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local Screen = Level:extend() function Screen:activate() --- shape value -- floor local floorZ = Base.gui.height - 20 -- player wall local c1Z = 80 local c1LenX = 2.5 * 40 local c1LenY = 140 local c1LenZ = 100 -- laser wall local c2LenX = 40 * 4 local c2LenY = c1LenY local c2LenZ = floorZ-(c1Z+c1LenZ) -- hole local hLenX = 40 * 2 local hLenZ = 10 local hX1 = 3*40 local hX2 = hX1 + 40 * 3 local hZ = c1Z -- left wall local leftLenY = 50 local leftLenZ = 200 local leftX = hX1 - 1 local leftY = -200 local leftZ = hZ - leftLenZ + hLenZ -- ball local ballR = hLenX/2 -- laser local tX = 3.5 * 40 local tBorderX = 40 local tY = leftY + leftLenY local tZ = hZ+30--100 local tSX = 0 local tSY = 1 local tSZ = 1 --- -- levelName local levelName = Lang.level_SuperLaser -- player location local playerX = 30 local playerY = 50 local playerZ = c1Z-1 -- endCube location local endCubeX = playerX-Base.lenEndCube/2 local endCubeY = Base.gui.height+10 local endCubeZ = floorZ-Base.lenEndCube/2 -- create player and endCube local playerPosition = Base.createPosition(playerX, playerY, playerZ) local endCubePosition = Base.createPosition(endCubeX, endCubeY, endCubeZ) Screen.super.activate(self, playerPosition, endCubePosition, levelName) --- here to create shape -- floor self:addShape(Cuboid, 1, 1, floorZ, Base.gui.width, Base.gui.height, 1) -- player wall self:addShape(Cuboid, 1, 1, c1Z, c1LenX, c1LenY, c1LenZ) -- laser wall self:addShape(Cuboid, 1+c1LenX, 1, c1Z+c1LenZ, c2LenX, c2LenY, c2LenZ) --left wall self:addShape(Cuboid, leftX, leftY, leftZ, 10, leftLenY, leftLenZ) -- hole1 self:addShape(Cuboid, hX1, leftY, hZ, hLenX, leftLenY, hLenZ) self:addShape(Ball, hX1+ballR, leftY-10, hZ-ballR, ballR) -- hole2 self:addShape(Cuboid, hX2, leftY, hZ, hLenX, leftLenY, hLenZ) self:addShape(Ball, hX2+ballR, leftY-10, hZ-ballR, ballR) -- Laser for i = 0, 4 do self:addShape(Laser, tX+tBorderX*i, tY, tZ, tSX, tSY, tSZ) end end return Screen
-- Material Design Button PseudoInstances with Ripples -- @documentation https://rostrap.github.io/Libraries/RoStrapUI/RippleButton/ -- @author Validark local Players = game:GetService("Players") local TextService = game:GetService("TextService") local ContentProvider = game:GetService("ContentProvider") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Resources = require(ReplicatedStorage:WaitForChild("Resources")) local Debug = Resources:LoadLibrary("Debug") local Tween = Resources:LoadLibrary("Tween") local Color = Resources:LoadLibrary("Color") local Typer = Resources:LoadLibrary("Typer") local Enumeration = Resources:LoadLibrary("Enumeration") local PseudoInstance = Resources:LoadLibrary("PseudoInstance") local Shadow = Resources:LoadLibrary("Shadow") local Rippler = Resources:LoadLibrary("Rippler") -- Elevations local RAISED_BASE_ELEVATION = 3 local RAISED_ELEVATION = 8 Enumeration.ButtonStyle = {"Flat", "Outlined", "Contained"} local StateOpacity = { -- TODO: Derive these values based on the PrimaryColor3's luminosity -- Material Design specs have values which are more subtle, which I don't think look ideal [Enumeration.ButtonStyle.Flat.Value] = { Hover = 0.12; Pressed = 0.265; }; [Enumeration.ButtonStyle.Outlined.Value] = { Hover = 0.12; -- 0.035; Pressed = 0.265; --0.125; }; [Enumeration.ButtonStyle.Contained.Value] = { Hover = 0.12; --0.075; Pressed = 0.3; -- 0.265; }; } local RaisedImages = { [0] = "rbxassetid://132155326"; [2] = "rbxassetid://1934672242"; [4] = "rbxassetid://1934624205"; [8] = "rbxassetid://1935044829"; } local OutlinedImages = { [0] = "rbxassetid://2091129360"; [2] = "rbxassetid://1981015282"; [4] = "rbxassetid://1981015668"; [8] = "rbxassetid://1981285569"; } local ImageButton = Instance.new("ImageButton") ImageButton.BackgroundTransparency = 1 ImageButton.ScaleType = Enum.ScaleType.Slice.Value local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Font = Enum.Font.SourceSansSemibold.Value TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.TextSize = 16 TextLabel.Parent = ImageButton local OutlineImage = Instance.new("ImageLabel") OutlineImage.BackgroundTransparency = 1 OutlineImage.Size = UDim2.new(1, 0, 1, 0) OutlineImage.ScaleType = Enum.ScaleType.Slice.Value OutlineImage.ImageTransparency = 0.88 OutlineImage.Name = "Outline" OutlineImage.ImageColor3 = Color.Black local TOOLTIP_BORDER_RADIUS = 4 local TooltipObject = Instance.new("ImageLabel") TooltipObject.BackgroundTransparency = 1 TooltipObject.ScaleType = Enum.ScaleType.Slice.Value TooltipObject.ImageTransparency = 0.1 TooltipObject.ImageColor3 = Color3.fromRGB(97, 97, 97) TooltipObject.Image = RaisedImages[TOOLTIP_BORDER_RADIUS] TooltipObject.SliceCenter = Rect.new(TOOLTIP_BORDER_RADIUS, TOOLTIP_BORDER_RADIUS, 256 - TOOLTIP_BORDER_RADIUS, 256 - TOOLTIP_BORDER_RADIUS) TooltipObject.Name = "Tooltip" TooltipObject.AnchorPoint = Vector2.new(0.5, 0) TooltipObject.Position = UDim2.new(0.5, 0, 1, 8) local ToolTipLabel = TextLabel:Clone() ToolTipLabel.TextColor3 = Color.White ToolTipLabel.TextSize = 12 ToolTipLabel.TextTransparency = 1 ToolTipLabel.Name = "TextLabel" ToolTipLabel.Parent = TooltipObject local Touch = Enum.UserInputType.Touch local MouseButton1 = Enum.UserInputType.MouseButton1 local MouseMovement = Enum.UserInputType.MouseMovement local LARGE_FRAME_SIZE = Vector2.new(32767, 32767) local Invisify = {UserInputType = MouseMovement} return PseudoInstance:Register("RippleButton", { WrappedProperties = { Object = {"AnchorPoint", "Active", "Name", "Size", "Position", "LayoutOrder", "NextSelectionDown", "NextSelectionLeft", "NextSelectionRight", "NextSelectionUp", "Parent"}; TextLabel = {"TextXAlignment", "TextYAlignment"}; }; Internals = { "TextLabel", "Rippler", "OutlineImage", "OverlayOpacity", "Shadow", "TooltipObject", "InputBegan", "InputEnded", "InputChanged", "RegisteredRippleInputs"; Render = function(self) local PrimaryColor3 = self.PrimaryColor3 local Luminosity = PrimaryColor3.r * 0.299 + PrimaryColor3.g * 0.587 + PrimaryColor3.b * 0.114 if self.Style == Enumeration.ButtonStyle.Contained then if self.Disabled then PrimaryColor3 = Color3.fromRGB(204, 204, 204) end local SecondaryColor3 = self.SecondaryColor3 or 0.5 < Luminosity and Color.Black or Color.White self.Rippler.RippleColor3 = SecondaryColor3 self.TextLabel.TextColor3 = SecondaryColor3 self.Object.ImageColor3 = PrimaryColor3 else if self.Disabled then PrimaryColor3 = Color.Black end self.Rippler.RippleColor3 = PrimaryColor3 self.TextLabel.TextColor3 = PrimaryColor3 self.Object.ImageColor3 = PrimaryColor3 end end; }; Events = { OnPressed = function(self) local RegisteredRippleInputs = self.RegisteredRippleInputs return function(Signal) RegisteredRippleInputs[Enum.UserInputType.Touch.Value] = Signal RegisteredRippleInputs[Enum.UserInputType.MouseButton1.Value] = Signal end, function() RegisteredRippleInputs[Enum.UserInputType.Touch.Value] = nil RegisteredRippleInputs[Enum.UserInputType.MouseButton1.Value] = nil end end; OnRightPressed = function(self) local RegisteredRippleInputs = self.RegisteredRippleInputs return function(Signal) RegisteredRippleInputs[Enum.UserInputType.MouseButton2.Value] = Signal end, function() RegisteredRippleInputs[Enum.UserInputType.MouseButton2.Value] = nil end end; OnMiddlePressed = function(self) local RegisteredRippleInputs = self.RegisteredRippleInputs return function(Signal) RegisteredRippleInputs[Enum.UserInputType.MouseButton3.Value] = Signal end, function() RegisteredRippleInputs[Enum.UserInputType.MouseButton3.Value] = nil end end; }; Properties = { Elevation = Typer.AssignSignature(2, Typer.EnumerationOfTypeShadowElevation, function(self, Elevation) if Elevation.Value > 0 and self.Style ~= Enumeration.ButtonStyle.Contained then self.Style = Enumeration.ButtonStyle.Contained self.Shadow.Elevation = Elevation end self:rawset("Elevation", Elevation) end); Text = Typer.AssignSignature(2, Typer.String, function(self, Text) self.TextLabel.Text = Text self:rawset("Text", Text) self:rawset("TextBounds", TextService:GetTextSize(Text, self.TextSize, self.Font, LARGE_FRAME_SIZE)) end); TextSize = Typer.AssignSignature(2, Typer.Number, function(self, TextSize) self.TextLabel.TextSize = TextSize self:rawset("TextSize", TextSize) self:rawset("TextBounds", TextService:GetTextSize(self.Text, TextSize, self.Font, LARGE_FRAME_SIZE)) end); Font = Typer.AssignSignature(2, Typer.EnumOfTypeFont, function(self, Font) self.TextLabel.Font = Font self:rawset("Font", Font) self:rawset("TextBounds", TextService:GetTextSize(self.Text, self.TextSize, Font, LARGE_FRAME_SIZE)) end); TextTransparency = Typer.AssignSignature(2, Typer.Number, function(self, TextTransparency) if not self.Disabled then self.TextLabel.TextTransparency = TextTransparency end self:rawset("TextTransparency", TextTransparency) end); Disabled = Typer.AssignSignature(2, Typer.Boolean, function(self, Disabled) if self.Disabled ~= Disabled then if Disabled then if self.Style == Enumeration.ButtonStyle.Contained then self.Shadow.Visible = false end self.TextLabel.TextTransparency = 0.62 self.Janitor:Remove("InputBegan") self.Janitor:Remove("InputEnded") self.Janitor:Remove("InputChanged") else if self.Style == Enumeration.ButtonStyle.Contained then self.Shadow.Visible = true end self.TextLabel.TextTransparency = self.TextTransparency self.Janitor:Add(self.Object.InputBegan:Connect(self.InputBegan), "Disconnect", "InputBegan") self.Janitor:Add(self.Object.InputEnded:Connect(self.InputEnded), "Disconnect", "InputEnded") self.Janitor:Add(self.Object.InputChanged:Connect(self.InputChanged), "Disconnect", "InputChanged") end self:rawset("Disabled", Disabled) self:Render() end end); Tooltip = Typer.AssignSignature(2, Typer.String, function(self, Tip) if Tip == "" then self.TooltipObject = nil self.Janitor:Remove("TooltipObject") else self.TooltipObject = TooltipObject:Clone() self.TooltipObject.ZIndex = self.ZIndex + 1 self.TooltipObject.TextLabel.Text = Tip self.TooltipObject.TextLabel.ZIndex = self.ZIndex + 2 self.TooltipObject.Parent = self.Object self.Janitor:Add(self.TooltipObject, "Destroy", "TooltipObject") end self:rawset("Tooltip", Tip) end); BorderRadius = Typer.AssignSignature(2, Typer.EnumerationOfTypeBorderRadius, function(self, BorderRadius) local Value = BorderRadius.Value local SliceCenter = Rect.new(Value, Value, 256 - Value, 256 - Value) self.Object.Image = RaisedImages[Value] self.Object.SliceCenter = SliceCenter self.Rippler.BorderRadius = Value if self.Style == Enumeration.ButtonStyle.Outlined then self.OutlineImage.Image = OutlinedImages[Value] self.OutlineImage.SliceCenter = SliceCenter end self:rawset("BorderRadius", BorderRadius) end); Style = Typer.AssignSignature(2, Typer.EnumerationOfTypeButtonStyle, function(self, ButtonStyle) self:rawset("Style", ButtonStyle) local StateData = StateOpacity[ButtonStyle.Value] self.OverlayOpacity = StateData.Hover self.Rippler.RippleTransparency = 1 - StateData.Pressed local IsOutlined = ButtonStyle == Enumeration.ButtonStyle.Outlined if ButtonStyle == Enumeration.ButtonStyle.Flat or IsOutlined then self.Object.ImageTransparency = 1 self.Object.ImageColor3 = self.PrimaryColor3 self.Janitor:Remove("Shadow") self.Shadow = nil self:rawset("Elevation", Enumeration.ShadowElevation.Elevation0) elseif ButtonStyle == Enumeration.ButtonStyle.Contained then self.Object.ImageTransparency = 0 -- self.Object.ImageColor3 = self.PrimaryColor3 self.Shadow = PseudoInstance.new("Shadow") self.Shadow.Parent = self.Object self.Janitor:Add(self.Shadow, "Destroy", "Shadow") self.Elevation = RAISED_BASE_ELEVATION self.Shadow.Transparency = 0 end self:Render() if IsOutlined then self.OutlineImage = OutlineImage:Clone() self.OutlineImage.ZIndex = self.ZIndex + 2 self.OutlineImage.Parent = self.Object local Value = self.BorderRadius.Value self.OutlineImage.Image = OutlinedImages[Value] self.OutlineImage.SliceCenter = Rect.new(Value, Value, 256 - Value, 256 - Value) self.Janitor:Add(self.OutlineImage, "Destroy", "OutlineImage") else self.OutlineImage = nil self.Janitor:Remove("OutlineImage") end end); PrimaryColor3 = Typer.AssignSignature(2, Typer.Color3, function(self, PrimaryColor3) self:rawset("PrimaryColor3", PrimaryColor3) self:Render() end); SecondaryColor3 = Typer.AssignSignature(2, Typer.OptionalColor3, function(self, SecondaryColor3) self:rawset("SecondaryColor3", SecondaryColor3) self:Render() end); Visible = Typer.AssignSignature(2, Typer.Boolean, function(self, Visible) self.Object.Visible = Visible if Visible then -- self.InputBegan(Invisify) else self.InputEnded(Invisify) end self:rawset("Visible", Visible) end); ZIndex = Typer.AssignSignature(2, Typer.Number, function(self, ZIndex) self.Object.ZIndex = ZIndex + 1 self.TextLabel.ZIndex = ZIndex + 3 if self.TooltipObject then self.TooltipObject.ZIndex = ZIndex + 1 self.TooltipObject.TextLabel.ZIndex = ZIndex + 2 end if self.OutlineImage then self.OutlineImage.ZIndex = ZIndex + 2 end self:rawset("ZIndex", ZIndex) end); }; Methods = {}; Init = function(self) self:rawset("Object", ImageButton:Clone()) self:rawset("PrimaryColor3", Color.Black) self:rawset("SecondaryColor3", nil) self:rawset("Font", Enum.Font.SourceSansSemibold) self:rawset("TextSize", 16) self.TextLabel = self.Object.TextLabel self.Rippler = PseudoInstance.new("Rippler") self.Rippler.RippleTransparency = 0.68 self.Rippler.Parent = self.Object self.Style = Enumeration.ButtonStyle.Flat self.BorderRadius = 4 self.Tooltip = "" self.Text = "" self.ZIndex = 1 self.TextTransparency = 0 self.Janitor:Add(self.Object, "Destroy") self.Janitor:Add(self.TextLabel, "Destroy") self.Janitor:Add(self.Rippler, "Destroy") local Int = 0 local IsHovered = false self.RegisteredRippleInputs = {} function self.InputBegan(InputObject) local Signal = self.RegisteredRippleInputs[InputObject.UserInputType.Value] if Signal then Signal.IsDown = true self.Rippler:Down(InputObject.Position.X, InputObject.Position.Y) if self.Style == Enumeration.ButtonStyle.Contained then self.Shadow:ChangeElevation(RAISED_ELEVATION) end elseif InputObject.UserInputType == MouseMovement then IsHovered = true if self.Style == Enumeration.ButtonStyle.Contained then Tween(self.Object, "ImageColor3", self.PrimaryColor3:Lerp(self.Rippler.RippleColor3, self.OverlayOpacity), Enumeration.EasingFunction.Deceleration, 0.1, true) else Tween(self.Object, "ImageTransparency", 1 - self.OverlayOpacity, Enumeration.EasingFunction.Deceleration, 0.1, true) end local TooltipObj = self.TooltipObject if TooltipObj then -- Over 150ms, tooltips fade in and scale up using the deceleration curve. They fade out over 75ms. local NewInt = Int + 1 Int = NewInt delay(0.5, function() if NewInt == Int then Tween(TooltipObj, "Size", UDim2.new(0, TooltipObj.TextLabel.TextBounds.X + 16, 0, 24), Enumeration.EasingFunction.Deceleration, 0.1, true) Tween(TooltipObj, "ImageTransparency", 0.1, Enumeration.EasingFunction.Deceleration, 0.1, true) Tween(TooltipObj.TextLabel, "TextTransparency", 0, Enumeration.EasingFunction.Deceleration, 0.1, true) end end) end end end function self.InputEnded(InputObject) local UserInputType = InputObject.UserInputType self.Rippler:Up() local Signal = self.RegisteredRippleInputs[UserInputType.Value] if Signal and Signal.IsDown then Signal.IsDown = false Signal:Fire() end if self.Style == Enumeration.ButtonStyle.Contained then self.Shadow:ChangeElevation(self.Elevation) end if UserInputType == MouseMovement then for _, EventSignal in next, self.RegisteredRippleInputs do EventSignal.IsDown = false end if self.Style == Enumeration.ButtonStyle.Contained then Tween(self.Object, "ImageColor3", self.PrimaryColor3, Enumeration.EasingFunction.Deceleration, 0.1, true) else Tween(self.Object, "ImageTransparency", 1, Enumeration.EasingFunction.Deceleration, 0.1, true) end IsHovered = false end Int = Int + 1 local TooltipObj = self.TooltipObject if TooltipObj then Tween(TooltipObj, "Size", UDim2.new(), Enumeration.EasingFunction.Deceleration, 0.075, true) Tween(TooltipObj, "ImageTransparency", 1, Enumeration.EasingFunction.Deceleration, 0.075, true) Tween(TooltipObj.TextLabel, "TextTransparency", 1, Enumeration.EasingFunction.Deceleration, 0.075, true) end end function self.InputChanged(InputObject) if InputObject.UserInputType == MouseMovement and not IsHovered then IsHovered = true self.InputBegan(InputObject) end end self.Disabled = false self:superinit() end; })
----------------------------------- -- Area: East Ronfaure -- Mob: Pugil -- Note: PH for Swamfisk ----------------------------------- local ID = require("scripts/zones/East_Ronfaure/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 64, 1, tpz.regime.type.FIELDS) end function onMobDespawn(mob) tpz.mob.phOnDespawn(mob, ID.mob.SWAMFISK_PH, 7, math.random(3600, 10800)) -- 1 to 3 hours end
function test_insert_wait() local t = require "test.luaunit" local api = require "shiori.insert_wait" local act = [=[あつい、あつい!‥‥タスケテ。]=] local exp = [=[あつい、\_w[400]あつい!\_w[600]‥\_w[200]‥\_w[200]タスケテ。\_w[800]]=] t.assertEquals(api.insert_wait(act), exp) end
data:extend({ { type = "battery-equipment", name = "uep-craft-assistent", sprite = { filename = "__morebobs__/graphics/equipment/craft_assistent.png", width = 32, height = 32, priority = "medium" }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-artificial-organ", sprite = { filename = "__morebobs__/graphics/equipment/artificial_organ.png", width = 32, height = 32, priority = "medium" }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-portable-logistic-computer", sprite = { filename = "__morebobs__/graphics/equipment/portable_logistic_computer.png", width = 32, height = 32, priority = "medium" }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-additional-toolbelt", sprite = { filename = "__morebobs__/graphics/equipment/another_toolbelt.png", width = 64, height = 64, priority = "medium" }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-armor-pocket", sprite = { filename = "__morebobs__/graphics/equipment/armor-pocket.png", width = 64, height = 64, priority = "medium" }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-portable-autotrash-computer", sprite = { filename = "__morebobs__/graphics/equipment/portable-autotrash-computer.png", width = 32, height = 32, priority = "medium" }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} }, { type = "battery-equipment", name = "uep-combet-control-module", sprite = { filename = "__morebobs__/graphics/equipment/combet-control-module.png", width = 32, height = 32, priority = "medium" }, shape = { width = 1, height = 1, type = "full" }, energy_source = { type = "electric", buffer_capacity = "100kJ", input_flow_limit = "240kW", drain = "100kW", usage_priority = "primary-input" }, energy_input = "10kW", categories = {"armor"}, tint = {r = 0, g = 0.1, b = 0, a = 0.2} } })
package.path = '../src/?.lua;' .. package.path local tap = require 'tapered' -- luacheck: globals setup teardown function setup() print("# I'm a little teapot.") end tap.ok(true, "setup() only with '# I'm a little teapot.'") function setup() print('# This is my handle and this is my spout.') end function teardown() print('# Cleanup on aisle 9!') end tap.ok(true, 'setup() handle and spout, teardown() cleanup on aisle 9') function teardown() print('# I changed this.') end tap.ok(true, 'setup() again handle and spout, teardown() changed') setup = nil teardown = nil tap.ok(true, 'Both setup and teardown should be gone now: redefined as nil.') tap.done()
local Debug = require(script.Parent.Parent.Parent.Debug) local Typer = require(script.Parent.Parent.Parent.Typer) local Debug_Assert = Debug.Assert local validate = Typer.Array local function push(list, ...) Debug_Assert(validate(list)) local new = {} local len = #list for i = 1, len do new[i] = list[i] end for i = 1, select("#", ...) do new[len + i] = select(i, ...) end return new end return push
function Process (Mem,StringSize) ASCII_diff = 32 local Pre; local Pos; local Counter; flag = true while(flag) do flag = false for i=1, StringSize do Cur = Mem[i] Pre = Mem[i-1] Pos = Mem[i+1] if(Cur >=97) then Counter = Cur-ASCII_diff else Counter = Cur+ASCII_diff end if(Pre ~= nil and Pre == Counter) then table.remove(Mem,i-1) table.remove(Mem,i-1) StringSize = StringSize-2 flag = true break; elseif (Pos ~= nil and Pos == Counter) then table.remove(Mem,i) table.remove(Mem,i) StringSize = StringSize-2 flag = true break; end end --print(StringSize) end return StringSize end
-- OPTIONS RESET_FOR_TIME = false -- Set to true if you're trying to break the record, not just finish a run BEAST_MODE = false -- WARNING: Do not engage. Will yolo everything, and reset at every opportunity in the quest for 1:47. INITIAL_SPEED = 1500 AFTER_BROCK_SPEED = 1500 AFTER_MOON_SPEED = 500 E4_SPEED = 200 RESET_LOG = "./wiki/red/resets.txt" VICTORY_LOG = "./wiki/red/victories.txt" local CUSTOM_SEED = nil -- Set to a known seed to replay it, or leave nil for random runs local NIDORAN_NAME = "A" -- Set this to the single character to name Nidoran (note, to replay a seed, it MUST match!) local PAINT_ON = true -- Display contextual information while the bot runs -- START CODE (hard hats on) VERSION = "2.4.8" CURRENT_SPEED = nil local Data = require "data.data" Data.init() local Battle = require "action.battle" local Textbox = require "action.textbox" local Walk = require "action.walk" local Combat = require "ai.combat" local Control = require "ai.control" local Strategies = require("ai."..Data.gameName..".strategies") local Pokemon = require "storage.pokemon" local Bridge = require "util.bridge" local Input = require "util.input" local Memory = require "util.memory" local Paint = require "util.paint" local Utils = require "util.utils" local Settings = require "util.settings" local hasAlreadyStartedPlaying = false local oldSeconds local running = true local previousMap -- HELPERS function resetAll() Strategies.softReset() Combat.reset() Control.reset() Walk.reset() Paint.reset() Bridge.reset() Utils.reset() oldSeconds = 0 running = false CURRENT_SPEED = INITIAL_SPEED client.speedmode(INITIAL_SPEED) if CUSTOM_SEED then Data.run.seed = CUSTOM_SEED Strategies.replay = true p("RUNNING WITH A FIXED SEED ("..NIDORAN_NAME.." "..Data.run.seed.."), every run will play out identically!", true) else Data.run.seed = os.time() print("PokeBot v"..VERSION..": "..(BEAST_MODE and "BEAST MODE seed" or "Seed:").." "..Data.run.seed) end math.randomseed(Data.run.seed) end -- EXECUTE p("Welcome to PokeBot "..Utils.capitalize(Data.gameName).." v"..VERSION, true) Control.init() Utils.init() STREAMING_MODE = true if CUSTOM_SEED then Strategies.reboot() else hasAlreadyStartedPlaying = Utils.ingame() end Strategies.init(hasAlreadyStartedPlaying) if hasAlreadyStartedPlaying and RESET_FOR_TIME then RESET_FOR_TIME = false p("Disabling time-limit resets as the game is already running. Please reset the emulator and restart the script if you'd like to go for a fast time.", true) end if STREAMING_MODE then if not CUSTOM_SEED or BEAST_MODE then RESET_FOR_TIME = true end Bridge.init(Data.gameName) else if PAINT_ON then Input.setDebug(true) end end -- LOOP local function generateNextInput(currentMap) if not Utils.ingame() then Bridge.pausegametime() if currentMap == 0 then if running then if not hasAlreadyStartedPlaying then if emu.framecount() ~= 1 then Strategies.reboot() end hasAlreadyStartedPlaying = true else resetAll() end else Settings.startNewAdventure() end else if not running then Bridge.liveSplit() running = true end Settings.choosePlayerNames() end else Bridge.time() Utils.splitCheck() local battleState = Memory.value("game", "battle") Control.encounter(battleState) local curr_hp = Combat.hp() Combat.updateHP(curr_hp) if curr_hp == 0 and not Control.canDie() and Pokemon.index(0) > 0 then Strategies.death(currentMap) elseif Walk.strategy then if Strategies.execute(Walk.strategy) then if Walk.traverse(currentMap) == false then return generateNextInput(currentMap) end end elseif battleState > 0 then if not Control.shouldCatch() then Battle.automate() end elseif Textbox.handle() then if Walk.traverse(currentMap) == false then return generateNextInput(currentMap) end end end end while true do local currentMap = Memory.value("game", "map") if currentMap ~= previousMap then Input.clear() previousMap = currentMap end if Strategies.frames then if Memory.value("game", "battle") == 0 then Strategies.frames = Strategies.frames + 1 end Utils.drawText(0, 80, Strategies.frames) end if Bridge.polling then Settings.pollForResponse(NIDORAN_NAME) end if not Input.update() then generateNextInput(currentMap) end if STREAMING_MODE then local newSeconds = Memory.value("time", "seconds") if newSeconds ~= oldSeconds and (newSeconds > 0 or Memory.value("time", "frames") > 0) then Bridge.time(Utils.elapsedTime()) oldSeconds = newSeconds end elseif PAINT_ON then Paint.draw(currentMap) end Input.advance() emu.frameadvance() end Bridge.close()
local system = require "system" local logger = require "logger" local s = system.query("simpledb") if s then system.exit() else system.register(system.self(), "simpledb") end local db = { } local CMD = { } function CMD.set(key, value) local last = db[key] db[key] = value return last end function CMD.get(key) return db[key] end function CMD.ping() return "pong" end while true do system.receive { [{"lua"}] = function(type, pattern, ref, source, f, ...) assert(pattern == "call") logger.info("simpledb command", f, ...) local func = CMD[string.lower(f)] local rets = {nil, "no value"} if func then rets = {func(...)} end system.send(source, type, "resp", ref, system.self(), table.unpack(rets)) end } end
-------------------------------------------------------------------------- -- Crytek Source File. -- Copyright (C), Crytek Studios, 2001-2007. -------------------------------------------------------------------------- -- $Id$ -- $DateTime$ -- Description: Elevator -- -------------------------------------------------------------------------- -- History: -- - 28:1:2007 : Created by Marcio Martins -- -------------------------------------------------------------------------- Elevator = { Properties = { soclasses_SmartObjectClass = "Elevator", objModel = "objects/box.cgf", Sounds = { soundSoundOnStart = "", soundSoundOnMove = "", soundSoundOnStop = "", }, bAutomatic = 0, nFloorCount = 2, fFloorHeight = 5, nInitialFloor = 0, nDestinationFloor = 1, Slide = { fSpeed = 1.0, fAcceleration = 1.0, sAxis = "z", fStopTime = 0.75 }, }, Editor={ Icon = "elevator.bmp", IconOnTop=1, }, Server = {}, Client = {}, } Net.Expose { Class = Elevator, ClientMethods = { ClSlide = { RELIABLE_UNORDERED, POST_ATTACH, INT8, BOOL }, ClInitMoving = { RELIABLE_UNORDERED, POST_ATTACH, VEC3, INT8, INT8, FLOAT, FLOAT }, }, ServerMethods = { }, ServerProperties = { }, }; ---------------------------------------------------------------------------------------------------- function Elevator:OnPreFreeze(freeze, vapor) if (freeze) then return false; -- don't allow freezing end end function Elevator:OnPropertyChange() self:Reset(); end function Elevator:OnReset() self:Reset(); end function Elevator:OnSpawn() CryAction.CreateGameObjectForEntity(self.id); CryAction.BindGameObjectToNetwork(self.id); CryAction.ForceGameObjectUpdate(self.id, true); self.isServer=CryAction.IsServer(); self.isClient=CryAction.IsClient(); self.originalpos=self:GetWorldPos(); self:Reset(); end function Elevator:OnDestroy() end function Elevator:DoPhysicalize() if (self.currModel ~= self.Properties.objModel) then CryAction.ActivateExtensionForGameObject(self.id, "ScriptControlledPhysics", false); self:LoadObject( 0,self.Properties.objModel ); self:Physicalize(0,PE_RIGID,{mass=0}); CryAction.ActivateExtensionForGameObject(self.id, "ScriptControlledPhysics", true); end self.currModel = self.Properties.objModel; end function Elevator:Reset() self:Activate(0); self:DoPhysicalize(); local initial=self.Properties.nInitialFloor; self.floorpos={}; self.floorpos[initial]=self.originalpos; if (self.Properties.nFloorCount>0) then for i=0,self.Properties.nFloorCount-1 do local pos=vecNew(self.originalpos); local axis=self.Properties.Slide.sAxis; local height=self.Properties.fFloorHeight; local range=(i*height-initial*height); local dir=g_Vectors.temp_v1; if (axis=="X" or axis=="x") then dir=self:GetDirectionVector(0, dir); elseif (axis=="Y" or axis=="y") then dir=self:GetDirectionVector(1, dir); else dir=self:GetDirectionVector(2, dir); end pos.x=pos.x+dir.x*range; pos.y=pos.y+dir.y*range; pos.z=pos.z+dir.z*range; self.floorpos[i]=pos; end end self.currFloor=initial; self.goalFloor=initial; self.nextFloor=nil; self.automatic=self.Properties.bAutomatic~=0; if (self.automatic) then local min,max=self:GetLocalBBox(); self:SetTriggerBBox(min, max); end self:UpdateSlide(0); self:AwakePhysics(1); end function Elevator.Server:OnTimer(timerId, msec) if (timerId==1) then if (self.automatic and (not self.resting)) then self:Slide(self.Properties.nInitialFloor); elseif (self.nextFloor and self.nextFloor~=self.currFloor) then self:Slide(self.nextFloor); self.nextFloor=nil; end else if (self.automatic) then self:Slide(self.Properties.nDestinationFloor); end end end function Elevator.Server:OnEnterArea(entity, areaId) if (entity and entity.actor) then self:SetTimer(0, 2000); end end function Elevator:UpdateSlide(frameTime) if (self.currFloor==self.goalFloor) then return; end local currPos=self:GetWorldPos(g_Vectors.temp_v1); local goalPos=self.floorpos[self.goalFloor]; if (vecLenSq(vecSub(goalPos, currPos))<0.001) then self.currFloor=self.goalFloor; self:SoundOff(self.Properties.Sounds.soundSoundOnMove); self:Sound(self.Properties.Sounds.soundSoundOnStop); if (self.isServer) then if (self.automatic) then if (self.currFloor==self.Properties.nInitialFloor) then self.resting=true; end end self:SetTimer(1, 3000); end self:Activate(0); else self.resting=false; end end function Elevator.Server:OnCollision(collision) end function Elevator.Server:OnUpdate(frameTime) self:UpdateSlide(frameTime); end function Elevator.Client:OnUpdate(fameTime) if (not self.isServer) then self:UpdateSlide(frameTime); end end function Elevator.Server:OnInitClient(channelId) if (self.currFloor==self.goalFloor) then self.onClient:ClSlide(channelId, self.goalFloor, true); else self.onClient:ClInitMoving(channelId, self.currFloor, self.goalFloor, self.scp:GetSpeed(), self.scp:GetAcceleration()); end end function Elevator.Server:SvRequestSlide(userId, floor) self:Slide(user, floor); end function Elevator.Client:ClSlide(floor) if (not self.isServer) then self:Slide(floor); end end function Elevator:OnPostStep() end function Elevator:Slide(floor) if (floor>=self.Properties.nFloorCount) then floor=self.Properties.nFloorCount-1; elseif (floor<0) then floor=0; end local speed=self.scp:GetSpeed(); if (self.currFloor==floor and speed==0) then return; elseif (self.goalFloor==floor) then return; end if (speed<=0) then self:Sound(self.Properties.Sounds.soundSoundOnStart); self:Sound(self.Properties.Sounds.soundSoundOnMove, true); self.goalFloor=floor; self.currFloor=-1; self:Activate(1); if (self.isServer) then self.allClients:ClSlide(floor, false); end self.scp:MoveTo(self.floorpos[self.goalFloor], self:GetSpeed(), self.Properties.Slide.fSpeed, self.Properties.Slide.fAcceleration, self.Properties.Slide.fStopTime); else self.nextFloor=floor; end end function Elevator:Sound(snd, loop) if (not snd or snd=="") then return; end if (loop and not self.soundIds) then self.soundIds={}; end local id=self:PlaySoundEvent(snd, g_Vectors.v000, g_Vectors.v010, SOUND_DEFAULT_3D, SOUND_SEMANTIC_MECHANIC_ENTITY); --local id=self:PlaySoundEventEx(snd, SOUND_DEFAULT_3D, 1, g_Vectors.v000, 0, 0, SOUND_SEMANTIC_MECHANIC_ENTITY); if (loop) then self.soundIds[snd] = id; end end function Elevator:SoundOff(snd) if (self.soundIds and self.soundIds[snd]) then self:StopSound(self.soundIds[snd]); self.soundIds[snd]=nil; end end function Elevator:Up(callFloor) if (self.currFloor==callFloor) then self:Slide(self.goalFloor+1); else self:Slide(callFloor); end end function Elevator:Down(callFloor) if (self.currFloor==callFloor) then self:Slide(self.goalFloor-1); else self:Slide(callFloor); end end function Elevator.Client:ClSlide(floor, instant) if (not self.isServer) then if (not instant) then self:Slide(floor); else self.goalFloor=floor; self.currFloor=floor; self:SetWorldPos(self.floorpos[self.goalFloor]); end end end function Elevator.Client:ClInitMoving(currFloor, goalFloor, speed, acceleration) self.currFloor=currFloor; self.goalFloor=goalFloor; self.scp:MoveTo(self.floorpos[self.goalFloor], speed, self.Properties.Slide.fSpeed, acceleration, self.Properties.Slide.fStopTime); self:Activate(1); end
template("tbox.console") add_configfiles("xmake.lua") add_configfiles("src/xmake.lua")
wrk.method = "POST" wrk.headers["Content-Type"] = "application/json; charset=utf-8" wrk.body = "{\"page_number\": 1,\"result_per_page\": 50}"
return { __envname = "simple", unpack = unpack, setmetatable = setmetatable, getmetatable = getmetatable, tostring = tostring, bit32 = bit32, utf8 = utf8, string = string, tonumber = tonumber, math = math, select = select, assert = assert, print = print, table = table, next = next, pairs = pairs, _VERSION = _VERSION, rawequal = rawequal, error = error, type = type, ipairs = ipairs }
local _module_0 = { } return _module_0
object_tangible_loot_creature_loot_kashyyyk_loot_uwari_enzymes = object_tangible_loot_creature_loot_kashyyyk_loot_shared_uwari_enzymes:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_uwari_enzymes, "object/tangible/loot/creature_loot/kashyyyk_loot/uwari_enzymes.iff")
application = { content = { width = 320, height = 480, scale = 'letterbox', }, license = { google = { key = 'MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAos1GQUs9cc5IRR1C5vP7tINM3sbYE+vw85NgUsJa2oOgP1ftzllKfVV3DgR+6iK1K4To+K3LwnR2jNRxaZyFIhf+gQju/kNFm/QUhrGf1ImX5UAOjtb0O5aJtWJ1HeIxaKsyi1XHk7Wt7DXtsUkKt5eAGhsDBhU2CvVZUw/5AEZ5I8NeK7/hRysloKhxU5zMpYF87iV0Ajmk1PGvIWb259jARTw4lP8hAskigwwEDVd1NMBohncEAiOQkffOLf2hFr4/H/sWfaBFzIqaWLwY22wg9qPAzfBFxxCxP8ICr48KsXr+rFoFt2X9X/6xE6fRqVlrDJtszy2OcPXxKVx5uQIDAQAB' } } }
local resty_sha256 = require "resty.sha256" local to_hex = require("resty.string").to_hex local _M = {} function _M.sha256(file_path) local sha256 = resty_sha256:new() local file, err = io.open(file_path, "rb") if err then return nil, err end repeat local chunk = file:read(8192) if chunk then sha256:update(chunk) end until not chunk return to_hex(sha256:final()) end return _M
-- ======================================================================== -- $File: jcslove_gameobject.lua $ -- $Date: 2016-09-09 11:18:04 $ -- $Revision: 1.3.0 $ -- $Creator: Jen-Chieh Shen $ -- $Notice: See LICENSE.txt for modification and distribution information $ -- Copyright (c) 2016 by Shen, Jen-Chieh $ -- ======================================================================== -- DESCRIPTION: local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" require (_PACKAGE .. '/jcslove_color') require (_PACKAGE .. '/jcslove_sprite') require (_PACKAGE .. '/jcslove_animation') require (_PACKAGE .. '/jcslove_animator') jcslove_gameobject = { name = nil, shape = nil, x = 0, -- x position y = 0, -- y position pivotX = 0, pivoxY = 0, -- TODO(jenchieh): work on composition? velocity = nil, sprite = nil, -- sprite buffer animation = nil, -- single aniamtion animator = nil, -- multiple animations active = true, -- active or not active color = nil } jcslove_gameobject.__index = jcslove_gameobject ------------------------------------------------ -- Constructor ------------------------------------------------ function jcslove_gameobject.new(init) local newGameObject = {} setmetatable(newGameObject, jcslove_gameobject) -- instances newGameObject.sprite = jcslove_sprite:new(newGameObject) newGameObject.animation = jcslove_animation:new(newGameObject) newGameObject.color = jcslove_color:new() newGameObject.shape = jcslove_shape:new(newGameObject) newGameObject.velocity = { x = 0, y = 0, } newGameObject.animator = jcslove_animator:new(newGameObject) -- set name to the default. newGameObject.name = "GameObject" return newGameObject end ------------------------------------------------ -- Update logic ------------------------------------------------ -- @param dt: delta time ------------------------------------------------ function jcslove_gameobject:update(dt) -- NOTE(JenChieh): if the object itself is -- not active, pop the stack frame if self.active == false then return end -- do any logic here... -- apply force self.x = self.x + (dt * self.velocity.x) self.y = self.y + (dt * self.velocity.y) -- update animation self.animation:update(dt) -- update animator self.animator:update(dt) -- update position and offset. self.shape:update(dt) end ------------------------------------------------ -- Update graphics ------------------------------------------------ function jcslove_gameobject:draw() -- NOTE(JenChieh): if the object itself is -- not active, pop the stack frame if self.active == false then return end -- set the current color frame self.color:draw() if self.animator.length ~= 0 then -- NOTE(jenchieh): "animator" have the -- higher priority to be render. -- draw the animator. self.animator:draw() elseif self.animation.frameCount ~= 0 then -- NOTE(jenchieh): "animation" have the -- higher priority to be render. -- draw the animation self.animation:draw() elseif self.sprite ~= nil then -- draw the sprite. self.sprite:draw() end -- draw the collision shape self.shape:draw() end ------------------------------------------------ -- Set the collider base on the sprite -- width/height/radius. -- -- NOTE: Better dont do it every frame? ------------------------------------------------ -- @param tp: enum shape -- * Rectangle -- * Circle ------------------------------------------------ function jcslove_gameobject:AutoCollision(tp) -- do nothing if the sprite is nil if self.sprite == nil then return end -- switch if tp == "rect" then self.width = self.sprite.sprite:getWidth() self.heigt = self.sprite.sprite:getHeight() elseif tp == "circ" then local width = self.sprite.sprite:getWidth() local height = self.sprite.sprite:getHeight() local hyp = jcslove_math.PythTheo(width, height, "hyp") self.radius = (hyp / 2) else jcslove_debug.Error("Shap u enter isnt the shape listed here.") end end ------------------------------------------------ -- ------------------------------------------------ -- @param tp: rec, circ ------------------------------------------------ function jcslove_gameobject:AutoOffsetSprite(tp) if self.sprite == nil then return end if tp == "rect" then elseif tp == "circ" then local width = self.sprite.sprite:getWidth() local height = self.sprite.sprite:getHeight() self.sprite.x = width / 2 self.sprite.y = height / 2 else jcslove_debug.Error("Shap u enter isnt the shape listed here.") end end ------------------------------------------------ -- ------------------------------------------------ -- @param tp: rec, circ ------------------------------------------------ function jcslove_gameobject:AutoOffsetAnim(tp) end ------------------------------------------------ -- Auto offset base on the texture priority. ------------------------------------------------ -- @param tp: rec, circ ------------------------------------------------ function jcslove_gameobject:AutoOffsetTexture(tp) -- Offset base on the texture type. if self.animation.frameCount ~= 0 then jcslove_gameobject:AutoOffsetAnim(tp) end if self.sprite ~= nil then jcslove_gameobject:AutoOffsetSprite(tp) end end ------------------------------------------------ -- Return sprite from love 2d engine. ------------------------------------------------ -- @return sprite: the sprite api/object loaded by -- love2d engine. -- -- NOTE: only use it when u want -- to access the engine layer. ------------------------------------------------ function jcslove_gameobject:GetSpriteSprite() return self.sprite.sprite end ------------------------------------------------ -- Set the sprite into love2d engine's sprite -- system. -- -- NOTE: only use it when u want -- to access the engine layer. ------------------------------------------------ -- @param spr: sprite u want to set ------------------------------------------------ function jcslove_gameobject:SetSpriteSprite(spr) self.sprite:SetSprite(spr) end ------------------------------------------------ -- Set the type of the shape ------------------------------------------------ -- @param tp: type of the shape. (rect/circ) ------------------------------------------------ function jcslove_gameobject:SetShapeType(tp) self.shape.shapeType = tp if tp ~= "circ" and tp ~= "rect" then jcslove_debug.Error("Set the wrong shape for gameobject...") end end ------------------------------------------------ -- Return the shape ------------------------------------------------ function jcslove_gameobject:GetShapeType() return self.shape.shapeType end
#!/usr/bin/env lua --- -- @author Gianluca Fiore -- @copyright 2011-2020, Gianluca Fiore <forod.g@gmail.com> -- local lfs = require("lfs") local DIR = arg[1] local PERCENTAGE = arg[2] -- declare the table to contain the numeric index of files to keep local NUMERIC_KEEPTABLE = {} -- and the table to actually contain the filenames to keep local KEEPTABLE = {} -- commented because #FILETABLE will suffice when using lfs --local FILECOUNT = string.gsub(io.popen("ls -A " .. DIR .. " | wc -l"):read("*a"), "\n", "") -- this is commented because it's not needed with lfs --local FILELIST = { io.popen("ls -1 " .. DIR):read("*a") } ---Generate a table with unique random integers --@param n the number of integers to generate --@param min the lowest number that can be randomly generated --@param max the highest number that can be randomly generated function unique_rand(n, min, max) local res, buf = {}, {} local range = max - min + 1 assert(n <= range) -- set random seed to current date in ms local milliseconds = io.popen("date +%N"):read("*a") math.randomseed(milliseconds) for i=1,n do local r = math.random(range) - 1 range = range - 1 res[i] = (buf[r] or r) + min buf[r] = buf[range] or range end return res end ---"Setify" a table, using the items as string indices and their values --set all true --@param t the table to transform in a set function table.set(t) local u = {} for _,v in ipairs(t) do u[v] = true end return u end ---Compare a table contents with a set (table with string index and true --values) and return a table containing only the elements not presents --in the set --@param s the set --@param t a table function table.setcompare(s, t) local u = {} for _,v in ipairs(t) do if not s[v] then table.insert(u, v) end end return u end -- declare a table and insert all filenames in DIR local FILETABLE = {} for f in lfs.dir(DIR) do if f ~= "." and f ~= ".." then table.insert(FILETABLE, f) end end -- simple version without requiring lfs. Stops working when filenames -- contain spaces --for w in FILELIST[1]:gmatch("%S+") do -- table.insert(FILETABLE, w) --end print("How many files do we have? ", #FILETABLE) -- calculate the number of files to keep based on the wanted percentage local to_keep = math.ceil(#FILETABLE / 100 * PERCENTAGE) print("The number of files to keep is ", to_keep) NUMERIC_KEEPTABLE = unique_rand(to_keep, 1, #FILETABLE) for _,n in ipairs(NUMERIC_KEEPTABLE) do table.insert(KEEPTABLE, FILETABLE[n]) end -- change into DIR lfs.chdir(DIR) -- Make a set out of the table of files to keep local set_keeptable = table.set(KEEPTABLE) -- and generate a new table comparing the complete and the keeptable -- tables local to_delete_table = table.setcompare(set_keeptable, FILETABLE) -- delete every file in the to_delete_table for _,e in ipairs(to_delete_table) do print("Deleting " .. e) local status = os.execute("rm -rf " .. e) end
