4(gammaToLinearFast(c.rgb), c.a); } mediump float linearToGammaFast(mediump float c) { return max(1.055 * pow(max(c, 0.0), 0.41666666) - 0.055, 0.0); } mediump vec3 linearToGammaFast(mediump vec3 c) { return max(1.055 * pow(max(c, vec3(0.0)), vec3(0.41666666)) - 0.055, vec3(0.0)); } mediump vec4 linearToGammaFast(mediump vec4 c) { return vec4(linearToGammaFast(c.rgb), c.a); } #define gammaToLinear gammaToLinearFast #define linearToGamma linearToGammaFast #ifdef LOVE_GAMMA_CORRECT #define gammaCorrectColor gammaToLinear #define unGammaCorrectColor linearToGamma #define gammaCorrectColorPrecise gammaToLinearPrecise #define unGammaCorrectColorPrecise linearToGammaPrecise #define gammaCorrectColorFast gammaToLinearFast #define unGammaCorrectColorFast linearToGammaFast #else #define gammaCorrectColor #define unGammaCorrectColor #define gammaCorrectColorPrecise #define unGammaCorrectColorPrecise #define gammaCorrectColorFast #define unGammaCorrectColorFast #endif]] GLSL.VERTEX = { HEADER = [[ #define love_Position gl_Position #if __VERSION__ >= 130 #define attribute in #define varying out #ifndef LOVE_GLSL1_ON_GLSL3 #define love_VertexID gl_VertexID #define love_InstanceID gl_InstanceID #endif #endif #ifdef GL_ES uniform mediump float love_PointSize; #endif]], FUNCTIONS = [[ void setPointSize() { #ifdef GL_ES gl_PointSize = love_PointSize; #endif }]], MAIN = [[ attribute vec4 VertexPosition; attribute vec4 VertexTexCoord; attribute vec4 VertexColor; attribute vec4 ConstantColor; varying vec4 VaryingTexCoord; varying vec4 VaryingColor; vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition); void main() { VaryingTexCoord = VertexTexCoord; VaryingColor = gammaCorrectColor(VertexColor) * ConstantColor; setPointSize(); love_Position = position(ClipSpaceFromLocal, VertexPosition); }]], } GLSL.PIXEL = { HEADER = [[ #ifdef GL_ES precision mediump float; #endif #define love_MaxCanvases gl_MaxDrawBuffers #if __VERSION__ >= 130 #define varying in // Some drivers seem to make the pixel shader do more work when multiple // pixel shader outputs are defined, even when only one is actually used. // TODO: We should use reflection or something instead of this, to determine // how many outputs are actually used in the shader code. #ifdef LOVE_MULTI_CANVAS layout(location = 0) out vec4 love_Canvases[love_MaxCanvases]; #define love_PixelColor love_Canvases[0] #else layout(location = 0) out vec4 love_PixelColor; #endif #else #ifdef LOVE_MULTI_CANVAS #define love_Canvases gl_FragData #endif #define love_PixelColor gl_FragColor #endif // See Shader::updateScreenParams in Shader.cpp. #define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))]], FUNCTIONS = [[ uniform sampler2D love_VideoYChannel; uniform sampler2D love_VideoCbChannel; uniform sampler2D love_VideoCrChannel; vec4 VideoTexel(vec2 texcoords) { vec3 yuv; yuv[0] = Texel(love_VideoYChannel, texcoords).r; yuv[1] = Texel(love_VideoCbChannel, texcoords).r; yuv[2] = Texel(love_VideoCrChannel, texcoords).r; yuv += vec3(-0.0627451017, -0.501960814, -0.501960814); vec4 color; color.r = dot(yuv, vec3(1.164, 0.000, 1.596)); color.g = dot(yuv, vec3(1.164, -0.391, -0.813)); color.b = dot(yuv, vec3(1.164, 2.018, 0.000)); color.a = 1.0; return gammaCorrectColor(color); }]], MAIN = [[ uniform sampler2D MainTex; varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord; varying mediump vec4 VaryingColor; vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord); void main() { love_PixelColor = effect(VaryingColor, MainTex, VaryingTexCoord.st, love_PixelCoord); }]], MAIN_CUSTOM = [[ varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord; varying mediump vec4 VaryingColor; void effect(); void main() { effect(); }]], } local function getLanguageTarget(code) if not code then return nil end return (code:match("^%s*#pragma language (%w+)")) or "glsl1" end local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multicanvas) stage = stage:upper() local lines = { GLSL.VERSION[lang][gles], "#define " ..stage .. " " .. stage, glsl1on3 and "#define LOVE_GLSL1_ON_GLSL3 1" or "", gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "", multicanvas and "#define LOVE_MULTI_CANVAS 1" or "", GLSL.SYNTAX, GLSL[stage].HEADER, GLSL.UNIFORMS, GLSL.FUNCTIONS, GLSL[stage].FUNCTIONS, custom and GLSL[stage].MAIN_CUSTOM or GLSL[stage].MAIN, ((lang == "glsl1" or glsl1on3) and not gles) and "#line 0" or "#line 1", code, } return table_concat(lines, "\n") end local function isVertexCode(code) return code:match("vec4%s+position%s*%(") ~= nil end local function isPixelCode(code) if code:match("vec4%s+effect%s*%(") then return true elseif code:match("void%s+effect%s*%(") then -- custom effect function local multicanvas = code:match("love_Canvases") ~= nil return true, true, multicanvas else return false end end function love.graphics._shaderCodeToGLSL(gles, arg1, arg2) local vertexcode, pixelcode local is_custompixel = false -- whether pixel code has "effects" function instead of "effect" local is_multicanvas = false if arg1 then if isVertexCode(arg1) then vertexcode = arg1 -- first arg contains vertex shader code end local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg1) if ispixel then pixelcode = arg1 -- first arg contains pixel shader code is_custompixel, is_multicanvas = isCustomPixel, isMultiCanvas end end if arg2 then if isVertexCode(arg2) then vertexcode = arg2 -- second arg contains vertex shader code end local ispixel, isCustomPixel, isMultiCanvas = isPixelCode(arg2) if ispixel then pixelcode = arg2 -- second arg contains pixel shader code is_custompixel, is_multicanvas = isCustomPixel, isMultiCanvas end end local supportsGLSL3 = love.graphics.getSupported().glsl3 local gammacorrect = love.graphics.isGammaCorrect() local targetlang = getLanguageTarget(pixelcode or vertexcode) if getLanguageTarget(vertexcode or pixelcode) ~= targetlang then error("vertex and pixel shader languages must match", 2) end if targetlang == "glsl3" and not supportsGLSL3 then error("GLSL 3 shaders are not supported on this system!", 2) end if targetlang ~= nil and not GLSL.VERSION[targetlang] then error("Invalid shader language: " .. targetlang, 2) end local lang = targetlang or "glsl1" local glsl1on3 = false if lang == "glsl1" and supportsGLSL3 then lang = "glsl3" glsl1on3 = true end if vertexcode then vertexcode = createShaderStageCode("VERTEX", vertexcode, lang, gles, glsl1on3, gammacorrect) end if pixelcode then pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gles, glsl1on3, gammacorrect, is_custompixel, is_multicanvas) end return vertexcode, pixelcode end function love.graphics._transformGLSLErrorMessages(message) local shadertype = message:match("Cannot compile (%a+) shader code") local compiling = shadertype ~= nil if not shadertype then shadertype = message:match("Error validating (%a+) shader") end if not shadertype then return message end local lines = {} local prefix = compiling and "Cannot compile " or "Error validating " lines[#lines+1] = prefix..shadertype.." shader code:" for l in message:gmatch("[^\n]+") do -- nvidia: 0(<linenumber>) : error/warning [NUMBER]: <error message> local linenumber, what, message = l:match("^0%((%d+)%)%s*:%s*(%w+)[^:]+:%s*(.+)$") if not linenumber then -- AMD: ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage> linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$") end if not linenumber then -- macOS (?): ERROR: 0:<linenumber>: <errormessage> what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$") end if not linenumber and l:match("^ERROR:") then what = l end if linenumber and what and message then lines[#lines+1] = ("Line %d: %s: %s"):format(linenumber, what, message) elseif what then lines[#lines+1] = what end end -- did not match any known error messages if #lines == 1 then return message end return table_concat(lines, "\n") end local defaultcode = { vertex = [[ vec4 position(mat4 clipSpaceFromLocal, vec4 localPosition) { return clipSpaceFromLocal * localPosition; }]], pixel = [[ vec4 effect(vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) { return Texel(tex, texcoord) * vcolor; }]], videopixel = [[ void effect() { love_PixelColor = VideoTexel(VaryingTexCoord.xy) * VaryingColor; }]], arraypixel = [[ uniform ArrayImage MainTex; void effect() { love_PixelColor = Texel(MainTex, VaryingTexCoord.xyz) * VaryingColor; }]], } local defaults = {} local defaults_gammacorrect = {} local langs = { glsl1 = {target="glsl1", gles=false}, essl1 = {target="glsl1", gles=true}, glsl3 = {target="glsl3", gles=false}, essl3 = {target="glsl3", gles=true}, } for lang, info in pairs(langs) do for _, gammacorrect in ipairs{false, true} do local t = gammacorrect and defaults_gammacorrect or defaults t[lang] = { vertex = createShaderStageCode("VERTEX", defaultcode.vertex, info.target, info.gles, false, gammacorrect), pixel = createShaderStageCode("PIXEL", defaultcode.pixel, info.target, info.gles, false, gammacorrect, false), videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, info.target, info.gles, false, gammacorrect, true), arraypixel = createShaderStageCode("PIXEL", defaultcode.arraypixel, info.target, info.gles, false, gammacorrect, true), } end end love.graphics._setDefaultShaderCode(defaults, defaults_gammacorrect) -- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string. --)luastring"--"
local test_env = require("spec.util.test_env") local run = test_env.run local testing_paths = test_env.testing_paths local get_tmp_path = test_env.get_tmp_path local copy_dir = test_env.copy_dir local is_win = test_env.TEST_TARGET_OS == "windows" test_env.unload_luarocks() describe("Luarocks init test #integration", function() local tmpdir after_each(function() if tmpdir then lfs.rmdir(tmpdir) tmpdir = nil end end) it("LuaRocks init with no arguments", function() tmpdir = get_tmp_path() lfs.mkdir(tmpdir) local myproject = tmpdir .. "/myproject" lfs.mkdir(myproject) local olddir = lfs.currentdir() lfs.chdir(myproject) assert(run.luarocks("init")) if is_win then assert.truthy(lfs.attributes(myproject .. "/lua.bat")) assert.truthy(lfs.attributes(myproject .. "/luarocks.bat")) else assert.truthy(lfs.attributes(myproject .. "/lua")) assert.truthy(lfs.attributes(myproject .. "/luarocks")) end assert.truthy(lfs.attributes(myproject .. "/lua_modules")) assert.truthy(lfs.attributes(myproject .. "/.luarocks")) assert.truthy(lfs.attributes(myproject .. "/.luarocks/config-" .. test_env.lua_version .. ".lua")) assert.truthy(lfs.attributes(myproject .. "/.gitignore")) assert.truthy(lfs.attributes(myproject .. "/myproject-dev-1.rockspec")) lfs.chdir(olddir) end) it("LuaRocks init with given arguments", function() tmpdir = get_tmp_path() lfs.mkdir(tmpdir) local myproject = tmpdir .. "/myproject" lfs.mkdir(myproject) local olddir = lfs.currentdir() lfs.chdir(myproject) assert(run.luarocks("init customname 1.0")) assert.truthy(lfs.attributes(myproject .. "/customname-1.0-1.rockspec")) lfs.chdir(olddir) end) it("LuaRocks init in a git repo", function() tmpdir = get_tmp_path() lfs.mkdir(tmpdir) local olddir = lfs.currentdir() lfs.chdir(tmpdir) local myproject = tmpdir .. "/myproject" copy_dir(testing_paths.fixtures_dir .. "/git_repo", myproject) lfs.chdir(myproject) assert(run.luarocks("init")) local fd = assert(io.open(myproject .. "/myproject-dev-1.rockspec", "r")) local content = assert(fd:read("*a")) assert.truthy(content:find("summary = \"Test repo\"")) assert.truthy(content:find("detailed = .+Test repo.+")) assert.truthy(content:find("license = \"MIT\"")) fd = assert(io.open(myproject .. "/.gitignore", "r")) content = assert(fd:read("*a")) assert.truthy(content:find("/foo")) assert.truthy(content:find("/lua")) assert.truthy(content:find("/lua_modules")) lfs.chdir(olddir) end) end)
creature_spit_small_green = { "object/weapon/ranged/creature/creature_spit_small_green.iff" } addWeapon("creature_spit_small_green", creature_spit_small_green)
local PLUGIN = PLUGIN; local Clockwork = Clockwork; -- Called when the Clockwork shared variables are added. function PLUGIN:ClockworkAddSharedVars(globalVars, playerVars) playerVars:String("radio_transmit", true); end;
local function Progressbar(name) -- Checkbox local base = Object(name) local objectType = "Progressbar" local progress = 0 base:setZIndex(5) base:setValue(false) base.width = 25 base.height = 1 base.bgColor = theme.CheckboxBG base.fgColor = theme.CheckboxFG local activeBarColor = colors.black local activeBarSymbol = "" local activeBarSymbolCol = colors.white local bgBarSymbol = "" local direction = 0 local object = { getType = function(self) return objectType end; setDirection = function(self, dir) direction = dir return self end; setProgressBar = function(self, color, symbol, symbolcolor) activeBarColor = color or activeBarColor activeBarSymbol = symbol or activeBarSymbol activeBarSymbolCol = symbolcolor or activeBarSymbolCol return self end; setBackgroundSymbol = function(self, symbol) bgBarSymbol = symbol:sub(1, 1) return self end; setProgress = function(self, value) if (value >= 0) and (value <= 100) and (progress ~= value) then progress = value self:setValue(progress) if (progress == 100) then self:progressDoneHandler() end end return self end; getProgress = function(self) return progress end; onProgressDone = function(self, f) self:registerEvent("progress_done", f) return self end; progressDoneHandler = function(self) self:sendEvent("progress_done") end; draw = function(self) if (base.draw(self)) then if (self.parent ~= nil) then local obx, oby = self:getAnchorPosition() self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor) self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor) self.parent:drawTextBox(obx, oby, self.width, self.height, bgBarSymbol) if (direction == 1) then self.parent:drawBackgroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarColor) self.parent:drawForegroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbolCol) self.parent:drawTextBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbol) elseif (direction == 2) then self.parent:drawBackgroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarColor) self.parent:drawForegroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbolCol) self.parent:drawTextBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbol) elseif (direction == 3) then self.parent:drawBackgroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarColor) self.parent:drawForegroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbolCol) self.parent:drawTextBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbol) else self.parent:drawBackgroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarColor) self.parent:drawForegroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbolCol) self.parent:drawTextBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbol) end end self:setVisualChanged(false) end end; } return setmetatable(object, base) end
RulePath = "/www/server/panel/vhost/wafconf/" attacklog = "on" logdir = "/www/wwwlogs/waf/" UrlDeny="on" Redirect="on" CookieMatch="off" postMatch="off" whiteModule="on" black_fileExt={"php","jsp"} ipWhitelist={"127.0.0.1"} ipBlocklist={"1.0.0.1"} CCDeny="off" CCrate="300/60"
--------------------------------------- -- INIT --------------------------------------- --get the addon namespace local addon, ns = ... local textureHorizontal = "Interface\\AddOns\\rStatusbarDebug\\ember" local textureVertical = "Interface\\AddOns\\rStatusbarDebug\\ember90" local createStatusbarVertical = function() local bar = CreateFrame("StatusBar",nil,UIParent) bar:SetSize(32,32) bar:SetMinMaxValues(1, 100) bar.minValue, bar.maxValue = bar:GetMinMaxValues() bar.bg = bar:CreateTexture(nil,"BACKGROUND",nil,-8) bar.bg:SetAllPoints(bar) bar.bg:SetTexture(0,0,1) bar.bg:SetAlpha(0.2) local tex = bar:CreateTexture(nil,"BACKGROUND",nil,-6) tex:SetTexture(textureVertical) bar:SetStatusBarTexture(tex) bar:SetOrientation("VERTICAL") return bar end local createStatusbarHorizontal = function() local bar = CreateFrame("StatusBar",nil,UIParent) bar:SetSize(32,32) bar:SetMinMaxValues(1, 100) bar.minValue, bar.maxValue = bar:GetMinMaxValues() bar.bg = bar:CreateTexture(nil,"BACKGROUND",nil,-8) bar.bg:SetAllPoints(bar) bar.bg:SetTexture(1,0,0) bar.bg:SetAlpha(0.2) local tex = bar:CreateTexture(nil,"BACKGROUND",nil,-6) tex:SetTexture(textureHorizontal) bar:SetStatusBarTexture(tex) bar:SetOrientation("HORIZONTAL") return bar end for i=1,10 do local bar = createStatusbarVertical() bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*35)+i*35,0) end for i=1,10 do local bar = createStatusbarHorizontal() bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*35)+i*35,50) end for i=1,10 do local bar = createStatusbarVertical() bar:SetSize(50,50) bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*50)+i*50,120) end for i=1,10 do local bar = createStatusbarHorizontal() bar:SetSize(50,50) bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*50)+i*50,190) end for i=1,10 do local bar = createStatusbarVertical() bar:SetSize(30,50) bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*50)+i*50,-70) end for i=1,10 do local bar = createStatusbarHorizontal() bar:SetSize(50,30) bar:SetValue(i*10) bar:SetPoint("CENTER",(-1*5*50)+i*50,-140) end for i=0,20 do local bar = createStatusbarVertical() bar:SetValue(i*0.5) bar:SetPoint("CENTER",(-1*10*35)+i*35,-190) end
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'CDamageManager' shared.require 'CEntity' shared.require 'CDoor' shared.require 'CBouncingPanel' shared.require 'CColPoint' shared.require 'CVehicle' shared.require 'vector3d' shared.ffi.cdef[[ typedef enum eCarNodes { CAR_NODE_NONE = 0, CAR_CHASSIS = 1, CAR_WHEEL_RF = 2, CAR_WHEEL_RM = 3, CAR_WHEEL_RB = 4, CAR_WHEEL_LF = 5, CAR_WHEEL_LM = 6, CAR_WHEEL_LB = 7, CAR_DOOR_RF = 8, CAR_DOOR_RR = 9, CAR_DOOR_LF = 10, CAR_DOOR_LR = 11, CAR_BUMP_FRONT = 12, CAR_BUMP_REAR = 13, CAR_WING_RF = 14, CAR_WING_LF = 15, CAR_BONNET = 16, CAR_BOOT = 17, CAR_WINDSCREEN = 18, CAR_EXHAUST = 19, CAR_MISC_A = 20, CAR_MISC_B = 21, CAR_MISC_C = 22, CAR_MISC_D = 23, CAR_MISC_E = 24, CAR_NUNODES } eCarNodes; typedef struct CAutomobile : CVehicle { CDamageManager damageManager; CDoor doors[6]; RwFrame *pCarNodes[CAR_NUNODES]; CBouncingPanel panels[3]; CDoor swingingChassis; CColPoint wheelColPoint[4]; float wheelsDistancesToGround1[4]; float wheelsDistancesToGround2[4]; float field_7F4[4]; float field_800; float field_804; float field_80C; int field_810[4]; char field_81C[4]; int field_820; float fWheelRotation[4]; float field_838[4]; float fWheelSpeed[4]; int field_858[4]; char taxiAvaliable; char field_869; char field_86A; char field_867; short wMiscComponentAngle; short wVoodooSuspension; int dwBusDoorTimerEnd; int dwBusDoorTimerStart; float field_878; float wheelOffsetZ[4]; int field_88C[3]; float fFrontHeightAboveRoad; float fRearHeightAboveRoad; float fCarTraction; float fNitroValue; int field_8A4; int fRotationBalance; float fMoveDirection; int field_8B4[6]; int field_8C8[6]; int dwBurnTimer; CEntity *pWheelCollisionEntity[4]; vector3d vWheelCollisionPos[4]; char field_924; char field_925; char field_926; char field_927; char field_928; char field_929; char field_92A; char field_92B; char field_92C; char field_92D; char field_92E; char field_92F; char field_930; char field_931; char field_932; char field_933; char field_934; char field_935; char field_936; char field_937; char field_938; char field_939; char field_93A; char field_93B; char field_93C; char field_93D; char field_93E; char field_93F; int field_940; int field_944; float fDoomVerticalRotation; float fDoomHorizontalRotation; float fForcedOrientation; float fUpDownLightAngle[2]; unsigned char nNumContactWheels; unsigned char nWheelsOnGround; char field_962; char field_963; float field_964; int field_968[4]; void *pNitroParticle[2]; char field_980; char field_981; short field_982; float field_984; } CAutomobile; ]] shared.validate_size('CAutomobile', 0x988)
-- Awesome-Leaved: Layout for AwesomeWM based on i3's behavior -- 2014, Michael Beaumont, mjboamail@gmail.com --------------------------------------------------- local print, tostring = print, tostring local ipairs, pairs = ipairs, pairs local setmetatable = setmetatable local table = table local math = math local awful = require "awful" local wibox = require "wibox" local naughty = require "naughty" local capi = { client = client, screen = screen, mouse = mouse, button = button } local Rosetree = require "awesome-leaved.rosetree" local Guitree = require "awesome-leaved.guitree" local Tabbox = require "awesome-leaved.tabbox" local utils = require "awesome-leaved.utils" local layout = { leaved = true, trees = {}, arrange_lock = false} -- Globals local logger = utils.logger('fatal', 'fatal') --draw and arrange functions function layout.draw_tree(p, tree, geometry, hides, reverse) if not tree.tip and #tree.children > 0 then local maximized = tree.data.geometry.max.h and tree.data.geometry.max.v local geo = maximized and p.workarea or geometry if not tree:inTree() then geo.width = 0 geo.height = 0 end --Handle the tabbox local tabbox_height = 0 if tree:isStyled() then if not tree.data.tabbox then tree.data.tabbox = Tabbox:new(p.index) end tree.data.tabbox:redraw(p, geo, tree) tabbox_height = tree.data.tabbox.container.height end geo.height = geo.height - tabbox_height geo.y = geo.y + tabbox_height --if we are tabbed or stacked then render only the focused node if tree:isStyled() then for _, s in ipairs(tree.children) do if s:inTree() then local sub_geo = { x=geometry.x, y=geometry.y } if tree.data.lastFocus ~= s then sub_geo.width = 0 sub_geo.height = 0 layout.draw_tree(p, s, sub_geo, hides) else sub_geo.width = geo.width sub_geo.height = geo.height local real_geo = layout.draw_tree(p, s, sub_geo, hides) geo.height = real_geo.height geo.width = real_geo.width end end end geo.height = geo.height + tabbox_height geo.y = geo.y - tabbox_height else --figure out if we're distributing over width or height local dimension, invariant, offset if tree:isHorizontal() then dimension = "width" invariant = "y" offset = "x" else dimension = "height" invariant = "x" offset = "y" end local current_offset = geo[offset] --new vars local used = 0 local unused = geo[dimension] local remaining_fact = 0 --figure out how many windows will be rendered for _, s in ipairs(tree.children) do remaining_fact = remaining_fact + (s:inTree() and s.data.geometry.fact or 0) end --read just according to the minimum size hints local start = reverse and #tree.children or 1 local ende = reverse and 1 or #tree.children local dir = reverse and -1 or 1 --for _, s in ipairs(tree.children) do for i=start,ende,dir do local s = tree.children[i] --retrieve size hints local sh = s.data.geometry.hints or s:getSizeHints() if logger.cmd.fine then logger.cmd.write("Size hints: w: " .. sh.width .. " h: " .. sh.height) end s.data.geometry.hints = nil --calculate possible readjustment --calculate new_f: --new_f / ((rest_f - curr_f) + new_f) = hint / total local rest_fact = remaining_fact - s.data.geometry.fact local pc = sh[dimension] / geo[dimension] local pot_fact = pc*rest_fact/(1-pc) if pot_fact > s.data.geometry.fact then remaining_fact = remaining_fact - s.data.geometry.fact + pot_fact s.data.geometry.fact = pot_fact end end --traverse the subtree and render child nodes --for _, s in ipairs(tree.children) do for i=start,ende,dir do local s = tree.children[i] local sub_geo = { width=geo.width, height=geo.height, x=geo.x, y=geo.y } if s:inTree() then local sub_fact = s:inTree() and s.data.geometry.fact or 0 sub_geo[invariant] = geo[invariant] sub_geo[offset] = current_offset sub_geo[dimension] = math.floor(sub_fact/remaining_fact*unused) local real_geo = layout.draw_tree(p, s, sub_geo, hides) used = used + real_geo[dimension] current_offset = current_offset + real_geo[dimension] unused = unused - real_geo[dimension] remaining_fact = remaining_fact - sub_fact else layout.draw_tree(p, s, sub_geo, hides) end end geo[dimension] = used end tree.data.geometry.last = geo return geo elseif tree.tip then local c = tree.data.c if awful.client.floating.get(c) then geometry.width = 0 geometry.height = 0 tree.data.geometry.last = tree.data.c:geometry() return geometry end if geometry.width > 0 and geometry.height > 0 then local border = 2*c.border_width geometry.width = geometry.width - border geometry.height = geometry.height - border geometry = tree.data.c:geometry(geometry) tree.data.geometry.last = geometry hides.space = geometry --use last used geometry for stashing hidden clients --add back borders for reporting used size geometry.width = geometry.width + border geometry.height = geometry.height + border elseif tree:inTree() then --horrible hack due to wiboxes otherwise being under all windows table.insert(hides, c) end return geometry end end function layout.arrange(p) if layout.arrange_lock then logger.print('fine', "Encountered arrange lock") return end layout.arrange_lock = true local area = p.workarea local n = #p.clients local tag = awful.tag.selected(capi.mouse.screen) local builder = awful.tag.getproperty(tag, "layout") local initLayout = false local trees = layout.trees if not trees[tag] then trees[tag] = {} end if not trees[tag][builder.class] then trees[tag][builder.class] = { clients = nil, total_num = 0, top = Guitree:newContainer(true) } builder:init(trees[tag][builder.class].top) initLayout = true end local our_tree = trees[tag][builder.class] local top = our_tree.top local old_num = our_tree.total_num local changed = n - old_num initLayout = initLayout or math.abs(changed) > 1 if changed ~= 0 then local lastFocusNode local lastFocus = awful.client.focus.history.get(p.screen, 1) if lastFocus and not awful.client.floating.get(lastFocus) then lastFocusNode = top:findWith("window", lastFocus.window) end --we have new clients builder:handleChanged(p, our_tree, lastFocusNode, initLayout) layout.forceNextOrder = nil end hides = {space = p.workarea} if n >= 1 then builder:redraw(p, top, area, hides) end for _, c in ipairs(hides) do c:geometry({width=1, height=1, x=hides.space.x, y = hides.space.y}) c.below = true end if logger.cmd.info then top:show() end our_tree.total_num = n top:show() layout.arrange_lock = false end function layout.is_active() local screen_index = capi.mouse.screen local tag = awful.tag.selected(screen_index) return awful.tag.getproperty(tag, "layout").leaved end function layout.get_active_tree() local screen = capi.mouse.screen local tag = awful.tag.selected(screen) local builder = awful.tag.getproperty(tag, "layout") return layout.trees[tag] and layout.trees[tag][builder.class] end function layout.node_from_client(c) local our_tree = layout.get_active_tree() return our_tree.top:findWith("window", c.window) end --Function to remove a client from a tag's tree local function clean_from_tag(c, tag) local tagstree = layout.trees[tag] if tagstree then for _, tree in pairs(tagstree) do tree.top:filterClientAttr("window", c.window) end end end --Initialize the layout local initialized = {} local function handle_signals(t) if awful.tag.getproperty(t, "layout").leaved and not initialized[t] then initialized[t] = true capi.client.connect_signal("untagged", clean_from_tag) end end awful.tag.attached_connect_signal(s, "property::layout", handle_signals) return layout
local collections = require('collections') local prototype = require('prototype') local Tap = require('tap') local tap = Tap.new {name='collections.lua'} local function void () end tap:addTest( 'meta events', function (test) local T = prototype {collections} test:isTrue(T ~= nil) function T.__mod (self, fn) for i, e in ipairs(self) do fn(e, i) end end local t = T {1, 2, 3} void(t % print) end) return tap
files { "style.css", "script.js" } chat_theme "material" { styleSheet = "style.css", script = "script.js", msgTemplates = { default = '<b>{0}</b><span>{1}</span>' } }
local L, this = ... this.name = "TI-Nspire Platform Core" this.version = "0.1" this.status = "prototype" this.desc = "A prototype implementation of a platform interface into the TI-Nspire Lua API." this.notes = { "The capabilities of the Nspire are limited, and, as such, some API calls simply may be ignored." } local nspire_core nspire_core = { } return nspire_core
#!/usr/bin/env lua require "luarocks.loader" ------------------------------ function test(client) ---------------------------- print("sending vol_up") client:send("cmd", "vol_up") print("sending dmenu_run") client:send("fun", "dmenu_run") end ----------------------------- local host, port = "localhost", 51516 if not (arg[1] == "-") then host = arg[1] end if not (arg[2] == "-") then port = tonumber(arg[2]) end ----------------------------- local CmdClient = require('minilib.cmd_client') CmdClient:configure(host, port) if arg[3] == 'test' then test(CmdClient) else CmdClient:send(arg[3], arg[4]) end return Client
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self.timer = CurTime() + 25 self:SetModel( "models/press-plates/plate.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType(SIMPLE_USE) self:SetCustomCollisionCheck(true) local phys = self:GetPhysicsObject() if IsValid(phys) then phys:Wake() end self.hasPlate = false self.plate = nil end function ENT:Think() if self.timer <= CurTime() then self:Remove() end end function ENT:Use(act , call) call:PickupObject(self) self.lastPickup = call end
local file = io.open("Dia10.txt", "r") -- Se requiere un archivo Dia6.txt para ejecutar local text = file:read("*a") file:close() -- Funcion que divide una cadena de texto con un delimitador local function split(str, del) --String, Delimiter local t = {} for value in str:gmatch("[^" .. del .. "]+") do table.insert(t, value) end return t end local arrays = split(text, "\n") local input = {} for index, array in ipairs(arrays) do for char=1, array:len() do if not input[index] then input[index] = {} end table.insert(input[index], array:sub(char, char)) end end local function copyTable(t) local n = {} for i, v in pairs(t) do n[i] = v end return n end local function getAngle(x, y) -- devuelve grados hasta 360 local a = math.atan2(y, x) + math.pi/2 if a <= 0 then a = math.pi*2 - math.abs(a) end if a == math.pi*2 then a = 0 end return a end local function tableHas(t, v) for _, value in ipairs(t) do if value == v then return true end end return false end local function distanceBetween(x1, y1, x2, y2) return (x2 - x1)^2 + (y2 - y1)^2 -- no es necesario sacar la raiz cuadrada para comparar end local function getAnswer1(i) local maxAsteroids local totalAsteroids for y1, _ in ipairs(i) do for x1, value1 in ipairs(i[y1]) do if value1 == "#" then local vectorViews = {} local asteroids = {} for y2, _ in ipairs(i) do for x2, value2 in ipairs(i[y2]) do if value2 == "#" then -- funciona no eliminando el mismo asteroide donde se instala if true then --not(x1 == x2) and not(y1 == y2) then local angle = getAngle(x2-x1, y2-y1) table.insert(asteroids, {pos = {x2,y2}, angle = angle, distance = distanceBetween(x1, y1, x2, y2)}) if not tableHas(vectorViews, angle) then table.insert(vectorViews, angle) end end end end end if maxAsteroids == nil or maxAsteroids < #vectorViews then maxAsteroids = #vectorViews totalAsteroids = copyTable(asteroids) totalAsteroids["pos"] = {x1-1,y1-1} --el mapa comienza con 1 y no 0, pinche lua y sus tablas :) end end end end return maxAsteroids, totalAsteroids end local answer1, asteroids = getAnswer1(input) local function getAnswer2(ast) local sort = {} while #ast > 0 do local best, angle for i, value in ipairs(ast) do if angle == nil or angle > value.angle then best = i angle = value.angle end end table.insert(sort, ast[best]) table.remove(ast, best) end local shots = 0 local angle = sort[1].angle -- arriba ajustado local result while shots < 200 do -- Eliminamos el asteroide con angulo actual (0) que tenga distancia mas corta local best, distance = 0, nil for i, value in ipairs(sort) do if value.angle == angle then if (distance == nil) or (distance > value.distance) then best = i distance = value.distance end end end result = copyTable(sort[best]) table.remove(sort, best) shots = shots + 1 local done = false for _, value in ipairs(sort) do if value.angle > angle and not done then angle = value.angle done = true end end if angle == math.pi*2 then angle = 0 end end return (result["pos"][1]-1)*100 + (result["pos"][2]-1) -- el mapa comienza en 1 y no 0, por eso se debe restar 1 end print("answer 1 is", answer1, "position is", asteroids["pos"][1], asteroids["pos"][2]) print("answer 2 is", getAnswer2(asteroids))
local timers = { } local objectToTimer = { } local weaponList = { { 2, "Пистолет" }, { 4, "Револьвер" }, { 5, "СМГ" }, { 6, "Пилотный Дробовик" }, { 11, "Штурмовая Винтовка" }, { 13, "Дробовик" }, { 14, "Снайперская Винтовка" }, { 16, "Ракетная Установка" }, { 17, "Гранатомет" }, { 28, "Пулемет" }, { 43, "Пузырьковая Пушка" }, { 66, "СУПЕР Ракетная Установка" }, { 100, "(DLC) Штурмовая винтовка 'В яблочко" }, { 101, "(DLC) Воздушное силовое ружье" }, { 102, "(DLC) Кластерный бомбомет" }, { 103, "(DLC) Личное оружие Рико" }, { 104, "(DLC) Счетвернный гранатомет" }, { 105, "(DLC) Залповая ракетная установка" }, { 31, "ПВО" }, { 116, "Ракеты" }, { 129, "СУПЕР Пулемет" }, { 26, "Миниган" }, { 32, "Параша" } } local weaponNames = { } local weaponIDFromName = { } local weaponNameFromID = { } vehicleTemplates = { [ 1 ] = { "Modern_Cab", "Modern_Hardtop", "Classic_Cab" }, [ 7 ] = { "FullyUpgraded", "WeaponUpgrade0", "WeaponUpgrade1" }, [ 8 ] = { "Hijack_Rear" }, [ 10 ] = { "Ingame", "Cutscene" }, [ 11 ] = { "FullyUpgraded", "Police" }, [ 18 ] = { "Cannon", "Russian" }, [ 31 ] = { "MG", "Cab" }, [ 35 ] = { "FullyUpgraded" }, [ 36 ] = { "Sport", "Civil", "Gimp" }, [ 40 ] = { "Regular", "Crane" }, [ 44 ] = { "Softtop", "Cab" }, [ 46 ] = { "Combi", "CombiMG", "Cab" }, [ 48 ] = { "BuggyMG" }, [ 56 ] = { "FullyUpgraded", "Hardtop", "MGCannon1", "WeaponUpgrade1", "Cab" }, [ 61 ] = { "FullyUpgraded", "WeaponUpgrade1", "TestTopSpeed", "TestAcceleration", "TestHandling" }, [ 66 ] = { "Double" }, [ 77 ] = { "FullyUpgraded", "WeaponUpgrade1" }, [ 78 ] = { "Cab" }, [ 84 ] = { "Cab" }, [ 87 ] = { "Softtop", "Cab" }, [ 91 ] = { "Softtop", "Hardtop" }, [ 5 ] = { "Fishing", "Cab" }, [ 38 ] = { "Djonk01", "Djonk02", "Djonk03", "Djonk04" }, [ 88 ] = { "FullyUpgraded", "TestAcceleration", "TestTopSpeed", "WeaponUpgrade1" }, [ 3 ] = { "FullyUpgraded", "WeaponUpgrade1", "Mission" }, [ 37 ] = { "FullyUpgraded", "Mission", "WeaponUpgrade0", "WeaponUpgrade1" }, [ 57 ] = { "FullyUpgraded", "WeaponUpgrade1" }, [ 62 ] = { "Armed", "UnArmed", "Dome" }, [ 81 ] = { "FullyUpgraded", "WeaponUpgrade1" } } for _, weapon in ipairs ( weaponList ) do table.insert ( weaponNames, weapon [ 2 ] ) weaponIDFromName [ weapon [ 2 ] ] = weapon [ 1 ] weaponNameFromID [ weapon [ 1 ] ] = weapon [ 2 ] end function getWeaponNames() return weaponNames end function getWeaponNameFromID( id ) return weaponNameFromID [ id ] end function getWeaponIDFromName( name ) return weaponIDFromName [ name ] end function convertNumber( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1.%2') if ( k==0 ) then break end end return formatted end function getPlayerBySteamID( steamID ) local found = false for player in Server:GetPlayers ( ) do if ( tostring ( player:GetSteamId ( ) ) == steamID ) then found = player break end end return found end function timersTick() for index, timer in ipairs ( timers ) do local restart = false if ( timer.object:GetSeconds ( ) >= timer.delay ) then if ( type ( timer.func ) == "function" ) then timer.func ( table.unpack ( timer.args ) ) end if ( type ( timer.repeats ) == "number" ) then timer.repeats = ( timer.repeats - 1 ) if ( timer.repeats > 0 ) then restart = true end elseif ( timer.repeats == "always" ) then restart = true end if ( restart ) then timer.object:Restart ( ) else objectToTimer [ timer.object ] = nil timer.object = nil table.remove ( timers, index ) end end end end Events:Subscribe( "PostTick", timersTick ) function setTimer( func, delay, repeats, ... ) if ( type ( func ) == "function" ) then local object = Timer() local timer = { object = object, delay = ( delay or 1 ), repeats = ( repeats == 0 and "always" or repeats ), func = func, args = { ... } } table.insert ( timers, timer ) objectToTimer [ object ] = #timers return object else return false end end function killTimer( timer ) if ( type ( timer ) == "userdata" ) then if ( objectToTimer [ timer ] ) then if ( timers [ objectToTimer [ timer ] ] ) then if ( timers [ objectToTimer [ timer ] ].object == timer ) then table.remove ( timers, objectToTimer [ timer ] ) timers [ objectToTimer [ timer ] ] = nil end objectToTimer [ timer ] = nil return true else return false end else return false end else return false end end function isTimer( timer ) if ( type ( timer ) == "userdata" ) then if ( objectToTimer [ timer ] ) then if ( timers [ objectToTimer [ timer ] ] ) then if ( timers [ objectToTimer [ timer ] ].object == timer ) then return ( timers [ objectToTimer [ timer ] ].delay - timers [ objectToTimer [ timer ] ].object:GetSeconds ( ) ) else return false end else return false end else return false end else return false end end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function toboolean( str ) return ( str == "true" and true or str == "false" and false ) end
--- -- @module InventoryScreen -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Screen = require( 'src.ui.screens.Screen' ) local ScreenManager = require( 'lib.screenmanager.ScreenManager' ) local UIOutlines = require( 'src.ui.elements.UIOutlines' ) local UIBackground = require( 'src.ui.elements.UIBackground' ) local UIEquipmentList = require( 'src.ui.elements.inventory.UIEquipmentList' ) local UIInventoryList = require( 'src.ui.elements.inventory.UIInventoryList' ) local UILabel = require( 'src.ui.elements.UILabel' ) local UIInventoryDragboard = require( 'src.ui.elements.inventory.UIInventoryDragboard' ) local UIItemStats = require( 'src.ui.elements.inventory.UIItemStats' ) local GridHelper = require( 'src.util.GridHelper' ) local Translator = require( 'src.util.Translator' ) local Container = require( 'src.items.Container' ) local Settings = require( 'src.Settings' ) -- ------------------------------------------------ -- Module -- ------------------------------------------------ local InventoryScreen = Screen:subclass( 'InventoryScreen' ) -- ------------------------------------------------ -- Constants -- ------------------------------------------------ -- The dimensions of the whole inventory screen. local UI_GRID_WIDTH = 64 local UI_GRID_HEIGHT = 48 -- The width and height of the inventory columns. local COLUMN_WIDTH = 20 local COLUMN_HEIGHT = 44 -- The width and hight of the item equipment column. local EQUIPMENT_WIDTH = COLUMN_WIDTH local EQUIPMENT_HEIGHT = 12 -- The width and hight of the item stats column. local ITEM_STATS_WIDTH = COLUMN_WIDTH local ITEM_STATS_HEIGHT = COLUMN_HEIGHT - EQUIPMENT_HEIGHT - 1 -- ------------------------------------------------ -- Private Methods -- ------------------------------------------------ --- -- Creates the outlines for the Inventory window. -- @tparam number x The origin of the screen along the x-axis. -- @tparam number y The origin of the screen along the y-axis. -- @treturn UIOutlines The newly created UIOutlines instance. -- local function generateOutlines( x, y ) local outlines = UIOutlines( x, y, 0, 0, UI_GRID_WIDTH, UI_GRID_HEIGHT ) -- Horizontal borders. for ox = 0, UI_GRID_WIDTH-1 do outlines:add( ox, 0 ) -- Top outlines:add( ox, UI_GRID_HEIGHT-1 ) -- Bottom end -- Horizontal line below Equipment list. -- Offset calculations: -- y-axis: Outline top + Header + Outline Header + EQUIPMENT_HEIGHT => EQUIPMENT_HEIGHT+3 for ox = 0, COLUMN_WIDTH do outlines:add( ox, EQUIPMENT_HEIGHT+3 ) end -- Vertical outlines. for oy = 0, UI_GRID_HEIGHT-1 do outlines:add( 0, oy ) -- Left outlines:add( UI_GRID_WIDTH-1, oy ) -- Right end -- Vertical line after the equipment column. -- Offset calculations: -- x:axis: Outline left + First column => 1 + COLUMN_WIDTH for oy = 0, UI_GRID_HEIGHT-1 do outlines:add( 1+COLUMN_WIDTH, oy ) end -- Vertical line after the inventory column. -- Offset calculations: -- x-axis: Outline left + First column + Outline + Second Column -- => 1 + COLUMN_WIDTH + 1 + COLUMN_WIDTH -- => 2 + 2*COLUMN_WIDTH for oy = 0, UI_GRID_HEIGHT-1 do outlines:add( 2 + 2*COLUMN_WIDTH, oy ) end -- Horizontal line for column headers. -- Offset calculations: -- x-axis: Outline top + Header line => 2 for ox = 0, UI_GRID_WIDTH-1 do outlines:add( ox, 2 ) end outlines:refresh() return outlines end --- -- Creates the equipment list for the currently selected character and the -- associated header label. -- @tparam number x The origin of the screen along the x-axis. -- @tparam number y The origin of the screen along the y-axis. -- @tparam Character character The character to use for the equipment list. -- @tparam table lists A table containing the different inventories. -- @tparam table listLabels A table containing the labels for each inventory list. -- @tparam Inventory dropInventory The inventory to use when dropping items. -- local function createEquipmentList( x, y, character, lists, listLabels, dropInventory ) -- Offset calculations: -- x-axis: Outline left => 1 -- y-axis: Outline top + Header Text + Outline below Header => 3 local ox, oy = 1, 3 lists.equipment = UIEquipmentList( x, y, ox, oy, EQUIPMENT_WIDTH, EQUIPMENT_HEIGHT, character, dropInventory ) -- Offset calculations: -- x-axis: Outline left => 1 -- y-axis: Outline top => 1 local lx, ly = 1, 1 listLabels.equipment = UILabel( x, y, lx, ly, EQUIPMENT_WIDTH, 1, Translator.getText( 'inventory_equipment' ), 'ui_inventory_headers' ) end --- -- Creates the character's "backpack" inventory in which all items he carries -- are stored and the associated header label. -- @tparam number x The origin of the screen along the x-axis. -- @tparam number y The origin of the screen along the y-axis. -- @tparam Character character The character to use for the equipment list. -- @tparam table lists A table containing the different inventories. -- @tparam table listLabels A table containing the labels for each inventory list. -- local function createCharacterInventoryList( x, y, character, lists, listLabels ) -- Offset calculations: -- x-axis: Outline left + Equipment Column + Equipment Column Outline -- => 1 + COLUMN_WIDTH + 1 -- => 2 + COLUMN_WIDTH -- y-axis: Outline top + Header Text + Outline below Header => 3 local ox, oy = 2 + COLUMN_WIDTH, 3 lists.characterInventory = UIInventoryList( x, y, ox, oy, COLUMN_WIDTH, COLUMN_HEIGHT, character:getInventory() ) -- Label coordinates relative to the screen's coordinates. -- x-axis: Outline left + Equipment Column + Equipment Column Outline -- => 1 + COLUMN_WIDTH + 1 -- => 2 + COLUMN_WIDTH -- y-axis: Outline top => 1 local lx, ly = 2 + COLUMN_WIDTH, 1 listLabels.characterInventory = UILabel( x, y, lx, ly, COLUMN_WIDTH, 1, Translator.getText( 'inventory_character' ), 'ui_inventory_headers' ) end --- -- Creates the target inventory with which the character wants to interact and -- its associated header label. -- @tparam number x The origin of the screen along the x-axis. -- @tparam number y The origin of the screen along the y-axis. -- @tparam string targetID The inventory ID. -- @tparam Tile target The target tile to interact with. -- @tparam table lists A table containing the different inventories. -- @tparam table listLabels A table containing the labels for each inventory list. -- local function createTargetInventoryList( x, y, targetID, target, lists, listLabels ) local id, inventory = targetID, target -- Offset calculations: -- x-axis: Outline left + Equipment Column + Equipment Column Outline -- + Character Inventory Column + Character Inventory Column Outline -- => 1 + COLUMN_WIDTH + 1 + COLUMN_WIDTH + 1 -- => 3 + 2 * COLUMN_WIDTH -- y-axis: Outline top + Header Text + Outline below Header => 3 local ox, oy = 3 + 2 * COLUMN_WIDTH, 3 lists.targetInventory = UIInventoryList( x, y, ox, oy, COLUMN_WIDTH, COLUMN_HEIGHT, inventory ) -- Offset calculations: -- x-axis: Outline left + Equipment Column + Equipment Column Outline -- + Character Inventory Column + Character Inventory Column Outline -- => 1 + COLUMN_WIDTH + 1 + COLUMN_WIDTH + 1 -- => 3 + 2 * COLUMN_WIDTH -- y-axis: Outline top => 1 local lx, ly = 3 + 2 * COLUMN_WIDTH, 1 listLabels.targetInventory = UILabel( x, y, lx, ly, COLUMN_WIDTH, 1, Translator.getText( id ), 'ui_inventory_headers' ) end --- -- Creates the equipment and inventory lists. -- @tparam number x The origin of the screen along the x-axis. -- @tparam number y The origin of the screen along the y-axis. -- @tparam Character character The character to use for the equipment list. -- @tparam string targetID The inventory ID. -- @tparam Tile target The target tile to interact with. -- @tparam Inventory dropInventory The inventory to use when dropping items. -- @treturn table The table containing the different inventory lists. -- @treturn table The table containing a label for each inventory list. -- local function createInventoryLists( x, y, character, targetID, target, dropInventory ) local lists = {} local listLabels = {} createEquipmentList( x, y, character, lists, listLabels, dropInventory ) createCharacterInventoryList( x, y, character, lists, listLabels ) createTargetInventoryList( x, y, targetID, target, lists, listLabels ) return lists, listLabels end --- -- Returns the list the mouse is currently over. -- @tparam table lists A table containing the different inventories. -- @treturn table The equipment or inventory list the mouse is over. -- local function getListBelowCursor( lists ) for _, list in pairs( lists ) do if list:isMouseOver() then return list end end end --- -- Refreshes all inventor lists. -- @tparam table lists A table containing the different inventories. -- local function refreshLists( lists ) for _, list in pairs( lists ) do list:refresh() end end --- -- Initiates a drag action. -- @tparam table lists A table containing the different inventories. -- @tparam UIInventoryDragboard dragboard The dragboard containing the current dragged item. -- @tparam UIItemStats itemStats The itemStats object to set the item for. -- @tparam boolean stack Wether or not to drag a full stack. -- local function drag( lists, dragboard, itemStats, stack ) -- Can't drag if we are already dragging. if dragboard:hasDragContext() then return end -- Can't drag if not over a list. local list = getListBelowCursor( lists ) if not list then return end local item, origin, slot = list:drag( stack ) -- Abort if there is nothing to drag here. if not item then return end -- Display stats for the dragged item. itemStats:setItem( item ) -- Add the item and list to the dragboard. If the item comes from the -- equipment list we also pass the slot. dragboard:drag( item, origin or list, slot ) -- If the dragged item is a container we need to refresh the inventory lists -- because it changes the inventory volumes. if item:isInstanceOf( Container ) then refreshLists( lists ) end end local function splitStack( lists, dragboard, itemStats ) -- Can't drag if we are already dragging. if dragboard:hasDragContext() then return end -- Can't drag if not over a list. local list = getListBelowCursor( lists ) if not list then return end local item, origin, slot = list:splitStack() -- Abort if there is nothing to drag here. if not item then return end -- Display stats for the dragged item. itemStats:setItem( item ) -- Add the item and list to the dragboard. If the item comes from the -- equipment list we also pass the slot. dragboard:drag( item, origin or list, slot ) -- If the dragged item is a container we need to refresh the inventory lists -- because it changes the inventory volumes. if item:isInstanceOf( Container ) then refreshLists( lists ) end end --- -- Selects an item for the item stats area. -- @tparam table lists A table containing the different inventories. -- @tparam UIItemStats itemStats The itemStats object to set the item for. -- local function selectItem( lists, itemStats ) local list = getListBelowCursor( lists ) if not list then return end local item = list:getItemBelowCursor() if not item then return end itemStats:setItem( item ) end -- ------------------------------------------------ -- Public Methods -- ------------------------------------------------ --- -- Initialises the inventory screen. -- @tparam Character character The character to open the inventory for. -- @tparam string targetID The inventory ID. -- @tparam Tile target The target tile to open the inventory for. -- @tparam Inventory dropInventory The inventory to use when dropping items. -- function InventoryScreen:initialize( character, targetID, target, dropInventory ) love.mouse.setVisible( true ) self.x, self.y = GridHelper.centerElement( UI_GRID_WIDTH, UI_GRID_HEIGHT ) -- General UI Elements. self.background = UIBackground( self.x, self.y, 0, 0, UI_GRID_WIDTH, UI_GRID_HEIGHT ) self.outlines = generateOutlines( self.x, self.y ) -- UI inventory lists. self.lists, self.listLabels = createInventoryLists( self.x, self.y, character, targetID, target, dropInventory ) self.dragboard = UIInventoryDragboard() -- Add the item stats area which displays the item attributes and a description area. -- x-axis: Outline left => 1 -- y-axis: Outline top + Header + Outl ine Header -- + Outline below equipment + EQUIPMENT_HEIGHT -- => EQUIPMENT_HEIGHT+4 self.itemStats = UIItemStats( self.x, self.y, 1, EQUIPMENT_HEIGHT+4, ITEM_STATS_WIDTH, ITEM_STATS_HEIGHT ) end --- -- Draws the inventory screen. -- function InventoryScreen:draw() self.background:draw() self.outlines:draw() for _, list in pairs( self.lists ) do list:draw() end for _, label in pairs( self.listLabels ) do label:draw() end -- Highlight equipment slot if draggable item can be put there. self.lists.equipment:highlight( self.dragboard:getDragContext() and self.dragboard:getDraggedItem() ) self.itemStats:draw() self.dragboard:draw( self.lists ) end --- -- This method is called when the inventory screen is closed. -- function InventoryScreen:close() -- Drop any item that is currently dragged. if self.dragboard:hasDragContext() then self.dragboard:drop() end end -- ------------------------------------------------ -- Input Callbacks -- ------------------------------------------------ function InventoryScreen:keypressed( key, scancode ) if key == 'escape' or key == 'i' then ScreenManager.pop() end if scancode == 'up' then self.itemStats:command( 'up' ) elseif scancode == 'down' then self.itemStats:command( 'down' ) end end function InventoryScreen:mousepressed( _, _, button ) if button == 2 then selectItem( self.lists, self.itemStats ) return end end function InventoryScreen:mousereleased( _, _, _ ) self.itemStats:command( 'activate' ) end function InventoryScreen:mousedragstarted() if love.keyboard.isDown( Settings.mapAction( 'inventory', 'split_item_stack' )) then splitStack( self.lists, self.dragboard, self.itemStats ) return end if love.keyboard.isDown( Settings.mapAction( 'inventory', 'drag_item_stack' )) then drag( self.lists, self.dragboard, self.itemStats, true ) return end drag( self.lists, self.dragboard, self.itemStats, false ) end function InventoryScreen:mousedragstopped() if self.dragboard:hasDragContext() then local list = getListBelowCursor( self.lists ) self.dragboard:drop( list ) -- Refresh lists in case volumes have changed. refreshLists( self.lists ) return end end function InventoryScreen:wheelmoved( _, dy ) self.itemStats:command( 'scroll', dy ) end -- ------------------------------------------------ -- Other Callbacks -- ------------------------------------------------ function InventoryScreen:resize( _, _ ) self.x, self.y = GridHelper.centerElement( UI_GRID_WIDTH, UI_GRID_HEIGHT ) self.background:setOrigin( self.x, self.y ) self.outlines:setOrigin( self.x, self.y ) self.itemStats:setOrigin( self.x, self.y ) for _, list in pairs( self.lists ) do list:setOrigin( self.x, self.y ) end for _, label in pairs( self.listLabels ) do label:setOrigin( self.x, self.y ) end end return InventoryScreen
