content
stringlengths 5
1.05M
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local ok, wk = pcall(require, "which-key")
if not ok then
return
end
local opts = {
mode = "n",
prefix = "",
buffer = bufnr,
silent = true,
noremap = true,
nowait = true,
}
function refresh_and_toggle()
vim.cmd "NvimTreeRefresh"
vim.cmd "NvimTreeToggle"
end
wk.register({
["<leader>]"] = { "<cmd>bn<cr>", "[BUFFER] Go previous buffer" },
["<leader>["] = { "<cmd>bp<cr>", "[BUFFER] Go next buffer" },
["<leader>q"] = { "<cmd>bd<cr>", "[BUFFER] Close current buffer" },
["<c-n>"] = { "<cmd>lua refresh_and_toggle()<cr>", "[NVIMTREE] Toggle" },
["<leader>r"] = { "<cmd>NvimTreeRefresh<cr>", "[NVIMTREE] Refresh" },
["<leader>f"] = {
name = "[TELESCOPE]",
f = { "<cmd>Telescope find_files hidden=true no_ignore=true<cr>", "[TELESCOPE] Find File" },
g = { "<cmd>Telescope live_grep<cr>", "[TELESCOPE] Find File by grep" },
b = { "<cmd>Telescope buffers<cr>", "[TELESCOPE] Find buffers" },
h = { "<cmd>Telescope help_tags<cr>", "[TELESCOPE] Help tags" },
m = { "<cmd>Telescope marks<cr>", "[TELESCOPE] Marks" },
},
["<leader>x"] = {
name = "[TROUBLE]",
x = { "<cmd>Trouble<cr>", "[TROUBLE] Show trouble list" },
w = { "<cmd>Trouble lsp_workspace_diagnostics<cr>", "[TROUBLE] Show LSP workspace diagnostic" },
d = { "<cmd>Trouble lsp_document_diagnostics<cr>", "[TROUBLE] Show LSP document diagnostic" },
l = { "<cmd>Trouble loclist<cr>", "[TROUBLE] Locklist" },
q = { "<cmd>Trouble quickfix<cr>", "[TROUBLE] Quick fix" },
r = { "<cmd>Trouble lsp_references<cr>", "[TROUBLE] References" },
},
["<leader>l"] = {
name = "[LSP]",
n = { "<cmd>Lspsaga diagnostic_jump_next<cr>", "[SAGA] Diagnostic jump next" },
p = { "<cmd>Lspsaga diagnostic_jump_prev<cr>", "[SAGA] Diagnostic jump previous" },
d = { "<cmd>Lspsaga preview_definition<cr>", "[SAGA] Preview definition" },
x = { "<cmd>Lspsaga lsp_finder<cr>", "[SAGA] LSP Finder" },
c = { "<cmd>Lspsaga code_action<cr>", "[SAGA] Code Action" },
r = { "<cmd>Lspsaga rename<cr>", "[SAGA] Rename" },
},
["<leader>g"] = {
name = "[GITSIGNS]",
s = { "<cmd>Gitsigns toggle_signs<cr>", "[GITSIGNS] Toggle signs" },
h = { "<cmd>Gitsigns preview_hunk<cr>", "[GITSIGNS] Preview hunk" },
d = { "<cmd>Gitsigns diffthis<cr>", "[GITSIGNS] Show diff" },
},
}, opts)
wk.setup {}
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('esx_bike:buy1', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer.get('money') >= 89 then
xPlayer.removeMoney(89)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 89$ Bonne route !')
cb(true)
elseif xPlayer.get('bank') >= 89 then
xPlayer.removeAccountMoney('bank', 89)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 89$ Bonne route !')
cb(true)
else
-- TriggerClientEvent('esx:showNotification', source, 'Vous n\'avez pas assez d\'argent sur vous ni sur votre carte bancaire')
cb(false)
end
end)
ESX.RegisterServerCallback('esx_bike:buy2', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer.get('money') >= 129 then
xPlayer.removeMoney(129)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 129$ Bonne route !')
cb(true)
elseif xPlayer.get('bank') >= 129 then
xPlayer.removeAccountMoney('bank', 129)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 129$ Bonne route !')
cb(true)
else
-- TriggerClientEvent('esx:showNotification', source, 'Vous n\'avez pas assez d\'argent sur vous ni sur votre carte bancaire')
cb(false)
end
end)
ESX.RegisterServerCallback('esx_bike:buy3', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer.get('money') >= 109 then
xPlayer.removeMoney(109)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 109$ Bonne route !')
cb(true)
elseif xPlayer.get('bank') >= 109 then
xPlayer.removeAccountMoney('bank', 109)
TriggerClientEvent('esx:showNotification', source, 'Vous avez payez 109$ Bonne route !')
cb(true)
else
-- TriggerClientEvent('esx:showNotification', source, 'Vous n\'avez pas assez d\'argent sur vous ni sur votre carte bancaire')
cb(false)
end
end)
|
if not turtle and not commands then
error('Must be run on a turtle or a command computer')
end
requireInjector(getfenv(1))
local Blocks = require('blocks')
local class = require('class')
local Event = require('event')
local itemDB = require('itemDB')
local MEAdapter = require('meAdapter')
local Message = require('message')
local Point = require('point')
local Schematic = require('schematic')
local TableDB = require('tableDB')
local UI = require('ui')
local Util = require('util')
local ChestAdapter = require('chestAdapter')
if Util.getVersion() == 1.8 then
ChestAdapter = require('chestAdapter18')
end
local BUILDER_DIR = 'usr/builder'
local schematic = Schematic()
local blocks = Blocks({ dir = BUILDER_DIR })
local SUPPLIES_PT = { x = -1, z = -1, y = 0 }
local Builder = {
version = '1.71',
isCommandComputer = not turtle,
slots = { },
index = 1,
mode = 'build',
fuelItem = { id = 'minecraft:coal', dmg = 0 },
resourceSlots = 14,
facing = 'south',
confirmFacing = false,
wrenchSucks = false,
}
local pistonFacings
-- Temp functions until conversion to new adapters is complete
local function convertSingleForward(item)
item.displayName = item.display_name
item.name = item.id
item.damage = item.dmg
item.count = item.qty
item.maxCount = item.max_size
return item
end
local function convertForward(t)
for _,v in pairs(t) do
convertSingleForward(v)
end
return t
end
local function convertSingleBack(item)
if item then
item.id = item.name
item.dmg = item.damage
item.qty = item.count
item.max_size = item.maxCount
item.display_name = item.displayName
--item.name = item.displayName
end
return item
end
local function convertBack(t)
for _,v in pairs(t) do
convertSingleBack(v)
end
return t
end
--[[-- SubDB --]]--
subDB = TableDB({
fileName = fs.combine(BUILDER_DIR, 'sub.db'),
})
function subDB:load()
if fs.exists(self.fileName) then
TableDB.load(self)
elseif not Builder.isCommandComputer then
self:seedDB()
end
end
function subDB:seedDB()
self.data = {
[ "minecraft:redstone_wire:0" ] = "minecraft:redstone:0",
[ "minecraft:wall_sign:0" ] = "minecraft:sign:0",
[ "minecraft:standing_sign:0" ] = "minecraft:sign:0",
[ "minecraft:potatoes:0" ] = "minecraft:potato:0",
[ "minecraft:unlit_redstone_torch:0" ] = "minecraft:redstone_torch:0",
[ "minecraft:powered_repeater:0" ] = "minecraft:repeater:0",
[ "minecraft:unpowered_repeater:0" ] = "minecraft:repeater:0",
[ "minecraft:carrots:0" ] = "minecraft:carrot:0",
[ "minecraft:cocoa:0" ] = "minecraft:dye:3",
[ "minecraft:unpowered_comparator:0" ] = "minecraft:comparator:0",
[ "minecraft:powered_comparator:0" ] = "minecraft:comparator:0",
[ "minecraft:piston_head:0" ] = "minecraft:air:0",
[ "minecraft:piston_extension:0" ] = "minecraft:air:0",
[ "minecraft:portal:0" ] = "minecraft:air:0",
[ "minecraft:double_wooden_slab:0" ] = "minecraft:planks:0",
[ "minecraft:double_wooden_slab:1" ] = "minecraft:planks:1",
[ "minecraft:double_wooden_slab:2" ] = "minecraft:planks:2",
[ "minecraft:double_wooden_slab:3" ] = "minecraft:planks:3",
[ "minecraft:double_wooden_slab:4" ] = "minecraft:planks:4",
[ "minecraft:double_wooden_slab:5" ] = "minecraft:planks:5",
[ "minecraft:lit_redstone_lamp:0" ] = "minecraft:redstone_lamp:0",
[ "minecraft:double_stone_slab:1" ] = "minecraft:sandstone:0",
[ "minecraft:double_stone_slab:2" ] = "minecraft:planks:0",
[ "minecraft:double_stone_slab:3" ] = "minecraft:cobblestone:0",
[ "minecraft:double_stone_slab:4" ] = "minecraft:brick_block:0",
[ "minecraft:double_stone_slab:5" ] = "minecraft:stonebrick:0",
[ "minecraft:double_stone_slab:6" ] = "minecraft:nether_brick:0",
[ "minecraft:double_stone_slab:7" ] = "minecraft:quartz_block:0",
[ "minecraft:double_stone_slab:9" ] = "minecraft:sandstone:2",
[ "minecraft:double_stone_slab2:0" ] = "minecraft:sandstone:0",
[ "minecraft:stone_slab:2" ] = "minecraft:wooden_slab:0",
[ "minecraft:wheat:0" ] = "minecraft:wheat_seeds:0",
[ "minecraft:flowing_water:0" ] = "minecraft:air:0",
[ "minecraft:lit_furnace:0" ] = "minecraft:furnace:0",
[ "minecraft:wall_banner:0" ] = "minecraft:banner:0",
[ "minecraft:standing_banner:0" ] = "minecraft:banner:0",
[ "minecraft:tripwire:0" ] = "minecraft:string:0",
[ "minecraft:pumpkin_stem:0" ] = "minecraft:pumpkin_seeds:0",
}
self.dirty = true
self:flush()
end
function subDB:add(s)
TableDB.add(self, { s.id, s.dmg }, table.concat({ s.sid, s.sdmg }, ':'))
self:flush()
end
function subDB:remove(s)
-- TODO: tableDB.remove should take table key
TableDB.remove(self, s.id .. ':' .. s.dmg)
self:flush()
end
function subDB:extract(s)
local id, dmg = s:match('(.+):(%d+)')
return id, tonumber(dmg)
end
function subDB:getSubstitutedItem(id, dmg)
local sub = TableDB.get(self, { id, dmg })
if sub then
id, dmg = self:extract(sub)
end
return { id = id, dmg = dmg }
end
function subDB:lookupBlocksForSub(sid, sdmg)
local t = { }
for k,v in pairs(self.data) do
local id, dmg = self:extract(v)
if id == sid and dmg == sdmg then
id, dmg = self:extract(k)
t[k] = { id = id, dmg = dmg, sid = sid, sdmg = sdmg }
end
end
return t
end
--[[-- maxStackDB --]]--
maxStackDB = TableDB({
fileName = fs.combine(BUILDER_DIR, 'maxstack.db'),
})
function maxStackDB:get(id, dmg)
return self.data[id .. ':' .. dmg] or 64
end
--[[-- Spinner --]]--
UI.Spinner = class()
function UI.Spinner:init(args)
local defaults = {
UIElement = 'Spinner',
timeout = .095,
x = 1,
y = 1,
c = os.clock(),
spinIndex = 0,
spinSymbols = { '-', '/', '|', '\\' }
}
defaults.x, defaults.y = term.getCursorPos()
defaults.startX = defaults.x
defaults.startY = defaults.y
UI:setProperties(self, defaults)
UI:setProperties(self, args)
end
function UI.Spinner:spin(text)
local cc = os.clock()
if cc > self.c + self.timeout then
term.setCursorPos(self.x, self.y)
local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
if text then
str = str .. ' ' .. text
end
term.write(str)
self.spinIndex = self.spinIndex + 1
os.sleep(0)
self.c = os.clock()
end
end
function UI.Spinner:stop(text)
term.setCursorPos(self.x, self.y)
local str = string.rep(' ', #self.spinSymbols)
if text then
str = str .. ' ' .. text
end
term.write(str)
term.setCursorPos(self.startX, self.startY)
end
--[[-- Builder --]]--
function Builder:getBlockCounts()
local blocks = { }
-- add a couple essential items to the supply list to allow replacements
if not self.isCommandComputer then
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
wrench.qty = 0
wrench.need = 1
blocks[wrench.id .. ':' .. wrench.dmg] = wrench
local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
fuel.qty = 0
fuel.need = 1
blocks[fuel.id .. ':' .. fuel.dmg] = fuel
blocks['minecraft:piston:0'] = {
id = 'minecraft:piston',
dmg = 0,
qty = 0,
need = 1,
}
end
for k,b in ipairs(schematic.blocks) do
if k >= self.index then
local key = tostring(b.id) .. ':' .. b.dmg
local block = blocks[key]
if not block then
block = Util.shallowCopy(b)
block.qty = 0
block.need = 0
blocks[key] = block
end
block.need = block.need + 1
end
end
return blocks
end
function Builder:selectItem(id, dmg)
for k,s in ipairs(self.slots) do
if s.qty > 0 and s.id == id and s.dmg == dmg then
-- check to see if someone pulled items from inventory
-- or we passed over a hopper
if turtle.getItemCount(s.index) > 0 then
if k > 1 and s.qty > 1 then
table.remove(self.slots, k)
table.insert(self.slots, 1, s)
end
turtle.select(s.index)
return s
end
end
end
end
function Builder:getAirResupplyList(blockIndex)
local slots = { }
if self.mode == 'destroy' then
for i = 1, self.resourceSlots do
slots[i] = {
qty = 0,
need = 0,
index = i
}
end
else
slots, _ = self:getGenericSupplyList(blockIndex)
end
local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
slots[15] = {
id = 'minecraft:chest', --'ironchest:BlockIronChest', --
dmg = 0,
qty = 0,
need = 1,
index = 15,
}
slots[16] = {
id = fuel.id,
dmg = fuel.dmg,
wrench = true,
qty = 0,
need = 64,
index = 16,
}
return slots
end
function Builder:getSupplyList(blockIndex)
local slots, lastBlock = self:getGenericSupplyList(blockIndex)
slots[15] = {
id = 'minecraft:piston',
dmg = 0,
qty = 0,
need = 1,
index = 15,
}
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
slots[16] = {
id = wrench.id,
dmg = wrench.dmg,
wrench = true,
qty = 0,
need = 1,
index = 16,
}
self.slots = slots
return lastBlock
end
function Builder:getGenericSupplyList(blockIndex)
local slots = { }
for i = 1, self.resourceSlots do
slots[i] = {
qty = 0,
need = 0,
index = i
}
end
local function getSlot(id, dmg)
-- find matching slot
local maxStack = maxStackDB:get(id, dmg)
for _, s in ipairs(slots) do
if s.id == id and s.dmg == dmg and s.need < maxStack then
return s
end
end
-- return first available slot
for _, s in ipairs(slots) do
if not s.id then
s.key = id .. ':' .. dmg
s.id = id
s.dmg = dmg
return s
end
end
end
local lastBlock = blockIndex
for k = blockIndex, #schematic.blocks do
lastBlock = k
local b = schematic:getComputedBlock(k)
if b.id ~= 'minecraft:air' then
local slot = getSlot(b.id, b.dmg)
if not slot then
break
end
slot.need = slot.need + 1
end
end
for _,s in pairs(slots) do
if s.id then
s.display_name = itemDB:getName({ name = s.id, damage = s.dmg })
end
end
return slots, lastBlock
end
function Builder:substituteBlocks(throttle)
for _,b in pairs(schematic.blocks) do
-- replace schematic block type with substitution
local pb = blocks:getPlaceableBlock(b.id, b.dmg)
Util.merge(b, pb)
b.odmg = pb.odmg or pb.dmg
local sub = subDB:get({ b.id, b.dmg })
if sub then
b.id, b.dmg = subDB:extract(sub)
end
throttle()
end
end
function Builder:dumpInventory()
local success = true
for i = 1, 16 do
local qty = turtle.getItemCount(i)
if qty > 0 then
self.itemAdapter:insert(i, qty)
end
if turtle.getItemCount(i) ~= 0 then
success = false
end
end
turtle.select(1)
return success
end
function Builder:dumpInventoryWithCheck()
while not self:dumpInventory() do
print('Storage is full or missing - make space or replace')
print('Press enter to continue')
turtle.setHeading(0)
read()
end
end
function Builder:autocraft(supplies)
local t = { }
for i,s in pairs(supplies) do
local key = s.id .. ':' .. s.dmg
local item = t[key]
if not item then
item = {
id = s.id,
dmg = s.dmg,
qty = 0,
}
t[key] = item
end
item.qty = item.qty + (s.need - s.qty)
end
Builder.itemAdapter:craftItems(convertForward(t))
end
function Builder:getSupplies()
self.itemAdapter:refresh()
local t = { }
for _,s in ipairs(self.slots) do
if s.need > 0 then
local item = convertSingleBack(self.itemAdapter:getItemInfo({
name = s.id,
damage = s.dmg,
nbtHash = s.nbt_hash,
}))
if item then
s.display_name = item.display_name
local qty = math.min(s.need - s.qty, item.qty)
if qty + s.qty > item.max_size then
maxStackDB:add({ s.id, s.dmg }, item.max_size)
maxStackDB.dirty = true
maxStackDB:flush()
qty = item.max_size
s.need = qty
end
if qty > 0 then
self.itemAdapter:provide(convertSingleForward(item), qty, s.index)
s.qty = turtle.getItemCount(s.index)
end
else
s.display_name = itemDB:getName({ name = s.id, damage = s.dmg })
end
end
if s.qty < s.need then
table.insert(t, s)
end
end
return t
end
Event.on('build', function()
Builder:build()
end)
function Builder:refuel()
while turtle.getFuelLevel() < 4000 and self.fuelItem do
print('Refueling')
turtle.select(1)
local fuel = subDB:getSubstitutedItem(self.fuelItem.id, self.fuelItem.dmg)
self.itemAdapter:provide(convertSingleForward(fuel), 64, 1)
if turtle.getItemCount(1) == 0 then
print('Out of fuel, add fuel to chest/ME system')
turtle.setHeading(0)
turtle.status = 'waiting'
os.sleep(5)
else
turtle.refuel(64)
end
end
end
function Builder:inAirDropoff()
if not device.wireless_modem then
return false
end
self:log('Requesting air supply drop for supply #: ' .. 1)
while true do
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = 1 })
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
if not msg or not msg.contents then
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
return false
end
turtle.status = 'waiting'
if msg.contents.point then
local pt = msg.contents.point
self:log('Received supply location')
os.sleep(0)
turtle.goto(pt.x, pt.z, pt.y)
os.sleep(.1) -- random computer is not connected error
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
if not chestAdapter:isValid() then
self:log('Chests above is not valid')
return false
end
local oldAdapter = self.itemAdapter
self.itemAdapter = chestAdapter
if not self:dumpInventory() then
self:log('Unable to dump inventory')
self.itemAdapter = oldAdapter
return false
end
self.itemAdapter = oldAdapter
Message.broadcast('thanks', { })
for i = 1,12 do -- wait til supplier is idle before sending next request
if turtle.detectUp() then
os.sleep(.25)
end
end
os.sleep(.1)
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
return true
end
end
end
function Builder:inAirResupply()
if not device.wireless_modem then
return false
end
local oldAdapter = self.itemAdapter
self:log('Requesting air supply drop for supply #: ' .. self.slotUid)
while true do
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = Builder.slotUid })
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
if not msg or not msg.contents then
self.itemAdapter = oldAdapter
return false
end
turtle.status = 'waiting'
if msg.contents.point then
local pt = msg.contents.point
self:log('Received supply location')
os.sleep(0)
turtle.goto(pt.x, pt.z, pt.y)
os.sleep(.1) -- random computer is not connected error
local chestAdapter = ChestAdapter({ direction = 'down', wrapSide = 'top' })
if not chestAdapter:isValid() then
Util.print('not valid')
read()
end
self.itemAdapter = chestAdapter
if not self:dumpInventory() then
self.itemAdapter = oldAdapter
return false
end
self:refuel()
local lastBlock = self:getSupplyList(self.index)
local supplies = self:getSupplies()
Message.broadcast('thanks', { })
self.itemAdapter = oldAdapter
if #supplies == 0 then
for i = 1,12 do -- wait til supplier is idle before sending next request
if turtle.detectUp() then
os.sleep(.25)
end
end
os.sleep(.1)
if lastBlock < #schematic.blocks then
self:sendSupplyRequest(lastBlock)
else
Message.broadcast('finished')
end
return true
end
self:log('Missing supplies - manually resupplying')
return false
end
end
end
function Builder:sendSupplyRequest(lastBlock)
if device.wireless_modem then
local slots = self:getAirResupplyList(lastBlock)
self.slotUid = os.clock()
Message.broadcast('supplyList', { uid = self.slotUid, slots = slots })
end
end
function Builder:resupply()
if self.slotUid and self:inAirResupply() then
os.queueEvent('build')
return
end
turtle.status = 'resupplying'
self:log('Resupplying')
turtle.gotoYlast(SUPPLIES_PT)
os.sleep(.1) -- random 'Computer is not connected' error...
self:dumpInventoryWithCheck()
self:refuel()
local lastBlock = self:getSupplyList(self.index)
if lastBlock < #schematic.blocks then
self:sendSupplyRequest(lastBlock)
elseif device.wireless_modem then
Message.broadcast('finished')
end
os.sleep(1)
local supplies = self:getSupplies()
if #supplies == 0 then
os.queueEvent('build')
else
turtle.setHeading(0)
self:autocraft(supplies)
supplyPage:setSupplies(supplies)
UI:setPage('supply')
end
end
function Builder:placeDown(slot)
return turtle.placeDown(slot.index)
end
function Builder:placeUp(slot)
return turtle.placeUp(slot.index)
end
function Builder:place(slot)
return turtle.place(slot.index)
end
function Builder:getWrenchSlot()
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
return Builder:selectItem(wrench.id, wrench.dmg)
end
-- figure out our orientation in the world
function Builder:getTurtleFacing()
if Util.getVersion() == 1.8 then
local directions = { -- reversed directions
[5] = 'west',
[3] = 'north',
[4] = 'east',
[2] = 'south',
}
if self:selectItem('minecraft:piston', 0) then
turtle.placeUp()
local _, bi = turtle.inspectUp()
turtle.digUp()
return directions[bi.metadata]
end
return
end
return Builder.facing
end
function Builder:wrenchBlock(side, facing, cache)
local s = Builder:getWrenchSlot()
if not s then
b.needResupply = true
return false
end
local key = turtle.point.heading .. '-' .. facing
if cache then
local count = cache[side][key]
if count then
turtle.select(s.index)
for i = 1,count do
turtle.getAction(side).place()
end
return true
end
end
local directions = {
[5] = 'east',
[3] = 'south',
[4] = 'west',
[2] = 'north',
[0] = 'down',
[1] = 'up',
}
if turtle.getHeadingInfo(facing).heading < 4 then
local offsetDirection = (turtle.getHeadingInfo(Builder.facing).heading +
turtle.getHeadingInfo(facing).heading) % 4
facing = turtle.getHeadingInfo(offsetDirection).direction
end
count = 0
print('determining wrench count')
for i = 1, 6 do
local _, bi = turtle.getAction(side).inspect()
if facing == directions[bi.metadata] then
if cache then
cache[side][key] = count
end
return true
end
count = count + 1
turtle.getAction(side).place()
end
return false
end
function Builder:rotateBlock(side, facing)
local s = Builder:getWrenchSlot()
if not s then
b.needResupply = true
return false
end
for i = 1, facing do
turtle.getAction(side).place()
end
return true
--[[
local origFacing
while true do
local _, bi = turtle.getAction(side).inspect()
-- spin until it repeats
if not origFacing then
origFacing = bi.metadata
elseif bi.metadata == origFacing then
return false
end
if facing == bi.metadata then
return true
end
turtle.getAction(side).place()
end
return false
]]--
end
-- place piston, wrench piston to face downward, extend, remove piston
function Builder:placePiston(b)
local ps = Builder:selectItem('minecraft:piston', 0)
local ws = Builder:getWrenchSlot()
if not ps or not ws then
b.needResupply = true
-- a hopper may have eaten the piston
return
end
if not turtle.place(ps.index) then
return
end
if self.wrenchSucks then
turtle.turnRight()
turtle.forward()
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
end
local success = self:wrenchBlock('forward', 'down', pistonFacings) --wrench piston to point downwards
rs.setOutput('front', true)
os.sleep(.25)
rs.setOutput('front', false)
os.sleep(.25)
turtle.select(ps.index)
turtle.dig()
if not success and not self.wrenchSucks then
self.wrenchSucks = true
success = self:placePiston(b)
end
return success
end
function Builder:goto(x, z, y, heading)
if not turtle.goto(x, z, y, heading) then
print('stuck')
print('Press enter to continue')
os.sleep(1)
turtle.status = 'stuck'
read()
end
end
-- goto used when turtle could be below travel plane
-- if the distance is no more than 1 block, there's no need to pop back to the travel plane
function Builder:gotoEx(x, z, y, h, travelPlane)
local distance = math.abs(turtle.getPoint().x - x) + math.abs(turtle.getPoint().z - z)
-- following code could be better
if distance == 0 then
turtle.gotoY(y)
elseif distance == 1 then
if turtle.point.y < y then
turtle.gotoY(y)
end
elseif distance > 1 then
self:gotoTravelPlane(travelPlane)
end
self:goto(x, z, y, h)
end
function Builder:placeDirectionalBlock(b, slot, travelPlane)
local d = b.direction
local function getAdjacentPoint(pt, direction)
local hi = turtle.getHeadingInfo(direction)
return { x = pt.x + hi.xd, z = pt.z + hi.zd, y = pt.y + hi.yd, heading = (hi.heading + 2) % 4 }
end
local directions = {
[ 'north' ] = 'north',
[ 'south' ] = 'south',
[ 'east' ] = 'east',
[ 'west' ] = 'west',
}
if directions[d] then
self:gotoEx(b.x, b.z, b.y, turtle.getHeadingInfo(directions[d]).heading, travelPlane)
b.placed = self:placeDown(slot)
end
if d == 'top' then
self:gotoEx(b.x, b.z, b.y+1, nil, travelPlane)
if self:placeDown(slot) then
turtle.goback()
b.placed = self:placePiston(b)
end
end
if d == 'bottom' then
local t = {
[1] = getAdjacentPoint(b, 'east'),
[2] = getAdjacentPoint(b, 'south'),
[3] = getAdjacentPoint(b, 'west'),
[4] = getAdjacentPoint(b, 'north'),
}
local c = Point.closest(turtle.getPoint(), t)
self:gotoEx(c.x, c.z, c.y, c.heading, travelPlane)
if self:place(slot) then
turtle.up()
b.placed = self:placePiston(b)
end
end
local stairDownDirections = {
[ 'north-down' ] = 'north',
[ 'south-down' ] = 'south',
[ 'east-down' ] = 'east',
[ 'west-down' ] = 'west'
}
if stairDownDirections[d] then
self:gotoEx(b.x, b.z, b.y+1, turtle.getHeadingInfo(stairDownDirections[d]).heading, travelPlane)
if self:placeDown(slot) then
turtle.goback()
b.placed = self:placePiston(b)
end
end
local stairUpDirections = {
[ 'north-up' ] = 'south',
[ 'south-up' ] = 'north',
[ 'east-up' ] = 'west',
[ 'west-up' ] = 'east'
}
if stairUpDirections[d] then
local isSouth = (turtle.getHeadingInfo(Builder.facing).heading +
turtle.getHeadingInfo(stairUpDirections[d]).heading) % 4 == 1
if Util.getVersion() == 1.8 then
isSouth = false -- no stair bug in this version
end
if isSouth then
-- for some reason, the south facing stair doesn't place correctly
-- jump through some hoops to place it
self:gotoEx(b.x, b.z, b.y, (turtle.getHeadingInfo(stairUpDirections[d]).heading + 2) % 4, travelPlane)
if self:placeUp(slot) then
turtle.goback()
turtle.gotoY(turtle.point.y + 2)
b.placed = self:placePiston(b)
turtle.down()
b.placed = self:placePiston(b)
b.heading = turtle.point.heading -- stop debug message below since we are pointing in wrong direction
end
else
local hi = turtle.getHeadingInfo(stairUpDirections[d])
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y, hi.heading, travelPlane)
if self:place(slot) then
turtle.up()
b.placed = self:placePiston(b)
end
end
end
local horizontalDirections = {
[ 'east-west-block' ] = { 'east', 'west' },
[ 'north-south-block' ] = { 'north', 'south' },
}
if horizontalDirections[d] then
local t = {
[1] = getAdjacentPoint(b, horizontalDirections[d][1]),
[2] = getAdjacentPoint(b, horizontalDirections[d][2]),
}
local c = Point.closest(turtle.getPoint(), t)
self:gotoEx(c.x, c.z, c.y, c.heading, travelPlane)
if self:place(slot) then
turtle.up()
b.placed = self:placePiston(b)
end
end
local pistonDirections = {
[ 'piston-north' ] = 'north',
[ 'piston-south' ] = 'south',
[ 'piston-west' ] = 'west',
[ 'piston-east' ] = 'east',
[ 'piston-down' ] = 'down',
[ 'piston-up' ] = 'up',
}
if pistonDirections[d] then
-- why are pistons so broke in cc 1.7 ??????????????????????
local ws = Builder:getWrenchSlot()
if not ws then
b.needResupply = true
-- a hopper may have eaten the piston
return false
end
-- piston turns relative to turtle position :)
local rotatedPistonDirections = {
[ 'piston-east' ] = 0,
[ 'piston-south' ] = 1,
[ 'piston-west' ] = 2,
[ 'piston-north' ] = 3,
}
self:gotoEx(b.x, b.z, b.y, nil, travelPlane)
local heading = rotatedPistonDirections[d]
if heading and turtle.point.heading % 2 ~= heading % 2 then
turtle.setHeading(heading)
end
if self:placeDown(slot) then
b.placed = self:wrenchBlock('down', pistonDirections[d], pistonFacings)
end
end
local wrenchDirections = {
[ 'wrench-down' ] = 'down',
[ 'wrench-up' ] = 'up',
}
if wrenchDirections[d] then
local ws = Builder:getWrenchSlot()
if not ws then
b.needResupply = true
-- a hopper may have eaten the piston
return false
end
self:gotoEx(b.x, b.z, b.y, nil, travelPlane)
if self:placeDown(slot) then
b.placed = self:wrenchBlock('down', wrenchDirections[d])
end
end
local doorDirections = {
[ 'east-door' ] = 'east',
[ 'south-door' ] = 'south',
[ 'west-door' ] = 'west',
[ 'north-door' ] = 'north',
}
if doorDirections[d] then
local hi = turtle.getHeadingInfo(doorDirections[d])
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y - 1, hi.heading, travelPlane)
b.placed = self:place(slot)
end
local blockDirections = {
[ 'north-block' ] = 'north',
[ 'south-block' ] = 'south',
[ 'east-block' ] = 'east',
[ 'west-block' ] = 'west',
}
if blockDirections[d] then
local hi = turtle.getHeadingInfo(blockDirections[d])
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y-1, hi.heading, travelPlane)
b.placed = self:place(slot)
end
if b.facing then
self:rotateBlock('down', b.facing)
end
-- debug
if d ~= 'top' and d ~= 'bottom' and not horizontalDirections[d] and not pistonDirections[d] then
if not b.heading or turtle.getHeading() ~= b.heading then
self:log(d .. ' - ' .. turtle.getHeading() .. ' - ' .. (b.heading or 'nil'))
--read()
end
end
return b.placed
end
function Builder:reloadSchematic(throttle)
schematic:reload(throttle)
self:substituteBlocks(throttle)
end
function Builder:log(...)
