content stringlengths 5 1.05M |
|---|
local x = 100000000
local k = 1
--local o = function (a) k = k + a end
while (k < x) do
-- o(1)
k = k + 1
end
print(tostring(os.clock()* 1000) .. " ms")
|
local PlayerLightningTarget = Class(function(self, inst)
self.inst = inst
end)
function PlayerLightningTarget:CanBeHit()
for k,v in pairs (self.inst.components.inventory.equipslots) do
if v.components.dapperness and v.components.dapperness.mitigates_rain then
return false
end
... |
local kernel = {}
kernel.language = "glsl"
kernel.category = "filter"
kernel.name = "sharpenLuminance"
kernel.vertexData =
{
{
name = "sharpness",
default = 0,
min = 0,
max = 1,
index = 0, -- v_UserData.x
},
}
kernel.fragment =
[[
P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord )
{
P_COLOR float unit_... |
--保留关键定: id(默认,可以通过加载文件时传入,空格分格多个关键字), is_array, _data
--数组用 id 可以转为数值则为索引, 如果有重复的child.tag 则自动转为数组
--如果有 is_array 字段则属性数据为数组,顺序重左到右为1.2.3.4... 否则就是一个table, 属性值为键值
--is_array 必须放在tag 后的第一们位置
--<test>xxx</test> xxx的值用test._data 来取,如果xxx是数字则自动转为数值,
--自动把可以转为数值的值转为数值,如果不想转则用str_ 开头
local lom = require("lom... |
local collider = {}
local mtl1 = {
with = function(self, w)
self.collides_with[w] = true
return({
f = self.collides_with,
w = w,
does = function(self, func)
self.f[w] = func
end
}
)
end
}
mtl... |
---
-- The Store provides storage for all of the configuration settings pushed in by the
-- user scripts, and methods to query those settings for use by the actions and
-- exporters.
---
local Block = require('block')
local Condition = require('condition')
local Stack = require('stack')
local Type = require('type')
l... |
--[[
Sets options panel
--]]
local ADDON, Addon = ...
local Panel = Addon:NewPanel('Sets')
local L = LibStub('AceLocale-3.0'):GetLocale('Combuctor')
local Sets = Combuctor('Sets')
local selected, items = {}, {}
local frame
local MAX_ITEMS = 14
local HEIGHT = 26
local sendMessage = function(msg, ...)
Sets:Send(ms... |
local ObjectManager = require("managers.object.object_manager")
local QuestManager = require("managers.quest.quest_manager")
require("utils.helpers")
FsCrafting4Theater = GoToTheater:new {
-- Task properties
taskName = "FsCrafting4Theater",
-- GoToTheater properties
minimumDistance = 60,
maximumDistance = 100,
... |
local _G = _G
local tinsert = tinsert
local wipe = wipe
local gsub = gsub
local hooksecurefunc = hooksecurefunc
local GetNumQuestLogEntries = GetNumQuestLogEntries
local GetQuestLogTitle = GetQuestLogTitle
local IsQuestComplete = IsQuestComplete
local C_QuestLog = C_QuestLog
local MAX_NUM_QUESTS = MAX_NUM_QUESTS
local ... |
local a=module("_core","libs/Tunnel")local b=module("_core","libs/Proxy")emP=a.getInterface("hpp_trucker")local c=false;local d=0;local e=""local f=false;local g=nil;local h=1257.29;local i=-3180.40;local j=5.80;local k=0.0;local l=0.0;local m=0.0;local n=nil;Citizen.CreateThread(function()while true do Citizen.Wait(5*... |
local w, h = term.getSize()
term.clear()
term.setCursorPos(1, 1)
local t = { }
for i = 1, 8 do
table.insert(t, '---')
end
for i = 1, 255 do
table.insert(t, string.format('%d %c', i, i))
end
textutils.pagedTabulate(t)
|
local menu = require('projects/guessing game/modules/menu')
local plr = require('projects/guessing game/modules/player')
player = plr:new("Player", 0)
diff = 1
main = function()
os.execute("cls")
choice = 0
if menu.fileExists("projects/guessing game/data/config.cfg") == false then
local file = io.open("projects... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BsePickGold_pb', package.seeall)
local BSEPICKGOLD = protobuf.Descriptor();
local BSEPICKGOLD_GOLD_FIELD = protobuf.FieldDescriptor();
BSEPICKGOLD_GOLD_FIELD.name = "gold"
BSEPICKGOLD_GOLD_FIELD.full_name = ".com.xinqihd.sns.games... |
#!/usr/bin/env texlua
-- Generate the documentation with implementation.
