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----------------------------------- -- Area: Xarcabard -- NPC: Beastmen_s_Banner -- !pos 153.000 -36.444 23.500 112 ----------------------------------- local ID = require("scripts/zones/Xarcabard/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) pl...
local json = json local pairs = pairs local const = require("const") GameRecorder = class("GameRecorder") GameRecorder.__index = GameRecorder function GameRecorder:ctor() self.recordPath = const.RECORD_PATH self.isNewPlayer = true self.record = {} end function GameRecorder:create() local recorder = GameRecorder...
function Square(Number) return Number * Number end function LuaPrint(Text) print("LUA", Text); end function HelloLua(fromC) if not fromC then LuaPrint("Hello, from Lua!") else LuaPrint("Hello, from C++!") end end local Success = FileW("Text.txt", "New Files Contents") if Success t...
fx_version 'cerulean' game 'gta5' name 'DanFrmSpace Weapons Truck Robbery' description 'Robbery script for the weapons truck in GTA V' author 'DanFrmSpace' url 'https://github.com/d0p3t/fivem-ts-boilerplate' client_script { 'dist/client/*.client.js', 'config.ts' } server_script 'dist/server/*.server.js'
local skynet = require "skynet" local netpack = require "skynet.netpack" local socket = require "skynet.socket" local client_fd = ... client_fd = tonumber(client_fd) skynet.register_protocol { name = "client", id = skynet.PTYPE_CLIENT, unpack = netpack.tostring } local function task(msg) ...
--[[ / Bulk Fade / About: This module was created to make bulk tweening much easier. Bulk tweening is when you tween all the elements together for a better transition. Version: - 1.3 - 11/12/2021 Author(s): kingerman88 ]] -- / Types / -- type ArrayList<T> = {[number]:T}; type IndexArray<I,V> = {[I...
-- lua-logo.lua sqrt=math.sqrt PI=math.pi RESOLUTION=512 p:begin_page(RESOLUTION, RESOLUTION) p:translate(RESOLUTION/2, RESOLUTION/2) p:scale(RESOLUTION/2/sqrt(2), RESOLUTION/2/sqrt(2)) -- planet p:setcolor("fill", "rgb", 0, 0, 0.5) p:circle(0, 0, 1) p:fill() -- hole r=1-sqrt(2)/2 p:setcolor("fill", "rgb", 1, 1, ...
local ffi = require("ffi") local ffi_util = require("common.ffi_util") do --- ffi-parse-cdef ffi_util.checkfail({ "int", "int aa1; int aa2 ", "static int x;", "static const long long x = 1;", -- NYI "static const double x = 1;", -- NYI "static const bool x = 1;", -- NYI (intentional, n...
-- WirePlumber -- -- This file contains the API that is made available to the Lua scripts -- -- Copyright © 2020 Collabora Ltd. -- @author George Kiagiadakis <george.kiagiadakis@collabora.com> -- -- SPDX-License-Identifier: MIT local function Constraint (spec) assert (type(spec[1]) == "string", "Constraint: expec...
HeroName[13] = "阿尔托莉亚" HeroMain[13] = "力量" HeroType[13] = |Ewrd| RDHeroType[13] = |h017| IllHeroType[13] = |E038| HeroTypePic[13] = "ReplaceableTextures\\CommandButtons\\BTNSaber.blp" HeroSize[13] = 1.2 HeroReadySound[13] = "sound\\H013_Ready.mp3" LearnSkillId = {|A1A1|, |A1A2|,...
local chat = require('core.chat') local command = require('core.command') local event = require('core.event') local math = require('math') local channel = require('core.channel') local server = require('shared.server') local string = require('string') local struct = require('struct') local table = require('table') que...
BLACK_EXPORT_START_RATIO = 10; BLACK_EXPORT_ABORT_RATIO = 6; BLACK_EXPORT_PRIZE = math.random (10000, 15000); blackexport = { vehicles = {}, lastid = 0, location = 0, locations = {}, marker_location = {1664.06, 713.35, 9.82}, }; addEventHandler ("onResourceStart", resourceRoot, function () for ...
