content stringlengths 5 1.05M |
|---|
local ok, wk = pcall(require, "which-key")
if not ok then
return
end
local opts = {
mode = "n",
prefix = "",
buffer = bufnr,
silent = true,
noremap = true,
nowait = true,
}
function refresh_and_toggle()
vim.cmd "NvimTreeRefresh"
vim.cmd "NvimTreeToggle"
end
wk.register({
["<l... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('esx_bike:buy1', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer.get('money') >= 89 then
xPlayer.removeMoney(89)
Tr... |
if not turtle and not commands then
error('Must be run on a turtle or a command computer')
end
requireInjector(getfenv(1))
local Blocks = require('blocks')
local class = require('class')
local Event = require('event')
local itemDB = require('itemDB')
local MEAdapter = require('meAdapter')
local Messag... |
--- Component to handle GUI timers.
-- Timer updating by game delta time. If game is not focused -
-- timer will be not updated.
-- @module druid.timer
--- Component events
-- @table Events
-- @tfield druid_event on_tick On timer tick callback. Fire every second
-- @tfield druid_event on_set_enabled On timer change en... |
local luaunit = require 'luaunit'
local mock_os = require 'me.strangepan.libs.computercraft.mock.v1.os'
TestClass = {}
function TestClass:setup()
self.base_os = {}
self.sleep_invocation_count = 0
self.base_os.sleep = function()
self.sleep_invocation_count = self.sleep_invocation_count + 1
end
self.foo_... |
Config = {}
-- Script locale (only .Lua)
Config.Locale = 'fr'
Config.AutoFindFixePhones = true -- Automatically add pay phones as they are found by their models.
Config.FixePhone = {
-- Mission Row
['911'] = {
name = _U('mission_row'),
coords = { x = 441.2, y = -979.7, z = 30.58 }
},
-- ['372-9... |
local client, string = client, string
local awful = require('awful')
local gears = require('gears')
local Container = require('sanity/util/container')
local display = require('sanity/util/display')
local text = require('sanity/util/text')
local fixed = require('wibox.layout.fixed')
local margin = ... |
local Package = game:GetService("ReplicatedStorage").Fusion
local New = require(Package.Instances.New)
local Children = require(Package.Instances.Children)
local OnEvent = require(Package.Instances.OnEvent)
return function()
it("should connect event handlers", function()
local fires = 0
local ins = New "Folder" {... |
package.path = "?.lua;test/lua/errors/?.lua"
require 'args'
-- arg type tests for table library functions
-- table.concat
local somestringstable = {{8,7,6,5,4,3,2,1,}}
local somenonstringtable = {{true,true,true,true,true,true,true,true,}}
local somesep = {',',1.23}
local notasep = {aboolean,atable,afunction}
local s... |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Scenes - New Game", function()
local Scene = require "scenes.scene"
local NewGame = require "scenes.new_game"
local Game = require "scenes.game"
... |
--------------------------------
-- @module cc
--------------------------------------------------------
-- the cc CSLoader
-- @field [parent=#cc] CSLoader#CSLoader CSLoader preloaded module
return nil
|
local Skada = Skada
-- cache frequently used globals
local pairs, ipairs, select = pairs, ipairs, select
local format, max = string.format, math.max