Util.print(...)
end
function Builder:logBlock(index, b)
local bdir = b.direction or ''
local logText = string.format('%d %s:%d (x:%d,z:%d:y:%d) %s',
index, b.id, b.dmg, b.x, b.z, b.y, bdir)
self:log(logText)
-- self:log(b.index) -- unique identifier of block
if device.wireless_modem then
Message.broadcast('builder', { x = b.x, y = b.y, z = b.z, heading = b.heading })
end
end
function Builder:saveProgress(index)
Util.writeTable(
fs.combine(BUILDER_DIR, schematic.filename .. '.progress'),
{ index = index, facing = Builder.facing }
)
end
function Builder:loadProgress(filename)
local progress = Util.readTable(fs.combine(BUILDER_DIR, filename))
if progress then
Builder.index = progress.index
if Builder.index > #schematic.blocks then
Builder.index = 1
end
Builder.facing = progress.facing or 'south'
end
end
-- find the highest y in the last 2 planes
function Builder:findTravelPlane(index)
local travelPlane
for i = index, 1, -1 do
local b = schematic.blocks[i]
local y = b.y
if b.twoHigh then
y = y + 1
end
if not travelPlane or y > travelPlane then
travelPlane = y
elseif travelPlane and travelPlane - y > 2 then
break
end
end
return travelPlane or 0
end
function Builder:gotoTravelPlane(travelPlane)
if travelPlane > turtle.point.y then
turtle.gotoY(travelPlane)
end
end
function Builder:build()
local direction = 1
local last = #schematic.blocks
local travelPlane = 0
local minFuel = schematic.height + schematic.width + schematic.length + 100
local throttle = Util.throttle()
if self.mode == 'destroy' then
direction = -1
last = 1
turtle.status = 'destroying'
elseif not self.isCommandComputer then
travelPlane = self:findTravelPlane(self.index)
turtle.status = 'building'
if not self.confirmFacing then
local facing = self:getTurtleFacing()
if facing then
self.confirmFacing = true
self.facing = facing
end
end
end
UI:setPage('blank')
for i = self.index, last, direction do
self.index = i
local b = schematic:getComputedBlock(i)
if b.id ~= 'minecraft:air' then
if self.isCommandComputer then
self:logBlock(self.index, b)
local id = b.id
if self.mode == 'destroy' then
id = 'minecraft:air'
end
local function placeBlock(id, dmg, x, y, z)
local cx, cy, cz = commands.getBlockPosition()
local command = table.concat({
"setblock",
cx + x + 1,
"~" .. y,
cz + z + 1,
id,
dmg,
}, ' ')
commands.execAsync(command)
local result = { os.pullEvent("task_complete") }
if not result[4] then
Util.print(result[5])
if self.mode ~= 'destroy' then
read()
end
end
end
placeBlock(id, b.odmg, b.x, b.y, b.z)
if b.twoHigh then
local _, topBlock = schematic:findIndexAt(b.x, b.z, b.y + 1, true)
if topBlock then
placeBlock(id, topBlock.odmg, b.x, b.y + 1, b.z)
end
end
elseif self.mode == 'destroy' then
b.heading = nil -- don't make the supplier follow the block heading
self:logBlock(self.index, b)
if b.y ~= turtle.getPoint().y then
turtle.gotoY(b.y)
end
self:goto(b.x, b.z, b.y)
turtle.digDown()
-- if no supplier, then should fill all slots
if turtle.getItemCount(self.resourceSlots) > 0 or turtle.getFuelLevel() < minFuel then
if turtle.getFuelLevel() < minFuel or not self:inAirDropoff() then
turtle.gotoPoint(SUPPLIES_PT)
os.sleep(.1) -- random 'Computer is not connected' error...
self:dumpInventoryWithCheck()
self:refuel()
end
turtle.status = 'destroying'
end
else -- Build mode
local slot = Builder:selectItem(b.id, b.dmg)
if not slot or turtle.getFuelLevel() < minFuel then
if turtle.getPoint().x > -1 or turtle.getPoint().z > -1 then
self:gotoTravelPlane(travelPlane)
end
self:resupply()
return
end
local y = b.y
if b.twoHigh then
y = b.y + 1
end
if y > travelPlane then
travelPlane = y
end
self:logBlock(self.index, b)
if b.direction then
b.needResupply = false
self:placeDirectionalBlock(b, slot, travelPlane)
if b.needResupply then -- lost our piston in a hopper probably
self:gotoTravelPlane(travelPlane)
self:resupply()
return
end
else
self:gotoTravelPlane(travelPlane)
self:goto(b.x, b.z, b.y)
b.placed = self:placeDown(slot)
end
if b.placed then
slot.qty = slot.qty - 1
else
print('failed to place block')
end
end
if self.mode == 'destroy' then
self:saveProgress(math.max(self.index, 1))
else
self:saveProgress(self.index + 1)
end
else
throttle() -- sleep in case there are a large # of skipped blocks
end
if turtle.abort then
turtle.status = 'aborting'
self:gotoTravelPlane(travelPlane)
turtle.gotoPoint(SUPPLIES_PT)
turtle.setHeading(0)
Builder:dumpInventory()
Event.exitPullEvents()
UI.term:reset()
print('Aborted')
return
end
end
if device.wireless_modem then
Message.broadcast('finished')
end
if not self.isCommandComputer then
self:gotoTravelPlane(travelPlane)
turtle.gotoPoint(SUPPLIES_PT)
turtle.setHeading(0)
Builder:dumpInventory()
for i = 1, 4 do
turtle.turnRight()
end
end
--self.index = 1
--os.queueEvent('build')
--UI.term:reset()
fs.delete(schematic.filename .. '.progress')
print('Finished')
Event.exitPullEvents()
end
--[[-- blankPage --]]--
blankPage = UI.Page()
function blankPage:draw()
self:clear(colors.black)
self:setCursorPos(1, 1)
end
function blankPage:enable()
self:sync()
UI.Page.enable(self)
end
--[[-- selectSubstitutionPage --]]--
selectSubstitutionPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Select a substitution',
previousPage = 'listing'
}),
grid = UI.ScrollingGrid({
columns = {
{ heading = 'id', key = 'id' },
{ heading = 'dmg', key = 'dmg' },
},
sortColumn = 'id',
height = UI.term.height-1,
autospace = true,
y = 2,
}),
})
function selectSubstitutionPage:enable()
self.grid:adjustWidth()
self.grid:setIndex(1)
UI.Page.enable(self)
end
function selectSubstitutionPage:eventHandler(event)
if event.type == 'grid_select' then
substitutionPage.sub = event.selected
UI:setPage(substitutionPage)
elseif event.type == 'key' and event.key == 'q' then
UI:setPreviousPage()
else
return UI.Page.eventHandler(self, event)
end
return true
end
--[[-- substitutionPage --]]--
substitutionPage = UI.Page {
titleBar = UI.TitleBar {
previousPage = true,
title = 'Substitute a block'
},
menuBar = UI.MenuBar {
y = 2,
buttons = {
{ text = 'Accept', event = 'accept', help = 'Accept' },
{ text = 'Revert', event = 'revert', help = 'Restore to original' },
{ text = 'Air', event = 'air', help = 'Air' },
},
},
info = UI.Window { y = 4, width = UI.term.width, height = 3 },
grid = UI.ScrollingGrid {
columns = {
{ heading = 'Name', key = 'display_name', width = UI.term.width-9 },
{ heading = 'Qty', key = 'fQty', width = 5 },
},
sortColumn = 'display_name',
height = UI.term.height-7,
y = 7,
},
throttle = UI.Throttle { },
statusBar = UI.StatusBar { }
}
substitutionPage.menuBar:add({
filterLabel = UI.Text({
value = 'Search',
x = UI.term.width-14,
}),
filter = UI.TextEntry({
x = UI.term.width-7,
width = 7,
})
})
function substitutionPage.info:draw()
local sub = self.parent.sub
local inName = itemDB:getName({ name = sub.id, damage = sub.dmg })
local outName = ''
if sub.sid then
outName = itemDB:getName({ name = sub.sid, damage = sub.sdmg })
end
self:clear()
self:setCursorPos(1, 1)
self:print(' Replace ' .. inName .. '\n')
--self:print(' ' .. sub.id .. ':' .. sub.dmg .. '\n', nil, colors.yellow)
self:print(' With ' .. outName)
end
function substitutionPage:enable()
self.allItems = convertBack(Builder.itemAdapter:refresh())
self.grid.values = self.allItems
for _,item in pairs(self.grid.values) do
item.key = item.id .. ':' .. item.dmg
item.lname = string.lower(item.display_name)
item.fQty = Util.toBytes(item.qty)
end
self.grid:update()
self.menuBar.filter.value = ''
self.menuBar.filter.pos = 1
self:setFocus(self.menuBar.filter)
UI.Page.enable(self)
end
--function substitutionPage:focusFirst()
-- self.menuBar.filter:focus()
--end
function substitutionPage:applySubstitute(id, dmg)
self.sub.sid = id
self.sub.sdmg = dmg
end
function substitutionPage:eventHandler(event)
if event.type == 'grid_focus_row' then
local s = string.format('%s:%d',
event.selected.id,
event.selected.dmg)
self.statusBar:setStatus(s)
self.statusBar:draw()
elseif event.type == 'grid_select' then
-- if not item:lookupName(event.selected.id, event.selected.dmg) then
-- blocks.nameDB:add({event.selected.id, event.selected.dmg}, event.selected.name)
-- blocks.nameDB:flush()
-- end
self:applySubstitute(event.selected.id, event.selected.dmg)
self.info:draw()
elseif event.type == 'text_change' then
local text = event.text
if #text == 0 then
self.grid.values = self.allItems
else
self.grid.values = { }
for _,item in pairs(self.allItems) do
if string.find(item.lname, text) then
table.insert(self.grid.values, item)
end
end
end
--self.grid:adjustWidth()
self.grid:update()
self.grid:setIndex(1)
self.grid:draw()
elseif event.type == 'accept' or event.type == 'air' or event.type == 'revert' then
self.statusBar:setStatus('Saving changes...')
self.statusBar:draw()
self:sync()
if event.type == 'air' then
self:applySubstitute('minecraft:air', 0)
end
if event.type == 'revert' then
subDB:remove(self.sub)
elseif not self.sub.sid then
self.statusBar:setStatus('Select a substition')
self.statusBar:draw()
return UI.Page.eventHandler(self, event)
else
subDB:add(self.sub)
end
self.throttle:enable()
Builder:reloadSchematic(function() self.throttle:update() end)
self.throttle:disable()
UI:setPage('listing')
elseif event.type == 'cancel' then
UI:setPreviousPage()
end
return UI.Page.eventHandler(self, event)
end
--[[-- SupplyPage --]]--
supplyPage = UI.Page {
titleBar = UI.TitleBar {
title = 'Waiting for supplies',
previousPage = 'start'
},
menuBar = UI.MenuBar {
y = 2,
buttons = {
--{ text = 'Refresh', event = 'refresh', help = 'Refresh inventory' },
{ text = 'Continue', event = 'build', help = 'Continue building' },
{ text = 'Menu', event = 'menu', help = 'Return to main menu' },
-- { text = 'Force Craft', event = 'craft', help = 'Request crafting (again)' },
}
},
grid = UI.Grid {
columns = {
{ heading = 'Name', key = 'display_name', width = UI.term.width - 7 },
{ heading = 'Need', key = 'need', width = 4 },
},
sortColumn = 'display_name',
y = 3,
width = UI.term.width,
height = UI.term.height - 3
},
statusBar = UI.StatusBar {
columns = {
{ 'Help', 'help', UI.term.width - 13 },
{ 'Fuel', 'fuel', 11 }
}
},
accelerators = {
c = 'craft',
r = 'refresh',
b = 'build',
m = 'menu',
},
}
function supplyPage:eventHandler(event)
--[[
if event.type == 'craft' then
local s = self.grid:getSelected()
if Builder.itemAdapter:craftItems({{ name = s.id, damage = s.dmg, nbtHash = s.nbt_hash }}, s.need-s.qty) then
local name = s.display_name or ''
self.statusBar:timedStatus('Requested ' .. s.need-s.qty .. ' ' .. name, 3)
else
self.statusBar:timedStatus('Unable to craft')
end
elseif event.type == 'refresh' then
self:refresh()
]]
if event.type == 'build' then
Builder:build()
elseif event.type == 'menu' then
Builder:dumpInventory()
--Builder.status = 'idle'
UI:setPage('start')
turtle.status = 'idle'
elseif event.type == 'grid_focus_row' then
self.statusBar:setValue('help', event.selected.id .. ':' .. event.selected.dmg)
self.statusBar:draw()
elseif event.type == 'focus_change' then
self.statusBar:timedStatus(event.focused.help, 3)
end
return UI.Page.eventHandler(self, event)
end
function supplyPage:enable()
self.grid:setIndex(1)
self.statusBar:setValue('fuel',
string.format('Fuel: %dk', math.floor(turtle.getFuelLevel() / 1024)))
-- self.statusBar:setValue('block',
-- string.format('Block: %d', Builder.index))
Event.addNamedTimer('supplyRefresh', 6, true, function()
if self.enabled then
Builder:autocraft(Builder:getSupplies())
self:refresh()
self.statusBar:timedStatus('Refreshed ', 2)
self:sync()
end
end)
UI.Page.enable(self)
end
function supplyPage:disable()
Event.cancelNamedTimer('supplyRefresh')
end
function supplyPage:setSupplies(supplies)
local t = { }
for _,s in pairs(supplies) do
local key = s.id .. ':' .. s.dmg
local entry = t[key]
if not entry then
entry = Util.shallowCopy(s)
t[key] = entry
else
entry.need = entry.need + s.need
end
entry.need = entry.need - turtle.getItemCount(s.index)
end
self.grid:setValues(t)
end
function supplyPage:refresh()
self.statusBar:timedStatus('Refreshed ', 3)
local supplies = Builder:getSupplies()
if #supplies == 0 then
Builder:build()
else
self:setSupplies(supplies)
self.grid:draw()
end
end
--[[-- ListingPage --]]--
listingPage = UI.Page({
titleBar = UI.TitleBar({
title = 'Supply List',
previousPage = 'start'
}),
menuBar = UI.MenuBar({
y = 2,
buttons = {
{ text = 'Craft', event = 'craft', help = 'Request crafting' },
{ text = 'Refresh', event = 'refresh', help = 'Refresh inventory' },
{ text = 'Toggle', event = 'toggle', help = 'Toggles needed blocks' },
{ text = 'Substitute', event = 'edit', help = 'Substitute a block' },
}
}),
grid = UI.ScrollingGrid({
columns = {
{ heading = 'Name', key = 'display_name', width = UI.term.width - 14 },
{ heading = 'Need', key = 'need', width = 5 },
{ heading = 'Have', key = 'qty', width = 5 },
},
sortColumn = 'display_name',
y = 3,
height = UI.term.height-3,
help = 'Set a block type or pick a substitute block'
}),
accelerators = {
q = 'menu',
c = 'craft',
r = 'refresh',
t = 'toggle',
},
statusBar = UI.StatusBar(),
fullList = true
})
function listingPage:enable(throttle)
listingPage:refresh(throttle)
UI.Page.enable(self)
end
function listingPage:eventHandler(event)
if event.type == 'craft' then
local s = self.grid:getSelected()
local item = convertSingleBack(Builder.itemAdapter:getItemInfo({
name = s.id,
damage = s.dmg,
nbtHash = s.nbt_hash,
}))
if item and item.is_craftable then
local qty = math.max(0, s.need - item.qty)
if item then
Builder.itemAdapter:craftItems({{ name = s.id, damage = s.dmg, nbtHash = s.nbt_hash, count = qty }})
local name = s.display_name or s.id
self.statusBar:timedStatus('Requested ' .. qty .. ' ' .. name, 3)
end
else
self.statusBar:timedStatus('Unable to craft')
end
elseif event.type == 'grid_focus_row' then
self.statusBar:setStatus(event.selected.id .. ':' .. event.selected.dmg)
self.statusBar:draw()
elseif event.type == 'refresh' then
self:refresh()
self:draw()
self.statusBar:timedStatus('Refreshed ', 3)
elseif event.type == 'toggle' then
self.fullList = not self.fullList
self:refresh()
self:draw()
elseif event.type == 'menu' then
UI:setPage('start')
elseif event.type == 'edit' or event.type == 'grid_select' then
self:manageBlock(self.grid:getSelected())
elseif event.type == 'focus_change' then
if event.focused.help then
self.statusBar:timedStatus(event.focused.help, 3)
end
end
return UI.Page.eventHandler(self, event)
end
function listingPage.grid:getDisplayValues(row)
row = Util.shallowCopy(row)
row.need = Util.toBytes(row.need)
row.qty = Util.toBytes(row.qty)
return row
end
function listingPage.grid:getRowTextColor(row, selected)
if row.is_craftable then
return colors.yellow
end
return UI.Grid:getRowTextColor(row, selected)
end
function listingPage:refresh(throttle)
local supplyList = Builder:getBlockCounts()
Builder.itemAdapter:refresh(throttle)
for _,b in pairs(supplyList) do
if b.need > 0 then
local item = convertSingleBack(Builder.itemAdapter:getItemInfo({
name = b.id,
damage = b.dmg,
nbtHash = b.nbt_hash,
}))
if item then
-- local block = blocks.blockDB:lookup(b.id, b.dmg)
-- if not block then
-- blocks.nameDB:add({b.id, b.dmg}, item.display_name)
-- elseif not block.name and item.display_name then
-- blocks.nameDB:add({b.id, b.dmg}, item.display_name)
-- end
b.display_name = item.display_name
b.qty = item.qty
b.is_craftable = item.is_craftable
else
b.display_name = itemDB:getName({ name = b.id, damage = b.dmg })
end
end
if throttle then
throttle()
end
end
--blocks.nameDB:flush()
if self.fullList then
self.grid:setValues(supplyList)
else
local t = {}
for _,b in pairs(supplyList) do
if self.fullList or b.qty < b.need then
table.insert(t, b)
end
end
self.grid:setValues(t)
end
self.grid:setIndex(1)
end
function listingPage:manageBlock(selected)
local substitutes = subDB:lookupBlocksForSub(selected.id, selected.dmg)
if Util.empty(substitutes) then
substitutionPage.sub = { id = selected.id, dmg = selected.dmg }
UI:setPage(substitutionPage)
elseif Util.size(substitutes) == 1 then
local _,sub = next(substitutes)
substitutionPage.sub = sub
UI:setPage(substitutionPage)
else
selectSubstitutionPage.selected = selected
selectSubstitutionPage.grid:setValues(substitutes)
UI:setPage(selectSubstitutionPage)
end
end
--[[-- startPage --]]--
local wy = 2
local my = 3
if UI.term.width < 30 then
wy = 9
my = 2
end
local startPage = UI.Page {
-- titleBar = UI.TitleBar({ title = 'Builder v' .. Builder.version }),
window = UI.Window {
x = UI.term.width-16,
y = wy,
width = 16,
height = 9,
backgroundColor = colors.gray,
grid = UI.Grid {
columns = {
{ heading = 'Name', key = 'name', width = 6 },
{ heading = 'Value', key = 'value', width = 7 },
},
disableHeader = true,
--y = UI.term.height-1,
x = 1,
y = 2,
width = 16,
height = 9,
--autospace = true,
selectable = false,
backgroundColor = colors.gray
},
},
menu = UI.Menu {
x = 2,
y = my,
height = 7,
backgroundColor = UI.Page.defaults.backgroundColor,
menuItems = {
{ prompt = 'Set starting level', event = 'startLevel' },
{ prompt = 'Set starting block', event = 'startBlock' },
{ prompt = 'Supply list', event = 'assignBlocks' },
{ prompt = 'Toggle mode', event = 'toggleMode' },
{ prompt = 'Toggle facing', event = 'toggleFacing' },
{ prompt = 'Begin', event = 'begin' },
{ prompt = 'Quit', event = 'quit' }
}
},
throttle = UI.Throttle { },
accelerators = {
x = 'test',
q = 'quit'
}
}
function startPage:draw()
local fuel = turtle.getFuelLevel()
if fuel > 9999 then
fuel = string.format('%dk', math.floor(fuel/1024))
end
local t = {
{ name = 'mode', value = Builder.mode },
{ name = 'start', value = Builder.index },
{ name = 'blocks', value = #schematic.blocks },
--{ name = 'fuel', value = fuel },
{ name = 'facing', value = Builder.facing },
{ name = 'length', value = schematic.length },
{ name = 'width', value = schematic.width },
{ name = 'height', value = schematic.height },
}
self.window.grid:setValues(t)
UI.Page.draw(self)
end
function startPage:enable()
self:setFocus(self.menu)
UI.Page.enable(self)
end
function startPage:eventHandler(event)
if event.type == 'startLevel' then
local dialog = UI.Dialog({
title = 'Enter Starting Level',
height = 7,
form = UI.Form {
y = 3, x = 2, height = 4,
text = UI.Text({ x = 5, y = 1, textColor = colors.gray, value = '0 - ' .. schematic.height }),
textEntry = UI.TextEntry({ x = 15, y = 1, '0 - 11', width = 7 }),
},
statusBar = UI.StatusBar(),
})
dialog.eventHandler = function(self, event)
if event.type == 'form_complete' then
local l = tonumber(self.form.textEntry.value)
if l and l < schematic.height and l >= 0 then
for k,v in pairs(schematic.blocks) do
if v.y >= l then
Builder.index = k
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
break
end
end
else
self.statusBar:timedStatus('Invalid Level', 3)
end
elseif event.type == 'form_cancel' or event.type == 'cancel' then
UI:setPreviousPage()
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
dialog:setFocus(dialog.form.textEntry)
UI:setPage(dialog)
elseif event.type == 'startBlock' then
local dialog = UI.Dialog {
title = 'Enter Block Number',
height = 7,
form = UI.Form {
y = 3, x = 2, height = 4,
text = UI.Text { x = 2, y = 1, value = '1 - ' .. #schematic.blocks, textColor = colors.gray },
textEntry = UI.TextEntry { x = 16, y = 1, value = tostring(Builder.index), width = 10, limit = 8 }
},
statusBar = UI.StatusBar(),
}
dialog.eventHandler = function(self, event)
if event.type == 'form_complete' then
local bn = tonumber(self.form.textEntry.value)
if bn and bn < #schematic.blocks and bn >= 0 then
Builder.index = bn
Builder:saveProgress(Builder.index)
UI:setPreviousPage()
else
self.statusBar:timedStatus('Invalid Block', 3)
end
elseif event.type == 'form_cancel' or event.type == 'cancel' then
UI:setPreviousPage()
else
return UI.Dialog.eventHandler(self, event)
end
return true
end
dialog:setFocus(dialog.form.textEntry)
UI:setPage(dialog)
elseif event.type == 'assignBlocks' then
-- this might be an approximation of the blocks needed
-- as the current level's route may or may not have been
-- computed
Builder:dumpInventory()
UI:setPage('listing', function() self.throttle:update() end)
self.throttle:disable()
elseif event.type == 'toggleMode' then
if Builder.mode == 'build' then
if Builder.index == 1 then
Builder.index = #schematic.blocks
end
Builder.mode = 'destroy'
else
if Builder.index == #schematic.blocks then
Builder.index = 1
end
Builder.mode = 'build'
end
self:draw()
elseif event.type == 'toggleFacing' then
local directions = {
[ 'north' ] = 'east',
[ 'east' ] = 'south',
[ 'south' ] = 'west',
[ 'west' ] = 'north',
}
Builder.facing = directions[Builder.facing]
Builder:saveProgress(Builder.index)
self:draw()
elseif event.type == 'begin' then
UI:setPage('blank')
--Builder.status = 'building'
turtle.status = 'thinking'
print('Reloading schematic')
Builder:reloadSchematic(Util.throttle())
Builder:dumpInventory()
Builder:refuel()
if Builder.mode == 'destroy' then
if device.wireless_modem then
Message.broadcast('supplyList', { uid = 1, slots = Builder:getAirResupplyList() })
end
print('Beginning destruction')
else
print('Starting build')
end
-- reset piston cache in case wrench was substituted
pistonFacings = {
down = { },
forward = { },
}
Builder:build()
elseif event.type == 'quit' then
UI.term:reset()
Event.exitPullEvents()
end
return UI.Page.eventHandler(self, event)
end
--[[-- startup logic --]]--
local args = {...}
if #args < 1 then
error('supply file name')
end
Builder.itemAdapter = MEAdapter()
if not Builder.itemAdapter:isValid() then
Builder.itemAdapter = ChestAdapter()
if not Builder.itemAdapter:isValid() then
error('A chest or ME interface must be below turtle')
end
end
if commands then
turtle = {
policies = { },
point = { x = -1, y = 0, z = -1, heading = 0 },
getFuelLevel = function() return 20000 end,
select = function() end,
getItemCount = function() return 0 end,
getHeadingInfo = function(heading)
local headings = {
[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' }
}
local namedHeadings = {
east = headings[0],
south = headings[1],
west = headings[2],
north = headings[3],
up = headings[4],
down = headings[5]
}
if heading and type(heading) == 'string' then
return namedHeadings[heading]
end
heading = heading or 0
return headings[heading]
end,
}
end
multishell.setTitle(multishell.getCurrent(), 'Builder v' .. Builder.version)
maxStackDB:load()
subDB:load()
UI.term:reset()
turtle.status = 'reading'
print('Loading schematic')
schematic:load(args[1])
print('Substituting blocks')
Builder:substituteBlocks(Util.throttle())
if not fs.exists(BUILDER_DIR) then
fs.makeDir(BUILDER_DIR)
end
Builder:loadProgress(schematic.filename .. '.progress')
UI:setPages({
listing = listingPage,
start = startPage,
supply = supplyPage,
blank = blankPage
})
UI:setPage('start')
if Builder.isCommandComputer then
Event.pullEvents()
else
turtle.run(function()
turtle.setPolicy(turtle.policies.digAttack)
turtle.setPoint(SUPPLIES_PT)
turtle.point.heading = 0
UI:pullEvents()
end)
end
|
--- Component to handle GUI timers.
