content
stringlengths
5
1.05M
heroOfTatRanchersWifeConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "heroOfTatRanchersWifeConvoHandler", screens = {} } intro = ConvoScreen:new { id = "intro", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_82bd1b20", -- Who are you?! More of those thugs? I'll lock you up like I did the rest of your friends! Get out!! stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_84ee73da", "guess_you_arent"}, -- Hold on! I'm not a thug or a pirate at all. {"@conversation/quest_hero_of_tatooine_wife:s_f6c25472", "leave_now"}, -- Eep! Okay, bye! } } heroOfTatRanchersWifeConvoTemplate:addScreen(intro); guess_you_arent = ConvoScreen:new { id = "guess_you_arent", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_aebcaa68", -- Really? Wait a second. I guess you don't look like a pirate or a thug. I'm sorry. I'm so riled up I can hardly think straight. Look, I could use your help with this. My husband has left to contact the authorities. I need to go calm down or I may do something drastic. Please, go down the stairs and keep an eye on those thugs for me. It would really help me out. stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_c5a33502", "thanks_intercom"}, -- I'll go keep an eye on them. {"@conversation/quest_hero_of_tatooine_wife:s_e45adc31", "so_heartless"}, -- I'd rather not get into this mess. } } heroOfTatRanchersWifeConvoTemplate:addScreen(guess_you_arent); thanks_intercom = ConvoScreen:new { id = "thanks_intercom", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_83da2e04", -- Thank you so much! There's an intercom outside the room in which I've locked them up. They may try to coerce you into helping them. Just ignore them. I need to go relax for a minute... stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(thanks_intercom); so_heartless = ConvoScreen:new { id = "so_heartless", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_18dbba11", -- Ugh! You're so heartless! Get out of my house! I don't need this right now! stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(so_heartless); leave_now = ConvoScreen:new { id = "leave_now", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_f26b5d58", -- I'll call the authorities on you!! Leave now! stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(leave_now); intro_hasquest = ConvoScreen:new { id = "intro_hasquest", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_7ee07d1c", -- I need to get myself calm. Please go downstairs and keep an eye out for escaping thugs. stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(intro_hasquest); intro_noquest = ConvoScreen:new { id = "intro_noquest", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_b8584429", -- Being a rancer's wife is hard work. I barely get any time for myself with what all the work I have to do. Oh well. As you can see, having a successful rancher as a husband has its perks! Do you like how I decorated the place? Ack! Look at the time... I really need to get back to work. Nice meeting you! stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(intro_noquest); intro_otherinprogress = ConvoScreen:new { id = "intro_otherinprogress", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_c74cdffb", -- I'm sorry. I'm having issues with pirates right now. Come back a little later. Maybe you can help me then. I really need to concentrate on the situation at hand... stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(intro_otherinprogress); intro_distract = ConvoScreen:new { id = "intro_distract", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_3220d628", -- How are they? Are they behaving? Thank you for helping me. I completely appreciate this. stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_f74cb815", "you_really_think_so"}, -- You know, you did a great job decorating this place. {"@conversation/quest_hero_of_tatooine_wife:s_ea1b59c", "cant_believe_this"}, -- They're planning to break out as we speak! } } heroOfTatRanchersWifeConvoTemplate:addScreen(intro_distract); you_really_think_so = ConvoScreen:new { id = "you_really_think_so", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_8ad6289", -- You really think so?! I'm so glad you noticed! I hope to win a house decorating contest this coming summer. I hope to get my home in the spotlight! Do you really think I'll win? stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_abec95a3", "so_nice_ahh"}, -- I really think so! } } heroOfTatRanchersWifeConvoTemplate:addScreen(you_really_think_so); so_nice_ahh = ConvoScreen:new { id = "so_nice_ahh", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_2622df9f", -- You're so nice! I--AHHH! stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(so_nice_ahh); cant_believe_this = ConvoScreen:new { id = "cant_believe_this", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_63f6701b", -- I can't believe this! I am awed by your honor. Thank you so much for helping us! Oh, here comes my husband now! They're going to take those nasty thugs away! Here, you really deserve this. I hope it will do you well. stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(cant_believe_this); intro_leftprior = ConvoScreen:new { id = "intro_leftprior", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_43f5726a", -- It's you again! What do you want? Can't you see I'm busy?! stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_37c0824f", "so_riled_up"}, -- Wait! I want to help you. {"@conversation/quest_hero_of_tatooine_wife:s_e83ad536", "go_away"}, -- I'm sorry to disturb you. } } heroOfTatRanchersWifeConvoTemplate:addScreen(intro_leftprior); go_away = ConvoScreen:new { id = "go_away", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_6422820b", -- Go away! stopConversation = "true", options = {} } heroOfTatRanchersWifeConvoTemplate:addScreen(go_away); so_riled_up = ConvoScreen:new { id = "so_riled_up", leftDialog = "@conversation/quest_hero_of_tatooine_wife:s_50587782", -- You do? I'm so riled up I can hardly think straight. My husband has left to contact the authorities. I need to go calm down or I may do something drastic. Please, go down the stairs and keep an eye on those thugs for me. It would really help me out. Will you help me? stopConversation = "false", options = { {"@conversation/quest_hero_of_tatooine_wife:s_210b4c5b", "thanks_intercom"}, -- Yes, I will! {"@conversation/quest_hero_of_tatooine_wife:s_1ecfff90", "so_heartless"}, -- No, I have other things to do. } } heroOfTatRanchersWifeConvoTemplate:addScreen(so_riled_up); addConversationTemplate("heroOfTatRanchersWifeConvoTemplate", heroOfTatRanchersWifeConvoTemplate);
-- -- THIS FILE HAS BEEN GENERATED AUTOMATICALLY -- DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING -- -- GENERATED USING @colyseus/schema 1.0.0-alpha.58 -- local schema = require 'colyseus.serialization.schema.schema' local PrimitiveTypes = schema.define({ ["int8"] = "int8", ["uint8"] = "uint8", ["int16"] = "int16", ["uint16"] = "uint16", ["int32"] = "int32", ["uint32"] = "uint32", ["int64"] = "int64", ["uint64"] = "uint64", ["float32"] = "float32", ["float64"] = "float64", ["varint_int8"] = "number", ["varint_uint8"] = "number", ["varint_int16"] = "number", ["varint_uint16"] = "number", ["varint_int32"] = "number", ["varint_uint32"] = "number", ["varint_int64"] = "number", ["varint_uint64"] = "number", ["varint_float32"] = "number", ["varint_float64"] = "number", ["str"] = "string", ["boolean"] = "boolean", ["_fields_by_index"] = { "int8", "uint8", "int16", "uint16", "int32", "uint32", "int64", "uint64", "float32", "float64", "varint_int8", "varint_uint8", "varint_int16", "varint_uint16", "varint_int32", "varint_uint32", "varint_int64", "varint_uint64", "varint_float32", "varint_float64", "str", "boolean" }, }) return PrimitiveTypes
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 220) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local disable = createConditionObject(CONDITION_PACIFIED) setConditionParam(disable, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, disable) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
if GameHelpers.Tooltip == nil then GameHelpers.Tooltip = {} end local function ReplacePlaceholders(str, character) if character ~= nil and type(character) == "string" then character = Ext.GetCharacter(character) end local output = str for v in string.gmatch(output, "%[ExtraData.-%]") do local key = v:gsub("%[ExtraData:", ""):gsub("%]", "") local value = Ext.ExtraData[key] or "" if value ~= "" and type(value) == "number" then if value == math.floor(value) then value = string.format("%i", math.floor(value)) else if value <= 1.0 and value >= 0.0 then -- Percentage display value = value * 100 value = string.format("%i", math.floor(value)) else value = tostring(value) end end end -- The parameter brackets will be considered for pattern matching unless we escape them with a percentage sign. local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, value) end for v in string.gmatch(output, "%[Stats:.-%]") do local value = "" local statFetcher = v:gsub("%[Stats:", ""):gsub("%]", "") local props = StringHelpers.Split(statFetcher, ":") local stat = props[1] local property = props[2] if stat ~= nil and property ~= nil then value = Ext.StatGetAttribute(stat, property) end if value ~= nil and value ~= "" then if type(value) == "number" then value = string.format("%i", math.floor(value)) end elseif value == nil then value = "" end -- The parameter brackets will be considered for pattern matching unless we escape them with a percentage sign. local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, value) end for v in string.gmatch(output, "%[SkillDamage:.-%]") do local value = "" local skillName = v:gsub("%[SkillDamage:", ""):gsub("%]", "") if skillName ~= nil and skillName ~= "" then local skill = GameHelpers.Ext.CreateSkillTable(skillName) if skill ~= nil then if character == nil then character = Client:GetCharacter() end if character ~= nil and character.Stats ~= nil then local useDefaultSkillDamage = true local length = #Listeners.GetTooltipSkillDamage if length > 0 then for i=1,length do local callback = Listeners.GetTooltipSkillDamage[i] local b,result = xpcall(callback, debug.traceback, skill, character.Stats) if not b then Ext.PrintError("[LeaderLib:ReplacePlaceholders] Error calling function for 'GetTooltipSkillDamage':\n", result) elseif result ~= nil and result ~= "" then value = result useDefaultSkillDamage = false end end end if useDefaultSkillDamage then local damageRange = Game.Math.GetSkillDamageRange(character.Stats, skill) value = GameHelpers.Tooltip.FormatDamageRange(damageRange) end end end end if value ~= nil then if type(value) == "number" then value = string.format("%i", math.floor(value)) end local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, value) end end local length = Listeners.GetTooltipSkillParam and #Listeners.GetTooltipSkillParam or 0 if length > 0 then local value = "" for v in string.gmatch(output, "%[Skill:.-%]") do local fullParam = v:gsub("%[Skill:", ""):gsub("%]", "") local props = StringHelpers.Split(fullParam, ":") local skillName = "" local param = "" if #props >= 2 then skillName = props[1] param = props[2] end if skillName ~= nil and skillName ~= "" then local skill = GameHelpers.Ext.CreateSkillTable(skillName) if skill ~= nil then if character == nil then character = Client:GetCharacter() end if character ~= nil and character.Stats ~= nil then for i=1,length do local callback = Listeners.GetTooltipSkillParam[i] local b,result = xpcall(callback, debug.traceback, skill, character.Stats, param) if not b then Ext.PrintError("[LeaderLib:ReplacePlaceholders] Error calling function for 'GetTooltipSkillParam':\n", result) elseif result ~= nil then value = result end end end end end if value ~= nil and value ~= "" then if type(value) == "number" then value = string.format("%i", math.floor(value)) end elseif value == nil then value = "" end local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, value) end end for v in string.gmatch(output, "%[Key:.-%]") do local key = v:gsub("%[Key:", ""):gsub("%]", "") local translatedText,handle = Ext.GetTranslatedStringFromKey(key) if translatedText == nil then translatedText = "" else translatedText = string.gsub(translatedText, "%%", "%%%%") translatedText = ReplacePlaceholders(translatedText, character) end local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, translatedText) end for v in string.gmatch(output, "%[Handle:.-%]") do local text = v:gsub("%[Handle:", ""):gsub("%]", "") local props = StringHelpers.Split(text, ":") if props[2] == nil then props[2] = "" end local translatedText = Ext.GetTranslatedString(props[1], props[2]) if translatedText == nil then translatedText = "" end local escapedReplace = v:gsub("%[", "%%["):gsub("%]", "%%]") output = string.gsub(output, escapedReplace, translatedText) end return output end ---Replace placeholder text in strings, such as ExtraData, Skill, etc. ---@param str string ---@param character EclCharacter|EsvCharacter Optional character to use for the tooltip. ---@return string function GameHelpers.Tooltip.ReplacePlaceholders(str, character) local status,result = xpcall(ReplacePlaceholders, debug.traceback, str, character) if status then return result else Ext.PrintError("[LeaderLib:GameHelpers.Tooltip.ReplacePlaceholders] Error replacing placeholders:") Ext.PrintError(result) return str end end --- Formats a damage range typically returned from GameHelpers.Math.GetSkillDamageRange ---@param damageRange table<string,number[]> ---@return string function GameHelpers.Tooltip.FormatDamageRange(damageRange) if damageRange ~= nil then local damageTexts = {} local totalDamageTypes = 0 for damageType,damage in pairs(damageRange) do local min = damage.Min or damage[1] local max = damage.Max or damage[2] if min ~= nil and max ~= nil then if max == min then table.insert(damageTexts, GameHelpers.GetDamageText(damageType, string.format("%i", max))) else table.insert(damageTexts, GameHelpers.GetDamageText(damageType, string.format("%i-%i", min, max))) end totalDamageTypes = totalDamageTypes + 1 end end if totalDamageTypes > 0 then if totalDamageTypes > 1 then return StringHelpers.Join(", ", damageTexts) else return damageTexts[1] end end end return "" end if Ext.IsClient() then local extraPropStatusTurnsPattern = "Set (.+) for (%d+) turn%(s%).-%((%d+)%% Chance%)" ---@param tooltip TooltipData ---@param inputElements table ---@param addColor boolean|nil function GameHelpers.Tooltip.CondensePropertiesText(tooltip, inputElements, addColor) local entries = {} for i,v in pairs(inputElements) do v.Label = string.gsub(v.Label, " ", " ") local a,b,status,turns,chance = string.find(v.Label, extraPropStatusTurnsPattern) if status ~= nil and turns ~= nil and chance ~= nil then local color = "" tooltip:RemoveElement(v) if addColor == true then end table.insert(entries, {Status = status, Turns = turns, Chance = chance, Color = color}) end end if #entries > 0 then local finalStatusText = "" local finalTurnsText = "" local finalChanceText = "" for i,v in pairs(entries) do finalStatusText = finalStatusText .. v.Status finalTurnsText = finalTurnsText .. v.Turns finalChanceText = finalChanceText .. v.Chance.."%" if i >= 1 and i < #entries then finalStatusText = finalStatusText .. "/" finalTurnsText = finalTurnsText .. "/" finalChanceText = finalChanceText .. "/" end end return LocalizedText.Tooltip.ExtraPropertiesOnHit:ReplacePlaceholders(finalStatusText, finalTurnsText, finalChanceText) end end ---@alias TooltipElementParam table<string,string|number> ---@param element TooltipElementParam ---@param attribute string ---@param fallback any|nil An optional fallback value to use. Returns an empty string by default. ---@return string|number function GameHelpers.Tooltip.GetElementAttribute(element, attribute, fallback) if element ~= nil and element[attribute] ~= nil then return element[attribute] end return fallback or "" end end
require "rider.base" require "rider.logging" require "rider.config" require "rider.httpstream" local VERSION = "1.0.0" return { version = VERSION }
Locales['en'] = { ['buy_license'] = 'Buy a License?', ['press_access'] = 'press ~INPUT_CONTEXT~ to access License Shop', ['not_enough_money'] = 'you do not have enough money', ['blip_license_shop'] = 'License Shop', -- Licenses ['need_dmv'] = 'You must have a Drivers Permit', ['license_aircraft'] = 'Aircraft License', ['license_boating'] = 'Boating License', ['license_commercial'] = 'Commercial License', ['license_drivers'] = 'Drivers License', ['license_motorcycle'] = 'Motorcycle License', ['license_weapon'] = 'Weapons License', ['license_weed'] = 'Weed License', }
------------------------------------------------------------------------------ -- Implementation of methods for the Config-CROWN served by this App. -- -- The getters and setters are used by controls in the trispectorp.msdd -- to connect the sliders, buttons and text-fields with the values -- used in the application. ------------------------------------------------------------------------------ local app = require('src.app') local g = require('src.globals') local ids = require('src.ids') local util = require('src.util') local Fov = require('src.fov') local convert = util.convert local errorinfo = require('src.errorinfo') local module = {} module.serveFunctions = function() ------------------------------------------------------------------------------ -- Getters ------------------------------------------------------------------------------ Script.serveFunction( 'Config.getCfovLength', function() return g.imageConfig3D:getHeightmapLength() end ) Script.serveFunction( 'Config.getCfovXMax', function() local width, _, xOffset, _ = g.imageConfig3D:getFieldOfView() return xOffset + width / 2 end ) Script.serveFunction( 'Config.getCfovXMin', function() local width, _, xOffset, _ = g.imageConfig3D:getFieldOfView() return xOffset - width / 2 end ) Script.serveFunction( 'Config.getCfovZMax', function() local _, height, _, zOffset = g.imageConfig3D:getFieldOfView() return zOffset + height / 2 end ) Script.serveFunction( 'Config.getCfovZMin', function() local _, height, _, zOffset = g.imageConfig3D:getFieldOfView() return zOffset - height / 2 end ) Script.serveFunction( 'Config.getConfigValid', function() return g.imageConfig3D:validate() end ) Script.serveFunction( 'Config.getEncoderPulsesPerMm', function() return util.round(g.imageConfig3D:getEncoderTicksPerMm(), 3) end ) Script.serveFunction( 'Config.getExposure', function() return g.imageConfig3D:getExposureTime() end ) Script.serveFunction( 'Config.getFrameNumber', function() return g.imageNumber end ) Script.serveFunction( 'Config.getGFOV', function() return g.gfov end ) Script.serveFunction( 'Config.getGain', function() return g.imageConfig3D:getGain() end ) Script.serveFunction( 'Config.getImageTriggerDelay', function() local delay, _ = g.imageConfig3D:getImageTriggerDelay() return delay end ) Script.serveFunction( 'Config.getImageTriggerDelayUnit', function() local _, unit = g.imageConfig3D:getImageTriggerDelay() if unit == 'MS' then return 0 else return 1 end end ) Script.serveFunction( 'Config.getImageTriggerMode', function() return convert.imageTriggerMode.toValue( g.imageConfig3D:getImageTriggerMode() ) end ) Script.serveFunction( 'Config.getLaserThreshold', function() return g.imageConfig3D:getLaserThreshold() end ) Script.serveFunction( 'Config.getPeakSelectionMode', function() return convert.peakSelectionMode.toValue( g.imageConfig3D:getPeakSelectionMode() ) end ) Script.serveFunction( 'Config.getProfileDistance', function() return util.round(g.imageConfig3D:getProfileDistance(), 3) end ) Script.serveFunction( 'Config.getProfileTriggerMode', function() local mode = convert.profileTriggerMode.toValue( g.imageConfig3D:getProfileTriggerMode() ) Config.setProfileTriggerMode(mode) -- fix to get the Web HMI to show the speed slider return mode end ) Script.serveFunction( 'Config.getProfileTriggerModeInverted', function() return 1 - convert.profileTriggerMode.toValue( g.imageConfig3D:getProfileTriggerMode() ) end ) Script.serveFunction( 'Config.getSpeed', function() return g.imageConfig3D:getFreeRunningSpeed() end ) Script.serveFunction( 'Config.getFreeRunningSpeedLimitMax', function() local _, max = g.imageConfig3D:getFreeRunningSpeedLimits() return max end ) Script.serveFunction( 'Config.getXResolution', function() return util.round(g.imageConfig3D:getXResolution(), 3) end ) Script.serveFunction( 'Config.getXResolutionLimitMax', function() local _, xResMaxLimit = g.imageConfig3D:getXResolutionLimits() return xResMaxLimit end ) Script.serveFunction( 'Config.getXResolutionLimitMin', function() local xResMinLimit, _ = g.imageConfig3D:getXResolutionLimits() return xResMinLimit end ) Script.serveFunction( 'Config.isImageTriggerModeIO', function() return g.imageConfig3D:getImageTriggerMode() == 'IO_3' end ) Script.serveFunction( 'Config.isImageTriggerModeSoftware', function() return g.imageConfig3D:getImageTriggerMode() == 'SOFTWARE' end ) Script.serveFunction( 'Config.isImageTriggerModeSoftwareActive', function() return g.imageConfig3D:getProfileTriggerMode() == 'SOFTWARE' end ) Script.serveFunction( 'Config.validateConfig', function() local configValid = g.imageConfig3D:validate() Script.notifyEvent('OnValidateConfig', configValid) app.checkXResolutionLimits() -- Print maximum movement speed from acquisition local max = Config.getFreeRunningSpeedLimitMax() Script.notifyEvent('OnMaxFreerunningSpeed', util.round(max, 1)) print('-----------------------------------------') print('Max speed from acq: ' .. util.round(max / 1000, 2) .. ' m/s') print('-----------------------------------------') Script.notifyEvent( 'OnConfigError', errorinfo.getErrorString3D(g.imageConfig3D) ) return configValid end ) ------------------------------------------------------------------------------ -- Setters ------------------------------------------------------------------------------ Script.serveFunction( 'Config.setConfig', function() -- Write the configuration to the device. -- The provider will be stopped to be able to receive the configuration. g.imageProvider:stop() local configValid = g.imageConfig3D:validate() if configValid then g.imageProvider:setConfig(g.imageConfig3D) g.imageProvider:start() Script.notifyEvent( 'OnImageTriggerModeSoftwareActive', Config.getImageTriggerMode() == 3 ) else print('Invalid config') end end ) Script.serveFunction( 'Config.saveConfig', function() -- Save the configuration to a json file local ok = Object.save(g.imageConfig3D, g.jobPath) if ok then print('Saved configuration to ' .. g.jobPath) else print('Error: Failed saving configuration to ' .. g.jobPath) end end ) Script.serveFunction( 'Config.loadConfig', function() if not File.exists(g.jobPath) then print('Error: File not found: ' .. g.jobPath) return end app.loadConfig(g.jobPath) end ) Script.serveFunction( 'Config.setProfileTriggerMode', function(value) local profileTriggerMode = convert.profileTriggerMode.toString(value) g.imageConfig3D:setProfileTriggerMode(profileTriggerMode) Script.notifyEvent( 'OnSetFreerunningMode', profileTriggerMode == 'FREE_RUNNING' ) Script.notifyEvent('OnSetEncoderMode', profileTriggerMode == 'ENCODER') Config.validateConfig() end ) Script.serveFunction( 'Config.setSpeed', function(Speed) g.imageConfig3D:setFreeRunningSpeed(Speed) Config.validateConfig() end ) Script.serveFunction( 'Config.setEncoderPulsesPerMm', function(encoderTicksPerMm) g.imageConfig3D:setEncoderTicksPerMm(encoderTicksPerMm) Config.validateConfig() end ) Script.serveFunction( 'Config.setProfileDistance', function(ProfileDistance) g.imageConfig3D:setProfileDistance(ProfileDistance) app.getCfovLengthMax() Config.validateConfig() app.visualize() end ) Script.serveFunction( 'Config.setXResolution', function(XResolution) g.imageConfig3D:setXResolution(util.round(XResolution, 3)) app.getCfovLengthMax() Config.validateConfig() end ) Script.serveFunction( 'Config.setExposure', function(Exposure) g.imageConfig3D:setExposureTime(Exposure) Config.validateConfig() end ) Script.serveFunction( 'Config.setGain', function(gain) g.imageConfig3D:setGain(gain) end ) Script.serveFunction( 'Config.setLaserThreshold', function(LaserThreshold) g.imageConfig3D:setLaserThreshold(LaserThreshold) end ) Script.serveFunction( 'Config.setPeakSelectionMode', function(mode) local s = convert.peakSelectionMode.toString(mode) g.imageConfig3D:setPeakSelectionMode(s) end ) Script.serveFunction( 'Config.setImageTriggerMode', function(mode) local s = convert.imageTriggerMode.toString(mode) g.imageConfig3D:setImageTriggerMode(s) app.GUIUpdateImageTrigger() Config.validateConfig() end ) Script.serveFunction( 'Config.setImageTriggerDelay', function(delay) local _, unit = g.imageConfig3D:getImageTriggerDelay() g.imageConfig3D:setImageTriggerDelay(delay, unit) end ) Script.serveFunction( 'Config.setImageTriggerDelayUnit', function(unitIndex) local delay, _ = g.imageConfig3D:getImageTriggerDelay() local unit = convert.triggerDelayUnit.toString(unitIndex) g.imageConfig3D:setImageTriggerDelay(delay, unit) end ) Script.serveFunction( 'Config.setObjectTriggerPercentage', function(newPercentage) local line, _ = g.imageConfig3D:getObjectTriggerLine() g.imageConfig3D:setObjectTriggerLine(line, newPercentage) end ) Script.serveFunction( 'Config.setObjectTriggerPoint1X', function(value) if g.imageConfig3D:getImageTriggerMode() == 'OBJECT' then g.objectTriggerPoint1:setX(util.round(value, 1)) app.setObjectTriggerLine() end end ) Script.serveFunction( 'Config.setObjectTriggerPoint2X', function(value) if g.imageConfig3D:getImageTriggerMode() == 'OBJECT' then g.objectTriggerPoint2:setX(util.round(value, 1)) app.setObjectTriggerLine() end end ) Script.serveFunction( 'Config.setObjectTriggerPoint1Z', function(value) if g.imageConfig3D:getImageTriggerMode() == 'OBJECT' then g.objectTriggerPoint1:setZ(util.round(value, 1)) app.setObjectTriggerLine() end end ) Script.serveFunction( 'Config.setObjectTriggerPoint2Z', function(value) if g.imageConfig3D:getImageTriggerMode() == 'OBJECT' then g.objectTriggerPoint2:setZ(util.round(value, 1)) app.setObjectTriggerLine() end end ) Script.serveFunction( 'Config.setForceTrigger', function() g.imageProvider:trigger(true) end ) Script.serveFunction( 'Config.setCfovZMin', function(zMin) Fov.setTo(Fov.copyFrom(g.imageConfig3D, {zMin = zMin}), g.imageConfig3D) Config.validateConfig() app.createUserFOV() app.visualize() end ) Script.serveFunction( 'Config.setCfovZMax', function(zMax) Fov.setTo(Fov.copyFrom(g.imageConfig3D, {zMax = zMax}), g.imageConfig3D) Config.validateConfig() app.createUserFOV() app.visualize() end ) Script.serveFunction( 'Config.setCfovXMin', function(xMin) Fov.setTo(Fov.copyFrom(g.imageConfig3D, {xMin = xMin}), g.imageConfig3D) Config.validateConfig() app.createUserFOV() app.visualize() end ) Script.serveFunction( 'Config.setCfovXMax', function(xMax) Fov.setTo(Fov.copyFrom(g.imageConfig3D, {xMax = xMax}), g.imageConfig3D) Config.validateConfig() app.createUserFOV() app.visualize() end ) Script.serveFunction( 'Config.setCfovLength', function(length) g.imageConfig3D:setHeightmapLength(length) Config.validateConfig() app.createUserFOV() app.visualize() end ) Script.serveFunction( 'Config.setGFOV', function(fov) g.gfov = fov g.viewer3D:remove(ids.guaranteedFOV) app.createGuaranteedFOV() g.viewer3D:present() end ) end -- Serve events for usage in web HMI module.serveEvents = function() Script.serveEvent( 'Config.OnImageTriggerModeSoftwareActive', 'OnImageTriggerModeSoftwareActive' ) Script.serveEvent('Config.OnNewImageEvent', 'OnNewImageEvent') Script.serveEvent('Config.OnSetEncoderMode', 'OnSetEncoderMode') Script.serveEvent('Config.OnSetFreerunningMode', 'OnSetFreerunningMode') Script.serveEvent('Config.OnSetTriggerModeIO', 'OnSetTriggerModeIO') Script.serveEvent('Config.OnSetTriggerModeNone', 'OnSetTriggerModeNone') Script.serveEvent('Config.OnSetTriggerModeObject', 'OnSetTriggerModeObject') Script.serveEvent( 'Config.OnSetTriggerModeSoftware', 'OnSetTriggerModeSoftware' ) Script.serveEvent('Config.OnValidateConfig', 'OnValidateConfig') Script.serveEvent('Config.OnXresMaxLimit', 'OnXresMaxLimit') Script.serveEvent('Config.OnXresMinLimit', 'OnXresMinLimit') Script.serveEvent('Config.OnProfileTrigger', 'OnProfileTrigger') Script.serveEvent('Config.OnPeakSelection', 'OnPeakSelection') Script.serveEvent('Config.OnImageTrigger', 'OnImageTrigger') Script.serveEvent('Config.OnEncoderPulses', 'OnEncoderPulses') Script.serveEvent('Config.OnFOVLength', 'OnFOVLength') Script.serveEvent('Config.OnFOVLengthMax', 'OnFOVLengthMax') Script.serveEvent('Config.OnProfileDistance', 'OnProfileDistance') Script.serveEvent('Config.OnXResolution', 'OnXResolution') Script.serveEvent('Config.OnExposure', 'OnExposure') Script.serveEvent('Config.OnLaserThreshold', 'OnLaserThreshold') Script.serveEvent('Config.OnMaxFreerunningSpeed', 'OnMaxFreerunningSpeed') Script.serveEvent('Config.OnFOVX0', 'OnFOVX0') Script.serveEvent('Config.OnFOVX1', 'OnFOVX1') Script.serveEvent('Config.OnFOVZ0', 'OnFOVZ0') Script.serveEvent('Config.OnFOVZ1', 'OnFOVZ1') Script.serveEvent('Config.OnConfigError', 'OnConfigError') end return module
Locales ['fr'] = { ['message_title'] = '^3Verrou véhicule', ['message_locked'] = 'ouvert', ['message_unlocked'] = 'fermé', }
local Druid = {} ShadowUF:RegisterModule(Druid, "druidBar", ShadowUF.L["Druid mana bar"], true, "DRUID") function Druid:OnEnable(frame) frame.druidBar = frame.druidBar or ShadowUF.Units:CreateBar(frame) frame:RegisterUnitEvent("UNIT_MAXMANA", self, "Update") frame:RegisterUnitEvent("UNIT_MANA", self, "Update") frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "PowerChanged") frame:RegisterUpdateFunc(self, "PowerChanged") frame:RegisterUpdateFunc(self, "Update") end function Druid:OnDisable(frame) frame:UnregisterAll(self) end function Druid:OnLayoutApplied(frame) if( frame.visibility.druidBar ) then local color = ShadowUF.db.profile.powerColors.MANA if( not ShadowUF.db.profile.units[frame.unitType].druidBar.invert ) then frame.druidBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha) if( not frame.druidBar.background.overrideColor ) then frame.druidBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha) end else frame.druidBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha) color = frame.druidBar.background.overrideColor or color frame.druidBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha) end end end -- While power type is mana, show the bar once it is mana hide it. function Druid:PowerChanged(frame) local powerType = UnitPowerType(frame.unit) ShadowUF.Layout:SetBarVisibility(frame, "druidBar", powerType == 1 or powerType == 3) end function Druid:Update(frame) frame.druidBar:SetMinMaxValues(0, UnitPowerMax(frame.unit, 0)) frame.druidBar:SetValue(UnitIsDeadOrGhost(frame.unit) and 0 or not UnitIsConnected(frame.unit) and 0 or UnitPower(frame.unit, 0)) end
data:extend({ { type = "custom-input", name = "Powered_Entities_recalculate", key_sequence = "F10", consuming = "script-only" } })
function constructor() testall() end function testall() systest() arraytest() maptest() valuetest() gettest() end function systest() id = 'getSender'; system.setItem(id, system.getSender()) system.print(id, system.getItem(id)) id = 'getBlockheight'; system.setItem(id, system.getBlockheight()) system.print(id, system.getItem(id)) id = 'getTxhash'; system.setItem(id, system.getTxhash()) system.print(id, system.getItem(id)) id = 'getTimestamp'; system.setItem(id, system.getTimestamp()) system.print(id, system.getItem(id)) id = 'getContractID'; system.setItem(id, system.getContractID()) system.print(id, system.getItem(id)) id = 'getAmount'; system.setItem(id, system.getAmount()) system.print(id, system.getItem(id)) id = 'getCreator'; system.setItem(id, system.getCreator()) system.print(id, system.getItem(id)) id = 'getOrigin'; system.setItem(id, system.getOrigin()) system.print(id, system.getItem(id)) id = 'getPrevBlockHash'; system.setItem(id, system.getPrevBlockHash()) system.print(id, system.getItem(id)) id = 'random'; system.setItem(id, system.random(10000)) system.print(id, system.getItem(id)) id = 'time'; system.setItem(id, system.time()) system.print(id, system.getItem(id)) id = 'difftime'; system.setItem(id, system.difftime(system.time())) system.print(id, system.getItem(id)) id = 'date'; system.setItem(id, system.date()) system.print(id, system.getItem(id)) end function arraytest() state.var { Array = state.array(999999999) } id = 'a11'; system.setItem(id, {pcall(function() Array[1] = 1 end)}) system.print(id, system.getItem(id), Array[1]) id = 'a12'; system.setItem(id, {pcall(function() Array[2] = 'str' end)}) system.print(id, system.getItem(id), Array[2]) id = 'a13'; system.setItem(id, {pcall(function() Array[3] = {1, a='tb', b=3, 4, 5} end)}) system.print(id, system.getItem(id), Array[3]) id = 'a14'; system.setItem(id, {pcall(function() Array[4] = 'str' end)}) system.print(id, system.getItem(id), Array[4]) id = 'a15'; system.setItem(id, {pcall(function() Array[5] = {'tb', 3} end)}) system.print(id, system.getItem(id), Array[5]) id = 'a21'; system.setItem(id, {pcall(function() Array['str'] = 1 end)}) system.print(id, system.getItem(id)) id = 'a22'; system.setItem(id, {pcall(function() Array[6] = 1 end)}) system.print(id, system.getItem(id), Array[6]) id = 'a23'; system.setItem(id, {pcall(function() Array[-1] = 1 end)}) system.print(id, system.getItem(id)) id = 'a24'; system.setItem(id, {pcall(function() Array[0] = 1 end)}) system.print(id, system.getItem(id)) id = 'a25'; system.setItem(id, {pcall(function() Array[9999999999999999999999999999999999999999999999999999999999999999999999] = 1 end)}) system.print(id, system.getItem(id)) id = 'a26'; system.setItem(id, {pcall(function() Array[999999999] = 1 end)}) system.print(id, system.getItem(id)) id = 'a27'; system.setItem(id, {pcall(function() Array[nil] = 1 end)}) system.print(id, system.getItem(id)) id = 'a28'; system.setItem(id, Array:length()) system.print(id, system.getItem(id)) id = 'a31'; system.setItem(id, {pcall(function() Array[4] = {nil} end)}) system.print(id, system.getItem(id), Array[4]) id = 'a41'; system.setItem(id, {pcall(function() Array[5] = bignum.number('9999999999999999999999999999') end)}) system.print(id, system.getItem(id), Array[5]) end function maptest() state.var { Map = state.map(), BigMap = state.map() } id = 'm11'; system.setItem(id, {pcall(function() Map[id] = 1 end)}) system.print(id, Map[id]) id = 'm12'; system.setItem('m12', {pcall(function() Map[id] = 'ppppppppppppppppppppppp' end)}) system.print(id, Map[id]) id = 'm13'; system.setItem('m13', {pcall(function() Map[id] = {0, 'x', 'y', 'z', {'1', '2', bignum.number('999999999999999999999999999')}} end)}) system.print(id, Map[id]) id = 'm14'; system.setItem('m14', {pcall(function() Map[id] = {a=1, b=2, c='x'} end)}) system.print(id, Map[id]) id = 'm15'; system.setItem('m15', {pcall(function() Map[id] = bignum.number('-99999999999999999999999999') end)}) system.print(id, Map[id]) id = 'm16'; system.setItem('m16', {pcall(function() Map[id] = json.decode('{"str":"stringval1", "arr":[1,2,3, "string"], "num": 0, "map":{"v1":1, "v2":2}, 999:1, "big1": 82758297529857298472984720780970273047, {"_bignum": "2124234234"}}') end)}) system.print(id, Map[id]) id = 'm21'; system.setItem(id, {pcall(function() Map[9999999] = 1 end)}) system.print(id, Map[id]) id = 'm22'; system.setItem(id, {pcall(function() Map[nil] = 1 end)}) system.print(id, Map[id]) id = 'm23'; system.setItem(id, {pcall(function() Map[id] = nil end)}) system.print(id, Map[id]) local rndTable = {}; for i=1, 4156 do table.insert(rndTable, system.random(100000000000000)) end i = 0 for key, value in pairs(rndTable) do i = i + 1 BigMap[i] = value system.print(i, BigMap[i]) end end function valuetest() state.var { Value1 = state.value(), Value2 = state.value(), Value3 = state.value(), Value4 = state.value(), Value5 = state.value() } id = 'v11'; system.setItem(id, {pcall(function() Value1:set(1) end)}) system.print(id, system.getItem(id), Value1:get()) id = 'v12'; system.setItem('v12', {pcall(function() Value2:set('1') end)}) system.print(id, system.getItem(id), Value2:get()) id = 'v13'; system.setItem('v13', {pcall(function() Value3:set({a=1, b=2, c='x'}) end)}) system.print(id, system.getItem(id), Value3:get()) id = 'v14'; system.setItem('v14', {pcall(function() Value4:set(bignum.number('9999999999999999999999999999999999999999999999')) end)}) system.print(id, system.getItem(id), Value4:get()) id = 'v15'; system.setItem('v15', {pcall(function() Value5:set(json.decode('{"str":"stringval1", "arr":[1,2,3, "string"], "num": 0, "map":{"v1":1, "v2":2}, 999:1, "big1": 82758297529857298472984720780970273047, {"_bignum": "2124234234"}}')) end)}) system.print(id, system.getItem(id), Value5:get()) id = 'v16'; system.setItem('v16', '한글') system.print(id, system.getItem(id)) id = 'v17'; system.setItem('v17', 'special char $#!@ §▼≒Ψ') system.print(id, system.getItem(id)) id = 'v18'; system.setItem('v18', nil) system.print(id, system.getItem(id)) end function gettest() system.setItem('get11', {system.getItem('getCreator'), system.getCreator()}) system.setItem('get12', {system.getItem('getContractID'), system.getContractID()}) system.setItem('get13', {system.getItem('getTimestamp'), system.getTimestamp()}) -- is this return last tx time? system.setItem('get14', {system.getItem('getBlockheight'), system.getBlockheight()}) end abi.register(testall)
Locales['de'] = { ['no_key_veh'] = 'Keine Schlüssel im Fahrzeug vorhanden!', ['found_key'] = 'Du hast Schlüssel gefunden!', ['has_key'] = 'Du hast bereits einen Schlüssel für das Fahrzeug', ['pr_engine_on'] = 'Mache Motor an', ['pr_engine_off'] = 'Mache Motor aus', ['pr_lock'] = 'Verschliesse Fahrzeug', ['pr_unlock'] = 'Öffne Fahrzeug', ['has_no_key'] = "Du hast keine Schlüssel für dieses Fahrzeug!", ['lock_veh'] = 'Fahrzeug abgesperrt!', ['unlock_veh'] = 'Fahrzeug aufgesperrt!', ['too_far_veh'] = 'Fahrzeug ist zu weit weg', ['not_registered'] = 'Fahrzeug ist nicht registriert', ['key_description'] = 'Dieser Schlüssel ist für das Fahrzeug mit dem Nummernschild %s ', ['key_not_owned_car'] = "Dieser Schlüssel gehört nicht zu diesem Fahrzeug", ['locked'] = 'Fahrzeug bereits verschlossen', ['unlocked'] = 'Fahrzeug bereits geöffnet', ['no_veh_nearby'] = 'Keine Fahrzeuge in der Nähe' }
-------------------------------- -- ConCommand Table Checker -- -------------------------------- local cc_badcmds = { -- Credits to HeX, I didn't make this table "lenny_menu","******ff","******fl","******i","******mxsh","******npc","******on","******sd","******shd","******shit","******sz","******w","****_admins","+ATMenu","+Aim","+AimAssist","+AimBHOP","+Ares_Aim","+Ares_Nikes","+Ares_Pointer","+Ares_PropKill","+Ares_SlowNikes","+BMaimbot","+BUTT****","+BUTTFUCK","+BaconToggle", "+Bacon_Menu","+Bacon_Trigger_Bot","+Bacon_triggerbot_toggle","+CBon_menu","+DragonBot_Aim","+Hax_Menu","+Hax_Zoom","+Hax_aimbot","+Helix_Menu","+Ink_Aim","+Isis_Aim","+Isis_Menu","+Isis_Speed","+MAim","+MPause","+MSpeed","+Mawpos","+Neon_Aim","+Neon_PropKill","+Neon_SpeedHack","+Nis_Menu","+Propkill","+SethHackToggle", "+SethHack_Menu","+SethHack_Speed","+Sethhacks_Aim","+Sethhacks_Menu","+Sethhacks_Speed","+TB_Aim","+TB_Bhop","+TB_Menu","+TB_RapidFire","+TB_Speed","+aa","+ah_menu","+aim","+aimbot","+aimbot_scan","+anthrax_floodserver","+asb","+asb_bot","+autofire","+bb_menu","+bc_aimbot","+bc_spamprops","+bc_speedshoot","+bs_getpos","+bs_getview","+butt****","+buttfuck","+cal_aim", "+cal_menu","+cb_aim","+cf_aim","+cf_bunnyhop","+cf_speed","+elebot","+enabled","+entinfo","+falco_makesound","+fap_aim","+follow_aim","+fox_aim","+gen_aim","+gen_bhop","+gen_speed","+gofast","+goslow","+gzfaimbot","+hax_admin","+hax_rapidfire","+helix_aim","+helix_speed","+hera_aim","+hera_menu","+hera_speed","+hermes_aim","+hermes_menu","+hermes_speed","+ihaimbot","+jbf_scan","+kenny","+kilos_aim", "+leetbot","+li_aim","+li_bhop","+li_menu","+makesound","+nBot","+name_changer","+namechanger","+nbot_Options","+nbot_options","+neon_menu","+nou","+odius_aim","+odius_pkmode","+pb_aim","+pk","+qq_aimbot_enabled","+qq_nospread_triggerbot","+qq_speedhack_speed","+save_replay","+sh_aim","+sh_bhop","+sh_menu","+sh_speed","+sh_triggerbot","+shenbot_aimbot","+slobpos","+sykranos_is_really_sexy", "+sykranos_is_sexier_then_hex","+sykranos_is_sexy","+triggerbot","+trooper_menu","+ubot_viser","+wots_menu","+wots_spinhack","+wots_toggleimmunity","+wowspeed","+zumg","-bc_aimbot","-shenbot_aimbot","-ubot_viser","2a1f3e4r5678j9r9w8j7d54k6r2a84","AGT_AimBotToggle","AGT_AutoshootToggle","AGT_RandomName","Ares_Clear_IPs","Ares_ForceImpulse","Ares_Menu_AimBot","Ares_Menu_ESP","Ares_Menu_Misc","Ares_Print_IPs","BMaimbot","BMpublicaimbot_menu","BMpublicaimbot_reload","BMpublicaimbot_toggle","BaconToggle", "Bacon_AntiSnap","Bacon_EntTriggerBot","Bacon_FF_Toggle","Bacon_Ignore_SteamFriends","Bacon_Mode","Bacon_Reload_Script","Bacon_TriggerBotDelay","Bacon_Trigger_Bot","Bacon_load","Bacon_triggerbot_toggle","BlankNCON","CBon_Reload_Script","CrashTheServer","DragonBot_menu","ForceLaunch_BB","GAT_RandomName","GayOn","Ink_LoadMenu","Ink_menu","Inkbot_Crack","Isis_InteractC4","Isis_Menu_Reload","Isis_Spin","JBF_enemysonly_off","JBF_enemysonly_on","JBF_headshots_off","JBF_headshots_on","JBF_lagcompensation","JBF_off", "JBF_offset","JBF_on","JBF_playersonly_off","JBF_playersonly_on","JBF_suicidehealth","Kenny_noclip","Monster_Menu","NameGenDerma","Neon_ForceCheats","Neon_LoadMenu","Neon_SayTraitors","Orgflashstyle1","Orgflashstyle2","PsaySpamOn","RLua","RandomNCOn","RatingSpammerOn","ReloadAA","SE_AddFile","SE_ByPass","SE_LoadScripts","SE_RemoveFile","SetCV","SethHackToggle","SethHack_AddNPCfriend","SethHack_Clear_All","SethHack_ff_toggle","SethHack_lua_openscript","SethHack_lua_run","SethHack_panic","SethHack_triggerbot_toggle", "SethHack_wallhack_player","SethHack_wallhack_wire","Smelly_Clear_IPs","Smelly_Print_IPs","SpamMenu","SpamTime","Spam_Chat","Spam_Chat-v2","Spam_Props","Spam_Props-V2","SpinBot_on","TB_Console","ThermHack_ToggleMenu","ThrowMagneto","UltraCrashTheServer","_JBF_lagcompensation","_PoKi_menu_reload","_aimbot","_aimbot_headshots","_fap_initshit","_fap_menu_reload","_fap_reload","_fap_reload_menu","_timescale","aa_enabled","aa_menu","aa_reload","aa_toggle","aah_setupspeedhack","ah_aimbot", "ah_aimbot_friends","ah_antihook","ah_changer","ah_chatspammer","ah_cheats","ah_hookhide","ah_hooks","ah_name","ah_reload","ah_spammer","ah_speed","ah_timestop","ahack_menu","aimbot","aimbot_headshots_on","aimbot_hitbox","aimbot_off","aimbot_offset","aimbot_on","aimbot_scan","aimbot_target_clear","aimbot_target_closest","aimbot_target_teamates","anthrax_banadmins","anthrax_demoteadmins","anthrax_filemenu","asb","asb_base_reload","asb_base_unload","asb_bot","asb_nospread","asb_options","asb_players","asb_reload","asb_shoot", "asb_unload","at_autoaim_off","at_autoaim_on","at_autoshoot_off","at_autoshoot_on","at_changer_off","at_changer_on","at_menu","at_norecoil_off","at_norecoil_on","bacon_autoreload","bacon_chatspam","bacon_chatspam_interval","bacon_lua_openscript","bacon_namechange","bacon_norecoil","bacon_toggle","bb","bc_ips","bc_reload","bc_unload","bs_force_load","bs_inject","bs_reload","bs_unload","bypass_se","cf_aim_toggle","cf_freeze","cf_menu","cf_menu_toggle","change_name","cl_docrash","cl_name","cs_lua", "cub_toggle","deathrun_qq","discord1","discord2","download_file","dump_remote_lua2","elebot_boxsize","elebot_filledbox","elebot_maxview","elebot_minview","elebot_offset","elebot_showadmin","elebot_simplecolors","elebot_targetteam","entinfo_target","entinfo_targetplayer","entinfo_targetplayer","entx_camenable","entx_run1","entx_run2","entx_run3","entx_run4","entx_setvalue","entx_spazoff","entx_spazon","entx_traceget","exploit", "exploit_admin","exploit_bans","exploit_cfg","exploit_rcon","falco_hotkey","falco_hotkeyList","falco_makesound","falco_openlooah","falco_rotate1","falco_rotate2","falco_runlooah","fap_aim","fap_aim_antisnap","fap_aim_antisnapspeed","fap_aim_autofire","fap_aim_autoreload","fap_aim_bonemode","fap_aim_enabled","fap_aim_friendlyfire","fap_aim_maxdistance","fap_aim_norecoil","fap_aim_nospread","fap_aim_targetadmins","fap_aim_targetfriends","fap_aim_targetmode","fap_aim_targetnpcs", "fap_aim_targetsteamfriends","fap_aim_toggle","fap_aimbot_toggle","fap_bind","fap_checkforupdates","fap_enablekeybinding","fap_menu","fap_reload","fap_unbind","fl_fillhp","force_cvar","formatlaser","frotate","gen_aim","gen_autoshoot","gen_speed","getrcon","go_unconnected","gzfaimbot","gzfaimbot_enabled","gzfaimbot_menu","gzfaimbot_reload","gzfaimbot_toggle","h_bo_thirdperson","h_firewall","h_gtower_debug","h_helxa_decrypt","h_helxa_encrypt","h_name","h_openscript", "h_runscript","helix_admins","helix_aim_bone","helix_aim_crosshair","helix_aim_fov","helix_aim_los","helix_aim_norecoil","helix_aim_players","helix_aim_shoot","helix_aim_team","helix_aim_trigger","helix_barrelbomb","helix_blocklua","helix_chatspammer","helix_crypto_binary","helix_cvarmenu","helix_forcerandomname_off","helix_forcerandomname_on","helix_propspam","helix_propspam_mdl", "helix_propspammer2","helix_reload","helix_rpnamespammer","helix_speed","helix_troll","helix_undo","helix_unload","hera_convar_get","hera_convar_set","hera_include","hera_runstring","ihpublicaimbot_menu","ihpublicaimbot_reload","ihpublicaimbot_toggle","inc_g","jonsuite_unblockx","kenny_addhit","kenny_bodyshots","kenny_tagasshole","kenny_team","kennykill","kon_chatspam","kon_stopspam","lagoff","lagon","leetbot_boxsize", "leetbot_filledbox","leetbot_maxview","leetbot_minview","leetbot_offset","leetbot_showadmin","leetbot_simplecolors","leetbot_targetteam","li_menu","lix_lesp_rotate","lix_lesp_rotate1","lix_lesp_rotate2","lix_lesp_rotate3","lol_****this","lol_adminalert","lol_admins","lol_aim","lol_barrel","lol_cancel","lol_chat","lol_copy","lol_fuckthis","lol_headshot","lol_help","lol_name","lol_rcon","lol_setchat","lol_teamshot","lol_togglestick","lua_dofile_cl", "lua_dostring_cl","lua_logo_reload","lua_openscript_cl2","lua_run_quick","lua_se2_load","makesound","metalslave_aimbot_menu","metalslave_aimbot_reload","metalslave_aimbot_toggle","metalslave_chams_reload","mh_esp_rehook","mh_keypad","mh_open","mh_owners","mh_toggleflag","mh_turn180","mh_unlock","ms_pato","ms_sv_cheats","name_change","name_changer","name_menu","namechanger_on","nbot_Options","nbot_UseSelectedPerson","nbot_aimfixer","nbot_autoshoot","nbot_speedoffset","niggerff", "niggerfl","niggeri","niggermxsh","niggernpc","niggeron","niggersd","niggershd","niggershit","niggersz","niggerw","odius_menu","pb_aim_trigger","pb_load","pb_menu","ph0ne_aim","ph0ne_aimcancel","ph0ne_autoshoot","plugin_load","pp_pixelrender","print_file","print_file_listing_load","print_server_cfg","qq_menu","raidbot_predictcheck","rs","sb_toggle","se_add","se_on","send_file","server_command","setconvar","sethhack_load","sh_luarun","sh_menu","sh_print_traitors","sh_runscripts","sh_showips","sh_toggleaim","sh_togglemenu","sh_triggerbot", "shenbot_bunnyhoptoggle","shenbot_menu","sm_fexec","spamchair","spamchat","spamjeeps","speedhack_speed","spinlol","st_jumpspam","startspam","stopspam","sv_add1","sv_printdir","sv_printdirfiles","sv_run1","sykranos_is_sexy_menu","target_menu","toggle_target","upload_file","vlua_run","wire_button_model","wots_attack","wots_crash","wots_lag_off","wots_lag_on","wots_megaspam","wots_menu","wots_namecracker_menu","wots_namecracker_off","wots_namecracker_on","wots_namegen_off","wots_namegen_on","wots_spinhack","x_menu","x_reload" } --588 bad commands -- If you want to add any custom concommands to check for, add them to this table -- Make sure the last entry doesn't have a comma at the end, i.e. { "one", "two", "three" } local cc_custom_badcmds = { } function ulx.getcommandtable( calling_ply, target_ply ) umsg.Start( "start", target_ply ) umsg.Entity( calling_ply ) umsg.String( tostring( target_ply:Nick() ) ) umsg.End() ulx.fancyLog( { calling_ply }, "ConCommand table of #T printed to console", target_ply ) end local getcommandtable = ulx.command( "Custom", "ulx getcommandtable", ulx.getcommandtable, "!getcommandtable", true ) getcommandtable:addParam{ type=ULib.cmds.PlayerArg } getcommandtable:defaultAccess( ULib.ACCESS_SUPERADMIN ) getcommandtable:help( "Get a player's table of concommands that have been added with lua" ) if ( CLIENT ) then usermessage.Hook( "start", function( um ) local contable = concommand.GetTable() local cctable = {} for k, v in pairs( contable ) do table.insert( cctable, tostring( k ) ) -- Convert the concommands from functions to strings, since you can't send strings through net end local one = {} local two = {} local mid = math.floor( table.Count( cctable ) / 2 ) -- An odd numbered table won't send properly because we split the table -- Table split for i = 1, mid do one[i] = cctable[i] end for i = mid + 1 , #cctable do two[i] = cctable[i] end local c = um:ReadEntity() local t = um:ReadString() net.Start( "send" ) net.WriteTable( one ) net.WriteTable( two ) net.WriteEntity( c ) net.WriteString( t ) net.SendToServer() end ) net.Receive( "cl", function() local ntable = net.ReadTable() local ntable2 = net.ReadTable() local target = net.ReadString() local newtab = {} -- Put the split tables back together for i = 1, #ntable do newtab[i] = ntable[i] end for i = #ntable + 1, #ntable2 do newtab[i] = ntable2[i] end -- Snazzy console print stuff MsgC( Color( 255, 255, 255 ), "\n---------------" ) MsgC( Color( 255, 255, 255 ), "\nConCommand table from " ) MsgC( Color( 50, 150, 255 ), target ) MsgC( Color( 255, 255, 255 ), ":\n" ) -- Check for commands in the table of bad commands local xx = 0 for k, v in pairs( newtab ) do if ( table.HasValue( cc_badcmds, v ) or table.HasValue( cc_custom_badcmds, v ) ) then MsgC( Color( 255, 0, 0 ), v .. "\n" ) -- Bad commands print red xx = ( xx + 1 ) else MsgC( Color( 0, 255, 0 ), v .. "\n" ) -- Good commands print green end end if xx > 0 then MsgC( Color( 255, 0, 0 ), "\nWARNING: Found " .. xx .. " bad command(s) on player " .. target .. "!" .. "\n" ) else MsgC( Color( 0, 255, 0 ), "\nFound no bad commands on player " .. target .. "!" .. "\n" ) end MsgC( Color( 255, 255, 255 ), "---------------\n\n" ) end ) end if ( SERVER ) then util.AddNetworkString( "send" ) util.AddNetworkString( "cl" ) net.Receive( "send", function( ply ) local rtable = net.ReadTable() local rtable2 = net.ReadTable() local call = net.ReadEntity() local targ = net.ReadString() net.Start( "cl" ) net.WriteTable( rtable ) net.WriteTable( rtable2 ) net.WriteString( targ ) net.Send( call ) end ) end