local GetSpellInfo = Skada.GetSpellInfo
local cacheTable = Skada.cacheTable
local misstypes = Skada.missTypes
local _
-- =================== --
-- Damage Taken Module --... |
omniknight_degen_aura_oaa = class(AbilityBaseClass)
LinkLuaModifier("modifier_omniknight_degen_aura_oaa", "abilities/oaa_omniknight_degen_aura.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_omniknight_degen_aura_effect_oaa", "abilities/oaa_omniknight_degen_aura.lua", LUA_MODIFIER_MOTION_NONE)
function omni... |
---@class Bag_ItemCom
local Bag_ItemCom = DClass("Bag_ItemCom", BaseComponent)
_G.Bag_ItemCom = Bag_ItemCom
---@class Bag_ItemData
---@field state number
---@field gId number
---@field bId number
---@field cId number
---@field num number
---@field config table
---@field obj Transform
---@field gameObjectSelect Transfo... |
local Config = require("AdituV.DetectTrap.Config");
local LockData = require("AdituV.DetectTrap.LockData");
local Strings = require("AdituV.DetectTrap.Strings");
local Utility = require("AdituV.DetectTrap.Utility");
local defaultEffect = {
speed = 1,
allowEnchanting = false,
allowSpellmaking = false,
appliesO... |
local API = {
[1] = 10,
[2] = 20,
[3] = 45,
[4] = 70,
[5] = 100,
[6] = 150,
[7] = 250,
[8] = 350,
[9] = 500,
[10] = 1000
}
return API
|
germany_team = 0
us_team = 0
function player_initial()
umsg.Start("newplayer")
umsg.Short(germany_team)
umsg.Short(us_team)
umsg.End()
end
hook.Add( "PlayerInitialSpawn", "PlayerInitialSpawn", player_initial )
function teamscore()
for k, ply in pairs( player.GetAll() ) do
if (ply.first == nil) then
ply.first ... |
return {
[3000] = {["cost"] = 50, ["attack"] = 6, ["desc"] = [[攻击+6]], ["costType"] = 1, ["goodsID"] = 3000, ["function"] = 1},
[3001] = {["defense"] = 6, ["desc"] = [[防御+6]], ["cost"] = 50, ["costType"] = 1, ["goodsID"] = 3001, ["function"] = 2},
[3002] = {["cost"] = 50, ["costType"] = 1, ["desc"] = [[生命+150]], ["g... |
-- module 'mock_edit'
-- local function onAssetModified( node )
-- if node:getType() ~= 'fmod_project' then return end
-- local path = node:getNodePath()
-- local mockNode = mock.getAssetNode( path )
-- if mockNode then mock.updateAssetNode( mockNode, _pyAssetNodeToData( node ) ) end
-- for item in pairs( mock.... |
--
-- Author: Your Name
-- Date: 2016-10-29 00:24:29
--
--状态基类
FSMState = class("FSMState");
function FSMState:initialize(name)
self.mName = name;
end
function FSMState:OnEnter(...)
end
--从当前状态再次进入此状态时的回调
function FSMState:OnReEnter(...)
end
function FSMState:OnUpdate()
end
function FSMSta... |
-- luna clickcasting support
-- note: clique support is not possible afaik
Focus_Loader:Register("LunaUnitFrames", function(Focus)
local orig_lufmo = SlashCmdList.LUFMO
local L = LunaUF and LunaUF.L
if not L or not LunaUF.Mouseover then return end
SlashCmdList.LUFMO = function(msg, editbox)
local frame = GetMous... |
return function()
local assertDeepEqual = require(script.Parent.Parent.Parent.assertDeepEqual)
local createElement = require(script.Parent.Parent.createElement)
local createReconciler = require(script.Parent.Parent.createReconciler)
local createSpy = require(script.Parent.Parent.createSpy)
local NoopRenderer = req... |
-----------------------------------
-- Area: North Gustaberg (S) (I-6)
-- NPC: Gebhardt