PROPERTY = {}; PROPERTY.ID = 14; PROPERTY.Name = "Red Bearracuda Shop"; PROPERTY.Category = "Business"; PROPERTY.Description = "Blood red walls, fresh smell.. What more could you want?"; PROPERTY.Image = "ev33x_RedBearracudaShop"; PROPERTY.Cost = 950; PROPERTY.Doors = { {Vector(-10296, -9114, 126.25), 'models/props_c17/door01_left.mdl'}, {Vector( -10831, -9249, 126.25), 'models/props_c17/door01_left.mdl'}, }; GAMEMODE:RegisterProperty(PROPERTY);
local BaseGui = require 'src.gui.BaseGui' local Grid = require 'src.gui.Grid' local creditsData = require 'credits' return function(spriteData, nickname, selectedClass) local credits = BaseGui() credits.menu = Grid() credits.mainMenuData = {spriteData, nickname, selectedClass} local currY = 1 for category, _ in pairs(creditsData) do credits.menu:addComponent( 'button', {value = 1}, {value = currY, weight = 2}, { category, function() return {setScene = {name = 'creditsCategory', args = {category, credits.mainMenuData}}} end, {r = 0, g = 0.7, b = 0} } ) currY = currY + 1 end credits.menu:addComponent( 'button', {value = 1}, {value = currY, weight = 1}, { 'Back', function() return {setScene = {name = 'mainMenu', args = credits.mainMenuData}} end, {r = 0, g = 0.7, b = 0} } ) function credits:resize(width, height) local minDim = math.min(width, height) self.menu:setPadding(minDim / 40, minDim / 60) local border = { x = width / 4, y = height / 5 } self.menu:bakeComponents(border.x, border.y, width - border.x * 2, height - border.y * 2) end function credits:update() return self:updateMenu(self.menu, self.mainMenuData) end function credits:draw(dt) self:drawMenu(self.menu, dt) end credits:resize(love.graphics.getDimensions()) return credits end -- Potentially change the player textures for https://opengameart.org/content/twelve-more-characters-3-free-characters-and-a-child-template
local utils = require("utils") local maps = {} local tileTypes = utils.table.enum({ "EMPTY", "SPAWN_POINT", "STONE", "GRASS", }) local tileCharTypeMap = { [" "] = tileTypes.EMPTY, ["s"] = tileTypes.SPAWN_POINT, ["#"] = tileTypes.STONE, ["\""] = tileTypes.GRASS, } local function lines(s) if s:sub(-1) ~= "\n" then s = s .. "\n" end return s:gmatch("(.-)\r?\n") end local function at(t, y, x) return t[y] and t[y][x] end local function coordInList(list, x, y) for _, v in ipairs(list) do if v.x == x and v.y == y then return true end end return false end local marchingRoute = { [0] = 'error', [1] = 'up', [2] = 'left', [3] = 'left', [4] = 'right', [5] = 'up', [6] = 'special', [7] = 'left', [8] = 'down', [9] = 'special', [10] = 'down', [11] = 'down', [12] = 'right', [13] = 'up', [14] = 'right', [15] = 'error', } local function buildChunks(tileMap) local markedMap = {} local chunks = {} local function findChunk(x, y, type) local tileType = at(tileMap, y, x) if tileType and tileType ~= tileTypes.EMPTY and tileType == type and not at(markedMap, y, x) then local chunk = {} table.insert(chunk, { x = x, y = y, type = tileType, }) markedMap[y][x] = true utils.table.extend(chunk, findChunk(x - 1, y, tileType)) utils.table.extend(chunk, findChunk(x + 1, y, tileType)) utils.table.extend(chunk, findChunk(x, y - 1, tileType)) utils.table.extend(chunk, findChunk(x, y + 1, tileType)) return chunk else return nil end end for y, row in ipairs(tileMap) do markedMap[y] = {} for x = 1, #row do markedMap[y][x] = false end end for y, row in ipairs(tileMap) do for x, tileType in ipairs(row) do table.insert(chunks, findChunk(x, y, tileType)) end end return chunks end local function printChunks(chunks, tileMap) local debugMap = {} for y = 1, #tileMap do debugMap[y] = {} for x = 1, #tileMap[y] do debugMap[y][x] = " " end end local c = string.byte("A") for _, chunk in ipairs(chunks) do for _, tile in ipairs(chunk) do debugMap[tile.y][tile.x] = string.char(c) end c = c + 1 end for y = 1, #debugMap do for x = 1, #debugMap[y] do io.write(debugMap[y][x]) end io.write("\n") end end local function buildPolygons(chunks) local polygons = {} for _, chunk in ipairs(chunks) do local polygon = {} repeat local point = nil local x local y if #polygon == 0 then table.insert(polygon, chunk[1].x) table.insert(polygon, chunk[1].y) x = chunk[1].x y = chunk[1].y else x = polygon[#polygon-1] y = polygon[#polygon-0] end local neighborsHash = 0 if coordInList(chunk, x, y - 1) then neighborsHash = neighborsHash + 1 end if coordInList(chunk, x - 1, y - 1) then neighborsHash = neighborsHash + 2 end if coordInList(chunk, x, y) then neighborsHash = neighborsHash + 4 end if coordInList(chunk, x - 1, y) then neighborsHash = neighborsHash + 8 end local whatToDo = marchingRoute[neighborsHash] if whatToDo == 'special' then error('Unhandled special case', x, y) elseif whatToDo == 'error' then error(('Error at %d %d with hash %d'):format(x, y, neighborsHash)) elseif whatToDo == 'up' then point = {x = x, y = y - 1} elseif whatToDo == 'down' then point = {x = x, y = y + 1} elseif whatToDo == 'right' then point = {x = x + 1, y = y} elseif whatToDo == 'left' then point = {x = x - 1, y = y} else error("Invalid " .. whatToDo) end local knownPoint = false if #polygon ~= 0 and point.x == polygon[1] and point.y == polygon[2] then knownPoint = true else table.insert(polygon, point.x) table.insert(polygon, point.y) end until knownPoint table.insert(polygons, polygon) end return polygons end function maps.loadMapFile(mapFileName) local contents, sizeOrError = love.filesystem.read("media/maps/" .. mapFileName .. ".lvl") if not contents then error(sizeOrError) end local properties = {} local tileMap = {} local parseProperties = true local spawnPoints = {} local y = 1 local fistLineLength = nil for line in lines(contents) do if line == "" then parseProperties = false else if parseProperties then local key, value = line:match("(.-)%s*:%s*(.*)") if key then properties[key] = value end else tileMap[y] = {} local len = line:len() if not fistLineLength then fistLineLength = len elseif fistLineLength ~= len then error(("Line %d has irregular length"):format(y)) end for x = 1, len do local char = line:sub(x, x) local type = tileCharTypeMap[char] if type == tileTypes.SPAWN_POINT then table.insert(spawnPoints, {x, y}) tileMap[y][x] = tileTypes.EMPTY else tileMap[y][x] = type end end y = y + 1 end end end local size = { #tileMap[1], #tileMap } return { tileMap = tileMap, properties = properties, size = size, spawnPoints = spawnPoints } end function maps.loadMap(tileMap) local chunks = buildChunks(tileMap) -- For debugging printChunks(chunks, tileMap) local polygons = buildPolygons(chunks) for _, polygon in ipairs(polygons) do Platform(polygon) end end return maps
tile_size = 32 screen_width = 1200 screen_height = 720
object_tangible_furniture_decorative_wod_pro_ns_tree_03 = object_tangible_furniture_decorative_shared_wod_pro_ns_tree_03:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_pro_ns_tree_03, "object/tangible/furniture/decorative/wod_pro_ns_tree_03.iff")
startx = 32 starty = 0 endx = 32 endy = 0 defineTile(".", "FLOOR") defineTile(":", "PAVED_ROAD") defineTile("~", "DEEP_WATER") defineTile("#", "WALL") defineTile("'", "DOOR_OPEN") defineTile("+", "DOOR") defineTile("=", "FENCE") defineTile("|", "TREE") defineTile("W", "TO_WORLDMAP") subGenerator{ x = 1, y = 6, w = 30, h = 25, generator = "mod.class.generator.map.TileSet", data = { tileset = {"5x5/base", "5x5/rooms", "5x5/tunnels-cross-only"}, tunnel_chance = 10, start_tiles = {{tile="ROOM_5_4DOORS", x=6 , y=3 }}, subgenerated = true, skip_up_stair = true, -- will not place up stairs ['.'] = "FLOOR", ['#'] = "WALL", ['+'] = "DOOR", ["'"] = "DOOR", }, } subGenerator{ x = 33, y = 6, w = 30, h = 25, generator = "mod.class.generator.map.TileSet", data = { tileset = {"5x5/base", "5x5/rooms", "5x5/tunnels-cross-only"}, tunnel_chance = 10, start_tiles = {{tile="ROOM_5_4DOORS", x=1 , y=3 }}, subgenerated = true, skip_up_stair = true, -- will not place up stairs ['.'] = "FLOOR", ['#'] = "WALL", ['+'] = "DOOR", ["'"] = "DOOR", }, } subGenerator{ x = 2, y = 32, w = 60, h = 30, generator = "mod.class.generator.map.TileSet", data = { tileset = {"5x5/base", "5x5/rooms", "5x5/tunnels-cross-only"}, tunnel_chance = 10, start_tiles = {{tile="ROOM_5_4DOORS", x=1 , y=3 }}, subgenerated = true, skip_up_stair = true, -- will not place up stairs ['.'] = "FLOOR", ['#'] = "WALL", ['+'] = "DOOR", ["'"] = "DOOR", }, } return [[##############################:W::############################## #.#.#.#.#.#.#.#.#.#.#.#.#.#..#::::#............................# #.#.#.#.#.#.#.#.#.#.#.#.#.#..#::::#............................# #............................##''##............................# #.............................::::.............................# ###############################++############################### #.............................::::.............................# #.............................::::.............................# 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#.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #.............................::::.............................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# #..............................................................# ##............................................................## #..............................................................# #..............................................................# #..............................................................# #..............................................................# ################################################################]]
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module "luci.controller.siitwizard" function index() entry({"admin", "network", "siitwizard"}, form("siitwizard"), "SIIT 4over6 assistent", 99) end
local pathjoin = require("pathjoin") local pathJoin = pathjoin.pathJoin local BASE_DIRECTORY = pathJoin("commands", "command_files") local commands = { ["internal"] = { "ping", "reload_command", "client_info", "purge_cache", "exec", "restart", "memory_info" }, ["management"] = { "block_permissions", "give_permissions", "reset_permissions", "set_prefix", }, ["misc"] = { "help", "alias", "view_alias", "clear_alias", "echo" } } local commandData = {} for category, commandList in pairs(commands) do for _, commandName in ipairs(commandList) do local path = pathJoin(BASE_DIRECTORY, category, commandName) local command = require(path) if commandData[command.name] then error("could not load base commands: duplicate command name '" .. command .. "'", 2) end commandData[command.name] = {command, path} end end return commandData
--- === plugins.core.streamdeck.prefs === --- --- Stream Deck Preferences Panel local require = require local log = require "hs.logger".new "prefsStreamDeck" local application = require "hs.application" local canvas = require "hs.canvas" local dialog = require "hs.dialog" local image = require "hs.image" local commands = require "cp.commands" local config = require "cp.config" local tools = require "cp.tools" local html = require "cp.web.html" local ui = require "cp.web.ui" local i18n = require "cp.i18n" local moses = require "moses" local mod = {} --- plugins.core.streamdeck.prefs.supportedExtensions -> string --- Variable --- Table of supported extensions for Stream Deck Icons. mod.supportedExtensions = {"jpeg", "jpg", "tiff", "gif", "png", "tif", "bmp"} --- plugins.core.streamdeck.prefs.defaultIconPath -> string --- Variable --- Default Path where built-in icons are stored mod.defaultIconPath = config.assetsPath .. "/icons/" --- plugins.core.streamdeck.prefs.enabled <cp.prop: boolean> --- Field --- Enable or disable Stream Deck Support. mod.enabled = config.prop("enableStreamDesk", false) --- plugins.core.streamdeck.prefs.lastGroup <cp.prop: string> --- Field --- Last group used in the Preferences Drop Down. mod.lastGroup = config.prop("streamDeckPreferencesLastGroup", nil) --- plugins.core.touchbar.prefs.scrollBarPosition <cp.prop: string> --- Field --- Last group used in the Preferences Drop Down. mod.scrollBarPosition = config.prop("streamDeckPreferencesScrollBarPosition", {}) -- renderPanel(context) -> none -- Function -- Generates the Preference Panel HTML Content. -- -- Parameters: -- * context - Table of data that you want to share with the renderer -- -- Returns: -- * HTML content as string local function renderPanel(context) if not mod._renderPanel then local errorMessage mod._renderPanel, errorMessage = mod._env:compileTemplate("html/panel.html") if errorMessage then log.ef(errorMessage) return nil end end return mod._renderPanel(context) end -- generateContent() -> string -- Function -- Generates the Preference Panel HTML Content. -- -- Parameters: -- * None -- -- Returns: -- * HTML content as string local function generateContent() -------------------------------------------------------------------------------- -- The Group Select: -------------------------------------------------------------------------------- local groups = {} local groupLabels = {} local defaultGroup local numberOfSubGroups = mod._sd.numberOfSubGroups if mod.lastGroup() then defaultGroup = mod.lastGroup() end -- Get last group from preferences. for _,id in ipairs(commands.groupIds()) do table.insert(groupLabels, { value = id, label = i18n("shortcut_group_" .. id, {default = id}), }) for subGroupID=1, numberOfSubGroups do defaultGroup = defaultGroup or id .. subGroupID groups[#groups + 1] = id .. subGroupID end end table.sort(groupLabels, function(a, b) return a.label < b.label end) local context = { _ = moses, numberOfSubGroups = numberOfSubGroups, groupLabels = groupLabels, groups = groups, defaultGroup = defaultGroup, bankLabel = mod._sd.getBankLabel(defaultGroup), scrollBarPosition = mod.scrollBarPosition(), groupEditor = mod.getGroupEditor, i18n = i18n, maxItems = mod._sd.maxItems, sd = mod._sd, } return renderPanel(context) end -- streamDeckPanelCallback() -> none -- Function -- JavaScript Callback for the Preferences Panel -- -- Parameters: -- * id - ID as string -- * params - Table of paramaters -- -- Returns: -- * None local function streamDeckPanelCallback(id, params) local injectScript = mod._manager.injectScript if params and params["type"] then if params["type"] == "badExtension" then -------------------------------------------------------------------------------- -- Bad Icon File Extension: -------------------------------------------------------------------------------- dialog.webviewAlert(mod._manager.getWebview(), function() end, i18n("badStreamDeckIcon"), i18n("pleaseTryAgain"), i18n("ok")) elseif params["type"] == "updateIcon" then -------------------------------------------------------------------------------- -- Update Icon: -------------------------------------------------------------------------------- mod._sd.updateIcon(params["buttonID"], params["groupID"], params["icon"]) elseif params["type"] == "updateAction" then -------------------------------------------------------------------------------- -- Setup Activators: -------------------------------------------------------------------------------- if not mod.activator then mod.activator = {} local handlerIds = mod._actionmanager.handlerIds() for _,groupID in ipairs(commands.groupIds()) do -------------------------------------------------------------------------------- -- Create new Activator: -------------------------------------------------------------------------------- mod.activator[groupID] = mod._actionmanager.getActivator("streamDeckPreferences" .. groupID) -------------------------------------------------------------------------------- -- Restrict Allowed Handlers for Activator to current group (and global): -------------------------------------------------------------------------------- local allowedHandlers = {} for _,v in pairs(handlerIds) do local handlerTable = tools.split(v, "_") if handlerTable[1] == groupID or handlerTable[1] == "global" and v ~= "global_menuactions" then table.insert(allowedHandlers, v) end end mod.activator[groupID]:allowHandlers(table.unpack(allowedHandlers)) mod.activator[groupID]:preloadChoices() -------------------------------------------------------------------------------- -- Allow specific toolbar icons in the Console: -------------------------------------------------------------------------------- local iconPath = config.basePath .. "/plugins/finalcutpro/console/images/" if groupID == "fcpx" then local toolbarIcons = { fcpx_widgets = { path = iconPath .. "touchbar.png", priority = 1}, global_streamDeckbanks = { path = iconPath .. "bank.png", priority = 2}, fcpx_videoEffect = { path = iconPath .. "videoEffect.png", priority = 3}, fcpx_audioEffect = { path = iconPath .. "audioEffect.png", priority = 4}, fcpx_generator = { path = iconPath .. "generator.png", priority = 5}, fcpx_title = { path = iconPath .. "title.png", priority = 6}, fcpx_transition = { path = iconPath .. "transition.png", priority = 7}, fcpx_fonts = { path = iconPath .. "font.png", priority = 8}, fcpx_shortcuts = { path = iconPath .. "shortcut.png", priority = 9}, fcpx_menu = { path = iconPath .. "menu.png", priority = 10}, } mod.activator[groupID]:toolbarIcons(toolbarIcons) else local toolbarIcons = { global_streamDeckbanks = { path = iconPath .. "bank.png", priority = 1}, } mod.activator[groupID]:toolbarIcons(toolbarIcons) end end end -------------------------------------------------------------------------------- -- Setup Activator Callback: -------------------------------------------------------------------------------- local groupID = params["groupID"] local activatorID = groupID:sub(1, -2) mod.activator[activatorID]:onActivate(function(handler, action, text) -------------------------------------------------------------------------------- -- Process Stylised Text: -------------------------------------------------------------------------------- if text and type(text) == "userdata" then text = text:convert("text") end local actionTitle = text local handlerID = handler:id() -------------------------------------------------------------------------------- -- Check for duplicates: -------------------------------------------------------------------------------- if not mod._sd.updateAction(params["buttonID"], params["groupID"], actionTitle, handlerID, action) then dialog.webviewAlert(mod._manager.getWebview(), function() end, i18n("touchBarDuplicateWidget"), i18n("touchBarDuplicateWidgetInfo"), i18n("ok")) end mod._sd.updateLabel(params["buttonID"], params["groupID"], actionTitle) injectScript([[setStreamDeckLabel("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[", "]] .. actionTitle .. [[")]]) injectScript([[setStreamDeckActionTitle("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[", "]] .. actionTitle .. [[")]]) end) -------------------------------------------------------------------------------- -- Show Activator: -------------------------------------------------------------------------------- mod.activator[activatorID]:show() elseif params["type"] == "clearAction" then mod._sd.updateAction(params["buttonID"], params["groupID"], nil, nil, nil) injectScript([[setStreamDeckActionTitle("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[", "]] .. i18n("none") .. [[")]]) elseif params["type"] == "updateLabel" then -------------------------------------------------------------------------------- -- Update Label: -------------------------------------------------------------------------------- mod._sd.updateLabel(params["buttonID"], params["groupID"], params["label"]) elseif params["type"] == "iconClicked" then -------------------------------------------------------------------------------- -- Icon Clicked: -------------------------------------------------------------------------------- local result = dialog.chooseFileOrFolder(i18n("pleaseSelectAnIcon"), mod.defaultIconPath, true, false, false, mod.supportedExtensions, true) local failed = false if result and result["1"] then local path = result["1"] local icon = image.imageFromPath(path) if icon then local genericPath = mod.defaultIconPath .. "Generic" local touchBarPath = mod.defaultIconPath .. "Stream Deck" if string.sub(path, 1, string.len(genericPath)) == genericPath or string.sub(path, 1, string.len(touchBarPath)) == touchBarPath then -------------------------------------------------------------------------------- -- One of our pre-supplied images: -------------------------------------------------------------------------------- local originalImage = image.imageFromPath(path):template(false) if originalImage then local a = canvas.new{x = 0, y = 0, w = 50, h = 50 } a[1] = { type="image", image = originalImage, frame = { x = "10%", y = "10%", h = "80%", w = "80%" }, } a[2] = { type = "rectangle", action = "fill", fillColor = { white = 1 }, compositeRule = "sourceAtop", } local newImage = a:imageFromCanvas() local encodedIcon = newImage:encodeAsURLString() mod._sd.updateIcon(params["buttonID"], params["groupID"], encodedIcon) injectScript([[setStreamDeckIcon("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[", "]] .. encodedIcon .. [[")]]) else failed = true end else -------------------------------------------------------------------------------- -- An image from outside the pre-supplied image path: -------------------------------------------------------------------------------- local a = canvas.new{x = 0, y = 0, w = 50, h = 50 } a[1] = { type="image", image = icon, frame = { x = "10%", y = "10%", h = "80%", w = "80%" }, } local newImage = a:imageFromCanvas() local encodedIcon = newImage:encodeAsURLString() if encodedIcon then mod._sd.updateIcon(params["buttonID"], params["groupID"], encodedIcon) injectScript([[setStreamDeckIcon("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[", "]] .. encodedIcon .. [[")]]) else failed = true end end else failed = true end if failed then dialog.webviewAlert(mod._manager.getWebview(), function() end, i18n("fileCouldNotBeRead"), i18n("pleaseTryAgain"), i18n("ok")) end else -------------------------------------------------------------------------------- -- Clear Icon: -------------------------------------------------------------------------------- mod._sd.updateIcon(params["buttonID"], params["groupID"], nil) injectScript([[clearStreamDeckIcon("]] .. params["groupID"] .. [[", "]] .. params["buttonID"] .. [[") ]]) end elseif params["type"] == "updateGroup" then -------------------------------------------------------------------------------- -- Update Group: -------------------------------------------------------------------------------- mod._sd.forceGroupChange(params["groupID"], mod._sd.enabled()) mod._sd.update() mod.lastGroup(params["groupID"]) mod._manager.refresh() elseif params["type"] == "upButtonPressed" or params["type"] == "downButtonPressed" then -------------------------------------------------------------------------------- -- Up & Down Buttons: -------------------------------------------------------------------------------- local direction if params["type"] == "upButtonPressed" then direction = "up" else direction = "down" end mod._sd.updateOrder(direction, params["buttonID"], params["groupID"]) local shiftButton if params["type"] == "upButtonPressed" then shiftButton = tostring(tonumber(params["buttonID"]) - 1) else shiftButton = tostring(tonumber(params["buttonID"]) + 1) end injectScript([[shiftStreamDeckButtons(']] .. params["groupID"] .. [[', ']] .. params["buttonID"] .. [[', ']] .. shiftButton .. [[')]]) elseif params["type"] == "scrollBarPosition" then local value = params["value"] local groupID = params["groupID"] if value and groupID then local scrollBarPosition = mod.scrollBarPosition() scrollBarPosition[groupID] = value mod.scrollBarPosition(scrollBarPosition) end elseif params["type"] == "updateBankLabel" then local groupID = params["groupID"] local bankLabel = params["bankLabel"] mod._sd.setBankLabel(groupID, bankLabel) else -------------------------------------------------------------------------------- -- Unknown Callback: -------------------------------------------------------------------------------- log.df("Unknown Callback in Stream Deck Preferences Panel:") log.df("id: %s", hs.inspect(id)) log.df("params: %s", hs.inspect(params)) end end end --- plugins.core.streamdeck.prefs.setGroupEditor(groupId, editorFn) -> none --- Function --- Sets the Group Editor --- --- Parameters: --- * groupId - Group ID --- * editorFn - Editor Function --- --- Returns: --- * None function mod.setGroupEditor(groupId, editorFn) if not mod._groupEditors then mod._groupEditors = {} end mod._groupEditors[groupId] = editorFn end --- plugins.core.streamdeck.prefs.getGroupEditor(groupId) -> none --- Function --- Gets the Group Editor --- --- Parameters: --- * groupId - Group ID --- --- Returns: --- * Group Editor function mod.getGroupEditor(groupId) return mod._groupEditors and mod._groupEditors[groupId] end -- resetAll() -> none -- Function -- Prompts to reset all Stream Deck Preferences to their defaults. -- -- Parameters: -- * None -- -- Returns: -- * None local function resetAll() dialog.webviewAlert(mod._manager.getWebview(), function(result) if result == i18n("yes") then mod._sd.clear() mod._manager.refresh() end end, i18n("streamDeckResetConfirmation"), i18n("doYouWantToContinue"), i18n("yes"), i18n("no"), "informational") end -- resetGroup() -> none -- Function -- Prompts to reset shortcuts to default for the selected group (including all sub-groups). -- -- Parameters: -- * None -- -- Returns: -- * None local function resetGroup() dialog.webviewAlert(mod._manager.getWebview(), function(result) if result == i18n("yes") then local items = mod._sd._items() local currentGroup = string.sub(mod.lastGroup(), 1, -2) for groupAndSubgroupID in pairs(items) do if string.sub(groupAndSubgroupID, 1, -2) == currentGroup then items[groupAndSubgroupID] = nil end end mod._sd._items(items) mod._manager.refresh() end end, i18n("streamDeckResetGroupConfirmation"), i18n("doYouWantToContinue"), i18n("yes"), i18n("no"), "informational") end -- resetSubGroup() -> none -- Function -- Prompts to reset shortcuts to default for the selected group (including all sub-groups). -- -- Parameters: -- * None -- -- Returns: -- * None local function resetSubGroup() dialog.webviewAlert(mod._manager.getWebview(), function(result) if result == i18n("yes") then local items = mod._sd._items() local currentGroup = mod.lastGroup() items[currentGroup] = nil mod._sd._items(items) mod._manager.refresh() end end, i18n("streamDeckResetSubGroupConfirmation"), i18n("doYouWantToContinue"), i18n("yes"), i18n("no"), "informational") end --- plugins.core.streamdeck.prefs.init(deps, env) -> module --- Function --- Initialise the Module. --- --- Parameters: --- * deps - Dependancies Table --- * env - Environment Table --- --- Returns: --- * The Module function mod.init(deps, env) -------------------------------------------------------------------------------- -- Inter-plugin Connectivity: -------------------------------------------------------------------------------- mod._sd = deps.sd mod._manager = deps.manager mod._webviewLabel = deps.manager.getLabel() mod._actionmanager = deps.actionmanager mod._env = env -------------------------------------------------------------------------------- -- Setup Preferences Panel: -------------------------------------------------------------------------------- mod._panel = deps.manager.addPanel({ priority = 2032, id = "streamdeck", label = i18n("streamdeckPanelLabel"), image = image.imageFromPath(tools.iconFallback(env:pathToAbsolute("images/streamdeck.icns"))), tooltip = i18n("streamdeckPanelTooltip"), height = 750, }) :addHeading(6, i18n("streamDeck")) :addCheckbox(7, { label = i18n("enableStreamDeck"), checked = mod.enabled, onchange = function(_, params) if #application.applicationsForBundleID("com.elgato.StreamDeck") == 0 then mod.enabled(params.checked) else dialog.webviewAlert(mod._manager.getWebview(), function() end, i18n("streamDeckAppRunning"), i18n("streamDeckAppRunningMessage"), i18n("ok")) mod._manager.refresh() end end, } ) :addParagraph(8, html.span {class="tip"} (html(i18n("streamDeckAppTip"), false) ) .. "\n\n") :addContent(10, generateContent, false) mod._panel:addButton(20, { width = 200, label = i18n("resetEverything"), onclick = resetAll, class = "resetStreamDeck", } ) mod._panel:addButton(21, { width = 200, label = i18n("resetApplication"), onclick = resetGroup, class = "sdResetGroup", } ) mod._panel:addButton(22, { width = 200, label = i18n("resetBank"), onclick = resetSubGroup, class = "sdResetGroup", } ) -------------------------------------------------------------------------------- -- Setup Callback Manager: -------------------------------------------------------------------------------- mod._panel:addHandler("onchange", "streamDeckPanelCallback", streamDeckPanelCallback) return mod end local plugin = { id = "core.streamdeck.prefs", group = "core", dependencies = { ["core.preferences.manager"] = "manager", ["core.streamdeck.manager"] = "sd", ["core.action.manager"] = "actionmanager", } } function plugin.init(deps, env) return mod.init(deps, env) end return plugin
local shit =game.Players.NAMEHERE shit.bin.LevelChange.Value = true shit.leaderstat.LAye.Value = DESIREDLEVELHERE
_addon.name = "Debuffer" _addon.version = '0.1' require "luau" packets = require('packets') texts = require('texts') require "Enfeebling" require "GearEquipping" require "maps" require "Events" require "Display" frame_time = 0 debuffed_mobs = {} function get_spell_info(spell_id) return res.spells[spell_id] or nil end function get_buff_info(status_id) return res.buffs[status_id] or nil end function handle_mob_enfeeble(packet, spell_info) for _, target in pairs(packet.targets) do add_debuffed_mob(target.id) local mob_debuffs = debuffed_mobs[target.id] local buff_info = get_buff_info(target.actions[1].param) local expected_duration = custom_durations[spell_info.id] or spell_info.duration or 0 if spell_info.skill == 35 then expected_duration = calculate_enfeebling_magic_expected_duration(spell_info) end if custom_overwrites[spell_info.id] then for _, overwrite_status_id in pairs(custom_overwrites[spell_info.id]) do remove_debuff_mob(target.id, overwrite_status_id) end elseif spell_info.overwrites then for _, overwrite_status_id in pairs(spell_info.overwrites) do remove_debuff_mob(target.id, overwrite_status_id) end end apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) end end function handle_dia_spell(packet, spell_info) for _, target in pairs(packet.targets) do add_debuffed_mob(target.id) local mob_debuffs = debuffed_mobs[target.id] local buff_info = get_buff_info(target.actions[1].param) local expected_duration = custom_durations[spell_info.id] or spell_info.duration or 0 if spell_info.skill == 35 then expected_duration = calculate_enfeebling_magic_expected_duration(spell_info) end if mob_debuffs[134] then if custom_overwrites[spell_info.id] and custom_overwrites[spell_info.id]:contains(mob_debuffs[134].spell_id) then remove_debuffed_mob(mob_id, 134) apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) elseif spell_info.overwrites and spell_info.overwrites:contains(mob_debuffs[134].spell_id) then remove_debuffed_mob(mob_id, 134) apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) else return end elseif mob_debuffs[135] if custom_overwrites[spell_info.id] and custom_overwrites[spell_info.id]:contains(mob_debuffs[135].spell_id) then remove_debuffed_mob(mob_id, 135) apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) elseif spell_info.overwrites and spell_info.overwrites:contains(mob_debuffs[135].spell_id) then remove_debuffed_mob(mob_id, 135) apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) else return end end end end function handle_helix_spell(packet, spell_info) local target = packet.targets[1] add_debuffed_mob(target.id) local expected_duration = custom_durations[spell_info.id] or spell_info.duration or 0 local buff_info = get_buff_info(target.actions[1].param) apply_debuff_mob(target.id, buff_info, spell_info, expected_duration) end function handle_ja_spell(packet, spell_info) for _, target in pairs(packet.targets) do add_debuffed_mob(target.id) local mob_debuffs = debuffed_mobs[target.id] local status_id = target.actions[1].param local expected_duration = custom_durations[spell_info.id] or spell_info.duration or 60 if mob_debuffs[1000] and mob_debuffs[1000].spell_name:startswith(ja_spell_effects[spell_info.id]) then raise_ja_debuff_tier(target.id, spell_info) else apply_ja_debuff_mob(target.id, status_id, spell_info, expected_duration) end end end function add_debuffed_mob(mob_id) if not debuffed_mobs[mob_id] then debuffed_mobs[mob_id] = {} end end function remove_debuffed_mob(mob_id) if debuffed_mobs[mob_id] then debuffed_mobs[mob_id] = nil end end function apply_debuff_mob(mob_id, buff_info, spell_info, expected_duration) if debuffed_mobs[mob_id][buff_info.id] ~= nil then debuffed_mobs[mob_id][buff_info.id] = nil end debuffed_mobs[mob_id][buff_info.id] = { buff = buff_info, spell = spell_info, spell_start_time = os.clock(), spell_duration = expected_duration } end function apply_ja_debuff_mob(mob_id, status_id, spell_info, expected_duration) if debuffed_mobs[mob_id][status_id] ~= nil then debuffed_mobs[mob_id][status_id] = nil end debuffed_mobs[mob_id][status_id] = { spell = spell_info, spell_start_time = os.clock(), spell_duration = expected_duration, ja_tier = 1, spell_effect = ja_spell_effects[spell_info.id] .. '5%', remove_at_end_of_timer = true } end function raise_ja_debuff_tier(mob_id, spell_info) if not debuffed_mobs[mob_id] then return end local current_ja_status = debuffed_mobs[mob_id][1000] or nil current_ja_status.ja_tier = current_ja_status.ja_tier + 1 current_ja_status.spell_effect = ja_spell_effects[spell_info.id] .. tostring(current_ja_status.ja_tier * 5) .. '%' end function remove_debuff_mob(mob_id, status_id) if debuffed_mobs[mob_id] then debuffed_mobs[mob_id][status_id] = nil end end function clear_debuffed_mobs() debuffed_mobs = {} end function get_buff_info_string(buff_info) local time = os.clock() local info_string = buff_info.buff.en .. '(' .. buff_info.spell.en .. ') : ' .. string.format( "%.0f",(buff_info.spell_start_time + buff_info.expected_duration) - time) return info_string end function get_ja_buff_info_string(buff_info) local time = os.clock() local info_string = buff_info.spell_effect .. '(' .. buff_info.spell_name .. ') : ' .. string.format("%.0f", (buff_info.spell_start_time + buff_info.expected_duration) - time) return info_string end
require("common/commonGameLayer"); local gameRoomLevelItem = require(ViewPath.."isolater/gameLevelListCustomView/gameRoomLevelItem"); local roomLevels_pin_map = require("qnFiles/qnPlist/hall/roomLevels_pin") local CommonGameRoomLevelItem = class(CommonGameLayer, false); CommonGameRoomLevelItem.s_controls = { button = 1, contentView = 2, baseChipView = 3, baseChipIcon = 4, onlineNumView = 5, cheat_icon = 6; onlineText = 7; } CommonGameRoomLevelItem.ctor = function(self, data, viewPagerHeight) super(self, gameRoomLevelItem); self.m_ctrls = CommonGameRoomLevelItem.s_controls; self.m_data = data; self.m_viewPagerHeight = viewPagerHeight; local w, _ = self.m_root:getSize(); local h = self:__getItemHeight(); self:setSize(w, h); self:initView(); kGameManager:setObserver(self); end CommonGameRoomLevelItem.dtor = function(self) kGameManager:clearObserver(self); end CommonGameRoomLevelItem.setContentAlign = function(self, align) self.m_root:setAlign(align); end CommonGameRoomLevelItem.onItemClick = function(self) EventDispatcher.getInstance():dispatch(GameLevelListViewBase.s_eventItemClick, self.m_data); end CommonGameRoomLevelItem.initView = function(self) self:refreshLevelIcon(); self:refreshCustomView(); self:refreshOnlineNums(); self:checkIsDefenseCheat(); end CommonGameRoomLevelItem.refreshLevelIcon = function(self) local key = string.format("levelIcon_%s.png", tostring(self.m_data.levelId) ); local localIcon = roomLevels_pin_map[key]; if localIcon then self:findViewById(self.m_ctrls.button):setFile(localIcon); end local url = self.m_data.icon; if not string.isEmpty(url) then ImageCache.getInstance():request(url, self, self.onDownloadIcon); end end --virtual CommonGameRoomLevelItem.refreshCustomView = function(self) self:refreshBaseChipView(); end CommonGameRoomLevelItem.refreshBaseChipView = function(self) self:__showCommonBaseChipView(); end CommonGameRoomLevelItem.checkIsDefenseCheat = function(self) local isOpen = kGameManager:isDuringDefenseCheatTime(self.m_data.levelId, self.m_data.gameId); self:findViewById(self.m_ctrls.cheat_icon):setVisible(isOpen); end CommonGameRoomLevelItem.__setBaseChipNumFile = function (self) local baseChipIcon = self:findViewById(self.m_ctrls.baseChipIcon); baseChipIcon:setFile(roomLevels_pin_map["baseChip.png"]); baseChipIcon:setSize(baseChipIcon.m_res:getWidth(),baseChipIcon.m_res:getHeight()); end CommonGameRoomLevelItem.__splitGreatNumber = function (self, baseNum) if baseNum >= 100000000 then baseNum = (baseNum/100000000).."Y"; elseif baseNum >= 100000 then baseNum = (baseNum/10000).."W"; end return baseNum; end CommonGameRoomLevelItem.__showCommonBaseChipView = function(self) UserMoneyItem.setFilePath(UserMoneyItem.s_roomLevelBrightRedNumFilePath); self:__setBaseChipNumFile(); local parent = self:getBaseChipParentView(); if not self.m_commonBaseChip then self.m_commonBaseChip = new(UserMoneyItem); parent:addChild(self.m_commonBaseChip); end self.m_commonBaseChip:setNormalMoneyNum(self:__splitGreatNumber(number.valueOf(self.m_data.baseChip))); self.m_commonBaseChip:setAlign(kAlignLeft); local x,_ = parent:getPos(); self:findViewById(self.m_ctrls.baseChipIcon):setPos(x + self.m_commonBaseChip.m_width, nil); UserMoneyItem.setFilePath(nil); end --@param isSplit:是否用逗号进行分离 CommonGameRoomLevelItem.createNumWithBaseChipImage = function(self, num, percent, isSplit) UserMoneyItem.setFilePath(UserMoneyItem.s_roomLevelBrightRedNumFilePath); self:__setBaseChipNumFile(); num = number.valueOf(num); percent = number.valueOf(percent, 1); local numNode = new(UserMoneyItem); if isSplit then numNode:setNormalMoneyNum(self:__splitGreatNumber(num), percent); else numNode:setMoneyNum(num, percent); end UserMoneyItem.setFilePath(nil); return numNode; end CommonGameRoomLevelItem.getBaseChipParentView = function(self) return self:findViewById(self.m_ctrls.baseChipView); end CommonGameRoomLevelItem.getContentView = function(self) return self:findViewById(self.m_ctrls.contentView); end CommonGameRoomLevelItem.onDownloadIcon = function(self,url,fileName) if not string.isEmpty(fileName) then self:findViewById(self.m_ctrls.button):setFile(fileName); end end CommonGameRoomLevelItem.onGetGameLevelPlayerNumCallBack = function(self) self:refreshOnlineNums(); end CommonGameRoomLevelItem.refreshOnlineNums = function(self) local _playerNum = kGameManager:getGameLevelPlayerNum(self.m_data.gameId,self.m_data.levelId); self:findViewById(self.m_ctrls.onlineText):setText(string.valueOf(_playerNum).."人"); end CommonGameRoomLevelItem.__getItemHeight = function(self) local btn = self:findViewById(self.s_controls.button); local _, btnH = btn:getSize(); local count = (self.m_viewPagerHeight + 0.38 * btnH) / btnH - 0.5; count = math.floor(count) local itemH = (self.m_viewPagerHeight + 0.38 * btnH) / (count + 0.5); return itemH; end CommonGameRoomLevelItem.s_controlConfig = { [CommonGameRoomLevelItem.s_controls.button] = {"button"}, [CommonGameRoomLevelItem.s_controls.contentView] = {"button", "contentView"}, [CommonGameRoomLevelItem.s_controls.baseChipView] = {"button", "contentView", "baseChipView"}, [CommonGameRoomLevelItem.s_controls.baseChipIcon] = {"button", "contentView", "baseChipIcon"}, [CommonGameRoomLevelItem.s_controls.onlineNumView] = {"button", "onlineNumView"}, [CommonGameRoomLevelItem.s_controls.onlineText] = {"button", "onlineNumView","onlineText"}, [CommonGameRoomLevelItem.s_controls.cheat_icon] = {"button", "cheat_icon"}; } CommonGameRoomLevelItem.s_controlFuncMap = { [CommonGameRoomLevelItem.s_controls.button] = CommonGameRoomLevelItem.onItemClick; } return CommonGameRoomLevelItem;
local modpath = cubictest.modpath local function load_libs(env) -- load luassert assertions env.package.path = modpath .. "/?/init.lua;" .. modpath .. "/?.lua;" .. modpath .. "/lib/?/src/init.lua;" .. modpath .. "/lib/luassert/src/?.lua;" .. modpath .. "/lib/luassert/src/?/init.lua;" .. env.package.path table.insert(env.package.loaders, function(name) -- luassert internally calls luassert.<module>, which won't resolve with the src directory in the submodule, so we strip it off local smod = name:match("luassert%.(.*)") if not smod then return end -- TODO this should not assume an order despite being declared in the api: return env.package.loaders[2](smod) end) -- leaving this in _G will obviously decrease mod -- security, but we lack good alternatives, with it being needed after init -- and decreased security is better than no security at all, as long as the -- user is aware of it require = env.require cubictest.say = require("say") cubictest.assert = require("luassert") cubictest.match = require("luassert.match") cubictest.stub = require("luassert.stub") cubictest.spy = require("luassert.spy") cubictest.mock = require("luassert.mock") ---- use the extended luassert implementation as an drop-in replacement for all asserts env.assert = cubictest.assert end return load_libs
-- Copyright 2020 Cedraro Andrea <a.cedraro@gmail.com> -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local parsers = require'nvim-treesitter.parsers' local tsq = require'vim.treesitter.query' local queries = require'nvim-treesitter.query' local autocmd = require'ycm.autocmd' -- XXX(andrea): find out if there is a better way in lua. local plugin_directory = vim.fn.fnamemodify(vim.fn.resolve(vim.fn.expand('<sfile>:p')), ':h:h') local last_request = { id = 0, startcol = 0 } local remote_job_id = nil local buffers = {} local Buffer = {} function Buffer:new(bufnr) local health = {} local ft = vim.bo.filetype if ft == "" then health.no_ft = true end if not parsers.has_parser() then health.missing_parser = true end local lang = parsers.ft_to_lang(ft) local query = queries.get_query(lang, 'completion') if query == nil then health.missing_query = true end local threshold = (vim.g.ycm_disable_for_files_larger_than_kb or 5000) * 1024 local fp = vim.api.nvim_buf_get_name(bufnr) if vim.fn.getfsize(fp) > threshold then health.buffer_too_large = true end self.__index = self return setmetatable({ health = health, bufnr = bufnr, ft = ft, -- XXX(andrea): once we start integrating more with nvim-treesitter we -- should probably pass the lang directly parser = parsers.get_parser(bufnr, lang), query = query, tick = vim.api.nvim_buf_get_changedtick(bufnr) }, Buffer) end function Buffer:valid() return vim.tbl_isempty(self.health) end -- XXX(andrea): if we set we up as nvim-treesitter module do we have to call `parse` on our own? function Buffer:root() return self.parser:parse()[1]:root() end function Buffer:changedtick() self.tick = vim.api.nvim_buf_get_changedtick(self.bufnr) end function Buffer:require_refresh() return self.tick ~= vim.api.nvim_buf_get_changedtick(self.bufnr) end function Buffer:identifiers() local root = self:root() local start_row, _, end_row, _ = root:range() local identifiers = {} for _, node in self.query:iter_captures(root, self.bufnr, start_row, end_row + 1) do local text = tsq.get_node_text(node, self.bufnr) if text ~= nil then identifiers[text] = true end end return vim.tbl_keys(identifiers) end function Buffer:identifier_at(row, col) for _, node in self.query:iter_captures(self:root(), self.bufnr, row, row + 1) do local start_row, start_col, end_row, end_col = node:range() if start_row == row and end_row == row and start_col < col and end_col >= col then -- XXX(andrea): check if this should be refined or if the first good one is enough return node end end end local function log(msg) vim.api.nvim_out_write(msg .. "\n") end local function collect_and_send_refresh_identifiers(buffer) local fp = vim.api.nvim_buf_get_name(buffer.bufnr) vim.rpcnotify(remote_job_id, "refresh_buffer_identifiers", buffer.ft, fp, buffer:identifiers()) buffer:changedtick() end local function show_candidates(id, cands) -- throw away results for out of date requests if last_request.id ~= id then return end local candidates = {} for _, candidate in ipairs(cands) do table.insert(candidates, { word = candidate, menu = "[ID]", equal = 1, dup = 1, icase = 1, empty = 1, }) end -- XXX(andrea): we could make the startcol part of the request to YCM that it -- would then send us back so that we would not store data computed in the -- request phase only to be used on the response phase. I'm not sure how -- better of a design would be :/ vim.fn.complete(last_request.startcol, candidates) end local function current_buffer() local bufnr = vim.api.nvim_get_current_buf() local buffer = buffers[bufnr] if buffer ~= nil then return buffer end buffer = Buffer:new(bufnr) vim.b.ycm_enabled = buffer:valid() buffers[ bufnr ] = buffer return buffer end local function buffer_status() local buffer = current_buffer() if buffer:valid() then log('Enabled in current buffer') else log('Disabled in current buffer: ' .. vim.inspect(buffer.health)) end end local function refresh_identifiers() local buffer = current_buffer() if buffer:valid() then collect_and_send_refresh_identifiers(buffer) end end local function initialize_buffer() local buffer = current_buffer() if buffer.ft ~= vim.bo.filetype then buffers[buffer.bufnr] = nil end refresh_identifiers() end function refresh_identifiers_if_needed() local buffer = current_buffer() if buffer:valid() and buffer:require_refresh() then collect_and_send_refresh_identifiers(buffer) end end -- XXX(andrea): right now ycmd is not able to handle unload of buffers for the -- identifier completer (which is what we use). Adding it would require adding -- the functionality to ycmd first. See if it is worth it and useful. local function on_buf_unload() -- XXX(andrea): check if this is enough -- log( "on_buf_unload "..bufnr) local bufnr = vim.fn.expand('<abuf>') buffers[bufnr] = nil -- XXX(andrea): TODO -- vim.rpcnotify(remote_job_id, "unload", ft, query ) end local function get_position() local row, col = unpack(vim.api.nvim_win_get_cursor(0)) return row - 1, col end local function complete(buffer) buffer = buffer or current_buffer() if not buffer:valid() then return end local row, col = get_position() local identifier = buffer:identifier_at(row, col) if identifier == nil then return end local input = tsq.get_node_text(identifier, buffer.bufnr) if input == nil then return end local inputlen = input:len() if inputlen >= 2 then last_request.id = last_request.id + 1 local _, start_col = identifier:range() last_request.startcol = start_col + 1 vim.rpcnotify(remote_job_id, "complete", last_request.id, buffer.ft, input) end end local function complete_p() local buffer = current_buffer() if not buffer:valid() then return end -- if we were called while the popup is visible because we've selected a -- candidate do not do the usual completion work. -- XXX(andrea): when https://github.com/neovim/neovim/pull/12076 is merged -- we should just do: -- if not vim.tbl_isempty(vim.v.completed_item) then -- return -- end local selected = vim.v.completed_item if selected.word ~= nil then return end complete(buffer) end local function setup_autocmds() autocmd.define_autocmd_group('ycm', { clear = true }) -- XXX(andrea): the FileType event should also handle the case where a -- buffer change Filetype after it is loaded. autocmd.define_autocmd { event = 'FileType', callback = initialize_buffer, group = 'ycm' } -- autocmd.autocmd_define({'FileType'}, '*', refresh_identifiers) -- XXX(andrea): all the autocmd that follow should actually be for <buffer> -- that has been validated and are compatible. Otherwise we are firing lua -- function only to do checks we already know failed and exit. autocmd.define_autocmd { event = 'BufUnload', callback = on_buf_unload, group='ycm' } autocmd.define_autocmd { event = 'TextChanged', callback = refresh_identifiers, group = 'ycm' } autocmd.define_autocmd { event = 'InsertLeave', callback = refresh_identifiers_if_needed, group = 'ycm' } autocmd.define_autocmd { event = 'TextChangedI', callback = complete, group = 'ycm' } autocmd.define_autocmd { event = 'TextChangedP', callback = complete_p, group = 'ycm' } end local function on_exit(...) remote_job_id = nil buffers = {} -- This should clear the autocmds. -- XXX(andrea): we should probably put the group name in a variable autocmd.define_autocmd_group('ycm', { clear = true }) -- XXX(andrea): we should: -- * remove all autocommands. -- * provide a command to setup the plugin again. end local function start_ycm() local bin = plugin_directory .. "/build/bin/ycm" if not vim.fn.executable(bin) then log "The ycm binary is not available. ycm.nvim cannot function without it" return end local id = vim.fn.jobstart(bin, { rpc = true, on_exit = on_exit }) if id <= 0 then log "Failed to spawn ycm plugin" return end return id end local function define_commands() vim.cmd [[command! YcmStatus lua require('ycm').buffer_status()]] end local function setup() -- XXX(andrea): would this be better to be something like: -- vim.o.completeopt = {"menuone", "noinsert", "noselect"} vim.o.completeopt = "menuone,noinsert,noselect" -- XXX(andrea): would this be better to be something like: -- vim.o.shortmess = vim.o.shortmess + 'c' vim.cmd[[set shortmess+=c]] -- XXX(andrea): maybe we should first start the process and if successful -- setup the autocmds. remote_job_id = start_ycm() if remote_job_id ~= nil then setup_autocmds() define_commands() -- We might be loaded lazily so we have to try to process the buffer we're in -- the same way we process buffer on FileType set. refresh_identifiers() end end return { setup = setup, buffer_status = buffer_status, show_candidates = show_candidates }