-- Timer updating by game delta time. If game is not focused -
-- timer will be not updated.
-- @module druid.timer
--- Component events
-- @table Events
-- @tfield druid_event on_tick On timer tick callback. Fire every second
-- @tfield druid_event on_set_enabled On timer change enabled state callback
-- @tfield druid_event on_timer_end On timer end callback
--- Component fields
-- @table Fields
-- @tfield node node Trigger node
-- @tfield number from Initial timer value
-- @tfield number target Target timer value
-- @tfield number value Current timer value
local Event = require("druid.event")
local const = require("druid.const")
local formats = require("druid.helper.formats")
local helper = require("druid.helper")
local component = require("druid.component")
local M = component.create("timer", { const.ON_UPDATE })
--- Component init function
-- @function timer:init
-- @tparam node node Gui text node
-- @tparam number seconds_from Start timer value in seconds
-- @tparam[opt=0] number seconds_to End timer value in seconds
-- @tparam[opt] function callback Function on timer end
function M.init(self, node, seconds_from, seconds_to, callback)
self.node = self:get_node(node)
seconds_from = math.max(seconds_from, 0)
seconds_to = math.max(seconds_to or 0, 0)
self.on_tick = Event()
self.on_set_enabled = Event()
self.on_timer_end = Event(callback)
self:set_to(seconds_from)
self:set_interval(seconds_from, seconds_to)
if seconds_to - seconds_from == 0 then
self:set_state(false)
self.on_timer_end:trigger(self:get_context(), self)
end
return self
end
function M.update(self, dt)
if not self.is_on then
return
end
self.temp = self.temp + dt
local dist = math.min(1, math.abs(self.value - self.target))
if self.temp > dist then
self.temp = self.temp - dist
self.value = helper.step(self.value, self.target, 1)
M.set_to(self, self.value)
self.on_tick:trigger(self:get_context(), self.value)
if self.value == self.target then
self:set_state(false)
self.on_timer_end:trigger(self:get_context(), self)
end
end
end
--- Set text to text field
-- @function timer:set_to
-- @tparam number set_to Value in seconds
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @function timer:set_state
-- @tparam bool is_on Timer enable state
function M.set_state(self, is_on)
self.is_on = is_on
self.on_set_enabled:trigger(self:get_context(), is_on)
end
--- Set time interval
-- @function timer:set_interval
-- @tparam number from Start time in seconds
-- @tparam number to Target time in seconds
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
return M
|
local luaunit = require 'luaunit'
local mock_os = require 'me.strangepan.libs.computercraft.mock.v1.os'
TestClass = {}
function TestClass:setup()
self.base_os = {}
self.sleep_invocation_count = 0
self.base_os.sleep = function()
self.sleep_invocation_count = self.sleep_invocation_count + 1
end
self.foo_invocation_count = 0
self.base_os.foo = function()
self.foo_invocation_count = self.foo_invocation_count + 1
end
self.under_test = mock_os.builder():build_upon(self.base_os):build()
end
function TestClass:test_sleep_didNotInvoke()
self.under_test.sleep(0.5)
luaunit.assertEquals(self.sleep_invocation_count, 0)
end
function TestClass:test_foo_didInvoke()
self.under_test.foo()
luaunit.assertEquals(self.foo_invocation_count, 1)
end
os.exit(luaunit.LuaUnit.run())
|
Config = {}
-- Script locale (only .Lua)
Config.Locale = 'fr'
Config.AutoFindFixePhones = true -- Automatically add pay phones as they are found by their models.
Config.FixePhone = {
-- Mission Row
['911'] = {
name = _U('mission_row'),
coords = { x = 441.2, y = -979.7, z = 30.58 }
},
-- ['372-9663'] = {
-- name = _U('phone_booth'),
-- coords = { x = 372.305, y = -966.373, z = 28.413 }
-- },
}
Config.KeyOpenClose = 288 -- F1
Config.KeyTakeCall = 38 -- E
Config.UseMumbleVoIP = false -- Use Frazzle's Mumble-VoIP Resource (Recomended!) https://github.com/FrazzIe/mumble-voip
Config.UseTokoVoIP = false
Config.ShowNumberNotification = false -- Show Number or Contact Name when you receive new SMS
|
local client, string = client, string
local awful = require('awful')
local gears = require('gears')
local Container = require('sanity/util/container')
local display = require('sanity/util/display')
local text = require('sanity/util/text')
local fixed = require('wibox.layout.fixed')
local margin = require('wibox.container.margin')
local background = require('wibox.container.background')
local function client_button(c)
if c == client.focus then
c.minimized = true
else
-- Without this, the following
-- :isvisible() makes no sense
c.minimized = false
if not c:isvisible() and c.first_tag then
c.first_tag:view_only()
end
-- This will also un-minimize
-- the client, if needed
client.focus = c
c:raise()
end
end
local spacer = margin(background(margin(fixed.horizontal(), 1, 1), colors.background.."80"), 6, 0, 10, 3)
local function create_client_window_icon(c)
local icon_container = display.get_icon_widget(c)
local container = Container {
widget = icon_container,
}
local bubble = display.bubble(container, false, true)
container.bubble = bubble
function container:set_color(fg, bg, border)
icon_container:set_color(fg)
bubble.background_container.bg = bg
bubble.background_container.shape_border_color = border
end
return container
end
local function update_func(window_list, buttons, _, data, clients)
window_list:reset()
if #clients == 0 then
return
end
if not data.client_icons then
data.client_icons = {}
end
function client_sort(a, b)
if a.first_tag.index ~= b.first_tag.index then
return a.first_tag.index < b.first_tag.index
end
if a.launch_time ~= b.launch_time then
return a.launch_time < b.launch_time
end
if a.pid ~= nil and b.pid ~= nil then
return a.pid < b.pid
end
return a.name < b.name
end
table.sort(clients, client_sort)
local focused_screen = awful.screen.focused()
local focused_tag_idx = focused_screen.selected_tag and focused_screen.selected_tag.index or 1
local client_focus_color = colors.white
local prev_tag_idx = nil
for idx=1, #clients do
local c = clients[idx]
local color = colors.background.."00"
local fg_color = colors.background.."80"
local border_color = colors.background.."80"
local name = string.format('%s (%s)', text.trim(c.name), c.class)
local tag_idx = c.first_tag.index
if c == client.focus then
border_color = colors.background
color = colors.yellow
client_focus_color = color
fg_color = colors.background
elseif tag_idx == focused_tag_idx then
if c.minimized then
border_color = colors.purple
fg_color = colors.purple
elseif c.ontop then
border_color = colors.blue
fg_color = colors.blue
else
border_color = colors.background
fg_color = colors.background
end
else
if c.minimized then
border_color = colors.purple.."80"
fg_color = colors.purple
elseif c.ontop then
border_color = colors.blue.."80"
fg_color = colors.blue
end
end
local container = data.client_icons[c]
if not container then
container = create_client_window_icon(c)
container:buttons(awful.widget.common.create_buttons(buttons, c))
data.client_icons[c] = container
end
if tag_idx ~= prev_tag_idx then
window_list:add(spacer)
end
prev_tag_idx = tag_idx
container:set_color(fg_color, color, border_color)
container:set_tooltip_color(name, nil, colors.white)
window_list:add(container.bubble)
end
end
local function factory(args)
return awful.widget.tasklist {
screen = args.screen,
filter = awful.widget.tasklist.filter.alltags,
buttons = gears.table.join(
awful.button({}, 1, client_button),
awful.button({}, 3, client_button)
),
update_function = update_func,
layout = {
fill_space = false,
layout = fixed.horizontal
}
}
end
return factory
|
local Package = game:GetService("ReplicatedStorage").Fusion
local New = require(Package.Instances.New)
local Children = require(Package.Instances.Children)
local OnEvent = require(Package.Instances.OnEvent)
return function()
it("should connect event handlers", function()
local fires = 0
local ins = New "Folder" {
Name = "Foo",
[OnEvent "AncestryChanged"] = function()
fires += 1
end
}
ins.Parent = game
ins:Destroy()
task.wait()
expect(fires).never.to.equal(0)
end)
it("should throw for non-existent events", function()
expect(function()
New "Folder" {
Name = "Foo",
[OnEvent "Frobulate"] = function() end
}
end).to.throw("cannotConnectEvent")
end)
it("should throw for non-event event handlers", function()
expect(function()
New "Folder" {
Name = "Foo",
[OnEvent "Name"] = function() end
}
end).to.throw("cannotConnectEvent")
end)
it("shouldn't fire events during initialisation", function()
local fires = 0
local ins = New "Folder" {
Parent = game,
Name = "Foo",
[OnEvent "ChildAdded"] = function()
fires += 1
end,
[OnEvent "Changed"] = function()
fires += 1
end,
[OnEvent "AncestryChanged"] = function()
fires += 1
end,
[Children] = New "Folder" {
Name = "Bar"
}
}
local totalFires = fires
ins:Destroy()
task.wait()
expect(totalFires).to.equal(0)
end)
it("should not inhibit garbage collection", function()
local ref = setmetatable({}, {__mode = "v"})
do
ref[1] = New "Folder" {
[OnEvent "Changed"] = function() end
}
end
local startTime = os.clock()
repeat
task.wait()
until ref[1] == nil or os.clock() > startTime + 5
expect(ref[1]).to.equal(nil)
end)
end
|
package.path = "?.lua;test/lua/errors/?.lua"
require 'args'
-- arg type tests for table library functions
-- table.concat
local somestringstable = {{8,7,6,5,4,3,2,1,}}
local somenonstringtable = {{true,true,true,true,true,true,true,true,}}
local somesep = {',',1.23}
local notasep = {aboolean,atable,afunction}
local somei = {2,'2','2.2'}
local somej = {4,'4','4.4'}
local notij = {astring,aboolean,atable,afunction}
banner('table.concat')
checkallpass('table.concat',{somestringstable})
checkallpass('table.concat',{somestringstable,somesep})
checkallpass('table.concat',{somestringstable,{'-'},somei})
checkallpass('table.concat',{somestringstable,{'-'},{2},somej})
checkallerrors('table.concat',{notatable},'bad argument')
checkallerrors('table.concat',{somenonstringtable},'boolean')
checkallerrors('table.concat',{somestringstable,notasep},'bad argument')
checkallerrors('table.concat',{somestringstable,{'-'},notij},'bad argument')
checkallerrors('table.concat',{somestringstable,{'-'},{2},notij},'bad argument')
-- table.insert
banner('table.insert')
checkallpass('table.insert',{sometable,notanil})
checkallpass('table.insert',{sometable,somei,notanil})
checkallerrors('table.insert',{notatable,somestring},'bad argument')
checkallerrors('table.insert',{sometable,notij,notanil},'bad argument')
-- table.remove
banner('table.remove')
checkallpass('table.remove',{sometable})
checkallpass('table.remove',{sometable,somei})
checkallerrors('table.remove',{notatable},'bad argument')
checkallerrors('table.remove',{notatable,somei},'bad argument')
checkallerrors('table.remove',{sometable,notij},'bad argument')
-- table.sort
local somecomp = {nil,afunction,n=2}
local notacomp = {astring,anumber,aboolean,atable}
banner('table.sort')
checkallpass('table.sort',{somestringstable,somecomp})
checkallerrors('table.sort',{sometable},'attempt to')
checkallerrors('table.sort',{notatable,somecomp},'bad argument')
checkallerrors('table.sort',{sometable,notacomp},'bad argument')
-- table get
banner('table_get - tbl[key]')
function table_get(tbl,key) return tbl[key] end
checkallpass('table_get',{sometable,anylua})
-- table set
banner('table_set - tbl[key]=val')
function table_set(tbl,key,val) tbl[key]=val end
function table_set_nil_key(tbl,val) tbl[nil]=val end
checkallpass('table_set',{sometable,notanil,anylua})
checkallerrors('table_set_nil_key',{sometable,anylua},'table index')
-- table.unpack
banner('table.unpack')
checkallpass('table.unpack',{sometable})
checkallpass('table.unpack',{sometable,{3,'5'}})
checkallpass('table.unpack',{sometable,{3,'5'},{1.25,'7'}})
checkallerrors('table.unpack',{notatable,somenumber,somenumber},'bad argument')
checkallerrors('table.unpack',{sometable,nonnumber,somenumber},'bad argument')
checkallerrors('table.unpack',{sometable,somenumber,nonnumber},'bad argument')
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Scenes - New Game", function()
local Scene = require "scenes.scene"
local NewGame = require "scenes.new_game"
local Game = require "scenes.game"
local Title = require "scenes.title"
it("can create a new game", function()
local n = NewGame:new()
n:keypressed("space")
assert.is_true(Scene.current_scene:isInstanceOf(Game))
end)
it("can return to the title screen", function()
local n = NewGame:new()
n:keypressed("escape")
assert.is_true(Scene.current_scene:isInstanceOf(Title))
end)
end)
|
--------------------------------
-- @module cc
--------------------------------------------------------
-- the cc CSLoader
-- @field [parent=#cc] CSLoader#CSLoader CSLoader preloaded module
return nil
|
local Skada = Skada
-- cache frequently used globals
local pairs, ipairs, select = pairs, ipairs, select
local format, max = string.format, math.max
local GetSpellInfo = Skada.GetSpellInfo
local cacheTable = Skada.cacheTable
local misstypes = Skada.missTypes
local _
-- =================== --
-- Damage Taken Module --
-- =================== --
Skada:AddLoadableModule("Damage Taken", function(L)
if Skada:IsDisabled("Damage Taken") then return end
local mod = Skada:NewModule(L["Damage Taken"])
local playermod = mod:NewModule(L["Damage spell list"])
local spellmod = playermod:NewModule(L["Damage spell details"])
local sdetailmod = spellmod:NewModule(L["Damage Breakdown"])
local sourcemod = mod:NewModule(L["Damage source list"])
local tdetailmod = sourcemod:NewModule(L["Damage spell list"])
local tContains, T = tContains, Skada.Table
local new, del = Skada.TablePool()
-- spells in the following table will be ignored.
local ignoredSpells = {}
local function log_damage(set, dmg, tick)
if dmg.spellid and tContains(ignoredSpells, dmg.spellid) then return end
local player = Skada:GetPlayer(set, dmg.playerid, dmg.playername, dmg.playerflags)
if not player then return end
player.damagetaken = (player.damagetaken or 0) + dmg.amount
player.totaldamagetaken = (player.totaldamagetaken or 0) + dmg.amount
set.damagetaken = (set.damagetaken or 0) + dmg.amount
set.totaldamagetaken = (set.totaldamagetaken or 0) + dmg.amount
-- add absorbed damage to total damage
local absorbed = dmg.absorbed or 0
if absorbed > 0 then
player.totaldamagetaken = player.totaldamagetaken + absorbed
set.totaldamagetaken = set.totaldamagetaken + absorbed
end
-- saving this to total set may become a memory hog deluxe.
if set ~= Skada.current then return end
local spellname = dmg.spellname .. (tick and L["DoT"] or "")
local spell = player.damagetakenspells and player.damagetakenspells[spellname]
if not spell then
player.damagetakenspells = player.damagetakenspells or {}
spell = {id = dmg.spellid, school = dmg.spellschool, amount = 0, total = 0}
player.damagetakenspells[spellname] = spell
elseif dmg.spellid and dmg.spellid ~= spell.id then
if dmg.spellschool and dmg.spellschool ~= spell.school then
spellname = spellname .. " (" .. (Skada.schoolnames[dmg.spellschool] or OTHER) .. ")"
else
spellname = GetSpellInfo(dmg.spellid)
end
if not player.damagetakenspells[spellname] then
player.damagetakenspells[spellname] = {id = dmg.spellid, school = dmg.spellschool, amount = 0, total = 0}
end
spell = player.damagetakenspells[spellname]
end
spell.count = (spell.count or 0) + 1
spell.amount = spell.amount + dmg.amount
spell.total = spell.total + dmg.amount
if dmg.critical then
spell.critical = (spell.critical or 0) + 1
spell.criticalamount = (spell.criticalamount or 0) + dmg.amount
if not spell.criticalmax or dmg.amount > spell.criticalmax then
spell.criticalmax = dmg.amount
end
if not spell.criticalmin or dmg.amount < spell.criticalmin then
spell.criticalmin = dmg.amount
end
elseif dmg.misstype ~= nil then
spell[dmg.misstype] = (spell[dmg.misstype] or 0) + 1
elseif dmg.glancing then
spell.glancing = (spell.glancing or 0) + 1
elseif dmg.crushing then
spell.crushing = (spell.crushing or 0) + 1
else
spell.hit = (spell.hit or 0) + 1
spell.hitamount = (spell.hitamount or 0) + dmg.amount
if not spell.hitmax or dmg.amount > spell.hitmax then
spell.hitmax = dmg.amount
end
if not spell.hitmin or dmg.amount < spell.hitmin then
spell.hitmin = dmg.amount
end
end
if absorbed > 0 then
spell.total = spell.total + absorbed
end
if (dmg.blocked or 0) > 0 then
spell.blocked = (spell.blocked or 0) + dmg.blocked
end
if (dmg.resisted or 0) > 0 then
spell.resisted = (spell.resisted or 0) + dmg.resisted
end
if (dmg.overkill or 0) > 0 then
spell.overkill = (spell.overkill or 0) + dmg.overkill
end
-- record the source
if dmg.srcName then
local actor = Skada:GetActor(set, dmg.srcGUID, dmg.srcName, dmg.srcFlags)
if not actor then return end
local source = spell.sources and spell.sources[dmg.srcName]
if not source then
spell.sources = spell.sources or {}
spell.sources[dmg.srcName] = {amount = 0, total = 0}
source = spell.sources[dmg.srcName]
end
source.amount = source.amount + dmg.amount
source.total = source.total + dmg.amount
if absorbed > 0 then
source.total = source.total + absorbed
end
if (dmg.overkill or 0) > 0 then
source.overkill = (source.overkill or 0) + dmg.overkill
end
end
end
local dmg = {}
local extraATT
local function SpellDamage(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
if srcGUID ~= dstGUID then
-- handle extra attacks
if eventtype == "SPELL_EXTRA_ATTACKS" then
local _, spellname, _, amount = ...
extraATT = extraATT or T.get("DamageTaken_ExtraAttacks")
if not extraATT[srcName] then
extraATT[srcName] = new()
extraATT[srcName].spellname = spellname
extraATT[srcName].amount = amount
end
return
end
if eventtype == "SWING_DAMAGE" then
dmg.spellid, dmg.spellname, dmg.spellschool = 6603, L.Melee, 1
dmg.amount, dmg.overkill, _, dmg.resisted, dmg.blocked, dmg.absorbed, dmg.critical, dmg.glancing, dmg.crushing = ...
-- an extra attack?
if extraATT and extraATT[srcName] then
dmg.spellname = dmg.spellname .. " (" .. extraATT[srcName].spellname .. ")"
extraATT[srcName].amount = max(0, extraATT[srcName].amount - 1)
if extraATT[srcName].amount == 0 then
extraATT[srcName] = del(extraATT[srcName])
end
end
else
dmg.spellid, dmg.spellname, dmg.spellschool, dmg.amount, dmg.overkill, _, dmg.resisted, dmg.blocked, dmg.absorbed, dmg.critical, dmg.glancing, dmg.crushing = ...
end
dmg.srcGUID = srcGUID
dmg.srcName = srcName
dmg.srcFlags = srcFlags
dmg.playerid = dstGUID
dmg.playername = dstName
dmg.playerflags = dstFlags
dmg.misstype = nil
log_damage(Skada.current, dmg, eventtype == "SPELL_PERIODIC_DAMAGE")
log_damage(Skada.total, dmg, eventtype == "SPELL_PERIODIC_DAMAGE")
end
end
local function EnvironmentDamage(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
local envtype = ...
local spellid, spellname
if envtype == "Falling" or envtype == "FALLING" then
spellid, spellname = 3, ACTION_ENVIRONMENTAL_DAMAGE_FALLING
elseif envtype == "Drowning" or envtype == "DROWNING" then
spellid, spellname = 4, ACTION_ENVIRONMENTAL_DAMAGE_DROWNING
elseif envtype == "Fatigue" or envtype == "FATIGUE" then
spellid, spellname = 5, ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE
elseif envtype == "Fire" or envtype == "FIRE" then
spellid, spellname = 6, ACTION_ENVIRONMENTAL_DAMAGE_FIRE
elseif envtype == "Lava" or envtype == "LAVA" then
spellid, spellname = 7, ACTION_ENVIRONMENTAL_DAMAGE_LAVA
elseif envtype == "Slime" or envtype == "SLIME" then
spellid, spellname = 8, ACTION_ENVIRONMENTAL_DAMAGE_SLIME
end
if spellid and spellname then
SpellDamage(nil, nil, nil, ENVIRONMENTAL_DAMAGE, nil, dstGUID, dstName, dstFlags, spellid, spellname, nil, select(2, ...))
end
end
local function SpellMissed(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
if srcGUID ~= dstGUID then
local amount
if eventtype == "SWING_MISSED" then
dmg.spellid, dmg.spellname, dmg.spellschool = 6603, L.Melee, 1
dmg.misstype, amount = ...
else
dmg.spellid, dmg.spellname, dmg.spellschool, dmg.misstype, amount = ...
end
dmg.srcGUID = srcGUID
dmg.srcName = srcName
dmg.srcFlags = srcFlags
dmg.playerid = dstGUID
dmg.playername = dstName
dmg.playerflags = dstFlags
dmg.amount = 0
dmg.overkill = 0
dmg.resisted = nil
dmg.blocked = nil
dmg.absorbed = nil
dmg.critical = nil
dmg.glancing = nil
dmg.crushing = nil
if dmg.misstype == "ABSORB" then
dmg.absorbed = amount or 0
elseif dmg.misstype == "BLOCK" then
dmg.blocked = amount or 0
elseif dmg.misstype == "RESIST" then
dmg.resisted = amount or 0
end
log_damage(Skada.current, dmg, eventtype == "SPELL_PERIODIC_MISSED")
log_damage(Skada.total, dmg, eventtype == "SPELL_PERIODIC_MISSED")
end
end
local function playermod_tooltip(win, id, label, tooltip)
local set = win:GetSelectedSet()
local player = set and set:GetPlayer(win.playerid, win.playername)
local spell = player and player.damagetakenspells and player.damagetakenspells[label]
if spell then
tooltip:AddLine(label .. " - " .. player.name)
if spell.school then
local c = Skada.schoolcolors[spell.school]
local n = Skada.schoolnames[spell.school]
if c and n then
tooltip:AddLine(n, c.r, c.g, c.b)
end
end
local amount = Skada.db.profile.absdamage and spell.total or spell.amount
tooltip:AddDoubleLine(L["Average"], Skada:FormatNumber(amount / spell.count), 1, 1, 1)
if spell.hitmin and spell.hitmax then
local spellmin = spell.hitmin
if spell.criticalmin and spell.criticalmin < spellmin then
spellmin = spell.criticalmin
end
local spellmax = spell.hitmax
if spell.criticalmax and spell.criticalmax > spellmax then
spellmax = spell.criticalmax
end
tooltip:AddLine(" ")
tooltip:AddDoubleLine(L["Minimum Hit"], Skada:FormatNumber(spellmin), 1, 1, 1)
tooltip:AddDoubleLine(L["Maximum Hit"], Skada:FormatNumber(spellmax), 1, 1, 1)
tooltip:AddDoubleLine(L["Average Hit"], Skada:FormatNumber((spellmin + spellmax) / 2), 1, 1, 1)
end
end
end
local function spellmod_tooltip(win, id, label, tooltip)
if label == L["Critical Hits"] or label == L["Normal Hits"] then
local set = win:GetSelectedSet()
local player = set and set:GetPlayer(win.playerid, win.playername)
local spell = player and player.damagetakenspells and player.damagetakenspells[win.spellname]
if spell then
tooltip:AddLine(player.name .. " - " .. win.spellname)
if spell.school then
local c = Skada.schoolcolors[spell.school]
local n = Skada.schoolnames[spell.school]
if c and n then
tooltip:AddLine(n, c.r, c.g, c.b)
end
end
if label == L["Critical Hits"] and spell.criticalamount then
tooltip:AddDoubleLine(L["Average"], Skada:FormatNumber(spell.criticalamount / spell.critical), 1, 1, 1)
if spell.criticalmin and spell.criticalmax then
tooltip:AddLine(" ")
tooltip:AddDoubleLine(L["Minimum Hit"], Skada:FormatNumber(spell.criticalmin), 1, 1, 1)
tooltip:AddDoubleLine(L["Maximum Hit"], Skada:FormatNumber(spell.criticalmax), 1, 1, 1)
tooltip:AddDoubleLine(L["Average Hit"], Skada:FormatNumber((spell.criticalmin + spell.criticalmax) / 2), 1, 1, 1)
end
elseif label == L["Normal Hits"] and spell.hitamount then
tooltip:AddDoubleLine(L["Average"], Skada:FormatNumber(spell.hitamount / spell.hit), 1, 1, 1)
if spell.hitmin and spell.hitmax then
tooltip:AddLine(" ")
tooltip:AddDoubleLine(L["Minimum Hit"], Skada:FormatNumber(spell.hitmin), 1, 1, 1)
tooltip:AddDoubleLine(L["Maximum Hit"], Skada:FormatNumber(spell.hitmax), 1, 1, 1)
tooltip:AddDoubleLine(L["Average Hit"], Skada:FormatNumber((spell.hitmin + spell.hitmax) / 2), 1, 1, 1)
end
end
end
end
end
function playermod:Enter(win, id, label)
win.playerid, win.playername = id, label
win.title = format(L["Damage taken by %s"], label)
end
function playermod:Update(win, set)
win.title = format(L["Damage taken by %s"], win.playername or L.Unknown)
local actor, enemy = set and set:GetPlayer(win.playerid, win.playername), false
if not actor and Skada.forPVP and set and set.type == "arena" then
actor, enemy = set:GetEnemy(win.playername, win.playerid), true
end
local total = actor and actor:GetDamageTaken() or 0
if total > 0 and actor.damagetakenspells then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for spellname, spell in pairs(actor.damagetakenspells) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = spellname
d.spellschool = spell.school
if enemy then
d.spellid = spellname
d.label, _, d.icon = GetSpellInfo(spellname)
else
d.spellid = spell.id
d.label = spellname
d.icon = select(3, GetSpellInfo(spell.id))
end
d.value = spell.amount
if Skada.db.profile.absdamage then
d.value = min(total, spell.total)
end
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
function sourcemod:Enter(win, id, label)
win.playerid, win.playername = id, label
win.title = format(L["%s's damage sources"], label)
end
function sourcemod:Update(win, set)
win.title = format(L["%s's damage sources"], win.playername or L.Unknown)
local actor= set and set:GetActor(win.playername, win.playerid)
local total = actor and actor:GetDamageTaken() or 0
local sources = (total > 0) and actor:GetDamageSources()
if sources then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for sourcename, source in pairs(sources) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = source.id or sourcename
d.label = sourcename
d.class = source.class
d.role = source.role
d.spec = source.spec
d.value = Skada.db.profile.absdamage and source.total or source.amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
local function add_detail_bar(win, nr, title, value, total, percent, fmt)
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = title
d.label = title
d.value = value
d.valuetext = Skada:FormatValueText(
fmt and Skada:FormatNumber(value) or value,
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
percent and mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
return nr
end
function spellmod:Enter(win, id, label)
win.spellid, win.spellname = id, label
win.title = format(L["%s's damage on %s"], label, win.playername or L.Unknown)
end
function spellmod:Update(win, set)
win.title = format(L["%s's damage on %s"], win.spellname or L.Unknown, win.playername or L.Unknown)
if not win.spellname then return end
local player = set and set:GetPlayer(win.playerid, win.playername)
local spell = player and player.damagetakenspells and player.damagetakenspells[win.spellname]
if spell then
if win.metadata then
win.metadata.maxvalue = spell.count
end
local nr = add_detail_bar(win, 0, L["Hits"], spell.count)
win.dataset[nr].value = win.dataset[nr].value + 1 -- to be always first
if (spell.hit or 0) > 0 then
nr = add_detail_bar(win, nr, L["Normal Hits"], spell.hit, spell.count, true)
end
if (spell.critical or 0) > 0 then
nr = add_detail_bar(win, nr, L["Critical Hits"], spell.critical, spell.count, true)
end
if (spell.glancing or 0) > 0 then
nr = add_detail_bar(win, nr, L["Glancing"], spell.glancing, spell.count, true)
end
if (spell.crushing or 0) > 0 then
nr = add_detail_bar(win, nr, L["Crushing"], spell.crushing, spell.count, true)
end
for _, misstype in ipairs(misstypes) do
if (spell[misstype] or 0) > 0 then
nr = add_detail_bar(win, nr, L[misstype], spell[misstype], spell.count, true)
end
end
end
end
function sdetailmod:Enter(win, id, label)
win.spellid, win.spellname = id, label
win.title = format(L["%s's damage breakdown"], label)
end
function sdetailmod:Update(win, set)
win.title = format(L["%s's damage breakdown"], win.spellname or L.Unknown)
if not win.spellname then return end
local player = set and set:GetPlayer(win.playerid, win.playername)
local spell = player and player.damagetakenspells and player.damagetakenspells[win.spellname]
if spell then
local absorbed = max(0, spell.total - spell.amount)
local blocked = spell.blocked or 0
local resisted = spell.resisted or 0
local total = spell.amount + absorbed + blocked + resisted
if win.metadata then
win.metadata.maxvalue = total
end
local nr = add_detail_bar(win, 0, L["Damage"], total, nil, nil, true)
win.dataset[nr].value = win.dataset[nr].value + 1 -- to be always first
if (spell.overkill or 0) > 0 then
nr = add_detail_bar(win, nr, L["Overkill"], spell.overkill, total, true, true)
end
if absorbed > 0 then
nr = add_detail_bar(win, nr, L["ABSORB"], absorbed, total, true, true)
end
if (spell.blocked or 0) > 0 then
nr = add_detail_bar(win, nr, L["BLOCK"], spell.blocked, total, true, true)
end
if (spell.resisted or 0) > 0 then
nr = add_detail_bar(win, nr, L["RESIST"], spell.resisted, total, true, true)
end
end
end
function tdetailmod:Enter(win, id, label)
win.targetname = label
win.title = format(L["%s's damage on %s"], label, win.playername or L.Unknown)
end
function tdetailmod:Update(win, set)
win.title = format(L["%s's damage on %s"], win.targetname or L.Unknown, win.playername or L.Unknown)
if not win.targetname then return end
local player = set and set:GetPlayer(win.playerid, win.playername)
local sources = player and player:GetDamageSources()
if sources then
local total = sources[win.targetname] and sources[win.targetname].amount or 0
if Skada.db.profile.absdamage then
total = sources[win.targetname].total or total
end
if total > 0 and player.damagetakenspells then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for spellname, spell in pairs(player.damagetakenspells) do
if spell.sources and spell.sources[win.targetname] then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = spellname
d.spellid = spell.id
d.label = spellname
d.icon = select(3, GetSpellInfo(spell.id))
d.spellschool = spell.school
d.value = spell.sources[win.targetname].amount or 0
if Skada.db.profile.absdamage then
d.value = spell.sources[win.targetname].total or d.value
end
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
end
function mod:Update(win, set)
win.title = L["Damage Taken"]
local total = set and set:GetDamageTaken() or 0
if total > 0 then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
-- players.