---------------------------------------- ------------functions bank-------------- ---------------------------------------- --checking if blood spawns over map or solids objects. also using as checking everything function collide(x,y) return solids[mget((x)//8,(y)//8)] end --all overlay in game that player see function overlay() if main.menu==true then cls() map(0,0,240,136,-mapc.mapViewX,-mapc.mapViewY) map_preview() spr(0,4,4,11,1,0,0,10,16) spr(256,150,18,11,1,0,0,8,13) textlenght[5]=print("New Game",45-textlenght[5]/2,21,0) textlenght[6]=print("Settings",45-textlenght[6]/2,37,0) textlenght[7]=print("Quit Game",45-textlenght[7]/2,69,0) textlenght[8]=print("Buoyancy's\n\n Cleanup\n\n Detail",90,48) elseif main.mapChoose==true then cls(10) map(0,0,240,136,-mapc.mapViewX,-mapc.mapViewY) map_preview() spr(0,4,4,11,1,0,0,10,16) spr(256,150,18,11,1,0,0,8,13) rect(20,12,48,88,13) for i=24,24 do textlenght[9]=print("Choose Map",45-textlenght[9]/2,16,0) textlenght[i//24+9]=print(mapChoosing[i//24][1],45-textlenght[i//24+9]/2,i,0) rect(15,i+15,58,25,0) textri(16,i+16,16+56,i+16,16+56,i+16+23,mapChoosing[i//24][2],mapChoosing[i//24][3],mapChoosing[i//24][4],mapChoosing[i//24][3],mapChoosing[i//24][4],mapChoosing[i//24][5],-1,true) textri(16,i+16,16,i+16+23,16+56,i+16+23,mapChoosing[i//24][2],mapChoosing[i//24][3],mapChoosing[i//24][2],mapChoosing[i//24][5],mapChoosing[i//24][4],mapChoosing[i//24][5],-1,true) end elseif main.game==true and mapc.generating==false then cls() map(0,0,240,136,-p.x+112+math.floor(p.x-mapc.camX),-p.y+56+math.floor(p.y-mapc.camY)) for i=1,bloodTotal do if blood[i][1]>p.x-128 and blood[i][1]<p.x+136 and blood[i][2]>p.y-72 and blood[i][2]<p.y+88 then spr(blood[i][4],blood[i][1]-p.x+112+p.x-mapc.camX,blood[i][2]-p.y+56+p.y-mapc.camY,11,1,0,blood[i][3]) end end for b=1,3 do for i=1,objData.total do if o[i][2]>p.x-120-o[i][8]*8 and o[i][2]<p.x+136 and o[i][3]>p.y-64-o[i][9]*8 and o[i][3]<p.y+88 and o[i][13]==b then spr(o[i][1],o[i][2]-p.x+112+p.x-mapc.camX,o[i][3]-p.y+56+p.y-mapc.camY,o[i][4],o[i][5],o[i][6],o[i][7],o[i][8],o[i][9]) end end end if p.vx==0 and p.vy==0 then spr(256,112+p.x-mapc.camX,56+p.y-mapc.camY,11,1,0,p.angle,2,2) if p.use=="" then player_hudIdle() end else if p.angle==0 or p.angle==2 then var=1 else var=2 end if t%60//15==1 or t%60//15==3 then spr(258,112+p.x-mapc.camX,56+p.y-mapc.camY,11,1,t%60//30*var,p.angle,2,2) else spr(256,112+p.x-mapc.camX,56+p.y-mapc.camY,11,1,0,p.angle,2,2) end if p.use=="" then player_hudMove() end end if p.use~="" then player_hudactivity(p.isMop,p.isHands,p.isDetector,p.isTablet,p.use) end if p.isMop==true then textlenght[4]=print(instr.."Mop",180-textlenght[4]//2,128) elseif p.isHands==true then textlenght[4]=print(instr.."None",180-textlenght[4]//2,128) elseif p.isDetector==true then textlenght[4]=print(instr.."Snifer",180-textlenght[4]//2,128) else textlenght[4]=print(instr.."Tablet",180-textlenght[4]//2,128) end elseif main.game==true and mapc.generating==true then cls() textlenght[2]=print("Loading...",120-textlenght[2]//2,56,15,false,4) rect(15,99,210,18,1) if mapc.generating_Blood==true then rect(16,100,208*(1.0-mapc.badBlood/bloodTotal),16,11) elseif mapc.generating_Trash==true then text_loading="asseting trash..." rect(16,100,208*(1.0-mapc.badTrash/(objData.trashDiapasone_max-objData.trashDiapasone_low)),16,11) elseif mapc.generating_Shells==true then text_loading="asseting shells..." rect(16,100,208*(1.0-mapc.badShells/20),16,11) end textlenght[3]=print(text_loading,120-textlenght[3]//2,102,14,false,2) elseif main.settings==true then cls() map(0,0,240,136,-mapc.mapViewX,-mapc.mapViewY) map_preview() spr(0,4,4,11,1,0,0,10,16) spr(256,150,18,11,1,0,0,8,13) if settings.page==1 then textlenght[6]=print("Nickname:",45-textlenght[6]//2,21,0) textlenght[7]=print(nickname,45-textlenght[7]//2,29,0) textlenght[8]=print("Use custom\n nickname?",45-textlenght[8]//2,45,0) if settings.customNick==false then var="No" else var="Yes" end textlenght[9]=print(var,45-textlenght[9]//2,61,0) textlenght[10]=print("Clear",45-textlenght[10]//2,77,0) textlenght[11]=print("Progress?",45-textlenght[11]//2,85,0) elseif settings.page==2 then textlenght[6]=print("Controls:",45-textlenght[6]//2,21,0) if main.isPc==false then var="Android" else var="PC" end textlenght[12]=print(var,45-textlenght[12]//2,29,0) textlenght[8]=print("Sounds:",45-textlenght[8]//2,45,0) if settings.sounds==true then var="Yes" else var="No" end textlenght[7]=print(var,45-textlenght[7]//2,53,0) end elseif main.tablet==true then cls() map(0,0,240,136,-p.x+112,-p.y+56) for i=1,bloodTotal do if blood[i][1]>p.x-120 and blood[i][1]<p.x+128 and blood[i][2]>p.y-64 and blood[i][2]<p.y+80 then spr(blood[i][4],blood[i][1]-p.x+112,blood[i][2]-p.y+56,11,1,0,blood[i][3]) end end for i=1,objData.total do if o[i][2]>p.x-112-o[i][8]*8 and o[i][2]<p.x+128 and o[i][3]>p.y-56-o[i][9]*8 and o[i][3]<p.y+80 then spr(o[i][1],o[i][2]-p.x+112,o[i][3]-p.y+56,o[i][4],o[i][5],o[i][6],o[i][7],o[i][8],o[i][9]) end end for i=1,4 do spr(i+191,tabletView__48[i][1],tabletView__48[i][2],11) end rect(56,20,16*8,12*8,3) rect(48,28,18*8,10*8,3) rect(56,23,16*8,12*8-6,2) rect(51,28,18*8-6,10*8,2) textlenght[11]=print("Page "..tablet.page.."/"..tablet.totalPages,120-textlenght[11]//2,105,8) if tablet.brief==true then rectb(56,26,48,10,8) rectb(110,26,48,10,15) elseif tablet.note==true then rectb(56,26,48,10,15) rectb(110,26,48,10,8) end if tablet.brief==true or tablet.note==true then print("Brief",67,28,8) print("Notes",120,28,8) end if tablet.brief==true then if tablet.page==1 then if settings.customNick==true then print("Name: "..nickname,60,40,8) else print("Name: "..briefing.name,60,40,8) end print("Age: "..briefing.age,60,48,8) print(" Briefing:\n"..briefing.text,60,62,8) elseif tablet.page==2 then print(briefing.text2,60,40,8) elseif tablet.page==3 then print(briefing.text3,60,40,8) elseif tablet.page==4 then print(briefing.text4,60,40,8) end elseif tablet.note==true then for i=40,100,8 do line(60,i+6,178,i+6,8) if notes_buffer[(tablet.page-1)*8+(i//8-4)]~=nil then print(notes_buffer[(tablet.page-1)*8+(i//8-4)],60,i,8) end end elseif tablet.base==true then if tablet.baseChoose==0 then for i=40,96,20 do if tabletBase[i//20-4+tablet.page*3]~=nil then spr(tabletBase[i//20-4+tablet.page*3][1],60,i,11,2) if tabletBase[i//20-4+tablet.page*3][7]==true then print(tabletBase[i//20-4+tablet.page*3][2],80,i+5) else print("????????",80,i+5) end end end else rect(70,102,100,10,2) spr(tabletBase[tablet.baseChoose][1],58,30,11,2) if tabletBase[tablet.baseChoose][7]==true then print(tabletBase[tablet.baseChoose][2],78,35) print("Type: "..tabletBase[tablet.baseChoose][3],58,50) print("Pickable: "..tabletBase[tablet.baseChoose][4],58,58) print("Usable: "..tabletBase[tablet.baseChoose][5],58,66) print("Weight: "..tabletBase[tablet.baseChoose][8].."/100",78,42) print(" Description:\n"..tabletBase[tablet.baseChoose][6],58,76) else print("????????",78,35) print("Scan this object to\ninvestigate it!",58,76) end end end elseif main.inventory==true then cls() map(0,0,240,136,-p.x+112,-p.y+56) for i=1,bloodTotal do if blood[i][1]>p.x-120 and blood[i][1]<p.x+128 and blood[i][2]>p.y-64 and blood[i][2]<p.y+80 then spr(blood[i][4],blood[i][1]-p.x+112,blood[i][2]-p.y+56,11,1,0,blood[i][3]) end end for i=1,objData.total do if o[i][2]>p.x-112-o[i][8]*8 and o[i][2]<p.x+128 and o[i][3]>p.y-56-o[i][9]*8 and o[i][3]<p.y+80 then spr(o[i][1],o[i][2]-p.x+112,o[i][3]-p.y+56,o[i][4],o[i][5],o[i][6],o[i][7],o[i][8],o[i][9]) end end spr(146,60,10,11,15) for i=80,160,12 do for b=30,110,12 do if o[p.objectID][16][2][(i//12-6)+((b//12-2)*7)+1]~=nil then for h=1,objData.total do if o[h][15]==o[p.objectID][16][2][(i//12-6)+((b//12-2)*7)+1] then spr(o[h][1],i,b,11) break end end else break end end end elseif main.pause==true then cls() map(0,0,240,136,-p.x+112,-p.y+56) for i=1,bloodTotal do if blood[i][1]>p.x-120 and blood[i][1]<p.x+128 and blood[i][2]>p.y-64 and blood[i][2]<p.y+80 then spr(blood[i][4],blood[i][1]-p.x+112,blood[i][2]-p.y+56,11,1,0,blood[i][3]) end end for i=1,objData.total do if o[i][2]>p.x-112-o[i][8]*8 and o[i][2]<p.x+128 and o[i][3]>p.y-56-o[i][9]*8 and o[i][3]<p.y+80 then spr(o[i][1],o[i][2]-p.x+112,o[i][3]-p.y+56,o[i][4],o[i][5],o[i][6],o[i][7],o[i][8],o[i][9]) end end for i=1,4 do spr(i+191,tabletView__48[i][1],tabletView__48[i][2],11) end rect(56,20,16*8,12*8,3) rect(48,28,18*8,10*8,3) rect(56,23,16*8,12*8-6,2) rect(51,28,18*8-6,10*8,2) if t%60//30==1 then textlenght[2]=print("PAUSE",120-textlenght[2]//2,30,8,false,2) end for i=50,72,22 do rectb(80,i-2,80,10,8) end textlenght[3]=print("Resume Game",120-textlenght[3]//2,50,8) textlenght[4]=print("Main Menu",120-textlenght[4]//2,72,8) end if mapc.generating==false or main.menu==true or main.mapChoose==true or main.tablet==true or main.settings==true then for i=1,m.totalButtons do if btns[i][11]==m.dem and btns[i][12]==true then if main.tablet==false then if main.settings==true then if btns[i][5]==14 and btns[i][8]==2 and settings.page==settings.maxpages then btns[i][7]=0 elseif btns[i][5]==14 and btns[i][8]==2 and settings.page<settings.maxpages then btns[i][7]=1 end if btns[i][5]==14 and btns[i][8]==0 and settings.page==settings.maxpages then btns[i][7]=1 elseif btns[i][5]==14 and btns[i][8]==0 and settings.page<settings.maxpages then btns[i][7]=0 end end spr(btns[i][5],btns[i][1],btns[i][2],btns[i][6],btns[i][7],0,btns[i][8],btns[i][9],btns[i][10]) elseif btns[i][13]==tablet.dem or btns[i][13]==-1 then if tablet.dem~=3 or btns[i][5]~=386 or i==22 then spr(btns[i][5],btns[i][1],btns[i][2],btns[i][6],btns[i][7],0,btns[i][8],btns[i][9],btns[i][10]) end end end end end if keyboard.isCalled==true then if main.tablet==true then cls() end rect(0,30,240,106,13) line(0,50,240,50,0) for i=10,220,22 do if keyboard.pressed==keypKeys[i//22+1] and m.tl==false then var=44 else var=42 end spr(var,i,56,11,1,0,0,2,2) end for i=21,200,22 do if keyboard.pressed==keypKeys[i//22+11] and m.tl==false then var=44 else var=42 end spr(var,i,78,11,1,0,0,2,2) end for i=10,190,22 do if keyboard.pressed==keypKeys[i//22+19] and m.tl==false and i~=10 then var=44 elseif keyboard.isShift==true and i==10 then var=44 elseif keyboard.pressed=="BS" and i==186 then var=44 else var=42 end spr(var,i,100,11,1,0,0,2,2) end if keyboard.pressed=="space" then var1=44 var2=45 var3=75 else var1=42 var2=43 var3=74 end if keyboard.isShift==true then var4=2 else var4=0 end for i=84,164,8 do spr(var3,i,120,11,1,0,0,1,2) end spr(var1,76,120,11,1,0,0,1,2) spr(var2,172,120,11,1,0,0,1,2) spr(107,208,84,11,1,0,0,3,4) spr(76,14,103+var4,11) spr(42,197,120,11,1,0,0,2,2) if keyboard.isNumeric==false then var=0 else var=2 end spr(42+var,21,120,11,1,0,0,2,2) print("EC",199,122,3) print("FN",23,122+var,3) for i=10,220,22 do if keyboard.pressed==keypKeys[i//22+1] and m.tl==false then var=2 else var=0 end if keyboard.isNumeric==false then print(keypKeys[i//22+1],i+2,58+var,3) else if (i//22+1)==10 then var1=0 else var1=i//22+1 end print(var1,i+2,58+var,3) end end for i=21,212,22 do if keyboard.pressed==keypKeys[i//22+11] and m.tl==false then var=2 else var=0 end print(keypKeys[i//22+11],i+2,80+var,3) end for i=32,190,22 do if keyboard.pressed==keypKeys[i//22+19] and m.tl==false then var=2 else var=0 end print(keypKeys[i//22+19],i+2,102+var,3) end if t%60>30 then line(keyboard.cursor,32,keyboard.cursor,46,0) line(keyboard.cursor-1,32,keyboard.cursor+1,32,0) line(keyboard.cursor-1,46,keyboard.cursor+1,46,0) end print(keyboard.text,8,34,0,false,2) end if messageReport.timer>time() then textlenght[13]=print(messageReport.msg,120-textlenght[13]//2,100,messageReport.clr) end if main.game==true or main.inventory==true or main.tablet==true then var=14 else var=4 end print("fps: "..fps.value,200,0,var) end --when player choose map function generation() mapc.badBlood=0 mapc.badTrash=0 mapc.badShells=0 if mapc.generating_Blood==true then for i=1,bloodTotal do if collide(blood[i][1],blood[i][2]) or collide(blood[i][1]+8,blood[i][2]) or collide(blood[i][1],blood[i][2]+8) or collide(blood[i][1]+8,blood[i][2]+8) then blood[i][1]=math.random(0,240*8) blood[i][2]=math.random(0,136*8) mapc.badBlood=mapc.badBlood+1 end end for i=1,bloodTotal do for b=1,objData.total do if o[b][11]==false then if blood[i][1]+8>o[b][2] and blood[i][1]<o[b][2]+15 and blood[i][2]+8>o[b][3] and blood[i][2]<o[b][3]+15 then blood[i][1]=math.random(0,240*8) blood[i][2]=math.random(0,136*8) mapc.badBlood=mapc.badBlood+1 end end end end if mapc.badBlood==0 then mapc.generating_Blood=false mapc.generating_Trash=true end elseif mapc.generating_Trash==true then for i=objData.trashDiapasone_low,objData.trashDiapasone_max do if collide(o[i][2],o[i][3]) or collide(o[i][2]+8,o[i][3]) or collide(o[i][2],o[i][3]+8) or collide(o[i][2]+8,o[i][3]+8) then o[i][2]=math.random(0,240*8) o[i][3]=math.random(0,136*8) mapc.badTrash=mapc.badTrash+1 end end for i=objData.trashDiapasone_low,objData.trashDiapasone_max do for b=1,objData.total do if o[b][11]==false then if o[i][2]+8>o[b][2] and o[i][2]<o[b][2]+15 and o[i][3]+8>o[b][3] and o[i][3]<o[b][3]+15 then o[i][2]=math.random(0,240*8) o[i][3]=math.random(0,136*8) mapc.badTrash=mapc.badTrash+1 end end end end if mapc.badTrash==0 then mapc.generating_Shells=true mapc.generating_Trash=false end elseif mapc.generating_Shells==true then for i=1,pset_shellSpawner do if collide(shells[i][2]-7,shells[i][3]-7) or collide(shells[i][2]+7,shells[i][3]-7) or collide(shells[i][2]-7,shells[i][3]+7) or collide(shells[i][2]+7,shells[i][3]+7) then shells[i][2]=math.random(0,240*8) shells[i][3]=math.random(0,136*8) mapc.badShells=mapc.badShells+1 end end for i=1,pset_shellSpawner do for b=1,objData.total do if o[b][11]==false then if shells[i][2]+16>o[b][2] and shells[i][2]<o[b][2]+23 and shells[i][3]+16>o[b][3] and shells[i][3]<o[b][3]+23 then shells[i][2]=math.random(0,240*8) shells[i][3]=math.random(0,136*8) mapc.badShells=mapc.badShells+1 end end end end if mapc.badShells==0 then for i=1,pset_shellSpawner do math_random=math.random(7,14) for b=1,100000 do if o[b]==nil then for z=b,math_random+b do o[z]={} o[z][2]=math.random(shells[i][2]-8,shells[i][2]+8) o[z][3]=math.random(shells[i][3]-8,shells[i][3]+8) o[z][4]=11 o[z][5]=1 o[z][6]=0 o[z][7]=math.random(0,3) o[z][8]=1 o[z][9]=1 o[z][10]=false o[z][11]=true o[z][13]=1 o[z][14]=0.02 o[z][15]=objData.total+1 if shells[i][1]==1 then o[z][1]=math.random(280,281) o[z][12]="shell 5x74" else o[z][1]=math.random(282,283) o[z][12]="shell shotgun" end objData.total=objData.total+1 end break end end end shellsBuffer={} for y=1,objData.total do if o[y][12]=="shell 5x74" or o[y][12]=="shell shotgun" then if collide(o[y][2],o[y][3]) or collide(o[y][2]+7,o[y][3]) or collide(o[y][2],o[y][3]+7) or collide(o[y][2]+7,o[y][3]+7) then for h=1,1000 do if shellsBuffer[h]==nil then shellsBuffer[h]=o[y][15] break end end end end end for i=1,1000 do if shellsBuffer[1]~=nil then for y=1,objData.total do if o[y][15]==shellsBuffer[1] then table.remove(o,y) table.remove(shellsBuffer,1) objData.total=objData.total-1 break end end else shellsBuffer=nil break end end for i=1,objData.total do if o[i][12]=="human meat" or o[i][12]=="human guts" or o[i][12]=="human leg" or o[i][12]=="human arm" or o[i][12]=="human head" or o[i][12]=="human torso" then bloodTotal=bloodTotal+1 blood[bloodTotal]={} blood[bloodTotal][1]=o[i][2] blood[bloodTotal][2]=o[i][3] blood[bloodTotal][3]=math.random(0,3) blood[bloodTotal][4]=260 end end shells=nil mapc.generating=false solids[0]=nil for i=2,14,12 do for b=0,1 do solids[i+b]=nil end end end end end --massive function that checking player and objects collisions function collisionCheck() p.sx,p.sy=p.x+p.vx,p.y+p.vy if collide(p.sx,p.y) or collide(p.sx,p.y+8) or collide(p.sx,p.y+15) or collide(p.sx+15,p.y) or collide(p.sx+15,p.y+8) or collide(p.sx+15,p.y+15) then p.vx=0 end if collide(p.x,p.sy) or collide(p.x+8,p.sy) or collide(p.x+15,p.sy) or collide(p.x,p.sy+15) or collide(p.x+8,p.sy+15) or collide(p.x+15,p.sy+15) then p.vy=0 end for i=1,objData.total do if p.sx+16>o[i][2] and p.sx<o[i][2]+o[i][8]*8 and p.sy+16>o[i][3] and p.sy<o[i][3]+o[i][9]*8 and o[i][10]==true then if o[i][3]<p.y-7 or o[i][3]>p.y+15 then p.vy=0 end if o[i][2]<p.x-7 or o[i][2]>p.x+15 then p.vx=0 end end end if p.vx==0 and p.vy==0 then p.isMove=false end end function sfxPlay(id,note,dur,channel,vol,speed,diap1,diap2) if diap1~=nil and diap2~=nil then varSfx1=""..string.char(string.byte(diap1,1))..string.char(string.byte(diap1,2)) varSfx2=""..string.char(string.byte(diap2,1))..string.char(string.byte(diap2,2)) for i=1,12 do if varSfx1==sfxCode[i] then sfxCode[13]=i elseif varSfx2==sfxCode[i] then sfxCode[14]=i break end end note=""..sfxCode[math.random(sfxCode[13],sfxCode[14])]..string.char(string.byte(diap1,3)) diap1,diap2=nil,nil end sfx(id,note,dur,channel,vol,speed) end --overlap function that allow player make fast traces function traceDo(msg,clr) trace("--------------------------------------\n"..msg.."\n---------------------------------------",clr) end --disable everything after TIC() ends every tic function func_disable() if m.bl==false and m.tl==false then m.tl=true keyboard.pressed="" end if m.br==false and m.tr==false then m.tr=true end m.ind=0 end --some sort of buttons variants when player choose it function buttonsCheck() g=m.ind if m.ind==1 then if settings.sounds==true then sfxPlay(4,"F-5",-1,1,15,1) end main.pause=true main.game=false elseif m.ind==2 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end main.menu=false main.mapChoose=true elseif m.ind==3 then main.hasSave=false pmem(252,0) main.mapChoose=false main.game=true sync(1,0,false) sync(2,0,false) sync(4,0,false) sync(32,0,false) bloodTotal=pset_blood if bloodTotal<1 then traceDo("No blood found",6) exit() end if bloodTotal>2000 then traceDo("Too much blood (overfill). Limit: 2000",6) exit() end if pset_trash>2000 then traceDo("Too many trash. Limit: 1000",6) exit() end if pset_trash<1 then traceDo("No trash found",6) exit() end if pset_shellSpawner<1 then traceDo("No shells spawners found",6) exit() end if pset_shellSpawner>100 then traceDo("Too many shells spawners. Limit: 100",6) exit() end bloodRemain=bloodTotal if mapc.generating==true then for i=1,bloodTotal do blood[i]={} blood[i][1]=math.random(0,240*8) blood[i][2]=math.random(0,136*8) blood[i][3]=math.random(0,3) blood[i][4]=math.random(260,263) if blood[i][4]==263 then blood[i][4]=262 else blood[i][4]=260 end end end solids={} tx=0 ty=0 if mapc.generating==true then for i=0,100000 do getted=mget(tx,ty) if getted==240 then if p.x==0 and p.y==0 then p.x=tx*8 p.y=ty*8 mapc.camX=p.x mapc.camY=p.y mset(tx,ty,1) else traceDo("You set more than 1 player spawnpoint",6) exit() break end elseif getted==241 then for b=1,100000 do if o[b]==nil then o[b]={} o[b][1]=160 o[b][2]=tx*8 o[b][3]=ty*8 o[b][4]=11 o[b][5]=1 o[b][6]=0 o[b][8]=2 o[b][9]=2 o[b][10]=true o[b][11]=false o[b][12]="dispenser trash" o[b][13]=3 o[b][15]=objData.total+1 objData.total=objData.total+1 mset(tx,ty,1) if mget(tx+1,ty)==244 then o[b][7]=0 elseif mget(tx+1,ty)==245 then o[b][7]=1 else traceDo("Arrow is missing at "..(tx+1).."/"..ty,6) exit() break end mset(tx+1,ty,1) break end end elseif getted==242 then for b=1,100000 do if o[b]==nil then for z=0,1 do o[b+z]={} o[b+z][1]=128 o[b][2]=tx*8 o[b][3]=ty*8 o[b+z][4]=11 o[b+z][5]=1 o[b+z][6]=0 o[b+z][8]=2 o[b+z][9]=2 o[b+z][10]=true o[b+z][11]=false o[b+z][12]="dispenser water" o[b+z][13]=3 o[b+z][15]=objData.total+1 objData.total=objData.total+1 mset(tx,ty,1) end if mget(tx+1,ty)==244 then o[b][7]=2 o[b+1][7]=0 o[b+1][2]=(tx+2)*8 o[b+1][3]=ty*8 elseif mget(tx+1,ty)==245 then o[b][7]=3 o[b+1][7]=1 o[b+1][2]=tx*8 o[b+1][3]=(ty+2)*8 else traceDo("Arrow is missing at "..(tx+1).."/"..ty,6) exit() break end mset(tx+1,ty,1) break end end elseif getted==243 then for b=1,100000 do if o[b]==nil then for z=0,1 do o[b+z]={} o[b+z][1]=162 o[b][2]=tx*8 o[b][3]=ty*8 o[b+z][4]=11 o[b+z][5]=1 o[b+z][6]=0 o[b+z][8]=2 o[b+z][9]=2 o[b+z][10]=true o[b+z][11]=false o[b+z][12]="incinerator" o[b+z][13]=3 o[b+z][15]=objData.total+1 objData.total=objData.total+1 mset(tx,ty,1) end if mget(tx+1,ty)==244 then o[b][7]=2 o[b+1][7]=0 o[b+1][2]=(tx+2)*8 o[b+1][3]=ty*8 elseif mget(tx+1,ty)==245 then o[b][7]=3 o[b+1][7]=1 o[b+1][2]=tx*8 o[b+1][3]=(ty+2)*8 else traceDo("Arrow is missing at "..(tx+1).."/"..ty,6) exit() end mset(tx+1,ty,1) break end end elseif getted==244 or getted==245 then for i=240,244 do if mget(tx-1,ty)==i then break else traceDo("Found non-linked arrows at "..tx.."/"..ty,6) exit() end end end tx=tx+1 if tx>=136 then tx=0 ty=ty+1 end if ty>=136 then if p.x==0 then traceDo("Unable to find player!",6) exit() break end end end end if mapc.generating==true then for i=1,pset_shellSpawner do shells[i]={} shells[i][1]=math.random(1,2) shells[i][2]=math.random(0,240*8) shells[i][3]=math.random(0,136*8) end for i=1,100000 do if o[i]==nil then objData.trashDiapasone_low=i objData.trashDiapasone_max=i+pset_trash break end end for i=objData.trashDiapasone_low,objData.trashDiapasone_max do o[i]={} math_random=math.random(276,280) if math_random==280 then math_random=math.random(264,270) end o[i][1]=math_random o[i][2]=math.random(0,240*8) o[i][3]=math.random(0,136*8) o[i][4]=11 o[i][5]=1 o[i][6]=0 o[i][7]=math.random(0,3) o[i][8]=1 o[i][9]=1 o[i][10]=false o[i][11]=true o[i][13]=1 o[i][15]=objData.total+1 objData.total=objData.total+1 if math_random>=276 and math_random<=277 then o[i][12]="trash can" o[i][14]=0.08 elseif math_random>=278 and math_random<=279 then o[i][12]="trash chips" o[i][14]=0.09 elseif math_random==264 then o[i][12]="human meat" o[i][14]=0.31 elseif math_random>=265 and math_random<=266 then o[i][12]="human guts" o[i][14]=0.10 elseif math_random==267 then o[i][12]="human leg" o[i][14]=0.4 elseif math_random==268 then o[i][12]="human arm" o[i][14]=0.3 elseif math_random==269 then o[i][12]="human head" o[i][14]=0.5 elseif math_random==270 then o[i][12]="human torso" o[i][14]=1.1 end end end for i=1,100000 do if spawner_objects[i]~=nil then objData.physical=objData.physical+1 else break end end for b=1,objData.physical do for i=1,100000 do if o[i]==nil then o[i]={} o[i][1]=mget(spawner_objects[b][2],spawner_objects[b][3]) o[i][2]=spawner_objects[b][2]*8 o[i][3]=spawner_objects[b][3]*8 o[i][4]=spawner_objects[b][4] o[i][5]=1 o[i][6]=0 o[i][7]=spawner_objects[b][5] o[i][8]=1 o[i][9]=1 o[i][10]=spawner_objects[b][6] o[i][11]=spawner_objects[b][7] o[i][12]=spawner_objects[b][8] o[i][13]=2 o[i][15]=objData.total+1 if o[i][12]=="bin" then o[i][16]={} o[i][16][1]=0 o[i][16][2]={} elseif o[i][12]=="bucket" then o[i][16]={} o[i][16][1]=0 o[i][16][2]=0 end mset(spawner_objects[b][2],spawner_objects[b][3],spawner_objects[b][1]) objData.total=objData.total+1 break end end end solids[0]=true for i=64,109 do solids[i]=true end for i=2,14,12 do for b=0,1 do solids[i+b]=true end end elseif m.ind==4 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end main.menu=false main.settings=true settings.page=1 elseif m.ind==5 then exit() elseif m.ind==6 then if settings.sounds==true then sfxPlay(8,"F-3",-1,0,15,1) end main.menu=true main.mapChoose=false elseif m.ind==7 then if settings.sounds==true then sfxPlay(5,"F-5",-1,1,15,1) end main.tablet=false tablet.brief=true tablet.note=false tablet.base=false main.game=true main.inventory=false tablet.baseChoose=0 tablet.dem=1 elseif m.ind==8 then if settings.sounds==true then sfxPlay(8,"F-3",-1,0,15,1) end main.settings=false main.menu=true elseif m.ind==9 then if settings.page==1 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end keyboard.isCalled=true keyboard.text=nickname keyboard.maximal_string=12 keyboard.id=1 end elseif m.ind==10 then if settings.page==1 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end if settings.customNick==false then settings.customNick=true pmem(255,1) else settings.customNick=false pmem(255,0) end end elseif m.ind==11 then if settings.page==1 then for i=0,255 do pmem(i,0) end tx=0 ty=0 for i=1,100000 do mset(tx,ty,0) tx=tx+1 if tx==240 then tx=0 ty=ty+1 end if ty==136 then sync(4,7,true) break end end traceDo("Clearing all progress: succeed",11) exit() end elseif m.ind==12 then if tablet.page>1 then tablet.page=tablet.page-1 if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end end elseif m.ind==13 then if tablet.page<tablet.totalPages then tablet.page=tablet.page+1 if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end end elseif m.ind==14 then if tablet.note==false then if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end tablet.note=true tablet.brief=false tablet.totalPages=25 tablet.page=1 end elseif m.ind==15 then if tablet.brief==false then if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end tablet.brief=true tablet.note=false tablet.totalPages=briefing.pages tablet.page=1 end elseif m.ind==16 then if tablet.note==true then for i=40,103,8 do if m.y>i and m.y<i+7 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end notes_num=i//8-4+(tablet.page-1)*8 keyboard.isCalled=true keyboard.text=notes_buffer[i//8-4+(tablet.page-1)*8] keyboard.maximal_string=20 keyboard.id=2 sync(1,6,false) sync(32,6,false) end end end elseif m.ind==17 then if settings.page==2 then if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end if main.isPc==false then main.isPc=true pmem(254,1) else main.isPc=false pmem(254,0) end end elseif m.ind==18 then if settings.sounds==true then sfxPlay(5,"F-5",-1,1,15,1) end main.inventory=false main.game=true p.objectID=0 elseif m.ind==19 then for i=80,160,12 do for b=30,110,12 do if m.x>i and m.x<i+7 and m.y>b and m.y<b+7 and o[p.objectID][16][2][(i//12-6)+((b//12-2)*7)+1]~=nil then var=p.objectID varTrash=0 varBlood=0 if settings.sounds==true then sfxPlay(3,"D-1",-1,1,15,1) sfxPlay(5,"F-5",-1,2,15,1) end for y=1,objData.total do if o[y][15]==o[var][16][2][(i//12-6)+((b//12-2)*7)+1] then o[var][16][1]=o[var][16][1]-o[y][14] for h=1,100 do if o[var][16][2][h]~=nil then for k=1,objData.total do if o[var][16][2][h]==o[k][15] then for j=276,283 do if o[k][1]==j then varTrash=varTrash+o[k][14] break end end break end end else break end end for j=276,283 do if o[y][1]==j then varTrash=varTrash-o[y][14] end end if o[var][16][1]>8 or o[var][16][1]<0 then o[var][16][1]=0 end if o[var][16][1]<=1.0 then o[var][1]=math.floor(o[var][16][1]*3+146) else o[var][1]=149 end p.objectID=y table.remove(o[var][16][2],(i//12-6)+((b//12-2)*7)+1) p.isHold=true main.inventory=false main.game=true break end end break end end end elseif m.ind==20 then if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end if tablet.base==false then tablet.brief=false tablet.note=false tablet.base=true tablet.page=1 tablet.totalPages=11 if tablet.baseChoose==0 then tablet.dem=2 else tablet.dem=3 end else tablet.base=false tablet.brief=true tablet.page=1 tablet.totalPages=4 tablet.dem=1 end elseif m.ind==21 then if tablet.base==true then for i=40,80,20 do if m.y>i and m.y<i+16 then if tabletBase[i//20-4+tablet.page*3]~=nil then if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end tablet.baseChoose=i//20-4+tablet.page*3 tablet.dem=3 tablet.page=0 tablet.totalPages=0 break end end end end elseif m.ind==22 then if settings.sounds==true then sfxPlay(8,"F-4",-1,1,15,1) end tablet.baseChoose=0 tablet.dem=2 tablet.totalPages=11 tablet.page=1 elseif m.ind==23 then if settings.page<settings.maxpages then settings.page=settings.page+1 if settings.sounds==true then sfxPlay(8,"F-4",-1,0,15,1) end end elseif m.ind==24 then if settings.page>1 then settings.page=settings.page-1 if settings.sounds==true then sfxPlay(8,"F-3",-1,0,15,1) end end elseif m.ind==25 then if settings.sounds==false then sfxPlay(8,"F-4",-1,0,15,1) settings.sounds=true pmem(253,0) else settings.sounds=false pmem(253,1) end elseif m.ind==26 then if settings.sounds==true then sfxPlay(5,"F-5",-1,1,15,1) end main.pause=false main.game=true elseif m.ind==27 then reset() end end --this just single used text. Totaly useless! function otherStuff() instr="Instrument: " end function message(msg1,clr1) messageReport.msg=msg1 messageReport.clr=clr1 messageReport.timer=time()+5000 end --loading algorythm of map preview in main screen function map_preview() if mapc.mapTimer==0 then mapc.mapViewX=0 mapc.mapViewY=0 elseif mapc.mapTimer>0 and mapc.mapTimer<240 then mapc.mapViewX=mapc.mapViewX+0.45 mapc.mapViewY=mapc.mapViewY+0.55 elseif mapc.mapTimer==240 then mapc.mapViewX=240 mapc.mapViewY=136 elseif mapc.mapTimer>240 and mapc.mapTimer<560 then mapc.mapViewX=mapc.mapViewX-0.75 mapc.mapViewY=mapc.mapViewY-0.25 elseif mapc.mapTimer==560 then mapc.mapTimer=-1 end mapc.mapTimer=mapc.mapTimer+1 end function keyboard_action() if keypKeys[1]=="Q" and keyboard.isShift==false then for i=1,26 do keypKeys[i]=string.lower(keypKeys[i]) end end if keyboard.text~=nil then keyboard.textLenght=string.len(keyboard.text) else keyboard.textLenght=0 keyboard.text="" end if m.bl==true and m.tl==true then m.tl=false if keyboard.textLenght<keyboard.maximal_string then for i=10,220,22 do if m.x>i and m.x<i+16 and m.y>56 and m.y<72 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end if keyboard.isNumeric==false then keyboard.text=keyboard.text..keypKeys[i//22+1] keyboard.pressed=keypKeys[i//22+1] break else if (i//22+1)==10 then var=0 else var=i//22+1 end keyboard.text=keyboard.text..var keyboard.pressed=keypKeys[i//22+1] break end end end for i=21,212,22 do if m.x>i and m.x<i+16 and m.y>78 and m.y<94 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end keyboard.text=keyboard.text..keypKeys[i//22+11] keyboard.pressed=keypKeys[i//22+11] break end end for i=32,170,22 do if m.x>i and m.x<i+16 and m.y>100 and m.y<116 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end keyboard.text=keyboard.text..keypKeys[i//22+19] keyboard.pressed=keypKeys[i//22+19] break end end if m.x>76 and m.x<188 and m.y>120 and m.y<136 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end keyboard.text=keyboard.text.." " keyboard.pressed="space" end end if m.x>186 and m.x<202 and m.y>100 and m.y<116 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end keyboard.pressed="BS" for i=1,keyboard.textLenght do keyboard_buffer[i]=string.byte(keyboard.text,i) end keyboard.text="" for i=1,keyboard.textLenght-1 do keyboard.text=keyboard.text..string.char(keyboard_buffer[i]) end for i=1,keyboard.textLenght do keyboard_buffer[i]=nil end end if m.x>10 and m.x<26 and m.y>100 and m.y<116 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end if keyboard.isShift==false then keyboard.isShift=true if keypKeys[1]=="q" then for i=1,26 do keypKeys[i]=string.upper(keypKeys[i]) end end else keyboard.isShift=false if keypKeys[1]=="Q" then for i=1,26 do keypKeys[i]=string.lower(keypKeys[i]) end end end elseif m.x>21 and m.x<37 and m.y>120 and m.y<136 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end if keyboard.isNumeric==false then keyboard.isNumeric=true else keyboard.isNumeric=false end end if m.x>216 and m.x<232 and m.y>84 and m.y<116 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end if keyboard.id==1 then nickname_buffering("in") keyboard.isCalled=false else notes_num=notes_num+1 keyboard.text=notes_buffer[notes_num] end elseif m.x>208 and m.x<216 and m.y>100 and m.y<116 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end if keyboard.id==1 then nickname_buffering("in") keyboard.isCalled=false else notes_num=notes_num+1 keyboard.text=notes_buffer[notes_num] end elseif m.x>199 and m.x<215 and m.y>122 and m.y<136 then if settings.sounds==true then sfxPlay(13,"E-4",-1,0,15,0) end keyboard.isCalled=false if keyboard.id==2 then sync(1,0,false) sync(32,0,false) end end end keyboard.cursor=print(keyboard.text,241,0)*2+10 if keyboard.id==1 then nickname=keyboard.text elseif keyboard.id==2 then notes_buffer[notes_num]=keyboard.text end end function pmeming() if pmem(255)~=0 then settings.customNick=true end if pmem(254)~=0 then main.isPc=true end if pmem(253)~=1 then settings.sounds=true else settings.sounds=false end if pmem(252)~=0 then main.hasSave=true else main.hasSave=false end end function nickname_buffering(in_out) var=0 if pmem(200)~=0 and in_out=="out" then for i=1,12 do if pmem(i+199)~=0 then var=var+1 else break end end for i=1,var do keyboard_buffer[i]=pmem(i+199) end nickname="" for i=1,var do nickname=nickname..string.char(keyboard_buffer[i]) end for i=1,var do keyboard_buffer[i]=nil end var=nil elseif in_out=="in" then var=12 for i=1,var do keyboard_buffer[i]=string.byte(nickname,i) end for i=1,var do pmem(i+199,keyboard_buffer[i]) keyboard_buffer[i]=nil end var=nil end end function func_footprint() for i=1,bloodTotal do if blood[i]~=nil then if p.x>blood[i][1]-8 and p.x<blood[i][1] and p.y>blood[i][2]-8 and p.y<blood[i][2] and blood[i][4]~=261 and blood[i][4]~=263 then if p.footprints_qt==0 then p.footprints_qt=math.random(4,12) if blood[i][4]==262 then p.footprints_spr=263 else p.footprints_spr=261 end end end end end if p.footprints_qt~=0 then p.footprints_timer=p.footprints_timer+1 if p.footprints_timer>=15 then bloodTotal=bloodTotal+1 blood[bloodTotal]={} blood[bloodTotal][1]=p.x+math.random(2,6) blood[bloodTotal][2]=p.y+math.random(2,6) blood[bloodTotal][3]=p.angle blood[bloodTotal][4]=p.footprints_spr p.footprints_timer=0 p.footprints_qt=p.footprints_qt-1 end end end function func_poke4(addr,state,value) poke4(addr*2+state,value) end --everything in this function calls once before TIC() function init() sync(1,6,false) sync(2,6,false) sync(4,6,false) sync(32,6,false) briefing.name=random_names[math.random(1,10)] for i=1,100 do if btns[i]==nil then break else m.totalButtons=m.totalButtons+1 end end for i=1,100 do textlenght[i]=0 end otherStuff() pmeming() if pmem(200)~=0 then nickname_buffering("out") end end init()
local addonName = "TuLeVeuxVraiment" local addonStr = "|cff00bbaa"..addonName.."|cffffffff" local tlvv = CreateFrame("FRAME", addonName); tlvv:RegisterEvent("ADDON_LOADED"); tlvv:RegisterEvent("CHAT_MSG_LOOT"); tlvv:SetScript("OnEvent", function(self, event, arg1) self[event](self, arg1) end); function SlashHandler(arg) if(arg == "export") then exportLoots() elseif(arg == "clean") then DataChar = {} print(addonStr.." data cleaned") else print(addonStr.." commands :") print("/tlvv export|cffaaaaaa to export current data|cffffffff") print("/tlvv clean|cffaaaaaa to delete current data|cffffffff") end end function tlvv:ADDON_LOADED(addon) if(addon == addonName) then SlashCmdList["TLVV"] = SlashHandler; SLASH_TLVV1 = "/tlvv"; if not DataChar then DataChar = {} end if not DataGlobal then DataGlobal = {} end end end function tlvv:CHAT_MSG_LOOT(msg, ...) instanceName, instanceType, _, _, _, _, _, instanceID = GetInstanceInfo() if instanceType == "raid" then -- self loot -- ...single item - "You receive loot: %s." -> item local PATTERN_LOOT_ITEM_SELF = LOOT_ITEM_SELF:gsub("%%s", "(.+)") -- ...multiple item - "You receive loot: %sx%d." -> item + quantity local PATTERN_LOOT_ITEM_SELF_MULTIPLE = LOOT_ITEM_SELF_MULTIPLE:gsub("%%s", "(.+)"):gsub("%%d", "(%%d+)") -- other loot -- ...single item - "%s receives loot: %s." -> player + item local PATTERN_LOOT_ITEM = LOOT_ITEM:gsub("%%s", "(.+)") -- ...multiple item - "%s receives loot: %sx%d." -> player + item + quantity local PATTERN_LOOT_ITEM_MULTIPLE = LOOT_ITEM_MULTIPLE:gsub("%%s", "(.+)"):gsub("%%d", "(%%d+)") -- self local loottype, itemLink, quantity, source, pname if msg:match(PATTERN_LOOT_ITEM_SELF_MULTIPLE) then loottype = "self multi" itemLink, quantity = strmatch(msg, PATTERN_LOOT_ITEM_SELF_MULTIPLE) pname = GetUnitName("player", false) elseif msg:match(PATTERN_LOOT_ITEM_SELF) then loottype = "self single" itemLink = strmatch(msg, PATTERN_LOOT_ITEM_SELF) pname = GetUnitName("player", false) quantity = 1 elseif msg:match(PATTERN_LOOT_ITEM_MULTIPLE) then loottype = "other multi" pname, itemLink, quantity = strmatch(msg, PATTERN_LOOT_ITEM_MULTIPLE) elseif msg:match(PATTERN_LOOT_ITEM) then loottype = "other single" pname, itemLink = strmatch(msg, PATTERN_LOOT_ITEM) quantity = 1 end if loottype and itemLink and quantity then local itemID = ToItemID(itemLink) local itemName, _, itemRarity = GetItemInfo(itemID) if itemRarity > 1 then local t = time()--date("%m/%d/%y %H:%M:%S") saveLoot(t, instanceID, pname, itemID, quantity) end end end end function saveLoot(time, instanceID, player, itemID, quantity) DataChar[#DataChar+1] = { ["Timestamp"] = time, ["InstanceID"] = instanceID, ["Player"] = player, ["ItemID"] = itemID, ["Quantity"] = quantity, } end function exportLoots() local json = "{" json = jsonLn(json, 1).."\"Timestamp\": "..time().."," json = jsonLn(json, 1).."\"Loots\":" json = jsonLn(json, 1).."[" for _,v in pairs(DataChar) do json = jsonLn(json, 2).."{" json = jsonLn(json, 3).."\"Timestamp\": "..v["Timestamp"].."," json = jsonLn(json, 3).."\"InstanceID\": "..v["InstanceID"].."," json = jsonLn(json, 3).."\"Player\": \""..v["Player"].."\"," json = jsonLn(json, 3).."\"ItemID\": "..v["ItemID"].."," json = jsonLn(json, 3).."\"Quantity\": "..v["Quantity"].."," json = jsonLn(json, 2).."}," end json = jsonLn(json, 1).."]" json = jsonLn(json, 0).."}" KethoEditBox_Show(json) end function jsonLn(str, tabs) str = str.."\n" for i=1,tabs do str = str.." " end return str end function ToItemID(itemString) if not itemString then return end local _, _, Color, Ltype, Id, Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, reforging, Name = string.find(itemString, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?") return tonumber(Id) end function KethoEditBox_Show(text) if not KethoEditBox then local f = CreateFrame("Frame", "KethoEditBox", UIParent, "DialogBoxFrame") f:SetPoint("CENTER") f:SetSize(600, 500) f:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\PVPFrame\\UI-Character-PVP-Highlight", -- this one is neat edgeSize = 16, insets = { left = 8, right = 6, top = 8, bottom = 8 }, }) f:SetBackdropBorderColor(0, .44, .87, 0.5) -- darkblue -- Movable f:SetMovable(true) f:SetClampedToScreen(true) f:SetScript("OnMouseDown", function(self, button) if button == "LeftButton" then self:StartMoving() end end) f:SetScript("OnMouseUp", f.StopMovingOrSizing) -- ScrollFrame local sf = CreateFrame("ScrollFrame", "KethoEditBoxScrollFrame", KethoEditBox, "UIPanelScrollFrameTemplate") sf:SetPoint("LEFT", 16, 0) sf:SetPoint("RIGHT", -32, 0) sf:SetPoint("TOP", 0, -16) sf:SetPoint("BOTTOM", KethoEditBoxButton, "TOP", 0, 0) -- EditBox local eb = CreateFrame("EditBox", "KethoEditBoxEditBox", KethoEditBoxScrollFrame) eb:SetSize(sf:GetSize()) eb:SetMultiLine(true) eb:SetAutoFocus(false) -- dont automatically focus eb:SetFontObject("ChatFontNormal") eb:SetScript("OnEscapePressed", function() f:Hide() end) sf:SetScrollChild(eb) -- Resizable f:SetResizable(true) f:SetMinResize(150, 100) local rb = CreateFrame("Button", "KethoEditBoxResizeButton", KethoEditBox) rb:SetPoint("BOTTOMRIGHT", -6, 7) rb:SetSize(16, 16) rb:SetNormalTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Up") rb:SetHighlightTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Highlight") rb:SetPushedTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Down") rb:SetScript("OnMouseDown", function(self, button) if button == "LeftButton" then f:StartSizing("BOTTOMRIGHT") self:GetHighlightTexture():Hide() -- more noticeable end end) rb:SetScript("OnMouseUp", function(self, button) f:StopMovingOrSizing() self:GetHighlightTexture():Show() eb:SetWidth(sf:GetWidth()) end) f:Show() end if text then KethoEditBoxEditBox:SetText(text) KethoEditBoxEditBox:HighlightText() end KethoEditBox:Show() end
----------------------------------- -- Area: Caedarva Mire (79) -- ZNM: Verdelet -- !pos 417 -19.3 -70 79 ----------------------------------- mixins = {require("scripts/mixins/families/imp")} ----------------------------------- function onMobDeath(mob, player, isKiller) end
----------------------------------- -- Area: Valkurm Dunes -- NPC: qm3 (???) -- Involved In Quest: Yomi Okuri -- !pos -767 -4 192 103 ----------------------------------- local ID = require("scripts/zones/Valkurm_Dunes/IDs") require("scripts/globals/keyitems") function onTrade(player, npc, trade) end function onTrigger(player, npc) local cstime = VanadielHour() if (player:hasKeyItem(tpz.ki.YOMOTSU_HIRASAKA) and (cstime > 18 or cstime < 5) and not GetMobByID(ID.mob.DOMAN):isSpawned() and not GetMobByID(ID.mob.ONRYO):isSpawned()) then if (player:getCharVar("OkuriNMKilled") >= 1 and player:needToZone()) then player:delKeyItem(tpz.ki.YOMOTSU_HIRASAKA) player:addKeyItem(tpz.ki.FADED_YOMOTSU_HIRASAKA) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.FADED_YOMOTSU_HIRASAKA) player:setCharVar("OkuriNMKilled", 0) else player:startEvent(10) end else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 10 and option == 1) then player:needToZone(true) -- If you zone, you will need to repeat the fight. player:setCharVar("OkuriNMKilled", 0) SpawnMob(ID.mob.DOMAN):updateClaim(player) SpawnMob(ID.mob.ONRYO):updateClaim(player) end end