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. polearm_staff_wood_reinforced = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/weapon/melee/polearm/lance_staff_wood_s2.iff", craftingValues = { {"mindamage",41,52,0}, {"maxdamage",86,111,0}, {"at...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("moonpie.redux.createSlice", function() local store = require "moonpie.redux.store" local createSlice = require "moonpie.redux.create_slice" it("takes a table and ...
local tl = require("tl") local util = require("spec.util") describe("tl.pretty_print_ast", function() it("returns error for <close> attribute on non 5.4 target", function() local input = [[local x <close> = io.open("foobar", "r")]] local result = tl.process_string(input, false, tl.init_env(false, "off",...
function handleYARM(site) gauge_yarm_site_amount:set(site.amount, {site.force_name, site.site_name, site.ore_type}) gauge_yarm_site_ore_per_minute:set(site.ore_per_minute, {site.force_name, site.site_name, site.ore_type}) gauge_yarm_site_remaining_permille:set(site.remaining_permille, {site.force_name, site.site_...
-- module describing business system (company, money laundering) local cfg = module("cfg/business") vRP.prepare("vRP/create_business","INSERT IGNORE INTO vrp_user_business(user_id,name,description,capital,laundered,reset_timestamp) VALUES(@user_id,@name,'',@capital,0,@time)") vRP.prepare("vRP/delete_business","DELE...
net.Receive( "acfm_versionresponse", function( len, ply ) local response = net.ReadTable() local inDate = response.IsLatest local lastUpdate = response.LatestDate if inDate == nil then return end if not inDate then if lastUpdate then chat.AddText(Color(255,0,0), "A newer version of ACF Supreme is ...
local bit = require 'bit' local ffi = require 'ffi' local mswin = require 'exports.mswindows' local winstr = require 'exports.mswindows.strings' local winfiles = require 'exports.mswindows.filesystem' local winhandles = require 'exports.mswindows.handles' local on_wait_object_signal = require 'radish.mswindows.on_wait...
describe("utils", function() local utils = require "nvim-test.utils" it("find file by patterns", function() assert.is.equal( "spec/fixtures/js/name.test.js", utils.find_file_by_patterns( "spec/fixtures/js/name.js", { "{name}.spec.{ext}", "{name}.test.{ext}" } ) ) assert...
--[[ < CATHERINE > - A free role-playing framework for Garry's Mod. Development and design by L7D. Catherine is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) an...
local addonName, addon = ... local tests = {} --[[------------------------------------------------------------------- -- Bootstrap code to set up the buttons -------------------------------------------------------------------]]-- local groupheader = CreateFrame("Button", addonName .. "TestHeader", UIParent, "Secure...
local mposx = 0; local mposy = 0; local hovered = nil; local buttonWidth = 250; local buttonHeight = 75; local buttonBorder = 2; local label = -1; local gr_r, gr_g, gr_b, gr_a = game.GetSkinSetting("col_test") gfx.GradientColors(0,127,255,255,0,128,255,0) local gradient = gfx.LinearGradient(0,0,0,1) local bgPattern = ...
function Auctionator.API.v1.GetAuctionPriceByItemID(callerID, itemID) Auctionator.API.InternalVerifyID(callerID) if type(itemID) ~= "number" then Auctionator.API.ComposeError( callerID, "Usage Auctionator.API.v1.GetAuctionPriceByItemID(string, number)" ) end return Auctionator.Database:Get...
----------------------------------- -- Area: North Gustaberg -- NPC: <this space intentionally left blank> -- !pos -217 97 461 106 ----------------------------------- local ID = require("scripts/zones/North_Gustaberg/IDs") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player...
-- -- tests/actions/vstudio/vc2010/vstudio_vs2010_rule_props.lua -- Validate generation of custom rules -- Author Tom van Dijck -- Copyright (c) 2016 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("vstudio_vs2010_rule_props") local vc2010 = p.vstudio.vc2010 local m = p.vstudi...