for _, player in ipairs(set.players) do
local dtps, amount = player:GetDTPS()
if amount > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = player.id or player.name
d.label = player.name
d.text = player.id and Skada:FormatName(player.name, player.id)
d.class = player.class
d.role = player.role
d.spec = player.spec
if Skada.forPVP and set.type == "arena" then
d.color = set.gold and Skada.classcolors.ARENA_GOLD or Skada.classcolors.ARENA_GREEN
end
d.value = amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.Damage,
Skada:FormatNumber(dtps),
self.metadata.columns.DTPS,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
-- arena enemies
if Skada.forPVP and set.type == "arena" and set.enemies and set.GetEnemyDamageTaken then
for _, enemy in ipairs(set.enemies) do
local dtps, amount = enemy:GetDTPS()
if amount > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = enemy.id or enemy.name
d.label = enemy.name
d.text = nil
d.class = enemy.class
d.role = enemy.role
d.spec = enemy.spec
d.color = set.gold and Skada.classcolors.ARENA_GREEN or Skada.classcolors.ARENA_GOLD
d.value = amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.Damage,
Skada:FormatNumber(dtps),
self.metadata.columns.DTPS,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
end
function mod:OnEnable()
spellmod.metadata = {tooltip = spellmod_tooltip}
playermod.metadata = {click1 = spellmod, click2 = sdetailmod, post_tooltip = playermod_tooltip}
sourcemod.metadata = {click1 = tdetailmod}
self.metadata = {
showspots = true,
click1 = playermod,
click2 = sourcemod,
nototalclick = {playermod, sourcemod},
columns = {Damage = true, DTPS = true, Percent = true},
icon = [[Interface\Icons\ability_mage_frostfirebolt]]
}
Skada:RegisterForCL(SpellDamage, "DAMAGE_SHIELD", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "DAMAGE_SPLIT", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "RANGE_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "SPELL_BUILDING_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "SPELL_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "SPELL_EXTRA_ATTACKS", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "SPELL_PERIODIC_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellDamage, "SWING_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(EnvironmentDamage, "ENVIRONMENTAL_DAMAGE", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "DAMAGE_SHIELD_MISSED", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "RANGE_MISSED", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "SPELL_BUILDING_MISSED", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "SPELL_MISSED", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "SPELL_PERIODIC_MISSED", {dst_is_interesting_nopets = true})
Skada:RegisterForCL(SpellMissed, "SWING_MISSED", {dst_is_interesting_nopets = true})
Skada:AddMode(self, L["Damage Taken"])
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
function mod:AddToTooltip(set, tooltip)
if not set then return end
local dtps, amount = set:GetDTPS()
tooltip:AddDoubleLine(L["Damage Taken"], Skada:FormatNumber(amount), 1, 1, 1)
tooltip:AddDoubleLine(L["DTPS"], Skada:FormatNumber(dtps), 1, 1, 1)
end
function mod:GetSetSummary(set)
if not set then return end
local dtps, amount = set:GetDTPS()
return Skada:FormatValueText(
Skada:FormatNumber(amount),
self.metadata.columns.Damage,
Skada:FormatNumber(dtps),
self.metadata.columns.DTPS
), amount
end
function mod:SetComplete(set)
T.free("DamageTaken_ExtraAttacks", extraATT)
-- clean set from garbage before it is saved.
for _, p in ipairs(set.players) do
if p.totaldamagetaken and p.totaldamagetaken == 0 then
p.damagetakenspells = nil
elseif p.damagetakenspells then
for spellname, spell in pairs(p.damagetakenspells) do
if spell.total == 0 then
p.damagetakenspells[spellname] = nil
end
end
-- nothing left?
if next(p.damagetakenspells) == nil then
p.damagetakenspells = nil
end
end
end
end
do
local setPrototype = Skada.setPrototype
local playerPrototype = Skada.playerPrototype
local cacheTable = Skada.cacheTable
function setPrototype:GetDamageTaken()
local damage = Skada.db.profile.absdamage and self.totaldamagetaken or self.damagetaken or 0
if Skada.forPVP and self.type == "arena" and self.GetEnemyDamageTaken then
damage = damage + self:GetEnemyDamageTaken()
end
return damage
end
function setPrototype:GetDTPS()
local damage, dtps = self:GetDamageTaken(), 0
if damage > 0 then
dtps = damage / max(1, self:GetTime())
end
return dtps, damage
end
function playerPrototype:GetDamageTaken()
return Skada.db.profile.absdamage and self.totaldamagetaken or self.damagetaken or 0
end
function playerPrototype:GetDTPS(active)
local damage, dtps = self:GetDamageTaken(), 0
if damage > 0 then
dtps = damage / max(1, self:GetTime(active))
end
return dtps, damage
end
function playerPrototype:GetDamageSources()
if self.damagetakenspells then
wipe(cacheTable)
for _, spell in pairs(self.damagetakenspells) do
if spell.sources then
for name, source in pairs(spell.sources) do
if not cacheTable[name] then
cacheTable[name] = {amount = source.amount, total = source.total, overkill = source.overkill}
else
cacheTable[name].amount = cacheTable[name].amount + source.amount
if source.total then
cacheTable[name].total = (cacheTable[name].total or 0) + source.total
end
if source.overkill then
cacheTable[name].overkill = (cacheTable[name].overkill or 0) + source.overkill
end
end
-- attempt to get the class
if not cacheTable[name].class then
local actor = self.super:GetActor(name)
if actor then
cacheTable[name].id = actor.id
cacheTable[name].class = actor.class
cacheTable[name].role = actor.role
cacheTable[name].spec = actor.spec
else
cacheTable[name].class = "UNKNOWN"
end
end
end
end
end
return cacheTable
end
end
end
end)
-- ============================== --
-- Damage taken per second module --
-- ============================== --
Skada:AddLoadableModule("DTPS", function(L)
if Skada:IsDisabled("Damage Taken", "DTPS") then return end
local mod = Skada:NewModule(L["DTPS"])
local function dtps_tooltip(win, id, label, tooltip)
local set = win:GetSelectedSet()
local player = set and set:GetActor(label, id)
if player then
local totaltime = set:GetTime()
local activetime = player:GetTime()
local dtps, damage = player:GetDTPS()
tooltip:AddLine(player.name .. " - " .. L["DTPS"])
tooltip:AddDoubleLine(L["Segment Time"], Skada:FormatTime(totaltime), 1, 1, 1)
tooltip:AddDoubleLine(L["Active Time"], Skada:FormatTime(player:GetTime(true)), 1, 1, 1)
tooltip:AddDoubleLine(L["Damage Taken"], Skada:FormatNumber(damage), 1, 1, 1)
tooltip:AddDoubleLine(Skada:FormatNumber(damage) .. "/" .. Skada:FormatTime(activetime), Skada:FormatNumber(dtps), 1, 1, 1)
end
end
function mod:Update(win, set)
win.title = L["DTPS"]
local total = set and set:GetDTPS()
if total > 0 then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
-- players
for _, player in ipairs(set.players) do
local dtps = player:GetDTPS()
if dtps > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = player.id or player.name
d.label = player.name
d.text = player.id and Skada:FormatName(player.name, player.id)
d.class = player.class
d.role = player.role
d.spec = player.spec
if Skada.forPVP and set.type == "arena" then
d.color = set.gold and Skada.classcolors.ARENA_GOLD or Skada.classcolors.ARENA_GREEN
end
d.value = dtps
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.DTPS,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
-- arena enemies
if Skada.forPVP and set.type == "arena" and set.enemies and set.GetEnemyDamageTaken then
for _, enemy in ipairs(set.enemies) do
local dtps = enemy:GetDTPS()
if dtps > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = enemy.id or enemy.name
d.label = enemy.name
d.text = nil
d.class = enemy.class
d.role = enemy.role
d.spec = enemy.spec
d.color = set.gold and Skada.classcolors.ARENA_GREEN or Skada.classcolors.ARENA_GOLD
d.value = dtps
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.DTPS,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
end
function mod:OnEnable()
self.metadata = {
showspots = true,
tooltip = dtps_tooltip,
columns = {DTPS = true, Percent = true},
icon = [[Interface\Icons\inv_weapon_shortblade_06]]
}
local parentmod = Skada:GetModule(L["Damage Taken"], true)
if parentmod then
self.metadata.click1 = parentmod.metadata.click1
self.metadata.click2 = parentmod.metadata.click2
self.metadata.nototalclick = parentmod.metadata.nototalclick
end
Skada:AddMode(self, L["Damage Taken"])
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
function mod:GetSetSummary(set)
return Skada:FormatNumber(set and set:GetDTPS() or 0)
end
end)
-- ============================ --
-- Damage Taken By Spell Module --
-- ============================ --
Skada:AddLoadableModule("Damage Taken By Spell", function(L)
if Skada:IsDisabled("Damage Taken", "Damage Taken By Spell") then return end
local mod = Skada:NewModule(L["Damage Taken By Spell"])
local targetmod = mod:NewModule(L["Damage spell targets"])
local sourcemod = mod:NewModule(L["Damage spell sources"])
local cacheTable = Skada.cacheTable
function sourcemod:Enter(win, id, label)
win.spellid, win.spellname = id, label
win.title = format(L["%s's targets"], label)
end
function sourcemod:Update(win, set)
win.title = format(L["%s's sources"], win.spellname or L.Unknown)
if win.spellname then
wipe(cacheTable)
local total = 0
for _, player in ipairs(set.players) do
if
player.damagetakenspells and
player.damagetakenspells[win.spellname] and
player.damagetakenspells[win.spellname].sources
then
for sourcename, source in pairs(player.damagetakenspells[win.spellname].sources) do
if not cacheTable[sourcename] then
cacheTable[sourcename] = {amount = Skada.db.profile.absdamage and source.total or source.amount}
elseif Skada.db.profile.absdamage then
cacheTable[sourcename].amount = cacheTable[sourcename].amount + source.total
else
cacheTable[sourcename].amount = cacheTable[sourcename].amount + source.amount
end
total = total + cacheTable[sourcename].amount
if not cacheTable[sourcename].class then
local actor = set:GetActor(sourcename)
if actor then
cacheTable[sourcename].id = actor.id or actor.name
cacheTable[sourcename].class = actor.class
cacheTable[sourcename].role = actor.role
cacheTable[sourcename].spec = actor.spec
end
end
end
end
end
if total > 0 then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for sourcename, source in pairs(cacheTable) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = source.id or sourcename
d.label = sourcename
d.class = source.class
d.role = source.role
d.spec = source.spec
d.value = source.amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
function targetmod:Enter(win, id, label)
win.spellid, win.spellname = id, label
win.title = format(L["%s's targets"], label)
end
function targetmod:Update(win, set)
win.title = format(L["%s's targets"], win.spellname or L.Unknown)
if win.spellname then
wipe(cacheTable)
local total = 0
for _, player in ipairs(set.players) do
if
player.damagetakenspells and
player.damagetakenspells[win.spellname] and
(player.damagetakenspells[win.spellname].total or 0) > 0
then
cacheTable[player.name] = {
id = player.id,
class = player.class,
role = player.role,
spec = player.spec,
amount = player.damagetakenspells[win.spellname].amount
}
if Skada.db.profile.absdamage then
cacheTable[player.name].amount = player.damagetakenspells[win.spellname].total
end
total = total + cacheTable[player.name].amount
end
end
if total > 0 then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for playername, player in pairs(cacheTable) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = player.id or playername
d.label = playername
d.text = player.id and Skada:FormatName(playername, player.id)
d.class = player.class
d.role = player.role
d.spec = player.spec
d.value = player.amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
function mod:Update(win, set)
win.title = L["Damage Taken By Spell"]
local total = set and set:GetDamageTaken() or 0
if total == 0 then return end
wipe(cacheTable)
for _, player in ipairs(set.players) do
if player.damagetakenspells then
for spellname, spell in pairs(player.damagetakenspells) do
if spell.total > 0 then
if not cacheTable[spellname] then
cacheTable[spellname] = {id = spell.id, school = spell.school, amount = 0}
end
if Skada.db.profile.absdamage then
cacheTable[spellname].amount = cacheTable[spellname].amount + spell.total
else
cacheTable[spellname].amount = cacheTable[spellname].amount + spell.amount
end
end
end
end
end
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for spellname, spell in pairs(cacheTable) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = spellname
d.spellid = spell.id
d.label = spellname
d.icon = select(3, GetSpellInfo(spell.id))
d.spellschool = spell.school
d.value = spell.amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.Damage,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
function mod:OnEnable()
targetmod.metadata = {showspots = true}
self.metadata = {
showspots = true,
click1 = targetmod,
click2 = sourcemod,
columns = {Damage = true, Percent = true},
icon = [[Interface\Icons\spell_arcane_starfire]]
}
Skada:AddMode(self, L["Damage Taken"])
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
end)
-- ============================= --
-- Avoidance & Mitigation Module --
-- ============================= --
Skada:AddLoadableModule("Avoidance & Mitigation", function(L)
if Skada:IsDisabled("Damage Taken", "Avoidance & Mitigation") then return end
local mod = Skada:NewModule(L["Avoidance & Mitigation"])
local playermod = mod:NewModule(L["Damage Breakdown"])
local cacheTable = Skada.cacheTable
function playermod:Enter(win, id, label)
win.playerid, win.playername = id, label
win.title = format(L["%s's damage breakdown"], label)
end
function playermod:Update(win, set)
if cacheTable[win.playerid] then
local player = cacheTable[win.playerid]
win.title = format(L["%s's damage breakdown"], player.name)
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for event, count in pairs(player.data) do
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = event
d.label = L[event]
d.value = 100 * count / player.total
d.valuetext = Skada:FormatValueText(
Skada:FormatPercent(d.value),
mod.metadata.columns.Percent,
count,
mod.metadata.columns.Count,
player.total,
mod.metadata.columns.Total
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
function mod:Update(win, set)
win.title = L["Avoidance & Mitigation"]
if (set.totaldamagetaken or 0) > 0 then
wipe(cacheTable) -- used later
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for _, player in ipairs(set.players) do
if player.damagetakenspells then
local tmp = {name = player.name, data = {}}
local total, avoid = 0, 0
for _, spell in pairs(player.damagetakenspells) do
total = total + spell.count
for _, t in ipairs(misstypes) do
if (spell[t] or 0) > 0 then
avoid = avoid + spell[t]
tmp.data[t] = (tmp.data[t] or 0) + spell[t]
end
end
end
if avoid > 0 then
tmp.total = total
tmp.avoid = avoid
cacheTable[player.id] = tmp
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = player.id or player.name
d.label = player.name
d.text = player.id and Skada:FormatName(player.name, player.id)
d.class = player.class
d.role = player.role
d.spec = player.spec
d.value = 100 * avoid / total
d.valuetext = Skada:FormatValueText(
Skada:FormatPercent(d.value),
self.metadata.columns.Percent,
avoid,
self.metadata.columns.Count,
total,
self.metadata.columns.Total
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
elseif cacheTable[player.id] then
cacheTable[player.id] = nil
end
end
end
end
end
function mod:OnEnable()
playermod.metadata = {}
self.metadata = {
showspots = true,
click1 = playermod,
columns = {Percent = true, Count = true, Total = true},
icon = [[Interface\Icons\ability_warlock_avoidance]]
}
Skada:AddMode(self, L["Damage Taken"])
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
end)
-- ================ --
-- Damage Mitigated --
-- ================ --
Skada:AddLoadableModule("Damage Mitigated", function(L)
if Skada:IsDisabled("Damage Taken", "Damage Mitigated") then return end
local mod = Skada:NewModule(L["Damage Mitigated"])
local playermod = mod:NewModule(L["Damage spell list"])
local spellmod = playermod:NewModule(L["Damage spell details"])
local function getMIT(player)
local amount, total = 0, 0
if player and player.damagetakenspells then
for _, spell in pairs(player.damagetakenspells) do
amount = amount + spell.amount
total = total + spell.total
end
end
return amount, total
end
local function add_detail_bar(win, nr, title, value, total)
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = title
d.label = title
d.value = value
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(value),
mod.metadata.columns.Damage,
Skada:FormatPercent(value, total),
mod.metadata.columns.Percent
)
if win.metadata and value > win.metadata.maxvalue then
win.metadata.maxvalue = value
end
return nr
end
function spellmod:Enter(win, id, label)
win.spellid, win.spellname = id, label
win.title = format(L["%s's <%s> mitigated damage"], win.playername or L.Unknown, label)
end
function spellmod:Update(win, set)
win.title = format(L["%s's <%s> mitigated damage"], win.playername or L.Unknown, win.spellname or L.Unknown)
if not win.spellname then return end
local player = set and set:GetPlayer(win.playerid, win.playername)
local spell = player and player.damagetakenspells and player.damagetakenspells[win.spellname]
if spell then
if win.metadata then
win.metadata.maxvalue = spell.total
end
local nr = add_detail_bar(win, 0, L["Total"], spell.total)
win.dataset[nr].value = win.dataset[nr].value + 1 -- to be always first
nr = add_detail_bar(win, nr, L["Damage Taken"], spell.amount, spell.total)
local absorbed = max(0, spell.total - spell.amount)
if absorbed then
nr = add_detail_bar(win, nr, L["ABSORB"], absorbed, spell.total)
end
if (spell.blocked or 0) > 0 then
nr = add_detail_bar(win, nr, L["BLOCK"], spell.blocked, spell.total)
if win.metadata then
win.metadata.maxvalue = win.metadata.maxvalue + spell.blocked
end
end
if (spell.resisted or 0) > 0 then
nr = add_detail_bar(win, nr, L["RESIST"], spell.resisted, spell.total)
if win.metadata then
win.metadata.maxvalue = win.metadata.maxvalue + spell.resisted
end
end
end
end
function playermod:Enter(win, id, label)
win.playerid, win.playername = id, label
win.title = format(L["%s's mitigated damage"], label)
end
function playermod:Update(win, set)
win.title = format(L["%s's mitigated damage"], win.playername or L.Unknown)
local player = set and set:GetPlayer(win.playerid, win.playername)
local overall = player and select(2, getMIT(player))
if overall > 0 and player.damagetakenspells then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for spellname, spell in pairs(player.damagetakenspells) do
if spell.total > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = spellname
d.spellid = spell.id
d.label = spellname
d.icon = select(3, GetSpellInfo(spell.id))
d.spellschool = spell.school
d.value = spell.amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
mod.metadata.columns.Damage,
Skada:FormatNumber(spell.total),
mod.metadata.columns.Total,
Skada:FormatPercent(d.value, spell.total),
mod.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
function mod:Update(win, set)
win.title = L["Damage Mitigated"]
if (set.totaldamagetaken or 0) > 0 then
if win.metadata then
win.metadata.maxvalue = 0
end
local nr = 0
for _, player in ipairs(set.players) do
local amount, total = getMIT(player)
if amount > 0 then
nr = nr + 1
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.id = player.id or player.name
d.label = player.name
d.text = player.id and Skada:FormatName(player.name, player.id)
d.class = player.class
d.role = player.role
d.spec = player.spec
d.value = amount
d.valuetext = Skada:FormatValueText(
Skada:FormatNumber(d.value),
self.metadata.columns.Damage,
Skada:FormatNumber(total),
self.metadata.columns.Total,
Skada:FormatPercent(d.value, total),
self.metadata.columns.Percent
)
if win.metadata and d.value > win.metadata.maxvalue then
win.metadata.maxvalue = d.value
end
end
end
end
end
function mod:OnEnable()
playermod.metadata = {click1 = spellmod}
self.metadata = {
showspots = true,
click1 = playermod,
columns = {Damage = true, Total = true, Percent = true},
icon = [[Interface\Icons\spell_shadow_shadowward]]
}
Skada:AddMode(self, L["Damage Taken"])
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
end)
|
omniknight_degen_aura_oaa = class(AbilityBaseClass)
LinkLuaModifier("modifier_omniknight_degen_aura_oaa", "abilities/oaa_omniknight_degen_aura.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_omniknight_degen_aura_effect_oaa", "abilities/oaa_omniknight_degen_aura.lua", LUA_MODIFIER_MOTION_NONE)
function omniknight_degen_aura_oaa:GetIntrinsicModifierName()
return "modifier_omniknight_degen_aura_oaa"
end
function omniknight_degen_aura_oaa:OnUpgrade()
local caster = self:GetCaster()
local ability_level = self:GetLevel()
local vanilla_ability = caster:FindAbilityByName("omniknight_degen_aura")
-- Check to not enter a level up loop
if vanilla_ability and vanilla_ability:GetLevel() ~= ability_level then
vanilla_ability:SetLevel(ability_level)
end
end
function omniknight_degen_aura_oaa:IsStealable()
return false
end
---------------------------------------------------------------------------------------------------
modifier_omniknight_degen_aura_oaa = class(ModifierBaseClass)
function modifier_omniknight_degen_aura_oaa:IsHidden()
return true
end
function modifier_omniknight_degen_aura_oaa:IsDebuff()
return false
end
function modifier_omniknight_degen_aura_oaa:IsPurgable()
return false
end
function modifier_omniknight_degen_aura_oaa:RemoveOnDeath()
return false
end
function modifier_omniknight_degen_aura_oaa:IsAura()
if self:GetParent():PassivesDisabled() then
return false
end
return true
end
function modifier_omniknight_degen_aura_oaa:GetModifierAura()
return "modifier_omniknight_degen_aura_effect_oaa"
end
function modifier_omniknight_degen_aura_oaa:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
function modifier_omniknight_degen_aura_oaa:GetAuraSearchType()
return bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC)
end
function modifier_omniknight_degen_aura_oaa:GetAuraRadius()
return self:GetAbility():GetSpecialValueFor("radius")
end
---------------------------------------------------------------------------------------------------
modifier_omniknight_degen_aura_effect_oaa = class(ModifierBaseClass)
function modifier_omniknight_degen_aura_effect_oaa:IsHidden()
return false
end
function modifier_omniknight_degen_aura_effect_oaa:IsDebuff()
return true
end
function modifier_omniknight_degen_aura_effect_oaa:IsPurgable()
return false
end
function modifier_omniknight_degen_aura_effect_oaa:OnCreated()
local ability = self:GetAbility()
if ability then
self.heal_prevent_percent = ability:GetSpecialValueFor("heal_prevent_percent")
self.attack_slow = ability:GetSpecialValueFor("attack_speed_slow")
else
self.heal_prevent_percent = -6
self.attack_slow = -10
end
end
function modifier_omniknight_degen_aura_effect_oaa:OnRefresh()
local ability = self:GetAbility()
if ability then
self.heal_prevent_percent = ability:GetSpecialValueFor("heal_prevent_percent")
self.attack_slow = ability:GetSpecialValueFor("attack_speed_slow")
else
self.heal_prevent_percent = -6
self.attack_slow = -10
end
end
function modifier_omniknight_degen_aura_effect_oaa:DeclareFunctions()
return {
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET,
MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE,
}
end
function modifier_omniknight_degen_aura_effect_oaa:GetModifierAttackSpeedBonus_Constant()
return self.attack_slow
end
function modifier_omniknight_degen_aura_effect_oaa:GetModifierHealAmplify_PercentageTarget()
return self.heal_prevent_percent
end
function modifier_omniknight_degen_aura_effect_oaa:GetModifierHPRegenAmplify_Percentage()
return self.heal_prevent_percent
end
function modifier_omniknight_degen_aura_effect_oaa:GetModifierLifestealRegenAmplify_Percentage()
return self.heal_prevent_percent
end
function modifier_omniknight_degen_aura_effect_oaa:GetModifierSpellLifestealRegenAmplify_Percentage()
return self.heal_prevent_percent
end
|
---@class Bag_ItemCom
local Bag_ItemCom = DClass("Bag_ItemCom", BaseComponent)
_G.Bag_ItemCom = Bag_ItemCom
---@class Bag_ItemData
---@field state number
---@field gId number
---@field bId number
---@field cId number
---@field num number
---@field config table
---@field obj Transform
---@field gameObjectSelect Transform
---@field com Bag_ItemCom
---@field outTime number
local showTimeOut = false
function Bag_ItemCom:ctor()
self:addUpdate()
end
---初始化面板组件节点(只在创建时调用)
---@param obj Transform
---@param ItemData BagMgr_BagItemInfo
function Bag_ItemCom:initItem(obj, ItemData, bagId)
self.itemData = {}
self.bagId = bagId
self.gameObjectSelect = obj.transform:Find("Item_Select")
self.nodeDisable = obj.transform:Find("Item_Disable")
self.nodeDisable.gameObject:SetActive(false)
self.img_Icon = obj.transform:Find("Item_Icon"):GetComponent(typeof(Image))
self.img_IconBg = obj.transform:Find("Item_Bg"):GetComponent(typeof(Image))
self.text_Count = obj.transform:Find("Label_Count"):GetComponent(typeof(Text))
self.Img_Back = obj.transform:Find("Image_Bg"):GetComponent(typeof(Image))
self.starsScroll = obj.transform:Find("StarsView/Viewport/Content"):GetComponent(typeof(ScrollPoolGrid))
self.nodeTop = obj.transform:Find("Node_Top")
self.txt_Time = self.nodeTop.transform:Find("Text_Time"):GetComponent(typeof(Text))
self.nodeLimit = obj.transform:Find("Image_Limit")
self.txt_NumLimit = obj.transform:Find("Image_Limit/Text_Limit"):GetComponent(typeof(Text))
self.nodeEquip = obj.transform:Find("NodeEquip").gameObject
self.nodeEquip.gameObject:SetActive(BagMgr:checkIsEquip(self.bagId))
if BagMgr:checkIsEquip(self.bagId) then
self.nodeEquiped = self.nodeEquip.transform:Find("Image_Equiped").gameObject
self.equipPlace = self.nodeEquip.transform:Find("Image_PlaceBg/Image_Place"):GetComponent(typeof(Image))
self.equipSkill1 = self.nodeEquip.transform:Find("Image_Skill1").gameObject
self.equipSkill2 = self.nodeEquip.transform:Find("Image_Skill2").gameObject
self.equipLocked = self.nodeEquip.transform:Find("Image_Lock").gameObject
self.equipStage = self.nodeEquip.transform:Find("Image_Stage"):GetComponent(typeof(Image))
self.equipLv = self.nodeEquip.transform:Find("Text_Lv"):GetComponent(typeof(Text))
end
self.gameObjectSelect.gameObject:SetActive(false)
self.listAllStars = {}
---@type EquipMgr_EquipData
self.equipData = {}
---@class Bag_ItemData
local item = {}
item.state = ItemData.state
item.bId = ItemData.bId
item.cId = ItemData.cId
item.gId = ItemData.gId
item.num = ItemData.num
item.outTime = ItemData.outTime
self.itemData.config = BagManager.getItemConfigDataById(ItemData.cId)
item.obj = obj
item.gameObjectSelect = self.gameObjectSelect
item.com = self
self.itemData = item
obj.transform.gameObject.name = string.format("%d", item.cId)
return item
end
--重置数据(复用时调用)
---@param data BagMgr_BagItemInfo
function Bag_ItemCom:resetItemData(data, bagId)
self.equipData = {}
self.bagId = bagId
self.itemData.bId = data.bId
self.itemData.cId = data.cId
self.itemData.num = data.num
self.itemData.outTime = data.outTime
self.itemData.config = BagManager.getItemConfigDataById(data.cId)
self.itemData.obj.gameObject.name = string.format("%d", self.itemData.cId)
self.itemData.com = self
self.itemData.obj = self.gameObject
self.itemData.gameObjectSelect = self.gameObjectSelect
self.transform.gameObject.name = string.format("%d", data.cId)
end
--刷新显示信息
function Bag_ItemCom:updateUI(data, bagId)
showTimeOut = false
self:resetItemData(data, bagId)
self:updateStars()
self:updateCount()
self:updateIcon()
self:updateState()
self:updateTop()
self:updateEquipUI()
return self.itemData
end
function Bag_ItemCom:onClear()
showTimeOut = false
self.itemData = nil
end
---刷新限时道具
function Bag_ItemCom:onUpdate()
self:checkingTimeOut()
end
function Bag_ItemCom:checkTimeOut()
local timeData = TimeUtils.getLeftTime(self.itemData.outTime)
if self.itemData and self.itemData.outTime > 0 and timeData.tScond <= 0 then
BagMgr:removeOneItem(self.itemData.cId)
end
end
function Bag_ItemCom:checkingTimeOut()
if not self.itemData or not self.itemData.cId or not showTimeOut or self.itemData.outTime <= 0 then
return
end
local _leftTime = TimeUtils.getLeftTime(self.itemData.outTime).tScond
if _leftTime <= 0 then
local cid = 0
cid = self.itemData.cId
showTimeOut = false
if cid then
BagMgr:removeOneItem(cid)
end
end
end
---显示限时提示
function Bag_ItemCom:setLeftOutTime()
local timeData = TimeUtils.getLeftTime(self.itemData.outTime)
if timeData.tScond > 0 then
showTimeOut = true
self.nodeTop.gameObject:SetActive(true)
--"后过期"
local day, hour, min, sec = TimeUtils.format(self.itemData.outTime, true)
day = timeData.tDay
hour = timeData.tHour
min = timeData.tMinute
sec = timeData.tScond
local date = ""
local minuteOut = false
if tonumber(day) >= 2 then
date = string.format("%d%s", tonumber(day), Lang(GL_TIME_DAY))
else
if tonumber(hour) > 0 then
date = string.format("%d%s", tonumber(hour), Lang(GL_TIME_HOUR))
else
if tonumber(min) > 0 then
date = string.format("%d%s", tonumber(min), Lang(GL_TIME_MINUTE))
else
if tonumber(sec) > 0 then
date = string.format("%d%s", tonumber(sec), Lang(GL_TIME_SECOND))
minuteOut = true
end
end
end
end
if not minuteOut then
self.txt_Time.text = string.format("%s%s", date, Lang(GL_TIME_OUT))
else
self.txt_Time.text = Lang(GL_TIME_MINNUTE_OUT)
end
else
showTimeOut = false
self.nodeTop.gameObject:SetActive(false)
self.txt_Time.text = ""
end
end
---显示数量上限提示
function Bag_ItemCom:setLimitCount()
if BagMgr:checkIsEquipByCid(self.itemData.cId) then
self.nodeLimit.gameObject:SetActive(false)
return
end
local config = BagManager.getItemConfigDataById(self.itemData.cId)
local dataServer = BagMgr:getItemDataByGid(self.itemData.gId)
if dataServer.num >= config.summax then
self.nodeLimit.gameObject:SetActive(true)
--"已达上限"
self.txt_NumLimit.text = Lang(GL_NUMBER_LIMIT)
else
self.nodeLimit.gameObject:SetActive(false)
self.txt_NumLimit.text = ""
end
end
---显示道具Top
function Bag_ItemCom:updateTop()
self:setLeftOutTime()
self:setLimitCount()
end
---显示星级
function Bag_ItemCom:updateStars()
local starShow = 0
local cfg = BagManager.getItemConfigDataById(self.itemData.cId)
starShow = cfg.star
self.starsScroll:InitPool(
starShow,
function(index, obj)
if self.itemData then
local star = obj.transform:Find("Image_Star")
star.gameObject:SetActive(starShow >= index)
end
end
)
end
---刷新当前数量
function Bag_ItemCom:updateCount()
local isEquip = BagMgr:checkIsEquipByCid(self.itemData.cId)
self.text_Count.gameObject:SetActive(not isEquip)
self.text_Count.text = self.itemData.num --"×" ..