#! /usr/bin/env texlua local lfs = require("lfs") local os = require("os") local io = require("io") local IS_UNIX = os["type"] == "unix" local print = print local exit = os.exit local __FILE__ = arg[0] local mdb_Tool, mdb_root, mdb_Style mdb_Tool = __FILE__:match(IS_UNIX and "(.*)/" or "(.*)[/\\]") if mdb_Tool == nil then mdb_Tool = lfs.currentdir() else if IS_UNIX then if not mdb_Tool:match("^/") then mdb_Tool = lfs.currentdir() .."/".. mdb_Tool end else if not mdb_Tool:match("^%u:") then mdb_Tool = lfs.currentdir() .."\\".. mdb_Tool end end end mdb_root = mdb_Tool:match(IS_UNIX and "(.*)/" or "(.*)[/\\]") mdb_Style = mdb_root .."/Style" local function is_directory(path) local mode,err_msg,err_code = lfs.attributes (path, "mode") return mode == "directory",err_msg,err_code end -- Test if we can make soft links local destination = os.tmpname() local err_msg, err_code _, err_msg, err_code = lfs.attributes (destination, "mode") if err_msg ~= nil then print("Soft link test: destination error", err_msg) exit(err_code) end local link_name = os.tmpname() _, err_msg, err_code = os.remove(link_name) if err_msg ~= nil then print("Cannot remove a temporary file", err_msg) exit(err_code) end _, err_msg, err_code = lfs.link(destination,link_name,true) if err_msg ~= nil then print("Soft link test: link error", err_msg) if not IS_UNIX then print("Sur Windows, vous devez d'abord activer le mode développeur") end exit(err_code) end _, err_msg, err_code = lfs.attributes (link_name, "mode") if err_msg ~= nil then print("Soft link test: link error", err_msg) if not IS_UNIX then print("Sur Windows, vous devez d'abord activer le mode développeur") end exit(err_code) end -- Where is the local texmf local HOME if IS_UNIX then HOME = os.getenv("HOME") else HOME = os.getenv("HOMEDRIVE")..os.getenv("HOMEPATH") end local function capture(cmd) local f = assert(io.popen(cmd,'r')) local s = assert(f:read('a')) f:close() return s end local TEXMFHOME = capture("kpsewhich --var-value=TEXMFHOME"):gsub('[\n\r]+', '') local TEXMFHOME_ok = is_directory(TEXMFHOME) if not TEXMFHOME_ok then local dir = TEXMFHOME:match(".*/") if dir then TEXMFHOME_ok = is_directory(dir) and lfs.mkdir(TEXMFHOME) else print("Votre dossier texmf personnel ne semble pas configuré") if not IS_UNIX then print("Sur MikTeX, voir le dernier paragraphe de https://miktex.org/kb/texmf-roots") end print("Quel est le chemin vers votre dossier texmf personnel?") local MAX = 3 while true do TEXMFHOME = io.read() if TEXMFHOME:len() == 0 then print("Annulation") exit(1) end TEXMFHOME_ok = is_directory(TEXMFHOME) if TEXMFHOME_ok then break else print("Pas de dossier "..TEXMFHOME) if MAX > 0 then MAX = MAX - 1 else print("Annulation") exit(1) end end end end end TEXMFHOME_tex = TEXMFHOME.."/tex" TEXMFHOME_tex_latex = TEXMFHOME_tex.."/latex" if TEXMFHOME_ok then if (is_directory(TEXMFHOME_tex) or lfs.mkdir(TEXMFHOME_tex)) and (is_directory(TEXMFHOME_tex_latex) or lfs.mkdir(TEXMFHOME_tex_latex)) then -- print("Votre dossier texmf personnel est\n"..TEXMFHOME) else print("Votre dossier texmf personnel semble être\n"..TEXMFHOME) print("Mais il manque le dossier\n"..TEXMFHOME_tex_latex) end end -- Configure MathDataBase os.remove(TEXMFHOME_tex_latex.."/MDB.cfg") local fh = assert(io.open(TEXMFHOME_tex_latex.."/MDB.cfg","w")) local s = [[ %% MathDataBase configuration file: DO NOT EDIT { path={%s}, } ]] fh:write(s:format(mdb_Style)) fh:close() fh = assert(io.open(TEXMFHOME_tex_latex.."/MDB.cfg","r")) s = fh:read("a") fh:close() assert(s:match("MathDataBase")) fh = assert(io.open(mdb_Style.."/MathDataBase.sty","r")) s = fh:read("a") fh:close() if not s:match("MathDataBase") then print("Échec: MathDataBase est corrompu") exit(1) end os.remove(TEXMFHOME_tex_latex.."/MDB") _, err_msg, err_code = lfs.link(mdb_Style, TEXMFHOME_tex_latex.."/MDB", true) if err_msg ~= nil then print("Échec", err_msg) exit(err_code) end fh = assert(io.open(TEXMFHOME_tex_latex.."/MDB/MathDataBase.sty","r")) s = fh:read("a") fh:close() if s:len() == 0 then print("Échec") exit(1) end s = capture("kpsewhich MathDataBase.sty") if s:match("MathDataBase.sty") then print([[ Configuration réussie: vous pouvez utiliser \RequirePackage{MathDataBase} dans vos documents LaTeX.]]) else print("Échec de la configuration automatique") end
hdr_fields = { -- AuthenticatedMessage sequence = ProtoField.uint64("scp.sequence", "Sequence", base.DEC), -- StellarMessage tx_set_hash = ProtoField.bytes("scp.tx_set_hash", "Tx Set Hash", base.NONE), prev_hash = ProtoField.bytes("scp.prev_hash", "Previous Ledger Hash", base.NONE), hmac = ProtoField.bytes("scp.hmac", "HMAC SHA256", base.NONE), msg = ProtoField.bytes("scp.msg", "Message", base.NONE), } env_hdr_fields = { signature = ProtoField.bytes("scp.envelope.signature", "Signature", base.NONE), } stmt_hdr_fields = { node_id = ProtoField.bytes("scp.statement.node_id", "NodeId", base.NONE), node_id_s = ProtoField.string("scp.statement.node_id_s", "PK", base.ASCII), slot_idx = ProtoField.uint64("scp.statement.slot_idx", "Slot Index", base.DEC), } nom_hdr_fields = { qs_hash = ProtoField.bytes("scp.nomination.qs_hash", "Quorum Set Hash", base.NONE), votes = ProtoField.bytes("scp.nomination.votes", "Votes", base.NONE), accepted = ProtoField.bytes("scp.nomination.accepted", "Accepted", base.NONE), } prep_hdr_fields = { qs_hash = ProtoField.bytes("scp.prepare.qs_hash", "Quorum Set Hash", base.NONE), nC = ProtoField.uint32("scp.prepare.nc", "nC", base.DEC), nH = ProtoField.uint32("scp.prepare.nh", "nH", base.DEC), } cfrm_hdr_fields = { nPrepared = ProtoField.uint32("scp.confirm.nprepared", "nPrepared", base.DEC), nCommit = ProtoField.uint32("scp.confirm.ncommit", "nCommit", base.DEC), nH = ProtoField.uint32("scp.confirm.nh", "nH", base.DEC), qs_hash = ProtoField.bytes("scp.confirm.qs_hash", "Quorum Set Hash", base.NONE), } blt_hdr_fields = { counter = ProtoField.uint32("scp.ballot.counter", "Counter", base.DEC), value = ProtoField.bytes("scp.ballot.value", "Value", base.NONE), } ext_hdr_fields = { nH = ProtoField.uint32("scp.externalize.nh", "nH", base.DEC), qs_hash = ProtoField.bytes("scp.externalize.qs_hash", "Quorum Set Hash", base.NONE), } tx_hdr_fields = { source = ProtoField.bytes("scp.tx.source", "Source", base.NONE), source_s = ProtoField.string("scp.tx.source_s", "PK", base.ASCII), fee = ProtoField.uint32("scp.tx.fee", "Fee", base.DEC), sequence = ProtoField.uint64("scp.tx.sequence", "Sequence", base.DEC), tb_min = ProtoField.uint64("scp.tx.tb.min", "Timebounds - Min", base.DEC), tb_max = ProtoField.uint64("scp.tx.tb.max", "Timebounds - Max", base.DEC), memo_str = ProtoField.string("scp.tx.memo.string", "Memo", base.ASCII), memo_data = ProtoField.bytes("scp.tx.memo.data", "Memo", base.NONE), op_count = ProtoField.int32("scp.tx.op_count", "Op Count", base.DEC), signature = ProtoField.bytes("scp.tx.signature", "Signature", base.NONE), } op_hdr_fields = { source = ProtoField.bytes("scp.op.source", "Source", base.NONE), source_s = ProtoField.string("scp.op.source_s", "PK", base.ASCII), -- payment destination = ProtoField.bytes("scp.op.destination", "Destination", base.NONE), destination_s = ProtoField.string("scp.op.destination_s", "PK", base.ASCII), asset = ProtoField.string("scp.op.asset", "Asset", base.ASCII), amount = ProtoField.int64("scp.op.amount", "Amount", base.DEC), }
return function() local BaseClass = require(script.Parent.Parent.src.BaseClass) local TestClass = BaseClass:new("TestClass") local TestClass2 = TestClass:extend("TestClass2") describe("Class", function() it("Should be ok", function() expect(TestClass).to.be.ok() end) it("Init function should be ok", function() TestClass.TestClass = function(self) return self end expect(function() TestClass() end).never.to.throw() end) it("Variables should be ok", function() TestClass.testVar1 = true expect(TestClass.testVar1).to.equal(true) end) it("Functions should be ok", function() TestClass.testFunction1 = function(self) return true end expect(TestClass.testFunction1()).to.equal(true) end) describe("Function", function() it("Registered should work", function() expect(TestClass:registered()).to.equal(true) expect(BaseClass:registered(TestClass)).to.equal(true) end) it("Unregister should work", function() expect(function() BaseClass:new("testA"):unregister() end).never.to.throw() end) it("IsA should work", function() expect(TestClass2:isA("TestClass")).to.equal(true) end) it("Equals should work", function() expect(TestClass2 == TestClass).to.equal(true) end) describe("Metamethod", function() TestClass2.__concat = function() return true end TestClass2.__unm = function() return true end TestClass2.__add = function() return true end TestClass2.__sub = function() return true end TestClass2.__mul = function() return true end TestClass2.__div = function() return true end TestClass2.__mod = function() return true end TestClass2.__pow = function() return true end it("Concat", function() expect(TestClass2 .. '1').to.equal(true) end) it("Unary", function() expect(-TestClass2).to.equal(true) end) it("Add", function() expect(TestClass2 + 1).to.equal(true) end) it("Subtract", function() expect(TestClass2 - 1).to.equal(true) end) it("Multiply", function() expect(TestClass2 * 1).to.equal(true) end) it("Divide", function() expect(TestClass2 / 1).to.equal(true) end) it("Modulus", function() expect(TestClass2 % 1).to.equal(true) end) it("Exponet", function() expect(TestClass2^1).to.equal(true) end) end) end) describe("Extend", function() it("Should be ok", function() expect(TestClass2).to.be.ok() end) it("Should work in init function", function() TestClass.TestClass = function(self) self.testInitVar1 = true return self end expect(TestClass().testInitVar1).to.equal(true) end) it("Should carry over variables", function() TestClass.testExtendVar1 = true expect(TestClass:extend("ExtendTestClass").testExtendVar1).to.equal(true) end) it("Should carry over functions", function() TestClass.testExtendFunction1 = function() return true end expect(TestClass:extend("ExtendTestClass2").testExtendFunction1()).to.equal(true) end) it("Should force extended function for forced functions", function() local c1 = BaseClass:new("c1") c1.testFunction1 = function() return true end local c2 = c1:Extend("c2") c2.testFunction1 = function() return false end expect(c2.testFunction1()).to.equal(false) expect(c2.BCF_testFunction1()).to.equal(true) end) end) describe("Lock", function() local TestClass3 = BaseClass:new("TestClass3") TestClass3.testVar1 = true TestClass3.testTable1 = { ["test"] = true, ["testTable2"] = { ["test"] = true } } TestClass3.TestClass3 = function(self) self.callWorks = true return self end local LockedClass3 = TestClass3:lock() local LockedMetamethodClass = TestClass2:lock() it("Should be ok", function() expect(LockedClass3).to.be.ok() end) it("Should access variables correctly", function() expect(LockedClass3.testVar1).to.equal(true) expect(LockedClass3.testTable1.test).to.equal(true) end) it("Should have all tables locked", function() expect(getmetatable(LockedClass3)).to.equal("B-Locked.") expect(getmetatable(LockedClass3["testTable1"])).to.equal("B-Locked.") expect(getmetatable(LockedClass3["testTable1"]["testTable2"])).to.equal("B-Locked.") end) it("Should throw on newindex", function() expect(function() LockedClass3.testVar2 = 2 end).to.throw() expect(function() LockedClass3.testTable1.test1 = false end).to.throw() expect(function() LockedClass3.testTable1.test = false end) expect(function() LockedClass3.testTable1.testTable2.test = false end) end) it("Should use the init function correctly", function() expect(LockedClass3()["callWorks"]).to.equal(true) end) describe("Metamethods", function() it("Concat", function() expect(LockedMetamethodClass .. '1').to.equal(true) end) it("Unary", function() expect(-LockedMetamethodClass).to.equal(true) end) it("Add", function() expect(LockedMetamethodClass + 1).to.equal(true) end) it("Subtract", function() expect(LockedMetamethodClass - 1).to.equal(true) end) it("Multiply", function() expect(LockedMetamethodClass * 1).to.equal(true) end) it("Divide", function() expect(LockedMetamethodClass / 1).to.equal(true) end) it("Modulus", function() expect(LockedMetamethodClass % 1).to.equal(true) end) it("Exponet", function() expect(LockedMetamethodClass^1).to.equal(true) end) end) end) describe("Error checking", function() it("New class should fail with incorrect arguments", function() expect(function() BaseClass:New({}) end).to.throw() end) it("Extend should fail with wrong arguments", function() local testClassFail = BaseClass:new("Test") expect(function() testClassFail.Extend({}) end).to.throw() expect(function() testClassFail:Extend({ ["ClassName"] = "fail" }) end).to.throw() end) it("Init function should fail with wrong class constructor", function() local testClassFail = BaseClass:new("Test") testClassFail.Test = function(self) return self end testClassFail["className"] = 'asdasdasdasd' expect(function() testClassFail() end).to.throw() end) it("Init function should fail with init function given", function() local testClassFail = BaseClass:new("Test") testClassFail.Test = 'asd' expect(function() testClassFail() end).to.throw() end) end) end) end
local term = require("term") local colors = require("colors") local fs = require("filesystem") local expect = require("expect") local bExit = false local currentDirectory = "/" local binPath = "?.lua;?;/bin/?.lua;/bin/?" local shell = shell if not shell then shell = {} local function tokenise(...) local sLine = table.concat({...}, " ") local tWords = {} local bQuoted = false for match in string.gmatch(sLine .. '"', '(.-)"') do if bQuoted then table.insert(tWords, match) else for m in string.gmatch(match, "[^ \t]+") do table.insert(tWords, m) end end bQuoted = not bQuoted end return tWords end local function makeEnv(programName, ...) local arg = {...} arg[0] = programName local tEnv = { arg = arg, shell = shell } setmetatable(tEnv, {__index = _ENV}) return tEnv end function shell.parse(...) local params = table.pack(...) local args = {} local options = {} local doneWithOptions = false for i = 1, params.n do local param = params[i] if not doneWithOptions and type(param) == "string" then if param == "--" then doneWithOptions = true -- stop processing options at `--` elseif param:sub(1, 2) == "--" then local key, value = param:match("%-%-(.-)=(.*)") if not key then key, value = param:sub(3), true end options[key] = value elseif param:sub(1, 1) == "-" and param ~= "-" then for j = 2, utf8.len(param) do options[utf8.sub(param, j, j)] = true end else table.insert(args, param) end else table.insert(args, param) end end return args, options end function shell.getWorkingDirectory() return currentDirectory end function shell.setWorkingDirectory(path) expect(1, path, "string") local newPath = fs.resolve(path) if fs.exists(newPath) and fs.getType(newPath) == "directory" then currentDirectory = newPath else error("Directory not found", 2) end end function shell.resolveProgram(programName) for pattern in string.gmatch(binPath, "[^;]+") do local sPath = string.gsub(pattern, "%?", programName) local resolved = fs.joinPath(currentDirectory, sPath) if fs.exists(resolved) and fs.getType(resolved) == "file" then return resolved end end return false end function shell.execute(programName, ...) local resolved = shell.resolveProgram(programName) for i = 1, select("#", ...) do expect(i + 1, select(i, ...), "string") end if resolved then local env = makeEnv(programName, ...) local func, err = loadfile(resolved, "bt", env) if func then local ok, err = pcall(func, ...) if ok then return true else printError(err) return false end else printError(err) return false end else printError("No such program") return false end end function shell.run(...) local tWords = tokenise(...) local sCommand = tWords[1] if sCommand then return shell.execute(sCommand, table.unpack(tWords, 2)) end return false end function shell.exit() bExit = true end shell.setWorkingDirectory("/home") end local history = {} while not bExit do local cwd = shell.getWorkingDirectory() if cwd == "/home" then cwd = "~" end term.setBackground(0x0) term.setForeground(colors.yellow) write("[" .. cwd .. "]$ ") term.setForeground(colors.white) local input = term.read(nil, history) if input:match("%S") and history[#history] ~= input then table.insert(history, input) end shell.run(input) end
--虚构死械-仲裁火星 local m=14001004 local cm=_G["c"..m] cm.named_with_IDC=1 function cm.initial_effect(c) c:EnableReviveLimit() --pendulum summon aux.EnablePendulumAttribute(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK) e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e1:SetTarget(cm.destg) e1:SetOperation(cm.desop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e2:SetTarget(cm.tgtg) e2:SetOperation(cm.tgop) c:RegisterEffect(e2) --spsummon condition local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(cm.splimit) c:RegisterEffect(e3) --special summon rule local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_SPSUMMON_PROC) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE) e4:SetRange(LOCATION_EXTRA) e4:SetCondition(cm.sprcon) e4:SetOperation(cm.sprop) c:RegisterEffect(e4) --set pendulum local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(m,3)) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_GRAVE) e5:SetCondition(cm.setcon) e5:SetTarget(cm.pentg) e5:SetOperation(cm.penop) c:RegisterEffect(e5) end function cm.tdfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return e:GetHandler():IsDestructable() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,cm.tdfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil) if g:GetCount()>0 then Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end end end function cm.tgfilter(c) return c:IsSetCard(0x1400) and c:IsAbleToGrave() end function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function cm.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.SendtoGrave(tc,REASON_EFFECT) end end function cm.splimit(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA end function cm.spfilter(c) return (c:IsSetCard(0x1400) or c:IsRace(RACE_ZOMBIE) or c:IsRace(RACE_MACHINE)) and (c:IsType(TYPE_MONSTER) or bit.band(c:GetOriginalType(),TYPE_MONSTER)==TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost() end function cm.fselect(c,tp,mg,sg) sg:AddCard(c) local res=false if sg:GetCount()<3 then res=mg:IsExists(cm.fselect,1,sg,tp,mg,sg) else res=Duel.GetLocationCountFromEx(tp,tp,sg)>0 end sg:RemoveCard(c) return res end function cm.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_EXTRA+LOCATION_ONFIELD+LOCATION_GRAVE,0,nil) local sg=Group.CreateGroup() return mg:IsExists(cm.fselect,1,nil,tp,mg,sg) end function cm.sprop(e,tp,eg,ep,ev,re,r,rp,c) local mg=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_EXTRA+LOCATION_ONFIELD+LOCATION_GRAVE,0,nil) local sg=Group.CreateGroup() while sg:GetCount()<3 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=mg:FilterSelect(tp,cm.fselect,1,1,sg,tp,mg,sg) sg:Merge(g) end local cg=sg:Filter(Card.IsFacedown,nil) if cg:GetCount()>0 then Duel.ConfirmCards(1-tp,cg) end Duel.SendtoDeck(sg,nil,3,REASON_COST) end function cm.setfilter(c) return not (c:IsRace(RACE_ZOMBIE) or c:IsRace(RACE_MACHINE)) end function cm.setcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_MZONE,0,1,nil) end function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end end function cm.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
-- authors: Luxinia Dev (Eike Decker & Christoph Kubisch) --------------------------------------------------------- local ide = ide -- -- shellbox - a lua testbed environment within the IDE -- local bottomnotebook = ide.frame.bottomnotebook local out = bottomnotebook.shellbox local remotesend local PROMPT_MARKER = StylesGetMarker("prompt") local PROMPT_MARKER_VALUE = 2^PROMPT_MARKER local ERROR_MARKER = StylesGetMarker("error") local OUTPUT_MARKER = StylesGetMarker("output") local MESSAGE_MARKER = StylesGetMarker("message") out:SetFont(ide.font.oNormal) out:StyleSetFont(wxstc.wxSTC_STYLE_DEFAULT, ide.font.oNormal) out:StyleClearAll() out:SetBufferedDraw(true) out:SetTabWidth(ide.config.editor.tabwidth or 2) out:SetIndent(ide.config.editor.tabwidth or 2) out:SetUseTabs(ide.config.editor.usetabs and true or false) out:SetViewWhiteSpace(ide.config.editor.whitespace and true or false) out:SetIndentationGuides(true) out:SetWrapMode(wxstc.wxSTC_WRAP_WORD) out:SetWrapStartIndent(0) out:SetWrapVisualFlagsLocation(wxstc.wxSTC_WRAPVISUALFLAGLOC_END_BY_TEXT) out:SetWrapVisualFlags(wxstc.wxSTC_WRAPVISUALFLAG_END) out:MarkerDefine(StylesGetMarker("prompt")) out:MarkerDefine(StylesGetMarker("error")) out:MarkerDefine(StylesGetMarker("output")) out:MarkerDefine(StylesGetMarker("message")) out:SetReadOnly(false) SetupKeywords(out,"lua",nil,ide.config.stylesoutshell,ide.font.oNormal,ide.font.oItalic) local function getPromptLine() local totalLines = out:GetLineCount() return out:MarkerPrevious(totalLines+1, PROMPT_MARKER_VALUE) end local function getPromptText() local prompt = getPromptLine() return out:GetTextRange(out:PositionFromLine(prompt), out:GetLength()) end local function setPromptText(text) local length = out:GetLength() out:SetTargetStart(length - string.len(getPromptText())) out:SetTargetEnd(length) out:ReplaceTarget(text) out:GotoPos(out:GetLength()) end local function positionInLine(line) return out:GetCurrentPos() - out:PositionFromLine(line) end local function caretOnPromptLine(disallowLeftmost, line) local promptLine = getPromptLine() local currentLine = line or out:GetCurrentLine() local boundary = disallowLeftmost and 0 or -1 return (currentLine > promptLine or currentLine == promptLine and positionInLine(promptLine) > boundary) end local function chomp(line) return line:gsub("%s+$", "") end local function getInput(line) local nextMarker = line repeat nextMarker = nextMarker+1 until out:MarkerGet(nextMarker) > 0 -- check until we find at least some marker return chomp(out:GetTextRange(out:PositionFromLine(line), out:PositionFromLine(nextMarker))) end local currentHistory local function getNextHistoryLine(forward, promptText) local count = out:GetLineCount() if currentHistory == nil then currentHistory = count end if forward then currentHistory = out:MarkerNext(currentHistory+1, PROMPT_MARKER_VALUE) if currentHistory == -1 then currentHistory = count return "" end else currentHistory = out:MarkerPrevious(currentHistory-1, PROMPT_MARKER_VALUE) if currentHistory == -1 then currentHistory = -1 return "" end end -- need to skip the current prompt line -- or skip repeated commands if currentHistory == getPromptLine() or getInput(currentHistory) == promptText then return getNextHistoryLine(forward, promptText) end return getInput(currentHistory) end local function shellPrint(marker, ...) local cnt = select('#',...) if cnt == 0 then return end -- return if nothing to print local isPrompt = marker and (getPromptLine() > -1) local text = '' for i=1,cnt do local x = select(i,...) text = text .. tostring(x)..(i < cnt and "\t" or "") end -- add "\n" if it is missing if text then text = text:gsub("\n$", "") .. "\n" end local lines = out:GetLineCount() local promptLine = isPrompt and getPromptLine() or nil local insertLineAt = isPrompt and getPromptLine() or out:GetLineCount()-1 local insertAt = isPrompt and out:PositionFromLine(getPromptLine()) or out:GetLength() out:InsertText(insertAt, text) local linesAdded = out:GetLineCount() - lines if marker then if promptLine then out:MarkerDelete(promptLine, PROMPT_MARKER) end for line = insertLineAt, insertLineAt + linesAdded - 1 do out:MarkerAdd(line, marker) end if promptLine then out:MarkerAdd(promptLine+linesAdded, PROMPT_MARKER) end end out:EmptyUndoBuffer() -- don't allow the user to undo shell text out:GotoPos(out:GetLength()) out:EnsureVisibleEnforcePolicy(out:GetLineCount()-1) end DisplayShell = function (...) shellPrint(OUTPUT_MARKER, ...) end DisplayShellErr = function (...) shellPrint(ERROR_MARKER, ...) end DisplayShellMsg = function (...) shellPrint(MESSAGE_MARKER, ...) end DisplayShellDirect = function (...) shellPrint(nil, ...) end DisplayShellPrompt = function (...) -- don't print anything; just mark the line with a prompt mark out:MarkerAdd(out:GetLineCount()-1, PROMPT_MARKER) end local function filterTraceError(err, addedret) local err = err:match("(.-:%d+:.-)\n[^\n]*\n[^\n]*\n[^\n]*src/editor/shellbox.lua:.*in function 'executeShellCode'") or err err = err:gsub("stack traceback:.-\n[^\n]+\n?","") if addedret then err = err:gsub('^%[string "return ', '[string "') end err = err:match("(.*)\n[^\n]*%(tail call%): %?$") or err return err end local function createenv () local env = {} setmetatable(env,{__index = _G}) local function luafilename(level) level = level and level + 1 or 2 local src while (true) do src = debug.getinfo(level) if (src == nil) then return nil,level end if (string.byte(src.source) == string.byte("@")) then return string.sub(src.source,2),level end level = level + 1 end end local function luafilepath(level) local src,level = luafilename(level) if (src == nil) then return src,level end src = string.gsub(src,"[\\/][^\\//]*$","") return src,level end local function relativeFilename(file) assert(type(file)=='string',"String as filename expected") local name = file local level = 3 while (name) do if (wx.wxFileName(name):FileExists()) then return name end name,level = luafilepath(level) if (name == nil) then break end name = name .. "/" .. file end return file end local function relativeFilepath(file) local name = luafilepath(3) return (file and name) and name.."/"..file or file or name end local _loadfile = loadfile local function loadfile(file) assert(type(file)=='string',"String as filename expected") local name = relativeFilename(file) return _loadfile(name) end local function dofile(file, ...) assert(type(file) == 'string',"String as filename expected") local fn,err = loadfile(file) local args = {...} if not fn then DisplayShellErr(err) else setfenv(fn,env) return fn(unpack(args)) end end local os = { exit = function() ide.frame:AddPendingEvent(wx.wxCommandEvent( wx.wxEVT_COMMAND_MENU_SELECTED, ID_EXIT)) end } env.os = setmetatable(os, {__index = _G.os}) env.print = DisplayShell env.dofile = dofile env.loadfile = loadfile env.RELFILE = relativeFilename env.RELPATH = relativeFilepath return env end local env = createenv() local function packResults(status, ...) return status, {...} end local function executeShellCode(tx) if tx == nil or tx == '' then return end DisplayShellPrompt('') -- try to compile as statement local _, err = loadstring(tx) local isstatement = not err if remotesend then remotesend(tx, isstatement); return end local addedret, forceexpression = true, tx:match("^%s*=%s*") tx = tx:gsub("^%s*=%s*","") local fn fn, err = loadstring("return "..tx) if not forceexpression and err and (err:find("'?<eof>'? expected near '") or err:find("'%(' expected near") or err:find("unexpected symbol near '")) then fn, err = loadstring(tx) addedret = false end if fn == nil and err then DisplayShellErr(filterTraceError(err, addedret)) elseif fn then setfenv(fn,env) -- set the project dir as the current dir to allow "require" calls -- to work from shell local projectDir, cwd = FileTreeGetDir(), nil if projectDir and #projectDir > 0 then cwd = wx.wxFileName.GetCwd() wx.wxFileName.SetCwd(projectDir) end local ok, res = packResults(xpcall(fn, function(err) DisplayShellErr(filterTraceError(debug.traceback(err), addedret)) end)) -- restore the current dir if cwd then wx.wxFileName.SetCwd(cwd) end if ok and (addedret or #res > 0) then if addedret then local mobdebug = require "mobdebug" for i,v in pairs(res) do -- stringify each of the returned values res[i] = (forceexpression and i > 1 and '\n' or '') .. mobdebug.line(v, {nocode = true, comment = 1, -- if '=' is used, then use multi-line serialized output indent = forceexpression and ' ' or nil}) end -- add nil only if we are forced (using =) or if this is not a statement -- this is needed to print 'nil' when asked for 'foo', -- and don't print it when asked for 'print(1)' if #res == 0 and (forceexpression or not isstatement) then res = {'nil'} end end DisplayShell((table.unpack or unpack)(res)) end end end function ShellSupportRemote(client) remotesend = client local index = bottomnotebook:GetPageIndex(out) if index then bottomnotebook:SetPageText(index, client and TR("Remote console") or TR("Local console")) end end function ShellExecuteFile(wfilename) if (not wfilename) then return end local cmd = 'dofile([['..wfilename:GetFullPath()..']])' ShellExecuteCode(cmd) end function ShellExecuteCode(code) local index = bottomnotebook:GetPageIndex(bottomnotebook.shellbox) if ide.config.activateoutput and bottomnotebook:GetSelection() ~= index then bottomnotebook:SetSelection(index) end DisplayShellDirect(code) executeShellCode(code) end local function displayShellIntro() DisplayShellMsg(TR("Welcome to the interactive Lua interpreter.").."\n" ..TR("Enter Lua code and press Enter to run it.").." " ..TR("Use Shift-Enter for multiline code.").."\n" ..TR("Use 'clear' to clear the shell output and the history.").." " ..TR("Prepend '=' to show complex values on multiple lines.")) DisplayShellPrompt('') end out:Connect(wx.wxEVT_KEY_DOWN, function (event) -- this loop is only needed to allow to get to the end of function easily -- "return" aborts the processing and ignores the key -- "break" aborts the processing and processes the key normally while true do local key = event:GetKeyCode() if key == wx.WXK_UP or key == wx.WXK_NUMPAD_UP then -- if we are below the prompt line, then allow to go up -- through multiline entry if out:GetCurrentLine() > getPromptLine() then break end -- if we are not on the caret line, then don't move if not caretOnPromptLine() then return end local promptText = getPromptText() setPromptText(getNextHistoryLine(false, promptText)) return elseif key == wx.WXK_DOWN or key == wx.WXK_NUMPAD_DOWN then -- if we are above the last line, then allow to go down -- through multiline entry local totalLines = out:GetLineCount()-1 if out:GetCurrentLine() < totalLines then break end if not caretOnPromptLine() then break end local promptText = getPromptText() setPromptText(getNextHistoryLine(true, promptText)) return elseif key == wx.WXK_LEFT or key == wx.WXK_NUMPAD_LEFT then if not caretOnPromptLine(true) then return end elseif key == wx.WXK_BACK then if not caretOnPromptLine(true) then return end elseif key == wx.WXK_DELETE or key == wx.WXK_NUMPAD_DELETE then if not caretOnPromptLine() or out:LineFromPosition(out:GetSelectionStart()) < getPromptLine() then return end elseif key == wx.WXK_PAGEUP or key == wx.WXK_NUMPAD_PAGEUP or key == wx.WXK_PAGEDOWN or key == wx.WXK_NUMPAD_PAGEDOWN or key == wx.WXK_END or key == wx.WXK_NUMPAD_END or key == wx.WXK_HOME or key == wx.WXK_NUMPAD_HOME or key == wx.WXK_RIGHT or key == wx.WXK_NUMPAD_RIGHT or key == wx.WXK_SHIFT or key == wx.WXK_CONTROL or key == wx.WXK_ALT then break elseif key == wx.WXK_RETURN or key == wx.WXK_NUMPAD_ENTER then if not caretOnPromptLine() or out:LineFromPosition(out:GetSelectionStart()) < getPromptLine() then return end -- allow multiline entry for shift+enter if caretOnPromptLine(true) and event:ShiftDown() then break end local promptText = getPromptText() if #promptText == 0 then return end -- nothing to execute, exit if promptText == 'clear' then out:ClearAll() displayShellIntro() else DisplayShellDirect('\n') executeShellCode(promptText) end currentHistory = getPromptLine() -- reset history return -- don't need to do anything else with return else -- move cursor to end if not already there if not caretOnPromptLine() then out:GotoPos(out:GetLength()) -- check if the selection starts before the prompt line and reset it elseif out:LineFromPosition(out:GetSelectionStart()) < getPromptLine() then out:GotoPos(out:GetLength()) out:SetSelection(out:GetSelectionEnd()+1,out:GetSelectionEnd()) end end break end event:Skip() end) local function inputEditable(line) return caretOnPromptLine(false, line) and not (out:LineFromPosition(out:GetSelectionStart()) < getPromptLine()) end -- new Scintilla changed the way markers move when the text is updated -- ticket: http://sourceforge.net/p/scintilla/bugs/939/ -- discussion: https://groups.google.com/forum/?hl=en&fromgroups#!topic/scintilla-interest/4giFiKG4VXo if ide.wxver >= "2.9.5" then -- this is a workaround that stores a position of the last prompt marker -- before insert and restores the same position after (as the marker) -- could have moved if the text is added at the beginning of the line. local promptAt out:Connect(wxstc.wxEVT_STC_MODIFIED, function (event) local evtype = event:GetModificationType() if bit.band(evtype, wxstc.wxSTC_MOD_BEFOREINSERT) ~= 0 then local promptLine = getPromptLine() if promptLine and event:GetPosition() == out:PositionFromLine(promptLine) then promptAt = promptLine end end if bit.band(evtype, wxstc.wxSTC_MOD_INSERTTEXT) ~= 0 then local promptLine = getPromptLine() if promptLine and promptAt then out:MarkerDelete(promptLine, PROMPT_MARKER) out:MarkerAdd(promptAt, PROMPT_MARKER) promptAt = nil end end end) end out:Connect(wxstc.wxEVT_STC_UPDATEUI, function (event) out:SetReadOnly(not inputEditable()) end) -- only allow copy/move text by dropping to the input line out:Connect(wxstc.wxEVT_STC_DO_DROP, function (event) if not inputEditable(out:LineFromPosition(event:GetPosition())) then event:SetDragResult(wx.wxDragNone) end end) displayShellIntro()
local x x = 1 print(x) do local y y = 2 print(y) end print(x)
local cache = {} local module = { cache = cache } module.start = function() hs.fnutils.each(menus.enabled, function(controlName) cache[controlName] = require('utils.menus.' .. controlName) cache[controlName]:start() end) end module.stop = function() hs.fnutils.each(cache, function(control) control:stop() end) end return module
--Start of Global Scope--------------------------------------------------------- -- Create and configure decorators local passTeachDeco = View.ShapeDecoration.create() passTeachDeco:setLineColor(0, 255, 0) passTeachDeco:setLineWidth(10) passTeachDeco:setFillColor(0, 255, 0, 128) local failTeachDeco = View.ShapeDecoration.create() failTeachDeco:setLineColor(255, 0, 0) failTeachDeco:setLineWidth(10) failTeachDeco:setFillColor(255, 0, 0, 128) local risingEdgeDeco = View.ShapeDecoration.create() risingEdgeDeco:setLineColor(59, 156, 208) risingEdgeDeco:setPointSize(40) local fallingLineDeco = View.ShapeDecoration.create() fallingLineDeco:setLineColor(242, 148, 0) fallingLineDeco:setPointSize(40) local graphDeco = View.GraphDecoration.create() graphDeco:setDrawSize(5) graphDeco:setDynamicSizing(true) local passTextDeco = View.TextDecoration.create() passTextDeco:setPosition(50, 1500) passTextDeco:setSize(70) passTextDeco:setColor(0, 155, 0) local failTextDeco = View.TextDecoration.create() failTextDeco:setPosition(50, 1500) failTextDeco:setSize(70) failTextDeco:setColor(255, 0, 0) local textDeco = View.TextDecoration.create() textDeco:setPosition(20, 80) textDeco:setSize(70) textDeco:setColor(0, 0, 0) -- Read images from the 'resources' directory local IMAGE_PATH = 'resources/' -- Create an image directory provider local gImProvider = Image.Provider.Directory.create() -- Define the path from which the provider gets images Image.Provider.Directory.setPath(gImProvider, IMAGE_PATH) -- Set the a cycle time of 500ms Image.Provider.Directory.setCycleTime(gImProvider, 1000) -- Set to only loop through images once Image.Provider.Directory.setCyclicModeActive(gImProvider, false) -- Make room for all sample images Image.Provider.Directory.setImagePoolSizeMB(gImProvider, 26) -- Create an image matcher local gMatcher = Image.Matching.EdgeMatcher.create() -- Creating viewers to display the results local v1 = View.create('v1') v1:clear() local v2 = View.create('v2') v2:clear() --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- --@teachBox() local function teachBox() ------------------------------------------------------------------------------ -- The box of tea bags move around in the live images. One way of finding the -- box is to set up an image matcher. We teach the matcher using part of the -- box lid and several of the tea bags. We extract a profile relative to the -- found box as a cross section of all the tea bags. To make sure that the -- extracted profile cover all tea bags we extract it over the tea bags, the -- box and enough space outside. ------------------------------------------------------------------------------ gMatcher:setRotationRange(math.rad(30)) gMatcher:setDownsampleFactor(3) local teachImage = Image.load('resources/Teach/teachImage.png') local teachRegion = Shape.createRectangle(Point.create(545, 936), 300, 700) gMatcher:teach(teachImage, teachRegion) v1:addImage(teachImage) v1:addText('Teach image', textDeco) v1:addShape(teachRegion, passTeachDeco) v1:present('ASSURED') end local function main() print('AppEngine Version: ' .. Engine.getVersion()) ----------------------------------------------- -- Find box of tea bags in teach image -------- ----------------------------------------------- teachBox() ----------------------------------------------- -- Starting the image provider ---------------- ----------------------------------------------- Image.Provider.Directory.start(gImProvider) end --The following registration is part of the global scope which runs once after startup --Registration of the 'main' function to the 'Engine.OnStarted' event Script.register('Engine.OnStarted', main) -- serve API in global scope --@segment(profile:Profile, lowerThreshold:float, upperThreshold:float):table,table local function segment(profile, lowerThreshold, upperThreshold) -- Find all segments of the profile that are between the lower and upper threshold -- The segments are returned as two lists of start and stop indexes -- Values that are not valid are counted as outside the thresholds local previousWasSegment = false local allValid = not profile:getValidFlagsEnabled() local startIndices = {} local stopIndices = {} for ii = 0, Profile.getSize(profile) - 1 do local validFlag = profile:getValidFlag(ii) if ((allValid or (validFlag ~= 0)) and (profile:getValue(ii) >= lowerThreshold) and (profile:getValue(ii) <= upperThreshold)) then -- Current value is in range if (not previousWasSegment) then -- Set this as start index if this is the first value in threshold range table.insert(startIndices, ii) previousWasSegment = true end else -- Current value is not in range or not valid if (previousWasSegment) then -- Set previous index as stop index if this is the first value outside range table.insert(stopIndices, ii - 1) previousWasSegment = false end end end -- Handle if the last segment lasts to the end of the profile if (previousWasSegment) then table.insert(stopIndices, Profile.getSize(profile) - 1) end return startIndices, stopIndices end -- This callback is called for every new image -- @handleNewImage(liveImage: Image, sensorData: SensorData) local function handleNewImage(liveImage, sensorData) ----------------------------------------------- -- Locate box of tea bags in live image ------- ----------------------------------------------- local pose, _, _ = gMatcher:match(liveImage) ----------------------------------------------- -- Extract profile across box of tea bags ----------------------------------------------- -- Create a vertical line segment which is translated to the position where the tea bag box is found local line = Shape.createLineSegment(Point.create(0, -700), Point.create(0, 500)) local extractLine = line:transform(pose[1]) local profile = Image.extractProfile(liveImage, extractLine, extractLine:getPerimeterLength()) profile = profile:blur(3) ----------------------------------------------- -- Segment the profile to find individual tea bags ----------------------------------------------- local thresholdValueLow = 5500 local thresholdValueHigh = 6500 local startIndex, stopIndex = segment(profile, thresholdValueLow, thresholdValueHigh) -- There will be a Profile.segment() function available in the next AppEngine release. ---------------------------------------------- -- The number of tea bags is the number segments with a certain size ----------------------------------------------- local numberOfTeaBags = 0 for jj = 1, #startIndex do local sum = Profile.getSum(profile, startIndex[jj], stopIndex[jj]) if (sum > 50000 and sum < 140000) then numberOfTeaBags = numberOfTeaBags + 1 end end print('Number of tea bags: ' .. numberOfTeaBags) ----------------------------------------------- -- Visualization ------------------------------ ----------------------------------------------- -- Show live image v1:clear() v1:addImage(liveImage) -- get the filename from the metadata local imgName = SensorData.getOrigin(sensorData) v1:addText('Live image:\n' .. imgName, textDeco) if numberOfTeaBags == 25 then v1:addText('Pass.\nNumber of tea bags: ' .. numberOfTeaBags, passTextDeco) v1:addShape(extractLine, passTeachDeco) else v1:addText('Fail.\nNumber of tea bags: ' .. numberOfTeaBags, failTextDeco) v1:addShape(extractLine, failTeachDeco) end v1:present('ASSURED') -- Show profile graphDeco:setTitle('Live image:\n' .. imgName) v2:addProfile(profile, graphDeco) for jj = 1, #startIndex do v2:addPoint(Point.create(startIndex[jj], thresholdValueLow), fallingLineDeco) v2:addPoint(Point.create(stopIndex[jj], thresholdValueLow), risingEdgeDeco) end v2:present('ASSURED') end -- Register image callback Image.Provider.Directory.register(gImProvider, 'OnNewImage', handleNewImage) --End of Function and Event Scope------------------------------------------------
require "luaClass.init" require "test.containerTest.timeTest" _ENV=namespace "test" using_namespace "container" local s=set() s:insert("998") print(s:has(998)) print(s:has("998")) s:del("998") print(s:has("998")) s:insert("xixixix") s:insert("hahaha") s:insert("yinyinyin") s:for_each(function(k) print(k) end) print("------------") s:del("yinyinyin") for k in s:iter() do print(k) end
-- incredible-gmod.ru -- IncredibleAPI lib local isstr = isstring local APIModule = {} APIModule.Name = "Proxy" APIModule.ApiURL = "https://blackbox.ipinfo.app/lookup/%s" function APIModule:Call(target, callback) target = self:RequestSteamID64(target) if not isstr(target) then return end local cache = self:GetCache(target) if cache and callback then callback(cache) return end self:FetchURL(self:FormatUrl(target), function(body) if not body or body == "" then return end local result = body == "Y" self:DoCache(target, result) if callback then callback(result) end end) end return APIModule
dofile("debug.lua") local luxor = dofile("luxor.lua") local http = require("socket.http") local explode = string.explode local utfvalues = string.utfvalues local string = unicode.utf8 local baseurl = "http://texfragen.de" local export = "/_export/xhtml/" local media = "/_media/" local footnotes = {} notthere = { ["formelsatz"] = true, ["tikz"] = true, ["was_ist_metafont"] = true, ["was_sind_virtuelle_fonts"] = true, ["tex_einheiten"] = true, ["paket_nowidow"] = true, ["paket_mdwlist"] = true, ["paket_icomma"] = true, ["paket_siunitx"] = true, ["paket_vmargin"] = true, ["paket_layout"] = true } function load_image(srctag) imagename = string.gsub(srctag,"^/_media/","") if imagename == "/lib/images/smileys/fixme.gif" then tex.sprint(-2,"(FIXME)") return end lfs.mkdir("images") local imagename_base = string.sub(imagename, 1, #imagename - 4) if not lfs.attributes("images/"..imagename) or lfs.attributes("images/".. imagename_base ) then local url = baseurl .. media .. imagename_base .. ".pdf" txt, b, c = http.request(url) if b == 200 then f = io.open("images/" .. imagename_base .. ".pdf","wb") f:write(txt) f:close() else url = baseurl .. media .. imagename txt, b, c = http.request(url) if b == 200 then f = io.open("images/" .. imagename,"wb") f:write(txt) f:close() end end end tex.sprint(string.format("\\par\\noindent\\cfbox{gray}{\\includegraphics[width=\\maxwidth{\\textwidth}]{images/%s}}\\par ",imagename_base)) end function read_page(page) if notthere[page] then return nil end local pagename = page local txt lfs.mkdir("raw") if not lfs.attributes("raw/"..pagename) then local url = baseurl .. export .. pagename txt, b, c = http.request(url) if b == 200 then f,err = io.open("raw/" .. pagename,"w") if not f then w(err) end f:write(txt) f:close() end end local f,msg = io.open("raw/" .. pagename,"r") if not f then w(msg) return nil end txt = f:read("*all") f:close() return txt end function parse_footnotes( elt ) for i=1,#elt do tmp = elt[i] if type(tmp)=="table" then local footnotetext = {} local footnotetype = string.gsub(tmp[1][1]["id"],"^fn","") -- a footnote local footnoteid = current_pagename .. footnotetype for j=2,#tmp do footnotetext[#footnotetext + 1] = tostring(tmp[j]) end footnotes[footnoteid] = table.concat(footnotetext) end end end function parse_footnote(elt) local a = elt[1] -- footnotetype is now "__1" local footnotetype = string.gsub(a["id"],"^fnt","") if a["class"] == "fn_top" then tex.sprint("\\footnote{") tex.sprint(-2,footnotes[current_pagename .. footnotetype]) tex.sprint("}") end end function parse_link( elt ) if elt.class == "urlextern" or elt.class == "mail" then tex.sprint("{\\fontsize{5pt}{8pt}\\selectfont\\faExternalLink}\\href{") tex.sprint(-2, elt.href) tex.sprint("}{") tex.sprint(-2, elt[1]) tex.sprint("}") elseif elt.class == "wikilink1" then local link = elt.title pages_to_process[#pages_to_process + 1 ] = link tex.sprint("\\ding{43}\\hyperref[") tex.sprint(-2, link) tex.sprint("]{") tex.sprint(-2, elt[1]) tex.sprint("}") elseif elt.class == "wikilink2" then tex.sprint(-2,elt[1]) end end function parse_table( tbl ) local maxcol = 0 for i=1,#tbl do if type(tbl[i]) == "table" then local row = tbl[i] local col = 0 for j=1,#row do local cell = row[j] if type(cell) == "table" then col = col + 1 end end maxcol = math.max(maxcol, col) end end tex.sprint("\\par\\begin{tabu}spread 0pt{" .. string.rep("X[-1]",maxcol) .. "}") for i=1,#tbl do if type(tbl[i]) == "table" then local row = tbl[i] local c = 1 for j=1,#row do local cell = row[j] if type(cell) == "table" then parse_element(cell) if c < maxcol then tex.sprint(" & ") else tex.sprint("\\strut ") end c = c + 1 end end tex.sprint("\\\\") end end tex.sprint("\\end{tabu}\\par") end function to_bookmark(codepoint) if codepoint < 256 then return string.format("\\9000\\%03o",codepoint) elseif codepoint < 65536 then return string.format("\\9%03o\\%03o",codepoint / 256, codepoint % 256) else -- ignore for now end end function parse_header( tmp ) local name = tmp[1][1] local bookmark = {} for i in utfvalues(name) do bookmark[#bookmark + 1] = to_bookmark(i) end local heading_type = tmp[".__name"] if heading_type == "h1" then tex.sprint("\\section{\\texorpdfstring{") tex.sprint(-2,name) tex.sprint("}{") tex.sprint(-2,table.concat(bookmark)) tex.sprint("}}") tex.sprint("\\label{") tex.sprint(current_pagename) tex.sprint("}") elseif heading_type == "h2" then tex.sprint("\\subsection{\\texorpdfstring{") tex.sprint(-2,name) tex.sprint("}{") tex.sprint(-2,table.concat(bookmark)) tex.sprint("}}") elseif heading_type == "h3" then tex.sprint("\\subsubsection*{\\texorpdfstring{") tex.sprint(-2,name) tex.sprint("}{") tex.sprint(-2,table.concat(bookmark)) tex.sprint("}}") elseif heading_type == "h4" then tex.sprint("\\subsubsection*{\\texorpdfstring{") tex.sprint(-2,name) tex.sprint("}{") tex.sprint(-2,table.concat(bookmark)) tex.sprint("}}") end end listingcounter = 0 function handle_listing( txt ) listingcounter = listingcounter + 1 lfs.mkdir("lst") local filename = string.format("lst/listing%d.tex",listingcounter) f = io.open(filename,"w") f:write(txt) f:close() tex.sprint(string.format("\\lstinputlisting{%s}",filename)) end function parse_element( elt ) local ret = {} for i=1,#elt do tmp = elt[i] if type(tmp) == "table" then local name = tmp[".__name"] if name == "h1" or name == "h2" or name == "h3" or name == "h4" then ret[#ret + 1] = parse_header(tmp) elseif name == "ul" then tex.sprint("\\begin{itemize}") parse_element(tmp) tex.sprint("\\end{itemize}") elseif name == "ol" then tex.sprint("\\begin{enumerate}") parse_element(tmp) tex.sprint("\\end{enumerate}") elseif name == "table" then ret[#ret + 1] = parse_table( tmp ) elseif name == "li" then tex.sprint("\\item") parse_element(tmp) elseif name == "div" then if tmp.class ~= "toc" and tmp.class ~="footnotes" then ret[#ret + 1] = parse_element( tmp ) end elseif name == "sup" then parse_footnote(tmp) elseif name == "img" then load_image(tmp.src) elseif name == "code" then tex.sprint("{\\ttfamily ") parse_element( tmp ) tex.sprint("}") elseif name == "em" then tex.sprint("{\\itshape ") parse_element( tmp ) tex.sprint("}") elseif name == "strong" then tex.sprint("{\\bfseries ") parse_element( tmp ) tex.sprint("}") elseif name == "a" then parse_link( tmp ) elseif name == "p" then parse_element( tmp ) elseif name == "br" then tex.sprint("\\\\") elseif name == "acronym" then tex.sprint(-2,tmp[1]) elseif name == "pre" then handle_listing(tostring(tmp)) else w("name %q",name) end else if string.match(tmp,"^s+$") then tex.print(" ") else local txt = string.gsub(tmp,"\n"," ") tex.sprint(-2,txt) if string.match(txt,"%s$") then tex.sprint(" ") end end end end return table.concat(ret) end function process_page( pagename ) if visited[pagename] then return end visited[pagename] = true current_pagename = pagename local txt = read_page(pagename) if not txt then return end local ret = luxor.parse_xml(txt,{htmlentities = true}) -- find body local body local tmp for i=1,#ret do tmp = ret[i] if type(tmp)=="table" and tmp[".__name"] == "body" then body = tmp break end end local div_export for i=1,#body do tmp = body[i] if type(tmp)=="table" and tmp[".__name"] == "div" and tmp.class == "dokuwiki export" then div_export = tmp break end end for i=1,#div_export do tmp = div_export[i] if type(tmp)=="table" and tmp[".__name"] == "div" and tmp.class == "footnotes" then parse_footnotes(tmp) break end end parse_element(div_export) end visited = {} -- pages_to_process = {"inputenc"} pages_to_process = {"Startseite"} while #pages_to_process ~= 0 do process_page(table.remove(pages_to_process,1)) end