-- scaffold geniefile for XSadd XSadd_script = path.getabsolute(path.getdirectory(_SCRIPT)) XSadd_root = path.join(XSadd_script, "XSadd") XSadd_includedirs = { path.join(XSadd_script, "config"), XSadd_root, } XSadd_libdirs = {} XSadd_links = {} XSadd_defines = {} ---- return { _add_includedirs = function() inc...
local tap = require('util/tap') local util = require('util') local test = tap.test local path = require('path') local spawn = require('child_process').spawn local __dirname = util.dirname() console.log(process.execPath, __dirname) test("process execute", function() local childPath = path.join(__dirname, "fixtures",...
local json = require "json" --要登录后才能用 local pingReq = { header = { protoid = 0x0001, session = 1, response = nil, }, data = 1234, } print("pingReq="..json.encode(pingReq)) local registerReq = { header = { protoid = 0x0101, session = 1, response = nil, }, data = { account = "游客1001", password = ...
local ane = {} local pce = { name = "main", path = "assets/spr/fx/reticle.png", width = 128, height = 128, imgX = 64, imgY = 64, originX = 64, originY = 64, attachPoints = { center = {x = 64,y=64}, }, -- connectSprite = "main", -- connectPoint = "hand1", -- connectMPoint = "grip1", animations = ane } ...
--エーリアン・ドッグ function c15475415.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(15475415,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCondition(c1...
local event = import("libs/event") local lust = import("libs/lust") local describe, it, expect = lust.describe, lust.it, lust.expect describe("event", function() it("observe", function() local test = nil local cb = function() test = true end local spy = lust.spy(cb) ...
local ADDON_NAME, namespace = ... local L = namespace.L local LOCALE = GetLocale() -- TODO: Just an example of how this works... -- Will add localized strings if users provide them if LOCALE == "deDE" then L["BoA"] = "BoA" L["BoE"] = "BoE" L["Equip:"] = "Equip:" return end
-- Services local run_service = game:GetService('RunService') local user_input_service = game:GetService('UserInputService') -- Locals local camera = workspace.CurrentCamera -- Modules local signal = require(script.Parent.Signal) -- Main Module local mouse = {} return { New = function() local posi...
-- Copyright (C) 2019 by davin -- rsa1024 encrypt and decrypt local resty_rsa = require "resty.rsa" local resty_str = require "resty.string" local scheme = ngx.var.scheme if scheme ~= 'https' then return ngx.redirect( 'https://'..ngx.var.host..ngx.var.request_uri, 301) end local plain = ngx.var.arg_plain...
http = require "resty.http" def_backend = "upstream-default-backend" local concat = table.concat local upstream = require "ngx.upstream" local get_servers = upstream.get_servers local get_upstreams = upstream.get_upstreams local random = math.random local us = get_upstreams() function openURL(original_headers, status...
-- Copied from Roselia - A Cruel Angel Thesis -- Which is copied from Poppin' Party - Senbonzakura RequireDEPLSVersion(02010300) local Sen = {Event = {}} local fft = require("luafft") function Sen.LoadBackgroundID(id) local t = {} t[0] = LoadDEPLS2Image("assets/image/background/liveback_"..id..".png") t[...
local serpentTests=function() local item={name="mock"} local player= { name="player", inventory={item}, activeItem=item, Sprite=Img.player, draw=function() LG.print("player") end } local world={ player, item, update=function() local a=1 end } local playerTest=world[1] local itemTe...
--((Version 2.2 --fix #CMDS script.Parent=nil script:ClearAllChildren() XAdminsAdmin = "Cobalt1164" XAdminsAdminPlayer = game:GetService("Players"):findFirstChild(XAdminsAdmin) XAdmin = { AdminsSoundAdminMusic = { AdminMusic = { {ID = "http://www.roblox.com/Asset/?id=144364636",PITCH = 1,NAME = "Hey broth...
require 'nngraph' require 'nn' input = nn.Identity()() L1 = nn.Tanh()(nn.Linear(10, 20)(input)) L2 = nn.Tanh()(nn.Linear(30, 60)(nn.JoinTable(1)({input, L1}))) L3 = nn.Tanh()(nn.Linear(80, 160)(nn.JoinTable(1)({L1, L2}))) g = nn.gModule({input}, {L3})
-- Conversion assistant local file = io.open("to1bit/tmp.bin", "wb") local fn = 1 while true do local idata pcall(function () idata = love.image.newImageData("frames/" .. fn .. ".png") end) if not idata then break end local function getBit(x, y) local r, g, b = idata:getPixel(x, y) local luma = (r + g + b)...