local input_file_name = arg[1]
local output_file_name = arg[2]
local code_doc_str = "%<!--CODEDOC-->"
local code_doc_len = string.len(code_doc_str)
input_file = io.open(input_file_name, "r")
output_file = io.open(output_file_name, "w")
for... |
local _, ns = ...
local oUF = oUF or ns.oUF
if not oUF then
return
end
local playerClass = select(2,UnitClass("player"))
local CanDispel = {
PRIEST = { Magic = true, Disease = true },
SHAMAN = { Magic = false, Curse = true },
PALADIN = { Magic = false, Poison = true, Disease = true },
DRUID = { Magic = false, Cur... |
local copas = require("copas")
local http = require("copas.http")
local url = assert(arg[1], "missing url argument")
print("Testing copas.http.request with url " .. url)
local switches, max_switches = 0, 1000000
local done = false
copas.addthread(function()
while switches < max_switches do
copas.sleep(0)
sw... |
local ffi = require("ffi")
local Context = require("udev.context")
local Device = require("udev.device")
local libudev = require("udev.libudev")
local lib = libudev.lib
---@class UDevMonitor
---@field context UDevContext
---@field udev_monitor udev_monitor
local Monitor = {}
---@overload fun(self, from: "'netlink'"... |
--------------------------------------------------------------------------------
-- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
-- All rights reserved.
-- Use, modification and distribution are subject to the "MIT License"
-----------------------------------------------------------------... |
local ffi = require 'ffi'
local success, lib = pcall( ffi.load, 'Mfplat' )
if not success then
return false
end
local com = require 'exports.mswindows.com'
local guids = require 'exports.mswindows.guids'
require 'exports.mswindows.automation'
com.predef 'IMFSample'
com.predef 'IMFCollection'
ffi.cdef [[
typede... |
local Concord = require("lib.concord")
local Cpml = require("lib.cpml")
local Mesh = Concord.component(function(e, mesh)
e.mesh = mesh
end)
local GetProperties, SetProperties = {}, {}
Mesh.__mt.__index = function(e, key)
return GetProperties[key] and GetProperties[key](e) or Mesh[key]
end
Mesh.__mt.__newin... |
-- Copyright 2016 by Malte Skambath
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @library
local evolving -- Library name
-- Load dependencies:
r... |
Talk(0, "哇!这里这么多人,干什么这么热闹,可少不了小侠我.我说名门正派又怎么样,还不是一样赶尽杀绝,跟魔教又有什么两样,只不过藉口好听一点罢了.", "talkname0", 1);Talk(14, "都是你这个兔崽子,打伤了鹰王和我,", "talkname14", 0);
Talk(11, "还有我.", "talkname11", 0);
Talk(14, "害我们只剩下范右使应战,寡不敌众.....", "talkname14", 0);
Talk(0, "既然如此,我就帮你们打发这些人,当是陪罪好了.", "talkname0", 1);
Talk(70, "少侠非魔教人士,还请速速离去,以免受池鱼之殃.", "... |
--[[
Jogo Cobra
# Tentar a ideia de manter todo o corpo no corpo, ou seja, sem a separação da cabeça e corpo.
]]--
require "cobra"
require "comida"
function love.load(arg)
if arg[#arg] == "-debug" then require("mobdebug").start() end -- Debug para ZeroBrane Studio IDE Utilize; Argumento - arg esta dis... |
-- army.lua
Army = Object:extend()
function Army:new()
self.transform = Transform(0, 0, 1, 1)
self.troops = {}
-- spawn points
self.points = {}
self.points.top = Transform(
love.graphics.getWidth() / 2,
-32,
1,
1
).position
self.points.bottom = Transform(
love.graphics.getWidth() ... |
--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- columnlistarea class
local newobject = loveframes.NewObject("columnlistarea", "loveframes_object_columnlistarea", true)
... |
-- conf.lua
--
-- @about Describes the configuration of the game.