shape = cone(25, 1, 5) -- Viewing: --emit(shape) -- Machining: block_height = 5 emit( difference( cube(50, 50, block_height), translate(0, 0, block_height) * mirror(v(0, 0, 1)) * shape ))
local fusion_treasure = { [401001] = {fusion_treasure=401001,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401002] = {fusion_treasure=401002,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401003] = {fusion_treasure=401003,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401004] = {fusion_treasure=401004,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401005] = {fusion_treasure=401005,type=4,item_id=1,name="1000金币",count=1000,weighing=3000}, [401006] = {fusion_treasure=401006,type=4,item_id=1,name="2000金币",count=2000,weighing=2500}, [401007] = {fusion_treasure=401007,type=4,item_id=1,name="2000金币",count=2000,weighing=2500}, [401008] = {fusion_treasure=401008,type=4,item_id=1,name="2000金币",count=2000,weighing=2500}, [401009] = {fusion_treasure=401009,type=4,item_id=1,name="2000金币",count=2000,weighing=2500}, [401010] = {fusion_treasure=401010,type=4,item_id=1,name="2000金币",count=2000,weighing=2500}, [401011] = {fusion_treasure=401011,type=4,item_id=1,name="3500金币",count=3500,weighing=2100}, [401012] = {fusion_treasure=401012,type=4,item_id=1,name="3500金币",count=3500,weighing=2100}, [401013] = {fusion_treasure=401013,type=4,item_id=1,name="3500金币",count=3500,weighing=2100}, [401014] = {fusion_treasure=401014,type=4,item_id=1,name="3500金币",count=3500,weighing=2100}, [401015] = {fusion_treasure=401015,type=4,item_id=1,name="3500金币",count=3500,weighing=2100}, [401016] = {fusion_treasure=401016,type=4,item_id=1,name="5000金币",count=5000,weighing=1800}, [401017] = {fusion_treasure=401017,type=4,item_id=1,name="5000金币",count=5000,weighing=1800}, [401018] = {fusion_treasure=401018,type=4,item_id=1,name="5000金币",count=5000,weighing=1800}, [401019] = {fusion_treasure=401019,type=4,item_id=1,name="5000金币",count=5000,weighing=1800}, [401020] = {fusion_treasure=401020,type=4,item_id=1,name="5000金币",count=5000,weighing=1800}, [401021] = {fusion_treasure=401021,type=4,item_id=1,name="6000金币",count=6000,weighing=1600}, [401022] = {fusion_treasure=401022,type=4,item_id=1,name="6000金币",count=6000,weighing=1600}, [401023] = {fusion_treasure=401023,type=4,item_id=1,name="6000金币",count=6000,weighing=1600}, [401024] = {fusion_treasure=401024,type=4,item_id=1,name="6000金币",count=6000,weighing=1600}, [401025] = {fusion_treasure=401025,type=4,item_id=1,name="6000金币",count=6000,weighing=1600}, [401026] = {fusion_treasure=401026,type=4,item_id=1,name="7000金币",count=7000,weighing=1100}, [401027] = {fusion_treasure=401027,type=4,item_id=1,name="7000金币",count=7000,weighing=1100}, [401028] = {fusion_treasure=401028,type=4,item_id=1,name="7000金币",count=7000,weighing=1100}, [401029] = {fusion_treasure=401029,type=4,item_id=1,name="7000金币",count=7000,weighing=1100}, [401030] = {fusion_treasure=401030,type=4,item_id=1,name="7000金币",count=7000,weighing=1100}, [401031] = {fusion_treasure=401031,type=4,item_id=1,name="8000金币",count=8000,weighing=1100}, [401032] = {fusion_treasure=401032,type=4,item_id=1,name="8000金币",count=8000,weighing=1100}, [401033] = {fusion_treasure=401033,type=4,item_id=1,name="8000金币",count=8000,weighing=1100}, [401034] = {fusion_treasure=401034,type=4,item_id=1,name="8000金币",count=8000,weighing=1100}, [401035] = {fusion_treasure=401035,type=4,item_id=1,name="8000金币",count=8000,weighing=1100}, [401036] = {fusion_treasure=401036,type=4,item_id=1,name="9000金币",count=9000,weighing=1100}, [401037] = {fusion_treasure=401037,type=4,item_id=1,name="9000金币",count=9000,weighing=1100}, [401038] = {fusion_treasure=401038,type=4,item_id=1,name="9000金币",count=9000,weighing=1100}, [401039] = {fusion_treasure=401039,type=4,item_id=1,name="9000金币",count=9000,weighing=1100}, [401040] = {fusion_treasure=401040,type=4,item_id=1,name="9000金币",count=9000,weighing=1100}, [401041] = {fusion_treasure=401041,type=4,item_id=1,name="10000金币",count=10000,weighing=1100}, [401042] = {fusion_treasure=401042,type=4,item_id=1,name="10000金币",count=10000,weighing=1100}, [401043] = {fusion_treasure=401043,type=4,item_id=1,name="10000金币",count=10000,weighing=1100}, [401044] = {fusion_treasure=401044,type=4,item_id=1,name="10000金币",count=10000,weighing=1100}, [401045] = {fusion_treasure=401045,type=4,item_id=1,name="10000金币",count=10000,weighing=1100}, [401046] = {fusion_treasure=401046,type=4,item_id=1,name="11000金币",count=11000,weighing=1100}, [401047] = {fusion_treasure=401047,type=4,item_id=1,name="11000金币",count=11000,weighing=1100}, [401048] = {fusion_treasure=401048,type=4,item_id=1,name="11000金币",count=11000,weighing=1100}, [401049] = {fusion_treasure=401049,type=4,item_id=1,name="11000金币",count=11000,weighing=1100}, [401050] = {fusion_treasure=401050,type=4,item_id=1,name="11000金币",count=11000,weighing=1100}, [401051] = {fusion_treasure=401051,type=4,item_id=1,name="12000金币",count=12000,weighing=1100}, [401052] = {fusion_treasure=401052,type=4,item_id=1,name="12000金币",count=12000,weighing=1100}, [401053] = {fusion_treasure=401053,type=4,item_id=1,name="12000金币",count=12000,weighing=1100}, [401054] = {fusion_treasure=401054,type=4,item_id=1,name="12000金币",count=12000,weighing=1100}, [401055] = {fusion_treasure=401055,type=4,item_id=1,name="12000金币",count=12000,weighing=1100}, [401056] = {fusion_treasure=401056,type=4,item_id=1,name="13000金币",count=13000,weighing=1100}, [401057] = {fusion_treasure=401057,type=4,item_id=1,name="13000金币",count=13000,weighing=1100}, [401058] = {fusion_treasure=401058,type=4,item_id=1,name="13000金币",count=13000,weighing=1100}, [401059] = {fusion_treasure=401059,type=4,item_id=1,name="13000金币",count=13000,weighing=1100}, [401060] = {fusion_treasure=401060,type=4,item_id=1,name="13000金币",count=13000,weighing=1100}, [401061] = {fusion_treasure=401061,type=4,item_id=1,name="14000金币",count=14000,weighing=1100}, [401062] = {fusion_treasure=401062,type=4,item_id=1,name="14000金币",count=14000,weighing=1100}, [401063] = {fusion_treasure=401063,type=4,item_id=1,name="14000金币",count=14000,weighing=1100}, [401064] = {fusion_treasure=401064,type=4,item_id=1,name="14000金币",count=14000,weighing=1100}, [401065] = {fusion_treasure=401065,type=4,item_id=1,name="14000金币",count=14000,weighing=1100}, [401066] = {fusion_treasure=401066,type=4,item_id=1,name="15000金币",count=15000,weighing=1100}, [401067] = {fusion_treasure=401067,type=4,item_id=1,name="15000金币",count=15000,weighing=1100}, [401068] = {fusion_treasure=401068,type=4,item_id=1,name="15000金币",count=15000,weighing=1100}, [401069] = {fusion_treasure=401069,type=4,item_id=1,name="15000金币",count=15000,weighing=1100}, [401070] = {fusion_treasure=401070,type=4,item_id=1,name="15000金币",count=15000,weighing=1100}, [401071] = {fusion_treasure=401071,type=4,item_id=1,name="16000金币",count=16000,weighing=1100}, [401072] = {fusion_treasure=401072,type=4,item_id=1,name="16000金币",count=16000,weighing=1100}, [401073] = {fusion_treasure=401073,type=4,item_id=1,name="16000金币",count=16000,weighing=1100}, [401074] = {fusion_treasure=401074,type=4,item_id=1,name="16000金币",count=16000,weighing=1100}, [401075] = {fusion_treasure=401075,type=4,item_id=1,name="16000金币",count=16000,weighing=1100}, [401076] = {fusion_treasure=401076,type=4,item_id=1,name="17000金币",count=17000,weighing=1100}, [401077] = {fusion_treasure=401077,type=4,item_id=1,name="17000金币",count=17000,weighing=1100}, [401078] = {fusion_treasure=401078,type=4,item_id=1,name="17000金币",count=17000,weighing=1100}, [401079] = {fusion_treasure=401079,type=4,item_id=1,name="17000金币",count=17000,weighing=1100}, [401080] = {fusion_treasure=401080,type=4,item_id=1,name="17000金币",count=17000,weighing=1100}, [401081] = {fusion_treasure=401081,type=4,item_id=1,name="18000金币",count=18000,weighing=1100}, [401082] = {fusion_treasure=401082,type=4,item_id=1,name="18000金币",count=18000,weighing=1100}, [401083] = {fusion_treasure=401083,type=4,item_id=1,name="18000金币",count=18000,weighing=1100}, [401084] = {fusion_treasure=401084,type=4,item_id=1,name="18000金币",count=18000,weighing=1100}, [401085] = {fusion_treasure=401085,type=4,item_id=1,name="18000金币",count=18000,weighing=1100}, [401086] = {fusion_treasure=401086,type=4,item_id=1,name="19000金币",count=19000,weighing=1100}, [401087] = {fusion_treasure=401087,type=4,item_id=1,name="19000金币",count=19000,weighing=1100}, [401088] = {fusion_treasure=401088,type=4,item_id=1,name="19000金币",count=19000,weighing=1100}, [401089] = {fusion_treasure=401089,type=4,item_id=1,name="19000金币",count=19000,weighing=1100}, [401090] = {fusion_treasure=401090,type=4,item_id=1,name="19000金币",count=19000,weighing=1100}, [401091] = {fusion_treasure=401091,type=4,item_id=1,name="20000金币",count=20000,weighing=1100}, [401092] = {fusion_treasure=401092,type=4,item_id=1,name="20000金币",count=20000,weighing=1100}, [401093] = {fusion_treasure=401093,type=4,item_id=1,name="20000金币",count=20000,weighing=1100}, [401094] = {fusion_treasure=401094,type=4,item_id=1,name="20000金币",count=20000,weighing=1100}, [401095] = {fusion_treasure=401095,type=4,item_id=1,name="20000金币",count=20000,weighing=1100}, [401096] = {fusion_treasure=401096,type=4,item_id=1,name="21000金币",count=21000,weighing=1100}, [401097] = {fusion_treasure=401097,type=4,item_id=1,name="21000金币",count=21000,weighing=1100}, [401098] = {fusion_treasure=401098,type=4,item_id=1,name="21000金币",count=21000,weighing=1100}, [401099] = {fusion_treasure=401099,type=4,item_id=1,name="21000金币",count=21000,weighing=1100}, [401100] = {fusion_treasure=401100,type=4,item_id=1,name="21000金币",count=21000,weighing=1100}, [402001] = {fusion_treasure=402001,type=1,item_id=71000001,name="SP+5",count=20,weighing=3000}, [402002] = {fusion_treasure=402002,type=1,item_id=71000001,name="SP+5",count=20,weighing=3000}, [402003] = {fusion_treasure=402003,type=1,item_id=71000001,name="SP+5",count=20,weighing=3000}, [402004] = {fusion_treasure=402004,type=1,item_id=71000001,name="SP+5",count=20,weighing=3000}, [402005] = {fusion_treasure=402005,type=1,item_id=71000001,name="SP+5",count=20,weighing=3000}, [402006] = {fusion_treasure=402006,type=1,item_id=71000001,name="SP+5",count=20,weighing=2000}, [402007] = {fusion_treasure=402007,type=1,item_id=71000001,name="SP+5",count=20,weighing=2000}, [402008] = {fusion_treasure=402008,type=1,item_id=71000001,name="SP+5",count=20,weighing=2000}, [402009] = {fusion_treasure=402009,type=1,item_id=71000001,name="SP+5",count=20,weighing=2000}, [402010] = {fusion_treasure=402010,type=1,item_id=71000001,name="SP+5",count=20,weighing=2000}, [402011] = {fusion_treasure=402011,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402012] = {fusion_treasure=402012,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402013] = {fusion_treasure=402013,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402014] = {fusion_treasure=402014,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402015] = {fusion_treasure=402015,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402016] = {fusion_treasure=402016,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402017] = {fusion_treasure=402017,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402018] = {fusion_treasure=402018,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402019] = {fusion_treasure=402019,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402020] = {fusion_treasure=402020,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402021] = {fusion_treasure=402021,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402022] = {fusion_treasure=402022,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402023] = {fusion_treasure=402023,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402024] = {fusion_treasure=402024,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402025] = {fusion_treasure=402025,type=1,item_id=71000001,name="SP+5",count=20,weighing=1000}, [402006] = {fusion_treasure=402006,type=1,item_id=72000001,name="SP+10",count=4,weighing=1000}, [402007] = {fusion_treasure=402007,type=1,item_id=72000001,name="SP+10",count=4,weighing=1000}, [402008] = {fusion_treasure=402008,type=1,item_id=72000001,name="SP+10",count=4,weighing=1000}, [402009] = {fusion_treasure=402009,type=1,item_id=72000001,name="SP+10",count=4,weighing=1000}, [402010] = {fusion_treasure=402010,type=1,item_id=72000001,name="SP+10",count=4,weighing=1000}, [402011] = {fusion_treasure=402011,type=1,item_id=72000001,name="SP+10",count=6,weighing=1000}, [402012] = {fusion_treasure=402012,type=1,item_id=72000001,name="SP+10",count=6,weighing=1000}, [402013] = {fusion_treasure=402013,type=1,item_id=72000001,name="SP+10",count=6,weighing=1000}, [402014] = {fusion_treasure=402014,type=1,item_id=72000001,name="SP+10",count=6,weighing=1000}, [402015] = {fusion_treasure=402015,type=1,item_id=72000001,name="SP+10",count=6,weighing=1000}, [402016] = {fusion_treasure=402016,type=1,item_id=72000001,name="SP+10",count=8,weighing=1000}, [402017] = {fusion_treasure=402017,type=1,item_id=72000001,name="SP+10",count=8,weighing=1000}, [402018] = {fusion_treasure=402018,type=1,item_id=72000001,name="SP+10",count=8,weighing=1000}, [402019] = {fusion_treasure=402019,type=1,item_id=72000001,name="SP+10",count=8,weighing=1000}, [402020] = {fusion_treasure=402020,type=1,item_id=72000001,name="SP+10",count=8,weighing=1000}, [402021] = {fusion_treasure=402021,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402022] = {fusion_treasure=402022,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402023] = {fusion_treasure=402023,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402024] = {fusion_treasure=402024,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402025] = {fusion_treasure=402025,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402026] = {fusion_treasure=402026,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402027] = {fusion_treasure=402027,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402028] = {fusion_treasure=402028,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402029] = {fusion_treasure=402029,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402030] = {fusion_treasure=402030,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402031] = {fusion_treasure=402031,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402032] = {fusion_treasure=402032,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402033] = {fusion_treasure=402033,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402034] = {fusion_treasure=402034,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402035] = {fusion_treasure=402035,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402036] = {fusion_treasure=402036,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402037] = {fusion_treasure=402037,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402038] = {fusion_treasure=402038,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402039] = {fusion_treasure=402039,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402040] = {fusion_treasure=402040,type=1,item_id=72000001,name="SP+10",count=10,weighing=1000}, [402011] = {fusion_treasure=402011,type=1,item_id=73000001,name="SP+15",count=2,weighing=1000}, [402012] = {fusion_treasure=402012,type=1,item_id=73000001,name="SP+15",count=2,weighing=1000}, [402013] = {fusion_treasure=402013,type=1,item_id=73000001,name="SP+15",count=2,weighing=1000}, [402014] = {fusion_treasure=402014,type=1,item_id=73000001,name="SP+15",count=2,weighing=1000}, [402015] = {fusion_treasure=402015,type=1,item_id=73000001,name="SP+15",count=2,weighing=1000}, [402016] = {fusion_treasure=402016,type=1,item_id=73000001,name="SP+15",count=4,weighing=1000}, [402017] = {fusion_treasure=402017,type=1,item_id=73000001,name="SP+15",count=4,weighing=1000}, [402018] = {fusion_treasure=402018,type=1,item_id=73000001,name="SP+15",count=4,weighing=1000}, [402019] = {fusion_treasure=402019,type=1,item_id=73000001,name="SP+15",count=4,weighing=1000}, [402020] = {fusion_treasure=402020,type=1,item_id=73000001,name="SP+15",count=4,weighing=1000}, [402021] = {fusion_treasure=402021,type=1,item_id=73000001,name="SP+15",count=6,weighing=1000}, [402022] = {fusion_treasure=402022,type=1,item_id=73000001,name="SP+15",count=6,weighing=1000}, [402023] = {fusion_treasure=402023,type=1,item_id=73000001,name="SP+15",count=6,weighing=1000}, [402024] = {fusion_treasure=402024,type=1,item_id=73000001,name="SP+15",count=6,weighing=1000}, [402025] = {fusion_treasure=402025,type=1,item_id=73000001,name="SP+15",count=6,weighing=1000}, [402026] = {fusion_treasure=402026,type=1,item_id=73000001,name="SP+15",count=8,weighing=1000}, [402027] = {fusion_treasure=402027,type=1,item_id=73000001,name="SP+15",count=8,weighing=1000}, [402028] = {fusion_treasure=402028,type=1,item_id=73000001,name="SP+15",count=8,weighing=1000}, [402029] = {fusion_treasure=402029,type=1,item_id=73000001,name="SP+15",count=8,weighing=1000}, [402030] = {fusion_treasure=402030,type=1,item_id=73000001,name="SP+15",count=8,weighing=1000}, [402031] = {fusion_treasure=402031,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402032] = {fusion_treasure=402032,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402033] = {fusion_treasure=402033,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402034] = {fusion_treasure=402034,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402035] = {fusion_treasure=402035,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402036] = {fusion_treasure=402036,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402037] = {fusion_treasure=402037,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402038] = {fusion_treasure=402038,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402039] = {fusion_treasure=402039,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402040] = {fusion_treasure=402040,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402041] = {fusion_treasure=402041,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402042] = {fusion_treasure=402042,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402043] = {fusion_treasure=402043,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402044] = {fusion_treasure=402044,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402045] = {fusion_treasure=402045,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402046] = {fusion_treasure=402046,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402047] = {fusion_treasure=402047,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402048] = {fusion_treasure=402048,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402049] = {fusion_treasure=402049,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402050] = {fusion_treasure=402050,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402051] = {fusion_treasure=402051,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402052] = {fusion_treasure=402052,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402053] = {fusion_treasure=402053,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402054] = {fusion_treasure=402054,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402055] = {fusion_treasure=402055,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402056] = {fusion_treasure=402056,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402057] = {fusion_treasure=402057,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402058] = {fusion_treasure=402058,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402059] = {fusion_treasure=402059,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402060] = {fusion_treasure=402060,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402061] = {fusion_treasure=402061,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402062] = {fusion_treasure=402062,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402063] = {fusion_treasure=402063,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402064] = {fusion_treasure=402064,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402065] = {fusion_treasure=402065,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402066] = {fusion_treasure=402066,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402067] = {fusion_treasure=402067,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402068] = {fusion_treasure=402068,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402069] = {fusion_treasure=402069,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402070] = {fusion_treasure=402070,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402071] = {fusion_treasure=402071,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402072] = {fusion_treasure=402072,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402073] = {fusion_treasure=402073,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402074] = {fusion_treasure=402074,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402075] = {fusion_treasure=402075,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402076] = {fusion_treasure=402076,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402077] = {fusion_treasure=402077,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402078] = {fusion_treasure=402078,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402079] = {fusion_treasure=402079,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402080] = {fusion_treasure=402080,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402081] = {fusion_treasure=402081,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402082] = {fusion_treasure=402082,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402083] = {fusion_treasure=402083,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402084] = {fusion_treasure=402084,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402085] = {fusion_treasure=402085,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402086] = {fusion_treasure=402086,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402087] = {fusion_treasure=402087,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402088] = {fusion_treasure=402088,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402089] = {fusion_treasure=402089,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402090] = {fusion_treasure=402090,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402091] = {fusion_treasure=402091,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402092] = {fusion_treasure=402092,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402093] = {fusion_treasure=402093,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402094] = {fusion_treasure=402094,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402095] = {fusion_treasure=402095,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402096] = {fusion_treasure=402096,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402097] = {fusion_treasure=402097,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402098] = {fusion_treasure=402098,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402099] = {fusion_treasure=402099,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402100] = {fusion_treasure=402100,type=1,item_id=73000001,name="SP+15",count=10,weighing=1000}, [402026] = {fusion_treasure=402026,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402027] = {fusion_treasure=402027,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402028] = {fusion_treasure=402028,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402029] = {fusion_treasure=402029,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402030] = {fusion_treasure=402030,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402031] = {fusion_treasure=402031,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402032] = {fusion_treasure=402032,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402033] = {fusion_treasure=402033,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402034] = {fusion_treasure=402034,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402035] = {fusion_treasure=402035,type=1,item_id=74000001,name="SP+20",count=2,weighing=500}, [402036] = {fusion_treasure=402036,type=1,item_id=74000001,name="SP+20",count=4,weighing=500}, [402037] = {fusion_treasure=402037,type=1,item_id=74000001,name="SP+20",count=4,weighing=500}, [402038] = {fusion_treasure=402038,type=1,item_id=74000001,name="SP+20",count=4,weighing=500}, [402039] = {fusion_treasure=402039,type=1,item_id=74000001,name="SP+20",count=4,weighing=500}, [402040] = {fusion_treasure=402040,type=1,item_id=74000001,name="SP+20",count=4,weighing=500}, [402041] = {fusion_treasure=402041,type=1,item_id=74000001,name="SP+20",count=4,weighing=1000}, [402042] = {fusion_treasure=402042,type=1,item_id=74000001,name="SP+20",count=4,weighing=1000}, [402043] = {fusion_treasure=402043,type=1,item_id=74000001,name="SP+20",count=4,weighing=1000}, [402044] = {fusion_treasure=402044,type=1,item_id=74000001,name="SP+20",count=4,weighing=1000}, [402045] = {fusion_treasure=402045,type=1,item_id=74000001,name="SP+20",count=4,weighing=1000}, [402046] = {fusion_treasure=402046,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402047] = {fusion_treasure=402047,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402048] = {fusion_treasure=402048,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402049] = {fusion_treasure=402049,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402050] = {fusion_treasure=402050,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402051] = {fusion_treasure=402051,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402052] = {fusion_treasure=402052,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402053] = {fusion_treasure=402053,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402054] = {fusion_treasure=402054,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402055] = {fusion_treasure=402055,type=1,item_id=74000001,name="SP+20",count=6,weighing=1000}, [402056] = {fusion_treasure=402056,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402057] = {fusion_treasure=402057,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402058] = {fusion_treasure=402058,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402059] = {fusion_treasure=402059,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402060] = {fusion_treasure=402060,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402061] = {fusion_treasure=402061,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402062] = {fusion_treasure=402062,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402063] = {fusion_treasure=402063,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402064] = {fusion_treasure=402064,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402065] = {fusion_treasure=402065,type=1,item_id=74000001,name="SP+20",count=8,weighing=1000}, [402066] = {fusion_treasure=402066,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402067] = {fusion_treasure=402067,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402068] = {fusion_treasure=402068,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402069] = {fusion_treasure=402069,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402070] = {fusion_treasure=402070,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402071] = {fusion_treasure=402071,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402072] = {fusion_treasure=402072,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402073] = {fusion_treasure=402073,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402074] = {fusion_treasure=402074,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402075] = {fusion_treasure=402075,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402076] = {fusion_treasure=402076,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402077] = {fusion_treasure=402077,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402078] = {fusion_treasure=402078,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402079] = {fusion_treasure=402079,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402080] = {fusion_treasure=402080,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402081] = {fusion_treasure=402081,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402082] = {fusion_treasure=402082,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402083] = {fusion_treasure=402083,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402084] = {fusion_treasure=402084,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402085] = {fusion_treasure=402085,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402086] = {fusion_treasure=402086,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402087] = {fusion_treasure=402087,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402088] = {fusion_treasure=402088,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402089] = {fusion_treasure=402089,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402090] = {fusion_treasure=402090,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402091] = {fusion_treasure=402091,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402092] = {fusion_treasure=402092,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402093] = {fusion_treasure=402093,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402094] = {fusion_treasure=402094,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402095] = {fusion_treasure=402095,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402096] = {fusion_treasure=402096,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402097] = {fusion_treasure=402097,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402098] = {fusion_treasure=402098,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402099] = {fusion_treasure=402099,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402100] = {fusion_treasure=402100,type=1,item_id=74000001,name="SP+20",count=10,weighing=1000}, [402041] = {fusion_treasure=402041,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402042] = {fusion_treasure=402042,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402043] = {fusion_treasure=402043,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402044] = {fusion_treasure=402044,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402045] = {fusion_treasure=402045,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402046] = {fusion_treasure=402046,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402047] = {fusion_treasure=402047,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402048] = {fusion_treasure=402048,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402049] = {fusion_treasure=402049,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402050] = {fusion_treasure=402050,type=1,item_id=75000001,name="SP+25",count=1,weighing=500}, [402051] = {fusion_treasure=402051,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402052] = {fusion_treasure=402052,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402053] = {fusion_treasure=402053,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402054] = {fusion_treasure=402054,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402055] = {fusion_treasure=402055,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402056] = {fusion_treasure=402056,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402057] = {fusion_treasure=402057,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402058] = {fusion_treasure=402058,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402059] = {fusion_treasure=402059,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402060] = {fusion_treasure=402060,type=1,item_id=75000001,name="SP+25",count=2,weighing=500}, [402061] = {fusion_treasure=402061,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402062] = {fusion_treasure=402062,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402063] = {fusion_treasure=402063,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402064] = {fusion_treasure=402064,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402065] = {fusion_treasure=402065,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402066] = {fusion_treasure=402066,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402067] = {fusion_treasure=402067,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402068] = {fusion_treasure=402068,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402069] = {fusion_treasure=402069,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402070] = {fusion_treasure=402070,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402071] = {fusion_treasure=402071,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402072] = {fusion_treasure=402072,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402073] = {fusion_treasure=402073,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402074] = {fusion_treasure=402074,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402075] = {fusion_treasure=402075,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402076] = {fusion_treasure=402076,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402077] = {fusion_treasure=402077,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402078] = {fusion_treasure=402078,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402079] = {fusion_treasure=402079,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402080] = {fusion_treasure=402080,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402081] = {fusion_treasure=402081,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402082] = {fusion_treasure=402082,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402083] = {fusion_treasure=402083,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402084] = {fusion_treasure=402084,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402085] = {fusion_treasure=402085,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402086] = {fusion_treasure=402086,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402087] = {fusion_treasure=402087,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402088] = {fusion_treasure=402088,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402089] = {fusion_treasure=402089,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402090] = {fusion_treasure=402090,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402091] = {fusion_treasure=402091,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402092] = {fusion_treasure=402092,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402093] = {fusion_treasure=402093,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402094] = {fusion_treasure=402094,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402095] = {fusion_treasure=402095,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402096] = {fusion_treasure=402096,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402097] = {fusion_treasure=402097,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402098] = {fusion_treasure=402098,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402099] = {fusion_treasure=402099,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [402100] = {fusion_treasure=402100,type=1,item_id=75000001,name="SP+25",count=3,weighing=500}, [403006] = {fusion_treasure=403006,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=50}, [403006] = {fusion_treasure=403006,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=50}, [403006] = {fusion_treasure=403006,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=50}, [403006] = {fusion_treasure=403006,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=50}, [403006] = {fusion_treasure=403006,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=50}, [403006] = {fusion_treasure=403006,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=50}, [403007] = {fusion_treasure=403007,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=50}, [403008] = {fusion_treasure=403008,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=50}, [403009] = {fusion_treasure=403009,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=50}, [403010] = {fusion_treasure=403010,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=50}, [403011] = {fusion_treasure=403011,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=30}, [403011] = {fusion_treasure=403011,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=30}, [403011] = {fusion_treasure=403011,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=30}, [403011] = {fusion_treasure=403011,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=30}, [403011] = {fusion_treasure=403011,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=30}, [403011] = {fusion_treasure=403011,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=30}, [403012] = {fusion_treasure=403012,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=30}, [403013] = {fusion_treasure=403013,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=30}, [403014] = {fusion_treasure=403014,type=1,item_id=60000006,name="腐骨羊的骨椎",count=1,weighing=30}, [403015] = {fusion_treasure=403015,type=1,item_id=60000001,name="暗夜猫眼石",count=1,weighing=30}, [403015] = {fusion_treasure=403015,type=1,item_id=60000002,name="骷髅骨灰",count=1,weighing=30}, [403015] = {fusion_treasure=403015,type=1,item_id=60000003,name="秘银碎屑",count=1,weighing=30}, [403015] = {fusion_treasure=403015,type=1,item_id=60000004,name="冰霜残迹",count=1,weighing=30}, [403015] = {fusion_treasure=403015,type=1,item_id=60000005,name="骷髅法师的手骨",count=1,weighing=30}, [403016] = {fusion_treasure=403016,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403016] = {fusion_treasure=403016,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403016] = {fusion_treasure=403016,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403016] = {fusion_treasure=403016,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403016] = {fusion_treasure=403016,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403016] = {fusion_treasure=403016,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403017] = {fusion_treasure=403017,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403018] = {fusion_treasure=403018,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403019] = {fusion_treasure=403019,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403020] = {fusion_treasure=403020,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403021] = {fusion_treasure=403021,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403022] = {fusion_treasure=403022,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403023] = {fusion_treasure=403023,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403024] = {fusion_treasure=403024,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000001,name="暗夜猫眼石",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000002,name="骷髅骨灰",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000003,name="秘银碎屑",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000004,name="冰霜残迹",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000005,name="骷髅法师的手骨",count=2,weighing=20}, [403025] = {fusion_treasure=403025,type=1,item_id=60000006,name="腐骨羊的骨椎",count=2,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403026] = {fusion_treasure=403026,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403027] = {fusion_treasure=403027,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403028] = {fusion_treasure=403028,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403029] = {fusion_treasure=403029,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000001,name="暗夜猫眼石",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000002,name="骷髅骨灰",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000003,name="秘银碎屑",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000004,name="冰霜残迹",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000005,name="骷髅法师的手骨",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=60000006,name="腐骨羊的骨椎",count=3,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403036] = {fusion_treasure=403036,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403036] = {fusion_treasure=403036,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403036] = {fusion_treasure=403036,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403036] = {fusion_treasure=403036,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403036] = {fusion_treasure=403036,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403037] = {fusion_treasure=403037,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403038] = {fusion_treasure=403038,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403039] = {fusion_treasure=403039,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403040] = {fusion_treasure=403040,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403041] = {fusion_treasure=403041,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403042] = {fusion_treasure=403042,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403043] = {fusion_treasure=403043,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403044] = {fusion_treasure=403044,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000001,name="暗夜猫眼石",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000002,name="骷髅骨灰",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000003,name="秘银碎屑",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000004,name="冰霜残迹",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000005,name="骷髅法师的手骨",count=4,weighing=10}, [403045] = {fusion_treasure=403045,type=1,item_id=60000006,name="腐骨羊的骨椎",count=4,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403046] = {fusion_treasure=403046,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403047] = {fusion_treasure=403047,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403051] = {fusion_treasure=403051,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403052] = {fusion_treasure=403052,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403053] = {fusion_treasure=403053,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403054] = {fusion_treasure=403054,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403055] = {fusion_treasure=403055,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403056] = {fusion_treasure=403056,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403057] = 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{fusion_treasure=403058,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403058] = {fusion_treasure=403058,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403059] = {fusion_treasure=403059,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403059] = {fusion_treasure=403059,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403059] = {fusion_treasure=403059,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403059] = {fusion_treasure=403059,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403059] = {fusion_treasure=403059,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403060] = {fusion_treasure=403060,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403061] = {fusion_treasure=403061,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403062] = {fusion_treasure=403062,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403063] = {fusion_treasure=403063,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403064] = {fusion_treasure=403064,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403065] = {fusion_treasure=403065,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403066] = {fusion_treasure=403066,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403067] = {fusion_treasure=403067,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403068] = {fusion_treasure=403068,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403069] = {fusion_treasure=403069,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403072] = 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{fusion_treasure=403073,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403075] = {fusion_treasure=403075,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403075] = {fusion_treasure=403075,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403075] = {fusion_treasure=403075,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403075] = 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{fusion_treasure=403078,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403079] = {fusion_treasure=403079,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403080] = {fusion_treasure=403080,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403080] = {fusion_treasure=403080,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403080] = {fusion_treasure=403080,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403080] = 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{fusion_treasure=403082,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403082] = {fusion_treasure=403082,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403082] = {fusion_treasure=403082,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403082] = {fusion_treasure=403082,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403082] = {fusion_treasure=403082,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403083] = {fusion_treasure=403083,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403084] = {fusion_treasure=403084,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403085] = {fusion_treasure=403085,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403086] = {fusion_treasure=403086,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403087] = {fusion_treasure=403087,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403088] = {fusion_treasure=403088,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403089] = {fusion_treasure=403089,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403090] = {fusion_treasure=403090,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403090] = {fusion_treasure=403090,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403090] = {fusion_treasure=403090,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403090] = 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{fusion_treasure=403093,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000004,name="冰霜残迹",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000005,name="骷髅法师的手骨",count=5,weighing=10}, [403094] = {fusion_treasure=403094,type=1,item_id=60000006,name="腐骨羊的骨椎",count=5,weighing=10}, [403095] = {fusion_treasure=403095,type=1,item_id=60000001,name="暗夜猫眼石",count=5,weighing=10}, [403095] = {fusion_treasure=403095,type=1,item_id=60000002,name="骷髅骨灰",count=5,weighing=10}, [403095] = {fusion_treasure=403095,type=1,item_id=60000003,name="秘银碎屑",count=5,weighing=10}, [403095] = 