object_building_military_talus_coa_aclo_office = object_building_military_shared_talus_coa_aclo_office:new { } ObjectTemplates:addTemplate(object_building_military_talus_coa_aclo_office, "object/building/military/talus_coa_aclo_office.iff")
--- The box layout. -- @module wonderful.layout.box local class = require("lua-objects") local Box = require("wonderful.geometry").Box local Layout = require("wonderful.layout").Layout local LayoutItem = require("wonderful.layout").LayoutItem local Direction = { TopToBottom = 0, BottomToTop = 1, LeftToRight = ...
data:extend({ { type = "fluid", name = "Ammonium-tetrafluoroberyllate", subgroup = "thorium-chain", default_temperature = 25, heat_capacity = "1KJ", --42, 168, 55 --50, 199, 94 base_color = {r=0.2, g=0.67, b=0.21}, flow_color = {r=0.3, g=0.78, b=0.37}, max_temperature ...
local car = table.deepcopy(data.raw.car.car) car.name = "electric-vehicles-electric-car" car.icon = "__electric-vehicles-reborn__/graphics/icons/electric-car.png" car.minable.result = "electric-vehicles-electric-car" car.equipment_grid = "electric-vehicles-electric-car" car.equipment_categories = {"armor", "electric-ve...
Config.Jobs.fueler = { BlipInfos = { Sprite = 436, Color = 5 }, Vehicles = { Truck = { Spawner = 1, Hash = "phantom", Trailer = "tanker", HasCaution = true } }, Zones = { CloakRoom = { Pos = {x = 557.93, y = -2327.90, z = 4.82}, Size = {x = 3.0, y = 3.0, z = 2.0}, Color = {r = ...
require "XmlWriter" require "vmath" local function GenStringFromArray(theArray, bAsInt) local array = {" "} for i, vector in ipairs(theArray) do local elements = vector; if(bAsInt) then elements = {}; for i, value in ipairs(vector) do elements[#elements + 1] = string.format("%i", value); end end ...
object_tangible_furniture_decorative_wod_potted_plant_08 = object_tangible_furniture_decorative_shared_wod_potted_plant_08:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_potted_plant_08, "object/tangible/furniture/decorative/wod_potted_plant_08.iff")
local Actions = require("actions") local Keybind = {} Keybind.__index = Keybind Keybind.table = {} Keybind.table.default = {} -- is this even used? Keybind.table.fileSelect = {} Keybind.table.notes = {} Keybind.new = function(key, name, mode) self = {} setmetatable(self, Keybind) self.name = name se...
local API_NPC = require(script:GetCustomProperty("API_NPC")) function OnTaskStart(npc, animatedMesh) end function OnTaskEnd(npc, animatedMesh, interrupted) end API_NPC.RegisterTaskClient("dummy_heal", nil, OnTaskStart, OnTaskEnd)
function love.conf(t) t.title = 'title' t.version = '11.3' t.console = true t.window.width = 1200 t.window.height = 720 end
AddCSLuaFile() function EFFECT:Init(data) if DRONES_REWRITE.ClientCVars.NoMuzzleFlash:GetBool() then return end self.Start = data:GetOrigin() self.Forward = data:GetNormal() self.Emitter = ParticleEmitter(self.Start) local dlight = DynamicLight(self:EntIndex()) if dlight then dlight.pos = self.Start dlig...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:NewModule('UnitFrames', 'AceTimer-3.0', 'AceEvent-3.0', 'AceHook-3.0'); local LSM = LibStub("LibSharedMedia-3.0"); UF.LSM = LSM --Cache global variables --Lua functions local _G = _G local select, pairs...
local everestLavaBlocker = {} everestLavaBlocker.name = "everest/lavaBlockerTrigger" everestLavaBlocker.placements = { name = "lava_blocker", data = { canReenter = false } } return everestLavaBlocker
local handy = request('!.mechs.processor.handy') local opt = handy.opt local word = request('^.words.word') local expr_list = request('^.wrappers.expr_list') local empty_statement = request('empty_statement') return { name = 'return_statement', word('return'), opt(expr_list), opt(empty_statement), ...
mod_name="__ProgrammableCombinator__"
include "app.gameClass.trigger.Trigger" _ENV=namespace "game" using_namespace "luaClass" using_namespace "container" ---@class SkillTrigger class("SkillTrigger"){ CLASS_DEBUG(false); super(Trigger); } function SkillTrigger:SkillTrigger(parent,triggerName,triggerArgvs,showLevel) self:Trigger(triggerName,tri...
local _M = { addr = { kremcoins = 0x7e08cc, tileCollisionMathPointer = 0x7e17b2, spriteBase = 0x7e0de2, verticalPointer = 0xc414, tiledataPointer = 0x7e0098, haveBoth = 0x7e08c2, ---Height in game units for vertical levels, width for horizontal areaLen...