-- @brief Config function called before any other function.
-- @param t Table holding configuration settings.
function love.conf(t)
-- misc
t.version = "11.2" -- LÖVE version this game was made for
t.console = false
t.gammacorrect = false
-- audi... |
local status_ok, lightspeed = pcall(require, "lightspeed")
if not status_ok then
vim.notify("lightspeed not found")
return
end
lightspeed.setup({
ignore_case = false,
exit_after_idle_msecs = { unlabeled = 1000, labeled = nil },
--- s/x ---
jump_to_unique_chars = { safety_timeout = 400 },
match_only_the_s... |
-- Attempt to map the monadic DSL style to Lua.
--
-- The basic idea is to implement a "pure" DSL that represents a
-- dataflow network. I've used two approaches for this in the past: a
-- Monadic DSL in Haskell, and an Erlang implementation with an effect
-- handler. For Lua it seems the simplest approach is to dupl... |
-- Convert degrees to radians.
local function radians(d)
return math.pi / 180 * d
end
-- Convert radians to degrees.
local function degrees(r)
return 180 / math.pi * r
end
-- Module exports.
return {
radians = radians,
degrees = degrees
}
|
regularization = {}
function regularization.applyregularization(rbm)
if rbm.sparsity > 0 then
-- rbm.db:add(-rbm.sparsity) -- db is bias of visible layer
rbm.dc:add(-rbm.sparsity) -- dc is bias of hidden layer
-- rbm.dd:add(-rbm.sparsity) -- dd is bias of "labe... |
object_tangible_furniture_all_frn_all_lamp_tbl_s02 = object_tangible_furniture_all_shared_frn_all_lamp_tbl_s02:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_lamp_tbl_s02, "object/tangible/furniture/all/frn_all_lamp_tbl_s02.iff")
|
--[[
This file is part of halimede. It is subject to the licence terms in the COPYRIGHT file found in the top-level directory of this distribution and at https://raw.githubusercontent.com/pallene/halimede/master/COPYRIGHT. No part of halimede, including this file, may be copied, modified, propagated, or distributed exc... |
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable ... |
------------------------------------------------------------------------
-- ContentLoss
------------------------------------------------------------------------
local ContentLoss, parent = torch.class('nn.ContentLoss', 'nn.Module')
function ContentLoss:__init(strength, target, normalize)
parent.__init(self)
self.... |
require("custom.utils")
local map = require("core.utils").map
vim.cmd("nnoremap <silent> <leader> :WhichKey '<Space>'<CR>")
map("n", "<leader>cc", ":Telescope <CR>")
map("n", "<leader>q", ":wqa <CR>")
map("n", "<leader>1", ":BufferLineGoToBuffer 1<CR>")
map("n", "<leader>2", ":BufferLineGoToBuffer 2<CR>")
map("n", "... |
-----------------------------------
-- Area: Lower Jeuno (245)
-- NPC: Mertaire
-- Starts and Finishes Quest: The Old Monument (start only), A Minstrel in Despair, Painful Memory (BARD AF1)
-- !pos -17 0 -61 245
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
r... |
-- This is the v1.1
if CLIENT then
surface.CreateFont("Default_font", {
font = "Roboto",
extended = false,
size = 16
})
surface.CreateFont("NameWeapon_font", {
font = "Roboto",
extended = false,
size = 12
})
end
print("[SSHUD] Loading of cl_hud.lua compl... |
--
-- Addon _fiu_inventory.lua
-- Author marcob@marcob.org
-- StartDate 02/05/2017
--
local addon, cD = ...