-- Involved in Quests: The Fighting Fourth
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if ... |
-- EXCLUSIVELY FOR GARRY'S MOD COMPATIBILITY
-- Ignore it if you plan to use it in pure lua. This file will not be used
-- This file should be shared for loading prior to SERVER
-- If it is loaded late, ggram-dependent scripts give errors
if CLIENT then return end
local function loadBots(path, iDeep)
iDeep = iDeep o... |
local Hounded = Class(function(self, inst)
self.inst = inst
self.warning = false
self.timetoattack = 200
self.warnduration = 30
self.timetonextwarningsound = 0
self.houndstorelease = 0
self.timetonexthound = 0
self.announcewarningsoundinterval = 4
self.inst:StartUpdatingComponent(self)
self.attackdelayfn... |
-- system.lua
moonagents.global_functions()
local server
local client = {}
local n_success = 0
local n_failure = 0
local n_tests = 1
local ncli = 0
local params
local T = timer(.001,"T")
local function Start(nclients, ip, port, npings, ping_int, timeout)
n_tests = nclients or n_tests
params = { ip, port, npi... |
function s090_skybase.main()
Blackboard.SetProp("GAME_PROGRESS", "TeleportWorldUnlocked", "b", true)
end
function s090_skybase.InitFromBlackboard()
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_FLOOR_SLIDE", "f", 1)
Game.ReinitPlayerFromBlackboard()
Game.PopSetup("ChangeCamera_002_Distance", true, true)
end
... |
print(os.date())
|
UI = require("src/UI")
Map = require("src/Map")
Player = require("src/Player")
-- Different types of scene
SceneType = {
Menu = 0,
Options = 1,
Credit = 2,
Game = 3,
Fight = 4
}
function love.load(args)
-- Load some default values
WIN_SIZE = {width = 1920, height = 1080}
SCENE = SceneT... |
local colors = require("leaf.colors").setup()
local leaf = {}
leaf.normal = {
a = { bg = colors.bg_dimmer, fg = colors.fg_normal },
b = { bg = colors.bg_dim, fg = colors.fg_dim },
c = { bg = colors.bg_normal, fg = colors.fg_dimmer },
}
leaf.insert = {
a = { bg = colors.green_soft, fg = colors.bg_norm... |
-- Do not edit! This file was generated by composites/decimator_spec.py
local radio = require('radio')
local jigs = require('tests.jigs')
jigs.TestBlock(radio.DecimatorBlock, {
{
desc = "2 Factor, 256 ComplexFloat32 input, 128 ComplexFloat32 output",
args = {2},
inputs = {radio.types.Compl... |
return LoadActor(THEME:GetPathB("","_doors"), "_newer door", 0.2, true )
|
--[[
Name: ain_config_tc.lua
Desc: This is an example that illustrates specifically how to Enable a
thermocouple to be read on AIN0 in differential input mode. For the
most up to date thermocouple type constants, see the
T-Series datasheet page:
https://labjack.com/supp... |
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
local TT = E:GetModule('Tooltip')
local tiers = { "EP", "CoS", "BoD"}
local levels = {
"Mythic",
"Heroic",
"Normal",
"LFR",
}
local bossesBoD = {
{ -- Battle of Dazar'alor (BoD) Alli... |
local GameViewLayer = class("GameViewLayer",function(scene)
local gameViewLayer = display.newLayer()
return gameViewLayer
end)
require("client/src/plaza/models/yl")
local cmd = appdf.req(appdf.GAME_SRC.."yule.oxnew.src.models.CMD_Game")
local SetLayer = appdf.req(appdf.GAME_SRC.."yule.oxnew.src.views.layer.SetL... |
-- ... init.lua
local directory = "neovim.functions" .. "."