CloneClass( ContourExt ) Hooks:RegisterHook("ContourExtPreInitialize") Hooks:RegisterHook("ContourExtPostInitialize") function ContourExt.init(self, unit) Hooks:Call("ContourExtPreInitialize", self, unit) self.orig.init(self, unit) Hooks:Call("ContourExtPostInitialize", self, unit) end Hooks:RegisterHook("ContourExtPreAdd") function ContourExt.add(self, type, sync, multiplier) local r = Hooks:ReturnCall("ContourExtPreAdd", self, type, sync, multiplier) if r ~= nil then return end return self.orig.add(self, type, sync, multiplier) end
local EquipType = { ["武器"] = 1, ["胸甲"] = 2, ["腰带"] = 3, ["护腿"] = 4, ["鞋子"] = 5, ["神器"] = 6, ["守护"] = 7, ["头部"] = 8, ["躯干"] = 9, ["手部"] = 10, ["腿部"] = 11, } return function (Data) local RetTbl = {} local Types = Split(Data,";") for _, Type in pairs(Types) do assert(EquipType[Type],"类型【"..Type.."】不存在,请联系程序员,正确格式:左手;右手") -- if Type == "戒指" or Type == "手镯" or Type == "耳环" then -- table.insert(RetTbl,EquipType[Type][1]) -- table.insert(RetTbl,EquipType[Type][2]) -- else -- table.insert(RetTbl,EquipType[Type]) -- end table.insert(RetTbl,EquipType[Type]) end return RetTbl end --1:头饰、2:耳环、3:项链、4:戒指、5:衣服、6:手镯、7:下摆、8:玉佩、9:主手、10:副手、11:时装、12:肩膀、13:耳环、14:护腕、15、戒指、16:手套、17:手镯、18:腰带、19:鞋子 --[[ ["时装"] = 1, ["头饰"] = 2, ["衣服"] = 3, ["背饰"] = 4, ["肩部"] = 5, ["左手"] = 6, ["右手"] = 7, ["双手"] = 7, -- 双手武器放在右手装备栏 ["左臂"] = 8, ["右臂"] = 9, ["腰部"] = 10, ["腿部"] = 11, ["鞋"] = 12,--]]
local hs = game:GetService("HttpService") local banURL = 'LINK TO YOUR GLITCH PROJECT' -- Link for url of Glitch project local subUrlForBans = 'SUB URL FOR BANS' -- Sub bans url that you set in Glitch local subUrlForGettingUsernames = 'get-username-from-id' while true do wait(1) local playerIDS = {} for i,v in pairs(game.Players:GetPlayers()) do table.insert(playerIDS, v.UserId) end local callBack = hs:JSONDecode(hs:GetAsync(banURL .. subUrlForBans)) for i,p in pairs(callBack) do if(table.find(playerIDS, p._userID)) then local username = hs:GetAsync(banURL .. subUrlForGettingUsernames .. "?id=" .. p._userID) local player = game.Players:FindFirstChild(username) player:Kick("You're banned from this game for: " .. p._reason) end end wait(1) end
require("auxlib"); function idle_cb() offset = 0x0600 + 0x0020 * 0; v = 0x7FF - (memory.readbyte(offset + 0x06) * 0xFF + memory.readbyte(offset + 0x05)); a = math.log10((0x7FF - v) / 0x7FF) * -0x1000; gauge.value = a; return iup.DEFAULT end gauge = iup.gauge{} gauge.size = "528x20" gauge.show_text = "NO" gauge.expand = "NO"; gauge.max = 13200; dlg = iup.dialog{gauge; title = "IupGauge"} dlg.resize = "NO"; dlg.maxbox = "NO"; dlg.minbox = "NO"; dlg.size = "800x40"; -- Registers idle callback -- iup.SetIdle(idle_cb) dlg:showxy(iup.CENTER, iup.CENTER) while (true) do idle_cb(); FCEU.frameadvance(); end;
---------------------- -- Get addon object -- ---------------------- local DS = LibStub("AceAddon-3.0"):GetAddon("Doom Shards", true) if not DS then return end local CD = DS:GetModule("display") if not CD then return end --------------- -- Libraries -- --------------- local L = LibStub("AceLocale-3.0"):GetLocale("DoomShards") ------------- -- Options -- ------------- local function displayOptions() local weakaurasString1 = "du0YNaGievzucQoLGYSquQBbK2LG0WuLCmkLLbu9mLIPrP6AiY2ubFdOmoIW5ufwhIsCpGW(iI4GuclerXdjq1evfDrkrTrGOpIOQgjIkDscuwPsEjrKMPG4Mei7KG(PQudLizPkL6PKMQOUQsj(QsjDweL0CPezVs)fbdwXHbzXer9yatMqxMQnRu9zv0OPKonsRgrfVMi1Svv3MO2nf)wLgocTCHEoOMoQRlY2fW3jGXlqNxfA)qxBnxfQ5YvHRcEOGhQTqTvvUQyvXMRg9t61Kps0REgVjIvHayAaphPNNEuqxrVcb12RQEqIqgrxSKPkvS6Z7vgh1kuueUkS)3L6snCvY8oNFlOqSmiZvnj5CKEE6r4k0w1)fsS5Qm03nCZvLtFM2C5YvfP77uG0Np2Cv50NPnxUC1497nxvo9zAZLlxLyaIm03nCZvLtFM2C5Yv3Hay610Cv50NPnxUC1ieG3Cv50NPnxUC5QIuyYjzayAaVk0)xUkqZvOTMRksHjNKbGPb8Qq)F1OFsVM8rIEv2dYPOxfcGPb8CKEE6rbDf9keuBVQE89(oSZviOVcLuv2dYPOxvWmSh3HaClzHO41aBPN3RSAfkkcBjb5Iuil9okz4q5tOQa3)n2CfARG8GeKaN0gspET5WRdsaMTUdkj7vi4fKsSzZHxGz)Wl7BKamWSdw3bLePkCtbPDspS94fjsVa3UTdpad8UdkPnvO9k0w5QCKEE6XMRYhj6vHziobxL4vapw1wvIxb8iHlrpcX3yvjbevtWobIxb8yjtvpGB4QsDfWJvtWoHKHYLmvjEfWJ8rIEfcw1KXd4gUkuIVvtWobIxb8iFKOxYufibZxzcwPIEvMk7ILRkavKTwHBaVQjjNJ0ZtpcxH2QsfR(uXrTcffXXwvRo90kxHsunEzi2RKR(VqInxLH(UHBUQC6Z0MlxUkXaezOVB4MRkN(mT5YLRks33PaPpFS5QYPptBUC5QriaV5QYPptBUC5QjyNGbs2RKRUdbW0RP5QYPptBUC5QX73BUQC6Z0MlxUAc2ja8HGHlzQc8HGHBUkm1C(9QB1ITd5TGlPLlxn479DyNRqqpCiusLRqWBUkW9FJnxH2kipibjWjTH0JxBo86GeGzR7GsYEfcEbPeB2C4fy2p8Y(gjadm7G1DqjrQc3uqAN0dBpErI0lWTB7WdWaV7GsAtfAVcTvU6X377WoxHG(kusvJ(j9AYhj6vzpiNIEviaMgWZr65Phf0v0RqqT9QAW377WoxHGUztOKQYEqof9QcMH94oeGBjlefVgyl98ELvRqrryljixKczP3rjdhkFcvvKctojdatd4vH()QuXQpvCuRqrrCaVkhPNNES5Q8rIEvygItWvjEfWJvbVkXRaEKWLOhH4BSQKaIQjyNaXRaESKPQhWnCvPUc4XQeVc4r(irVcbRAY4bCdxfkX3QjyNqYq5sMQjyNaXRaEKps0lzQcKG5RmbRurVktLDXYvnj5CKEE6r4k0wvbOIS1kCd4vT60tRCfkr14LHyVsU6)cj2Cvg67gU5QYPptBUC5QI09Dkq6ZhBUQC6Z0MlxUAc2ja8HGHlzQgHa8MRkN(mT5YLRsmarg67gU5QYPptBUC5Q7qam9AAUQC6Z0MlxUkWhcgU5QWuZ53RUvl2oK3cUKwUAc2jyGK9k5QX73BUQC6Z0MlxUC5kCtZvbU)BS5k0wb5bjiboPnKE8AZHxhKamBDhus2RqWliLyZMdVaZ(Hx23ibyGzhSUdkjsv4Mcs7KEy7XlsKEbUDBhEag4DhusBQq7vOTYvp(EFh25ke0xHsQA0pPxt(irVk7b5u0RcbW0aEospp9OGUIEfcQTxvzpiNIEvbZWEChcWTKfIIxdSLEEVYQvOOiSLeKlsHS07OKHdLpHQksHjNKbGPb8Qq)FvbOIS1kCd4vPIvFQ4OwHII4SPQjjNJ0ZtpcxH2QYr65PhBUkFKOxfMH4eCvIxb8y1nvjEfWJeUe9ieFJvLequnb7eiEfWJLmv9aUHRk1vapwnb7esgkxYuL4vapYhj6viyvtgpGB4Qqj(wnb7eiEfWJ8rIEjtvGemFLjyLk6vzQSlwUQvNEALRqjQgVme7vYv)xiXMRYqF3Wnxvo9zAZLlxf4dbd3CvyQ587v3QfBhYBbxslxnb7ea(qWWLmvJ3V3Cv50NPnxUC1DiaMEnnxvo9zAZLlxLyaIm03nCZvLtFM2C5YvfP77uG0Np2Cv50NPnxUC1eStWaj7vYvJqaEZvLtFM2C5YLRg89(oSZviOVcLu5k0EZvfPWKtYaW0aEvO)V6X377WoxHG(kusvJ(j9AYhj6vzpiNIEviaMgWZr65Phf0v0RqqT9Qk7b5u0Rkyg2J7qaULSqu8AGT0Z7vwTcffHTKGCrkKLEhLmCO8ju1GV33HDUc3aEOKQYr65PhBUkFKOxfMH4eCvIxb8yv7vjEfWJeUe9ieFJvLequnb7eiEfWJLmv9aUHRk1vapwL4vapYhj6viyvtgpGB4Qqj(wnb7esgkxYunb7eiEfWJ8rIEjtvGemFLjyLk6vzQSlwUkvS6tfh1kuueh7vfGkYwRWnGx1KKZr65PhHRqBvT60tRCfkr14LHyVsU6)cj2Cvg67gU5QYPptBUC5QaFiy4MRctnNFV6wTy7qEl4sA5QjyNGbs2RKRgVFV5QYPptBUC5QedqKH(UHBUQC6Z0MlxU6oeatVMMRkN(mT5YLRMGDcaFiy4sMQI09Dkq6ZhBUQC6Z0MlxUAecWBUQC6Z0MlxUCvG7)gBUcTvqEqcsGtAdPhV2C41bjaZw3bLK9ke8csj2S5WlWSF4L9nsagy2bR7GsIufUPG0oPh2E8IePxGB32HhGbE3bL0Mk0EfARC5kKuZvd(EFh25k8aPqjvn6N0RjFKOxL9GCk6vHayAaphPNNEuqxrVcb12RQhFVVd7Cfc6Rqjvf4(VXMRqBfKhKGe4K2q6XRnhEDqcWS1DqjzVcbVGuInBo8cm7hEzFJeGbMDW6oOKivHBkiTt6HThVir6f42TD4byG3DqjTPcTxH2kxL9GCk6vfmd7XDia3swikEnWw659kRwHIIWwsqUifYsVJsgou(eQkhPNNES5Q8rIEvygItWvjEfWJvjvL4vaps4s0Jq8nwvsar1eStG4vapwYu1d4gUQuxb8y1eStizOCjtvIxb8iFKOxHGvnz8aUHRcL4B1eStG4vapYhj6LmvbsW8vMGvQOxLPYUy5QcqfzRv4gWRAsY5i980JWvOTQuXQpvCuRqrrCiv1QtpTYvOevJxgI9k5Q)lKyZvzOVB4MRkN(mT5YLRc8HGHBUkm1C(9QB1ITd5TGlPLRks33PaPpFS5QYPptBUC5QriaV5QYPptBUC5QX73BUQC6Z0MlxUkXaezOVB4MRkN(mT5YLRMGDcgizVsUAc2ja8HGHlzQUdbW0RP5QYPptBUC5YvfPWKtYaW0aEvO)VCfEO5QjdhPNNES5Qajy(kxDpzay61eEy4chCWj6CkAWHJjhhC5grCHlCHlCHlCHlCHRYvJ(j9AYhj6vzpixfcGPb8CKEE6rbDf9keuBVQksHjNKbGPb8Qq)FvQy1NkozkG0EehBv5i980JnxLps0RcKG5RCvGemFLjyLk6vbsW8vUkqcMVYv3tgaMEnHhgUWbhCW5FbG(4qnIEqCabo2WbuC2IHYsDfWJHtEe)qh9i5r24Osz5qcHGuV3QL3MG(ElHqqjxl2(PggUWbhCWHUJd1i6bXrsabo2WHT6gCHdo4Gdo4Gdo)la0hhJhKZuaPXbe488ELvRqrryYc57SurxKcW0RjCQr0dggUWbhCWbhCWbh6oogpiNPasJdB1n4chCWbhCWbhCWbhCWbkfHi4MaHA8GCMcinoGahJhKZuaPXfo4Gdo4Gdo4Gdo4Gt05u0GdhtoUWbhCWbhCWbh3iIlCWbhCCJiUCJiUWfUWfUWfUWfUWfUWfUWvvGemFLFMIqm9AQUNmam9AcpmCHdo4eDofn4q(oNPYE4Hr24aLIqeCtGqnEqotbKgxUrex4cx4cx4cx4QQhWnmC1NVFlick5AX2pvcpfmvQqSGSsyls90ISLRcKG5Rmb(irVQhWnCvaRoG0v9aUHlxvaQiBTGeSxBoibyGdoyVaxcWbJe4Dhu7sun479DyNRqqpCiusvnj5CKEE6r4k0wvRo90kxqEamsKSBBZMhpo84HDsh6oO2Fu9FHeBUkd9Dd3Cv50NPnxUC1eStWaj7vYvtWobGpemCjt1497nxvo9zAZLlxf4dbd3CvyQ587v3QfBhYBbxslxLyaIm03nCZvLtFM2C5Yv3Hay610Cv50NPnxUCvr6(ofi95Jnxvo9zAZLlxncb4nxvo9zAZLlxUCfcwZvfPWKtYaW0aEvO)VA0pPxt(irVk7b5QqamnGNJ0ZtpkOROxHGA7vvospp9yZv5Je9Qajy(kxfibZx5NPietVMQ7jdatVMWddx4GdorNtrdoKVZzQShEyKnoqPieb3eiuJhKZuaPXLBeXfUWfUWfUWfUQcKG5Rmb(irVQhWnCvaRoG0v9aUHRcKG5RC19KbGPxt4HHlCWbhC(xaOpouJOhehqGd44akoBXqzPUc4XWjpIFOJEK8iBCuPSCiHqqQ3B1YBtqFVLqiOKRfB)uddx4Gdo4q3XHAe9G4ijGahB4WwDdUWbhCWbhCWbN)fa6JJXdYzkG04acCEEVYQvOOimzH8DwQOlsby61eo1i6bddx4Gdo4Gdo4GdDhhJhKZuaPXHT6gCHdo4Gdo4Gdo4Gdo4aLIqeCtGqnEqotbKghqGJXdYzkG04chCWbhCWbhCWbhCWj6CkAWHJjhx4Gdo4Gdo4GJBeXfo4GdoUrexUrex4cx4cx4cx4cx4cx4cx4QQhWnmC1NVFlick5AX2pvcpfmvQqSGSsyls90ISLRcKG5RmbRurVkqcMVYLRMmCKEE6XMRcKG5RC19KbGPxt4HHlCWbNOZPObhoMCCWLBeXfUWfUWfUWfUWfUkxvaQiBTGeSxBoibyGdoyVaxcWbJe4Dhu7sun479DyNRqq3Sjusvnj5CKEE6r4k0wvRo90kxqEamsKSBBZMhpo84HDsh6oO2Fu9FHeBUkd9Dd3Cv50NPnxUC1eStWaj7vYvtWobGpemCjt1497nxvo9zAZLlxncb4nxvo9zAZLlxLyaIm03nCZvLtFM2C5Yv3Hay610Cv50NPnxUCvr6(ofi95Jnxvo9zAZLlxf4dbd3CvyQ587v3QfBhYBbxslxUkvS6tfNmfqApId4LRqjAUQifMCsgaMgWRc9)vJ(j9AYhj6vzpixfcGPb8CKEE6rbDf9keuBVQMmCKEE6XMRcKG5RC19KbGPxt4HHlCWbNOZPObhoMCCWLBeXfUWfUWfUWfUWfUkxLkw9PItMciThXztvbOIS1cYd2EaUD7Kad8hK2iXl7s0DqTlr1GV33HDUcb9vOKQAsY5i980JWvOTQwD6PvUG8ayKiz32MnpEC4Xd7Ko0DqT)O6)cj2Cvg67gU5QYPptBUC5QaFiy4MRctnNFV6wTy7qEl4sA5QjyNGbs2RKRMGDcaFiy4sMQriaV5QYPptBUC5QX73BUQC6Z0MlxUkXaezOVB4MRkN(mT5YLRUdbW0RP5QYPptBUC5QI09Dkq6ZhBUQC6Z0MlxUCvospp9yZv5Je9Qajy(kxfibZxzcwPIEvGemFLRcKG5R8ZueIPxt19KbGPxt4HHlCWbNOZPObhY35mv2dpmYghOueIGBceQXdYzkG04YnI4cx4cx4cx4cxvbsW8vU6EYaW0Rj8WWfo4Gdo)la0hhQr0dIdiWzdoGIZwmuwQRaEmCYJ4h6OhjpYghvklhsieK69wT82e03Bjeck5AX2p1WWfo4Gdo0DCOgrpiosciWXgoSv3GlCWbhCWbhCW5FbG(4y8GCMcinoGaNN3RSAfkkctwiFNLk6IuaMEnHtnIEWWWfo4Gdo4Gdo4q3XX4b5mfqACyRUbx4Gdo4Gdo4Gdo4GdoqPieb3eiuJhKZuaPXbe4y8GCMcinUWbhCWbhCWbhCWbhCIoNIgC4yYXfo4Gdo4Gdo44grCHdo4GJBeXLBeXfUWfUWfUWfUWfUWfUWfUQ6bCddx9573cIGsUwS9tLWtbtLkeliRe2IupTiB5Qajy(ktGps0R6bCdxfWQdiDvpGB4YLRWhnxn6N0RjFKOxL9GCviaMgWZr65Phf0v0RqqT9QQifMCsgaMgWRc9)vtgospp9yZvbsW8vU6EYaW0Rj8WWfo4Gt05u0Gdhtoo4YnI4cx4cx4cx4cx4cxLRsfR(uXjtbK2J4yVQaur2Ab5bBpa3UDsGb(dsBK4LDj6oO2LOAW377WoxHBapusvnj5CKEE6r4k0wvRo90kxqEamsKSBBZMhpo84HDsh6oO2Fu9FHeBUkd9Dd3Cv50NPnxUC1eStWaj7vYvtWobGpemCjt1497nxvo9zAZLlxncb4nxvo9zAZLlxLyaIm03nCZvLtFM2C5Yv3Hay610Cv50NPnxUCvr6(ofi95Jnxvo9zAZLlxf4dbd3CvyQ587v3QfBhYBbxslxUkhPNNES5Q8rIEvGemFLRcKG5R8ZueIPxt19KbGPxt4HHlCWbNOZPObhY35mv2dpmYghOueIGBceQXdYzkG04YnI4cx4cx4cx4cxvbsW8vU6EYaW0Rj8WWfo4Gdo)la0hhQr0dIdiWXooGIZwmuwQRaEmCYJ4h6OhjpYghvklhsieK69wT82e03Bjeck5AX2p1WWfo4Gdo0DCOgrpiosciWXgoSv3GlCWbhCWbhCW5FbG(4y8GCMcinoGaNN3RSAfkkctwiFNLk6IuaMEnHtnIEWWWfo4Gdo4Gdo4q3XX4b5mfqACyRUbx4Gdo4Gdo4Gdo4GdoqPieb3eiuJhKZuaPXbe4y8GCMcinUWbhCWbhCWbhCWbhCIoNIgC4yYXfo4Gdo4Gdo44grCHdo4GJBeXLBeXfUWfUWfUWfUWfUWfUWfUQcKG5Rmb(irVQhWnCvaRoG0v9aUHR6bCddx9573cIGsUwS9tLWtbtLkeliRe2IupTiB5Qajy(ktWkv0RcKG5RC5YvOTxnxn6N0RjFKOxL9GCviaMgWZr65Phf0v0RqqT9QAYWr65PhBUkqcMVYv3tgaMEnHhgUWbhCIoNIgC4yYXbxUrex4cx4cx4cx4cx4QCvospp9yZv5Je9Qajy(kxfibZxzcwPIEvGemFLRcKG5RC19KbGPxt4HHlCWbhC(xaOpouJOhehqGdjCafNTyOSuxb8y4KhXp0rpsEKnoQuwoKqii17TA5TjOV3sieuY1ITFQHHlCWbhCO74qnIEqCKeqGJnCyRUbx4Gdo4Gdo4GZ)ca9XX4b5mfqACabopVxz1kuueMSq(olv0fPam9AcNAe9GHHlCWbhCWbhCWHUJJXdYzkG04WwDdUWbhCWbhCWbhCWbhCGsricUjqOgpiNPasJdiWX4b5mfqACHdo4Gdo4Gdo4Gdo4eDofn4WXKJlCWbhCWbhCWXnI4chCWbh3iIl3iIlCHlCHlCHlCHlCHlCHlCvfibZx5NPietVMQ7jdatVMWddx4GdorNtrdoKVZzQShEyKnoqPieb3eiuJhKZuaPXLBeXfUWfUWfUWfUQ6bCddx9573cIGsUwS9tLWtbtLkeliRe2IupTiB5Qajy(ktGps0R6bCdxfWQdiDvpGB4YvfGkYwlipy7b42TtcmWFqAJeVSlr3b1Uevd(EFh25k8aPqjv1KKZr65PhHRqBvT60tRCb5bWirYUTnBE84WJh2jDO7GA)rvrkm5KmamnGxf6)R(VqInxLH(UHBUQC6Z0MlxUkWhcgU5QWuZ53RUvl2oK3cUKwUAc2jyGK9k5QjyNaWhcgUKPAecWBUQC6Z0MlxUA8(9MRkN(mT5YLRsmarg67gU5QYPptBUC5Q7qam9AAUQC6Z0MlxUQiDFNcK(8XMRkN(mT5YLlxLkw9PItMciThXHu5k0MTMRksHjNKbGPb8Qq)F1OFsVM8rIEv2dYvHayAaphPNNEuqxrVcb12RQjdhPNNES5Qajy(kxDpzay61eEy4chCWj6CkAWHJjhhC5grCHlCHlCHlCHlCHRYv5i980JnxLps0RcKG5RCvGemFLFMIqm9AQUNmam9AcpmCHdo4eDofn4q(oNPYE4Hr24aLIqeCtGqnEqotbKgxUrex4cx4cx4cx4QkqcMVYe4Je9QEa3WvbS6asx1d4gUkqcMVYv3tgaMEnHhgUWbhCW5FbG(4qnIEqCabohWbuC2IHYsDfWJHtEe)qh9i5r24Osz5qcHGuV3QL3MG(ElHqqjxl2(PggUWbhCWHUJd1i6bXrsabo2WHT6gCHdo4Gdo4Gdo)la0hhJhKZuaPXbe488ELvRqrryYc57SurxKcW0RjCQr0dggUWbhCWbhCWbh6oogpiNPasJdB1n4chCWbhCWbhCWbhCWbkfHi4MaHA8GCMcinoGahJhKZuaPXfo4Gdo4Gdo4Gdo4Gt05u0GdhtoUWbhCWbhCWbh3iIlCWbhCCJiUCJiUWfUWfUWfUWfUWfUWfUWvvpGBy4QpF)wqeuY1ITFQeEkyQuHybzLWwK6PfzlxfibZxzcwPIEvGemFLlxvaQiBTG8GThGB3ojWa)bPns8YUeDhu7sun479DyNRWhsekPQMKCospp9iCfARQvNEALlipagjs2TTzZJhhE8WoPdDhu7pQ(VqInxLH(UHBUQC6Z0MlxUAc2jyGK9k5QjyNaWhcgUKPA8(9MRkN(mT5YLRgHa8MRkN(mT5YLRsmarg67gU5QYPptBUC5Q7qam9AAUQC6Z0MlxUQiDFNcK(8XMRkN(mT5YLRc8HGHBUkm1C(9QB1ITd5TGlPLlxLkw9PItMciThX5q5YvduH2SdUTYTa" return { order = 5, type = "group", name = L["WeakAuras Interface"], cmdHidden = true, get = function(info) return DS.db.weakauras[info[#info]] end, set = function(info, value) DS.db.weakauras[info[#info]] = value; DS:Build() end, args = { weakaurasStrings = { order = 2, type = "group", name = L["WeakAuras Example Strings"], inline = true, args = { weakaurasString1 = { order = 1, type = "input", name = L["WeakAuras Import String 1"], --desc = L["WeakAuras String to use when \"WeakAuras\" Display is selected. Copy & paste into WeakAuras to import."], width = "full", get = function() return weakaurasString1 end } } }, documentation = { order = 3, type = "group", inline = true, name = L["Documentation"], args = { text = { order = 1, type = "description", name = L["WeakAurasDocumentation"] } } } } } end local defaultSettings = { profile = { enable = false } } DS:AddDisplayOptions("weakauras", displayOptions, defaultSettings)
local class = require 'middleclass' local restful = require 'http.restful' local cjson = require 'cjson.safe' local client = class('db.siridb.http') local function option_to_url(options) local proto = 'http' if options.ssl then proto = 'https' end local host = options.host or '127.0.0.1' local port = tonumber(options.port) or 9020 return string.format('%s://%s:%d', proto, host, port) end function client:initialize(options) self._options = options local host = option_to_url(self._options) local auth = {options.username or 'sa', options.password or 'siri'} self._rest = restful:new(host, self._options.timeout, nil, auth) end function client:post(url, params, data) local sts, body = self._rest:post(url, params, data) if tonumber(sts) == 200 then return cjson.decode(body) end return nil, body end function client:get(url, params, data) local sts, body = self._rest:get(url, params, data) if tonumber(sts) == 200 then local data, err = cjson.decode(body) if not data then return nil, err end return data end return nil, body end function client:new_database(dbname, time_precision, buffer_size, duration_num, duration_log) assert(dbname) local data = { dbname = dbname, time_precision = time_precision or 'ms', buffer_size = tonumber(buffer_size) or 1024, duration_num = duration_num, duration_log = duration_log, } local r, err = self:post('/new-database', nil, data) if r and r == 'OK' then return true end return nil, err or r end function client:new_account(user, passwd) assert(user, "User missing") assert(passwd, "Password missing") return self:post('/new-account', nil, { account = user, password = passwd }) end function client:change_password(user, password) assert(user, "User missing") assert(passwd, "Password missing") return self:post('/change-password', nil, { account = user, password = passwd }) end function client:drop_account(user) assert(user, "User missing") return self:post('/drop-account', nil, { account = user }) end function client:new_pool(dbname, user, passwd, host, port) assert(dbname, 'dbname missing') return self:post('/new-pool', nil, { dbname = dbname, username = user, password = passwd, host = host, port = port }) end function client:new_replica(dbname, user, passwd, host, port, pool) assert(dbname, 'dbname missing') return self:post('/new-pool', nil, { dbname = dbname, username = user, password = passwd, host = host, port = port, pool = pool }) end function client:drop_database(dbname, ignore_offline) assert(dbname, "dbname missing") return self:post('/drop-account', nil, { database = dbname, ignore_offline = ignore_offline and true or false }) end function client:get_version() local data, err = self:get('/get-version') if data then return data[1] end return nil, err end function client:get_accounts() return self:get('/get-accounts') end function client:get_databases() return self:get('/get-databases') end return client
--[[ void relate_nh_asset(string parent_token_hash_or_id, string child_token_hash_or_id, bool relate, bool enable_logger = false) ]] function test_relate_nh_asset(parent, child, relate, enable_logger) chainhelper:log("parent: " .. parent .. ", child: " .. child .. ", is_relate: " .. tostring(relate)) chainhelper:relate_nh_asset(parent, child, relate, enable_logger) end function test_create_nh_asset(owner, symbol, world_view, base_describe, enable_logger) chainhelper:log("[test_create_nh_asset]symbol: " .. symbol .. ", owner: "..owner) nh_asset_id = chainhelper:create_nh_asset(owner, symbol, world_view, base_describe, enable_logger) chainhelper:log("new nh_asset_id: " .. nh_asset_id) end
local mqttRegex = {} local function tokenize(topic) local tokens = {} for token in string.gmatch(topic, '([^/]+)') do table.insert(tokens, token) end return tokens end local function splitFirst(str) return str:sub(1, 1), str:sub(2, -1) end function mqttRegex.parse(pattern, topic) local patternTokens = tokenize(pattern) local topicTokens = tokenize(topic) local params = {} for i, pToken in ipairs(patternTokens) do local tToken = topicTokens[i] local first, paramName = splitFirst(pToken) if first == "+" then params[paramName] = tToken elseif first == "#" then local rest = {} for j = i, #topicTokens do table.insert(rest, topicTokens[j]) end params[paramName] = rest return params, true else if pToken ~= tToken then return nil, false end end end if #patternTokens ~= #topicTokens then return nil, false end return params, true end return mqttRegex
require "util.color" function getBackgroundColor() return Color.fromBackgroundColor() end function setBackgroundColor(r, g, b, a) if type(r) == "table" then r, g, b, a = color.get() end love.graphics.setBackgroundColor(r/255, g/255, b/255, a/255) end function getImageScaleForNewDimensions( image, newWidth, newHeight ) local currentWidth, currentHeight = image:getDimensions() return ( newWidth / currentWidth ), ( newHeight / currentHeight ) end
-- lua/rs/UmbraMixin.lua UmbraMixin = CreateMixin( UmbraMixin ) UmbraMixin.type = "Umbra" UmbraMixin.kSegment1Cinematic = PrecacheAsset("cinematics/alien/crag/umbraTrail1.cinematic") UmbraMixin.kSegment2Cinematic = PrecacheAsset("cinematics/alien/crag/umbraTrail2.cinematic") UmbraMixin.kViewModelCinematic = PrecacheAsset("cinematics/alien/crag/umbra_1p.cinematic") local kMaterialName = PrecacheAsset("cinematics/vfx_materials/umbra.material") local kViewMaterialName = PrecacheAsset("cinematics/vfx_materials/umbra_view.material") PrecacheAsset("cinematics/vfx_materials/umbra.surface_shader") PrecacheAsset("cinematics/vfx_materials/umbra_view.surface_shader") PrecacheAsset("cinematics/vfx_materials/2em_1mask_1norm_scroll_refract_tint.surface_shader") local kEffectInterval = 0.1 local kStaticEffectInterval = .34 UmbraMixin.expectedMixins = { } UmbraMixin.networkVars = { -- as an override for the gameeffect mask dragsUmbra = "boolean", } local kUmbraModifier = {} kUmbraModifier["Shotgun"] = kUmbraShotgunModifier kUmbraModifier["Rifle"] = kUmbraBulletModifier kUmbraModifier["HeavyMachineGun"] = kUmbraBulletModifier kUmbraModifier["Pistol"] = kUmbraBulletModifier kUmbraModifier["Sentry"] = kUmbraBulletModifier kUmbraModifier["Minigun"] = kUmbraMinigunModifier kUmbraModifier["Railgun"] = kUmbraRailgunModifier function UmbraMixin:__initmixin() PROFILE("UmbraMixin:__initmixin") self.dragsUmbra = false umbraBulletCount = 0 self.timeUmbraExpires = 0 if Client then self.timeLastUmbraEffect = 0 self.umbraIntensity = 0 end end function UmbraMixin:GetHasUmbra() return self.dragsUmbra end if Server then function UmbraMixin:SetOnFire() self.dragsUmbra = false self.timeUmbraExpires = 0 end function UmbraMixin:CheckAndClearUmbraFlag() self.dragsUmbra = self.timeUmbraExpires > Shared.GetTime() return false end function UmbraMixin:SetHasUmbra(state, umbraTime, force) if HasMixin(self, "Live") and not self:GetIsAlive() then return end if HasMixin(self, "Fire") and self:GetIsOnFire() then return end self.dragsUmbra = state if not umbraTime then umbraTime = 0 end if self.dragsUmbra then self.timeUmbraExpires = Shared.GetTime() + umbraTime self:AddTimedCallback(UmbraMixin.CheckAndClearUmbraFlag, umbraTime) end end end function UmbraMixin:OnUpdateRender() if self:GetHasUmbra() or self.umbraIntensity > 0 then if self:GetHasUmbra() then local effectInterval = kStaticEffectInterval if self.lastOrigin ~= self:GetOrigin() then effectInterval = kEffectInterval self.lastOrigin = self:GetOrigin() end if self.timeLastUmbraEffect + effectInterval < Shared.GetTime() then local coords = self:GetCoords() if HasMixin(self, "Target") then coords.origin = self:GetEngagementPoint() end self:TriggerEffects("umbra_drag", { effecthostcoords = coords } ) self.timeLastUmbraEffect = Shared.GetTime() end self.umbraIntensity = 1 else self.lastUmbraIntensityUpdate = self.lastUmbraIntensityUpdate or (Shared.GetTime() - 0.05) self.umbraIntensity = math.max(0, self.umbraIntensity - (Shared.GetTime() - self.lastUmbraIntensityUpdate) * .5) end end local model = self:GetRenderModel() if model then if not self.umbraMaterial then self.umbraMaterial = AddMaterial(model, kMaterialName) end self.umbraMaterial:SetParameter("intensity", self.umbraIntensity) end local viewModel = self.GetViewModelEntity and self:GetViewModelEntity() and self:GetViewModelEntity():GetRenderModel() if viewModel then if not self.umbraViewMaterial then self.umbraViewMaterial = AddMaterial(viewModel, kViewMaterialName) end self.umbraViewMaterial:SetParameter("intensity", self.umbraIntensity) end end function UmbraMixin:ModifyDamageTaken(damageTable, attacker, doer, damageType) if self:GetHasUmbra() then local modifier = 1 if doer then modifier = kUmbraModifier[doer:GetClassName()] or 1 end damageTable.damage = damageTable.damage * modifier end end
local async = require 'plenary.async' local uv = async.uv local result = require 'launch.util.result' local M = {} function M.read_file(path) return result.seq(function () local fd = result(uv.fs_open(path, "r", 438)):yield() local stat = result(uv.fs_fstat(fd)):yield() local data = result(uv.fs_read(fd, stat.size, 0)):yield() result(uv.fs_close(fd)):yield() return data end) end return M
local braking_wagon = table.deepcopy(data.raw["cargo-wagon"]["cargo-wagon"]) braking_wagon.name = "braking-wagon" braking_wagon.minable = {mining_time = 0.5, result = "braking-wagon"} braking_wagon.inventory_size = 0 braking_wagon.braking_force =30 braking_wagon.color = {r = 1.0, g = 1.0, b = 0.0, a = 1.0} data:extend{braking_wagon}
if not luadev then print"You fool" return end local ok, why if #file.Find("lua/bin/gmcl_luasocket*.dll", "GAME") > 0 or file.Exists("includes/modules/luasocket.lua", "LCL") then ok, why = pcall(require, "luasocket") else why = "File not found" end if not ok then if GetConVarNumber'developer'>0 then Msg"[LuaDev] " print(("Unable to load luasocket module (%s), LuaDev socket API will be unavailable."):format(tostring(why))) end return end hook.Add("Think", "LuaDev-Socket",function() end) hook.Remove("Think", "LuaDev-Socket") -- upvalues will be lost if IsValid(SOCKETDEV) then SOCKETDEV:Remove() SOCKETDEV = nil end -- this is probably not needed. You could just close the socket. collectgarbage() collectgarbage() -- finalizers will be scheduled for execution in the first pass, but will only execute in the second pass local sock = socket.tcp() assert(sock:bind("127.0.0.1", 27099)) sock:settimeout(0) sock:setoption("reuseaddr", true) assert(sock:listen(0)) local methods = { self = function( sock ) local who = sock:receive( "*l" ) luadev.RunOnSelf( sock:receive( "*a" ), who ) system.FlashWindow() end, sv = function( sock ) local who = sock:receive( "*l" ) luadev.RunOnServer( sock:receive( "*a" ), who ) system.FlashWindow() end, sh = function( sock ) local who = sock:receive( "*l" ) luadev.RunOnShared( sock:receive( "*a" ), who ) system.FlashWindow() end, cl = function( sock ) local who = sock:receive( "*l" ) luadev.RunOnClients( sock:receive( "*a" ), who ) system.FlashWindow() end, ent = function( sock ) local who = sock:receive( "*l" ) local contents = "ENT = {}; local ENT=ENT; " .. sock:receive( "*a" ) .. "; scripted_ents.Register(ENT, '" .. who:sub( 0, -5 ) .. "')" luadev.RunOnShared( contents, who ) system.FlashWindow() end, client = function( sock ) local who = sock:receive( "*l" ) local to = sock:receive( "*l" ) to = easylua and easylua.FindEntity( to ) or player.GetByID( tonumber( to ) ) to = { to } luadev.RunOnClient( sock:receive( "*a" ), to, who ) system.FlashWindow() end, requestPlayers = function( sock ) local plys = {} for _, ply in next, player.GetAll() do table.insert( plys, ply:Nick() ) end sock:send( table.concat( plys, "\n" ) ) end } -- todo: there might be a problem with textmode gmod SOCKETDEV = vgui.Create("Panel") SOCKETDEV:SetMouseInputEnabled(false) SOCKETDEV:SetKeyBoardInputEnabled(false) SOCKETDEV:SetSize(0, 0) SOCKETDEV.Think = function() local cl, a, b, c = sock:accept() if cl then if cl:getpeername() ~= "127.0.0.1" then print("Refused", cl:getpeername()) cl:shutdown() return end cl:settimeout(0) local protocol = cl:receive("*l") local method if protocol == "extension" then method = cl:receive("*l") else method = protocol end if method and methods[method] then methods[ method ]( cl ) end cl:shutdown() end end
pac = pac or {} do local pac_enable = CreateClientConVar("pac_enable", "1",true) local pac_enable_bool = pac_enable:GetBool() cvars.AddChangeCallback("pac_enable", function(_, _, new) if (tonumber(new) or 0)>=1 then pac.Enable() else pac.Disable() end end) function pac.IsEnabled() return pac_enable_bool end function pac.Enable() -- add all the hooks back for _, data in pairs(pac.added_hooks) do hook.Add(data.event_name, data.id, data.func, data.priority) end pac.CallHook("Enable") pac_enable_bool = true end function pac.Disable() -- turn off all parts for ent in next, pac.drawn_entities do if ent:IsValid() then pac.DisableEntity(ent) else pac.drawn_entities[ent] = nil end end -- disable all hooks for _, data in pairs(pac.added_hooks) do hook.Remove(data.event_name, data.id) end pac.CallHook("Disable") pac_enable_bool = false end end CreateClientConVar("pac_hide_disturbing", "1", true, true, "Hide parts which outfit creators marked as 'nsfw' (e.g. gore or explicit content)") include("util.lua") pac.NULL = include("pac3/libraries/null.lua") pac.class = include("pac3/libraries/class.lua") pac.haloex = include("pac3/libraries/haloex.lua") pac.CompileExpression = include("pac3/libraries/expression.lua") pac.resource = include("pac3/libraries/resource.lua") include("pac3/core/shared/init.lua") pac.urltex = include("pac3/libraries/urltex.lua") -- Caching include("pac3/libraries/caching/crypto.lua") include("pac3/libraries/caching/cache.lua") -- "urlobj" include("pac3/libraries/urlobj/urlobj.lua") include("pac3/libraries/urlobj/queueitem.lua") -- WebAudio include("pac3/libraries/webaudio/urlogg.lua") include("pac3/libraries/webaudio/browser.lua") include("pac3/libraries/webaudio/stream.lua") include("pac3/libraries/webaudio/streams.lua") pac.animations = include("pac3/libraries/animations.lua") include("parts.lua") include("part_pool.lua") include("bones.lua") include("hooks.lua") include("owner_name.lua") include("integration_tools.lua") pac.LoadParts() do local pac_friendonly = CreateClientConVar("pac_friendonly", 0, true, false, 'Load PACs from friends only') local pac_use_whitelist = CreateClientConVar("pac_use_whitelist", 0, true, false, 'Load PACs only from players listed in settings') local pac_use_whitelist_b = CreateClientConVar("pac_use_whitelist_b", 0, true, false, 'Whitelist acts as blacklist') function pac.FriendOnlyUpdate() local lply = LocalPlayer() if pac_friendonly:GetBool() then for k, v in ipairs(player.GetAll()) do if v ~= lply then pac.ToggleIgnoreEntity(v, v:GetFriendStatus() ~= "friend", 'pac_friendonly') end end else for k, v in ipairs(player.GetAll()) do if v ~= lply then pac.ToggleIgnoreEntity(v, false, 'pac_friendonly') end end end end function pac.UseWhitelistUpdates() local lply = LocalPlayer() if pac_use_whitelist:GetBool() then if pac_use_whitelist_b:GetBool() then for k, v in ipairs(player.GetAll()) do if v ~= lply then pac.ToggleIgnoreEntity(v, cookie.GetString('pac3_wear_wl_' .. v:UniqueID(), '0') == '1', 'pac_whitelist') end end else for k, v in ipairs(player.GetAll()) do if v ~= lply then pac.ToggleIgnoreEntity(v, cookie.GetString('pac3_wear_wl_' .. v:UniqueID(), '0') ~= '1', 'pac_whitelist') end end end else for k, v in ipairs(player.GetAll()) do if v ~= lply then pac.ToggleIgnoreEntity(v, false, 'pac_whitelist') end end end end function pac.UseWhitelistUpdatesPerPlayer(ply) if pac_use_whitelist:GetBool() then if pac_use_whitelist_b:GetBool() then pac.ToggleIgnoreEntity(ply, cookie.GetString('pac3_wear_wl_' .. ply:UniqueID(), '0') == '1', 'pac_whitelist') else pac.ToggleIgnoreEntity(ply, cookie.GetString('pac3_wear_wl_' .. ply:UniqueID(), '0') ~= '1', 'pac_whitelist') end else pac.ToggleIgnoreEntity(ply, false, 'pac_whitelist') end end cvars.AddChangeCallback("pac_friendonly", pac.FriendOnlyUpdate, "PAC3") cvars.AddChangeCallback("pac_use_whitelist", pac.UseWhitelistUpdates, "PAC3") cvars.AddChangeCallback("pac_use_whitelist_b", pac.UseWhitelistUpdates, "PAC3") pac.AddHook("NetworkEntityCreated", "friendonly", function(ply) if not IsValid(ply) or not ply:IsPlayer() then return end timer.Simple(4, function() if not ply:IsValid() then return end if pac_friendonly:GetBool() then pac.ToggleIgnoreEntity(ply, ply:GetFriendStatus() ~= "friend", 'pac_friendonly') else pac.ToggleIgnoreEntity(ply, false, 'pac_friendonly') end pac.UseWhitelistUpdatesPerPlayer(ply) end) end) pac.AddHook("pac_Initialized", "friendonly", pac.FriendOnlyUpdate) end hook.Add("Think", "pac_localplayer", function() local ply = LocalPlayer() if ply:IsValid() then pac.LocalPlayer = ply hook.Remove("Think", "pac_localplayer") end end) do local NULL = NULL local function BIND_MATPROXY(NAME, TYPE) local set = "Set" .. TYPE matproxy.Add( { name = NAME, init = function(self, mat, values) self.result = values.resultvar end, bind = function(self, mat, ent) ent = ent or NULL if ent:IsValid() then if ent.pac_matproxies and ent.pac_matproxies[NAME] then mat[set](mat, self.result, ent.pac_matproxies[NAME]) end end end } ) end -- tf2 BIND_MATPROXY("ItemTintColor", "Vector") end net.Receive("pac.TogglePartDrawing", function() local ent = net.ReadEntity() if ent:IsValid() then local b = (net.ReadBit() == 1) pac.TogglePartDrawing(ent, b) end end ) timer.Simple(0.1, function() hook.Run("pac_Initialized") end)
--[==[ Copyright ©2020 Samuel Thomas Pain The contents of this addon, excluding third-party resources, are copyrighted to their authors with all rights reserved. This addon is free to use and the authors hereby grants you the following rights: 1. You may make modifications to this addon for private use only, you may not publicize any portion of this addon. 2. Do not modify the name of this addon, including the addon folders. 3. This copyright notice shall be included in all copies or substantial portions of the Software. All rights not explicitly addressed in this license are reserved by the copyright holders. ]==]-- local addonName, Guildbook = ... local L = Guildbook.Locales local DEBUG = Guildbook.DEBUG local PRINT = Guildbook.PRINT StaticPopupDialogs['Error'] = { text = '|cffC41F3BError|r: %s', button1 = 'Yes', --button2 = 'Cancel', OnAccept = function(self, data) end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['Reload'] = { text = 'Settings have changed and a UI reload is required!', button1 = 'Reload UI', --button2 = 'Cancel', OnAccept = function(self) ReloadUI() end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookDeleteGuild'] = { text = 'Delete all data for %s', button1 = 'Yes', button2 = 'Cancel', OnAccept = function(self, data) GUILDBOOK_GLOBAL['GuildRosterCache'][data.Guild] = nil GUILDBOOK_GLOBAL['Calendar'][data.Guild] = nil GUILDBOOK_GLOBAL['CalendarDeleted'][data.Guild] = nil print('All data for '..data.Guild..' deleted') end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookResetCharacter'] = { text = 'Reset data for '..select(1, UnitName("player"))..' to default values?', button1 = 'Reset', button2 = 'Cancel', OnAccept = function(self) wipe(GUILDBOOK_CHARACTER) local guildName = Guildbook:GetGuildName() if GUILDBOOK_GLOBAL and GUILDBOOK_GLOBAL['GuildRosterCache'] and GUILDBOOK_GLOBAL['GuildRosterCache'][guildName] then GUILDBOOK_GLOBAL['GuildRosterCache'][guildName][UnitGUID('player')] = nil end GUILDBOOK_CHARACTER = Guildbook.Data.DefaultCharacterSettings DEBUG("error", "ResetCharacterData", "set character saved var table to default values") end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookResetCacheCharacter'] = { text = 'Reset data for %s?', button1 = 'Reset', button2 = 'Cancel', OnAccept = function(self, t) wipe(GUILDBOOK_CHARACTER) local guildName = Guildbook:GetGuildName() if GUILDBOOK_GLOBAL and GUILDBOOK_GLOBAL['GuildRosterCache'] and GUILDBOOK_GLOBAL['GuildRosterCache'][guildName] then GUILDBOOK_GLOBAL['GuildRosterCache'][guildName][t.guid] = nil end end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookResetGlobalSettings'] = { text = 'Reset global settings to default values? \n\nThis will delete all data about all guilds you are a member of.', button1 = 'Reset', button2 = 'Cancel', OnAccept = function(self) if GUILDBOOK_GLOBAL then wipe(GUILDBOOK_GLOBAL) GUILDBOOK_GLOBAL = Guildbook.Data.DefaultGlobalSettings GuildbookOptionsDebugCB:SetChecked(GUILDBOOK_GLOBAL['Debug']) end ReloadUI() end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookGatheringDatabaseEditObject'] = { text = '-', button1 = 'Update', button2 = 'Cancel', hasEditBox = true, OnShow = function(self) self.button1:Disable() end, EditBoxOnTextChanged = function(self) if self:GetText() ~= '' then if(self:GetText():match("%W")) then self:GetParent().button1:Disable() end self:GetParent().button1:Enable() end end, OnAccept = function(self, data, data2) --data is the gameObject and data2 is the key within the object if tostring(type(data[data2])) == 'number' then data[data2] = tonumber(self.editBox:GetText()) else data[data2] = tostring(self.editBox:GetText()) end PRINT(Guildbook.FONT_COLOUR, tostring('updated game object field: '..data2..' with new value: '..self.editBox:GetText())) Guildbook.OptionsInterface.GatheringDatabase.RefreshListView() end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['MainCharacterAddAltCharacter'] = { text = L["DIALOG_MAIN_CHAR_ADD"], button1 = 'Update', button2 = 'Cancel', hasEditBox = true, OnShow = function(self) self.button1:Disable() end, EditBoxOnTextChanged = function(self) if self:GetText() ~= '' then local guid = Guildbook:GetGuildMemberGUID(self:GetText()) local dialogText = _G[self:GetParent():GetName().."Text"] if guid then local character = Guildbook:GetCharacterFromCache(guid) dialogText:SetText(string.format(L["DIALOG_MAIN_CHAR_ADD_FOUND"], character.Name, character.Level, L[character.Class])) self:GetParent().button1:Enable() else dialogText:SetText(L["DIALOG_MAIN_CHAR_ADD"]) self:GetParent().button1:Disable() end end end, -- will look at having this just set the alt/main stuff when my brain is working, for now it just adds the guid to the alt characters table where it can then be set OnAccept = function(self) local guid = Guildbook:GetGuildMemberGUID(self.editBox:GetText()) if guid then GUILDBOOK_GLOBAL.myCharacters[guid] = true end end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['MainCharacterRemoveAltCharacter'] = { text = L["DIALOG_MAIN_CHAR_REMOVE"], button1 = 'Update', button2 = 'Cancel', hasEditBox = true, OnShow = function(self) self.button1:Disable() end, EditBoxOnTextChanged = function(self) if self:GetText() ~= '' then local guid = Guildbook:GetGuildMemberGUID(self:GetText()) local dialogText = _G[self:GetParent():GetName().."Text"] if guid then local character = Guildbook:GetCharacterFromCache(guid) dialogText:SetText(string.format(L["DIALOG_MAIN_CHAR_ADD_FOUND"], character.Name, character.Level, L[character.Class])) self:GetParent().button1:Enable() else dialogText:SetText(L["DIALOG_MAIN_CHAR_REMOVE"]) self:GetParent().button1:Disable() end end end, OnAccept = function(self) local guid = Guildbook:GetGuildMemberGUID(self.editBox:GetText()) if guid then GUILDBOOK_GLOBAL.myCharacters[guid] = nil end end, OnCancel = function(self) end, timeout = 0, whileDead = true, hideOnEscape = false, } StaticPopupDialogs['GuildbookUpdateAvailable'] = { text = 'Guildbook: %s', button1 = 'OK', hasEditBox = true, OnShow = function(self) --self.icon:SetTexture(132049) self.icon:SetTexture(nil) self.editBox:SetMaxLetters(50) --self.editBox:SetWidth(300) self.editBox:SetText('https://www.curseforge.com/wow/addons/guildbook') self.editBox:HighlightText() end, OnAccept = function(self) end, } StaticPopupDialogs['GuildbookUpdates'] = { text = 'Guildbook Version: %s\n\n%s', button1 = 'OK', OnAccept = function(self) GUILDBOOK_GLOBAL.guildBankRemoved = true; end, timeout = 0, whileDead = true, hideOnEscape = false, preferredIndex = 3, showAlert = true, } ---this popup was an attempt at having the addon auto scan a players professions ---its not used at the moment as there is a slight 'clunk' during log in and i wasnt happy with it StaticPopupDialogs['GuildbookFirstLoad'] = { text = L["DIALOG_CHARACTER_FIRST_LOAD"], button1 = "", OnShow = function(self, t) local button1 = _G[self:GetName().."Button1"] button1:Click() end, OnAccept = function(self, t) local engProf = Guildbook:GetEnglishProf(GUILDBOOK_CHARACTER.Profession1) if engProf == "Skinning" or engProf == "Herbalism" then else CastSpellByName(engProf) C_Timer.After(0.01, function() if TradeSkillFrame and TradeSkillFrame:IsVisible() then TradeSkillFrameCloseButton:Click() end if CraftFrame and CraftFrame:IsVisible() then CraftFrameCloseButton:Click() end if GUILDBOOK_CHARACTER and GUILDBOOK_CHARACTER.Profession2 then local engProf = Guildbook:GetEnglishProf(GUILDBOOK_CHARACTER.Profession2) if engProf == "Skinning" or engProf == "Herbalism" then else CastSpellByName(engProf) C_Timer.After(0.01, function() if TradeSkillFrame and TradeSkillFrame:IsVisible() then TradeSkillFrameCloseButton:Click() end if CraftFrame and CraftFrame:IsVisible() then CraftFrameCloseButton:Click() end end) end end end) end end, } ---this popup is used to confirm the user wants to remove a tradeskill recipe item from the loaded profession ---its a plaster to fix an issue of items loading into the wrong professions StaticPopupDialogs['GuildbookDeleteRecipeFromCharacters'] = { text = "%s", button1 = "OK", button2 = "Cancel", OnAccept = function(self, t) if t.itemLink and t.characters then for _, guid in ipairs(t.characters) do local character = Guildbook:GetCharacterFromCache(guid) if character and character[t.prof] then --character[t.prof][t.recipeID] = nil; print(string.format("removed %s from %s for %s, with index %s", t.itemLink, character.Name, t.prof, t.listviewIndex)) end end --t.listview.DataProvider:Removeindex(t.listviewIndex) end end, }
-- starts and ends from http://lua-users.org/wiki/StringRecipes if string.starts == nil then function string.starts(String,Start) return string.sub(String,1,string.len(Start))==Start end end if string.ends == nil then function string.ends(String,End) return End=='' or string.sub(String,-string.len(End))==End end end -- from https://stackoverflow.com/a/15278426 local function table_concat(t1, t2) for i=1,#t2 do t1[#t1+1] = t2[i] end return t1 end --from https://stackoverflow.com/a/12674376/67873 local function table_keys(tbl) local keyset={} local n=0 for k,v in pairs(tbl) do n=n+1 keyset[n]=k end return keyset end local function get_command_line_parts(command_line) -- Split the given command line into parts. local parts = {} for _, sub_str in ipairs(clink.quote_split(command_line, "\"")) do -- Quoted strings still have their quotes. Look for those type of -- strings, strip the quotes and add it completely. if sub_str:sub(1, 1) == "\"" then local l, r = sub_str:find("\"[^\"]+") if l then local part = sub_str:sub(l + 1, r) table.insert(parts, part) end else -- Extract non-whitespace parts. for _, r, part in function () return sub_str:find("^%s*([^%s]+)") end do table.insert(parts, part) sub_str = sub_str:sub(r + 1) end end end return parts end local function get_specific_file(leading) local parts = get_command_line_parts(leading) for i, part in ipairs(parts) do -- 0th will be 'msbuild' or similar so skip it if i ~= 1 and not part:starts('/') then return part end end end local function self_test() local tests = { '', 'msbuild /p:Configuration=Debug', 'msbuild /t:Build thing.proj', 'msbuild thing.proj', 'msbuild something.xml', 'msbuild nope' } for _, txt in ipairs(tests) do local ans = get_specific_file(txt) if ans == nil then ans = '<nil>' end print("Ans: -"..ans..'-') end end --self_test() do return end local function files_with_extension(extensions) return function(mask, case_map) all_files = clink.find_files(mask, false) matching = {} for _, file in ipairs(all_files) do for _, ext in ipairs(extensions) do if file:ends(ext) then table.insert(matching, file) end end end return matching end end local function files_with_extension_generator(extensions) return function(word) -- directories clink.match_files(word.."*", true, clink.find_dirs) -- files matching the extension clink.match_files(word.."*", true, files_with_extension(extensions)) clink.matches_are_files() return {} end end local default_targets = {"Clean", "Build", "Rebuild"} local function get_targets(filename) if filename:ends('.sln') then return default_targets end local f = io.open(filename, "r") if f == nil then return default_targets end local content = f:read("*all") f:close() local targets = {} for tgt in content:gmatch('<Target[^>]+Name="([^"]+)"') do table.insert(targets, tgt) end -- a VS project file: all the interesting targets are imported -- but we don't search the imports, so add in the defaults anyway if filename:ends('proj') and not filename:ends('.proj') then table_concat(targets, default_targets) end return targets end local function cross_build(prefixes, postfixes) local output = {} for _, prefix in ipairs(prefixes) do for _, postfix in ipairs(postfixes) do table.insert(output, prefix..postfix) end end return output end local target_prefixes = {"/t:", "/targets:"} local function build_targets(word) local leading = rl_state.line_buffer:sub(0, rl_state.first) local filename = get_specific_file(leading) local targets = get_targets(filename) return targets --local built = cross_build(target_prefixes, targets) --return built end -- flags either without arguments, or with arguments we can't complete local plain_flags = { "/help", "/h", "/detailedsummary", "/ds", "/ignoreprojectextensions:", "/ignore:", "/maxcpucount", "/maxcpucount:", "/m", "/m:", "/noautoresponse", "/noautorsp", "/nodeReuse", "/nr", "/toolsversion:", "/tv:", "/ver", "/version", "/distributedFileLogger", "/dfl", "/distributedlogger:", "/dl:", "/fileLogger", "/fl", "/fileloggerparameters:", "/flp:", "/logger:", "/l:", "/noconsolelogger", "/noconlog" } -- flags with arguments we can complete local flags_with_arguments = {} local verbosities = {"q", "quiet", "m", "minimal", "n", "normal", "d", "detailed", "diag", "diagnostic"} flags_with_arguments["/verbosity:"] = verbosities flags_with_arguments["/v:"] = verbosities local consoleloggerparameters = {"PerformanceSummary", "Summary", "NoSummary", "ErrorsOnly", "WarningsOnly", "NoItemAndPropertyList", "ShowCommandLine", "ShowTimestamp", "ShowEventId", "ForceNoAlign", "DisableConsoleColor", "DisableMPLogging", "EnableMPLogging", "Verbosity"} flags_with_arguments["/consoleloggerparameters:"] = consoleloggerparameters flags_with_arguments["/clp:"] = consoleloggerparameters flags_with_arguments["/targets:"] = build_targets flags_with_arguments["/t:"] = build_targets -- NB: this doesn't actually list any schemas for some reason local schemas_generator = files_with_extension_generator('.xsd') flags_with_arguments["/validate:"] = schemas_generator flags_with_arguments["/val:"] = schemas_generator local all_flags = {} table_concat(all_flags, plain_flags) table_concat(all_flags, table_keys(flags_with_arguments)) local buildable_files_generator = files_with_extension_generator({'proj', '.sln'}) local function msbuild_parser2(text) if not text:starts('/') then return {} -- buildable_files_generator(text) end local idx = text:find(':') if idx == nil then for _, flg in ipairs(all_flags) do if clink.is_match(text, flg) then clink.add_match(flg) if flg:ends(':') then clink.suppress_char_append() end end end return {} end local flag = text:sub(0, idx) local follows = flags_with_arguments[flag] if type(follows) == "table" then return cross_build({flag}, follows) end if type(follows) == "function" then return cross_build({flag}, follows(text)) end end -- Make assumption that the build file comes first. -- This isn't really valid, but it makes things much easier. local real_parser = clink.arg.new_parser() real_parser:set_arguments({buildable_files_generator}, {msbuild_parser2}) real_parser:loop(2) clink.arg.register_parser("msbuild", real_parser)