function cD.scanInventories()
local itemBase = {}
-- scan Inventory Bags
local invBags = Inspect.Item.List(Utility.Item.Slot.Inventory())
for slotId, itemId in pairs(invBags) do
... |
include("dualstick360/globals.lua")
include("dualstick360/bullet.lua")
include("dualstick360/utils.lua")
Player = {}
Player.__index = Player
--[[ Create a new Player object ]]
function Player.new()
local self = setmetatable({}, Player)
self.go = GameObjectManager:createGameObject("PlayerOne")
return self
end
--[[... |
function Buy(ply, price)
local pmoney = ply:GetValue("ZMoney")
if (pmoney and pmoney >= price) then
ply:SetValue("ZMoney", pmoney - price, true)
return true
end
end
Package.Export("Buy", Buy)
function AddMoney(ply, added)
local pmoney = ply:GetValue("ZMoney")
if pmoney then
... |
slot0 = class("GuildBossFormationShipCard")
slot0.Ctor = function (slot0, slot1)
slot0._go = slot1
tf(slot1).pivot = Vector2(0.5, 0)
tf(slot1).sizeDelta = Vector2(200, 300)
tf(slot1).localScale = Vector3(0.6, 0.6, 0.6)
end
slot0.RefreshPosition = function (slot0, slot1, slot2)
slot0.soltIndex = slot1
if slot2 ... |
#!/usr/bin/env luajit
local unpack = unpack or require'table'.unpack
-- math.randomseed(123)
local rrt = require'rrt'
local grid = require'grid'
-- Go from 0,0 to 1,1
local interval_x = {-1, 1}
local interval_y = {-1, 1}
local planner = rrt.new({
intervals = {interval_x, interval_y}
}):set_system{
is_collision = ... |
local composer = require( "composer" )
local scene = composer.newScene()
physics = require ("physics" )
local function gotoMenu()
composer.gotoScene("menu")
return true
end
function scene:create ( event )
local sceneGroup = self.view
local camerEngine = require ("ssk2.loadSSK")
_G.ssk.init()
display.setDefault(... |
local VisualAIPlan = class.class("VisualAIPlan")
local CoIter = require("mod.visual_ai.api.CoIter")
local utils = require("mod.visual_ai.internal.utils")
function VisualAIPlan:init()
self.blocks = {}
self.subplan_true = nil
self.subplan_false = nil
self.parent = nil
end
function VisualAIPlan:current_block... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_medusa_ma... |
require 'torch'
require 'libsvmutil'
require 'svmsgd'
require 'liblinear'
require 'libsvm'
include('data.lua')
|
-- This script flips the squawk code between 1200 and 7000
-- to set the transponder for a VFR flight. As the VFR code
-- is 7000 in Europe, we can't simply do this:
create_positive_edge_trigger(13, "sim/cockpit/radios/transponder_code", 0, 1200);
-- Instead we use the flip command to set it to 1200 or 7000:
create_... |
function f1(a: number, b: string)
if a > 100 then
return a
else
return b
end
end
let a = f1(100, 'abc')
let b: number = f1(100, 'abc')
|
/*=============================================================================
Expression-Advanced TextEditor
Author: Oskar
Credits: Andreas "Syranide" Svensson for making the E2 editor
=============================================================================*/
local math_max = math.max
local math_min ... |
--[[
TheNexusAvenger
Visual indicator for the end of aiming.
--]]
local BEACON_SPEED_MULTIPLIER = 2
local Workspace = game:GetService("Workspace")
local NexusVRCharacterModel = require(script.Parent.Parent.Parent.Parent)
local NexusObject = NexusVRCharacterModel:GetResource("NexusInstance.NexusObject")
local Bea... |
function FG_DrawBackgroundBlur( panel, starttime, blur )
local matBlurScreen = Material( "pp/blurscreen" )
local Fraction = 1
if ( starttime ) then
Fraction = math.Clamp( (SysTime() - starttime) / 1, 0, 1 )
end
local x, y = panel:LocalToScreen( 0, 0 )
DisableClipping( true )
surface.SetMat... |
require("config")
require("module")
require("common")
require("cameraTracker")
package.path=package.path..";../Samples/FlexibleBody/lua/?.lua" --;"..package.path
require("test/IguanaIKSolverLua")
require("RigidBodyWin/subRoutines/CollisionChecker")
useGraph=true
background="terrain"
--background="plane"
showHighMesh=fa... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("UnitFrames")
local _, ns = ...