local modules = {
-- add modules here
}
for _, module in ipairs(modules) do
local ok, err = pcall(require, directory .. module)
if not ok then
error("Error loading " .. module .. "\n\n" .. err)
end
end
|
--[[
AztupBrew(Fork of IronBrew2): obfuscation; Version 2.7.2
]]
return(function(KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_IIlIIllllIIlll,KateIsGod_llIIIlllI)local KateIsGod_llIlIIIlIIIll=string.char;local KateIsGod_IIlIlIllII=string.sub;local KateIsGod_IIIlIIIlllIlIIllII=table.concat;local KateIsGod_lIIlIIIlIlllIl=math... |
local rules = require "scripts.rules"
local animations = require "character.animations"
local Priestess = require "character.priestess"
local ObstaclePerson = Priestess:new()
function ObstaclePerson:new(o, control)
o = o or Priestess:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
fun... |
local PrVeh = "prop_vehicle_jeep"
local Cat = "TDM Cars"
local V = {
Name = "Alfa Romeo Giulietta",
Class = PrVeh,
Category = Cat,
Author = "TheDanishMaster, Turn 10",
Information = "A drivable Alfa Romeo Giulietta by TheDanishMaster",
Model = "models/tdmcars/alfa_giulietta.mdl",
KeyValues =... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Spawned Money"
ENT.Author = "FPtje"
ENT.Spawnable = false
ENT.IsSpawnedMoney = true
function ENT:SetupDataTables()
self:NetworkVar("Int",0,"amount")
end
FrenchRP.hookStub{
name = "playerPickedUpMoney",
description = "Called when a player pick... |
admins = { "{{ .Env.JICOFO_AUTH_USER }}@{{ .Env.XMPP_AUTH_DOMAIN }}" }
VirtualHost "{{ .Env.XMPP_DOMAIN }}"
authentication = "anonymous"
ssl = {
key = "/config/certs/{{ .Env.XMPP_DOMAIN }}.key";
certificate = "/config/certs/{{ .Env.XMPP_DOMAIN }}.crt";
}
... |
local RainingID, PooingID, PeeingID, SpellID = nil, nil, nil, nil
local Throttles = {}
function Throttled(name, time)
if not Throttles[name] then
Throttles[name] = true
Citizen.SetTimeout(time or 500, function() Throttles[name] = false end)
return false
end
return true
end
functi... |
ITEM.Name = 'Headcrab Hat'
ITEM.Price = 100
ITEM.Model = 'models/headcrabclassic.mdl'
ITEM.Attachment = 'eyes'
ITEM.AdminOnly = true
function ITEM:OnEquip(ply, modifications)
ply:PS_AddClientsideModel(self.ID)
end
function ITEM:OnHolster(ply)
ply:PS_RemoveClientsideModel(self.ID)
end
function ITEM:ModifyClientside... |
--[[
Copyright (C) 2014-2017 - Eloi Carbo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the ... |
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local playerPed = PlayerPedId(source)
local plyCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()), 0.0, 0... |
-- Ball
local ball = {}
ball.position_x = 300
ball.position_y = 300
ball.speed_x = 300
ball.speed_y = 300
ball.radius = 10
function ball.update( dt )
ball.position_x = ball.position_x + ball.speed_x * dt
ball.position_y = ball.position_y + ball.speed_y * dt
end
function ball.draw()
local segments_in_circl... |
-- Copyright 2006-2012 Mitchell mitchell.att.foicica.com. See LICENSE.
-- VHDL LPeg lexer.
local l = lexer
local token, style, color, word_match = l.token, l.style, l.color, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'vhdl'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Com... |
local _E
local hook
local function update(item)
if (not EncounterJournal:IsVisible() or not item) then return end
SyLevel:CallFilters("adventureguide", item.lootFrame.icon, _E and item.link)
end
local function doHook()
if (not hook) then
hook = function(...)