---@class UnityEngine.PlayMode : System.Enum ---@field value__ int ---@field StopSameLayer UnityEngine.PlayMode ---@field StopAll UnityEngine.PlayMode local m = {} UnityEngine = {} UnityEngine.PlayMode = m return m
Config = {} -- -- Video shown on screen. Default is "CASINO_DIA_PL". -- -- CASINO_DIA_PL - Falling Diamonds -- CASINO_HLW_PL - Falling Skulls -- CASINO_SNWFLK_PL - Falling Snowflakes -- Config.VideoType = 'CASINO_DIA_PL' -- -- Enter & Exit Events -- -- These events should be fired by your teleport script when ...
--[[ name : global_data.lua version: 1.0 beta author : casanoe creation : 16/04/2021 update : 19/06/2021 TODO : ? --]] return { data = { managedEvent = { initial = {} }, globalvars = { initial = {} }, managedContext = { initial = {} }, dzbench = { history = true, maxMinutes = 10 ...
local defaultParams = { name = "", text = "", txtColor = 0, bgColor = 0, offsetX = 0, offsetY = 0, scaleX = 1, scaleY = 1, } Button = Core.class(Sprite) -- params (table): -- w (number): width of the button -- h (number): height of the button -- font (Font): font to use [optional] -- name (string...
-- $Id: test/cstack.lua $ -- See Copyright Notice in file all.lua local tracegc = require"tracegc" print"testing stack overflow detection" -- Segmentation faults in these tests probably result from a C-stack -- overflow. To avoid these errors, you should set a smaller limit for -- the use of C stack by Lua, by chan...
local LibOrb = Wheel:Set("LibOrb", 20) if (not LibOrb) then return end local LibFrame = Wheel("LibFrame") assert(LibFrame, "LibOrb requires LibFrame to be loaded.") -- Lua API local _G = _G local math_abs = math.abs local math_max = math.max local math_sqrt = math.sqrt local select = select local setmetatable = set...
local K = unpack(select(2, ...)) local Module = K:GetModule("Skins") local SwPlay = "Interface\\AddOns\\KkthnxUI\\Media\\Textures\\SwPlay" local SwReset = "Interface\\AddOns\\KkthnxUI\\Media\\Textures\\SwReset" local SwPause = "Interface\\AddOns\\KkthnxUI\\Media\\Textures\\SwPause" local function SkinStopwatch() Sto...
--------------------------------------------------------------------------- --- A notification action. -- -- A notification can have multiple actions to chose from. This module allows -- to manage such actions. An action object can be shared by multiple -- notifications. -- -- @author Emmanuel Lepage Vallee &lt;elv1313...
local lsp = require('sh.lsp') local lspconfig = require('lspconfig') if not lsp.is_client_active('terraformls') then lspconfig.terraformls.setup {on_attach = lsp.common_on_attach, capabilities = lsp.capabilities, filetypes = {'tf', 'terraform', 'hcl'}} vim.cmd [[LspStart]] end
require "EasyConfig/EasyConfig" NS = NS or {} NS.config = { rainsprinters = false, } NS.modId = "NightSprinters" NS.name = "Night Sprinters settings" NS.menu = { rainsprinters = { type = "Tickbox", title = "Enables Rain Sprinters", tooltip = "", } } EasyConfig.addM...
#!/usr/bin/luajit ------------------------------------------------------------------------------ -- This converts a docker file to a shell file --Almost guaranteed to not work with many Docker files, but hey, it works for us ------------------------------------------------------------------------------ local DM_PACKA...
object_mobile_disappearances_psycho_boss = object_mobile_shared_disappearances_psycho_boss:new { } ObjectTemplates:addTemplate(object_mobile_disappearances_psycho_boss, "object/mobile/disappearances_psycho_boss.iff")
mymillwork.register_all( "default_stone", "Stone", "default_stone.png", {cracky = 3,not_in_creative_inventory=1}, "default:stone" ) mymillwork.register_all( "default_stone_brick", "Stone Brick", "default_stone_brick.png", {cracky = 3,not_in_creative_inventory=1}, "default:stonebrick" ) mymillwork.registe...