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{fusion_treasure=403030,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403030] = {fusion_treasure=403030,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000001,name="白巫女泪痕",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000002,name="赤蝎尾针",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000003,name="猩红毒针",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000004,name="赤影元素",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000005,name="磨砂石",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403031] = {fusion_treasure=403031,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000001,name="白巫女泪痕",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000002,name="赤蝎尾针",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000003,name="猩红毒针",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000004,name="赤影元素",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000005,name="磨砂石",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403032] = {fusion_treasure=403032,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000001,name="白巫女泪痕",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000002,name="赤蝎尾针",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000003,name="猩红毒针",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000004,name="赤影元素",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000005,name="磨砂石",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403033] = {fusion_treasure=403033,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000001,name="白巫女泪痕",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000002,name="赤蝎尾针",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000003,name="猩红毒针",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000004,name="赤影元素",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000005,name="磨砂石",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403034] = {fusion_treasure=403034,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000001,name="白巫女泪痕",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000002,name="赤蝎尾针",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000003,name="猩红毒针",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000004,name="赤影元素",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000005,name="磨砂石",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000006,name="沙蚕丝",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000007,name="琥珀晶石",count=3,weighing=20}, [403035] = {fusion_treasure=403035,type=1,item_id=61000008,name="烈焰石",count=3,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000001,name="白巫女泪痕",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000002,name="赤蝎尾针",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000003,name="猩红毒针",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000004,name="赤影元素",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000005,name="磨砂石",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000006,name="沙蚕丝",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000007,name="琥珀晶石",count=4,weighing=20}, [403036] = {fusion_treasure=403036,type=1,item_id=61000008,name="烈焰石",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000001,name="白巫女泪痕",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000002,name="赤蝎尾针",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000003,name="猩红毒针",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000004,name="赤影元素",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000005,name="磨砂石",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000006,name="沙蚕丝",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000007,name="琥珀晶石",count=4,weighing=20}, [403037] = {fusion_treasure=403037,type=1,item_id=61000008,name="烈焰石",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000001,name="白巫女泪痕",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000002,name="赤蝎尾针",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000003,name="猩红毒针",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000004,name="赤影元素",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000005,name="磨砂石",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000006,name="沙蚕丝",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000007,name="琥珀晶石",count=4,weighing=20}, [403038] = {fusion_treasure=403038,type=1,item_id=61000008,name="烈焰石",count=4,weighing=20}, [403039] = {fusion_treasure=403039,type=1,item_id=61000001,name="白巫女泪痕",count=4,weighing=20}, [403039] = {fusion_treasure=403039,type=1,item_id=61000002,name="赤蝎尾针",count=4,weighing=20}, [403039] = {fusion_treasure=403039,type=1,item_id=61000003,name="猩红毒针",count=4,weighing=20}, [403039] = 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{fusion_treasure=403040,type=1,item_id=61000006,name="沙蚕丝",count=4,weighing=20}, [403040] = {fusion_treasure=403040,type=1,item_id=61000007,name="琥珀晶石",count=4,weighing=20}, [403040] = {fusion_treasure=403040,type=1,item_id=61000008,name="烈焰石",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000001,name="白巫女泪痕",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000002,name="赤蝎尾针",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000003,name="猩红毒针",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000004,name="赤影元素",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000005,name="磨砂石",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000006,name="沙蚕丝",count=4,weighing=20}, [403041] = {fusion_treasure=403041,type=1,item_id=61000007,name="琥珀晶石",count=4,weighing=20}, [403041] = 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{fusion_treasure=403048,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403048] = {fusion_treasure=403048,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403049] = {fusion_treasure=403049,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403050] = {fusion_treasure=403050,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403051] = {fusion_treasure=403051,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403052] = {fusion_treasure=403052,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403053] = {fusion_treasure=403053,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403054] = {fusion_treasure=403054,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403055] = {fusion_treasure=403055,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403056] = {fusion_treasure=403056,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403057] = {fusion_treasure=403057,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403058] = {fusion_treasure=403058,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403059] = {fusion_treasure=403059,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403059] = {fusion_treasure=403059,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403059] = {fusion_treasure=403059,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403059] = 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{fusion_treasure=403063,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403063] = {fusion_treasure=403063,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403064] = {fusion_treasure=403064,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403065] = {fusion_treasure=403065,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403066] = {fusion_treasure=403066,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403067] = {fusion_treasure=403067,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403068] = {fusion_treasure=403068,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403069] = {fusion_treasure=403069,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403070] = {fusion_treasure=403070,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403071] = {fusion_treasure=403071,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403072] = {fusion_treasure=403072,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403073] = {fusion_treasure=403073,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403074] = {fusion_treasure=403074,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403075] = {fusion_treasure=403075,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403076] = {fusion_treasure=403076,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403077] = {fusion_treasure=403077,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403078] = {fusion_treasure=403078,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403079] = {fusion_treasure=403079,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403080] = {fusion_treasure=403080,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403081] = {fusion_treasure=403081,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403082] = {fusion_treasure=403082,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403083] = {fusion_treasure=403083,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403084] = {fusion_treasure=403084,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403085] = {fusion_treasure=403085,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403086] = {fusion_treasure=403086,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403087] = {fusion_treasure=403087,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403088] = {fusion_treasure=403088,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403089] = {fusion_treasure=403089,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403090] = {fusion_treasure=403090,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403091] = {fusion_treasure=403091,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403092] = {fusion_treasure=403092,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403093] = {fusion_treasure=403093,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403094] = {fusion_treasure=403094,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403095] = {fusion_treasure=403095,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403096] = {fusion_treasure=403096,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000002,name="赤蝎尾针",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000003,name="猩红毒针",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000004,name="赤影元素",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000005,name="磨砂石",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000006,name="沙蚕丝",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000007,name="琥珀晶石",count=5,weighing=20}, [403097] = {fusion_treasure=403097,type=1,item_id=61000008,name="烈焰石",count=5,weighing=20}, [403098] = {fusion_treasure=403098,type=1,item_id=61000001,name="白巫女泪痕",count=5,weighing=20}, [403098] = 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{fusion_treasure=403048,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403048] = {fusion_treasure=403048,type=1,item_id=64000012,name="龙人鳞片",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000001,name="红袍碎片",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000002,name="时之沙",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000003,name="寒冰石",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403049] = {fusion_treasure=403049,type=1,item_id=64000012,name="龙人鳞片",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000001,name="红袍碎片",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000002,name="时之沙",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000003,name="寒冰石",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403050] = {fusion_treasure=403050,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403050] = 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{fusion_treasure=403070,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403070] = {fusion_treasure=403070,type=1,item_id=64000012,name="龙人鳞片",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000001,name="红袍碎片",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000002,name="时之沙",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000003,name="寒冰石",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403071] = {fusion_treasure=403071,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403071] = 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{fusion_treasure=403072,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403072] = {fusion_treasure=403072,type=1,item_id=64000012,name="龙人鳞片",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000001,name="红袍碎片",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000002,name="时之沙",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000003,name="寒冰石",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403073] = {fusion_treasure=403073,type=1,item_id=64000012,name="龙人鳞片",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000001,name="红袍碎片",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000002,name="时之沙",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000003,name="寒冰石",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000004,name="落日岩浆",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000005,name="水晶矿脉",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000006,name="有毒泥浆",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000007,name="海洋珍珠",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000008,name="龙骨碎片",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000009,name="刀锋碎片",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000010,name="戈壁石",count=1,weighing=10}, [403074] = {fusion_treasure=403074,type=1,item_id=64000011,name="燃烧心脏",count=1,weighing=10}, [403074] = 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{fusion_treasure=405046,type=1,item_id=41006110,name="迷离吊坠",count=1,weighing=200}, [405047] = {fusion_treasure=405047,type=1,item_id=41006110,name="迷离吊坠",count=1,weighing=200}, [405048] = {fusion_treasure=405048,type=1,item_id=41006110,name="迷离吊坠",count=1,weighing=100}, [405049] = {fusion_treasure=405049,type=1,item_id=41006110,name="迷离吊坠",count=1,weighing=100}, [405050] = {fusion_treasure=405050,type=1,item_id=41006110,name="迷离吊坠",count=1,weighing=100}, [405051] = {fusion_treasure=405051,type=1,item_id=41006111,name="拉尔顿之泪",count=1,weighing=200}, [405052] = {fusion_treasure=405052,type=1,item_id=41006111,name="拉尔顿之泪",count=1,weighing=200}, [405053] = {fusion_treasure=405053,type=1,item_id=41006111,name="拉尔顿之泪",count=1,weighing=100}, [405054] = {fusion_treasure=405054,type=1,item_id=41006111,name="拉尔顿之泪",count=1,weighing=100}, [405055] = {fusion_treasure=405055,type=1,item_id=41006111,name="拉尔顿之泪",count=1,weighing=100}, [405056] = {fusion_treasure=405056,type=1,item_id=41006112,name="法师丹克之心",count=1,weighing=200}, [405057] = {fusion_treasure=405057,type=1,item_id=41006112,name="法师丹克之心",count=1,weighing=200}, [405058] = {fusion_treasure=405058,type=1,item_id=41006112,name="法师丹克之心",count=1,weighing=100}, [405059] = {fusion_treasure=405059,type=1,item_id=41006112,name="法师丹克之心",count=1,weighing=100}, [405060] = {fusion_treasure=405060,type=1,item_id=41006112,name="法师丹克之心",count=1,weighing=100}, [405061] = {fusion_treasure=405061,type=1,item_id=41006113,name="毒猫王之眼",count=1,weighing=200}, [405062] = {fusion_treasure=405062,type=1,item_id=41006113,name="毒猫王之眼",count=1,weighing=200}, [405063] = {fusion_treasure=405063,type=1,item_id=41006113,name="毒猫王之眼",count=1,weighing=100}, [405064] = {fusion_treasure=405064,type=1,item_id=41006113,name="毒猫王之眼",count=1,weighing=100}, [405065] = {fusion_treasure=405065,type=1,item_id=41006113,name="毒猫王之眼",count=1,weighing=100}, [405066] = {fusion_treasure=405066,type=1,item_id=41006114,name="扬风吊坠",count=1,weighing=200}, [405067] = {fusion_treasure=405067,type=1,item_id=41006114,name="扬风吊坠",count=1,weighing=200}, [405068] = {fusion_treasure=405068,type=1,item_id=41006114,name="扬风吊坠",count=1,weighing=100}, [405069] = {fusion_treasure=405069,type=1,item_id=41006114,name="扬风吊坠",count=1,weighing=100}, [405070] = {fusion_treasure=405070,type=1,item_id=41006114,name="扬风吊坠",count=1,weighing=100}, [405071] = {fusion_treasure=405071,type=1,item_id=41006115,name="流烟之心",count=1,weighing=200}, [405072] = {fusion_treasure=405072,type=1,item_id=41006115,name="流烟之心",count=1,weighing=200}, [405073] = {fusion_treasure=405073,type=1,item_id=41006115,name="流烟之心",count=1,weighing=100}, [405074] = {fusion_treasure=405074,type=1,item_id=41006115,name="流烟之心",count=1,weighing=100}, [405075] = {fusion_treasure=405075,type=1,item_id=41006115,name="流烟之心",count=1,weighing=100}, [405076] = {fusion_treasure=405076,type=1,item_id=41006116,name="末日之星",count=1,weighing=200}, [405077] = {fusion_treasure=405077,type=1,item_id=41006116,name="末日之星",count=1,weighing=200}, [405078] = {fusion_treasure=405078,type=1,item_id=41006116,name="末日之星",count=1,weighing=100}, [405079] = {fusion_treasure=405079,type=1,item_id=41006116,name="末日之星",count=1,weighing=100}, [405080] = {fusion_treasure=405080,type=1,item_id=41006116,name="末日之星",count=1,weighing=100}, [405081] = {fusion_treasure=405081,type=1,item_id=41006117,name="密制紫玛瑙项链",count=1,weighing=200}, [405082] = {fusion_treasure=405082,type=1,item_id=41006117,name="密制紫玛瑙项链",count=1,weighing=200}, [405083] = {fusion_treasure=405083,type=1,item_id=41006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405084] = {fusion_treasure=405084,type=1,item_id=41006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405085] = {fusion_treasure=405085,type=1,item_id=41006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405086] = {fusion_treasure=405086,type=1,item_id=41006118,name="龙血宝石吊坠",count=1,weighing=200}, [405087] = {fusion_treasure=405087,type=1,item_id=41006118,name="龙血宝石吊坠",count=1,weighing=200}, [405088] = {fusion_treasure=405088,type=1,item_id=41006118,name="龙血宝石吊坠",count=1,weighing=100}, [405089] = {fusion_treasure=405089,type=1,item_id=41006118,name="龙血宝石吊坠",count=1,weighing=100}, [405090] = {fusion_treasure=405090,type=1,item_id=41006118,name="龙血宝石吊坠",count=1,weighing=100}, [405091] = {fusion_treasure=405091,type=1,item_id=41006119,name="海洋之歌项链",count=1,weighing=200}, [405092] = {fusion_treasure=405092,type=1,item_id=41006119,name="海洋之歌项链",count=1,weighing=200}, [405093] = {fusion_treasure=405093,type=1,item_id=41006119,name="海洋之歌项链",count=1,weighing=100}, [405094] = {fusion_treasure=405094,type=1,item_id=41006119,name="海洋之歌项链",count=1,weighing=100}, [405095] = {fusion_treasure=405095,type=1,item_id=41006119,name="海洋之歌项链",count=1,weighing=100}, [405096] = {fusion_treasure=405096,type=1,item_id=41006120,name="灼魂之环",count=1,weighing=200}, [405097] = {fusion_treasure=405097,type=1,item_id=41006120,name="灼魂之环",count=1,weighing=200}, [405098] = {fusion_treasure=405098,type=1,item_id=41006120,name="灼魂之环",count=1,weighing=100}, [405099] = {fusion_treasure=405099,type=1,item_id=41006120,name="灼魂之环",count=1,weighing=100}, [405100] = {fusion_treasure=405100,type=1,item_id=41006120,name="灼魂之环",count=1,weighing=100}, [405021] = {fusion_treasure=405021,type=1,item_id=41006505,name="水精灵戒指",count=1,weighing=350}, [405022] = {fusion_treasure=405022,type=1,item_id=41006505,name="水精灵戒指",count=1,weighing=350}, [405023] = {fusion_treasure=405023,type=1,item_id=41006505,name="水精灵戒指",count=1,weighing=175}, [405024] = {fusion_treasure=405024,type=1,item_id=41006505,name="水精灵戒指",count=1,weighing=175}, [405025] = {fusion_treasure=405025,type=1,item_id=41006505,name="水精灵戒指",count=1,weighing=175}, [405026] = {fusion_treasure=405026,type=1,item_id=41006506,name="贪婪者戒指",count=1,weighing=200}, [405027] = {fusion_treasure=405027,type=1,item_id=41006506,name="贪婪者戒指",count=1,weighing=200}, [405028] = {fusion_treasure=405028,type=1,item_id=41006506,name="贪婪者戒指",count=1,weighing=100}, [405029] = {fusion_treasure=405029,type=1,item_id=41006506,name="贪婪者戒指",count=1,weighing=100}, [405030] = {fusion_treasure=405030,type=1,item_id=41006506,name="贪婪者戒指",count=1,weighing=100}, [405031] = {fusion_treasure=405031,type=1,item_id=41006507,name="暗黑之戒",count=1,weighing=200}, [405032] = {fusion_treasure=405032,type=1,item_id=41006507,name="暗黑之戒",count=1,weighing=200}, [405033] = {fusion_treasure=405033,type=1,item_id=41006507,name="暗黑之戒",count=1,weighing=100}, [405034] = {fusion_treasure=405034,type=1,item_id=41006507,name="暗黑之戒",count=1,weighing=100}, [405035] = {fusion_treasure=405035,type=1,item_id=41006507,name="暗黑之戒",count=1,weighing=100}, [405036] = {fusion_treasure=405036,type=1,item_id=41006508,name="幽灵之戒",count=1,weighing=200}, [405037] = {fusion_treasure=405037,type=1,item_id=41006508,name="幽灵之戒",count=1,weighing=200}, [405038] = {fusion_treasure=405038,type=1,item_id=41006508,name="幽灵之戒",count=1,weighing=100}, [405039] = {fusion_treasure=405039,type=1,item_id=41006508,name="幽灵之戒",count=1,weighing=100}, [405040] = {fusion_treasure=405040,type=1,item_id=41006508,name="幽灵之戒",count=1,weighing=100}, [405041] = {fusion_treasure=405041,type=1,item_id=41006509,name="龙珠戒指",count=1,weighing=200}, [405042] = {fusion_treasure=405042,type=1,item_id=41006509,name="龙珠戒指",count=1,weighing=200}, [405043] = {fusion_treasure=405043,type=1,item_id=41006509,name="龙珠戒指",count=1,weighing=100}, [405044] = {fusion_treasure=405044,type=1,item_id=41006509,name="龙珠戒指",count=1,weighing=100}, [405045] = {fusion_treasure=405045,type=1,item_id=41006509,name="龙珠戒指",count=1,weighing=100}, [405046] = {fusion_treasure=405046,type=1,item_id=41006510,name="黄金之眼",count=1,weighing=200}, [405047] = {fusion_treasure=405047,type=1,item_id=41006510,name="黄金之眼",count=1,weighing=200}, [405048] = {fusion_treasure=405048,type=1,item_id=41006510,name="黄金之眼",count=1,weighing=100}, [405049] = {fusion_treasure=405049,type=1,item_id=41006510,name="黄金之眼",count=1,weighing=100}, [405050] = {fusion_treasure=405050,type=1,item_id=41006510,name="黄金之眼",count=1,weighing=100}, [405051] = {fusion_treasure=405051,type=1,item_id=41006511,name="魔法石之戒",count=1,weighing=200}, [405052] = {fusion_treasure=405052,type=1,item_id=41006511,name="魔法石之戒",count=1,weighing=200}, [405053] = {fusion_treasure=405053,type=1,item_id=41006511,name="魔法石之戒",count=1,weighing=100}, [405054] = {fusion_treasure=405054,type=1,item_id=41006511,name="魔法石之戒",count=1,weighing=100}, [405055] = {fusion_treasure=405055,type=1,item_id=41006511,name="魔法石之戒",count=1,weighing=100}, [405056] = {fusion_treasure=405056,type=1,item_id=41006512,name="银湖守护戒指",count=1,weighing=200}, [405057] = {fusion_treasure=405057,type=1,item_id=41006512,name="银湖守护戒指",count=1,weighing=200}, [405058] = {fusion_treasure=405058,type=1,item_id=41006512,name="银湖守护戒指",count=1,weighing=100}, [405059] = {fusion_treasure=405059,type=1,item_id=41006512,name="银湖守护戒指",count=1,weighing=100}, [405060] = {fusion_treasure=405060,type=1,item_id=41006512,name="银湖守护戒指",count=1,weighing=100}, [405061] = {fusion_treasure=405061,type=1,item_id=41006513,name="镇长恰克之戒",count=1,weighing=200}, [405062] = {fusion_treasure=405062,type=1,item_id=41006513,name="镇长恰克之戒",count=1,weighing=200}, [405063] = {fusion_treasure=405063,type=1,item_id=41006513,name="镇长恰克之戒",count=1,weighing=100}, [405064] = {fusion_treasure=405064,type=1,item_id=41006513,name="镇长恰克之戒",count=1,weighing=100}, [405065] = {fusion_treasure=405065,type=1,item_id=41006513,name="镇长恰克之戒",count=1,weighing=100}, [405066] = {fusion_treasure=405066,type=1,item_id=41006514,name="格罗的血戒",count=1,weighing=200}, [405067] = {fusion_treasure=405067,type=1,item_id=41006514,name="格罗的血戒",count=1,weighing=200}, [405068] = {fusion_treasure=405068,type=1,item_id=41006514,name="格罗的血戒",count=1,weighing=100}, [405069] = {fusion_treasure=405069,type=1,item_id=41006514,name="格罗的血戒",count=1,weighing=100}, [405070] = {fusion_treasure=405070,type=1,item_id=41006514,name="格罗的血戒",count=1,weighing=100}, [405071] = {fusion_treasure=405071,type=1,item_id=41006515,name="龙剑士之戒",count=1,weighing=200}, [405072] = {fusion_treasure=405072,type=1,item_id=41006515,name="龙剑士之戒",count=1,weighing=200}, [405073] = {fusion_treasure=405073,type=1,item_id=41006515,name="龙剑士之戒",count=1,weighing=100}, [405074] = {fusion_treasure=405074,type=1,item_id=41006515,name="龙剑士之戒",count=1,weighing=100}, [405075] = {fusion_treasure=405075,type=1,item_id=41006515,name="龙剑士之戒",count=1,weighing=100}, [405076] = {fusion_treasure=405076,type=1,item_id=41006516,name="托亚迷失之戒",count=1,weighing=200}, [405077] = {fusion_treasure=405077,type=1,item_id=41006516,name="托亚迷失之戒",count=1,weighing=200}, [405078] = {fusion_treasure=405078,type=1,item_id=41006516,name="托亚迷失之戒",count=1,weighing=100}, [405079] = {fusion_treasure=405079,type=1,item_id=41006516,name="托亚迷失之戒",count=1,weighing=100}, [405080] = {fusion_treasure=405080,type=1,item_id=41006516,name="托亚迷失之戒",count=1,weighing=100}, [405081] = {fusion_treasure=405081,type=1,item_id=41006517,name="瑞拉之心",count=1,weighing=200}, [405082] = {fusion_treasure=405082,type=1,item_id=41006517,name="瑞拉之心",count=1,weighing=200}, [405083] = {fusion_treasure=405083,type=1,item_id=41006517,name="瑞拉之心",count=1,weighing=100}, [405084] = {fusion_treasure=405084,type=1,item_id=41006517,name="瑞拉之心",count=1,weighing=100}, [405085] = {fusion_treasure=405085,type=1,item_id=41006517,name="瑞拉之心",count=1,weighing=100}, [405086] = {fusion_treasure=405086,type=1,item_id=41006518,name="圣灵术士指环",count=1,weighing=200}, [405087] = {fusion_treasure=405087,type=1,item_id=41006518,name="圣灵术士指环",count=1,weighing=200}, [405088] = {fusion_treasure=405088,type=1,item_id=41006518,name="圣灵术士指环",count=1,weighing=100}, [405089] = {fusion_treasure=405089,type=1,item_id=41006518,name="圣灵术士指环",count=1,weighing=100}, [405090] = {fusion_treasure=405090,type=1,item_id=41006518,name="圣灵术士指环",count=1,weighing=100}, [405091] = {fusion_treasure=405091,type=1,item_id=41006519,name="龙鸣之舞指环",count=1,weighing=200}, [405092] = {fusion_treasure=405092,type=1,item_id=41006519,name="龙鸣之舞指环",count=1,weighing=200}, [405093] = {fusion_treasure=405093,type=1,item_id=41006519,name="龙鸣之舞指环",count=1,weighing=100}, [405094] = {fusion_treasure=405094,type=1,item_id=41006519,name="龙鸣之舞指环",count=1,weighing=100}, [405095] = {fusion_treasure=405095,type=1,item_id=41006519,name="龙鸣之舞指环",count=1,weighing=100}, [405096] = {fusion_treasure=405096,type=1,item_id=41006520,name="污浊之魂戒指",count=1,weighing=200}, [405097] = {fusion_treasure=405097,type=1,item_id=41006520,name="污浊之魂戒指",count=1,weighing=200}, [405098] = {fusion_treasure=405098,type=1,item_id=41006520,name="污浊之魂戒指",count=1,weighing=100}, [405099] = {fusion_treasure=405099,type=1,item_id=41006520,name="污浊之魂戒指",count=1,weighing=100}, [405100] = {fusion_treasure=405100,type=1,item_id=41006520,name="污浊之魂戒指",count=1,weighing=100}, [405023] = {fusion_treasure=405023,type=1,item_id=42006105,name="精英徽章项链",count=1,weighing=175}, [405024] = {fusion_treasure=405024,type=1,item_id=42006105,name="精英徽章项链",count=1,weighing=175}, [405025] = {fusion_treasure=405025,type=1,item_id=42006105,name="精英徽章项链",count=1,weighing=175}, [405028] = {fusion_treasure=405028,type=1,item_id=42006106,name="封印之息",count=1,weighing=100}, [405029] = {fusion_treasure=405029,type=1,item_id=42006106,name="封印之息",count=1,weighing=100}, [405030] = {fusion_treasure=405030,type=1,item_id=42006106,name="封印之息",count=1,weighing=100}, [405033] = {fusion_treasure=405033,type=1,item_id=42006107,name="守护者的意志",count=1,weighing=100}, [405034] = {fusion_treasure=405034,type=1,item_id=42006107,name="守护者的意志",count=1,weighing=100}, [405035] = {fusion_treasure=405035,type=1,item_id=42006107,name="守护者的意志",count=1,weighing=100}, [405038] = {fusion_treasure=405038,type=1,item_id=42006108,name="冰霜狼人獠牙",count=1,weighing=100}, [405039] = {fusion_treasure=405039,type=1,item_id=42006108,name="冰霜狼人獠牙",count=1,weighing=100}, [405040] = {fusion_treasure=405040,type=1,item_id=42006108,name="冰霜狼人獠牙",count=1,weighing=100}, [405043] = {fusion_treasure=405043,type=1,item_id=42006109,name="僵尸猎人项链",count=1,weighing=100}, [405044] = {fusion_treasure=405044,type=1,item_id=42006109,name="僵尸猎人项链",count=1,weighing=100}, [405045] = {fusion_treasure=405045,type=1,item_id=42006109,name="僵尸猎人项链",count=1,weighing=100}, [405048] = {fusion_treasure=405048,type=1,item_id=42006110,name="迷离吊坠",count=1,weighing=100}, [405049] = {fusion_treasure=405049,type=1,item_id=42006110,name="迷离吊坠",count=1,weighing=100}, [405050] = {fusion_treasure=405050,type=1,item_id=42006110,name="迷离吊坠",count=1,weighing=100}, [405053] = {fusion_treasure=405053,type=1,item_id=42006111,name="拉尔顿之泪",count=1,weighing=100}, [405054] = {fusion_treasure=405054,type=1,item_id=42006111,name="拉尔顿之泪",count=1,weighing=100}, [405055] = {fusion_treasure=405055,type=1,item_id=42006111,name="拉尔顿之泪",count=1,weighing=100}, [405058] = {fusion_treasure=405058,type=1,item_id=42006112,name="法师丹克之心",count=1,weighing=100}, [405059] = {fusion_treasure=405059,type=1,item_id=42006112,name="法师丹克之心",count=1,weighing=100}, [405060] = {fusion_treasure=405060,type=1,item_id=42006112,name="法师丹克之心",count=1,weighing=100}, [405063] = {fusion_treasure=405063,type=1,item_id=42006113,name="毒猫王之眼",count=1,weighing=100}, [405064] = {fusion_treasure=405064,type=1,item_id=42006113,name="毒猫王之眼",count=1,weighing=100}, [405065] = {fusion_treasure=405065,type=1,item_id=42006113,name="毒猫王之眼",count=1,weighing=100}, [405068] = {fusion_treasure=405068,type=1,item_id=42006114,name="扬风吊坠",count=1,weighing=100}, [405069] = {fusion_treasure=405069,type=1,item_id=42006114,name="扬风吊坠",count=1,weighing=100}, [405070] = {fusion_treasure=405070,type=1,item_id=42006114,name="扬风吊坠",count=1,weighing=100}, [405073] = {fusion_treasure=405073,type=1,item_id=42006115,name="流烟之心",count=1,weighing=100}, [405074] = {fusion_treasure=405074,type=1,item_id=42006115,name="流烟之心",count=1,weighing=100}, [405075] = {fusion_treasure=405075,type=1,item_id=42006115,name="流烟之心",count=1,weighing=100}, [405078] = {fusion_treasure=405078,type=1,item_id=42006116,name="末日之星",count=1,weighing=100}, [405079] = {fusion_treasure=405079,type=1,item_id=42006116,name="末日之星",count=1,weighing=100}, [405080] = {fusion_treasure=405080,type=1,item_id=42006116,name="末日之星",count=1,weighing=100}, [405083] = {fusion_treasure=405083,type=1,item_id=42006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405084] = {fusion_treasure=405084,type=1,item_id=42006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405085] = {fusion_treasure=405085,type=1,item_id=42006117,name="密制紫玛瑙项链",count=1,weighing=100}, [405088] = {fusion_treasure=405088,type=1,item_id=42006118,name="龙血宝石吊坠",count=1,weighing=100}, [405089] = {fusion_treasure=405089,type=1,item_id=42006118,name="龙血宝石吊坠",count=1,weighing=100}, [405090] = {fusion_treasure=405090,type=1,item_id=42006118,name="龙血宝石吊坠",count=1,weighing=100}, [405093] = {fusion_treasure=405093,type=1,item_id=42006119,name="海洋之歌项链",count=1,weighing=100}, [405094] = {fusion_treasure=405094,type=1,item_id=42006119,name="海洋之歌项链",count=1,weighing=100}, [405095] = {fusion_treasure=405095,type=1,item_id=42006119,name="海洋之歌项链",count=1,weighing=100}, [405098] = {fusion_treasure=405098,type=1,item_id=42006120,name="灼魂之环",count=1,weighing=100}, [405099] = {fusion_treasure=405099,type=1,item_id=42006120,name="灼魂之环",count=1,weighing=100}, [405100] = {fusion_treasure=405100,type=1,item_id=42006120,name="灼魂之环",count=1,weighing=100}, [405023] = {fusion_treasure=405023,type=1,item_id=42006505,name="水精灵戒指",count=1,weighing=175}, [405024] = {fusion_treasure=405024,type=1,item_id=42006505,name="水精灵戒指",count=1,weighing=175}, [405025] = {fusion_treasure=405025,type=1,item_id=42006505,name="水精灵戒指",count=1,weighing=175}, [405028] = {fusion_treasure=405028,type=1,item_id=42006506,name="贪婪者戒指",count=1,weighing=100}, [405029] = {fusion_treasure=405029,type=1,item_id=42006506,name="贪婪者戒指",count=1,weighing=100}, [405030] = {fusion_treasure=405030,type=1,item_id=42006506,name="贪婪者戒指",count=1,weighing=100}, [405033] = {fusion_treasure=405033,type=1,item_id=42006507,name="暗黑之戒",count=1,weighing=100}, [405034] = {fusion_treasure=405034,type=1,item_id=42006507,name="暗黑之戒",count=1,weighing=100}, [405035] = {fusion_treasure=405035,type=1,item_id=42006507,name="暗黑之戒",count=1,weighing=100}, [405038] = {fusion_treasure=405038,type=1,item_id=42006508,name="幽灵之戒",count=1,weighing=100}, [405039] = {fusion_treasure=405039,type=1,item_id=42006508,name="幽灵之戒",count=1,weighing=100}, [405040] = {fusion_treasure=405040,type=1,item_id=42006508,name="幽灵之戒",count=1,weighing=100}, [405043] = {fusion_treasure=405043,type=1,item_id=42006509,name="龙珠戒指",count=1,weighing=100}, [405044] = {fusion_treasure=405044,type=1,item_id=42006509,name="龙珠戒指",count=1,weighing=100}, [405045] = {fusion_treasure=405045,type=1,item_id=42006509,name="龙珠戒指",count=1,weighing=100}, [405048] = {fusion_treasure=405048,type=1,item_id=42006510,name="黄金之眼",count=1,weighing=100}, [405049] = {fusion_treasure=405049,type=1,item_id=42006510,name="黄金之眼",count=1,weighing=100}, [405050] = {fusion_treasure=405050,type=1,item_id=42006510,name="黄金之眼",count=1,weighing=100}, [405053] = {fusion_treasure=405053,type=1,item_id=42006511,name="魔法石之戒",count=1,weighing=100}, [405054] = {fusion_treasure=405054,type=1,item_id=42006511,name="魔法石之戒",count=1,weighing=100}, [405055] = {fusion_treasure=405055,type=1,item_id=42006511,name="魔法石之戒",count=1,weighing=100}, [405058] = {fusion_treasure=405058,type=1,item_id=42006512,name="银湖守护戒指",count=1,weighing=100}, [405059] = {fusion_treasure=405059,type=1,item_id=42006512,name="银湖守护戒指",count=1,weighing=100}, [405060] = {fusion_treasure=405060,type=1,item_id=42006512,name="银湖守护戒指",count=1,weighing=100}, [405063] = {fusion_treasure=405063,type=1,item_id=42006513,name="镇长恰克之戒",count=1,weighing=100}, [405064] = {fusion_treasure=405064,type=1,item_id=42006513,name="镇长恰克之戒",count=1,weighing=100}, [405065] = {fusion_treasure=405065,type=1,item_id=42006513,name="镇长恰克之戒",count=1,weighing=100}, [405068] = {fusion_treasure=405068,type=1,item_id=42006514,name="格罗的血戒",count=1,weighing=100}, [405069] = {fusion_treasure=405069,type=1,item_id=42006514,name="格罗的血戒",count=1,weighing=100}, [405070] = {fusion_treasure=405070,type=1,item_id=42006514,name="格罗的血戒",count=1,weighing=100}, [405073] = {fusion_treasure=405073,type=1,item_id=42006515,name="龙剑士之戒",count=1,weighing=100}, [405074] = {fusion_treasure=405074,type=1,item_id=42006515,name="龙剑士之戒",count=1,weighing=100}, [405075] = {fusion_treasure=405075,type=1,item_id=42006515,name="龙剑士之戒",count=1,weighing=100}, [405078] = {fusion_treasure=405078,type=1,item_id=42006516,name="托亚迷失之戒",count=1,weighing=100}, [405079] = {fusion_treasure=405079,type=1,item_id=42006516,name="托亚迷失之戒",count=1,weighing=100}, [405080] = {fusion_treasure=405080,type=1,item_id=42006516,name="托亚迷失之戒",count=1,weighing=100}, [405083] = {fusion_treasure=405083,type=1,item_id=42006517,name="瑞拉之心",count=1,weighing=100}, [405084] = {fusion_treasure=405084,type=1,item_id=42006517,name="瑞拉之心",count=1,weighing=100}, [405085] = {fusion_treasure=405085,type=1,item_id=42006517,name="瑞拉之心",count=1,weighing=100}, [405088] = {fusion_treasure=405088,type=1,item_id=42006518,name="圣灵术士指环",count=1,weighing=100}, [405089] = {fusion_treasure=405089,type=1,item_id=42006518,name="圣灵术士指环",count=1,weighing=100}, [405090] = {fusion_treasure=405090,type=1,item_id=42006518,name="圣灵术士指环",count=1,weighing=100}, [405093] = {fusion_treasure=405093,type=1,item_id=42006519,name="龙鸣之舞指环",count=1,weighing=100}, [405094] = {fusion_treasure=405094,type=1,item_id=42006519,name="龙鸣之舞指环",count=1,weighing=100}, [405095] = {fusion_treasure=405095,type=1,item_id=42006519,name="龙鸣之舞指环",count=1,weighing=100}, [405098] = {fusion_treasure=405098,type=1,item_id=42006520,name="污浊之魂戒指",count=1,weighing=100}, [405099] = {fusion_treasure=405099,type=1,item_id=42006520,name="污浊之魂戒指",count=1,weighing=100}, [405100] = {fusion_treasure=405100,type=1,item_id=42006520,name="污浊之魂戒指",count=1,weighing=100}, [405026] = {fusion_treasure=405026,type=1,item_id=43006105,name="精英徽章项链",count=1,weighing=150}, [405027] = {fusion_treasure=405027,type=1,item_id=43006105,name="精英徽章项链",count=1,weighing=150}, [405028] = {fusion_treasure=405028,type=1,item_id=43006105,name="精英徽章项链",count=1,weighing=75}, [405029] = {fusion_treasure=405029,type=1,item_id=43006105,name="精英徽章项链",count=1,weighing=75}, [405030] = {fusion_treasure=405030,type=1,item_id=43006105,name="精英徽章项链",count=1,weighing=75}, [405031] = {fusion_treasure=405031,type=1,item_id=43006106,name="封印之息",count=1,weighing=150}, [405032] = {fusion_treasure=405032,type=1,item_id=43006106,name="封印之息",count=1,weighing=150}, [405033] = {fusion_treasure=405033,type=1,item_id=43006106,name="封印之息",count=1,weighing=75}, [405034] = {fusion_treasure=405034,type=1,item_id=43006106,name="封印之息",count=1,weighing=75}, [405035] = {fusion_treasure=405035,type=1,item_id=43006106,name="封印之息",count=1,weighing=75}, [405036] = {fusion_treasure=405036,type=1,item_id=43006107,name="守护者的意志",count=1,weighing=150}, [405037] = {fusion_treasure=405037,type=1,item_id=43006107,name="守护者的意志",count=1,weighing=150}, [405038] = {fusion_treasure=405038,type=1,item_id=43006107,name="守护者的意志",count=1,weighing=75}, [405039] = {fusion_treasure=405039,type=1,item_id=43006107,name="守护者的意志",count=1,weighing=75}, [405040] = {fusion_treasure=405040,type=1,item_id=43006107,name="守护者的意志",count=1,weighing=75}, [405041] = {fusion_treasure=405041,type=1,item_id=43006108,name="冰霜狼人獠牙",count=1,weighing=150}, [405042] = {fusion_treasure=405042,type=1,item_id=43006108,name="冰霜狼人獠牙",count=1,weighing=150}, [405043] = {fusion_treasure=405043,type=1,item_id=43006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405044] = {fusion_treasure=405044,type=1,item_id=43006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405045] = {fusion_treasure=405045,type=1,item_id=43006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405046] = {fusion_treasure=405046,type=1,item_id=43006109,name="僵尸猎人项链",count=1,weighing=150}, [405047] = {fusion_treasure=405047,type=1,item_id=43006109,name="僵尸猎人项链",count=1,weighing=150}, [405048] = {fusion_treasure=405048,type=1,item_id=43006109,name="僵尸猎人项链",count=1,weighing=75}, [405049] = {fusion_treasure=405049,type=1,item_id=43006109,name="僵尸猎人项链",count=1,weighing=75}, [405050] = {fusion_treasure=405050,type=1,item_id=43006109,name="僵尸猎人项链",count=1,weighing=75}, [405051] = {fusion_treasure=405051,type=1,item_id=43006110,name="迷离吊坠",count=1,weighing=150}, [405052] = {fusion_treasure=405052,type=1,item_id=43006110,name="迷离吊坠",count=1,weighing=150}, [405053] = {fusion_treasure=405053,type=1,item_id=43006110,name="迷离吊坠",count=1,weighing=75}, [405054] = {fusion_treasure=405054,type=1,item_id=43006110,name="迷离吊坠",count=1,weighing=75}, [405055] = {fusion_treasure=405055,type=1,item_id=43006110,name="迷离吊坠",count=1,weighing=75}, [405056] = {fusion_treasure=405056,type=1,item_id=43006111,name="拉尔顿之泪",count=1,weighing=150}, [405057] = {fusion_treasure=405057,type=1,item_id=43006111,name="拉尔顿之泪",count=1,weighing=150}, [405058] = {fusion_treasure=405058,type=1,item_id=43006111,name="拉尔顿之泪",count=1,weighing=75}, [405059] = {fusion_treasure=405059,type=1,item_id=43006111,name="拉尔顿之泪",count=1,weighing=75}, [405060] = {fusion_treasure=405060,type=1,item_id=43006111,name="拉尔顿之泪",count=1,weighing=75}, [405061] = {fusion_treasure=405061,type=1,item_id=43006112,name="法师丹克之心",count=1,weighing=150}, [405062] = {fusion_treasure=405062,type=1,item_id=43006112,name="法师丹克之心",count=1,weighing=150}, [405063] = {fusion_treasure=405063,type=1,item_id=43006112,name="法师丹克之心",count=1,weighing=75}, [405064] = {fusion_treasure=405064,type=1,item_id=43006112,name="法师丹克之心",count=1,weighing=75}, [405065] = {fusion_treasure=405065,type=1,item_id=43006112,name="法师丹克之心",count=1,weighing=75}, [405066] = {fusion_treasure=405066,type=1,item_id=43006113,name="毒猫王之眼",count=1,weighing=150}, [405067] = {fusion_treasure=405067,type=1,item_id=43006113,name="毒猫王之眼",count=1,weighing=150}, [405068] = {fusion_treasure=405068,type=1,item_id=43006113,name="毒猫王之眼",count=1,weighing=75}, [405069] = {fusion_treasure=405069,type=1,item_id=43006113,name="毒猫王之眼",count=1,weighing=75}, [405070] = {fusion_treasure=405070,type=1,item_id=43006113,name="毒猫王之眼",count=1,weighing=75}, [405071] = {fusion_treasure=405071,type=1,item_id=43006114,name="扬风吊坠",count=1,weighing=150}, [405072] = {fusion_treasure=405072,type=1,item_id=43006114,name="扬风吊坠",count=1,weighing=150}, [405073] = {fusion_treasure=405073,type=1,item_id=43006114,name="扬风吊坠",count=1,weighing=75}, [405074] = {fusion_treasure=405074,type=1,item_id=43006114,name="扬风吊坠",count=1,weighing=75}, [405075] = {fusion_treasure=405075,type=1,item_id=43006114,name="扬风吊坠",count=1,weighing=75}, [405076] = {fusion_treasure=405076,type=1,item_id=43006115,name="流烟之心",count=1,weighing=150}, [405077] = {fusion_treasure=405077,type=1,item_id=43006115,name="流烟之心",count=1,weighing=150}, [405078] = {fusion_treasure=405078,type=1,item_id=43006115,name="流烟之心",count=1,weighing=75}, [405079] = {fusion_treasure=405079,type=1,item_id=43006115,name="流烟之心",count=1,weighing=75}, [405080] = {fusion_treasure=405080,type=1,item_id=43006115,name="流烟之心",count=1,weighing=75}, [405081] = {fusion_treasure=405081,type=1,item_id=43006116,name="末日之星",count=1,weighing=150}, [405082] = {fusion_treasure=405082,type=1,item_id=43006116,name="末日之星",count=1,weighing=150}, [405083] = {fusion_treasure=405083,type=1,item_id=43006116,name="末日之星",count=1,weighing=75}, [405084] = {fusion_treasure=405084,type=1,item_id=43006116,name="末日之星",count=1,weighing=75}, [405085] = {fusion_treasure=405085,type=1,item_id=43006116,name="末日之星",count=1,weighing=75}, [405086] = {fusion_treasure=405086,type=1,item_id=43006117,name="密制紫玛瑙项链",count=1,weighing=150}, [405087] = {fusion_treasure=405087,type=1,item_id=43006117,name="密制紫玛瑙项链",count=1,weighing=150}, [405088] = {fusion_treasure=405088,type=1,item_id=43006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405089] = {fusion_treasure=405089,type=1,item_id=43006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405090] = {fusion_treasure=405090,type=1,item_id=43006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405091] = {fusion_treasure=405091,type=1,item_id=43006118,name="龙血宝石吊坠",count=1,weighing=150}, [405092] = {fusion_treasure=405092,type=1,item_id=43006118,name="龙血宝石吊坠",count=1,weighing=150}, [405093] = {fusion_treasure=405093,type=1,item_id=43006118,name="龙血宝石吊坠",count=1,weighing=75}, [405094] = {fusion_treasure=405094,type=1,item_id=43006118,name="龙血宝石吊坠",count=1,weighing=75}, [405095] = {fusion_treasure=405095,type=1,item_id=43006118,name="龙血宝石吊坠",count=1,weighing=75}, [405096] = {fusion_treasure=405096,type=1,item_id=43006119,name="海洋之歌项链",count=1,weighing=150}, [405097] = {fusion_treasure=405097,type=1,item_id=43006119,name="海洋之歌项链",count=1,weighing=150}, [405098] = {fusion_treasure=405098,type=1,item_id=43006119,name="海洋之歌项链",count=1,weighing=75}, [405099] = {fusion_treasure=405099,type=1,item_id=43006119,name="海洋之歌项链",count=1,weighing=75}, [405100] = {fusion_treasure=405100,type=1,item_id=43006119,name="海洋之歌项链",count=1,weighing=75}, [405026] = {fusion_treasure=405026,type=1,item_id=43006505,name="水精灵戒指",count=1,weighing=150}, [405027] = {fusion_treasure=405027,type=1,item_id=43006505,name="水精灵戒指",count=1,weighing=150}, [405028] = {fusion_treasure=405028,type=1,item_id=43006505,name="水精灵戒指",count=1,weighing=75}, [405029] = {fusion_treasure=405029,type=1,item_id=43006505,name="水精灵戒指",count=1,weighing=75}, [405030] = {fusion_treasure=405030,type=1,item_id=43006505,name="水精灵戒指",count=1,weighing=75}, [405031] = {fusion_treasure=405031,type=1,item_id=43006506,name="贪婪者戒指",count=1,weighing=150}, [405032] = {fusion_treasure=405032,type=1,item_id=43006506,name="贪婪者戒指",count=1,weighing=150}, [405033] = {fusion_treasure=405033,type=1,item_id=43006506,name="贪婪者戒指",count=1,weighing=75}, [405034] = {fusion_treasure=405034,type=1,item_id=43006506,name="贪婪者戒指",count=1,weighing=75}, [405035] = {fusion_treasure=405035,type=1,item_id=43006506,name="贪婪者戒指",count=1,weighing=75}, [405036] = {fusion_treasure=405036,type=1,item_id=43006507,name="暗黑之戒",count=1,weighing=150}, [405037] = {fusion_treasure=405037,type=1,item_id=43006507,name="暗黑之戒",count=1,weighing=150}, [405038] = {fusion_treasure=405038,type=1,item_id=43006507,name="暗黑之戒",count=1,weighing=75}, [405039] = {fusion_treasure=405039,type=1,item_id=43006507,name="暗黑之戒",count=1,weighing=75}, [405040] = {fusion_treasure=405040,type=1,item_id=43006507,name="暗黑之戒",count=1,weighing=75}, [405041] = {fusion_treasure=405041,type=1,item_id=43006508,name="幽灵之戒",count=1,weighing=150}, [405042] = {fusion_treasure=405042,type=1,item_id=43006508,name="幽灵之戒",count=1,weighing=150}, [405043] = {fusion_treasure=405043,type=1,item_id=43006508,name="幽灵之戒",count=1,weighing=75}, [405044] = {fusion_treasure=405044,type=1,item_id=43006508,name="幽灵之戒",count=1,weighing=75}, [405045] = {fusion_treasure=405045,type=1,item_id=43006508,name="幽灵之戒",count=1,weighing=75}, [405046] = {fusion_treasure=405046,type=1,item_id=43006509,name="龙珠戒指",count=1,weighing=150}, [405047] = {fusion_treasure=405047,type=1,item_id=43006509,name="龙珠戒指",count=1,weighing=150}, [405048] = {fusion_treasure=405048,type=1,item_id=43006509,name="龙珠戒指",count=1,weighing=75}, [405049] = {fusion_treasure=405049,type=1,item_id=43006509,name="龙珠戒指",count=1,weighing=75}, [405050] = {fusion_treasure=405050,type=1,item_id=43006509,name="龙珠戒指",count=1,weighing=75}, [405051] = {fusion_treasure=405051,type=1,item_id=43006510,name="黄金之眼",count=1,weighing=150}, [405052] = {fusion_treasure=405052,type=1,item_id=43006510,name="黄金之眼",count=1,weighing=150}, [405053] = {fusion_treasure=405053,type=1,item_id=43006510,name="黄金之眼",count=1,weighing=75}, [405054] = {fusion_treasure=405054,type=1,item_id=43006510,name="黄金之眼",count=1,weighing=75}, [405055] = {fusion_treasure=405055,type=1,item_id=43006510,name="黄金之眼",count=1,weighing=75}, [405056] = {fusion_treasure=405056,type=1,item_id=43006511,name="魔法石之戒",count=1,weighing=150}, [405057] = {fusion_treasure=405057,type=1,item_id=43006511,name="魔法石之戒",count=1,weighing=150}, [405058] = {fusion_treasure=405058,type=1,item_id=43006511,name="魔法石之戒",count=1,weighing=75}, [405059] = {fusion_treasure=405059,type=1,item_id=43006511,name="魔法石之戒",count=1,weighing=75}, [405060] = {fusion_treasure=405060,type=1,item_id=43006511,name="魔法石之戒",count=1,weighing=75}, [405061] = {fusion_treasure=405061,type=1,item_id=43006512,name="银湖守护戒指",count=1,weighing=150}, [405062] = {fusion_treasure=405062,type=1,item_id=43006512,name="银湖守护戒指",count=1,weighing=150}, [405063] = {fusion_treasure=405063,type=1,item_id=43006512,name="银湖守护戒指",count=1,weighing=75}, [405064] = {fusion_treasure=405064,type=1,item_id=43006512,name="银湖守护戒指",count=1,weighing=75}, [405065] = {fusion_treasure=405065,type=1,item_id=43006512,name="银湖守护戒指",count=1,weighing=75}, [405066] = {fusion_treasure=405066,type=1,item_id=43006513,name="镇长恰克之戒",count=1,weighing=150}, [405067] = {fusion_treasure=405067,type=1,item_id=43006513,name="镇长恰克之戒",count=1,weighing=150}, [405068] = {fusion_treasure=405068,type=1,item_id=43006513,name="镇长恰克之戒",count=1,weighing=75}, [405069] = {fusion_treasure=405069,type=1,item_id=43006513,name="镇长恰克之戒",count=1,weighing=75}, [405070] = {fusion_treasure=405070,type=1,item_id=43006513,name="镇长恰克之戒",count=1,weighing=75}, [405071] = {fusion_treasure=405071,type=1,item_id=43006514,name="格罗的血戒",count=1,weighing=150}, [405072] = {fusion_treasure=405072,type=1,item_id=43006514,name="格罗的血戒",count=1,weighing=150}, [405073] = {fusion_treasure=405073,type=1,item_id=43006514,name="格罗的血戒",count=1,weighing=75}, [405074] = {fusion_treasure=405074,type=1,item_id=43006514,name="格罗的血戒",count=1,weighing=75}, [405075] = {fusion_treasure=405075,type=1,item_id=43006514,name="格罗的血戒",count=1,weighing=75}, [405076] = {fusion_treasure=405076,type=1,item_id=43006515,name="龙剑士之戒",count=1,weighing=150}, [405077] = {fusion_treasure=405077,type=1,item_id=43006515,name="龙剑士之戒",count=1,weighing=150}, [405078] = {fusion_treasure=405078,type=1,item_id=43006515,name="龙剑士之戒",count=1,weighing=75}, [405079] = {fusion_treasure=405079,type=1,item_id=43006515,name="龙剑士之戒",count=1,weighing=75}, [405080] = {fusion_treasure=405080,type=1,item_id=43006515,name="龙剑士之戒",count=1,weighing=75}, [405081] = {fusion_treasure=405081,type=1,item_id=43006516,name="托亚迷失之戒",count=1,weighing=150}, [405082] = {fusion_treasure=405082,type=1,item_id=43006516,name="托亚迷失之戒",count=1,weighing=150}, [405083] = {fusion_treasure=405083,type=1,item_id=43006516,name="托亚迷失之戒",count=1,weighing=75}, [405084] = {fusion_treasure=405084,type=1,item_id=43006516,name="托亚迷失之戒",count=1,weighing=75}, [405085] = {fusion_treasure=405085,type=1,item_id=43006516,name="托亚迷失之戒",count=1,weighing=75}, [405086] = {fusion_treasure=405086,type=1,item_id=43006517,name="瑞拉之心",count=1,weighing=150}, [405087] = {fusion_treasure=405087,type=1,item_id=43006517,name="瑞拉之心",count=1,weighing=150}, [405088] = {fusion_treasure=405088,type=1,item_id=43006517,name="瑞拉之心",count=1,weighing=75}, [405089] = {fusion_treasure=405089,type=1,item_id=43006517,name="瑞拉之心",count=1,weighing=75}, [405090] = {fusion_treasure=405090,type=1,item_id=43006517,name="瑞拉之心",count=1,weighing=75}, [405091] = {fusion_treasure=405091,type=1,item_id=43006518,name="圣灵术士指环",count=1,weighing=150}, [405092] = {fusion_treasure=405092,type=1,item_id=43006518,name="圣灵术士指环",count=1,weighing=150}, [405093] = {fusion_treasure=405093,type=1,item_id=43006518,name="圣灵术士指环",count=1,weighing=75}, [405094] = {fusion_treasure=405094,type=1,item_id=43006518,name="圣灵术士指环",count=1,weighing=75}, [405095] = {fusion_treasure=405095,type=1,item_id=43006518,name="圣灵术士指环",count=1,weighing=75}, [405096] = {fusion_treasure=405096,type=1,item_id=43006519,name="龙鸣之舞指环",count=1,weighing=150}, [405097] = {fusion_treasure=405097,type=1,item_id=43006519,name="龙鸣之舞指环",count=1,weighing=150}, [405098] = {fusion_treasure=405098,type=1,item_id=43006519,name="龙鸣之舞指环",count=1,weighing=75}, [405099] = {fusion_treasure=405099,type=1,item_id=43006519,name="龙鸣之舞指环",count=1,weighing=75}, [405100] = {fusion_treasure=405100,type=1,item_id=43006519,name="龙鸣之舞指环",count=1,weighing=75}, [405028] = {fusion_treasure=405028,type=1,item_id=44006105,name="精英徽章项链",count=1,weighing=75}, [405029] = {fusion_treasure=405029,type=1,item_id=44006105,name="精英徽章项链",count=1,weighing=75}, [405030] = {fusion_treasure=405030,type=1,item_id=44006105,name="精英徽章项链",count=1,weighing=75}, [405033] = {fusion_treasure=405033,type=1,item_id=44006106,name="封印之息",count=1,weighing=75}, [405034] = {fusion_treasure=405034,type=1,item_id=44006106,name="封印之息",count=1,weighing=75}, [405035] = {fusion_treasure=405035,type=1,item_id=44006106,name="封印之息",count=1,weighing=75}, [405038] = {fusion_treasure=405038,type=1,item_id=44006107,name="守护者的意志",count=1,weighing=75}, [405039] = {fusion_treasure=405039,type=1,item_id=44006107,name="守护者的意志",count=1,weighing=75}, [405040] = {fusion_treasure=405040,type=1,item_id=44006107,name="守护者的意志",count=1,weighing=75}, [405043] = {fusion_treasure=405043,type=1,item_id=44006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405044] = {fusion_treasure=405044,type=1,item_id=44006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405045] = {fusion_treasure=405045,type=1,item_id=44006108,name="冰霜狼人獠牙",count=1,weighing=75}, [405048] = {fusion_treasure=405048,type=1,item_id=44006109,name="僵尸猎人项链",count=1,weighing=75}, [405049] = {fusion_treasure=405049,type=1,item_id=44006109,name="僵尸猎人项链",count=1,weighing=75}, [405050] = {fusion_treasure=405050,type=1,item_id=44006109,name="僵尸猎人项链",count=1,weighing=75}, [405053] = {fusion_treasure=405053,type=1,item_id=44006110,name="迷离吊坠",count=1,weighing=75}, [405054] = {fusion_treasure=405054,type=1,item_id=44006110,name="迷离吊坠",count=1,weighing=75}, [405055] = {fusion_treasure=405055,type=1,item_id=44006110,name="迷离吊坠",count=1,weighing=75}, [405058] = {fusion_treasure=405058,type=1,item_id=44006111,name="拉尔顿之泪",count=1,weighing=75}, [405059] = {fusion_treasure=405059,type=1,item_id=44006111,name="拉尔顿之泪",count=1,weighing=75}, [405060] = {fusion_treasure=405060,type=1,item_id=44006111,name="拉尔顿之泪",count=1,weighing=75}, [405063] = {fusion_treasure=405063,type=1,item_id=44006112,name="法师丹克之心",count=1,weighing=75}, [405064] = {fusion_treasure=405064,type=1,item_id=44006112,name="法师丹克之心",count=1,weighing=75}, [405065] = {fusion_treasure=405065,type=1,item_id=44006112,name="法师丹克之心",count=1,weighing=75}, [405068] = {fusion_treasure=405068,type=1,item_id=44006113,name="毒猫王之眼",count=1,weighing=75}, [405069] = {fusion_treasure=405069,type=1,item_id=44006113,name="毒猫王之眼",count=1,weighing=75}, [405070] = {fusion_treasure=405070,type=1,item_id=44006113,name="毒猫王之眼",count=1,weighing=75}, [405073] = {fusion_treasure=405073,type=1,item_id=44006114,name="扬风吊坠",count=1,weighing=75}, [405074] = {fusion_treasure=405074,type=1,item_id=44006114,name="扬风吊坠",count=1,weighing=75}, [405075] = {fusion_treasure=405075,type=1,item_id=44006114,name="扬风吊坠",count=1,weighing=75}, [405078] = {fusion_treasure=405078,type=1,item_id=44006115,name="流烟之心",count=1,weighing=75}, [405079] = {fusion_treasure=405079,type=1,item_id=44006115,name="流烟之心",count=1,weighing=75}, [405080] = {fusion_treasure=405080,type=1,item_id=44006115,name="流烟之心",count=1,weighing=75}, [405083] = {fusion_treasure=405083,type=1,item_id=44006116,name="末日之星",count=1,weighing=75}, [405084] = {fusion_treasure=405084,type=1,item_id=44006116,name="末日之星",count=1,weighing=75}, [405085] = {fusion_treasure=405085,type=1,item_id=44006116,name="末日之星",count=1,weighing=75}, [405088] = {fusion_treasure=405088,type=1,item_id=44006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405089] = {fusion_treasure=405089,type=1,item_id=44006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405090] = {fusion_treasure=405090,type=1,item_id=44006117,name="密制紫玛瑙项链",count=1,weighing=75}, [405093] = {fusion_treasure=405093,type=1,item_id=44006118,name="龙血宝石吊坠",count=1,weighing=75}, [405094] = {fusion_treasure=405094,type=1,item_id=44006118,name="龙血宝石吊坠",count=1,weighing=75}, [405095] = {fusion_treasure=405095,type=1,item_id=44006118,name="龙血宝石吊坠",count=1,weighing=75}, [405098] = {fusion_treasure=405098,type=1,item_id=44006119,name="海洋之歌项链",count=1,weighing=75}, [405099] = {fusion_treasure=405099,type=1,item_id=44006119,name="海洋之歌项链",count=1,weighing=75}, [405100] = {fusion_treasure=405100,type=1,item_id=44006119,name="海洋之歌项链",count=1,weighing=75}, [405028] = {fusion_treasure=405028,type=1,item_id=44006505,name="水精灵戒指",count=1,weighing=75}, [405029] = {fusion_treasure=405029,type=1,item_id=44006505,name="水精灵戒指",count=1,weighing=75}, [405030] = {fusion_treasure=405030,type=1,item_id=44006505,name="水精灵戒指",count=1,weighing=75}, [405033] = {fusion_treasure=405033,type=1,item_id=44006506,name="贪婪者戒指",count=1,weighing=75}, [405034] = {fusion_treasure=405034,type=1,item_id=44006506,name="贪婪者戒指",count=1,weighing=75}, [405035] = {fusion_treasure=405035,type=1,item_id=44006506,name="贪婪者戒指",count=1,weighing=75}, [405038] = {fusion_treasure=405038,type=1,item_id=44006507,name="暗黑之戒",count=1,weighing=75}, [405039] = {fusion_treasure=405039,type=1,item_id=44006507,name="暗黑之戒",count=1,weighing=75}, [405040] = {fusion_treasure=405040,type=1,item_id=44006507,name="暗黑之戒",count=1,weighing=75}, [405043] = {fusion_treasure=405043,type=1,item_id=44006508,name="幽灵之戒",count=1,weighing=75}, [405044] = {fusion_treasure=405044,type=1,item_id=44006508,name="幽灵之戒",count=1,weighing=75}, [405045] = {fusion_treasure=405045,type=1,item_id=44006508,name="幽灵之戒",count=1,weighing=75}, [405048] = {fusion_treasure=405048,type=1,item_id=44006509,name="龙珠戒指",count=1,weighing=75}, [405049] = {fusion_treasure=405049,type=1,item_id=44006509,name="龙珠戒指",count=1,weighing=75}, [405050] = {fusion_treasure=405050,type=1,item_id=44006509,name="龙珠戒指",count=1,weighing=75}, [405053] = {fusion_treasure=405053,type=1,item_id=44006510,name="黄金之眼",count=1,weighing=75}, [405054] = {fusion_treasure=405054,type=1,item_id=44006510,name="黄金之眼",count=1,weighing=75}, [405055] = {fusion_treasure=405055,type=1,item_id=44006510,name="黄金之眼",count=1,weighing=75}, [405058] = {fusion_treasure=405058,type=1,item_id=44006511,name="魔法石之戒",count=1,weighing=75}, [405059] = {fusion_treasure=405059,type=1,item_id=44006511,name="魔法石之戒",count=1,weighing=75}, [405060] = {fusion_treasure=405060,type=1,item_id=44006511,name="魔法石之戒",count=1,weighing=75}, [405063] = {fusion_treasure=405063,type=1,item_id=44006512,name="银湖守护戒指",count=1,weighing=75}, [405064] = {fusion_treasure=405064,type=1,item_id=44006512,name="银湖守护戒指",count=1,weighing=75}, [405065] = {fusion_treasure=405065,type=1,item_id=44006512,name="银湖守护戒指",count=1,weighing=75}, [405068] = {fusion_treasure=405068,type=1,item_id=44006513,name="镇长恰克之戒",count=1,weighing=75}, [405069] = {fusion_treasure=405069,type=1,item_id=44006513,name="镇长恰克之戒",count=1,weighing=75}, [405070] = {fusion_treasure=405070,type=1,item_id=44006513,name="镇长恰克之戒",count=1,weighing=75}, [405073] = {fusion_treasure=405073,type=1,item_id=44006514,name="格罗的血戒",count=1,weighing=75}, [405074] = {fusion_treasure=405074,type=1,item_id=44006514,name="格罗的血戒",count=1,weighing=75}, [405075] = {fusion_treasure=405075,type=1,item_id=44006514,name="格罗的血戒",count=1,weighing=75}, [405078] = {fusion_treasure=405078,type=1,item_id=44006515,name="龙剑士之戒",count=1,weighing=75}, [405079] = {fusion_treasure=405079,type=1,item_id=44006515,name="龙剑士之戒",count=1,weighing=75}, [405080] = {fusion_treasure=405080,type=1,item_id=44006515,name="龙剑士之戒",count=1,weighing=75}, [405083] = {fusion_treasure=405083,type=1,item_id=44006516,name="托亚迷失之戒",count=1,weighing=75}, [405084] = {fusion_treasure=405084,type=1,item_id=44006516,name="托亚迷失之戒",count=1,weighing=75}, [405085] = {fusion_treasure=405085,type=1,item_id=44006516,name="托亚迷失之戒",count=1,weighing=75}, [405088] = {fusion_treasure=405088,type=1,item_id=44006517,name="瑞拉之心",count=1,weighing=75}, [405089] = {fusion_treasure=405089,type=1,item_id=44006517,name="瑞拉之心",count=1,weighing=75}, [405090] = {fusion_treasure=405090,type=1,item_id=44006517,name="瑞拉之心",count=1,weighing=75}, [405093] = {fusion_treasure=405093,type=1,item_id=44006518,name="圣灵术士指环",count=1,weighing=75}, [405094] = {fusion_treasure=405094,type=1,item_id=44006518,name="圣灵术士指环",count=1,weighing=75}, [405095] = {fusion_treasure=405095,type=1,item_id=44006518,name="圣灵术士指环",count=1,weighing=75}, [405098] = {fusion_treasure=405098,type=1,item_id=44006519,name="龙鸣之舞指环",count=1,weighing=75}, [405099] = {fusion_treasure=405099,type=1,item_id=44006519,name="龙鸣之舞指环",count=1,weighing=75}, [405100] = {fusion_treasure=405100,type=1,item_id=44006519,name="龙鸣之舞指环",count=1,weighing=75}, [408011] = {fusion_treasure=408011,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=42006,name="逐烟霞",count=1,weighing=100}, [408011] = {fusion_treasure=408011,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=44003,name="寒烟柔",count=1,weighing=100}, [408011] = {fusion_treasure=408011,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=41103,name="再睡一夏",count=1,weighing=100}, [408011] = {fusion_treasure=408011,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=43102,name="包子入侵",count=1,weighing=100}, [408011] = {fusion_treasure=408011,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=41203,name="鬼刻",count=1,weighing=100}, [408011] = {fusion_treasure=408011,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408012] = {fusion_treasure=408012,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408013] = {fusion_treasure=408013,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408014] = {fusion_treasure=408014,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408015] = {fusion_treasure=408015,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408016] = {fusion_treasure=408016,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408017] = {fusion_treasure=408017,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408018] = {fusion_treasure=408018,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408019] = {fusion_treasure=408019,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408020] = {fusion_treasure=408020,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408021] = {fusion_treasure=408021,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408022] = {fusion_treasure=408022,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408023] = {fusion_treasure=408023,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408024] = {fusion_treasure=408024,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408025] = {fusion_treasure=408025,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408026] = {fusion_treasure=408026,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408027] = {fusion_treasure=408027,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408028] = {fusion_treasure=408028,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408029] = {fusion_treasure=408029,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408030] = {fusion_treasure=408030,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408031] = {fusion_treasure=408031,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408032] = {fusion_treasure=408032,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408033] = {fusion_treasure=408033,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408034] = {fusion_treasure=408034,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408035] = {fusion_treasure=408035,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408036] = {fusion_treasure=408036,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408037] = {fusion_treasure=408037,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408038] = {fusion_treasure=408038,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408039] = {fusion_treasure=408039,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408040] = {fusion_treasure=408040,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408041] = {fusion_treasure=408041,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408042] = {fusion_treasure=408042,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408043] = {fusion_treasure=408043,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408044] = {fusion_treasure=408044,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408045] = {fusion_treasure=408045,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408046] = {fusion_treasure=408046,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408047] = {fusion_treasure=408047,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408048] = {fusion_treasure=408048,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408049] = {fusion_treasure=408049,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408050] = {fusion_treasure=408050,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408051] = {fusion_treasure=408051,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408052] = {fusion_treasure=408052,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408053] = {fusion_treasure=408053,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408054] = {fusion_treasure=408054,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408055] = {fusion_treasure=408055,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408056] = {fusion_treasure=408056,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408057] = {fusion_treasure=408057,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408058] = {fusion_treasure=408058,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408059] = {fusion_treasure=408059,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408060] = {fusion_treasure=408060,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408061] = {fusion_treasure=408061,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408062] = {fusion_treasure=408062,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408063] = {fusion_treasure=408063,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408064] = {fusion_treasure=408064,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408065] = {fusion_treasure=408065,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408066] = {fusion_treasure=408066,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408067] = {fusion_treasure=408067,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408068] = {fusion_treasure=408068,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408069] = {fusion_treasure=408069,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408070] = {fusion_treasure=408070,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408071] = {fusion_treasure=408071,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408072] = {fusion_treasure=408072,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408073] = {fusion_treasure=408073,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408074] = {fusion_treasure=408074,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408075] = {fusion_treasure=408075,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408076] = {fusion_treasure=408076,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408077] = {fusion_treasure=408077,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408078] = {fusion_treasure=408078,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408079] = {fusion_treasure=408079,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408080] = {fusion_treasure=408080,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408081] = {fusion_treasure=408081,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408082] = {fusion_treasure=408082,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408083] = {fusion_treasure=408083,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408084] = {fusion_treasure=408084,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408085] = {fusion_treasure=408085,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408086] = {fusion_treasure=408086,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408087] = {fusion_treasure=408087,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408088] = {fusion_treasure=408088,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408089] = {fusion_treasure=408089,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408090] = {fusion_treasure=408090,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408091] = {fusion_treasure=408091,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408092] = {fusion_treasure=408092,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408093] = {fusion_treasure=408093,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408094] = {fusion_treasure=408094,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408095] = {fusion_treasure=408095,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408096] = {fusion_treasure=408096,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408097] = {fusion_treasure=408097,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408098] = {fusion_treasure=408098,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408099] = {fusion_treasure=408099,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, [408100] = {fusion_treasure=408100,type=3,item_id=43202,name="气冲云水",count=1,weighing=100}, } return fusion_treasure
local games = require("Games") local misc = require("Misc") local dreamcrush = {} dreamcrush.desc = "Look into your heart and choose your favorite Crush, then guess who your friends are crushing on!" dreamcrush.rules = "https://youtu.be/DWnM71e2ofc" local quitGame, createDecks -- Uncomment this if you want to import server-specific data -- local SERVER_LIST = {} -- if misc.fileExists("plugins/server-specific/dreamcrush-SP.lua") then -- SERVER_LIST = require("plugins/server-specific/dreamcrush-SP") -- end --############################################################################################################################################# --# Main Functions # --############################################################################################################################################# function dreamcrush.startGame(message, players) -- Use the name as you formatted it in MayorMcMott.lua's GAME_LIST table local state = { Host = message.author, Crushes = {}, Prompts = nil, Traits = nil, Round = 0, GameChannel = message.channel } createDecks(numChars, state) local args = message.content:split(" ") local numCrushes = nil if #args > 2 then numCrushes = tonumber(args[3]) if numCrushes == nil then message.channel:send("The first argument needs to be a number, homie!") return end else numCrushes = 5 end print("Number of crushes: " .. numCrushes) print("Parsing name table") local names = misc.parseCSV("words/dreamcrush/female_names.csv") for index=1,numCrushes,1 do local randomIndex = misc.getRandomIndex(names) print("random index: " .. randomIndex) while misc.valueInList(names[randomIndex],state.Crushes) do randomIndex = misc.getRandomIndex(names) --print("random index: " .. randomIndex .. ", name: " .. names[randomIndex]) end table.insert(state.Crushes,names[randomIndex]) print("Adding " .. names[randomIndex]) end print("Crushes:") --misc.printTable(state.Crushes) if #args > 3 then for index=1,#args-3,1 do state.Crushes[index] = args[index+3] end end print("Crushes after inserting argument names:") misc.printTable(state.Crushes) local crushIntro = "YOUR CRUSHES ARE:\n" for index=1,numCrushes,1 do crushIntro = crushIntro .. "||" .. state.Crushes[index] .. "||\n" end message.channel:send(crushIntro) games.registerGame(message.channel, "DreamCrush", state, players) end function dreamcrush.commandHandler(message, state) local args = message.content:split(" ") if args[1] == "!reveal" then state.Round = state.Round + 1 if state.Round == 6 then message.channel:send("===FINAL ROUND===\nWho is your *Dream Crush*?") quitGame(state) return end local prompt = table.remove(state.Prompts[state.Round],misc.getRandomIndex(state.Prompts[state.Round])) print(prompt) message.channel:send("===ROUND " .. state.Round .. "===\n" .. prompt .. "\n") local traitsMessage = "" for index=1,#state.Crushes,1 do local trait = table.remove(state.Traits[state.Round],misc.getRandomIndex(state.Traits[state.Round])) print(trait) traitsMessage = traitsMessage .. state.Crushes[index] .. ": ||" .. trait .. "||\n" --if <CATCHPHRASE> in trait then ----local catchphrase = table.remove(State.Catchp end message.channel:send(traitsMessage) end if args[1] == "!reroll" then if #args < 2 then message.channel:send("Usage: '!reroll <number>'") return end local rerollNum = tonumber(args[2]) if rerollNum == nil then message.channel:send("Usage: '!reroll <number>'") return end local trait = table.remove(state.Traits[state.Round],misc.getRandomIndex(state.Traits[state.Round])) print(trait) message.channel:send(state.Crushes[rerollNum] .. ": ||" .. trait .. "||\n") end if args[1] == "!quit" then quitGame(state) end end --############################################################################################################################################# --# Game Functions # --############################################################################################################################################# function createDecks(n, state) print("Parsing trait tables") --local t1 = misc.parseCSV("words/dreamcrush/dreamcrush_traits1.csv") --print("and the rest") local trait_table = { misc.parseCSV("words/dreamcrush/dreamcrush_traits1.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_traits2.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_traits3.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_traits4.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_traits5.csv",";") } print("Parsing prompt tables") local prompt_table = { misc.parseCSV("words/dreamcrush/dreamcrush_round1.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_round2.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_round3.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_round4.csv",";"), misc.parseCSV("words/dreamcrush/dreamcrush_round5.csv",";") } state.Prompts = prompt_table state.Traits = trait_table end function quitGame(state) state.GameChannel:send("Quitting game...") games.deregisterGame(state.GameChannel) end return dreamcrush
require"imlua" ifile = im.FileOpen("flower.gif") error, width, height, color_mode = ifile:ReadImageInfo(0) print("Color Space: "..im.ColorModeSpaceName(color_mode)) pal = ifile:GetPalette() print("Palette Count: "..#pal) print("Palette[0]: ",im.ColorDecode(pal[0])) print("Palette[1]: ",im.ColorDecode(pal[1])) print("Palette[2]: ",im.ColorDecode(pal[2])) ifile:Close()
local util = require("util") local caves = {} local layers = {} local init = false local n_layer = 0 local cave_gen_settings = nil function caves.add_layer(game) surface = game.create_surface(util.cave_surface_prefix .. n_layer, cave_gen_settings) surface.daytime = 0.5 surface.freeze_daytime = true n_layer = n_layer + 1 end function caves.init(game) if not init then cave_gen_settings = game.surfaces["nauvis"].map_gen_settings for _,v in pairs(cave_gen_settings.autoplace_controls) do v.frequency = "none" end init = true end end function caves.move_up(player, game) surface = player.surface if util.is_cave(surface.name) then cave_lvl = util.get_cave_nr(surface.name) player.teleport(player.position,"cave"..(cave_lvl-1)) end end function caves.move_down(player, game) surface = player.surface if surface.name == "nauvis" then cave_lvl=-1 elseif util.is_cave(surface.name) then cave_lvl = util.get_cave_nr(surface.name) else return end if cave_lvl+1 == n_layer then caves.add_layer(game) end player.teleport(player.position,util.cave_surface_prefix .. (cave_lvl+1)) end return caves
local composer = require( "composer" ) local FocusEngine = require "FocusEngine" if system.getInfo( "platformName" ) == "tvOS" then FocusEngine.initialize(composer) end composer.gotoScene( "mainMenu" )
--- Helper module containing enumeration of all possible results after -- evaluating a property. -- @module lqc.property_result --- List of possible results after executing property -- @table result_enum -- @field SUCCESS property succeeded -- @field FAILURE property failed -- @field SKIPPED property skipped (implies predicate not met) return { SUCCESS = 1, FAILURE = 2, SKIPPED = 3 }
-- Blobby application implementation. -- -- This file is licensed under the BSD 2-Clause license. -- -- Copyright (c) 2016 Aaron Bolyard. local command = require 'command' local crypto = require 'crypto' local database = require 'database' local _error = error function error(message) _error(message, 0) end local function copy_to_clipboard(value) local jit = require 'jit' if jit.os == 'BSD' or jit.os == 'Linux' then local f, e = io.popen("xclip -selection clipboard", "w") if not f then error(e) end f:write(value) f:close() else error("unsupported platform; cannot copy to clipboard") end end local function write(...) io.write(string.format(...)) end local function write_line(...) io.write(string.format(...), "\n") end local function write_field(obj, field, masked) local f if masked then if obj[field] and obj[field] ~= "" then f = "********" else f = "" end else f = obj[field] end write_line("%20s: %s", field, f) end local function read_line(...) write(...) return io.read("*l") end local function masked_read_line(...) local prompt = string.format(...) return crypto.read_passphrase(prompt, true) end local function require_argument(name, v) if not v then error(string.format("argument '%s' required", name)) end end local function validate_enum(v, e) local match = false for i = 1, #e do if v == e[i] then match = true break end end if not match then local m = string.format( "value '%s' is not valid; must be one of:\n\t%s", v, table.concat(e, ", ")) error(m) end end local function read_new_password() while true do local a = masked_read_line("Enter password: ", true) local b = masked_read_line("Verify password: ", true) if a ~= b then write_line("Passwords don't match! Try again.") else return a end end end local Confirm = command.create() function Confirm.yes() return true end function Confirm.no() return false end local function ask_confirmation(message) write_line(message) local success, result while not success do local c = read_line("Enter 'yes' to confirm, 'no' to cancel: ") success, result = Confirm(c) if not success then write_line("Invalid option.") end end return result end local State = {} local Session = command.create() function Session.list(field, pattern) field = string.lower(field or 'all') validate_enum(field, { 'all', 'domain', 'username', 'category' }) local success, result = State.database:query_list(field, pattern) if not success then write_line("Error: %s", result) end write_line("%20s %20s %20s", "username", "domain", "category") local matches = 0 local entry = result() while entry do write_line( "%20s %20s %20s", entry.username, entry.domain, entry.category) matches = matches + 1 entry = result() end write_line("\nFound %d matches.", matches) end function Session.add(username, domain, category) require_argument("username", username) require_argument("domain", domain) local success, entry = State.database:add_entry(username, domain, category) if success then State.active = entry write_line("Entry successfully created.") else write_line("Entry already exists in database.") end end function Session.remove() if State.active == nil then write_line("No active entry. Select an entry and then try again.") else local m = string.format( "Are you sure you want to remove '%s' from '%s'?", State.active.username, State.active.domain) if ask_confirmation(m) then local result = State.database:remove_entry(State.active) if not result then write_line("Entry was not in database.") end State.active = nil else write_line("No action taken.") end end end local function get_active_entry(username, domain, category) if username == nil and domain == nil and category == nil then if State.active == nil then write_line("No active entry.") return nil end return State.active end local e = State.database:query_single(username, domain, category) if e == nil then write_line("No entries found matching parameters.") return nil end return e end function Session.view(username, domain, category) local e = get_active_entry(username, domain, category) if e then write_field(e, "username") write_field(e, "domain") write_field(e, "category") write_field(e, "password", true) write_field(e, "note") for key in pairs(e.data) do write_line("%q = ********", key) end State.active = e end end local Edit = command.create() function Edit.password(...) local e = get_active_entry(...) if e then write_line("Editing password for '%s' from '%s'.", e.username, e.domain) local password = read_new_password() if password == "" then write_line("No action taken. Password is empty.") else e.password = password write_line("Password successfully changed.") end end end function Edit.data(id, ...) require_argument("id", id) local e = get_active_entry(...) if e then write_line("Editing data for '%s' from '%s'.", e.username, e.domain) if e.data[id] then local m = string.format("Do you want to delete '%s'?", id) if ask_confirmation(m) then e.data[id] = nil return end end local value = masked_read_line("Enter value for '%s': ", id) if value == "" then write_line("No action taken. Value is empty.") else e.data[id] = value write_line("Data successfully changed.") end end end function Edit.note(...) local e = get_active_entry(...) if e then write_line("Editing note for '%s' from '%s'.", e.username, e.domain) if e.note ~= "" then write_line("Currently, the note is: '%s'.", e.note) end e.note = read_line("Enter new note: ") write_line("Note successfully changed.") end end function Session.edit(field, ...) require_argument("field", field) validate_enum(string.lower(field), { 'password', 'note', 'data' }) Edit(field, ...) end local Fetch = command.create() function Fetch.password(...) local e = get_active_entry(...) if e then return e, e.password end return nil, nil end function Fetch.data(id, ...) require_argument("id", id) local e = get_active_entry(...) if e then if e.data[id] == nil then write_line("Data '%s' has no value.", id) return nil, nil end return e, e.data[id] end return nil, nil end function Fetch.note(...) local e = get_active_entry(...) if e then return e, e.note end return nil, nil end function Session.show(field, ...) require_argument("field", field) validate_enum(string.lower(field), { 'password', 'note', 'data' }) local success, e, f = Fetch(field, ...) if success then if e then write_line( "Showing requested field for '%s' from '%s'.", e.username, e.domain) write_line("Result: %s", f) else write_line("Nothing to show.") end end end function Session.copy(field, ...) require_argument("field", field) validate_enum(string.lower(field), { 'password', 'note', 'data' }) local success, e, f = Fetch(field, ...) if success then if e then copy_to_clipboard(f) write_line( "Copied requested field for '%s' from '%s'.", e.username, e.domain) else write_line("Nothing to copy.") end end end function Session.exit() if ask_confirmation("Save any changes?") then State.database:save(State.database.path) end return 'exit' end local Main = command.create() function Main.create(path) require_argument("path", path) write_line("Creating new password database.") local passphrase repeat local a = crypto.read_passphrase("Enter passphrase: ") local b = crypto.read_passphrase("Verify passphrase: ") if crypto.compare_passphrases(a, b) then passphrase = a crypto.free_passphrase(b) else write_line("Passphrases don't match! Try again.") crypto.free_passphrase(a) crypto.free_passphrase(b) end until passphrase ~= nil local d = database.create(passphrase) d:save(path) crypto.free_passphrase(passphrase) d:destroy() return false, string.format("Success! Created database '%s'.", path) end function Main.open(path) require_argument("path", path) local passphrase = crypto.read_passphrase("Enter passphrase: ") local success, d = database.load(path, passphrase) if not success then return false, "Unable to open database. Wrong passphrase?" else write_line("Successfully opened '%s'.", path) end crypto.free_passphrase(passphrase) return true, d end function Main.help() write_line("blobby <open/create/help> [path]") write_line("\topen\t\tdecrypt database at 'path' and begin session") write_line("\tcreate\t\tcreate database at 'path'") write_line("\thelp\t\tthis message") return false, nil end local function session_loop(d, path) State.database = d local is_running = true while is_running do local c = read_line("> ") local success, result = Session(command.parse_arguments(c)) if not success then write_line("Error: %s", result) end if result == 'exit' then is_running = false end end State.database:destroy() end local function start(...) if select("#", ...) == 0 then Main("help") return end local success, a, b = Main(...) if not success then write_line("Error: %s", a) write_line("Run 'blobby help' for a list of valid commands.") os.exit(1) end if a then session_loop(b) else if b then write_line(b) end end end start(...)
----------------------------------- -- Area: Upper Jeuno -- NPC: Chocobo -- Finishes Quest: Chocobo's Wounds ----------------------------------- local ID = require("scripts/zones/Upper_Jeuno/IDs") require("scripts/globals/settings") require("scripts/globals/titles") require("scripts/globals/keyitems") require("scripts/globals/shop") require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) local ChocobosWounds = player:getQuestStatus(JEUNO, tpz.quest.id.jeuno.CHOCOBO_S_WOUNDS) if (ChocobosWounds == 0) then player:startEvent(62) elseif (ChocobosWounds == 1) then local count = trade:getItemCount() local gil = trade:getGil() if (trade:hasItemQty(4545, 1)) then player:startEvent(76) elseif (trade:hasItemQty(534, 1) and gil == 0 and count == 1) then --Check feeding status. local feed = player:getCharVar("ChocobosWounds_Event") local feedMin = player:getCharVar("ChocobosWounds_Min") local feedReady = (feedMin <= os.time()) if (feed == 1) then player:startEvent(57) elseif (feedReady == true) then if (feed == 2) then player:startEvent(58) elseif (feed == 3) then player:startEvent(59) elseif (feed == 4) then player:startEvent(60) elseif (feed == 5) then player:startEvent(63) elseif (feed == 6) then player:startEvent(64) end else if (feed > 2) then player:startEvent(73) end end end else if (trade:hasItemQty(4545, 1)) then player:startEvent(38) end end end function onTrigger(player, npc) local ChocobosWounds = player:getQuestStatus(JEUNO, tpz.quest.id.jeuno.CHOCOBO_S_WOUNDS) if (ChocobosWounds == QUEST_COMPLETED and player:hasKeyItem(tpz.ki.CHOCOBO_LICENSE) == false) then -- this is a quick hack to let people get their license if it was lost player:addKeyItem(tpz.ki.CHOCOBO_LICENSE) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.CHOCOBO_LICENSE) elseif (ChocobosWounds == QUEST_AVAILABLE) then player:startEvent(62) elseif (ChocobosWounds == QUEST_ACCEPTED) then local feed = player:getCharVar("ChocobosWounds_Event") if (feed == 1) then player:startEvent(103) elseif (feed == 2) then player:startEvent(51) elseif (feed == 3) then player:startEvent(52) elseif (feed == 4) then player:startEvent(61) elseif (feed == 5) then player:startEvent(46) elseif (feed == 6) then player:startEvent(55) end elseif (ChocobosWounds == 2) then player:startEvent(55) else player:startEvent(54) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 57) then player:setCharVar("ChocobosWounds_Event", 2) player:setCharVar("ChocobosWounds_Min", os.time() + 60) elseif (csid == 58) then player:setCharVar("ChocobosWounds_Event", 3) player:setCharVar("ChocobosWounds_Min", os.time() + 60) elseif (csid == 59) then player:setCharVar("ChocobosWounds_Event", 4) player:setCharVar("ChocobosWounds_Min", os.time() + 60) player:tradeComplete() player:startEvent(99) elseif (csid == 60) then player:setCharVar("ChocobosWounds_Event", 5) player:setCharVar("ChocobosWounds_Min", os.time() + 60) player:tradeComplete() elseif (csid == 63) then player:setCharVar("ChocobosWounds_Event", 6) player:setCharVar("ChocobosWounds_Min", os.time() + 60) player:tradeComplete() elseif (csid == 64) then player:addKeyItem(tpz.ki.CHOCOBO_LICENSE) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.CHOCOBO_LICENSE) player:addTitle(tpz.title.CHOCOBO_TRAINER) player:setCharVar("ChocobosWounds_Event", 0) player:setCharVar("ChocobosWounds_Min", 0) player:addFame(JEUNO, 30) player:tradeComplete() player:completeQuest(JEUNO, tpz.quest.id.jeuno.CHOCOBO_S_WOUNDS) end end
object_tangible_collection_rare_heavy_ak_prime_rocket = object_tangible_collection_shared_rare_heavy_ak_prime_rocket:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_heavy_ak_prime_rocket, "object/tangible/collection/rare_heavy_ak_prime_rocket.iff")
-- $Id: re.lua,v 1.18 2007/10/10 18:53:45 roberto Exp $ local m = require"lpeg" local _G = _G local print, error = print, error local mt = getmetatable(m.P(0)) module "re" local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end) local any = m.P(1) local function complement (c, p) return c and any - p or p end local Defs local function patt_error (s, i) local msg = (#s < i + 20) and s:sub(i) or s:sub(i,i+20) .. "..." msg = ("pattern error near '%s'"):format(msg) error(msg, 2) end local function mult (p, n) local np = m.P(true) while n >= 1 do if n%2 >= 1 then np = np * p end p = p * p n = n/2 end return np end local function minmax (p, min, max) min = _G.tonumber(min) if max == true then return p^min else max = (max == false) and min or _G.tonumber(max) if max < min then return m.P(false) end local r = mult(p, min) if max > min then r = r * p^(min - max) end return r end end local S = (m.S(" \t\n") + "--" * (any - m.S"\n")^0)^0 local String = "'" * m.C((any - "'")^0) * "'" + '"' * m.C((any - '"')^0) * '"' local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / m.R local item = Range + m.C(any) local Class = "[" * ("^" * m.Cc(true) + m.Cc(false)) -- optional complement symbol * m.Ca(item * ((item - "]") / mt.__add)^0) / complement * "]" local Identifier = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0 local num = m.C(m.R"09"^1) * S -- {num} or {num,} or {num,num} local rep = m.P"{" * S * num * ("," * S * (num + m.Cc(true)) + m.Cc(false)) * "}" local exp_follow = m.P"/" + ")" + "}" + "~}" + -1 + Identifier local exp = m.P{ "Exp", Exp = S * m.Ca(m.V"Seq" * ("/" * S * m.V"Seq" / mt.__add)^0); Seq = m.Ca(m.Cc(m.P"") * (m.V"Prefix" / mt.__mul)^0) * (#exp_follow + patt_error); Prefix = "&" * S * m.V"Prefix" / mt.__len + "!" * S * m.V"Prefix" / mt.__unm + m.V"Sufix"; Sufix = m.Ca(m.V"Primary" * S * ( ( m.P"+" * m.Cc(1, true) / minmax -- 1 -> true + m.P"*" * m.Cc(0, true) / minmax -- 0 -> true + m.P"?" * m.Cc(0, 1) / minmax -- 0 -> 1 + rep / minmax + "->" * S * ( String / mt.__div + m.P"{}" / m.Ct + m.C(Identifier) / function (p,id) local c = Defs and Defs[id] if not c then error("undefined name: "..id) end return p / c end ) ) * S )^0 ); Primary = "(" * m.V"Exp" * ")" + m.P"{}" / m.Cp + "{~" * m.V"Exp" * "~}" / m.Cs + "{" * m.V"Exp" * "}" / m.C + String / m.P + Class + m.P"." * m.Cc(any) + Identifier * -(S * '<-') / function (n) return Defs and m.P(Defs[n]) or m.V(n) end; } local function adddef (t, k, exp) if Defs and Defs[k] then error("'"..k.."' defined both externally and as a rule") elseif t[k] then error("'"..k.."' already defined as a rule") else t[k] = exp end return t end local definition = m.C(Identifier) * S * '<-' * exp local grammar = m.Ca( definition / function (n, r) return adddef({n}, n, r) end * (definition / adddef)^0 ) local pattern = S * (grammar + exp) / m.P * (-any + patt_error) function compile (p, defs) Defs = defs local cp = pattern:match(p) if not cp then error("incorrect pattern", 3) end return cp end local mem = {} _G.setmetatable(mem, {__mode = "v"}) function match (s, p) local cp = mem[p] if not cp then cp = compile(p) mem[p] = cp end return cp:match(s) end
function test(a) if a >= 90 then return 'A' elseif a >= 80 then return 'B' elseif a >= 70 then return 'C' else return 'D' end end print(test(100), test(90), test(80), test(70), test(60), test(30)) print('hello world') a = 1 print(a) a = a+1 print(a) b = a*2 print(b) print(a < b) print(b, b==a*2, b<=a*2, b/3, b//3, b%3, 2^53, 2~=2, 2~=3) print(b<<2, b>>2, b&4, b&3) print(4.1e-3, 5E+20, 1==1.0, 0xff) print(2 and 3) print(0 and 3) print(nil and 7) print(false and 7) print(1 or 2, 3 or 4, false or 5, true or 6, nil or 7, 8 or nil) print(3 or 4) a = 3 b = 4 print(a or b) print(not 2) a = 'abc' print(a) print(#a) b = 'abc' .. 'def' print(b) c = 'xxx' d = b .. c print(d) a = {} k = "x" a[k] = 10 a[20] = "great" print(a["x"]) k = 20 print(a[k]) a["x"] = a["x"]+1 print(a["x"]) a = {} a["x"] = 10 b = a print(b["x"]) b["x"]=20 print(a["x"]) a = nil b = nil a = {1, 2, 3, 4} print(a[0], a[1], a[2], a[3], a[4]) a = {} a.x = 10 print(a.x) print(a.y) days = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"} print(days[4]) function add(a, b) return a+b end c = add(2, 3) print(c) a, b = 12, 34 print(add(a, b)) a, b = 1, 2 if a > 1 then c = a else c = b end print(c) function test(a) if a >= 90 then return 'A' elseif a >= 80 then return 'B' elseif a >= 70 then return 'C' else return 'D' end end print(test(100), test(90), test(80), test(70), test(60), test(30)) i = 1 sum = 0 while i <= 100 do sum = sum + i i = i + 1 end print(sum) i = 1 sum = 0 repeat sum = sum + i i = i + 1 until i > 100 print(sum) sum = 0 for i = 0, 100, 1 do sum = sum + i if i == 10 then break end end print(sum) function add(...) local s = 0 for _, v in ipairs{...} do s = s + v end return s end print(add(3, 4, 10, 25, 12)) a = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} for i = 1, 10 do a[i] = i*2 end print(a[5]) function test() function inner(a) return a+1 end print(inner(3)) end test()
CustomizableWeaponry:addFireSound("NEO2K_FIRE", {"weapons/NEO2K/Shoot.wav"}, 1, 125, CHAN_STATIC) CustomizableWeaponry:addReloadSound("NEO2K_DRAW", "weapons/NEO2K/Draw.wav") CustomizableWeaponry:addReloadSound("NEO2K_INSERT", "weapons/NEO2K/Insert.wav") CustomizableWeaponry:addReloadSound("NEO2K_CLOSE", "weapons/NEO2K/close.wav") CustomizableWeaponry:addReloadSound("NEO2K_OPEN", "weapons/NEO2K/Open.wav") CustomizableWeaponry:addReloadSound("NEO2K_PUMPB", "weapons/NEO2K/PumpBack.wav") CustomizableWeaponry:addReloadSound("NEO2K_PUMPF", "weapons/NEO2K/PumpForward.wav") CustomizableWeaponry:addReloadSound("NEO2K_SHOULDER", "weapons/NEO2K/SHoulder.wav")
--[[ Copyright (C) 2017-2019 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local asserts = require 'testing.asserts' local test_runner = require 'testing.test_runner' local texter = require 'language.texter' local tests = {} function tests.decode_canRetrieveTopLevelNamedTableKey() local tbl = {topLevelKey = 6, otherTopLevelKey = 7} asserts.EQ(texter.decode('topLevelKey', tbl), 6) asserts.EQ(texter.decode('otherTopLevelKey', tbl), 7) end function tests.decode_canRetrieveTopLevelArrayKey() local list = {'one', 'two', 'three'} asserts.EQ(texter.decode('1', list), 'one') asserts.EQ(texter.decode('2', list), 'two') asserts.EQ(texter.decode('3', list), 'three') end function tests.decode_canRetrieveNestedLists() local list = { {'list 1 element 1', 'list 1 element 2'}, {'list 2 element 1'} } asserts.EQ(texter.decode('1.2', list), 'list 1 element 2') asserts.EQ(texter.decode('2.1', list), 'list 2 element 1') end function tests.decode_canRetrieveMixedNestedValues() local tbl = { pets = { {name = {first = 'Ajax', last = 'The Cat'}}, {name = {first = 'Fido', last = 'The Dog'}} } } asserts.EQ(texter.decode('pets.1.name.first', tbl), 'Ajax') asserts.EQ(texter.decode('pets.2.name.last', tbl), 'The Dog') end function tests.format_decodesTextInSquareBrackets() local tbl = { count = 2, pets = { {name = {first = 'Ajax', last = 'The Cat'}}, {name = {first = 'Fido', last = 'The Dog'}} } } asserts.EQ(texter.format('[count]', tbl), '2') asserts.EQ(texter.format('[pets.2.name.last]', tbl), 'The Dog') asserts.EQ( texter.format('[pets.1.name.first], meet [pets.2.name.first].', tbl), 'Ajax, meet Fido.') end return test_runner.run(tests)
-- -- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. if CLIENT then local pixelvis_handle_t = FindMetaTable('pixelvis_handle_t') local util = util --[[ @doc @fname pixelvis_handle_t:Visible @alias pixelvis_handle_t:IsVisible @alias pixelvis_handle_t:PixelVisible @args Vector pos, number radius @client @desc !g:util.PixelVisible @enddesc @returns number: visibility ]] function pixelvis_handle_t:Visible(pos, rad) return util.PixelVisible(pos, rad, self) end function pixelvis_handle_t:IsVisible(pos, rad) return util.PixelVisible(pos, rad, self) end function pixelvis_handle_t:PixelVisible(pos, rad) return util.PixelVisible(pos, rad, self) end local player = player local IsValid = FindMetaTable('Entity').IsValid local GetTable = FindMetaTable('Entity').GetTable local GetVehicle = FindMetaTable('Player').GetVehicle local vehMeta = FindMetaTable('Vehicle') local NULL = NULL local ipairs = ipairs local LocalPlayer = LocalPlayer local GetWeapons = FindMetaTable('Player').GetWeapons local function updateWeaponFix() local ply = LocalPlayer() if not IsValid(ply) then return end local weapons = GetWeapons(ply) if not weapons then return end for k, wep in ipairs(weapons) do local tab = GetTable(wep) if not tab.DrawWeaponSelection_DLib and tab.DrawWeaponSelection then tab.DrawWeaponSelection_DLib = tab.DrawWeaponSelection tab.DrawWeaponSelection = function(self, x, y, w, h, a) local can = hook.Run('DrawWeaponSelection', self, x, y, w, h, a) if can == false then return end hook.Run('PreDrawWeaponSelection', self, x, y, width, height, alpha) local A, B, C, D, E, F = tab.DrawWeaponSelection_DLib(self, x, y, w, h, a) hook.Run('PostDrawWeaponSelection', self, x, y, width, height, alpha) return A, B, C, D, E, F end end end end -- timer.Create('DLib.DrawWeaponSelection', 10, 0, updateWeaponFix) -- updateWeaponFix() --[[ @doc @fname vgui.Create @replaces @args string tableName, Panel parent, vararg any @desc Patched !g:vgui.Create which throws an (no call aborting) error with stack trace when attempting to create non existant panel and with hooks `VGUIPanelConstructed`, `VGUIPanelInitialized` and `VGUIPanelCreated` being called inside it if other mod already overrides this function, override is aborted and i18n will be rendered useless for panels @enddesc @returns Panel: the created panel or nil if panel doesn't exist (with an error sent to error handler) ]] --[[ @doc @hook VGUIPanelConstructed @args Panel self, Panel parent, vararg any @desc Called **before** `Panel:Init()` called @enddesc ]] --[[ @doc @hook VGUIPanelInitialized @args Panel self, Panel parent, vararg any @desc Called **before** `Panel:Prepare()` called @enddesc ]] --[[ @doc @hook VGUIPanelCreated @args Panel self, Panel parent, vararg any @desc Called **after** everything. @enddesc ]] vgui.DLib_Create = vgui.DLib_Create or vgui.Create local patched = false if not DLib._PanelDefinitions then (function() if not vgui.GetControlTable or not vgui.CreateX then return end local PanelDefinitions for i = 1, 10 do local name, value = debug.getupvalue(vgui.GetControlTable, 1) if name == 'PanelFactory' then PanelDefinitions = value break end end if not PanelDefinitions then return end patched = true local vgui = vgui vgui.CreateNative = vgui.CreateX DLib._PanelDefinitions = PanelDefinitions vgui.PanelDefinitions = PanelDefinitions local CreateNative = vgui.CreateNative local error = error local table = table local function Create(from, class, parent, name, level, ...) if class == '' then error(debug.traceback('Tried to create panel with empty classname')) return end local meta = PanelDefinitions[class] if not meta then local panel = CreateNative(class, parent, name, ...) if not panel then if level == 1 then error(string.format('(Native) Panel %q does not exist.', class), level + 4) else error(string.format('%q tried to derive from (native) panel %q which does not exist.', from, class), level + 4) end end return panel, true end if not meta.Base then error(string.format('Meta table of %q does not contain `Base` panel classname', class)) end local panel = Create(class, meta.Base, parent, name or class, level + 1, ...) if not panel then error(string.format('%q cannot derive from %q', class, meta.Base), level + 4) end table.Merge(panel:GetTable(), meta) panel.BaseClass = PanelDefinitions[meta.Base] panel.ClassName = class if level == 1 then hook.Run('VGUIPanelConstructed', panel, ...) end if panel.Init then panel:Init(...) end if level == 1 then hook.Run('VGUIPanelInitialized', panel, ...) end panel:Prepare() if level == 1 then hook.Run('VGUIPanelCreated', panel, ...) end return panel end function vgui.Create(class, parent, name, ...) if class == '' then DLib.MessageError(debug.traceback('BACKWARDS COMPATIVILITY WITH GMOD ENGINE: Tried to create panel with empty classname')) return end local panel, isNative local packed, size = {...}, select('#', ...) local status = ProtectedCall(function() panel, isNative = Create(nil, class, parent, name, 1, unpack(packed, 1, size)) end) if not status then error(string.format('Cannot create panel %q! Look for errors above', class), 2) end if isNative then hook.Run('VGUIPanelConstructed', panel, ...) hook.Run('VGUIPanelInitialized', panel, ...) hook.Run('VGUIPanelCreated', panel, ...) end return panel end function vgui.CreateFromTable(meta, parent, name, ...) if not meta or not istable(meta) then error('Invalid meta (PANEL table) provided (typeof ' .. type(meta) .. ')') end if not meta.Base then error(string.format('Meta table of %p (%s) does not contain `Base` panel classname', meta, meta)) end local panel, isNative local packed, size = {...}, select('#', ...) local status = ProtectedCall(function() panel, isNative = Create(string.format('%p (%s)', meta, meta), meta.Base, parent, name, 2, unpack(packed, 1, size)) end) if not status then error(string.format('Cannot create panel %p (%s)! Look for errors above', meta, meta), 2) end table.Merge(panel:GetTable(), meta) panel.BaseClass = PanelDefinitions[meta.Base] hook.Run('VGUIPanelConstructed', panel, ...) if panel.Init then panel:Init(...) end hook.Run('VGUIPanelInitialized', panel, ...) panel:Prepare() hook.Run('VGUIPanelCreated', panel, ...) return panel end end)() if not patched then DLib.Message('Unable to fully replace vgui.Create, falling back to old one patch of vgui.Create... Localization might break!') local vgui = vgui local ignore = 0 function vgui.Create(...) if ignore == FrameNumberL() then return vgui.DLib_Create(...) end ignore = FrameNumberL() local pnl = vgui.DLib_Create(...) ignore = 0 if not pnl then return end hook.Run('VGUIPanelConstructed', pnl, ...) hook.Run('VGUIPanelInitialized', pnl, ...) hook.Run('VGUIPanelCreated', pnl, ...) return pnl end end end end local CSoundPatch = FindMetaTable('CSoundPatch') --[[ @doc @fname CSoundPatch:IsValid @returns boolean: IsPlaying() ]] function CSoundPatch:IsValid() return self:IsPlaying() end --[[ @doc @fname CSoundPatch:Remove ]] function CSoundPatch:Remove() return self:Stop() end local meta = getmetatable(function() end) or {} function meta:tonumber(base) return tonumber(self, base) end function meta:tostring() return tostring(self) end debug.setmetatable(function() end, meta) --[[ @doc @fname string.tonumber @args number base = 10 @returns number ]] --[[ @doc @fname string:tonumber @args number base = 10 @returns number ]] --[[ @doc @fname math.tonumber @args number base = 10 @returns number ]] --[[ @doc @fname number:tonumber @args number base = 10 @returns number ]] --[[ @doc @fname string.tostring @returns string ]] --[[ @doc @fname string:tostring @returns string ]] --[[ @doc @fname math.tostring @returns string ]] --[[ @doc @fname number:tostring @returns string ]] string.tonumber = meta.tonumber string.tostring = meta.tostring math.tonumber = meta.tonumber math.tostring = meta.tostring
local Utilities = require "Utilities" local LoggerEnums = require "LoggerEnums" local DebugLogger = require "DebugLogger" local FileLogger = require "FileLogger" local ConsoleLogger = require "ConsoleLogger" local NullLogger = require "NullLogger" local LoggerFactory = {} function LoggerFactory:new(config) local obj = {} obj.config = config obj.modeSwitch = Utilities.switch { [LoggerEnums.mode.none] = function (mode, name) return NullLogger:new():init(config.level, name) end, [LoggerEnums.mode.debug] = function (mode, name) return DebugLogger:new():init(config.level, name) end, [LoggerEnums.mode.file] = function (mode, name) return FileLogger:new():init(config.level, name, config.filePath) end, [LoggerEnums.mode.console] = function (mode, name) return ConsoleLogger:new():init(config.level, name) end, default = function (mode, name) error("Режим логирования: '" .. mode .. "' не поддерживается (LoggerName: '" .. name .. "').") end } self.__index = self return setmetatable(obj, self) end function LoggerFactory:get(name) return self.modeSwitch:case(self.config.mode, name) end return LoggerFactory
-- play local or youtube video in 2D plane b = BinooAPI b:SwitchMode("EMPTY") -- play local video in 2D viewer -- for android requires /sdcard/binoo/video.mp4 -- for pc requires d:/data/binoo/video.mp4 -- b:PlayLocalVideo2D("video.mp4") -- play youtube in 2D viewer b:PlayVideoYoutube2D("OsgcuZkCQv0")