-- Copyright (C) 2017 Alexey Kopytov <akopytov@gmail.com> -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -- ---------------------------------------------------------------------- -- SQL API -- ---------------------------------------------------------------------- ffi = require("ffi") sysbench.sql = {} ffi.cdef[[ /* The following definitions have been copied with modifications from db_driver.h */ typedef enum { DB_ERROR_NONE, /* no error(s) */ DB_ERROR_IGNORABLE, /* error should be ignored as defined by command line arguments or a custom error handler */ DB_ERROR_FATAL /* non-ignorable error */ } sql_error_t; typedef struct { const char *sname; /* short name */ const char *lname; /* long name */ const char opaque[?]; } sql_driver; typedef struct { uint32_t len; /* Value length */ const char *ptr; /* Value string */ } sql_value; /* Result set row definition */ typedef struct { void *ptr; /* Driver-specific row data */ sql_value *values; /* Array of column values */ } sql_row; /* Statistic counter types */ typedef enum { SB_CNT_OTHER, SB_CNT_READ, SB_CNT_WRITE, SB_CNT_TRX, SB_CNT_ERROR, SB_CNT_RECONNECT, SB_CNT_BYTES_READ, SB_CNT_BYTES_WRITTEN, SB_CNT_MAX } sb_counter_type; typedef struct { sql_error_t error; /* Driver-independent error code */ int sql_errno; /* Driver-specific error code */ const char *sql_state; /* Database-specific SQL state */ const char *sql_errmsg; /* Database-specific error message */ sql_driver *driver; /* DB driver for this connection */ const char opaque[?]; } sql_connection; typedef struct { sql_connection *connection; const char opaque[?]; } sql_statement; /* Result set definition */ typedef struct { sb_counter_type counter; /* Statistical counter type */ uint32_t nrows; /* Number of affected rows */ uint32_t nfields; /* Number of fields */ sql_statement *statement; /* Pointer to prepared statement (if used) */ void *ptr; /* Pointer to driver-specific data */ sql_row row; /* Last fetched row */ } sql_result; typedef enum { SQL_TYPE_NONE, SQL_TYPE_TINYINT, SQL_TYPE_SMALLINT, SQL_TYPE_INT, SQL_TYPE_BIGINT, SQL_TYPE_FLOAT, SQL_TYPE_DOUBLE, SQL_TYPE_TIME, SQL_TYPE_DATE, SQL_TYPE_DATETIME, SQL_TYPE_TIMESTAMP, SQL_TYPE_CHAR, SQL_TYPE_VARCHAR } sql_bind_type_t; typedef struct { sql_bind_type_t type; void *buffer; unsigned long *data_len; unsigned long max_len; char *is_null; } sql_bind; sql_driver *db_create(const char *); int db_destroy(sql_driver *drv); sql_connection *db_connection_create(sql_driver * drv); int db_connection_close(sql_connection *con); int db_connection_reconnect(sql_connection *con); void db_connection_free(sql_connection *con); int db_bulk_insert_init(sql_connection *, const char *, size_t); int db_bulk_insert_next(sql_connection *, const char *, size_t); int db_bulk_insert_done(sql_connection *); sql_result *db_query(sql_connection *con, const char *query, size_t len); sql_row *db_fetch_row(sql_result *rs); sql_statement *db_prepare(sql_connection *con, const char *query, size_t len); int db_bind_param(sql_statement *stmt, sql_bind *params, size_t len); int db_bind_result(sql_statement *stmt, sql_bind *results, size_t len); sql_result *db_execute(sql_statement *stmt); int db_close(sql_statement *stmt); int db_free_results(sql_result *); ]] local sql_driver = ffi.typeof('sql_driver *') local sql_connection = ffi.typeof('sql_connection *') local sql_statement = ffi.typeof('sql_statement *') local sql_bind = ffi.typeof('sql_bind'); local sql_result = ffi.typeof('sql_result'); local sql_value = ffi.typeof('sql_value'); local sql_row = ffi.typeof('sql_row'); sysbench.sql.type = { NONE = ffi.C.SQL_TYPE_NONE, TINYINT = ffi.C.SQL_TYPE_TINYINT, SMALLINT = ffi.C.SQL_TYPE_SMALLINT, INT = ffi.C.SQL_TYPE_INT, BIGINT = ffi.C.SQL_TYPE_BIGINT, FLOAT = ffi.C.SQL_TYPE_FLOAT, DOUBLE = ffi.C.SQL_TYPE_DOUBLE, TIME = ffi.C.SQL_TYPE_TIME, DATE = ffi.C.SQL_TYPE_DATE, DATETIME = ffi.C.SQL_TYPE_DATETIME, TIMESTAMP = ffi.C.SQL_TYPE_TIMESTAMP, CHAR = ffi.C.SQL_TYPE_CHAR, VARCHAR = ffi.C.SQL_TYPE_VARCHAR } -- Initialize a given SQL driver and return a handle to it to create -- connections. A nil driver name (i.e. no function argument) initializes the -- default driver, i.e. the one specified with --db-driver on the command line. function sysbench.sql.driver(driver_name) local drv = ffi.C.db_create(driver_name) if (drv == nil) then error("failed to initialize the DB driver", 2) end return ffi.gc(drv, ffi.C.db_destroy) end -- sql_driver methods local driver_methods = {} function driver_methods.connect(self) local con = ffi.C.db_connection_create(self) if con == nil then error("connection creation failed", 2) end return ffi.gc(con, ffi.C.db_connection_free) end function driver_methods.name(self) return ffi.string(self.sname) end -- sql_driver metatable local driver_mt = { __index = driver_methods, __gc = ffi.C.db_destroy, __tostring = function() return '<sql_driver>' end, } ffi.metatype("sql_driver", driver_mt) -- sql_connection methods local connection_methods = {} function connection_methods.disconnect(self) return assert(ffi.C.db_connection_close(self) == 0) end function connection_methods.reconnect(self) return assert(ffi.C.db_connection_reconnect(self) == 0) end function connection_methods.check_error(self, rs, query) if rs ~= nil or self.error == sysbench.sql.error.NONE then return rs end if self.sql_state == nil or self.sql_errmsg == nil then -- It must be an API error, don't bother trying to downgrade it an -- ignorable error error("SQL API error", 3) end local sql_state = ffi.string(self.sql_state) local sql_errmsg = ffi.string(self.sql_errmsg) -- Create an error descriptor containing connection, failed query, SQL error -- number, state and error message provided by the SQL driver errdesc = { connection = self, query = query, sql_errno = self.sql_errno, sql_state = sql_state, sql_errmsg = sql_errmsg } -- Check if the error has already been marked as ignorable by the driver, or -- there is an error hook that allows downgrading it to IGNORABLE if (self.error == sysbench.sql.error.FATAL and type(sysbench.hooks.sql_error_ignorable) == "function" and sysbench.hooks.sql_error_ignorable(errdesc)) or self.error == sysbench.sql.error.IGNORABLE then -- Throw a 'restart event' exception that can be caught by the user script -- to do some extra steps to restart a transaction (e.g. reprepare -- statements after a reconnect). Otherwise it will be caught by -- thread_run() in sysbench.lua, in which case the entire current event -- will be restarted without extra processing. errdesc.errcode = sysbench.error.RESTART_EVENT error(errdesc, 3) end -- Just throw a regular error message on a fatal error error(string.format("SQL error, errno = %d, state = '%s': %s", self.sql_errno, sql_state, sql_errmsg), 2) end function connection_methods.query(self, query) local rs = ffi.C.db_query(self, query, #query) return self:check_error(rs, query) end function connection_methods.bulk_insert_init(self, query) return assert(ffi.C.db_bulk_insert_init(self, query, #query) == 0, "db_bulk_insert_init() failed") end function connection_methods.bulk_insert_next(self, val) return assert(ffi.C.db_bulk_insert_next(self, val, #val) == 0, "db_bulk_insert_next() failed") end function connection_methods.bulk_insert_done(self) return assert(ffi.C.db_bulk_insert_done(self) == 0, "db_bulk_insert_done() failed") end function connection_methods.prepare(self, query) local stmt = ffi.C.db_prepare(self, query, #query) if stmt == nil then self:check_error(nil, query) end return stmt end -- A convenience wrapper around sql_connection:query() and -- sql_result:fetch_row(). Executes the specified query and returns the first -- row from the result set, if available, or nil otherwise function connection_methods.query_row(self, query) local rs = self:query(query) if rs == nil or rs.nrows == 0 then return nil end return unpack(rs:fetch_row(), 1, rs.nfields) end -- sql_connection metatable local connection_mt = { __index = connection_methods, __tostring = function() return '<sql_connection>' end, __gc = ffi.C.db_connection_free, } ffi.metatype("sql_connection", connection_mt) -- sql_param local sql_param = {} function sql_param.set(self, value) local sql_type = sysbench.sql.type local btype = self.type if (value == nil) then self.is_null[0] = true return end self.is_null[0] = false if btype == sql_type.TINYINT or btype == sql_type.SMALLINT or btype == sql_type.INT or btype == sql_type.BIGINT then self.buffer[0] = value elseif btype == sql_type.FLOAT or btype == sql_type.DOUBLE then self.buffer[1] = value elseif btype == sql_type.CHAR or btype == sql_type.VARCHAR then local len = #value len = self.max_len < len and self.max_len or len ffi.copy(self.buffer, value, len) self.data_len[0] = len else error("Unsupported argument type: " .. btype, 2) end end function sql_param.set_rand_str(self, fmt) local sql_type = sysbench.sql.type local btype = self.type self.is_null[0] = false if btype == sql_type.CHAR or btype == sql_type.VARCHAR then local len = #fmt len = self.max_len < len and self.max_len or len ffi.C.sb_rand_str(fmt, self.buffer) self.data_len[0] = len else error("Unsupported argument type: " .. btype, 2) end end sql_param.__index = sql_param sql_param.__tostring = function () return '<sql_param>' end -- sql_statement methods local statement_methods = {} function statement_methods.bind_create(self, btype, max_len) local sql_type = sysbench.sql.type local param = setmetatable({}, sql_param) if btype == sql_type.TINYINT or btype == sql_type.SMALLINT or btype == sql_type.INT or btype == sql_type.BIGINT then param.type = sql_type.BIGINT param.buffer = ffi.new('int64_t[1]') param.max_len = 8 elseif btype == sql_type.FLOAT or btype == sql_type.DOUBLE then param.type = sql_type.DOUBLE param.buffer = ffi.new('double[1]') param.max_len = 8 elseif btype == sql_type.CHAR or btype == sql_type.VARCHAR then param.type = sql_type.VARCHAR param.buffer = ffi.new('char[?]', max_len) param.max_len = max_len else error("Unsupported argument type: " .. btype, 2) end param.data_len = ffi.new('unsigned long[1]') param.is_null = ffi.new('char[1]') return param end function statement_methods.bind_param(self, ...) local len = select('#', ...) if len < 1 then return nil end local binds = ffi.new("sql_bind[?]", len) local i, param for i, param in ipairs({...}) do binds[i-1].type = param.type binds[i-1].buffer = param.buffer binds[i-1].data_len = param.data_len binds[i-1].max_len = param.max_len binds[i-1].is_null = param.is_null end return ffi.C.db_bind_param(self, binds, len) end function statement_methods.execute(self) local rs = ffi.C.db_execute(self) return self.connection:check_error(rs, '<prepared statement>') end function statement_methods.close(self) return ffi.C.db_close(self) end -- sql_statement metatable local statement_mt = { __index = statement_methods, __tostring = function() return '<sql_statement>' end, __gc = ffi.C.db_close, } ffi.metatype("sql_statement", statement_mt) local bind_mt = { __tostring = function() return '<sql_bind>' end, } ffi.metatype("sql_bind", bind_mt) -- sql_result methods local result_methods = {} -- Returns the next row of values from a result set, or nil if there are no more -- rows to fetch. Values are returned as an array, i.e. a table with numeric -- indexes starting from 1. The total number of values (i.e. fields in a result -- set) can be obtained from sql_result.nfields. function result_methods.fetch_row(self) local res = {} local row = ffi.C.db_fetch_row(self) if row == nil then return nil end local i for i = 0, self.nfields-1 do if row.values[i].ptr ~= nil then -- not a NULL value res[i+1] = ffi.string(row.values[i].ptr, tonumber(row.values[i].len)) end end return res end function result_methods.free(self) return assert(ffi.C.db_free_results(self) == 0, "db_free_results() failed") end -- sql_results metatable local result_mt = { __index = result_methods, __tostring = function() return '<sql_result>' end, __gc = ffi.C.db_free_results } ffi.metatype("sql_result", result_mt) -- error codes sysbench.sql.error = {} sysbench.sql.error.NONE = ffi.C.DB_ERROR_NONE sysbench.sql.error.IGNORABLE = ffi.C.DB_ERROR_IGNORABLE sysbench.sql.error.FATAL = ffi.C.DB_ERROR_FATAL
function love.conf(t) t.title = "shovelware" t.version = "0.10.0" t.window.width = 1200 t.window.height = 900 t.window.fullscreen = false t.window.fullscreentype = "desktop" -- is msaa really needed? t.window.msaa = 4 t.window.vsync = true -- For Windows debugging t.console = true end
local bit = _G.jit and _G.bit or require("bit") local openssl = require('openssl') local pkey = openssl.pkey local bn = openssl.bn local digest = openssl.digest.digest local enc, dec -- base64 code from http://lua-users.org/wiki/BaseSixtyFour do -- character table string local chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' -- encoding function enc(data) return ((data:gsub('.', function(x) local r, b = '', x:byte() for i = 8, 1, -1 do r = r .. (b % 2 ^ i - b % 2 ^ (i - 1) > 0 and '1' or '0') end return r; end) .. '0000'):gsub('%d%d%d?%d?%d?%d?', function(x) if (#x < 6) then return '' end local c = 0 for i = 1, 6 do c = c + (x:sub(i, i) == '1' and 2 ^ (6 - i) or 0) end return chars:sub(c + 1, c + 1) end) .. ({'', '==', '='})[#data % 3 + 1]) end -- decoding function dec(data) data = string.gsub(data, '[^' .. chars .. '=]', '') return (data:gsub('.', function(x) if (x == '=') then return '' end local r, f = '', (chars:find(x) - 1) for i = 6, 1, -1 do r = r .. (f % 2 ^ i - f % 2 ^ (i - 1) > 0 and '1' or '0') end return r; end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x) if (#x ~= 8) then return '' end local c = 0 for i = 1, 8 do c = c + (x:sub(i, i) == '1' and 2 ^ (8 - i) or 0) end return string.char(c) end)) end end local function encodePrefix(body) if string.byte(body, 1) >= 128 then body = '\0' .. body end local len = #body return string.char(bit.band(bit.rshift(len, 24), 0xff)) .. string.char(bit.band(bit.rshift(len, 16), 0xff)) .. string.char(bit.band(bit.rshift(len, 8), 0xff)) .. string.char(bit.band(len, 0xff)) .. body end local function decodePrefix(input) local len = bit.bor(bit.lshift(string.byte(input, 1), 24), bit.lshift(string.byte(input, 2), 16), bit.lshift(string.byte(input, 3), 8), string.byte(input, 4)) return string.sub(input, 5, 4 + len), string.sub(input, 5 + len) end -- Given two openssl.bn instances for e and n, return the ssh-rsa formatted string for public keys. local function encode(e, n) return encodePrefix("ssh-rsa") .. encodePrefix(e:totext()) .. encodePrefix(n:totext()) end -- Given a raw ssh-rsa key as a binary string, parse out e and n as openssl.bn instances local function decode(input) local format, e, n format, input = decodePrefix(input) assert(format == "ssh-rsa") e, input = decodePrefix(input) n, input = decodePrefix(input) assert(input == "") return bn.text(e), bn.text(n) end -- Calculate an ssh style fingerprint from raw public data local function fingerprint(data) local parts = {} local hash = digest("md5", data, true) for i = 1, #hash do parts[i] = string.format("%02x", string.byte(hash, i)) end return table.concat(parts, ":") end -- Calculate the public key data from an rsa private key file local function loadPrivate(data) local key = pkey.read(data, true) local rsa = key:parse().rsa:parse() return encode(rsa.e, rsa.n) end -- Extract the raw data from a public key file. local function loadPublic(data) data = data:match("^ssh%-rsa ([^ ]+)") data = data and data:gsub("%s", "") return data and dec(data) end local function writePublic(data) return "ssh-rsa " .. enc(data) end local function sign(body, privateKey) -- Extract e and n from the private RSA key to build the ssh public key local rsa = privateKey:parse().rsa:parse() -- Encode in ssh-rsa format local data = encode(rsa.e, rsa.n) -- And digest in ssh fingerprint format local fingerprint = fingerprint(data) -- Sign the message using a sha256 message digest local sig = privateKey:sign(body, "sha256") return body .. "-----BEGIN RSA SIGNATURE-----\n" .. "Format: sha256-ssh-rsa\n" .. "Fingerprint: " .. fingerprint .. "\n\n" .. openssl.base64(sig) .. "-----END RSA SIGNATURE-----\n" end local function toPublicKey(data) -- Convert to openssl format local e, n = decode(data) local key = pkey.new({alg = 'rsa', n = n, e = e}) -- Make sure the encoding/decoding roudtrip worked local rsa = key:parse().rsa:parse() assert(rsa.e == e and rsa.n == n) return key end -- Given a raw body, a raw signature (PEM encoded with metadata), and a -- publicKey instance, verify a signature. local function verify(body, signature, data) local key = toPublicKey(data) return key:verify(body, dec(signature), "sha256") end return { encode = encode, decode = decode, fingerprint = fingerprint, loadPrivate = loadPrivate, loadPublic = loadPublic, writePublic = writePublic, sign = sign, toPublicKey = toPublicKey, verify = verify }
local mock = require "deftest.mock.mock" local mock_fs = require "deftest.mock.fs" local mock_time = require "deftest.mock.time" local file = require "googleanalytics.internal.file" return function() local queue local http_history local http_status = 200 describe("queue", function() before(function() http_history = {} http_status = 200 mock.mock(http) mock_fs.mock() mock_time.mock() http.request.replace(function(url, method, callback, headers, post_data, options) table.insert(http_history, { url = url, method = method, callback = callback, headers = headers, post_data = post_data, options = options }) if callback then callback({}, "id", { status = http_status, response = "", headers = {} }) end end) queue = require "googleanalytics.internal.queue" end) after(function() mock.unmock(http) mock_fs.unmock() mock_time.unmock() package.loaded["googleanalytics.internal.queue"] = nil end) it("should be able to add params", function() queue.add("foo=bar") end) it("should be saving added params to disk", function() mock_time.set(100) local filename = file.get_save_file_name("__ga_queue") queue.add("foo=bar") assert(mock_fs.has_file(filename)) assert(queue.last_save_time == 100) -- nothing will happen the next time we add something queue.add("foo=car") assert(queue.last_save_time == 100) mock_time.elapse(queue.minimum_save_period) -- and nothing will happen even if we elapsed the time assert(queue.last_save_time == 100) -- we need to add something more before the queue is written to disk queue.add("foo=dar") assert(queue.last_save_time == 100 + queue.minimum_save_period) end) it("should be sending added params to Google Analytics", function() queue.add("a=b") queue.add("c=d") queue.add("e=f") assert(#http_history == 0) queue.dispatch() assert(#http_history == 1) assert(http_history[1].post_data == "a=b&qt=0\nc=d&qt=0\ne=f&qt=0") end) it("should add queue time before sending to Google Analytics", function() mock_time.set(100) queue.add("a=b") mock_time.set(110) queue.add("c=d") mock_time.set(120) queue.add("e=f") mock_time.elapse(300) queue.dispatch() assert(#http_history == 1) assert(http_history[1].post_data == "a=b&qt=320000\nc=d&qt=310000\ne=f&qt=300000") end) it("should not accept very large param strings", function() local filename = file.get_save_file_name("__ga_queue") -- this first very large hit should be completely ignored local large = ("x"):rep(1 + 8 * 1024) queue.add(large) assert(not mock_fs.has_file(filename)) assert(not queue.last_save_time) -- a small hit should be writte to disk queue.add("a=b") assert(mock_fs.has_file(filename)) assert(queue.last_save_time) -- the small hit should be sent to Google queue.dispatch() assert(#http_history == 1) assert(http_history[1].post_data == "a=b&qt=0") end) it("should limit the size of the total http payload", function() local large = "a=" .. ("x"):rep(8000) queue.add(large) -- first batch queue.add(large) -- first batch queue.add(large) -- second batch queue.dispatch() assert(#http_history == 2) assert(http_history[1].post_data == large .. "&qt=0\n" .. large .. "&qt=0") assert(http_history[2].post_data == large .. "&qt=0") end) it("should send 20 params per http request", function() local post_data1 = {} for i=1,20 do queue.add("a=b") table.insert(post_data1, "a=b&qt=0") end local post_data2 = {} for i=1,10 do queue.add("a=b") table.insert(post_data2, "a=b&qt=0") end queue.dispatch() assert(#http_history == 2) assert(http_history[1].post_data == table.concat(post_data1, "\n")) assert(http_history[2].post_data == table.concat(post_data2, "\n")) end) it("should not throw away data when http request fails", function() queue.add("a=b") queue.add("c=d") queue.add("e=f") http_status = 500 queue.dispatch() assert(#http_history == 1) assert(http_history[1].post_data == "a=b&qt=0\nc=d&qt=0\ne=f&qt=0") mock_time.elapse(300) queue.add("g=h") http_status = 200 queue.dispatch() assert(#http_history == 2) assert(http_history[2].post_data == "a=b&qt=300000\nc=d&qt=300000\ne=f&qt=300000\ng=h&qt=0") end) end) end
return require "lbi.src.lbi"
if script.Parent.className ~= "HopperBin" then bin = Instance.new("HopperBin") bin.Name = "Tool" bin.Parent = game.Players.acb227.Backpack script.Parent = bin end bin = script.Parent me = Game.Players.acb227 arm1 = Instance.new("Weld") arm1.Parent = me.Character["Right Arm"] arm1.Part0 = me.Character["Right Arm"] arm1.Part1 = me.Character.Torso arm1.C0 = CFrame.new() arm1.C1 = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) arm2 = Instance.new("Weld") arm2.Parent = me.Character["Left Arm"] arm2.Part0 = me.Character["Left Arm"] arm2.Part1 = me.Character.Torso arm2.C0 = CFrame.new() arm2.C1 = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) function onButton1Down(mouse) print("hai") end function KD(key, mouse) if key ~= nil then key:lower() -- if key == "q" then arm1.C1 = CFrame.new(1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) arm2.C1 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) end if key == "e" then arm1.C1 = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) arm2.C1 = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) end if key == "r" then mouse.Target:BreakJoints() end if key == "t" then mouse.Target.CFrame = mouse.Target.CFrame * CFrame.new(0, 15, 0) end if key == "y" then arm1.C1 = CFrame.new(1.2, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, -0.5) arm2.C1 = CFrame.new(-1.2, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 0.5) end if key == "u" then arm1.C1 = CFrame.new(1.2, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, -1) arm2.C1 = CFrame.new(-1.2, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.37, 0, 1) end end end bin.Selected:connect(function(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(function(key) KD(key, mouse) end) end)
local mod = get_mod("rwaon_talents") mod:hook_origin(PlayerCharacterStateStunned, "update", function (self, unit, input, dt, context, t) local csm = self.csm local input_extension = self.input_extension local inventory_extension = self.inventory_extension local status_extension = self.status_extension local locomotion_extension = self.locomotion_extension local world = self.world local movement_settings_table = PlayerUnitMovementSettings.get_movement_settings_table(unit) local first_person_extension = self.first_person_extension self.time_in_state = self.time_in_state + dt if CharacterStateHelper.do_common_state_transitions(status_extension, csm, "stunned") then return end if CharacterStateHelper.is_ledge_hanging(world, unit, self.temp_params) then csm:change_state("ledge_hanging", self.temp_params) return end if self.end_time < t then csm:change_state("standing") return end self:queue_input(input, input_extension, inventory_extension) local player = Managers.player:owner(unit) local is_moving = CharacterStateHelper.has_move_input(input_extension) if is_moving then self.movement_speed = math.min(0.75, self.movement_speed + movement_settings_table.move_acceleration_up * dt) elseif player and player.bot_player then self.movement_speed = 0 else self.movement_speed = math.max(self.movement_speed_limit, self.movement_speed - movement_settings_table.move_acceleration_down * dt) end local walking = input_extension:get("walk") local move_speed = (status_extension:is_crouching() and movement_settings_table.crouch_move_speed) or (walking and movement_settings_table.walk_move_speed) or movement_settings_table.move_speed local move_speed_multiplier = status_extension:current_move_speed_multiplier() if walking ~= self.walking then status_extension:set_slowed(walking) end move_speed = move_speed * move_speed_multiplier move_speed = move_speed * movement_settings_table.player_speed_scale move_speed = move_speed * self.movement_speed local movement = Vector3(0, 0, 0) local move_input = input_extension:get("move") if move_input then movement = movement + move_input end local move_input_controller = input_extension:get("move_controller") if move_input_controller then local controller_length = Vector3.length(move_input_controller) if controller_length > 0 then move_speed = move_speed * controller_length end movement = movement + move_input_controller end local stagger = nil if self.next_pulse < t then stagger = Vector3(2 * (math.random() - 0.5), 2 * (math.random() - 0.5), 0) self.next_pulse = t + 0.2 self.last_stagger:store(stagger) self.current_stagger_speed = 1 end movement = movement + self.last_stagger:unbox() self.current_stagger_speed = math.max(0, self.current_stagger_speed - movement_settings_table.move_acceleration_down * dt) move_speed = move_speed * self.current_stagger_speed * self.movement_speed_modifier local move_input_direction = nil move_input_direction = Vector3.normalize(movement) if Vector3.length(move_input_direction) == 0 then move_input_direction = self.last_input_direction:unbox() else self.last_input_direction:store(move_input_direction) end CharacterStateHelper.move_on_ground(first_person_extension, input_extension, locomotion_extension, move_input_direction, move_speed, unit) local move_anim_3p, _ = CharacterStateHelper.get_move_animation(locomotion_extension, input_extension, status_extension) if move_anim_3p ~= self.move_anim_3p then CharacterStateHelper.play_animation_event(unit, move_anim_3p) self.move_anim_3p = move_anim_3p end self.walking = walking if not csm.state_next and not locomotion_extension:is_on_ground() then csm:change_state("falling") return end local look_override = nil if self.look_override then look_override = self.look_override:unbox() end local percentage_done = self.time_in_state / self.duration local look_sense_override = math.min(self.end_look_sense_override, math.lerp(self.start_look_sense_override, 1, percentage_done)) CharacterStateHelper.look(input_extension, self.player.viewport_name, self.first_person_extension, status_extension, self.inventory_extension, look_sense_override, look_override) self.look_override:store(0, 0, 0) end)
-- This line is needed to initialize a hotloadable game.lua module require('module').load('game')
function CreateCooldownsWorldpanel(keys) local caster = keys.caster local target = keys.target if caster:IsRealHero() then target.GemOfPureSoulCooldownsWorldpanel = WorldPanels:CreateWorldPanelForTeam(caster:GetTeamNumber(), { layout = "file://{resources}/layout/custom_game/worldpanels/abilitycooldowns.xml", entity = target, entityHeight = 210, data = {hasHealthBar = not target:NoHealthBar()} }) end end function RemoveCooldownsWorldpanel(keys) local target = keys.target if target.GemOfPureSoulCooldownsWorldpanel then target.GemOfPureSoulCooldownsWorldpanel:Delete() target.GemOfPureSoulCooldownsWorldpanel = nil end end
application = { content = { fps = 30, }, }
// Copyright 2006-2016 Mitchell mitchell.att.foicica.com. See LICENSE. // AWK LPeg lexer. // Modified by Wolfgang Seeberg 2012, 2013. var l = require('lexer'); var token, word_match = l.token, l.word_match; var P, R, S = lpeg.P, lpeg.R, lpeg.S; var M = {_NAME = 'awk'}; var LEFTBRACKET = '['; var RIGHTBRACKET = ']'; var SLASH = '/'; var BACKSLASH = '\\'; var CARET = '^'; var CR = '\r'; var LF = '\n'; var CRLF = CR .. LF; var DQUOTE = '"'; var DELIMITER_MATCHES = {['('] = ')', ['['] = ']'}; var COMPANION = {['('] = '[', ['['] = '('}; var CC = { alnum = 1, alpha = 1, blank = 1, cntrl = 1, digit = 1, graph = 1, lower = 1, print = 1, punct = 1, space = 1, upper = 1, xdigit = 1 }; var LastRegexEnd = 0; var BackslashAtCommentEnd = 0; var KW_BEFORE_RX = { case = 1, ['do'] = 1, ['else'] = 1, exit = 1, print = 1, printf = 1, ['return'] = 1 }; var function findKeyword(input, e) { var i = e; while( i > 0 && input->find("^[%l]", i) ) { i -= 1; } var w = input->sub(i + 1, e); if( i == 0 ) { return KW_BEFORE_RX[w] == 1; } else if( input->find("^[%u%d_]", i) ) { return false; } else { return KW_BEFORE_RX[w] == 1; } } var function isRegex(input, i) { while( i >= 1 && input->find('^[ \t]', i) ) { i -= 1; } if( i < 1 ) { return true; } if( input->find("^[-!%%&(*+,:;<=>?[^{|}~\f]", i) || findKeyword(input, i) ) { return true; } else if( input->sub(i, i) == SLASH ) { return i != LastRegexEnd; // deals with /xx/ / /yy/. } else if( input->find('^[]%w)."]', i) ) { return false; } else if( input->sub(i, i) == LF ) { if( i == 1 ) { return true; } i -= 1; if( input->sub(i, i) == CR ) { if( i == 1 ) { return true; } i -= 1; } } else if( input->sub(i, i) == CR ) { if( i == 1 ) { return true; } i -= 1; } else { return false; } if( input->sub(i, i) == BACKSLASH && i != BackslashAtCommentEnd ) { return isRegex(input, i - 1); } else { return true; } } var function eatCharacterClass(input, s, e) { var i = s; while( i <= e ) { if( input->find('^[\r\n]', i) ) { return false; } else if( input->sub(i, i + 1) == ':]' ) { var str = input->sub(s, i - 1); return CC[str] == 1 && i + 1; } i += 1; } return false; } var function eatBrackets(input, i, e) { if( input->sub(i, i) == CARET ) { i += 1; } if( input->sub(i, i) == RIGHTBRACKET ) { i += 1; } while( i <= e ) { if( input->find('^[\r\n]', i) ) { return false; } else if( input->sub(i, i) == RIGHTBRACKET ) { return i; } else if( input->sub(i, i + 1) == '[:' ) { i = eatCharacterClass(input, i + 2, e); if( ! i ) { return false; } } else if( input->sub(i, i) == BACKSLASH ) { i += 1; if( input->sub(i, i + 1) == CRLF ) { i += 1; } } i += 1; } return false; } var function eatRegex(input, i) { var e = #input; while( i <= e ) { if( input->find('^[\r\n]', i) ) { return false; } else if( input->sub(i, i) == SLASH ) { LastRegexEnd = i; return i; } else if( input->sub(i, i) == LEFTBRACKET ) { i = eatBrackets(input, i + 1, e); if( ! i ) { return false; } } else if( input->sub(i, i) == BACKSLASH ) { i += 1; if( input->sub(i, i + 1) == CRLF ) { i += 1; } } i += 1; } return false; } var ScanRegexResult; var function scanGawkRegex(input, index) { if( isRegex(input, index - 2) ) { var i = eatRegex(input, index); if( ! i ) { ScanRegexResult = false; return false; } var rx = input->sub(index - 1, i); for( bs in rx->gmatch("[^\\](\\+)[BSsWwy<>`']") ) { // /\S/ is special, but /\\S/ is not. if( #bs % 2 == 1 ) { return i + 1; } } ScanRegexResult = i + 1; } else { ScanRegexResult = false; } return false; } // Is only called immediately after scanGawkRegex(). var function scanRegex() { return ScanRegexResult; } var function scanString(input, index) { var i = index; var e = #input; while( i <= e ) { if( input->find('^[\r\n]', i) ) { return false; } else if( input->sub(i, i) == DQUOTE ) { return i + 1; } else if( input->sub(i, i) == BACKSLASH ) { i += 1; // l.delimited_range() doesn't handle CRLF. if( input->sub(i, i + 1) == CRLF ) { i += 1; } } i += 1; } return false; } // purpose: prevent isRegex() from entering a comment line that ends with a // backslash. var function scanComment(input, index) { var _, i = input->find('[^\r\n]*', index); if( input->sub(i, i) == BACKSLASH ) { BackslashAtCommentEnd = i; } return i + 1; } var function scanFieldDelimiters(input, index) { var i = index; var e = #input; var left = input->sub(i - 1, i - 1); var count = 1; var right = DELIMITER_MATCHES[left]; var left2 = COMPANION[left]; var count2 = 0; var right2 = DELIMITER_MATCHES[left2]; while( i <= e ) { if( input->find('^[#\r\n]', i) ) { return false; } else if( input->sub(i, i) == right ) { count -= 1; if( count == 0 ) { return count2 == 0 && i + 1; } } else if( input->sub(i, i) == left ) { count += 1; } else if( input->sub(i, i) == right2 ) { count2 -= 1; if( count2 < 0 ) { return false; } } else if( input->sub(i, i) == left2 ) { count2 += 1; } else if( input->sub(i, i) == DQUOTE ) { i = scanString(input, i + 1); if( ! i ) { return false; } i -= 1; } else if( input->sub(i, i) == SLASH ) { if( isRegex(input, i - 1) ) { i = eatRegex(input, i + 1); if( ! i ) { return false; } } } else if( input->sub(i, i) == BACKSLASH ) { if( input->sub(i + 1, i + 2) == CRLF ) { i += 2; } else if( input->find('^[\r\n]', i + 1) ) { i += 1; } } i += 1; } return false; } // Whitespace. var ws = token(l.WHITESPACE, l.space**1); // Comments. var comment = token(l.COMMENT, '#' * P(scanComment)); // Strings. var string = token(l.STRING, DQUOTE * P(scanString)); // Regular expressions. // Slash delimited regular expressions are preceded by most operators or // the keywords 'print' and 'case', possibly on a preceding line. They // can contain unescaped slashes and brackets in brackets. Some escape // sequences like '\S', '\s' have special meanings with Gawk. Tokens that // contain them are displayed differently. var regex = token(l.REGEX, SLASH * P(scanRegex)); var gawkRegex = token('gawkRegex', SLASH * P(scanGawkRegex)); // no leading sign because it might be binary. var float = ((l.digit ** 1 * ('.' * l.digit ** 0) ** -1) + ('.' * l.digit ** 1)) * (S('eE') * S('+-') ** -1 * l.digit ** 1) ** -1; // Numbers. var number = token(l.NUMBER, float); var gawkNumber = token('gawkNumber', l.hex_num + l.oct_num); // Operators. var operator = token(l.OPERATOR, S('!%&()*+,-/:;<=>?[\\]^{|}~')); var gawkOperator = token('gawkOperator', P("|&") + "@" + "**=" + "**"); // Fields. E.g. $1, $a, $(x), $a(x), $a[x], $"1", $$a, etc. var field = token('field', P('$') * S('$+-') ** 0 * (float + (l.word ** 0 * '(' * P(scanFieldDelimiters)) + (l.word ** 1 * ('[' * P(scanFieldDelimiters)) ** -1) + ('"' * P(scanString)) + ('/' * P(eatRegex) * '/'))); // Functions. var func = token(l.FUNCTION, l.word * #P('(')); // Identifiers. var identifier = token(l.IDENTIFIER, l.word); // Keywords. var keyword = token(l.KEYWORD, word_match({ 'BEGIN', 'END', 'atan2', 'break', 'close', 'continue', 'cos', 'delete', 'do', 'else', 'exit', 'exp', 'fflush', 'for', 'function', 'getline', 'gsub', 'if', 'in', 'index', 'int', 'length', 'log', 'match', 'next', 'nextfile', 'print', 'printf', 'rand', 'return', 'sin', 'split', 'sprintf', 'sqrt', 'srand', 'sub', 'substr', 'system', 'tolower', 'toupper', 'while' })); var gawkKeyword = token('gawkKeyword', word_match({ 'BEGINFILE', 'ENDFILE', 'adump', 'and', 'asort', 'asorti', 'bindtextdomain', 'case', 'compl', 'dcgettext', 'dcngettext', 'default', 'extension', 'func', 'gensub', 'include', 'isarray', 'load', 'lshift', 'mktime', 'or', 'patsplit', 'rshift', 'stopme', 'strftime', 'strtonum', 'switch', 'systime', 'xor' })); var builtInVariable = token('builtInVariable', word_match({ 'ARGC', 'ARGV', 'CONVFMT', 'ENVIRON', 'FILENAME', 'FNR', 'FS', 'NF', 'NR', 'OFMT', 'OFS', 'ORS', 'RLENGTH', 'RS', 'RSTART', 'SUBSEP' })); var gawkBuiltInVariable = token('gawkBuiltInVariable', word_match ({ 'ARGIND', 'BINMODE', 'ERRNO', 'FIELDWIDTHS', 'FPAT', 'FUNCTAB', 'IGNORECASE', 'LINT', 'PREC', 'PROCINFO', 'ROUNDMODE', 'RT', 'SYMTAB', 'TEXTDOMAIN' })); // Within each group order matters, but the groups themselves (except the // last) can be in any order. M._rules = { {'whitespace', ws}, {'comment', comment}, {'string', string}, {'field', field}, {'gawkRegex', gawkRegex}, {'regex', regex}, {'gawkOperator', gawkOperator}, {'operator', operator}, {'gawkNumber', gawkNumber}, {'number', number}, {'keyword', keyword}, {'builtInVariable', builtInVariable}, {'gawkKeyword', gawkKeyword}, {'gawkBuiltInVariable', gawkBuiltInVariable}, {'function', func}, {'identifier', identifier}, }; M._tokenstyles = { builtInVariable = l.STYLE_CONSTANT, default = l.STYLE_ERROR, field = l.STYLE_LABEL, gawkBuiltInVariable = l.STYLE_CONSTANT..',underlined', gawkKeyword = l.STYLE_KEYWORD..',underlined', gawkNumber = l.STYLE_NUMBER..',underlined', gawkOperator = l.STYLE_OPERATOR..',underlined', gawkRegex = l.STYLE_PREPROCESSOR..',underlined', regex = l.STYLE_PREPROCESSOR }; M._foldsymbols = { _patterns = {'[{}]', '#'}, [l.OPERATOR] = {['{'] = 1, ['}'] = -1}, [l.COMMENT] = {['#'] = l.fold_line_comments('#')} }; return M;
-- Deprecated require 'nn' function create_embed_model(opt, data) print('Building the first cnn: cnn1') local cnn1 = nn.Sequential() -- Convolutional and pooling layers print(opt.NOutput, opt.kernelSize) print(opt.NOutput[1], opt.kernelSize[1]) if opt.dropout and (opt.dropoutProb[1] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[1])) end cnn1:add(nn.VolumetricConvolution(1, opt.NOutput[1], opt.kernelSize[1], opt.kernelSize[1], opt.kernelSize[1])) if opt.dropout and (opt.dropoutProb[2] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[2])) end cnn1:add(nn.VolumetricConvolution(opt.NOutput[1], opt.NOutput[2], opt.kernelSize[2], opt.kernelSize[2], opt.kernelSize[2])) if opt.dropout and (opt.dropoutProb[3] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[3])) end cnn1:add(nn.VolumetricConvolution(opt.NOutput[2], 1, opt.kernelSize[3], opt.kernelSize[3], opt.kernelSize[3])) if opt.dropout and (opt.dropoutProb[4] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[4])) end cnnoutsize1 = cnn1:outside({1, (#data.imgdata)[3], (#data.imgdata)[4], (#data.imgdata)[5]}) inputSize1 = cnnoutsize1[2] * cnnoutsize1[3] * cnnoutsize1[4] cnn1:add(nn.Collapse(4)) cnn1:add(nn.Linear(inputSize1, opt.NOutput[3])) cnn1:add(nn.Tanh()) print('Building the second cnn: cnn2') local cnn2 = nn.Sequential() -- Convolutional and pooling layers if opt.dropout and (opt.dropoutProb[1] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[1])) end cnn2:add(nn.VolumetricConvolution(1, opt.NOutput[1], opt.kernelSize[1], opt.kernelSize[1], opt.kernelSize[1])) if opt.dropout and (opt.dropoutProb[2] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[2])) end cnn2:add(nn.VolumetricConvolution(opt.NOutput[1], opt.NOutput[2], opt.kernelSize[2], opt.kernelSize[2], opt.kernelSize[2])) if opt.dropout and (opt.dropoutProb[3] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[3])) end cnn2:add(nn.VolumetricConvolution(opt.NOutput[2], 1, opt.kernelSize[3], opt.kernelSize[3], opt.kernelSize[3])) if opt.dropout and (opt.dropoutProb[4] or 0) > 0 then -- dropout can be useful for regularization cnn1:add(nn.Dropout(opt.dropoutProb[4])) end cnnoutsize2 = cnn2:outside({1, (#data.syndata)[3], (#data.syndata)[4], (#data.syndata)[5]}) inputSize2 = cnnoutsize2[2] * cnnoutsize2[3] * cnnoutsize2[4] cnn2:add(nn.Collapse(4)) cnn2:add(nn.Linear(inputSize2, opt.NOutput[3])) cnn2:add(nn.Tanh()) print('Combine two CNNs to parallel Table') pr = nn.ParallelTable() pr:add(cnn1) pr:add(cnn2) embed = nn.Sequential() embed:add(pr) embed:add(nn.PairwiseDistance(1)) crit = nn.HingeEmbeddingCriterion(1) return embed, crit end return create_model
local modulo = { } function modulo.somar(x, y) return x + y end return modulo
Minigolf.Teams = Minigolf.Teams or {} Minigolf.Teams.All = Minigolf.Teams.All or {} Minigolf.Teams.MenuKey = KEY_T function Minigolf.Teams.Update(owner, name, color, password, updateID) color = color or ColorRand(); password = password ~= "" and password or nil local teamID = updateID or #Minigolf.Teams.All + 1 Minigolf.Teams.All[teamID] = { Name = name, Password = password or false, TeamOwner = owner or false, Index = teamID, Color = color, } team.SetUp(teamID, name, color) if(SERVER)then Minigolf.Teams.NetworkForGame(teamID, name, color) Minigolf.Teams.NetworkAll() end return teamID end function Minigolf.Teams.Remove(teamID) Minigolf.Teams.All[teamID] = nil Minigolf.Teams.NetworkAll() end function Minigolf.Teams.FindByID(teamID) return Minigolf.Teams.All[teamID] end function Minigolf.Teams.FindByName(name) for teamID, team in pairs(Minigolf.Teams.All) do if(team.Name == name)then return team end end return false end
require "scripts.core.item" require "scripts.core.projectile" require "gamemode.Spark.modifiers.modifier_status_root"; Staff_Of_Binding = class(Item) local Z_OFFSET = 3 function Staff_Of_Binding:OnCreated () self:RegisterVariable("max_range", 500) self:RegisterVariable("cast_time", 0.1) self:RegisterVariable("cast_point", 0.0) self:RegisterVariable("range", self:GetSpecialValue("range")) self:RegisterVariable("speed", self:GetSpecialValue("speed")) self:RegisterVariable("root_duration", self:GetSpecialValue("root_duration")) self:SetCastingBehavior(CastingBehavior(CastingBehavior.UNIT_TARGET)); end function Staff_Of_Binding:OnSpellStart () --AudioRequestBus.Broadcast.PlaySound("Play_sfx_hook_throw"); Debug.Log('Firing Staff_Of_Binding!') local target = self:GetCursorTarget() local caster = self:GetCaster() local origin = self:GetCaster():GetPosition() Debug.Log('Origin of Staff_Of_Binding is ' .. tostring(origin) .. ' : ' .. tostring(self:GetCaster():GetId()) .. caster:GetName()) Debug.Log('Destination is ' .. tostring(target)) local direction = (target:GetPosition() - origin) direction.z = 0 origin.z = origin.z + Z_OFFSET direction = direction:GetNormalized() Debug.Log('Direction is ' .. tostring(direction)) local destination = target:GetPosition() destination.z = destination.z + Z_OFFSET Debug.Log('Final travel point is ' .. tostring(target)) self.projectile = Projectile({ startingPosition = origin, targetPosition = destination, speed = self:GetValue("speed"), particle = "hookwars.fire_ball", triggerRadius = 1 }); self.projectile:OnEntityEnter(function (entityId) if entityId == self:GetCaster():GetId() then return end self.targetUnit = Unit({ entityId = entityId}) self.rootModifier = self.targetUnit:AddNewModifier(target, self, "modifier_status_root", {duration = self:GetValue("root_duration")}) self.projectile:Release() self.projectile = nil end) self.projectile:Fire() end return Staff_Of_Binding
---@class vm local vm = require 'vm.vm' local guide = require 'parser.guide' ---@class vm.runner ---@field loc parser.object ---@field mainBlock parser.object ---@field blocks table<parser.object, true> ---@field steps vm.runner.step[] local mt = {} mt.__index = mt mt.index = 1 ---@class parser.object ---@field _casts parser.object[] ---@class vm.runner.step ---@field type 'truthy' | 'falsy' | 'as' | 'add' | 'remove' | 'object' | 'save' | 'push' | 'merge' | 'cast' ---@field pos integer ---@field order? integer ---@field node? vm.node ---@field object? parser.object ---@field name? string ---@field cast? parser.object ---@field tag? string ---@field copy? boolean ---@field new? boolean ---@field ref1? vm.runner.step ---@field ref2? vm.runner.step ---@param filter parser.object ---@param outStep vm.runner.step ---@param blockStep vm.runner.step function mt:_compileNarrowByFilter(filter, outStep, blockStep) if not filter then return end if filter.type == 'paren' then if filter.exp then self:_compileNarrowByFilter(filter.exp, outStep, blockStep) end return end if filter.type == 'unary' then if not filter.op or not filter[1] then return end if filter.op.type == 'not' then local exp = filter[1] if exp.type == 'getlocal' and exp.node == self.loc then self.steps[#self.steps+1] = { type = 'falsy', pos = filter.finish, new = true, } self.steps[#self.steps+1] = { type = 'truthy', pos = filter.finish, ref1 = outStep, } end end elseif filter.type == 'binary' then if not filter.op or not filter[1] or not filter[2] then return end if filter.op.type == 'and' then local dummyStep = { type = 'save', copy = true, ref1 = outStep, pos = filter.start - 1, } self.steps[#self.steps+1] = dummyStep self:_compileNarrowByFilter(filter[1], dummyStep, blockStep) self:_compileNarrowByFilter(filter[2], dummyStep, blockStep) end if filter.op.type == 'or' then self:_compileNarrowByFilter(filter[1], outStep, blockStep) local dummyStep = { type = 'push', copy = true, ref1 = outStep, pos = filter.op.finish, } self.steps[#self.steps+1] = dummyStep self:_compileNarrowByFilter(filter[2], outStep, dummyStep) self.steps[#self.steps+1] = { type = 'push', tag = 'or reset', ref1 = blockStep, pos = filter.finish, } end if filter.op.type == '==' or filter.op.type == '~=' then local loc, exp for i = 1, 2 do loc = filter[i] if loc.type == 'getlocal' and loc.node == self.loc then exp = filter[i % 2 + 1] break end end if not loc or not exp then return end if guide.isLiteral(exp) then if filter.op.type == '==' then self.steps[#self.steps+1] = { type = 'remove', name = exp.type, pos = filter.finish, ref1 = outStep, } self.steps[#self.steps+1] = { type = 'as', name = exp.type, pos = filter.finish, new = true, } end if filter.op.type == '~=' then self.steps[#self.steps+1] = { type = 'as', name = exp.type, pos = filter.finish, ref1 = outStep, } self.steps[#self.steps+1] = { type = 'remove', name = exp.type, pos = filter.finish, new = true, } end end end else if filter.type == 'getlocal' and filter.node == self.loc then self.steps[#self.steps+1] = { type = 'truthy', pos = filter.finish, new = true, } self.steps[#self.steps+1] = { type = 'falsy', pos = filter.finish, ref1 = outStep, } end end end ---@param block parser.object function mt:_compileBlock(block) if self.blocks[block] then return end self.blocks[block] = true if block == self.mainBlock then return end local parentBlock = guide.getParentBlock(block) self:_compileBlock(parentBlock) if block.type == 'if' then ---@type vm.runner.step[] local finals = {} for i, childBlock in ipairs(block) do local blockStep = { type = 'save', tag = 'block', copy = true, pos = childBlock.start, } local outStep = { type = 'save', tag = 'out', copy = true, pos = childBlock.start, } self.steps[#self.steps+1] = blockStep self.steps[#self.steps+1] = outStep self.steps[#self.steps+1] = { type = 'push', ref1 = blockStep, pos = childBlock.start, } self:_compileNarrowByFilter(childBlock.filter, outStep, blockStep) if not childBlock.hasReturn and not childBlock.hasGoTo and not childBlock.hasBreak then local finalStep = { type = 'save', pos = childBlock.finish, tag = 'final #' .. i, } finals[#finals+1] = finalStep self.steps[#self.steps+1] = finalStep end self.steps[#self.steps+1] = { type = 'push', tag = 'reset child', ref1 = outStep, pos = childBlock.finish, } end self.steps[#self.steps+1] = { type = 'push', tag = 'reset if', pos = block.finish, copy = true, } for _, final in ipairs(finals) do self.steps[#self.steps+1] = { type = 'merge', ref2 = final, pos = block.finish, } end end if block.type == 'function' or block.type == 'while' or block.type == 'loop' or block.type == 'in' or block.type == 'repeat' or block.type == 'for' then local savePoint = { type = 'save', copy = true, pos = block.start, } self.steps[#self.steps+1] = { type = 'push', copy = true, pos = block.start, } self.steps[#self.steps+1] = savePoint self.steps[#self.steps+1] = { type = 'push', pos = block.finish, ref1 = savePoint, } end end ---@return parser.object[] function mt:_getCasts() local root = guide.getRoot(self.loc) if not root._casts then root._casts = {} local docs = root.docs for _, doc in ipairs(docs) do if doc.type == 'doc.cast' and doc.loc then root._casts[#root._casts+1] = doc end end end return root._casts end function mt:_preCompile() local startPos = self.loc.start local finishPos = 0 for _, ref in ipairs(self.loc.ref) do self.steps[#self.steps+1] = { type = 'object', object = ref, pos = ref.range or ref.start, } if ref.start > finishPos then finishPos = ref.start end local block = guide.getParentBlock(ref) self:_compileBlock(block) end for i, step in ipairs(self.steps) do if step.type ~= 'object' then step.order = i end end local casts = self:_getCasts() for _, cast in ipairs(casts) do if cast.loc[1] == self.loc[1] and cast.start > startPos and cast.finish < finishPos and guide.getLocal(self.loc, self.loc[1], cast.start) == self.loc then self.steps[#self.steps+1] = { type = 'cast', cast = cast, pos = cast.start, } end end table.sort(self.steps, function (a, b) if a.pos == b.pos then return (a.order or 0) < (b.order or 0) else return a.pos < b.pos end end) end ---@param loc parser.object ---@param node vm.node ---@return vm.node local function checkAssert(loc, node) local parent = loc.parent if parent.type == 'binary' then if parent.op and (parent.op.type == '~=' or parent.op.type == '==') then local exp for i = 1, 2 do if parent[i] == loc then exp = parent[i % 2 + 1] end end if exp and guide.isLiteral(exp) then local callargs = parent.parent if callargs.type == 'callargs' and callargs.parent.node.special == 'assert' and callargs[1] == parent then if parent.op.type == '~=' then node:remove(exp.type) end if parent.op.type == '==' then node = vm.compileNode(exp) end end end end end if parent.type == 'callargs' and parent.parent.node.special == 'assert' and parent[1] == loc then node:setTruthy() end return node end ---@param callback fun(src: parser.object, node: vm.node) function mt:launch(callback) local topNode = vm.getNode(self.loc):copy() for _, step in ipairs(self.steps) do local node = step.ref1 and step.ref1.node or topNode if step.type == 'truthy' then if step.new then node = node:copy() topNode = node end node:setTruthy() elseif step.type == 'falsy' then if step.new then node = node:copy() topNode = node end node:setFalsy() elseif step.type == 'as' then if step.new then topNode = vm.createNode(vm.getGlobal('type', step.name)) else node:clear() node:merge(vm.getGlobal('type', step.name)) end elseif step.type == 'add' then if step.new then node = node:copy() topNode = node end node:merge(vm.getGlobal('type', step.name)) elseif step.type == 'remove' then if step.new then node = node:copy() topNode = node end node:remove(step.name) elseif step.type == 'object' then topNode = callback(step.object, node) or node if step.object.type == 'getlocal' then topNode = checkAssert(step.object, node) end elseif step.type == 'save' then if step.copy then node = node:copy() end step.node = node elseif step.type == 'push' then if step.copy then node = node:copy() end topNode = node elseif step.type == 'merge' then node:merge(step.ref2.node) elseif step.type == 'cast' then topNode = node:copy() for _, cast in ipairs(step.cast.casts) do if cast.mode == '+' then if cast.optional then topNode:addOptional() end if cast.extends then topNode:merge(vm.compileNode(cast.extends)) end elseif cast.mode == '-' then if cast.optional then topNode:removeOptional() end if cast.extends then topNode:removeNode(vm.compileNode(cast.extends)) end else if cast.extends then topNode:clear() topNode:merge(vm.compileNode(cast.extends)) end end end end end end ---@param loc parser.object ---@return vm.runner function vm.createRunner(loc) local self = setmetatable({ loc = loc, mainBlock = guide.getParentBlock(loc), blocks = {}, steps = {}, }, mt) self:_preCompile() return self end
------------------------------------------------------------------ -- -- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Copyright (C) 2013-2016 Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Licensed according to the included 'LICENCE' document -- -- This file is part of lua-path library. -- ------------------------------------------------------------------ local lfs = require"lfs" return require"path.lfs.impl.fs"(lfs)