end
---设置背景和Icon
function Bag_ItemCom:updateIcon()
local pathQuality = string.format("%sGoods_Quality%02d", BagManager.pathItemQuality, self.itemData.config.item_bg)
local pathBackQuality = string.format("%sGoods_Back%02d", BagManager.pathItemQuality, self.itemData.config.item_bg)
self:setSprite(self.Img_Back, pathBackQuality)
self:setSprite(self.img_IconBg, pathQuality)
if BagMgr:checkIsEquipByCid(self.itemData.cId) then
EquipManager:setEquipIcon(self, self.img_Icon, self.itemData.cId)
else
self:setSprite(self.img_Icon, BagManager.pathItemIcon .. self.itemData.config.item_icon)
end
end
function Bag_ItemCom:updateState()
end
---点击道具 (TODO 修改为事件)
function Bag_ItemCom:onClickSelf(clickItem, openSell)
if clickItem then
if clickItem.bId == self.itemData.bId then
if BagMgr:checkIsEquipByCid(clickItem.cId) then
local dataEquip = EquipMgr:getEquipDataByGid(self.itemData.gId)
if dataEquip.heroId > 0 then
MsgCenter.sendMessage(Msg.HINT_COMMON, "当前道具不能选中出售或分解")
return nil
end
else
if not self.itemData.config.is_resolve then
MsgCenter.sendMessage(Msg.HINT_COMMON, "当前道具不能选中出售或分解")
return nil
end
end
end
self.itemData.gameObjectSelect.gameObject:SetActive(self.itemData.bId == clickItem.bId)
else
self.itemData.gameObjectSelect.gameObject:SetActive(false)
end
end
---刷新道具是否被出售分解
function Bag_ItemCom:onSelectDefault(showSell)
if showSell then
if BagMgr:checkIsEquipByCid(self.itemData.cId) then
self.nodeDisable.gameObject:SetActive(self.equipData.heroId > 0)
else
self.nodeDisable.gameObject:SetActive(not self.itemData.config.is_resolve)
end
else
self.nodeDisable.gameObject:SetActive(false)
end
end
---刷新装备UI
function Bag_ItemCom:updateEquipUI()
if not BagMgr:checkIsEquipByCid(self.itemData.cId) then
return
end
self.equipData = EquipMgr:getEquipDataByGid(self.itemData.gId)
EquipManager:setEquipPosition(self, self.equipPlace, self.equipData.cId)
local skillsNum = 0
if self.equipData.skills then
for key, value in pairs(self.equipData.skills) do
if value.skillId > 0 then
skillsNum = skillsNum + 1
end
end
end
self.nodeEquiped:SetActive(self.equipData.heroId > 0)
self.equipSkill1:SetActive(skillsNum >= 1)
self.equipSkill2:SetActive(skillsNum >= 2)
self.equipLocked:SetActive(self.equipData.locked)
self.equipLv.text = "Lv." .. self.equipData.lv
EquipManager:setQuility(self, self.equipStage, self.equipData.quality, EquipManager.STAGE_TYPE.ICON)
end
|
local Config = require("AdituV.DetectTrap.Config");
local LockData = require("AdituV.DetectTrap.LockData");
local Strings = require("AdituV.DetectTrap.Strings");
local Utility = require("AdituV.DetectTrap.Utility");
local defaultEffect = {
speed = 1,
allowEnchanting = false,
allowSpellmaking = false,
appliesOnce = false,
canCastSelf = false,
canCastTarget = false,
canCastTouch = false,
casterLinked = false,
hasContinuousVFX = false,
hasNoDuration = false,
hasNoMagnitude = false,
illegalDaedra = false,
isHarmful = false,
nonRecastable = false,
targetsAttributes = false,
targetsSkills = false,
unreflectable = false,
usesNegativeLighting = false,
-- Icons and sounds must be set
-- Lighting must be set
-- Callbacks must be set
size = 1,
sizeCap = 50
}
local Effects = {};
Effects.definitions = {};
Effects.definitions["adv_dt_untrap"] = {
id = Config.effects["adv_dt_untrap"].numId;
name = Strings.effects.untrap,
description = Strings.effects.untrapDescription,
school = tes3.magicSchool.alteration;
baseCost = Config.effects["adv_dt_untrap"].baseCost,
speed = Config.effects["adv_dt_untrap"].speed,
allowEnchanting = true,
allowSpellmaking = true,
appliesOnce = false,
canCastTarget = true,
canCastTouch = true,
hasNoDuration = true,
hasNoMagnitude = true,
unreflectable = true,
icon = "Tx_S_open.tga",
particleTexture = "vfx_alt_glow.tga",
castSound = "alteration cast",
castVFX = "VFX_AlterationCast",
boltSound = "alteration bolt",
boltVFX = "VFX_AlterationBolt",
hitSound = "alteration hit",
hitVFX = "VFX_AlterationHit",
areaSound = "alteration area",
areaVFX = "VFX_AlterationArea",
lighting = Config.effects["adv_dt_untrap"].lighting,
onTick = function(e)
if not e:trigger() then
return
end
Utility.Log.debug("Untrap tick on %s", e.effectInstance.target.id);
local ld = LockData.getForReference(e.effectInstance.target);
if ld then
ld:setTrapDetected(true);
event.trigger("trapDisarm", {
reference = e.effectInstance.target,
lockData = e.effectInstance.target.attachments.lock,
disarmer = e.caster,
-- Pretend we're using the SecretMaster's Probe to try
-- to maintain compatibility with other mods using trapDisarm
tool = {
id = "probe_secretmaster",
},
toolItemData = {
charge = 0,
condition = 25,
data = {}
},
chance = 100,
trapPresent = true
});
Utility.Log.debug("Untrapping %s. Trapped: %s", e.effectInstance.target.id, ld.trapped);
if ld.trapped then
tes3.playSound({
sound = "Disarm Trap",
reference = e.effectInstance.target
});
tes3.setTrap({reference = e.effectInstance.target, spell = nil});
tes3.messageBox(Strings.effects.untrapSuccess);
end
end
e.effectInstance.state = tes3.spellState.retired;
end
}
for k,v in pairs(Effects.definitions) do
setmetatable(v,v);
v.__index = defaultEffect;
tes3.claimSpellEffectId(k, Config.effects[k].numId);
Utility.Log.debug("Claiming spell effect %s as %d", k, Config.effects[k].numId);
Utility.Log.debug(" Checking: %d", tes3.effect[k]);
end
Effects.registerEffects = function()
for _,v in pairs(Effects.definitions) do
tes3.addMagicEffect(v);
end
end
return Effects;
|
local API = {
[1] = 10,
[2] = 20,
[3] = 45,
[4] = 70,
[5] = 100,
[6] = 150,
[7] = 250,
[8] = 350,
[9] = 500,
[10] = 1000
}
return API
|
germany_team = 0
us_team = 0
function player_initial()
umsg.Start("newplayer")
umsg.Short(germany_team)
umsg.Short(us_team)
umsg.End()
end
hook.Add( "PlayerInitialSpawn", "PlayerInitialSpawn", player_initial )
function teamscore()
for k, ply in pairs( player.GetAll() ) do
if (ply.first == nil) then
ply.first = 1
ply.lastkill = 0
end
if (ply:Team() == 2) then //US
if ( ply:Frags() != ply.lastkill ) then
ply.poskill = ply:Frags() + 1
ply.negkill = ply:Frags() - 1
if ( ply:Frags() == 0 and ply.lastkill == -1 ) then
ply.lastkill = ply:Frags()
us_team = us_team + 1
umsg.Start("teamscoring")
umsg.Short(us_team)
umsg.Short(2)
umsg.End()
elseif ( ply.negkill == ply.lastkill) then
ply.lastkill = ply:Frags()
us_team = us_team + 1
umsg.Start("teamscoring")
umsg.Short(us_team)
umsg.Short(2)
umsg.End()
end
end
end
if (ply:Team() == 3) then //GERMAN
if ( ply:Frags() != ply.lastkill ) then
ply.poskill = ply:Frags() + 1
ply.negkill = ply:Frags() - 1
if ( ply:Frags() == 0 and ply.lastkill == -1 ) then
ply.lastkill = ply:Frags()
germany_team = germany_team + 1
umsg.Start("teamscoring")
umsg.Short(germany_team)
umsg.Short(3)
umsg.End()
elseif ( ply.negkill == ply.lastkill) then
ply.lastkill = ply:Frags()
germany_team = germany_team + 1
umsg.Start("teamscoring")
umsg.Short(germany_team)
umsg.Short(3)
umsg.End()
end
end
end
end
end
hook.Add("Think","checkteamscore", teamscore)
function largest()
numbers = {us_team, germany_team}
local maxcount = 0
local maxindex
for index, value in pairs(numbers) do
if value > maxcount then
maxcount = value
maxindex = index
umsg.Start("topteamscore")
umsg.Short(maxindex)
umsg.End()
end
end
end
hook.Add("Think","Largestnumber", largest)
// Reset scores
function reset_scores( ply )
if ply:IsAdmin() then
for k, ply in pairs( player.GetAll() ) do
ply:SetFrags(0)
ply:SetDeaths(0)
end
us_team = 0
germany = 0
player_initial()
umsg.Start("topteamscorereset")
umsg.End()
end
end
concommand.Add( "vb_reset_team_scores", reset_scores )
|
return {
[3000] = {["cost"] = 50, ["attack"] = 6, ["desc"] = [[攻击+6]], ["costType"] = 1, ["goodsID"] = 3000, ["function"] = 1},
[3001] = {["defense"] = 6, ["desc"] = [[防御+6]], ["cost"] = 50, ["costType"] = 1, ["goodsID"] = 3001, ["function"] = 2},
[3002] = {["cost"] = 50, ["costType"] = 1, ["desc"] = [[生命+150]], ["goodsID"] = 3002, ["function"] = 3, ["hp"] = 150},
[3004] = {["cost"] = 200, ["attack"] = 10, ["desc"] = [[攻击+10]], ["costType"] = 2, ["goodsID"] = 3004, ["function"] = 1},
[3005] = {["defense"] = 10, ["desc"] = [[防御+10]], ["cost"] = 200, ["costType"] = 2, ["goodsID"] = 3005, ["function"] = 2},
[3006] = {["cost"] = 200, ["costType"] = 2, ["desc"] = [[生命+200]], ["goodsID"] = 3006, ["function"] = 3, ["hp"] = 200},
[3007] = {["cost"] = 200, ["costType"] = 2, ["desc"] = [[等级+1]], ["goodsID"] = 3007, ["function"] = 0},
}
|
-- module 'mock_edit'
-- local function onAssetModified( node )
-- if node:getType() ~= 'fmod_project' then return end
-- local path = node:getNodePath()
-- local mockNode = mock.getAssetNode( path )
-- if mockNode then mock.updateAssetNode( mockNode, _pyAssetNodeToData( node ) ) end
-- for item in pairs( mock.getLoadedDecks() ) do
-- if item:getTexture() == path then
-- -- print( 'update deck!!', item )
-- item:setTexture( path, false )
-- end
-- end
-- end
-- connectSignalFunc( 'asset.modified', onAssetModified )
|
--
-- Author: Your Name
-- Date: 2016-10-29 00:24:29
--
--状态基类
FSMState = class("FSMState");
function FSMState:initialize(name)
self.mName = name;
end
function FSMState:OnEnter(...)
end
--从当前状态再次进入此状态时的回调
function FSMState:OnReEnter(...)
end
function FSMState:OnUpdate()
end
function FSMState:OnExit(...)
end
--当前状态下处理逻辑
function FSMState:HandleMsg(msg, ...)
end
--状态机类
FSM = class("FSM");
function FSM:initialize()
self.mStates = {};
self.mCurState = nil;
self.mTranslationDict = {};
end
--添加状态
function FSM:AddState(state)
table.insert(self.mStates, state);
return state;
end
--添加跳转
function FSM:AddTranslation(state, event, nextState)
local translationDict = self.mTranslationDict[state];
if translationDict == nil then
self.mTranslationDict[state] = {};
translationDict = self.mTranslationDict[state];
end
if translationDict[event] then
error("Translation already exists : " .. state.mName .. " + " .. event .. " -> " .. nextState.mName);
return;
end
translationDict[event] = nextState;
end
--处理事件
function FSM:HandleEvent(event, ...)
local translationDict = self.mTranslationDict[self.mCurState];
if not translationDict then
return;
end
local nextState = translationDict[event];
if not nextState then
return;
end
if nextState == self.mCurState then
self.mCurState:OnReEnter(...);
else
self.mCurState:OnExit();
self.mCurState = nextState;
self.mCurState:OnEnter(...);
end
end
--启动状态机
function FSM:Start(state, ...)
self.mCurState = state;
self.mCurState:OnEnter(...);
end
function FSM:Update()
self.mCurState:OnUpdate();
end
|
-- luna clickcasting support
-- note: clique support is not possible afaik
Focus_Loader:Register("LunaUnitFrames", function(Focus)
local orig_lufmo = SlashCmdList.LUFMO
local L = LunaUF and LunaUF.L
if not L or not LunaUF.Mouseover then return end
SlashCmdList.LUFMO = function(msg, editbox)
local frame = GetMouseFocus()
if msg and strfind(frame:GetName() or "", "FocusFrame") then
Focus:CastSpellByName(msg)
else
orig_lufmo(msg, editbox)
end
end
FocusFrame_OnClick = function(btn)
if btn == "UNKNOWN" then
btn = LunaUF.clickedButton
end
--[[if Luna_Custom_ClickFunction and Luna_Custom_ClickFunction(btn, "target") then
return
end]]
local button = (IsControlKeyDown() and "Ctrl-" or "") .. (IsShiftKeyDown() and "Shift-" or "") .. (IsAltKeyDown() and "Alt-" or "") .. L[btn]
local action = LunaUF.db.profile.clickcasting.bindings[button]
if not action then
return
elseif action == L["menu"] then
if SpellIsTargeting() then
return SpellStopTargeting()
end
elseif action == L["target"] then
if SpellIsTargeting() then
Focus:Call(SpellTargetUnit)
elseif CursorHasItem() then
Focus:Call(DropItemOnUnit)
else
Focus:TargetFocus()
end
else
Focus:TargetFocus()
LunaUF:Mouseover(action)
Focus:TargetPrevious()
end
end
end)
--[[Loader:Register("pfUI", function(Focus)
local orig_pfcast = SlashCmdList.PFCAST
SlashCmdList.PFCAST = function(arg1, arg2)
local frame = GetMouseFocus()
if arg1 and strfind(frame:GetName() or "", "FocusFrame") then
Focus:Call(CastSpellByName, arg1)
else
orig_PFCAST(arg1, arg2)
end
end
end)]]
|
return function()
local assertDeepEqual = require(script.Parent.Parent.Parent.assertDeepEqual)
local createElement = require(script.Parent.Parent.createElement)
local createReconciler = require(script.Parent.Parent.createReconciler)
local createSpy = require(script.Parent.Parent.createSpy)
local NoopRenderer = require(script.Parent.Parent.NoopRenderer)
local Type = require(script.Parent.Parent.Type)
local Component = require(script.Parent.Parent.Component)
local noopReconciler = createReconciler(NoopRenderer)
it("should be invoked with props when mounted", function()
local MyComponent = Component:extend("MyComponent")
local initSpy = createSpy()
MyComponent.init = initSpy.value
function MyComponent:render()
return nil
end
local props = {
a = 5,
}
local element = createElement(MyComponent, props)
local hostParent = nil
local key = "Some Component Key"
noopReconciler.mountVirtualNode(element, hostParent, key)
expect(initSpy.callCount).to.equal(1)
local values = initSpy:captureValues("self", "props")
expect(Type.of(values.self)).to.equal(Type.StatefulComponentInstance)
expect(typeof(values.props)).to.equal("table")
assertDeepEqual(values.props, props)
end)
end
|
-----------------------------------
-- Area: North Gustaberg (S) (I-6)
-- NPC: Gebhardt
-- Involved in Quests: The Fighting Fourth
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.THE_FIGHTING_FOURTH) == QUEST_ACCEPTED and player:getCharVar("THE_FIGHTING_FOURTH") == 1) then
player:startEvent(104)
elseif (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.THE_FIGHTING_FOURTH) == QUEST_ACCEPTED and player:getCharVar("THE_FIGHTING_FOURTH") == 3) then
player:startEvent(109)
else
player:startEvent(111)
end
end;
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
if (csid == 104) then
player:setCharVar("THE_FIGHTING_FOURTH",2);
end
end;
|
-- EXCLUSIVELY FOR GARRY'S MOD COMPATIBILITY
-- Ignore it if you plan to use it in pure lua. This file will not be used
-- This file should be shared for loading prior to SERVER
-- If it is loaded late, ggram-dependent scripts give errors
if CLIENT then return end
local function loadBots(path, iDeep)
iDeep = iDeep or 0
local files,dirs = file.Find(path .. "/*","LUA")
for _,f in ipairs(files) do
if f == "_init.lua" then
print("GG Loading Bot " .. path)
include(path .. "/" .. f)
break
end
end
for _,d in ipairs(iDeep > 0 and dirs or {}) do
loadBots(path .. "/" .. d, iDeep - 1)
end
end
local function loadExtensions(path)
local files = file.Find(path .. "/*","LUA")
for _,f in ipairs(files) do
local fpath = path .. "/" .. f
print("GG Loading " .. fpath)
include(fpath)
end
end
include("ggram/core.lua")
loadExtensions("ggram/extensions")
loadBots("ggram/bots", 1)
|
local Hounded = Class(function(self, inst)
self.inst = inst
self.warning = false
self.timetoattack = 200
self.warnduration = 30
self.timetonextwarningsound = 0
self.houndstorelease = 0
self.timetonexthound = 0
self.announcewarningsoundinterval = 4
self.inst:StartUpdatingComponent(self)
self.attackdelayfn = self.attack_delays.occasional
self.attacksizefn = self.attack_levels.light.numhounds
self.warndurationfn = self.attack_levels.light.warnduration
self.spawnmode = "escalating"
self:PlanNextHoundAttack()
end)
Hounded.attack_levels=
{
intro={warnduration= function() return 120 end, numhounds = function() return 2 end},
light={warnduration= function() return 60 end, numhounds = function() return 2 + math.random(2) end},
med={warnduration= function() return 45 end, numhounds = function() return 3 + math.random(3) end},
heavy={warnduration= function() return 30 end, numhounds = function() return 4 + math.random(3) end},
crazy={warnduration= function() return 30 end, numhounds = function() return 6 + math.random(4) end},
}
Hounded.attack_delays=
{
rare = function() return TUNING.TOTAL_DAY_TIME * 6 + math.random() * TUNING.TOTAL_DAY_TIME * 7 end,
occasional = function() return TUNING.TOTAL_DAY_TIME * 4 + math.random() * TUNING.TOTAL_DAY_TIME * 7 end,
frequent = function() return TUNING.TOTAL_DAY_TIME * 3 + math.random() * TUNING.TOTAL_DAY_TIME * 5 end,
}
local HOUND_SPAWN_DIST = 30
function Hounded:SummonHound()
local pt = Vector3(GetPlayer().Transform:GetWorldPosition())
local spawn_pt = self:GetSpawnPoint(pt)
if spawn_pt then
local prefab = "hound"
local special_hound_chance = self:GetSpecialHoundChance()
if math.random() < special_hound_chance then
if GetSeasonManager():IsWinter() or GetSeasonManager():IsSpring() then
prefab = "icehound"
else
prefab = "firehound"
end
end
local hound = SpawnPrefab(prefab)
if hound then
hound.Physics:Teleport(spawn_pt:Get())
hound:FacePoint(pt)
hound.components.combat:SuggestTarget(GetPlayer())
return hound
end
end
end
function Hounded:SpawnModeEscalating()
self.spawnmode = "escalating"
self:PlanNextHoundAttack()
end
function Hounded:SpawnModeNever()
self.spawnmode = "never"
self:PlanNextHoundAttack()
end
function Hounded:SpawnModeHeavy()
self.spawnmode = "constant"
self.attackdelayfn = self.attack_delays.frequent
self.attacksizefn = self.attack_levels.heavy.numhounds
self.warndurationfn = self.attack_levels.heavy.warnduration
self:PlanNextHoundAttack()
end
function Hounded:SpawnModeMed()
self.spawnmode = "constant"
self.attackdelayfn = self.attack_delays.occasional
self.attacksizefn = self.attack_levels.med.numhounds
self.warndurationfn = self.attack_levels.med.warnduration
self:PlanNextHoundAttack()
end
function Hounded:SpawnModeLight()
self.spawnmode = "constant"
self.attackdelayfn = self.attack_delays.rare
self.attacksizefn = self.attack_levels.light.numhounds
self.warndurationfn = self.attack_levels.light.warnduration
self:PlanNextHoundAttack()
end
function Hounded:OnSave()
if not self.noserial then
return
{
spawnmode = self.spawnmode,
warning = self.warning,
timetoattack = self.timetoattack,
warnduration = self.warnduration,
houndstorelease = self.houndstorelease,
timetonexthound = self.timetonexthound
}
end
self.noserial = false
end
function Hounded:OnLoad(data)
self.spawnmode = data.spawnmode or "escalating"
self.warning = data.warning or false
self.timetoattack = data.timetoattack or 200
self.warnduration = data.warnduration or 30
if self.warnduration <= 0 or self.timetoattack <= 0 then self.warning = false end
self.houndstorelease = data.houndstorelease or 0
self.timetonexthound = data.timetonexthound or 0
end
function Hounded:OnProgress()
self.noserial = true
end
function Hounded:GetDebugString()
if self.timetoattack > 0 then
return string.format("%s %d hounds are coming in %2.2f", self.warning and "WARNING" or "WAITING", self.houndstorelease, self.timetoattack)
else
return string.format("ATTACKING %d hounds left. Next in %2.2f", self.houndstorelease, self.timetonexthound)
end
end
function Hounded:OnUpdate(dt)
if self.spawnmode == "never" then
return
end
self.timetoattack = self.timetoattack - dt
if self.timetoattack <= 0 then
self.timetonexthound = self.timetonexthound - dt
self.warning = false
if self.timetonexthound < 0 then
self:ReleaseHound()
local day = GetClock().numcycles
if day < 20 then
self.timetonexthound = 3 + math.random()*5
elseif day < 60 then
self.timetonexthound = 2 + math.random()*3
elseif day < 100 then
self.timetonexthound = .5 + math.random()*3
else
self.timetonexthound = .5 + math.random()*1
end
end
if self.houndstorelease <= 0 then
self:PlanNextHoundAttack()
end
else
if not self.warning and self.timetoattack < self.warnduration then
self.warning = true
self.timetonextwarningsound = 0
end
end
if self.warning then
self.timetonextwarningsound = self.timetonextwarningsound - dt
if self.timetonextwarningsound <= 0 then
self.announcewarningsoundinterval = self.announcewarningsoundinterval - 1
if self.announcewarningsoundinterval <= 0 then
self.announcewarningsoundinterval = 10 + math.random(5)
GetPlayer().components.talker:Say(GetString(GetPlayer().prefab, "ANNOUNCE_HOUNDS"))
end
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddSoundEmitter()
inst.persists = false
local theta = math.random() * 2 * PI
local radius = 30
if self.timetoattack < 30 then
self.timetonextwarningsound = .3 + math.random(1)
radius = HOUND_SPAWN_DIST
elseif self.timetoattack < 60 then
self.timetonextwarningsound = 2 + math.random(1)
radius = HOUND_SPAWN_DIST + 10
elseif self.timetoattack < 90 then
self.timetonextwarningsound = 4 + math.random(2)
radius = HOUND_SPAWN_DIST + 20
else
self.timetonextwarningsound = 5 + math.random(4)
radius = HOUND_SPAWN_DIST + 30
end
local offset = Vector3(GetPlayer().Transform:GetWorldPosition()) + Vector3(radius * math.cos( theta ), 0, -radius * math.sin( theta ))
inst.Transform:SetPosition(offset.x,offset.y,offset.z)
inst.SoundEmitter:PlaySound("dontstarve/creatures/hound/distant")
inst:DoTaskInTime(1.5, function() inst:Remove() end)
end
end
end
function Hounded:CalcEscalationLevel()
local day = GetClock().numcycles
if day < 10 then
self.attackdelayfn = self.attack_delays.rare
self.attacksizefn = self.attack_levels.intro.numhounds
self.warndurationfn = self.attack_levels.intro.warnduration
elseif day < 25 then
self.attackdelayfn = self.attack_delays.rare
self.attacksizefn = self.attack_levels.light.numhounds
self.warndurationfn = self.attack_levels.light.warnduration
elseif day < 50 then
self.attackdelayfn = self.attack_delays.occasional
self.attacksizefn = self.attack_levels.med.numhounds
self.warndurationfn = self.attack_levels.med.warnduration
elseif day < 100 then
self.attackdelayfn = self.attack_delays.occasional
self.attacksizefn = self.attack_levels.heavy.numhounds
self.warndurationfn = self.attack_levels.heavy.warnduration
else
self.attackdelayfn = self.attack_delays.frequent
self.attacksizefn = self.attack_levels.crazy.numhounds
self.warndurationfn = self.attack_levels.crazy.warnduration
end
end
function Hounded:PlanNextHoundAttack()
if self.spawnmode == "escalating" then
self:CalcEscalationLevel()
end
if self.spawnmode ~= "never" then
self.timetoattack = self.attackdelayfn()
self.houndstorelease = self.attacksizefn()
self.warnduration = self.warndurationfn()
end
end
function Hounded:GetSpawnPoint(pt)
local theta = math.random() * 2 * PI
local radius = HOUND_SPAWN_DIST
local offset = FindWalkableOffset(pt, theta, radius, 12, true)
if offset then
return pt+offset
end
end
function Hounded:GetSpecialHoundChance()
local day = GetClock():GetNumCycles()
local chance = 0
for k,v in ipairs(TUNING.HOUND_SPECIAL_CHANCE) do
if day > v.minday then
chance = v.chance
elseif day <= v.minday then
return chance
end
end
return chance
end
function Hounded:ReleaseHound(dt)
local pt = Vector3(GetPlayer().Transform:GetWorldPosition())
local spawn_pt = self:GetSpawnPoint(pt)
if spawn_pt then
self.houndstorelease = self.houndstorelease - 1
local prefab = "hound"
local day = GetClock().numcycles
local special_hound_chance = self:GetSpecialHoundChance()
if GetSeasonManager() and GetSeasonManager():IsSummer() then
special_hound_chance = special_hound_chance * 1.5
end
if math.random() < special_hound_chance then
if GetSeasonManager():IsWinter() or GetSeasonManager():IsSpring() then
prefab = "icehound"
else
prefab = "firehound"
end
end
local hound = SpawnPrefab(prefab)
if hound then
hound.Physics:Teleport(spawn_pt:Get())
hound:FacePoint(pt)
hound.components.combat:SuggestTarget(GetPlayer())
end
end
end
function Hounded:LongUpdate(dt)
--I don't think we want to make hounds accumulate here...