function onCreate() makeAnimatedLuaSprite('bg','studioRemix',-300,0) addAnimationByPrefix('bg','idle','entire',24,true) objectPlayAnimation('bg','idle',true) makeAnimatedLuaSprite('mom','momRemix',850,100) addAnimationByPrefix('mom','idle','mom bop',24,true) objectPlayAnimation('mom','idle',true) makeAnimatedLuaSprite('imp','impRemix',-150,250) scaleObject('imp',0.7,0.7) addAnimationByPrefix('imp','idle','imp',24,true) objectPlayAnimation('imp','idle',true) makeAnimatedLuaSprite('gf','gfRemix',50,250) addAnimationByPrefix('gf','idle','gf',24,true) objectPlayAnimation('gf','idle',true) makeLuaSprite('chair','chairStudio',800,500) addLuaSprite('bg',false) addLuaSprite('mom',false) addLuaSprite('gf',false) addLuaSprite('imp',false) addLuaSprite('chair',false) close(true); end
local friction = 5 local elasticity = 0.25 local o = scene.newobject() o:set_name('bomb') o:enable_physics(0.05, 0); local c = o:add_circle_collider(35, vector.new(35*0.5, -35*0.5)) c:set_friction(friction) c:set_elasticity(elasticity) o:add_behaviour('animation', {{name='flash', speed=8, frames={{sprite=67}, {sprite=68}}}}, 'flash') return o
local constants = {} -- SELECTION TOOL -- type -> name blacklist -- categories with __ignore_energy_type will not check energy_source type constants.selection_tool_filters = { ["accumulator"] = {}, ["arithmetic-combinator"] = {}, ["assembling-machine"] = { __ignore_energy_type = true, -- mining drones - https://mods.factorio.com/mod/Mining_Drones ["mining-depot"] = true, -- transport drones - https://mods.factorio.com/mod/Transport_Drones ["buffer-depot"] = true, ["fuel-depot"] = true, ["request-depot"] = true, ["supply-depot"] = true }, ["beacon"] = {}, ["boiler"] = {}, -- cannot read power production of these yet, so don't include them -- ["burner-generator"] = {}, ["car"] = {}, ["decider-combinator"] = {}, ["electric-energy-interface"] = {}, ["electric-turret"] = {}, ["furnace"] = { __ignore_energy_type = true, -- transport drones - https://mods.factorio.com/mod/Transport_Drones ["fluid-depot"] = true }, ["generator"] = {}, ["inserter"] = {}, ["lab"] = { __ignore_energy_type = true }, ["lamp"] = {}, ["locomotive"] = {}, ["mining-drill"] = { __ignore_energy_type = true }, ["offshore-pump"] = { __ignore_energy_type = true }, ["programmable-speaker"] = {}, ["pump"] = {}, ["radar"] = {}, ["reactor"] = {}, ["roboport"] = {}, ["solar-panel"] = {}, ["rocket-silo"] = { __ignore_energy_type = true } } -- UNITS local units = { materials_per_second = {"rcalc-gui-units.materials-per-second"}, materials_per_minute = {"rcalc-gui-units.materials-per-minute"}, transport_belts = {"rcalc-gui-units.transport-belts"}, train_wagons_per_second = {"rcalc-gui-units.train-wagons-per-second"}, train_wagons_per_minute = {"rcalc-gui-units.train-wagons-per-minute"}, power = {"rcalc-gui-units.power"} } local units_dropdown_localised = {} local units_lookup = {} local i = 0 for key, value in pairs(units) do i = i + 1 units_dropdown_localised[i] = value units_lookup[key] = i end constants.units_dropdown_contents = units_dropdown_localised constants.units_lookup = units_lookup constants.units_to_setting_name = { [units_lookup.transport_belts] = "transport_belt", [units_lookup.train_wagons_per_second] = "wagon", [units_lookup.train_wagons_per_minute] = "wagon" } -- CHOOSE ELEM BUTTONS constants.choose_elem_buttons = { [units_lookup.transport_belts] = { type = "transport_belt", filters = {{filter = "type", type = "transport-belt"}} }, [units_lookup.train_wagons_per_second] = { type = "wagon", filters = {{filter = "type", type = "cargo-wagon"}, {filter = "type", type = "fluid-wagon"}} }, [units_lookup.train_wagons_per_minute] = { type = "wagon", filters = {{filter = "type", type = "cargo-wagon"}, {filter = "type", type = "fluid-wagon"}} } } -- RATES constants.rate_key_overrides = { ["entity.ee-infinity-accumulator-primary-output"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"}, ["entity.ee-infinity-accumulator-primary-input"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"}, ["entity.ee-infinity-accumulator-secondary-output"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"}, ["entity.ee-infinity-accumulator-secondary-input"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"}, ["entity.ee-infinity-accumulator-tertiary-output"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"}, ["entity.ee-infinity-accumulator-tertiary-input"] = {"entity", "ee-infinity-accumulator-tertiary-buffer"} } return constants
local module = {} local tmr = tmr local gpio = gpio local pin1 = 1 -- D1, GPIO5 local pin2 = 2 -- D2, GPIO4 local pin3 = 3 -- D3, GPIO0 local pin5 = 5 -- D5, GPIO14 local LED_RED = 0 -- NodeMCU-12 local LED_BLUE = 4 -- local T_T = 4 local T_E = 5 local T_G = 6 local T_W = 0 local c_timer = 2147483648 -- 31-bit timer, roll back to 0 local last_time = tmr.now() function onElectricity() if gpio.read(pin1) == 1 then local now = tmr.now() local period = now - last_time if period <= 0 then period = period + c_timer end period = period / 1000000 -- Sec last_time = now mqtt_conn.SEND('power_meter/electricity', period) end end function onGas() if gpio.read(pin3) == 1 then mqtt_conn.SEND('power_meter/gas', 1) end end function onWater() if gpio.read(pin2) == 0 then mqtt_conn.SEND('power_meter/water', 1) end gpio.mode(pin2, gpio.INT) gpio.trig(pin2, 'down', function() gpio.mode(pin2, gpio.OUTPUT) tmr.alarm(T_W, 1000, tmr.ALARM_SINGLE, onWater) end) end function onTemperature() local t = require("ds18b20") local tempC = t.readNumber(pin5) t = nil ds18b20 = nil package.loaded["ds18b20"] = nil collectgarbage('collect') mqtt_conn.SEND('power_meter/temperature', tempC) end function module.start() tmr.alarm(T_T, 60000, 1, onTemperature) gpio.mode(pin1, gpio.INT) gpio.trig(pin1, 'up', function() tmr.alarm(T_E, 100, tmr.ALARM_SINGLE, onElectricity) end) gpio.mode(pin3, gpio.INT) gpio.trig(pin3, 'up', function() tmr.alarm(T_G, 100, tmr.ALARM_SINGLE, onGas) end) gpio.mode(pin2, gpio.INT) gpio.trig(pin2, 'down', function() gpio.mode(pin2, gpio.OUTPUT) tmr.alarm(T_W, 1000, tmr.ALARM_SINGLE, onWater) end) end gpio.mode(LED_BLUE, gpio.OUTPUT) return module
------------------------------------------------- -- event handling -- -- events are read from the event stream and -- routed based on the prefix of the event line. -- multi-line events are unsupported ------------------------------------------------- local eventHandlers = {} -- GLOBAL function eventRegisterHandler(handler) eventHandlers[handler.prefix] = handler end function eventHandle(eventType, eventData) if eventHandlers[eventType] then eventHandlers[eventType]:event(eventData) else print(string.format("Unhandled event. type=(%s), data = (%s)", eventType, eventData)) end end return nil
--初始化包管理器 engine.path = uv.exepath() engine.cwd = uv.cwd() engine.__EnvMap = {} engine.set = function (key, value) engine.__EnvMap[key] = value end engine.get = function (self, key) if key == nil or not engine.__EnvMap then return end return engine.__EnvMap[key] end --版本号 VERSION = "1.0.0" VERSION_DEPS = "Lua5.3, libuv1.9.1" --加载基础模块 dofile("base/utils.lua") dofile("base/require.lua") dofile("base/class.lua") dofile("base/net/base.lua")
local _M = require('apicast.backend_client') local configuration = require('apicast.configuration') local http_ng = require 'resty.http_ng' local http_ng_resty = require 'resty.http_ng.backend.resty' local ReportsBatch = require 'apicast.policy.3scale_batcher.reports_batch' local backend_calls_metrics = require 'apicast.metrics.3scale_backend_calls' describe('backend client', function() local test_backend local options_header_oauth_native = 'rejection_reason_header=1&limit_headers=1' local options_header_no_oauth_native = 'rejection_reason_header=1&limit_headers=1&no_body=1' before_each(function() test_backend = http_ng.backend() stub(backend_calls_metrics, 'report') end) describe('authrep', function() it('works without params', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com' }, }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) test_backend.expect{ url = 'http://example.com/transactions/authrep.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }), headers = { host = 'example.com', ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authrep() assert.equal(200, res.status) end) it('passes params along', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com' }, }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) test_backend.expect{ url = 'http://example.com/transactions/authrep.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }) .. '&usage%5Bhits%5D=1&user_key=foobar', headers = { ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authrep({ ['usage[hits]'] = 1 }, { user_key = 'foobar' }) assert.equal(200, res.status) end) it('can override backend host header', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com', host = 'foo.example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/authrep.xml?service_id=42', headers = { host = 'foo.example.com', ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authrep() assert.equal(200, res.status) end) it('detects oauth native', function() local service = configuration.parse_service({ id = '42', backend_version = 'oauth', proxy = { backend = { endpoint = 'http://example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/oauth_authrep.xml?service_id=42', headers = { ['3scale-options'] = options_header_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authrep() assert.equal(200, res.status) end) it('detects OIDC', function() local service = configuration.parse_service({ id = '42', backend_version = 'oauth', proxy = { authentication_method = 'oidc', backend = { endpoint = 'http://example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/oauth_authrep.xml?service_id=42', headers = { ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authrep() assert.equal(200, res.status) end) it('reports the call with the status', function() local service = configuration.parse_service({ id = '42' }) local status = 200 test_backend.expect({}).respond_with({ status = status }) local backend_client = assert(_M:new(service, test_backend)) backend_client:authrep() assert.stub(backend_calls_metrics.report).was_called_with('authrep', status) end) end) describe('authorize', function() it('works without params', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com' }, }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) test_backend.expect{ url = 'http://example.com/transactions/authorize.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }), headers = { host = 'example.com', ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authorize() assert.equal(200, res.status) end) it('passes params along', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com' }, }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) test_backend.expect{ url = 'http://example.com/transactions/authorize.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }) .. '&usage%5Bhits%5D=1&user_key=foobar', headers = { ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authorize({ ['usage[hits]'] = 1 }, { user_key = 'foobar' }) assert.equal(200, res.status) end) it('can override backend host header', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com', host = 'foo.example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/authorize.xml?service_id=42', headers = { host = 'foo.example.com', ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authorize() assert.equal(200, res.status) end) it('detects oauth', function() local service = configuration.parse_service({ id = '42', backend_version = 'oauth', proxy = { backend = { endpoint = 'http://example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/oauth_authorize.xml?service_id=42', headers = { ['3scale-options'] = options_header_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authorize() assert.equal(200, res.status) end) it('detects oauth', function() local service = configuration.parse_service({ id = '42', backend_version = 'oauth', proxy = { authentication_method = 'oidc', backend = { endpoint = 'http://example.com' }, } }) test_backend.expect{ url = 'http://example.com/transactions/oauth_authorize.xml?service_id=42', headers = { ['3scale-options'] = options_header_no_oauth_native } }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:authorize() assert.equal(200, res.status) end) it('reports the call with the status', function() local service = configuration.parse_service({ id = '42' }) local status = 200 test_backend.expect({}).respond_with({ status = status }) local backend_client = assert(_M:new(service, test_backend)) backend_client:authorize() assert.stub(backend_calls_metrics.report).was_called_with('auth', status) end) it('retries when auth return a "closed" error and uses the "resty" http backend', function() local service = configuration.parse_service({ id = '42' }) local backend_client = assert(_M:new(service, http_ng_resty)) stub(backend_client.http_client, 'get').returns( { status = 0, error = 'closed' } ) backend_client:authorize() assert.stub(backend_client.http_client.get).was_called(2) end) end) describe('report', function() describe('when the service is configured to use app IDs', function() it('makes the call to backend with the right params', function() local service = configuration.parse_service({ id = '42', backend_version = '2', proxy = { backend = { endpoint = 'http://example.com' } }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) -- It's tricky to test with several reports because they can go in -- any order in the request. local reports = { { app_id = 'id1', metric = 'm1', value = 1 } } local transactions = {} transactions["transactions[0][app_id]"] = 'id1' transactions["transactions[0][usage][m1]"] = 1 local reports_batch = ReportsBatch.new(service.id, reports) test_backend.expect{ url = 'http://example.com/transactions.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }), body = ngx.encode_args(transactions) }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:report(reports_batch) assert.equal(200, res.status) end) end) describe('when the service is configured to use user keys', function() it('makes the call to backend with the right params', function() local service = configuration.parse_service({ id = '42', backend_version = '1', proxy = { backend = { endpoint = 'http://example.com' } }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) -- It's tricky to test with several reports because they can go in -- any order in the request. local reports = { { user_key = 'uk1', metric = 'm1', value = 1 } } local transactions = {} transactions["transactions[0][user_key]"] = 'uk1' transactions["transactions[0][usage][m1]"] = 1 local reports_batch = ReportsBatch.new(service.id, reports) test_backend.expect{ url = 'http://example.com/transactions.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }), body = ngx.encode_args(transactions) }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:report(reports_batch) assert.equal(200, res.status) end) end) describe('when the service is configured to use oauth tokens', function() it('makes the call to backend with the right params', function() local service = configuration.parse_service({ id = '42', backend_version = 'oauth', proxy = { backend = { endpoint = 'http://example.com' } }, backend_authentication_type = 'auth', backend_authentication_value = 'val' }) -- It's tricky to test with several reports because they can go in -- any order in the request. local reports = { { access_token = 'token', metric = 'm1', value = 1 } } local transactions = {} transactions["transactions[0][access_token]"] = 'token' transactions["transactions[0][usage][m1]"] = 1 local reports_batch = ReportsBatch.new(service.id, reports) test_backend.expect{ url = 'http://example.com/transactions.xml?' .. ngx.encode_args({ auth = service.backend_authentication.value, service_id = service.id }), body = ngx.encode_args(transactions) }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:report(reports_batch) assert.equal(200, res.status) end) end) it('reports the call with the status', function() local service = configuration.parse_service({ id = '42' }) local status = 200 test_backend.expect({}).respond_with({ status = status }) local backend_client = assert(_M:new(service, test_backend)) backend_client:report(ReportsBatch.new(service.id, {})) assert.stub(backend_calls_metrics.report).was_called_with('report', status) end) end) describe('store_oauth_token', function() it('makes the right call to backend', function() local service_id = '42' local service = configuration.parse_service({ id = service_id, backend_version = 'oauth', proxy = { backend = { endpoint = 'http://example.com' }, }, backend_authentication_type = 'service_token', backend_authentication_value = '123' }) test_backend.expect{ -- Notice that the service_id appears twice, but it's not a problem. url = 'http://example.com/services/42/'.. 'oauth_access_tokens.xml?service_token=123&service_id=42', body = 'user_id=a_user_id&ttl=3600&token=my_token&app_id=an_app_id', }.respond_with{ status = 200 } local backend_client = assert(_M:new(service, test_backend)) local res = backend_client:store_oauth_token({ token = 'my_token', ttl = 3600, app_id = 'an_app_id', user_id = 'a_user_id' }) assert.equal(200, res.status) end) end) end)
Locales['es'] = { ['kill_by_admin'] = '^1[KILL] ^0Has sido asesinado por el administrador', ['teleported'] = '^1[TPM]^0 Te teletransportaste al destino', ['set_waypoint'] = '^1[TPM]^0 ¡Seleccione el destino en el mapa primero!', ['your_rank'] = '^3Tu rango en el servidor: ^0%s', ['no_online'] = '^1No hay jugadores en línea ^0', ['report'] = '^REPORTE ^2[^0%s | %s^2]^0 : %s', ['invalid_input'] = '^1[%s]^0 Entrada inválida', ['admin_announce'] = '^1Anuncio de administrador ^2[^0%s^2] ^0: %s', ['server_announce'] = '^1Anuncio de servidor ^0: %s', ['bring_adminside'] = '^1[BRING] : ^0¡El jugador [^1%s^0] te ha teleportado!', ['bring_playerside'] = '^1[BRING] : ^0¡Has sido teletransportado a un administrador!', ['not_online'] = '^1[%s] : ^0 ¡El jugador no está en línea!', ['report_cooldown'] = '^1[REPORT] Error : ^0Favor esperar ^3%s ^0segundos antes de enviar otro reporte', ['bringback_admin'] = '^1[BRINGBACK] : ^0Player [^1%s^0] teleported back where he was!', ['bringback_player'] = '^1[BRINGBACK] : ^0Ha sido teletransportado de vuelta', ['noplace_bring'] = '^1[BRINGBACK] : ^0No hay un lugar valido para teletransportar este jugador', ['goto_admin'] = '^1[GOTO] : ^0ha sido teletransportado a [^1%s^0]', ['goto_player'] = '^1[GOTO] : ^0Ha sido teletransportado por un administrador', ['goback'] = '^1[GOBACK] : ^0Ha sido teletransportado de vuelta', ['goback_error'] = '^1[GOBACK] : ^0No hay lugar valido para teletransportarlo de vuelta', ['kill_admin'] = '^1[KILL] : ^0El jugador [^1%s^0] ha muerto', ['freeze_admin'] = '^1[FREEZE] : ^0El jugador [^1%s^0] está congelado', ['freeze_player'] = '^1[FREEZE] : ^0Ha sido congelado por un administrador', ['unfreeze_admin'] = '^1[UNFREEZE] : ^0El jugador [^1%s^0] está descongelado', ['unfreeze_player'] = '^1[UNFREEZE] : ^0Ha sido descongelado por un administrador', ['adminchat'] = '^1Chat Adminstrador ^2[^3%s | %s^2]^0 : %s', ['selfwarn'] = '^1[WARN] : ^0¡No puedes advertirte a ti mismo!', ['adminwarn'] = '^1[WARN] : ^0¡No puedes ^1advertir^0 a otros administradores!', ['adminwarn_to'] = '^1[WARN] : ^0[^2%s | %s | %s^0] intento ^advertirte ^0 a ti', ['warnkick'] = 'Te han removido debido a las advertencias recibidas!', ['playerkicked'] = '^1[WARN] : ^0El jugador[^1%s^0] removio del servidor a ^4[%s/%s advertencias^4]', ['playerwarned'] = '^1[WARN] : ^0El jugador [^1%s^0] ha sido advertido! ^4[%s/%s]', ['gotwarn'] = '^1[WARN] : ^0Has sido advertido ^4[%s/%s]', }
Script.Load("lua/bots/CommonActions.lua") Script.Load("lua/bots/BrainSenses.lua") local kStationBuildDist = 15.0 local kPhaseBuildDist = 25.0 local kBeaconNearbyDist = 20.0 local kBeaconNearbyFriendlyDist = 25.0 local function CreateBuildNearStationAction( techId, className, numToBuild, weightIfNotEnough ) return CreateBuildStructureAction( techId, className, { {-1.0, weightIfNotEnough}, {numToBuild-1, weightIfNotEnough}, {numToBuild, 0.0} }, "CommandStation", kStationBuildDist ) end local function CreateBuildNearEachStationAction( techId, className, numToBuild, weightIfNotEnough ) return CreateBuildStructureActionForEach( techId, className, { {-1.0, weightIfNotEnough}, {numToBuild-1, weightIfNotEnough}, {numToBuild, 0.0} }, "CommandStation", kStationBuildDist ) end local function CreateBuildNearControlledTechpointAction( techId, className, numToBuild, weightIfNotEnough ) return CreateBuildStructureActionNearTechpoints( techId, className, { {-1.0, weightIfNotEnough}, {numToBuild-1, weightIfNotEnough}, {numToBuild, 0.0} } ) end local function CreateBuildNearEachPhaseAction( techId, className, numToBuild, weightIfNotEnough ) return CreateBuildStructureActionForEach( techId, className, { {-1.0, weightIfNotEnough}, {numToBuild-1, weightIfNotEnough}, {numToBuild, 0.0} }, "PhaseGate", kPhaseBuildDist ) end kMarineComBrainActions = { CreateBuildNearStationAction( kTechId.Armory , "Armory" , 1 , 3+math.random() ), CreateBuildNearStationAction( kTechId.Observatory , "Observatory" , 1 , 1.5+math.random() ) , CreateBuildNearStationAction( kTechId.ArmsLab , "ArmsLab" , 1 , 3+math.random() ) , CreateBuildNearStationAction( kTechId.PrototypeLab , "PrototypeLab" , 1 , 2+math.random() ) , CreateBuildNearEachStationAction( kTechId.InfantryPortal , "InfantryPortal" , 1 , 0.8 ) , CreateBuildNearEachStationAction( kTechId.PhaseGate , "PhaseGate" , 1 , 3 ) , CreateBuildNearEachStationAction( kTechId.Observatory, "Observatory" , 1 , 3 ) , CreateBuildNearControlledTechpointAction( kTechId.PhaseGate , "PhaseGate" , 1 , 3 ) , CreateBuildNearEachPhaseAction( kTechId.Armory , "Armory" , 1 , 0.8 ), CreateBuildNearEachPhaseAction( kTechId.Observatory , "Observatory" , 1 , 1.2 ), -- Upgrades from structures CreateUpgradeStructureAction( kTechId.ShotgunTech , 1.0+math.random() ) , CreateUpgradeStructureAction( kTechId.JetpackTech , 2.0+math.random() ) , CreateUpgradeStructureAction( kTechId.ExosuitTech , 2.0+math.random() ) , CreateUpgradeStructureAction( kTechId.MinesTech , 0.5+math.random() ) , CreateUpgradeStructureAction( kTechId.AdvancedArmoryUpgrade , 1.0+math.random(), kTechId.AdvancedArmoryUpgrade) , -- TODO: Make it so only ONE armory gets this CreateUpgradeStructureAction( kTechId.HeavyMachineGunTech , 1.0+math.random() ) , CreateUpgradeStructureAction( kTechId.GrenadeTech , 1.0+math.random() ) , CreateUpgradeStructureAction( kTechId.PhaseTech , 3.0+math.random()), -- you have a phase gate - research this!! CreateUpgradeStructureAction( kTechId.Weapons1 , 2.5+math.random() ) , CreateUpgradeStructureAction( kTechId.Weapons2 , 1.75+math.random() ) , CreateUpgradeStructureAction( kTechId.Weapons3 , 1.5+math.random() ) , CreateUpgradeStructureAction( kTechId.Armor1 , 4.0 ) , -- you have an arms lab, research this! CreateUpgradeStructureAction( kTechId.Armor2 , 2.5+math.random() ) , CreateUpgradeStructureAction( kTechId.Armor3 , 1.5+math.random() ) , --CreateUpgradeStructureAction( kTechId.PowerSurgeTech , 0.05 ), -- TODO: Fix this immediatly always researching CreateUpgradeStructureAction( kTechId.CatPackTech , 0.01 ), CreateUpgradeStructureAction( kTechId.NanoShieldTech , 0.01 ), function(bot, brain) local name = "commandstation" local com = bot:GetPlayer() local sdb = brain:GetSenses() local doables = sdb:Get("doableTechIds") local weight = 0.0 local targetTP -- Find a cc slot targetTP = sdb:Get("techPointToTake") if targetTP and doables[kTechId.CommandStation] and (not bot.nextCCDrop or bot.nextCCDrop < Shared.GetTime()) then local ccs = GetEntitiesForTeam("CommandStation", com:GetTeamNumber()) weight = EvalLPF( #ccs, { {1, 0.2}, {2, 0.1}, {3, 0.05}, }) if #ccs <= 1 then -- check if the health is super low if ccs[1]:GetHealthScalar() < 0.5 then weight = 5 end end end if (sdb:Get("gameMinutes") < 4) then weight = 0 end return { name = name, weight = weight, perform = function(move) if doables[kTechId.CommandStation] and targetTP then local sucess = brain:ExecuteTechId( com, kTechId.CommandStation, targetTP:GetOrigin(), com ) if sucess then bot.nextCCDrop = Shared.GetTime() + 5 end end end} end, function(bot, brain) local name = "beacon" local com = bot:GetPlayer() local sdb = brain:GetSenses() local doables = sdb:Get("doableTechIds") local weight = 0.0 local obsToUse local blipUrgency = { [kMinimapBlipType.Skulk] = 1, [kMinimapBlipType.SensorBlip] = 1, [kMinimapBlipType.Gorge] = 3, [kMinimapBlipType.Lerk] = 1, [kMinimapBlipType.Fade] = 0.5, [kMinimapBlipType.Onos] = 2, [kMinimapBlipType.Marine] = 1.5, [kMinimapBlipType.JetpackMarine] = 1, [kMinimapBlipType.Exo] = 3 } if table.contains(kMinimapBlipType, "Prowler") then blipUrgency[kMinimapBlipType.Prowler] = 1 end if doables[kTechId.DistressBeacon] and (not bot.nextBeaconTime or bot.nextBeaconTime < Shared.GetTime()) then local ccs = sdb:Get("stations") local memories = GetTeamMemories( com:GetTeamNumber() ) for _,cc in ipairs(ccs) do if cc:GetIsBuilt() and cc:GetIsAlive() then local newWeight = 0 local enemyWeight = 0 local friendlyWeight = #GetEntitiesForTeamWithinRange("Player", com:GetTeamNumber(), cc:GetOrigin(), kBeaconNearbyFriendlyDist) for _,mem in ipairs(memories) do local target = Shared.GetEntity(mem.entId) if HasMixin(target, "Live") and target:GetIsAlive() and com:GetTeamNumber() ~= target:GetTeamNumber() then local dist = cc:GetOrigin():GetDistance( mem.lastSeenPos ) if dist < kBeaconNearbyDist and blipUrgency[mem.btype] ~= nil then enemyWeight = enemyWeight + blipUrgency[mem.btype] end end end if #ccs == 1 then -- increase the threat level if we only have 1 CC and it has low health enemyWeight = enemyWeight + enemyWeight * (1 - cc:GetHealthFraction()) * 4.0 end newWeight = EvalLPF( enemyWeight/(friendlyWeight+1), { {0, 0.0}, {1, 0.0}, {2, 10.0}, }) if newWeight > weight then local observatories = GetEntitiesForTeam("Observatory", com:GetTeamNumber()) Shared.SortEntitiesByDistance(com:GetOrigin(), observatories) for _, obs in ipairs(observatories) do if GetIsUnitActive(obs) then local nearest = GetNearest(obs:GetOrigin(), "CommandStation", com:GetTeamNumber(), function(ent) return ent:GetIsBuilt() and ent:GetIsAlive() end) if nearest == cc then obsToUse = obs weight = newWeight break end end end end end end end --[[ if (sdb:Get("gameMinutes") < 1) then weight = 0 end --]] return { name = name, weight = weight, perform = function(move) if doables[kTechId.DistressBeacon] and obsToUse then local sucess = brain:ExecuteTechId( com, kTechId.DistressBeacon, Vector(0,0,0), obsToUse ) if sucess then bot.nextBeaconTime = Shared.GetTime() + 20 end end end} end, function(bot, brain) local weight = 0 local team = bot:GetPlayer():GetTeam() local numDead = team:GetNumPlayersInQueue() if numDead > 1 then weight = 5.0 end return CreateBuildNearStationAction( kTechId.InfantryPortal , "InfantryPortal" , 3 , weight )(bot, brain) end, function(bot, brain) local name = "dropjetpacks" local com = bot:GetPlayer() local sdb = brain:GetSenses() local weight = 0 local maxJetpacks = 10 local team = bot:GetPlayer():GetTeam() local jetpacks = GetEntitiesForTeam("Jetpack", bot:GetPlayer():GetTeamNumber()) local doables = sdb:Get("doableTechIds") if doables[kTechId.DropJetpack] then weight = EvalLPF( #jetpacks, { {0, 0.6}, {1, 0.1}, {10,0.0}, }) end if #jetpacks > maxJetpacks then weight = 0 end local protoLabs = GetEntitiesForTeam("PrototypeLab", bot:GetPlayer():GetTeamNumber()) if #protoLabs <= 0 then weight = 0 end local proto = protoLabs[math.random(#protoLabs)] if not proto or not proto:GetIsBuilt() or not proto:GetIsAlive() then weight = 0 end return { name = name, weight = weight, perform = function(move) --if (sdb:Get("gameMinutes") < 5) then -- return --end local aroundPos = proto:GetOrigin() local targetPos = GetRandomSpawnForCapsule(0.4, 0.4, aroundPos, 0.01, kArmoryWeaponAttachRange * 0.5, EntityFilterAll(), nil) if targetPos then local sucess = brain:ExecuteTechId(com, kTechId.DropJetpack, targetPos, com, proto:GetId()) end end} end, function(bot, brain) local name = "extractor" local com = bot:GetPlayer() local sdb = brain:GetSenses() local doables = sdb:Get("doableTechIds") local weight = 0.0 local targetRP if doables[kTechId.Extractor] then targetRP = sdb:Get("resPointToTake") local numExtractors = sdb:Get("numExtractors") if targetRP ~= nil then weight = EvalLPF(numExtractors, { {0, 10.0}, {1, 6.0}, {2, 4.0}, {3, 3.0}, {4, 2.0}, {5, 1.5}, {6, 1.0}, }) end local data = sdb:Get("resPointWithNearbyMarines") local marineRP = data.rp local dist = data.dist if marineRP ~= nil and dist and dist < 10 then targetRP = marineRP weight = EvalLPF(numExtractors, { {0, 10.0}, {1, 6.0}, {2, 4.0}, }) end end return { name = name, weight = weight, perform = function(move) if targetRP ~= nil and (not bot.nextRTDrop or bot.nextRTDrop < Shared.GetTime()) then local success = brain:ExecuteTechId( com, kTechId.Extractor, targetRP:GetOrigin(), com ) if success then bot.nextRTDrop = Shared.GetTime() + 5 end end end} end, function(bot, brain) local name = "scan" local com = bot:GetPlayer() local weight = 0 local scanTarget local sdb = brain:GetSenses() local doables = sdb:Get("doableTechIds") local time = Shared.GetTime() if doables[kTechId.Scan] and (not bot.nextScan or bot.nextScan > time) then local alertqueue = com:GetAlertQueue() local reactWeight = { [kTechId.MarineAlertExtractorUnderAttack] = 0.5, [kTechId.MarineAlertInfantryPortalUnderAttack] = 6, [kTechId.MarineAlertCommandStationUnderAttack] = 6, [kTechId.MarineAlertStructureUnderAttack] = 5, } for i, alert in ipairs(alertqueue) do local aTechId = alert.techId local targetWeight = reactWeight[aTechId] local target if targetWeight and targetWeight > weight and time - alert.time < 5 then table.remove(alertqueue, i) target = Shared.GetEntity(alert.entityId) if target.GetHealthScalar then targetWeight = targetWeight + targetWeight * (1 - target:GetHealthScalar()) end local scans = #GetEntitiesWithMixinForTeamWithinXZRange("Scan", com:GetTeamNumber(), target:GetOrigin(), Scan.kScanDistance) if scans <= 0 then local nearbyFriendlies = #GetEntitiesForTeamWithinRange("Player", com:GetTeamNumber(), target:GetOrigin(), Scan.kScanDistance*0.4) if nearbyFriendlies <= 0 then weight = targetWeight scanTarget = target end end elseif time - alert.time > 5 then table.remove(alertqueue, i) end end com:SetAlertQueue(alertqueue) end return { name = name, weight = weight, perform = function(move) if scanTarget then local origin = scanTarget:GetOrigin() local groundTrace = Shared.TraceRay(origin + Vector(0, 10, 0), origin + Vector(0, -15, 0), CollisionRep.Default, PhysicsMask.CystBuild, EntityFilterAllButIsa("TechPoint")) local sucess = brain:ExecuteTechId( com, kTechId.Scan, origin, com, scanTarget:GetId(), groundTrace) if sucess then bot.nextScan = Shared.GetTime() + 15 end end end} end, function(bot, brain) local name = "droppacks" local com = bot:GetPlayer() local alertqueue = com:GetAlertQueue() --save times of having players last served to ignore spam bot.lastServedDropPack = bot.lastServedDropPack or {} local reactTechIds = { [kTechId.MarineAlertNeedAmmo] = kTechId.AmmoPack, [kTechId.MarineAlertNeedMedpack] = kTechId.MedPack } if table.contains(kTechId, "HealingField") then reactTechIds[kTechId.MarineAlertNeedMedpack] = kTechId.HealingField end local techCheckFunction = { [kTechId.MarineAlertNeedAmmo] = function(target) local weapon = target:GetActiveWeapon() local ammoPercentage = 1 if weapon and weapon:isa("ClipWeapon") then local max = weapon:GetMaxAmmo() if max > 0 then ammoPercentage = weapon:GetAmmo() / max end end return ammoPercentage end, [kTechId.MarineAlertNeedMedpack] = function(target) return target:GetHealthFraction() end } if table.contains(kTechId, "HealingField") then techCheckFunction[kTechId.MarineAlertNeedMedpack] = function(target) if #GetEntitiesForTeamWithinXZRange("HealingField", target:GetTeamNumber(), target:GetOrigin(), HealingField.kRadius*1.9) > 0 then return 1.0 -- 1 means you don't need it end return target:GetHealthFraction() end end local weight = 0.0 local targetPos, targetId local techId local actualTarget local time = Shared.GetTime() for i, alert in ipairs(alertqueue) do local aTechId = alert.techId local targetTechId = reactTechIds[aTechId] local target if targetTechId and time - alert.time < 1 then table.remove(alertqueue, i) target = Shared.GetEntity(alert.entityId) local lastServerd = bot.lastServedDropPack[alert.entityId] local servedTime = lastServerd and lastServerd.time or time local servedCount = lastServerd and lastServerd.count or 0 --reset count if last served drop pack is more than 15 secs ago if servedCount > 0 and time - servedTime > 15 then servedCount = 0 bot.lastServedDropPack[alert.entityId] = nil end if target and servedCount < 3 and time - servedTime < 3 then local alertPiority = EvalLPF( techCheckFunction[aTechId](target), { {0, 6.0}, {0.5, 4.0}, {1, 0.0}, }) if alertPiority == 0 then target = nil elseif alertPiority > weight then techId = targetTechId weight = alertPiority targetPos = target:GetOrigin() + Vector(math.random() - 0.5, 0, math.random() -0.5) targetId = target:GetId() actualTarget = target end end end end com:SetAlertQueue(alertqueue) return { name = name, weight = weight, perform = function(move) if targetId then local sucess = brain:ExecuteTechId( com, techId, targetPos, com, targetId ) if sucess then bot.lastServedDropPack[targetId] = bot.lastServedDropPack[targetId] or {} local count = bot.lastServedDropPack[targetId].count or 0 bot.lastServedDropPack[targetId].time = Shared.GetTime() bot.lastServedDropPack[targetId].count = count + 1 --[[ local target = actualTarget if target and bot:GetPlayer():GetTeam():GetTeamResources() > 40 then if target.GetHasCatpackBoost and not target:GetHasCatpackBoost() then brain:ExecuteTechId( com, kTechId.CatPack, targetPos, com, targetId ) end if target.GetIsNanoShielded and not target:GetIsNanoShielded() then brain:ExecuteTechId( com, kTechId.NanoShield, targetPos, com, targetId ) end end ]]-- end end end} end, function(bot, brain) return { name = "idle", weight = 1e-5, perform = function(move) if brain.debug then DebugPrint("idling..") end end} end } if table.contains(kTechId, "ShieldGenerator") then table.insert(kMarineComBrainActions, CreateUpgradeStructureAction( kTechId.ShieldGeneratorTech , 0.9+math.random() )) table.insert(kMarineComBrainActions, CreateUpgradeStructureAction( kTechId.ShieldGeneratorTech2 , 0.8+math.random() )) table.insert(kMarineComBrainActions, CreateUpgradeStructureAction( kTechId.ShieldGeneratorTech3 , 0.7+math.random() )) end ------------------------------------------ -- Build the senses database ------------------------------------------ function CreateMarineComSenses() local s = BrainSenses() s:Initialize() s:Add("gameMinutes", function(db) return (Shared.GetTime() - GetGamerules():GetGameStartTime()) / 60.0 end) s:Add("doableTechIds", function(db) return db.bot.brain:GetDoableTechIds( db.bot:GetPlayer() ) end) s:Add("stations", function(db) return GetEntitiesForTeam("CommandStation", db.bot:GetTeamNumber()) end) s:Add("marines", function(db) return GetEntitiesForTeam("Marine", db.bot:GetTeamNumber()) end) s:Add("availResPoints", function(db) return GetAvailableResourcePoints() end) s:Add("numExtractors", function(db) return GetNumEntitiesOfType("ResourceTower", db.bot:GetTeamNumber()) end) s:Add("numInfantryPortals", function(db) return GetNumEntitiesOfType("InfantryPortal", db.bot:GetTeamNumber()) end) s:Add("macs", function(db) return GetEntitiesForTeam("MAC", db.bot:GetTeamNumber()) end) s:Add("techPointToTake", function(db) local tps = GetAvailableTechPoints() local stations = db:Get("stations") local dist, tp = GetMinTableEntry( tps, function(tp) return GetMinPathDistToEntities( tp, stations ) end) return tp end) s:Add("resPointToTake", function(db) local rps = db:Get("availResPoints") local stations = db:Get("stations") local dist, rp = GetMinTableEntry( rps, function(rp) return GetMinPathDistToEntities( rp, stations ) end) return rp end) s:Add("resPointWithNearbyMarines", function(db) local rps = db:Get("availResPoints") local marines = db:Get("marines") local dist, rp = GetMinTableEntry( rps, function(rp) return GetMinDistToEntities( rp, marines ) end) return {rp = rp, dist = dist} end) return s end
local Autopickup = require("mod.autopickup.api.Autopickup") local Enum = require("api.Enum") local Assert = require("api.test.Assert") local TestUtil = require("api.test.TestUtil") local function run_rule(rule, item) return Autopickup.compile_rule(rule)(item, TestUtil.stripped_chara("elona.putit")) end local function matches(rule, item) return select(1, run_rule(rule, item)) end local function ops(rule, item) return select(2, run_rule(rule, item)) end function test_Autopickup__predicates() local item = TestUtil.stripped_item("elona.rod_of_identify") item.curse_state = Enum.CurseState.Blessed item.identify_state = Enum.IdentifyState.Full -- otherwise we won't know if it's blessed Assert.eq(true, matches("all item", item)) Assert.eq(true, matches("all all item", item)) Assert.eq(true, matches("blessed item", item)) Assert.eq(true, matches("all blessed item", item)) Assert.eq(true, matches("all blessed blessed item", item)) Assert.eq(true, matches("all blessed identify stage 3 item", item)) Assert.eq(false, matches("all blessed unknown item", item)) Assert.eq(false, matches("all cursed item", item)) Assert.eq(false, matches("all blessed cursed item", item)) end function test_Autopickup__targets() local item = TestUtil.stripped_item("elona.rod_of_identify") item.curse_state = Enum.CurseState.Blessed item.identify_state = Enum.IdentifyState.Full Assert.eq(true, matches("rod of identify", item)) Assert.eq(true, matches("all rod of identify", item)) Assert.eq(true, matches("all rod", item)) Assert.eq(false, matches("all potion", item)) Assert.eq(false, matches("all equipment", item)) end function test_Autopickup__ops() local item = TestUtil.stripped_item("elona.rod_of_identify") item.curse_state = Enum.CurseState.Blessed item.identify_state = Enum.IdentifyState.Full Assert.same({}, ops("all item", item)) Assert.same({Autopickup.OP.DESTROY}, ops("!all item", item)) Assert.same({Autopickup.OP.DESTROY, Autopickup.OP.DESTROY}, ops("!!all item", item)) Assert.same({Autopickup.OP.DESTROY_PROMPT}, ops("!?all item", item)) Assert.same({Autopickup.OP.PROMPT, Autopickup.OP.DESTROY}, ops("?!all item", item)) Assert.same({Autopickup.OP.DESTROY_PROMPT, Autopickup.OP.DESTROY}, ops("!?!all item", item)) Assert.same({Autopickup.OP.NEGATION}, ops("~all item", item)) Assert.same({Autopickup.OP.AUTOSAVE}, ops("%all item", item)) Assert.same({Autopickup.OP.SET_NO_DROP}, ops("=all item", item)) Assert.same(nil, ops("all cursed item", item)) end
local showbg = function() return themeConfig:get_data().global.ShowBackgrounds end local avgcolorbg = function() return themeConfig:get_data().global.FallbackToAverageColorBG end local t = Def.ActorFrame { Name = "UnderlayFile", WheelSettledMessageCommand = function(self, params) -- cascade visual update to everything self:playcommand("Set", { song = params.song, group = params.group, hovered = params.hovered, steps = params.steps }) end, } local function loadbg(self) self:finishtweening() self:visible(true) if self.bgpath == self.loadedpath then return end self:LoadBackground(self.bgpath) self.loadedpath = self.bgpath self:scale_or_crop_background() self:smooth(0.5) self:diffusealpha(0.3) end -- reset context manager as early as possible in the selectmusic init process -- this should be a safe place to do it, between all context manager registrations CONTEXTMAN:Reset() t[#t+1] = Def.Sprite { Name = "BG", InitCommand = function(self) self:diffusealpha(0) end, SetCommand = function(self, params) self:finishtweening() self.bgpath = nil if params.song and params.song:GetBackgroundPath() then self.bgpath = params.song:GetBackgroundPath() if not showbg() then self:visible(false) return end loadbg(self) else self:visible(false) end end, OptionUpdatedMessageCommand = function(self, params) if params and params.name == "Show Backgrounds" then if self.bgpath then if showbg() then self:visible(true) loadbg(self) else self:visible(false) end end end end, } t[#t+1] = Def.Quad { Name = "AverageColor", InitCommand = function(self) self:valign(0):halign(0) self:zoomto(SCREEN_WIDTH, SCREEN_BOTTOM) self:diffuse(color("0,0,0")) self:diffusealpha(0) end, SetCommand = function(self, params) self:finishtweening() if params.song and params.song:GetBackgroundPath() then self:visible(false) end end, SetAverageColorMessageCommand = function(self, params) self:finishtweening() local bn = params.actor if bn:GetVisible() then self:visible(true) if avgcolorbg() then local c = bn:GetTexture():GetAverageColor(14) self:diffuse(c) else self:diffuse(COLORS:getColor("main", "SelectMusicBackground")) end self:diffusealpha(0.7) else self:visible(false) end end, } return t
require("string") require("io") require("table") -- Check file existence -- Try to open file with read mode and close immediately -- If succeed, returns true, otherwise returns false local function file_exists(filename) local fp = io.open(filename, "r") if fp then fp:close() return true end return false end -- Clean up line string -- -- 1. Remove comment characters which point of "#" is found -- 2. Trim white space local function cleanup_line(line) -- Trim comment local index = line:find("%#") if index then line = line:sub(1, index) end -- Trim white space line = line:gsub("^%s*(.-)%s*$", "%1") return line end -- Validate ip address is expected IPV4 or IPV6 format local function validate_ip(ip) if not ip then return false end -- https://stackoverflow.com/questions/10975935/lua-function-check-if-ipv4-or-ipv6-or-string local chunks = {ip:match("^(%d+)%.(%d+)%.(%d+)%.(%d+)$")} if #chunks == 4 then for _, v in pairs(chunks) do if tonumber(v) > 255 then return false end end return 1 -- IPv4 end local addr = ip:match("^([a-fA-F0-9:]+)$") if addr and #addr > 1 then local chunk_count = 0 local double_colon = false for chunk, colons in addr:gmatch("({^:]*)(:*)") do if chunk_count > (double_colon and 7 or 8) then return false end if #chunk > 0 and tonumber(chunk, 10) > 65535 then return false end if #colons > 0 then if #colons > 2 then return false end if #colons == 2 and dc == true then return false end if #colons == 2 and dc == false then dc = true end end chunk_count = chunk_count + 1 end return 2 -- IPv6 end return false end -- Parse host definition line -- The line will have following format: -- -- [ip] [host] [...hosts] -- -- This fucntion parse it and divide ip and host array, -- And returns three values: -- ip: stringg - ip address -- hosts: table - mapping hosts array -- ip_type: number - ip address type: 0:invalid, 1:ipv4, 2:ipv6 local function parse_line(line) local ip = nil local hosts = {} for m in line:gmatch("%S+") do -- If ip is nil, it's first item if ip == nil then ip = m else table.insert(hosts, m) end end -- Check ip format and hosts count local ip_type = validate_ip(ip) if #hosts == 0 then ip_type = false end return ip, hosts, ip_type end -- Class Definition local Resolver = {} -- Create resolver instance -- -- @param string hostsfile: path to host definition file (e.g. /etc/hosts) -- @return resolver instance table Resolver.new = function(hostsfile) if not file_exists(hostsfile) then return nil, error("Couldn't find " .. hostsfile) end local instance = { v4 = {}, v6 = {} } -- Parse host line and insert to map for line in io.lines(hostsfile) do line = cleanup_line(line) if line:len() > 0 then local ip, hosts, ip_type = parse_line(line) if ip_type == 1 then for _, host in ipairs(hosts) do instance.v4[host] = ip end elseif ip_type == 2 then for _, host in ipairs(hosts) do instance.v6[host] = ip end end end end -- resolve() returns ip corresponds to supplied host for ipv4 -- If host not exists in map, returns nil instance.resolve = function(self, host) return instance.v4[host] end -- resolve_v6() returns ip corresponds to supplied host for ipv6 -- If host not exists in map, returns nil instance.resolve_v6 = function(self, host) return instance.v6[host] end return instance, nil end return Resolver
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by imyzt. --- DateTime: 2020/1/30 12:11 下午 ---方法定义, 分支, 循环 --- function max(arr) local max = arr[1] --通过 # 获取数组长度, 括号内先对arr进行 nil判断,不为nil则获取长度 local len = (arr and #arr) or 0; for i = 1, len do local curr = arr[i] if curr > max then max = curr elseif curr == max then -- 不变, max还是自己 else -- 不变, max还是自己 end end return max end local list = {1,2,3,299} local maxNum = max(list) print("最大值为:", maxNum) for i = 1, 100 do print('i=', i) end
-- Doesn't render anything. Creates two rectangles and applies -- the styles from style/styles.wsf. -- -- Uses: styles, attributes. local WonderfulStyle = require("wonderful.style").WonderfulStyle local interpreter = require("wonderful.style.interpreter") local node = require("wonderful.style.node") local lexer = require("wonderful.style.lexer") local Element = require("wonderful.element").Element local Classes = require("wonderful.element.attribute").Classes local class = require("lua-objects") local Rect = class(Element, {name = "Rectangle"}) local s = WonderfulStyle():addTypes({ Rectangle = interpreter.Type(Rect) }):parseFromStream(io.open("/home/wonderful/test/style/styles.wsf", "r")) local rect1 = Rect() rect1:set(Classes("class")) local rect2 = Rect() print(s:getProperty(rect1, "test")) print(s:getProperty(rect1, "color"):get()) print(s:getProperty(rect2, "color"):get())
--these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.4 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 local SF = ColShape.Rectangle(-3000, -952, 2000, 2500) --createRadarArea(-3000, -952, 2000, 2500, 255, 255, 255, 100) addEventHandler("onClientResourceStart", resourceRoot, function() addEventHandler("onClientRender", root, showText) if (exports.UCDaccounts:isPlayerLoggedIn(localPlayer)) then triggerServerEvent("driftClienteListo", resourceRoot) end end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", root, showText) end ) addEventHandler("onClientVehicleDamage", root, function () if (source and source.controller and source.controller == localPlayer) then triggerEvent("driftCarCrashed", source) end end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function showText() --dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),24,screenHeight-280,screenWidth,screenHeight,White,0.85,"pricedown") vehicle = isValidVehicle() if (not vehicle) then return end if (not localPlayer:isWithinColShape(SF)) then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo if (localPlayer.team.name ~= "Criminals") then return end tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then local cash = 0 if (not mejor) then mejor = 0 end if (score > mejor) then mejor = score -- setElementData(player, "Best Drift", mejor) -- Set the player's max drift to this triggerLatentServerEvent("UCDdrift.setPlayerBestDrift", resourceRoot, mejor) end triggerEvent("onVehicleDriftEnd", resourceRoot, tick-driftTime - 750) triggerLatentServerEvent("UCDdrift.addPlayerTotalDrift", resourceRoot, score) triggerLatentServerEvent("UCDdrift.onPlayerFinishDrift", resourceRoot) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", resourceRoot) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end if (isPlayerMapVisible()) then return end --local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") --dxDrawText(temp2, 20,195,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then --dxDrawText("\n\nToo Slow!", 20,195,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) exports.UCDdx:add("drift", "Drift: Too slow!", 200, 0, 0) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 100000 then temp = "DRIFT\n\nDrift King!" elseif score >= 50000 then temp = "DRIFT\n\nInsane Drift!" elseif score >= 20000 then temp = "DRIFT\n\nOutrageous!" elseif score >= 15000 then temp = "DRIFT\n\nColossal!" elseif score >= 7000 then temp = "DRIFT\n\nSuberb!" elseif score >= 3000 then temp = "DRIFT\n\nGreat Drift!" elseif score >= 1000 then temp = "DRIFT\n\nGood Drift!" end --dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) --dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size+0.15, "pricedown","center","top", false,true,false) exports.UCDdx:add("drift", "Drift: "..tostring(exports.UCDutil:tocomma(screenScore)), 200, 0, 0) else exports.UCDdx:del("drift") end end function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("UCDdrift.syncRecord", true) addEventHandler("UCDdrift.syncRecord", root, function (score) mejor = score outputDebugString("Highest score = "..tostring(mejor)) end )
#!/usr/bin/env lua require "ubus" require "uloop" uloop.init() local conn = ubus.connect() if not conn then error("Can't connect to ubus") end local tstatus = conn:call("xdpnetload", "status", { }) if not tstatus then error("Can't get status (xdpnetload is not running?)") end local status = {} for k, v in pairs(tstatus) do -- print("key=" .. k .. " value=" .. tostring(v)) status[k] = v end local interval = status["interval"] + 0 local num_filters = status["num_filters"] + 0 local filters = {} if interval <= 0 or num_filters <= 0 then error("Incorrect status") end local datafiles = {} for i=0,num_filters-1 do filters[i] = status["rule."..i] if not filters[i] then error("Filter " .. i .. " is undefined") end datafiles[i] = io.open("rule"..i..".data" ,"w") datafiles[i]:setvbuf('line') local titlef = io.open("rule"..i..".data.title" ,"w") titlef:write("\""..filters[i].."\"\n") titlef:close() end local process_event = { xdpnetload = function(msg) local i = 0 for _, v in pairs(msg) do local ts = v["time"] local cur_rate = v["current_mbps"] -- print(i .. ": " .. ts .. " " .. cur_rate) datafiles[i]:write(ts, " ", cur_rate, "\n") datafiles[i]:flush() i = i+1 end end, } conn:listen(process_event) uloop.run() conn:close()