wrk.method = "PUT" wrk.body = '{"name":"ibm", "amount":1}' wrk.headers["Content-Type"] = "application/json"
local json_encode = require("cjson.safe").encode local tostring = tostring local type = type local pairs = pairs local function serialise_obj(data) if type(data) == "function" or type(data) == "userdata" or type(data) == "table" then return tostring(data) end return data end local function tab_clone_with_serialise(data) if type(data) ~= "table" then return data end local t = {} for k, v in pairs(data) do if type(v) == "table" then t[serialise_obj(k)] = tab_clone_with_serialise(v) else t[serialise_obj(k)] = serialise_obj(v) end end return t end return { version = 0.1, log = require("apisix.core.log"), config = require("apisix.core.config_etcd"), json = { encode = function(data, force) if force then data = tab_clone_with_serialise(data) end return json_encode(data) end, decode = require("cjson.safe").decode, }, table = require("apisix.core.table"), request = require("apisix.core.request"), response = require("apisix.core.response"), typeof = require("apisix.core.typeof"), lrucache = require("apisix.core.lrucache"), schema = require("apisix.core.schema"), ctx = require("apisix.core.ctx"), tablepool= require("tablepool"), }
modName = "NoRespawnGun" respawnItemsSetting_nothing = "nothing" respawnItemsSetting_noWeapons = "noWeapons" respawnItemsSetting_everything = "everything" respawnItemsSettingValues = {respawnItemsSetting_nothing, respawnItemsSetting_noWeapons, respawnItemsSetting_everything} defaultRespawnItemsSettingValue = respawnItemsSetting_nothing local settingNamePrefix = modName .. "-" respawnItemsSettingName = settingNamePrefix .. "respawnItems"
" UNICODE " greeks inoremap <leader>gl <C-v>u03bb inoremap <leader>gs <C-v>u03c3 inoremap <leader>gP <C-v>u03ac inoremap <leader>gp <C-v>u03c6 inoremap <leader>gm <C-v>u03bc inoremap <leader>gZ <C-v>u03a9 inoremap <leader>gz <C-v>u03c9
ESX = nil TriggerEvent(Config.ESX, function(obj) ESX = obj end) Citizen.CreateThread(function() RegisterCommand('klar', function(source, args) local template = '<div style="padding: 0.5vw; margin: 0.5vw; background: linear-gradient(90deg, rgba(2,0,36,0.7) 0%, rgba(0,255,38,0.7) 0%, rgba(18,77,21,0.7) 100%); border-radius: 3px;"><i class="fas fa-exclamation-circle"></i> {0}:<br> {1}</div>' local message = "Du har inte tillåtelse att göra detta!" local grupos = getIdentity(source) local Players = ESX.GetPlayers() for i = 1, #Players do local xPlayer = ESX.GetPlayerFromId(Players[i]) local rank = xPlayer.getGroup() if grupos.group ~= 'user' then if (rank == "admin" or rank == "mod" or rank == "superadmin" and xPlayer.source ~= source) or xPlayer.source == source then SendDiscordMessage('**' .. GetPlayerName(source) .. ' ' .. '(' .. source .. ')' .. '**' .. ' *' .. 'har gjort klart ett ärrende!' .. '*', 'ID: ' ..table.concat(args, " "), 65280) TriggerClientEvent('esx-qalle-chat:sendMessage', xPlayer.source, xPlayer.source, "KLAR " .. GetPlayerName(source) .." ("..source..")", "Klar med ärendet hos id: " .. table.concat(args, " ") .. "!", template) end else TriggerClientEvent('esx-qalle-chat:sendMessage', source, source, "KLAR", message, template) end end end) RegisterCommand('svara', function(source, color, msg) local template = '<div style="padding: 0.5vw; margin: 0.5vw; background: linear-gradient(90deg, rgba(2,0,36,0.7) 0%, rgba(255,158,0,0.7) 0%, rgba(61,27,27,0.7) 100%); border-radius: 3px;"><i class="fas fa-exclamation-circle"></i> {0}:<br> {1}</div>' local message = "Du har inte tillåtelse att göra detta!" cm = stringsplit(msg, " ") local tPID = tonumber(cm[2]) local names2 = GetPlayerName(tPID) local names3 = GetPlayerName(source) local textmsg = "" for i=1, #cm do if i ~= 1 and i ~=2 then textmsg = (textmsg .. " " .. tostring(cm[i])) end end TriggerClientEvent('esx-qalle-chat:sendMessage', source, source, "SVAR", " Svar skickat till:^0 " .. names2 .." ".."^0 ID: " .. tPID, template) TriggerClientEvent('esx-qalle-chat:sendMessage', tPID, tPID, "SVAR", " Staff: " .. names2 .. " " .. "(" .. tPID .. ")" .. "^0: " .. textmsg, template) end) RegisterCommand('report', function(source, args, user) local template = '<div style="padding: 0.5vw; margin: 0.5vw; background: linear-gradient(90deg, rgba(2,0,36,0.7) 0%, rgba(255,0,0,0.7) 0%, rgba(61,27,27,0.7) 100%); border-radius: 3px;"><i class="fas fa-exclamation-circle"></i> {0}:<br> {1}</div>' local message = "Meddelande: " ..table.concat(args, " ") if not hasCooldown then local Players = ESX.GetPlayers() for i = 1, #Players do local xPlayer = ESX.GetPlayerFromId(Players[i]) local rank = xPlayer.getGroup() if (rank == "admin" or rank == "mod" or rank == "superadmin" and xPlayer.source ~= source) or xPlayer.source == source then TriggerClientEvent('esx-qalle-chat:sendMessage', xPlayer.source, xPlayer.source, "REPORT: " .. GetPlayerName(source) .." ("..source..")", message, template) end end hasCooldown = true SendDiscordMessage('**' .. GetPlayerName(source) .. ' ' .. '(' .. source .. ')' .. '**' .. ' *' .. 'har skickat en report!' .. '*', message, 16711680) else local template = '<div style="padding: 0.5vw; margin: 0.5vw; background: linear-gradient(90deg, rgba(2,0,36,0.7) 0%, rgba(255,158,0,0.7) 0%, rgba(61,27,27,0.7) 100%); border-radius: 3px;"><i class="fas fa-exclamation-circle"></i> {0}:<br> {1}</div>' local message = "Du måste vänta 10sek innan du kan skriva i report igen!" TriggerClientEvent('esx-qalle-chat:sendMessage', source, source, "Cooldown", message, template) end end, false) end) Citizen.CreateThread(function() while true do Wait(5) if hasCooldown then Wait(10000) hasCooldown = false end end end) function getIdentity(source) local identifier = GetPlayerIdentifiers(source)[1] local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {['@identifier'] = identifier}) if result[1] ~= nil then local identity = result[1] return { identifier = identity['identifier'], name = identity['name'], firstname = identity['firstname'], lastname = identity['lastname'], dateofbirth = identity['dateofbirth'], sex = identity['sex'], height = identity['height'], job = identity['job'], group = identity['group'] } else return nil end end function loadExistingPlayers() TriggerEvent("es:getPlayers", function(curPlayers) for k,v in pairs(curPlayers)do TriggerClientEvent("reply:setGroup", v.get('source'), v.get('group')) end end) end loadExistingPlayers() AddEventHandler('es:playerLoaded', function(Source, user) TriggerClientEvent('reply:setGroup', Source, user.getGroup()) end) function stringsplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end function SendDiscordMessage(textdiscord, reportMessage, color) local embeds = { { type = "rich", color = color, title = textdiscord, author = { ["name"] = 'Force - Report', ['icon_url'] = 'https://cdn.discordapp.com/attachments/751211990227091517/953255119401676820/force-developing.png' }, description = reportMessage, footer = { icon_url = 'https://cdn.discordapp.com/attachments/751211990227091517/953255208618700820/dariman.png', text = os.date("%d") .. "/" .. os.date("%m") .. "/" .. os.date("%Y") .. " - " .. os.date("%H") .. ":" .. os.date("%M") } } } PerformHttpRequest(Config.discordWebhook, function(err, text, headers) end, "POST", json.encode({username = "force_report", embeds = embeds}), { ["Content-Type"] = "application/json" }) end
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- outworld_devourer_arcane_orb_lua = class({}) LinkLuaModifier( "modifier_generic_orb_effect_lua", "lua_abilities/generic/modifier_generic_orb_effect_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_outworld_devourer_arcane_orb_lua", "lua_abilities/outworld_devourer_arcane_orb_lua/modifier_outworld_devourer_arcane_orb_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_outworld_devourer_arcane_orb_lua_stack", "lua_abilities/outworld_devourer_arcane_orb_lua/modifier_outworld_devourer_arcane_orb_lua_stack", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Passive Modifier function outworld_devourer_arcane_orb_lua:GetIntrinsicModifierName() return "modifier_generic_orb_effect_lua" end -------------------------------------------------------------------------------- -- Ability Start function outworld_devourer_arcane_orb_lua:OnSpellStart() end -------------------------------------------------------------------------------- -- Orb Effects function outworld_devourer_arcane_orb_lua:GetProjectileName() return "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_arcane_orb.vpcf" end function outworld_devourer_arcane_orb_lua:OnOrbFire( params ) -- play effects local sound_cast = "Hero_ObsidianDestroyer.ArcaneOrb" EmitSoundOn( sound_cast, self:GetCaster() ) end function outworld_devourer_arcane_orb_lua:OnOrbImpact( params ) local caster = self:GetCaster() -- get data local duration = self:GetSpecialValueFor( "int_steal_duration" ) local steal = self:GetSpecialValueFor( "int_steal" ) local mana_pool = self:GetSpecialValueFor( "mana_pool_damage_pct" ) local radius = self:GetSpecialValueFor( "radius" ) -- precache damage local damage = caster:GetMana() * mana_pool/100 local damageTable = { -- victim = target, attacker = caster, damage = damage, damage_type = self:GetAbilityDamageType(), ability = self, --Optional. } -- ApplyDamage(damageTable) -- find enemies local enemies = FindUnitsInRadius( caster:GetTeamNumber(), -- int, your team number params.target:GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) radius, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter 0, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) for _,enemy in pairs(enemies) do -- damage damageTable.victim = enemy ApplyDamage( damageTable ) -- overhead event SendOverheadEventMessage( nil, OVERHEAD_ALERT_BONUS_SPELL_DAMAGE, enemy, damageTable.damage, nil ) end -- add debuff params.target:AddNewModifier( caster, -- player source self, -- ability source "modifier_outworld_devourer_arcane_orb_lua", -- modifier name { duration = duration, steal = steal, } -- kv ) -- add buff caster:AddNewModifier( caster, -- player source self, -- ability source "modifier_outworld_devourer_arcane_orb_lua", -- modifier name { duration = duration, steal = steal, } -- kv ) -- play effects local sound_cast = "Hero_ObsidianDestroyer.ArcaneOrb.Impact" EmitSoundOn( sound_cast, params.target ) end
require 'nvim-tree'.setup { disable_netrw = true, hijack_netrw = true, open_on_setup = false, ignore_ft_on_setup = {}, auto_reload_on_write = true, open_on_tab = false, hijack_cursor = false, update_cwd = false, hijack_directories = { enable = true, auto_open = true, }, renderer = { icons = { webdev_colors = true, show = { git = true, folder = true, file = true, folder_arrow = true, }, glyphs = { default = "", symlink = "", git = { deleted = "", ignored = "", renamed = "", staged = "", unmerged = "", unstaged = "", untracked = "", }, folder = { default = "", open = "", empty = "", empty_open = "", symlink = "", symlink_open = "", arrow_open = "", arrow_closed = "", }, }, }, indent_markers = { enable = false, icons = { corner = "╰╴ ", edge = "│ ", none = " ", }, }, }, diagnostics = { enable = true, icons = { hint = "", info = "", warning = "", error = "", } }, update_focused_file = { enable = false, update_cwd = false, ignore_list = {} }, system_open = { cmd = nil, args = {} }, filters = { dotfiles = false, custom = {} }, git = { enable = true, ignore = true, timeout = 500, }, view = { width = 30, height = 25, hide_root_folder = true, side = 'right', auto_resize = true, mappings = { custom_only = false, list = {} }, number = false, relativenumber = false, signcolumn = "yes" }, trash = { cmd = "trash", require_confirm = true }, actions = { change_dir = { global = false, }, open_file = { quit_on_open = true, } } }
require("advancedLua") local bit32 = require("bit32") local unicode = require("unicode") local fs = require("filesystem") ----------------------------------------------------------------------------------------------- local module = {} local encodingMethods = {} local OCAFSignature = "OCAF" local readBufferSize = 1024 local ignoredFiles = { [".DS_Store"] = true } ----------------------------------------------------------------------------------------------- local function getFileList(path) local fileList = {} for file in fs.list(path) do table.insert(fileList, path .. "/" .. file) end return fileList end local function readPath(archiveFileHandle) local sizeOfSizeArray = {} for i = 1, string.byte(archiveFileHandle:read(1)) do table.insert(sizeOfSizeArray, string.byte(archiveFileHandle:read(1))) end return archiveFileHandle:read(bit32.byteArrayToNumber(sizeOfSizeArray)) end -- Записываем путь в виде <кол-во байт для размера пути> <размер пути> <путь> local function writePath(archiveFileHandle, path) -- Получаем юникод-байтики названия файла или папки local pathBytes = {} for i = 1, unicode.len(path) do local charBytes = { string.byte(unicode.sub(path, i, i), 1, 6) } for j = 1, #charBytes do table.insert(pathBytes, charBytes[j]) end end -- Записываем количество всякой хуйни local bytesForCountPathBytes = bit32.numberToByteArray(#pathBytes) archiveFileHandle:write(string.char(#bytesForCountPathBytes)) for i = 1, #bytesForCountPathBytes do archiveFileHandle:write(string.char(bytesForCountPathBytes[i])) end -- Записываем путь for i = 1, #pathBytes do archiveFileHandle:write(string.char(pathBytes[i])) end end ----------------------------------------------------------------------------------------------- encodingMethods[0] = {} encodingMethods[0].pack = function(archiveFileHandle, fileList, localPath) for i = 1, #fileList do local filename = fs.name(fileList[i]) or "" local currentLocalPath = (localPath or "") .. "/" .. filename -- print("Writing path:", currentLocalPath) if not ignoredFiles[filename] then if fs.isDirectory(fileList[i]) then archiveFileHandle:write(string.char(1)) writePath(archiveFileHandle, currentLocalPath) local success, reason = encodingMethods[0].pack(archiveFileHandle, getFileList(fileList[i]), currentLocalPath) if not success then return success, reason end else archiveFileHandle:write(string.char(0)) writePath(archiveFileHandle, currentLocalPath) local fileHandle, reason = io.open(fileList[i], "rb") if fileHandle then -- Пишем размер файла local fileSize = fs.size(fileList[i]) local fileSizeBytes = bit32.numberToByteArray(fileSize) archiveFileHandle:write(string.char(#fileSizeBytes)) for i = 1, #fileSizeBytes do archiveFileHandle:write(string.char(fileSizeBytes[i])) end -- Пишем содержимое local data while true do data = fileHandle:read(readBufferSize) if data then archiveFileHandle:write(data) else break end end fileHandle:close() else return false, "Failed to open file for reading: " .. tostring(reason) end end end end return true end encodingMethods[0].unpack = function(archiveFileHandle, unpackPath) while true do local typeData = archiveFileHandle:read(1) if typeData then local type = string.byte(typeData) local localPath = unpackPath .. readPath(archiveFileHandle) -- print("Readed path:", localPath) if type == 0 then -- Читаем размер файлика local sizeOfSizeArray = {} for i = 1, string.byte(archiveFileHandle:read(1)) do table.insert(sizeOfSizeArray, string.byte(archiveFileHandle:read(1))) end local fileSize = bit32.byteArrayToNumber(sizeOfSizeArray) -- print("Readed file size:", fileSize) -- Читаем и записываем содержимое файлика local fileHandle, reason = io.open(localPath, "wb") if fileHandle then local readedCount, needToRead, data = 0 while readedCount < fileSize do needToRead = math.min(readBufferSize, fileSize - readedCount) fileHandle:write(archiveFileHandle:read(needToRead)) readedCount = readedCount + needToRead end fileHandle:close() else return false, "Failed to open file for writing: " .. tostring(reason) end else fs.makeDirectory(localPath) end else return true end end end ----------------------------------------------------------------------------------------------- module.pack = function(archivePath, fileList, encodingMethod) local archiveFileHandle, reason = io.open(archivePath, "wb") if archiveFileHandle then archiveFileHandle:write(OCAFSignature) archiveFileHandle:write(string.char(encodingMethod)) if encodingMethods[encodingMethod] then local success, reason = encodingMethods[encodingMethod].pack(archiveFileHandle, fileList) archiveFileHandle:close() return success, reason else archiveFileHandle:close() return false, "Encoding method " .. tostring(encodingMethod) .. " doesn't supported" end else return false, "Failed to open archive file for writing: " .. tostring(reason) end end module.unpack = function(archivePath, unpackPath) local archiveFileHandle, reason = io.open(archivePath, "rb") if archiveFileHandle then local readedSignature = archiveFileHandle:read(#OCAFSignature) if readedSignature == OCAFSignature then local readedEncodingMethod = string.byte(archiveFileHandle:read(1)) if encodingMethods[readedEncodingMethod] then local success, reason = encodingMethods[readedEncodingMethod].unpack(archiveFileHandle, unpackPath) archiveFileHandle:close() return success, reason else archiveFileHandle:close() return false, "Encoding method " .. tostring(encodingMethod) .. " doesn't supported" end else archiveFileHandle:close() return false, "Archive signature doesn't match OCAF" end else return false, "Failed to open archive file for reading: " .. tostring(reason) end end ----------------------------------------------------------------------------------------------- return module
----------------------------------- -- Area: Navukgo Execution Chamber -- Mob: Karababa ----------------------------------- require("scripts/globals/status") local ID = require("scripts/zones/Navukgo_Execution_Chamber/IDs") ----------------------------------- function onMobFight(mob,target) local warp = mob:getLocalVar("warp") local wait = mob:getLocalVar("wait") if mob:getLocalVar("warp") == 2 and wait < os.time() then mob:getBattlefield():lose() end if mob:getHPP() <= 50 and mob:getLocalVar("powerup") == 0 then target:showText(mob,ID.text.KARABABA_ENOUGH) target:showText(mob,ID.text.KARABABA_ROUGH) mob:addStatusEffect(tpz.effect.MAGIC_ATK_BOOST,15,0,1800) mob:setLocalVar("powerup",1) elseif mob:getHPP() <= 20 and warp == 0 then mob:setLocalVar("warp",1) end end function onMonsterMagicPrepare(mob, target) local powerup = mob:getLocalVar("powerup") local rnd = math.random(1, 6) local warp = mob:getLocalVar("warp") if warp == 1 then mob:showText(mob,ID.text.KARABABA_QUIT) mob:setLocalVar("warp",2) mob:setLocalVar("wait", os.time()+8) return 261 elseif rnd == 1 then mob:showText(mob,ID.text.KARABARA_FIRE) return 205 - powerup elseif rnd == 2 then mob:showText(mob,ID.text.KARABARA_ICE) return 207 - powerup elseif rnd == 3 then mob:showText(mob,ID.text.KARABARA_WIND) return 209 - powerup elseif rnd == 4 then mob:showText(mob,ID.text.KARABARA_EARTH) return 211 - powerup elseif rnd == 5 then mob:showText(mob,ID.text.KARABARA_LIGHTNING) return 213 - powerup elseif rnd == 6 then mob:showText(mob,ID.text.KARABARA_WATER) return 215 - powerup end end function onMobDeath(mob, player, isKiller) mob:getBattlefield():lose() end
local util = require "resty.s3_util" local s3_auth = require "resty.s3_auth" local cjson = require "cjson" local xml = require "resty.s3_xml" local s3_multi_upload = require("resty.s3_multi_upload") local ok, new_tab = pcall(require, "table.new") if not ok then new_tab = function (narr, nrec) return {} end end local function proc_uri(uri) if uri == nil then return nil end if uri and string.len(uri) > 0 and string.sub(uri, 1,1) == '/' then uri = string.sub(uri, 2) end return uri end local get_bucket_region = nil local _M = new_tab(0, 100) _M._VERSION = '0.10' local mt = { __index = _M } function _M:new(aws_access_key, aws_secret_key, aws_bucket, args) if not aws_access_key then return nil, "must provide aws_access_key" end if not aws_secret_key then return nil, "must provide aws_secret_key" end args = args or {} local timeout = 10 * 1000 local aws_region = "us-east-1" local ssl = false local ssl_verify = true if args and type(args) == 'table' then if args.timeout then timeout = args.timeout end if args.aws_region then aws_region = args.aws_region end if args.ssl then ssl = args.ssl end if args.ssl_verify ~= ssl_verify then ssl_verify = args.ssl_verify end end local host = args.host or (aws_bucket .. ".s3.amazonaws.com") local aws_service = "s3" local auth = s3_auth:new(aws_access_key, aws_secret_key, aws_bucket, aws_region, aws_service, nil) if not args.host then if aws_region ~= "us-east-1" then host = aws_bucket .. ".s3" .. "-" .. aws_region .. ".amazonaws.com" end end local add_bucket_to_uri = false if not util.endswith(host, ".amazonaws.com") then add_bucket_to_uri = true end return setmetatable({ auth=auth, host=host, aws_bucket=aws_bucket, add_bucket_to_uri=add_bucket_to_uri, aws_region=aws_region,timeout=timeout,ssl=ssl,ssl_verify=ssl_verify}, mt) end function _M:get_short_uri(key) local short_uri = '/' .. proc_uri(key) if self.add_bucket_to_uri then short_uri = '/' .. self.aws_bucket .. short_uri end return short_uri end -- http://docs.aws.amazon.com/AmazonS3/latest/API/RESTObjectHEAD.html function _M:head(key) local short_uri = self:get_short_uri(key) local myheaders = util.new_headers() local authorization = self.auth:authorization_v4("HEAD", short_uri, myheaders, nil) --ngx.log(ngx.INFO, "headers [[[", cjson.encode(myheaders), "]]]") -- TODO: check authorization. local url = "http://" .. self.host .. util.uri_encode(short_uri, false) local res, err, req_debug = util.http_head(url, myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [", req_debug, "] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", url, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then if res.status == 404 then ngx.log(ngx.INFO, "object [", key, "] not exist") return false, "not-exist", res.status else ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end end return true, res end -- http://docs.aws.amazon.com/AmazonS3/latest/API/RESTObjectGET.html function _M:get(key) local short_uri = self:get_short_uri(key) local myheaders = util.new_headers() local authorization = self.auth:authorization_v4("GET", short_uri, myheaders, nil) --ngx.log(ngx.INFO, "headers [[[", cjson.encode(myheaders), "]]]") -- TODO: check authorization. local url = "http://" .. self.host .. util.uri_encode(short_uri, false) local res, err, req_debug = util.http_get(url, myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [", req_debug, "] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", url, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then if res.status == 404 then ngx.log(ngx.INFO, "object [", key, "] not exist") return false, "not-exist", res.status else ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end end ngx.log(ngx.INFO, "aws returned: body:", res.body) return true, res.body end -- http://docs.aws.amazon.com/AmazonS3/latest/API/RESTObjectPUT.html function _M:put(key, body, headers) local short_uri = self:get_short_uri(key) headers = headers or util.new_headers() headers['Host'] = self.host local authorization = self.auth:authorization_v4("PUT", short_uri, headers, body) local url = self.host .. util.uri_encode(short_uri, false) if self.ssl then url = "https://" .. url else url = "http://" .. url end -- local url = "http://" .. self.host .. util.uri_encode(short_uri, false) ngx.log(ngx.INFO, "----- url: ", url) -- TODO: check authorization. local res, err, req_debug = util.http_put(url, body, headers, self.timeout, self.ssl_verify) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [ ", req_debug, " ] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", req_debug, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end ngx.log(ngx.INFO, "aws returned: body: [", res.body, "]") return true, res end -- https://docs.aws.amazon.com/AmazonS3/latest/API/API_CopyObject.html function _M:copy(key, source, headers) headers = headers or util.new_headers() headers["x-amz-copy-source"] = ngx.escape_uri(source) return self:put(key, "", headers) end -- http://docs.aws.amazon.com/AmazonS3/latest/API/RESTObjectDELETE.html function _M:delete(key) local short_uri = self:get_short_uri(key) local myheaders = util.new_headers() local authorization = self.auth:authorization_v4("DELETE", short_uri, myheaders, nil) --ngx.log(ngx.INFO, "headers [[[", cjson.encode(myheaders), "]]]") -- TODO: check authorization. local url = "http://" .. self.host .. util.uri_encode(short_uri, false) local res, err, req_debug = util.http_del(url, myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [ ", req_debug, " ] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", req_debug, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 204 then ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end ngx.log(ngx.INFO, "aws returned: body: [", res.body, "]") return true, res.body end -- http://docs.aws.amazon.com/AmazonS3/latest/API/multiobjectdeleteapi.html function _M:deletes(keys, quiet) if type(keys) ~= 'table' or #keys < 1 then ngx.log(ngx.ERR, "args [keys] invalid!") return false, "args-invalid" end local url = "http://" .. self.host .. '/?delete' if self.add_bucket_to_uri then url = "http://" .. self.host .. '/' .. self.aws_bucket .. '?delete' end local myheaders = util.new_headers() local Object = {} for _, key in ipairs(keys) do table.insert(Object, {Key=key}) end if quiet == nil then quiet = true end local body = {Delete={Quiet=quiet, Object=Object}} body = xml.dumps(body) local content_md5 = ngx.encode_base64(ngx.md5_bin(body)) myheaders["content-md5"] = content_md5 -- ngx.log(ngx.INFO, "-----------------Content-md5:", content_md5) local authorization = self.auth:authorization_v4("POST", url, myheaders, body) --ngx.log(ngx.INFO, "headers [[[", cjson.encode(myheaders), "]]]") -- TODO: check authorization. local res, err, req_debug = util.http_post(url, body, myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [ ", req_debug, " ] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", req_debug, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end ngx.log(ngx.INFO, "aws returned: body:", res.body) local doc, err = xml.loads(res.body) if doc == nil then return false, "xml-invalid", 500 end return true, doc end -- http://docs.aws.amazon.com/AmazonS3/latest/API/v2-RESTBucketGET.html function _M:list(prefix, delimiter, page_size, marker) prefix = prefix or "" local args = {prefix=prefix} local url = "http://" .. self.host .. "/" if self.add_bucket_to_uri then url = url .. self.aws_bucket end if delimiter then args.delimiter = delimiter end if page_size then args["max-keys"] = tostring(tonumber(page_size)) end if marker then args.marker = tostring(marker) end url = url .. "?" .. ngx.encode_args(args) local myheaders = util.new_headers() local authorization = self.auth:authorization_v4("GET", url, myheaders, nil) --ngx.log(ngx.INFO, "headers [[[", cjson.encode(myheaders), "]]]") -- TODO: check authorization. local res, err, req_debug = util.http_get(url, myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [", req_debug, "] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", url, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then if res.status == 404 then ngx.log(ngx.INFO, "object [", prefix, "] not exist") return false, "not-exist", res.status else ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end end ngx.log(ngx.INFO, "aws returned: body:", res.body) local doc, err = xml.loads(res.body) if doc == nil then return false, "xml-invalid", 500 end if doc.ListBucketResult == nil then return false, "no-list-result", 500 end return true, doc end -- http://docs.aws.amazon.com/AmazonS3/latest/API/mpUploadInitiate.html function _M:start_multi_upload(key, myheaders) local short_uri = self:get_short_uri(key) local url = self.host .. util.uri_encode(short_uri, false) .. "?uploads" if self.ssl then url = "https://" .. url else url = "http://" .. url end myheaders = myheaders or util.new_headers() myheaders['Host'] = self.host local authorization = self.auth:authorization_v4("POST", url, myheaders, nil) ngx.log(ngx.INFO, "headers [", cjson.encode(myheaders), "]") -- TODO: check authorization. local res, err, req_debug = util.http_post(url, "", myheaders, self.timeout) if not res then ngx.log(ngx.ERR, "fail request to aws s3 service: [", req_debug, "] err: ", err) return false, "request to aws s3 failed", 500 end ngx.log(ngx.INFO, "aws s3 request:", url, ", status:", res.status, ",body:", tostring(res.body)) if res.status ~= 200 then ngx.log(ngx.ERR, "request [ ", req_debug, " ] failed! status:", res.status, ", body:", tostring(res.body)) return false, res.body or "request to aws s3 failed", res.status end ngx.log(ngx.INFO, "aws returned: body:", res.body) local doc, err = xml.loads(res.body) if doc == nil then return false, "xml-invalid", 500 end if type(doc.InitiateMultipartUploadResult) ~= "table" then return false, "xml-invalid", 500 end local uploadResult = doc.InitiateMultipartUploadResult local upload = s3_multi_upload:new(self.auth, self.host, self.timeout, self.ssl, self.ssl_verify, uploadResult) return true, upload end function _M:authorization_v4(method, url, headers) return self.auth:authorization_v4_internal(method, url, headers) end return _M
-- spawn.lua - wrapper around Awesome awful.spawn with fallback -- Copyright (C) 2019 Nguyễn Gia Phong -- -- This file is part of Vicious. -- -- Vicious is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as -- published by the Free Software Foundation, either version 2 of the -- License, or (at your option) any later version. -- -- Vicious is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General Public License -- along with Vicious. If not, see <https://www.gnu.org/licenses/>. local status, awful = pcall(require, "awful") if status then local spawn = awful.spawn function spawn.with_line_callback_with_shell(cmd, callbacks) spawn.with_line_callback({ awful.util.shell, "-c", cmd }, callbacks) end return spawn end local io = { popen = io.popen } -- In case the Awesome library is not available, -- fall back to this synchronous, handicapped API. local spawn = {} --- Spawn a program and capture its output line by line. -- @tparam string cmd The command. -- @tab callbacks Table containing callbacks that should be invoked on -- various conditions. -- @tparam[opt] function callbacks.stdout Function that is called with each -- line of output on stdout, e.g. `stdout(line)`. -- @tparam[opt] function callbacks.stderr Function that is supposed to be called -- with each line of output on stderr, but due to limitation of io.popen, -- stderr will be discarded (sorry!). -- @tparam[opt] function callbacks.output_done Function to call when no more -- output is produced. -- @tparam[opt] function callbacks.exit Function to call when the spawned -- process exits. This function gets the exit reason and code as its -- arguments. -- The reason can be "exit" or "signal". -- For "exit", the second argument is the exit code. -- For "signal", the second argument is the signal causing process -- termination. -- @treturn boolean|nil true if cmd terminated successfully, or nil otherwise function spawn.with_line_callback_with_shell(cmd, callbacks) local stdout_callback, stdout = callbacks.stdout, io.popen(cmd) if stdout_callback then for line in stdout:lines() do stdout_callback(line) end end if callbacks.output_done then callbacks.output_done() end local success, reason, code = stdout:close() -- this requires Lua 5.2 if callbacks.exit then callbacks.exit(reason, code) end return success end --- Spawn a program and capture its output. -- @tparam string cmd The command. -- @tab callback Function with the following arguments -- @tparam string callback.stdout Output on stdout. -- @tparam string callback.stderr Output on stderr, -- which will be an empty due to limitation of io.popen. -- @tparam string callback.exitreason Exit reason ("exit" or "signal"). -- @tparam integer callback.exitcode Exit code (exit code or signal number, -- depending on "exitreason"). -- @treturn boolean|nil true if cmd terminated successfully, or nil otherwise function spawn.easy_async_with_shell(cmd, callback) local out_stream = io.popen(cmd) local stdout = out_stream:read("*all") local success, reason, code = out_stream:close() -- requiring Lua 5.2 callback(stdout, "", reason, code) return success end -- Since io.popen always use a shell spawn.easy_async = spawn.easy_async_with_shell spawn.with_line_callback = spawn.with_line_callback_with_shell return spawn -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
-- TradeSkillFrame.DetailsFrame RefreshDisplay local TradeSkillMixin = {} local version, build, date, tocversion = GetBuildInfo() local isShadowlands = tonumber(build) > 35700 function TradeSkillMixin:GetName() return "TradeSkill" end function TradeSkillMixin:Init() return { "ADDON_LOADED", "PLAYER_LOOT_SPEC_UPDATED" } end function TradeSkillMixin:ADDON_LOADED(name) if name == "Blizzard_TradeSkillUI" then hooksecurefunc(TradeSkillFrame.DetailsFrame, "RefreshDisplay", function (...) self:OnTradeSkillDetailsRefreshDisplay(...) end) hooksecurefunc(TradeSkillFrame.RecipeList, "RefreshDisplay", function (...) self:OnTradeSkillRecipeListRefreshDisplay(...) end) TradeSkillFrame.RecipeList.scrollBar:HookScript("OnValueChanged", function(...) self:OnRecipeListUpdate(...) end) end end function TradeSkillMixin:PLAYER_LOOT_SPEC_UPDATED() self:Refresh() end function TradeSkillMixin:SetTooltipItem(tooltip, item, locationInfo) tooltip:SetHyperlink(item:GetItemLink()) end function TradeSkillMixin:Refresh() if TradeSkillFrame and TradeSkillFrame:IsShown() then self:OnTradeSkillRecipeListRefreshDisplay(TradeSkillFrame.RecipeList) end end function TradeSkillMixin:GetDisplayInfo(button, item, feature, locationInfo, options, mogStatus, bindingStatus) return { bindingStatus = { shouldShow = true }, ownIcon = { shouldShow = true }, otherIcon = { shouldShow = true }, questIcon = { shouldShow = false }, oldExpansionIcon = { shouldShow = false }, sellableIcon = { shouldShow = false } } end function TradeSkillMixin:OnRecipeListUpdate() self:Refresh() end function TradeSkillMixin:OnTradeSkillRecipeListRefreshDisplay(recipeList) local offset = HybridScrollFrame_GetOffset(recipeList); for i, button in ipairs(recipeList.buttons) do local dataIndex = offset + i; local tradeSkillInfo = recipeList.dataList[dataIndex]; if tradeSkillInfo then if tradeSkillInfo.type == "recipe" and tradeSkillInfo.recipeID ~= nil then local options = { relativeFrame = button.icon, statusProminentSize = 15, statusOffsetX = 9, statusOffsetY = 8, bindingScale = 0.8, overrideBindingPosition = "LEFT", bindingOffsetY = 0, bindingOffsetX = 25 } local itemLink = C_TradeSkillUI.GetRecipeItemLink(tradeSkillInfo.recipeID); if itemLink then local item = CaerdonItem:CreateFromItemLink(itemLink) CaerdonWardrobe:UpdateButton(button, item, self, { locationKey = format("recipe%d", tradeSkillInfo.recipeID), selectedRecipeID = tradeSkillInfo.recipeID }, options) else CaerdonWardrobe:ClearButton(button) end else CaerdonWardrobe:ClearButton(button) end else CaerdonWardrobe:ClearButton(button) end end end function TradeSkillMixin:OnTradeSkillDetailsRefreshDisplay(detailsFrame) local button = detailsFrame.Contents.ResultIcon local options = { relativeFrame = button.icon } if detailsFrame.selectedRecipeID then local itemLink = C_TradeSkillUI.GetRecipeItemLink(detailsFrame.selectedRecipeID); if itemLink then local item = CaerdonItem:CreateFromItemLink(itemLink) CaerdonWardrobe:UpdateButton(button, item, self, { locationKey = format("SelectedRecipe%d", detailsFrame.selectedRecipeID), selectedRecipeID = detailsFrame.selectedRecipeID }, options) else CaerdonWardrobe:ClearButton(button) end else CaerdonWardrobe:ClearButton(button) end end CaerdonWardrobe:RegisterFeature(TradeSkillMixin)
-- -- Aliases for map generators -- -- All mapgens minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_river_water_source", "default:river_water_source") -- Additional aliases needed for mapgen v6 minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_desert_stone", "default:desert_stone") minetest.register_alias("mapgen_desert_sand", "default:desert_sand") minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") minetest.register_alias("mapgen_snowblock", "default:snowblock") minetest.register_alias("mapgen_snow", "default:snow") minetest.register_alias("mapgen_ice", "default:ice") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_jogan", "default:joganfruit") minetest.register_alias("mapgen_jungletree", "default:jungletree") minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_pine_tree", "default:pine_tree") minetest.register_alias("mapgen_pine_needles", "default:pine_needles") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") -- -- Register ores -- -- Mgv6 function default.register_mgv6_ores() -- Blob ore -- These first to avoid other ores in blobs -- Clay -- This first to avoid clay in sand blobs minetest.register_ore({ ore_type = "blob", ore = "default:clay", wherein = {"default:sand"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 0, y_min = -15, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = -316, octaves = 1, persist = 0.0 }, }) -- Sand minetest.register_ore({ ore_type = "blob", ore = "default:sand", wherein = {"default:stone", "default:desert_stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 0, y_min = -31, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 2316, octaves = 1, persist = 0.0 }, }) -- Dirt minetest.register_ore({ ore_type = "blob", ore = "default:dirt", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 31000, y_min = -31, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 17676, octaves = 1, persist = 0.0 }, }) -- Gravel minetest.register_ore({ ore_type = "blob", ore = "default:gravel", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 31000, y_min = -31000, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 766, octaves = 1, persist = 0.0 }, }) -- Scatter ores -- Coal minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 9, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 8, clust_size = 3, y_max = 64, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 27, clust_size = 6, y_max = 0, y_min = -31000, }) -- Iron minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 12, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7 * 7 * 7, clust_num_ores = 5, clust_size = 3, y_max = 0, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 27, clust_size = 6, y_max = -64, y_min = -31000, }) -- Copper minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 12 * 12 * 12, clust_num_ores = 4, clust_size = 3, y_max = -16, y_min = -63, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 5, clust_size = 3, y_max = -64, y_min = -31000, }) -- Tin minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 10 * 10 * 10, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 4, clust_size = 3, y_max = -32, y_min = -127, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 10 * 10 * 10, clust_num_ores = 5, clust_size = 3, y_max = -128, y_min = -31000, }) -- Gold minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 3, clust_size = 2, y_max = -64, y_min = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_max = -256, y_min = -31000, }) -- Mese crystal minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 14 * 14 * 14, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 18 * 18 * 18, clust_num_ores = 3, clust_size = 2, y_max = -64, y_min = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 14 * 14 * 14, clust_num_ores = 5, clust_size = 3, y_max = -256, y_min = -31000, }) -- Diamond minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 17 * 17 * 17, clust_num_ores = 4, clust_size = 3, y_max = -128, y_min = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = -256, y_min = -31000, }) end -- All mapgens except mgv6 function default.register_ores() -- Stratum ores. -- These obviously first. -- Silver sandstone minetest.register_ore({ ore_type = "stratum", ore = "default:silver_sandstone", wherein = {"default:stone"}, clust_scarcity = 1, y_max = 46, y_min = 10, noise_params = { offset = 28, scale = 16, spread = {x = 128, y = 128, z = 128}, seed = 90122, octaves = 1, }, stratum_thickness = 4, biomes = {"cold_desert"}, }) minetest.register_ore({ ore_type = "stratum", ore = "default:silver_sandstone", wherein = {"default:stone"}, clust_scarcity = 1, y_max = 42, y_min = 6, noise_params = { offset = 24, scale = 16, spread = {x = 128, y = 128, z = 128}, seed = 90122, octaves = 1, }, stratum_thickness = 2, biomes = {"cold_desert"}, }) -- Desert sandstone minetest.register_ore({ ore_type = "stratum", ore = "default:desert_sandstone", wherein = {"default:desert_stone"}, clust_scarcity = 1, y_max = 46, y_min = 10, noise_params = { offset = 28, scale = 16, spread = {x = 128, y = 128, z = 128}, seed = 90122, octaves = 1, }, stratum_thickness = 4, biomes = {"desert"}, }) minetest.register_ore({ ore_type = "stratum", ore = "default:desert_sandstone", wherein = {"default:desert_stone"}, clust_scarcity = 1, y_max = 42, y_min = 6, noise_params = { offset = 24, scale = 16, spread = {x = 128, y = 128, z = 128}, seed = 90122, octaves = 1, }, stratum_thickness = 2, biomes = {"desert"}, }) -- Sandstone minetest.register_ore({ ore_type = "stratum", ore = "default:sandstone", wherein = {"default:desert_stone"}, clust_scarcity = 1, y_max = 39, y_min = 3, noise_params = { offset = 21, scale = 16, spread = {x = 128, y = 128, z = 128}, seed = 90122, octaves = 1, }, stratum_thickness = 2, biomes = {"desert"}, }) -- Blob ore. -- These before scatter ores to avoid other ores in blobs. -- Clay minetest.register_ore({ ore_type = "blob", ore = "default:clay", wherein = {"default:sand"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 0, y_min = -15, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = -316, octaves = 1, persist = 0.0 }, }) -- Silver sand minetest.register_ore({ ore_type = "blob", ore = "default:silver_sand", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 31000, y_min = -31000, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 2316, octaves = 1, persist = 0.0 }, }) -- Dirt minetest.register_ore({ ore_type = "blob", ore = "default:dirt", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 31000, y_min = -31, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 17676, octaves = 1, persist = 0.0 }, -- Only where default:dirt is present as surface material biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", "deciduous_forest", "deciduous_forest_shore", "rainforest", "rainforest_swamp", "floatland_coniferous_forest"} }) -- Gravel minetest.register_ore({ ore_type = "blob", ore = "default:gravel", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_max = 31000, y_min = -31000, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 766, octaves = 1, persist = 0.0 }, }) -- Scatter ores -- Coal minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 9, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 8, clust_size = 3, y_max = 64, y_min = -127, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 12 * 12 * 12, clust_num_ores = 30, clust_size = 5, y_max = -128, y_min = -31000, }) -- Tin minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 10 * 10 * 10, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 4, clust_size = 3, y_max = -64, y_min = -127, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_tin", wherein = "default:stone", clust_scarcity = 10 * 10 * 10, clust_num_ores = 5, clust_size = 3, y_max = -128, y_min = -31000, }) -- Copper minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 12 * 12 * 12, clust_num_ores = 4, clust_size = 3, y_max = -64, y_min = -127, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 5, clust_size = 3, y_max = -128, y_min = -31000, }) -- Iron minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 12, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7 * 7 * 7, clust_num_ores = 5, clust_size = 3, y_max = -128, y_min = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 12 * 12 * 12, clust_num_ores = 29, clust_size = 5, y_max = -256, y_min = -31000, }) -- Gold minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 3, clust_size = 2, y_max = -256, y_min = -511, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_max = -512, y_min = -31000, }) -- Mese crystal minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 14 * 14 * 14, clust_num_ores = 5, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 18 * 18 * 18, clust_num_ores = 3, clust_size = 2, y_max = -512, y_min = -1023, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_mese", wherein = "default:stone", clust_scarcity = 14 * 14 * 14, clust_num_ores = 5, clust_size = 3, y_max = -1024, y_min = -31000, }) -- Diamond minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = 31000, y_min = 1025, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 17 * 17 * 17, clust_num_ores = 4, clust_size = 3, y_max = -1024, y_min = -2047, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_beskar", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = -2048, y_min = -31000, }) end -- -- Register biomes -- -- All mapgens except mgv6 function default.register_biomes(upper_limit) -- Icesheet minetest.register_biome({ name = "icesheet", node_dust = "default:snowblock", node_top = "default:snowblock", depth_top = 1, node_filler = "default:snowblock", depth_filler = 3, node_stone = "default:cave_ice", node_water_top = "default:ice", depth_water_top = 10, node_river_water = "default:ice", node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:ice", node_dungeon_stair = "stairs:stair_ice", y_max = upper_limit, y_min = -8, heat_point = 0, humidity_point = 73, }) minetest.register_biome({ name = "icesheet_ocean", node_dust = "default:snowblock", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_water_top = "default:ice", depth_water_top = 10, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -9, y_min = -255, heat_point = 0, humidity_point = 73, }) minetest.register_biome({ name = "icesheet_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 0, humidity_point = 73, }) -- Tundra minetest.register_biome({ name = "tundra_highland", node_dust = "default:snow", node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 47, heat_point = 0, humidity_point = 40, }) minetest.register_biome({ name = "tundra", node_top = "default:permafrost_with_stones", depth_top = 1, node_filler = "default:permafrost", depth_filler = 1, node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 4, y_max = 46, y_min = 2, heat_point = 0, humidity_point = 40, }) minetest.register_biome({ name = "tundra_beach", node_top = "default:gravel", depth_top = 1, node_filler = "default:gravel", depth_filler = 2, node_riverbed = "default:gravel", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 1, y_min = -3, heat_point = 0, humidity_point = 40, }) minetest.register_biome({ name = "tundra_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:gravel", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -4, y_min = -255, heat_point = 0, humidity_point = 40, }) minetest.register_biome({ name = "tundra_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 0, humidity_point = 40, }) -- Taiga minetest.register_biome({ name = "taiga", node_dust = "default:snow", node_top = "default:dirt_with_snow", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 4, heat_point = 25, humidity_point = 70, }) minetest.register_biome({ name = "taiga_ocean", node_dust = "default:snow", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 3, y_min = -255, heat_point = 25, humidity_point = 70, }) minetest.register_biome({ name = "taiga_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 25, humidity_point = 70, }) -- Snowy grassland minetest.register_biome({ name = "snowy_grassland", node_dust = "default:snow", node_top = "default:dirt_with_snow", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 4, heat_point = 20, humidity_point = 35, }) minetest.register_biome({ name = "snowy_grassland_ocean", node_dust = "default:snow", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 3, y_min = -255, heat_point = 20, humidity_point = 35, }) minetest.register_biome({ name = "snowy_grassland_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 20, humidity_point = 35, }) -- Grassland minetest.register_biome({ name = "grassland", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 6, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "grassland_dunes", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "grassland_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "grassland_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 50, humidity_point = 35, }) -- Coniferous forest minetest.register_biome({ name = "coniferous_forest", node_top = "default:dirt_with_coniferous_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 6, heat_point = 45, humidity_point = 70, }) minetest.register_biome({ name = "coniferous_forest_dunes", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 45, humidity_point = 70, }) minetest.register_biome({ name = "coniferous_forest_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 45, humidity_point = 70, }) minetest.register_biome({ name = "coniferous_forest_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 45, humidity_point = 70, }) -- Deciduous forest minetest.register_biome({ name = "deciduous_forest", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 1, heat_point = 60, humidity_point = 68, }) minetest.register_biome({ name = "deciduous_forest_shore", node_top = "default:dirt", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 0, y_min = -1, heat_point = 60, humidity_point = 68, }) minetest.register_biome({ name = "deciduous_forest_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -2, y_min = -255, heat_point = 60, humidity_point = 68, }) minetest.register_biome({ name = "deciduous_forest_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 60, humidity_point = 68, }) -- Desert minetest.register_biome({ name = "desert", node_top = "default:desert_sand", depth_top = 1, node_filler = "default:desert_sand", depth_filler = 1, node_stone = "default:desert_stone", node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:desert_stone", node_dungeon_stair = "stairs:stair_desert_stone", y_max = upper_limit, y_min = 4, heat_point = 92, humidity_point = 16, }) minetest.register_biome({ name = "desert_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_stone = "default:desert_stone", node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:desert_stone", node_dungeon_stair = "stairs:stair_desert_stone", vertical_blend = 1, y_max = 3, y_min = -255, heat_point = 92, humidity_point = 16, }) minetest.register_biome({ name = "desert_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 92, humidity_point = 16, }) -- Sandstone desert minetest.register_biome({ name = "sandstone_desert", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 1, node_stone = "default:sandstone", node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:sandstonebrick", node_dungeon_stair = "stairs:stair_sandstone_block", y_max = upper_limit, y_min = 4, heat_point = 60, humidity_point = 0, }) minetest.register_biome({ name = "sandstone_desert_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_stone = "default:sandstone", node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:sandstonebrick", node_dungeon_stair = "stairs:stair_sandstone_block", y_max = 3, y_min = -255, heat_point = 60, humidity_point = 0, }) minetest.register_biome({ name = "sandstone_desert_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 60, humidity_point = 0, }) -- Cold desert minetest.register_biome({ name = "cold_desert", node_top = "default:silver_sand", depth_top = 1, node_filler = "default:silver_sand", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 4, heat_point = 40, humidity_point = 0, }) minetest.register_biome({ name = "cold_desert_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 3, y_min = -255, heat_point = 40, humidity_point = 0, }) minetest.register_biome({ name = "cold_desert_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 40, humidity_point = 0, }) -- Savanna minetest.register_biome({ name = "savanna", node_top = "default:dry_dirt_with_dry_grass", depth_top = 1, node_filler = "default:dry_dirt", depth_filler = 1, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 1, heat_point = 89, humidity_point = 42, }) minetest.register_biome({ name = "savanna_shore", node_top = "default:dry_dirt", depth_top = 1, node_filler = "default:dry_dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 0, y_min = -1, heat_point = 89, humidity_point = 42, }) minetest.register_biome({ name = "savanna_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -2, y_min = -255, heat_point = 89, humidity_point = 42, }) minetest.register_biome({ name = "savanna_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 89, humidity_point = 42, }) -- Rainforest minetest.register_biome({ name = "rainforest", node_top = "default:dirt_with_rainforest_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = upper_limit, y_min = 1, heat_point = 86, humidity_point = 65, }) minetest.register_biome({ name = "rainforest_swamp", node_top = "default:dirt", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 0, y_min = -1, heat_point = 86, humidity_point = 65, }) minetest.register_biome({ name = "rainforest_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -2, y_min = -255, heat_point = 86, humidity_point = 65, }) minetest.register_biome({ name = "rainforest_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 86, humidity_point = 65, }) end -- Biomes for floatlands -- TODO Temporary simple biomes to be replaced by special floatland biomes later. function default.register_floatland_biomes(floatland_level, shadow_limit) minetest.register_biome({ name = "floatland_grassland", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = floatland_level + 2, heat_point = 50, humidity_point = 25, }) minetest.register_biome({ name = "floatland_coniferous_forest", node_top = "default:dirt_with_coniferous_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = floatland_level + 2, heat_point = 50, humidity_point = 75, }) minetest.register_biome({ name = "floatland_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = floatland_level + 1, y_min = shadow_limit, heat_point = 50, humidity_point = 50, }) end -- -- Register decorations -- -- Mgv6 function default.register_mgv6_decorations() -- Papyrus minetest.register_decoration({ name = "default:papyrus", deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.3, scale = 0.7, spread = {x = 100, y = 100, z = 100}, seed = 354, octaves = 3, persist = 0.7 }, y_max = 1, y_min = 1, decoration = "default:papyrus", height = 2, height_max = 4, spawn_by = "default:water_source", num_spawn_by = 1, }) -- Cacti minetest.register_decoration({ name = "default:cactus", deco_type = "simple", place_on = {"default:desert_sand"}, sidelen = 16, noise_params = { offset = -0.012, scale = 0.024, spread = {x = 100, y = 100, z = 100}, seed = 230, octaves = 3, persist = 0.6 }, y_max = 30, y_min = 1, decoration = "default:cactus", height = 3, height_max = 4, }) -- Long grasses for length = 1, 5 do minetest.register_decoration({ name = "default:grass_"..length, deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.007, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 30, y_min = 1, decoration = "default:grass_"..length, }) end -- Dry shrubs minetest.register_decoration({ name = "default:dry_shrub", deco_type = "simple", place_on = {"default:desert_sand", "default:dirt_with_snow"}, sidelen = 16, noise_params = { offset = 0, scale = 0.035, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 30, y_min = 1, decoration = "default:dry_shrub", param2 = 4, }) end -- All mapgens except mgv6 local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ name = "default:grass_" .. length, deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, y_max = 31000, y_min = 1, decoration = "default:grass_" .. length, }) end local function register_dry_grass_decoration(offset, scale, length) minetest.register_decoration({ name = "default:dry_grass_" .. length, deco_type = "simple", place_on = {"default:dry_dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"savanna"}, y_max = 31000, y_min = 1, decoration = "default:dry_grass_" .. length, }) end local function register_fern_decoration(seed, length) minetest.register_decoration({ name = "default:fern_" .. length, deco_type = "simple", place_on = {"default:dirt_with_coniferous_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.2, spread = {x = 100, y = 100, z = 100}, seed = seed, octaves = 3, persist = 0.7 }, biomes = {"coniferous_forest", "floatland_coniferous_forest"}, y_max = 31000, y_min = 6, decoration = "default:fern_" .. length, }) end function default.register_decorations() -- Savanna bare dirt patches. -- Must come before all savanna decorations that are placed on dry grass. -- Noise is similar to long dry grass noise, but scale inverted, to appear -- where long dry grass is least dense and shortest. minetest.register_decoration({ deco_type = "simple", place_on = {"default:dry_dirt_with_dry_grass"}, sidelen = 4, noise_params = { offset = -1.5, scale = -1.5, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 4, persist = 1.0 }, biomes = {"savanna"}, y_max = 31000, y_min = 1, decoration = "default:dry_dirt", place_offset_y = -1, flags = "force_placement", }) -- Jogan tree and log minetest.register_decoration({ name = "default:jogan_tree", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.024, scale = 0.015, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/jogan_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "default:jogan_log", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0012, scale = 0.0007, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/jogan_log.mts", flags = "place_center_x", rotation = "random", spawn_by = "default:dirt_with_grass", num_spawn_by = 8, }) -- Emergent jungle tree -- Due to 32 node height, altitude is limited and prescence depends on chunksize local chunksize = tonumber(minetest.get_mapgen_setting("chunksize")) if chunksize >= 5 then minetest.register_decoration({ name = "default:emergent_jungle_tree", deco_type = "schematic", place_on = {"default:dirt_with_rainforest_litter"}, sidelen = 80, noise_params = { offset = 0.0, scale = 0.0025, spread = {x = 250, y = 250, z = 250}, seed = 2685, octaves = 3, persist = 0.7 }, biomes = {"rainforest"}, y_max = 32, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/emergent_jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", place_offset_y = -4, }) end -- Jungle tree and log minetest.register_decoration({ name = "default:jungle_tree", deco_type = "schematic", place_on = {"default:dirt_with_rainforest_litter"}, sidelen = 80, fill_ratio = 0.1, biomes = {"rainforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Swamp jungle trees minetest.register_decoration({ name = "default:jungle_tree(swamp)", deco_type = "schematic", place_on = {"default:dirt"}, sidelen = 16, -- Noise tuned to place swamp trees where papyrus is absent noise_params = { offset = 0.0, scale = -0.1, spread = {x = 200, y = 200, z = 200}, seed = 354, octaves = 1, persist = 0.5 }, biomes = {"rainforest_swamp"}, y_max = 0, y_min = -1, schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "default:jungle_log", deco_type = "schematic", place_on = {"default:dirt_with_rainforest_litter"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.005, biomes = {"rainforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts", flags = "place_center_x", rotation = "random", spawn_by = "default:dirt_with_rainforest_litter", num_spawn_by = 8, }) -- Taiga and temperate coniferous forest pine tree, small pine tree and log minetest.register_decoration({ name = "default:pine_tree", deco_type = "schematic", place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, sidelen = 16, noise_params = { offset = 0.010, scale = 0.048, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ name = "default:small_pine_tree", deco_type = "schematic", place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, sidelen = 16, noise_params = { offset = 0.010, scale = -0.048, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ name = "default:pine_log", deco_type = "schematic", place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0018, biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts", flags = "place_center_x", rotation = "random", spawn_by = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, num_spawn_by = 8, }) -- Acacia tree and log minetest.register_decoration({ name = "default:acacia_tree", deco_type = "schematic", place_on = {"default:dry_dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.002, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"savanna"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/acacia_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ name = "default:acacia_log", deco_type = "schematic", place_on = {"default:dry_dirt_with_dry_grass"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"savanna"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts", flags = "place_center_x", rotation = "random", spawn_by = "default:dry_dirt_with_dry_grass", num_spawn_by = 8, }) -- Aspen tree and log minetest.register_decoration({ name = "default:aspen_tree", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0, scale = -0.015, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/aspen_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ name = "default:aspen_log", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, place_offset_y = 1, sidelen = 16, noise_params = { offset = 0.0, scale = -0.0008, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts", flags = "place_center_x", rotation = "random", spawn_by = "default:dirt_with_grass", num_spawn_by = 8, }) -- Large cactus minetest.register_decoration({ name = "default:large_cactus", deco_type = "schematic", place_on = {"default:desert_sand"}, sidelen = 16, noise_params = { offset = -0.0003, scale = 0.0009, spread = {x = 200, y = 200, z = 200}, seed = 230, octaves = 3, persist = 0.6 }, biomes = {"desert"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/large_cactus.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- Cactus minetest.register_decoration({ name = "default:cactus", deco_type = "simple", place_on = {"default:desert_sand"}, sidelen = 16, noise_params = { offset = -0.0003, scale = 0.0009, spread = {x = 200, y = 200, z = 200}, seed = 230, octaves = 3, persist = 0.6 }, biomes = {"desert"}, y_max = 31000, y_min = 4, decoration = "default:cactus", height = 2, height_max = 5, }) -- Papyrus minetest.register_decoration({ name = "default:papyrus", deco_type = "schematic", place_on = {"default:dirt"}, sidelen = 16, noise_params = { offset = -0.3, scale = 0.7, spread = {x = 200, y = 200, z = 200}, seed = 354, octaves = 3, persist = 0.7 }, biomes = {"savanna_shore", "rainforest_swamp"}, y_max = 0, y_min = 0, schematic = minetest.get_modpath("default") .. "/schematics/papyrus.mts", }) -- Bush minetest.register_decoration({ name = "default:bush", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", flags = "place_center_x, place_center_z", }) -- Blueberry bush minetest.register_decoration({ name = "default:blueberry_bush", deco_type = "schematic", place_on = {"default:dirt_with_grass", "default:dirt_with_snow"}, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 697, octaves = 3, persist = 0.7, }, biomes = {"grassland", "snowy_grassland"}, y_max = 31000, y_min = 1, place_offset_y = 1, schematic = minetest.get_modpath("default") .. "/schematics/blueberry_bush.mts", flags = "place_center_x, place_center_z", }) -- Acacia bush minetest.register_decoration({ name = "default:acacia_bush", deco_type = "schematic", place_on = {"default:dry_dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 90155, octaves = 3, persist = 0.7, }, biomes = {"savanna"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/acacia_bush.mts", flags = "place_center_x, place_center_z", }) -- Pine bush minetest.register_decoration({ name = "default:pine_bush", deco_type = "schematic", place_on = {"default:dirt_with_snow"}, sidelen = 16, noise_params = { offset = -0.004, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 137, octaves = 3, persist = 0.7, }, biomes = {"taiga", "snowy_grassland"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/pine_bush.mts", flags = "place_center_x, place_center_z", }) -- Grasses register_grass_decoration(-0.03, 0.09, 5) register_grass_decoration(-0.015, 0.075, 4) register_grass_decoration(0, 0.06, 3) register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- Dry grasses register_dry_grass_decoration(0.01, 0.05, 5) register_dry_grass_decoration(0.03, 0.03, 4) register_dry_grass_decoration(0.05, 0.01, 3) register_dry_grass_decoration(0.07, -0.01, 2) register_dry_grass_decoration(0.09, -0.03, 1) -- Ferns register_fern_decoration(14936, 3) register_fern_decoration(801, 2) register_fern_decoration(5, 1) -- Junglegrass minetest.register_decoration({ name = "default:junglegrass", deco_type = "simple", place_on = {"default:dirt_with_rainforest_litter"}, sidelen = 80, fill_ratio = 0.1, biomes = {"rainforest"}, y_max = 31000, y_min = 1, decoration = "default:junglegrass", }) -- Dry shrub minetest.register_decoration({ name = "default:dry_shrub", deco_type = "simple", place_on = {"default:desert_sand", "default:sand", "default:silver_sand"}, sidelen = 16, noise_params = { offset = 0, scale = 0.02, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"desert", "sandstone_desert", "cold_desert"}, y_max = 31000, y_min = 2, decoration = "default:dry_shrub", param2 = 4, }) -- Marram grass minetest.register_decoration({ name = "default:marram_grass", deco_type = "simple", place_on = {"default:sand"}, sidelen = 4, noise_params = { offset = -0.7, scale = 4.0, spread = {x = 16, y = 16, z = 16}, seed = 513337, octaves = 1, persist = 0.0, flags = "absvalue, eased" }, biomes = {"coniferous_forest_dunes", "grassland_dunes"}, y_max = 6, y_min = 4, decoration = { "default:marram_grass_1", "default:marram_grass_2", "default:marram_grass_3", }, }) -- Tundra moss minetest.register_decoration({ deco_type = "simple", place_on = {"default:permafrost_with_stones"}, sidelen = 4, noise_params = { offset = -0.8, scale = 2.0, spread = {x = 100, y = 100, z = 100}, seed = 53995, octaves = 3, persist = 1.0 }, biomes = {"tundra"}, y_max = 50, y_min = 2, decoration = "default:permafrost_with_moss", place_offset_y = -1, flags = "force_placement", }) -- Tundra patchy snow minetest.register_decoration({ deco_type = "simple", place_on = { "default:permafrost_with_moss", "default:permafrost_with_stones", "default:stone", "default:gravel" }, sidelen = 4, noise_params = { offset = 0, scale = 1.0, spread = {x = 100, y = 100, z = 100}, seed = 172555, octaves = 3, persist = 1.0 }, biomes = {"tundra", "tundra_beach"}, y_max = 50, y_min = 1, decoration = "default:snow", }) -- Coral reef minetest.register_decoration({ name = "default:corals", deco_type = "simple", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 4, noise_params = { offset = -4, scale = 4, spread = {x = 50, y = 50, z = 50}, seed = 7013, octaves = 3, persist = 0.7, }, biomes = { "desert_ocean", "savanna_ocean", "rainforest_ocean", }, y_max = -2, y_min = -8, flags = "force_placement", decoration = { "default:coral_green", "default:coral_pink", "default:coral_cyan", "default:coral_brown", "default:coral_orange", "default:coral_skeleton", }, }) -- Kelp minetest.register_decoration({ name = "default:kelp", deco_type = "simple", place_on = {"default:sand"}, place_offset_y = -1, sidelen = 16, noise_params = { offset = -0.04, scale = 0.1, spread = {x = 200, y = 200, z = 200}, seed = 87112, octaves = 3, persist = 0.7 }, biomes = { "taiga_ocean", "snowy_grassland_ocean", "grassland_ocean", "coniferous_forest_ocean", "deciduous_forest_ocean", "sandstone_desert_ocean", "cold_desert_ocean"}, y_max = -5, y_min = -10, flags = "force_placement", decoration = "default:sand_with_kelp", param2 = 48, param2_max = 96, }) end -- -- Detect mapgen, flags and parameters to select functions -- -- Get setting or default local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or "mountains, ridges, nofloatlands, caverns" local captures_float = string.match(mgv7_spflags, "floatlands") local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") -- Get setting or default -- Make global for mods to use to register floatland biomes default.mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 default.mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 minetest.clear_registered_biomes() minetest.clear_registered_ores() minetest.clear_registered_decorations() local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name == "v6" then default.register_mgv6_ores() default.register_mgv6_decorations() -- Need to check for 'nofloatlands' because that contains -- 'floatlands' which makes the second condition true. elseif mg_name == "v7" and captures_float == "floatlands" and captures_nofloat ~= "nofloatlands" then -- Mgv7 with floatlands and floatland biomes default.register_biomes(default.mgv7_shadow_limit - 1) default.register_floatland_biomes( default.mgv7_floatland_level, default.mgv7_shadow_limit) default.register_ores() default.register_decorations() else default.register_biomes(31000) default.register_ores() default.register_decorations() end
local ready = false AddEventHandler("playerSpawned",function() -- delay state recording Citizen.CreateThread(function() Citizen.Wait(30000) ready = true end) end) Citizen.CreateThread(function() while true do local player = GetPlayerPed(-1) local coords = GetEntityCoords(player) Citizen.Wait(1) if IsPedShooting(player) then if CheckDistance(true) then local message = "^7^*En person affyrer skud ved " .. GetStreetName(coords) .. "!" NotifyPeople(message,coords,true) end Citizen.Wait(10000) end end end) local blipList = {} RegisterNetEvent('notifyDispatch') AddEventHandler('notifyDispatch', function(x,y,z,message) local blip = AddBlipForCoord(x+0.001,y+0.001,z+0.001) SetBlipSprite(blip, 304) SetBlipColour(blip, 67) SetBlipAlpha(blip, 250) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Alarmcentralen") SetBlipScale(blip, 0.6) EndTextCommandSetBlipName(blip) blipList[blip] = 30000 --Citizen.Trace("x:" .. x .. " y:" .. y .. " z:" .. z) PlaySound(-1, "Menu_Accept", "Phone_SoundSet_Default", 0, 0, 1) TriggerEvent('chatMessage', '^3[Alarmcentralen]', "^3[Alarmcentralen]", message) end) Citizen.CreateThread(function() while true do for k,v in pairs(blipList) do if v == 0 then RemoveBlip(k) blipList[k] = nil else blipList[k] = blipList[k]-1 end end Citizen.Wait(1) end end) local pedtypes = {0,1,2,20,6,4,5,26} function canPedBeUsed(ped) if ped == nil then return false end if ped == GetPlayerPed(-1) then return false end if not DoesEntityExist(ped) then return false end if GetVehiclePedIsUsing(ped) ~= 0 then return false end for a = 0, 32 do if GetPlayerPed(a) == ped then return false end end for k,v in pairs(pedtypes) do if GetPedType(ped) == v then return true end end return false end function CheckDistance(alert) local pedCoords = GetEntityCoords(PlayerPedId()) for ped in EnumeratePeds() do if GetEntityHealth(ped) ~= 0 then local distanceCheck = GetDistanceBetweenCoords(pedCoords, GetEntityCoords(ped), true) if distanceCheck <= 100.0 then if canPedBeUsed(ped) then if alert then if GetPedAlertness(ped) >= 1 then return true end else return true end end end end end return false end function GetStreetName(playerPos) local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, playerPos.x, playerPos.y, playerPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() ) local street1 = GetStreetNameFromHashKey(s1) local street2 = GetStreetNameFromHashKey(s2) if s2 == 0 then return street1 elseif s2 ~= 0 then return street1 .. " - " .. street2 end end function NotifyPeople(message, pos, bool) if bool then TriggerServerEvent('dispatchpolice', pos.x, pos.y, pos.z, message) else TriggerServerEvent('dispatch', pos.x, pos.y, pos.z, message) end end
-- -- Created by IntelliJ IDEA. -- User: jufeng -- Date: 19/12/2019 -- Time: 上午10:15 -- service crud -- local require = require local rock_core = require('rock.core') local service_cache = require('rock.service') local ngx = ngx local quote_sql_str = ngx.quote_sql_str --- 防止sql注入 local service_key = "rock_service" local tonumber = tonumber local _M ={} --- 添加service --- id route id --- data route json --- args local function check(data) if not data then return nil, {error_msg = " json is not null"} end local check_status = rock_core.schema.check_service(data) if not check_status or check_status == false then return nil ,{error_msg = "schema error"} end return true ,nil end local function puslish(action,data) local msg = { worker_id = ngx.worker.id(), action = action, data = data } local redis = rock_core.redis.new() redis:publish(service_key,rock_core.json.encode_json(msg)) end local function action_cache(action,data) if action == "put" then service_cache.put(data) --- 添加or更新cache elseif action == "delete" then service_cache.delete(data) -- 删除 end end --- add new router function _M.post(service) ---check data local ok ,err = check(service) if not ok then return 400,err end local service_value = quote_sql_str(rock_core.json.encode_json(service)) local sql = "insert into service (`data`,created,updated) values("..service_value..",now(),now())" local res,err = rock_core.mysql.query(sql) if not res then return 500,{error_msg = err} end service.id = res.insert_id action_cache("put",service) puslish("put",service) return 200, service end function _M.get(id) if not id then return 400,{error_msg = "id is not null"} end local id_value = quote_sql_str(id) local sql = "select * from service where id = ".. id_value local res,err = rock_core.mysql.query(sql) if not res then return 500,{error_msg = err} end local service if #res >=1 then service = res[1].data end if not service then return 200,{} end service = rock_core.json.decode_json(service) service.id = id return 200, service end function _M.delete(id) if not id then return 400,{error_msg = "id is not null"} end local id_value = quote_sql_str(id) local sql = "delete from service where id = ".. id_value local res,err = rock_core.mysql.query(sql) if not res then return 500,{error_msg = err} end action_cache("delete",id) puslish("delete",id) return 200, res end --- update service function _M.put(service) local ok ,err = check(service) if not ok then return 400,err end local id = service.id if not id then return 400,{error_msg = "id is not null"} end local id_value = quote_sql_str(id) local service_value = quote_sql_str(rock_core.json.encode_json(service)) local sql = "update service set `data` = "..service_value.." where id = ".. id_value local res,err = rock_core.mysql.query(sql) if not res then return 500,{error_msg = err} end if res.affected_rows and res.affected_rows>0 then action_cache("put",service) puslish("put",service) return 200, service end return 500,{error_msg = "the service not found for id= " ..id_value} end function _M.list() local sql = "select * from service limit 10000" local res,err = rock_core.mysql.query(sql) if not res then return 500,{error_msg = err} end return 200, res end return _M
--[[ Steamburn Awesome WM config 3.0 github.com/copycat-killer --]] theme = {} themes_dir = os.getenv("HOME") .. "/.config/awesome/themes/steamburn" theme.wallpaper = themes_dir .. "/green.png" theme.font = "Ohsnap 10" theme.menu_bg_normal = "#000000" theme.menu_bg_focus = "#000000" theme.bg_normal = "#000000" theme.bg_focus = "#000000" theme.bg_urgent = "#000000" theme.fg_normal = "#aaaaaa" theme.fg_focus = "#00cf00" theme.fg_urgent = "#af1d18" theme.fg_minimize = "#ffffff" theme.fg_black = "#424242" theme.fg_red = "#ce5666" theme.fg_green = "#80a673" theme.fg_yellow = "#ffaf5f" theme.fg_blue = "#7788af" theme.fg_magenta = "#94738c" theme.fg_cyan = "#778baf" theme.fg_white = "#aaaaaa" theme.fg_blu = "#8ebdde" theme.border_width = "1" theme.border_normal = "#1c2022" theme.border_focus = "#00cf00" theme.border_marked = "#3ca4d8" theme.menu_width = "110" theme.menu_border_width = "1" theme.menu_fg_normal = "#aaaaaa" theme.menu_fg_focus = "#00cf00" theme.menu_bg_normal = "#050505dd" theme.menu_bg_focus = "#050505dd" theme.layout_txt_tile = "[t]" theme.layout_txt_tileleft = "[l]" theme.layout_txt_tilebottom = "[b]" theme.layout_txt_tiletop = "[tt]" theme.layout_txt_fairv = "[fv]" theme.layout_txt_fairh = "[fh]" theme.layout_txt_spiral = "[s]" theme.layout_txt_dwindle = "[d]" theme.layout_txt_max = "[m]" theme.layout_txt_fullscreen = "[F]" theme.layout_txt_magnifier = "[M]" theme.layout_txt_floating = "[|]" theme.menu_submenu_icon = themes_dir .. "/icons/submenu.png" theme.taglist_squares_sel = themes_dir .. "/icons/square_sel.png" theme.taglist_squares_unsel = themes_dir .. "/icons/square_unsel.png" theme.tasklist_disable_icon = true theme.tasklist_floating = "" theme.tasklist_maximized_horizontal = "" theme.tasklist_maximized_vertical = "" -- lain related theme.layout_txt_termfair = "[termfair]" theme.layout_txt_uselessfair = "[ufv]" theme.layout_txt_uselessfairh = "[ufh]" theme.layout_txt_uselessdwindle = "[ud]" theme.layout_txt_uselesstile = "[ut]" return theme
local serpent = require 'serpent' local module = {} local mt = {} mt.__unm = function(rhs) return module.Vector2D(-rhs[1], -rhs[2]) end mt.__add = function(lhs, rhs) return module.Vector2D(lhs[1] + rhs[1], lhs[2] + rhs[2]) end mt.__sub = function(lhs, rhs) return module.Vector2D(lhs[1] - rhs[1], lhs[2] - rhs[2]) end mt.__mul = function(lhs, rhs) if type(rhs) == 'number' then return module.Vector2D(lhs[1] * rhs, lhs[2] * rhs) elseif type(lhs) == 'number' then return module.Vector2D(lhs * rhs[1], lhs * rhs[2]) else return module.Vector2D(lhs[1] * rhs[1], lhs[2] * rhs[2]) end end mt.__div = function(lhs, rhs) if type(rhs) == 'number' then return module.Vector2D(lhs[1] / rhs, lhs[2] / rhs) elseif type(lhs) == 'number' then return module.Vector2D(lhs / rhs[1], lhs / rhs[2]) else return module.Vector2D(lhs[1] / rhs[1], lhs[2] / rhs[2]) end end mt.__tostring = function(v) return '{'..v[1]..', '..v[1] ..'}' end --Comparisons mt.__eq = function(lhs, rhs) --Equal To operator for vector2Ds return (lhs[1] == rhs[1]) and (lhs[2] == rhs[2]) end local funcs = {} function funcs:Dup() return module.Vector3D(self[1], self[2]) end local _sqrt = math.sqrt function funcs:GetLength() --Return the length of the vector (i.e. the distance from (0,0), see README.md for examples of using this) return _sqrt(self[1]^2 + self[2]^2) end function funcs:GetSquaredLength() return self[1]^2 + self[2]^2 end function funcs:Normalize() local invLength = 1 / self:GetLength() return module.Vector2D( self[1] * invLength, self[2] * invLength) end function funcs:Dot(other) return self[1]*other[1] + self[2]*other[2] + self[3]*other[3] end mt.__index = funcs module.Vector2D = function (ix, iy) return setmetatable({ix, iy}, mt) end return module
require('src/items/item') require('src/items/items') require('src/items/inventory') require('src/components/store/itembutton')
local Lerp = Object:extend() function Lerp:new() rawset(self, "__values", {}) rawset(self, "__lerp", 1) end function Lerp:__index(key) if key == "new" then return Lerp[key] else local value = self.__values[key] if value ~= nil then local lerp = self.__lerp return value.value * lerp + value.old * (1 - lerp) else return Lerp[key] end end end function Lerp:__newindex(key, value) local values = self.__values if values[key] ~= nil then if value == nil then values[key] = nil else values[key].value = value end elseif value ~= nil then values[key] = { value = value, old = value } end end function Lerp:update() self.__lerp = 1 for _, value in pairs(self.__values) do value.old = value.value end end function Lerp:setLerp(lerp) self.__lerp = lerp end return Lerp
local addonName = "KibsItemLevelContinued" local addonNamespace = LibStub:NewLibrary(addonName .. "-1.0", 1) if not addonNamespace then return end addonNamespace.loaded = {}
controller= require('ControllerVI') ffi = require('ffi') control= ControllerVI() --c = control:learn(ffi.new("double[3]", {1,2,3}),ffi.new("double[1]", {1}), 3, 1, 1,2) --A = matrix{{-1,2,1},{0.1,-1,2},{0,0.1,1}} --B = matrix{{0},{0},{1}} --x = matrix{{2},{0},{0}} --K = matrix{{2,0,0}} K = {0.002} p = 500 --matrix.print(B*2) dt = 0.001 t = 0 --for i = 1,5 do for i = 1,5000000 do --u = -matrix.mul(K,x) if i==1 then u = -K[1]*p - K[2]*v - K[3]*a else u = -K[0]*p - K[1]*v - K[2]*a end u = u + math.sin(t) dp = (-0.1*p + v) * dt dv = (-0.1*v + a)*dt da = (-0.1 * a + u)*dt p = p + dp --print(K[0]) --print(p) --print(v) --print(a) K = control:learn(ffi.new("double[3]", x),ffi.new("double[1]", u), 3, 1, dt,t) --print(Kadp[1]) --print(Kadp[2]) --print(Kadp[3]) i = i+1 t = t + dt end --c = learn(control,ffi.new("double[3]", {1,2,3}),ffi.new("double[1]", {1}), 3, 1, 1,2) --print(c[1])
-- cl_init.lua -- initializes the client-side section local clBaseDir = BSU.DIR_BASE .. "client/" -- setup shared scripts include(BSU.DIR_BASE .. "sql.lua") -- setup client-side scripts include(clBaseDir .. "sql.lua") include(clBaseDir .. "networking.lua") include(clBaseDir .. "pp.lua") -- module loading local clModulesDir = BSU.DIR_MODULES .. "client/" local shModules = file.Find(BSU.DIR_MODULES .. "*.lua", "LUA") local clModules = file.Find(clModulesDir .. "*.lua", "LUA") -- run shared modules for _, module in ipairs(shModules) do include(BSU.DIR_MODULES .. module) end -- run client-side modules for _, module in ipairs(clModules) do include(clModulesDir .. module) end
s.sprite = { "position", "size", "sprite" } s.sprite.draw = function(i, pos, size, sprite) do local _with_0 = love.graphics _with_0.setColor(1, 1, 1) local ox = size.w / sprite.img:getWidth() local oy = size.h / sprite.img:getHeight() _with_0.draw(sprite.img, pos.x + size.w / 2, pos.y + size.h / 2, sprite.r or 0, ox, oy, sprite.img:getWidth() / 2, sprite.img:getHeight() / 2) return _with_0 end end
-- Copyright © 2013, Cairthenn -- All rights reserved. -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of DressUp nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL Cairthenn BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. models.body = {} models.body["None"] = { name = "empty", model = 8192 } models.body[10240] = { name = "Hexed Haubert" , enl = "hexed haubert", model = 8197} models.body[10241] = { name = "Hexed Domaru" , enl = "hexed domaru", model = 8201} models.body[10242] = { name = "Hexed Jacket" , enl = "hexed jacket", model = 8363} models.body[10243] = { name = "Hexed Doublet" , enl = "hexed doublet", model = 8212} models.body[10244] = { name = "Hexed Bliaut" , enl = "hexed bliaut", model = 8120} models.body[10245] = { name = "Hexed Haubert -1" , enl = "hexed haubert -1", model = 8197} models.body[10246] = { name = "Hexed Domaru -1" , enl = "hexed domaru -1", model = 8201} models.body[10247] = { name = "Hexed Jacket -1" , enl = "hexed jacket -1", model = 8363} models.body[10248] = { name = "Hexed Doublet -1" , enl = "hexed doublet -1", model = 8212} models.body[10249] = { name = "Hexed Bliaut -1" , enl = "hexed bliaut -1", model = 8120} models.body[10250] = { name = "Moogle Suit" , enl = "moogle suit", model = 8499} --8507 Taru M models.body[10251] = { name = "Decennial Coat" , enl = "decennial coat", model = 8523} models.body[10252] = { name = "Decennial Dress" , enl = "decennial dress", model = 8524} models.body[10253] = { name = "Decennial Coat +1" , enl = "decennial coat +1", model = 8523} models.body[10254] = { name = "Decennial Dress +1" , enl = "decennial dress +1", model = 8524} models.body[10255] = { name = "Matanca Harness" , enl = "matanca harness", model = 8525} models.body[10256] = { name = "Marine Gilet" , enl = "marine gilet", model = 8526} models.body[10257] = { name = "Marine Top" , enl = "marine top", model = 8526} models.body[10258] = { name = "Woodsy Gilet" , enl = "woodsy gilet", model = 8526} models.body[10259] = { name = "Woodsy Top" , enl = "woodsy top", model = 8526} models.body[10260] = { name = "Creek Maillot" , enl = "creek maillot", model = 8527} models.body[10261] = { name = "Creek Top" , enl = "creek top", model = 8527} models.body[10262] = { name = "River Top" , enl = "river top", model = 8526} models.body[10263] = { name = "Dune Gilet" , enl = "dune gilet", model = 8526} models.body[10264] = { name = "Marine Gilet +1" , enl = "marine gilet +1", model = 8526} models.body[10265] = { name = "Marine Top +1" , enl = "marine top +1", model = 8526} models.body[10266] = { name = "Woodsy Gilet +1" , enl = "woodsy gilet +1", model = 8526} models.body[10267] = { name = "Woodsy Top +1" , enl = "woodsy top +1", model = 8526} models.body[10268] = { name = "Creek Maillot +1" , enl = "creek maillot +1", model = 8527} models.body[10269] = { name = "Creek Top +1" , enl = "creek top +1", model = 8527} models.body[10270] = { name = "River Top +1" , enl = "river top +1", model = 8526} models.body[10271] = { name = "Dune Gilet +1" , enl = "dune gilet +1", model = 8526} models.body[10272] = { name = "Dux Scale Mail" , enl = "dux scale mail", model = 8528} models.body[10273] = { name = "Dux Sc. Mail +1" , enl = "dux scale mail +1", model = 8528} models.body[10274] = { name = "Chelona Blazer" , enl = "chelona blazer", model = 8529} models.body[10275] = { name = "Chelona Blazer +1" , enl = "chelona blazer +1", model = 8529} models.body[10276] = { name = "Enif Corazza" , enl = "enif corazza", model = 8351} models.body[10277] = { name = "Adhara Manteel" , enl = "adhara manteel", model = 8352} models.body[10278] = { name = "Murzim Corazza" , enl = "murzim corazza", model = 8351} models.body[10279] = { name = "Shedir Manteel" , enl = "shedir manteel", model = 8351} models.body[10280] = { name = "Laeradr Breastplate" , enl = "laeradr breastplate", model = 8391} models.body[10281] = { name = "Manasa Chasuble" , enl = "manasa chasuble", model = 8335} models.body[10282] = { name = "Krabat Jacket" , enl = "krabat jacket", model = 8396} models.body[10283] = { name = "Vara Brigandine" , enl = "vara brigandine armor", model = 8235} models.body[10284] = { name = "Grandoyne's Mail" , enl = "grandoyne's mail", model = 8252} models.body[10285] = { name = "Beguiler's Jerkin" , enl = "beguiler's jerkin", model = 8246} models.body[10286] = { name = "Seidr Cotehardie" , enl = "seidr cotehardie", model = 8240} models.body[10287] = { name = "Feverish Korazin" , enl = "feverish korazin", model = 8366} models.body[10288] = { name = "Baalmuian Robe" , enl = "baalmuian robe", model = 8538} models.body[10289] = { name = "Sublime Breastplate" , enl = "sublime breastplate", model = 8289} models.body[10290] = { name = "Laudan Cuirass" , enl = "laudan cuirass", model = 8394} models.body[10291] = { name = "Febro Kaftan" , enl = "febro kaftan", model = 8426} models.body[10292] = { name = "Wikyo Cloak" , enl = "wikyo cloak", model = 8239} models.body[10293] = { name = "Chocobo Shirt" , enl = "chocobo shirt", model = 8501} -- 8509 Taru M models.body[10450] = { name = "Ogier's Surcoat" , enl = "ogier's surcoat", model = 8517} models.body[10451] = { name = "Athos's Tabard" , enl = "athos's tabard", model = 8518} models.body[10452] = { name = "Rubeus Jacket" , enl = "rubeus jacket", model = 8519} models.body[10453] = { name = "Praeco Doublet" , enl = "praeco doublet", model = 8521} models.body[10454] = { name = "Asura Samue" , enl = "asura samue", model = 8290} models.body[10455] = { name = "Asura Samue +1" , enl = "asura samue +1", model = 8290} models.body[10456] = { name = "Avant Mail" , enl = "avant mail", model = 8221} models.body[10457] = { name = "Avant Mail +1" , enl = "avant mail +1", model = 8221} models.body[10458] = { name = "Kacura Harness" , enl = "kacura harness", model = 8302} models.body[10459] = { name = "Kacura Harness +1" , enl = "kacura harness +1", model = 8302} models.body[10460] = { name = "Sweven Coat" , enl = "sweven coat", model = 8323} models.body[10461] = { name = "Sweven Coat +1" , enl = "sweven coat +1", model = 8323} models.body[10462] = { name = "Calma Breastplate" , enl = "calma breastplate", model = 8473} models.body[10463] = { name = "Mustela Harness" , enl = "mustela harness", model = 8440} models.body[10464] = { name = "Magavan Frock" , enl = "magavan frock", model = 8461} models.body[10465] = { name = "Fulad-Zereh" , enl = "fulad-zereh", model = 8520} models.body[10466] = { name = "Gunman Gambison" , enl = "gunman gambison", model = 8354} models.body[10467] = { name = "Pharmakeia Robe" , enl = "pharmakeia robe", model = 8412} models.body[10468] = { name = "Kumarbi's Akar" , enl = "kumarbi's akar", model = 8395} models.body[10469] = { name = "Eirene's Manteel" , enl = "eirene's manteel", model = 8352} models.body[10470] = { name = "Rheic Korazin" , enl = "rheic korazin", model = 8387} models.body[10471] = { name = "Rheic Korazin +1" , enl = "rheic korazin +1", model = 8387} models.body[10472] = { name = "Rheic Korazin +2" , enl = "rheic korazin +2", model = 8387} models.body[10473] = { name = "Rheic Korazin +3" , enl = "rheic korazin +3", model = 8387} models.body[10474] = { name = "Phorcys Korazin" , enl = "phorcys korazin", model = 8387} models.body[10475] = { name = "Euxine Coat" , enl = "euxine coat", model = 8388} models.body[10476] = { name = "Euxine Coat +1" , enl = "euxine coat +1", model = 8388} models.body[10477] = { name = "Euxine Coat +2" , enl = "euxine coat +2", model = 8388} models.body[10478] = { name = "Euxine Coat +3" , enl = "euxine coat +3", model = 8388} models.body[10479] = { name = "Thaumas Coat" , enl = "thaumas coat", model = 8388} models.body[10480] = { name = "Tethyan Saio" , enl = "tethyan saio", model = 8389} models.body[10481] = { name = "Tethyan Saio +1" , enl = "tethyan saio +1", model = 8389} models.body[10482] = { name = "Tethyan Saio +2" , enl = "tethyan saio +2", model = 8389} models.body[10483] = { name = "Tethyan Saio +3" , enl = "tethyan saio +3", model = 8389} models.body[10484] = { name = "Nares Saio" , enl = "nares saio", model = 8389} models.body[10485] = { name = "Tessera Saio" , enl = "tessera saio", model = 8522} models.body[10486] = { name = "Porthos Byrnie" , enl = "porthos byrnie", model = 8233} models.body[10487] = { name = "Hedera Cotehardie" , enl = "hedera cotehardie", model = 8241} models.body[10488] = { name = "Kudzu Aketon" , enl = "kudzu aketon", model = 8288} models.body[10489] = { name = "Huginn Haubert" , enl = "huginn haubert", model = 8515} models.body[10490] = { name = "Tenryu Domaru +1" , enl = "tenryu domaru +1", model = 8516} models.body[10491] = { name = "Khepri Jacket" , enl = "khepri jacket", model = 8512} models.body[10492] = { name = "Spurrina Doublet" , enl = "spurrina doublet", model = 8514} models.body[10493] = { name = "Iaso Bliaut" , enl = "iaso bliaut", model = 8513} models.body[10494] = { name = "Ugol Haubert" , enl = "ugol haubert", model = 8342} models.body[10495] = { name = "Mavros Haubert" , enl = "mavros haubert", model = 8342} models.body[10496] = { name = "Urja Jerkin" , enl = "urja jerkin", model = 8242} models.body[10497] = { name = "Sthira Jerkin" , enl = "sthira jerkin", model = 8242} models.body[10498] = { name = "Spolia Saio" , enl = "spolia saio", model = 8341} models.body[10499] = { name = "Opima Saio" , enl = "opima saio", model = 8341} models.body[10670] = { name = "War. Lorica +2" , enl = "warrior's lorica +2", model = 8257} models.body[10671] = { name = "Mel. Cyclas +2" , enl = "melee cyclas +2", model = 8259} models.body[10672] = { name = "Clr. Briault +2" , enl = "cleric's briault +2", model = 8261} models.body[10673] = { name = "Src. Coat +2" , enl = "sorcerer's coat +2", model = 8263} models.body[10674] = { name = "Dls. Tabard +2" , enl = "duelist's tabard +2", model = 8265} models.body[10675] = { name = "Asn. Vest +2" , enl = "assassin's vest +2", model = 8267} models.body[10676] = { name = "Vlr. Surcoat +2" , enl = "valor surcoat +2", model = 8269} models.body[10677] = { name = "Abs. Cuirass +2" , enl = "abyss cuirass +2", model = 8271} models.body[10678] = { name = "Mst. Jackcoat +2" , enl = "monster jackcoat +2", model = 8273} models.body[10679] = { name = "Brd. Jstcorps +2" , enl = "bard's justaucorps +2", model = 8275} models.body[10680] = { name = "Sct. Jerkin +2" , enl = "scout's jerkin +2", model = 8277} models.body[10681] = { name = "Sao. Domaru +2" , enl = "saotome domaru +2", model = 8279} models.body[10682] = { name = "Kog. Chainmail +2" , enl = "koga chainmail +2", model = 8281} models.body[10683] = { name = "Wym. Mail +2" , enl = "wyrm mail +2", model = 8283} models.body[10684] = { name = "Smn. Doublet +2" , enl = "summoner's doublet +2", model = 8285} models.body[10685] = { name = "Mirage Jubbah +2" , enl = "mirage jubbah +2", model = 8358} models.body[10686] = { name = "Comm. Frac +2" , enl = "commodore frac +2", model = 8360} models.body[10687] = { name = "Pantin Tobe +2" , enl = "pantin tobe +2", model = 8362} models.body[10688] = { name = "Etoile Casaque +2" , enl = "etoile casaque +2", model = 8496} -- 8504 Taru M models.body[10689] = { name = "Argute Gown +2" , enl = "argute gown +2", model = 8407} models.body[11084] = { name = "Rvg. Lorica +2" , enl = "ravager's lorica +2", model = 8474} models.body[11085] = { name = "Tantra Cyclas +2" , enl = "tantra cyclas +2", model = 8475} models.body[11086] = { name = "Orison Bliaud +2" , enl = "orison bliaud +2", model = 8476} models.body[11087] = { name = "Goetia Coat +2" , enl = "goetia coat +2", model = 8477} models.body[11088] = { name = "Estq. Sayon +2" , enl = "estoqueur's sayon +2", model = 8478} models.body[11089] = { name = "Raider's Vest +2" , enl = "raider's vest +2", model = 8479} models.body[11090] = { name = "Creed Cuirass +2" , enl = "creed cuirass +2", model = 8480} models.body[11091] = { name = "Bale Cuirass +2" , enl = "bale cuirass +2", model = 8481} models.body[11092] = { name = "Ferine Gausape +2" , enl = "ferine gausape +2", model = 8482} models.body[11093] = { name = "Aoidos' Hngrln. +2" , enl = "aoidos' hongreline +2", model = 8483} models.body[11094] = { name = "Sylvan Caban +2" , enl = "sylvan caban +2", model = 8484} models.body[11095] = { name = "Unkai Domaru +2" , enl = "unkai domaru +2", model = 8485} models.body[11096] = { name = "Iga Ningi +2" , enl = "iga ningi +2", model = 8486} models.body[11097] = { name = "Lncr. Plackart +2" , enl = "lancer's plackart +2", model = 8487} models.body[11098] = { name = "Call. Doublet +2" , enl = "caller's doublet +2", model = 8488} models.body[11099] = { name = "Mavi Mintan +2" , enl = "mavi mintan +2", model = 8489} models.body[11100] = { name = "Nvrch. Frac +2" , enl = "navarch's frac +2", model = 8490} models.body[11101] = { name = "Cirque Farsetto +2" , enl = "cirque farsetto +2", model = 8491} models.body[11102] = { name = "Charis Casaque +2" , enl = "charis casaque +2", model = 8497} -- 8505 Taru M models.body[11103] = { name = "Savant's Gown +2" , enl = "savant's