local oUF = RayUF or oUF
local utf8sub = function(string, i, dots)
local bytes = string:len()
if (bytes <= i) then
... |
local nest = require('nest')
-- register groups name via which-key and apply via nest
local register_groups = function(maps)
for _, map in pairs(maps) do
nest.applyKeymaps(map)
end
end
local escapes = {
{ mode = "i", { "jk", "<Esc>" } },
{ mode = "t", { "jk", "<C-\\><C-N>" } },
}
local leader... |
function start (song)
print("Song: " .. song .. " @ " .. bpm .. " downscroll: " .. downscroll)
followDadXOffset = -75
end
local defaultHudX = 0
local defaultHudY = 0
local defaultWindowX = 0
local defaultWindowY = 0
local lastStep = 0
local floatShit = 0
local dadMidpointX = 0
local dadMidpointY = 0
function ... |
local errorinfo_list = {
[1] = "技能还在冷却中",
[2] = "能量不足",
[3] = "血量不足",
[4] = "没有目标",
[5] = "封印状态下无法使用该技能",
[6] = "没有阵亡队友",
[7] = "技能释放失败",
[8] = "只有队长可以进行此操作",
[9] = "全员自动中,无法进行此操作",
}
function showErrorInfo(id)
root.view.battle.Canvas.ErrorInfo:SetActive(true);
root.view.bat... |
function OnAlarm(timer)
--local pickupEntity = timer:getEntity()
timer.currentTrigger:setEnabled(true)
local app = Phyre.PApplication.GetApplicationForScript()
local controller = timer:getEntity():getComponentType(Phyre.PQuarryComponent):getEntity():getComponent(Phyre.PPhysicsCharacterControllerComponent)
if c... |
require("neoscroll").setup({
mappings = { "<C-u>", "<C-d>", "zt", "zz", "zb" },
})
|
-- Places a node within a 3x3x3 around the main node
local make_ore = function (pos, elapsed)
local meta = minetest.get_meta(pos)
--oreveins.tools.log("make_ore "..minetest.serialize(oreveins._internal.oreos[meta:get_string("id")]))
local ore = oreveins._internal.oreos[meta:get_string("id")]["nodes"][math.... |
-- Taken from bb template
if PointsManager == nil then
Debug.EnabledModules['points:*'] = false
DebugPrint ( 'Creating new PointsManager object.' )
PointsManager = class({})
end
local WinnerEvent = Event()
local ScoreChangedEvent = Event()
local LimitChangedEvent = Event()
PointsManager.onWinner = WinnerEvent.l... |
--[[
ExtendedExportFilter.lua
--]]
local ExtendedExportFilter, dbg, dbgf = ExportFilter:newClass{ className='ExtendedExportFilter', register=true }
--- Constructor for extending class.