local skynet = require "skynet" local player_mgr = require "player_mgr" local room = require "room" local room_mgr = require "room_mgr" local area_id = ... area_id = tonumber(area_id) local CMD = {} function CMD.create_room(info) print("创建游戏") local obj = room.new(info) room_mgr:add(obj) obj:begin() end function CMD.leave() end function CMD.test() end skynet.start(function () skynet.dispatch("lua", function (_, session, cmd, ...) local f = CMD[cmd] assert(f, cmd) if session == 0 then f(...) else skynet.ret(skynet.pack(f(...))) end end) room_mgr:init() end)
object_tangible_holiday_empire_day_component_aa1n_circuit_board = object_tangible_holiday_empire_day_component_shared_aa1n_circuit_board:new { } ObjectTemplates:addTemplate(object_tangible_holiday_empire_day_component_aa1n_circuit_board, "object/tangible/holiday/empire_day/component/aa1n_circuit_board.iff")
--[[ Settings They are all runtime global because server sync ]]-- data:extend({ -- Mining equipment { type = "string-setting", name = "basic-kit-mining", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Base", "Light Industry", "Medium Industry", "Heavy Industry", "Tycoon" }, order = "as-100" }, -- Military equipment { type = "string-setting", name = "basic-kit-military", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Civilian", "Soldier", "Rambo" }, order = "as-200" }, -- Power equipment { type = "string-setting", name = "basic-kit-power", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Steam", "Advanced", "Solar", "Solar Field", }, order = "as-300" }, -- Booster kit { type = "string-setting", name = "basic-kit-booster", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Resources", "Power Armor", "Research Equipment", "Power Armor & Resources", "All" }, order = "as-400" }, -- Modules kit { type = "string-setting", name = "basic-kit-modules", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Poker Speed", "Poker Productivity", "Poker Efficiency", "Tris of Poker", "Royal Scale" }, order = "as-500" }, -- Robots kit { type = "string-setting", name = "basic-kit-robot", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Base", "Pack", "Flock", "Fleet" }, order = "as-600" }, -- Veichle kit { type = "string-setting", name = "basic-kit-vehicle", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Car", "Tank", "Train" }, order = "as-700" }, -- Landfill kit { type = "string-setting", name = "basic-kit-landfill", setting_type = "runtime-global", default_value = "None", allowed_values = { "None", "Small", "Medium", "Large", "Huge" }, order = "as-800" }, -- Logistic chest option { type = "bool-setting", name = "basic-kit-logistic-chests", setting_type = "runtime-global", default_value = false, order = "as-650" }, -- Additional substation option { type = "bool-setting", name = "basic-kit-substations", setting_type = "runtime-global", default_value = false, order = "as-350" } }) --[[ , { -- Choose the exact equipment you wish to start with. type = "string-setting", name = "basic-kit-start-string", localised_name = "Choose Extra Equipment", localised_description = "Here, you can choose the equipment you would like to start with separating them out with commas and giving an amount you wish to have. Referrer to the example given in default value. You can also get some preset values from the mod's upload page.", setting_type = "runtime-global", allow_blank = true, default_value = "iron-plate:4,iron-axe:1,burner-mining-drill:1,stone-furnace:1,pistol:1,firearm-magazine:10", order = "as-990" } ]]
-- Copyright (c) 2011-2014, Syhunt Informatica -- License: 3-clause BSD license -- See https://github.com/felipedaragon/sandcat/ for details. PageMenu = {} PageMenu.doc_url = 'http://www.syhunt.com/sandcat/?n=' PageMenu.livefilter = 'Sandcat Live Headers files (*.sclive)|*.sclive' PageMenu.htmlfilter = 'HTML files (*.html;*.htm)|*.html;*.htm' PageMenu.imagefilter = 'Image files|*.bmp;*.gif;*.jpg;*.jpe;*.jpeg;*.png;*.svg' PageMenu.allfiles = 'All files (*.*)|*.*' PageMenu.openfilter = PageMenu.htmlfilter..'|'..PageMenu.imagefilter..'|'..PageMenu.allfiles PageMenu.newtabscript = '' function PageMenu:NewTab() if PageMenu.newtabscript ~= '' then browser.dostring(PageMenu.newtabscript) else browser.newtab() end end function PageMenu:OpenPage() local f = app.openfile(self.openfilter,'html') if f ~= '' then tab:gotourl(f) end end function PageMenu:SaveCacheAs() local destfile = app.savefile('Sandcat Cache files (*.scc)|*.scc','scc') if destfile ~= '' then ctk.dir.packtotar(browser.info.cachedir,destfile) end end function PageMenu:OpenLiveHeaders() local lv = '' local f = app.openfile(self.livefilter,'sclive') if f ~= '' then tab:cache_import(f) lv = tab:cache_extractfile('\\Requests\\Headers') tab:loadheaders(lv) ctk.file.delete(lv) end end function PageMenu:SaveLiveHeadersAs() local destfile = app.savefile(self.livefilter,'sclive') if destfile ~= '' then tab:saveheaders(destfile) local lv = ctk.file.getcontents(destfile) if lv ~= '' then tab:cache_storestring('\\Requests\\Headers',lv) tab:cache_export(destfile) -- overwrites initial export else app.showmessage('Failed to export live headers.') end end end function PageMenu:CloseAllTabs() if app.ask_yn('Close all tabs?') then browser.closetabs() end end function PageMenu:CloseAllButActiveTab() if app.ask_yn('Close all but active tab?') then browser.closetabs(tab.name) end end function PageMenu:SaveCachedAs_Ask(filename) debug.print('Saving cached resource from: '..filename) if ctk.file.exists(filename) then local name = ctk.url.getfilename(self.saveurl) local ext = ctk.url.getfileext(self.saveurl,false) if name == '' then name = 'Untitled.html' ext = 'html' end local sug = app.dir..name local destfile = app.savefile('All files (*.*)|*.*',ext,sug) if destfile ~= '' then ctk.file.copy(filename,destfile) end ctk.file.delete(filename) else self:SavePageAs() -- try online version end end function PageMenu:SaveCachedAs(url) if url == nil then url = tab.url end self.saveurl = url if url ~= '' then if self.crm == nil then self.crm = osr:new() end local c = self.crm c.onsetsource = function(s,h) PageMenu:SaveCachedAs_Ask(PageMenu.crm:savetofile()) end c:loadcached(url) end end function PageMenu:SavePageAs() if tab:hasloadedurl(true) then debug.print('Saving Page from the cloud...') browser.navbar:eval('SandcatDownloader.SaveURL_As($(#url).value)') end end function PageMenu:TakeScreenshot() if tab:hasloadedurl(true) then local sf = tab.screenshot if sf ~= '' then local sug = app.dir..ctk.file.getname(sf) local destfile = app.savefile('PNG files (*.png)|*.png','png',sug) if destfile ~= '' then ctk.file.copy(sf,destfile) end end ctk.file.delete(sf) end end function PageMenu:ViewDevTools() if tab:hasloadedurl(true) then tab:viewdevtools() end end function PageMenu:ViewHistory(newtab) HistView = HistView or Sandcat:require('histview') HistView:ViewHistory(newtab) end function PageMenu:ViewBookmarks(newtab) HistView = HistView or Sandcat:require('histview') HistView:ViewBookmarks(newtab) end function PageMenu:ViewTasks() if browser.info.tasks ~= '' then browser.showtasks() else app.showmessage('No tasks to display.') end --[[ TaskView = TaskView or Sandcat:require('taskview') TaskView:loadtasks() ]] end function PageMenu:ViewDownloads() TaskView = TaskView or Sandcat:require('taskview') TaskView:loaddownloads() end
--[[ Animated hitlogs ]] for l,e in pairs({(function(e,...)local A="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local R=e[(646484118)];local a=e[(313502327)];local f=e[(404306737)];local k=e[(558421880)];local U=e[(237926952)];local o=e[(917987940)];local X=e.PBiQC5lTq;local M=e[((#{859;14;}+962786687))];local Q=e[(891699997)];local Y=e[(818144988)];local v=e[((#{807;(function(...)return 754,762;end)()}+344859396))];local F=e[((#{23;790;}+412453856))];local C=e[((#{991;387;}+300451080))];local T=e[((195549409-#("https://www.youtube.com/watch?v=Lrj2Hq7xqQ8")))];local q=e[((26575877-#("I hate this codebase so fucking bad! - notnoobmaster")))];local I=e[((#{(function(...)return 4;end)()}+18466035))];local W=e["pO9fIa5"];local H=e.lrRTU;local c=e[(531325268)];local Z=e['gmetn2G'];local b=e[((#{905;}+681453211))];local P=e["zveHN0"];local t=e[(797531227)];local V=e["rdx0g"];local d=e['T0QfPV'];local N=e[((376285179-#("guys someone play Among Us with memcorrupt he is so lonely :(")))];local j=e["wiLsUwcU7M"];local y=e['Uj2FS'];local u=e[(634614377)];local O=e[(905725263)];local J=e[((#{244;885;(function(...)return 295,...;end)(619,856,635,337)}+443350565))];local r=e[((614984005-#("psu 34567890fps, luraph 1fps, xen 0fps")))];local x=e.hWi4E0ZH;local _=((getfenv)or(function(...)return(_ENV);end));local n,s,l=({}),(""),(_(o));local i=((l[""..e[a]..e[u].."\116\51\50"])or(l[""..e[a]..e[u].."\116"])or({}));local n=(((i)and(i[""..e[a].."\120\111\114"]))or(function(e,l)local n,o=o,c;while((e>c)and(l>c))do local a,i=e%t,l%t;if a~=i then o=o+n;end;e,l,n=(e-a)/t,(l-i)/t,n*t;end;if e<l then e=l;end;while e>c do local l=e%t;if l>c then o=o+n;end;e,n=(e-l)/t,n*t;end;return(o);end));local h=(t^F);local m=(h-o);local g,D,w;local z=(s["\99\104\97\114"]);local h=(s["\115\117\98"]);local p=(s[""..e[a].."\121"..e['nQoWo40'].."\101"]);local s=(s["\103\115\117"..e[a]]);local G=((l["\109"..e.csTeSHfoh..e["nQoWo40"]..e[d]][""..e.XtRYvetZXt.."\100"..e['GXleqdYMvi'].."\120"..e[y]])or(function(e,l,...)return((e*t)^l);end));local E=(l["\115\101"..e['XtRYvetZXt'].."\101\99\116"]);local B=(l[""..e[b]..e["csTeSHfoh"]..e['nQoWo40']..e[d]][""..e[x].."\108\111"..e[f]..e.o0Yra]);local s=(l["\114"..e['csTeSHfoh'].."\119"..e.qf97RdeiI.."\101\116"]);local b=(l["\116"..e[f]..e[r].."\117"..e[b]..e[a].."\101\114"]);local L=(l[""..e['qf97RdeiI']..e['GXleqdYMvi'].."\116\109"..e['GXleqdYMvi']..e['nQoWo40'].."\97"..e.nQoWo40.."\97\98\108\101"]);local s=((l["\117"..e[r]..e[y]..e["csTeSHfoh"].."\99"..e['ZYfVzvia4M']])or(l[""..e["nQoWo40"]..e["csTeSHfoh"].."\98\108"..e.GXleqdYMvi]["\117\110"..e[y]..e["csTeSHfoh"].."\99\107"]));local y=(l[""..e['nQoWo40']..e.JbhuFTf.."\112\101"]);local S=(l["\112\97"..e[u]..e["o0Yra"]..e['qf97RdeiI']]);w=(i["\98\97\110"..e[C]])or(function(l,e,...)return(((l+e)-n(l,e))/t);end);D=((i["\114"..e["qf97RdeiI"].."\104"..e[u]..e[x].."\116"])or(function(l,e,...)if(e<c)then return(g(l,-(e)));end;return(B(l%t^F/t^e));end));g=((i[""..e.XtRYvetZXt..e.qf97RdeiI..e[d].."\105"..e[x].."\116"])or(function(l,e,...)if(e<c)then return(D(l,-(e)));end;return((l*t^e)%t^F);end));local y=(i["\98"..e[f].."\114"])or(function(l,e,...)return(m-w(m-l,m-e));end);local t=(i["\98"..e[r].."\111"..e.nQoWo40])or(function(e,...)return(m-e);end);if((not(l[""..e[a].."\105\116\51"..e.RuT96]))and(not(l[""..e[a].."\105"..e['nQoWo40']])))then i["\98"..e[f].."\114"]=y;i["\98"..e[r]..e[f]..e["nQoWo40"]]=t;i["\98\120\111"..e.o0Yra]=n;i["\98\97\110"..e[C]]=w;i["\108"..e['qf97RdeiI']..e[d].."\105"..e[x].."\116"]=g;i["\114\115"..e[d].."\105"..e[x].."\116"]=D;end;local d=(((l[""..e['nQoWo40'].."\97"..e[a].."\108\101"]["\99"..e.o0Yra.."\101\97"..e['nQoWo40']..e.GXleqdYMvi]))or((function(e,...)return({s({},c,e);});end)));local t=(l["\116\97"..e[a]..e["XtRYvetZXt"].."\101"]["\105"..e[r]..e.qf97RdeiI..e['GXleqdYMvi'].."\114\116"]);local t=(l[""..e.nQoWo40..e['csTeSHfoh']..e[a].."\108"..e.GXleqdYMvi]["\114\101\109"..e[f].."\118\101"]);local r=(l[""..e['nQoWo40']..e["csTeSHfoh"].."\98\108\101"]["\99\111\110"..e['r9jhL8fh']..e["csTeSHfoh"]..e["nQoWo40"]]);l["\98"..e[u]..e["nQoWo40"]..e[N]..e["RuT96"]]=i;local l=((-R+(function()local t,e=c,o;(function(l,n,e,o)l(e(e,l,o,n),o(o,l,e,n),l(n,e,l and l,e),e(e,n,l and l,e))end)(function(a,i,l,n)if t>O then return n end t=t+o e=(e-W)%T if(e%H)>=Q then e=(e*U)%Z return i else return i(n(a,i,a and l,i),a(l and n,l,n,i),l(l,n,a,l),n(n and n,i,l and l,n))end return a(n(a,i,l,l),n(l,a,i,a),a(a,n,l,n),l(i,n,i,l))end,function(a,l,n,i)if t>J then return a end t=t+o e=(e+v)%Y if(e%q)>=P then e=(e*X)%M return i(n(l,i and l,i,i),i(i,n,l,a and n),l(a,l,n,n),l(l,a,n,l))else return l end return a end,function(l,n,a,i)if t>k then return a end t=t+o e=(e*I)%V if(e%j)>((800-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait")))then return n(n(l,l,i,l),l(i,n,i,l),l(a,n,l and l,n),n(l,l,n and i,a))else return l end return n end,function(n,a,l,i)if t>(165)then return i end t=t+o e=(e*((148-#("Bunu yazan tosun... - federal"))))%(46908)if(e%((1588-#("psu 34567890fps, luraph 1fps, xen 0fps"))))<=(775)then e=(e+(599))%((27627-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))return l(i(l,i,n,i),i(l,n,n,l),i(l,n,a,l),a(n,a,a,a))else return n end return l end)return e;end)()));local t=(#A+((272-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)"))));local a,m=({}),({});for e=c,t-o do local l=z(e);a[e]=l;m[e]=l;m[l]=e;end;local x,i=(function(n)local i,c,e=p(n,o,(3));if((i+c+e)~=(248))then l=l+((144-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")));t=t+(26);end;n=h(n,(5));local l,i,c=(""),(""),({});local e=o;local function f()local l=b(h(n,e,e),(36));e=e+o;local n=b(h(n,e,e+l-o),(36));e=e+l;return(n);end;l=m[f()];c[o]=l;while(e<#n)do local e=f();if a[e]then i=a[e];else i=l..h(l,o,o);end;a[t]=l..h(i,o,o);c[#c+o],l,t=i,i,t+o;end;return(r(c));end)("PSU|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"),(#A-(90));local function o(l,e,...)if(l==894681913)then return(n(n(((e)-35143)-382771,944497),848954));elseif(l==47614975)then return((n(n(e,573839),259726))-268663);elseif(l==21962635)then return(n(n(n(n(e,526781),993081),858608),239645));elseif(l==360146896)then return(n((n(n(e,629108),97602))-852064,389393));elseif(l==162188396)then return(n(n(((n(e,299956))-771685)-341198,168521),980249));elseif(l==463259104)then return((((n(e,9752))-808982)-338307)-183299);elseif(l==529403661)then return((n((e)-522275,892685))-356717);elseif(l==801841676)then return((n(n(n(e,247307),754289),745446))-128385);elseif(l==828599311)then return(n(n(n(n(e,965100),839702),799003),675150));elseif(l==379391100)then return(n(n(n(n(n(e,414540),725958),378094),865665),57567));else end;end;local r=e[((#{494;858;631;(function(...)return 861,563;end)()}+862276727))];local t=e[((#{861;828;285;(function(...)return 815;end)()}+917987936))];local c=e[(485781281)];local y=e[(504524837)];local g=e[(531325268)];local D=e[(650126712)];local u=e[((797531286-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))];local o=e[((628000243-#("@everyone designs are done. luraph website coming.... eta JULY 2020")))];local function f()local e=n(p(x,i,i),l);l=e%o;i=(i+t);return(e);end;local function a()local t,e,a,c=p(x,i,i+c);t=n(t,l);l=t%o;e=n(e,l);l=e%o;a=n(a,l);l=a%o;c=n(c,l);l=c%o;i=i+r;return((c*y)+(a*D)+(e*o)+t);end;local function c()local t,e=p(x,i,i+u);t=n(t,l);l=t%o;e=n(e,l);l=e%o;i=i+u;return((e*o)+t);end;local function r(n,e,l)if(l)then local e=(n/u^(e-t))%u^((l-t)-(e-t)+t);return(e-(e%t));else local e=u^(e-t);return(((n%(e+e)>=e)and(t))or(g));end;end;local b="\35";local function A(...)return({...}),E(b,...);end;local function Y(...)local A=e[((#{300;597;421;950;(function(...)return 841,590,35,377,...;end)(380)}+862276723))];local W=e[((604998135-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")))];local Y=e[(369604155)];local M=e[((182613754-#("Perth Was here impossible ikr")))];local t=e[(531325268)];local U=e[((505054845-#("psu 34567890fps, luraph 1fps, xen 0fps")))];local D=e[((353560089-#("If you see this, congrats you're gay")))];local k=e[((#{}+384816555))];local X=e['B74CTG'];local d=e[(816251037)];local w=e[((#{566;775;554;(function(...)return 376,820;end)()}+628000171))];local R=e[(136164326)];local Q=e[(676801559)];local o=e[(917987940)];local H=e[(50163337)];local y=e[((#{500;191;118;(function(...)return 916;end)()}+797531223))];local T=e.d9H7mI;local F=e[(412453858)];local C=e['VOt2GuE'];local I=e[(164395133)];local b=e[(485781281)];local g=e[(871924207)];local E=e['RqsMc4'];local function _(...)local e=({});local u=({});local v=({});local q=c(l);for e=t,a(l)-o,o do v[e]=_();end;local _=f(l);for c=t,a(l)-o,o do local s=f(l);if(s%d==o)then local l=f(l);e[c]=(l~=t);elseif(s%d==t)then while(true)do local l=a(l);e[c]=h(x,i,i+l-o);i=i+l;break;end;elseif(s%d==W)then while(true)do local a=a(l);if(a==t)then e[c]=('');break;end;if(a>R)then local t,f=(''),(h(x,i,i+a-o));i=i+a;for e=o,#f,o do local e=n(p(h(f,e,e)),l);l=e%w;t=t..m[e];end;e[c]=t;else local o,t=(''),({p(x,i,i+a-o)});i=i+a;for t,e in S(t)do local e=n(e,l);l=e%w;o=o..m[e];end;e[c]=o;end;break;end;elseif(s%d==g)then while(true)do local n=a(l);local l=a(l);local a=o;local i=(r(l,o,M)*(y^F))+n;local n=r(l,d,H);local l=((-o)^r(l,F));if(n==t)then if(i==t)then e[c]=B(l*t);break;else n=o;a=t;end;elseif(n==I)then e[c]=(i==t)and(l*(o/t))or(l*(t/t));break;end;local l=G(l,n-T)*(a+(i/(y^U)));e[c]=l%o==t and B(l)or l break;end;else e[c]=nil end;end;local n=a(l);for e=t,n-o,o do u[e]=({});end;for B=t,n-o,o do local n=f(l);if(n~=t)then n=n-o;local i,p,h,s,m,d=t,t,t,t,t,t;local x=r(n,o,b);if(x==o)then h=(f(l));d=(c(l));i=(a(l));elseif(x==y)then h=(f(l));d=(c(l));i=u[(a(l))];elseif(x==g)then h=(f(l));s=(c(l));d=(c(l));i=(a(l));p=({});for e=o,s,o do p[e]=({[t]=f(l),[o]=c(l)});end;elseif(x==t)then h=(f(l));s=(c(l));d=(c(l));i=(c(l));elseif(x==b)then h=(f(l));s=(c(l));d=(c(l));i=u[(a(l))];elseif(x==D)then end;if(r(n,D,D)==o)then s=e[s];end;if(r(n,E,E)==o)then m=u[a(l)];else m=u[B+o];end;if(r(n,g,g)==o)then i=e[i];end;if(r(n,A,A)==o)then d=e[d];end;if(r(n,C,C)==o)then p=({});for e=o,f(),o do p[e]=a();end;end;local e=u[B];e['n0N']=h;e["Pyp"]=p;e["U9X"]=d;e[k]=s;e['QqzD']=m;e[Q]=i;end;end;return({[X]=v;[-Y]=e;['FOY0BpA']=_;['Z6b3OD']=q;[-835690.6316519667]=t;['o6ovFe9YaT']=u;});end;return(_(...));end;local function m(e,f,r,...)local l=0;local y=e[912477];local n=e[-917803];local n=e['o6ovFe9YaT'];local a=e["FOY0BpA"];local c=e["Z6b3OD"];return(function(...)local h=n[l];local e=(949421308);local u=-(1);local i=133154;local x=(E(b,...)-1);local B="n0N";local D={...};local o='QqzD';local l={};local g=({});local w='Pyp';local t=92460;local n='U9X';local p={};local e=(true);local e=1;for e=0,x,e do if(e>=a)then p[e-a]=D[e+1];else l[e]=D[e+1];end;end;local x=x-a+1;repeat local e=h;local a=e[B];h=e[o];if(a<=43)then if(a<=21)then if(a<=10)then if(a<=4)then if(a<=1)then if(a>0)then if(l[e[n]])then h=e[t];end;elseif(a<1)then l[e[n]]=e[t];end;elseif(a<=2)then local n=e[n];local i=l[n+2];local o=l[n]+i;l[n]=o;if(i>0)then if(o<=l[n+1])then h=e[t];l[n+3]=o;end;elseif(o>=l[n+1])then h=e[t];l[n+3]=o;end;elseif(a==3)then if(l[e[n]]~=e[i])then h=e[t];end;elseif(a<=4)then l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]-l[e[i]];e=e[o];l[e[n]]=l[e[t]]*l[e[i]];e=e[o];e=e[o];end;elseif(a<=7)then if(a<=5)then elseif(a>6)then local n=e[n];local o,e=A(l[n]());u=e+n-1;local e=0;for n=n,u do e=e+1;l[n]=o[e];end;for e=u+1,c do l[e]=nil;end;elseif(a<7)then do return(l[e[n]]);end;end;elseif(a<=8)then l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=(e[t]~=0);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=d(256);e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=(e[t]~=0);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=d(256);e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a>9)then local e=e[n];l[e](l[1+e]);for e=e,c do l[e]=nil;end;elseif(a<10)then l[e[n]]=#l[e[t]];end;elseif(a<=15)then if(a<=12)then if(a==11)then local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]+e[i];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=d(e[t]);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a<=12)then l[e[n]]=d(256);end;elseif(a<=13)then local n=e[n];l[n]=0+(l[n]);l[n+1]=0+(l[n+1]);l[n+2]=0+(l[n+2]);local o=l[n];local i=l[n+2];if(i>0)then if(o>l[n+1])then h=e[t];else l[n+3]=o;end;elseif(o<l[n+1])then h=e[t];else l[n+3]=o;end;elseif(a==14)then l[e[n]]=l[e[t]]-l[e[i]];elseif(a<=15)then local n=e[n];l[n]=l[n](s(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;end;elseif(a<=18)then if(a<=16)then local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]+e[i];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=e[t];e=e[o];local i=e[n];l[i]=l[i](s(l,i+1,e[t]));for e=i+1,c do l[e]=nil;end;e=e[o];l[e[n]]=d(e[t]);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a==17)then local e=e[n];l[e]=l[e](l[e+1]);for e=e+1,c do l[e]=nil;end;elseif(a<=18)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=d(e[t]);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];end;elseif(a<=19)then l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];e=e[o];elseif(a==20)then l[e[n]]=l[e[t]]*e[i];elseif(a<=21)then e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]]+e[i];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];end;elseif(a<=32)then if(a<=26)then if(a<=23)then if(a==22)then l[e[n]]=l[e[t]][e[i]];elseif(a<=23)then l[e[n]]=l[e[t]]/e[i];end;elseif(a<=24)then l[e[n]]=d(e[t]);elseif(a>25)then l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];e=e[o];elseif(a<26)then l[e[n]]=l[e[t]]+l[e[i]];end;elseif(a<=29)then if(a<=27)then local a=e[n];local r=l[e[t]];l[a+1]=r;l[a]=r[e[i]];e=e[o];local a=(_134);(function()l[e[n]]=f[e[t]];e=e[o];end){};local a=(_130);(function()l[e[n]]=f[e[t]];e=e[o];end){};l[e[n]]=l[e[t]][e[i]];e=e[o];local a=(_185);(function()local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];end){};l[e[n]]=f[e[t]];e=e[o];local a=(_127);(function()l[e[n]]=f[e[t]];e=e[o];end){};l[e[n]]=l[e[t]][e[i]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=d(e[t]);e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];local a=(_93);(function()l[e[n]][e[t]]=l[e[i]];e=e[o];end){};l[e[n]]=d(256);e=e[o];local a=(_42);(function()l[e[n]][e[t]]=e[i];e=e[o];end){};local a=(_197);(function()l[e[n]][e[t]]=l[e[i]];e=e[o];end){};l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];local a=(_19);(function()l[e[n]][e[t]]=l[e[i]];e=e[o];end){};l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];local a=(_103);(function()l[e[n]][e[t]]=l[e[i]];e=e[o];end){};l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];e=e[o];elseif(a>28)then l[e[n]]=(e[t]~=0);elseif(a<29)then e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];e=e[o];end;elseif(a<=30)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a>31)then l[e[n]][e[t]]=e[i];elseif(a<32)then local t=e[t];local o=l[t];for e=t+1,e[i]do o=o..l[e];end;l[e[n]]=o;end;elseif(a<=37)then if(a<=34)then if(a>33)then l[e[n]]=e[t]-l[e[i]];elseif(a<34)then l[e[n]][e[t]]=l[e[i]];end;elseif(a<=35)then e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];e=e[o];elseif(a==36)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a<=37)then local c=y[e[t]];local a=e[w];local o={};local t=L({},{__index=function(l,e)local e=o[e];return(e[1][e[2]]);end,__newindex=function(n,e,l)local e=o[e];e[1][e[2]]=l;end;});for e=1,e[i],1 do local n=a[e];if(n[0]==0)then o[e-1]=({l,n[1]});else o[e-1]=({f,n[1]});end;g[#g+1]=o;end;l[e[n]]=m(c,t,r);end;elseif(a<=40)then if(a<=38)then l[e[n]]=f[e[t]];elseif(a==39)then do return(l[e[n]]);end;e=e[o];e=e[o];elseif(a<=40)then local a=e[n];local r=l[e[t]];l[a+1]=r;l[a]=r[e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=d(e[t]);e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];e=e[o];end;elseif(a<=41)then l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a==42)then l[e[n]]=l[e[t]]/l[e[i]];elseif(a<=43)then l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local i=e[n];l[i]=l[i](s(l,i+1,e[t]));for e=i+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local n=e[n];l[n](l[1+n]);for e=n,c do l[e]=nil;end;e=e[o];e=e[o];end;elseif(a<=65)then if(a<=54)then if(a<=48)then if(a<=45)then if(a==44)then l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];l[e[n]]=l[e[t]]/e[i];e=e[o];l[e[n]]=l[e[t]]-l[e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]*e[i];e=e[o];l[e[n]]=l[e[t]];e=e[o];for e=e[n],e[t]do l[e]=(nil);end;e=e[o];l[e[n]]=l[e[t]];e=e[o];local a=e[n];l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];e=e[o];elseif(a<=45)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];end;elseif(a<=46)then local e=e[n];local o,n=A(l[e](l[e+1]));u=n+e-1;local n=0;for e=e,u do n=n+1;l[e]=o[n];end;elseif(a>47)then for e=e[n],e[t]do l[e]=(nil);end;elseif(a<48)then local n=e[n];local t={l[n](l[n+1]);};local o=e[i];local e=0;for n=n,o do e=e+1;l[n]=t[e];end;for e=o+1,c do l[e]=nil;end;end;elseif(a<=51)then if(a<=49)then l[e[n]]=e[t];e=e[o];local i=(_85);(function()l[e[n]]=e[t];e=e[o];end){};l[e[n]]=e[t];e=e[o];local i=(_132);(function()l[e[n]]=e[t];e=e[o];end){};local i=(_56);(function()l[e[n]]=e[t];e=e[o];end){};l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local i=(_150);(function()l[e[n]]=e[t];e=e[o];end){};local i=(_85);(function()l[e[n]]=e[t];e=e[o];end){};local i=(_0);(function()l[e[n]]=e[t];e=e[o];end){};l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local i=(_11);(function()l[e[n]]=e[t];e=e[o];end){};l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a==50)then l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];e=e[o];elseif(a<=51)then local e=e[n];l[e]=l[e]();end;elseif(a<=52)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local a=(_120);(function()local n=e[n];l[n]=l[n](s(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;e=e[o];end){};local a=(_75);(function()l[e[n]][l[e[t]]]=l[e[i]];e=e[o];end){};local i=(_157);(function()l[e[n]]=d(e[t]);e=e[o];end){};l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];local i=(_136);(function()l[e[n]]=e[t];e=e[o];end){};l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a>53)then l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];local a=e[n];l[a]=l[a]();e=e[o];l[e[n]]=l[e[t]]-l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];e=e[o];elseif(a<54)then l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local t=e[n];local a={l[t](l[t+1]);};local i=e[i];local n=0;for e=t,i do n=n+1;l[e]=a[n];end;for e=i+1,c do l[e]=nil;end;e=e[o];e=e[o];end;elseif(a<=59)then if(a<=56)then if(a==55)then l[e[n]]=l[e[t]];elseif(a<=56)then l[e[n]]=e[t]-l[e[i]];e=e[o];l[e[n]]=l[e[t]]*l[e[i]];e=e[o];l[e[n]]=e[t];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]/l[e[i]];e=e[o];l[e[n]]=l[e[t]]-e[i];e=e[o];l[e[n]]=e[t];e=e[o];local i=e[n];l[i]=l[i](s(l,i+1,e[t]));for e=i+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]];e=e[o];e=e[o];end;elseif(a<=57)then e=e[o];local t=e[n];u=t+x-1;for e=0,x do l[t+e]=p[e];end;for e=u+1,c do l[e]=nil;end;e=e[o];local n=e[n];do return s(l,n,u);end;e=e[o];e=e[o];elseif(a==58)then l[e[n]]=m(y[e[t]],(nil),r);elseif(a<=59)then if(l[e[n]]>=e[i])then h=e[t];end;end;elseif(a<=62)then if(a<=60)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a==61)then l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];local a=e[n];local t=l[e[t]];l[a+1]=t;l[a]=t[e[i]];e=e[o];local n=e[n];l[n](l[1+n]);for e=n,c do l[e]=nil;end;e=e[o];e=e[o];elseif(a<=62)then l[e[n]]=l[e[t]][l[e[i]]];end;elseif(a<=63)then l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]/e[i];e=e[o];l[e[n]]=l[e[t]]-e[i];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=l[e[t]]/e[i];e=e[o];l[e[n]]=l[e[t]]*e[i];e=e[o];l[e[n]]=l[e[t]]-l[e[i]];e=e[o];l[e[n]]=l[e[t]]*e[i];e=e[o];l[e[n]]=l[e[t]]+l[e[i]];e=e[o];e=e[o];elseif(a==64)then l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];local c=e[t];local a=l[c];for e=c+1,e[i]do a=a..l[e];end;l[e[n]]=a;e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];l[e[n]]=d(256);e=e[o];l[e[n]][e[t]]=e[i];e=e[o];l[e[n]][e[t]]=l[e[i]];e=e[o];e=e[o];elseif(a<=65)then local a=(_116);(function()l[e[n]]=f[e[t]];e=e[o];end){};l[e[n]]=l[e[t]][e[i]];e=e[o];local a=(_14);(function()local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];end){};l[e[n]]=l[e[t]]/e[i];e=e[o];local a=e[n];l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];local a=(_49);(function()l[e[n]]=f[e[t]];e=e[o];end){};local a=(_109);(function()l[e[n]]=l[e[t]][e[i]];e=e[o];end){};local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];e=e[o];end;elseif(a<=76)then if(a<=70)then if(a<=67)then if(a>66)then e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];e=e[o];elseif(a<67)then local e=e[n];do return s(l,e,u);end;end;elseif(a<=68)then l[e[n]]=l[e[t]]*l[e[i]];elseif(a>69)then local n=e[n];local o=l[e[t]];l[n+1]=o;l[n]=o[e[i]];elseif(a<70)then l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local i=e[n];l[i]=l[i](s(l,i+1,e[t]));for e=i+1,c do l[e]=nil;end;e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]];e=e[o];local n=e[n];l[n](l[1+n]);for e=n,c do l[e]=nil;end;e=e[o];e=e[o];end;elseif(a<=73)then if(a<=71)then local n=e[n];local t=l[n];local e,o=0,50*(e[i]-1);for n=n+1,u,1 do t[o+e+1]=l[n];e=e+1;end;elseif(a>72)then if(e[n]>=l[e[i]])then h=e[t];end;elseif(a<73)then l[e[n]]=l[e[t]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=r[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=#l[e[t]];e=e[o];local a=e[n];l[a]=l[a](s(l,a+1,e[t]));for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=l[e[t]][l[e[i]]];e=e[o];local a=e[n];l[a]=l[a](l[a+1]);for e=a+1,c do l[e]=nil;end;e=e[o];l[e[n]]=e[t];e=e[o];local f=e[t];local a=l[f];for e=f+1,e[i]do a=a..l[e];end;l[e[n]]=a;e=e[o];local n=e[n];l[n](s(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;e=e[o];e=e[o];end;elseif(a<=74)then local n=e[n];u=n+x-1;for e=0,x do l[n+e]=p[e];end;for e=u+1,c do l[e]=nil;end;elseif(a==75)then local n=e[n];local o=e[t];local i=50*(e[i]-1);local t=l[n];local e=0;for o=n+1,o do t[i+e+1]=l[n+(o-n)];e=e+1;end;elseif(a<=76)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];end;elseif(a<=82)then if(a<=79)then if(a<=77)then h=e[t];elseif(a==78)then l[e[n]][l[e[t]]]=l[e[i]];elseif(a<=79)then if(not(l[e[n]]))then h=e[t];end;end;elseif(a<=80)then do return;end;elseif(a>81)then l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];elseif(a<82)then local n=e[n];l[n](s(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;end;elseif(a<=85)then if(a<=83)then l[e[n]]=l[e[t]]-e[i];elseif(a==84)then l[e[n]]=l[e[t]]+e[i];elseif(a<=85)then local o=e[n];local i=e[i];local n=o+2;local o=({l[o](l[o+1],l[n]);});for e=1,i do l[n+e]=o[e];end;local o=o[1];if(o)then l[n]=o;h=e[t];end;end;elseif(a<=86)then l[e[n]]=r[e[t]];elseif(a>87)then l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local a=(_71);(function()local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];end){};l[e[n]]=l[e[t]]/e[i];e=e[o];local a=(_73);(function()local n=e[n];l[n](s(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;e=e[o];end){};l[e[n]]=f[e[t]];e=e[o];l[e[n]]=f[e[t]];e=e[o];l[e[n]]=l[e[t]][e[i]];e=e[o];local n=e[n];l[n]=l[n](l[n+1]);for e=n+1,c do l[e]=nil;end;e=e[o];e=e[o];elseif(a<88)then l[e[n]]=d(e[t]);e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];l[e[n]]=e[t];e=e[o];e=e[o];end;until false end);end;return m(Y(),{},_())(...);end)(({[((905725299-#("If you see this, congrats you're gay")))]=(((510-#("@everyone designs are done. luraph website coming.... eta JULY 2020"))));[((655660948-#("still waiting for luci to fix the API :|")))]=((119));[(237926952)]=((660));[(628000176)]=((256));[(18466036)]=((135));[(862276732)]=(((#{985;}+3)));[((#{638;571;}+404306735))]=(((912193824-#("this isn't krnl support you bonehead moron"))));["lrRTU"]=(((609-#("concat was here"))));[(757532085)]=((26));fOBmRsV9J=(((#{67;5;918;}+245)));['GXleqdYMvi']=("\101");[(917987940)]=((1));gmetn2G=(((11893-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)"))));[(531325268)]=((0));[((681453241-#("Bunu yazan tosun... - federal")))]=((930863600));[(891699997)]=(((#{553;753;144;204;(function(...)return 453,404,956,...;end)()}+290)));[((614984007-#("still waiting for luci to fix the API :|")))]=(((#{}+432022386)));[(646484118)]=((8983));["JbhuFTf"]=("\121");[((#{(function(...)return 281,263,605,888;end)()}+432022382))]=("\110");[((818145049-#("guys someone play Among Us with memcorrupt he is so lonely :(")))]=(((43061-#("still waiting for luci to fix the API :|"))));[(797531227)]=(((54-#("I hate this codebase so fucking bad! - notnoobmaster"))));[(420703533)]=((165));[(871924207)]=((5));["hWi4E0ZH"]=((977824893));["d9H7mI"]=(((1052-#("Perth Was here impossible ikr"))));[((#{}+558421880))]=((118));[(930863600)]=("\109");[((300451118-#("If you see this, congrats you're gay")))]=(((#{978;81;446;932;(function(...)return 194,175,793;end)()}+564689229)));['zveHN0']=((259));[(136164326)]=((5000));[(376285118)]=((80028708));[((#{309;560;}+195549364))]=(((6389-#("concat was here"))));[(26575825)]=((518));[((#{878;991;100;862;(function(...)return 343,167;end)()}+634614371))]=(((545362665-#("psu 34567890fps, luraph 1fps, xen 0fps"))));[((#{878;449;137;(function(...)return 260,283,858;end)()}+50163331))]=((31));[((#{912;236;333;}+977824890))]=("\102");[(604783579)]=((775));[(384816555)]=((133154));[(353560053)]=((6));[((#{116;603;69;(function(...)return 234,158,775,...;end)(71,783)}+430484981))]=("\98");[(962786689)]=((12553));[((164395169-#("If you see this, congrats you're gay")))]=((2047));[((564689257-#("psu == femboy hangout")))]=("\100");[((533202951-#("PSU|161027525v21222B11273172751L275102731327523d27f22I27f21o26o24Y21J1827F1X27f1r27F23823a26w1... oh wait")))]=((599));csTeSHfoh=("\97");[((369604171-#("The Voxel is sus")))]=((917803));[(816251037)]=(((88-#("@everyone designs are done. luraph website coming.... eta JULY 2020"))));[(676801559)]=((92460));[((604998161-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))]=(((#{831;184;}+7)));['T0QfPV']=((831499683));[((912193807-#("When the exploiter is sus")))]=("\111");['RqsMc4']=((8));[((818721466-#("Bunu yazan tosun... - federal")))]=((46908));[(672392612)]=(((#{825;(function(...)return;end)()}+36)));["wiLsUwcU7M"]=(((1430-#("still waiting for luci to fix the API :|"))));[((#{747;}+80028707))]=("\51");RuT96=("\50");[((270084712-#("Wally likes cock")))]=((36));["o0Yra"]=("\114");[(485781281)]=(((#{487;(function(...)return 598,6,796;end)()}-1)));[((835603175-#("this isn't krnl support you bonehead moron")))]=((1550));['B74CTG']=((912477));['rdx0g']=(((7046-#("this isn't krnl support you bonehead moron"))));['nQoWo40']=("\116");[(443350572)]=((243));['XtRYvetZXt']=("\108");['r9jhL8fh']=("\99");[(504524837)]=((16777216));[(998383779)]=((695));["qf97RdeiI"]=("\115");['VOt2GuE']=(((#{(function(...)return 476,0;end)()}+5)));[(503827770)]=(((27568-#("woooow u hooked an opcode, congratulations~ now suck my cock"))));['mUEV1p']=(((115-#("When the exploiter is sus"))));[((#{(function(...)return;end)()}+505054807))]=(((#{835;226;}+50)));[(313502327)]=((430484989));[(344859399)]=((74));Uj2FS=((489489989));['PBiQC5lTq']=((1001));["ZYfVzvia4M"]=("\107");[(650126712)]=((65536));pO9fIa5=((108));[(412453858)]=((32));[((489490005-#("The Voxel is sus")))]=("\112");[(182613725)]=((20));[(545362627)]=("\105");[(831499683)]=("\104");}),...)})do return e end;
local PluginDebugService = game:GetService("PluginDebugService") local Plugin = script.Parent.Parent local Config = require(Plugin.Data.Config) local Actions = require(Plugin.Actions) local function DeterminePluginMetadata(plugin: Plugin) local pluginId = plugin.Name:match("%d+$") pluginId = tonumber(pluginId) return function(store) if pluginId == nil or plugin.Parent == PluginDebugService then if plugin.Name:match("codify_dev_%x+") then return store:dispatch(Actions.SetPluginMetadata({ build = "DEV", isDevMode = true, })) else -- Likely a local install (itch.io)... return store:dispatch(Actions.SetPluginMetadata({ build = "STABLE", })) end end if pluginId == Config.pluginId.canary then return store:dispatch(Actions.SetPluginMetadata({ build = "CANARY", })) end if pluginId == Config.pluginId.preview then return store:dispatch(Actions.SetPluginMetadata({ build = "PREVIEW", })) end if pluginId == Config.pluginId.stable then return store:dispatch(Actions.SetPluginMetadata({ build = "STABLE", })) end store:dispatch(Actions.SetPluginMetadata({ build = "FORK", })) end end return DeterminePluginMetadata
local prototype = require('prototype') local strings = require('strings') local tables = prototype {} function tables.partition (tbl, partsize) local result = {} for i = 1, #tbl, partsize do local part = {} for j = 1, partsize do part[j] = tbl[i+j-1] end result[#result + 1] = part end return result end function tables.map (tbl, transform) local result = {} if #tbl == 0 then for k, e in pairs(tbl) do result[k] = transform(e, k) end else for i, e in ipairs(tbl) do result[#result + 1] = transform(e, i) end end return result end function tables.reduce (tbl, reducer, init) if #tbl == 0 then for k, e in pairs(tbl) do init = reducer(init, e, k) end else for i, e in ipairs(tbl) do init = reducer(init, e, i) end end return init end function tables.filter (tbl, predicate) local result = {} if #tbl == 0 then for k, e in pairs(tbl) do if predicate(e, k) then result[k] = e end end else for i, e in ipairs(tbl) do if predicate(e, i) then result[#result + 1] = e end end end return result end --[[ Concatenate two or more tables into a new table. ]] function tables.concat (tbl, ...) local result = {} for _, e in ipairs(tbl) do result[#result + 1] = e end for i = 1, select('#', ...) do local other = select(i, ...) for _, e in ipairs(other) do result[#result + 1] = e end end return result end function tables.merge (tbl, ...) local result = {} for k, e in pairs(tbl) do result[k] = e end for i = 1, select('#', ...) do local other = select(i, ...) for k, e in pairs(other) do result[k] = e end end return result end function tables.skip (tbl, count) local result = {} for i = count+1, #tbl do result[#result + 1] = tbl[i] end return result end function tables.take (tbl, count) local result = {} for i = 1, math.min(#tbl, count) do result[#result + 1] = tbl[i] end return result end function tables.get (tbl, path, default) -- todo numbers if type(path) ~= 'table' then path = strings.split(path, '%.') end if #path == 0 then return tbl or default end local key = path[1] local asnum = tonumber(key) if asnum ~= nil then key = asnum end local value = tbl[key] local nextPath = tables.skip(path, 1) --require('debugger')() return tables.get(value, nextPath, default) end function tables.swap (tbl, i1, i2) local temp = tbl[i1] tbl[i1] = tbl[i2] tbl[i2] = temp -- return tbl[i1], tbl[i2], tbl end function tables.collect (iterable) local result = {} for v in iterable do result[#result + 1] = v end return result end function tables.reverse (tbl) local acc = {} for i = #tbl, 1, -1 do acc[#acc+1] = tbl[i] end return acc end function tables.padEnd (tbl, minLength, value) if #tbl < minLength then for i = #tbl + 1, minLength do tbl[i] = value end end return tbl end function tables.createIndex (tbl) local index = {} for i, v in ipairs(tbl) do index[v] = i end return index end return tables
wrk.method = "POST" wrk.body = '{"text":"my credit card number is 2970-84746760-9907 345954225667833 4961-2765-5327-5913", "analyzeTemplate":{"fields":[{"name":"CREDIT_CARD"}]} }' wrk.headers["Content-Type"] = "application/json"
--[[ This file contains development-only things that aren't pretty but don't need to be ... xD --]] -- Addon global local TheClassicRace = _G.TheClassicRace --[[ The /tcr handler, overwrites with a more advanced development mode /tcr --]] function TheClassicRace:slashtcr(input) local action, arg1, arg2, arg3 = self:GetArgs(input, 4) --[[SCAN]]-- if action == "scan" then self.scanner:StartScan() --[[CLASS SYNC]]-- elseif action == "classscan" then self.classScanner:StartScan() --[[RESET]]-- elseif action == "reset" then self.DB:ResetDB() --[[SHOW FRAME]]-- elseif action == "show" then self.StatusFrame:Show() --[[UPDATE FRAME]]-- elseif action == "render" then self.StatusFrame:Render() --[[REQUEST UPDATE]]-- elseif action == "update" then self.Sync:InitSync() --[[WHOAMI]]-- elseif action == "whoami" then self.Core:InitMe(arg1, self.Core:MyRealm()) --[[DING name level]]-- elseif action == "ding" then TheClassicRace:DebugPrint("Forced Ding [" .. arg1 .. "] lvl" .. arg2 .. ".") self.EventBus:PublishEvent(self.Config.Events.SlashWhoResult, {{ name = arg1, level = tonumber(arg2), class = arg3 or "DRUID", }}) else self:PPrint("Unknown action: " .. tostring(action)) end end