-- p6 - last parameter does not mean vehicle handle is returned maybe a quick view in disassembly will tell us what is actually does p6 seems to check for something with the script in the disassembly -- @module native -- @submodule vehicle -- @see CREATE_VEHICLE -- @usage Vehicle CREATE_VEHICLE(Hash modelHash, fl...
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition = Condition(CONDITION_LIGHT) condition:setParameter(CONDITION_PARAM_LIGHT_LEVEL, 6) condition:setParameter(CONDITION_PARAM_LIGHT_COLOR, 215) condition:setParameter(CONDI...
local K = unpack(select(2, ...)) local _, ns = ... local oUF = ns.oUF or K.oUF local CanDispel = { DRUID = {Magic = false, Curse = true, Poison = true}, MAGE = {Curse = true}, MONK = {Magic = false, Poison = true, Disease = true}, PALADIN = {Magic = false, Poison = true, Disease = true}, PRIEST = {Magic = false, ...
local screenW, screenH = guiGetScreenSize() local theAnimation = {} local guiS = {} guiS[1] = guiCreateGridList(0.35, 0.28, 0.12, 0.39, true) guiGridListAddColumn(guiS[1], "Category", 0.8) for k, v in ipairs(getElementsByType("animationCategory")) do local row = guiGridListAddRow(guiS[1]) guiGridListSetItemText(guiS...
--[[ Returns the BasePart that the mouse hit. Works the same as `Player:GetMouse().Hit` but allows you to pass in an ignore list, instead of relying on TargetFilter. Usage: local mouseHit = getMouseHit() -- Or with an ignore list: local mouseHit = getMouseHit({ LocalPlayer.Character, workspace.Foo}) ]] lo...
-- farmrect <length> <width> -- -- Farm a rectangle of the given length and width -- ---------------------------- -- USAGE ---------------------------- -- TODO: positioning -- o o o w -- o o o i -- o o o d -- o o o t -- length h -- buildrect 3 4 -- local tArgs = {...} local bDebug = false local selected...
-- 設定情報(GETで返す値) return { get={ version =require "version", name ="emo", craftman ="ekicyou", craftmanw ="どっとステーション駅長", homeurl ="URL", ["sakura.recommendsites"] ={["NAME1"]="URL1", ["NAME2"]="URL2",}, ["sakura.portalsites"] ={["NAME1"]="URL1", ["...
return { listeners = { playerEnter = function(state) return function(self, player) local questRef = "limbo:selfdefense101"; if state.QuestFactory:canStart(player, questRef) then local quest = state.QuestFactory:create(state, questRef, player) player.questTracker:start(que...
-- liquid_stairs/init.lua -- Load support for Minebase translation. local S = minetest.get_translator("liquid_stairs") stairs.register_all("liquid_stairs:obsidian", { material = "base_liquids:obsidian", groups = {cracky = 1, level = 2}, tiles = {"base_liquids_obsidian.png"}, stair_description = S("Obsidian Stair"...
-- -- Created by PhpStorm. -- User: Wu Lihua <maikekechn@gmail.com> -- Time: 2017/1/7 下午2:19 -- --[[ --限速返回1 否则返回0 --]] local frequency = redis.call("INCR", KEYS[1]) if frequency > tonumber(ARGV[1]) then return 1 end if frequency == 1 then redis.call("PEXPIRE", KEYS[1], ARGV[2]) end return 0
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author (zacharyenriquee@gmail.com). --]] ix.command.Add("GetFlags", { description = "Returns a character's flags.", adminOnly = true, arguments = { ix.type.character }, OnRun = function(self, client, target) ...