nevermore_special_attack = class({}) LinkLuaModifier("modifier_nevermore_special_attack_thinker", "abilities/heroes/nevermore/nevermore_special_attack/modifier_nevermore_special_attack_thinker", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_nevermore_special_attack_displacement", "abilities/heroes/nevermore/nevermore_special_attack/modifier_nevermore_special_attack_displacement", LUA_MODIFIER_MOTION_BOTH) function nevermore_special_attack:GetCastAnimationCustom() return ACT_DOTA_RAZE_3 end function nevermore_special_attack:GetPlaybackRateOverride() return 1.3 end function nevermore_special_attack:GetCastPointSpeed() return 10 end function nevermore_special_attack:GetFadeGestureOnCast() return false end function nevermore_special_attack:OnAbilityPhaseStart() self.effect_cast = ParticleManager:CreateParticle("particles/econ/items/sven/sven_warcry_ti5/sven_spell_warcry_ti_5.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster()) local random_number = RandomInt(0, 3) EmitSoundOn("nevermore_nev_cast_0" .. random_number, self:GetCaster()) EmitSoundOn("Hero_Nevermore.Attack", self:GetCaster()) return true end function nevermore_special_attack:OnAbilityPhaseInterrupted() ParticleManager:DestroyParticle(self.effect_cast, false) ParticleManager:ReleaseParticleIndex(self.effect_cast) end function nevermore_special_attack:OnSpellStart() local caster = self:GetCaster() local origin = caster:GetOrigin() local point = ClampPosition(origin, CustomAbilitiesLegacy:GetCursorPosition(self), self:GetCastRange(Vector(0,0,0), nil), nil) CreateModifierThinker( caster, --hCaster self, --hAbility "modifier_nevermore_special_attack_thinker", --modifierName { duration = self:GetSpecialValueFor("delay_time") + 0.2 }, --paramTable point, --vOrigin caster:GetTeamNumber(), --nTeamNumber false --bPhantomBlocker ) ParticleManager:DestroyParticle(self.effect_cast, false) ParticleManager:ReleaseParticleIndex(self.effect_cast) end if IsClient() then require("wrappers/abilities") end Abilities.Castpoint(nevermore_special_attack)
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[4.10]unsigned short vector has 4 components[parent:] --- ---@class Vec4us --- ---[4.10]x --- ---@field x int --- ---[4.10]y --- ---@field y int --- ---[4.10]z --- ---@field z int --- ---[4.10]w --- ---@field w int Vec4us = {} --- ---[4.10]constructor, no param --- --- @nodiscard function Vec4us:new() end --- ---[3.2]constructor, 4 param --- --- @param arg0 float --- @param arg1 float --- @param arg2 float --- @param arg3 float --- @nodiscard function Vec4us:new(arg0, arg1, arg2, arg3) end return Vec4us
local m = require 'lpeg' local CH = string.char local function table_S(t) local s = m.P(false) for k in pairs(t) do s = s + k end return s end local function table_C(t) return table_S(t) / t end local matcher = m.P(false) local first_bytes = {} do -- F0 9. .. .. first_bytes['\xF0'] = true local F0_matcher = m.P(false) do -- F0 91 A3 .. local mapping = {} for b = 0x80, 0x9F do mapping[CH(b)] = CH(0xF0, 0x91, 0xA2, b + 0x20) end F0_matcher = ('\x91\xA3' * table_C(mapping)) + F0_matcher end do -- F0 90 .. .. local F0_90_matcher = m.P(false) do -- F0 90 B3 .. local mapping = {} for b = 0x80, 0xB2 do mapping[CH(b)] = CH(0xF0, 0x90, 0xB2, b) end F0_90_matcher = ('\xB3' * table_C(mapping)) + F0_90_matcher end do -- F0 90 91 .. local mapping = {} for b = 0x80, 0x8F do mapping[CH(b)] = CH(0xF0, 0x90, 0x90, b + 0x18) end F0_90_matcher = ('\x91' * table_C(mapping)) + F0_90_matcher end do -- F0 90 90 .. local mapping = {} for b = 0xA8, 0xBF do mapping[CH(b)] = CH(0xF0, 0x90, 0x90, b - 0x28) end F0_90_matcher = ('\x90' * table_C(mapping)) + F0_90_matcher end F0_matcher = ('\x90' * F0_90_matcher) + F0_matcher end matcher = ('\xF0' * F0_matcher) + matcher end do -- EF BD .. first_bytes['\xEF'] = true local mapping = {} for b = 0x81, 0x9A do mapping[CH(b)] = CH(0xEF, 0xBC, b + 0x20) end matcher = ('\xEF\xBD' * table_C(mapping)) + matcher end do -- EA .. .. first_bytes['\xEA'] = true local EA_matcher = m.P(false) do -- EA AE .. local mapping = {} for b = 0x80, 0x8F do mapping[CH(b)] = CH(0xE1, 0x8E, b + 0x30) end for b = 0x90, 0xBF do mapping[CH(b)] = CH(0xE1, 0x8F, b - 0x10) end EA_matcher = ('\xAE' * table_C(mapping)) + EA_matcher end do -- EA AD .. local mapping = {['\x93']='\xEA\x9E\xB3'} for b = 0xB0, 0xBF do mapping[CH(b)] = CH(0xE1, 0x8E, b - 0x10) end EA_matcher = ('\xAD' * table_C(mapping)) + EA_matcher end do -- EA 9E .. local mapping = {} for b = 0x81, 0x87, 2 do mapping[CH(b)] = CH(0xEA, 0x9E, b - 1) end mapping['\x8C'] = '\xEA\x9E\x8B' mapping['\x91'] = '\xEA\x9E\x90' mapping['\x93'] = '\xEA\x9E\x92' for b = 0x97, 0xA9, 2 do mapping[CH(b)] = CH(0xEA, 0x9E, b - 1) end mapping['\xB5'] = '\xEA\x9E\xB4' mapping['\xB7'] = '\xEA\x9E\xB6' EA_matcher = ('\x9E' * table_C(mapping)) + EA_matcher end do -- EA 9D .. local mapping = {} for b = 0x81, 0xAF, 2 do mapping[CH(b)] = CH(0xEA, 0x9D, b - 1) end for b = 0xBA, 0xBF, 2 do mapping[CH(b)] = CH(0xEA, 0x9D, b - 1) end EA_matcher = ('\x9D' * table_C(mapping)) + EA_matcher end do -- EA 9C .. local mapping = {} for b = 0xA3, 0xBF, 2 do mapping[CH(b)] = CH(0xEA, 0x9C, b - 1) end EA_matcher = ('\x9C' * table_C(mapping)) + EA_matcher end do -- EA 9A .. local mapping = {} for b = 0x81, 0x9B, 2 do mapping[CH(b)] = CH(0xEA, 0x9A, b - 1) end EA_matcher = ('\x9A' * table_C(mapping)) + EA_matcher end do -- EA 99 .. local mapping = {} for b = 0x81, 0xAD, 2 do mapping[CH(b)] = CH(0xEA, 0x99, b - 1) end EA_matcher = ('\x99' * table_C(mapping)) + EA_matcher end matcher = ('\xEA' * EA_matcher) + matcher end do -- E2 .. .. first_bytes['\xE2'] = true local E2_matcher = m.P(false) do -- E2 B4 .. local mapping = {} for b = 0x80, 0x9F do mapping[CH(b)] = CH(0xE1, 0x82, b + 0x20) end for b = 0xA0, 0xA5 do mapping[CH(b)] = CH(0xE1, 0x83, b - 0x30) end mapping['\xA7'] = '\xE1\x83\x87' mapping['\xAD'] = '\xE1\x83\x8D' E2_matcher = ('\xB4' * table_C(mapping)) + E2_matcher end do -- E2 B3 .. local mapping = { ['\xAC']='\xE2\xB3\xAB'; ['\xAE']='\xE2\xB3\xAD'; ['\xB3']='\xE2\xB3\xB2'; } for b = 0x81, 0xA3 do mapping[CH(b)] = CH(0xE2, 0xB3, b - 1) end E2_matcher = ('\xB3' * table_C(mapping)) + E2_matcher end do -- E2 B2 .. local mapping = {} for b = 0x81, 0xBF, 2 do mapping[CH(b)] = CH(0xE2, 0xB2, b - 1) end E2_matcher = ('\xB2' * table_C(mapping)) + E2_matcher end do -- E2 B1 .. local mapping = { ['\xA5']='\xC8\xBA'; ['\xA6']='\xC8\xBE'; ['\xA1']='\xE2\xB1\xA0'; ['\xA8']='\xE2\xB1\xA7'; ['\xAA']='\xE2\xB1\xA9'; ['\xAC']='\xE2\xB1\xAB'; ['\xB3']='\xE2\xB1\xB2'; ['\xB6']='\xE2\xB1\xB5'; } for b = 0x80, 0x9E do mapping[CH(b)] = CH(0xE2, 0xB0, b + 0x10) end E2_matcher = ('\xB1' * table_C(mapping)) + E2_matcher end do -- E2 B0 .. local mapping = {} for b = 0xB0, 0xBF do mapping[CH(b)] = CH(0xE2, 0xB0, b - 0x30) end E2_matcher = ('\xB0' * table_C(mapping)) + E2_matcher end do -- E2 93 .. local mapping = {} for b = 0x90, 0x99 do mapping[CH(b)] = CH(0xE2, 0x92, b + 0x26) end for b = 0x9A, 0xA9 do mapping[CH(b)] = CH(0xE2, 0x93, b - 0x1A) end E2_matcher = ('\x93' * table_C(mapping)) + E2_matcher end do -- E2 86 84 E2_matcher = ('\x86\x84' * (m.P'' / '\xE2\x86\x83')) + E2_matcher end do -- E2 85 .. local mapping = {['\x8E'] = '\xE2\x84\xB2'} for b = 0xB0, 0xBF do mapping[CH(b)] = CH(0xE2, 0x85, b + 0x20) end E2_matcher = ('\x85' * table_C(mapping)) + E2_matcher end matcher = ('\xE2' * E2_matcher) + matcher end do -- E1 .. .. first_bytes['\xE1'] = true local E1_matcher = m.P(false) do -- E1 BF .. local mapping = { ['\x83']='\xE1\xBF\x8C'; ['\x90']='\xE1\xBF\x98'; ['\x91']='\xE1\xBF\x99'; ['\xA0']='\xE1\xBF\xA8'; ['\xA1']='\xE1\xBF\xA9'; ['\xA5']='\xE1\xBF\xAC'; ['\xB3']='\xE1\xBF\xBC'; } E1_matcher = ('\xBF' * table_C(mapping)) + E1_matcher end do -- E1 BE .. local mapping = { ['\xB0']='\xE1\xBE\xB8'; ['\xB1']='\xE1\xBE\xB9'; ['\xB3']='\xE1\xBE\xBC'; ['\xBE']='\xCE\x99'; } for i = 0, 7 do mapping[CH(0x80 + i)] = CH(0xE1, 0xBE, 0x88 + i) mapping[CH(0x90 + i)] = CH(0xE1, 0xBE, 0x98 + i) mapping[CH(0xA0 + i)] = CH(0xE1, 0xBE, 0xA8 + i) end E1_matcher = ('\xBE' * table_C(mapping)) + E1_matcher end do -- E1 BD .. local mapping = { ['\xB0']='\xE1\xBE\xBA'; ['\xB1']='\xE1\xBE\xBB'; ['\xB2']='\xE1\xBF\x88'; ['\xB3']='\xE1\xBF\x89'; ['\xB4']='\xE1\xBF\x8A'; ['\xB5']='\xE1\xBF\x8B'; ['\xB6']='\xE1\xBF\x9A'; ['\xB7']='\xE1\xBF\x9B'; ['\xB8']='\xE1\xBF\xB8'; ['\xB9']='\xE1\xBF\xB9'; ['\xBA']='\xE1\xBF\xAA'; ['\xBB']='\xE1\xBF\xAB'; ['\xBC']='\xE1\xBF\xBA'; ['\xBD']='\xE1\xBF\xBB'; } for b = 0x80, 0x85 do mapping[CH(b)] = CH(0xE1, 0xBD, b + 8) end for b = 0x91, 0x97, 2 do mapping[CH(b)] = CH(0xE1, 0xBD, b + 8) end for b = 0xA0, 0xA7 do mapping[CH(b)] = CH(0xE1, 0xBD, b + 8) end E1_matcher = ('\xBD' * table_C(mapping)) + E1_matcher end do -- E1 BC .. local mapping = {} for b = 0x80, 0x87 do mapping[CH(b)] = CH(0xE1, 0xBC, b + 8) end for b = 0x90, 0x95 do mapping[CH(b)] = CH(0xE1, 0xBC, b + 8) end for b = 0xA0, 0xA7 do mapping[CH(b)] = CH(0xE1, 0xBC, b + 8) end for b = 0xB0, 0xB7 do mapping[CH(b)] = CH(0xE1, 0xBC, b + 8) end E1_matcher = ('\xBC' * table_C(mapping)) + E1_matcher end do -- E1 BB .. local mapping = {} for b = 0x81, 0xBF, 2 do mapping[CH(b)] = CH(0xE1, 0xBB, b - 1) end E1_matcher = ('\xBB' * table_C(mapping)) + E1_matcher end do -- E1 BA .. local mapping = {} for b = 0x81, 0x95, 2 do mapping[CH(b)] = CH(0xE1, 0xBA, b - 1) end mapping['\x9B'] = '\xE1\xB9\xA0' for b = 0xA1, 0xBF, 2 do mapping[CH(b)] = CH(0xE1, 0xBA, b - 1) end E1_matcher = ('\xBA' * table_C(mapping)) + E1_matcher end do -- E1 B9 .. local mapping = {} for b = 0x81, 0xBF, 2 do mapping[CH(b)] = CH(0xE1, 0xB9, b - 1) end E1_matcher = ('\xB9' * table_C(mapping)) + E1_matcher end do -- E1 B8 .. local mapping = {} for b = 0x81, 0xBF, 2 do mapping[CH(b)] = CH(0xE1, 0xB8, b - 1) end E1_matcher = ('\xB8' * table_C(mapping)) + E1_matcher end do -- E1 B5 B. local case_1 = '\xB9' * (m.P'' / '\xEA\x9D\xBD') local case_2 = '\xBD' * (m.P'' / '\xE2\xB1\xA3') E1_matcher = ('\xB5' * (case_1 + case_2)) + E1_matcher end do -- E1 8F B. local mapping = {} for b = 0xB8, 0xBD do mapping[CH(b)] = CH(0xE1, 0x8F, b - 8) end E1_matcher = ('\x8F' * table_C(mapping)) + E1_matcher end matcher = ('\xE1' * E1_matcher) + matcher end do -- D6 .. first_bytes['\xD6'] = true local mapping = {} for b = 0x80, 0x86 do mapping[CH(b)] = CH(0xD5, b + 0x10) end matcher = ('\xD6' * table_C(mapping)) + matcher end do -- D5 .. first_bytes['\xD5'] = true local mapping = {} for b = 0xA1, 0xAF do mapping[CH(b)] = CH(0xD4, b + 0x10) end for b = 0xB0, 0xBF do mapping[CH(b)] = CH(0xD5, b - 0x20) end matcher = ('\xD5' * table_C(mapping)) + matcher end do -- D4 .. first_bytes['\xD4'] = true local mapping = {} for b = 0x81, 0xAF, 2 do mapping[CH(b)] = CH(0xD4, b - 1) end matcher = ('\xD4' * table_C(mapping)) + matcher end do -- D3 .. first_bytes['\xD3'] = true local mapping = {} for b = 0x82, 0x8E, 2 do mapping[CH(b)] = CH(0xD3, b - 1) end mapping['\x8F'] = '\xD3\x80' for b = 0x91, 0xBF, 2 do mapping[CH(b)] = CH(0xD3, b - 1) end matcher = ('\xD3' * table_C(mapping)) + matcher end do -- D2 .. first_bytes['\xD2'] = true local mapping = {} mapping['\x81'] = '\xD2\x80' for b = 0x8B, 0xBF, 2 do mapping[CH(b)] = CH(0xD2, b - 1) end matcher = ('\xD2' * table_C(mapping)) + matcher end do -- D1 .. first_bytes['\xD1'] = true local mapping = {} for b = 0x80, 0x8F do mapping[CH(b)] = CH(0xD0, b + 0x20) end for b = 0x90, 0x9F do mapping[CH(b)] = CH(0xD0, b - 0x10) end for b = 0xA1, 0xBF, 2 do mapping[CH(b)] = CH(0xD1, b - 1) end matcher = ('\xD1' * table_C(mapping)) + matcher end do -- D0 .. first_bytes['\xD0'] = true local mapping = {} for b = 0xB0, 0xBF do mapping[CH(b)] = CH(0xD0, b + 0x10) end matcher = ('\xD0' * table_C(mapping)) + matcher end do -- CF .. first_bytes['\xCF'] = true local mapping = { ['\x80']='\xCE\xA0'; ['\x81']='\xCE\xA1'; ['\x82']='\xCE\xA3'; ['\x83']='\xCE\xA3'; ['\x84']='\xCE\xA4'; ['\x85']='\xCE\xA5'; ['\x86']='\xCE\xA6'; ['\x87']='\xCE\xA7'; ['\x88']='\xCE\xA8'; ['\x89']='\xCE\xA9'; ['\x8A']='\xCE\xAA'; ['\x8B']='\xCE\xAB'; ['\x8C']='\xCE\x8C'; ['\x8D']='\xCE\x8E'; ['\x8E']='\xCE\x8F'; ['\x90']='\xCE\x92'; ['\x91']='\xCE\x98'; ['\x95']='\xCE\xA6'; ['\x96']='\xCE\xA0'; ['\x97']='\xCF\x8F'; ['\x99']='\xCF\x98'; ['\x9B']='\xCF\x9A'; ['\x9D']='\xCF\x9C'; ['\x9F']='\xCF\x9E'; ['\xA1']='\xCF\xA0'; ['\xA3']='\xCF\xA2'; ['\xA5']='\xCF\xA4'; ['\xA7']='\xCF\xA6'; ['\xA9']='\xCF\xA8'; ['\xAB']='\xCF\xAA'; ['\xAD']='\xCF\xAC'; ['\xAF']='\xCF\xAE'; ['\xB0']='\xCE\x9A'; ['\xB1']='\xCE\xA1'; ['\xB2']='\xCF\xB9'; ['\xB3']='\xCD\xBF'; ['\xB5']='\xCE\x95'; ['\xB8']='\xCF\xB7'; ['\xBB']='\xCF\xBA'; } matcher = ('\xCF' * table_C(mapping)) + matcher end do -- CE .. first_bytes['\xCE'] = true local mapping = { ['\xAC']='\xCE\x86', ['\xAD']='\xCE\x88', ['\xAE']='\xCE\x89', ['\xAF']='\xCE\x8A' } for b = 0xB1, 0xBF do mapping[CH(b)] = CH(0xCE, b - 0x20) end matcher = ('\xCE' * table_C(mapping)) + matcher end do -- CD .. first_bytes['\xCD'] = true local mapping = { ['\x85']='\xCE\x99'; ['\xB1']='\xCD\xB0'; ['\xB3']='\xCD\xB2'; ['\xB7']='\xCD\xB6'; ['\xBB']='\xCF\xBD'; ['\xBC']='\xCF\xBE'; ['\xBD']='\xCF\xBF'; } matcher = ('\xCD' * table_C(mapping)) + matcher end do -- CA .. first_bytes['\xCA'] = true local mapping = { ['\x80']='\xC6\xA6'; ['\x83']='\xC6\xA9'; ['\x88']='\xC6\xAE'; ['\x89']='\xC9\x84'; ['\x8A']='\xC6\xB1'; ['\x8B']='\xC6\xB2'; ['\x8C']='\xC9\x85'; ['\x92']='\xC6\xB7'; ['\x87']='\xEA\x9E\xB1'; ['\x9D']='\xEA\x9E\xB2'; ['\x9E']='\xEA\x9E\xB0'; } matcher = ('\xCA' * table_C(mapping)) + matcher end do -- C9 .. first_bytes['\xC9'] = true local mapping = { ['\x82']='\xC9\x81'; ['\x87']='\xC9\x86'; ['\x89']='\xC9\x88'; ['\x8B']='\xC9\x8A'; ['\x8D']='\xC9\x8C'; ['\x8F']='\xC9\x8E'; ['\x93']='\xC6\x81'; ['\x94']='\xC6\x86'; ['\x96']='\xC6\x89'; ['\x97']='\xC6\x8A'; ['\x99']='\xC6\x8F'; ['\x9B']='\xC6\x90'; ['\xA0']='\xC6\x93'; ['\xA3']='\xC6\x94'; ['\xA8']='\xC6\x97'; ['\xA9']='\xC6\x96'; ['\xAF']='\xC6\x9C'; ['\xB2']='\xC6\x9D'; ['\xB5']='\xC6\x9F'; ['\x80']='\xE2\xB1\xBF'; ['\x90']='\xE2\xB1\xAF'; ['\x91']='\xE2\xB1\xAD'; ['\x92']='\xE2\xB1\xB0'; ['\x9C']='\xEA\x9E\xAB'; ['\xA1']='\xEA\x9E\xAC'; ['\xA5']='\xEA\x9E\x8D'; ['\xA6']='\xEA\x9E\xAA'; ['\xAB']='\xE2\xB1\xA2'; ['\xAC']='\xEA\x9E\xAD'; ['\xB1']='\xE2\xB1\xAE'; ['\xBD']='\xE2\xB1\xA4'; } matcher = ('\xC9' * table_C(mapping)) + matcher end do -- C8 .. first_bytes['\xC8'] = true local mapping = { ['\x81']='\xC8\x80'; ['\x83']='\xC8\x82'; ['\x85']='\xC8\x84'; ['\x87']='\xC8\x86'; ['\x89']='\xC8\x88'; ['\x8B']='\xC8\x8A'; ['\x8D']='\xC8\x8C'; ['\x8F']='\xC8\x8E'; ['\x91']='\xC8\x90'; ['\x93']='\xC8\x92'; ['\x95']='\xC8\x94'; ['\x97']='\xC8\x96'; ['\x99']='\xC8\x98'; ['\x9B']='\xC8\x9A'; ['\x9D']='\xC8\x9C'; ['\x9F']='\xC8\x9E'; ['\xA3']='\xC8\xA2'; ['\xA5']='\xC8\xA4'; ['\xA7']='\xC8\xA6'; ['\xA9']='\xC8\xA8'; ['\xAB']='\xC8\xAA'; ['\xAD']='\xC8\xAC'; ['\xAF']='\xC8\xAE'; ['\xB1']='\xC8\xB0'; ['\xB3']='\xC8\xB2'; ['\xBC']='\xC8\xBB'; ['\xBF']='\xE2\xB1\xBE'; } matcher = ('\xC8' * table_C(mapping)) + matcher end do -- C7 .. first_bytes['\xC7'] = true local mapping = { ['\x85']='\xC7\x84'; ['\x86']='\xC7\x84'; ['\x88']='\xC7\x87'; ['\x89']='\xC7\x87'; ['\x8B']='\xC7\x8A'; ['\x8C']='\xC7\x8A'; ['\x8E']='\xC7\x8D'; ['\x90']='\xC7\x8F'; ['\x92']='\xC7\x91'; ['\x94']='\xC7\x93'; ['\x96']='\xC7\x95'; ['\x98']='\xC7\x97'; ['\x9A']='\xC7\x99'; ['\x9C']='\xC7\x9B'; ['\x9D']='\xC6\x8E'; ['\x9F']='\xC7\x9E'; ['\xA1']='\xC7\xA0'; ['\xA3']='\xC7\xA2'; ['\xA5']='\xC7\xA4'; ['\xA7']='\xC7\xA6'; ['\xA9']='\xC7\xA8'; ['\xAB']='\xC7\xAA'; ['\xAD']='\xC7\xAC'; ['\xAF']='\xC7\xAE'; ['\xB2']='\xC7\xB1'; ['\xB3']='\xC7\xB1'; ['\xB5']='\xC7\xB4'; ['\xB9']='\xC7\xB8'; ['\xBB']='\xC7\xBA'; ['\xBD']='\xC7\xBC'; ['\xBF']='\xC7\xBE'; } matcher = ('\xC7' * table_C(mapping)) + matcher end do -- C6 .. first_bytes['\xC6'] = true local mapping = { ['\x80']='\xC9\x83'; ['\x83']='\xC6\x82'; ['\x85']='\xC6\x84'; ['\x88']='\xC6\x87'; ['\x8C']='\xC6\x8B'; ['\x92']='\xC6\x91'; ['\x95']='\xC7\xB6'; ['\x99']='\xC6\x98'; ['\x9A']='\xC8\xBD'; ['\x9E']='\xC8\xA0'; ['\xA1']='\xC6\xA0'; ['\xA3']='\xC6\xA2'; ['\xA5']='\xC6\xA4'; ['\xA8']='\xC6\xA7'; ['\xAD']='\xC6\xAC'; ['\xB0']='\xC6\xAF'; ['\xB4']='\xC6\xB3'; ['\xB6']='\xC6\xB5'; ['\xB9']='\xC6\xB8'; ['\xBD']='\xC6\xBC'; ['\xBF']='\xC7\xB7'; } matcher = ('\xC6' * table_C(mapping)) + matcher end do -- C5 .. first_bytes['\xC5'] = true local mapping = {} mapping['\x80'] = '\u{13f}' -- even for b = 0x82, 0x88, 2 do mapping[CH(b)] = CH(0xC5, b-1) end -- odd for b = 0x8B, 0xB7, 2 do mapping[CH(b)] = CH(0xC5, b-1) end -- even for b = 0xBA, 0xBE, 2 do mapping[CH(b)] = CH(0xC5, b-1) end mapping['\xBF'] = 'S' matcher = ('\xC4' * table_C(mapping)) + matcher end do -- C4 .. first_bytes['\xC4'] = true local mapping = {} mapping['\xb1'] = 'I' for b = 0x81, 0xbe, 2 do mapping[CH(b)] = CH(0xc4, b-1) end matcher = ('\xC4' * table_C(mapping)) + matcher end do -- C3 .. first_bytes['\xC3'] = true local mapping = {} for b = 0xa0, 0xbe do mapping[CH(b)] = CH(0xC3, b - 0x20) end mapping['\xBF'] = '\u{178}' matcher = ('\xC3' * table_C(mapping)) + matcher end do -- C2 .. first_bytes['\xC2'] = true matcher = ('\xC2\xB5' * (m.P'' / '\u{39c}')) + matcher end matcher = #table_S(first_bytes) * matcher -- basic latin alphabet do local mapping = {} for b = string.byte(0x61), string.byte(0x7a) do mapping[CH(b)] = CH(b - 0x20) end matcher = (m.R'az' / mapping) + matcher end return matcher
local a= require "addressbook" for k, v in pairs( a.NameByID) do print(k, v) end for k, v in pairs( a.IDByName) do print(k, v) end
local M = {} M.config = function() local sess = require("auto-session") local lens = require("session-lens") sess.setup { auto_session_enable_last_session = false, auto_session_enabled = false, auto_save_enabled = false, auto_restore_enabled = false, } lens.setup { path_display={'shorten'}, } -- Enable telescope plugin require("telescope").load_extension("session-lens") end return M
--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- --------------------------------------------------------------- -- Creates the Performance page. local dotGraphCard = require("devgit:source/libraries/UI/components/cards/dotGraph.lua") --local outputCard = require("devgit:source/libraries/UI/components/cards/output.lua") local autoCollectionGrid = require("devgit:source/libraries/UI/constraints/controllers/collectionLayoutAuto.lua") return { construct = function(parent) local heading = core.construct("guiTextBox", { parent = parent, text = " ".."Performance", position = guiCoord(0, 0, 0, 0), size = guiCoord(1, 0, 0, 35), backgroundColour = colour.hex("212121"), textSize = 25, textFont = "deviap:fonts/openSansExtraBold.ttf", textAlign = "middleLeft", textColour = colour.hex("FFFFFF"), strokeWidth = 2, strokeColour = colour.hex("F5F5F5"), }) local subheading1 = core.construct("guiTextBox", { parent = parent, text = " ".."Section that measures performance.", position = guiCoord(0, 0, 0, 40), size = guiCoord(1, 0, 0, 78), textSize = 18, textAlpha = 0.9, textColour = colour.hex("FFFFFF"), textFont = "deviap:fonts/openSansRegular.ttf", backgroundAlpha = 0 }) local gridController = autoCollectionGrid({ parent = parent, position = guiCoord(0, 11, 0, 80), size = guiCoord(0, 260, 1, -85), backgroundColour = colour.rgb(255, 0, 0), backgroundAlpha = 0, scrollbarAlpha = 0 }) --[[outputCard { parent = gridController.container, position = guiCoord(0, 11, 0, 80), size = guiCoord(0, 260, 0, 300), title = "Output" } ]] -- Extremely buggy rn; don't enable unless you're trying to fix it. -- DOT GRAPH TEST (PING) --[[ dotGraphCard { parent = gridController.container, position = guiCoord(0, 11, 0, 80), size = guiCoord(0, 260, 0, 100), title = "FPS" } ]]-- end }
env.info( '*** VEAF-Mission-Creation-Tools SCRIPTS DYNAMIC INCLUDE START *** ' ) local base = _G __Veaf = {} __Veaf.Include = function( IncludeFile ) if not __Veaf.Includes[ IncludeFile ] then __Veaf.Includes[IncludeFile] = IncludeFile local f = assert( base.loadfile( IncludeFile ) ) if f == nil then error ("VEAF-Mission-Creation-Tools: Could not load Veaf script file " .. IncludeFile ) else env.info( "VEAF-Mission-Creation-Tools: " .. IncludeFile .. " dynamically loaded." ) return f() end end end __Veaf.Includes = {} if not VEAF_DYNAMIC_PATH then VEAF_DYNAMIC_PATH = "" end -- load the community scripts --__Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/community/mist.lua' ) --__Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/community/Moose.lua' ) --__Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/community/WeatherMark.lua' ) -- load the VEAF scripts __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veaf.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafAssets.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCarrierOperations.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCarrierOperations2.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCasMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCombatMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafCombatZone.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafGrass.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafInterpreter.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafMarkers.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafMove.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafNamedPoints.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafRadio.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSecurity.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafShortcuts.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSpawn.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafTransportMission.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/dcsUnits.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafUnits.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafRemote.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSkynetIadsHelper.lua' ) __Veaf.Include( VEAF_DYNAMIC_PATH .. '/src/scripts/veaf/veafSanctuary.lua' ) -- set the environment in debug mode env.info( '*** VEAF-Mission-Creation-Tools set the environment in debug mode *** ' ) veaf.Development = true veaf.Debug = veaf.Development veaf.Trace = veaf.Development veaf.SecurityDisabled = veaf.Development veafSecurity.authenticated = veaf.Development --[[ load Witchcraft if witchcraft then env.info( '*** Start Witchcraft *** ' ) witchcraft.start(_G) end ]] env.info( '*** VEAF-Mission-Creation-Tools SCRIPTS INCLUDE END *** ' )
local function CreateWard(object) if object and object.valid and object.type and object.name and object.team ~= myHero.team and object.mana and object.maxMana then if object.name == "VisionWard" and object.maxMana == 0 then pinkWardTable[#pinkWardTable+1] = object elseif object.name ~= "WardCorpse" and object.name:lower():find("ward") and not object.name:lower():find("warddeath") then greenWardTable[#greenWardTable+1] = { position = object.pos, endTime = math.floor(object.maxMana + game.time), object = object } end end end local function DeleteWard(object) if object and object.valid and object.type == "obj_AI_Minion" and object.team ~= myHero.team then local name = object.name and object.name:lower() or nil if not name then return end if not name:find("corpse") and (name:find("ward") or name:find("trinket")) and not name:find("idle") and object.maxMana > 0 then for i = 1, #greenWardTable do local ward = greenWardTable[i] if ward and ward.object and ward.object.valid and object.networkID == ward.object.networkID then if greenWardTable[i] ~= nil then greenWardTable[i] = nil end end end elseif name:find("vision") then for i = 1, #pinkWardTable do local ward = pinkWardTable[i] if ward and ward.valid and object.networkID == ward.networkID then if pinkWardTable[i] ~= nil then pinkWardTable[i] = nil end end end end end end local function DrawWards() local function DrawPinkWard(ward) if ward and ward.valid and ward.object == nil and ward.health > 0 then if ward.maxMana == 0 then local screenPos = WorldToScreen(ward.pos) if OnScreen(screenPos, screenPos) then DrawCircle3D(ward.pos.x, ward.pos.y, ward.pos.z, 75, 2, ARGB(255,255,0,255), Menu.WardsSettings.WardTrackerQuality) DrawTextA("Pink ward", 16, screenPos.x, screenPos.y, ARGB(255,255,0,255), "center", "center") end end end end local function DrawGreenWard(ward) if ward and ward.valid and ward.object.health > 0 and ward.endTime >= GetInGameTimer() then local screenPos = WorldToScreen(ward.position) if OnScreen(screenPos, screenPos) then DrawCircle3D(ward.position.x, ward.position.y, ward.position.z, 75, 2, ARGB(255,0,190,0), Menu.WardsSettings.WardTrackerQuality) DrawTextA("Ward", 16, screenPos.x, screenPos.y - 10, ARGB(255,0,190,0), "center", "center") DrawTextA(math.floor(ward.endTime - GetInGameTimer()), 16, screenPos.x, screenPos.y + 10, ARGB(255,0,190,0), "center", "center") end end end if pinkWardTable and pinkWardTable.valid then for i = 1, #pinkWardTable do DrawPinkWard(pinkWardTable[i]) end end if greenWardTable and greenWardTable.valid then for i = 1, #greenWardTable do DrawGreenWard(greenWardTable[i]) end end end
local Lib = {} local Json = require("json") local Http = require("coro-http") local Repro = "https://api.github.com/repos/Dot-lua/Dotter/releases" local FS = require('fs') local Read, Write, ReadDir = FS.readFileSync, FS.writeFileSync, FS.readdirSync function GetRemote() local WebRequest, WebBody local Running = true local Times = 0 WebRequest, WebBody = Http.request("GET", Repro, {{"User-Agent", "Dotter Compiler"}}) local Decode = Json.decode(WebBody) _G.RemoteVersion = Decode[1].tag_name return Decode[1].tag_name end function Lib.GetVersion() local FileData = Read("./Dotter/Config/VersionData.json") local Decode = Json.decode(FileData) return Decode["Tag-Version"] end function Lib.GetRemoteVersion() if RemoteVersion then return RemoteVersion else return GetRemote() end end function Lib.IsLatest() local ThisVersion = Lib.GetVersion() local ThatVersion = Lib.GetRemoteVersion() return ThisVersion == ThatVersion end return Lib
--Response: CommandManager API local Response local multipleProxyObject = newproxy(false) --object to specify that this command is registered by multiple objects ---------------------------------------------------------------------------------------------------------------- local _methods = {} _methods.__index = _methods function _methods:RegisterComand(n, f, src) assert(not self.Commands[n], "Command is already registered, use a new name for this command") self.Commands[n] = f end function _methods:UnregisterCommand(n, src) assert(self.Commands[n], "Command not registered") self.Commands[n] = nil end function _methods:IsCommandRegistered(n, src) return (self.Commands[n] ~= nil) end function _methods:RunCommand(n, m) local command=self.Commands[n] if not command then Response:InvokeErrorCallback("Command " .. n .. " is not registered.", "Error", m) return end local pcallS, commandS, e = pcall(command, m) if not pcallS then Response:InvokeErrorCallback("Command experienced an error: " .. commandS, "Error", m) elseif not commandS then Response:InvokeErrorCallback("Command experienced an error: " .. (e or "No output from command"), "Error", m) end end function _methods:BulkRegister(commands) for _, COMMAND in pairs(commands) do self:RegisterComand(COMMAND.Name, COMMAND.Command) end end function _methods:BulkUnregister(commandNames) --removes by name for _, v in ipairs(commandNames) do self:UnregisterCommand(v) end end ---------------------------------------------------------------------------------------------------------------- return function(api) Response = api local o = setmetatable({}, _methods) o.Commands = {} return o end
PLUGIN.Title = "Private Messaging" PLUGIN.Description = "Allows users to chat private with each other" PLUGIN.Author = "#Domestos" PLUGIN.Version = V(1, 2, 5) PLUGIN.ResourceId = 659 local pmHistory = {} function PLUGIN:Init() command.AddChatCommand("pm", self.Object, "cmdPm") command.AddChatCommand("r", self.Object, "cmdReply") end local eIgnoreAPI function PLUGIN:OnServerInitialized() eIgnoreAPI = plugins.Find("0ignoreAPI") or false end -- -------------------------------- -- try to find a BasePlayer -- returns (int) numFound, (table) playerTbl -- -------------------------------- local function FindPlayer(NameOrIpOrSteamID, checkSleeper) local playerTbl = {} local enumPlayerList = global.BasePlayer.activePlayerList:GetEnumerator() while enumPlayerList:MoveNext() do local currPlayer = enumPlayerList.Current local currSteamID = rust.UserIDFromPlayer(currPlayer) local currIP = currPlayer.net.connection.ipaddress if currPlayer.displayName == NameOrIpOrSteamID or currSteamID == NameOrIpOrSteamID or currIP == NameOrIpOrSteamID then table.insert(playerTbl, currPlayer) return #playerTbl, playerTbl end local matched, _ = string.find(currPlayer.displayName:lower(), NameOrIpOrSteamID:lower(), 1, true) if matched then table.insert(playerTbl, currPlayer) end end if checkSleeper then local enumSleeperList = global.BasePlayer.sleepingPlayerList:GetEnumerator() while enumSleeperList:MoveNext() do local currPlayer = enumSleeperList.Current local currSteamID = rust.UserIDFromPlayer(currPlayer) if currPlayer.displayName == NameOrIpOrSteamID or currSteamID == NameOrIpOrSteamID then table.insert(playerTbl, currPlayer) return #playerTbl, playerTbl end local matched, _ = string.find(currPlayer.displayName:lower(), NameOrIpOrSteamID:lower(), 1, true) if matched then table.insert(playerTbl, currPlayer) end end end return #playerTbl, playerTbl end -- -------------------------------- -- Chat command for pm -- -------------------------------- function PLUGIN:cmdPm(player, _, args) if not player then return end local args = self:ArgsToTable(args, "chat") local target, message = args[1], "" local i = 2 while args[i] do message = message..args[i].." " i = i + 1 end if not target or message == "" then -- no target or no message is given rust.SendChatMessage(player, "Syntax: /pm <name> <message>") return end local numFound, targetPlayerTbl = FindPlayer(target, false) if numFound == 0 then rust.SendChatMessage(player, "Player not found") return end if numFound > 1 then local targetNameString = "" for i = 1, numFound do targetNameString = targetNameString..targetPlayerTbl[i].displayName..", " end rust.SendChatMessage(player, "Found more than one player, be more specific:") rust.SendChatMessage(player, targetNameString) return end local targetPlayer = targetPlayerTbl[1] local senderName = player.displayName local senderSteamID = rust.UserIDFromPlayer(player) local targetName = targetPlayer.displayName local targetSteamID = rust.UserIDFromPlayer(targetPlayer) if eIgnoreAPI then local hasIgnored = eIgnoreAPI:Call("HasIgnored", targetSteamID, senderSteamID) if hasIgnored then rust.SendChatMessage(player, targetName.."<color=red> is ignoring you and cant recieve your PMs</color>") return end end rust.SendChatMessage(targetPlayer, "<color=#ff00ff>PM from "..senderName.."</color>", message, senderSteamID) rust.SendChatMessage(player, "<color=#ff00ff>PM to "..targetName.."</color>", message, senderSteamID) pmHistory[targetSteamID] = senderSteamID end -- -------------------------------- -- Chat command for reply -- -------------------------------- function PLUGIN:cmdReply(player, _, args) if not player then return end local senderName = player.displayName local senderSteamID = rust.UserIDFromPlayer(player) local args = self:ArgsToTable(args, "chat") local message = "" local i = 1 while args[i] do message = message..args[i].." " i = i + 1 end if message == "" then -- no args given rust.SendChatMessage(player, "Syntax: /r <message> to reply to last pm") return end if pmHistory[senderSteamID] then local numFound, targetPlayerTbl = FindPlayer(pmHistory[senderSteamID], false) if numFound == 0 then rust.SendChatMessage(player, "Player not found") return end if numFound > 1 then local targetNameString = "" for i = 1, numFound do targetNameString = targetNameString..targetPlayerTbl[i].displayName..", " end rust.SendChatMessage(player, "Found more than one player, be more specific:") rust.SendChatMessage(player, targetNameString) return end local targetPlayer = targetPlayerTbl[1] local targetSteamID = rust.UserIDFromPlayer(targetPlayer) local targetName = targetPlayer.displayName if eIgnoreAPI then local hasIgnored = eIgnoreAPI:Call("HasIgnored", targetSteamID, senderSteamID) if hasIgnored then rust.SendChatMessage(player, targetName.."<color=red> is ignoring you and cant recieve your PMs</color>") return end end rust.SendChatMessage(targetPlayer, "<color=#ff00ff>PM from "..senderName.."</color>", message, senderSteamID) rust.SendChatMessage(player, "<color=#ff00ff>PM to "..targetName.."</color>", message, senderSteamID) pmHistory[targetSteamID] = senderSteamID else rust.SendChatMessage(player, "No PM found to reply to") return end end -- -------------------------------- -- returns args as a table -- -------------------------------- function PLUGIN:ArgsToTable(args, src) local argsTbl = {} if src == "chat" then local length = args.Length for i = 0, length - 1, 1 do argsTbl[i + 1] = args[i] end return argsTbl end if src == "console" then local i = 1 while args:HasArgs(i) do argsTbl[i] = args:GetString(i - 1) i = i + 1 end return argsTbl end return argsTbl end function PLUGIN:OnPlayerDisconnected(player) local steamID = rust.UserIDFromPlayer(player) if pmHistory[steamID] then pmHistory[steamID] = nil end end function PLUGIN:SendHelpText(player) rust.SendChatMessage(player, "use /pm <name> <message> to pm someone") rust.SendChatMessage(player, "use /r <message> to reply to the last pm") end
local random = require 'common.random' -- Common utilities. local helpers = {} -- Shuffles an array in place. (Uses the 'common.random'.) function helpers.shuffleInPlace(array) for i = 1, #array - 1 do local j = random.uniformInt(i, #array) array[j], array[i] = array[i], array[j] end return array end -- Returns a shuffled copy of an array. (Uses the 'common.random'.) function helpers.shuffle(array) local ret = {} for i, obj in ipairs(array) do ret[i] = obj end return helpers.shuffleInPlace(ret) end -- Returns an array of strings split according to single character separator. -- Skips empty fields. function helpers.split(str, sep) words = {} for word in string.gmatch(str, '([^' .. sep .. ']+)') do words[#words + 1] = word end return words end return helpers
local M = vim.lsp.protocol.make_client_capabilities() M.textDocument.codeLens = { dynamicRegistration = false } M = require("cmp_nvim_lsp").update_capabilities(M) return M
modifier_crystal_maiden_arcane_aura_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_crystal_maiden_arcane_aura_lua:IsHidden() return true end function modifier_crystal_maiden_arcane_aura_lua:IsDebuff() return false end function modifier_crystal_maiden_arcane_aura_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Aura function modifier_crystal_maiden_arcane_aura_lua:IsAura() return (not self:GetCaster():PassivesDisabled()) end function modifier_crystal_maiden_arcane_aura_lua:GetModifierAura() return "modifier_crystal_maiden_arcane_aura_lua_effect" end function modifier_crystal_maiden_arcane_aura_lua:GetAuraRadius() return FIND_UNITS_EVERYWHERE end function modifier_crystal_maiden_arcane_aura_lua:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end function modifier_crystal_maiden_arcane_aura_lua:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC end
format_version = "3.0" function append(to,extras) for k,v in pairs(extras) do to[k]=v end return to end local connections = { "serial", "parallel" } function apply(fn,list) local out={} for idx,value in pairs(list) do out[idx]=fn(value) end return out end local N_UNITS = 4 local BASES = { ["DRY_WET"] = 10, ["BYPASS"] = 20, ["CONNECT"] = 30, ["IN_LEDS"] = 40, ["OUT_LEDS"] = 50, ["DELAY"] = 60, } function tagFor(unit,N) return BASES[unit]+N end function nameFor(unit,N) return unit..N end local properties = {} local rt_properties = {} for N = 1, N_UNITS do properties[nameFor('DRY_WET',N)] = jbox.number { default = 1.0, ui_name=jbox.ui_text('DRY_WET'), property_tag=tagFor('DRY_WET',N), ui_type=jbox.ui_percent { decimals = 2 } } properties[nameFor('BYPASS',N)] = jbox.number { default=1, steps=2, ui_name = jbox.ui_text('BYPASS'), property_tag=tagFor('BYPASS',N), ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) } properties[nameFor('DELAY',N)] = jbox.number { default = 0, steps = 2, ui_name = jbox.ui_text('DELAY'), property_tag = tagFor('DELAY',N), ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) } properties[nameFor('CONNECT',N)] = jbox.number { default = 0, steps = 2, ui_name = jbox.ui_text('CONNECT'), property_tag = tagFor('CONNECT',N), ui_type = jbox.ui_selector(apply(jbox.ui_text,connections)) } rt_properties[nameFor('IN_LEDS',N)] = jbox.number { default=0, steps=2, ui_name=jbox.ui_text('IN_LEDS'), property_tag=tagFor('IN_LEDS',N), ui_type = jbox.ui_selector{ jbox.UI_TEXT_OFF, jbox.UI_TEXT_ON } } rt_properties[nameFor('OUT_LEDS',N)] = jbox.number { default=0, steps=2, ui_name=jbox.ui_text('OUT_LEDS'), property_tag=tagFor('OUT_LEDS',N), ui_type = jbox.ui_selector{ jbox.UI_TEXT_OFF, jbox.UI_TEXT_ON } } end properties['GAIN'] = jbox.number { default=1, ui_name = jbox.ui_text("GAIN"), property_tag=1, ui_type = jbox.ui_percent{decimals=1} } function linearType() return jbox.ui_linear { min=0, max=1, units = { min_text = jbox.ui_text("min"), max_text = jbox.ui_text("max"), { decimals=2, unit = { template = jbox.ui_text("linear_template") } } } } end rt_properties['LEFT_VOL'] = jbox.number { ui_name = jbox.ui_text("VOLUME"), default = 0, property_tag = 2, ui_type = linearType() } rt_properties['RIGHT_VOL'] = jbox.number { ui_name = jbox.ui_text("VOLUME"), default = 0, property_tag = 3, ui_type = linearType() } rt_properties['LEFT_OVER'] = jbox.number { default=0, steps=2, ui_name=jbox.ui_text('OVER'), property_tag=4, ui_type = jbox.ui_selector{ jbox.UI_TEXT_OFF, jbox.UI_TEXT_ON } } rt_properties['RIGHT_OVER'] = jbox.number { default=0, steps=2, ui_name=jbox.ui_text('OVER'), property_tag=5, ui_type = jbox.ui_selector{ jbox.UI_TEXT_OFF, jbox.UI_TEXT_ON } } custom_properties = jbox.property_set{ document_owner = {['properties'] = properties }, rtc_owner = { properties = { instance = jbox.native_object{} } }, rt_owner = { ['properties'] = rt_properties } } function remote(name) return { internal_name = name, short_ui_name = jbox.ui_text(name.."_short"), shortest_ui_name = jbox.ui_text(name.."_shortest") } end local midi_cc = {} local remotes = {} function setMidiRemote(name,N) local prop=nameFor(name,N) local pName = "/custom_properties/"..prop midi_cc[101+tagFor(name,N)]=pName remotes[pName]=remote(prop) end midi_cc[102]='/custom_properties/GAIN' remotes['/custom_properties/GAIN']=remote('GAIN') for N=1,N_UNITS do setMidiRemote('DRY_WET',N) setMidiRemote('BYPASS',N) setMidiRemote('CONNECT',N) end -- midi_implementation_chart = { midi_cc_chart = midi_cc } -- remote_implementation_chart = remotes ui_groups = {} cv_inputs = {} cv_outputs = {} local int=jbox.ui_text("audioIn") local outt=jbox.ui_text("audioOut") local nin = jbox.ui_text("return") local nout = jbox.ui_text("send") audio_inputs = { AudioInL = jbox.audio_input{ ui_name = int }, AudioInR = jbox.audio_input{ ui_name = int } } audio_outputs = { AudioOutL = jbox.audio_output{ ui_name = outt }, AudioOutR = jbox.audio_output{ ui_name = outt } } for N = 1 , N_UNITS do audio_inputs['AudioInL'..N]=jbox.audio_input{ ui_name = nin } audio_inputs['AudioInR'..N]=jbox.audio_input{ ui_name = nin } audio_outputs['AudioOutL'..N]=jbox.audio_output{ ui_name = nout } audio_outputs['AudioOutR'..N]=jbox.audio_output{ ui_name = nout } end
local class = require 'class' require 'models.base_model' require 'models.multistyle_architectures' require 'util.image_pool' require 'util.InstanceNormalization' util = paths.dofile('../util/util.lua') TestGatedGANModel = class('TestGatedGANModel', 'BaseModel') function TestGatedGANModel:__init(conf) BaseModel.__init(self, conf) conf = conf or {} end function TestGatedGANModel:model_name() return 'TestGatedGANModel' end -- Defines models and networks function TestGatedGANModel:Initialize(opt) -- define tensors self.real_A = torch.Tensor(opt.batchSize, opt.input_nc, opt.fineSize, opt.fineSize) self.label = {} for i=1,opt.n_style do table.insert(self.label, torch.Tensor(opt.batchSize,1):fill(i)) end -- load/define models local net_loaded = util.load_test_model('G_A', opt) -- setup network netG_A = defineG(opt.input_nc, opt.n_style, opt.output_nc, opt.ngf, opt.which_model_netG, opt.arch) self.netG_A=netG_A -- copy parameter self:PassParameters(opt, net_loaded) self:RefreshParameters() end function select_respart( netG,opt ) for i=1,opt.n_style do netG:get(13):get(2):get(i):get(1):remove(2) netG:get(13):get(2):get(i):get(1):add(nn.SelectTable(1)) end end -- Runs the forward pass of the network and -- saves the result to member variables of the class function TestGatedGANModel:Forward(input, opt, img_id) if opt.which_direction == 'BtoA' then input.real_A = input.real_B:clone() end self.real_A = input.real_A:clone() if opt.gpu > 0 then self.real_A = self.real_A:cuda() end self.gated=torch.Tensor(opt.batchSize, opt.n_style + 1):fill(0.0) if opt.gpu>0 then self.gated = self.gated:cuda() end self.fake_B = {} for i=1, opt.n_style do local gated = util.label2one_hot_label(self.label[i], self.gated) if opt.gpu > 0 then gated = gated:cuda() end local fake_B = nil fake_B = self.netG_A:forward({self.real_A, gated}):clone() table.insert(self.fake_B, fake_B) end function TestGatedGANModel:PassParameters(opt,net_loaded) for i=1,12 do local params_pre, gradParams_pre = net_loaded:get(i):getParameters() local params, gradParams = self.netG_A:get(i):getParameters() params:copy(params_pre) end for i=1,opt.n_style do local params_pre, gradParams_pre = net_loaded:get(13):get(2):get(i):getParameters() local params, gradParams = self.netG_A:get(13):get(2):get(i):getParameters() params:copy(params_pre) end for i=15,28 do local params_pre, gradParams_pre = net_loaded:get(i):getParameters() local params, gradParams = self.netG_A:get(i):getParameters() params:copy(params_pre) end end function TestGatedGANModel:LoadParameters( opt ) self.parametersG_A,self.gradparametersG_A = self.netG_A:getParameters() local params=torch.load(paths.concat(opt.checkpoints_dir, opt.name, opt.which_epoch .. '_net_G_param.t7')) print(params[1]:size()) print(self.parametersG_A:size()) self.parametersG_A:copy(params[1]) self.gradparametersG_A:copy(params[2]) end function TestGatedGANModel:RefreshParameters() self.parametersG_A, self.gradparametersG_A = nil, nil self.parametersG_A, self.gradparametersG_A = self.netG_A:getParameters() end local function MakeIm3(im) if im:size(2) == 1 then local im3 = torch.repeatTensor(im, 1,3,1,1) return im3 else return im end end function TestGatedGANModel:GetCurrentVisuals(opt, size) if not size then size = opt.display_winsize end local visuals = {} table.insert(visuals, {img=MakeIm3(self.real_A), label='real_A'}) -- for i = 1, opt.n_style do local name = (string.format("style %d",i)) local Im = MakeIm3(self.fake_B[i]) table.insert(visuals, {img=Im, label=name}) end return visuals end
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_outworld_devourer_equilibrium_lua_debuff = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_outworld_devourer_equilibrium_lua_debuff:IsHidden() return false end function modifier_outworld_devourer_equilibrium_lua_debuff:IsDebuff() return true end function modifier_outworld_devourer_equilibrium_lua_debuff:IsStunDebuff() return false end function modifier_outworld_devourer_equilibrium_lua_debuff:IsPurgable() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_outworld_devourer_equilibrium_lua_debuff:OnCreated( kv ) -- references self.slow = self:GetAbility():GetSpecialValueFor( "movement_slow" ) end function modifier_outworld_devourer_equilibrium_lua_debuff:OnRefresh( kv ) -- references self.slow = self:GetAbility():GetSpecialValueFor( "movement_slow" ) end function modifier_outworld_devourer_equilibrium_lua_debuff:OnRemoved() end function modifier_outworld_devourer_equilibrium_lua_debuff:OnDestroy() end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_outworld_devourer_equilibrium_lua_debuff:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, } return funcs end function modifier_outworld_devourer_equilibrium_lua_debuff:GetModifierMoveSpeedBonus_Percentage() return self.slow end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_outworld_devourer_equilibrium_lua_debuff:GetStatusEffectName() return "particles/status_fx/status_effect_obsidian_matter_debuff.vpcf" end
------ MADE BY MAX F. ------ --FOR JUSTICE COMMUNITY RP-- ---------------------------- ---------------------------------------------------------------------------------------------------- --------------------------------------CREATING THE MENUS------------------------------------------ ---------------------------------------------------------------------------------------------------- _mainPool = NativeUI.CreatePool() SprunkMenu = NativeUI.CreateMenu( 'Sprunk', 'Sprunk Vending Machine') _mainPool:Add(SprunkMenu) eColaMenu = NativeUI.CreateMenu( 'eCola', 'eCola Vending Machine') _mainPool:Add(eColaMenu) CandyboxMenu = NativeUI.CreateMenu( 'CandyBox', 'CandyBox Vending Machine') _mainPool:Add(CandyboxMenu) BeanMenu = NativeUI.CreateMenu( 'Bean', 'Bean Vending Machine') _mainPool:Add(BeanMenu) RaineMenu = NativeUI.CreateMenu( 'Raine', 'Raine Vending Machine') _mainPool:Add(RaineMenu) ------------------------------------------------------------------------------------------------------------------------------------------------------ -----------------------------------------------------------------------FUNCTIONS---------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------ function ShowNotification(message) SetNotificationTextEntry('STRING') AddTextComponentString(message) DrawNotification(true, false) end function Alert(message) SetTextComponentFormat('STRING') AddTextComponentString(message) EndTextCommandDisplayHelp(0, 0, 1, -1) end function drawMarker(x, y, z, red, green, blue) --DrawMarker wrapper DrawMarker(1, x, y, z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.25, red, green, blue, 100, false, true, 2, false, nil, nil, false) end function SubMenuAdd(menuPool, menu, Items) for i, m in ipairs(Items) do local _Item = NativeUI.CreateItem(Items[i].name, 'Price: ' .. Items[i].price) menu:AddItem(_Item) _Item.Activated = function(sender, item) if item == _Item then ShowNotification('+1 ' .. Items[i].name) -- add to database // inventory end end end end ---------------------------------------------------------------------------------------------------- -------------------------------------------Marker Handler------------------------------------------- ---------------------------------------------------------------------------------------------------- function MarkerHandler(Menu, Locations, name, R, G, B) for k, v in ipairs(Locations) do drawMarker(Locations[k].x, Locations[k].y, Locations[k].z, R, G, B) mycoords = GetEntityCoords(PlayerPedId(), true) if GetDistanceBetweenCoords(Locations[k].x, Locations[k].y, Locations[k].z, mycoords.x, mycoords.y, mycoords.z, true) < 1.2 then Alert('Press ~INPUT_TALK~ to access ' .. name .. '.') if IsControlJustPressed(1, 51) then -- E Menu:Visible(not Menu:Visible()) end end end end ---------------------------------------------------------------------------------------------------- ---------------------------------------------MENUS SHIT--------------------------------------------- ---------------------------------------------------------------------------------------------------- SubMenuAdd(_mainPool, SprunkMenu, sprunkItems) SubMenuAdd(_mainPool, eColaMenu, ecolaItems) SubMenuAdd(_mainPool, CandyboxMenu, candyboxItems) SubMenuAdd(_mainPool, BeanMenu, beanItems) SubMenuAdd(_mainPool, RaineMenu, raineItems) _mainPool:RefreshIndex() ---------------------------------------------------------------------------------------------------- -------------------------------------------Markers Maker-------------------------------------------- ---------------------------------------------------------------------------------------------------- Citizen.CreateThread( function() while true do Citizen.Wait(0) _mainPool:ProcessMenus() MarkerHandler(SprunkMenu, sprunkLocations,'Sprunk vending machine', 53, 182, 59 ) MarkerHandler(eColaMenu, ecolaLocations,'eCola vending machine', 143, 0, 17 ) MarkerHandler(CandyboxMenu, candyboxLocations,'CandyBox vending machine', 255, 255, 255 ) MarkerHandler(BeanMenu, coffeeLocations,'Bean vending machine', 43, 34, 25 ) MarkerHandler(RaineMenu, raineLocations,'Raine vending machine', 50, 89, 126 ) end end)