--don't actually spawn lots and lots of hounds all at once... just make the next hound attack queue up for next real update
if self.spawnmode == "never" then
return
end
if self.timetoattack > 30 then
self.timetoattack = math.max(30, self.timetoattack - dt)
end
end
return Hounded
|
-- system.lua
moonagents.global_functions()
local server
local client = {}
local n_success = 0
local n_failure = 0
local n_tests = 1
local ncli = 0
local params
local T = timer(.001,"T")
local function Start(nclients, ip, port, npings, ping_int, timeout)
n_tests = nclients or n_tests
params = { ip, port, npings, ping_int, timeout }
-- log_print("%s: %u",name_, n_tests)
server = create("Server", "server", ip, port)
timer_start(T)
next_state("Active")
end
local function Active_T()
if ncli < n_tests then
client[ncli] = create(string.format("Client%u",ncli), "client", table.unpack(params))
ncli = ncli + 1
end
if ncli == n_tests then
timer_modify(T,1,"Tmonitor")
end
timer_start(T)
end
local function Active_Tmonitor()
--log_print("tests=%u, succeeded=%u, failed=%u",n_tests,n_success,n_failure)
timer_start(T)
end
local function Finished()
local n = n_success + n_failure
if n == ncli then
send_out({ "RESULTS", ncli, n_success, n_failure })
send({ "STOP" }, server)
stop()
end
end
local function Active_Success()
n_success = n_success + 1
Finished()
end
local function Active_Failure()
n_failure = n_failure + 1
log("FAILURE '%s'",signal_[2])
Finished()
end
start_transition(Start)
transition("Active","T",Active_T)
transition("Active","Tmonitor",Active_Tmonitor)
transition("Active","SUCCESS",Active_Success)
transition("Active","FAILURE",Active_Failure)
|
function s090_skybase.main()
Blackboard.SetProp("GAME_PROGRESS", "TeleportWorldUnlocked", "b", true)
end
function s090_skybase.InitFromBlackboard()
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_FLOOR_SLIDE", "f", 1)
Game.ReinitPlayerFromBlackboard()
Game.PopSetup("ChangeCamera_002_Distance", true, true)
end
function s090_skybase.SetupDebugGameBlackboard()
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_CURRENT_SPECIAL_ENERGY", "f", 1000)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_MAX_SPECIAL_ENERGY", "f", 1000)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_SPECIAL_ENERGY", "f", 0)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_CURRENT_LIFE", "f", 999)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_MAX_LIFE", "f", 999)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_MISSILE_MAX", "f", 84)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_MISSILE_CURRENT", "f", 84)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_SUPER_MISSILE", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_ICE_MISSILE", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_POWER_BOMB", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_POWER_BOMB_MAX", "f", 3)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_POWER_BOMB_CURRENT", "f", 3)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_VARIA_SUIT", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_GRAVITY_SUIT", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_DOUBLE_JUMP", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_SPACE_JUMP", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_SCREW_ATTACK", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_FLOOR_SLIDE", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_MORPH_BALL", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_BOMB", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_LINE_BOMB", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_CHARGE_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_WIDE_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_DIFFUSION_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_GRAPPLE_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_PLASMA_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_WEAPON_WAVE_BEAM", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_MAGNET_GLOVE", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_SPEED_BOOSTER", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_OPTIC_CAMOUFLAGE", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_GHOST_AURA", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_SONAR", "f", 1)
Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_METROIDNIZATION", "f", 0)
end
s090_skybase.tGetOnDeathOverrides = {ShowDeath = true, GoToMainMenu = false}
function s090_skybase.GetOnDeathOverrides()
return s090_skybase.tGetOnDeathOverrides
end
function s090_skybase.OnEntityGenerated(_ARG_0_, _ARG_1_)
if _ARG_1_ ~= nil then
print("OnEntityGenerated!!!!!!")
end
end
function s090_skybase.OnComanderElevatorFinished()
Game.AddSF(0.5, "s090_skybase.CommanderCutscenePresentation", "")
end
function s090_skybase.CommanderCutscenePresentation()
local oActor = Game.GetActor("cutsceneplayer_86")
if oActor ~= nil then
oActor.CUTSCENE:TryLaunchCutscene()
end
end
function s090_skybase.Delayed_OnComanderElevatorFinished()
GUI.ShowMessage("#COMMANDER_CUTSCENE_ACCESSPOINT_REVEAL", true, "s090_skybase.OnComanderElevatorFinished_MessageSkipped")
local oPlayer = Game.GetPlayer()
if oPlayer ~= nil then
oPlayer.INPUT:IgnoreInput(false, false, "OnComanderElevatorFinished")
end
end
function s090_skybase.OnComanderElevatorFinished_MessageSkipped()
end
function s090_skybase.ActivateCommanderSpawnGroup()
local oActor = Game.GetActor("SG_ChozoCommander")
if oActor ~= nil then
oActor.SPAWNGROUP:EnableSpawnGroup()
end
end
function s090_skybase.FadeOutCommanderMusic1()
Game.StopMusicStream(0, 1, 3)
end
function s090_skybase.FadeOutCommanderMusic2()
Game.StopMusicStream(1, 1, 3)
end
function s090_skybase.SubAreaChangeRequest(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
Scenario.SubAreaChangeRequest(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
end
function s090_skybase.OnSubAreaChange(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
end
function s090_skybase.OnEnter_ChangeCamera_002_Near()
Game.PushSetup("ChangeCamera_002_Distance", true, true)
end
function s090_skybase.OnEnter_ChangeCamera_002_Far()
Game.PopSetup("ChangeCamera_002_Distance", true, true)
end
function s090_skybase.OnEnter_ChangeInterp()
Game.GetCamera().CAMERA:SetLogicCameraParams("CAM_Near", true)
end
function s090_skybase.OnExit_ChangeInterp()
Game.GetCamera().CAMERA:SetLogicCameraParams("CAM_Default", true)
end
function s090_skybase.ObtainHyperSuit()
Game.GetPlayer().INVENTORY:SetItemAmount("ITEM_HYPER_SUIT", 1, true)
Game.GetPlayer().INVENTORY:SetItemAmount("ITEM_WEAPON_HYPER_BEAM", 1, true)
Game.GetPlayer().LIFE:StopLifeAlarmSFX()
Game.GetPlayer().MODELUPDATER.sModelAlias = "Hyper"
end
function s090_skybase.cutsceneplayer_101_left()
local oActorPlayer = Game.GetActor("cutsceneplayer_101")
if oActorPlayer ~= nil then
local oActorPlayerLeft = Game.GetActor("cutsceneplayer_101_left")
if oActorPlayerLeft ~= nil then
oActorPlayer.CUTSCENE:QueueCutscenePlayer(oActorPlayerLeft)
end
end
end
function s090_skybase.cutsceneplayer_101_right()
local oActorPlayer = Game.GetActor("cutsceneplayer_101")
if oActorPlayer ~= nil then
local oActorPlayerRight = Game.GetActor("cutsceneplayer_101_right")
if oActorPlayerRight ~= nil then
oActorPlayer.CUTSCENE:QueueCutscenePlayer(oActorPlayerRight)
end
end
end
function s090_skybase.cutsceneplayer_108_end()
local oPlayer = Game.GetPlayer()
if oPlayer ~= nil then
local L1_2 = oPlayer.INVENTORY
if L1_2 ~= nil then
L1_2:SetItemAmount("ITEM_HYPER_SUIT", 1, true)
end
local oModelUpdater = oPlayer.MODELUPDATER
if oModelUpdater ~= nil then
oModelUpdater.sModelAlias = "Hyper"
oModelUpdater.ForceUpdate()
end
Game.LoadScenario("c10_samus", "s080_shipyard", "SP_Checkpoint_CommanderX", "", 1)
Game.PlayCutsceneOnScenarioLoaded("cutsceneplayer_108", true, true, true, false, false, "", "", 0, 0, 0)
end
end
|
print(os.date())
|
UI = require("src/UI")
Map = require("src/Map")
Player = require("src/Player")
-- Different types of scene
SceneType = {
Menu = 0,
Options = 1,
Credit = 2,
Game = 3,
Fight = 4
}
function love.load(args)
-- Load some default values
WIN_SIZE = {width = 1920, height = 1080}
SCENE = SceneType.Menu
RSC_F = "ressources/"
TILES_F = "ressources/tiles/"
FONT = love.graphics.newFont(RSC_F .. "champifont.ttf", 20, "normal")
love.graphics.setFont(FONT)
MAP = Map.loadMap(RSC .. "map")
TILES = Map.loadTiles(TILES_F)
-- Load menu buttons in a single table
Buttons = {}
local buttonPlay = UI.newButton({100, 100}, RSC_F .. "button1.png", {648/3, 54})
table.insert(Buttons, buttonPlay)
local buttonOptions = UI.newButton({100, 300}, RSC_F .. "button2.png", {558/3, 53})
table.insert(Buttons, buttonOptions)
local buttonCredit = UI.newButton({100, 500}, RSC_F .. "button3.png", {513/3, 49})
table.insert(Buttons, buttonCredit)
P = Player.newPlayer({100, 100}, RSC .. "warrior.png", {576/9, 256/4})
end
function love.update(dt)
-- Pseudo Scene Manager: update only the right scene
if SCENE == SceneType.Menu then
-- Event checker for ui elements
for i = 1, #Buttons do
pressed = Buttons[i].checkEvent()
if pressed then
if i == 1 then
SCENE = SceneType.Game
elseif i == 2 then
SECNE = SceneType.Options
elseif i == 3 then
SCENE = SceneType.Credit
end
end
end
elseif SCENE == SceneType.Game then
-- Event checker for game scene
P.animate()
P.coordUpdate()
end
end
function love.draw()
-- Pseudo Scene Manager: draw only the right scene
if SCENE == SceneType.Menu then
-- Draw ui elements
for i = 1, #Buttons do
Buttons[i].draw()
end
elseif SCENE == SceneType.Options then
elseif SCENE == SceneType.Credit then
-- Draw credits
love.graphics.print("Created by Ryugha and pl0xxxy", WIN_SIZE.width / 2, WIN_SIZE.height / 2 - 20)
elseif SCENE == SceneType.Game then
-- fence, grass, pnj, sand, tree, wood
for j = 1, #MAP do
for i = 1, #MAP[j] do
local c = string.sub(MAP[j], i, i)
local x = (i - 1) * 64
local y = (j - 1) * 64
if c == 'a' then
love.graphics.draw(TILES[2], x, y)
elseif c == 'b' then
love.graphics.draw(TILES[5], x, y)
elseif c == 'c' then
love.graphics.draw(TILES[1], x, y)
elseif c == 'd' then
love.graphics.draw(TILES[4], x, y)
elseif c == 'e' then
love.graphics.draw(TILES[3], x, y)
elseif c == 'f' then
love.graphics.draw(TILES[6], x, y)
end
end
end
P.draw()
elseif SCENE == SceneType.Fight then
end
end
function love.keypressed(key, scancode, isrepeat)
if SCENE == SceneType.Menu then
if key == "escape" then
love.event.quit()
end
elseif SCENE == SceneType.Option then
if key == "escape" then
SCENE = SceneType.Menu
end
elseif SCENE == SceneType.Credit then
if key == "escape" then
SCENE = SceneType.Menu
end
elseif SCENE == SceneType.Game then
if key == "escape" then
SCENE = SceneType.Menu
end
elseif SCENE == SceneType.Fight then
end
end
|
local colors = require("leaf.colors").setup()
local leaf = {}
leaf.normal = {
a = { bg = colors.bg_dimmer, fg = colors.fg_normal },
b = { bg = colors.bg_dim, fg = colors.fg_dim },
c = { bg = colors.bg_normal, fg = colors.fg_dimmer },
}
leaf.insert = {
a = { bg = colors.green_soft, fg = colors.bg_normal },
b = { bg = colors.bg_normal, fg = colors.green_soft },
}
leaf.command = {
a = { bg = colors.yellow_soft, fg = colors.bg_normal },
b = { bg = colors.bg_normal, fg = colors.yellow_soft },
}
leaf.visual = {
a = { bg = colors.purple_soft, fg = colors.bg_normal },
b = { bg = colors.bg_normal, fg = colors.purple_soft },
}
leaf.replace = {
a = { bg = colors.red_soft, fg = colors.bg_normal },
b = { bg = colors.bg_normal, fg = colors.red_soft },
}
leaf.inactive = {
a = { bg = colors.bg_normal, fg = colors.blue_soft },
b = { bg = colors.bg_normal, fg = colors.bg_soft },
c = { bg = colors.bg_normal, fg = colors.bg_dim },
}
if vim.g.leaf_lualine_bold then
for _, mode in pairs(leaf) do
mode.a.gui = "bold"
end
end
return leaf
|
-- Do not edit! This file was generated by composites/decimator_spec.py
local radio = require('radio')
local jigs = require('tests.jigs')
jigs.TestBlock(radio.DecimatorBlock, {
{
desc = "2 Factor, 256 ComplexFloat32 input, 128 ComplexFloat32 output",
args = {2},
inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, {-0.39326301, 0.17516121}, {0.76495802, 0.69239485}, {0.01056764, 0.17800452}, {-0.93094832, -0.51452005}, {0.59480852, -0.17137200}, {-0.65398520, 0.09759752}, {0.40608153, 0.34897169}, {-0.25059396, -0.12207674}, {0.01685298, 0.55688524}, {0.04187684, -0.21348982}, {-0.02061296, -0.94085008}, {-0.91302544, 0.40676415}, {0.96637541, 0.18636747}, {-0.21280062, -0.65930158}, {0.00447712, 0.96415329}, {0.54104626, 0.07923490}, {0.72057962, -0.53564775}, {0.02754333, 0.90493482}, {0.15558961, -0.08173654}, {-0.46144104, 0.09599262}, {0.91423255, -0.98858166}, {0.56731045, 0.64097184}, {0.77235913, 0.48100683}, {0.61827981, 0.03735657}, {0.12271573, -0.14781864}, {-0.88775343, 0.74002033}, {0.13999867, -0.60032117}, {0.00944094, -0.03014978}, {-0.28642008, -0.30784416}, {0.07695759, 0.24697889}, {0.22490492, -0.08370640}, {-0.94405001, -0.54078996}, {-0.64557749, 0.16892174}, {0.72201771, 0.59687787}, {0.59419513, 0.63287473}, {-0.48941192, 0.68348968}, {0.34622705, -0.83353174}, {-0.96661872, -0.97087997}, {0.51117355, -0.50088155}, {-0.78102273, 0.24960417}, {-0.31115428, -0.86096931}, {-0.68074894, 0.05476080}, {-0.66371012, -0.45417112}, {0.42317989, -0.09059674}, {-0.35599643, -0.05245798}, {-0.95273077, -0.22688580}, {-0.15816264, -0.62392139}, {-0.78247666, 0.79963702}, {0.02023196, -0.58181804}, {0.21129727, 0.63407934}, {-0.95836377, -0.96427095}, {-0.70707649, 0.43767095}, {-0.67954481, 0.40921125}, {0.35635161, 0.08940433}, {-0.55880052, 0.95118904}, {0.59562171, 0.03319904}, {-0.55360842, 0.29701284}, {-0.21020398, 0.15169193}, {-0.35750839, 0.26189572}, {-0.88242978, -0.40278813}, {0.93580663, 0.75106847}, {-0.38722676, 0.71702880}, {-0.37927276, 0.87857687}, {0.48768425, -0.16765547}, {-0.49528381, -0.98303950}, {0.75743574, -0.92416686}, {0.63882822, 0.92440224}, {0.14056113, -0.65696579}, {0.73556215, 0.94755048}, {0.40804628, 0.01774749}, {-0.24406233, -0.30613822}, {-0.58847648, 0.34830603}, {-0.13409975, -0.61176270}, {-0.79115158, 0.33191505}, {-0.40785465, -0.00040016}, {-0.34930867, 0.74324304}, {0.79935658, -0.96381402}, {-0.59829396, -0.34451860}, {0.97409946, 0.56540078}, {-0.32180870, -0.57394040}, {0.34891015, 0.67540216}, {0.86437494, -0.31230038}, {0.76478642, 0.37422037}, {-0.03100256, 0.97101647}, {-0.53071910, 0.45093039}, {-0.83063954, -0.66061169}, {0.82197559, -0.57406360}, {0.51823235, 0.20041765}, {0.68226439, -0.26378399}, {-0.31942952, -0.41756943}, {0.73483962, 0.20796506}, {0.90861493, 0.77453023}, {-0.72930807, 0.10234095}, {-0.79145002, -0.92172438}, {-0.85361314, 0.73233670}, {0.57623291, 0.65701193}, {-0.31820506, 0.23037209}, {0.56380719, -0.24392074}, {0.14156306, -0.55257183}, {-0.83651346, -0.46655273}, {0.78153634, 0.12889367}, {0.85013437, -0.08446148}, {-0.44563445, 0.57402933}, {0.65553629, -0.97523654}, {0.34082329, -0.81663376}, {-0.76979506, 0.77012014}, {-0.91995299, -0.52073330}, {0.97631699, -0.15797283}, {-0.76888371, -0.66523314}, {-0.51715940, 0.48801285}, {-0.79433179, 0.82152885}, {-0.24344546, 0.94052809}, {0.81844544, -0.41195285}, {-0.49317971, -0.04597981}, {-0.79974169, 0.30410039}, {-0.92075950, -0.97898769}, {0.96516722, -0.40890029}, {0.19314128, -0.10031093}, {-0.37343827, -0.87407041}, {0.82678401, 0.93962657}, {0.93959302, -0.77727538}, {-0.56961346, 0.23561376}, {0.95990574, 0.08582640}, {0.37637961, 0.32366887}, {-0.48182800, 0.08320452}, {-0.38535777, -0.50723761}, {-0.83726245, -0.43842655}, {0.96675342, -0.10419552}, {0.30402106, 0.28693217}, {0.88146901, -0.21904290}, {-0.38643140, -0.34551716}, {-0.36652973, 0.69426954}, {0.78700048, -0.39438137}, {-0.33133319, 0.08845083}, {0.15797088, 0.19192508}, {-0.50980401, -0.95925194}, {-0.51248139, -0.85534495}, {0.10240951, -0.85816729}, {-0.84974039, 0.27076420}, {-0.41835687, 0.58436954}, {-0.01347791, 0.72529793}, {-0.69164079, 0.00285917}, {0.58996701, -0.84578598}, {0.89845592, -0.65351576}, {0.55241799, 0.96979177}, {0.64310026, -0.36043200}, {-0.78624445, 0.02871650}, {0.83871394, -0.41302100}, {0.78751761, -0.71663874}, {0.82096338, -0.93648010}, {-0.36786264, 0.80617654}, {0.60771257, 0.81430751}, {0.68143702, 0.49236977}, {0.37919036, -0.64369029}, {-0.13472399, -0.68420619}, {0.42964891, 0.33555749}, {-0.49482721, -0.87117159}, {0.92677176, 0.61650527}, {0.09853987, 0.08275530}, {0.70258534, -0.09338064}, {-0.20857909, -0.32266170}, {-0.48406181, -0.95118302}, {0.29287767, -0.16663224}, {0.14120726, -0.87535673}, {-0.29011312, -0.72343177}, {-0.74974197, -0.48177409}, {0.65786874, -0.20440537}, {-0.19783570, 0.22488984}, {-0.53294069, -0.98504567}, {0.05740348, 0.00179924}, {0.29767919, -0.12336609}, {0.37302625, 0.46284387}, {-0.52325064, -0.00985550}, {-0.04234622, -0.54987586}, {-0.17550774, 0.12081487}, {0.81387901, 0.83541310}, {-0.44954929, 0.29283035}, {-0.90360534, -0.85689718}, {0.02338342, 0.75484818}, {-0.68106455, 0.53205574}, {0.76601923, -0.37639597}, {0.38511392, 0.69798225}, {-0.25677133, 0.40256533}, {0.47283623, 0.18915559}, {0.71255422, 0.79320872}, {0.92015761, 0.14246538}, {-0.64744818, -0.49880919}, {-0.56476265, 0.13903470}, {0.51550025, -0.89573354}, {0.36327291, 0.43430653}, {-0.30403697, 0.03011161}, {-0.67040372, 0.45979229}, {-0.91858262, 0.96244210}, {0.61588746, 0.25689700}, {-0.46494752, 0.82572573}, {0.91887766, -0.72174770}, {0.55151451, 0.68386173}, {0.31943470, 0.40081555}, {-0.10988253, 0.84861559}, {0.94241506, -0.23529337}, {0.60542303, -0.13415682}, {-0.67049158, -0.34906545}, {-0.74733984, 0.81776953}, {0.91884816, -0.76162654}, {0.20135815, -0.18355180}, {-0.76381993, -0.40904897}, {-0.50356728, 0.49915361}, {-0.99198210, -0.62032259}, {-0.12245386, -0.95793062}, {0.25505316, 0.21125507}, {0.67066473, -0.58678836}, {-0.43043676, 0.08467886}, {-0.45354861, 0.17147619}, {-0.49823555, 0.36705431}, {0.58218145, 0.61730921}, {0.94723225, 0.09075401}, {-0.01838144, 0.71139538}, {0.53813475, 0.14108926}, {-0.23348723, -0.43190512}, {-0.78372163, 0.61509818}, {-0.76385695, 0.49453047}, {0.09057418, 0.92989063}, {0.52213132, 0.94703954}, {-0.72681195, 0.00074295}, {0.14515658, -0.37749708}, {0.00606498, -0.28636247}, {0.05678794, -0.99831057}, {-0.11537134, -0.10089571}, {-0.39040163, -0.20119449}, {0.56617463, 0.36682576}, {-0.01540173, 0.29533648}})},