gown +2", model = 8498} -- 8606 Taru M models.body[11184] = { name = "Rvg. Lorica +1" , enl = "ravager's lorica +1", model = 8474} models.body[11185] = { name = "Tantra Cyclas +1" , enl = "tantra cyclas +1", model = 8475} models.body[11186] = { name = "Orison Bliaud +1" , enl = "orison bliaud +1", model = 8476} models.body[11187] = { name = "Goetia Coat +1" , enl = "goetia coat +1", model = 8477} models.body[11188] = { name = "Estq. Sayon +1" , enl = "estoqueur's sayon +1", model = 8478} models.body[11189] = { name = "Raider's Vest +1" , enl = "raider's vest +1", model = 8479} models.body[11190] = { name = "Creed Cuirass +1" , enl = "creed cuirass +1", model = 8480} models.body[11191] = { name = "Bale Cuirass +1" , enl = "bale cuirass +1", model = 8481} models.body[11192] = { name = "Ferine Gausape +1" , enl = "ferine gausape +1", model = 8482} models.body[11193] = { name = "Aoidos' Hngrln. +1" , enl = "aoidos' hongreline +1", model = 8483} models.body[11194] = { name = "Sylvan Caban +1" , enl = "sylvan caban +1", model = 8484} models.body[11195] = { name = "Unkai Domaru +1" , enl = "unkai domaru +1", model = 8485} models.body[11196] = { name = "Iga Ningi +1" , enl = "iga ningi +1", model = 8486} models.body[11197] = { name = "Lncr. Plackart +1" , enl = "lancer's plackart +1", model = 8487} models.body[11198] = { name = "Caller's Doublet +1" , enl = "caller's doublet +1", model = 8488} models.body[11199] = { name = "Mavi Mintan +1" , enl = "mavi mintan +1", model = 8489} models.body[11200] = { name = "Navarch's Frac +1" , enl = "navarch's frac +1", model = 8490} models.body[11201] = { name = "Cirque Farsetto +1" , enl = "cirque farsetto +1", model = 8491} models.body[11202] = { name = "Charis Casaque +1" , enl = "charis casaque +1", model = 8497} -- 8505 Taru M models.body[11203] = { name = "Savant's Gown +1" , enl = "savant's gown +1", model = 8498} -- 8606 Taru M models.body[11265] = { name = "Custom Gilet" , enl = "custom gilet", model = 8417} models.body[11266] = { name = "Custom Top" , enl = "custom top", model = 8417} models.body[11267] = { name = "Magna Gilet" , enl = "magna gilet", model = 8417} models.body[11268] = { name = "Magna Top" , enl = "magna top", model = 8417} models.body[11269] = { name = "Wonder Maillot" , enl = "wonder maillot", model = 8418} models.body[11270] = { name = "Wonder Top" , enl = "wonder top", model = 8418} models.body[11271] = { name = "Savage Top" , enl = "savage top", model = 8417} models.body[11272] = { name = "Elder Gilet" , enl = "elder gilet", model = 8417} models.body[11273] = { name = "Custom Gilet +1" , enl = "custom gilet +1", model = 8417} models.body[11274] = { name = "Custom Top +1" , enl = "custom top +1", model = 8417} models.body[11275] = { name = "Magna Gilet +1" , enl = "magna gilet +1", model = 8417} models.body[11276] = { name = "Magna Top +1" , enl = "magna top +1", model = 8417} models.body[11277] = { name = "Wonder Maillot +1" , enl = "wonder maillot +1", model = 8418} models.body[11278] = { name = "Wonder Top +1" , enl = "wonder top +1", model = 8418} models.body[11279] = { name = "Savage Top +1" , enl = "savage top +1", model = 8417} models.body[11280] = { name = "Elder Gilet +1" , enl = "elder gilet +1", model = 8417} models.body[11281] = { name = "Hachiryu Haramaki" , enl = "hachiryu haramaki", model = 8419} models.body[11282] = { name = "Aurum Cuirass" , enl = "aurum cuirass", model = 8228} models.body[11283] = { name = "Oracle's Robe" , enl = "oracle's robe", model = 8335} models.body[11284] = { name = "Enkidu's Harness" , enl = "enkidu's harness", model = 8248} models.body[11285] = { name = "Mrgn. Cotehardie" , enl = "morgana's cotehardie", model = 8241} models.body[11286] = { name = "Avalon Breastplate" , enl = "avalon breastplate", model = 8306} models.body[11287] = { name = "Antares Harness" , enl = "antares harness", model = 8226} models.body[11288] = { name = "Zahak's Mail" , enl = "zahak's mail", model = 8252} models.body[11289] = { name = "Ixion Cloak" , enl = "ixion cloak", model = 8238} models.body[11290] = { name = "Tidal Talisman" , enl = "tidal talisman", model = 8420} models.body[11291] = { name = "Magus Jubbah +1" , enl = "magus jubbah +1", model = 8357} models.body[11292] = { name = "Mirage Jubbah" , enl = "mirage jubbah", model = 8358} models.body[11293] = { name = "Mirage Jubbah +1" , enl = "mirage jubbah +1", model = 8358} models.body[11294] = { name = "Corsair's Frac +1" , enl = "corsair's frac +1", model = 8359} models.body[11295] = { name = "Commodore Frac" , enl = "commodore frac", model = 8360} models.body[11296] = { name = "Comm. Frac +1" , enl = "commodore frac +1", model = 8360} models.body[11297] = { name = "Pup. Tobe +1" , enl = "puppetry tobe +1", model = 8361} models.body[11298] = { name = "Pantin Tobe" , enl = "pantin tobe", model = 8362} models.body[11299] = { name = "Pantin Tobe +1" , enl = "pantin tobe +1", model = 8362} models.body[11300] = { name = "Eerie Cloak" , enl = "eerie cloak", model = 8421} models.body[11301] = { name = "Eerie Cloak +1" , enl = "eerie cloak +1", model = 8421} models.body[11302] = { name = "Dnc. Casaque +1" , enl = "dancer's casaque +1", model = 8402} models.body[11303] = { name = "Dnc. Casaque +1" , enl = "dancer's casaque +1", model = 8403} models.body[11304] = { name = "Scholar's Gown +1" , enl = "scholar's gown +1", model = 8406} models.body[11305] = { name = "Etoile Casaque" , enl = "etoile casaque", model = 8496} -- 8504 Taru M models.body[11306] = { name = "Etoile Casaque +1" , enl = "etoile casaque +1", model = 8496} -- 8504 Taru M models.body[11307] = { name = "Argute Gown" , enl = "argute gown", model = 8407} models.body[11308] = { name = "Argute Gown +1" , enl = "argute gown +1", model = 8407} models.body[11309] = { name = "Benedight Coat" , enl = "benedight coat", model = 8424} models.body[11310] = { name = "Argent Coat" , enl = "argent coat", model = 8424} models.body[11311] = { name = "Platino Coat" , enl = "platino coat", model = 8424} models.body[11312] = { name = "Rambler's Cloak" , enl = "rambler's cloak", model = 8202} models.body[11313] = { name = "Nuevo Coselete" , enl = "nuevo coselete", model = 8428} models.body[11314] = { name = "Mirke Wardecors" , enl = "mirke wardecors", model = 8429} models.body[11315] = { name = "Royal Redingote" , enl = "royal redingote", model = 8430} models.body[11316] = { name = "Otokogusa Yukata" , enl = "otokogusa yukata", model = 8435} models.body[11317] = { name = "Onnagusa Yukata" , enl = "onnagusa yukata", model = 8436} models.body[11318] = { name = "Otokoeshi Yukata" , enl = "otokoeshi yukata", model = 8435} models.body[11319] = { name = "Ominaeshi Yukata" , enl = "ominaeshi yukata", model = 8436} models.body[11320] = { name = "Skeleton Robe" , enl = "skeleton robe", model = 8210} models.body[11321] = { name = "Orange Race Silks" , enl = "orange racing silks", model = 8379} models.body[11322] = { name = "Black Race Silks" , enl = "black racing silks", model = 8380} models.body[11323] = { name = "Purple Race Silks" , enl = "purple racing silks", model = 8381} models.body[11324] = { name = "S. Blue Race Silks" , enl = "sky blue racing silks", model = 8382} models.body[11325] = { name = "Blue Race Silks" , enl = "blue racing silks", model = 8383} models.body[11326] = { name = "Red Race Silks" , enl = "red racing silks", model = 8384} models.body[11327] = { name = "White Race Silks" , enl = "white racing silks", model = 8385} models.body[11328] = { name = "Green Race Silks" , enl = "green racing silks", model = 8386} models.body[11329] = { name = "Carpenter's Smock" , enl = "carpenter's smock", model = 8336} models.body[11330] = { name = "Blksmith. Smock" , enl = "blacksmith's smock", model = 8337} models.body[11331] = { name = "Goldsmith's Smock" , enl = "goldsmith's smock", model = 8348} models.body[11332] = { name = "Weaver's Smock" , enl = "weaver's smock", model = 8338} models.body[11333] = { name = "Tanner's Smock" , enl = "tanner's smock", model = 8346} models.body[11334] = { name = "Bonewrk. Smock" , enl = "boneworker's smock", model = 8344} models.body[11335] = { name = "Alchemist's Smock" , enl = "alchemist's smock", model = 8339} models.body[11336] = { name = "Culinarian's Smock" , enl = "culinarian's smock", model = 8347} models.body[11337] = { name = "Fisherman's Smock" , enl = "fisherman's smock", model = 8345} models.body[11338] = { name = "Aega's Doublet" , enl = "aega's doublet", model = 8213} models.body[11339] = { name = "Channeling Robe" , enl = "channeling robe", model = 8212} models.body[11340] = { name = "Salutary Robe" , enl = "salutary robe", model = 8210} models.body[11341] = { name = "Vivacity Coat" , enl = "vivacity coat", model = 8211} models.body[11342] = { name = "Restorer Cloak" , enl = "restorer cloak", model = 8203} models.body[11343] = { name = "Thrk. Breastplate" , enl = "thrakon breastplate", model = 8300} models.body[11344] = { name = "Styrne Byrnie" , enl = "styrne byrnie", model = 8233} models.body[11345] = { name = "Alacer Aketon" , enl = "alacer aketon", model = 8231} models.body[11346] = { name = "Vela Justaucorps" , enl = "vela justaucorps", model = 8236} models.body[11347] = { name = "Menetrier's Alb" , enl = "menetrier's alb", model = 8341} models.body[11348] = { name = "Salutary Robe +1" , enl = "salutary robe +1", model = 8210} models.body[11349] = { name = "Vivacity Coat +1" , enl = "vivacity coat +1", model = 8211} models.body[11350] = { name = "Styrne Byrnie +1" , enl = "styrne byrnie +1", model = 8233} models.body[11351] = { name = "Alacer Aketon +1" , enl = "alacer aketon +1", model = 8231} models.body[11352] = { name = "Vela Jstcorps +1" , enl = "vela justaucorps +1", model = 8236} models.body[11353] = { name = "Menetrier's Alb +1" , enl = "menetrier's alb +1", model = 8341} models.body[11354] = { name = "Nocturnus Mail" , enl = "nocturnus mail", model = 8423} models.body[11355] = { name = "Dinner Jacket" , enl = "dinner jacket", model = 8422} models.body[11356] = { name = "Ryl.Grd. Livery" , enl = "royal guard livery", model = 8303} models.body[11357] = { name = "Myth.Msk. Livery" , enl = "mythril musketeer livery", model = 8305} models.body[11358] = { name = "Ptr.Prt. Livery" , enl = "patriarch protector livery", model = 8304} models.body[11359] = { name = "Velox Harness" , enl = "velox harness", model = 8302} models.body[11360] = { name = "Taranis's Harness" , enl = "taranis's harness", model = 8340} models.body[11361] = { name = "Pluviale" , enl = "pluviale", model = 8352} models.body[11362] = { name = "Twilight Mail" , enl = "twilight mail", model = 8373} models.body[11363] = { name = "Twilight Cloak" , enl = "twilight cloak", model = 8404} models.body[11828] = { name = "Gules Harness" , enl = "gules harness", model = 8248} models.body[11829] = { name = "Gules Harness +1" , enl = "gules harness +1", model = 8248} models.body[11830] = { name = "Versa Hauberk" , enl = "versa hauberk", model = 8250} models.body[11831] = { name = "Versa Hauberk +1" , enl = "versa hauberk +1", model = 8250} models.body[11832] = { name = "Lore Robe" , enl = "lore robe", model = 8307} models.body[11833] = { name = "Lore Robe +1" , enl = "lore robe +1", model = 8307} models.body[11834] = { name = "Bellicus Cuirass" , enl = "bellicus cuirass", model = 8462} models.body[11835] = { name = "Bestia Mail" , enl = "bestia mail", model = 8465} models.body[11836] = { name = "Paragon Haubert" , enl = "paragon haubert", model = 8468} models.body[11837] = { name = "Skopos Jerkin" , enl = "skopos jerkin", model = 8441} models.body[11838] = { name = "Kokugetsu Togi" , enl = "kokugetsu togi", model = 8444} models.body[11839] = { name = "Spry Vest" , enl = "spry vest", model = 8447} models.body[11840] = { name = "Mederi Talar" , enl = "mederi talar", model = 8450} models.body[11841] = { name = "Literae Coat" , enl = "literae coat", model = 8453} models.body[11842] = { name = "Facio Bliaut" , enl = "facio bliaut", model = 8456} models.body[11843] = { name = "Tristan's Brstplate" , enl = "tristan's breastplate", model = 8224} models.body[11844] = { name = "Alcide's Harness" , enl = "alcide's harness", model = 8302} models.body[11845] = { name = "Alcd. Harness +1" , enl = "alcide's harness +1", model = 8302} models.body[11846] = { name = "Nemus Peti" , enl = "nemus peti", model = 8364} models.body[11847] = { name = "Nemus Peti +1" , enl = "nemus peti +1", model = 8364} models.body[11848] = { name = "Nebula Hpl." , enl = "nebula houppelande", model = 8293} models.body[11849] = { name = "Nebula Hpl. +1" , enl = "nebula houppelande +1", model = 8293} models.body[11850] = { name = "Fazheluo Mail" , enl = "fazheluo mail", model = 8398} models.body[11851] = { name = "Cuauhtli Harness" , enl = "cuauhtli harness", model = 8390} models.body[11852] = { name = "Hyksos Robe" , enl = "hyksos robe", model = 8397} models.body[11853] = { name = "Novennial Coat" , enl = "novennial coat", model = 8427} models.body[11854] = { name = "Novennial Dress" , enl = "novennial dress", model = 8437} models.body[11855] = { name = "Mextli Harness" , enl = "mextli harness", model = 8399} models.body[11856] = { name = "Anhur Robe" , enl = "anhur robe", model = 8400} models.body[11857] = { name = "Fazheluo R. Mail" , enl = "fazheluo radiant mail", model = 8401} models.body[11858] = { name = "Fazheluo Mail +1" , enl = "fazheluo mail +1", model = 8398} models.body[11859] = { name = "Cuauh. Harness +1" , enl = "cuauhtli harness +1", model = 8390} models.body[11860] = { name = "Hyksos Robe +1" , enl = "hyksos robe +1", model = 8397} models.body[11861] = { name = "Hikogami Yukata" , enl = "hikogami yukata", model = 8416} models.body[11862] = { name = "Himegami Yukata" , enl = "himegami yukata", model = 8425} models.body[11863] = { name = "Ocelomeh Harness" , enl = "ocelomeh harness", model = 8492} models.body[11864] = { name = "Nefer Kalasiris" , enl = "nefer kalasiris", model = 8493} models.body[11865] = { name = "Mekira Toshugai" , enl = "mekira toshugai", model = 8494} models.body[11866] = { name = "Toci's Harness" , enl = "toci's harness", model = 8243} models.body[11867] = { name = "Heka's Kalasiris" , enl = "heka's kalasiris", model = 8405} models.body[11868] = { name = "Mekira Meikogai" , enl = "mekira meikogai", model = 8495} models.body[11869] = { name = "Ocelm. Harness +1" , enl = "ocelomeh harness +1", model = 8492} models.body[11870] = { name = "Nefer Kalasiris +1" , enl = "nefer kalasiris +1", model = 8492} models.body[11871] = { name = "Mekira Toshugai +1" , enl = "mekira toshugai +1", model = 8494} models.body[11872] = { name = "Ace's Mail" , enl = "ace's mail", model = 8244} models.body[11873] = { name = "Hrafn Haubert" , enl = "hrafn haubert", model = 8515} models.body[11874] = { name = "Tenryu Domaru" , enl = "tenryu domaru", model = 8516} models.body[11875] = { name = "Kheper Jacket" , enl = "kheper jacket", model = 8512} models.body[11876] = { name = "Auspex Doublet" , enl = "auspex doublet", model = 8514} models.body[11877] = { name = "Paean Bliaut" , enl = "paean bliaut", model = 8513} models.body[12028] = { name = "Ravager's Lorica" , enl = "ravager's lorica", model = 8474} models.body[12029] = { name = "Tantra Cyclas" , enl = "tantra cyclas", model = 8475} models.body[12030] = { name = "Orison Bliaud" , enl = "orison bliaud", model = 8476} models.body[12031] = { name = "Goetia Coat" , enl = "goetia coat", model = 8477} models.body[12032] = { name = "Estoqueur's Sayon" , enl = "estoqueur's sayon", model = 8478} models.body[12033] = { name = "Raider's Vest" , enl = "raider's vest", model = 8479} models.body[12034] = { name = "Creed Cuirass" , enl = "creed cuirass", model = 8480} models.body[12035] = { name = "Bale Cuirass" , enl = "bale cuirass", model = 8481} models.body[12036] = { name = "Ferine Gausape" , enl = "ferine gausape", model = 8482} models.body[12037] = { name = "Aoidos' Hongreline" , enl = "aoidos' hongreline", model = 8483} models.body[12038] = { name = "Sylvan Caban" , enl = "sylvan caban", model = 8484} models.body[12039] = { name = "Unkai Domaru" , enl = "unkai domaru", model = 8485} models.body[12040] = { name = "Iga Ningi" , enl = "iga ningi", model = 8486} models.body[12041] = { name = "Lncr. Plackart" , enl = "lancer's plackart", model = 8487} models.body[12042] = { name = "Caller's Doublet" , enl = "caller's doublet", model = 8488} models.body[12043] = { name = "Mavi Mintan" , enl = "mavi mintan", model = 8489} models.body[12044] = { name = "Navarch's Frac" , enl = "navarch's frac", model = 8490} models.body[12045] = { name = "Cirque Farsetto" , enl = "cirque farsetto", model = 8491} models.body[12046] = { name = "Charis Casaque" , enl = "charis casaque", model = 8497} -- 8505 Taru M models.body[12047] = { name = "Savant's Gown" , enl = "savant's gown", model = 8498} -- 8606 Taru M models.body[12144] = { name = "Ebon Cuirass" , enl = "ebon cuirass", model = 8462} models.body[12145] = { name = "Furia Cuirass" , enl = "furia cuirass", model = 8463} models.body[12146] = { name = "Ebur Cuirass" , enl = "ebur cuirass", model = 8464} models.body[12147] = { name = "Ebon Mail" , enl = "ebon mail", model = 8465} models.body[12148] = { name = "Furia Mail" , enl = "furia mail", model = 8466} models.body[12149] = { name = "Ebur Mail" , enl = "ebur mail", model = 8467} models.body[12150] = { name = "Ebon Haubert" , enl = "ebon haubert", model = 8468} models.body[12151] = { name = "Furia Haubert" , enl = "furia haubert", model = 8469} models.body[12152] = { name = "Ebur Haubert" , enl = "ebur haubert", model = 8470} models.body[12153] = { name = "Ebon Breastplate" , enl = "ebon breastplate", model = 8471} models.body[12154] = { name = "Furia Breastplate" , enl = "furia breastplate", model = 8472} models.body[12155] = { name = "Ebur Breastplate" , enl = "ebur breastplate", model = 8473} models.body[12156] = { name = "Ebon Harness" , enl = "ebon harness", model = 8438} models.body[12157] = { name = "Furia Harness" , enl = "furia harness", model = 8439} models.body[12158] = { name = "Ebur Harness" , enl = "ebur harness", model = 8440} models.body[12159] = { name = "Ebon Jerkin" , enl = "ebon jerkin", model = 8441} models.body[12160] = { name = "Furia Jerkin" , enl = "furia jerkin", model = 8442} models.body[12161] = { name = "Ebur Jerkin" , enl = "ebur jerkin", model = 8443} models.body[12162] = { name = "Shikkoku Togi" , enl = "shikkoku togi", model = 8444} models.body[12163] = { name = "Shinku Togi" , enl = "shinku togi", model = 8445} models.body[12164] = { name = "Ginhaku Togi" , enl = "ginhaku togi", model = 8446} models.body[12165] = { name = "Ebon Vest" , enl = "ebon vest", model = 8447} models.body[12166] = { name = "Furia Vest" , enl = "furia vest", model = 8448} models.body[12167] = { name = "Ebur Vest" , enl = "ebur vest", model = 8449} models.body[12168] = { name = "Ebon Talar" , enl = "ebon talar", model = 8450} models.body[12169] = { name = "Furia Talar" , enl = "furia talar", model = 8451} models.body[12170] = { name = "Ebur Talar" , enl = "ebur talar", model = 8452} models.body[12171] = { name = "Ebon Coat" , enl = "ebon coat", model = 8453} models.body[12172] = { name = "Furia Coat" , enl = "furia coat", model = 8454} models.body[12173] = { name = "Ebur Coat" , enl = "ebur coat", model = 8455} models.body[12174] = { name = "Ebon Bliaut" , enl = "ebon bliaut", model = 8456} models.body[12175] = { name = "Furia Bliaut" , enl = "furia bliaut", model = 8457} models.body[12176] = { name = "Ebur Bliaut" , enl = "ebur bliaut", model = 8458} models.body[12177] = { name = "Ebon Frock" , enl = "ebon frock", model = 8459} models.body[12178] = { name = "Furia Frock" , enl = "furia frock", model = 8460} models.body[12179] = { name = "Ebur Frock" , enl = "ebur frock", model = 8461} models.body[12544] = { name = "Breastplate" , enl = "breastplate", model = 8194} models.body[12545] = { name = "Mtl. Breastplate" , enl = "mythril breastplate", model = 8221} models.body[12546] = { name = "Gold Cuirass" , enl = "gold cuirass", model = 8217} models.body[12547] = { name = "Darksteel Cuirass" , enl = "darksteel cuirass", model = 8214} models.body[12548] = { name = "Adaman Cuirass" , enl = "adaman cuirass", model = 8247} models.body[12549] = { name = "Koenig Cuirass" , enl = "koenig cuirass", model = 8287} models.body[12550] = { name = "Irn.Msk. Cuirass" , enl = "iron musketeer's cuirass", model = 8217} models.body[12551] = { name = "Judge's Cuirass" , enl = "judge's cuirass", model = 8222} models.body[12552] = { name = "Chainmail" , enl = "chainmail", model = 8197} models.body[12553] = { name = "Silver Mail" , enl = "silver mail", model = 8197} models.body[12554] = { name = "Banded Mail" , enl = "banded mail", model = 8204} models.body[12555] = { name = "Haubergeon" , enl = "haubergeon", model = 8232} models.body[12556] = { name = "Hauberk" , enl = "hauberk", model = 8250} models.body[12557] = { name = "Adaman Hauberk" , enl = "adaman hauberk", model = 8255} models.body[12558] = { name = "Ryl.Kgt. Chainmail" , enl = "royal knight's chainmail", model = 8205} models.body[12559] = { name = "Ryl.Sqr. Chainmail" , enl = "royal squire's chainmail", model = 8204} models.body[12560] = { name = "Scale Mail" , enl = "scale mail", model = 8220} models.body[12561] = { name = "Brass Scale Mail" , enl = "brass scale mail", model = 8220} models.body[12562] = { name = "Kirin's Osode" , enl = "kirin's osode", model = 8291} models.body[12563] = { name = "Coral Scale Mail" , enl = "coral scale mail", model = 8218} models.body[12564] = { name = "Dragon Mail" , enl = "dragon mail", model = 8252} models.body[12565] = { name = "Gavial Mail" , enl = "gavial mail", model = 8219} models.body[12566] = { name = "Ctr. Scale Mail" , enl = "centurion's scale mail", model = 8218} models.body[12567] = { name = "Steam Scale Mail" , enl = "steam scale mail", model = 8220} models.body[12568] = { name = "Leather Vest" , enl = "leather vest", model = 8193} models.body[12569] = { name = "Lizard Jerkin" , enl = "lizard jerkin", model = 8198} models.body[12570] = { name = "Studded Vest" , enl = "studded vest", model = 8193} models.body[12571] = { name = "Cuir Bouilli" , enl = "cuir bouilli", model = 8193} models.body[12572] = { name = "Raptor Jerkin" , enl = "raptor jerkin", model = 8199} models.body[12573] = { name = "Dusk Jerkin" , enl = "dusk jerkin", model = 8301} models.body[12574] = { name = "Tiger Jerkin" , enl = "tiger jerkin", model = 8242} models.body[12575] = { name = "Coeurl Jerkin" , enl = "coeurl jerkin", model = 8246} models.body[12576] = { name = "Bronze Harness" , enl = "bronze harness", model = 8207} models.body[12577] = { name = "Brass Harness" , enl = "brass harness", model = 8207} models.body[12578] = { name = "Padded Armor" , enl = "padded armor", model = 8206} models.body[12579] = { name = "Scorpion Harness" , enl = "scorpion harness", model = 8226} models.body[12580] = { name = "Darksteel Harness" , enl = "darksteel harness", model = 8206} models.body[12581] = { name = "Coral Harness" , enl = "coral harness", model = 8248} models.body[12582] = { name = "Bone Harness" , enl = "bone harness", model = 8208} models.body[12583] = { name = "Beetle Harness" , enl = "beetle harness", model = 8208} models.body[12584] = { name = "Kenpogi" , enl = "kenpogi", model = 8209} models.body[12585] = { name = "Cotton Dogi" , enl = "cotton dogi", model = 8209} models.body[12586] = { name = "Soil Gi" , enl = "soil gi", model = 8209} models.body[12587] = { name = "Hara-Ate" , enl = "hara-ate", model = 8201} models.body[12588] = { name = "Shinobi Gi" , enl = "shinobi gi", model = 8196} models.body[12589] = { name = "Scp. Brstplate +1" , enl = "scorpion breastplate +1", model = 8306} models.body[12590] = { name = "Power Gi" , enl = "power gi", model = 8209} models.body[12591] = { name = "Doublet +1" , enl = "doublet +1", model = 8213} models.body[12592] = { name = "Doublet" , enl = "doublet", model = 8213} models.body[12593] = { name = "Cotton Doublet" , enl = "cotton doublet", model = 8213} models.body[12594] = { name = "Gambison" , enl = "gambison", model = 8215} models.body[12595] = { name = "Wool Gambison" , enl = "wool gambison", model = 8215} models.body[12596] = { name = "Battle Jupon" , enl = "battle jupon", model = 8216} models.body[12597] = { name = "War Aketon" , enl = "war aketon", model = 8288} models.body[12598] = { name = "Mrc.Cpt. Doublet" , enl = "mercenary captain's doublet", model = 8213} models.body[12599] = { name = "Leather Vest +1" , enl = "leather vest +1", model = 8193} models.body[12600] = { name = "Robe" , enl = "robe", model = 8212} models.body[12601] = { name = "Linen Robe" , enl = "linen robe", model = 8212} models.body[12602] = { name = "Wool Robe" , enl = "wool robe", model = 8210} models.body[12603] = { name = "Velvet Robe" , enl = "velvet robe", model = 8210} models.body[12604] = { name = "Silk Coat" , enl = "silk coat", model = 8211} models.body[12605] = { name = "Noble's Tunic" , enl = "noble's tunic", model = 8249} models.body[12606] = { name = "Tct.Mgc. Coat" , enl = "tactician magician's coat", model = 8211} models.body[12607] = { name = "Bronze Harness +1" , enl = "bronze harness +1", model = 8207} models.body[12608] = { name = "Tunic" , enl = "tunic", model = 8195} models.body[12609] = { name = "Black Tunic" , enl = "black tunic", model = 8195} models.body[12610] = { name = "Cloak" , enl = "cloak", model = 8202} models.body[12611] = { name = "White Cloak" , enl = "white cloak", model = 8203} models.body[12612] = { name = "Silk Cloak" , enl = "silk cloak", model = 8203} models.body[12613] = { name = "Jurfu Cloak" , enl = "jurfu cloak", model = 8203} models.body[12614] = { name = "Cmb.Cst. Cloak" , enl = "combat caster's cloak", model = 8202} models.body[12615] = { name = "Robe +1" , enl = "robe +1", model = 8212} models.body[12616] = { name = "Tunic +1" , enl = "tunic +1", model = 8195} models.body[12617] = { name = "War Shinobi Gi" , enl = "war shinobi gi", model = 8234} models.body[12618] = { name = "Yasha Samue" , enl = "yasha samue", model = 8290} models.body[12620] = { name = "Grim Cuirass +1" , enl = "grim cuirass +1", model = 8394} models.body[12621] = { name = "Scp. Breastplate" , enl = "scorpion breastplate", model = 8306} models.body[12622] = { name = "Juogi +1" , enl = "juogi +1", model = 8409} models.body[12623] = { name = "Yhel Jacket +1" , enl = "yhel jacket +1", model = 8396} models.body[12624] = { name = "Cotton Dogi +1" , enl = "cotton dogi +1", model = 8209} models.body[12625] = { name = "Gambison +1" , enl = "gambison +1", model = 8215} models.body[12626] = { name = "Linen Robe +1" , enl = "linen robe +1", model = 8212} models.body[12627] = { name = "Wool Robe +1" , enl = "wool robe +1", model = 8210} models.body[12628] = { name = "Battle Jupon +1" , enl = "battle jupon +1", model = 8216} models.body[12629] = { name = "Lgn. Harness" , enl = "legionnaire's harness", model = 8207} models.body[12630] = { name = "Ryl.Ftm. Vest" , enl = "royal footman's vest", model = 8193} models.body[12631] = { name = "Hume Tunic" , enl = "hume tunic", model = 8200} models.body[12632] = { name = "Hume Vest" , enl = "hume vest", model = 8200} models.body[12633] = { name = "Elvaan Jerkin" , enl = "elvaan jerkin", model = 8200} models.body[12634] = { name = "Elvaan Bodice" , enl = "elvaan bodice", model = 8200} models.body[12635] = { name = "Tarutaru Kaftan" , enl = "tarutaru kaftan", model = 8200} models.body[12636] = { name = "Mithran Separates" , enl = "mithran separates", model = 8200} models.body[12637] = { name = "Galkan Surcoat" , enl = "galkan surcoat", model = 8200} models.body[12638] = { name = "Fighter's Lorica" , enl = "fighter's lorica", model = 8256} models.body[12639] = { name = "Temple Cyclas" , enl = "temple cyclas", model = 8258} models.body[12640] = { name = "Healer's Briault" , enl = "healer's briault", model = 8260} models.body[12641] = { name = "Wizard's Coat" , enl = "wizard's coat", model = 8262} models.body[12642] = { name = "Warlock's Tabard" , enl = "warlock's tabard", model = 8264} models.body[12643] = { name = "Rogue's Vest" , enl = "rogue's vest", model = 8266} models.body[12644] = { name = "Gallant Surcoat" , enl = "gallant surcoat", model = 8268} models.body[12645] = { name = "Chaos Cuirass" , enl = "chaos cuirass", model = 8270} models.body[12646] = { name = "Beast Jackcoat" , enl = "beast jackcoat", model = 8272} models.body[12647] = { name = "Choral Jstcorps" , enl = "choral justaucorps", model = 8274} models.body[12648] = { name = "Hunter's Jerkin" , enl = "hunter's jerkin", model = 8276} models.body[12649] = { name = "Drachen Mail" , enl = "drachen mail", model = 8282} models.body[12650] = { name = "Evoker's Doublet" , enl = "evoker's doublet", model = 8284} models.body[12651] = { name = "White Cloak +1" , enl = "white cloak +1", model = 8203} models.body[12652] = { name = "Silk Coat +1" , enl = "silk coat +1", model = 8211} models.body[12653] = { name = "Mercenary's Gi" , enl = "mercenary's gi", model = 8209} models.body[12654] = { name = "Custom Tunic" , enl = "custom tunic", model = 8223} models.body[12655] = { name = "Custom Vest" , enl = "custom vest", model = 8223} models.body[12656] = { name = "Magna Jerkin" , enl = "magna jerkin", model = 8223} models.body[12657] = { name = "Magna Bodice" , enl = "magna bodice", model = 8223} models.body[12658] = { name = "Wonder Kaftan" , enl = "wonder kaftan", model = 8223} models.body[12659] = { name = "Savage Separates" , enl = "savage separates", model = 8223} models.body[12660] = { name = "Elder's Surcoat" , enl = "elder's surcoat", model = 8223} models.body[12661] = { name = "Solid Mail" , enl = "solid mail", model = 8220} models.body[12662] = { name = "Chainmail +1" , enl = "chainmail +1", model = 8197} models.body[12663] = { name = "Strong Harness" , enl = "strong harness", model = 8206} models.body[12664] = { name = "Brass Harness +1" , enl = "brass harness +1", model = 8207} models.body[12665] = { name = "Brs. Scale Mail +1" , enl = "brass scale mail +1", model = 8220} models.body[12666] = { name = "Silver Mail +1" , enl = "silver mail +1", model = 8197} models.body[12667] = { name = "Banded Mail +1" , enl = "banded mail +1", model = 8204} models.body[12668] = { name = "Kenpogi +1" , enl = "kenpogi +1", model = 8209} models.body[12669] = { name = "Great Doublet" , enl = "great doublet", model = 8213} models.body[12670] = { name = "Cloak +1" , enl = "cloak +1", model = 8202} models.body[12671] = { name = "Soil Gi +1" , enl = "soil gi +1", model = 8209} models.body[13696] = { name = "Wool Gambison +1" , enl = "wool gambison +1", model = 8215} models.body[13697] = { name = "Fine Jerkin" , enl = "fine jerkin", model = 8198} models.body[13699] = { name = "Beak Jerkin" , enl = "beak jerkin", model = 8198} models.body[13703] = { name = "Brigandine" , enl = "brigandine armor", model = 8235} models.body[13705] = { name = "Ogre Jerkin" , enl = "ogre jerkin", model = 8286} models.body[13707] = { name = "Strong Vest" , enl = "strong vest", model = 8193} models.body[13709] = { name = "Cuir Bouilli +1" , enl = "cuir bouilli +1", model = 8193} models.body[13710] = { name = "Brigandine +1" , enl = "brigandine armor +1", model = 8235} models.body[13712] = { name = "Carapace Harness" , enl = "carapace harness", model = 8208} models.body[13714] = { name = "Cpc. Harness +1" , enl = "carapace harness +1", model = 8208} models.body[13716] = { name = "Bone Harness +1" , enl = "bone harness +1", model = 8208} models.body[13717] = { name = "Beetle Harness +1" , enl = "beetle harness +1", model = 8208} models.body[13718] = { name = "Ryl.Ftm. Tunic" , enl = "royal footman's tunic", model = 8195} models.body[13719] = { name = "Ryl.Sqr. Robe" , enl = "royal squire's robe", model = 8210} models.body[13720] = { name = "Ryl.Kgt. Cloak" , enl = "royal knight's cloak", model = 8203} models.body[13721] = { name = "Irn.Msk. Gambison" , enl = "iron musketeer's gambison", model = 8215} models.body[13722] = { name = "Ryl.Kgt. Aketon" , enl = "royal knight's aketon", model = 8230} models.body[13723] = { name = "Pyro Robe" , enl = "pyro robe", model = 8212} models.body[13724] = { name = "Breastplate +1" , enl = "breastplate +1", model = 8194} models.body[13725] = { name = "Mage's Tunic" , enl = "mage's tunic", model = 8195} models.body[13726] = { name = "Mage's Robe" , enl = "mage's robe", model = 8210} models.body[13727] = { name = "Dino Jerkin" , enl = "dino jerkin", model = 8199} models.body[13728] = { name = "Jujitsu Gi" , enl = "jujitsu gi", model = 8229} models.body[13729] = { name = "Priest's Robe" , enl = "priest's robe", model = 8212} models.body[13730] = { name = "Frost Robe" , enl = "frost robe", model = 8210} models.body[13731] = { name = "Faerie Tunic" , enl = "faerie tunic", model = 8195} models.body[13732] = { name = "Earth Doublet" , enl = "earth doublet", model = 8235} models.body[13733] = { name = "Shinobi Gi +1" , enl = "shinobi gi +1", model = 8196} models.body[13734] = { name = "Scp. Harness +1" , enl = "scorpion harness +1", model = 8226} models.body[13735] = { name = "Haubergeon +1" , enl = "haubergeon +1", model = 8232} models.body[13736] = { name = "Stolid Breastplate" , enl = "stolid breastplate", model = 8194} models.body[13737] = { name = "Mtl. Brstplate +1" , enl = "mythril breastplate +1", model = 8221} models.body[13738] = { name = "Gilt Cuirass" , enl = "gilt cuirass", model = 8217} models.body[13739] = { name = "Beak Jerkin +1" , enl = "beak jerkin +1", model = 8198} models.body[13740] = { name = "Byrnie" , enl = "byrnie", model = 8233} models.body[13741] = { name = "Byrnie +1" , enl = "byrnie +1", model = 8233} models.body[13742] = { name = "Aketon" , enl = "aketon", model = 8231} models.body[13743] = { name = "Aketon +1" , enl = "aketon +1", model = 8231} models.body[13744] = { name = "Justaucorps" , enl = "justaucorps", model = 8236} models.body[13745] = { name = "Justaucorps +1" , enl = "justaucorps +1", model = 8236} models.body[13746] = { name = "Gem Cuirass" , enl = "gem cuirass", model = 8247} models.body[13747] = { name = "Gavial Mail +1" , enl = "gavial mail +1", model = 8219} models.body[13748] = { name = "Vermillion Cloak" , enl = "vermillion cloak", model = 8239} models.body[13749] = { name = "Royal Cloak" , enl = "royal cloak", model = 8239} models.body[13750] = { name = "Linen Doublet" , enl = "linen doublet", model = 8213} models.body[13751] = { name = "Linen Doublet +1" , enl = "linen doublet +1", model = 8213} models.body[13752] = { name = "Wool Doublet" , enl = "wool doublet", model = 8213} models.body[13753] = { name = "Wool Doublet +1" , enl = "wool doublet +1", model = 8213} models.body[13754] = { name = "Black Cotehardie" , enl = "black cotehardie", model = 8241} models.body[13755] = { name = "Flora Cotehardie" , enl = "flora cotehardie", model = 8241} models.body[13756] = { name = "Dst. Cuirass +1" , enl = "darksteel cuirass +1", model = 8214} models.body[13757] = { name = "Lord's Cuirass" , enl = "lord's cuirass", model = 8228} models.body[13758] = { name = "King's Cuirass" , enl = "king's cuirass", model = 8228} models.body[13759] = { name = "Perle Hauberk" , enl = "perle hauberk", model = 8431} models.body[13760] = { name = "Aurore Doublet" , enl = "aurore doublet", model = 8433} models.body[13761] = { name = "Cor. Scale Mail +1" , enl = "coral scale mail +1", model = 8218} models.body[13762] = { name = "Dragon Mail +1" , enl = "dragon mail +1", model = 8252} models.body[13763] = { name = "Feral Jerkin" , enl = "feral jerkin", model = 8242} models.body[13764] = { name = "Torama Jerkin" , enl = "torama jerkin", model = 8246} models.body[13765] = { name = "Dst. Harness +1" , enl = "darksteel harness +1", model = 8206} models.body[13766] = { name = "Merman's Harness" , enl = "merman's harness", model = 8248} models.body[13767] = { name = "Demon's Harness" , enl = "demon's harness", model = 8227} models.body[13768] = { name = "Dmn. Harness +1" , enl = "demon's harness +1", model = 8227} models.body[13769] = { name = "Hara-Ate +1" , enl = "hara-ate +1", model = 8201} models.body[13770] = { name = "War Shinobi Gi +1" , enl = "war shinobi gi +1", model = 8234} models.body[13771] = { name = "War Aketon +1" , enl = "war aketon +1", model = 8288} models.body[13772] = { name = "Bloody Aketon" , enl = "bloody aketon", model = 8230} models.body[13773] = { name = "Carnage Aketon" , enl = "carnage aketon", model = 8230} models.body[13774] = { name = "Aristocrat's Coat" , enl = "aristocrat's coat", model = 8249} models.body[13775] = { name = "Blue Cotehardie" , enl = "blue cotehardie", model = 8240} models.body[13776] = { name = "Blue Cotehard. +1" , enl = "blue cotehardie +1", model = 8240} models.body[13777] = { name = "Silk Cloak +1" , enl = "silk cloak +1", model = 8203} models.body[13778] = { name = "Teal Saio" , enl = "teal saio", model = 8432} models.body[13779] = { name = "Black Cloak" , enl = "black cloak", model = 8238} models.body[13780] = { name = "Demon's Cloak" , enl = "demon's cloak", model = 8238} models.body[13781] = { name = "Myochin Domaru" , enl = "myochin domaru", model = 8278} models.body[13782] = { name = "Ninja Chainmail" , enl = "ninja chainmail", model = 8280} models.body[13783] = { name = "Iron Scale Mail" , enl = "iron scale mail", model = 8244} models.body[13784] = { name = "Iron Scale Mail +1" , enl = "iron scale mail +1", model = 8244} models.body[13785] = { name = "Steel Scale Mail" , enl = "steel scale mail", model = 8245} models.body[13786] = { name = "Stl. Scale Mail +1" , enl = "steel scale mail +1", model = 8245} models.body[13787] = { name = "Dalmatica" , enl = "dalmatica", model = 8299} models.body[13788] = { name = "Dalmatica +1" , enl = "dalmatica +1", model = 8299} models.body[13789] = { name = "Cpc. Breastplate" , enl = "carapace breastplate", model = 8300} models.body[13790] = { name = "Cpc. Brstplate +1" , enl = "carapace breastplate +1", model = 8300} models.body[13791] = { name = "Timarli Jawshan" , enl = "timarli jawshan", model = 8395} models.body[13792] = { name = "Grim Cuirass" , enl = "grim cuirass", model = 8394} models.body[13793] = { name = "Hauberk +1" , enl = "hauberk +1", model = 8250} models.body[13794] = { name = "Heavy Cuirass" , enl = "heavy cuirass", model = 8214} models.body[13795] = { name = "Arhat's Gi" , enl = "arhat's gi", model = 8251} models.body[13796] = { name = "Bishop's Robe" , enl = "bishop's robe", model = 8212} models.body[13797] = { name = "Bishop's Robe +1" , enl = "bishop's robe +1", model = 8212} models.body[13798] = { name = "Gaia Doublet" , enl = "gaia doublet", model = 8235} models.body[13799] = { name = "Gaia Doublet +1" , enl = "gaia doublet +1", model = 8235} models.body[13800] = { name = "Master's Gi" , enl = "master's gi", model = 8229} models.body[13801] = { name = "Master's Gi +1" , enl = "master's gi +1", model = 8229} models.body[13802] = { name = "Arhat's Gi +1" , enl = "arhat's gi +1", model = 8251} models.body[13803] = { name = "Shaman's Cloak" , enl = "shaman's cloak", model = 8203} models.body[13804] = { name = "Minstrel's Coat" , enl = "minstrel's coat", model = 8211} models.body[13805] = { name = "Assault Jerkin" , enl = "assault jerkin", model = 8246} models.body[13806] = { name = "Vgd. Tunica" , enl = "vagabond's tunica", model = 8296} models.body[13807] = { name = "Nomad's Tunica" , enl = "nomad's tunica", model = 8296} models.body[13808] = { name = "Fsh. Tunica" , enl = "fisherman's tunica", model = 8294} models.body[13809] = { name = "Angler's Tunica" , enl = "angler's tunica", model = 8294} models.body[13810] = { name = "Choc. Jack Coat" , enl = "chocobo jack coat", model = 8295} models.body[13811] = { name = "Rider's Jack Coat" , enl = "rider's jack coat", model = 8295} models.body[13812] = { name = "Holy Breastplate" , enl = "holy breastplate", model = 8289} models.body[13813] = { name = "Divine Breastplate" , enl = "divine breastplate", model = 8289} models.body[13814] = { name = "Austere Robe" , enl = "austere robe", model = 8307} models.body[13815] = { name = "Penance Robe" , enl = "penance robe", model = 8307} models.body[13816] = { name = "Narasimha's Vest" , enl = "narasimha's vest", model = 8225} models.body[13817] = { name = "Vishnu's Vest" , enl = "vishnu's vest", model = 8225} models.body[13818] = { name = "Garrison Tunica" , enl = "garrison tunica", model = 8296} models.body[13819] = { name = "Onoko Yukata" , enl = "onoko yukata", model = 8318} models.body[13820] = { name = "Omina Yukata" , enl = "omina yukata", model = 8319} models.body[13821] = { name = "Lord's Yukata" , enl = "lord's yukata", model = 8318} models.body[13822] = { name = "Lady's Yukata" , enl = "lady's yukata", model = 8319} models.body[13823] = { name = "Regen Cuirass" , enl = "regen cuirass", model = 8228} models.body[14284] = { name = "Northern Jerkin" , enl = "northern jerkin", model = 8242} models.body[14285] = { name = "Tundra Jerkin" , enl = "tundra jerkin", model = 8242} models.body[14336] = { name = "Juogi" , enl = "juogi", model = 8409} models.body[14337] = { name = "Loki's Kaftan" , enl = "loki's kaftan", model = 8426} models.body[14338] = { name = "Bastokan Harness" , enl = "bastokan harness", model = 8207} models.body[14339] = { name = "Republic Harness" , enl = "republic harness", model = 8207} models.body[14340] = { name = "Ryl.Sqr. Chnml. +1" , enl = "royal squire's chainmail +1", model = 8204} models.body[14341] = { name = "Ryl.Sqr. Chnml. +2" , enl = "royal squire's chainmail +2", model = 8204} models.body[14342] = { name = "I.M. Cuirass +1" , enl = "iron musketeer's cuirass +1", model = 8217} models.body[14343] = { name = "I.M. Cuirass +2" , enl = "iron musketeer's cuirass +2", model = 8217} models.body[14344] = { name = "San d'Orian Vest" , enl = "san d'orian vest", model = 8193} models.body[14345] = { name = "Kingdom Vest" , enl = "kingdom vest", model = 8193} models.body[14346] = { name = "Bas. Scale Mail" , enl = "bastokan scale mail", model = 8218} models.body[14347] = { name = "Rep. Scale Mail" , enl = "republic scale mail", model = 8218} models.body[14348] = { name = "San d'Orian Tunic" , enl = "san d'orian tunic", model = 8195} models.body[14349] = { name = "Kingdom Tunic" , enl = "kingdom tunic", model = 8195} models.body[14350] = { name = "Windurstian Gi" , enl = "windurstian gi", model = 8209} models.body[14351] = { name = "Federation Gi" , enl = "federation gi", model = 8209} models.body[14352] = { name = "Win. Doublet" , enl = "windurstian doublet", model = 8213} models.body[14353] = { name = "Fed. Doublet" , enl = "federation doublet", model = 8213} models.body[14354] = { name = "C.C. Cloak +1" , enl = "combat caster's cloak +1", model = 8202} models.body[14355] = { name = "C.C. Cloak +2" , enl = "combat caster's cloak +2", model = 8202} models.body[14356] = { name = "Irn.Msk.Gmbsn. +1" , enl = "iron musketeer's gambison +1", model = 8215} models.body[14357] = { name = "Irn.Msk.Gmbsn. +2" , enl = "iron musketeer's gambison +2", model = 8215} models.body[14358] = { name = "Ryl.Sqr. Robe +1" , enl = "royal squire's robe +1", model = 8210} models.body[14359] = { name = "Ryl.Sqr. Robe +2" , enl = "royal squire's robe +2", model = 8210} models.body[14360] = { name = "R.K. Cloak +1" , enl = "royal knight's cloak +1", model = 8203} models.body[14361] = { name = "R.K. Cloak +2" , enl = "royal knight's cloak +2", model = 8203} models.body[14362] = { name = "T.M. Coat +1" , enl = "tactician magician's coat +1", model = 8211} models.body[14363] = { name = "T.M. Coat +2" , enl = "tactician magician's coat +2", model = 8211} models.body[14364] = { name = "Yhel Jacket" , enl = "yhel jacket", model = 8396} models.body[14365] = { name = "Augur's Jaseran" , enl = "augur's jaseran", model = 8415} models.body[14366] = { name = "Ogre Jerkin +1" , enl = "ogre jerkin +1", model = 8286} models.body[14367] = { name = "Crm. Scale Mail" , enl = "crimson scale mail", model = 8254} models.body[14368] = { name = "Blood Scale Mail" , enl = "blood scale mail", model = 8254} models.body[14369] = { name = "Arcane Robe" , enl = "arcane robe", model = 8341} models.body[14370] = { name = "Kaiser Cuirass" , enl = "kaiser cuirass", model = 8287} models.body[14371] = { name = "Armada Hauberk" , enl = "armada hauberk", model = 8255} models.body[14372] = { name = "Cardinal Vest" , enl = "cardinal vest", model = 8225} models.body[14373] = { name = "Bachelor Vest" , enl = "bachelor vest", model = 8225} models.body[14374] = { name = "Field Tunica" , enl = "field tunica", model = 8297} models.body[14375] = { name = "Worker Tunica" , enl = "worker tunica", model = 8297} models.body[14376] = { name = "Rasetsu Samue" , enl = "rasetsu samue", model = 8252} models.body[14377] = { name = "Rasetsu Samue +1" , enl = "rasetsu samue +1", model = 8252} models.body[14378] = { name = "Hecatomb Harness" , enl = "hecatomb harness", model = 8292} models.body[14379] = { name = "Hct. Harness +1" , enl = "hecatomb harness +1", model = 8292} models.body[14380] = { name = "Errant Hpl." , enl = "errant houppelande", model = 8293} models.body[14381] = { name = "Mahatma Hpl." , enl = "mahatma houppelande", model = 8293} models.body[14382] = { name = "Plastron" , enl = "plastron", model = 8343} models.body[14383] = { name = "Plastron +1" , enl = "plastron +1", model = 8343} models.body[14384] = { name = "Opaline Dress" , enl = "opaline dress", model = 8308} models.body[14385] = { name = "Ceremonial Dress" , enl = "ceremonial dress", model = 8308} models.body[14386] = { name = "Wedding Dress" , enl = "wedding dress", model = 8308} models.body[14387] = { name = "Shura Togi" , enl = "shura togi", model = 8298} models.body[14388] = { name = "Shura Togi +1" , enl = "shura togi +1", model = 8298} models.body[14389] = { name = "Dragon Harness" , enl = "dragon harness", model = 8302} models.body[14390] = { name = "Dragon Harness +1" , enl = "dragon harness +1", model = 8302} models.body[14391] = { name = "Dusk Jerkin +1" , enl = "dusk jerkin +1", model = 8301} models.body[14392] = { name = "Carpenter's Apron" , enl = "carpenter's apron", model = 8309} models.body[14393] = { name = "Blacksmith's Apn." , enl = "blacksmith's apron", model = 8310} models.body[14394] = { name = "Goldsmith's Apron" , enl = "goldsmith's apron", model = 8317} models.body[14395] = { name = "Weaver's Apron" , enl = "weaver's apron", model = 8311} models.body[14396] = { name = "Tanner's Apron" , enl = "tanner's apron", model = 8315} models.body[14397] = { name = "Boneworker's Apn." , enl = "boneworker's apron", model = 8313} models.body[14398] = { name = "Alchemist's Apron" , enl = "alchemist's apron", model = 8312} models.body[14399] = { name = "Culinarian's Apron" , enl = "culinarian's apron", model = 8316} models.body[14400] = { name = "Fisherman's Apron" , enl = "fisherman's apron", model = 8314} models.body[14401] = { name = "Duende Cotehardie" , enl = "duende cotehardie", model = 8240} models.body[14402] = { name = "Nokizaru Gi" , enl = "nokizaru gi", model = 8196} models.body[14403] = { name = "Rapparee Harness" , enl = "rapparee harness", model = 8227} models.body[14404] = { name = "Shm. Hara-Ate" , enl = "shinimusha hara-ate", model = 8201} models.body[14405] = { name = "Wyvern Mail" , enl = "wyvern mail", model = 8220} models.body[14406] = { name = "Shikaree Aketon" , enl = "shikaree aketon", model = 8288} models.body[14407] = { name = "Cerise Doublet" , enl = "cerise doublet", model = 8324} models.body[14408] = { name = "Glamor Jupon" , enl = "glamor jupon", model = 8216} models.body[14409] = { name = "Gloom Breastplate" , enl = "gloom breastplate", model = 