require 'torch' require 'image' require 'paths' require 'pl' require 'layers.cudnnSpatialConvolutionUpsample' NN_UTILS = require 'utils.nn_utils' DATASET = require 'dataset' OPT = lapp[[ --save_base (default "logs") directory in which the networks are saved --save_c2f32 (default "logs") --G_base (default "adversarial.net") --D_base (default "adversarial.net") --neighbours Whether to search for nearest neighbours of generated images in the dataset (takes long) --scale (default 32) Height of images in the base network. --grayscale Activates grayscale mode. --writeto (default "samples") directory to save the images to --seed (default 1) --gpu (default 0) GPU to run on --runs (default 1) How often to sample and save images --noiseDim (default 100) --batchSize (default 16) --aws Run in AWS mode. ]] -- Deprecated parameters for laplacian pyramid --[[ --G_c2f32 (default "adversarial_c2f_16_to_32.net") --D_c2f32 (default "adversarial_c2f_16_to_32.net") --]] print(OPT) if OPT.gpu < 0 then print("[ERROR] Sample script currently only runs on GPU, set --gpu=x where x is between 0 and 3.") exit() end torch.manualSeed(OPT.seed) print("Starting gpu support...") require 'cutorch' require 'cunn' torch.setdefaulttensortype('torch.FloatTensor') math.randomseed(OPT.seed) torch.manualSeed(OPT.seed) cutorch.setDevice(OPT.gpu + 1) cutorch.manualSeed(OPT.seed) -- Image dimensions if OPT.grayscale then IMG_DIMENSIONS = {1, OPT.scale, OPT.scale} else IMG_DIMENSIONS = {3, OPT.scale, OPT.scale} end -- Initialize dataset DATASET.nbChannels = IMG_DIMENSIONS[1] DATASET.setFileExtension("jpg") DATASET.setScale(OPT.scale) if OPT.aws then DATASET.setDirs({"/mnt/datasets/out_aug_64x64"}) else DATASET.setDirs({"dataset/out_aug_64x64"}) end -- Main function, generates random images, saves some of them, upscales them via -- coarse to fine networks, saves again some of them. function main() MODEL_G, MODEL_D = loadModels() --MODEL_G, MODEL_D, MODEL_G_C2F_32, MODEL_D_C2F_32 = loadModels() MODEL_G = NN_UTILS.activateCuda(MODEL_G) MODEL_D = NN_UTILS.activateCuda(MODEL_D) --MODEL_G_C2F_32 = NN_UTILS.activateCuda(MODEL_G_C2F_32) --MODEL_D_C2F_32 = NN_UTILS.activateCuda(MODEL_D_C2F_32) print("Sampling...") for run=1,OPT.runs do local images = NN_UTILS.createImages(1024, false) image.save(paths.concat(OPT.writeto, string.format('random256_%04d_base.jpg', run)), toGrid(selectRandomImagesFrom(images, 256), 16)) image.save(paths.concat(OPT.writeto, string.format('random1024_%04d_base.jpg', run)), toGrid(images, 32)) local imagesBest, predictions = NN_UTILS.sortImagesByPrediction(images, false, 64) local imagesWorst, predictions = NN_UTILS.sortImagesByPrediction(images, true, 64) local imagesRandom = selectRandomImagesFrom(images, 64) image.save(paths.concat(OPT.writeto, string.format('best_%04d_base.jpg', run)), toGrid(imagesBest, 8)) image.save(paths.concat(OPT.writeto, string.format('worst_%04d_base.jpg', run)), toGrid(imagesWorst, 8)) image.save(paths.concat(OPT.writeto, string.format('random_%04d_base.jpg', run)), toGrid(imagesRandom, 8)) -- Extract the 16 best images and find their closest neighbour in the training set if OPT.neighbours then local searchFor = {} for i=1,16 do table.insert(searchFor, imagesBest[i]:clone()) end local neighbours = findClosestNeighboursOf(searchFor) image.save(paths.concat(OPT.writeto, string.format('best_%04d_neighbours_base.jpg', run)), toNeighboursGrid(neighbours, 8)) end -- Deprecated stuff for the laplacian pyramid --[[ local imagesBestC2F32 = c2f(imagesBest, MODEL_G_C2F_32, MODEL_D_C2F_32, 32) local imagesWorstC2F32 = c2f(imagesWorst, MODEL_G_C2F_32, MODEL_D_C2F_32, 32) local imagesRandomC2F32 = c2f(imagesRandom, MODEL_G_C2F_32, MODEL_D_C2F_32, 32) image.save(paths.concat(OPT.writeto, string.format('best_%04d_c2f_32.jpg', run)), toGrid(imagesBestC2F32, 8)) image.save(paths.concat(OPT.writeto, string.format('worst_%04d_c2f_32.jpg', run)), toGrid(imagesWorstC2F32, 8)) image.save(paths.concat(OPT.writeto, string.format('random_%04d_c2f_32.jpg', run)), toGrid(imagesRandomC2F32, 8)) --]] xlua.progress(run, OPT.runs) end print("Finished.") end -- Selects N random images from a tensor of images. -- @param tensor Tensor of images -- @param n Number of random images to select -- @returns List/table of images function selectRandomImagesFrom(tensor, n) local shuffle = torch.randperm(tensor:size(1)) local result = {} for i=1,math.min(n, tensor:size(1)) do table.insert(result, tensor[ shuffle[i] ]) end return result end -- Searches for the closest neighbours (2-Norm/torch.dist) for each image in the given list. -- @param images List of image tensors. -- @returns List of tables {image, closest neighbour's image, distance} function findClosestNeighboursOf(images) local result = {} local trainingSet = DATASET.loadImages(0, 9999999) for i=1,#images do local img = images[i] local closestDist = nil local closestImg = nil for j=1,trainingSet:size() do local dist = torch.dist(trainingSet[j], img) if closestDist == nil or dist < closestDist then closestDist = dist closestImg = trainingSet[j]:clone() end end table.insert(result, {img, closestImg, closestDist}) end return result end -- Converts a table of images as returned by findClosestNeighboursOf() to one image grid. -- @param imagesWithNeighbours Table of (image, neighbour image, distance) -- @returns Tensor function toNeighboursGrid(imagesWithNeighbours) local img = imagesWithNeighbours[1][1] local imgpairs = torch.Tensor(#imagesWithNeighbours*2, img:size(1), img:size(2), img:size(3)) local imgpairs_idx = 1 for i=1,#imagesWithNeighbours do imgpairs[imgpairs_idx] = imagesWithNeighbours[i][1] imgpairs[imgpairs_idx + 1] = imagesWithNeighbours[i][2] imgpairs_idx = imgpairs_idx + 2 end return image.toDisplayTensor{input=imgpairs, nrow=#imagesWithNeighbours} end -- Refine upscaled images via coarse to fine networks. -- @param images List of images. -- @param G Trained coarse to fine generator model. -- @param D Trained coarse to fine discriminator model. -- @param fineSize Intended upscaled size of images. -- @returns List of refined images function c2f(images, G, D, fineSize) local triesPerImage = 10 local result = {} for i=1,#images do local imgTensor = torch.Tensor(triesPerImage, images[1]:size(1), fineSize, fineSize) local img = images[i]:clone() local height = img:size(2) local width = img:size(3) if height ~= fineSize or width ~= fineSize then img = image.scale(img, fineSize, fineSize) end for j=1,triesPerImage do imgTensor[j] = img:clone() end local noiseInputs = torch.Tensor(triesPerImage, 1, fineSize, fineSize) noiseInputs:uniform(-1, 1) local diffs = G:forward({noiseInputs, imgTensor}) --diffs:float() local predictions = D:forward({diffs, imgTensor}) local maxval = nil local maxdiff = nil for j=1,triesPerImage do if maxval == nil or predictions[j][1] > maxval then maxval = predictions[j][1] maxdiff = diffs[j] end end local imgRefined = torch.add(img, maxdiff) table.insert(result, imgRefined) end return result end -- Blurs a given image. -- @param img Image tensor -- @returns Image tensor, blurry image function blur(img) local img2 = image.convolve(img:clone(), image.gaussian(3), "same") return img2 end -- Converts images to one image grid with set amount of rows. -- @param images Tensor of images -- @param nrow Number of rows. -- @return Tensor function toGrid(images, nrow) return image.toDisplayTensor{input=images, nrow=nrow} end -- Selects N random images from a tensor of images. -- @param tensor Tensor of images -- @param n Number of random images to select -- @returns List/table of images function selectRandomImagesFrom(tensor, n) local shuffle = torch.randperm(tensor:size(1)) local result = {} for i=1,math.min(n, tensor:size(1)) do table.insert(result, tensor[ shuffle[i] ]) end return result end -- Loads all necessary models/networks and returns them. -- @returns G, D function loadModels() local file -- load G base file = torch.load(paths.concat(OPT.save_base, OPT.G_base)) local G = file.G -- load D base if OPT.D_base ~= OPT.G_base then file = torch.load(paths.concat(OPT.save_base, OPT.D_base)) end local D = file.D:float() --[[ -- load G c2f size 32 file = torch.load(paths.concat(OPT.save_c2f32, OPT.G_c2f32)) local G_c2f32 = file.G -- load D c2f size 32 if OPT.D_c2f32 ~= OPT.G_c2f32 then file = torch.load(paths.concat(OPT.save_c2f32, OPT.D_c2f32)) end local D_c2f32 = file.D --]] return G, D --return G, D, G_c2f32, D_c2f32 end main()
local screenWidth, screenHeight = guiGetScreenSize() local mygun = nil local rx, ry = guiGetScreenSize() local nX, nY = 1366, 768 local sX, sY = guiGetScreenSize() local count = 3 local count2 = 3 local trigger = false local canFireRockets = false local startProtect = false local roundTimer = {} local theFucker = 15000 local theMarkers = {} local mark = {} local takenMarkers = 0 hop = nil trueSight = false function startCountdown(interval) if countdownImage and isElement(countdownImage) then destroyElement(countdownImage) end if isTimer(hop) then killTimer(hop) end countdownImage = guiCreateStaticImage((rx/2)-125, (ry/2)-80, 250, 190, "images/3.png", false) if not interval then interval = 2000 end hop = setTimer(decrementCountdown, interval, 4) countdownCount = 3 startProtect = true end function decrementCountdown() countdownCount = countdownCount - 1 if (countdownCount > 0) then guiStaticImageLoadImage (countdownImage, "images/"..countdownCount..".png") elseif (countdownCount == 0) then destroyElement(countdownImage) countdownImage = guiCreateStaticImage((rx/2)-160, (ry/2)-80, 320, 190, "images/go.png", false) if isTimer(roundTimer) then killTimer(roundTimer) end roundTimer = setTimer(finishTrials,theFucker,1) else destroyElement(countdownImage) end end theKiller = {} Trialsg = {} active = false suckers = {} targ = false local posX = nil local posY = nil -- Z-rotation of the spawn local rotZ = nil local cameraOffsets = { [0] = {15,-10}, [90] = {10,15}, [180] = {15,10}, [270] = {-10,-15} } --[[ for pro map local posX = 4931.6982421875 local posY = nil -- Z-rotation of the spawn local rotZ = 0 local cameraOffsets = { [0] = {15,-10}, [90] = {10,15}, [180] = {15,10}, [270] = {-10,-15} } ]] fuck = false addEvent("Trialsclient.prepareRound", true) function prepareRound(vehicles) -- init countdown addEventHandler( 'onClientPreRender', root, cameraAndBlock ) startProtect = true toggleControl( 'vehicle_left', false ); toggleControl( 'vehicle_right', false ); setPedCanBeKnockedOffBike(localPlayer,false) fuck = false startCountdown(1000) -- spawn protection for i, vehicle in ipairs(vehicles) do for _,vehicle2 in ipairs(vehicles) do if(vehicle ~= vehicle2) then setElementCollidableWith(vehicle,vehicle2,false) end end end end addEventHandler("Trialsclient.prepareRound", root, prepareRound) addEvent("AddTrialsclientCamera",true) addEventHandler("AddTrialsclientCamera",root,function(playing) active = true suckers = playing setPedCanBeKnockedOffBike(localPlayer,false) end) addEvent("setTrialsclientCamera",true) addEventHandler("setTrialsclientCamera",root,function() active = false trueSight = false removeEventHandler( 'onClientPreRender', root, cameraAndBlock ) setPedCanBeKnockedOffBike(localPlayer,true) toggleControl( 'vehicle_left', true ); toggleControl( 'vehicle_right', true ); end) addEvent("setTrialsNitro",true) addEventHandler("setTrialsNitro",root,function() local veh = getPedOccupiedVehicle(localPlayer,0) if veh then if not getVehicleUpgradeOnSlot(veh, 8) then -- Check if the vehicle has nitro installed or not addVehicleUpgrade(veh, 1010) -- Install the nitrous end --setVehicleNitroLevel(veh, 1) --setVehicleNitroActivated(veh, true) end end) addEventHandler("onClientRender", getRootElement(),function() if getElementDimension(localPlayer) == 5005 then setPedWeaponSlot(localPlayer,0) setElementHealth(localPlayer,100) if not isPedInVehicle(localPlayer) then if active == true then dxDrawText("Please wait...\nGame in progress", 0, 0, screenWidth, screenHeight-250, tocolor(255,255,255),2,"default-bold","center","center") end end if isPedInVehicle(localPlayer) then if theMarkers then dxDrawText(takenMarkers.."/"..theMarkers, 0, 0, screenWidth, screenHeight+250, tocolor(255,255,255),2,"default-bold","center","center") end if isTimer(roundTimer) then local timeLeft, timeLeftEx, timeTotalEx = getTimerDetails ( roundTimer ) local timeLeft = math.floor(timeLeft / 1000) if timeLeft > 0 then dxDrawText ( "Pick the checkpoints in "..tostring(timeLeft).." seconds!", 0, 0, screenWidth, screenHeight+350, tocolor(255,255,255), 1.5, "default", "center", "center" ) end end end for k, theVehicle in ipairs ( getElementsByType ( "vehicle",resourceRoot ) ) do if getElementDimension(theVehicle) == 5005 then if ( math.floor( getElementHealth( theVehicle ) ) <= 250 ) then setVehicleDamageProof( theVehicle, true ) setVehicleEngineState ( theVehicle, false ) setElementHealth(theVehicle,250) end end end end end) addEventHandler ( "onClientVehicleExplode", root,function (atk,wep,loss) if getElementDimension(source) == 5005 then cancelEvent() end end) ifWTF = {} addEventHandler("onClientVehicleDamage", root, function(attacker, weapon) if getElementDimension(source) == 5005 then cancelEvent() local hp = math.floor(getElementHealth(source)) setElementHealth(source,hp-2) if math.floor(getElementHealth(source)) <= 250 then triggerServerEvent("setTrialsVehicleHealth",localPlayer,source,nil) end end end) addEvent("Trialsclient.gameStopSpawnProtection", true) function stopSpawnProtection(vehicles) canFireRockets = true startProtect = false end addEventHandler("Trialsclient.gameStopSpawnProtection", root, stopSpawnProtection) function gameTick() end local roundWinner = false addEvent("Trialsclient.roundWon", true) function onRoundWon() if(getElementDimension(localPlayer) ~= 5005) then return false end roundWinner = source addEventHandler("onClientRender", root, renderWinner) end addEventHandler("Trialsclient.roundWon", root, onRoundWon) addEvent("Trialsclient.roundEnd", true) addEvent("onPlayerExitRoom", true) function onRoundEnd() if(roundWinner) then removeEventHandler("onClientRender", root, renderWinner) end roundWinner = false end addEventHandler("Trialsclient.roundEnd", root, onRoundEnd) addEventHandler("onPlayerExitRoom", localPlayer, onRoundEnd) function renderWinner() if getElementDimension(localPlayer) == 5005 then if(isElement(roundWinner)) then local name = getPlayerName(roundWinner) dxDrawText("Winner:\n\n"..name, 0, 0, screenWidth, screenHeight, tocolor(math.random(0,255),math.random(0,255),math.random(0,255)),4,"default-bold","center","center") end end end function findPointFromDistanceRotation(x,y, angle, dist) local angle = math.rad(angle+90) return x+(dist * math.cos(angle)), y+(dist * math.sin(angle)) end addEvent("Trialsclient.playerWasted", true) function onPlayerWasted(rank, timex, nick,byw) if byw == "" or byw == nil then outputChatBox("[ "..rank.." ] "..nick.." | "..timex,0,255,0) else outputChatBox("[ "..rank.." ] "..byw.." has killed "..nick.." | "..timex,0,255,0) end end addEventHandler("Trialsclient.playerWasted", root, onPlayerWasted) addEvent("Trialsclient.freezeCamera", true) function freezeCamera() local x,y,z,lx,ly,lz,roll,fov = getCameraMatrix() setCameraMatrix(x,y,z+50,lx,ly,lz,roll,fov) end addEventHandler("Trialsclient.freezeCamera", localPlayer, freezeCamera) addEvent("loadTrialsMap",true) addEventHandler("loadTrialsMap",root,function(temp,map) if temp then if unloaTrialsap() then if map == "ThePrime" then posX = 4931.6982421875 posY = nil rotZ = 0 theFucker = 20000 elseif map == "SuperPrime" then posX = nil posY = -3089 rotZ = 270 theFucker = 20000 elseif map == "HungryRabbit" then posX = 2596.7 posY = nil rotZ = 0 theFucker = 20000 end trueSight = true --local ob = createObject(3406,3758.67,-3089.04,17.15) --setElementDimension(ob,5005) local tob = createObject(16367,4931.63,-2892.5,344,0,0,-80) setElementDimension(tob,5005) for k,v in ipairs(temp) do local obj = createObject(v[1],v[2],v[3],v[4],v[5],v[6],v[7]) setElementDimension(obj, 5005) setObjectScale(obj,v[8]) --engineSetModelLODDistance ( v[1], 500 ) --if getElementModel(obj) == 8558 then -- setElementAlpha (obj, 0) --end end outputDebugString("This is trials temp "..#temp) end else outputChatBox("invalid map") end end) function cameraAndBlock() if getElementDimension(localPlayer) == 5005 then --if trueSight == true then local bike = getPedOccupiedVehicle( localPlayer ); if bike then local x, y, z = getElementPosition( bike ); local rx, ry, rz = getElementRotation( bike ); setElementPosition( bike, posX or x, posY or y, z ); setElementRotation( bike, rx, 0, rotZ ); setCameraMatrix( x + cameraOffsets[rotZ][1], y + cameraOffsets[rotZ][2], z + 10, x, y, z ); end --end end end --[[ elevatorobject01 = createObject (988, 457.9, -3089, 2.5, 90, 0, 270) elevatorcol01 = createColSphere (456.2, -3089, 3.2, 3) setElementDimension(elevatorobject01,5005) setElementDimension(elevatorcol01,5005) function elevator01 (theElement,matchingDimensions) if matchingDimensions then if theElement == getLocalPlayer() then destroyElement (elevatorcol01) setTimer (moveObject, 500, 1, elevatorobject01, 4500, 457.9, -3089, 7, 0 ,0 ,0) setTimer ( function () setTimer (moveObject, 500, 1, elevatorobject01, 4500, 457.9, -3089, 2.5, 0 ,0 ,0) shadeobject01 = createObject (8558, 448, -3089, 5.4, 0, 0, 0) setElementAlpha (shadeobject01, 0) end, 7500, 1) end end end addEventHandler("onClientColShapeHit", elevatorcol01, elevator01) ]] function createWires () if getElementDimension(localPlayer) == 5005 then dxDrawLine3D (760, -3089, 39, 760, -3089, 43.5, tocolor (84, 84, 84, 255), 5) dxDrawLine3D (760, -3089, 43.5, 760, -3039, 43.5, tocolor (84, 84, 84, 255), 5) dxDrawLine3D (760, -3089, 39, 749.4, -3087.5, 30.4, tocolor (84, 84, 84, 255), 5) dxDrawLine3D (760, -3089, 39, 749.4, -3090.5, 30.4, tocolor (84, 84, 84, 255), 5) dxDrawLine3D (760, -3089, 39, 769.9, -3090.5, 36, tocolor (84, 84, 84, 255), 5) dxDrawLine3D (760, -3089, 39, 769.9, -3087.5, 36, tocolor (84, 84, 84, 255), 5) end end addEventHandler("onClientRender", getRootElement(), createWires) function unloaTrialsap() for k, v in ipairs(getElementsByType("object",resourceRoot)) do if v and isElement(v) then if getElementDimension(v) == 5005 then destroyElement(v) end end end trueSight = false return true end addEvent("loadTrialsMapMarker",true) addEventHandler("loadTrialsMapMarker",root,function(temp,map) if temp then if unloaTrialsapMarker() then mark = {} local i = 0 for k,v in ipairs(temp) do local obj = createMarker(v[2],v[3],v[4],v[1],v[5],math.random(2,255),math.random(2,255),math.random(2,255),255) setElementDimension(obj, 5005) i = i+1 outputDebugString(i) mark[obj] = i addEventHandler("onClientMarkerHit",obj, hitMarker) end takenMarkers = 0 theMarkers = #temp end end end) function hitMarker(player,dim) if dim then if getElementType(player)=="player" then local vehicle = getPedOccupiedVehicle(player) if vehicle then if mark[source] ~= theMarkers then if isTimer(roundTimer) then local timeLeft, timeLeftEx, timeTotalEx = getTimerDetails ( roundTimer ) killTimer(roundTimer) roundTimer = setTimer ( finishTrials, timeLeft+theFucker, 1) else roundTimer = setTimer ( finishTrials, theFucker, 1) end takenMarkers = takenMarkers+1 mark[source] = nil destroyElement(source) else mark[source] = nil destroyElement(source) if isTimer(roundTimer) then killTimer(roundTimer) end forceWinning() end end end end end function forceWinning() outputChatBox("Won") end function finishTrials() outputChatBox("Lost") end function unloaTrialsapMarker() for k, v in ipairs(getElementsByType("marker",resourceRoot)) do if v and isElement(v) then if getElementDimension(v) == 5005 then destroyElement(v) end end end return true end showModel = {} addEvent("loadTrialsMapVehicles",true) addEventHandler("loadTrialsMapVehicles",root,function(temp,map) if temp then if unloadTrialsMapVehicles() then for k,v in ipairs(temp) do local veh = createVehicle(v[1],v[2],v[3],v[4]) showModel[veh] = true setElementDimension(obj, 5005) end end end end) function unloadTrialsMapVehicles() for k, v in ipairs(getElementsByType("vehicle",resourceRoot)) do if v and isElement(v) then if getElementDimension(v) == 5005 and showModel[v] then destroyElement(v) showModel[v] = nil end end end return true end
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_DS = require(script:GetCustomProperty("APIDifficultySystem")) local API_K = require(script:GetCustomProperty("APIKnockback")) local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local RANGE = 0.0 -- This spell doesn't care where the player target is local COOLDOWN = 13.0 local MAX_OFFSET_RADIUS = 600.0 local RADIUS = 2000.0 local targets = {} function GetPriority(npc, taskHistory) if API_DS.GetDifficultyLevel() > 3 then return 1.0 else return 0.0 end end function OnTaskStart(npc, threatTable) function GetRandomPointInCircle(center, radius) local t = 2 * math.pi * math.random() local u = math.random() + math.random() local r = radius * (1.0 - math.abs(u - 1.0)) return center + r * Vector3.New(math.cos(t), math.sin(t), 0.0) end local targetPlayer = API_NPC.GetRandomCharacterInThreatTable(threatTable) API_NPC.LookAtTargetWithoutPitch(npc, targetPlayer:GetWorldPosition()) local rayStart = GetRandomPointInCircle(targetPlayer:GetWorldPosition(), MAX_OFFSET_RADIUS) local rayEnd = rayStart - Vector3.UP * 300.0 local hitResult = World.Raycast(rayStart, rayEnd, {ignorePlayers = true}) targets[npc] = rayEnd if hitResult then targets[npc] = hitResult:GetImpactPosition() end API_RE.BroadcastToAllPlayers("V", targets[npc]) return 1.0 end function OnTaskEnd(npc, interrupted) if not interrupted then API_K.AreaKnockTowards(targets[npc], RADIUS, 120.0) end targets[npc] = nil end API_NPC.RegisterTaskServer("small_caster_elemental_vortex", RANGE, COOLDOWN, GetPriority, OnTaskStart, OnTaskEnd)
--[[Analytics - wrapper for AnalyticsService Supports the same functions as AnalyticsService, except: - customData must be a table or nil (it cannot be a string/number) - customData will always have SessionId added to it (the specified player's session id, or the server's if no player was specified) Additional API: .PlayerAdded:Event(player) .PlayerRemoving:Event(player) If you intend to use Analytics, be sure to use the events above instead of Players.PlayerAdded/PlayerRemoving to ensure that the session id exists. ]] local PRINT_STUDIO_ANALYTICS = false local HttpService = game:GetService("HttpService") local function newGuid() return HttpService:GenerateGUID(false):gsub("-", "") end local serverSessionId = newGuid() local playerSessionId = {} --[player] = guid local Analytics = {} local Players = game:GetService("Players") local playerAdded = Instance.new("BindableEvent") Analytics.PlayerAdded = playerAdded.Event Players.PlayerAdded:Connect(function(player) playerSessionId[player] = newGuid() playerAdded:Fire(player) end) local playerRemoving = Instance.new("BindableEvent") Analytics.PlayerRemoving = playerRemoving.Event Players.PlayerRemoving:Connect(function(player) playerRemoving:Fire(player) playerSessionId[player] = nil end) local isStudio = game:GetService("RunService"):IsStudio() Analytics.Enabled = not isStudio local genHandler if isStudio then genHandler = PRINT_STUDIO_ANALYTICS and function(name) return function(...) print("Analytics." .. name, ...) end end or function() return function() end end else local AnalyticsService = game:GetService("AnalyticsService") genHandler = function(name) local action = AnalyticsService[name] return function(...) action(AnalyticsService, ...) end end end -- Wrap each AnalyticsService function so that custom data can be mutated to automatically include the relevant session id local handle = {} for _, name in ipairs({"FireCustomEvent", "FireInGameEconomyEvent", "FireLogEvent", "FirePlayerProgressionEvent"}) do handle[name] = genHandler(name) end local function setup(name, mutateArgs) local handler = genHandler(name) Analytics[name] = function(self, ...) handler(mutateArgs(...)) end end local function handleCustomData(player, customData) customData = customData or {} if type(customData) ~= "table" then error("customData must be a table", 4) end customData.SessionId = player and playerSessionId[player] or serverSessionId return customData end setup("FireCustomEvent", function(player, eventCategory, customData) return player, eventCategory, handleCustomData(player, customData) end) setup("FireInGameEconomyEvent", function(player, itemName, economyAction, itemCategory, amount, currency, location, customData) return player, itemName, economyAction, itemCategory, amount, currency, location, handleCustomData(player, customData) end) setup("FireLogEvent", function(player, logLevel, message, debugInfo, customData) return player, logLevel, message, debugInfo, handleCustomData(customData) end) setup("FirePlayerProgressionEvent", function(player, category, progressionStatus, location, statistics, customData) return player, category, progressionStatus, location, statistics, handleCustomData(customData) end) return Analytics
-- is Ethereal mod installed? local eth = minetest.get_modpath("ethereal") or nil -- Banana if eth then minetest.register_alias("farming_plus:banana_sapling", "ethereal:banana_tree_sapling") minetest.register_alias("farming_plus:banana_leaves", "ethereal:bananaleaves") minetest.register_alias("farming_plus:banana", "ethereal:banana") else minetest.register_alias("farming_plus:banana_sapling", "default:sapling") minetest.register_alias("farming_plus:banana_leaves", "default:leaves") minetest.register_alias("farming_plus:banana", "default:apple") end -- Carrot minetest.register_alias("farming_plus:carrot_seed", "farming:carrot") minetest.register_alias("farming_plus:carrot_1", "farming:carrot_1") minetest.register_alias("farming_plus:carrot_2", "farming:carrot_4") minetest.register_alias("farming_plus:carrot_3", "farming:carrot_6") minetest.register_alias("farming_plus:carrot", "farming:carrot_8") -- Cocoa minetest.register_alias("farming_plus:cocoa_sapling", "farming:cocoa_beans") minetest.register_alias("farming_plus:cocoa_leaves", "default:leaves") minetest.register_alias("farming_plus:cocoa", "default:apple") minetest.register_alias("farming_plus:cocoa_bean", "farming:cocoa_beans") -- Orange minetest.register_alias("farming_plus:orange_1", "farming:tomato_1") minetest.register_alias("farming_plus:orange_2", "farming:tomato_4") minetest.register_alias("farming_plus:orange_3", "farming:tomato_6") minetest.register_alias("farming_plus:orange", "farming:tomato_8") if eth then minetest.register_alias("farming_plus:orange_item", "ethereal:orange") minetest.register_alias("farming_plus:orange_seed", "ethereal:orange_tree_sapling") else minetest.register_alias("farming_plus:orange_item", "default:apple") minetest.register_alias("farming_plus:orange_seed", "default:sapling") end -- Potato minetest.register_alias("farming_plus:potato_item", "farming:potato") minetest.register_alias("farming_plus:potato_1", "farming:potato_1") minetest.register_alias("farming_plus:potato_2", "farming:potato_2") minetest.register_alias("farming_plus:potato", "farming:potato_3") minetest.register_alias("farming_plus:potato_seed", "farming:potato") -- Pumpkin minetest.register_alias("farming:pumpkin_seed", "farming:pumpkin_slice") minetest.register_alias("farming:pumpkin_face", "farming:pumpkin") minetest.register_alias("farming:pumpkin_face_light", "farming:jackolantern") minetest.register_alias("farming:big_pumpkin", "farming:pumpkin") minetest.register_alias("farming:big_pumpkin_side", "air") minetest.register_alias("farming:big_pumpkin_corner", "air") minetest.register_alias("farming:big_pumpkin_top", "air") minetest.register_alias("farming:scarecrow", "farming:pumpkin") minetest.register_alias("farming:scarecrow_bottom", "default:fence_wood") minetest.register_alias("farming:scarecrow_light", "farming:jackolantern") minetest.register_alias("farming:pumpkin_flour", "farming:pumpkin_dough") -- Rhubarb minetest.register_alias("farming_plus:rhubarb_seed", "farming:rhubarb") minetest.register_alias("farming_plus:rhubarb_1", "farming:rhubarb_1") minetest.register_alias("farming_plus:rhubarb_2", "farming:rhubarb_2") minetest.register_alias("farming_plus:rhubarb", "farming:rhubarb_3") minetest.register_alias("farming_plus:rhubarb_item", "farming:rhubarb") -- Strawberry if eth then minetest.register_alias("farming_plus:strawberry_item", "ethereal:strawberry") minetest.register_alias("farming_plus:strawberry_seed", "ethereal:strawberry") minetest.register_alias("farming_plus:strawberry_1", "ethereal:strawberry_1") minetest.register_alias("farming_plus:strawberry_2", "ethereal:strawberry_3") minetest.register_alias("farming_plus:strawberry_3", "ethereal:strawberry_5") minetest.register_alias("farming_plus:strawberry", "ethereal:strawberry_7") else minetest.register_alias("farming_plus:strawberry_item", "farming:raspberries") minetest.register_alias("farming_plus:strawberry_seed", "farming:raspberries") minetest.register_alias("farming_plus:strawberry_1", "farming:raspberry_1") minetest.register_alias("farming_plus:strawberry_2", "farming:raspberry_2") minetest.register_alias("farming_plus:strawberry_3", "farming:raspberry_3") minetest.register_alias("farming_plus:strawberry", "farming:raspberry_4") end -- Tomato minetest.register_alias("farming_plus:tomato_seed", "farming:tomato") minetest.register_alias("farming_plus:tomato_item", "farming:tomato") minetest.register_alias("farming_plus:tomato_1", "farming:tomato_2") minetest.register_alias("farming_plus:tomato_2", "farming:tomato_4") minetest.register_alias("farming_plus:tomato_3", "farming:tomato_6") minetest.register_alias("farming_plus:tomato", "farming:tomato_8") -- Weed minetest.register_alias("farming:weed", "default:grass_2")
object_tangible_loot_creature_loot_collections_space_engine_mark_02_incom = object_tangible_loot_creature_loot_collections_space_shared_engine_mark_02_incom:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_engine_mark_02_incom, "object/tangible/loot/creature/loot/collections/space/engine_mark_02_incom.iff")
Config = Config or {} Config.MinimumDrugSalePolice = 2 local StringCharset = {} local NumberCharset = {} for i = 48, 57 do table.insert(NumberCharset, string.char(i)) end for i = 65, 90 do table.insert(StringCharset, string.char(i)) end for i = 97, 122 do table.insert(StringCharset, string.char(i)) end Config.RandomStr = function(length) if length > 0 then return Config.RandomStr(length-1) .. StringCharset[math.random(1, #StringCharset)] else return '' end end Config.RandomInt = function(length) if length > 0 then return Config.RandomInt(length-1) .. NumberCharset[math.random(1, #NumberCharset)] else return '' end end Config.Products = { [1] = { name = "weed_white-widow", price = 15, amount = 150, info = {}, type = "item", slot = 1, minrep = 0, }, [2] = { name = "weed_skunk", price = 15, amount = 150, info = {}, type = "item", slot = 2, minrep = 20, }, [3] = { name = "weed_purple-haze", price = 15, amount = 150, info = {}, type = "item", slot = 3, minrep = 40, }, [4] = { name = "weed_og-kush", price = 15, amount = 150, info = {}, type = "item", slot = 4, minrep = 60, }, [5] = { name = "weed_amnesia", price = 15, amount = 150, info = {}, type = "item", slot = 5, minrep = 80, }, [6] = { name = "weed_white-widow_seed", price = 15, amount = 150, info = {}, type = "item", slot = 6, minrep = 100, }, [7] = { name = "weed_skunk_seed", price = 15, amount = 150, info = {}, type = "item", slot = 7, minrep = 120, }, [8] = { name = "weed_purple-haze_seed", price = 15, amount = 150, info = {}, type = "item", slot = 8, minrep = 140, }, [9] = { name = "weed_og-kush_seed", price = 15, amount = 150, info = {}, type = "item", slot = 9, minrep = 160, }, [10] = { name = "weed_amnesia_seed", price = 15, amount = 150, info = {}, type = "item", slot = 10, minrep = 180, }, } Config.Dealers = {} Config.CornerSellingDrugsList = { "weed_white-widow", "weed_skunk", "weed_purple-haze", "weed_og-kush", "weed_amnesia", "weed_ak47", "crack_baggy", "cokebaggy", "meth" } Config.DrugsPrice = { ["weed_white-widow"] = { min = 15, max = 24, }, ["weed_og-kush"] = { min = 15, max = 28, }, ["weed_skunk"] = { min = 15, max = 31, }, ["weed_amnesia"] = { min = 18, max = 34, }, ["weed_purple-haze"] = { min = 18, max = 37, }, ["weed_ak47"] = { min = 18, max = 40, }, ["crack_baggy"] = { min = 18, max = 34, }, ["cokebaggy"] = { min = 18, max = 37, }, ["meth"] = { min = 18, max = 40, }, } Config.DeliveryLocations = { [1] = { ["label"] = "Stripclub", ["coords"] = { ["x"] = 106.24, ["y"] = -1280.32, ["z"] = 29.24, } }, [2] = { ["label"] = "Vinewood Video", ["coords"] = { ["x"] = 223.98, ["y"] = 121.53, ["z"] = 102.76, } }, [3] = { ["label"] = "Vinewood Video", ["coords"] = { ["x"] = 223.98, ["y"] = 121.53, ["z"] = 102.76, } }, [4] = { ["label"] = "Resort", ["coords"] = { ["x"] = -1245.63, ["y"] = 376.21, ["z"] = 75.34, } }, [5] = { ["label"] = "Bahama Mamas", ["coords"] = { ["x"] = -1383.1, ["y"] = -639.99, ["z"] = 28.67, } }, } Config.CornerSellingZones = { [1] = { ["coords"] = { ["x"] = -1415.53, ["y"] = -1041.51, ["z"] = 4.62, }, ["time"] = { ["min"] = 12, ["max"] = 18, }, }, } Config.DeliveryItems = { [1] = { ["item"] = "weed_brick", ["minrep"] = 0, }, }
local filepath, filename, fileext = string.match(arg[0], "(.-)([^\\]-([^\\%.]+))$") package.path = filepath .. '../../../libs/?.lua;' .. filepath .. '../?.lua;'.. package.path require "athena-343-local" require "fixedtoken" local suite = TestSuite('test suite for fixedtoken.lua') suite:add(TestCase('test totalSupply', function() function system.getCreator() return "AmhUthrLULUMee46RDcfmBfajd3CK7Lpbgds7xRsAQoLpY32BcFK" end constructor() assertEquals(5000000000000000000, totalSupply() ) end)) suite:add(TestCase('test transfer', function() local sender = "AmhUthrLULUMee46RDcfmBfajd3CK7Lpbgds7xRsAQoLpY32BcFK" local receiver = "AmgR34MnJ1XgvVTtL2FudQBp8wQvfP9voHCyYjWcTKcJUEU5FGGu" function system.getCreator() return sender end function system.getSender() return sender end constructor() transfer(receiver, 7777) assertEquals(7777, balanceOf(receiver)) end)) suite:run()
-- Copyright (c) 2012-2013 Roland Yonaba -- An implementation of Binary Heaps data structure in pure Lua --[[ Documentation : - http://www.algolist.net/Data_structures/Binary_heap/Array-based_int_repr - http://www.cs.cmu.edu/~adamchik/15-121/lectures/Binary%20Heaps/heaps.html - http://rperrot.developpez.com/articles/algo/structures/arbres/ --]] local require = require local assert = assert local ipairs = ipairs local pairs = pairs local floor = math.floor local tostring = tostring local setmetatable = setmetatable -- Default sorting function. -- Used for Min-Heaps creation. local function f_min(a,b) return a < b end -- Value lookup in a table local indexOf = function(t,v) for i = 1,#t do if t[i] == v then return i end end return nil end -- Percolates up datum in the heap recursively local function percolate_up(self,index) local pIndex if index > 1 then pIndex = floor(index/2) if self._heap[pIndex] then if not (self.sort(self._heap[pIndex].value,self._heap[index].value)) then self._heap[pIndex],self._heap[index] = self._heap[index],self._heap[pIndex] percolate_up(self,pIndex) -- Recursive call from the parent index end else return end end end -- Percolates down datum in the heap recursively local function percolate_down(self,index) local lfIndex,rtIndex,minIndex lfIndex = 2*index rtIndex = lfIndex + 1 if rtIndex > self.size then if lfIndex > self.size then return else minIndex = lfIndex end else if self.sort(self._heap[lfIndex].value,self._heap[rtIndex].value) then minIndex = lfIndex else minIndex = rtIndex end end if not self.sort(self._heap[index].value,self._heap[minIndex].value) then self._heap[index],self._heap[minIndex] = self._heap[minIndex],self._heap[index] percolate_down(self,minIndex) -- Recursive call from the newly shifted index end end -- Minimalistic heap class constructor local function newHeap(class,comp) return setmetatable({_heap = {},sort = comp or f_min, size = 0},class) end -- The heap class local heap = setmetatable({}, {__call = function(self,...) return newHeap(self,...) end}) heap.__index = heap -- Checks if a heap is empty -- Return true or false [boolean] function heap:empty() return (self.size==0) end -- Gets heap size (the very number of elements stored in the heap) -- Returns the heap size [number] function heap:getSize() return self.size end -- Clears the heap -- Returns nothing [nil] function heap:clear() self._heap = {} self.size = 0 return self end -- Returns the left child index of the current index -- Returned index may not be a valid index in the heap -- Returns this index [number] function heap:leftChildIndex(index) return (2*index) end -- Returns the right child index of the current index -- Returned index may not be a valid index in the heap -- Returns this index [number] function heap:rightChildIndex(index) return 2*index+1 end -- Returns the parent index of the current index -- Returned index may not be a valid index in the heap -- Returns this index [number] function heap:parentIndex(index) return floor(index/2) end -- Returns the top element in the heap -- Does not pop the heap function heap:top() assert(not self:empty(),'Heap is empty') return self._heap[1].value,self._heap[1].data end -- Inserts a value in the heap as a table {value = value, data = data} -- <data> Argument is optional and may represent extra information linked to <value> argument. -- Returns nothing [nil] function heap:insert(value,data) self.size = self.size + 1 self._heap[self.size] = {value = value, data = data} percolate_up(self,self.size) return self end heap.add = heap.insert -- Pops the first element in the heap -- Returns this element unpacked: value first then data linked function heap:pop() assert(not self:empty(), 'Heap is empty.') local root = self._heap[1] self._heap[1] = self._heap[self.size] self._heap[self.size] = nil self.size = self.size-1 if self.size>1 then percolate_down(self,1) end return root.value,root.data end -- Checks if the given index is valid in the heap -- Returns the element stored in the heap at that very index [table], otherwise nil. [nil] function heap:checkIndex(index) return self._heap[index] or nil end -- Pops the first element in the heap -- Replaces it with the given element and reorders the heap -- The size of the heap is preserved function heap:replace(value,data) assert(not self:empty(), 'heap is empty, use insert()') local root = self._heap[1] self._heap[1] = {value = value,data = data} percolate_down(self,1) return root.value,root.data end -- Resets the heap property regards to the comparison function given as argument (Optional) -- Returns nothing [nil] function heap:reset(comp) self.sort = comp or self.sort local _heap = self._heap self._heap = {} self.size = 0 for i in pairs(_heap) do self:insert(_heap[i].value,_heap[i].data) end return self end -- Appends a heap contents to the current one -- Returns nothing [nil] function heap:merge(other) assert(self:isValid(),'Self heap is not a valid heap') assert(other:isValid(),'Argument is not a valid heap') assert(self.sort(1,2) == other.sort(1,2),'Heaps must have the same sort functions') for i,node in ipairs(other._heap) do self:insert(node.value,node.data) end return self end -- Shortcut for merging heaps with '+' operator -- Returns a new heap based on h1+h2 [table] function heap.__add(h1,h2) local h = heap() h:merge(h1) h:merge(h2) return h end -- Tests if each element stored in a heap is located at the right place -- Returns true on success, false on error. [boolean] function heap:isValid() if self.size <= 1 then return true end local i = 1 local lfIndex,rtIndex for i = 1,(floor(self.size/2)) do lfIndex = 2*i rtIndex = lfIndex+1 if self:checkIndex(lfIndex) then if not self.sort(self._heap[i].value,self._heap[lfIndex].value) then return false end end if self:checkIndex(rtIndex) then if not self.sort(self._heap[i].value,self._heap[rtIndex].value) then return false end end end return true end -- Restores the heap property -- Should be used when a heap was found non-valid function heap:heap(item) if (self.size == 0) then return end if item then local i = indexOf(self.__heap,item) if i then percolate_down(self, i) percolate_up(self, i) end return end for i = floor(self.size/2),1,-1 do percolate_down(self,i) end return self end -- (Debug utility) Create a string representation of the current -- Returns this string to be used with print() or tostring() [string] function heap.__tostring(self) local out = '' for k in ipairs(self._heap) do out = out.. (('Element %d - Value : %s\n'):format(k,tostring(self._heap[k].value))) end return out end return heap
function hello() print('Hello there!') end function goodbye() print('Goodbye!') end function announce(func) print('About to call the function.') func() print('Function called.') end announce(hello) -- no parentheses after hello announce(goodbye) -- no parentheses after goodbye
require "moonscript" require "init"
--[[World of Warcraft Login System Part 3]]-- function GasthausTuer2 (event, player, object) player:SendChatMessageToPlayer(12, 0, "*Klopf* *Klopf* *Klopf*", player) player:RegisterEvent(function() GasthausTuer3 (event, player, object); end, 2000, 1) end function GasthausTuer3 (event, player, object) player:SendChatMessageToPlayer(1, 0, "Ich glaube der Wirt hat den Schlüssel immer im Gestebuch versteckt.", player) player:RegisterEvent(function() GoToGetTheKey_Gasthaus (event, player, object); end, 2000, 1) end function GoToGetTheKey_Gasthaus (event, player, object) if (player:GetTeam() == 0) then -- Allianz -- player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) else -- Horde -- player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) end end function GasthausTuer_OnClose (event, player, object) object:SetGoState(1) player:RemoveItem(56002, 1) player:SetRooted(false) end local function GasthausTuer_OnHello (event, player, object) player:SetRooted(true) player:Teleport(735, 1571.803955, 612.343506, 99.763451, 1.053991) if (player:HasItem(56002) == true) then object:SetGoState(0) if (player:GetTeam() == 0) then -- Allianz -- player:SendChatMessageToPlayer(1, 0, "Endlich ich sehe meine Einheit wieder.", player) player:Teleport(735, 1576.797729, 622.693176, 99.678795, 1.069385) else -- Horde -- player:SendChatMessageToPlayer(1, 0, "Endlich ich sehe meine Clan wieder.", player) player:Teleport(735, 1576.797729, 622.693176, 99.678795, 1.069385) end player:RegisterEvent(function() GasthausTuer_OnClose (event, player, object); end, 4500, 1) else player:SendChatMessageToPlayer(12, 0, "*Rüttel* *Rüttel* *Rüttel*", player) player:RegisterEvent(function() GasthausTuer2 (event, player, object); end, 2000, 1) end end RegisterGameObjectGossipEvent(900114, 1, GasthausTuer_OnHello) local function GaesteBuch_OnHello (event, player, object) player:SetRooted(true) player:Teleport(735, 1562.926147, 589.085632, 99.775261, 4.234996) player:SendChatMessageToPlayer(1, 0, "Hier ist ja das drecks Teil.", player) player:AddItem(56002,1) if (player:GetTeam() == 0) then -- Allianz -- player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(2873, 1562.926147, 589.085632, 99.775261, 4.234996, 20) else -- Horde -- player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) player:SummonGameObject(192496, 1562.926147, 589.085632, 99.775261, 4.234996, 20) end player:SetRooted(false) end RegisterGameObjectGossipEvent(900115, 1, GaesteBuch_OnHello) --⌈ Made by PassCody ⌉-- -- Edit and fixed by Psykko -- -- Monster Script -- --⌊ Written for Kappa Lounge ⌋--
#!/usr/bin/env lua package.path = package.path..";../?.lua" local glfw = require("moonglfw") local gl = require("moongl") local glmath = require("moonglmath") local new_plane = require("common.plane") local new_objmesh = require("common.objmesh") local vec3, vec4 = glmath.vec3, glmath.vec4 local mat3, mat4 = glmath.mat3, glmath.mat4 local pi, rad = math.pi, math.rad local sin, cos = math.sin, math.cos local fmt = string.format local TITLE = "Chapter 4 - Physically based rendering (PBR) shader" local W, H = 800, 600 -- GLFW/GL initializations glfw.version_hint(4, 6, 'core') glfw.window_hint('opengl forward compat', true) local window = glfw.create_window(W, H, TITLE) glfw.make_context_current(window) gl.init() local angle, speed = 0, pi/6 -- rad, rad/s local animate = true glfw.set_key_callback(window, function(window, key, scancode, action) if key == 'escape' and action == 'press' then glfw.set_window_should_close(window, true) elseif key == 'space' and action == 'press' then animate = not animate end end) local projection local function resize(window, w, h) W, H = w, h gl.viewport(0, 0, w, h) projection = glmath.perspective(rad(60.0), w/h, 0.5, 100.0) end glfw.set_window_size_callback(window, resize) -- Create the shader program local vertex_shader = "shaders/pbr.vert" local fragment_shader = "shaders/pbr.frag" local prog, vsh, fsh = gl.make_program('vertex', vertex_shader, 'fragment', fragment_shader) gl.delete_shaders(vsh, fsh) gl.use_program(prog) -- Get the locations of the uniform variables local uniforms = { "Material.Rough", "Material.Metal", "Material.Color", "ModelViewMatrix", "NormalMatrix", "MVP", } for i=0,2 do table.insert(uniforms, fmt("Light[%d].Position", i)) table.insert(uniforms, fmt("Light[%d].L", i)) end local loc = {} for _,name in ipairs(uniforms) do loc[name] = gl.get_uniform_location(prog, name) end -- Initialize the uniform variables local view = glmath.look_at(vec3(0, 4, 7), vec3(0,0,0), vec3(0,1,0)) resize(window, W, H) -- creates projection local function set_matrices(model) local mv = view * model local normal_mv = mat3(mv):inv():transpose() gl.uniform_matrix4f(loc["ModelViewMatrix"], true, mv) gl.uniform_matrix3f(loc["NormalMatrix"], true, normal_mv) gl.uniform_matrix4f(loc["MVP"], true, projection * mv) end local function set_material(rough, metal, color) gl.uniformf(loc["Material.Rough"], rough) -- float gl.uniformb(loc["Material.Metal"], metal) -- boolean gl.uniformf(loc["Material.Color"], color) -- vec3 end local light_pos = vec4(5.0, 5.0, 5.0, 1.0) gl.uniformf(loc["Light[0].L"], 45, 45, 45) gl.uniformf(loc["Light[0].Position"], view*light_pos) gl.uniformf(loc["Light[1].L"], .3, .3, .3) gl.uniformf(loc["Light[1].Position"], 0, .15, -1, 0) gl.uniformf(loc["Light[2].L"], 45, 45, 45) gl.uniformf(loc["Light[2].Position"], view*vec4(-7, 3, 7, 1)) -- Generate the meshes local plane = new_plane(20, 20, 1, 1) local mesh = new_objmesh("../media/spot/spot_triangulated.obj") -- Prepare the cows' data local cows = {} -- Dielectric cows with varying roughness local num_cows = 9 -- no. of dielectric cows local cow_base_color = vec3(0.1, 0.33, 0.17) for i = 1, num_cows do cows[i] = { pos = vec3((i-1)*10/(num_cows-1)-5, 0, 0), rough = i/num_cows, metal = false, color = cow_base_color, } end -- Metal cows local metal_rough = .43 cows[#cows+1] = { pos=vec3(-3.0,0,3), rough=.43, metal=true, color={ 1, .71, .29}} -- gold cows[#cows+1] = { pos=vec3(-1.5,0,3), rough=.43, metal=true, color={.95, .64, .54}} -- copper cows[#cows+1] = { pos=vec3( 0.0,0,3), rough=.43, metal=true, color={.91, .92, .92}} -- aluminum cows[#cows+1] = { pos=vec3( 1.5,0,3), rough=.43, metal=true, color={.542, .497, .449}} -- titanium cows[#cows+1] = { pos=vec3( 3.0,0,3), rough=.43, metal=true, color={.95, .93, .88}} -- silver -- Event loop ----------------------------------------------------------------- gl.enable('depth test') gl.clear_color(0.5, 0.5, 0.5, 1.0) print("Press space to toggle animation on/off") local t0 = glfw.now() while not glfw.window_should_close(window) do glfw.poll_events() -- Update local t = glfw.now() local dt = t - t0 t0 = t if animate then angle = angle + speed*dt if angle >= 2*pi then angle = angle - 2*pi end light_pos = vec4(7*cos(angle), 3.0, 7*sin(angle), 1.0) end -- Render gl.clear('color', 'depth') gl.uniformf(loc["Light[0].Position"], view * light_pos) -- Draw floor set_material(.9, false, vec3(.2, .2, .2)) local model = glmath.translate(0, -.75, 0) set_matrices(model) plane:render() -- Draw the cows local rotate = glmath.rotate(rad(180), 0, 1, 0) for _, cow in ipairs(cows) do set_material(cow.rough, cow.metal, cow.color) set_matrices(glmath.translate(cow.pos)*rotate) mesh:render() end glfw.swap_buffers(window) end
--[[ Filename: CoinManagerC.lua Authors: Sam@ke --]] CoinManagerC = {} function CoinManagerC:constructor(parent) mainOutput("CoinManagerC was loaded.") self.mainClass = parent self.coins = {} self:init() end function CoinManagerC:init() self.m_AddCoin = bind(self.addCoin, self) addEvent("MKADDCOIN", true) addEventHandler("MKADDCOIN", root, self.m_AddCoin) self.m_ResetMap = bind(self.resetMap, self) addEvent("MKRESETMAP", true) addEventHandler("MKRESETMAP", root, self.m_ResetMap) end function CoinManagerC:addCoin(coinProperties) if (coinProperties) then if (not self.coins[coinProperties.id]) then self.coins[coinProperties.id] = new(CoinC, self, coinProperties) end end end function CoinManagerC:update(delta) for index, coinClass in pairs(self.coins) do if (coinClass) then coinClass:update(delta) end end end function CoinManagerC:resetMap() for index, coinClass in pairs(self.coins) do if (coinClass) then delete(coinClass) coinClass = nil end end end function CoinManagerC:clear() self:resetMap() removeEventHandler("MKADDCOIN", root, self.m_AddCoin) removeEventHandler("MKRESETMAP", root, self.m_ResetMap) end function CoinManagerC:destructor() self:clear() mainOutput("CoinManagerC was deleted.") end
ngx.say("hello bebopze....")