outputs = {radio.types.ComplexFloat32.vector_from_array({{0.00020748, -0.00019715}, {-0.00037080, 0.00038015}, {0.00055301, -0.00031953}, {-0.00096701, 0.00070404}, {0.00128505, -0.00119004}, {-0.00145419, 0.00161409}, {0.00164758, -0.00177044}, {-0.00169529, 0.00228845}, {0.00242160, -0.00257208}, {-0.00299557, 0.00337735}, {0.00323318, -0.00409173}, {-0.00382049, 0.00489235}, {0.00414213, -0.00591593}, {-0.00506784, 0.00680168}, {0.00623095, -0.00800072}, {-0.00722805, 0.00949041}, {0.00831679, -0.01121949}, {-0.00960150, 0.01300442}, {0.01129434, -0.01497184}, {-0.01314869, 0.01749312}, {0.01489704, -0.02050899}, {-0.01732599, 0.02353822}, {0.02003145, -0.02716771}, {-0.02359641, 0.03151349}, {0.02705687, -0.03671340}, {-0.03164162, 0.04268033}, {0.03775168, -0.05013287}, {-0.04591458, 0.06000541}, {0.05779679, -0.07329272}, {-0.07607108, 0.09319034}, {0.10990541, -0.12910606}, {-0.20719571, 0.22691272}, {-0.01805562, -0.02314655}, {0.06279077, 0.09909562}, {0.00166251, -0.61130178}, {0.34469706, -0.06042768}, {-0.27816761, 0.17642073}, {0.23295899, -0.36826786}, {-0.59570664, -0.17254312}, {-0.39704686, -0.36406192}, {-0.51580542, -0.39809364}, {0.66055280, -0.32438365}, {0.06302085, 0.26287997}, {0.45304072, -0.03445627}, {0.47983825, 0.36616710}, {-0.02204615, 0.29554322}, {-0.18253419, -0.30803961}, {-0.08093549, 0.16654584}, {0.06733125, 0.21019177}, {-0.20600206, -0.30541158}, {-0.00552385, -0.07621247}, {0.13853249, 0.21390384}, {0.50642926, 0.07470141}, {0.09933855, 0.28202054}, {0.10577977, -0.33749902}, {0.96214920, 0.30522150}, {0.14150453, 0.18164133}, {-0.31097764, 0.01613523}, {-0.01527224, -0.23968036}, {-0.04316019, 0.05700949}, {-0.59042603, -0.30397388}, {0.51013607, 0.89421123}, {-0.18418086, -0.22521022}, {-0.19685629, -0.72893173}, {-0.42667288, -0.15673269}, {-0.56784505, -0.37962458}, {-0.00830612, -0.05801649}, {-0.80107176, -0.30566922}, {-0.07523457, 0.19356412}, {-0.41956329, -0.22669412}, {-0.69439811, 0.18390350}, {0.00920700, 0.52202851}, {-0.03506111, 0.25830153}, {-0.51174760, 0.13416180}, {-0.04972213, 0.11362380}, {-0.04129393, 1.01132751}, {-0.04103415, -0.70164394}, {0.51901996, -0.22630523}, {0.49624589, 0.30123964}, {0.15220821, 0.13776754}, {-0.54808235, -0.27782062}, {-0.45029822, 0.31884432}, {-0.05586254, -0.20426549}, {0.34979829, -0.15287052}, {0.05542754, 0.07933784}, {0.97160804, 0.25442630}, {-0.50711268, 0.58574468}, {0.04697371, -0.46722457}, {0.57148778, -0.18571392}, {0.32132939, 0.01392008}, {0.25594047, 0.30800903}, {-1.03476286, -0.16522181}, {0.42482468, 0.71703446}, {-0.13757424, -0.60408700}, {0.21384136, -0.11793703}, {0.37770063, 0.11223425}, {0.21409123, -0.59024423}, {-0.56382632, 0.10704198}, {0.09539879, -0.54828131}, {-0.93506277, 0.72134966}, {0.35792267, 0.32243857}, {-0.67884755, -0.14953630}, {-0.09297948, -0.51917732}, {0.31710407, -0.28021461}, {0.40563720, -0.01287420}, {0.41802743, 0.02802894}, {0.09055575, 0.21245299}, {-0.66766524, -0.48773912}, {0.75571764, 0.03102626}, {0.07158519, -0.07736701}, {0.04543807, 0.08649303}, {0.05269034, -0.00048814}, {-0.42431304, -0.87564796}, {-0.33127019, -0.36281267}, {-0.49439865, 0.82591563}, {0.08011437, -0.47821870}, {0.89181525, -0.11982499}, {-0.05469853, 0.23654984}, {0.67810887, -0.86952400}, {0.39643928, 0.06851963}, {0.36432222, 0.65727174}, {0.41706997, -0.52661043}, {-0.17792046, -0.22301450}, {0.67688167, 0.23825856}, {-0.05237020, -0.31504130}, {0.02822751, -0.54908496}, {-0.18039219, -0.77741140}, {-0.08861043, -0.22434105}})}
},
{
desc = "3 Factor, 256 ComplexFloat32 input, 85 ComplexFloat32 output",
args = {3},
inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, {-0.39326301, 0.17516121}, {0.76495802, 0.69239485}, {0.01056764, 0.17800452}, {-0.93094832, -0.51452005}, {0.59480852, -0.17137200}, {-0.65398520, 0.09759752}, {0.40608153, 0.34897169}, {-0.25059396, -0.12207674}, {0.01685298, 0.55688524}, {0.04187684, -0.21348982}, {-0.02061296, -0.94085008}, {-0.91302544, 0.40676415}, {0.96637541, 0.18636747}, {-0.21280062, -0.65930158}, {0.00447712, 0.96415329}, {0.54104626, 0.07923490}, {0.72057962, -0.53564775}, {0.02754333, 0.90493482}, {0.15558961, -0.08173654}, {-0.46144104, 0.09599262}, {0.91423255, -0.98858166}, {0.56731045, 0.64097184}, {0.77235913, 0.48100683}, {0.61827981, 0.03735657}, {0.12271573, -0.14781864}, {-0.88775343, 0.74002033}, {0.13999867, -0.60032117}, {0.00944094, -0.03014978}, {-0.28642008, -0.30784416}, {0.07695759, 0.24697889}, {0.22490492, -0.08370640}, {-0.94405001, -0.54078996}, {-0.64557749, 0.16892174}, {0.72201771, 0.59687787}, {0.59419513, 0.63287473}, {-0.48941192, 0.68348968}, {0.34622705, -0.83353174}, {-0.96661872, -0.97087997}, {0.51117355, -0.50088155}, {-0.78102273, 0.24960417}, {-0.31115428, -0.86096931}, {-0.68074894, 0.05476080}, {-0.66371012, -0.45417112}, {0.42317989, -0.09059674}, {-0.35599643, -0.05245798}, {-0.95273077, -0.22688580}, {-0.15816264, 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},
{
desc = "4 Factor, 256 ComplexFloat32 input, 64 ComplexFloat32 output",
args = {4},
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outputs = {radio.types.ComplexFloat32.vector_from_array({{0.00011234, -0.00010675}, {-0.00021045, 0.00017625}, {0.00010160, -0.00013035}, {-0.00018205, 0.00042580}, {0.00076567, -0.00026069}, {-0.00145801, 0.00066778}, {0.00149279, -0.00103634}, {-0.00231328, 0.00113763}, {0.00336723, -0.00171000}, {-0.00459230, 0.00257918}, {0.00618344, -0.00356819}, {-0.00854988, 0.00453732}, {0.01082620, -0.00654389}, {-0.01476297, 0.00928148}, {0.02192977, -0.01441345}, {-0.04196896, 0.02955269}, {-0.05001976, 0.07517563}, {0.09406834, -0.28472629}, {0.08073253, -0.02675143}, {-0.40381122, -0.28407094}, {-0.24973920, -0.37469333}, {0.45578766, 0.02380593}, {0.25320369, 0.25905138}, {-0.05915600, 0.01058980}, {-0.11570290, 0.03763940}, {0.04221855, -0.10598195}, {0.23475572, 0.22702301}, {0.38242397, -0.06511461}, {0.31142271, 0.24709953}, {-0.27334592, -0.23899150}, {-0.05369232, 0.20615877}, {-0.01319358, -0.02033150}, {-0.42002729, -0.53104430}, {-0.36227933, -0.04880257}, {-0.39426142, -0.19187713}, {-0.38929564, 0.29093224}, {-0.13208476, 0.21663781}, {-0.25416735, 0.38724756}, {0.17179526, -0.07336678}, {0.44485658, -0.04515831}, {-0.35931590, 0.13327026}, {-0.18924175, -0.16162513}, {0.53503406, 0.11886964}, {-0.06864094, 0.24715842}, {0.42015892, -0.29060757}, {-0.02877939, 0.24614787}, {-0.26022100, 0.05046177}, {0.34490559, -0.15021786}, {0.04376514, -0.25402322}, {-0.35816112, -0.05195342}, {-0.27851853, 0.39367011}, {-0.15742807, -0.50068957}, {0.51756722, 0.01576386}, {-0.05846355, -0.03513076}, {0.13066557, -0.16750449}, {0.19413929, 0.08309738}, {-0.38300553, -0.53520983}, {-0.26489624, 0.17416343}, {0.42228246, -0.16898522}, {0.43439063, -0.21531788}, {0.37992758, 0.08543247}, {0.21214306, -0.13157092}, {0.17945361, -0.20531420}, {-0.15876567, -0.66048920}})}
},
{
desc = "7 Factor, 256 ComplexFloat32 input, 36 ComplexFloat32 output",
args = {7},
inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, {-0.39326301, 0.17516121}, {0.76495802, 0.69239485}, {0.01056764, 0.17800452}, {-0.93094832, -0.51452005}, {0.59480852, -0.17137200}, {-0.65398520, 0.09759752}, {0.40608153, 0.34897169}, {-0.25059396, -0.12207674}, {0.01685298, 0.55688524}, {0.04187684, 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outputs = {radio.types.ComplexFloat32.vector_from_array({{0.00006516, -0.00006191}, {0.00013221, -0.00039337}, {-0.00037171, 0.00040028}, {0.00055998, -0.00156243}, {0.00004004, 0.00343952}, {-0.00018213, -0.00587463}, {0.00103330, 0.01054077}, {-0.00148027, -0.01801586}, {0.00180801, 0.03146745}, {-0.04246404, -0.01997419}, {0.09250188, -0.12085749}, {-0.34461865, -0.30814347}, {0.28532556, -0.02558412}, {0.08497050, 0.17027500}, {-0.12218749, -0.07985252}, {0.36503783, 0.14365153}, {0.16148070, -0.00510847}, {-0.12948903, 0.06949501}, {-0.16481295, -0.20797774}, {-0.46111450, -0.24505082}, {-0.29399192, 0.21872213}, {-0.19082287, 0.25593591}, {0.27077124, 0.00886635}, {-0.17503801, -0.03632910}, {0.17951424, 0.10766860}, {0.25690588, -0.02339158}, {-0.11624172, 0.12701119}, {0.20384270, -0.22592565}, {-0.32114217, 0.04305742}, {-0.07811810, -0.07973192}, {0.21199262, -0.11911392}, {0.12097151, -0.05094986}, {-0.25003925, -0.20655748}, {0.12969683, -0.07620036}, {0.49751279, -0.09242750}, {0.16820888, -0.09139653}, {-0.03146334, -0.50060380}})}
},
{
desc = "2 Factor, 256 Float32 input, 128 Float32 output",
args = {2},
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args = {3},
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args = {4},
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},
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desc = "7 Factor, 256 Float32 input, 36 Float32 output",
args = {7},
inputs = {radio.types.Float32.vector_from_array({-0.24488358, -0.59217191, -0.99224871, -0.44475749, 0.19632840, 0.76332581, 0.65884250, 0.02192042, 0.97403622, -0.07683806, 0.66918695, -0.18206932, 0.48926124, 0.97518337, -0.38932681, -0.65937436, 0.24006742, 0.06191236, -0.28115594, -0.99296153, -0.22167473, -0.14826106, -0.18949586, 0.72249067, 0.16885605, 0.46766159, 0.79581833, 0.49754697, -0.01459590, 0.49153668, 0.28071079, 0.29749086, 0.25935072, -0.18600205, 0.25852406, 0.26746503, 0.87423593, 0.56494737, 0.69253606, 0.53499961, 0.63065171, 0.21092477, -0.30109984, -0.47083348, 0.41604009, 0.74788415, 0.08849352, -0.69586009, 0.66595060, -0.03091384, -0.06579474, -0.90922385, 0.02056185, 0.48949531, -0.15480438, -0.28964537, 0.31368709, -0.96051723, 0.01432719, 0.89225417, 0.38089520, -0.19615254, 0.37781647, 0.20998783, -0.58222121, -0.58458334, 0.77205056, -0.46186161, -0.85023046, 0.66135520, 0.04639554, -0.26358366, 0.02303784, 0.47345135, -0.66289276, 0.30613399, 0.42687401, 0.63000691, -0.46047872, 0.21933267, -0.53577226, 0.12208935, -0.65527403, 0.57953525, 0.73343575, -0.34071288, -0.55536288, 0.92757678, 0.41338065, 0.68758518, -0.93893105, 0.79878664, 0.24490412, -0.36694169, -0.13646875, 0.52318597, 0.57082391, -0.62019825, 0.25177300, -0.66874093, 0.94609958, -0.11284689, 0.82629001, 0.45649573, 0.21251979, -0.47603193, 0.05318464, -0.72276050, -0.72380400, 0.43149957, -0.27782047, 0.50275260, -0.51901281, 0.43631628, 0.43695384, -0.38900825, -0.78722912, -0.20598429, -0.01527700, -0.80005163, -0.62647748, -0.88931382, 0.19502714, 0.77775222, -0.56688440, -0.93057311, 0.40784720, 0.62982112, 0.92824322, 0.22635791, -0.31511366, 0.67573726, -0.76386577, 0.38527387, -0.80953830, -0.20058849, -0.00995424, -0.24421147, -0.66280484, -0.53656536, 0.64029998, -0.07484839, 0.15986548, -0.57618594, 0.42987013, -0.33976549, 0.18723717, 0.81897414, 0.98878682, -0.90756410, 0.59488541, 0.71517563, -0.36085111, -0.23370475, 0.16050752, 0.83768046, -0.20014282, 0.76006031, 0.51712108, -0.69545382, 0.82735986, -0.96963781, -0.70964354, 0.32962242, -0.88576066, -0.24102025, -0.74004227, -0.07422146, 0.67996067, 0.81216872, -0.92906070, -0.87829649, 0.68124807, -0.91437042, -0.45281947, -0.76512659, -0.81792456, -0.94475424, 0.27502602, 0.48922855, 0.37354276, 0.69124550, 0.32603237, -0.22059613, 0.26212606, 0.93918961, 0.28320667, -0.51381654, -0.87963182, 0.87033200, 0.18099099, -0.30077052, 0.21070550, 0.12051519, 0.04434354, -0.87839073, -0.29354489, -0.17469995, -0.60126334, 0.76021045, -0.15176044, 0.32477134, 0.42709291, 0.48656613, 0.44223061, 0.50441700, -0.49683860, 0.95280737, -0.69798046, 0.83729482, 0.70913750, 0.70432854, -0.89437741, -0.81756383, 0.62611163, -0.06166634, -0.25949362, 0.96937495, -0.91976410, 0.06293010, -0.11330045, -0.74359375, -0.20962349, 0.41529480, 0.76463121, -0.95076066, 0.04901912, -0.81924683, 0.60078692, -0.82842946, -0.93161339, -0.23152760, 0.46521235, -0.37358665, -0.73999017, 0.58914447, 0.61383879, 0.71171957, -0.39251104, -0.15033928, -0.50922000, 0.11435498, -0.33978567, -0.32267332, 0.56724286, 0.91259229, 0.16828065, -0.79062414, 0.30514985, -0.10277656, 0.97606111, 0.43876299, 0.66957223, 0.40257251, 0.07123801, 0.79363680})},
outputs = {radio.types.Float32.vector_from_array({0.00002182, -0.00056573, 0.00195063, -0.00417494, 0.00850317, -0.01457151, 0.02632391, -0.04455308, 0.08151431, -0.29857475, 0.34712136, 0.07782910, -0.14516608, 0.42305282, 0.31434351, 0.36622459, -0.13446771, 0.02925324, -0.00285705, -0.04668992, 0.05344543, 0.08312727, 0.15567906, 0.14692207, 0.01203473, -0.06772064, -0.39312652, 0.11060279, -0.04219506, -0.21440880, 0.22309625, 0.25301453, -0.13642797, -0.20900449, -0.39890513, 0.23010047, 0.09324665})}
},
}, {epsilon = 1.0e-06})
|
return LoadActor(THEME:GetPathB("","_doors"), "_newer door", 0.2, true )
|
--[[
Name: ain_config_tc.lua
Desc: This is an example that illustrates specifically how to Enable a
thermocouple to be read on AIN0 in differential input mode. For the
most up to date thermocouple type constants, see the
T-Series datasheet page:
https://labjack.com/support/datasheets/t-series/ain/extended-features/thermocouple
For general assistance with thermocouples, read our general
thermocouples App-Note as well as the related device-specific one:
https://labjack.com/support/app-notes/thermocouples
--]]
-------------------------------------------------------------------------------
-- Desc: This function can be used to configure the extended AIN feature
-- settings designed for thermocouples such as thermocouple type,
-- temperature unit used, temperature probe address, cjc slope, and cjc
-- offset. See the thermocouple datasheet in the script description for
-- more information on these settings
-------------------------------------------------------------------------------
local function ain_ef_config_tc(ainchannel, tctype, unit, cjcaddressess, cjcslope, cjcoffset)
local indexaddress = MB.nameToAddress("AIN0_EF_INDEX")
local confaddressa = MB.nameToAddress("AIN0_EF_CONFIG_A")
local confaddressb = MB.nameToAddress("AIN0_EF_CONFIG_B")
local confaddressd = MB.nameToAddress("AIN0_EF_CONFIG_D")
local confaddresse = MB.nameToAddress("AIN0_EF_CONFIG_E")
-- Disable AIN_EF
MB.W(indexaddress + ainchannel * 2, 1, 0)
-- Enable AIN_EF
MB.W(indexaddress + ainchannel * 2, 1, tctype)
-- Write to AIN_EF_CONFIG_A
MB.W(confaddressa + ainchannel * 2, 1, unit)
-- Write to AIN_EF_CONFIG_B
MB.W(confaddressb + ainchannel * 2, 1, cjcaddressess)
-- Write to AIN_EF_CONFIG_D
MB.W(confaddressd + ainchannel * 2, 3, cjcslope)
-- Write to AIN_EF_CONFIG_E
MB.W(confaddresse + ainchannel * 2, 3, cjcoffset)
end
-------------------------------------------------------------------------------
-- Desc: This function can be used to configure general analog input settings
-- such as range, resolution, and settling. More information about
-- these settings can be found on the LabJack website under the AIN
-- section:
-- https://labjack.com/support/datasheets/t-series/ain
-------------------------------------------------------------------------------
local function ain_channel_config(ainchannel, range, resolution, settling, isdifferential)
local rangeaddress = MB.nameToAddress("AIN0_RANGE")
local resaddress = MB.nameToAddress("AIN0_RESOLUTION_INDEX")
local setaddress = MB.nameToAddress("AIN0_SETTLING_US")
local negchaddress = MB.nameToAddress("AIN0_NEGATIVE_CH")
-- Set AIN range
MB.W(rangeaddress + ainchannel * 2, 3, range)
-- Set resolution index
MB.W(resaddress + ainchannel * 1, 0, resolution)
-- Set settling time
MB.W(setaddress + ainchannel * 2, 3, settling)
-- Read the device type
local devicetype = MB.readName("PRODUCT_ID")
-- Setup the negative channel if using a differential input
if isdifferential and (ainchannel%2 == 0) and (devicetype == 7) then
-- The negative channels setting is only valid for even
-- analog input channels and is not valid for the T4.
if (ainchannel < 14) then
-- The negative channel is 1+ the channel for AIN0-13 on the T7
MB.W(negchaddress + ainchannel, 0, ainchannel + 1)
elseif (ainchannel > 47) then
-- The negative channel is 8+ the channel for AIN48-127 on the T7
-- when using a Mux80.
-- https://labjack.com/support/datasheets/accessories/mux80
MB.W(negchaddress + ainchannel, 0, ainchannel + 8)
else
print(string.format("Can not set negative channel for AIN%d",ainchannel))
end
end
end
-- AIN#_EF_INDEX values for each thermocouple type
local tctypes = {}
tctypes["E"] = 20
tctypes["J"] = 21
tctypes["K"] = 22
tctypes["R"] = 23
tctypes["T"] = 24
tctypes["S"] = 25
tctypes["C"] = 30
-- AIN#_EF_CONFIG_A values corresponding to their temperature units
local tempunits = {}
tempunits["K"] = 0
tempunits["C"] = 1
tempunits["F"] = 2
-- Enable AIN0 and AIN2
local ainchannels = {0, 2}
local tctype = "J"
local tempunit = "K"
-- Use the device"s internal temp sensor, TEMPERATURE_DEVICE_K
local cjcaddress = 60052
local range = 0.1
local resolution = 8
-- Use default settling time
local settling = 0
local isdifferential = true
local readconfaddressa = MB.nameToAddress("AIN0_EF_READ_A")
-- Configure each analog input
for i=1,table.getn(ainchannels) do
-- As per our App-Note, we HIGHLY RECOMMEND configuring the AIN
-- to use the differential input mode instead of single ended.