return {'sexagesima','sexappeal','sextakkoord','sextant','sextet','sexy','sexyer','sextakkoorden','sextanten','sextetten','sexyst'}
object_tangible_tcg_series6_combine_object_hk_droids_poster = object_tangible_tcg_series6_shared_combine_object_hk_droids_poster:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series6_combine_object_hk_droids_poster, "object/tangible/tcg/series6/combine_object_hk_droids_poster.iff")
object_draft_schematic_dance_prop_prop_ribbon_spark_r_s02 = object_draft_schematic_dance_prop_shared_prop_ribbon_spark_r_s02:new { } ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_ribbon_spark_r_s02, "object/draft_schematic/dance_prop/prop_ribbon_spark_r_s02.iff")
--- "Ramsus" --- local isUiOpen = false local speedBuffer = {} local velBuffer = {} local SeatbeltON = false local InVehicle = true function Notify(string) SetNotificationTextEntry("STRING") AddTextComponentString(string) DrawNotification(false, true) end AddEventHandler('seatbelt:sounds', function(soundFile,...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local ItemMenuScene = class("ItemMenuScene", Scene) local ItemMenuController = require("scenes.world.menu.ItemMenuController") function ItemMenuScene:initialize() Scene.initialize(self) self:add(ItemMenuController()) end return ItemMenuScene
local KarmaLoot, ns = ... -- Splits strings lol function ns.strSplit(inputstr, sep) if sep == nil then sep = "%s" end local t = {} for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do table.insert(t, str) end return t end function ns.canOpenRolls() lo...
local io = require('io') local yaml = require('lyaml') local gears = require('gears') local config = {} local settings = {} local configFile = io.open(gears.filesystem.get_configuration_dir() .. '/configs/config.yml', 'r') if configFile then local configYaml = configFile:read('*all') configFile:close() settings =...
local Class = require("lib.Class") local Vector2 = require("lib.Vector2") local T = Class:derive("Transform") function T:new(x, y, sx, sy, angle, vx, vy, yoffset) self.x = x or 0 self.y = y or 0 self.sx = sx or 1 self.sy = sy or 1 self.angle = angle or 0 -- added some velocity self.vx = v...
--A宝玉獣 サファイア・ペガサス -- --Script by Trishula9 function c100290016.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE) --self to grave local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SELF_TOGRAVE) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:S...
vim.api.nvim_create_autocmd("CursorHold", { pattern = "*", callback = function() vim.diagnostic.open_float(nil, { source = "always", focus = false }) end, desc = "Open diagnostics", }) vim.api.nvim_create_autocmd({ "FocusGained", "BufEnter" }, { pattern = "*", callback = function() vim.cmd([[silent! :checkti...
function div(a, b) return math.floor(a/b) end for line in io.lines(arg[1]) do local v, z, w, h = line:match("Vampires: (%d+), Zombies: (%d+), Witches: (%d+), Houses: (%d+)") print(v + z + w == 0 and 0 or div((v * 3 + z * 4 + w * 5) * h, v + z + w)) end
NativeEvent.callNativeEvent = function(self , keyParm , data) if data then dict_set_string(keyParm,keyParm..kparmPostfix,data); end dict_set_string(NativeEvent.s_luaCallEvent,NativeEvent.s_luaCallEvent,keyParm); call_native(NativeEvent.s_luaCallNavite); end NativeEvent.getWriteLogPath =...
local utils = require('util') local fs = require('fs') local path = require('path') local assert = require('assert') local tap = require('util/tap') local lmedia = require("lmedia") local lreader = require("lmedia.ts.reader") local basePath = utils.dirname() local test = tap.test -- 这个测试将从 TS 流中分离出单纯的 ES ...
require 'rockspec' package('wonderland','1.0') Lua.module.wonderland.alice() Lua.module.wonderland.caterpillar() rockspec.write()
---------------------------------------------------------------------------------------------- -- -- -- PATHS ---------------------------------------------------------------------------------------------- -- -- GENERIC PATHS path_mod = "__water-belts__/" -- Libraries path_public_lib ...
--Cat Rain function c600019.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(c600019.condition) e1:SetTarget(c600019.sptg) e1:SetOperation(c600019.sumop) c:RegisterE...
local Gui = require("api.Gui") local Ui = require("api.Ui") local Draw = require("api.Draw") local IUiLayer = require("api.gui.IUiLayer") local IInput = require("api.gui.IInput") local InputHandler = require("api.gui.InputHandler") local Treemap = require("mod.treemap.api.gui.Treemap") local TreemapViewer = class.cla...