if (_E) then return update(...) end
end
hooksec... |
function fps.OnInit()
end
function fps.OnEnable()
end
function fps.Update(dt)
this.GameObject:GetTextComponent().Text = "FPS: " .. Time.FPS();
end
function fps.OnDisable()
end
function fps.OnDestroy()
end
|
local skynet = require "skynet"
local dns = require "skynet.dns"
skynet.start(function ( )
-- 设置dns服务器地址
skynet.error('nameserver: ', dns.server())
-- 调用成功,则把结果缓存到这个服务的内存中,便于下次使用
local ip, ips = dns.resolve("github.com")
skynet.error("dns.resolve return ", ip)
for k, v in ipairs(ips) do
... |
local rs232 = require("luars232")
local e, p = rs232.open("COM9")
local font26,font12,font120
function love.load()
if p then
p:set_baud_rate(rs232.RS232_BAUD_115200)
p:set_data_bits(rs232.RS232_DATA_8)
p:set_parity(rs232.RS232_PARITY_NONE)
p:set_stop_bits(rs232.RS232_STOP_1)
p:set_flow_control(rs232.RS232_... |
local ActIndex = {
[ "pistol" ] = ACT_HL2MP_IDLE_PISTOL,
[ "smg" ] = ACT_HL2MP_IDLE_SMG1,
[ "grenade" ] = ACT_HL2MP_IDLE_GRENADE,
[ "ar2" ] = ACT_HL2MP_IDLE_AR2,
[ "shotgun" ] = ACT_HL2MP_IDLE_SHOTGUN,
[ "rpg" ] = ACT_HL2MP_IDLE_RPG,
[ "physgun" ] = ACT_HL2MP_IDLE_PHYSGUN,
[ "crossbow" ] = ... |
local function swap(array, index1, index2)
array[index1], array[index2] = array[index2], array[index1]
end
local function shuffle(array)
local counter = #array
while counter > 1 do
local index = math.random(counter)
swap(array, index, counter)
counter = counter - 1
end
end
loca... |
include "stdio"
ffi.cdef [[
extern int *__errno_location (void) __attribute__ ((__nothrow__ , __leaf__)) __attribute__ ((__const__));
typedef struct err_state_st
{
CRYPTO_THREADID tid;
int err_flags[16];
unsigned long err_buffer[16];
char *err_data[16];
int err_data_flags[16];
const char *err_file[16];
int er... |
local S, L, O, U, D, E = unpack(select(2, ...));
local Module = S:NewNameplateModule('HealthText');
-- Stripes API
local ShortValue = U.ShortValue;
local LargeNumberFormat = U.LargeNumberFormat;
local UpdateFontObject = S:GetNameplateModule('Handler').UpdateFontObject;
-- Local Config
local ENABLED, HIDE_FULL, DISPLA... |
-- YWC_MGR.lua ywc管理服务
local skynet = require "skynet"
local _NEW_YWC = require "mock/ywc".new
----------------------------------------------------------------------------------------
local YWC_MGR = {}
-- 无返回参数定义
local NORET = {}
function YWC_MGR.Init()
local ywc1 = _NEW_YWC()
ywc1:connect_gateway()
ywc1:login()
... |
require "Object"
Matrix4 = Object()
-- Defaults
Matrix4[1] = 1
Matrix4[2] = 0
Matrix4[3] = 0
Matrix4[4] = 0
Matrix4[5] = 0
Matrix4[6] = 1
Matrix4[7] = 0
Matrix4[8] = 0
Matrix4[9] = 0
Matrix4[10] = 0
Matrix4[11] = 1
Matrix4[12] = 0
Matrix4[13] = 0
Matrix4[14] = 0
Matrix4[15] = 0
Matrix4[16] = 1
-- Metamethods
fun... |
local foxtree = {}
local function GetNextLevel(t)
local myarray = {}
for k,v in ipairs(t.child) do
table.insert(myarray, v)
-- print("Possisble action/priority: " .. v.goal, v.priority())
end
return myarray
end
function foxtree.DetermineAction(t, bot)
-- returns a... |
function Initialize()
show = false
governor = false
timer = {}
end
function Update()
if table.maxn(timer) > 0 then
local t = os.clock()
local j = 1
local transparency = 0
for i=1,table.maxn(timer) do
if timer[j][4] > t then
if timer[j][1] < t then
if timer[j][2] > t then
tran... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(player, level, maglevel)
local min = (le... |
CircleEntity = class(EntityBase, function(a, name, x, y, r)
EntityBase.init(a, name)
a.circle = Circle2D(x,y,r)
end)
function CircleEntity:getPos()
return self.circle.pos
end
function CircleEntity:contains(point)
return self.circle:contains(point)
end
function CircleEntity:moveTo(point)
sel... |
-- template for asynchronous widet types
-- Copyright (C) 2019 Nguyễn Gia Phong <vn.mcsinyx@gmail.com>
--
-- This file is part of Vicious.