--
function ExtendedExportFilter:newClass( t )
return ExportFilter.newClass( self, t )
end
--- Constructor for new ... |
local PLUGIN = PLUGIN
--[[PLUGIN.itemDrops = {
drop = {
{items = {"food_ruchkasamodrochka8"}, chance = 55, class = "npc_mutant_boar"},
{items = {"food_ruchkasamodrochka7"}, chance = 55, class = "npc_bloods"},
{items = {"food_ruchkasamodrochka2"}, chance = 55, class = "npc_zombies"},
{items = {"food_ru... |
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Thrown smoke grenade"
ENT.Author = "Spy"
ENT.Information = "Thrown smoke grenade"
ENT.Spawnable = false
ENT.AdminSpawnable = false |
class "RenderTargetBinding"
RenderTargetBinding.MODE_IN = 0
RenderTargetBinding.MODE_OUT = 1
RenderTargetBinding.MODE_COLOR = 2
RenderTargetBinding.MODE_DEPTH = 3
function RenderTargetBinding:__getvar(name)
if name == "id" then
return Polycode.RenderTargetBinding_get_id(self.__ptr)
elseif name == "name" then
re... |
require('prototypes.custom-input')
require('prototypes.gui-style')
require('prototypes.item')
|
ele.register_tool("elepower_wireless:wireless_porter", {
description = "Wireless Porter",
inventory_image = "elewireless_wireless_porter.png",
on_use = function (itemstack, player, pointed_thing)
local meta = itemstack:get_meta()
local storage = ele.tools.get_tool_property(itemstack, "storage")
... |
local glue = require'glue'
local pp = require'pp'
local fs = require'fs'
assert(fs.chdir(fs.exedir()..'/../../tests'))
local function tostr(s)
return pp.format(s)
end
local function _test(t1, t2, prefix, level)
if type(t1)=='table' and type(t2)=='table' then
--for k,v in pairs(t1) do print('>t1',k,v) end
--fo... |
noise_sprite_offset = 120
terrain_1 = {} -- spike mountains
terrain_2 = {} -- level mountains
terrain_1_start = 64
terrain_2_start = 86
terrain_height = 64
terrain_unit = terrain_height / 15
base_map_offset_x = 120
base_map_offset_y = 16
base = {}
base_parts = { 45, 46, 61, 62, 63 }
spaceship_parts... |
#!/usr/local/bin/lua
print("Hello, World")
sum = 0
num = 1
while num <= 100 do
sum = sum + num
num = num + 1
end
print("sum =",sum)
local age = io.read()
if age == 40 and sex =="Male" then
print("男人四十一枝花")
elseif age > 60 and sex ~="Female" then
print("old man without country!")
elseif age < 20 then... |
local tablex = require('tablex')
local sf = string.format
local til = tablex.is_list
local type = type
local has_lspconfig, _ = pcall(require, 'lspconfig')
if not has_lspconfig then
print('‼ Tried loading lspconfig for omnisharp ... unsuccessfully.')
return has_lspconfig
end
--- Recursively flatten a table... |
-----------------------------------
-- Ability: Elemental Siphon
-- Drains MP from your summoned spirit.
-- Obtained: Summoner level 50
-- Recast Time: 5:00
-- Duration: Instant
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/pets")
requ... |
local MINIMUM_PLAYERS = 1
local MAXIMUM_PLAYERS = 8
function givePositionFeedback(playerPosition)
-- Checking if the player's position is a valid number
if playerPosition >= MINIMUM_PLAYERS and playerPosition <= MAXIMUM_PLAYERS then
-- Getting correct message based on player's position
... |
package.path = "../?.lua;"..package.path;
require("p5")
local gestureCommands = {
[1] = "GID_BEGIN";
[2] = "GID_END";
[3] = "GID_ZOOM";
[4] = "GID_PAN";
[5] = "GID_ROTATE";
[6] = "GID_TWOFINGERTAP";
[7] = "GID_PR... |
--------------------------------
--- DUPLICATOR
--------------------------------
local Duplicator = {}
MR.Duplicator = Duplicator
local dup = {
-- Force to stop the current loading to begin a new one
forceStop = false,
-- Get the recreated table format version
recreateTableSaveFormat,
-- Controls the timer from ... |
object_building_kashyyyk_poi_kash_rryatt_lvl2_far_tree_a1 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl2_far_tree_a1:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl2_far_tree_a1, "object/building/kashyyyk/poi_kash_rryatt_lvl2_far_tree_a1.iff")
|
Particle = require("entities.core.particle")
WalkingDust = class("Particle", Particle)
WalkingDust.spritesheet = SpriteSheet:new("sprites/dust2.png", 32, 32)
function WalkingDust:initialize()
Particle.initialize(self)
self.scale = 1
self.velx = 0
self.vely = 0
self.lifetime = 0.5
end
function W... |
function appInclude()
includedirs {