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "RadioCom/RadioWindowModules/RWMPanel" ---@class RWMChannel : RWMPanel RWMChannel = RWMPanel:derive("RWMChannel"); local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small) function RWMChannel:initialise() ISPanel.initialise(self) end function RWMChannel:createChildren() self.editPresetPanel = RWMSubEditPreset:new (0, 0, self.width, 0, self, RWMChannel.onChildSave); self.editPresetPanel:initialise(); self:addChild(self.editPresetPanel); local y = 0; self.comboBox = ISComboBox:new (10, 5, self.width-20, FONT_HGT_SMALL + 2 * 2, self, RWMChannel.comboChange) self.comboBox:initialise(); self:addChild(self.comboBox); y = self.comboBox:getY() + self.comboBox:getHeight(); local btnHgt = FONT_HGT_SMALL + 1 * 2 self.tuneInButton = ISButton:new(10, y+5, (self.width-30)/2,btnHgt,getText("IGUI_RadioTuneIn"),self, RWMChannel.doTuneInButton); self.tuneInButton:initialise(); self.tuneInButton.backgroundColor = {r=0, g=0, b=0, a=0.0}; self.tuneInButton.backgroundColorMouseOver = {r=1.0, g=1.0, b=1.0, a=0.1}; self.tuneInButton.borderColor = {r=1.0, g=1.0, b=1.0, a=0.3}; self:addChild(self.tuneInButton); local x = self.tuneInButton:getX() + self.tuneInButton:getWidth(); self.addPresetButton = ISButton:new(x+10, y+5, (self.width-30)/2,btnHgt,getText("IGUI_RadioAddPreset"),self, RWMChannel.doAddPresetButton); self.addPresetButton:initialise(); self.addPresetButton.backgroundColor = {r=0, g=0, b=0, a=0.0}; self.addPresetButton.backgroundColorMouseOver = {r=1.0, g=1.0, b=1.0, a=0.1}; self.addPresetButton.borderColor = {r=1.0, g=1.0, b=1.0, a=0.3}; self:addChild(self.addPresetButton); y = self.tuneInButton:getY() + self.tuneInButton:getHeight(); self.editPresetButton = ISButton:new(10, y+5, (self.width-30)/2,btnHgt,getText("IGUI_RadioEditPreset"),self, RWMChannel.doEditPresetButton); self.editPresetButton:initialise(); self.editPresetButton.backgroundColor = {r=0, g=0, b=0, a=0.0}; self.editPresetButton.backgroundColorMouseOver = {r=1.0, g=1.0, b=1.0, a=0.1}; self.editPresetButton.borderColor = {r=1.0, g=1.0, b=1.0, a=0.3}; self:addChild(self.editPresetButton); x = self.editPresetButton:getX() + self.editPresetButton:getWidth(); self.deletePresetButton = ISButton:new(x+10, y+5, (self.width-30)/2,btnHgt,getText("IGUI_RadioRemovePreset"),self, RWMChannel.doDeletePresetButton); self.deletePresetButton:initialise(); self.deletePresetButton.backgroundColor = {r=0, g=0, b=0, a=0.0}; self.deletePresetButton.backgroundColorMouseOver = {r=1.0, g=1.0, b=1.0, a=0.1}; self.deletePresetButton.borderColor = {r=1.0, g=1.0, b=1.0, a=0.3}; self:addChild(self.deletePresetButton); self:setPanelMode(false, true); end function RWMChannel:setPanelMode(_edit, _ignoreParent) self.editMode = _edit; for k,v in pairs(self.children) do if v ~= self.editPresetPanel then v:setVisible(not _edit); else v:setVisible(_edit); end end if _edit then self:setHeight( self.editPresetPanel:getHeight()); --a > b and a or b); else self:setHeight(self.editPresetButton:getY()+self.editPresetButton:getHeight()+5); end if self.parent and (not _ignoreParent) then self.parent:calculateHeights(); end end function RWMChannel:round(num, idp) local mult = 10^(idp or 0); return math.floor(num * mult + 0.5) / mult; end function RWMChannel:onChildSave(_freq, _name) local index = self.comboBox.selected; if self.presets then if _name == nil or _name == "" then _name = "Unnamed"; end if self.presetMode == "add" then self.presets:add(PresetEntry.new(_name, _freq*self.frequencyDivider)); index = self.presets:size(); elseif self.presetMode == "edit" then if self.selectedPreset then self.selectedPreset:setName(_name); self.selectedPreset:setFrequency(_freq*self.frequencyDivider); end end if self.deviceData then self.deviceData:transmitPresets(); end end self.presetMode = nil; self:readPresets(index); self:setPanelMode(false); end function RWMChannel:isValidPresets() if self.presets and self.comboBox.selected > 0 and self.comboBox.selected-1 < self.presets:size() then return true; end end function RWMChannel:comboChange() if self:isValidPresets() then self.selectedPreset = self.presets:get( self.comboBox.selected-1 ); end end function RWMChannel:doTuneInButton() if self:isValidPresets() and self.player and self.device then local p = self.presets:get( self.comboBox.selected-1 ); if self:doWalkTo() then ISTimedActionQueue.add(ISRadioAction:new("SetChannel",self.player, self.device, p:getFrequency() )); end end end function RWMChannel:doAddPresetButton() if self.presets and self.deviceData and self.deviceData:getDevicePresets() then if self.presets:size() < self.deviceData:getDevicePresets():getMaxPresets() then self.presetMode = "add"; local half = (self.deviceData:getMaxChannelRange()-self.deviceData:getMinChannelRange())/2; self.editPresetPanel:setValues( "", half/self.frequencyDivider, self.deviceData:getMinChannelRange()/self.frequencyDivider, self.deviceData:getMaxChannelRange()/self.frequencyDivider, 0.2, 2 ); self:setPanelMode(true); end end end function RWMChannel:doEditPresetButton() if self:isValidPresets() and self.deviceData then local p = self.presets:get( self.comboBox.selected-1 ); self.selectedPreset = p; self.presetMode = "edit"; self.editPresetPanel:setValues( p:getName(), p:getFrequency()/self.frequencyDivider, self.deviceData:getMinChannelRange()/self.frequencyDivider, self.deviceData:getMaxChannelRange()/self.frequencyDivider, 0.2, 2 ); self:setPanelMode(true); end end function RWMChannel:doDeletePresetButton() if self:isValidPresets() then local p = self.presets:get( self.comboBox.selected-1 ); self.presets:remove( p ); self.comboBox.selected = self.comboBox.selected-1; if self.deviceData then self.deviceData:transmitPresets(); end end self:readPresets(self.comboBox.selected); end function RWMChannel:addComboOption( _freq, _name ) --print("Add option", _freq, _name, self.frequencyDivider); local f = tostring( self:round(_freq/self.frequencyDivider, 1) ) .. " MHz "; local s = f .. _name; if getTextManager():MeasureStringX(UIFont.Small, s) > self.comboBox:getWidth() then local ss = ""; for i = 1, #s do ss = ss .. s:sub(i,i); if getTextManager():MeasureStringX(UIFont.Small, ss) > self.comboBox:getWidth() - 45 then ss = ss .. "..."; break; end end s = ss; end self.comboBox:addOption(s); end function RWMChannel:readPresets( _selected ) self.comboBox.options = {}; self.comboBox.selected = 0; if self.deviceData and self.deviceData:getDevicePresets() and self.deviceData:getDevicePresets():getPresets() then self.presets = self.deviceData:getDevicePresets():getPresets(); for i = 0, self.presets:size()-1 do local p = self.presets:get(i); self:addComboOption(p:getFrequency(), p:getName()); if not _selected and p:getFrequency() == self.deviceData:getChannel() then self.comboBox.selected = i+1; end end if _selected and _selected > 0 and _selected <= self.presets:size() then self.comboBox.selected = _selected; end end end function RWMChannel:clear() RWMPanel.clear(self); self.presets = nil; self.comboBox.options = {}; self.comboBox.selected = 0; self:setPanelMode(false); end function RWMChannel:readFromObject( _player, _deviceObject, _deviceData, _deviceType ) if _deviceData:getIsTelevision() then return false; end RWMPanel.readFromObject(self, _player, _deviceObject, _deviceData, _deviceType ); self:readPresets(); return true; end function RWMChannel:prerender() ISPanel.prerender(self); end function RWMChannel:update() ISPanel.update(self); if self.comboBox and self.comboBox.expanded == true and self.lastModeExpanded == false then local a,b = self.comboBox:getY()+self.comboBox:getHeight()+5, self.editPresetButton:getY()+self.editPresetButton:getHeight()+5; self:setHeight( a > b and a or b); --self:setHeight(self.comboBox:getY()+self.comboBox:getHeight()+5); if self.parent then self.parent:calculateHeights(); end self.lastModeExpanded = true; elseif self.comboBox and self.comboBox.expanded == false and self.lastModeExpanded == true then self:setPanelMode(self.editMode); self.lastModeExpanded = false; end if self.deviceData and self.deviceData:getIsTurnedOn() then self.tuneInButton:setEnable(true); self.addPresetButton:setEnable(true); self.editPresetButton:setEnable(true); self.deletePresetButton:setEnable(true); else self.tuneInButton:setEnable(false); self.addPresetButton:setEnable(false); self.editPresetButton:setEnable(false); self.deletePresetButton:setEnable(false); end end function RWMChannel:render() ISPanel.render(self); if self.focusElement then local x,y,w,h = self.focusElement:getX(),self.focusElement:getY(),self.focusElement:getWidth(),self.focusElement:getHeight(); self:drawRectBorder(x, y, w, h, 0.4, 0.2, 1.0, 1.0); self:drawRectBorder(x+1, y+1, w-2, h-2, 0.4, 0.2, 1.0, 1.0); end end function RWMChannel:setParent( _parent ) self.parent = _parent; end function RWMChannel:getParent() return self.parent; end function RWMChannel:clearJoypadFocus(joypadData) if self.editMode then self.editPresetPanel:clearJoypadFocus(joypadData); self:setPanelMode(false); end end function RWMChannel:onJoypadDown(button) local overrideLB, overrideRB = false, false; if self.editMode then overrideLB, overrideRB = self.editPresetPanel:onJoypadDown(button); else if button == Joypad.AButton then if self.focusElement then --and self.focusElement.isCombobox then self.focusElement:forceClick(); self.focusElement:setJoypadFocused(false); self.focusElement = nil; else if self.deviceData:getIsTurnedOn() then self:doTuneInButton(); end end elseif button == Joypad.BButton then if not self.focusElement and self.deviceData:getIsTurnedOn() then self:doEditPresetButton(); end elseif button == Joypad.YButton then if not self.focusElement and self.deviceData:getIsTurnedOn() then self:doAddPresetButton(); end elseif button == Joypad.XButton then if not self.focusElement and self.deviceData:getIsTurnedOn() then self:doDeletePresetButton(); end elseif button == Joypad.RBumper then if self.focusElement == self.comboBox then self.focusElement:setJoypadFocused(false); self.focusElement = nil; else self.focusElement = self.comboBox; self.focusElement.expanded = true; self.focusElement:showPopup(); self.focusElement:setJoypadFocused(true); end overrideRB = true; end end if button == Joypad.LBumper then if self.focusElement then self.focusElement:setJoypadFocused(false); self.focusElement = nil; end end return overrideLB, overrideRB; --overrides RBumper end function RWMChannel:getAPrompt() if self.editMode then return self.editPresetPanel:getAPrompt() else if self.focusElement then return getText("IGUI_RadioSelectChannel"); elseif self.deviceData:getIsTurnedOn() then return getText("IGUI_RadioTuneIn"); end end return nil; end function RWMChannel:getBPrompt() if self.editMode then return self.editPresetPanel:getBPrompt() else if self.focusElement then elseif self.deviceData:getIsTurnedOn() then return getText("IGUI_RadioEditPreset"); end end return nil; end function RWMChannel:getXPrompt() if self.editMode then return self.editPresetPanel:getXPrompt() else if self.focusElement then elseif self.deviceData:getIsTurnedOn() then return getText("IGUI_RadioRemovePreset"); end end return nil; end function RWMChannel:getYPrompt() if self.editMode then return self.editPresetPanel:getYPrompt() else if self.focusElement then elseif self.deviceData:getIsTurnedOn() then return getText("IGUI_RadioAddPreset"); end end return nil; end function RWMChannel:getRBPrompt() if self.editMode then return getText("IGUI_RadioSelectOuter"); else if self.focusElement == self.comboBox then return getText("IGUI_RadioDeselectChannelList"); else return getText("IGUI_RadioSelectChannelList"); end end end function RWMChannel:new (x, y, width, height ) local o = RWMPanel:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.background = true; o.backgroundColor = {r=0, g=0, b=0, a=0.0}; o.borderColor = {r=0.4, g=0.4, b=0.4, a=1}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.fontheight = getTextManager():MeasureStringY(UIFont.Small, "AbdfghijklpqtyZ")+2; o.editMode = false; o.frequencyDivider = 1000; o.parent = nil; o.lastModeExpanded = false; return o end
local package = { Name = "UserChecker", Description = "Adds Username/UserId support to the API's admin checking function", Author = "7kayoh", Class = "Plugin", Category = "Server", Target = {} } local Players = game:GetService("Players") local function safePcall(functionToCall, ...) local retries = 0 local success, result = pcall(functionToCall, ...) while not success and retries < 3 do success, result = pcall(functionToCall, ...) retries += 1 wait(5) end return success, result end function package.Target.onInvoke(userId) local success, username = safePcall(Players.GetNameFromUserIdAsync, Players, userId) local currentIndex = 0 for _, permission in ipairs(package.Target.Settings.Permissions) do local allowed = nil if typeof(permission.Authorize) == "table" then if permission.Type == "UserId" then for _, authorize in ipairs(permission.Authorize) do if authorize == tostring(userId) then allowed = true end end elseif success and permission.Type == "Username" then for _, authorize in ipairs(permission.Authorize) do if authorize == username then allowed = true end end end else if permission.Type == "UserId" then allowed = permission.Authorize == tostring(userId) elseif success and permission.Type == "Username" then allowed = permission.Authorize == username end end if allowed then local groupIndex = package.Target.GroupsIndex[permission.Group] if currentIndex < groupIndex then currentIndex = groupIndex end if groupIndex == #package.Target.Settings.Groups then break end end end return currentIndex end function package.Target:Init() package.Target.Settings = require(package.Core.Settings) package.Target.GroupsIndex = {} for index, group in ipairs(package.Target.Settings.Groups) do package.Target.GroupsIndex[group.Name] = index end package.API.addChecker("User", package.Target.onInvoke) end return package
object_tangible_holiday_love_day_rewards_10_love_day_2010_hearts = object_tangible_holiday_love_day_rewards_10_shared_love_day_2010_hearts:new { } ObjectTemplates:addTemplate(object_tangible_holiday_love_day_rewards_10_love_day_2010_hearts, "object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff")
local a = x == 0 or {1, 2, 3} local b = x == 1 or {a = 1, b = 3, c = 3} print(a, b)
-- KEYS[1] - device table key -- ARGV[1] - console server -- ARGV[2] - console port redis.log(redis.LOG_NOTICE, 'Add console info to: ' .. KEYS[1]) local device_table_name = KEYS[1] local console_server = ARGV[1] local console_port = ARGV[2] local payload = {'ConsoleServer', console_server, 'ConsolePort', console_port} redis.call('HSET', device_table_name, unpack(payload)) return redis.status_reply('Finish adding console info to: ' .. KEYS[1])
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } isInInventory = false ESX = nil Citizen.CreateThread( function() while ESX == nil do TriggerEvent( "esx:getSharedObject", function(obj) ESX = obj end ) Citizen.Wait(0) end end ) Citizen.CreateThread( function() while true do Citizen.Wait(0) if IsControlJustReleased(0, Config.OpenControl) and IsInputDisabled(0) then openInventory() --ESX.TriggerServerCallback('esx_inventoryhud:getPlayerWeight', function(poidsInventaire) --ESX.ShowNotification('Inventaire : '..poidsInventaire..'/2000 grammes') --end) end end end ) function openInventory() loadPlayerInventory() isInInventory = true SendNUIMessage( { action = "display", type = "normal" } ) SetNuiFocus(true, true) end RegisterNetEvent("esx_inventoryhud:doClose") AddEventHandler("esx_inventoryhud:doClose", function() closeInventory() end) RegisterCommand('closeinv', function(source, args, raw) closeInventory() end) function closeInventory() isInInventory = false SendNUIMessage( { action = "hide" } ) SetNuiFocus(false, false) end RegisterNUICallback( "NUIFocusOff", function() closeInventory() end ) RegisterNUICallback( "GetNearPlayers", function(data, cb) local playerPed = PlayerPedId() local players, nearbyPlayer = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0) local foundPlayers = false local elements = {} for i = 1, #players, 1 do if players[i] ~= PlayerId() then foundPlayers = true table.insert( elements, { label = GetPlayerName(players[i]), player = GetPlayerServerId(players[i]) } ) end end if not foundPlayers then exports.pNotify:SendNotification( { text = _U("players_nearby"), type = "error", timeout = 3000, layout = "bottomCenter", queue = "inventoryhud" } ) else SendNUIMessage( { action = "nearPlayers", foundAny = foundPlayers, players = elements, item = data.item } ) end cb("ok") end ) RegisterNUICallback( "UseItem", function(data, cb) TriggerServerEvent("esx:useItem", data.item.name) if shouldCloseInventory(data.item.name) then closeInventory() else Citizen.Wait(250) loadPlayerInventory() end cb("ok") end ) RegisterNUICallback( "DropItem", function(data, cb) if IsPedSittingInAnyVehicle(playerPed) then return end if type(data.number) == "number" and math.floor(data.number) == data.number then TriggerServerEvent("esx:removeInventoryItem", data.item.type, data.item.name, data.number) end Wait(250) loadPlayerInventory() cb("ok") end ) RegisterNUICallback( "GiveItem", function(data, cb) local playerPed = PlayerPedId() local players, nearbyPlayer = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0) local foundPlayer = false for i = 1, #players, 1 do if players[i] ~= PlayerId() then if GetPlayerServerId(players[i]) == data.player then foundPlayer = true end end end if foundPlayer then local count = tonumber(data.number) if data.item.type == "item_weapon" then count = GetAmmoInPedWeapon(PlayerPedId(), GetHashKey(data.item.name)) end TriggerServerEvent("esx:giveInventoryItem", data.player, data.item.type, data.item.name, count) Wait(250) loadPlayerInventory() else exports.pNotify:SendNotification( { text = _U("player_nearby"), type = "error", timeout = 3000, layout = "bottomCenter", queue = "inventoryhud" } ) end cb("ok") end ) function shouldCloseInventory(itemName) for index, value in ipairs(Config.CloseUiItems) do if value == itemName then return true end end return false end function shouldSkipAccount(accountName) for index, value in ipairs(Config.ExcludeAccountsList) do if value == accountName then return true end end return false end function loadPlayerInventory() ESX.TriggerServerCallback( "esx_inventoryhud:getPlayerInventory", function(data) items = {} inventory = data.inventory accounts = data.accounts money = data.money weapons = data.weapons if Config.IncludeCash and money ~= nil and money > 0 then moneyData = { label = _U("cash"), name = "cash", type = "item_money", count = money, usable = false, rare = false, limit = -1, canRemove = true } table.insert(items, moneyData) end if Config.IncludeAccounts and accounts ~= nil then for key, value in pairs(accounts) do if not shouldSkipAccount(accounts[key].name) then local canDrop = accounts[key].name ~= "bank" if accounts[key].money > 0 then accountData = { label = accounts[key].label, count = accounts[key].money, type = "item_account", name = accounts[key].name, usable = false, rare = false, limit = -1, canRemove = canDrop } table.insert(items, accountData) end end end end if inventory ~= nil then for key, value in pairs(inventory) do if inventory[key].count <= 0 then inventory[key] = nil else inventory[key].type = "item_standard" table.insert(items, inventory[key]) end end end if Config.IncludeWeapons and weapons ~= nil then for key, value in pairs(weapons) do local weaponHash = GetHashKey(weapons[key].name) local playerPed = PlayerPedId() if weapons[key].name ~= "WEAPON_UNARMED" then local ammo = GetAmmoInPedWeapon(playerPed, weaponHash) table.insert( items, { label = weapons[key].label, count = ammo, limit = -1, type = "item_weapon", name = weapons[key].name, usable = false, rare = false, canRemove = true } ) end end end SendNUIMessage( { action = "setItems", itemList = items } ) end, GetPlayerServerId(PlayerId()) ) end Citizen.CreateThread( function() while true do Citizen.Wait(1) if isInInventory then local playerPed = PlayerPedId() DisableControlAction(0, 1, true) -- Disable pan DisableControlAction(0, 2, true) -- Disable tilt DisableControlAction(0, 24, true) -- Attack DisableControlAction(0, 257, true) -- Attack 2 DisableControlAction(0, 25, true) -- Aim DisableControlAction(0, 263, true) -- Melee Attack 1 DisableControlAction(0, Keys["W"], true) -- W DisableControlAction(0, Keys["A"], true) -- A DisableControlAction(0, 31, true) -- S (fault in Keys table!) DisableControlAction(0, 30, true) -- D (fault in Keys table!) DisableControlAction(0, Keys["R"], true) -- Reload DisableControlAction(0, Keys["SPACE"], true) -- Jump DisableControlAction(0, Keys["Q"], true) -- Cover DisableControlAction(0, Keys["TAB"], true) -- Select Weapon DisableControlAction(0, Keys["F"], true) -- Also 'enter'? DisableControlAction(0, Keys["F1"], true) -- Disable phone DisableControlAction(0, Keys["F2"], true) -- Inventory DisableControlAction(0, Keys["F3"], true) -- Animations DisableControlAction(0, Keys["F6"], true) -- Job DisableControlAction(0, Keys["V"], true) -- Disable changing view DisableControlAction(0, Keys["C"], true) -- Disable looking behind DisableControlAction(0, Keys["X"], true) -- Disable clearing animation DisableControlAction(2, Keys["P"], true) -- Disable pause screen DisableControlAction(0, 59, true) -- Disable steering in vehicle DisableControlAction(0, 71, true) -- Disable driving forward in vehicle DisableControlAction(0, 72, true) -- Disable reversing in vehicle DisableControlAction(2, Keys["LEFTCTRL"], true) -- Disable going stealth DisableControlAction(0, 47, true) -- Disable weapon DisableControlAction(0, 264, true) -- Disable melee DisableControlAction(0, 257, true) -- Disable melee DisableControlAction(0, 140, true) -- Disable melee DisableControlAction(0, 141, true) -- Disable melee DisableControlAction(0, 142, true) -- Disable melee DisableControlAction(0, 143, true) -- Disable melee DisableControlAction(0, 75, true) -- Disable exit vehicle DisableControlAction(27, 75, true) -- Disable exit vehicle end end end )
local function doi(req, res) if lwf.ctx.user then lwf.ctx.user:logout() end res.headers.location='/user/login' --res:ltp('login.html') res:ltp('jump.html') end return { post = doi, get = doi, }
local dasm = require "dasm" local dynasm = require "dynasm" -- to load dynasm_hash.dasl file local hash = require "dynasm_hash" local pretty = require "pl.pretty" local args = { ... } local ntries = 20 local seed = tonumber(args[1] or 0xbb8bb8d2) local keys = { -- FourCC codes. AIFF = 10, DIVX = 1000, GEOX = 2000, H264 = 3000, I420 = 4000, MRLE = 5000, MSVC = 6000, RIFF = 7000, SVID = 8000, XDIV = 9000, } local code, buf, size = hash.generate(keys, "xxh32s,bdz,rank2,mul", ntries, seed) local function fourCC(str) local a,b,c,d = str:byte(1, 4) return d * 16777216 + c * 65536 + b * 256 + a end if true then dasm.dump(buf, size) local hashes = {} local hash_hits = {} for key,_ in pairs(keys) do local i = fourCC(key) local h = code(i) if hash_hits[h] then error(string.format("duplicate hash, seed=%d", seed)) end hash_hits[h] = true table.insert(hashes, h) end table.sort(hashes) pretty.dump(hashes) else for i = 1, 1e8 do code(i) end end
local Memory = {} function Memory.new(modules) local memory = {} local block_map = {} memory.block_map = block_map memory.print_block_map = function() --debug print("Block Map: ") for b = 0, 0xFF do if block_map[bit32.lshift(b, 8)] then --print(string.format("Block at: %02X starts at %04X", b, block_map[bit32.lshift(b, 8)].start)) print(block_map[bit32.lshift(b, 8)]) end end end memory.map_block = function(starting_high_byte, ending_high_byte, mapped_block, starting_address) if starting_high_byte > 0xFF or ending_high_byte > 0xFF then print("Bad block, bailing", starting_high_byte, ending_high_byte) return end --starting_address = starting_address or bit32.lshift(starting_high_byte, 8) for i = starting_high_byte, ending_high_byte do --block_map[bit32.lshift(i, 8)] = {start=starting_address, block=mapped_block} block_map[bit32.lshift(i, 8)] = mapped_block end end memory.generate_block = function(size, starting_address) starting_address = starting_address or 0 local block = {} for i = 0, size - 1 do block[starting_address + i] = 0 end return block end -- Default, unmapped memory memory.unmapped = {} memory.unmapped.mt = {} memory.unmapped.mt.__index = function(table, key) return 0x00 end memory.unmapped.mt.__newindex = function(table, key, value) -- Do nothing! end setmetatable(memory.unmapped, memory.unmapped.mt) memory.map_block(0, 0xFF, memory.unmapped) -- Main Memory memory.work_ram_0 = memory.generate_block(4 * 1024, 0xC000) memory.work_ram_1_raw = memory.generate_block(4 * 7 * 1024, 0xD000) memory.work_ram_1 = {} memory.work_ram_1.bank = 1 memory.work_ram_1.mt = {} memory.work_ram_1.mt.__index = function(table, address) return memory.work_ram_1_raw[address + ((memory.work_ram_1.bank - 1) * 4 * 1024)] end memory.work_ram_1.mt.__newindex = function(table, address, value) memory.work_ram_1_raw[address + ((memory.work_ram_1.bank - 1) * 4 * 1024)] = value end setmetatable(memory.work_ram_1, memory.work_ram_1.mt) memory.map_block(0xC0, 0xCF, memory.work_ram_0, 0) memory.map_block(0xD0, 0xDF, memory.work_ram_1, 0) memory.work_ram_echo = {} memory.work_ram_echo.mt = {} memory.work_ram_echo.mt.__index = function(table, key) return memory.read_byte(key - 0xE000 + 0xC000) end memory.work_ram_echo.mt.__newindex = function(table, key, value) memory.write_byte(key - 0xE000 + 0xC000, value) end setmetatable(memory.work_ram_echo, memory.work_ram_echo.mt) memory.map_block(0xE0, 0xFD, memory.work_ram_echo, 0) memory.read_byte = function(address) local high_byte = bit32.band(address, 0xFF00) return block_map[high_byte][address] end memory.write_byte = function(address, byte) local high_byte = bit32.band(address, 0xFF00) block_map[high_byte][address] = byte end memory.reset = function() -- It's tempting to want to zero out all 0x0000-0xFFFF, but -- instead here we'll reset only that memory which this module -- DIRECTLY controls, so initialization logic can be performed -- elsewhere as appropriate. for i = 0xC000, 0xCFFF do memory.work_ram_0[i] = 0 end for i = 0xD000, 0xDFFF do memory.work_ram_1[i] = 0 end memory.work_ram_1.bank = 1 end memory.save_state = function() local state = {} state.work_ram_0 = {} for i = 0xC000, 0xCFFF do state.work_ram_0[i] = memory.work_ram_0[i] end state.work_ram_1_raw = {} for i = 0xD000, (0xD000 + (4 * 7 * 1024) - 1) do state.work_ram_1_raw[i] = memory.work_ram_1_raw[i] end state.work_ram_1_bank = 1 return state end memory.load_state = function(state) for i = 0xC000, 0xCFFF do memory.work_ram_0[i] = state.work_ram_0[i] end for i = 0xD000, (0xD000 + (4 * 7 * 1024) - 1) do memory.work_ram_1_raw[i] = state.work_ram_1_raw[i] end memory.work_ram_1.bank = state.work_ram_1_bank end -- Fancy: make access to ourselves act as an array, reading / writing memory using the above -- logic. This should cause memory[address] to behave just as it would on hardware. memory.mt = {} memory.mt.__index = function(table, key) return memory.read_byte(key) end memory.mt.__newindex = function(table, key, value) memory.write_byte(key, value) end setmetatable(memory, memory.mt) return memory end return Memory
--[[ Copyright (c) 2016 Calvin Rose Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -- Connection and Request code modified from -- https://github.com/luvit/lit/blob/master/deps/coro-http.lua --- @classmod Agent -- -- The Agent class is used to make HTTP requests. -- Query APIs on a server or make your own HTTP client. -- -- @author Calvin Rose -- @license MIT -- @copyright 2016 -- local uv = require 'luv' local response = require 'moonmint.response' local httpHeaders = require 'moonmint.deps.http-headers' local url = require 'moonmint.url' local pathJoin = require 'moonmint.deps.pathjoin'.pathJoin local httpCodec = require 'moonmint.deps.httpCodec' local coroWrap = require 'moonmint.deps.coro-wrapper' local wrapStream = require 'moonmint.deps.stream-wrap' local setmetatable = setmetatable local match = string.match -- Pulled from coro-net local function makeCallback(timeout) local thread = coroutine.running() local timer, done if timeout then timer = uv.new_timer() timer:start(timeout, 0, function () if done then return end done = true timer:close() return assert(coroutine.resume(thread, nil, "timeout")) end) end return function (err, data) if done then return end done = true if timer then timer:close() end if err then return assert(coroutine.resume(thread, nil, err)) end return assert(coroutine.resume(thread, data or true)) end end local function connect(options) local socket, success, err success, err = uv.getaddrinfo(options.host, options.port, { socktype = options.socktype or "stream", family = options.family or "inet", }, makeCallback(options.timeout)) if not success then return nil, err end local res res, err = coroutine.yield() if not res then return nil, err end socket = uv.new_tcp() socket:connect(res[1].addr, res[1].port, makeCallback(options.timeout)) success, err = coroutine.yield() if not success then return nil, err end if options.tls then local secureSocket = require('moonmint.deps.secure-socket') socket, err = secureSocket(socket, options.tls) if not socket then return nil, err end end local read, write, close = wrapStream(socket) return read, write, socket, close end local connections = {} local function clearConnections() for i = 1, #connections do local connection = connections[i] if not connection.socket:is_closing() then connection.socket:close() end end connections = {} end local function getConnection(host, port, tls) for i = #connections, 1, -1 do local connection = connections[i] if connection.host == host and connection.port == port and connection.tls == tls then table.remove(connections, i) -- make sure the connection is still alive before reusing it. if not connection.socket:is_closing() then connection.reused = true connection.socket:ref() return connection end end end local read, write, socket, close = assert(connect { host = host, port = port, tls = tls }) local updateDecoder, updateEncoder read, updateDecoder = coroWrap.reader(read, httpCodec.decoder()) write, updateEncoder = coroWrap.writer(write, httpCodec.encoder()) return { socket = socket, host = host, port = port, tls = tls, read = read, write = write, updateEncoder = updateEncoder, updateDecoder = updateDecoder, reset = function () -- This is called after parsing the response head from a HEAD request. -- If you forget, the codec might hang waiting for a body that doesn't exist. updateDecoder(httpCodec.decoder()) end } end local function saveConnection(connection) if connection.socket:is_closing() then return end connections[#connections + 1] = connection connection.socket:unref() end local function makeHead(self, host, path, body) -- Use GET as default method local method = self:getConf('method') or 'GET' local head = { method = method, path = path, {"Host", host} } local contentLength local chunked local headers = self.headers if headers then for i = 1, #headers do local key, value = unpack(headers[i]) key = key:lower() if key == "content-length" then contentLength = value elseif key == "content-encoding" and value:lower() == "chunked" then chunked = true end head[#head + 1] = headers[i] end end if type(body) == "string" then if not chunked and not contentLength then head[#head + 1] = {"Content-Length", #body} end end return head end local function requestImpl(self, tls, hostname, port, head, body) -- Get a connection local connection = getConnection(hostname, port, tls) local read = connection.read local write = connection.write write(head) if body then write(body) end local res = read() if not res then if not connection.socket:is_closing() then connection.socket:close() end -- If we get an immediate close on a reused socket, try again with a new socket. -- TODO: think about if this could resend requests with side effects and cause -- them to double execute in the remote server. if connection.reused then return requestImpl(self, tls, hostname, port, head, body) end error("connection closed") end body = {} if head.method == "HEAD" then connection.reset() else while true do local item = read() if not item then res.keepAlive = false break end if #item == 0 then break end body[#body + 1] = item end end if res.keepAlive then saveConnection(connection) else write() end -- Follow redirects if not self:getConf('noFollow') and head.method == "GET" and (res.code == 302 or res.code == 307) then for i = 1, #res do local key, location = unpack(res[i]) if key:lower() == "location" then head.path = location return requestImpl(self, tls, hostname, port, head, body) end end end return res, table.concat(body) end local function sendImpl(self, body) body = body or self:getConf('body') local uri = self:getConf('url') local proto = match(uri, '^https?://') if proto then uri = uri:sub(#proto + 1) end local hostname, path = match(uri, '^([%w%:%.%-]*)(.-)$') hostname, path = hostname or '', path or '' -- Make path local selfPath = self:getConf('path') if selfPath then path = pathJoin(path, selfPath) end if path == '' then path = '/' end local alreadyHasQuery = match(path, '%?') local rawQuery = url.queryEncode(self.params) if rawQuery ~= '' then path = path .. (alreadyHasQuery and '&' or '?') .. rawQuery end -- Get port, host, and protocol local tls = proto == 'https://' local host, port = match(hostname, '^([^:]+):?(%d*)$') if port == '' then port = tls and 443 or 80 else port = tonumber(port) or 80 end -- Resolve localhost if host == '' or host == 'localhost' or not host then host = '127.0.0.1' end local head = makeHead(self, host, path, body) local resHead, resBody = requestImpl(self, tls, host, port, head, body) return response { body = resBody, code = resHead.code, headers = httpHeaders.getHeaders(resHead), version = resHead.version or 1.1, config = self } end local Agent = {} --- Configure a key value pair on the Agent --@param key --@param value -- @return self function Agent:conf(key, value) self.config[key] = value return self end --- Get a configured option on the Agent -- @param key -- @return the value function Agent:getConf(key) return self.config[key] end --- Set the body of the Agent. -- @param body the body of the agent -- @return self function Agent:body(body) return self:conf('body', body) end --- Send a request with the Agent, with an optional body. -- @param body the (optional) body of the request -- @return self function Agent:send(body) return sendImpl(self, body) end --- Send a request with the Agent, with an optional body. -- Block while waiting for a response. -- @param body the (optional) body of the request -- @return self function Agent:sendSync(body) local ret, err local loop = true coroutine.wrap(function() ret, err = sendImpl(self, body) loop = false end)() while loop do uv.run('once') end return ret, err end --- Set a header to a certain value. Headers are case-insensitive. -- @param header the Header to set -- @param value the value of the header -- @return self function Agent:set(header, value) self.headers[header] = value return self end --- Sets a query parameter. The value should be a string. -- @param key the name of the parameter -- @param value the value of the parameter -- @return self function Agent:param(key, value) self.params[key] = value or true return self end --- Sets the url of the Agent. Can either just the url host, path, pr a combination of both. -- @param uri -- @return self function Agent:url(uri) if match(uri, '^[a-z]+://') then return self:conf('url', uri) else return self:conf('path', uri) end end function Agent:pathjoin(path) if match(path, '^[a-z]+://') then return self:conf('url', path) else local oldPath = self:getConf('path') if oldPath then return self:conf('path', pathJoin(oldPath, path)) else return self:conf('path', path) end end end --- Sets the HTTP method of the request. -- @param method -- @return self function Agent:method(method) return self:conf('method', tostring(method):upper()) end function Agent:get(uri) return self:method('GET'):url(uri) end function Agent:delete(uri) return self:method('DELETE'):url(uri) end Agent.del = Agent.delete function Agent:put(uri) return self:method('PUT'):url(uri) end function Agent:post(uri) return self:method('POST'):url(uri) end -- Just some useful shortcuts -- TODO Add more local acceptMappings = { json = 'application/json', text = 'text/*', html = 'text/html', js = 'text/javascript', xml = 'text/xml', css = 'text/css', all = '*/*' } local typeMappings = { text = 'text/plain' } function Agent:accept(...) local currentlyAccepts = self.headers.Accept or '' if not match(currentlyAccepts, ';%s*$') then currentlyAccepts = currentlyAccepts .. '; ' end local toAccept = {} for i = 1, select('#', ...) do local tp = select(i, ...) toAccept[#toAccept + 1] = acceptMappings[tp] or tp end self.headers.Accept = currentlyAccepts .. table.concat(toAccept, '; ') return self end --- Sets the content type of the Agent. -- @param tp the content type. Can be a full mime type or a short alias, like 'json' -- @return self function Agent:type(tp) self.headers['Content-Type'] = typeMappings[tp] or acceptMappings[tp] or tp return self end --- Creates a module out of an Agent. The module behaves -- the same as the original Agent, but creates a copy -- of the original Agent on all methods. This is very -- useful for creating interfaces to APIs, or otherwise -- reusing complex Agent configurations with modifications. -- @return a new module function Agent:module() local newModule = {} return setmetatable(newModule, { __index = function(child, key) local value = rawget(child, key) if value ~= nil then return value end value = self[key] if type(value) == 'function' then local method = function(self1, ...) if self1 == newModule then local new = self() return new[key](new, ...) else return value(self1, ...) end end child[key] = method return method end return value end }) end local function makeRequest(parent) local params = {} if parent and parent.params then for k, v in pairs(parent.params) do params[k] = v end end return setmetatable({ params = params, config = setmetatable({}, { __index = parent.config }) }, { __index = parent, __call = makeRequest }) end local M = {} for k, v in pairs(Agent) do M[k] = function(self, ...) if self == M then return v(makeRequest(Agent), ...) else return v(makeRequest(Agent), self, ...) end end end function M.close() clearConnections() end return M
function updateInstanceTime(instance, elapsed, texttable) local players = instance:getChars(); local lastTimeUpdate = instance:getLastTimeUpdate(); local remainingTimeLimit = (instance:getTimeLimit()) * 60 - (elapsed / 1000); local wipeTime = instance:getWipeTime(); local message = 0; if (remainingTimeLimit < 0) then instance:fail(); return; end if (wipeTime == 0) then local wipe = true; for i,v in pairs(players) do if v:getHP() ~= 0 then wipe = false; break; end end if (wipe) then for i,v in pairs(players) do v:messageSpecial(texttable.PARTY_FALLEN, 3); end instance:setWipeTime(elapsed); end else if (elapsed - wipeTime) / 1000 > 180 then instance:fail(); return; else for i,v in pairs(players) do if v:getHP() ~= 0 then instance:setWipeTime(0); break; end end end end if (lastTimeUpdate == 0 and remainingTimeLimit < 600) then message = 600; elseif (lastTimeUpdate == 600 and remainingTimeLimit < 300) then message = 300; elseif (lastTimeUpdate == 300 and remainingTimeLimit < 60) then message = 60; elseif (lastTimeUpdate == 60 and remainingTimeLimit < 30) then message = 30; elseif (lastTimeUpdate == 30 and remainingTimeLimit < 10) then message = 10; end if (message ~= 0) then for i,v in pairs(players) do if (remainingTimeLimit >= 60) then v:messageSpecial(texttable.TIME_REMAINING_MINUTES, remainingTimeLimit / 60); else v:messageSpecial(texttable.TIME_REMAINING_SECONDS, remainingTimeLimit); end end instance:setLastTimeUpdate(message); end end
local ok_cmp, cmp = pcall(require, "cmp") local ok_lspkind, lspkind = pcall(require, "lspkind") if not ok_cmp and ok_lspkind then return end cmp.setup({ snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) end, }, mapping = { ["<c-d>"] = cmp.mapping.scroll_docs(4), ["<c-u>"] = cmp.mapping.scroll_docs(-4), ["<a-cr>"] = cmp.mapping.complete(), ["<c-q>"] = cmp.mapping.close(), ["<cr>"] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = true, }), }, sources = { { name = "vsnip", max_item_count = 5}, { name = "nvim_lsp", max_item_count = 5 }, { name = "nvim_lua", max_item_count = 5 }, { name = "buffer", max_item_count = 5 }, { name = "path", max_item_count = 5 }, { name = "neorg" }, }, documentation = { border = "single", }, formatting = { format = lspkind.cmp_format({ menu = { vsnip = "[snip]", nvim_lsp = "[lsp]", nvim_lua = "[nvim]", buffer = "[buff]", path = "[path]", }, with_text = false, maxwidth = 50, }), }, completion = { completeopt = "menu,menuone,noinsert", }, experimental = { ghost_text = true, native_menu = false, }, preselect = cmp.PreselectMode.None, }) require("cmp").setup.cmdline("/", { sources = { { name = "buffer" }, }, }) -- require("cmp").setup.cmdline(":", { -- sources = { -- { name = "cmdline" }, -- { name = "path" }, -- }, -- }) local cmp_autopairs = require("nvim-autopairs.completion.cmp") cmp.event:on("confirm_done", cmp_autopairs.on_confirm_done({ map_char = { tex = "" } }))
Minimap.Menu = Minimap.Menu or nil function Minimap.BuildMinimap() if IsValid(Minimap.Menu) then return Minimap.Menu end Minimap.Menu = XYZUI.Frame("Minimap", Minimap.Config.Color, true, false, true) Minimap.Menu:SetSize(ScrH()*0.9, ScrH()*0.9) Minimap.Menu:Center() Minimap.Menu.Image = vgui.Create("DImage", Minimap.Menu) Minimap.Menu.Image:Dock(FILL) Minimap.Menu.Image:SetMaterial(XYZShit.Image.GetMat("rp_rockford_v2b_xyz_v1a_overhead")) Minimap.Menu.Waypoints = vgui.Create("DPanel", Minimap.Menu.Image) Minimap.Menu.Waypoints:Dock(FILL) Minimap.Menu.Waypoints.Paint = function(self, w, h) if not XYZSettings.GetSetting("minmap_show_icons", true) then return end local adjustH = Minimap.Menu.Image:GetTall() local adjustW = Minimap.Menu.Image:GetWide() hook.Run("MinimapThink") for k, v in pairs(Minimap.Waypoints) do surface.SetDrawColor(v.color) surface.SetMaterial(XYZShit.Image.GetMat(v.image)) local scale = 20*v.scale surface.DrawTexturedRectRotated(v.pos.x*adjustW, v.pos.y*adjustH, scale, scale, v.ang) XYZUI.DrawTextOutlined(v.name, 20, v.pos.x*adjustW, v.pos.y*adjustH+(5*v.scale), v.color, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP, 1) end end return Minimap.Menu end local scrw, scrh = ScrW, ScrH local ammoW, ammoH = math.Clamp(scrw()*0.12, 200, 300), scrh()*0.042+15+(scrw() > 1920 and ScreenScale(3) or 0) local ammoStartW, ammoStartH = scrw()-ammoW-5, scrh()-ammoH-5 local startPosW, startPosH = ammoStartW, ammoStartH - ammoW-5 local renderSize, renderSizeScissor = ammoW*4, scrh()-ammoH-10 local deadPos = {x = 0, y = 0} hook.Add("HUDPaint", "Minimap:HUD", function() if not XYZSettings.GetSetting("minimap_toggle_hud", true) then return end if IsValid(Minimap.Menu) then return end if IsValid(LocalPlayer():GetActiveWeapon()) and (LocalPlayer():GetActiveWeapon():GetClass() == "xyz_news_camera") then return end renderSize = ammoW*math.Clamp(XYZSettings.GetSetting("minmap_hud_zoom", 4), 1, 8) surface.SetDrawColor(color_white) surface.SetMaterial(XYZShit.Image.GetMat("rp_rockford_v2b_xyz_v1a_overhead")) render.SetScissorRect(startPosW, startPosH, scrw()-5, renderSizeScissor, true) -- Enable the rect if not XYZSettings.GetSetting("minmap_show_icons", true) then renderSize = ammoW plyOffset = deadPos else plyOffset = Minimap.Waypoints.localplayer.pos end local offsetX, offsetY = startPosW-(plyOffset.x*renderSize)+(ammoW*0.5), startPosH-(plyOffset.y*renderSize)+(ammoW*0.5) offsetX = math.Clamp(offsetX, startPosW - renderSize + ammoW, startPosW) offsetY = math.Clamp(offsetY, startPosH - renderSize + ammoW, startPosH) surface.DrawTexturedRect(offsetX, offsetY, renderSize, renderSize) if XYZSettings.GetSetting("minmap_show_icons", true) then hook.Run("MinimapThink") for k, v in pairs(Minimap.Waypoints) do surface.SetDrawColor(v.color) surface.SetMaterial(XYZShit.Image.GetMat(v.image)) local scale = 20*v.scale local clampX, clampY = offsetX + (v.pos.x*renderSize), offsetY + (v.pos.y*renderSize) if XYZSettings.GetSetting("minmap_clamp_icons", true) then clampX = math.Clamp(clampX, scrw()-5-ammoW, scrw()-5) clampY = math.Clamp(clampY, renderSizeScissor-ammoW, renderSizeScissor) end surface.DrawTexturedRectRotated(clampX, clampY, scale, scale, v.ang) XYZUI.DrawTextOutlined(v.name, 20, clampX, clampY+(5*v.scale), v.color, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP, 1) end end render.SetScissorRect(0, 0, 0, 0, false) -- Disable after you are done end) net.Receive("Minimap:Sign:UI", function() local sign = net.ReadEntity() local frame = XYZUI.Frame("Redesign Sign!", Minimap.Config.Color) frame:SetSize(648, 324) frame:Center() local shell = XYZUI.Container(frame) shell:DockPadding(10, 5, 10, 10) local shellLeft = XYZUI.Container(shell) shellLeft.Paint = nil shellLeft:Dock(LEFT) shellLeft:SetWide(frame:GetWide()/5) local shellRight = XYZUI.Container(shell) shellRight.Paint = nil XYZUI.PanelText(shellRight, "Display Name (30 char limit)", 35, TEXT_ALIGN_LEFT) local nameEntry, cont = XYZUI.TextInput(shellRight) nameEntry:SetText(sign:GetDisplayName() or "") local image = vgui.Create("DImage", shellLeft) image:Dock(TOP) image:SetSize(shellLeft:GetWide(), shellLeft:GetWide()) XYZUI.PanelText(shellRight, "Image", 35, TEXT_ALIGN_LEFT) local counter = sign:GetDisplayImage() or 1 image:SetMaterial(XYZShit.Image.GetMat("minimap_sign"..counter)) local nextBtn = XYZUI.ButtonInput(shellRight, "Next", function() counter = counter + 1 if counter > Minimap.Config.SignImageCounter then counter = 1 end image:SetMaterial(XYZShit.Image.GetMat("minimap_sign"..counter)) end) nextBtn:DockMargin(0, 5, 0, 5) local backBtn = XYZUI.ButtonInput(shellRight, "Back", function() counter = counter - 1 if counter <= 0 then counter = Minimap.Config.SignImageCounter end image:SetMaterial(XYZShit.Image.GetMat("minimap_sign"..counter)) end) local completeBtn = XYZUI.ButtonInput(frame, "Submit", function() local txt = nameEntry:GetText() txt = string.Trim(txt, " ") if string.len(txt) == 0 then return end net.Start("Minimap:Sign:Update") net.WriteEntity(sign) net.WriteString(txt) net.WriteInt(counter, 6) net.SendToServer() frame:Close() end) completeBtn:Dock(BOTTOM) end)
--[[********************************** * * Multi Theft Auto - Admin Panel * * client/admin_wrapper.lua * * Original File by lil_Toady * **************************************]] local _getVehicleNameFromModel = getVehicleNameFromModel function getVehicleNameFromModel ( id ) local avehspecial = { [596] = "Police LS", [597] = "Police SF", [598] = "Police LV", [556] = "Monster 2", [557] = "Monster 3", [609] = "Black Boxville", [604] = "Damaged Glendale", [544] = "Fire Truck (Ladder)", [502] = "Hotring Racer 2", [503] = "Hotring Racer 3", [505] = "Rancher (From \"Lure\")", [605] = "Damaged Sadler" } if ( avehspecial[id] ) then return avehspecial[id] end return _getVehicleNameFromModel ( id ) end local _getVehicleModelFromName = getVehicleModelFromName function getVehicleModelFromName ( name ) local avehspecial = { ["Police LS"] = 596, ["Police SF"] = 597, ["Police LV"] = 598, ["Monster 2"] = 556, ["Monster 3"] = 557, ["Black Boxville"] = 609, ["Damaged Glendale"] = 604, ["Fire Truck (Ladder)"] = 544, ["Hotring Racer 2"] = 502, ["Hotring Racer 3"] = 503, ["Rancher (From \"Lure\")"] = 505, ["Damaged Sadler"] = 605 } if ( avehspecial[name] ) then return avehspecial[name] end return _getVehicleModelFromName ( name ) end function getMonthName ( month ) local names = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" } return names[month] end function iif ( cond, arg1, arg2 ) if ( cond ) then return arg1 end return arg2 end function getPlayerFromNick ( nick ) for id, player in ipairs ( getElementsByType ( "player" ) ) do if ( getPlayerName ( player ) == nick ) then return player end end return false end function stripColorCodes ( text ) return string.gsub ( text, '#%x%x%x%x%x%x', '' ) end
os.execute("pastebin run -f B5pvDmYi")
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. m = Map("luci_statistics", translate("Load Plugin Configuration"), translate( "The load plugin collects statistics about the general system load." )) -- collectd_wireless config section s = m:section( NamedSection, "collectd_load", "luci_statistics" ) -- collectd_wireless.enable enable = s:option( Flag, "enable", translate("Enable this plugin") ) enable.default = 0 return m
--[==[ -- CAM - 06-06-2018 - Uploaded to github -- CAM - 11-05-2015 - Uploaded to pastebin ]==]-- local users = { ["BrainWart"] = { ["level"] = math.huge; ["description"] = "The creator of this tablet admin"; ["colors"] = { ["primary"] = Color3.new(1,1,1); ["secondary"] = Color3.new(0.5,0.5,0.5); }; ["seperators"] = { ["arg"] = "/"; ["start"] = "-"; } }; } local connections = {} do -- connection manager function connections:disconnectAll() local function dAll(tab) for _, v in pairs(tab) do if type(v) == "table" then dAll(v) elseif type(v) == "userdata" then pcall(function() v.disconnect() end) end end end dAll(connections) end function connections:add(con) table.insert(connections, con) end end local tablet = {} do -- tablet functions local function makeTablet(text, parent) local tab = Instance.new("Part", parent) tab.Name = text tab.CanCollide = false tab.FormFactor = "Custom" tab.Size = Vector3.new(1.4,2,0.2) local m = Instance.new("SpecialMesh", p) m.MeshId = "rbxassetid://9756362" m.TextureId = "rbxassetid://36527089" Vector3.new(0,0,0) local cd = Instance.new("ClickDetector", tab) cd.MaxActivationDistance = 20 local bbGui = Instance.new("BillboardGui", tab) bbGui.StudsOffset = Vector3.new(0,3,0) bbGui.Size = UDim2.new(4,0,1,0) local tl = Instance.new("TextLabel", bbGui) tl.Size = UDim2.new(1,0,1,0) tl.BorderSizePixel = 0 tl.Font = "ArialBold" tl.TextScaled = true tl.BackgroundTransparency = 1 tl.TextColor3 = Color3.new(1,1,1) tl.TextStrokeTransparency = 0.6 tl.TextStrokeColor3 = Color3.new(0,0,0) tl.Text = text local bp = Instance.new("BodyPosition", tab) local bg = Instance.new("BodyGyro", tab) bg.maxTorque = Vector3.new(1e7,1e7,1e7) return tab, cd, function(cframe) bp.position = cframe.p bg.cframe = CFrame.Angles(cframe:toEulerAnglesXYZ()) end, function(color1, color2) m.VertexColor = Vector3.new(color1.r,color1.g,color1.b) tl.TextColor3 = Color3.new(1,1,1) tl.TextStrokeColor3 = Color3.new(0,0,0) end end function tablet:display(player, ...) local tabs = {} local active = true for _, v in pairs({...}) do local tab, cd, repos, recolor = makeTablet(v, Workspace) cd.MouseClick:connect(function(p) if p == player then for _, v in pairs(tabs) do pcall(function() v.tablet:Destroy() end) end active = false end end) table.insert(tabs, { ["tablet"] = tab; ["clickdetector"] = cd; ["reposition"] = repos; ["recolor"] = recolor; }) end local colors = users[player.Name].colors local rot = 0 repeat wait() for i = 1, #tabs do -- for i, tab in pairs(tabs) do local tab = tabs[i] local x, y, z = math.sin(math.rad(i/#tabs*360) + rot), 0, math.cos(math.rad(i/#tabs*360) + rot) tab.reposition(CFrame.new(Vector3.new(x*5,y,z*5) + player.Character.Torso.Position, Vector3.new(0,1,0) + player.Character.Torso.Position)) tab.recolor(colors.primary, colors.secondary) end rot = (rot + math.pi/250) % (math.pi*2) until not active end end tablet:display(game.Players.BrainWart, "test1", "test2", "test3")