--[[ Reset the bot and re run start up ]]-- local directive if fs.exists("/config") then local configFile = fs.open("/config", "r") directive = configFile.readLine() configFile.close() end if directive then print("Are you sure you wish to reset this " .. directive .. " bot?") else print("Are you sure you wish to reset this bot?") end while true do local _, char = os.pullEvent("char") if char:lower() == "n" then error() elseif char:lower() == "y" then break end end local ls = fs.list("/") for key, value in pairs(ls) do if not fs.isDir(value) and value ~= "startup" then fs.delete(value) end end shell.execute("startup")
require'theming.theme'
--- LibOO-1.0 -- @class file -- @name LibOO-1.0.lua local MAJOR, MINOR = "LibOO-1.0", 23 local LibOO, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not LibOO then return end local tconcat = table.concat local assert, error, loadstring, xpcall = assert, error, loadstring, xpcall local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring local clientVersion = select(4, GetBuildInfo()) local safecall do local function errorhandler(err) return geterrorhandler()(err) end local function CreateDispatcher(argCount) local code = [[ local xpcall, eh = ... local method, ARGS local function call() return method(ARGS) end local function dispatch(func, ...) method = func if not method then return end ARGS = ... return xpcall(call, eh) end return dispatch ]] local ARGS = {} for i = 1, argCount do ARGS[i] = "arg"..i end code = code:gsub("ARGS", tconcat(ARGS, ", ")) return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) end local Dispatchers = setmetatable({}, {__index=function(self, argCount) local dispatcher = CreateDispatcher(argCount) rawset(self, argCount, dispatcher) return dispatcher end}) Dispatchers[0] = function(func) return xpcall(func, errorhandler) end safecall = function(func, ...) return Dispatchers[select('#', ...)](func, ...) end end local function validateType(argN, methodName, var, reqType) local varType = type(var) local negate = reqType:sub(1, 1) == "!" local reqType = negate and reqType:sub(2) or reqType reqType = reqType:trim(" ") if varType == "table" then if type(var[0]) == "userdata" then if reqType == "frame" or reqType == "widget" then varType = reqType elseif var:IsObjectType(reqType) then varType = reqType end end end local isGood if negate then if varType ~= reqType then isGood = true end else if varType == reqType then isGood = true end end if not isGood then local varTypeName = varType if varType == "table" and type(var[0]) == "userdata" then varTypeName = "frame (" .. var:GetObjectType() .. ")" end if negate then reqType = "!" .. reqType end error(("Bad argument #%s to %q. Expected %s, got %s"):format(argN, methodName, reqType, varTypeName), 3) end end LibOO.Namespaces = LibOO.Namespaces or {} local LibOONamespace local metamethods = { __add = true, __call = true, __concat = true, __div = true, __le = true, __lt = true, __mod = true, __mul = true, __pow = true, __sub = true, __tostring = true, __unm = true, } local funcsToCall = {} local depth = 0 local function callFunc(class, instance, func, ...) local startIndex = #funcsToCall + 1 depth = depth + 1 -- Functions to call are placed in a single table to decrease garbage churn. -- The segment of the table where functions are placed in this call will be iterated over, -- and functions will be called based on where they are in the inheritance hierarchy for k, v in pairs(class.instancemeta.__index) do if type(k) == "string" and k:find("^" .. func) then funcsToCall[#funcsToCall + 1] = k end end if instance.isLibOOInstance then -- If this is being called on an instance of a class instead of a class, -- search the instance itself for matching functions too. -- This will never step on the toes of class.instancemeta.__index because -- iterating over an instance will only yield things explicity set on an instance - -- it will never directly contain anything inherited from a class. for k, v in pairs(instance) do if type(k) == "string" and k:find("^" .. func) then funcsToCall[#funcsToCall + 1] = k end end end for _, classIter in ipairs(class.inherits) do for i = startIndex, #funcsToCall do local funcName = funcsToCall[i] if funcName then local funcToCall = instance[funcName] if classIter[funcName] == funcToCall then funcsToCall[i] = false safecall(funcToCall, instance, ...) end end end end for i = startIndex, #funcsToCall do local funcName = funcsToCall[i] if funcName then safecall(instance[funcName], instance, ...) end end depth = depth - 1 if depth == 0 then wipe(funcsToCall) end end local function initializeClass(self) if not self.initialized then -- set any defined metamethods for k, v in pairs(self.instancemeta.__index) do if metamethods[k] then self.instancemeta[k] = v end end self:CallFunc("OnFirstInstance") self.initialized = true end end local function class__call(self, arg) -- allow something like Namespace:NewClass("Name"){Foo = function() end, Bar = 5} if type(arg) == "table" then for k, v in pairs(arg) do if k == "METHOD_EXTENSIONS" and type(v) == "table" then for methodName, func in pairs(v) do self:PostHookMethod(methodName, func) end elseif k == "METHOD_EXTENSIONS_PRE" and type(v) == "table" then for methodName, func in pairs(v) do self:PreHookMethod(methodName, func) end else self[k] = v end end end return self end local function class__newindex(self, k, v) -- Update/set all subclasses at all levels of inheritance local existing = self[k] if existing ~= v then for class in pairs(self.inheritedBy) do if class[k] == existing then class[k] = v end end -- Update/set for this class -- Note: class.instancemeta.__index == getmetatable(class).__index -- We use .instancemeta here for speed self.instancemeta.__index[k] = v end end local function class__tostring(self) return tostring(self.namespace) .. "." .. self.className end local weakMetatable = { __mode = "kv" } LibOO.knownBlizzWidgets = LibOO.knownBlizzWidgets or setmetatable({}, weakMetatable) local function inherit(self, source) if source then local metatable = getmetatable(self) local namespace = self.namespace local index, didInherit -- LibOO class inheritance (passed in class name) if type(source) == "string" then local ns, class = source:match("([^%.]*)%.(.*)") if ns and class then if LibOO.Namespaces[ns] then namespace = LibOO.Namespaces[ns] source = namespace[class] end elseif namespace[source] then source = namespace[source] end end if source == self then error(("%s tried to inherit itself."):format(tostring(self)), 3) end if type(source) == "table" then -- LibOO class inheritance (passed in class table) if source.isLibOOClass and source.CallFunc then if source.inherits[self] then error(("%s can't inherit %s because it would create cyclical inheritance."):format(tostring(self), tostring(source)), 3) end source:CallFunc("OnClassInherit", self) index = getmetatable(source).__index didInherit = true else -- Table inheritance index = source didInherit = true end else -- Blizzard widget inheritance if LibOO.knownBlizzWidgets[source] == nil then local success, frame = pcall(CreateFrame, source) if success then -- Need to hide the frame or else if we made an editbox, -- it will block all keyboard input for some reason frame:Hide() LibOO.knownBlizzWidgets[source] = frame else LibOO.knownBlizzWidgets[source] = false end end local frame = LibOO.knownBlizzWidgets[source] if frame then self.isFrameObject = source or self.isFrameObject rawset(self, "isFrameObject", rawget(self, "isFrameObject") or source) metatable.__index.isFrameObject = metatable.__index.isFrameObject or source index = getmetatable(frame).__index didInherit = true -- LibSub lib inheritance elseif LibStub(source, true) then local lib = LibStub(source, true) if lib.Embed then lib:Embed(metatable.__index) didInherit = true else error(("Library %q does not have an :Embed() method"):format(source), 2) end end end if not didInherit then error(("Could not figure out how to inherit %s into class %s. Are you sure it exists?"):format(source, tostring(self)), 3) end if index then for k, v in pairs(index) do if metatable.__index[k] == nil then metatable.__index[k] = v end end end end end --- Creates a new class. -- @name Namespace:NewClass -- @paramsig className, ... -- @param className [String] The name of the class to be created. -- @param ... [...] A list of things to inherit from. Valid parameters include the following (and each will be checked in the following order): -- * The name of another LibOO-1.0 class in the same namespace as the class being created. -- * The namespace and name for another LibOO-1.0 class, formatted as "Namespace.ClassName". -- * A table that is a LibOO-1.0 class as returned by Namespace:NewClass() -- * A plain table whose values will be merged into the class. -- * The name of a Blizzard widget (like Frame, Button, EditBox, etc.) The class created will inherit the methods of that widget type, and instances of the class will be based on a new frame of that widget type. -- * The name of a LibStub library that has an :Embed() method (many Ace3 libs do, e.g "AceEvent-3.0"). -- -- When conflicts between members of different inherited things arise, previously inherited (i.e. non-nil) members will not be overwritten. -- @return [Class] A new class that inherits from LibOO:GetNamespace("LibOO-1.0").Class and all other requested inheritances. local function NewClass(namespace, className, ...) if className then validateType("2 (className)", "Namespace:NewClass(className, ...)", className, "string") if className:find("^__") then error(MAJOR .. ": Class names may not start with two underscores (__) because this prefix is reserved for internal use by namespaces.", 2) end if namespace[className] then error(MAJOR .. ": A class with name " .. className .. " already exists. You can't overwrite existing classes, so pick a different name", 2) end end local metatable = { __index = { -- this is class.instancemeta.__index as well. isLibOOInstance = true, }, __call = class__call, __tostring = class__tostring, } local class = { instances = {}, inherits = {}, inheritedBy = {}, initialized = false, isLibOOClass = true, isLibOOInstance = false, -- Override the instancemeta so classes don't think they are instances. } local memAddr = tostring(class):gsub("table: ", "0x") class.instancemeta = {__index = metatable.__index} setmetatable(class, metatable) metatable.__newindex = class__newindex -- Makes referencing the class really easy - don't have to define a class variable for instances, -- and creates a unified way to definitely get the class for both classes and instances. class.class = class class.className = className or memAddr class.namespace = namespace if LibOONamespace then inherit(class, LibOONamespace.Class) end -- Inherit the requested classes/whatever for i = 1, select("#", ...) do local source = select(i, ...) inherit(class, source) end if className then namespace[className] = class end namespace.__callbacks:Fire("OnNewClass", class) return class end local ns__metatable = { __tostring = function(self) return self.__name end, } --- Gets a namespace. -- A new namespace will be created if the namespace does not already exist. -- @param namespace [String] The name of the namespace to get or create. -- @return [Namespace} A LibOO-1.0 namespace that you can call Namespace:NewClass() on. function LibOO:GetNamespace(namespace) validateType("2 (namespace)", "LibOO:GetNamespace(namespace)", namespace, "string") local ns = LibOO.Namespaces[namespace] if not ns then if namespace:find("%.") then error("LibOO-1.0: Namespace names may not contain periods.", 2) end ns = {NewClass = NewClass} setmetatable(ns, ns__metatable) ns.__callbacks = LibStub("CallbackHandler-1.0"):New(ns) ns.__name = namespace LibOO.Namespaces[namespace] = ns end return ns end -- Upgrade the NewClass method: for _, namespace in pairs(LibOO.Namespaces) do namespace.NewClass = NewClass end LibOONamespace = LibOO:GetNamespace(MAJOR:gsub("%.", "")) -- Define the base class. All other classes implicitly inherit from this class. local Class = LibOONamespace.Class or LibOONamespace:NewClass("Class") --- Instantiates a class. -- -- All class methods and members will be accessed via metamethods. -- -- If the class inherits from a Blizzard widget, any class methods that are valid script handler names for the widget type (like "OnClick" or "OnShow") will be hooked as script handlers on the instance. -- @param ... [...] The constructor parameters of the new instance. If the class being instantiated inherits from a Blizzard widget, these will be passed directly to CreateFrame(...), and parameters after the 5th (the CreateFrame ID parameter) will be passed to calls of any class methods whose name **begins** with "OnNewInstance" (E.g. {{{Class:OnNewInstance_Class(self, ...)}}}). If this class does not inherit from a Blizzard, widget, all parameters will be passed to these calls. -- @return A new instance of the class. function Class:New(...) if self.isLibOOInstance then self = self.class end if self.isFrameObject then return self:NewFromExisting(CreateFrame(...), select(6, ...)) else return self:NewFromExisting({}, ...) end end --- Creates an instance of the class out of an existing object. No additional memory is allocated to perform this. -- -- If the class inherits from a Blizzard widget, any class methods that are valid script handler names for the widget type (like "OnClick" or "OnShow") will be hooked as script handlers on the instance. -- -- @param instance [table] An existing table or widget to instantiate the class on. Cannot be something that has already been instantiated. If the existing object has a metatable, it will be overwritten with class.instancemeta. -- @param ... [...] The constructor parameters of the new instance. In all cases, they will be passed to calls of any class methods whose name **begins** with "OnNewInstance" (E.g. {{{Class:OnNewInstance_Class(self, ...)}}}). -- @return A new instance of the class. function Class:NewFromExisting(instance, ...) validateType("2 (instance)", "Class:NewFromExisting(instance, ...)", instance, "table") if instance.isLibOOInstance then error("Cannot instantiate something that has already been instantiated!", 2) end local isWidget = type(instance[0]) == "userdata" if not isWidget and self.isFrameObject then error("Widget classes must be instantiated with widgets.", 2) elseif isWidget then if not self.isFrameObject then error("Non-widget classes must be instantiated on non-widgets.", 2) elseif instance:GetObjectType() ~= self.isFrameObject then error("Expected a " .. self.isFrameObject .. " widget, got a " .. instance:GetObjectType(), 2) end end if self.isLibOOInstance then self = self.class end -- if this is the first instance of the class, do some magic to it: initializeClass(self) setmetatable(instance, self.instancemeta) self.instances[#self.instances + 1] = instance for k, v in pairs(self.instancemeta.__index) do if self.isFrameObject and instance.HasScript and instance:HasScript(k) then instance:HookScript(k, v) end end instance:CallFunc("OnNewInstance", ...) self.namespace.__callbacks:Fire("OnNewInstance", self, instance) return instance end --- Pre-hooks the specified method so that it when called, it will first call newFunction, and then it will call the original method being hooked. -- -- If the requested method is not defined when this is called, newFunction will simply be set as that method with no hooking involved. -- @param method [String] The name of the method on the class that should be hooked. -- @param newFunction [Function] The function that will be called after the original function is called. function Class:PreHookMethod(method, newFunction) validateType("2 (method)", "Class:PostHookMethod(method, newFunction)", method, "!nil") validateType("3 (newFunction)", "Class:PostHookMethod(method, newFunction)", newFunction, "function") local existingFunction = self[method] if existingFunction then self[method] = function(...) newFunction(...) existingFunction(...) end else self[method] = newFunction end end --- Post-hooks the specified method so that it when called, it will first call the original method being extended, and then it will call newFunction. -- -- If the requested method is not defined when this is called, newFunction will simply be set as that method with no hooking involved. -- @param method [String] The name of the method on the class that should be hooked. -- @param newFunction [Function] The function that will be called after the original function is called. function Class:PostHookMethod(method, newFunction) validateType("2 (method)", "Class:PostHookMethod(method, newFunction)", method, "!nil") validateType("3 (newFunction)", "Class:PostHookMethod(method, newFunction)", newFunction, "function") local existingFunction = self[method] if existingFunction then self[method] = function(...) existingFunction(...) newFunction(...) end else self[method] = newFunction end end -- Backwards compatibility Class.ExtendMethod = Class.PostHookMethod --- Asserts that self is a LibOO class. -- -- Throws a breaking error at the level of the caller's caller (user-level) if it is not. function Class:AssertSelfIsClass() if not self.isLibOOClass then error(("Caller must be the class %q, not an instance of the class"):format(tostring(self)), 3) end end --- Asserts that self is an instance of a LibOO class. -- -- Throws a breaking error at the level of the caller's caller (user-level) if it is not. function Class:AssertSelfIsInstance() if not self.isLibOOInstance then error(("Caller must be an instance of the class %q, not the class itself"):format(tostring(self)), 3) end end --- Inherits the source into the class. -- -- The source parameter must be one of the valid inheritance types documented in Namespace:NewClass()'s documentation. -- @param [string|table] The source that should be inherited into the class. -- @see Namespace:NewClass() function Class:Inherit(source) self:AssertSelfIsClass() inherit(self, source) end --- Copies the requested source table into the caller (caller can be a class or an instance of a class). -- @param source [table] The parent of the table that will be copied. -- @param tableKey [!nil] The key on the parent that holds the table that will be copied. The copied table will be placed into this variable on the caller as well. -- @usage Namespace:NewClass("One"){ -- someTable = {stuff1 = 1}, -- OnNewInstance = function(instance) -- instance:InheritTable(instance.class, "someTable") -- -- -- This commented line is functionally the same as the above line -- -- since before the function call, instance.someTable == instance.class.someTable -- -- instance:InheritTable(instance, "someTable") -- -- instance.someTable.stuff2 = 2 -- -- -- This assertion will fail because we did not just modify the parent's someTable - we modified an instance-level copy. -- assert(instance.class.someTable.stuff2) -- end -- } -- -- @return [table] The destination table - self[tableKey]. function Class:InheritTable(source, tableKey) validateType("2 (source)", "Class:InheritTable(source, tableKey)", source, "table") validateType("3 (tableKey)", "Class:InheritTable(source, tableKey)", tableKey, "!nil") self[tableKey] = {} for k, v in pairs(source[tableKey]) do self[tableKey][k] = v end return self[tableKey] end --- Calls all the functions of a class that begin with funcName. -- @param funcName [string] The beginning of the method name that must be matched in order for the method to be called. -- @param ... The parameters that will be passed, after a reference to self, to the function(s) when they are called. -- @usage -- Example usage from within the Class core on how this method is used. -- -- It may be used externally, of course -- -- -- Used to notify a class that the first instance of it has been created -- -- so that it may preform any class-level initialization needed. -- class:CallFunc("OnFirstInstance") -- -- -- Another example: -- -- Used when an instance of a class is created. -- -- Functions as the instance constructor. See the How To page for more info. -- instance:CallFunc("OnNewInstance", ...) function Class:CallFunc(funcName, ...) if self.isLibOOClass then callFunc(self, self, funcName, ...) else callFunc(self.class, self, funcName, ...) end end --- Sets the __mode metamethod of the instances table of the class to "kv" so that instances will be garbage collected when they are orphaned everywhere else. -- This behavior will not be inherited by subclasses. Keep in mind that Blizzard Frames cannot be garbage collected. function Class:MakeInstancesWeak() setmetatable(self.instances, weakMetatable) end -- [INTERNAL] function Class:OnClassInherit_BaseClass(newClass) -- for class in pairs(self.inherits) do -- newClass.inherits[class] = true -- class.inheritedBy[newClass] = true -- end for i, class in ipairs(self.inherits) do if not newClass.inherits[class] then tinsert(newClass.inherits, class) newClass.inherits[class] = true end class.inheritedBy[newClass] = true end if not newClass.inherits[self] then tinsert(newClass.inherits, self) newClass.inherits[self] = true end self.inheritedBy[newClass] = true end
function f1() end function f2(...) end function f3(...) print(...) end
local OFFSET_BASE = 64 local OFFSET_MOVE = 64*2 Dennis.NUM_RINGS = 3 Dennis.NUM_ITEMS = 8 Dennis.MAX_CAPTURE_DIST = 500 Dennis.parent = nil -- CPlayer that we belong to Dennis.active = false -- whether the rings are there Dennis.ents = {} -- 2-dimensional table to store all entites by [ringID][index] Dennis.captured = {} -- contains the CIDs of player's we've captured Dennis.fired = 0 function Dennis.OnInsert() print("ASDONASODJASJIODAJIOSDJIOASJIODJIOASJIOD Dennis.OnCreate", self.__dbgId, tostring(self.ents)) -- allocate all the entities, but hide them from the world for ring = 1, self.NUM_RINGS do self.ents[ring] = {} for i = 1, self.NUM_ITEMS do -- create an entity local ent = Srv.Game:CreateEntityPickup(i%2, 0) -- armor and hearts ent:GetSelf().CanNotBePickedUp = true -- insert it self.ents[ring][i] = ent -- hide it from the world (this does not destroy it, the reference will still be valid!) Srv.Game.World:RemoveEntity(ent) print("num: " .. #self.ents .. "-" .. #self.ents[ring]) end end print("Dennis alive", self.__dbgId, tostring(this)) end -- called from `Player.enableDennis' via `Character.OnCreate' function Dennis.spawn(self) if self.active then print("Dennis.spawn called although dennis active?") return false end self.active = true for ring,tr in ipairs(self.ents) do for i,ent in ipairs(tr) do -- hide it from the world Srv.Game.World:InsertEntity(ent) end end print("Dennis shown", self.__dbgId, tostring(this)) return true end -- called from `Player.disableDennis' via `Character.Destroy' function Dennis.disappear(self) if not self.active then print("Dennis.disappear called although dennis inactive?") return false end for ring,tr in ipairs(self.ents) do for i,ent in ipairs(tr) do -- hide it from the world Srv.Game.World:RemoveEntity(ent) end end print("Dennis hidden", self.__dbgId, tostring(this)) self.active = false return true end local function ReleaseNextVictim() print("ReleaseNextVictim") if #self.captured > 0 then local CID = self.captured[1] local pl = Srv.Game:GetPlayer(CID) table.remove(self.captured, 1) pl:GetSelf():enableDennis(true) pl:GetCharacter().PhysicsEnabled = true Srv.Game:SendChatTarget(self.parent:GetCID(), Srv.Server:GetClientName(CID) .. " freed.") else Srv.Game:SendChatTarget(self.parent:GetCID(), "No tee's captured, use your gun first.") end end function Dennis.Destroy() print("XNKLXNMXBMNVHJBCJBVJBJKBJKVBVJH Dennis.Destroy", self.__dbgId, tostring(self.ents)) -- release all for _= 1, #self.captured do ReleaseNextVictim() end for ring,tr in ipairs(self.ents) do for i,ent in ipairs(tr) do Srv.Game.World:DestroyEntity(ent) end end self.ents = nil end local function FindClosestPlayer(Pos) local ClosestID = -1 local ClosestDist = 9999 for CID = 0, 127 do local chr local pl = Srv.Game:GetPlayer(CID) print(CID, 'pl', tostring(pl)) if pl ~= nil then chr = pl:GetCharacter() --print(CID, tostring(chr)) end -- check if we've got someone and he's not ourselves if chr ~= nil and CID ~= self.parent:GetCID() then -- make sure he's also not yet captured by us local gotHim = false for _,v in ipairs(self.captured) do if v == CID then gotHim = true print("already got " .. v) break end end print(CID, ClosestID, ClosestDist, tostring(gotHim)) if not gotHim then local ThisDist = Srv.Game.Collision:Distance(this.Pos, chr.Pos) if ClosestID == -1 or ThisDist < ClosestDist then print("Found new closest player " .. Srv.Server:GetClientName(CID)) ClosestID = CID ClosestDist = ThisDist end end end end local Chr if ClosestID > -1 then Chr = Srv.Game:GetPlayer(ClosestID):GetCharacter() end return ClosestID, Chr end local function CapturePlayer() print("CapturePlayer") if #self.captured < self.NUM_RINGS then local ClosestID, chr = FindClosestPlayer(this.Pos) if ClosestID < 0 then Srv.Game:SendChatTarget(self.parent:GetCID(), "No Tee found in range of " .. self.MAX_CAPTURE_DIST) else -- success table.insert(self.captured, ClosestID) chr:GetPlayer():GetSelf():disableDennis(true) chr.PhysicsEnabled = false Srv.Game:SendChatTarget(self.parent:GetCID(), "Captured " .. Srv.Server:GetClientName(ClosestID) .. " into slot " .. #self.captured .. "/" .. self.NUM_RINGS) end else Srv.Game:SendChatTarget(self.parent:GetCID(), "All slots full, use your hammer to release.") end end local function CheckInput() if self.fired == 0 then return end print("CheckInput; fired", self.fired) if self.fired == 1 then -- hammer; capture ReleaseNextVictim() elseif self.fired == 2 then -- gun; release CapturePlayer() end self.fired = 0 end local function UpdateVictimPositions(ringPoses) for i,v in ipairs(self.captured) do local chr = Srv.Game:GetPlayerChar(v) if chr ~= nil then local core = chr.Core local WantedPos = ringPoses[i] if Srv.Game.Collision:Distance(core.Pos, WantedPos) > 21 then -- smooth flying transition core.Vel = Srv.Game.Collision:Normalize(WantedPos - core.Pos) * 16 core.Pos = core.Pos + core.Vel else -- rotate him core.Pos = WantedPos local RadialOut = Srv.Game.Collision:Normalize(core.Pos - this.Pos) local CircleDir = Srv.Game.Collision:Rotate(RadialOut, 90) CircleDir = CircleDir * 4 --print(tostring(CircleDir)) core.Vel = CircleDir + self.parent:GetCharacter().Core.Vel end chr.Pos = core.Pos end end end function Dennis.trigger(self, Weapon) if Weapon == 1 or Weapon == 2 then self.fired = Weapon end end function Dennis.Tick() if self.parent == nil or self.active == false then --print("Tick prevented", tostring(self.parent), tostring(self.active)) return end --if self.parent:GetCharacter() == nil then return end -- TODO XXX THIS SHOULD NOT HAPPEN local ringPoses = {} for ring = 1, self.NUM_RINGS do local ro = (ring/self.NUM_RINGS) * 2*math.pi -- update armor circle local Time = Srv.Server.Tick/30 local Pos = self.parent:GetCharacter().Pos this.Pos = Pos for i,ent in ipairs(self.ents[ring]) do local s = (i/#self.ents[ring])*2*math.pi local x = Pos.x + OFFSET_BASE*math.cos(Time + s) + (OFFSET_MOVE*math.cos(Time + ro)) local y = Pos.y + OFFSET_BASE*math.sin(Time + s) + (OFFSET_MOVE*math.sin(Time + ro)) -- add all the positions together so we can later take an average (that's where the tee will go) if ringPoses[ring] == nil then ringPoses[ring] = vec2(x, y) else ringPoses[ring] = ringPoses[ring] + vec2(x, y) end -- local solid = Srv.Game.Collision:IsTileSolid(x, y) --print(tostring(solid)) -- if not solid then ent.Pos = vec2(x, y) -- end end -- get the average ringPoses[ring] = ringPoses[ring] / #self.ents[ring] end --print(tostring(self), tostring(this)) CheckInput() UpdateVictimPositions(ringPoses) this:Tick() end -- called from Player.createDennis function Dennis.attachTo(self, parent) -- parent is CPlayer self.parent = parent print("Dennis attach", self.__dbgId, tostring(this), tostring(parent), type(parent)) end
local tm = minetest.get_current_modname() .. ":"; minetest.register_node(tm .. "sandstone",{ description = "Sandstone", paramtype = "light", tiles = {"sandstone.png"}, groups = {crumbly = 1}, }) minetest.register_node(tm .. "oldstone_cracked",{ description = "Sandstone", paramtype = "light", tiles = {"oldstone_cracked.png"}, groups = {crumbly = 1}, light_source = 0 }) minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)minetest.remove_node(pos)end) minetest.register_node(tm .. "post", { description = "Old Light Post", tiles = { "nc_tree_tree_side.png", "nc_tree_tree_side.png", "nc_tree_tree_side.png", "nc_tree_tree_side.png", "nc_tree_tree_side.png", "nc_tree_tree_side.png" }, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875}, -- NodeBox1 {0.1875, -0.5, -0.0625, 0.3125, -0.25, 0.0625}, -- NodeBox2 {-0.3125, -0.5, -0.0625, -0.1875, -0.25, 0.0625}, -- NodeBox3 {-0.0625, -0.5, -0.3125, 0.0625, -0.25, -0.1875}, -- NodeBox4 {-0.0625, -0.5, 0.1875, 0.0625, -0.25, 0.3125}, -- NodeBox5 {-0.0625, -0.25, 0.1875, 0.0625, 0.125, 0.25}, -- NodeBox6 {-0.0625, -0.25, -0.25, 0.0625, 0.125, -0.1875}, -- NodeBox7 {0.1875, -0.25, -0.0625, 0.25, 0.125, 0.0625}, -- NodeBox8 {-0.25, -0.25, -0.0625, -0.1875, 0.125, 0.0625}, -- NodeBox9 {-0.1875, 0.375, 0.125, -0.125, 0.5, 0.1875}, -- NodeBox10 {0.125, 0.375, 0.125, 0.1875, 0.5, 0.1875}, -- NodeBox11 {0.125, 0.375, -0.1875, 0.1875, 0.5, -0.125}, -- NodeBox12 {-0.1875, 0.375, -0.1875, -0.125, 0.5, -0.125}, -- NodeBox13 {-0.125, 0.375, 0.0625, -0.0625, 0.4375, 0.125}, -- NodeBox14 {0.0625, 0.375, 0.0625, 0.125, 0.4375, 0.125}, -- NodeBox15 {0.0625, 0.375, -0.125, 0.125, 0.4375, -0.0625}, -- NodeBox16 {-0.125, 0.375, -0.125, -0.0625, 0.4375, -0.0625}, -- NodeBox17 } } }) minetest.register_node(tm .. "shard_luc", { tiles = {{name ="blueloop.png", animation = { type = "vertical_frames", aspect_w = 2, aspect_h = 16, length = 1}, { type = "sheet_2d", frames_w = 1, frames_h = 8, frame_length = 2.1, } }}, light_source = 14, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {0, -0.625, 0, 0.0625, -0.1875, 0.0625}, -- NodeBox18 {-0.0625, -0.625, 0, 0, -0.125, 0.0625}, -- NodeBox21 {0, -0.625, -0.0625, 0.0625, -0.25, 0}, -- NodeBox22 {-0.0625, -0.625, -0.0625, 0, -0.3125, 0}, -- NodeBox23 } } })
local config = {} function config.init() vim.cmd [[set background=dark]] vim.g.edge_style = "aura" vim.g.edge_enable_italic = 1 vim.g.edge_disable_italic_comment = 1 vim.g.edge_show_eob = 1 vim.g.edge_better_performance = 1 vim.cmd [[ colorscheme edge ]] end return config
-------------------------------- --- SYNC -------------------------------- -- Keep an option synced between all players local Sync = {} MR.SV.Sync = Sync -- Networking util.AddNetworkString("CL.Sync:Replicate") util.AddNetworkString("SV.Sync:Replicate") util.AddNetworkString("SV.Sync:ReplicateFirstSpawn") net.Receive("SV.Sync:Replicate", function(_, ply) Sync:Replicate(ply, net.ReadString(), net.ReadString(), net.ReadString(), net.ReadString()) end) net.Receive("SV.Sync:ReplicateFirstSpawn", function(_, ply) Sync:ReplicateFirstSpawn(ply) end) -- Replicate menu field -- -- ply = player -- command = console command -- value = new command value -- field1 = first field name from GUI element -- field2 = second field name from GUI element function Sync:Replicate(ply, command, value, field1, field2) -- Admin only if not MR.Ply:IsAdmin(ply) then return false end -- Run the command RunConsoleCommand(command, value) -- Change field values on server if field1 and field2 then MR.Sync:Set(value, field1, field2) elseif field1 then MR.Sync:Set(value, field1) else return false end -- Change field values on clients if field1 then net.Start("CL.Sync:Replicate") net.WriteString(value) net.WriteString(field1) net.WriteString(field2 or "") net.Broadcast() end return true end -- Sync menu fields once after first spawn function Sync:ReplicateFirstSpawn(ply) for k,v in pairs(MR.Panels:GetTable()) do if istable(v) then for k2,v2 in pairs(v) do net.Start("CL.Sync:Replicate") net.WriteString(v2) net.WriteString(k or 0) net.WriteString(k2) net.Send(ply) end else net.Start("CL.Sync:Replicate") net.WriteString(v) net.WriteString(k) net.Send(ply) end end end
function onEvent(name, value1, value2) if name == 'explosion' then -- debugPrint('who the fuck'); makeAnimatedLuaSprite('explosion', 'stage/explosionfrom_edd', 200, -500); addAnimationByPrefix('explosion', 'boom', 'TordBotBlowingUp', 18, false); setProperty('explosion.angle', -90); setProperty('explosion.alpha', 0); addLuaSprite('explosion', false); scaleObject('explosion', 2, 2); setProperty('explosion.alpha', 1); objectPlayAnimation('explosion', 'boom', true); cameraShake('camGame', 0.02, 0.5); end end
-- Common module define reusable functions -- @module Common local Types = {} -- check passed value is a table -- -- @param arg value that needs to be checked function Types:is_table (arg) if type(arg) == 'table' then return true else return false end end return Types
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Cloak Fire State 2", desc = "Sets units to Hold Fire when cloaked, reverts to original state when decloaked", author = "KingRaptor (L.J. Lim)", date = "Feb 14, 2010", license = "GNU GPL, v2 or later", layer = -1, enabled = true -- loaded by default? } end local function CheckEnable() if Spring.GetSpectatingState() then widgetHandler:RemoveWidget(self) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Speedups local GiveOrderToUnit = Spring.GiveOrderToUnit local GetUnitStates = Spring.GetUnitStates local STATIC_STATE_TABLE = {0} local CMD_CLOAK = 37382 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local myTeam local exceptionList = { --add exempt units here --mines "armmine1", "armmine2", "armmine3", "armmine5", "armmine6", "armmine7", "armfmine3", "cormine1", "cormine2", "cormine3", "cormine5", "cormine6", "cormine7", "tllmine1", "tllmine2", "tllmine3", "tllmine4", "tllmine5", "tllmine6", "talon_mine1", "talon_mine2", "talon_mine3", "talon_mine4", "talon_fmine", "gok_mine1", "gok_mine2", "gok_mine3", "gok_fmine", --Crawling Bomb "corsktl", "tllcrawlb", --Snipers "armsnipe", "corprot" } local exceptionArray = {} for _,name in pairs(exceptionList) do local ud = UnitDefNames[name] if ud then exceptionArray[ud.id] = true end end local cloakUnit = {} --stores the desired fire state when decloaked of each unitID function widget:UnitCommand(unitID, unitDefID, teamID, cmdID, cmdParams) if cmdID == CMD_CLOAK and cmdParams[1] == 1 then if (not enabled) or (teamID ~= myTeam) or exceptionArray[unitDefID] then return end local states = GetUnitStates(unitID) cloakUnit[unitID] = states.firestate --store last state if states.firestate ~= 0 then STATIC_STATE_TABLE[1] = 0 GiveOrderToUnit(unitID, CMD.FIRE_STATE, STATIC_STATE_TABLE, 0) end elseif cmdID == CMD_CLOAK and cmdParams[1] == 0 then if (not enabled) or (teamID ~= myTeam) or exceptionArray[unitDefID] or (not cloakUnit[unitID]) then return end local states = GetUnitStates(unitID) if states.firestate == 0 then local targetState = cloakUnit[unitID] STATIC_STATE_TABLE[1] = targetState GiveOrderToUnit(unitID, CMD.FIRE_STATE, STATIC_STATE_TABLE, 0) --revert to last state --Spring.Echo("Unit compromised - weapons free!") end cloakUnit[unitID] = nil end end function widget:PlayerChanged() myTeam = Spring.GetMyTeamID() CheckEnable() end function widget:Initialize() myTeam = Spring.GetMyTeamID() CheckEnable() end function widget:UnitCreated(unitID, unitDefID, unitTeam) if (not enabled) then return end if unitTeam == myTeam then local states = GetUnitStates(unitID) cloakUnit[unitID] = states.firestate else cloakUnit[unitID] = nil end end function widget:UnitGiven(unitID, unitDefID, unitTeam) widget:UnitCreated(unitID, unitDefID, unitTeam) end function widget:UnitDestroyed(unitID, unitDefID, unitTeam) if cloakUnit[unitID] then cloakUnit[unitID] = nil end end
--[[ slot machine game name: abhinav lakhani 3398akshu@gmail.com ]] require 'constants' require 'dependencies' local slotPadding = (WINDOW_WIDTH - gTextures['slot-machine']:getWidth()) / 2 local slotReels = {{}, {}, {}} local slotIcons = {'50', 'apple', 'banana', 'pineapple', 'cherry', 'lemon', 'strawberry', 'orange'} local slotVelocities = {0, 0, 0} local stops = { { target = 0, total = 0}, { target = 0, total = 0}, { target = 0, total = 0} } local running = false local win = false local colorIndex = 1 function love.load() love.window.setMode(WINDOW_WIDTH, WINDOW_HEIGHT) love.window.setTitle('slot-machine') math.randomseed(os.time()) -- populate each slot reel with icons for i = 1, 3 do -- generate entire slot reels for this column for k, v in pairs(slotIcons) do table.insert(slotReels[i], { icon = v, x = slotPadding + HORIZONTAL_SLOT_OFFSET + (SLOT_ICON_OFFSET * (i - 1)), y = VERTICAL_SLOT_OFFSET + (k - 1) * ICON_SIZE }) end end end function love.keypressed(key) if key == 'escape' then love.event.quit() end if key == 'space' then -- set velocities of reels if slotVelocities[1] == 0 and not running then running = true win = false timer.tween(2, { [slotVelocities] = {[1] = 500} }) timer.after(0.1, function() timer.tween(2, { [slotVelocities] = {[2] = 500} }) end) timer.after(0.2, function() timer.tween(2, { [slotVelocities] = {[3] = 500} }) end) elseif slotVelocities[1] == 500 then timer.tween(2, { [slotVelocities] = {[1] = 30} }):finish(function() stops[1].target = math.random(3) end) elseif slotVelocities[2] == 500 then timer.tween(2, { [slotVelocities] = {[2] = 30} }):finish(function() stops[2].target = math.random(3) end) elseif slotVelocities[3] == 500 then timer.tween(2, { [slotVelocities] = {[3] = 30} }):finish(function() stops[3].target = math.random(3) end) end end end function love.update(dt) timer.update(dt) -- scroll all of the wheels for i = 1, 3 do for k, icon in pairs(slotReels[i]) do icon.y = icon.y - slotVelocities[i] * dt end end -- loop wheel if necessery for i = 1, 3 do if slotReels[i][1].y < SLOT_LOOP_Y then table.insert(slotReels[i], table.remove(slotReels[i], 1)) slotReels[i][#slotIcons].y = slotReels[i][#slotIcons -1].y + ICON_SIZE -- only check if we have target if stops[i].target > 0 then stops[i].total = stops[i].total + 1 if stops[i].target == stops[i].total then slotVelocities[i] = 0 stops[i].total = 0 stops[i].target = 0 -- check for a win & flag slot as finished running if slotVelocities[1] == slotVelocities[2] and slotVelocities[1] == slotVelocities[3] then running = false if slotReels[1][2].icon == slotReels[2][2].icon and slotReels[1][2].icon == slotReels[3][2].icon then win = true -- set winning color index colorIndex = math.random(255) end end end end end end end function love.draw() love.graphics.draw(gTextures['casino'], 0, -100) for i = 1, 3 do for k, v in pairs(slotReels[i]) do if v.y > 140 and v.y < 400 then love.graphics.draw( gTextures[v.icon], v.x, v.y) end end end if win then love.graphics.setColor(colorIndex, colorIndex, colorIndex, 0.2) for i = 1, 3 do love.graphics.rectangle('fill', slotReels[i][2].x + 2, slotReels[i][2].y, SLOT_ICON_OFFSET, ICON_SIZE) end love.graphics.setColor(colorIndex, colorIndex, colorIndex, 1) end love.graphics.draw(gTextures['slot-machine'], slotPadding, 0) end
local ffi = require('ffi') local C = ffi.C; local NULL = ffi.NULL local SRF = {} local srf_index = 0 local spi_opt = require('pllj.spi').opt local to_pg = require('pllj.io').to_pg local convert_to_lua_args = require('pllj.io').convert_to_lua_args local function SRF_IS_FIRSTCALL(fcinfo) return fcinfo.flinfo.fn_extra == nil end local SRF_FIRSTCALL_INIT = imported.SRF_FIRSTCALL_INIT local SRF_PERCALL_SETUP = imported.SRF_PERCALL_SETUP local SRF_RETURN_DONE = imported.SRF_RETURN_DONE local SRF_RETURN_NEXT = imported.SRF_RETURN_NEXT local cb_expr_context = function(datum) local coindex = tonumber(ffi.cast('int64_t', datum)) SRF[coindex] = nil end local cb_expr_context_c = ffi.cast("void (*) (Datum)", cb_expr_context) local function remove_co(fcinfo, coindex) SRF[coindex] = nil local rsi = ffi.cast('ReturnSetInfo*', fcinfo.resultinfo); C.UnregisterExprContextCallback(rsi.econtext, cb_expr_context_c, ffi.cast('Datum', coindex)); end local function srf_handler(func_struct, fcinfo, ctx_result) local funcctx if SRF_IS_FIRSTCALL(fcinfo) then funcctx = SRF_FIRSTCALL_INIT(fcinfo); assert(funcctx ~= nil) local prev = C.CurrentMemoryContext C.CurrentMemoryContext = funcctx.multi_call_memory_ctx local iof = to_pg(func_struct.prorettype) C.CurrentMemoryContext = prev if not iof then return error('no conversion for type ' .. tostring(func_struct.prorettype)) end srf_index = srf_index + 1 funcctx.user_fctx = ffi.cast('void*', srf_index) SRF[srf_index] = {coroutine.create(func_struct.func), convert_to_lua_args(fcinfo, func_struct), iof} local rsi = ffi.cast('ReturnSetInfo*', fcinfo.resultinfo); C.RegisterExprContextCallback(rsi.econtext, cb_expr_context_c, ffi.cast('Datum', srf_index)); end funcctx = SRF_PERCALL_SETUP(fcinfo); local coindex = tonumber(ffi.cast('int',funcctx.user_fctx)) local co = SRF[coindex][1] spi_opt.readonly = func_struct.readonly if coroutine.status(co) == "suspended" then --(funcctx.call_cntr < funcctx.max_calls) local srf_data = SRF[coindex] local args local status, result local iof = srf_data[3] if srf_data[2] then args = srf_data[2] srf_data[2] = nil status, result = coroutine.resume(co, unpack(args)) else status, result = coroutine.resume(co) end if status == true then if coroutine.status(co) == "dead" then remove_co(fcinfo, coindex) ctx_result[0] = SRF_RETURN_DONE(fcinfo, funcctx); return end if not result or result == NULL then fcinfo.isnull = true else ctx_result[0] = ffi.cast('Datum', iof(result)) end SRF_RETURN_NEXT(fcinfo, funcctx) return else remove_co(fcinfo, coindex) return error(result) end else --not expected to be here remove_co(fcinfo, coindex) ctx_result[0] = SRF_RETURN_DONE(fcinfo, funcctx); return end end return { srf_handler = srf_handler }
local Class = require 'lib.hump.class' local Event = getClass 'wyx.event.Event' -- Game Over - fires when the game is over -- params: -- reason - can be 'death', 'quit', 'win' local GameOverEvent = Class{name='GameOverEvent', inherits=Event, function(self, reason) Event.construct(self, 'Game Over Event') verify('string', reason) assert(reason == 'death' or reason == 'quit' or reason == 'win', self:_msg('invalid reason "%s"', reason)) self._reason = reason end } -- destructor function GameOverEvent:destroy() self._reason = nil Event.destroy(self) end function GameOverEvent:getReason() return self._reason end function GameOverEvent:__tostring() return self:_msg('%s', self._reason) end -- the class return GameOverEvent
require "lsp.lsp-install" require("lsp.handlers").setup() require "lsp.cmp" require "lsp.signature" require "lsp.metals" require "lsp.null-ls"
local vim = vim local api = vim.api require('func.packadder').packadd({'neogit', 'plenary.nvim'}) local neogit = require('neogit') neogit.setup()
local function init() local map = vim.api.nvim_set_keymap local options = { noremap = true } map('n', '<leader>h1', '<CMD>HopChar1<CR>', options) map('n', '<leader>h2', '<CMD>HopChar2<CR>', options) map('n', '<leader>hh', '<CMD>HopPattern<CR>', options) map('n', '<leader>hw', '<CMD>HopWord<CR>', options) end return { init = init }