8221} models.body[14410] = { name = "Nimbus Doublet" , enl = "nimbus doublet", model = 8235} models.body[14411] = { name = "Aikido Gi" , enl = "aikido gi", model = 8229} models.body[14412] = { name = "Parade Cuirass" , enl = "parade cuirass", model = 8228} models.body[14413] = { name = "Gaudy Harness" , enl = "gaudy harness", model = 8248} models.body[14414] = { name = "Sha'ir Manteel" , enl = "sha'ir manteel", model = 8327} models.body[14415] = { name = "Sheikh Manteel" , enl = "sheikh manteel", model = 8327} models.body[14416] = { name = "Barone Corazza" , enl = "barone corazza", model = 8328} models.body[14417] = { name = "Conte Corazza" , enl = "conte corazza", model = 8328} models.body[14418] = { name = "Bison Jacket" , enl = "bison jacket", model = 8326} models.body[14419] = { name = "Brave's Jacket" , enl = "brave's jacket", model = 8326} models.body[14420] = { name = "Igqira Weskit" , enl = "igqira weskit", model = 8329} models.body[14421] = { name = "Genie Weskit" , enl = "genie weskit", model = 8329} models.body[14422] = { name = "Noct Doublet" , enl = "noct doublet", model = 8325} models.body[14423] = { name = "Mist Tunic" , enl = "mist tunic", model = 8322} models.body[14424] = { name = "Seer's Tunic" , enl = "seer's tunic", model = 8323} models.body[14425] = { name = "Garish Tunic" , enl = "garish tunic", model = 8322} models.body[14426] = { name = "Shade Harness" , enl = "shade harness", model = 8321} models.body[14427] = { name = "Seer's Tunic +1" , enl = "seer's tunic +1", model = 8323} models.body[14428] = { name = "Kingdom Aketon" , enl = "kingdom aketon", model = 8303} models.body[14429] = { name = "Republic Aketon" , enl = "republic aketon", model = 8305} models.body[14430] = { name = "Federation Aketon" , enl = "federation aketon", model = 8304} models.body[14431] = { name = "Eisenbrust" , enl = "eisenbrust", model = 8330} models.body[14432] = { name = "Rubious Tunic" , enl = "rubious tunic", model = 8322} models.body[14433] = { name = "Shade Harness +1" , enl = "shade harness +1", model = 8321} models.body[14434] = { name = "Noct Doublet +1" , enl = "noct doublet +1", model = 8325} models.body[14435] = { name = "Kampfbrust" , enl = "kampfbrust", model = 8330} models.body[14436] = { name = "Blessed Briault" , enl = "blessed briault", model = 8334} models.body[14437] = { name = "Hachiman Domaru" , enl = "hachiman domaru", model = 8333} models.body[14438] = { name = "Blessed Briault +1" , enl = "blessed briault +1", model = 8334} models.body[14439] = { name = "Hmn. Domaru +1" , enl = "hachiman domaru +1", model = 8333} models.body[14440] = { name = "Chasuble" , enl = "chasuble", model = 8335} models.body[14441] = { name = "Chasuble +1" , enl = "chasuble +1", model = 8335} models.body[14442] = { name = "Yasha Samue +1" , enl = "yasha samue +1", model = 8290} models.body[14443] = { name = "Vampire Cloak" , enl = "vampire cloak", model = 8238} models.body[14444] = { name = "Alumine Haubert" , enl = "alumine haubert", model = 8342} models.body[14445] = { name = "Luisant Haubert" , enl = "luisant haubert", model = 8342} models.body[14446] = { name = "Trader's Saio" , enl = "trader's saio", model = 8341} models.body[14447] = { name = "Baron's Saio" , enl = "baron's saio", model = 8341} models.body[14448] = { name = "Unicorn Harness" , enl = "unicorn harness", model = 8340} models.body[14449] = { name = "Ucn. Harness +1" , enl = "unicorn harness +1", model = 8340} models.body[14450] = { name = "Hume Gilet" , enl = "hume gilet", model = 8349} models.body[14451] = { name = "Hume Top" , enl = "hume top", model = 8349} models.body[14452] = { name = "Elvaan Gilet" , enl = "elvaan gilet", model = 8349} models.body[14453] = { name = "Elvaan Top" , enl = "elvaan top", model = 8349} models.body[14454] = { name = "Tarutaru Maillot" , enl = "tarutaru maillot", model = 8349} models.body[14455] = { name = "Mithra Top" , enl = "mithra top", model = 8349} models.body[14456] = { name = "Galka Gilet" , enl = "galka gilet", model = 8349} models.body[14457] = { name = "Hume Gilet +1" , enl = "hume gilet +1", model = 8349} models.body[14458] = { name = "Hume Top +1" , enl = "hume top +1", model = 8349} models.body[14459] = { name = "Elvaan Gilet +1" , enl = "elvaan gilet +1", model = 8349} models.body[14460] = { name = "Elvaan Top +1" , enl = "elvaan top +1", model = 8349} models.body[14461] = { name = "Taru. Maillot +1" , enl = "tarutaru maillot +1", model = 8349} models.body[14462] = { name = "Mithra Top +1" , enl = "mithra top +1", model = 8349} models.body[14463] = { name = "Galka Gilet +1" , enl = "galka gilet +1", model = 8349} models.body[14464] = { name = "Trailer's Tunica" , enl = "trailer's tunica", model = 8297} models.body[14465] = { name = "Nanban Kariginu" , enl = "nanban kariginu", model = 8294} models.body[14466] = { name = "Fomor Tunic" , enl = "fomor tunic", model = 8195} models.body[14467] = { name = "Archer's Jupon" , enl = "archer's jupon", model = 8216} models.body[14468] = { name = "Yinyang Robe" , enl = "yinyang robe", model = 8229} models.body[14469] = { name = "Reverend Mail" , enl = "reverend mail", model = 8232} models.body[14470] = { name = "Assault Brstplate" , enl = "assault breastplate", model = 8224} models.body[14471] = { name = "Tarutaru Top" , enl = "tarutaru top", model = 8349} models.body[14472] = { name = "Tarutaru Top +1" , enl = "tarutaru top +1", model = 8349} models.body[14473] = { name = "Ftr. Lorica +1" , enl = "fighter's lorica +1", model = 8256} models.body[14474] = { name = "Tpl. Cyclas +1" , enl = "temple cyclas +1", model = 8258} models.body[14475] = { name = "Hlr. Briault +1" , enl = "healer's briault +1", model = 8260} models.body[14476] = { name = "Wzd. Coat +1" , enl = "wizard's coat +1", model = 8262} models.body[14477] = { name = "Wlk. Tabard +1" , enl = "warlock's tabard +1", model = 8264} models.body[14478] = { name = "Rog. Vest +1" , enl = "rogue's vest +1", model = 8266} models.body[14479] = { name = "Glt. Surcoat +1" , enl = "gallant surcoat +1", model = 8268} models.body[14480] = { name = "Chs. Cuirass +1" , enl = "chaos cuirass +1", model = 8270} models.body[14481] = { name = "Bst. Jackcoat +1" , enl = "beast jackcoat +1", model = 8272} models.body[14482] = { name = "Chl. Jstcorps +1" , enl = "choral justaucorps +1", model = 8274} models.body[14483] = { name = "Htr. Jerkin +1" , enl = "hunter's jerkin +1", model = 8276} models.body[14484] = { name = "Myn. Domaru +1" , enl = "myochin domaru +1", model = 8278} models.body[14485] = { name = "Nin. Chainmail +1" , enl = "ninja chainmail +1", model = 8280} models.body[14486] = { name = "Drn. Mail +1" , enl = "drachen mail +1", model = 8282} models.body[14487] = { name = "Evk. Doublet +1" , enl = "evoker's doublet +1", model = 8284} models.body[14488] = { name = "Homam Corazza" , enl = "homam corazza", model = 8351} models.body[14489] = { name = "Nashira Manteel" , enl = "nashira manteel", model = 8352} models.body[14490] = { name = "Mana Tunic" , enl = "mana tunic", model = 8195} models.body[14491] = { name = "Mana Cloak" , enl = "mana cloak", model = 8202} models.body[14492] = { name = "High Mana Cloak" , enl = "high mana cloak", model = 8203} models.body[14493] = { name = "Healing Vest" , enl = "healing vest", model = 8193} models.body[14494] = { name = "Healing Mail" , enl = "healing mail", model = 8252} models.body[14495] = { name = "Healing Harness" , enl = "healing harness", model = 8208} models.body[14496] = { name = "Healing Jstcorps" , enl = "healing justaucorps", model = 8236} models.body[14497] = { name = "High Heal. Harness" , enl = "high healing harness", model = 8208} models.body[14498] = { name = "Crow Jupon" , enl = "crow jupon", model = 8354} models.body[14499] = { name = "Raven Jupon" , enl = "raven jupon", model = 8354} models.body[14500] = { name = "War. Lorica +1" , enl = "warrior's lorica +1", model = 8257} models.body[14501] = { name = "Mel. Cyclas +1" , enl = "melee cyclas +1", model = 8259} models.body[14502] = { name = "Clr. Briault +1" , enl = "cleric's briault +1", model = 8261} models.body[14503] = { name = "Src. Coat +1" , enl = "sorcerer's coat +1", model = 8263} models.body[14504] = { name = "Dls. Tabard +1" , enl = "duelist's tabard +1", model = 8265} models.body[14505] = { name = "Asn. Vest +1" , enl = "assassin's vest +1", model = 8267} models.body[14506] = { name = "Vlr. Surcoat +1" , enl = "valor surcoat +1", model = 8269} models.body[14507] = { name = "Abs. Cuirass +1" , enl = "abyss cuirass +1", model = 8271} models.body[14508] = { name = "Mst. Jackcoat +1" , enl = "monster jackcoat +1", model = 8273} models.body[14509] = { name = "Brd. Jstcorps +1" , enl = "bard's justaucorps +1", model = 8275} models.body[14510] = { name = "Sct. Jerkin +1" , enl = "scout's jerkin +1", model = 8277} models.body[14511] = { name = "Sao. Domaru +1" , enl = "saotome domaru +1", model = 8279} models.body[14512] = { name = "Kog. Chainmail +1" , enl = "koga chainmail +1", model = 8281} models.body[14513] = { name = "Wym. Mail +1" , enl = "wyrm mail +1", model = 8283} models.body[14514] = { name = "Smn. Doublet +1" , enl = "summoner's doublet +1", model = 8285} models.body[14515] = { name = "Hydra Doublet" , enl = "hydra doublet", model = 8324} models.body[14516] = { name = "Hydra Harness" , enl = "hydra harness", model = 8320} models.body[14517] = { name = "Hydra Haubert" , enl = "hydra haubert", model = 8356} models.body[14518] = { name = "Hydra Jupon" , enl = "hydra jupon", model = 8355} models.body[14519] = { name = "Dream Robe" , enl = "dream robe", model = 8332} models.body[14520] = { name = "Dream Robe +1" , enl = "dream robe +1", model = 8332} models.body[14521] = { name = "Magus Jubbah" , enl = "magus jubbah", model = 8357} models.body[14522] = { name = "Corsair's Frac" , enl = "corsair's frac", model = 8359} models.body[14523] = { name = "Pup. Tobe" , enl = "puppetry tobe", model = 8361} models.body[14524] = { name = "Sipahi Jawshan" , enl = "sipahi jawshan", model = 8363} models.body[14525] = { name = "Amir Korazin" , enl = "amir korazin", model = 8366} models.body[14526] = { name = "Jaridah Peti" , enl = "jaridah peti", model = 8364} models.body[14527] = { name = "Yigit Gomlek" , enl = "yigit gomlek", model = 8368} models.body[14528] = { name = "Abtal Jawshan" , enl = "abtal jawshan", model = 8363} models.body[14529] = { name = "Akinji Peti" , enl = "akinji peti", model = 8364} models.body[14530] = { name = "Pln. Khazagand" , enl = "pahluwan khazagand", model = 8367} models.body[14531] = { name = "Bannaret Mail" , enl = "bannaret mail", model = 8197} models.body[14532] = { name = "Otoko Yukata" , enl = "otoko yukata", model = 8318} models.body[14533] = { name = "Onago Yukata" , enl = "onago yukata", model = 8319} models.body[14534] = { name = "Otokogimi Yukata" , enl = "otokogimi yukata", model = 8318} models.body[14535] = { name = "Onnagimi Yukata" , enl = "onnagimi yukata", model = 8319} models.body[14536] = { name = "Arakan Samue" , enl = "arakan samue", model = 8251} models.body[14537] = { name = "Hydra Mail" , enl = "hydra mail", model = 8219} models.body[14538] = { name = "Hydra Mail +1" , enl = "hydra mail +1", model = 8219} models.body[14539] = { name = "Kyudogi" , enl = "kyudogi", model = 8372} models.body[14540] = { name = "Kyudogi +1" , enl = "kyudogi +1", model = 8372} models.body[14541] = { name = "Taikyoku Kenpogi" , enl = "taikyoku kenpogi", model = 8209} models.body[14542] = { name = "Silken Coat" , enl = "silken coat", model = 8211} models.body[14543] = { name = "Magi Coat" , enl = "magi coat", model = 8211} models.body[14544] = { name = "Corselet" , enl = "corselet", model = 8371} models.body[14545] = { name = "Corselet +1" , enl = "corselet +1", model = 8371} models.body[14546] = { name = "Ares' Cuirass" , enl = "ares' cuirass", model = 8374} models.body[14547] = { name = "Enyo's Brstplate" , enl = "enyo's breastplate", model = 8294} models.body[14548] = { name = "Phobos's Cuirass" , enl = "phobos's cuirass", model = 8217} models.body[14549] = { name = "Deimos's Cuirass" , enl = "deimos's cuirass", model = 8214} models.body[14550] = { name = "Skadi's Cuirie" , enl = "skadi's cuirie", model = 8375} models.body[14551] = { name = "Njord's Jerkin" , enl = "njord's jerkin", model = 8198} models.body[14552] = { name = "Freyr's Jerkin" , enl = "freyr's jerkin", model = 8199} models.body[14553] = { name = "Freya's Jerkin" , enl = "freya's jerkin", model = 8242} models.body[14554] = { name = "Usukane Haramaki" , enl = "usukane haramaki", model = 8376} models.body[14555] = { name = "Hoshikazu Gi" , enl = "hoshikazu gi", model = 8209} models.body[14556] = { name = "Tsukikazu Togi" , enl = "tsukikazu togi", model = 8196} models.body[14557] = { name = "Hikazu Hara-Ate" , enl = "hikazu hara-ate", model = 8201} models.body[14558] = { name = "Marduk's Jubbah" , enl = "marduk's jubbah", model = 8377} models.body[14559] = { name = "Anu's Doublet" , enl = "anu's doublet", model = 8213} models.body[14560] = { name = "Ea's Doublet" , enl = "ea's doublet", model = 8325} models.body[14561] = { name = "Enlil's Gambison" , enl = "enlil's gambison", model = 8215} models.body[14562] = { name = "Morrigan's Robe" , enl = "morrigan's robe", model = 8378} models.body[14563] = { name = "Nemain's Robe" , enl = "nemain's robe", model = 8212} models.body[14564] = { name = "Bodb's Robe" , enl = "bodb's robe", model = 8210} models.body[14565] = { name = "Macha's Coat" , enl = "macha's coat", model = 8211} models.body[14566] = { name = "Khimaira Jacket" , enl = "khimaira jacket", model = 8326} models.body[14567] = { name = "Stout Jacket" , enl = "stout jacket", model = 8326} models.body[14568] = { name = "Askar Korazin" , enl = "askar korazin", model = 8387} models.body[14569] = { name = "Denali Jacket" , enl = "denali jacket", model = 8388} models.body[14570] = { name = "Goliard Saio" , enl = "goliard saio", model = 8389} models.body[14571] = { name = "Tabin Jupon" , enl = "tabin jupon", model = 8216} models.body[14572] = { name = "Tabin Jupon +1" , enl = "tabin jupon +1", model = 8216} models.body[14573] = { name = "Shadow Brstplate" , enl = "shadow breastplate", model = 8392} models.body[14574] = { name = "Valk. Breastplate" , enl = "valkyrie's breastplate", model = 8392} models.body[14575] = { name = "Shadow Coat" , enl = "shadow coat", model = 8393} models.body[14576] = { name = "Valkyrie's Coat" , enl = "valkyrie's coat", model = 8393} models.body[14577] = { name = "Valhalla Brstplate" , enl = "valhalla breastplate", model = 8391} models.body[14578] = { name = "Dancer's Casaque" , enl = "dancer's casaque", model = 8402} models.body[14579] = { name = "Dancer's Casaque" , enl = "dancer's casaque", model = 8403} models.body[14580] = { name = "Scholar's Gown" , enl = "scholar's gown", model = 8406} models.body[14581] = { name = "I.R. Chainmail" , enl = "iron ram chainmail", model = 8204} models.body[14582] = { name = "Fourth Cuirass" , enl = "fourth division cuirass", model = 8217} models.body[14583] = { name = "Cobra Coat" , enl = "cobra unit coat", model = 8211} models.body[14584] = { name = "I.R. Jack Coat" , enl = "iron ram jack coat", model = 8295} models.body[14585] = { name = "Fourth Tunica" , enl = "fourth division tunica", model = 8294} models.body[14586] = { name = "Cobra Tunica" , enl = "cobra unit tunica", model = 8297} models.body[14587] = { name = "Pilgrim Tunica" , enl = "pilgrim tunica", model = 8296} models.body[14588] = { name = "Iron Ram Hauberk" , enl = "iron ram hauberk", model = 8413} models.body[14589] = { name = "Fourth Brunne" , enl = "fourth division brunne", model = 8414} models.body[14590] = { name = "Cobra Harness" , enl = "cobra unit harness", model = 8411} models.body[14591] = { name = "Cobra Robe" , enl = "cobra unit robe", model = 8412} models.body[15087] = { name = "Warrior's Lorica" , enl = "warrior's lorica", model = 8257} models.body[15088] = { name = "Melee Cyclas" , enl = "melee cyclas", model = 8259} models.body[15089] = { name = "Cleric's Briault" , enl = "cleric's briault", model = 8261} models.body[15090] = { name = "Sorcerer's Coat" , enl = "sorcerer's coat", model = 8263} models.body[15091] = { name = "Duelist's Tabard" , enl = "duelist's tabard", model = 8265} models.body[15092] = { name = "Assassin's Vest" , enl = "assassin's vest", model = 8267} models.body[15093] = { name = "Valor Surcoat" , enl = "valor surcoat", model = 8269} models.body[15094] = { name = "Abyss Cuirass" , enl = "abyss cuirass", model = 8271} models.body[15095] = { name = "Monster Jackcoat" , enl = "monster jackcoat", model = 8273} models.body[15096] = { name = "Bard's Jstcorps" , enl = "bard's justaucorps", model = 8275} models.body[15097] = { name = "Scout's Jerkin" , enl = "scout's jerkin", model = 8277} models.body[15098] = { name = "Saotome Domaru" , enl = "saotome domaru", model = 8279} models.body[15099] = { name = "Koga Chainmail" , enl = "koga chainmail", model = 8281} models.body[15100] = { name = "Wyrm Mail" , enl = "wyrm mail", model = 8283} models.body[15101] = { name = "Summoner's Dblt." , enl = "summoner's doublet", model = 8285} models.body[27788] = { name = "Ares' Cuirass +1" , enl = "ares' cuirass +1", model = 8374} models.body[27789] = { name = "Skadi's Cuirie +1" , enl = "skadi's cuirie +1", model = 8375} models.body[27790] = { name = "Usk. Haramaki +1" , enl = "usukane haramaki +1", model = 8376} models.body[27791] = { name = "Marduk's Jubbah +1" , enl = "marduk's jubbah +1", model = 8377} models.body[27792] = { name = "Morrigan's Robe +1" , enl = "morrigan's robe +1", model = 8378} models.body[27793] = { name = "Ker's Cuirass" , enl = "ker's cuirass", model = 8374} models.body[27794] = { name = "Sigyn's Cuirie" , enl = "sigyn's cuirie", model = 8375} models.body[27795] = { name = "Omodaka Haramaki" , enl = "omodaka haramaki", model = 8376} models.body[27796] = { name = "Nabu's Jubbah" , enl = "nabu's jubbah", model = 8377} models.body[27797] = { name = "Fea's Robe" , enl = "fea's robe", model = 8378} models.body[27798] = { name = "Ate's Cuirass" , enl = "ate's cuirass", model = 8214} models.body[27799] = { name = "Idi's Jerkin" , enl = "idi's jerkin", model = 8242} models.body[27800] = { name = "Genta Hara-Ate" , enl = "genta hara-ate", model = 8201} models.body[27801] = { name = "Namru's Jubbah" , enl = "namru's jubbah", model = 8215} models.body[27802] = { name = "Neit's Coat" , enl = "neit's coat", model = 8211} models.body[27803] = { name = "Rustic Maillot" , enl = "rustic maillot", model = 8550} models.body[27804] = { name = "Shoal Maillot" , enl = "shoal maillot", model = 8551} models.body[27805] = { name = "Rustic Maillot +1" , enl = "rustic maillot +1", model = 8550} models.body[27806] = { name = "Shoal Maillot +1" , enl = "shoal maillot +1", model = 8551} models.body[27807] = { name = "Pummeler's Lorica" , enl = "pummeler's lorica" , model = 8256 } models.body[27808] = { name = "Anchorite's Cyclas" , enl = "anchorite's cyclas" , model = 8258 } models.body[27809] = { name = "Theo. Briault" , enl = "theophany briault" , model = 8260 } models.body[27810] = { name = "Spaekona's Coat" , enl = "spaekona's coat" , model = 8262 } models.body[27811] = { name = "Atrophy Tabard" , enl = "atrophy tabard" , model = 8264 } models.body[27812] = { name = "Pillager's Vest" , enl = "pillager's vest" , model = 8266 } models.body[27813] = { name = "Reverence Surcoat" , enl = "reverence surcoat" , model = 8268 } models.body[27814] = { name = "Ignominy Cuirass" , enl = "ignominy cuirass" , model = 8270 } models.body[27815] = { name = "Totemic Jackcoat" , enl = "totemic jackcoat" , model = 8272 } models.body[27816] = { name = "Brioso Justaucorps" , enl = "brioso justaucorps" , model = 8274 } models.body[27817] = { name = "Orion Jerkin" , enl = "orion jerkin" , model = 8276 } models.body[27818] = { name = "Wakido Domaru" , enl = "wakido domaru" , model = 8278 } models.body[27819] = { name = "Hachi. Chainmail" , enl = "hachiya chainmail" , model = 8280 } models.body[27820] = { name = "Vishap Mail" , enl = "suit of vishap mail" , model = 8282 } models.body[27821] = { name = "Convo. Doublet" , enl = "convoker's doublet" , model = 8284 } models.body[27822] = { name = "Assim. Jubbah" , enl = "assimilator's jubbah" , model = 8357 } models.body[27823] = { name = "Laksamana Frac" , enl = "laksmana's frac" , model = 8359 } models.body[27824] = { name = "Foire Tobe" , enl = "foire tobe" , model = 8361 } models.body[27825] = { name = "Maxixi Casaque" , enl = "maxixi casaque" , model = 8402 } models.body[27826] = { name = "Maxixi Casaque" , enl = "maxixi casaque" , model = 8403 } models.body[27827] = { name = "Academic's Gown" , enl = "academic's gown" , model = 8406 } models.body[27828] = { name = "Pumm. Lorica +1" , enl = "pummeler's lorica +1" , model = 8256 } models.body[27829] = { name = "Anch. Cyclas +1" , enl = "anchorite's cyclas +1" , model = 8258 } models.body[27830] = { name = "Theo. Briault +1" , enl = "theophany briault +1" , model = 8260 } models.body[27831] = { name = "Spae. Coat +1" , enl = "spaekona's coat +1" , model = 8262 } models.body[27832] = { name = "Atrophy Tabard +1" , enl = "atrophy tabard +1" , model = 8264 } models.body[27833] = { name = "Pillager's Vest +1" , enl = "pillager's vest +1" , model = 8266 } models.body[27834] = { name = "Rev. Surcoat +1" , enl = "reverence surcoat +1" , model = 8268 } models.body[27835] = { name = "Igno. Cuirass +1" , enl = "ignominy cuirass +1" , model = 8270 } models.body[27836] = { name = "Tot. Jackcoat +1" , enl = "totemic jackcoat +1" , model = 8272 } models.body[27837] = { name = "Brioso Just. +1" , enl = "brioso justaucorps +1" , model = 8274 } models.body[27838] = { name = "Orion Jerkin +1" , enl = "orion jerkin +1" , model = 8276 } models.body[27839] = { name = "Wakido Domaru +1" , enl = "wakido domaru +1" , model = 8278 } models.body[27840] = { name = "Hachi. Chain. +1" , enl = "hachiya chainmail +1" , model = 8280 } models.body[27841] = { name = "Vishap Mail +1" , enl = "vishap mail +1" , model = 8282 } models.body[27842] = { name = "Con. Doublet +1" , enl = "convoker's doublet +1" , model = 8284 } models.body[27843] = { name = "Assim. Jubbah +1" , enl = "assimilator's jubbah +1" , model = 8357 } models.body[27844] = { name = "Lak. Frac +1" , enl = "laksamana's frac +1" , model = 8359 } models.body[27845] = { name = "Foire Tobe +1" , enl = "foire tobe +1" , model = 8361 } models.body[27846] = { name = "Maxixi Casaque +1" , enl = "maxixi casaque +1" , model = 8402 } models.body[27847] = { name = "Maxixi Casaque +1" , enl = "maxixi casaque +1" , model = 8403 } models.body[27848] = { name = "Acad. Gown +1" , enl = "academic's gown +1" , model = 8406 } models.body[27849] = { name = "Geo. Tunic +1" , enl = "geomancy tunic +1" , model = 8500 } models.body[27850] = { name = "Runeist Coat +1" , enl = "runeist coat +1" , model = 8530 } models.body[27879] = { name = "Overalls" , enl = "overalls" , model = 8558 } models.body[27881] = { name = "Outrider Mail" , enl = "outrider mail" , model = 8197 } models.body[27882] = { name = "Espial Gambison" , enl = "espial gambison" , model = 8215 } models.body[27883] = { name = "Wayfarer Robe" , enl = "wayfarer robe" , model = 8212 } models.body[27884] = { name = "Temachtiani Shirt" , enl = "temachtiani shirt" , model = 8294 } models.body[27888] = { name = "Kyujutsugi" , enl = "kyujutsugi" , model = 8409 } models.body[27895] = { name = "Karieyh Haubert +1" , enl = "Karieyh haubert +1" , model = 8534 } models.body[27896] = { name = "Thur. Tabard +1" , enl = "Thurandaut tabard +1" , model = 8535 } models.body[27897] = { name = "Orvail Robe +1" , enl = "Orvail robe +1" , model = 8536 } models.body[27898] = { name = "Alliance Shirt +1" , enl = "alliance shirt +1" , model = ' ' } models.body[27899] = { name = "Alliance Shirt" , enl = "alliance shirt" , model = ' ' } models.body[27902] = { name = "G. Spriggan Coat" , enl = "green spriggan coat" , model = 8453 } models.body[27903] = { name = "Trench Tunic" , enl = "trench tunic", model = 8297} models.body[27904] = { name = "Morass Tunic" , enl = "morass tunic", model = 8539} models.body[27905] = { name = "Woodland Tunic" , enl = "woodland tunic", model = 8540} models.body[27906] = { name = "Chocobo Suit +1" , enl = "chocobo suit +1", model = 8545} models.body[27907] = { name = "Gorney Haubert" , enl = "gorney haubert", model = 8546} models.body[27908] = { name = "Shneddick Tabard" , enl = "shneddick tabard", model = 8547} models.body[27909] = { name = "Weatherspoon Robe" , enl = "weatherspoon robe", model = 8543} models.body[27911] = { name = "Chocobo Suit" , enl = "chocobo suit", model = 8545} models.body[27912] = { name = "Cizin Mail" , enl = "cizin mail", model = 8466} models.body[27913] = { name = "Otronif Harness" , enl = "otronif harness", model = 8439} models.body[27914] = { name = "Iuitl Vest" , enl = "iuitl vest", model = 8448} models.body[27915] = { name = "Gendewitha Bliaut" , enl = "gendewitha bliaut", model = 8457} models.body[27916] = { name = "Hagondes Coat" , enl = "hagondes coat", model = 8454} models.body[27917] = { name = "Miki. Breastplate" , enl = "mikinaak breastplate", model = 8541} models.body[27918] = { name = "Manibozho Jerkin" , enl = "manibozho jerkin", model = 8542} models.body[27919] = { name = "Bokwus Robe" , enl = "bokwus robe", model = 8543} models.body[27920] = { name = "Pak Corselet" , enl = "pak corselet", model = 8371} models.body[27921] = { name = "Pak Corselet +1" , enl = "pak corselet +1", model = 8371} models.body[27922] = { name = "Orvail Robe" , enl = "orvail robe", model = 8536} models.body[27924] = { name = "Thurandaut Tabard" , enl = "thurandaut tabard", model = 8535} models.body[27925] = { name = "Karieyh Haubert" , enl = "karieyh haubert", model = 8534} models.body[27926] = { name = "Geomancy Tunic" , enl = "geomancy tunic", model = 8500} --8508 Taru M models.body[27927] = { name = "Runeist Coat" , enl = "runeist coat", model = 8530} models.body[50000] = { name = "Volunteer Solider Body" , model = 8365 } models.body[50001] = { name = "Chasuble (Male Only)", model = 8369 } models.body[50002] = { name = "Haudrale's Tabard" , model = 8434 } models.body[50003] = { name = "Geomancer Relic", model = 8502 } --8510 Taru M models.body[50004] = { name = "Rune Fencer Relic", model = 8531 } models.body["Unknown"] = { 8410 } models.body["Unused"] = { 8370, 8409, 8532, 8533, 8544, 8549, 8552, 8553, 8511 }
centaur_passive = class({}) LinkLuaModifier("modifier_centaur_passive", "pve/abilities/heroes/centaur/centaur_passive/modifier_centaur_passive", LUA_MODIFIER_MOTION_NONE) function centaur_passive:GetIntrinsicModifierName() return "modifier_centaur_passive" end
HELP = [[ Re-imports a build from pathofexile.com automatically. See testupdate.bat for an example of running it directly. Usage: lua UpdateBuild.lua <build xml>|CURRENT ]] local BUILD_XML = arg[1]; if BUILD_XML == nil then print("Usage: UpdateBuild.lua <build xml>|CURRENT") os.exit(1) end local _,_,SCRIPT_PATH=string.find(arg[0], "(.+[/\\]).-") dofile(SCRIPT_PATH.."mockui.lua") xml = require("xml") inspect = require("inspect") local testercore = require("testercore") local pobinterface = require('pobinterface') testercore.loadBuild(BUILD_XML) -- Remember previously selected skill local prevSkill = pobinterface.readSkillSelection() print("Skill group/gem/part: "..pobinterface.skillString(prevSkill)) -- Update print("Importing character changes...") pobinterface.updateBuild() -- Restore previously selected skill print("After group/gem/part: "..pobinterface.skillString()) pobinterface.selectSkill(prevSkill) print("Fixed group/gem/part: "..pobinterface.skillString()) testercore.saveBuild() print("Success")
local ffi = require("ffi") local List = require("udev.list") local util = require("udev.util") local libudev = require("udev.libudev") local lib = libudev.lib ---@class UDevDevice ---@field context UDevContext ---@field udev_device udev_device local Device = {} --luacheck: push no max line length ---@overload fun(self, from: "'*'", context: UDevContext, udev_device: udev_device): UDevDevice|nil ---@overload fun(self, from: "'syspath'", context: UDevContext, syspath: string): UDevDevice|nil ---@overload fun(self, from: "'devnum'", context: UDevContext, devtype: string, devnum: number): UDevDevice|nil ---@overload fun(self, from: "'subsystem_sysname'", context: UDevContext, subsystem: string, sysname: string): UDevDevice|nil ---@overload fun(self, from: "'device_id'", context: UDevContext, devid: string): UDevDevice|nil ---@overload fun(self, from: "'environment'", context: UDevContext): UDevDevice|nil ---@param from "'*'"|"'syspath'"|"'devnum'"|"'subsystem_sysname'"|"'device_id'"|"'environment'" ---@param context UDevContext ---@return UDevDevice|nil function Device:new(from, context, ...) local device = setmetatable({}, { __index = self }) ---@type udev_device local udev_device if from == "*" then udev_device = select(1, ...) elseif from == "syspath" then udev_device = lib.udev_device_new_from_syspath(context.udev, select(1, ...)) elseif from == "devnum" then udev_device = lib.udev_device_new_from_devnum(context.udev, select(1, ...), select(2, ...)) elseif from == "subsystem_sysname" then udev_device = lib.udev_device_new_from_subsystem_sysname(context.udev, select(1, ...), select(2, ...)) elseif from == "device_id" then udev_device = lib.udev_device_new_from_device_id(context.udev, select(1, ...)) elseif from == "environment" then udev_device = lib.udev_device_new_from_environment(context.udev) end if udev_device == nil then return nil, string.format("Error: failed to create udev device.") end device.context = context device.udev_device = udev_device ffi.gc(device.udev_device, lib.udev_device_unref) return device end --luacheck: pop ---@return UDevDevice|nil function Device:parent() local udev_device = lib.udev_device_get_parent(self.udev_device) if udev_device == nil then return nil end return Device:new("*", self.context, udev_device) end ---@param subsystem string ---@param devtype string ---@return UDevDevice|nil function Device:parent_with_subsystem_devtype(subsystem, devtype) local udev_device = lib.udev_device_get_parent_with_subsystem_devtype(self.udev_device, subsystem, devtype) if udev_device == nil then return nil end return Device:new("*", self.context, udev_device) end ---@return string function Device:devpath() return util.to_string(lib.udev_device_get_devpath(self.udev_device)) end ---@return string function Device:subsystem() return util.to_string(lib.udev_device_get_subsystem(self.udev_device)) end ---@return string function Device:devtype() return util.to_string(lib.udev_device_get_devtype(self.udev_device)) end ---@return string function Device:syspath() return util.to_string(lib.udev_device_get_syspath(self.udev_device)) end ---@return string function Device:sysname() return util.to_string(lib.udev_device_get_sysname(self.udev_device)) end ---@return string function Device:sysnum() return util.to_string(lib.udev_device_get_sysnum(self.udev_device)) end ---@return string function Device:devnode() return util.to_string(lib.udev_device_get_devnode(self.udev_device)) end ---@return boolean function Device:is_initialized() return lib.udev_device_get_is_initialized(self.udev_device) == 1 end ---@return UDevList function Device:devlink_list() local head = lib.udev_device_get_devlinks_list_entry(self.udev_device) return List:new(head) end ---@return UDevList function Device:property_list() local head = lib.udev_device_get_properties_list_entry(self.udev_device) return List:new(head) end ---@return UDevList function Device:tag_list() local head = lib.udev_device_get_tags_list_entry(self.udev_device) return List:new(head) end ---@return UDevList function Device:sysattr_list() local head = lib.udev_device_get_sysattr_list_entry(self.udev_device) return List:new(head) end ---@param key string ---@return string function Device:property_value(key) return util.to_string(lib.udev_device_get_property_value(self.udev_device, key)) end ---@return string function Device:driver() return util.to_string(lib.udev_device_get_driver(self.udev_device)) end ---@return number function Device:devnum() return lib.udev_device_get_devnum(self.udev_device) end ---@return string function Device:action() return util.to_string(lib.udev_device_get_action(self.udev_device)) end ---@return number function Device:seqnum() return lib.udev_device_get_seqnum(self.udev_device) end ---@return number function Device:usec_since_initialized() return lib.udev_device_get_usec_since_initialized(self.udev_device) end ---@param sysattr string ---@param value? string ---@return string function Device:sysattr_value(sysattr, value) if value then local rc = lib.udev_device_set_sysattr_value(self.udev_device, sysattr, value) if rc == 0 then return value end return nil, string.format("Error: failed to set sysattr(%s) value(%s)", sysattr, value) end return util.to_string(lib.udev_device_get_sysattr_value(self.udev_device, sysattr)) end ---@param tag string ---@return boolean function Device:has_tag(tag) return lib.udev_device_has_tag(self.udev_device, tag) == 1 end return Device
-- /re function wrCommand(thePlayer, commandName, ...) if getElementData(thePlayer, "player.lastw") == false then exports.lsrp:showPopup(thePlayer, "Nie pisałeś do nikogo w ostatnim czasie.", 5 ) return end local msg_to_send = table.concat({...}, " ") local select_id = tonumber(getElementData(thePlayer, "player.lastw")) if (msg_to_send == nil) then outputChatBox("#CCCCCCUżycie: /wr [Wiadomość]", thePlayer, 255, 255, 255, true) return end local gainer = getPlayerByID(select_id) if not gainer then exports.lsrp:showPopup(thePlayer, "Taki gracz nie jest podłączony do serwera.", 5 ) return end if (getElementData(gainer, "player.logged") == false) then exports.lsrp:showPopup(thePlayer, "Ten gracz się jeszcze nie zalogował.", 5 ) return end if (gainer == thePlayer) then exports.lsrp:showPopup(thePlayer, "Nie możesz napisać sam do siebie.", 5 ) return end -- Kolorki do czatu setElementData(thePlayer, "player.lastw", select_id) local color = tonumber(getElementData(thePlayer, "player.color")) local message = "#FF9900(( "..rank_col[color]..getElementData(thePlayer, "player.gname").."#FF9900 ["..getPlayerID(thePlayer).."]: "..msg_to_send.." ))" outputChatBox(message, gainer, 255, 255, 255, true) color = tonumber(getElementData(gainer, "player.color")) message = "#FFCC33(( » "..rank_col[color]..getElementData(gainer, "player.gname").."#FFCC33 ["..getPlayerID(gainer).."]: "..msg_to_send.." ))" outputChatBox(message, thePlayer, 255, 255, 255, true) end addCommandHandler("wr", wrCommand) -- /i function iCommand(player, commandName, ...) if getPlayerAdmin(player) < 1 then showPopup(player, "Brak uprawnień do użycia tej komendy.", 7) return end local ac_array = {...} local ac_text = table.concat(ac_array, " ") if #ac_array <= 0 then outputChatBox("#CCCCCCUżycie: /ac [Wiadomość]", player, 255, 255, 255, true) return end local adminColor = tonumber(getElementData(player, "player.color")) local out_message = "#FFFFFF(( "..rank_col[adminColor]..getElementData(player, "player.gname").."#FFFFFF: "..ac_text.." ))" for index, p in ipairs(getElementsByType("player")) do outputChatBox( out_message, p, 255, 255, 255, true) end end addCommandHandler("i", iCommand) -- /stats function statsCommand(thePlayer, commandName, theTarget) if theTarget == nil then -- pokaż stats thePlayer triggerClientEvent(thePlayer, "showPlayerStats", thePlayer, thePlayer) else if tonumber(getElementData(thePlayer, "player.admin")) ~= 0 then -- pokaż stats theTarget if not isElement(getPlayerByID(tonumber(theTarget))) then triggerClientEvent(thePlayer, "showPlayerStats", thePlayer, thePlayer) return end if getElementData(getPlayerByID(tonumber(theTarget)), "player.logged") ~= true then triggerClientEvent(thePlayer, "showPlayerStats", thePlayer, thePlayer) return end triggerClientEvent(thePlayer, "showPlayerStats", thePlayer, getPlayerByID(tonumber(theTarget))) else -- pokaż stats thePlayer triggerClientEvent(thePlayer, "showPlayerStats", thePlayer, thePlayer) end end end addCommandHandler("stats", statsCommand) -- /w - whisper function wCommand(thePlayer, commandName, toWho, ...) local msg_to_send = table.concat({...}, " ") local select_id = tonumber(toWho) if (toWho == nil or msg_to_send == nil) then outputChatBox("#CCCCCCUżycie: /w [ID Gracza] [Wiadomość]", thePlayer, 255, 255, 255, true) return end local gainer = getPlayerByID(select_id) if not gainer then exports.lsrp:showPopup(thePlayer, "Taki gracz nie jest podłączony do serwera.", 5 ) return end if (getElementData(gainer, "player.logged") == false) then exports.lsrp:showPopup(thePlayer, "Ten gracz się jeszcze nie zalogował.", 5 ) return end if (gainer == thePlayer) then exports.lsrp:showPopup(thePlayer, "Nie możesz napisać sam do siebie.", 5 ) return end -- Kolorki do czatu setElementData(thePlayer, "player.lastw", select_id) local color = tonumber(getElementData(thePlayer, "player.color")) local message = "#FF9900(( "..rank_col[color]..getElementData(thePlayer, "player.gname").."#FF9900 ["..getPlayerID(thePlayer).."]: "..msg_to_send.." ))" outputChatBox(message, gainer, 255, 255, 255, true) color = tonumber(getElementData(gainer, "player.color")) message = "#FFCC33(( » "..rank_col[color]..getElementData(gainer, "player.gname").."#FFCC33 ["..getPlayerID(gainer).."]: "..msg_to_send.." ))" outputChatBox(message, thePlayer, 255, 255, 255, true) end addCommandHandler("w", wCommand) -- /ac function acCommand(player, commandName, ...) if getPlayerAdmin(player) == ADMIN_LEVEL_NONE then showPopup(player, "Brak uprawnień do użycia tej komendy.", 7) return end local ac_array = {...} local ac_text = table.concat(ac_array, " ") if #ac_array <= 0 then outputChatBox("#CCCCCCUżycie: /ac [Wiadomość]", player, 255, 255, 255, true) return end local adminColor = tonumber(getElementData(player, "player.color")) local out_message = "#CCCC99(( #990000[AC] "..rank_col[adminColor]..getElementData(player, "player.gname").."#CCCC99: "..ac_text.." ))" for index, p in ipairs(getElementsByType("player")) do if tonumber(getElementData(p, "player.admin")) == 1 then outputChatBox( out_message, p, 255, 255, 255, true) end end end addCommandHandler("ac", acCommand) -- /gc function gcCommand(player, commandName, ...) if getPlayerAdmin(player) == ADMIN_LEVEL_NONE then showPopup(player, "Brak uprawnień do użycia tej komendy.", 7) return end local do_array = {...} local do_text = table.concat(do_array, " ") if #do_array <= 0 then outputChatBox("#CCCCCCUżycie: /gc [Wiadomość]", player, 255, 255, 255, true) return end local adminColor = tonumber(getElementData(player, "player.color")) local out_message = "#00CCFF(( #3399CC[GC] "..rank_col[adminColor]..getElementData(player, "player.gname").."#00CCFF: "..do_text.." ))" for index, p in ipairs( getElementsByType("player") ) do if tonumber(getElementData(p, "player.admin")) ~= 0 then outputChatBox( out_message, p, 255, 255, 255, true) end end end addCommandHandler ( "gc", gcCommand ) -- /do function doCommand(player, commandName, ...) local do_array = {...} local do_text = table.concat(do_array, " ") if #do_array <= 0 then outputChatBox("#CCCCCCUżycie: /do [Sytuacja]", player, 255, 255, 255, true) return end local message = "#9999CC** " .. do_text .. " (( " .. playerRealName(player) .. " ))" local posX, posY, posZ = getElementPosition( player ) local chatSphere = createColSphere( posX, posY, posZ, 10 ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do outputChatBox( message, nearbyPlayer, 255, 255, 255, true) end destroyElement(chatSphere) -- optymalizacja end addCommandHandler ( "do", doCommand ) -- /b function bCommand(player, commandName, ...) local b_array = {...} local b_text = table.concat(b_array, " ") if #b_array <= 0 then outputChatBox("#CCCCCCUżycie: /b [Wiadomość]", player, 255, 255, 255, true) return end -- pozycja piszącego local x, y, z = getElementPosition(player) --message = "#666666(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #666666[".. getElementData(player, "id") .."]: " ..b_text.." ))" local posX, posY, posZ = getElementPosition( player ) local chatSphere = createColSphere( posX, posY, posZ, 10 ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) local message = nil for index, nearbyPlayer in ipairs( nearbyPlayers ) do local ox, oy, oz = getElementPosition(nearbyPlayer) local distance = getDistanceBetweenPoints2D(x, y, ox, oy) if distance < 2 then message = "#BBBBBB(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #BBBBBB[".. getElementData(player, "id") .."]: " ..b_text.." ))" elseif distance < 4 then message = "#AAAAAA(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #AAAAAA[".. getElementData(player, "id") .."]: " ..b_text.." ))" elseif distance < 6 then message = "#999999(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #999999[".. getElementData(player, "id") .."]: " ..b_text.." ))" elseif distance < 8 then message = "#888888(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #888888[".. getElementData(player, "id") .."]: " ..b_text.." ))" else message = "#666666(( #FFFFFF".. rank_col[getElementData(player, "player.color")] ..getElementData(player, "player.gname").." #666666[".. getElementData(player, "id") .."]: " ..b_text.." ))" end outputChatBox( message, nearbyPlayer, 255, 255, 255, true) end destroyElement(chatSphere) -- optymalizacja end addCommandHandler ( "b", bCommand ) -- /szept /s function sCommand(player, commandName, ...) local b_array = {...} local b_text = table.concat(b_array, " ") -- Jeśli BW to niech nie gada if(tonumber(getElementData(player, "player.bw")) > 0) then exports.lsrp:showPopup(player, "Nie możesz się odzywać będąc nieprzytomnym.", 5 ) return end if #b_array <= 0 then outputChatBox("#CCCCCCUżycie: /s [Wiadomość] - szeptanie", player, 255, 255, 255, true) return end -- pozycja piszącego local x, y, z = getElementPosition(player) local output = playerRealName(player).." szepcze: "..firstToUpper(b_text) local posX, posY, posZ = getElementPosition( player ) local chatSphere = createColSphere( posX, posY, posZ, 4 ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do local ox, oy, oz = getElementPosition(nearbyPlayer) local distance = getDistanceBetweenPoints2D(x, y, ox, oy) if distance < 1 then outputChatBox( "#FFFFFF"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 2 then outputChatBox( "#EEEEEE"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 3 then outputChatBox( "#CCCCCC"..output, nearbyPlayer, 255, 255, 255, true) else outputChatBox( "#BBBBBB"..output, nearbyPlayer, 255, 255, 255, true) end --outputChatBox( message, nearbyPlayer, 255, 255, 255, true) end destroyElement(chatSphere) -- optymalizacja end addCommandHandler ( "s", sCommand ) -- /krzyk /k function kCommand(player, commandName, ...) local b_array = {...} local b_text = table.concat(b_array, " ") -- Jeśli BW to niech nie gada if(tonumber(getElementData(player, "player.bw")) > 0) then exports.lsrp:showPopup(player, "Nie możesz się odzywać będąc nieprzytomnym.", 5 ) return end if #b_array <= 0 then outputChatBox("#CCCCCCUżycie: /k [Wiadomość] - krzyk", player, 255, 255, 255, true) return end -- pozycja piszącego local x, y, z = getElementPosition(player) local output = playerRealName(player).." krzyczy: "..firstToUpper(b_text).."!" local posX, posY, posZ = getElementPosition( player ) local chatSphere = createColSphere( posX, posY, posZ, 25 ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do local ox, oy, oz = getElementPosition(nearbyPlayer) local distance = getDistanceBetweenPoints2D(x, y, ox, oy) if distance < 5 then outputChatBox( "#FFFFFF"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 10 then outputChatBox( "#EEEEEE"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 15 then outputChatBox( "#CCCCCC"..output, nearbyPlayer, 255, 255, 255, true) else outputChatBox( "#BBBBBB"..output, nearbyPlayer, 255, 255, 255, true) end --outputChatBox( message, nearbyPlayer, 255, 255, 255, true) end destroyElement(chatSphere) -- optymalizacja end addCommandHandler ( "k", kCommand ) -- /l lokalny function lCommand(player, commandName, ...) local b_array = {...} local b_text = table.concat(b_array, " ") -- Jeśli BW to niech nie gada if(tonumber(getElementData(player, "player.bw")) > 0) then exports.lsrp:showPopup(player, "Nie możesz się odzywać będąc nieprzytomnym.", 5 ) return end if #b_array <= 0 then outputChatBox("#CCCCCCUżycie: /l [Wiadomość] - czat lokalny", player, 255, 255, 255, true) return end -- pozycja piszącego local x, y, z = getElementPosition(player) local output = playerRealName(player).." mówi: "..firstToUpper(b_text) local posX, posY, posZ = getElementPosition( player ) local chatSphere = createColSphere( posX, posY, posZ, 25 ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do local ox, oy, oz = getElementPosition(nearbyPlayer) local distance = getDistanceBetweenPoints2D(x, y, ox, oy) if distance < 2 then outputChatBox( "#FFFFFF"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 4 then outputChatBox( "#EEEEEE"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 6 then outputChatBox( "#DDDDDD"..output, nearbyPlayer, 255, 255, 255, true) elseif distance < 8 then outputChatBox( "#CCCCCC"..output, nearbyPlayer, 255, 255, 255, true) else outputChatBox( "#BBBBBB"..output, nearbyPlayer, 255, 255, 255, true) end --outputChatBox( message, nearbyPlayer, 255, 255, 255, true) end destroyElement(chatSphere) -- optymalizacja end addCommandHandler ( "l", lCommand )
local t = My.Translator.translate My.EventHandler:register("onAllStationsDestroyed", function() if My.Commander:isAlive() then local commanderLocation = My.Commander:getLocation() local commander = My.Commander:getPerson() local player = My.World.player Tools:ensureComms(commanderLocation, player, t("story_all_destroyed", commander)) end end)