"$(SolutionDir)",
"$(SolutionDir)ThirdParty",
}
end
function appResourceFiles()
files {
"./Assets/Icon/Resource.rc",
"./Applications/Resource.h"
}
end
workspace "Rockcat"
location "./"
configurations { "Debug", "Release" }
objdir "$(SolutionDir)Ou... |
-- Called when chat message sent
function ChatControl(args)
-- Set the weather
if args.text:sub(0,8) == "/weather" then
-- Grab the weather value
local wea = args.text:sub(10,args.text:len())
-- Check weather words
if wea == "sunny" then
DefaultWorld:SetWeatherSeverity(0)
Chat:Broadca... |
C_Club = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_Club.AcceptInvitation)
---@param clubId string
function C_Club.AcceptInvitation(clubId) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_Club.AddClubStreamChatChannel)
---@param clubId string
---@param streamId string
function C_Club.A... |
------------------------------------------------------------------------------
-- MultiBox class
------------------------------------------------------------------------------
local ctrl = {
nick = "multibox",
parent = iup.BOX,
subdir = "elem",
creation = "-",
funcname = "MultiBox",
callback = {}
}
functi... |
local localization =
{
--- Settings menu entries ---
ATT_STR_GENERAL = "Allgemein",
ATT_STR_SHOW_WINDOW_ON_MAIL = "Zeige Fenster im Postfach",
ATT_STR_SHOW_WINDOW_ON_GUILDSTORE = "Zeige Fenster im Gildenladen",
ATT_STR_SHOW_WINDOW_ON_... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(player, level, maglevel)
return 4, 7
end... |
--[[
File: game.lua
Author: Daniel "lytedev" Flanagan
Website: http://dmf.me
The gamestate in charge of managinplayer... well... the game.
]]--
local Game = Gamestate.new()
local pairs = pairs
function Game:init()
self.pixelFont = love.graphics.newFont("assets/fonts/pf_tempesta_seven_condensed.ttf", 8)
worl... |
package("memorymapping")
set_homepage("https://github.com/NimbusKit/memorymapping")
set_description("fmemopen port library")
set_urls("https://github.com/NimbusKit/memorymapping.git")
add_versions("2014.12.21", "79ce0ddd0de4b11e4944625eb866290368f867c0")
on_install("android", "macosx", "iphoneos... |
--[[
Collection of functions to detect if a line hits a shape
Special thanks to Rayco "XeNMaX" Hernandez García for his BIG help.
]]
local ZERO_TOLERANCE = 0.000001
Vector3D = {
new = function(self, _x, _y, _z)
local newVector = { x = _x or 0.0, y = _y or 0.0, z = _z or 0.0 }
return setmetatable(ne... |
local Decay = Class(function(self, inst)
self.inst = inst
self.maxhealth = 100
self.decayrate = 1
self.currenthealth = self.maxhealth
end)
function Decay:DoDelta(amount)
local oldhealth = self.currenthealth
self.currenthealth = self.currenthealth + amount
if self.currenthealth <=... |
local treesitter = require'nvim-treesitter.configs'
local function init()
treesitter.setup{
ensure_installed = {
'bash',
'css',
'go',
'graphql',
'html',
'json',
'lua',
'python',
'rust',
'tsx',
'typescript',
'yaml',
},
highlight = {
... |
local IInput = require("api.gui.IInput")
local IUiLayer = require("api.gui.IUiLayer")
local InputHandler = require("api.gui.InputHandler")
local UiTheme = require("api.gui.UiTheme")
local UiWindow = require("api.gui.UiWindow")
local Draw = require("api.Draw")
local ColorEditorMenuList = require("mod.extra_config_option... |
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
P.Changelog = [[
v1.4.1
[鼠标提示] 地下城信息显示超时颜色
[易用性] 添加刻希亚稀有逃跑的荒蚺助手
v1.4.0
[主要] 更新支持9.1
[美化] 更新部分插件美化
[鼠标提示] PvE进度信息添加新版本数据,地下城信息由副本次数更新为暴雪副本评分和最高层数
[易用性] 添加暂离界面
[易用性] 修复复制幻化
[易用性] 移除顿号转斜杠
v1.3.11
[美化] 修复WeakAurasOptions报错
v1.3.10
[报错] 修复一个加载错误
v1.3.9
[美化] 兼容旧版Meetin... |
iron = {}
iron.blocks = {}
function iron:load()
iron.spr = love.graphics.newImage("/assets/iron.png")
iron:new(0, 15, 31, 1)
iron:new(-15, 0, 1, 31)
iron:new(15, 0, 1, 31)
iron:new(0, -15, 31, 1)
-- Starting block
iron:new(0,3, 4, 2)
iron:new(10,-5, 2, 10)
iron:new(7, 10, 3, 2)... |
local World = {}
World.__index = World
local beginContact = function(a, b, coll)
if (a:getUserData() == "MainCharacter" and b:getUserData() == "Ground") or (a:getUserData() == "Ground" and b:getUserData() == "MainCharacter") then
gameDirector:getMainCharacter().inGround = true
end
local bulletFixt... |
--[[
This Lua script is to override timestamp with integer/float epoch time.