World = {} function World.new() local world = {} world.tileSize = 32 world.maps = {} world.objects = {} world.computer = {} world.assignments = {} world.showAssignments = true world.update = World.update world.render = World.render world.addAssignment = World.addAssignment world.isSolid = World.isSolid world.interact = World.interact world.activatePortal = World.activatePortal world.isSolidObject = World.isSolidObject world.lastUpdate = love.timer.getTime() return world end function World:update() -- Update time -- Only update the assignments once per larger interval local t = love.timer.getTime() if t > self.lastUpdate + 1 then for _, assignment in pairs(self.assignments) do assignment:update() end self.lastUpdate = t end end function World:render() local map = player.map if not map then print( "No map selected to render!" ) return end -- Render gridlines if self.debug then -- render outline love.graphics.setColor( 128, 128, 128 ) love.graphics.rectangle( "line", self.tileSize, self.tileSize, map.width * self.tileSize, map.height * self.tileSize ) -- render grid lines for i = 1, map.width do local x = self.tileSize + i * self.tileSize love.graphics.line( x, self.tileSize, x, self.tileSize + map.height * self.tileSize ) end for i = 1, map.height do local y = self.tileSize + i * self.tileSize love.graphics.line( self.tileSize, y, self.tileSize + map.width * self.tileSize, y ) end end -- Render the tiles for i = 1, map.width do for j = 1, map.height do local tile = map:tile( i, j ) tile.render( i, j ) end end -- Render current map's objects for _, object in pairs(self.objects) do if map == object.map then object:render() end end if self.terminal then local w = 640 local h = 480 local b = 4 local x = love.graphics.getWidth() - w - b local y = love.graphics.getHeight() - h - b -- Create the Terminal border love.graphics.setColor( 64, 64, 64 ) love.graphics.rectangle( "fill", x - b, y - b, w + 2 * b, h + 2 * b ) -- Draw the terminal itself self.terminal.cOS.render( self.terminal, x, y, w, h ) end if self.conversation then local w = 768 local h = 384 local b = 2 local x = (love.graphics.getWidth() - w ) / 2 local y = love.graphics.getHeight() - h - 32 love.graphics.setColor( 64, 64, 128 ) love.graphics.rectangle( "fill", x - b, y - b, w + 2 * b, h + 2 * b ) self.conversation:render( x, y, w, h ) end if self.showAssignments then local w = 320 local h = love.graphics.getHeight() local x = love.graphics.getWidth() - w local y = 0 local offset = 0 love.graphics.setColor( 32, 16, 0 ) love.graphics.rectangle( "fill", x, y, w, h ) for i, a in ipairs( self.assignments ) do a:render( x, y + offset, w, h ) end end end function World:addAssignment( assignment ) table.insert( self.assignments, assignment ) end function World:isSolidObject( map, x, y ) -- Check if there is a solid object there for _, object in pairs(self.objects) do if object.map == map and object.x == x and object.y == y then -- Calculate from footprint (TODO) -- Check if it is a door and is opened if object.isDoor and object:isOpen() then return false end -- if object.solid then return true end end end return false end function World:interact( x, y ) for _, object in pairs(self.objects) do if object.map == player.map and object.x == x and object.y == y then action = object.interaction if action == interaction.terminal then -- Display that particular terminal self.terminal = object elseif action == interaction.conversation then -- Start a new conversation self.conversation = Conversation.new( object ) elseif action == interaction.open then -- Try to open the door -- if it is locked, open interface with keys/lockpick/lock if not object:isLocked() then print( "open door" ) object:open() else -- Start lock opening/picking session self.lockpick = nil end end return true end end end function World.facingPos( x, y, d ) if d == LEFT then return (x - 1), y elseif d == RIGHT then return (x + 1), y elseif d == UP then return x, (y - 1) elseif d == DOWN then return x, (y + 1) end end
local utils = {} utils.bg = "#000000" utils.fg = "#ffffff" utils.day_brightness = 0.3 ---Print a warning message to the user ---@param... string ---@return table function utils.warn(...) for _, msg in ipairs({ ... }) do vim.cmd("echohl WarningMsg | echom \"OneDarkPro.nvim: " .. msg .. "\" | echohl NONE") end end ---Convert a hex color into an rgb ---@param hex_str string ---@return table local hex_to_rgb = function(hex_str) local hex = "[abcdef0-9][abcdef0-9]" local pat = "^#(" .. hex .. ")(" .. hex .. ")(" .. hex .. ")$" hex_str = string.lower(hex_str) assert(string.find(hex_str, pat) ~= nil, "hex_to_rgb: invalid hex_str: " .. tostring(hex_str)) local r, g, b = string.match(hex_str, pat) return { tonumber(r, 16), tonumber(g, 16), tonumber(b, 16) } end ---Blend colors together ---@param fg string foreground color ---@param bg string background color ---@param alpha number number between 0 and 1. 0 results in bg, 1 results in fg function utils.blend(fg, bg, alpha) bg = hex_to_rgb(bg) fg = hex_to_rgb(fg) local blendChannel = function(i) local ret = (alpha * fg[i] + ((1 - alpha) * bg[i])) return math.floor(math.min(math.max(0, ret), 255) + 0.5) end return string.format("#%02X%02X%02X", blendChannel(1), blendChannel(2), blendChannel(3)) end ---Darken a hex color ---@param hex string ---@param amount integer ---@param bg string ---@return table function utils.darken(hex, amount, bg) return utils.blend(hex, bg or utils.bg, math.abs(amount)) end ---Lighten a hex color ---@param hex string ---@param amount integer ---@param fg string ---@return table function utils.lighten(hex, amount, fg) return utils.blend(hex, fg or utils.fg, math.abs(amount)) end ---Merge many tables together ---@param... table ---@return table function utils.tbl_deep_extend(...) local lhs = {} for _, rhs in ipairs({ ... }) do for k, v in pairs(rhs) do if type(lhs[k]) == "table" and type(v) == "table" then lhs[k] = utils.tbl_deep_extend(lhs[k], v) else lhs[k] = v end end end return lhs end ---Set or override the default colors in the theme with the user's config ---@param colors table ---@param config table ---@return nil function utils.color_overrides(colors, config) if type(config.colors) == "table" then for key, value in pairs(config.colors) do -- check if the user has specified a table within the colors table if type(config.colors[key]) == "table" then -- only override colors if the key matches the name of the active theme if key == colors.name then for key, value in pairs(config.colors[key]) do utils.set_or_create_color(colors, key, value) end end else -- otherwise just set them utils.set_or_create_color(colors, key, value) end end end end ---Add a color to the colors table ---@param colors table ---@param key string ---@param value string ---@return nil function utils.set_or_create_color(colors, key, value) -- Patch: https://github.com/ful1e5/onedark.nvim/issues/6 if value:lower() == "none" then colors[key] = "NONE" elseif string.sub(value, 1, 1) == "#" then -- hex override colors[key] = value else -- create the new color colors[key] = colors[value] end end ---Create the highlight groups from the theme ---@param group string ---@param color table ---@return nil function utils.create_highlights(group, color) local style = color.style and "gui=" .. color.style or "gui=NONE" local fg = color.fg and "guifg=" .. color.fg or "guifg=NONE" local bg = color.bg and "guibg=" .. color.bg or "guibg=NONE" local sp = color.sp and "guisp=" .. color.sp or "" local hl = "highlight " .. group .. " " .. style .. " " .. fg .. " " .. bg .. " " .. sp if color.link and (color.fg == nil and color.bg == nil and color.sp == nil) then vim.cmd("highlight! link " .. group .. " " .. color.link) else vim.cmd(hl) end end ---Simple string interpolation. ---Example template: "${name} is ${value}" ---@param str string template string ---@param table table key value pairs to replace in the string ---@return table function utils.template(str, table) return (str:gsub("($%b{})", function(w) return table[w:sub(3, -2)] or w end)) end ---Template values in a table recursivly ---@param table table the table to be replaced ---@param values table the values to be replaced by the template strings in the table passed in ---@return table table function utils.template_table(table, values) -- if the value passed is a string the return templated resolved string if type(table) == "string" then return utils.template(table, values) end -- If the table passed in has a table then iterate though the children and call template table for key, value in pairs(table) do table[key] = utils.template_table(value, values) end return table end ---Set the theme's syntax ---@param highlight_groups table ---@return nil function utils.set_syntax(highlight_groups) for group, colors in pairs(highlight_groups) do utils.create_highlights(group, colors) end end ---Set the terminal colors ---@param theme table ---@return nil function utils.terminal(theme) vim.g.terminal_color_0 = theme.colors.black vim.g.terminal_color_1 = theme.colors.red vim.g.terminal_color_2 = theme.colors.green vim.g.terminal_color_3 = theme.colors.yellow vim.g.terminal_color_4 = theme.colors.blue vim.g.terminal_color_5 = theme.colors.purple vim.g.terminal_color_6 = theme.colors.cyan vim.g.terminal_color_7 = theme.colors.white vim.g.terminal_color_8 = theme.colors.black vim.g.terminal_color_9 = theme.colors.red vim.g.terminal_color_10 = theme.colors.green vim.g.terminal_color_11 = theme.colors.yellow vim.g.terminal_color_12 = theme.colors.blue vim.g.terminal_color_13 = theme.colors.purple vim.g.terminal_color_14 = theme.colors.cyan vim.g.terminal_color_15 = theme.colors.white end ---Pretty print a table ---@param tbl table ---@return string function utils.print_table(tbl) require("pl.pretty").dump(tbl) end ---Set an autocommand ---Taken from https://github.com/norcalli/nvim_utils/blob/master/lua/nvim_utils.lua#L554-L567 -- @param definitions table -- @return vim.api function utils.create_augroups(definitions) for group_name, definition in pairs(definitions) do vim.api.nvim_command("augroup " .. group_name) vim.api.nvim_command("autocmd!") for _, def in ipairs(definition) do -- if type(def) == 'table' and type(def[#def]) == 'function' then -- def[#def] = lua_callback(def[#def]) -- end local command = table.concat(vim.tbl_flatten { "autocmd", def }, " ") vim.api.nvim_command(command) end vim.api.nvim_command("augroup END") end end ---When a user moves from a filetype with specific hlgroups to a filetype with ---none, we need to apply the theme's default hlgroups. To make this less ---expensive, we match the users configured filetype hlgroups to the theme's ---@param table hlgroups hlgroups from the theme + the user's config ---@param table fhlgroups hlgroups for filetypes from the user's config ---@return table local function intersect_groups(hlgroups, fhlgroups) -- Find the intersection between the tables and extract the common hlgroups local matched_groups = {} for filetype, _ in pairs(fhlgroups) do for group, _ in pairs(fhlgroups[filetype]) do if matched_groups[group] == nil then matched_groups[group] = true end end end -- Then extract the matched groups from the theme's hlgroups local retained_hlgroups = {} for group, _ in pairs(matched_groups) do retained_hlgroups[group] = hlgroups[group] end return retained_hlgroups end ---Return true if any pattern in the tbl matches the provided value ---@param tbl table ---@param val string ---@return boolean local function find_pattern_match(tbl, val) return tbl and next(vim.tbl_filter(function(pattern) return val:match(pattern) end, tbl)) end ---Ignore a buffer based on the filetype or the buffertype -- @return boolean local function ignore_buffer() local buftype = vim.bo.buftype local filetype = vim.bo.filetype return find_pattern_match(vim.g.theme_fhlgroups_ignore.filetypes, filetype) or find_pattern_match(vim.g.theme_fhlgroups_ignore.buftypes, buftype) end ---Set custom hlgroups based on the buffer filetype ---@param string force_apply forcefully apply highlighting ---@return nil function utils.set_fhlgroups(force_apply) local filetype = vim.bo.filetype if (filetype == vim.g.theme_last_filetype and not force_apply) or ignore_buffer() or filetype == "" then return end local hlgroups = vim.g.theme_hlgroups local fhlgroups = vim.g.theme_fhlgroups -- If the user has moved to a new buffer filetype and there are no specific -- configs set, then we reapply the theme's default hlgroups to override -- any previously applied ones if not fhlgroups[filetype] then if vim.g.theme_applied_fhlgroups then for group, colors in pairs(hlgroups) do utils.create_highlights(group, colors) end vim.g.theme_applied_fhlgroups = false end return end for group, colors in pairs(fhlgroups[filetype]) do utils.create_highlights(group, colors) end vim.g.theme_last_filetype = filetype vim.g.theme_applied_fhlgroups = true end ---Load the desired theme ---@param theme table ---@return nil function utils.load_theme(theme) -- Prevent double loading of the theme if vim.g.colors_name == "onedarkpro" and vim.g.onedarkpro_style == theme.colors.name then return end vim.cmd("hi clear") if vim.fn.exists("syntax_on") then vim.cmd("syntax reset") end vim.o.termguicolors = true vim.g.colors_name = "onedarkpro" vim.g.onedarkpro_style = theme.colors.name -- Replace color variables in the user's custom hlgroups local hlgroups = utils.template_table(theme.config.hlgroups, theme.colors) -- Merge the user's custom hlgroups with the theme's local adjusted_hlgroups = utils.tbl_deep_extend(theme.hlgroups, hlgroups) utils.set_syntax(adjusted_hlgroups) -- Colors for the Neovim terminal if theme.config.options.terminal_colors then utils.terminal(theme) end -- Configure any filetype highlight groups local next = next -- next as a local var is most efficient if next(theme.config.filetype_hlgroups) ~= nil then -- Replace the color variables with actual colors local fhlgroups = utils.template_table(theme.config.filetype_hlgroups, theme.colors) -- Set global vars to be accessed when moving between filetype buffers vim.g.theme_fhlgroups = fhlgroups vim.g.theme_fhlgroups_ignore = theme.config.filetype_hlgroups_ignore vim.g.theme_hlgroups = intersect_groups(adjusted_hlgroups, fhlgroups) local autocmds = { onedarkpro_theme_autocmds = { -- TODO: add additional events such as BufFilePost, BufDelete { "BufEnter", "*", "lua require(\"onedarkpro.utils\").set_fhlgroups()" }, -- Brute force a refresh when the colorscheme changes { "ColorScheme", "*", "lua require(\"onedarkpro.utils\").set_fhlgroups(true)" } } } utils.create_augroups(autocmds) end -- Check if the user is using the "link =" annotations correctly local warn = 0 for _, colors in pairs(hlgroups) do for key, _ in pairs(colors) do if key ~= "fg" and key ~= "bg" and key ~= "sp" and key ~= "style" and key ~= "link" then warn = warn + 1 end end end if warn > 0 then utils.warn( "Directly referencing highlight groups has now changed. Please use the `link` keyword", "EXAMPLE: onedarkpro.setup({ hlgroups = { ModeMsg = { link = 'LineNr' } } })", "See https://github.com/olimorris/onedarkpro.nvim for more info", "-----------------------------------------------------------------------------------") end -- Warn the user about the deprecated cursorline option if theme.config.highlight_cursorline then utils.warn( "`highlight_cursorline` has been moved into the options table of your config and is now deprecated", "EXAMPLE: onedarkpro.setup({ options = { highlight_cursorline = true } })", "See https://github.com/olimorris/onedarkpro.nvim for more info", "-----------------------------------------------------------------------------------") end if theme.config.options.highlight_cursorline then utils.warn( "`highlight_cursorline` has been renamed to `cursorline` and will soon be deprecated", "EXAMPLE: onedarkpro.setup({ options = { cursorline = true } })", "See https://github.com/olimorris/onedarkpro.nvim for more info", "-----------------------------------------------------------------------------------") end -- Warn the user about the deprecated transparent option if theme.config.options.transparent then utils.warn( "The `transparent` option has been renamed to `transparency` and will soon be deprecated", "EXAMPLE: onedarkpro.setup({ options = { transparency = true } })", "See https://github.com/olimorris/onedarkpro.nvim for more info", "-----------------------------------------------------------------------------------") end -- Trigger an autocommand on loading the theme vim.cmd([[doautocmd ColorScheme]]) end return utils
-- Copyright (C) Miracle -- Copyright (C) Titan, Co.Ltd. local _M = { _VERSION = "1.0.0β" } local twaf_func = require "lib.twaf.inc.twaf_func" --local twaf_conf = require "lib.twaf.twaf_conf" _M.api = {} _M.help = {} _M.api.pset = {} -- get pset config e.g: GET host/path/pset/{pset_uuid} _M.api.pset.get = function(_twaf, _log, u) local pset = _twaf.config.pset or {} if not u[2] then _log.result = pset return end local info = pset[u[2]] if not info then _log.success = 0 _log.reason = "No pset '"..u[2].."'" end _log.result = info return end -- post pset config e.g: POST host/path/pset/{pset_uuid} _M.api.pset.post = function(_twaf, _log, u) -- check request body local data = twaf_func.api_check_json_body(_log) if not data then return end if type(data.config) ~= "table" then _log.success = 0 _log.reason = "rules: table expected, got "..type(data.config) return end local uuid = u[2] if not uuid then _log.success = 0 _log.reason = "Not specified pset uuid" return end local pset = _twaf.config.pset if not pset then _twaf.config.pset = {} pset = _twaf.config.pset end if pset[uuid] then _log.success = 0 _log.reason = "pset '"..uuid.."' have exist" return end pset[uuid] = data.config _log.result = pset[uuid] return end -- put pset config e.g: PUT host/path/pset/{pset_uuid} _M.api.pset.put = function(_twaf, _log, u) -- check request body local data = twaf_func.api_check_json_body(_log) if not data then return end if type(data.config) ~= "table" then _log.success = 0 _log.reason = "Table expected, got '"..type(data.config).."'" return end local uuid = u[2] local pset = _twaf.config.pset if not uuid then _log.success = 0 _log.reason = "Not specified pset uuid" return end if not pset[uuid] then _log.success = 0 _log.reason = "Not found pset '"..uuid.."'" return end pset[uuid] = data.config _log.result = pset[uuid] return end -- delete pset config e.g: DELETE host/path/pset/{pset_uuid} _M.api.pset.delete = function(_twaf, _log, u) local pset = _twaf.config.pset or {} if not u[2] then _log.success = 0 _log.reason = "Not specified pset uuid" return end _log.result = pset[u[2]] or "No rule set '"..u[2].."'" pset[u[2]] = nil return end _M.help.pset = { "GET host/path/pset/{pset_uuid}", "POST host/path/pset/{pset_uuid}", "PUT host/path/pset/{pset_uuid}", "DELETE host/path/pset/{pset_uuid}" } _M.ChangeList = { ["1.0.0β"] = "2019-11-07 - miracle - new api pset" } return _M
-- -- Compatibility hacks for digtron to work well with technic plus new network system -- -- More information: -- https://github.com/mt-mods/technic/issues/100 -- local function power_connector_compat() local digtron_technic_run = minetest.registered_nodes["digtron:power_connector"].technic_run minetest.override_item("digtron:power_connector",{ technic_run = function(pos, node) local network_id = technic.pos2network(pos) local sw_pos = network_id and technic.network2sw_pos(network_id) local meta = minetest.get_meta(pos) meta:set_string("HV_network", sw_pos and minetest.pos_to_string(sw_pos) or "") return digtron_technic_run(pos, node) end, technic_on_disable = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("HV_network", "") meta:set_string("HV_EU_input", "") end, }) end minetest.register_on_mods_loaded(function() if minetest.registered_nodes["digtron:power_connector"] then power_connector_compat() end end)
object_tangible_loot_creature_loot_collections_trader_mun_left_leg = object_tangible_loot_creature_loot_collections_shared_trader_mun_left_leg:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_trader_mun_left_leg, "object/tangible/loot/creature/loot/collections/trader_mun_left_leg.iff")
local entry = require('cheat.entry') return { entry = entry }
--[[ Teleport-To-Train-Station a Factorio mod. (C) SyDream - 2020 - v1.0.1 MIT License https://github.com/tommasodargenio/syd-teleport-to-train-station https://mods.factorio.com/mod/syd-teleport-to-train-station CONTROL.LUA -- Core of the mod includes all the runtime scripting --]] teleport_ts_win = {type="frame", name="teleport-ts-gui", direction="vertical", header_filler_style={type="empty_widget_style", parent="draggable_space_header", height=24}, use_header_filler=true} train_station_filter = "" teleport_gui = nil gui_location = nil function train_station_teleport(player_idx, station_selected) local train_stations_list = get_train_stations_list() local train_station_position = nil local player = game.players[player_idx] local destination_surface = game.surfaces["nauvis"] local destination_pos = nil if (station_selected > table_size(train_stations_list)) then return end train_station_position = train_stations_list[station_selected].position if train_station_position ~= nil then if player.vehicle and player.vehicle.valid and player.vehicle.type=="spider-vehicle" then player.surface.play_sound({path="utility/cannot_build"}) elseif player.vehicle and player.vehicle.valid and player.vehicle.type=="car" then if math.floor(player.vehicle.position.x + 0.5) ~= math.floor(train_station_position.x + 0.5) or math.floor(player.vehicle.position.y + 0.5) ~= math.floor(train_station_position.y + 0.5) then destination_pos = destination_surface.find_non_colliding_position(player.vehicle.prototype.name, train_station_position, 10, 1) if not destination_pos then destination_pos = train_station_position end player.vehicle.teleport(destination_pos, destination_surface) end elseif player.character and player.character.valid then if math.floor(player.position.x + 0.5) ~= math.floor(train_station_position.x + 0.5) or math.floor(player.position.y + 0.5) ~= math.floor(train_station_position.y + 0.5) then destination_pos = destination_surface.find_non_colliding_position(player.character.prototype.name, train_station_position, 10, 1) if not destination_pos then destination_pos = train_station_position end player.teleport(destination_pos, destination_surface) end elseif player and player.valid then player.teleport(train_station_position) end end end local function has_value (tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end function get_train_stations_list(train_filter) local train_stations = {} local train_stations_ordered = {} local train_station_names = {} local surface = game.surfaces["nauvis"] local t = surface.get_train_stops() for _, train_station in pairs(t) do if not has_value(train_station_names,train_station.backer_name) then table.insert(train_stations, {name=train_station.backer_name, position=train_station.position}) table.insert(train_station_names, train_station.backer_name) end end table.sort(train_station_names) for _, name in pairs(train_station_names) do for _, train_station in pairs(train_stations) do if (train_station.name == name) then if (train_filter and train_filter ~= "") then if (string.match(train_station.name:lower(), train_filter:lower())) then table.insert(train_stations_ordered, train_station) end else table.insert(train_stations_ordered, train_station) end break end end end return train_stations_ordered end function get_train_stations_name(train_stations_list) local train_stations_names = {} if (table_size(train_stations_list)>0) then for _, train_station in pairs(train_stations_list) do table.insert(train_stations_names, train_station.name) end end return train_stations_names end function teleport_ts_shortcut(event) if event.prototype_name == "teleport-ts-button-shortcut" then on_hotkey_main(event) end end function on_hotkey_main(event) local gui = game.players[event.player_index].gui if not gui.screen["teleport-ts-gui"] then teleport_gui_draw(gui,get_train_stations_name(get_train_stations_list()), false, true) end end function teleport_gui_draw(gui,train_stations_list,filter_toggle,firstLoad) local teleport_ts_btn = {type="button", name="teleport-ts-gui-btn", caption={"mod-interface.teleport-ts-button"}} teleport_gui = gui.screen.add(teleport_ts_win) local title_flow = teleport_gui.add{type = "flow", name="title_flow"} local title = title_flow.add{type = "label", name="teleport-ts-gui-title-label", caption={"mod-interface.teleport-ts-gui-title-caption"}, style="frame_title"} title.drag_target = teleport_gui local pusher = nil pusher = title_flow.add{type = "empty-widget", name="teleport-ts-gui-draggable-space-header",style="draggable_space_header"} pusher.style.vertically_stretchable = true pusher.style.horizontally_stretchable = true pusher.drag_target = teleport_gui if (filter_toggle == true) then title_flow.add{type="textfield", name="teleport-ts-gui-dd-filter-query", style="teleport_ts_gui_dd_filter_query"} title_flow["teleport-ts-gui-dd-filter-query"].focus() title_flow["teleport-ts-gui-dd-filter-query"].text = train_station_filter end title_flow.add{type="sprite-button", style="frame_action_button", sprite="utility/search_white", name="teleport-ts-gui-toggle-filter"} title_flow.add{type="sprite-button", style="frame_action_button", sprite="utility/close_white", name="close-teleport-ts-window"} if (table_size(train_stations_list)>0) then local teleport_ts_dropdown = {type="drop-down", name="teleport-ts-gui-dd", items=train_stations_list, selected_index=1} local dd_flow = teleport_gui.add{type="flow", name="dd_flow"} dd_flow.add{type="label", name="teleport-ts-gui-dd-label", caption={"mod-interface.teleport-ts-gui-dd-caption"}} dd_flow.add(teleport_ts_dropdown) dd_flow.add(teleport_ts_btn) else local dd_flow = teleport_gui.add{type="flow", name="dd_flow"} dd_flow.add{type="label", caption={"mod-interface.teleport-ts-gui-dd-empty-caption"}} end if (firstLoad==true) then teleport_gui.location = {300, 250} elseif (gui_location ~= nil) then teleport_gui.location = gui_location end end function guiElementContains(haystack, needle) for _, item in pairs(haystack) do if (item.name==needle) then return true end end return false end function cleanGUI() local screenGui = game.players[1].gui.screen if table_size(screenGui.children)>0 then if screenGui["teleport-ts-gui"] ~= nil then local leftoverTSGui = screenGui.children[1] leftoverTSGui.destroy() end end train_station_filter = "" end function resyncTeleportGui(player_index) if game.players[player_index].gui.screen["teleport-ts-gui"] ~= nil then teleport_gui = game.players[player_index].gui.screen["teleport-ts-gui"] end end script.on_event(defines.events.on_gui_text_changed, function(event) if (event.element.name=="teleport-ts-gui-dd-filter-query") then train_station_filter = event.element.text gui_location = teleport_gui.location teleport_gui.destroy() local gui = game.players[event.player_index].gui teleport_gui_draw(gui,get_train_stations_name(get_train_stations_list(train_station_filter)), true, false) end end) script.on_event(defines.events.on_gui_click, function(event) resyncTeleportGui(event.player_index) if (event.element.name=="teleport-ts-gui-btn") then local gui_win = game.players[event.player_index].gui.screen["teleport-ts-gui"] train_station_teleport(event.player_index, gui_win.dd_flow["teleport-ts-gui-dd"].selected_index) elseif (event.element.name=="teleport-ts-gui-toggle-filter") then local gui_win = game.players[event.player_index].gui.screen["teleport-ts-gui"].title_flow if (guiElementContains(gui_win.children, "teleport-ts-gui-dd-filter-query")) then gui_location = teleport_gui.location teleport_gui.destroy() local gui = game.players[event.player_index].gui teleport_gui_draw(gui,get_train_stations_name(get_train_stations_list()), false, false) else gui_location = teleport_gui.location teleport_gui.destroy() local gui = game.players[event.player_index].gui teleport_gui_draw(gui,get_train_stations_name(get_train_stations_list(train_station_filter)), true, false) end elseif (event.element.name=="close-teleport-ts-window") then if (teleport_gui ~= nil) then teleport_gui.destroy() train_station_filter = "" else cleanGUI() end elseif (event.element.name=="toggleTeleportTS") then local gui = game.players[event.player_index].gui if not gui.screen["teleport-ts-gui"] then teleport_gui_draw(gui,get_train_stations_name(get_train_stations_list()), false, true) end end end) script.on_configuration_changed(function (changes) cleanGUI() end) script.on_event("teleport-to-train-station-hotkey", on_hotkey_main) script.on_event(defines.events.on_lua_shortcut, teleport_ts_shortcut)
--[[--------------------------------------------------------- Name: Variables -----------------------------------------------------------]] local PANEL = {} --[[--------------------------------------------------------- Name: Init -----------------------------------------------------------]] function PANEL:Init() --> Variables self.friends = {} self.friendsID = {} --> Frame self:SetSize(850, 700) self:Center() --> Status self.status = vgui.Create("DPanel", self) self.status:SetSize(self:GetWide()-40, 54) self.status:SetPos(20, 140-54/2) self.status.text = "test" self.status.Paint = function(pnl, w, h) --> Background draw.RoundedBox(6, 0, 0, w, h, Color(215, 215, 215, 255)) draw.RoundedBox(6, 1, 1, w-2, h-2, Color(240, 240, 240, 255)) --> Text draw.SimpleText(self.status.text, "TCB-Scoreboard-BoldFont-30", 15, h/2-1, Color(195, 210, 215, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER) end --> Reload self.reload = vgui.Create("DButton", self.status) self.reload:Dock(RIGHT) self.reload:DockMargin(10, 10, 10, 10) self.reload:SetWide(120) self.reload:SetText("") self.reload.Paint = function(pnl, w, h) --> Background draw.RoundedBox(6, 0, 0, w, h, Color(50, 190, 110, 255)) --> Hover if pnl.Hovered then draw.RoundedBox(6, 0, 0, w, h, Color(255, 255, 255, 20)) end --> Text draw.SimpleText(TCBScoreboardSettings.trans.refresh, "TCB-Scoreboard-BoldFont-22", w/2, h/2, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end self.reload.DoClick = function() --> Reload self:UpdatePanel(false, true) end --> Content self.content = vgui.Create("DScrollPanel", self) self.content:SetSize(self:GetWide()-40, self:GetTall()-170-(self.status:GetTall()/2)) self.content:SetPos(20, 140+(self.status:GetTall()/2)+10) self.content.Paint = function(pnl, w, h) --> Variables w = w-25 --> Background draw.RoundedBox(6, 0, 0, w, h, Color(215, 215, 215, 255)) draw.RoundedBox(6, 1, 1, w-2, h-2, Color(255, 255, 255, 255)) end --> Scrollbar self.content.VBar.Paint = function(pnl, w, h) --> Background draw.RoundedBox(6, 0, 0, w, h, Color(215, 215, 215, 255)) draw.RoundedBox(6, 1, 1, w-2, h-2, Color(255, 255, 255, 255)) end self.content.VBar.btnGrip.Paint = function(pnl, w, h) --> Background draw.RoundedBox(4, 3, 3, w-6, h-6, Color(215, 215, 215, 255)) end self.content.VBar.btnUp.Paint = function(pnl, w, h) --> Border draw.RoundedBox(0, 0, h-1, w, 1, Color(215, 215, 215, 255)) --> Text draw.SimpleText("▲", "TCB-Scoreboard-Font-16", (w/2)+2, (h/2), Color(215, 215, 215, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end self.content.VBar.btnDown.Paint = function(pnl, w, h) --> Border draw.RoundedBox(0, 0, 0, w, 1, Color(215, 215, 215, 255)) --> Text draw.SimpleText("▼", "TCB-Scoreboard-Font-16", (w/2)+2, (h/2), Color(215, 215, 215, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end --> Content Scroll self.contentScroll = vgui.Create("DPanel", self.content) self.contentScroll:SetSize(1, self.content:GetTall()+1) self.contentScroll.Paint = function() end --> MenuItems self.menuItems = {} self.menuItems[0] = { name = TCBScoreboardSettings.trans.online, active = true, display = function() --> Variables local sizeH = math.Round(self.content:GetTall()/6) --> Clear self.content:Clear() self.content:GetVBar():SetScroll(0) --> Content Scroll self.contentScroll = vgui.Create("DPanel", self.content) self.contentScroll:SetSize(1, self.content:GetTall()+1) self.contentScroll.Paint = function() end --> Status self.status.text = string.Replace(TCBScoreboardSettings.trans.showPlayers, "%", tostring(#player.GetAll())) --> Loop for k, v in pairs(player.GetAll()) do --> Panel local panel = vgui.Create("TCB-Scoreboard-Player", self.content) panel:DockMargin(1, 0, 10, 0) panel:SetTall(sizeH) panel:Dock(TOP) panel:SetPlayer(v) end end } self.menuItems[1] = { name = TCBScoreboardSettings.trans.friends, active = false, display = function() --> Variables local sizeH = math.Round(self.content:GetTall()/6) --> Clear self.content:Clear() self.content:GetVBar():SetScroll(0) --> Content Scroll self.contentScroll = vgui.Create("DPanel", self.content) self.contentScroll:SetSize(1, self.content:GetTall()+1) self.contentScroll.Paint = function() end --> Status self.status.text = string.Replace(TCBScoreboardSettings.trans.showFriends, "%", tostring(#self.friends)) --> Loop for k, v in pairs(self.friends) do --> Panel local panel = vgui.Create("TCB-Scoreboard-Player", self.content) panel:DockMargin(1, 0, 10, 0) panel:SetTall(sizeH) panel:Dock(TOP) panel:SetPlayer(v) end end } self.menuItems[2] = { name = TCBScoreboardSettings.trans.staff, active = false, display = function() --> Variables local sizeH = math.Round(self.content:GetTall()/6) --> Clear self.content:Clear() self.content:GetVBar():SetScroll(0) --> Content Scroll self.contentScroll = vgui.Create("DPanel", self.content) self.contentScroll:SetSize(1, self.content:GetTall()+1) self.contentScroll.Paint = function() end --> Loop local staffCount = 0 for k, v in pairs(player.GetAll()) do --> Staff if !table.HasValue(string.Explode(",", TCBScoreboardSettings.staffGroups), v:GetUserGroup()) then continue end --> Count staffCount = staffCount+1 --> Panel local panel = vgui.Create("TCB-Scoreboard-Player", self.content) panel:DockMargin(1, 0, 10, 0) panel:SetTall(sizeH) panel:Dock(TOP) panel:SetPlayer(v) panel.staffDisplay = true end --> Status self.status.text = string.Replace(TCBScoreboardSettings.trans.showStaff, "%", tostring(staffCount)) end } if TCBScoreboardSettings.collectionID != "" then self.menuItems[3] = { name = TCBScoreboardSettings.trans.collection, active = false, display = function(force) --> Force if !force then return end --> Variables local sizeH = math.Round(self.content:GetTall()/6) --> Clear self.content:Clear() self.content:GetVBar():SetScroll(0) --> Content Scroll self.contentScroll = vgui.Create("DPanel", self.content) self.contentScroll:SetSize(1, self.content:GetTall()+1) self.contentScroll.Paint = function() end --> Variables local addons = {} --> Status self.status.text = TCBScoreboardSettings.trans.loading --> Collection http.Fetch("http://steamcommunity.com/sharedfiles/filedetails/?id="..TCBScoreboardSettings.collectionID, function(body, len, headers, code) --> Collection Info local collectionInfo = vgui.Create("DPanel", self.content) collectionInfo:DockMargin(1, 0, 10, 0) collectionInfo:SetTall(sizeH) collectionInfo:Dock(TOP) collectionInfo.Paint = function(pnl, w, h) --> Border draw.RoundedBox(0, 0, h-1, w, 1, Color(215, 215, 215, 200)) end --> Collection Text local collectionText = vgui.Create("DPanel", collectionInfo) collectionText:Dock(LEFT) collectionText:DockMargin(30, 10, 10, 10) collectionText:SetWide(400) collectionText.Paint = function(pnl, w, h) --> Text draw.SimpleText(string.match(body, '<div class="workshopItemTitle">([^<]*)</div>'), "TCB-Scoreboard-BoldFont-20", 0, 24, Color(200, 200, 200, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER) draw.SimpleText(TCBScoreboardSettings.trans.collection, "TCB-Scoreboard-BoldFont-16", 0, 44, Color(55, 75, 95, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER) end --> Collection View local collectionView = vgui.Create("DButton", collectionInfo) collectionView:Dock(RIGHT) collectionView:DockMargin(31, 29, 31, 29) collectionView:SetSize(125, 26) collectionView:SetText("") collectionView.Paint = function(pnl, w, h) --> Background draw.RoundedBox(4, 0, 0, w, h, Color(50, 150, 220, 255)) --> Text draw.SimpleText(TCBScoreboardSettings.trans.viewOnline, "TCB-Scoreboard-BoldFont-18", w/2, h/2, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end collectionView.DoClick = function() --> Open gui.OpenURL("http://steamcommunity.com/sharedfiles/filedetails/?id="..TCBScoreboardSettings.collectionID) end --> Items addons = string.Explode('class="collectionItem">', body) --> Lopp for k,v in pairs(addons) do --> Skip if k == 1 then continue end --> Variables local item = {} --> Info item['id'] = string.match(v, 'SubscribeItemBtn([^"]*)') item['name'] = string.match(v, '<div class="workshopItemTitle">([^<]*)</div>') item['image'] = string.match(v, '<img class="workshopItemPreviewImage" src="([^"]*)">') item['author'] = string.match(v, '<span class="workshopItemAuthorName">[^>]*>([^<]*)') --> Panel local panel = vgui.Create("TCB-Scoreboard-Workshop", self.content) panel:DockMargin(1, 0, 10, 0) panel:SetTall(sizeH) panel:Dock(TOP) panel:SetItem(item) end --> Status self.status.text = string.Replace(TCBScoreboardSettings.trans.showAddons, "%", tostring(#addons)) end) end } end --> Menu local tabY = (140-(60+54/2))/2 local tabX = 20 for k,v in pairs(self.menuItems) do --> Size surface.SetFont("TCB-Scoreboard-Font-18") local tabW = surface.GetTextSize(v.name) --> Tabs v.tab = vgui.Create("DButton", self) v.tab:SetSize(tabW+25, 30) v.tab:SetPos(tabX, 60+(tabY-v.tab:GetTall()/2)) v.tab:SetText('') v.tab.Paint = function(pnl, w, h) --> Text if pnl.Hovered then draw.SimpleTextOutlined(v.name, "TCB-Scoreboard-Font-18", w/2, h/2, Color(150, 150, 150, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 15)) else draw.SimpleTextOutlined(v.name, "TCB-Scoreboard-Font-18", w/2, h/2, Color(120, 120, 120, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 15)) end --> Active if v.active then draw.RoundedBox(0, ((w/2-tabW/2)+10/2)-1, h-4, (tabW-10)+2, 4, Color(0, 0, 0, 25)) draw.RoundedBox(0, (w/2-tabW/2)+10/2, h-3, tabW-10, 2, Color(120, 120, 120, 100)) end end v.tab.DoClick = function() --> Reset for k,v in pairs(self.menuItems) do v.active = false end --> Active v.active = true --> Display v.display(true) end --> Position tabX = tabX+v.tab:GetWide()+20 end end --[[--------------------------------------------------------- Name: UpdatePanel -----------------------------------------------------------]] function PANEL:UpdatePanel(friends, force) --> Friends if !friends then --> Network net.Start("scoreboard_friends") net.SendToServer() end --> Loop for k,v in pairs(self.menuItems) do --> Active if !v.active then continue end --> Display v.display(force) end end --[[--------------------------------------------------------- Name: UpdateFriends -----------------------------------------------------------]] function PANEL:UpdateFriends(friends) --> Reset self.friendsID = {} --> Players for k,v in pairs(friends) do --> Table table.Add(self.friendsID, {v.steamID}) --> Online local online = player.GetBySteamID(v.steamID) --> Set if online then friends[k] = online end end --> Friends self.friends = friends --> Update self:UpdatePanel(true) end --[[--------------------------------------------------------- Name: GetFriends -----------------------------------------------------------]] function PANEL:GetFriends() --> Return return self.friendsID end --[[--------------------------------------------------------- Name: Paint -----------------------------------------------------------]] function PANEL:Paint(w, h) --> Background draw.RoundedBoxEx(8, 0, 0, w, h, Color(220, 225, 230, 255), true, true, false, false) draw.RoundedBoxEx(8, 0, 0, w, 140, Color(50, 50, 50, 255), true, true, false, false) --> Header draw.RoundedBoxEx(8, 0, 0, w, 60, Color(30, 140, 200, 255), true, true, false, false) draw.RoundedBox(0, 0, 60-2, w, 2, Color(0, 0, 0, 100)) --> Title draw.SimpleTextOutlined(TCBScoreboardSettings.name, "TCB-Scoreboard-Font-28", 20, 28, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 15)) end --[[--------------------------------------------------------- Name: Think -----------------------------------------------------------]] function PANEL:Think() -- end --[[--------------------------------------------------------- Name: DefineControl -----------------------------------------------------------]] derma.DefineControl("TCB-Scoreboard", "TCB-Scoreboard", PANEL, "EditablePanel")
local Enabled = true script.Parent.Touched:connect(function(hit) if Enabled then local human = hit.Parent:FindFirstChild("Humanoid") if human then local Player = game.Players:GetPlayerFromCharacter(human.Parent) if Player ~= nil then Enabled = false script.Parent.Open:Play() wait(0.3) Instance.new("Sparkles",script.Parent) local Amount = script.Parent.PointsBase.Value*(math.random(50,150)/100) spawn(function() game.PointsService:AwardPoints(Player.userId,Amount) end) game.ReplicatedStorage.Currency:FireClient(Player,script.Parent,"+"..Amount.."RP",Color3.new(0.4,0.5,1),2,245520987) local chance = math.random(1,13) if Player:FindFirstChild("VIP") ~= nil then chance = math.random(1,9) end if chance == 5 then local Box = game.ReplicatedStorage.Boxes.Regular game.ReplicatedStorage.CurrencyPopup:FireClient(Player,Box.Name.." Box",Box.BoxColor.Value,"rbxassetid://"..Box.ThumbnailId.Value) local Box = game.ReplicatedStorage.Boxes.Unreal game.ReplicatedStorage.CurrencyPopup:FireClient(Player,Box.Name.." Box",Box.BoxColor.Value,"rbxassetid://"..Box.ThumbnailId.Value) local Box = game.ReplicatedStorage.Boxes.Inferno game.ReplicatedStorage.CurrencyPopup:FireClient(Player,Box.Name.." Box",Box.BoxColor.Value,"rbxassetid://"..Box.ThumbnailId.Value) --game.ReplicatedStorage.Hint:FireClient(Player,"You found three boxes!") Player.Crates.Regular.Value = Player.Crates.Regular.Value + 1 Player.Crates.Unreal.Value = Player.Crates.Unreal.Value + 1 Player.Crates.Inferno.Value = Player.Crates.Inferno.Value + 1 game.ReplicatedStorage.SystemAlert:FireAllClients(Player.Name.." found an Inferno Box!") spawn(function() wait(0.3) game.ReplicatedStorage.Currency:FireClient(Player,script.Parent,"+1 Regular Box",Color3.new(1, 17/25, 8/25),3,131144461) game.ReplicatedStorage.Currency:FireClient(Player,script.Parent,"+1 Unreal Box",Color3.new(17/25, 4/25, 1),3,131144461) game.ReplicatedStorage.Currency:FireClient(Player,script.Parent,"+1 Inferno Box",Color3.new(1, 6/25, 0),4,131144461) end) else local Box = game.ReplicatedStorage.Boxes.Regular game.ReplicatedStorage.CurrencyPopup:FireClient(Player,Box.Name.." Box",Box.BoxColor.Value,"rbxassetid://"..Box.ThumbnailId.Value) --game.ReplicatedStorage.Hint:FireClient(Player,"You found a regular box!") Player.Crates.Regular.Value = Player.Crates.Regular.Value + 1 spawn(function() wait(0.3) game.ReplicatedStorage.Currency:FireClient(Player,script.Parent,"+1 Regular Box",Color3.new(1, 17/25, 8/25),3,131144461) end) end wait(0.35) script.Parent.Anchored = true script.Parent.CanCollide = false for i,v in pairs(script.Parent:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end for i=1,10 do script.Parent.Transparency = script.Parent.Transparency + 0.1 wait(0.1) end wait(2.5) script.Parent:Destroy() end end end end)
local codec = require("codec") local connect = require("coro-net").connect return function(config) if not config then config = {} end local read, write = assert(connect { host = config.host or "localhost", port = config.port or 6379, encode = codec.encode, decode = codec.decode }) return function(command, ...) if not command then return write() end write {command, ...} local res = read() if type(res) == "table" and res.error then error(res.error) end return res end end
local status, saga = pcall(require, "lspsaga") if (not status) then return end saga.init_lsp_saga{ error_sign = '', warn_sign = '', hint_sign = '', infor_sign = '', code_action_prompt = { enable = false, sign = true, sign_priority = 20, virtual_text = true, }, } vim.api.nvim_set_keymap('n', 'sf', ':Lspsaga lsp_finder<CR>', {noremap=true, silent=true}) vim.api.nvim_set_keymap('n', 'sp', ':Lspsaga preview_definition<CR>', {noremap=true, silent=true}) vim.api.nvim_set_keymap('n', 'sr', ':Lspsaga rename<CR>', {noremap=true, silent=true}) vim.api.nvim_set_keymap('n', 'H', ':Lspsaga hover_doc<CR>', {noremap=true, silent=true}) vim.api.nvim_set_keymap('n', '<C-f>', "<cmd>lua require('lspsaga.action').smart_scroll_with_saga(1)<CR>", {noremap=true, silent=true}) vim.api.nvim_set_keymap('n', '<C-b>', "<cmd>lua require('lspsaga.action').smart_scroll_with_saga(-1)<CR>", {noremap=true, silent=true})
----------------------------------- -- Area: Northern San d'Oria -- NPC: Halaviabeau -- Quest NPC ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(611) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
--[[ Modern TargetFrame Classification Module by SDPhantom https://www.wowinterface.com/forums/member.php?u=34145 https://www.curseforge.com/members/sdphantomgamer/projects ]] -------------------------------------------------------------------------- -------------------------- --[[ Namespace ]] -------------------------- local AddOn=select(2,...); AddOn.Options=AddOn.Options or {}; ---------------------------------- --[[ Options Defaults ]] ---------------------------------- AddOn.Options.ClassificationTexture=true; ---------------------------------- --[[ Target Classification ]] ---------------------------------- local Enabled,Locked=true,nil; hooksecurefunc("TargetFrame_CheckClassification",function(self,lock) if self==TargetFrame or self==FocusFrame then Locked=lock;-- lock is set when forcing the normal texture if AddOn.Options.ClassificationTexture and not lock and UnitClassification(self.unit)=="rareelite" then self.borderTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Rare-Elite"); end end end); ---------------------------------- --[[ Feature Registration ]] ---------------------------------- AddOn.RegisterFeature("ClassificationTexture",function() if TargetFrame:IsShown() then -- Texture locks only happen with the disabled FocusFrame TargetFrame_CheckClassification(TargetFrame,Locked); end end);
local awful = require("awful") local menu = require("gimpy/menu") local globals = require("gimpy/globals") local mouse = {} mouse.setup_root_mouse_actions = function () root.buttons(awful.util.table.join( awful.button({ }, 3, function () menu.mymainmenu:toggle() end), awful.button({ }, 4, awful.tag.viewnext), awful.button({ }, 5, awful.tag.viewprev) )) end mouse.get_client_buttons = function () return awful.util.table.join( awful.button({ }, 1, function (c) client.focus = c; c:raise() end), awful.button({ globals.modkey }, 1, awful.mouse.client.move), awful.button({ globals.modkey }, 3, awful.mouse.client.resize) ) end return mouse -- vim: ft=lua sts=2 sw=2