--arg[1] == path to REPORT.lua --arg[2] == path to MODBUILDER --arg[3] == 1 (check NMS MODS for conflict) if gVerbose == nil then dofile(arg[2]..[[LoadHelpers.lua]]) end --.\MODBUILDER\ pv(">>> In CheckREPORTLOG.lua") gfilePATH = arg[1] --to use by LoadHelpers.Report() THIS = "In CheckREPORTLOG: " -- print("arg[3] = ["..arg[3].."]") local CheckMODSconflicts = (arg[3] == "1") or (arg[3] == "3") local CheckSCRIPTconflicts = (arg[3] == "1") or (arg[3] == "4") local LogTable = ParseTextFileIntoTable(arg[1]..[[REPORT.lua]]) local NoticeCount = 0 local WarningCount = 0 local ConflictCount = 0 local ErrorCount = 0 local BugCount = 0 for i=1,#LogTable do if string.find(LogTable[i],"[NOTICE]",1,true) then NoticeCount = NoticeCount + 1 end if string.find(LogTable[i],"[WARNING]",1,true) then WarningCount = WarningCount + 1 end if string.find(LogTable[i],"[CONFLICT]",1,true) then ConflictCount = ConflictCount + 1 end if string.find(LogTable[i],"[ERROR]",1,true) then ErrorCount = ErrorCount + 1 end if string.find(LogTable[i],"[BUG]",1,true) then BugCount = BugCount + 1 end end local say = "" local spacerCMD = " " local spacerREPORT = " " local msgType = "ATTENTION" local SeeReport = "" -- [[ >>> See "REPORT.lua" <<<]] local say1 = "" local say2 = [[ or on NEXUS at https://www.nexusmods.com/nomanssky/mods/957]] if BugCount > 0 then if BugCount > 1 then say1 = string.format(say..[[%6u BUGs reported. PLEASE post ALL scripts AND "REPORT.lua" on Discord: https://discord.gg/8jGtEcDPEY]],BugCount) else say1 = string.format(say..[[%6u BUG reported. PLEASE post ALL scripts AND "REPORT.lua" on Discord: https://discord.gg/8jGtEcDPEY]],BugCount) end print("") print(say1) print(say2) Report("") Report("",say1,msgType) Report("",say2,msgType) end say = "" if ErrorCount > 0 then if ErrorCount > 1 then say = string.format(say..[[%6u ERRORS detected]],ErrorCount) else say = string.format(say..[[%6u ERROR detected]],ErrorCount) end print("") print(say..SeeReport) Report("") Report("",say,msgType) say = spacerCMD.."ERRORS will NOT produce MBIN files and a complete PAK file may not have been created." print(say) Report("",say,msgType) say = spacerCMD.."You need to correct the error first!" print(say) Report("",say,msgType) else say = string.format(say.."%6u ERROR detected",ErrorCount) print("") print(say) Report("") Report("",spacerREPORT..say) end say = "" if WarningCount > 0 then -- say = "XXXXX " if WarningCount > 1 then say = string.format(say..[[%6u WARNINGS raised]],WarningCount) else say = string.format(say..[[%6u WARNING raised]],WarningCount) end print("") print(say..SeeReport) Report("") Report("",say,msgType) say = spacerCMD.."WARNINGS may produce good or bad PAK files. You have to be the judge!" print(say) Report("",say,msgType) else say = string.format(say.."%6u WARNING raised",WarningCount) print("") print(say) Report("") Report("",spacerREPORT..say) end say = "" if NoticeCount > 0 then -- say = "XXXXX " if NoticeCount > 1 then say = string.format(say..[[%6u NOTICES raised]],NoticeCount) else say = string.format(say..[[%6u NOTICE raised]],NoticeCount) end print("") print(say..SeeReport) Report("") Report("",say,msgType) say = spacerCMD.."NOTICES produce good PAK files but alert you to something." print(say) Report("",say,msgType) else say = string.format(say.."%6u NOTICE raised",NoticeCount) print("") print(say) Report("") Report("",spacerREPORT..say) end print("") -- Report("") say = "" if ConflictCount > 0 then if ConflictCount > 1 then say = string.format(say..[[%6u CONFLICTS detected in processed Scripts/paks]],ConflictCount) else say = string.format(say..[[%6u CONFLICT detected in processed Scripts/paks]],ConflictCount) end print(say..SeeReport) Report("") Report("",say,msgType) -- Report("") say = spacerCMD.."CONFLICTS will prevent the mods involved from expressing their full effect." print(say) Report("",say,msgType) say = spacerCMD.."Some CONFLICTS can be resolved by COMBINING mods..." print(say) Report("",say,msgType) -- print() -- Report("") say = spacerCMD.."See file 'Creating a Patch for an existing MOD PAK.txt' for further help" print(say) Report("",say,msgType) print("") Report("") else if CheckMODSconflicts or CheckSCRIPTconflicts then if CheckMODSconflicts and CheckSCRIPTconflicts then say = string.format(say.."%6u CONFLICT detected in processed Scripts/paks",ConflictCount) -- print("") print(say) Report("") Report("",spacerREPORT..say) if (io.open(arg[2].."OnlyOneScript.txt") == nil) then say = spacerCMD.."It is safe to use together any of the generated PAKs" print(say) Report("",spacerREPORT..say) end elseif CheckMODSconflicts then say = string.format(say.."%6u CONFLICT detected in processed MODS paks",ConflictCount) -- print("") print(say) Report("") Report("",spacerREPORT..say) else --only SCRIPTS say = string.format(say.."%6u CONFLICT detected in processed SCRIPTS",ConflictCount) -- print("") print(say) Report("") Report("",spacerREPORT..say) end else say = say.." - CONFLICT Detection Skipped at user request" -- print("") print(say) Report("") Report("",spacerREPORT..say) end print("") Report("") end LuaEndedOk(THIS)
a = 1 -- Here we declare a numeric variable fruit = "banana" -- Here we declare a string datatype needspeeling = True -- This is a boolean local b = 2 -- This variable declaration is prefixed with a scope modifier
local E, C, L = select(2, ...):unpack() ---------------------------------------------------------------------------------------- -- Core Function Methods ---------------------------------------------------------------------------------------- local format = string.format local tonumber = tonumber ---------------------------------------------------------------------------------------- -- Time format functions ---------------------------------------------------------------------------------------- function E:FormatTime(seconds, raw) local d, h, m, str = 86400, 3600, 60 if seconds >= d then str = format("%d" .. E.colorString .. "d", seconds / d) elseif seconds >= h then str = format("%d" .. E.colorString .. "h", seconds / h) elseif seconds >= m then str = format("%d" .. E.colorString .. "m", seconds / m) else if seconds <= 5 and raw then str = format("|cffff0000%.1f|r", seconds) -- red elseif seconds <= 10 and raw then str = format("|cffffff00%.1f|r", seconds) -- yellow else str = format("%d", seconds) end end return str end ---------------------------------------------------------------------------------------- -- UTF functions ---------------------------------------------------------------------------------------- function E:UTF(string, i, dots) if not string then return end local bytes = string:len() if bytes <= i then return string else local len, pos = 0, 1 while (pos <= bytes) do len = len + 1 local c = string:byte(pos) if c > 0 and c <= 127 then pos = pos + 1 elseif c >= 192 and c <= 223 then pos = pos + 2 elseif c >= 224 and c <= 239 then pos = pos + 3 elseif c >= 240 and c <= 247 then pos = pos + 4 end if len == i then break end end if len == i and pos <= bytes then return string:sub(1, pos - 1) .. (dots and "..." or "") else return string end end end ---------------------------------------------------------------------------------------- -- Number value function ---------------------------------------------------------------------------------------- function E:Round(number, decimals) if not decimals then decimals = 0 end return (("%%.%df"):format(decimals)):format(number) end function E:ShortValue(value) if C.general.locale_valueformat and type(L.ValueFormat) == 'function' then return L.ValueFormat(value) end if value >= 1e11 then return ("%.0fb"):format(value / 1e9) elseif value >= 1e10 then return ("%.1fb"):format(value / 1e9):gsub("%.?0+([km])$", "%1") elseif value >= 1e9 then return ("%.2fb"):format(value / 1e9):gsub("%.?0+([km])$", "%1") elseif value >= 1e8 then return ("%.0fm"):format(value / 1e6) elseif value >= 1e7 then return ("%.1fm"):format(value / 1e6):gsub("%.?0+([km])$", "%1") elseif value >= 1e6 then return ("%.2fm"):format(value / 1e6):gsub("%.?0+([km])$", "%1") elseif value >= 1e5 then return ("%.0fk"):format(value / 1e3) elseif value >= 1e3 then return ("%.1fk"):format(value / 1e3):gsub("%.?0+([km])$", "%1") else return format("%.0f", value) end end ---------------------------------------------------------------------------------------- -- RGB To Hex function ---------------------------------------------------------------------------------------- function E:RGBToHex(r, g, b, raw) if type(r) == 'table' then if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end end r = tonumber(r) <= 1 and tonumber(r) >= 0 and tonumber(r) or 0 g = tonumber(g) <= tonumber(g) and tonumber(g) >= 0 and tonumber(g) or 0 b = tonumber(b) <= 1 and tonumber(b) >= 0 and tonumber(b) or 0 return format(raw and "%02x%02x%02x" or "|cff%02x%02x%02x", r * 255, g * 255, b * 255) end ---------------------------------------------------------------------------------------- -- Chat channel check ---------------------------------------------------------------------------------------- function E:CheckChat(warning) if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then return "INSTANCE_CHAT" elseif IsInRaid(LE_PARTY_CATEGORY_HOME) then if warning and (UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") or IsEveryoneAssistant()) then return "RAID_WARNING" else return "RAID" end elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then return "PARTY" end return "SAY" end
local API_SE = require(script:GetCustomProperty("APIStatusEffects")) local ABILITY = script:GetCustomProperty("Ability"):WaitForObject() function OnExecute(ability) local player = ability.owner API_SE.ApplyStatusEffect(player, player, API_SE.STATUS_EFFECT_DEFINITIONS["Freeze Solid"].id) player:ResetVelocity() end ABILITY.executeEvent:Connect(OnExecute)
WireToolSetup.setCategory( "Detection" ) WireToolSetup.open( "adv_las_receiver", "Advanced Laser Pointer Receiver", "gmod_wire_adv_las_receiver", nil, "Advanced Laser Pointer Receivers" ) if CLIENT then language.Add( "Tool.wire_adv_las_receiver.name", "Advanced Laser Receiver Tool (Wire)" ) language.Add( "Tool.wire_adv_las_receiver.desc", "Spawns a better laser receiver prop for use with the wire system." ) TOOL.Information = { { name = "left", text = "Create/Update " .. TOOL.Name } } end WireToolSetup.BaseLang() WireToolSetup.SetupMax( 20 ) TOOL.ClientConVar = { model = "models/jaanus/wiretool/wiretool_range.mdl", } function TOOL.BuildCPanel(panel) ModelPlug_AddToCPanel(panel, "Misc_Tools", "wire_adv_las_receiver") end
local M = {} M.config = function () require("whichkey_setup").config{ hide_statusline = false, default_keymap_settings = { silent=true, noremap=true, }, default_mode = 'n', } end return M
--- @class GAngle --- List of all possible functions to manipulate angles. --- Created by Global.Angle. --- @field p number @The pitch component of the angle --- @field pitch number @The pitch component of the angle --- @field x number @The pitch component of the angle --- @field y number @The yaw component of the angle --- @field yaw number @The yaw component of the angle --- @field r number @The roll component of the angle --- @field roll number @The roll component of the angle --- @field z number @The roll component of the angle local GAngle = {} --- Adds the values of the argument angle to the orignal angle. --- This functions the same as angle1 + angle2 without creating a new angle object, skipping object construction and garbage collection. --- @param angle GAngle @The angle to add. function GAngle:Add(angle) end --- Divides all values of the original angle by a scalar. This functions the same as angle1 / num without creating a new angle object, skipping object construction and garbage collection. --- @param scalar number @The number to divide by. function GAngle:Div(scalar) end --- Returns a normal vector facing in the direction that the angle points. --- @return GVector @The forward direction of the angle function GAngle:Forward() end --- Returns whether the pitch, yaw and roll are 0 or not. --- @return boolean @Whether the pitch, yaw and roll are 0 or not. function GAngle:IsZero() end --- Multiplies a scalar to all the values of the orignal angle. This functions the same as num * angle without creating a new angle object, skipping object construction and garbage collection. --- @param scalar number @The number to multiply. function GAngle:Mul(scalar) end --- Normalizes the angles by applying a module with 360 to pitch, yaw and roll. function GAngle:Normalize() end --- Returns a normal vector facing in the direction that points right relative to the angle's direction. --- @return GVector @The right direction of the angle function GAngle:Right() end --- Rotates the angle around the specified axis by the specified degrees. --- @param axis GVector @The axis to rotate around. --- @param rotation number @The degrees to rotate around the specified axis. function GAngle:RotateAroundAxis(axis, rotation) end --- Copies pitch, yaw and roll from the second angle to the first. --- @param originalAngle GAngle @The angle to copy the values from. function GAngle:Set(originalAngle) end --- Sets the p, y, and r of the angle. --- @param p number @The pitch component of the Angle --- @param y number @The yaw component of the Angle --- @param r number @The roll component of the Angle function GAngle:SetUnpacked(p, y, r) end --- Snaps the angle to nearest interval of degrees. --- ℹ **NOTE**: This will modify the original angle too! --- @param axis string @The component/axis to snap --- @param target number @The target angle snap interval --- @return GAngle @The snapped angle. function GAngle:SnapTo(axis, target) end --- Subtracts the values of the argument angle to the orignal angle. This functions the same as angle1 - angle2 without creating a new angle object, skipping object construction and garbage collection. --- @param angle GAngle @The angle to subtract. function GAngle:Sub(angle) end --- Returns the angle as a table with three elements. --- @return table @The table with elements 1 = p, 2 = y, 3 = r. function GAngle:ToTable() end --- Returns the pitch, yaw, and roll components of the angle. --- @return number @p, pitch, x, or Angle[1]. --- @return number @y, yaw, or Angle[2]. --- @return number @r, roll, r, or Angle[3]. function GAngle:Unpack() end --- Returns a normal vector facing in the direction that points up relative to the angle's direction. --- @return GVector @The up direction of the angle. function GAngle:Up() end --- Sets pitch, yaw and roll to 0. --- This function is faster than doing it manually. function GAngle:Zero() end
--[[ addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource()), function() --outputDebugString('/sSkyBox to switch the effect') triggerEvent( "switchSkyBox", resourceRoot, true ) addCommandHandler( "sSkyBox", function() triggerEvent( "switchSkyBox", resourceRoot, not sbxEffectEnabled ) end ) end )]] -- handle the change addEvent ( "onClientUserSettingChange", true ) addEventHandler ( "onClientUserSettingChange", root, function ( n, v ) if ( n == "usersetting_shader_skybox" ) then if ( v ~= sbxEffectEnabled ) then switchSkyBox ( v ) end end end ) addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, function ( ) local v = exports.NGPhone:getSetting ( "usersetting_shader_skybox" ) if ( v ~= sbxEffectEnabled ) then switchSkyBox ( v ) end end ) function switchSkyBox( sbOn ) if sbOn then startShaderResource() else stopShaderResource() end end addEvent( "switchSkyBox", true ) addEventHandler( "switchSkyBox", resourceRoot, switchSkyBox ) addEventHandler( "onClientResourceStop", getResourceRootElement( getThisResource()),stopShaderResource)
local skynet = require "skynet" require "skynet.manager" local httpc = require "http.httpc" local dns = require "dns" local ipay = require "ipay" local CMD = {} function CMD.create_ipay(msg) return ipay.request(msg) end skynet.start(function() httpc.dns() -- set dns server httpc.timeout = 100 -- set timeout 1 second skynet.dispatch("lua", function(_, _, cmd, ...) local f = CMD[cmd] if f then skynet.ret(skynet.pack(f(...))) end end) skynet.register("orderclient") end)
--- -- Very basic SIP registrar server -- it supports only one login/password local sip = require "voip.sip" local cnn = sip.connection(function()end) cnn:set_timeout(0.01) local ok,err = cnn:bind("*", 5060) if not ok then print("can not bind:", err) return end local us = sip.US(cnn) local AUTH, PASS, REALM = "1000", "1234", "LoacalRealm" local function Make200OK(req) local resp = sip.new_message{ "SIP/2.0 200 OK"; "Via: " .. req:getHeader('Via'); "From: " .. req:getHeader('From'); "To: " .. req:getHeader('To'); "Call-ID: " .. req:getHeader('Call-ID'); "CSeq: " .. req:getHeader('CSeq'); "Expires: " .. req:getHeader('Expires'); "Content-Length: 0"; } return resp end local function Make401Unauthorized(req) local resp = sip.new_message{ "SIP/2.0 401 Unauthorized"; "Via: " .. req:getHeader('Via'); "From: " .. req:getHeader('From'); "To: " .. req:getHeader('To'); "Call-ID: " .. req:getHeader('Call-ID'); "CSeq: " .. req:getHeader('CSeq'); 'WWW-Authenticate: Digest realm="' .. REALM .. '",nonce="' .. us.private_.gen.nonce() .. '",algorithm=MD5'; "Content-Length: 0"; } resp:addHeaderValueParameter("To",'tag', us.private_.gen.tag()) return resp end local function Make403Forbidden(req) local resp = sip.new_message{ "SIP/2.0 403 Forbidden"; "Via: " .. req:getHeader('Via'); "From: " .. req:getHeader('From'); "To: " .. req:getHeader('To'); "Call-ID: " .. req:getHeader('Call-ID'); "CSeq: " .. req:getHeader('CSeq'); "Content-Length: 0"; } resp:addHeaderValueParameter("To",'tag', us.private_.gen.tag()) return resp end local WORKING = true while WORKING do repeat local req, host, port = cnn:recvfrom() if not req then if err ~= "timeout" then print("error", host) WORKING = false end break end if req:isPing() then print("PING", host, port) -- @todo sent back cnn:sendto(nil, msg, host, port) break end print(req) if req:getRequestLine() ~= "REGISTER" then print("Unsupported request:", req:getRequestLine()) -- @fixme set ACK local resp = Make403Forbidden(req) cnn:sendto(nil, resp, host, port) break end if req:getHeaderValueParameter("Via", "rport") then -- rfc 3581 -- @todo reg-id and +sip.instance -- @todo set rport parameter in VIA for response else -- @fixme do we need use last VIA local uri = req:getUri('contact') if uri then host = uri:match('sip:[^@]*@([^:]*)') port = uri:match('sip:[^@]*@[^:]*:([0-9]+)$') or '5060' end end if req:getHeader("Authorization") then --@fixme check that it valid nonce auth = us:check_auth_response(req, AUTH, PASS) print('CHECK AUTH:', auth) local resp = (auth and Make200OK or Make401Unauthorized)(req) cnn:sendto(nil, resp, host , port) break end if req:getHeader("Expires") == "0" then -- unregister local resp = Make200OK(req) cnn:sendto(nil, resp, host , port) break end local resp = Make401Unauthorized(req) cnn:sendto(nil, resp, host , port) break until true end cnn:close()
-- main entry function main(t) -- build project if is_host("macosx") and os.arch() ~= "arm64" then t:build() else return t:skip("wrong host platform") end end
local awful = require 'awful' local beautiful = require 'beautiful' local hotkeys_popup = require 'awful.hotkeys_popup' local has_fdo, freedesktop = pcall(require, 'freedesktop') awesomemenu = { { 'Hotkeys', function() hotkeys_popup.show_help(nil, awful.screen.focused()) end }, { 'Restart', awesome.restart }, { 'Quit', function() awesome.quit() end } } local menu_awesome = { 'Awesome', awesomemenu, beautiful.awesome_icon } local menuterminal = { terminalname, terminal } local menueditor = { editorname, editorcmd } local menuplayer = { playername, musiccmd } local menubrowser = { browsername, browsercmd } restmenu = { menuterminal, menueditor, menuplayer, menubrowser, } if has_fdo then mainmenu = freedesktop.menu.build { before = { menu_awesome }, after = restmenu } else mainmenu = awful.menu { items = { menu_awesome, table.unpack(restmenu) } } end launcher = awful.widget.launcher { image = beautiful.awesome_icon, menu = mainmenu }
local eq = assert.are.same local errors = assert.has_error describe('query', function() local query = require('codicons').query local invalid_retval_msg = '[Codicons.nvim] Invalid retval' local invalid_pattern_range_msg = '[Codicons.nvim] First parameter must either be a range (table) or a pattern (string)' local name_error_msg = '[Codicons.nvim] Invalid combination, retval cannot be name while identifier is a string' local range_error_msg = '[Codicons.nvim] Invalid combination, retval cannot be unicode while identifier is a range' local malformed_range_error_msg = '[Codicons.nvim] Range must be on the form {min, max}' describe('pattern', function() it('full matching, single parameter', function() eq({ ['comment'] = '' }, query('^comment$')) end) it('partially matching, single parameter', function() local expected = { ['comment'] = '', ['comment-add'] = '', ['comment-discussion'] = '' } local actual = query('comment') table.sort(actual) eq(expected, actual) end) it('partially matching, retval = "unicode"', function() local expected = { ['comment'] = 60011, ['comment-add'] = 60011, ['comment-discussion'] = 60103 } local actual = query('comment', 'unicode') table.sort(actual) eq(expected, actual) end) it('partially matching, retval = "full"', function() local expected = { ['comment'] = { unicode = 60011, icon = '' }, ['comment-add'] = { unicode = 60011, icon = '' }, ['comment-discussion'] = { unicode = 60103, icon = '' } } local actual = query('comment', 'full') table.sort(actual) eq(expected, actual) end) end) describe('range', function() it('equal min and max', function() eq({ [60011] = '' }, query({0xEA6B, 0xEA6B})) end) it('increasing range values', function() eq({ [60011] = '', [60012] = '', [60013] = '' }, query({0xEA6B, 0xEA6D})) end) it('partially matching, retval = "unicode"', function() local expected = { [60011] = { 'comment', 'comment-add' }, [60012] = { 'alert', 'warning' }, [60013] = { 'search', 'search-save' } } local actual = query({0xEA6B, 0xEA6D}, 'name') for _, t in pairs(actual) do table.sort(t) end eq(expected, actual) end) it('partially matching, retval = "full"', function() local expected = { [60011] = { name = { 'comment', 'comment-add' }, icon = '' }, [60012] = { name = { 'alert', 'warning' }, icon = '' }, [60013] = { name = { 'search', 'search-save' }, icon = '' } } local actual = query({0xEA6B, 0xEA6D}, 'full') for _, t in pairs(actual) do table.sort(t.name) end eq(expected, actual) end) end) describe('invalid input', function() it('negative range returns empty table', function() eq({}, query({60012, 60011})) end) it('non-matching pattern returns empty table', function() eq({}, query('this-does-not-match-anything')) end) end) describe('erronous parameter combination', function() it('errors on pattern and name', function() errors(function() query('^comment$', 'name') end, name_error_msg) end) it('errors on hexadecimal range and unicode', function() errors(function() query({0xEA6B, 0xEA6C}, 'unicode') end, range_error_msg) end) it('errors on decimal range and name', function() errors(function() query({60011, 60012}, 'unicode') end, range_error_msg) end) it('errors on malformed range', function() errors(function() query({}) end, malformed_range_error_msg) end) it('errors on invalid pattern_range type', function() errors(function() query(true) end, invalid_pattern_range_msg) end) it('errors on invalid retval', function() errors(function() query('some-pattern', 'invalid') end, invalid_retval_msg) end) end) end)
SLASH_ITEMINFO1 = "/iteminfo" function SlashCmdList.ITEMINFO(msg, editbox) local AceGUI = LibStub("AceGUI-3.0") local window = AceGUI:Create("Window") window:SetHeight(700) window:SetWidth(300) window:SetLayout("Flow") local iteminfo = {strsplit(":", msg)} --item:itemId:enchantId:gemId1:gemId2:gemId3:gemId4:suffixId:uniqueId:linkLevel:specializationID:upgradeId:instanceDifficultyId:numBonusIds:bonusId1:bonusId2:upgradeValue local indexDescription = { "itemid", "enchantId", "gemId1", "gemId2", "gemId3", "gemId4", "suffixId", "uniqueId", "linkLevel", "specializationId", "upgradeId", "instanceDifficultyId", "numBonusIds", "bonusId1", "bonusId2", "upgradeValue", "Unknown", "Unknown", "Unknown", "Unknown", "Unknown", "Unknown", } local editBoxes = {} for i=1,#indexDescription do local label = AceGUI:Create("Label") label:SetRelativeWidth(0.40) label:SetText(indexDescription[i]) local editBox = AceGUI:Create("EditBox") editBox:SetRelativeWidth(0.40) editBoxes[i] = editBox if #iteminfo < (i + 1) then editBox:SetText("") else local txt = tostring(iteminfo[i+1]) if not txt:find("%[") then editBox:SetText(txt) end end window:AddChild(label) window:AddChild(editBox) end local button = AceGUI:Create("Button") button:SetText("Generate Link") button:SetCallback("OnClick", function() local input = "item" for i=1,#editBoxes do input = input .. ":" ..editBoxes[i]:GetText() end local name, link = GetItemInfo(input) print(link) end) window:AddChild(button) end
local backends = require("aerial.backends") local callbacks = require("aerial.backends.lsp.callbacks") local config = require("aerial.config") local data = require("aerial.data") local M = {} -- callback args changed in Neovim 0.6. See: -- https://github.com/neovim/neovim/pull/15504 local function mk_handler(fn) return function(...) local config_or_client_id = select(4, ...) local is_new = type(config_or_client_id) ~= "number" if is_new then fn(...) else local err = select(1, ...) local method = select(2, ...) local result = select(3, ...) local client_id = select(4, ...) local bufnr = select(5, ...) local conf = select(6, ...) fn(err, result, { method = method, client_id = client_id, bufnr = bufnr }, conf) end end end local has_hook = false local function add_handler(preserve_callback) if has_hook then return end has_hook = true local old_callback = vim.lsp.handlers["textDocument/documentSymbol"] local new_callback new_callback = function(...) mk_handler(callbacks.symbol_callback)(...) if preserve_callback then old_callback(...) end end vim.lsp.handlers["textDocument/documentSymbol"] = new_callback end M.fetch_symbols = function() vim.lsp.buf.document_symbol() end M.fetch_symbols_sync = function(timeout) local params = vim.lsp.util.make_position_params() local lsp_results, err = vim.lsp.buf_request_sync( 0, "textDocument/documentSymbol", params, timeout or 4000 ) if err then vim.api.nvim_err_writeln("Error when finding document symbols: " .. err) else callbacks.handle_symbols(lsp_results[1].result) end end local function mark_lsp_attached(bufnr) vim.api.nvim_buf_set_var(bufnr, "_aerial_lsp_attached", true) end local function is_lsp_attached(bufnr) local ok, attached = pcall(vim.api.nvim_buf_get_var, bufnr, "_aerial_lsp_attached") return ok and attached end M.is_supported = function(bufnr) if not bufnr or bufnr == 0 then bufnr = vim.api.nvim_get_current_buf() end return is_lsp_attached(bufnr) end M.on_attach = function(client, bufnr, opts) if type(bufnr) == "table" then opts = bufnr bufnr = 0 elseif not bufnr then bufnr = 0 end opts = opts or {} if not client.resolved_capabilities.document_symbol then return end add_handler(opts.preserve_callback) mark_lsp_attached(bufnr) backends.attach(bufnr, true) end M.attach = function(bufnr) if config.lsp.diagnostics_trigger_update then local cmd = [[lua require'aerial.backends.lsp'._on_diagnostics_changed()]] if vim.fn.exists("##DiagnosticChanged") == 1 then vim.cmd(string.format( [[augroup AerialDiagnostics au! * <buffer> au DiagnosticChanged <buffer> %s augroup END ]], cmd )) else vim.cmd(string.format( [[augroup AerialDiagnostics au! au User LspDiagnosticsChanged %s augroup END ]], cmd )) end end if config.open_automatic() and not config.lsp.diagnostics_trigger_update then M.fetch_symbols() end end M.detach = function(bufnr) -- pass end M._on_diagnostics_changed = function() if not backends.is_backend_attached(0, "lsp") then return end local errors = #vim.diagnostic.get(0, { severity = "Error" }) -- if no errors, refresh symbols if config.lsp.update_when_errors or errors == 0 or not data:has_symbols() then M.fetch_symbols() end end return M
require("utils/functions.lua") -- Add an Object to the Update System -- function UpSys.addObj(obj) if valid(obj) == false then return end -- Add the Object -- UpSys.addObject(obj) end -- Remove an Object from the Update System -- function UpSys.removeObj(obj) -- Remove the Object -- if obj.entID then global.entsTable[obj.entID] = nil end end -- Update System: Scan Entities -- function UpSys.scanObjs() -- Clear the Entities Table -- global.entsTable = {} -- Clear the Tick Table -- for k, j in pairs(global.upsysTickTable) do if k < game.tick then global.upsysTickTable[k] = nil end end -- Add all Objects to -- for k, obj in pairs(global.objTable) do if obj.noUpsys ~= true then UpSys.addTable(global[obj.tableName]) end end -- Add all Internal Energy Cubes and Internal Quatron Cubes -- for k, MF in pairs(global.MFTable) do UpSys.addObject(MF.dataNetwork) UpSys.addObject(MF.networkController) UpSys.addObject(MF.internalEnergyObj) UpSys.addObject(MF.internalQuatronObj) UpSys.addObject(MF.jumpDriveObj) end -- Save the last scan tick -- global.upSysLastScan = game.tick end -- Update System: Add an Object to the MF Entities Table -- function UpSys.addObject(obj) if global.upsysTickTable == nil then global.upsysTickTable = {} end if global.entsTable == nil then global.entsTable = {} end -- Check the size of the UpSys Table -- if table_size(global.upsysTickTable) > 300 then game.print("Mobile Factory - Upsys Error: table size too hight, unable to update Entities") global.upsysTickTable = {} return end -- Check if the Object is not null -- if obj ~= nil and getmetatable(obj) ~= nil then if obj:valid() ~= true then -- Delete the Entity -- obj:remove() else -- Add the Object to the Entity Table -- if obj.ent ~= nil and obj.ent.valid == true then global.entsTable[obj.ent.unit_number] = obj end -- Check if the Object have to be updated -- if obj.updateTick > 0 then -- Set Update -- local nextUpdate = game.tick + (game.tick - obj.lastUpdate) if obj.lastUpdate == 0 or game.tick - obj.lastUpdate > obj.updateTick*2 then -- Look for the best Tick to update -- local bestTick = 1 for i = 1, 60 do if table_size(global.upsysTickTable[game.tick+i] or {}) < table_size(global.upsysTickTable[game.tick+bestTick] or {}) then bestTick = i if global.upsysTickTable[game.tick+i] == nil then break end end end nextUpdate = game.tick + bestTick if global.upsysTickTable[nextUpdate] == nil then global.upsysTickTable[nextUpdate] = {} end table.insert(global.upsysTickTable[nextUpdate], obj) obj.lastUpdate = 1 end end return true end end return false end -- Update System: Add a Table to the MF Entities Table -- function UpSys.addTable(array) -- Create the Table if needed -- if array == nil then array = {} end -- Itinerate the Table -- for k, obj in pairs(array) do -- Add the Object -- if UpSys.addObject(obj) == false then array[k] = nil end end end -- Update System: Update Entities -- function UpSys.update(event) -- Check all Object -- if game.tick - global.upSysLastScan > _mfScanTicks * 10 then UpSys.scanObjs() end -- if true then return end -- Check if there are something to update -- if global.upsysTickTable[game.tick] == nil then return end -- Create the updated Index -- local updated = 1 -- Update Object -- for k, obj in pairs(global.upsysTickTable[game.tick]) do -- If more objects can be updated -- if valid(obj) == true then if updated <= global.entsUpPerTick then obj:update(event) updated = updated + 1 if global.upsysTickTable[game.tick + obj.updateTick] == nil then global.upsysTickTable[game.tick + obj.updateTick] = {} end table.insert(global.upsysTickTable[game.tick + obj.updateTick], obj) -- Else if there are no more update available -- else if global.upsysTickTable[game.tick+1] == nil then global.upsysTickTable[game.tick+1] = {} end table.insert(global.upsysTickTable[game.tick+1], obj) end end end -- Delete the Table -- global.upsysTickTable[game.tick] = nil end -- Index all Erya Structures -- -- function Erya.indexEryaStructures() -- global.eryaIndexedTable = {} -- local i = 0 -- for k, es in pairs(global.eryaTable) do -- i = i + 1 -- if valid(es) then -- global.eryaIndexedTable[i] = es -- else -- global.eryaTable[k] = nil -- end -- end -- end -- function Erya.updateEryaStructures(event) -- for i=0, 10 do -- if global.updateEryaIndex > table_size(global.eryaIndexedTable) then -- global.updateEryaIndex = 1 -- Erya.indexEryaStructures() -- return -- end -- local es = global.eryaIndexedTable[global.updateEryaIndex] -- if valid(es) == true and es.lastUpdate + es.updateTick < event.tick then -- es:update() -- end -- global.updateEryaIndex = global.updateEryaIndex + 1 -- end -- end
config = { var2 = -100 }
ITEM.name = "Chinese Noodle" ITEM.model = "models/props_junk/garbage_takeoutcarton001a.mdl" ITEM.hungerAmount = 20 ITEM.foodDesc = "A Cartoon of Chinese Food." ITEM.price = 5 ITEM.quantity = 1
--- Snowflake utilities -- @module discord.utilities.snowflake local discord = ... --Passed as an argument local bit = discord.utilities.bit --Universal bitwise interface --Localised functions and values local band, lshift, rshift = bit.band, bit.lshift, bit.rshift local floor = math.floor --The snowflake module local snowflake = {} snowflake.workerID = 1 --The worker ID of the generated snowflakes snowflake.processID = 0 --The process ID of the generated snowflakes snowflake.increment = 0 --The increment of the snowflakes generated using this API --Divides a decimal number string by 2, the result is also a string local function divideByTwo(str) local remainder = 0 local newNum, newNumLen = {}, 1 for digit in str:gmatch("%d") do newNum[newNumLen] = floor(digit/2) + remainder remainder = digit % 2 > 0 and 5 or 0 newNumLen = newNumLen + 1 end return table.concat(newNum, ""):gsub("^0*", ""), (tonumber(str:sub(-1, -1)) % 2 == 1) end --Converts a decimal string into a binary string, using manual math local function str2bin(str) local bits, bitslen = {}, 1 local isOne while str ~= "" do str, isOne = divideByTwo(str) bits[bitslen] = isOne and "1" or "0" bitslen = bitslen + 1 end if bitslen % 2 == 0 then bits[bitslen] = "" else bitslen = bitslen - 1 end --Reverse bits order for i=1, bitslen/2 do bits[i], bits[bitslen-i+1] = bits[bitslen-i+1], bits[i] end bits = table.concat(bits, "") return bits end --For fixing the decoded timestamp local fixFactor = 1024/1000 --Decodes a snowflake, returns a table with the decoded information function snowflake.decode(sf) local timeBits = str2bin(sf) local largePart, smallPart = timeBits:sub(1,-33), timeBits:sub(-32, -23) largePart, smallPart = tonumber(largePart, 2) or 0, tonumber(smallPart, 2) or 0 local time = largePart*fixFactor + smallPart/1000 time = math.floor(time + 1420070400) sf = tonumber(sf) local workerID = bit.band(sf,0x3E0000) workerID = bit.rshift(workerID,17) local processID = bit.band(sf, 0x1F000) processID = bit.rshift(processID,12) local increment = bit.band(sf, 0xFFF) return { time = time, workerID = workerID, processID = processID, increment = increment } end --Converts a snowflake into a os.time() compatible value function snowflake.toTime(sf) sf = tonumber(sf) return bit.rshift(sf,22) + 1420070400 end --Generates a snowflake from the given time value function snowflake.fromTime(time, worker) time = time - 1420070400 time = lshift(time, 5) + (worker or snowflake.workerID) time = lshift(time, 5) + snowflake.processID time = lshift(time, 12) + snowflake.increment snowflake.increment = snowflake.increment + 1 --Increase the increment counter for this process return tostring(time) end --Generates a new snowflake for the current moment function snowflake.new(worker) return snowflake.fromTime(os.time(), worker) end return snowflake
menu = {} function menu:new(instance) instance = instance or {} self.__index = self setmetatable(instance, self) return instance end function menu:Show() if not self.canvasName then Debug.Log("menu:Show: Missing canvasName") return end if self.canvasEntityId then Debug.Log("menu:Show: Canvas " .. self.canvasName .. " already showing: " .. tostring(self.canvasEntityId)) return end local canvasPath = "UI/Canvases/PlayerAccount/" .. self.canvasName .. ".uicanvas" self.canvasEntityId = UiCanvasManagerBus.Broadcast.LoadCanvas(canvasPath) if not self.canvasEntityId then Debug.Log("Failed to load canvas " .. canvasPath) return end self.canvasHandler = UiCanvasNotificationBus.Connect(self, self.canvasEntityId) self:ConnectToCloudGemPlayerAccountNotificationHandler() end function menu:ConnectToCloudGemPlayerAccountNotificationHandler() if not self.cloudGemPlayerAccountNotificationHandler then self.cloudGemPlayerAccountNotificationHandler = CloudGemPlayerAccountNotificationBus.Connect(self, self.entityId) end end function menu:Hide() if self.canvasHandler then self.canvasHandler:Disconnect() self.canvasHandler = nil end if self.canvasEntityId then UiCanvasManagerBus.Broadcast.UnloadCanvas(self.canvasEntityId) self.canvasEntityId = nil end if self.cloudGemPlayerAccountNotificationHandler then self.cloudGemPlayerAccountNotificationHandler:Disconnect() self.cloudGemPlayerAccountNotificationHandler = nil end end function menu:OnAction(entityId, actionName) local menuName = string.match(actionName, "^Show([a-zA-Z]+)Click$") if menuName then self.menuManager:ShowMenu(menuName) return end Debug.Log("menu:OnAction: Unrecognized action '" .. actionName .. "'") end function menu:OnAfterConfigurationChange() CloudGemPlayerAccountRequestBus.Broadcast.GetCurrentUser() end function menu:OnGetCurrentUserComplete(result) if not result.wasSuccessful and self.loadMainMenuOnSignOut then Debug.Log("Not signed in, loading main menu.") self:RunOnMainThread(function() self.menuManager:ShowMenu("MainMenu") end) end end function menu:GetText(elementName) local elementId = UiCanvasBus.Event.FindElementByName(self.canvasEntityId, elementName) return UiTextBus.Event.GetText(elementId) end function menu:SetText(elementName, text) local elementId = UiCanvasBus.Event.FindElementByName(self.canvasEntityId, elementName) UiTextBus.Event.SetText(elementId, text) end function menu:RunOnMainThread(task) self.menuManager:RunOnMainThread(task) end return menu
object_building_mustafar_items_must_satellite_uplink = object_building_mustafar_items_shared_must_satellite_uplink:new { } ObjectTemplates:addTemplate(object_building_mustafar_items_must_satellite_uplink, "object/building/mustafar/items/must_satellite_uplink.iff")
ITEM.name = "Generator" ITEM.description = "Effectively a miniature nuclear reactor without the fear of a melt down, this artifact can only be utilized in an especially made conductor that contains its energy and radiation. Being a suitable replacement for a portable generator to power a building. [ +30 RAD ]" ITEM.category = "Artifacts" ITEM.model = "models/artefacts/generator.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.weight = 5 ITEM.isArtefact = true ITEM.price = 61000 ITEM.flag = "A" ITEM.debuff = "rads" ITEM.debuffval = 30
local Utility = require("Utility") local Puck = {} local optionUltimateHelper = Menu.AddOption({"Hero Specific", "Puck"}, "Ultimate Helper", "Cast ultimate on best position once the order key is pressed") local optionKillSteal = Menu.AddOption({"Hero Specific", "Puck"}, "Kill Steal", "Cast spell (silence) on enemy to KS") local optionPhaseShiftProtection = Menu.AddOption({"Hero Specific", "Puck"}, "Phase Shift Protection", "don't break phase shift unless using blink or pressing S") function Puck.OnUpdate() local myHero = Heroes.GetLocal() if not myHero or NPC.GetUnitName(myHero) ~= "npc_dota_hero_puck" then return end if Menu.IsEnabled(optionKillSteal) then Puck.KillSteal() end end function Puck.OnPrepareUnitOrders(orders) if not orders then return true end local myHero = Heroes.GetLocal() if not myHero then return true end if Menu.IsEnabled(optionPhaseShiftProtection) and NPC.HasModifier(myHero, "modifier_puck_phase_shift") then -- interrupt phase shift when using blink if orders.ability and Entity.IsAbility(orders.ability) and Ability.GetName(orders.ability) == "item_blink" then return true end -- interrupt phase shift when pressing stop if orders.order and (orders.order == Enum.UnitOrder.DOTA_UNIT_ORDER_STOP or orders.order == Enum.UnitOrder.DOTA_UNIT_ORDER_HOLD_POSITION) then return true end -- ignore other source of interruption return false end if Menu.IsEnabled(optionUltimateHelper) and orders.ability and Entity.IsAbility(orders.ability) and Ability.GetName(orders.ability) == "puck_dream_coil" and orders.order ~= Enum.UnitOrder.DOTA_UNIT_ORDER_TRAIN_ABILITY then Puck.UltimateHelper(orders.position) return false end return true end function Puck.UltimateHelper(default_pos) local myHero = Heroes.GetLocal() if not myHero then return end local ultimate = NPC.GetAbility(myHero, "puck_dream_coil") if not ultimate or not Ability.IsCastable(ultimate, NPC.GetMana(myHero)) then return end local range = 750 local radius = 375 local enemyHeroes = NPC.GetHeroesInRadius(myHero, range, Enum.TeamType.TEAM_ENEMY) local best_pos = Utility.BestPosition(enemyHeroes, radius) if not best_pos and default_pos then Ability.CastPosition(ultimate, default_pos) end if best_pos then Ability.CastPosition(ultimate, best_pos) end end function Puck.KillSteal() local myHero = Heroes.GetLocal() if not myHero then return end local orb = NPC.GetAbility(myHero, "puck_illusory_orb") local orb_damage = 0 if orb then orb_damage = 70 * Ability.GetLevel(orb) end local silence = NPC.GetAbility(myHero, "puck_waning_rift") local silence_damage = 0 if silence and Ability.GetLevel(silence) > 0 then silence_damage = 100 + 60 * (Ability.GetLevel(silence) - 1) end for i = 1, Heroes.Count() do local enemy = Heroes.Get(i) if enemy and not NPC.IsIllusion(enemy) and not Entity.IsSameTeam(myHero, enemy) and Utility.CanCastSpellOn(enemy) then local true_silence_damage = silence_damage * NPC.GetMagicalArmorDamageMultiplier(enemy) if true_silence_damage >= Entity.GetHealth(enemy) and Puck.CastSilence(enemy) then return end local true_orb_damage = orb_damage * NPC.GetMagicalArmorDamageMultiplier(enemy) if true_orb_damage >= Entity.GetHealth(enemy) then local dis = (Entity.GetAbsOrigin(myHero) - Entity.GetAbsOrigin(enemy)):Length() local delay = dis / 651 local pos = Utility.GetPredictedPosition(enemy, delay) if Puck.CastOrb(pos) then return end end end end end -- define Puck's defind behavior -- input: target entity, can be nil function Puck.Defend(target) local myHero = Heroes.GetLocal() if not myHero then return end -- 1. use phrase shift to dodge if Puck.CastShift() then return end -- 2. use silence against enemy in range if Puck.CastSilence(target) then return end -- 3. use jaunt to dodge; it can be dangerous in some conditions -- if Puck.CastJaunt() then return end end function Puck.CastOrb(pos) local myHero = Heroes.GetLocal() if not myHero then return false end local orb = NPC.GetAbility(myHero, "puck_illusory_orb") if not orb or not Ability.IsCastable(orb, NPC.GetMana(myHero)) then return false end local range = 1950 local dis = (Entity.GetAbsOrigin(myHero) - pos):Length() if dis > range then return false end Ability.CastPosition(orb, pos) return true end function Puck.CastJaunt() local myHero = Heroes.GetLocal() if not myHero then return false end local jaunt = NPC.GetAbility(myHero, "puck_ethereal_jaunt") if not jaunt or not Ability.IsCastable(jaunt, NPC.GetMana(myHero)) then return false end Ability.CastNoTarget(jaunt) return true end -- input: target entity, can be nil function Puck.CastSilence(target) local myHero = Heroes.GetLocal() if not myHero then return false end local silence = NPC.GetAbility(myHero, "puck_waning_rift") if not silence or not Ability.IsCastable(silence, NPC.GetMana(myHero)) then return false end local radius = 400 if target and (not NPC.IsEntityInRange(myHero, target, radius) or not Utility.CanCastSpellOn(target)) then return false end Ability.CastNoTarget(silence) return true end function Puck.CastShift() local myHero = Heroes.GetLocal() if not myHero then return false end local shift = NPC.GetAbility(myHero, "puck_phase_shift") if not shift or not Ability.IsCastable(shift, NPC.GetMana(myHero)) then return false end Ability.CastNoTarget(shift) return true end return Puck
modifier_mars_basic_attack_stacks = class({}) function modifier_mars_basic_attack_stacks:IsHidden() return false end function modifier_mars_basic_attack_stacks:IsDebuff() return false end function modifier_mars_basic_attack_stacks:IsStunDebuff() return false end function modifier_mars_basic_attack_stacks:IsPurgable() return true end function modifier_mars_basic_attack_stacks:OnCreated(kv) if IsServer() then self.effects_cast_weapon = {} self:SetStackCount(1) end end function modifier_mars_basic_attack_stacks:OnRefresh(kv) local max_stacks = self:GetAbility():GetSpecialValueFor("max_stacks") if IsServer() then if self:GetStackCount() < max_stacks then self.effects_cast_weapon = {} self:IncrementStackCount() if self:GetStackCount() == max_stacks then self:PlayEffectsCharged() end end end end function modifier_mars_basic_attack_stacks:OnDestroy(kv) if IsServer() then self:StopEffects() end end function modifier_mars_basic_attack_stacks:PlayEffectsCharged() ReplenishEFX(self:GetParent()) self:CreateGlow(0) self:CreateGlow(1) self:CreateGlow(2) self:CreateGlow(3) self:CreateGlow(4) self:CreateGlow(5) end function modifier_mars_basic_attack_stacks:CreateGlow(index) local particle_cast = "particles/units/heroes/hero_invoker_kid/invoker_kid_forge_spirit_ambient_fire.vpcf" local caster = self:GetParent() local origin = caster:GetOrigin() self.effects_cast_weapon[index] = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, caster ) end function modifier_mars_basic_attack_stacks:StopEffects() for _,efx in pairs(self.effects_cast_weapon) do if efx ~= nil then ParticleManager:DestroyParticle(efx, false) ParticleManager:ReleaseParticleIndex(efx) end end end
-- CONFIG -- ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) -- Blacklisted vehicle models ListeBlackList = { "RHINO", "BLIMP", "BLIMP2", "CARGOPLANE", "BESRA", "CUBAN800", "DODO", "JET", "MILJET", "CARGOBOB", "hydra", "CUTTER", "DUMP", "BULLDOZER", "Lazer", "luxor", "luxor2", "miljet", "nimbus", "shamal", "mammatus", "besra", "deluxo", "tug", "TITAN" } -- CODE -- Citizen.CreateThread(function() while true do Wait(1000) playerPed = GetPlayerPed(-1) if playerPed then checkCar(GetVehiclePedIsIn(playerPed, false)) coords = GetEntityCoords(playerPed, true) --x, y, z = table.unpack(GetEntityCoords(playerPed, true)) for _, blacklistedCar in pairs(ListeBlackList) do local voiture = ESX.Game.GetVehiclesInArea(coords, 350) -- Changer ça si trop de MS utilisé for _, voiture in pairs(voiture) do checkCar(voiture) end end end end end) function _DeleteEntity(entity) Citizen.InvokeNative(0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized(entity)) end function checkCar(car) if car then carModel = GetEntityModel(car) carName = GetDisplayNameFromVehicleModel(carModel) VieDuVehicule = GetVehicleEngineHealth(car) if VieDuVehicule <= 1 then _DeleteEntity(car) end if isListeBlackListed(carModel) then _DeleteEntity(car) if carName ~= "BLIMP" then print(carName) AfficherAC("~r~RUBY ANTI CHEAT ACTIVER - SUPPRESSION DE VEHICULE BLACKLIST EN COURS !\nPERTE DE FPS POSSIBLE !", car, carModel, carName) end end end end function ACdelete(car) Wait(15000) _DeleteEntity(car) end function DrawAdvancedText(x,y ,w,h,sc, text, r,g,b,a,font,jus) SetTextFont(font) SetTextProportional(0) SetTextScale(sc, sc) N_0x4e096588b13ffeca(jus) SetTextColour(r, g, b, a) SetTextDropShadow(0, 0, 0, 0,255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() SetTextEntry("STRING") AddTextComponentString(text) DrawText(x - 0.1+w, y - 0.02+h) end local textActif = false local wait = 0 function AfficherAC(text, car, carModel, carName) if textActif == false then TriggerServerEvent("AC:VehModdeur", car, carModel, carName) Citizen.CreateThread(function() textActif = true while wait < 200 do wait = wait + 1 DrawAdvancedText(0.588, 0.836, 0.005, 0.0028, 0.4, text, 255, 255, 255, 255, 6, 0) Wait(10) end wait = 0 textActif = false end) end end function isListeBlackListed(model) for _, blacklistedCar in pairs(ListeBlackList) do if model == GetHashKey(blacklistedCar) then return true end end return false end
module "luci.controller.services" function index() local uci = require "luci.model.uci".cursor() uci:foreach("olsrd", "LoadPlugin", function(s) if s.library == "olsrd_nameservice" then has_serv = true end end) if has_serv then entry({"freifunk", "services"}, template("freifunk-services/services"), _("Services"), 60) end end
local util = require("spec.util") describe("assignment to tuple", function() it("should not care about an array's inferred length when assigned indirectly", util.check [[ local t: {number, number} local arr = {1, 2, 3, 4} t = arr ]]) it("should error when an array literal is too long", util.check_type_error([[ local t: {number, number} t = {1, 2, 3} ]], { { msg = "incompatible length, expected maximum length of 2, got 3", y = 2 }, })) it("should allow an array literal when its length fits the tuple type", util.check([[ local t: {number, number, string} t = {1, 2} ]])) end)