https://github.com/fluent/fluent-bit/issues/662
sample input is
[XXXXX.XXXXX, {"KEY_OF_TIMESTAMP"=>1530239065.807368, "data"=>"sample"}]
expected output is
[1530239065.807368040, {"KEY_OF_TIMESTAMP"=>1530239065.807368, "... |
------------------------------------------
--- G6HotFix 的加载,用于加载整个Lua系统
------------------------------------------
--
-- G6采用Require来加载Lua文件,以提供HotFix支持,
-- 所以在加载其他Lua文件之前,要先将HotFix加载
--
-- Load HotFix
print("Load HotFix...");
local hotfix_func,err = UELoadLuaFile("G6Hotfix.lua");
if (hotfix_func) and type(hotfix_... |
local Behavior = CreateAIBehavior("InVehicleTranquilized", "Dumb",
{
Exclusive = 1,
Constructor = function(self,entity,data)
AI.ModifySmartObjectStates(entity.id,"Busy");
entity:InsertSubpipe( AIGOALPIPE_HIGHPRIORITY, "cv_tranquilized", nil, -190 );
entity:TriggerEvent(AIEVENT_SLEEP);
AI.SetIgnorant(entit... |
require("telescope").setup {
defaults = {
mappings = {
i = {
["<C-k>"] = "move_selection_previous",
["<C-j>"] = "move_selection_next",
},
n = {
["<C-k>"] = "move_selection_previous",
["<C-j>"] = "move_selection_next",
},
},
prompt_prefix = "❯ ",
... |
local wezterm = require'wezterm'
local fennel = require'fennel'
--watch_path = wezterm.config_dir .. "config.fnl"
local value = wezterm.config_dir .. "/config.fnl"
--print("string" .. value)
wezterm.add_to_config_reload_watch_list(value)
fennel.path = (wezterm.config_dir .. "/?.fnl;" .. fennel.path)
--package.path = (w... |
bgNPC:SetStateAction('zombie', 'danger', {
update = function(actor)
local enemy = actor:GetNearEnemy()
if not IsValid(enemy) then return end
local npc = actor:GetNPC()
local data = actor:GetStateData()
data.delay = data.delay or 0
if enemy:IsPlayer() and enemy:InVehicle() then
enemy = enemy:GetVehicl... |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
{
CondList = {
{
API = "参与天数",
CompCount = 1,
Desc = "Play Bakugo's Challenge for 1 days.",
... |
--------------------------------------------------------------------------------
-- Control panel handler
--------------------------------------------------------------------------------
local HTTP_Return = {
"HTTP/1.1 302 OK",
"Location: /\n"
}
--------------------------------------------------------------------... |
-- Prosody IM
-- Copyright (C) 2008-2009 Matthew Wild
-- Copyright (C) 2008-2009 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local datetime = require "util.datetime";
local jid_split = require "util.jid".split;
local offline_mess... |
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