--
-- Vicious is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as
-- published by the Free Software Foundation, eithe... |
function ChangeComponent(args)-- 1:componentID; 2: page; 3: drawbleID; 4: textureID
SetPedComponentVariation(GetPlayerPed(-1), args[1], args[3], args[4], 2)
end
RegisterNetEvent("vmenu:updateChar")
AddEventHandler("vmenu:updateChar", function(args)
model = GetHashKey(args[19])
RequestModel(model)
while not Ha... |
local AddonName, AddonTable = ...
-- Cata Battle Pets
AddonTable.pets = {
--- RAIDS
-- Firelands
152976,
152977,
152975,
152978,
-- Bastion of Twilight
152969,
152970,
152972,
-- Throne of the Four Winds
152973,
-- Blackwing Descent
152967,
}
|
local sha = require "luasha"
print( sha.hash256"The quick brown fox jumps over the lazy dog")
|
Citizen.CreateThread(function() Wait(1000)
if (((Plugins.Metabolism) and not (_StartError_) and (Framework.Vorp) and not (Framework.RedEmRP))) then
--------------------------------------------------------------------------------
----------------------------------- DevDokus -----------------------------------... |
return function(server, opts)
local rustopts = {
tools = {
autoSetHints = true,
hover_with_actions = true,
},
server = vim.tbl_deep_extend("force", server:get_default_options(), opts, {}),
}
local ok, rust_tools = pcall(require, "rust-tools")
if ok then
rust_tools.setup(rustopts)
... |
local Entity_Group = { }
local Groups = { }
local PrimaryTagGroups = { }
local EventSys = lib_EventSys
function Entity_Group.SetEvent(event)
EventSys = event
end
function Entity_Group.GetEGroupWithTags(...)
local tags = {...}
local groups;
for _, tag in pairs(tags) do
for __, group in pairs(groups or Groups) do... |
object_tangible_tcg_series4_creature_pet_deed_nuna = object_tangible_tcg_series4_shared_creature_pet_deed_nuna:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series4_creature_pet_deed_nuna, "object/tangible/tcg/series4/creature_pet_deed_nuna.iff") |
local util = require("common.util")
local posix = require("posix")
local Pipe = util.Pipe
local in_pipe = Pipe.new()
local out_pipe = Pipe.new()
function child()
local t = {
counter = 0,
incr = function(self)
self.counter = self.counter + 1
end,
value = function(self)
return self.counter... |
object_draft_schematic_armor_component_test_an_armor_core = object_draft_schematic_armor_component_shared_test_an_armor_core:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_component_test_an_armor_core, "object/draft_schematic/armor/component/test_an_armor_core.iff")
|
local path = ...