local addon, Engine = ... local DE = LibStub('AceAddon-3.0'):NewAddon(addon, 'AceEvent-3.0', 'AceHook-3.0') local L = Engine.L Engine.Core = DE _G[addon] = Engine -- Lua functions local _G = _G local format, ipairs, min, pairs, select, strsplit, tonumber = format, ipairs, min, pairs, select, strsplit, tonumber -- WoW API / Variables local C_ChallengeMode_GetActiveKeystoneInfo = C_ChallengeMode.GetActiveKeystoneInfo local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local CreateFrame = CreateFrame local UnitGUID = UnitGUID local tContains = tContains local Details = _G.Details -- GLOBALS: ElitismLog DE.debug = false DE.debugFakeData = false DE.CustomDisplay = { name = L["Avoidable Damage Taken"], icon = 2175503, source = false, attribute = false, spellid = false, target = false, author = "Bass", desc = L["Show how much avoidable damage was taken."], script_version = 1, script = [[ local Combat, CustomContainer, Instance = ... local total, top, amount = 0, 0, 0 if _G.Details_Elitism then local Container = Combat:GetActorList(DETAILS_ATTRIBUTE_MISC) for _, player in ipairs(Container) do if player:IsGroupPlayer() then -- we only record the players in party local damage, cnt = _G.Details_Elitism:GetRecord(Combat:GetCombatNumber(), player:guid()) if damage > 0 or cnt > 0 then CustomContainer:AddValue(player, damage) end end end total, top = CustomContainer:GetTotalAndHighestValue() amount = CustomContainer:GetNumActors() end return total, top, amount ]], tooltip = [[ local Actor, Combat, Instance = ... local GameCooltip = GameCooltip if _G.Details_Elitism then local realCombat for i = -1, 25 do local current = Details:GetCombat(i) if current and current:GetCombatNumber() == Combat.combat_counter then realCombat = current break end end if not realCombat then return end local sortedList = {} _, _, spells = _G.Details_Elitism:GetRecord(Combat:GetCombatNumber(), realCombat[1]:GetActor(Actor.nome):guid()) for spellID, spelldata in pairs(spells) do tinsert(sortedList, {spellID, spelldata.sum}) end -- local spellList = realCombat[1]:GetActor(Actor.nome):GetSpellList() -- local orbName = _G.Details_Elitism:RequireOrbName() -- for spellID, spellTable in pairs(spellList) do -- local amount = spellTable.targets[orbName] -- if amount then -- tinsert(sortedList, {spellID, amount}) -- end -- end sort(sortedList, Details.Sort2) local format_func = Details:GetCurrentToKFunction() for _, tbl in ipairs(sortedList) do local spellID, amount = unpack(tbl) local spellName, _, spellIcon = Details.GetSpellInfo(spellID) GameCooltip:AddLine(spellName, format_func(_, amount)) Details:AddTooltipBackgroundStatusbar() GameCooltip:AddIcon(spellIcon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height) end end ]], total_script = [[ local value, top, total, Combat, Instance, Actor = ... local format_func = Details:GetCurrentToKFunction() if _G.Details_Elitism then local damage, cnt = _G.Details_Elitism:GetRecord(Combat:GetCombatNumber(), Actor.my_actor.serial) return "" .. format_func(_, damage) .. " (" .. cnt .. ")" -- return _G.Details_Elitism:GetDisplayText(Combat:GetCombatNumber(), Actor.my_actor.serial) end return "" ]], } DE.CustomDisplayAuras = { name = L["Avoidable Abilities Taken"], icon = 2175503, source = false, attribute = false, spellid = false, target = false, author = "Bass", desc = L["Show how many avoidable abilities hit players."], script_version = 1, script = [[ local Combat, CustomContainer, Instance = ... local total, top, amount = 0, 0, 0 if _G.Details_Elitism then local Container = Combat:GetActorList(DETAILS_ATTRIBUTE_MISC) for _, player in ipairs(Container) do if player:IsGroupPlayer() then -- we only record the players in party local cnt, _ = _G.Details_Elitism:GetAuraRecord(Combat:GetCombatNumber(), player:guid()) -- _G.Details_Elitism:Debug("guid %s target %s hit %s", player:guid() or 0, target or 0,hit or 0) if cnt > 0 then CustomContainer:AddValue(player, cnt) end end end total, top = CustomContainer:GetTotalAndHighestValue() amount = CustomContainer:GetNumActors() end return total, top, amount ]], tooltip = [[ local Actor, Combat, Instance = ... local GameCooltip = GameCooltip if _G.Details_Elitism then local realCombat for i = -1, 25 do local current = Details:GetCombat(i) if current and current:GetCombatNumber() == Combat.combat_counter then realCombat = current break end end if not realCombat then return end local sortedList = {} _, spells = _G.Details_Elitism:GetAuraRecord(Combat:GetCombatNumber(), realCombat[1]:GetActor(Actor.nome):guid()) for spellID, spelldata in pairs(spells) do tinsert(sortedList, {spellID, spelldata.cnt}) end -- local spellList = realCombat[1]:GetActor(Actor.nome):GetSpellList() -- local orbName = _G.Details_Elitism:RequireOrbName() -- for spellID, spellTable in pairs(spellList) do -- local amount = spellTable.targets[orbName] -- if amount then -- tinsert(sortedList, {spellID, amount}) -- end -- end sort(sortedList, Details.Sort2) local format_func = Details:GetCurrentToKFunction() for _, tbl in ipairs(sortedList) do local spellID, cnt = unpack(tbl) local spellName, _, spellIcon = Details.GetSpellInfo(spellID) GameCooltip:AddLine(spellName, format_func(_, cnt)) Details:AddTooltipBackgroundStatusbar() GameCooltip:AddIcon(spellIcon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height) end end ]], total_script = [[ local value, top, total, Combat, Instance, Actor = ... local format_func = Details:GetCurrentToKFunction() if _G.Details_Elitism then local cnt, _ = _G.Details_Elitism:GetAuraRecord(Combat:GetCombatNumber(), Actor.my_actor.serial) return "" .. cnt end return "" ]], } DE.Spells = { -- Debug --[252144] = 1, --[252150] = 1, -- Reaping --[290085] = 20, -- Expel Soul (Environment) [296142] = 20, -- Shadow Smash (Lost Soul) -- [288693] = 20, -- Grave Bolt (Tormented Soul) Is this really avoidable? -- Affixes [209862] = 20, -- Volcanic Plume (Environment) [226512] = 20, -- Sanguine Ichor (Environment) -- Freehold [272046] = 20, --- Dive Bomb (Sharkbait) [257426] = 20, --- Brutal Backhand (Irontide Enforcer) [258352] = 20, --- Grapeshot (Captain Eudora) [256594] = 20, --- Barrel Smash (Captain Raoul) [272374] = 20, --- Whirlpool of Blades (Captain Jolly) [256546] = 20, --- Shark Tornado (Trothak) [257310] = 20, --- Cannon Barrage (Harlan Sweete) [257784] = 20, --- Frost Blast (Bilge Rat Brinescale) [257902] = 20, --- Shell Bounce (Ludwig Von Tortollan) [258199] = 20, --- Ground Shatter (Irontide Crusher) [276061] = 20, --- Boulder Throw (Irontide Crusher) [258779] = 20, --- Sea Spout (Irontide Oarsman) [274400] = 20, --- Duelist Dash (Cutwater Duelist) [257274] = 20, --- Vile Coating (Environment) [258673] = 20, --- Azerite Grenade (Irontide Crackshot) [274389] = 20, --- Rat Traps (Vermin Trapper) [257460] = 20, --- Fiery Debris (Harlan Sweete) --[257871] = 20, --- Blade Barrage (Irontide Buccaneer) --[257757] = 20, --- Goin' Bananas (Bilge Rat Buccaneer) -- Shrine of the Storm [276268] = 20, --- Heaving Blow (Shrine Templar) [267973] = 20, --- Wash Away (Temple Attendant) [268059] = 20, --- Anchor of Binding (Tidesage Spiritualist) [264155] = 20, --- Surging Rush (Aqu'sirr) [267841] = 20, --- Blowback (Galecaller Faye) [267899] = 20, --- Hindering Cleave (Brother Ironhull) [268280] = 20, --- Tidal Pod (Tidesage Enforcer) [276286] = 20, --- Slicing Hurricane (Galecaller Apprentice) [276292] = 20, --- Whirlign Slam (Ironhull Apprentice) [267385] = 20, --- Tentacle Slam (Vol'zith the Whisperer) -- Siege of Boralus [256627] = 20, --- Slobber Knocker (Kul Tiran Halberd) [256663] = 20, --- Burning Tar (Blacktar Bomber) [275775] = 20, --- Savage Tempest (Irontide Raider) [257292] = 20, --- Heavy Slash (Kul Tiran Vanguard) [272426] = 20, --- Sighted Artillery (Ashvane Spotter) [257069] = 20, --- Watertight Shell (Kul Tiran Wavetender) [273681] = 20, --- Heavy Hitter (Chopper Redhook) [272874] = 20, --- Trample (Ashvane Commander) [268260] = 20, --- Broadside (Ashvane Cannoneer) [269029] = 20, --- Clear the Deck (Dread Captain Lockwood) [268443] = 20, --- Dread Volley (Dread Captain Lockwood) [272713] = 20, --- Crushing Slam (Bilge Rat Demolisher) [274941] = 20, --- Banana Rampage swirlies(Bilge Rat Buccaneer) [257883] = 20, --- Break Water (Hadal Darkfathom) [276068] = 20, --- Tidal Surge (Hadal Darkfathom) [257886] = 20, --- Brine Pool (Hadal Darkfathom) [261565] = 20, --- Crashing Tide (Hadal Darkfathom) [277535] = 20, --- Viq'Goth's Wrath (Viq'Goth) -- Tol Dagor [257119] = 20, --- Sand Trap (The Sand Queen) [257785] = 20, --- Flashing Daggers (Jes Howlis) [256976] = 20, --- Ignition (Knight Captain Valyri) [256955] = 20, --- Cinderflame (Knight Captain Valyri) [256083] = 20, --- Cross Ignition (Overseer Korgus) [263345] = 20, --- Massive Blast (Overseer Korgus) [258364] = 20, --- Fuselighter (Ashvane Flamecaster) [259711] = 20, --- Lockdown (Ashvane Warden) [256710] = 20, --- Burning Arsenal (Knight Captain Valyri) -- Waycrest Manor [264531] = 20, --- Shrapnel Trap (Maddened Survivalist) [264476] = 20, --- Tracking Explosive (Crazed Marksman) [260569] = 20, --- Wildfire (Soulbound Goliath) [265407] = 20, --- Dinner Bell (Banquet Steward) [264923] = 20, --- Tenderize (Raal the Gluttonous) [264712] = 20, --- Rotten Expulsion (Raal the Gluttonous) [272669] = 20, --- Burning Fists (Soulbound Goliath) [278849] = 20, --- Uproot (Coven Thornshaper) [264040] = 20, --- Uprooted Thorns (Coven Thornshaper) [265757] = 20, --- Splinter Spike (Matron Bryndle) [264150] = 20, --- Shatter (Thornguard) [268387] = 20, --- Contagious Remnants (Lord Waycrest) [268308] = 20, --- Discordant Cadenza (Lady Waycrest -- Atal'Dazar [253666] = 20, --- Fiery Bolt (Dazar'ai Juggernaught) [257692] = 20, --- Tiki Blaze (Environment) [255620] = 20, --- Festering Eruption (Reanimated Honor Guard) [258723] = 20, --- Grotesque Pool (Renaimated Honor Guard) [250259] = 20, --- Toxic Leap (Vol'kaal) [250022] = 20, --- Echoes of Shadra (Yazma) [250585] = 20, --- Toxic Pool (Vol'kaal) [250036] = 20, --- Shadowy Remains (Echoes of Shadra) [255567] = 20, --- Frenzied Charge (T'lonja) -- King's Rest [270003] = 20, --- Suppression Slam (Animated Guardian) [269932] = 20, --- Ghust Slash (Shadow-Borne Warrior) [265781] = 20, --- Serpentine Gust (The Golden Serpent) [265914] = 20, --- Molten Gold (The Golden Serpent) [270928] = 20, --- Bladestorm (King Timalji) [270931] = 20, --- Darkshot (Queen Patlaa) [270891] = 20, --- Channel Lightning (King Rahu'ai) [266191] = 20, --- Whirling Axe (Council of Tribes) [270292] = 20, --- Purifying Flame (Purification Construct) [270503] = 20, --- Hunting Leap (Honored Raptor) [270514] = 20, --- Ground Crush (Spectral Brute) [271564] = 20, --- Embalming Fluid (Embalming Fluid) [270485] = 20, --- Blooded Leap (Spectral Berserker) [267639] = 20, --- Burn Corruption (Mchimba the Embalmer) [268419] = 20, --- Gale Slash (King Dazar) [268796] = 20, --- Impaling Spear (King Dazar) -- The MOTHERLODE!! [257371] = 20, --- Gas Can (Mechanized Peace Keeper) [262287] = 20, --- Concussion Charge (Mech Jockey / Venture Co. Skyscorcher) [268365] = 20, --- Mining Charge (Wanton Sapper) [269313] = 20, --- Final Blast (Wanton Sapper) [275907] = 20, --- Tectonic Smash (Azerokk) [259533] = 20, --- Azerite Catalyst (Rixxa Fluxflame) [260103] = 20, --- Propellant Blast (Rixxa Fluxflame) [260279] = 20, --- Gattling Gun (Mogul Razdunk) [276234] = 20, --- Micro Missiles (Mogul Razdunk) [270277] = 20, --- Big Red Rocket (Mogul Razdunk) [271432] = 20, --- Test Missile (Venture Co. War Machine) --[262348] = 20, --- Mine Blast (Crawler Mine) [257337] = 20, --- Shocking Claw (Coin-Operated Pummeler) [268417] = 20, --- Power Through (Azerite Extractor) [268704] = 20, --- Furious Quake (Stonefury) [258628] = 20, --- Resonant Quake (Earthrager) [269092] = 20, --- Artillery Barrage (Ordnance Specialist) [271583] = 20, --- Black Powder Special (Mines near the track) [269831] = 20, --- Toxic Sludge (Oil Environment) -- Temple of Sethraliss [263425] = 20, --- Arc Dash (Adderis) [268851] = 20, --- Lightning Shield (Aspix and Adderis) [263573] = 20, --- Cyclone Strike (Adderis) [273225] = 20, --- Volley (Sandswept Marksman) [272655] = 20, --- Scouring Sand (Mature Krolusk) [273995] = 20, --- Pyrrhic Blast (Crazed Incubator) [272696] = 20, --- Lightning in a Bottle (Crazed Incubator) [264206] = 20, --- Burrow (Merektha) [272657] = 20, --- Noxious Breath (Merektha) [272821] = 20, --- Call Lightning (Imbued Stormcaller) [264763] = 20, --- Spark (Static-charged Dervish) [279014] = 20, --- Cardiac Shock (Avatar, Environment) -- Underrot [265542] = 20, --- Rotten Bile (Fetid Maggot) [265019] = 20, --- Savage Cleave (Chosen Blood Matron) [261498] = 20, --- Creeping Rot (Elder Leaxa) [264757] = 20, --- Sanguine Feast (Elder Leaxa) [265665] = 20, --- Foul Sludge (Living Rot) [260312] = 20, --- Charge (Cragmaw the Infested) [265511] = 20, --- Spirit Drain (Spirit Drain Totem) [259720] = 20, --- Upheaval (Sporecaller Zancha) [270108] = 20, --- Rotting Spore (Unbound Abomination) [272609] = 20, --- Maddenin Gaze (Faceless Corruptor) [272469] = 20, --- Abyssal Slam (Faceless Corruptor) [270108] = 20, --- Rotting Spore (Unbound Abomination) -- Mechagon Workshop [294128] = 20, --- Rocket Barrage (Rocket Tonk) [285020] = 20, --- Whirling Edge (The Platinum Pummeler) [294291] = 20, --- Process Waste () [291930] = 20, --- Air Drop (K.U-J.0) [294324] = 20, --- Mega Drill (Waste Processing Unit) [293861] = 20, --- Anti-Personnel Squirrel (Anti-Personnel Squirrel) [295168] = 20, --- Capacitor Discharge (Blastatron X-80) [294954] = 20, --- Self-Trimming Hedge (Head Machinist Sparkflux) -- Mechagon Junkyard [300816] = 20, --- Slimewave (Slime Elemental) [300188] = 20, --- Scrap Cannon (Weaponized Crawler) [300427] = 20, --- Shockwave (Scrapbone Bully) [294890] = 20, --- Gryro-Scrap (Malfunctioning Scrapbot) [300129] = 20, --- Self-Destruct Protocol (Malfunctioning Scrapbot) [300561] = 20, --- Explosion (Scrapbone Trashtosser) [299475] = 20, --- B.O.R.K. (Scraphound) [299535] = 20, --- Scrap Blast (Pistonhead Blaster) [298940] = 20, --- Bolt Buster (Naeno Megacrash) [297283] = 20, --- Cave In (King Gobbamak) --- Awakened Lieutenant [314309] = 20, --- Dark Fury (Urg'roth, Breaker of Heroes) [314467] = 20, --- Volatile Rupture (Voidweaver Mal'thir) [314565] = 20, --- Defiled Ground (Blood of the Corruptor) } DE.SpellsNoTank = { -- Freehold -- Shrine of the Storm -- Siege of Boralus [268230] = 20, --- Crimson Swipe (Ashvane Deckhand) -- Tol Dagor [258864] = 20, --- Suppression Fire (Ashvane Marine/Spotter) -- Waycrest Manor [263905] = 20, --- Marking Cleave (Heartsbane Runeweaver) [265372] = 20, --- Shadow Cleave (Enthralled Guard) [271174] = 20, --- Retch (Pallid Gorger) -- Atal'Dazar -- King's Rest [270289] = 20, --- Purification Beam (Purification Construct) -- The MOTHERLODE!! [268846] = 20, --- Echo Blade (Weapons Tester) [263105] = 20, --- Blowtorch (Feckless Assistant) [263583] = 20, --- Broad Slash (Taskmaster Askari) -- Temple of Sethraliss [255741] = 20, --- Cleave (Scaled Krolusk Rider) -- Underrot [272457] = 20, --- Shockwave (Sporecaller Zancha) [260793] = 20, --- Indigestion (Cragmaw the Infested) } DE.Auras = { -- Freehold [274516] = true, -- Slippery Suds -- Shrine of the Storm [268391] = true, -- Mental Assault (Abyssal Cultist) [269104] = true, -- Explosive Void (Lord Stormsong) [267956] = true, -- Zap (Jellyfish) -- Siege of Boralus [274942] = true, -- Banana Stun [257169] = true, -- Fear -- Tol Dagor [256474] = true, -- Heartstopper Venom (Overseer Korgus) -- Waycrest Manor [265352] = true, -- Toad Blight (Toad) [278468] = true, -- Freezing Trap -- Atal'Dazar [255371] = true, -- Terrifying Visage (Rezan) -- King's Rest [276031] = true, -- Pit of Despair (Minion of Zul) -- The MOTHERLODE!! -- Temple of Sethraliss [269970] = true, -- Blinding Sand (Merektha) -- Underrot -- Mechagon Workshop [293986] = true, --- Sonic Pulse (Blastatron X-80) -- Mechaton Junkyard [398529] = true, -- Gooped (Gunker) [300659] = true, -- Consuming Slime (Toxic Monstrosity) } DE.AurasNoTank = { [272140] = true, --- Iron Volley } -- Public APIs function Engine:GetRecord(combatID, playerGUID) if DE.db[combatID] and DE.db[combatID][playerGUID] then return DE.db[combatID][playerGUID].sum or 0, DE.db[combatID][playerGUID].cnt or 0, DE.db[combatID][playerGUID].spells end return 0, 0, {} end function Engine:GetAuraRecord(combatID, playerGUID) if DE.db[combatID] and DE.db[combatID][playerGUID] then return DE.db[combatID][playerGUID].auracnt or 0, DE.db[combatID][playerGUID].auras end return 0, {} end function Engine:GetDisplayText(combatID, playerGUID) if DE.db[combatID] and DE.db[combatID][playerGUID] then return L["Damage: "] .. (DE.db[combatID][playerGUID].sum or 0) .. " " .. L["Hits: "] .. (DE.db[combatID][playerGUID].cnt or 0) end return L["Damage: "] .. "0 " .. L["Hits: "] .. "0" end -- Private Functions function DE:Debug(...) if self.debug then _G.DEFAULT_CHAT_FRAME:AddMessage("|cFF70B8FFDetails Elitism:|r " .. format(...)) end end function DE:COMBAT_LOG_EVENT_UNFILTERED() if not self.current then return end local timestamp, eventType, hideCaster, srcGUID, srcName, srcFlags, srcFlags2, dstGUID, dstName, dstFlags, dstFlags2 = CombatLogGetCurrentEventInfo(); -- Those arguments appear for all combat event variants. local eventPrefix, eventSuffix = eventType:match("^(.-)_?([^_]*)$"); if self.debugFakeData then DE:SpellDamage(0, 0, UnitGUID("player"), "Bass", 0, UnitGUID("player"), "Bass", 0, 296142, 0, 0, 30) DE:AuraApply(0, 0, UnitGUID("player"), "Bass", 0, UnitGUID("player"), "Bass", 0, 274516, 0, 0, 0, 0) end if (eventPrefix:match("^SPELL") or eventPrefix:match("^RANGE")) and eventSuffix == "DAMAGE" then local spellId, spellName, spellSchool, sAmount, aOverkill, sSchool, sResisted, sBlocked, sAbsorbed, sCritical, sGlancing, sCrushing, sOffhand, _ = select(12,CombatLogGetCurrentEventInfo()) DE:SpellDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, sAmount) elseif eventPrefix:match("^SWING") and eventSuffix == "DAMAGE" then local aAmount, aOverkill, aSchool, aResisted, aBlocked, aAbsorbed, aCritical, aGlancing, aCrushing, aOffhand, _ = select(12,CombatLogGetCurrentEventInfo()) DE:SwingDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, aAmount) elseif eventPrefix:match("^SPELL") and eventSuffix == "MISSED" then local spellId, spellName, spellSchool, missType, isOffHand, mAmount = select(12,CombatLogGetCurrentEventInfo()) if mAmount then DE:SpellDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, mAmount) end elseif eventType == "SPELL_AURA_APPLIED" then local spellId, spellName, spellSchool, auraType = select(12,CombatLogGetCurrentEventInfo()) DE:AuraApply(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType) elseif eventType == "SPELL_AURA_APPLIED_DOSE" then local spellId, spellName, spellSchool, auraType, auraAmount = select(12,CombatLogGetCurrentEventInfo()) DE:AuraApply(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType, auraAmount) end end function DE:SpellDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, aAmount) local unitGUID = dstGUID if (DE.Spells[spellId] or (DE.SpellsNoTank[spellId] and UnitGroupRolesAssigned(dstName) ~= "TANK")) and UnitIsPlayer(dstName) then if not self.db[self.current] then self.db[self.current] = {} end if not self.db[self.current][unitGUID] then self.db[self.current][unitGUID] = { sum = 0, cnt = 0, spells = {}, auras = {}, auracnt = 0 } end if not self.db[self.current][unitGUID].spells then self.db[self.current][unitGUID].spells = {} end if not self.db[self.current][unitGUID].spells[spellId] then self.db[self.current][unitGUID].spells[spellId] = { cnt = 0, sum = 0 } end self.db[self.current][unitGUID].sum = self.db[self.current][unitGUID].sum + aAmount self.db[self.current][unitGUID].cnt = self.db[self.current][unitGUID].cnt + 1 self.db[self.current][unitGUID].spells[spellId].sum = self.db[self.current][unitGUID].spells[spellId].sum + aAmount self.db[self.current][unitGUID].spells[spellId].cnt = self.db[self.current][unitGUID].spells[spellId].cnt + 1 end end function DE:SwingDamage(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, aAmount) end function DE:AuraApply(timestamp, eventType, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, auraType, auraAmount) local unitGUID = dstGUID if (DE.Auras[spellId] or (DE.AurasNoTank[spellId] and UnitGroupRolesAssigned(dstName) ~= "TANK")) and UnitIsPlayer(dstName) then if not self.db[self.current] then self.db[self.current] = {} end if not self.db[self.current][unitGUID] then self.db[self.current][unitGUID] = { sum = 0, cnt = 0, spells = {}, auras = {}, auracnt = 0 } end if not self.db[self.current][unitGUID].auras[spellId] then self.db[self.current][unitGUID].auras[spellId] = { cnt = 0 } end self.db[self.current][unitGUID].auracnt = self.db[self.current][unitGUID].auracnt + 1 self.db[self.current][unitGUID].auras[spellId].cnt = self.db[self.current][unitGUID].auras[spellId].cnt + 1 -- if auraAmount and ElitismHelperDB.Loud then -- maybeSendChatMessage("<EH> "..dstName.." got hit by "..GetSpellLink(spellId)..". "..auraAmount.." Stacks.") -- elseif ElitismHelperDB.Loud then -- maybeSendChatMessage("<EH> "..dstName.." got hit by "..GetSpellLink(spellId)..".") -- end end end function DE:RecordTarget(unitGUID, targetGUID) if not self.current then return end -- self:Debug("%s target %s in combat %s", unitGUID, targetGUID, self.current) if not self.db[self.current] then self.db[self.current] = {} end if not self.db[self.current][unitGUID] then self.db[self.current][unitGUID] = {} end if not self.db[self.current][unitGUID][targetGUID] then self.db[self.current][unitGUID][targetGUID] = 0 end if self.db[self.current][unitGUID][targetGUID] ~= 1 and self.db[self.current][unitGUID][targetGUID] ~= 3 then self.db[self.current][unitGUID][targetGUID] = self.db[self.current][unitGUID][targetGUID] + 1 self.db[self.current][unitGUID].target = (self.db[self.current][unitGUID].target or 0) + 1 end end function DE:RecordHit(unitGUID, targetGUID) if not self.current then return end -- self:Debug("%s hit %s in combat %s", unitGUID, targetGUID, self.current) if not self.db[self.current] then self.db[self.current] = {} end if not self.db[self.current][unitGUID] then self.db[self.current][unitGUID] = {} end if not self.db[self.current][unitGUID][targetGUID] then self.db[self.current][unitGUID][targetGUID] = 0 end if self.db[self.current][unitGUID][targetGUID] ~= 2 and self.db[self.current][unitGUID][targetGUID] ~= 3 then self.db[self.current][unitGUID][targetGUID] = self.db[self.current][unitGUID][targetGUID] + 2 self.db[self.current][unitGUID].hit = (self.db[self.current][unitGUID].hit or 0) + 1 end end function DE:InitDataCollection() self:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED') end function DE:MergeCombat(to, from) if self.db[from] then self:Debug("Merging combat %s into %s", from, to) if not self.db[to] then self.db[to] = {} end for playerGUID, tbl in pairs(self.db[from]) do if not self.db[to][playerGUID] then self.db[to][playerGUID] = { sum = 0, cnt = 0, spells = {}, auras = {}, auracnt = 0 } end self.db[to][playerGUID].sum = self.db[to][playerGUID].sum + (tbl.sum or 0) self.db[to][playerGUID].cnt = self.db[to][playerGUID].cnt + (tbl.cnt or 0) self.db[to][playerGUID].auracnt = self.db[to][playerGUID].auracnt + (tbl.auracnt or 0) for spellId, spelltbl in pairs(tbl.spells) do if not self.db[to][playerGUID].spells[spellId] then self.db[to][playerGUID].spells[spellId] = { cnt = 0, sum = 0 } end self.db[to][playerGUID].spells[spellId].cnt = self.db[to][playerGUID].spells[spellId].cnt + spelltbl.cnt self.db[to][playerGUID].spells[spellId].sum = self.db[to][playerGUID].spells[spellId].sum + spelltbl.sum end for spellId, spelltbl in pairs(tbl.auras) do if not self.db[to][playerGUID].auras[spellId] then self.db[to][playerGUID].auras[spellId] = { cnt = 0 } end self.db[to][playerGUID].auras[spellId].cnt = self.db[to][playerGUID].auras[spellId].cnt + spelltbl.cnt end end end end function DE:MergeSegmentsOnEnd() self:Debug("on Details MergeSegmentsOnEnd") local overall = Details:GetCombat(1):GetCombatNumber() for i = 2, 25 do local combat = Details:GetCombat(i) if not combat or not combat:IsMythicDungeon() or combat:IsMythicDungeonOverall() then break end self:MergeCombat(overall, combat:GetCombatNumber()) end self:CleanDiscardCombat() end function DE:MergeTrashCleanup() self:Debug("on Details MergeTrashCleanup") local baseCombat = Details:GetCombat(2) -- killed boss before any trash combats if not baseCombat or not baseCombat:IsMythicDungeon() or baseCombat:IsMythicDungeonOverall() then return end local base = baseCombat:GetCombatNumber() local prevCombat = Details:GetCombat(3) if prevCombat then local prev = prevCombat:GetCombatNumber() for i = prev + 1, base - 1 do self:MergeCombat(base, i) end else local minCombat for combatID in pairs(self.db) do minCombat = minCombat and min(minCombat, combatID) or combatID end if minCombat then for i = minCombat, base - 1 do self:MergeCombat(base, i) end end end self:CleanDiscardCombat() end function DE:MergeRemainingTrashAfterAllBossesDone() self:Debug("on Details MergeRemainingTrashAfterAllBossesDone") local prevTrash = Details:GetCombat(2) if prevTrash then local prev = prevTrash:GetCombatNumber() self:MergeCombat(prev, self.current) end self:CleanDiscardCombat() end function DE:CleanDiscardCombat() local remain = {} for i = 1, 25 do local combat = Details:GetCombat(i) if not combat then break end remain[combat:GetCombatNumber()] = true end for key in pairs(self.db) do if not remain[key] then self.db[key] = nil end end end function DE:OnDetailsEvent(event, combat) -- self here is not DE, this function is called from DE.EventListener if event == 'COMBAT_PLAYER_ENTER' then DE.current = combat:GetCombatNumber() DE:Debug("COMBAT_PLAYER_ENTER: %s", DE.current) elseif event == 'COMBAT_PLAYER_LEAVE' then DE.current = combat:GetCombatNumber() DE:Debug("COMBAT_PLAYER_LEAVE: %s", DE.current) if not DE.current or not DE.db[DE.current] then return end -- for _, list in pairs(DE.db[DE.current]) do -- for key in pairs(list) do -- if key ~= 'target' and key ~= 'hit' then -- list[key] = nil -- end -- end -- end elseif event == 'DETAILS_DATA_RESET' then DE:Debug("DETAILS_DATA_RESET") DE:CleanDiscardCombat() end end function DE:LoadHooks() self:SecureHook(_G.DetailsMythicPlusFrame, 'MergeSegmentsOnEnd') self:SecureHook(_G.DetailsMythicPlusFrame, 'MergeTrashCleanup') self:SecureHook(_G.DetailsMythicPlusFrame, 'MergeRemainingTrashAfterAllBossesDone') self.EventListener = Details:CreateEventListener() self.EventListener:RegisterEvent('COMBAT_PLAYER_ENTER') self.EventListener:RegisterEvent('COMBAT_PLAYER_LEAVE') self.EventListener:RegisterEvent('DETAILS_DATA_RESET') self.EventListener.OnDetailsEvent = self.OnDetailsEvent Details:InstallCustomObject(self.CustomDisplay) Details:InstallCustomObject(self.CustomDisplayAuras) self:CleanDiscardCombat() end function DE:OnInitialize() -- load database self.db = ElitismLog or {} ElitismLog = self.db -- unit event frames -- self.eventFrames = {} -- for i = 1, 5 do -- self.eventFrames[i] = CreateFrame('frame') -- self.eventFrames[i]:SetScript('OnEvent', targetChanged) -- end self:RegisterEvent('PLAYER_ENTERING_WORLD', 'InitDataCollection') self:RegisterEvent('CHALLENGE_MODE_START', 'InitDataCollection') self:SecureHook(Details, 'StartMeUp', 'LoadHooks') end
--- Module implementing the LuaRocks "list" command. -- Lists currently installed rocks. --module("luarocks.list", package.seeall) local list = {} package.loaded["luarocks.list"] = list local search = require("luarocks.search") local deps = require("luarocks.deps") local cfg = require("luarocks.cfg") local util = require("luarocks.util") local path = require("luarocks.path") list.help_summary = "Lists currently installed rocks." list.help_arguments = "[--porcelain] <filter>" list.help = [[ <filter> is a substring of a rock name to filter by. --outdated List only rocks for which there is a higher version available in the rocks server. --porcelain Produce machine-friendly output. ]] local function check_outdated(trees, query) local results_installed = {} for _, tree in ipairs(trees) do search.manifest_search(results_installed, path.rocks_dir(tree), query) end local outdated = {} for name, versions in util.sortedpairs(results_installed) do local latest_installed local latest_available, latest_available_repo for version, _ in util.sortedpairs(versions) do latest_installed = version break end local query_available = search.make_query(name:lower()) query.exact_name = true local results_available, err = search.search_repos(query_available) if results_available[name] then for version, repos in util.sortedpairs(results_available[name], deps.compare_versions) do latest_available = version for _, repo in ipairs(repos) do latest_available_repo = repo.repo break end break end if deps.compare_versions(latest_available, latest_installed) then table.insert(outdated, { name = name, installed = latest_installed, available = latest_available, repo = latest_available_repo }) end end end return outdated end local function list_outdated(trees, query, porcelain) util.title("Outdated rocks:", porcelain) local outdated = check_outdated(trees, query) for _, item in ipairs(outdated) do if porcelain then util.printout(item.name, item.installed, item.available, item.repo) else util.printout(item.name) util.printout(" "..item.installed.." < "..item.available.." at "..item.repo) util.printout() end end return true end --- Driver function for "list" command. -- @param filter string or nil: A substring of a rock name to filter by. -- @param version string or nil: a version may also be passed. -- @return boolean: True if succeeded, nil on errors. function list.run(...) local flags, filter, version = util.parse_flags(...) local query = search.make_query(filter and filter:lower() or "", version) query.exact_name = false local trees = cfg.rocks_trees if flags["tree"] then trees = { flags["tree"] } end if flags["outdated"] then return list_outdated(trees, query, flags["porcelain"]) end local results = {} for _, tree in ipairs(trees) do search.manifest_search(results, path.rocks_dir(tree), query) end util.title("Installed rocks:", flags["porcelain"]) search.print_results(results, flags["porcelain"]) return true end return list
local slib = slib local snet = slib.Components.Network -- snet.Callback('snet_file_delete_in_client', function(ply, path) slib.FileDelete(path) end) function snet.FileDeleteInServer(path) snet.InvokeServer('snet_file_delete_in_server', path) end
--[[ TheNexusAvenger Centralizes storing and playing animations. Unless non-Roblox animations become public, the R15 animations will not work. --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Animations = require(ReplicatedStorage:WaitForChild("Data"):WaitForChild("Animations")) local AnimationSettings = { --Bomb ["BombHold"] = { FadeTime = 0, Weight = 1, Speed = 2, }, --Broom ["BroomWhack"] = { FadeTime = 0, Weight = 1, Speed = 10, --Should be BROOM_WHACK_SPEED }, --Reflector ["ReflectorActivate"] = { FadeTime = 0.1, Weight = 1, Speed = 6, }, --Rocket Launcher ["RocketLauncherFireAndReload"] = { FadeTime = 0.1, Weight = 1, Speed = 1.5, }, --Lobby Flag ["FlagPlant"] = { Speed = 0.5, } } local AnimationPlayer = {} local Tool = script.Parent --[[ Returns an animation class for the given id. --]] local AnimationCache = {} local function GetAnimation(AnimationId) if not AnimationCache[AnimationId] then local Animation = Instance.new("Animation") Animation.AnimationId = AnimationId AnimationCache[AnimationId] = Animation end return AnimationCache[AnimationId] end --[[ Players the animation by name for the tool holder. --]] function AnimationPlayer:PlayAnimation(AnimationName) local Character = Tool.Parent if Character then local Humanoid = Character:FindFirstChildOfClass("Humanoid") if Humanoid then local Animator = Humanoid:FindFirstChildOfClass("Animator") if Animator then local AnimationGroup = Animations[AnimationName] if AnimationGroup then local AnimationId = AnimationGroup[Humanoid.RigType] if AnimationId then local LoadedAnimation = Animator:LoadAnimation(GetAnimation(AnimationId)) local AnimationData = AnimationSettings[AnimationName] or {} LoadedAnimation:Play(AnimationData.FadeTime,AnimationData.Weight,AnimationData.Speed) return LoadedAnimation end else warn("Missing animation name: "..tostring(AnimationName)) end end end end end return AnimationPlayer
class 'CBoardClient' function CBoardClient:__init() -- Board settings self.iStartShowRow = 0 -- Start show players from self.fBoardWidth = SCOREBOARD_CONFIGURATION.WIDTH self.fBoardHeight = SCOREBOARD_CONFIGURATION.HEIGHT self.iActivationButton = SCOREBOARD_CONFIGURATION.ACTIVATION_BUTTON self.tBorderCols = SCOREBOARD_CONFIGURATION.COLUMNS self.fScrollKoeff = SCOREBOARD_CONFIGURATION.SCROLL_SPEED self.tServerPlayersData = {} self.iServerSlots = 0 -- Create an instance of CBoardGUI self.CBoardGUI = CBoardHud(self, self.fBoardWidth, self.fBoardHeight, self.tBorderCols) -- Attach events handlers Events:Subscribe( "MouseScroll", self, self.onMouseScroll ) Events:Subscribe( "LocalPlayerInput", self, self.LocalPlayerInput ) -- Attach network events handlers Network:Subscribe( "SyncPlayerData", self, self.onSyncPlayerData ) Network:Subscribe( "UpdatePlayerStats", self, self.onUpdatePlayerStats ) end function CBoardClient:Update() self:setPlayers(Client:getServerPlayers()) end function CBoardClient:SyncRequest() Network:Send("SyncRequest", LocalPlayer) return self end -- Setters/Getters: function CBoardClient:setStartShowRow( row ) self.iStartShowRow = math.max(row, 0) if (self.iStartShowRow + self.CBoardGUI:getAvailibleRows() > #self:getPlayers()) then self.iStartShowRow = #self:getPlayers() - self.CBoardGUI:getAvailibleRows() end return self end function CBoardClient:getStartShowRow() return self.iStartShowRow end function CBoardClient:getPlayers() return self.ServerPlayers end function CBoardClient:setPlayers( players ) self.ServerPlayers = players return self end function CBoardClient:getPlayersCount() return #self.ServerPlayers end function CBoardClient:getServerSlots() return self.iServerSlots end function CBoardClient:isPlayerAllowedForDraw( player ) if player ~= nil then return type(self.tServerPlayersData[player:GetId()]) ~= "nil" else return false end end function CBoardClient:isHudVisible() if Game:GetState() ~= GUIState.Game then return end if Key:IsDown(self.iActivationButton) then if not LocalPlayer:GetValue( "VehCameraScroll" ) then LocalPlayer:SetValue( "VehCameraScroll", 1 ) end return true else if LocalPlayer:GetValue( "VehCameraScroll" ) then LocalPlayer:SetValue( "VehCameraScroll", nil ) end return false end end -- Event Handlers: function CBoardClient:onMouseScroll( args ) if (self:isHudVisible()) then self:setStartShowRow(self:getStartShowRow() - (args.delta * self.fScrollKoeff)) end end function CBoardClient:LocalPlayerInput( args ) if (self:isHudVisible()) then if args.input == Action.NextWeapon or args.input == Action.PrevWeapon then return false end end end -- Network event handlers: function CBoardClient:onSyncPlayerData( data ) self.tServerPlayersData = data.playersData; self.iServerSlots = data.slotsNum end function CBoardClient:onUpdatePlayerStats( args ) if (self.tServerPlayersData[args.playerId]) then for k, v in pairs(args.stats) do self.tServerPlayersData[args.playerId][k] = v end end end Events:Subscribe( "ModuleLoad", function() CBoardClient = CBoardClient() end )
local constants = require("constants") local util = require("prototypes.util") local styles = data.raw["gui-style"]["default"] -- local depot_button_height = 89 -- BUTTON STYLES -- smaller flib slot buttons for _, color in ipairs({ "default", "red", "green", "blue" }) do styles["ltnm_small_slot_button_" .. color] = { type = "button_style", parent = "flib_slot_button_" .. color, size = 36, } styles["ltnm_selected_small_slot_button_" .. color] = { type = "button_style", parent = "flib_selected_slot_button_" .. color, size = 36, } end styles.ltnm_train_minimap_button = { type = "button_style", parent = "button", size = 90, default_graphical_set = {}, hovered_graphical_set = { base = { position = { 81, 80 }, size = 1, opacity = 0.7 }, }, clicked_graphical_set = { position = { 70, 146 }, size = 1, opacity = 0.7 }, } -- CHECKBOX STYLES -- inactive is grey until hovered -- checked = ascending, unchecked = descending styles.ltnm_sort_checkbox = { type = "checkbox_style", font = "default-bold", -- font_color = bold_font_color, padding = 0, default_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-down-white.png", size = { 16, 16 }, scale = 0.5, }, hovered_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-down-hover.png", size = { 16, 16 }, scale = 0.5, }, clicked_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-down-white.png", size = { 16, 16 }, scale = 0.5, }, disabled_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-down-white.png", size = { 16, 16 }, scale = 0.5, }, selected_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-up-white.png", size = { 16, 16 }, scale = 0.5, }, selected_hovered_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-up-hover.png", size = { 16, 16 }, scale = 0.5, }, selected_clicked_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-up-white.png", size = { 16, 16 }, scale = 0.5, }, selected_disabled_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-up-white.png", size = { 16, 16 }, scale = 0.5, }, checkmark = util.empty_checkmark, disabled_checkmark = util.empty_checkmark, text_padding = 5, } -- selected is orange by default styles.ltnm_selected_sort_checkbox = { type = "checkbox_style", parent = "ltnm_sort_checkbox", -- font_color = bold_font_color, default_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-down-active.png", size = { 16, 16 }, scale = 0.5, }, selected_graphical_set = { filename = "__core__/graphics/arrows/table-header-sort-arrow-up-active.png", size = { 16, 16 }, scale = 0.5, }, } -- FLOW STYLES styles.ltnm_warning_flow = { type = "horizontal_flow_style", padding = 12, horizontal_align = "center", vertical_align = "center", vertical_spacing = 8, horizontally_stretchable = "on", vertically_stretchable = "on", } -- FRAME STYLES styles.ltnm_main_content_frame = { type = "frame_style", parent = "deep_frame_in_shallow_frame", height = constants.gui_content_frame_height, } styles.ltnm_main_toolbar_frame = { type = "frame_style", parent = "subheader_frame", bottom_margin = 12, horizontal_flow_style = { type = "horizontal_flow_style", horizontal_spacing = 12, vertical_align = "center", }, } styles.ltnm_small_slot_table_frame_light = { type = "frame_style", parent = "ltnm_table_inset_frame_light", minimal_height = 36, background_graphical_set = { base = { position = { 282, 17 }, corner_size = 8, overall_tiling_horizontal_padding = 4, overall_tiling_horizontal_size = 28, overall_tiling_horizontal_spacing = 8, overall_tiling_vertical_padding = 4, overall_tiling_vertical_size = 28, overall_tiling_vertical_spacing = 8, }, }, } styles.ltnm_small_slot_table_frame_dark = { type = "frame_style", parent = "ltnm_table_inset_frame_dark", minimal_height = 36, background_graphical_set = { base = { position = { 282, 17 }, corner_size = 8, overall_tiling_horizontal_padding = 4, overall_tiling_horizontal_size = 28, overall_tiling_horizontal_spacing = 8, overall_tiling_vertical_padding = 4, overall_tiling_vertical_size = 28, overall_tiling_vertical_spacing = 8, }, }, } styles.ltnm_table_inset_frame_light = { type = "frame_style", parent = "deep_frame_in_shallow_frame", } styles.ltnm_table_inset_frame_dark = { type = "frame_style", parent = "deep_frame_in_shallow_frame", graphical_set = { base = { position = { 51, 0 }, corner_size = 8, center = { position = { 42, 8 }, size = { 1, 1 } }, draw_type = "outer", }, shadow = default_inner_shadow, }, } styles.ltnm_table_row_frame_light = { type = "frame_style", parent = "statistics_table_item_frame", top_padding = 8, bottom_padding = 8, left_padding = 8, right_padding = 8, minimal_height = 52, horizontal_flow_style = { type = "horizontal_flow_style", vertical_align = "center", horizontal_spacing = 10, horizontally_stretchable = "on", }, graphical_set = { base = { center = { position = { 76, 8 }, size = { 1, 1 } }, -- bottom = {position = {8, 40}, size = {1, 8}}, }, }, } styles.ltnm_table_row_frame_dark = { type = "frame_style", parent = "ltnm_table_row_frame_light", -- graphical_set = { -- base = {bottom = {position = {8, 40}, size = {1, 8}}}, -- }, graphical_set = {}, } styles.ltnm_table_toolbar_frame = { type = "frame_style", parent = "subheader_frame", left_padding = 9, right_padding = 7 + 12, -- For scrollbar horizontally_stretchable = "on", -- FIXME: This causes the GUI to jump when the scrollbar appears horizontal_flow_style = { type = "horizontal_flow_style", horizontal_spacing = 10, vertical_align = "center", }, } styles.ltnm_main_warning_frame = { type = "frame_style", parent = "deep_frame_in_shallow_frame", height = constants.gui_content_frame_height, graphical_set = { base = { position = { 85, 0 }, corner_size = 8, center = { position = { 411, 25 }, size = { 1, 1 } }, draw_type = "outer", }, shadow = default_inner_shadow, }, } -- LABEL STYLES local hovered_label_color = { r = 0.5 * (1 + default_orange_color.r), g = 0.5 * (1 + default_orange_color.g), b = 0.5 * (1 + default_orange_color.b), } styles.ltnm_clickable_semibold_label = { type = "label_style", parent = "ltnm_semibold_label", hovered_font_color = hovered_label_color, disabled_font_color = hovered_label_color, } styles.ltnm_minimap_label = { type = "label_style", font = "default-game", font_color = default_font_color, size = 90, vertical_align = "bottom", horizontal_align = "right", right_padding = 4, } styles.ltnm_semibold_label = { type = "label_style", font = "default-semibold", } -- MINIMAP STYLES styles.ltnm_train_minimap = { type = "minimap_style", size = 90, } -- SCROLL PANE STYLES styles.ltnm_table_scroll_pane = { type = "scroll_pane_style", parent = "flib_naked_scroll_pane_no_padding", vertical_flow_style = { type = "vertical_flow_style", vertical_spacing = 0, }, } styles.ltnm_slot_table_scroll_pane = { type = "scroll_pane_style", parent = "flib_naked_scroll_pane_no_padding", horizontally_squashable = "off", background_graphical_set = { base = { position = { 282, 17 }, corner_size = 8, overall_tiling_horizontal_padding = 4, overall_tiling_horizontal_size = 32, overall_tiling_horizontal_spacing = 8, overall_tiling_vertical_padding = 4, overall_tiling_vertical_size = 32, overall_tiling_vertical_spacing = 8, }, }, } -- TABBED PANE STYLES styles.ltnm_tabbed_pane = { type = "tabbed_pane_style", tab_content_frame = { type = "frame_style", parent = "tabbed_pane_frame", left_padding = 12, right_padding = 12, bottom_padding = 8, }, }
-- Unit: A unit in the game. May be a manager, intern, or physicist. -- DO NOT MODIFY THIS FILE -- Never try to directly create an instance of this class, or modify its member variables. -- Instead, you should only be reading its variables and calling its functions. local class = require("joueur.utilities.class") local GameObject = require("games.newtonian.gameObject") -- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs. -- you can add additional require(s) here -- <<-- /Creer-Merge: requires -->> --- A unit in the game. May be a manager, intern, or physicist. -- @classmod Unit local Unit = class(GameObject) -- initializes a Unit with basic logic as provided by the Creer code generator function Unit:init(...) GameObject.init(self, ...) -- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has. --- Whether or not this Unit has performed its action this turn. self.acted = false --- The amount of blueium carried by this unit. (0 to job carry capacity - other carried items). self.blueium = 0 --- The amount of blueium ore carried by this unit. (0 to job carry capacity - other carried items). self.blueiumOre = 0 --- The remaining health of a unit. self.health = 0 --- The Job this Unit has. self.job = nil --- The number of moves this unit has left this turn. self.moves = 0 --- The Player that owns and can control this Unit. self.owner = nil --- The amount of redium carried by this unit. (0 to job carry capacity - other carried items). self.redium = 0 --- The amount of redium ore carried by this unit. (0 to job carry capacity - other carried items). self.rediumOre = 0 --- Duration of stun immunity. (0 to timeImmune). self.stunImmune = 0 --- Duration the unit is stunned. (0 to the game constant stunTime). self.stunTime = 0 --- The Tile this Unit is on. self.tile = nil --- (inherited) String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. -- @field[string] self.gameObjectName -- @see GameObject.gameObjectName --- (inherited) A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. -- @field[string] self.id -- @see GameObject.id --- (inherited) Any strings logged will be stored here. Intended for debugging. -- @field[{string, ...}] self.logs -- @see GameObject.logs end --- Makes the unit do something to a machine or unit adjacent to its tile. Interns sabotage, physicists work. Interns stun physicist, physicist stuns manager, manager stuns intern. -- @tparam Tile tile The tile the unit acts on. -- @treturn bool True if successfully acted, false otherwise. function Unit:act(tile) return not not (self:_runOnServer("act", { tile = tile, })) end --- Attacks a unit on an adjacent tile. -- @tparam Tile tile The Tile to attack. -- @treturn bool True if successfully attacked, false otherwise. function Unit:attack(tile) return not not (self:_runOnServer("attack", { tile = tile, })) end --- Drops materials at the units feet or adjacent tile. -- @tparam Tile tile The tile the materials will be dropped on. -- @tparam number amount The number of materials to dropped. Amounts <= 0 will drop all the materials. -- @tparam string material The material the unit will drop. 'redium', 'blueium', 'redium ore', or 'blueium ore'. -- @treturn bool True if successfully deposited, false otherwise. function Unit:drop(tile, amount, material) return not not (self:_runOnServer("drop", { tile = tile, amount = amount, material = material, })) end --- Moves this Unit from its current Tile to an adjacent Tile. -- @tparam Tile tile The Tile this Unit should move to. -- @treturn bool True if it moved, false otherwise. function Unit:move(tile) return not not (self:_runOnServer("move", { tile = tile, })) end --- Picks up material at the units feet or adjacent tile. -- @tparam Tile tile The tile the materials will be picked up from. -- @tparam number amount The amount of materials to pick up. Amounts <= 0 will pick up all the materials that the unit can. -- @tparam string material The material the unit will pick up. 'redium', 'blueium', 'redium ore', or 'blueium ore'. -- @treturn bool True if successfully deposited, false otherwise. function Unit:pickup(tile, amount, material) return not not (self:_runOnServer("pickup", { tile = tile, amount = amount, material = material, })) end --- (inherited) Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog. -- @function Unit:log -- @see GameObject:log -- @tparam string message A string to add to this GameObject's log. Intended for debugging. -- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs. -- if you want to add any client side logic this is where you can add them -- <<-- /Creer-Merge: functions -->> return Unit