local fs = require "bee.filesystem"
local cwd = fs.exe_path():parent_path()
local f = assert(io.open((cwd / ".mingw"):string(), "wb"))
f:write(path)
f:close()
|
----------------------------------------------
-- Send.lua --
-- Send requests/commands to other server --
-- that are handled in receive.lua --
----------------------------------------------
-- Info --
this_server = get('this_server')
other_server = get('other_server')
other_ip = get('other_ip') -- ip ... |
local R = require "rigel"
local SOC = require "generators.soc"
local C = require "generators.examplescommon"
local harness = require "generators.harnessSOC"
local G = require "generators.core"
local RM = require "generators.modules"
local J = require "common"
local types = require "types"
types.export()
local SDF = req... |
-- luacheck: no max line length
-------------------------------------------------------------------------------
-- Работа мышкой с выделением в редакторе. © SimSU
-------------------------------------------------------------------------------
-- Умеет:
-- первая таблица (действие):
-- перемещать курсор... |
--//////////////////////////////////////////////////////////
-- Name: Operation Clear Field Escalation - Generals Module
-- Author: Surrexen ༼ つ ◕_◕ ༽つ (づ。◕‿◕。)づ
--//////////////////////////////////////////////////////////
--[[
-- AIRBASE.Caucasus.Anapa_Vityazevo
-- AIRBASE.Caucasus.Batumi
-- AIRBASE.Caucasu... |
-- test/test-lex.lua
--
-- Lua Access Control Engine -- Tests for the lexer
--
-- Copyright 2012 Daniel Silverstone <dsilvers@digital-scurf.org>
--
-- For Licence terms, see COPYING
--
-- Step one, start coverage
pcall(require, 'luacov')
local lex = require 'lace.lex'
local testnames = {}
local real_assert = asser... |
repeat wait() until script.Parent.Parent.Parent.Parent.Parent.Name == "PurchasedObjects"
script.Parent.Text = "" ..script.Parent.Parent.Parent.Parent.Parent.Parent.Owner.Value.Name.. "'s Gym" |
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_CampaignInfo
C_CampaignInfo = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetAvailableCampaigns)
... |
local Tentacle = Fight:extend()
function Tentacle:new(...)
Tentacle.super.new(self, ...)
Art.new(self, "tentacle")
self.enemyName = "tentacle monster"
self.anim:add("attacking", 1);
self.anim:add("defending", 1);
self.anim:add("prepareAttack", 1);
self.anim:add("prepareDefense", 1);
self.health = 90
self.... |
add_rules("mode.debug", "mode.release")
option("wchar32", {showmenu = true, default = false})
option("freetype", {showmenu = true, default = false})
option("glfw_opengl3", {showmenu = true, default = false})
option("user_config", {showmenu = true, default = nil, type = "string"})
option("use_glad", {s... |
---------------------------------------------------------------------------------------------------
-- Description: Check that SDL processes OnVehicleData notification with <vd_param> parameter
--
-- Preconditions:
-- 1) SDL and HMI are started
-- 2) SubscribeVehicleData, OnVehicleData RPCs and <vd_param> parameter are... |
class(DateUtils);
function DateUtils.now(dateFormat)
local dateFormatId = runtime::invokeClassMethod("NSDateFormatter", "new");
runtime::invokeMethod(dateFormatId, "autorelease");
runtime::releaseObject(dateFormatId);
runtime::invokeMethod(dateFormatId, "setDateFormat:", dateFormat);
loca... |
-- Menu texts
local mainMenuText =
[[-----=====Lua TextRogue=====-----
--Main Menu--
a) Play
b) Settings
c) Quit]]
-- Main menu function - Encapsulates all game code (Uses tail recursion to run different menus and the actual game)
function run_menu(args)
assert(args.outputfunc and args.valuefunc and args.inputfun... |
---@class AttackState : zombie.ai.states.AttackState
---@field private s_instance AttackState
---@field private frontStr String
---@field private backStr String
---@field private rightStr String
---@field private leftStr String
AttackState = {}
---@public
---@param arg0 IsoGameCharacter
---@return boolean
function Att... |
local _ENV = mkmodule('utils')
local df = df
-- Comparator function
function compare(a,b)
if a < b then
return -1
elseif a > b then
return 1
else
return 0
end
end
-- Sort strings; compare empty last
function compare_name(a,b)
if a == '' then
if b == '' then
... |
-- Train an encoder using config.json.
require('torch')
require('nn')
require('optim')
require('hdf5')
require('cunn')
require('lfs')
package.path = package.path .. ";" .. lfs.currentdir() .. '/../?/th/init.lua'
lib = require('lib')
--- Check if the file exists and read it.
-- @param filepath path to H5 file
-- @ret... |
--
-- tests/actions/vstudio/cs2005/test_build_events.lua
-- Check generation of pre- and post-build commands for C# projects.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_cs2005_build_events")
local cs2005 = premake.vstudio.cs2005
--
-- Setup
--
local sl... |
local MediaPlayerClass = "mediaplayer_tv"
local function AddMediaPlayerModel( spawnName, name, model, playerConfig )
list.Set( "SpawnableEntities", spawnName, {
PrintName = name,
ClassName = MediaPlayerClass,
Category = "Media Player",
DropToFloor = true,
KeyValues = {
model = model
}
} )
list.Set( ... |
--Installs custom functions for encrypted messages
local dontPreventQueue, myKey = ...
local function verifyChannel(n)
return type(n) == "number" and n >= 0 and n <= 65535
end
local function createConfig()
local f = fs.open("/.pubKeys", "w")
f.write("{}")
f.close()
return {}
end
local publicKeys ... |
Quest.Config.Storylines["minecraft"] ={
name = "Minecraft",
id = "minecraft",
desc = "Steve isn't the only guy who knows his way around a Pickaxe",
quests = {
[1] = {
name = "Purchase a Pickaxe/Drill",
desc = "Purchase a Pickaxe/Drill from the miner",
func = function(ply, data)
return true
end
}... |
--[[Modified from Daffles' Door Controller]]
--Declare 'Constants'
Open = 1
Closed = 0
--Input Channels
DoorButtonChannel = 1
DoorTimeChannel = 2
--'Global' variables
SleepTimer = 0
ButtonPressed = false
--State variables
DoorState = Closed
function onTick()
-- Read inputs
button = input.getBool(DoorButton... |
return {'mohammed','mohikaan','mohair','mohammedaan','mohammedaans','mohammedaanse','mohammedanisme','mohairen','moheel','mohamed','mohamad','mohammad','mohr','mohan','mohnen','mohammadi','mohikanen','mohammedanen','moheels','mohamads','mohameds','mohammads','mohammeds'} |
--adjust these to something sensible for your loco
IDLERPM = 200
FULLRPM = 850
MAXAMPS = 1000
lspeed = 0
block = 0
slock = 0
vlock = 0
xlock = 0
pdistance = 0
sdistance = 0
bspeed = 0
wspeed = 0
twarning = 0
xwarning = 0
sbeep = 0
rbeep = 0
ksignal = 0
--Convel
ConvelON = 0
ConvelSTARTING = 0
CNV... |
local _ = {name = "air", prob = 0}
local T = {name = "ethereal:yellow_trunk", prob = 255}
local t = {name = "ethereal:yellow_trunk", prob = 127}
local L = {name = "ethereal:yellowleaves", prob = 255}
local A = {name = "ethereal:golden_apple", prob = 115}
ethereal.yellowtree = {
size = {x = 9, y = 19, z = 9},
ysli... |
data:extend {
{
type = 'custom-input',
name = 'picker-inventory-editor',
key_sequence = 'CONTROL + SHIFT + GRAVE',
consuming = 'game-only'
}
}
|
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... |
---------------------------------------------------------------------------------------------------
---game_over_menu.lua
---author: Karl
---date: 2021.8.16
---desc: game over menu is the pause menu that is created when the player runs out of lives
-----------------------------------------------------------------------... |
------------------------------------------
--DATA ACQUISITION AND WEB SERVICE REQUEST
DHT_Humidity = 0
DHT_Temperature = 0
DHT_Quality = 0
DHT_PIN = 4
DHT_Attempt = 0
function getTempDHT()
local Humidity = 0
local HumidityDec=0
local Temperature = 0
local TemperatureDec=0
local status
if ( DHT_... |
package.path = "../../lualib/?.lua;"..package.path
local utils = require "utils"
local mjlib = require "mjlib"
local hulib = require "hulib"
local function test_one()
-- 6万6万6万4筒4筒4筒4条4条5条5条6条6条发发
local t = {
0,0,3, 3,2,3, 0,0,0,
0,0,0, 1,1,0, 1,0,0,
0,0,0, 0,0,0, 0,0,0,
... |
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