-- Enable the following line to do so:
ain_channel_config(ainchannels[i],range,resolution,settling,isdifferential)
ain_ef_config_tc(ainchannels[i],tctypes[tctype],tempunits[tempunit],cjcaddress)
end
--Configure a 500ms interval
LJ.IntervalConfig(0, 500)
local checkInterval=LJ.CheckInterval
-- Run the program in an infinite loop
while true do
-- If an interval is done
if LJ.CheckInterval(0) then
-- Read & Print out each read AIN channel
for i=1, table.getn(ainchannels) do
local temperature = MB.R(readconfaddressa + ainchannels[i] * 2, 3)
print(string.format("Temperature: %.3f %s", temperature, tempunit))
end
end
end
|
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore
local TT = E:GetModule('Tooltip')
local tiers = { "EP", "CoS", "BoD"}
local levels = {
"Mythic",
"Heroic",
"Normal",
"LFR",
}
local bossesBoD = {
{ -- Battle of Dazar'alor (BoD) Alliance
{ -- Mythic
13331, 13348, 13353, 13362, 13366, 13370, 13374, 13378, 13382,
},
{ -- Heroic
13330, 13347, 13351, 13361, 13365, 13369, 13373, 13377, 13381,
},
{ -- Normal
13329, 13346, 13350, 13359, 13364, 13368, 13372, 13376, 13380,
},
{ -- LFR
13328, 13344, 13349, 13358, 13363, 13367, 13371, 13375, 13379,
},
},
{ -- Battle of Dazar'alor (BoD) Horde
{ -- Mythic
13331, 13336, 13357, 13362, 13366, 13370, 13374, 13378, 13382,
},
{ -- Heroic
13330, 13334, 13356, 13361, 13365, 13369, 13373, 13377, 13381,
},
{ -- Normal
13329, 13333, 13355, 13358, 13363, 13367, 13371, 13375, 13379,
},
{ -- LFR
13328, 13332, 13354, 13358, 13363, 13367, 13371, 13375, 13379,
},
},
}
local bosses = {
{ -- Eternal Palace
{ -- Mythic
13590, 13594, 13598, 13603, 13607, 13611, 13615, 13619,
},
{ -- Heroic
13589, 13593, 13597, 13602, 13606, 13610, 13614, 13618,
},
{ -- Normal
13588, 13592, 13596, 13601, 13605, 13609, 13613, 13617,
},
{ -- LFR
13587, 13591, 13595, 13600, 13604, 13608, 13612, 13616,
},
},
{ -- Crucible of Storms
{ -- Mythic
13407, 13413,
},
{ -- Heroic
13406, 13412,
},
{ -- Normal
13405, 13411,
},
{ -- LFR
13404, 13408,
},
},
}
local playerGUID = UnitGUID("player")
local progressCache = {}
local highest = { 0, 0 }
local englishFaction, localizedFaction = UnitFactionGroup("player")
if (englishFaction == "Alliance") then
table.insert(bosses, bossesBoD[1])
end
if (englishFaction == "Horde") then
table.insert(bosses, bossesBoD[2])
end
local function GetProgression(guid)
local kills, complete, pos = 0, false, 0
local statFunc = guid == playerGUID and GetStatistic or GetComparisonStatistic
for tier = 1, #bosses do
progressCache[guid].header[tier] = {}
progressCache[guid].info[tier] = {}
for level = 1, 4 do
highest = 0
for statInfo = 1, #bosses[tier][level] do
kills = tonumber((statFunc(bosses[tier][level][statInfo])))
if kills and kills > 0 then
highest = highest + 1
end
end
pos = highest
if (highest > 0) then
progressCache[guid].header[tier][level] = ("%s [%s]:"):format(tiers[tier], levels[level])
progressCache[guid].info[tier][level] = ("%d/%d"):format(highest, #bosses[tier][level])
if highest == #bosses[tier][level] then
break
end
end
end
end
end
local function UpdateProgression(guid)
progressCache[guid] = progressCache[guid] or {}
progressCache[guid].header = progressCache[guid].header or {}
progressCache[guid].info = progressCache[guid].info or {}
progressCache[guid].timer = GetTime()
GetProgression(guid)
end
local function SetProgressionInfo(guid, tt)
if progressCache[guid] then
local updated = 0
for i=1, tt:NumLines() do
local leftTipText = _G["GameTooltipTextLeft"..i]
for tier = 1, #bosses do
for level = 1, 4 do
if (leftTipText:GetText() and leftTipText:GetText():find(tiers[tier]) and leftTipText:GetText():find(levels[level])) then
-- update found tooltip text line
local rightTipText = _G["GameTooltipTextRight"..i]
leftTipText:SetText(progressCache[guid].header[tier][level])
rightTipText:SetText(progressCache[guid].info[tier][level])
updated = 1
end
end
end
end
if updated == 1 then return end
-- add progression tooltip line
if highest > 0 then tt:AddLine(" ") end
for tier = 1, #bosses do
for level = 1, 4 do
tt:AddDoubleLine(progressCache[guid].header[tier][level], progressCache[guid].info[tier][level], nil, nil, nil, 1, 1, 1)
end
end
end
end
function TT:INSPECT_ACHIEVEMENT_READY(event, GUID)
if (self.compareGUID ~= GUID) then return end
local unit = "mouseover"
if UnitExists(unit) then
UpdateProgression(GUID)
GameTooltip:SetUnit(unit)
end
ClearAchievementComparisonUnit()
self:UnregisterEvent("INSPECT_ACHIEVEMENT_READY")
end
hooksecurefunc(TT, 'AddInspectInfo', function(self, tt, unit, numTries, r, g, b)
if InCombatLockdown() then return end
if not E.db.tooltip.progressInfo then return end
if not (unit and CanInspect(unit)) then return end
local level = UnitLevel(unit)
if not level or level < MAX_PLAYER_LEVEL then return end
local guid = UnitGUID(unit)
if not progressCache[guid] or (GetTime() - progressCache[guid].timer) > 600 then
if guid == playerGUID then
UpdateProgression(guid)
else
ClearAchievementComparisonUnit()
if not self.loadedComparison and select(2, IsAddOnLoaded("Blizzard_AchievementUI")) then
AchievementFrame_DisplayComparison(unit)
HideUIPanel(AchievementFrame)
ClearAchievementComparisonUnit()
self.loadedComparison = true
end
self.compareGUID = guid
if SetAchievementComparisonUnit(unit) then
self:RegisterEvent("INSPECT_ACHIEVEMENT_READY")
end
return
end
end
SetProgressionInfo(guid, tt)
end)
|
local GameViewLayer = class("GameViewLayer",function(scene)
local gameViewLayer = display.newLayer()
return gameViewLayer
end)
require("client/src/plaza/models/yl")
local cmd = appdf.req(appdf.GAME_SRC.."yule.oxnew.src.models.CMD_Game")
local SetLayer = appdf.req(appdf.GAME_SRC.."yule.oxnew.src.views.layer.SetLayer")
local PopupInfoHead = appdf.req("client.src.external.PopupInfoHead")
local GameChatLayer = appdf.req(appdf.CLIENT_SRC.."plaza.views.layer.game.GameChatLayer")
local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun")
local AnimationMgr = appdf.req(appdf.EXTERNAL_SRC .. "AnimationMgr")
GameViewLayer.BT_PROMPT = 2
GameViewLayer.BT_OPENCARD = 3
GameViewLayer.BT_START = 4
GameViewLayer.BT_CALLBANKER = 5
GameViewLayer.BT_CANCEL = 6
GameViewLayer.BT_CHIP = 7
GameViewLayer.BT_CHIP1 = 8
GameViewLayer.BT_CHIP2 = 9
GameViewLayer.BT_CHIP3 = 10
GameViewLayer.BT_CHIP4 = 11
GameViewLayer.BT_SWITCH = 12
GameViewLayer.BT_SET = 13
GameViewLayer.BT_CHAT = 14
GameViewLayer.BT_HOWPLAY = 15
GameViewLayer.BT_EXIT = 16
--GameViewLayer.BT_SOUND = 15
--GameViewLayer.BT_TAKEBACK = 16
GameViewLayer.FRAME = 1
GameViewLayer.NICKNAME = 2
GameViewLayer.SCORE = 3
GameViewLayer.FACE = 7
GameViewLayer.TIMENUM = 1
GameViewLayer.CHIPNUM = 1
GameViewLayer.SCORENUM = 1
--牌间距
GameViewLayer.CARDSPACING = 35
GameViewLayer.VIEWID_CENTER = 5
GameViewLayer.RES_PATH = "game/yule/oxnew/res/"
local pointPlayer = {cc.p(877, 610), cc.p(88, 410), cc.p(157, 115), cc.p(1200, 410)}
local pointCard = {cc.p(640, 584), cc.p(298, 402), cc.p(667, 110), cc.p(988, 402)}
local pointClock = {cc.p(1017, 615), cc.p(88, 556), cc.p(157, 255), cc.p(1200, 556)}
local pointOpenCard = {cc.p(437, 610), cc.p(288, 285), cc.p(1117, 115), cc.p(990, 285)}
local pointCardType = {cc.p(437, 610), cc.p(288, 285), cc.p(910, 115), cc.p(990, 285)}
local pointTableScore = {cc.p(640, 490), cc.p(491, 410), cc.p(640, 330), cc.p(810, 410)}
local pointBankerFlag = {cc.p(948, 714), cc.p(159, 499), cc.p(228, 204), cc.p(1120, 495)}
local pointChat = {cc.p(767, 665), cc.p(160, 525), cc.p(230, 250), cc.p(1130, 525)}
local pointUserInfo = {cc.p(445, 240), cc.p(182, 305), cc.p(205, 170), cc.p(720, 305)}
local anchorPoint = {cc.p(1, 1), cc.p(0, 0.5), cc.p(0, 0), cc.p(1, 0.5)}
local AnimationRes =
{
{name = "banker", file = GameViewLayer.RES_PATH.."animation_banker/banker_", nCount = 11, fInterval = 0.2, nLoops = 1},
{name = "faceFlash", file = GameViewLayer.RES_PATH.."animation_faceFlash/faceFlash_", nCount = 2, fInterval = 0.6, nLoops = 3},
{name = "lose", file = GameViewLayer.RES_PATH.."animation_lose/lose_", nCount = 17, fInterval = 0.1, nLoops = 1},
{name = "start", file = GameViewLayer.RES_PATH.."animation_start/start_", nCount = 11, fInterval = 0.15, nLoops = 1},
{name = "victory", file = GameViewLayer.RES_PATH.."animation_victory/victory_", nCount = 17, fInterval = 0.13, nLoops = 1},
{name = "yellow", file = GameViewLayer.RES_PATH.."animation_yellow/yellow_", nCount = 5, fInterval = 0.2, nLoops = 1},
{name = "blue", file = GameViewLayer.RES_PATH.."animation_blue/blue_", nCount = 5, fInterval = 0.2, nLoops = 1}
}
function GameViewLayer:onInitData()
self.bCardOut = {false, false, false, false, false}
self.lUserMaxScore = {0, 0, 0, 0}
self.chatDetails = {}
self.bCanMoveCard = false
self.cbGender = {}
self.bBtnInOutside = false
self.bBtnMoving = false
end
function GameViewLayer:onExit()
print("GameViewLayer onExit")
cc.Director:getInstance():getTextureCache():removeTextureForKey("card.png")
cc.SpriteFrameCache:getInstance():removeSpriteFramesFromFile("gameScene_oxnew.plist")
cc.Director:getInstance():getTextureCache():removeTextureForKey("gameScene_oxnew.png")
cc.Director:getInstance():getTextureCache():removeUnusedTextures()
cc.SpriteFrameCache:getInstance():removeUnusedSpriteFrames()
AnimationMgr.removeCachedAnimation(cmd.VOICE_ANIMATION_KEY)
end
local this
function GameViewLayer:ctor(scene)
this = self
self._scene = scene
self:onInitData()
self:preloadUI()
self._setLayer = SetLayer:create(self):addTo(self, 3)
--节点事件
local function onNodeEvent(event)
if event == "exit" then
self:onExit()
end
end
self:registerScriptHandler(onNodeEvent)
display.newSprite(GameViewLayer.RES_PATH.."game/background.png")
:move(display.center)
:addTo(self)
self._csbNode = cc.CSLoader:createNode(GameViewLayer.RES_PATH.."game/GameScene.csb")
:addTo(self, 1)
local btcallback = function(ref, type)
if type == ccui.TouchEventType.ended then
this:onButtonClickedEvent(ref:getTag(),ref)
end
end
--特殊按钮
self.spButtonBg = self._csbNode:getChildByName("sp_buttonBg"):setScaleY(0.1)
self.spButtonBg:setVisible(false)
self.btSwitch = self._csbNode:getChildByName("bt_switch")
:setTag(GameViewLayer.BT_SWITCH)
:setPosition(yl.WIDTH-58,yl.HEIGHT-60)
self.btSwitch:addTouchEventListener(btcallback)
local posSwitchX, posSwitchY = self.btSwitch:getPosition()
local posSwitch = cc.p(posSwitchX, posSwitchY)
self.btSet = self._csbNode:getChildByName("bt_set")
:setTag(GameViewLayer.BT_SET)
:setPosition(posSwitch)
:setTouchEnabled(false)
self.btSet:addTouchEventListener(btcallback)
self.btChat = self._csbNode:getChildByName("bt_chat")
:setTag(GameViewLayer.BT_CHAT)
:setPosition(posSwitch)
:setTouchEnabled(false)
self.btChat:addTouchEventListener(btcallback)
self.btHowPlay = self._csbNode:getChildByName("bt_howPlay")
:setTag(GameViewLayer.BT_HOWPLAY)
:setPosition(posSwitch)
:setTouchEnabled(false)
self.btHowPlay:addTouchEventListener(btcallback)
self.btExit = self._csbNode:getChildByName("bt_exit")
:setTag(GameViewLayer.BT_EXIT)
:setPosition(posSwitch)
:setTouchEnabled(false)
self.btExit:addTouchEventListener(btcallback)
--普通按钮
self.btPrompt = self._csbNode:getChildByName("bt_prompt")
:move(yl.WIDTH - 140, 60)
:setTag(GameViewLayer.BT_PROMPT)
:setVisible(false)
self.btPrompt:addTouchEventListener(btcallback)
self.btOpenCard = self._csbNode:getChildByName("bt_showCard")
:move(yl.WIDTH - 140, 112)
:setTag(GameViewLayer.BT_OPENCARD)
:setVisible(false)
self.btOpenCard:addTouchEventListener(btcallback)
self.btStart = self._csbNode:getChildByName("bt_start")
:move(yl.WIDTH - 140, 112)
:setVisible(false)
:setTag(GameViewLayer.BT_START)
self.btStart:addTouchEventListener(btcallback)
self.btCallBanker = self._csbNode:getChildByName("bt_callBanker")
:move(display.cx - 150, 300)
:setTag(GameViewLayer.BT_CALLBANKER)
:setVisible(false)
self.btCallBanker:addTouchEventListener(btcallback)
self.btCancel = self._csbNode:getChildByName("bt_cancel")
:move(display.cx + 150, 300)
:setTag(GameViewLayer.BT_CANCEL)
:setVisible(false)
self.btCancel:addTouchEventListener(btcallback)
--四个下注的筹码按钮
self.btChip = {}
for i = 1, 4 do
self.btChip[i] = ccui.Button:create("bt_chip_0.png", "bt_chip_1.png", "", ccui.TextureResType.plistType)
:move(420 + 165*(i - 1), 253)
:setTag(GameViewLayer.BT_CHIP + i)
:setVisible(false)
:addTo(self)
self.btChip[i]:addTouchEventListener(btcallback)
cc.LabelAtlas:_create("123456", GameViewLayer.RES_PATH.."num_chip.png", 17, 24, string.byte("0"))
:move(self.btChip[i]:getContentSize().width/2, self.btChip[i]:getContentSize().height/2 + 5)
:setAnchorPoint(cc.p(0.5, 0.5))
:setTag(GameViewLayer.CHIPNUM)
:addTo(self.btChip[i])
end
self.txt_CellScore = cc.Label:createWithTTF("底注:250","fonts/round_body.ttf",24)
:move(1000, yl.HEIGHT - 20)
:setVisible(false)
:addTo(self)
self.txt_TableID = cc.Label:createWithTTF("桌号:38","fonts/round_body.ttf",24)
:move(333, yl.HEIGHT-20)
:setVisible(false)
:addTo(self)
--牌提示背景
self.spritePrompt = display.newSprite("#prompt.png")
:move(display.cx, display.cy - 108)
:setVisible(false)
:addTo(self)
--牌值
self.labAtCardPrompt = {}
for i = 1, 3 do
self.labAtCardPrompt[i] = cc.LabelAtlas:_create("", GameViewLayer.RES_PATH.."num_prompt.png", 39, 38, string.byte("0"))
:move(72 + 162*(i - 1), 25)
:setAnchorPoint(cc.p(0.5, 0.5))
:addTo(self.spritePrompt)
end
self.labCardType = cc.Label:createWithTTF("", "fonts/round_body.ttf", 34)
:move(568, 25)
:addTo(self.spritePrompt)
--时钟
self.spriteClock = display.newSprite("#sprite_clock.png")
:move(display.cx, display.cy + 50)
:setVisible(false)
:addTo(self)
local labAtTime = cc.LabelAtlas:_create("", GameViewLayer.RES_PATH.."num_time.png", 42, 39, string.byte("0"))
:move(self.spriteClock:getContentSize().width/2, self.spriteClock:getContentSize().height/2)
:setAnchorPoint(cc.p(0.5, 0.5))
:setScale(0.7)
:setTag(GameViewLayer.TIMENUM)
:addTo(self.spriteClock)
--用于发牌动作的那张牌
self.animateCard = display.newSprite(GameViewLayer.RES_PATH.."card.png")
:move(display.center)
:setVisible(false)
:setLocalZOrder(2)
:addTo(self)
local cardWidth = self.animateCard:getContentSize().width/13
local cardHeight = self.animateCard:getContentSize().height/5
self.animateCard:setTextureRect(cc.rect(cardWidth*2, cardHeight*4, cardWidth, cardHeight))
--四个玩家
self.nodePlayer = {}
for i = 1 ,cmd.GAME_PLAYER do
--玩家结点
self.nodePlayer[i] = cc.Node:create()
:move(pointPlayer[i])
:setVisible(false)
:addTo(self)
--人物框
-- local spriteFrame = display.newSprite("#oxnew_frame.png")
local spriteFrame = display.newSprite(GameViewLayer.RES_PATH.."bg_head.png")
:setTag(GameViewLayer.FRAME)
:addTo(self.nodePlayer[i])
--昵称
self.nicknameConfig = string.getConfig("fonts/round_body.ttf", 18)
cc.Label:createWithTTF("小白狼大白兔", "fonts/round_body.ttf", 18)
:move(0, 70)
-- :setScaleX(0.8)
-- :setColor(cc.c3b(0, 0, 0))
:setTag(GameViewLayer.NICKNAME)
:addTo(self.nodePlayer[i])
--金币
-- cc.LabelAtlas:_create("123456", GameViewLayer.RES_PATH.."num_chipScore.png", 20, 28, string.byte("0"))
cc.Label:createWithTTF("123456", "fonts/round_body.ttf", 18)
:move(12, -63)
:setAnchorPoint(cc.p(0.5, 0.5))
:setColor(cc.c3b(250, 200, 70))
:setTag(GameViewLayer.SCORE)
:addTo(self.nodePlayer[i])
end
--自己方牌框
self.cardFrame = {}
for i = 1, 5 do
self.cardFrame[i] = ccui.CheckBox:create("cardFrame_0.png",
"cardFrame_1.png",
"cardFrame_0.png",
"cardFrame_0.png",
"cardFrame_0.png", ccui.TextureResType.plistType)
:move(335 + 166*(i - 1), 110)
:setTouchEnabled(false)
:setVisible(false)
:addTo(self)
end
--牌节点
self.nodeCard = {}
--牌的类型
self.cardType = {}
--桌面金币
self.tableScore = {}
--准备标志
self.flag_ready = {}
--摊牌标志
self.flag_openCard = {}
for i = 1, cmd.GAME_PLAYER do
--牌
self.nodeCard[i] = cc.Node:create()
:move(pointCard[i])
:setAnchorPoint(cc.p(0.5, 0.5))
:addTo(self)
for j = 1, 5 do
local card = display.newSprite(GameViewLayer.RES_PATH.."card.png")
:setTag(j)
:setVisible(false)
:setTextureRect(cc.rect(cardWidth*2, cardHeight*4, cardWidth, cardHeight))
:addTo(self.nodeCard[i])
end
--牌型
self.cardType[i] = display.newSprite("#ox_10.png")
:move(pointCardType[i])
:setVisible(false)
:addTo(self)
--桌面金币
self.tableScore[i] = display.newSprite("#score_bg.png")
:move(pointTableScore[i])
:setVisible(false)
:addTo(self)
cc.LabelAtlas:_create("1008611", GameViewLayer.RES_PATH.."num_chipScore.png", 20, 28, string.byte("/"))
:move(66, 37)
:setAnchorPoint(cc.p(0.5, 0.5))
:setTag(GameViewLayer.SCORENUM)
:addTo(self.tableScore[i])
--准备
self.flag_ready[i] = display.newSprite("#sprite_prompt.png")
:move(pointCard[i])
:setVisible(false)
:addTo(self)
--摊牌
self.flag_openCard[i] = display.newSprite("#sprite_openCard.png")
:move(pointOpenCard[i])
:setVisible(false)
:addTo(self)
end
self.nodeLeaveCard = cc.Node:create():addTo(self)
self.spriteBankerFlag = display.newSprite()
:setVisible(false)
:setLocalZOrder(2)
:addTo(self)
--聊天框
self._chatLayer = GameChatLayer:create(self._scene._gameFrame)
self._chatLayer:addTo(self, 3)
--聊天泡泡
self.chatBubble = {}
for i = 1 , cmd.GAME_PLAYER do
if i == 2 or i == 3 then
self.chatBubble[i] = display.newSprite(GameViewLayer.RES_PATH.."game_chat_lbg.png" ,{scale9 = true ,capInsets=cc.rect(0, 0, 180, 110)})
:setAnchorPoint(cc.p(0,0.5))
:move(pointChat[i])
:setVisible(false)
:addTo(self, 2)
else
self.chatBubble[i] = display.newSprite(GameViewLayer.RES_PATH.."game_chat_rbg.png",{scale9 = true ,capInsets=cc.rect(0, 0, 180, 110)})
:setAnchorPoint(cc.p(1,0.5))
:move(pointChat[i])
:setVisible(false)
:addTo(self, 2)
end
end
--点击事件
self:setTouchEnabled(true)
self:registerScriptTouchHandler(function(eventType, x, y)
return self:onEventTouchCallback(eventType, x, y)
end)
-- 玩家头像
self.m_bNormalState = {}
--房卡需要
self.m_tabUserItem = {}
--语音按钮 gameviewlayer -> gamelayer -> clientscene
self._scene._scene:createVoiceBtn(cc.p(1150, 230), 0, self)
-- 语音动画
AnimationMgr.loadAnimationFromFrame("record_play_ani_%d.png", 1, 3, cmd.VOICE_ANIMATION_KEY)
end
function GameViewLayer:onResetView()
self.nodeLeaveCard:removeAllChildren()
self.spriteBankerFlag:setVisible(false)
self.spritePrompt:setVisible(false)
--重排列牌
local cardWidth = self.animateCard:getContentSize().width
local cardHeight = self.animateCard:getContentSize().height
for i = 1, cmd.GAME_PLAYER do
local fSpacing --牌间距
local fX --起点
local fWidth --宽度
--以上三个数据是保证牌节点的坐标位置位于其下五张牌的正中心
if i == cmd.MY_VIEWID then
fSpacing = 166
fX = fSpacing/2
fWidth = fSpacing*5
else
fSpacing = GameViewLayer.CARDSPACING
fX = cardWidth/2
fWidth = cardWidth + fSpacing*4
end
self.nodeCard[i]:setContentSize(cc.size(fWidth, cardHeight))
for j = 1, 5 do
local card = self.nodeCard[i]:getChildByTag(j)
:move(fX + fSpacing*(j - 1), cardHeight/2)
:setTextureRect(cc.rect(cardWidth*2, cardHeight*4, cardWidth, cardHeight))
:setVisible(false)
:setLocalZOrder(1)
end
self.tableScore[i]:setVisible(false)
self.cardType[i]:setVisible(false)
end
self.bCardOut = {false, false, false, false, false}
self.bBtnMoving = false
self.labCardType:setString("")
for i = 1, 3 do
self.labAtCardPrompt[i]:setString("")
end
end
--更新用户显示
function GameViewLayer:OnUpdateUser(viewId, userItem)
if not viewId or viewId == yl.INVALID_CHAIR then
print("OnUpdateUser viewId is nil")
return
end
--dump(userItem, "OnUpdateUser" .. viewId, 6)
self.m_tabUserItem[viewId] = userItem
local head = self.nodePlayer[viewId]:getChildByTag(GameViewLayer.FACE)
if not userItem then
self.nodePlayer[viewId]:setVisible(false)
self.flag_ready[viewId]:setVisible(false)
self.cbGender[viewId] = nil
if head then
head:setVisible(false)
end
else
self.nodePlayer[viewId]:setVisible(true)
self:setNickname(viewId, userItem.szNickName)
self:setScore(viewId, userItem.lScore)
self.flag_ready[viewId]:setVisible(yl.US_READY == userItem.cbUserStatus)
self.cbGender[viewId] = userItem.cbGender
if not head then
head = PopupInfoHead:createNormal(userItem, 85)
head:setPosition(0, 4)
head:enableHeadFrame(false)
head:enableInfoPop(true, pointUserInfo[viewId], anchorPoint[viewId])
head:setTag(GameViewLayer.FACE)
self.nodePlayer[viewId]:addChild(head)
--遮盖层,美化头像
-- display.newSprite("#oxnew_frameTop.png")
display.newSprite(GameViewLayer.RES_PATH.."frame_head.png")
--:move(1, 1)
:addTo(head)
self.m_bNormalState[viewId] = true
else
head:updateHead(userItem)
end
head:setVisible(true)
--掉线头像变灰
if userItem.cbUserStatus == yl.US_OFFLINE then
if self.m_bNormalState[viewId] then
convertToGraySprite(head.m_head.m_spRender)
end
self.m_bNormalState[viewId] = false
else
if not self.m_bNormalState[viewId] then
convertToNormalSprite(head.m_head.m_spRender)
end
self.m_bNormalState[viewId] = true
end
end
end
--**************************** 计时器 *****************************--
function GameViewLayer:OnUpdataClockView(viewId, time)
if not viewId or viewId == yl.INVALID_CHAIR or not time then
self.spriteClock:getChildByTag(GameViewLayer.TIMENUM):setString("")
self.spriteClock:setVisible(false)
else
self.spriteClock:getChildByTag(GameViewLayer.TIMENUM):setString(time)
end
end
function GameViewLayer:setClockPosition(viewId)
if viewId then
self.spriteClock:move(pointClock[viewId])
else
self.spriteClock:move(display.cx, display.cy + 50)
end
self.spriteClock:setVisible(true)
end
--************************** 点击事件 ****************************--
--点击事件
function GameViewLayer:onEventTouchCallback(eventType, x, y)
if eventType == "began" then
if self.bBtnInOutside then
self:onButtonSwitchAnimate()
return false
end
elseif eventType == "ended" then
--用于触发手牌
if self.bCanMoveCard ~= true then
return false
end
local size1 = self.nodeCard[cmd.MY_VIEWID]:getContentSize()
local x1, y1 = self.nodeCard[cmd.MY_VIEWID]:getPosition()
for i = 1, 5 do
local card = self.nodeCard[cmd.MY_VIEWID]:getChildByTag(i)
local x2, y2 = card:getPosition()
local size2 = card:getContentSize()
local rect = card:getTextureRect()
rect.x = x1 - size1.width/2 + x2 - size2.width/2
rect.y = y1 - size1.height/2 + y2 - size2.height/2
if cc.rectContainsPoint(rect, cc.p(x, y)) then
if false == self.bCardOut[i] then
card:move(x2, y2 + 30)
self.cardFrame[i]:setSelected(true)
elseif true == self.bCardOut[i] then
card:move(x2, y2 - 30)
self.cardFrame[i]:setSelected(false)
end
self.bCardOut[i] = not self.bCardOut[i]
self:updateCardPrompt()
return true
end
end
end
return true
end
--按钮点击事件
function GameViewLayer:onButtonClickedEvent(tag,ref)
if tag == GameViewLayer.BT_START then
self.btStart:setVisible(false)
self._scene:onStartGame()
elseif tag == GameViewLayer.BT_SWITCH then
self:onButtonSwitchAnimate()
elseif tag == GameViewLayer.BT_CHAT then
self._chatLayer:showGameChat(true)
elseif tag == GameViewLayer.BT_SET then
print("设置")
self._setLayer:showLayer()
elseif tag == GameViewLayer.BT_HOWPLAY then
print("玩法")
self._scene._scene:popHelpLayer2(cmd.KIND_ID, 0, yl.ZORDER.Z_HELP_WEBVIEW)
elseif tag == GameViewLayer.BT_EXIT then
self._scene:onQueryExitGame()
elseif tag == GameViewLayer.BT_OPENCARD then
self.bCanMoveCard = false
self.btOpenCard:setVisible(false)
--self.btPrompt:setVisible(false)
self.spritePrompt:setVisible(false)
for i = 1, 5 do
self.cardFrame[i]:setVisible(false)
self.cardFrame[i]:setSelected(false)
end
self._scene:onOpenCard()
elseif tag == GameViewLayer.BT_PROMPT then
self:promptOx()
elseif tag == GameViewLayer.BT_CALLBANKER then
self.btCallBanker:setVisible(false)
self.btCancel:setVisible(false)
self._scene:onBanker(1)
elseif tag == GameViewLayer.BT_CANCEL then
self.btCallBanker:setVisible(false)
self.btCancel:setVisible(false)
self._scene:onBanker(0)
elseif tag - GameViewLayer.BT_CHIP == 1 or
tag - GameViewLayer.BT_CHIP == 2 or
tag - GameViewLayer.BT_CHIP == 3 or
tag - GameViewLayer.BT_CHIP == 4 then
for i = 1, 4 do
self.btChip[i]:setVisible(false)
end
local index = tag - GameViewLayer.BT_CHIP
self._scene:onAddScore(self.lUserMaxScore[index])
else
showToast(self,"功能尚未开放!",1)
end
end
function GameViewLayer:onButtonSwitchAnimate()
if self.bBtnMoving then
return
end
self.bBtnMoving = true --正在滚
local fInterval = 0.15
local spacing = 114
local fScale = 0
if self.bBtnInOutside then
fScale = 0.1
self.btSwitch:setTouchEnabled(true)
else
fScale = 1
self.btSwitch:setTouchEnabled(false)
self.spButtonBg:setVisible(true)
end
--背景图移动
local timeMax = fInterval*(GameViewLayer.BT_EXIT - GameViewLayer.BT_SET + 1)
self.spButtonBg:runAction(cc.ScaleTo:create(timeMax, 1, fScale, 1))
--按钮滚动
for i = GameViewLayer.BT_SET, GameViewLayer.BT_EXIT do
local nCount = i - GameViewLayer.BT_SET + 1
local button = self._csbNode:getChildByTag(i)
button:setTouchEnabled(false)
--算时间和距离
local fRotate = 360
local time = fInterval*nCount
local pointTarget = cc.p(0, spacing*nCount)
if not self.bBtnInOutside then --滚出
fRotate = -fRotate
pointTarget = cc.p(-pointTarget.x, -pointTarget.y)
end
button:runAction(cc.Sequence:create(
cc.Spawn:create(cc.MoveBy:create(time, pointTarget), cc.RotateBy:create(time, fRotate)),
cc.CallFunc:create(function(ref)
if not this.bBtnInOutside then
ref:setTouchEnabled(true)
else
self.spButtonBg:setVisible(false)
end
if i == GameViewLayer.BT_EXIT then
this.bBtnInOutside = not this.bBtnInOutside
self.bBtnMoving = false
end
end)))
end
end
function GameViewLayer:gameCallBanker(callBankerViewId, bFirstTimes)
if callBankerViewId == cmd.MY_VIEWID then
if self._scene.cbDynamicJoin == 0 then
self.btCallBanker:setVisible(true)
self.btCancel:setVisible(true)
end
end
if bFirstTimes then
display.newSprite()
:move(display.center)
:addTo(self, 1)
:runAction(self:getAnimate("start", true))
end
end
function GameViewLayer:gameStart(bankerViewId)
if bankerViewId ~= cmd.MY_VIEWID then
if self._scene.cbDynamicJoin == 0 then
for i = 1, 4 do
self.btChip[i]:setVisible(true)
end
end
end
end
function GameViewLayer:gameAddScore(viewId, score)
local strScore = ""..score
if score < 0 then
strScore = "/"..(-score)
end
self.tableScore[viewId]:getChildByTag(GameViewLayer.SCORENUM):setString(strScore)
self.tableScore[viewId]:setVisible(true)
local labelScore = self.nodePlayer[viewId]:getChildByTag(GameViewLayer.SCORE)
local lScore = tonumber(labelScore:getString())
self:setScore(viewId, lScore - score)
-- 自己下注, 隐藏下注信息
if viewId == cmd.MY_VIEWID then
for i = 1, 4 do
self.btChip[i]:setVisible(false)
end
end
end
function GameViewLayer:gameSendCard(firstViewId, totalCount)
--开始发牌
self:runSendCardAnimate(firstViewId, totalCount)
end
--开牌
function GameViewLayer:gameOpenCard(wViewChairId, cbOx, bEnded)
local cardWidth = self.animateCard:getContentSize().width
local cardHeight = self.animateCard:getContentSize().height
local fSpacing = GameViewLayer.CARDSPACING
local fWidth
if cbOx > 0 then
fWidth = cardWidth + fSpacing*2
else
fWidth = cardWidth + fSpacing*4
end
--牌的排列
self.nodeCard[wViewChairId]:setContentSize(cc.size(fWidth, cardHeight))
for i = 1, 5 do
local card = self.nodeCard[wViewChairId]:getChildByTag(i)
if wViewChairId == cmd.MY_VIEWID then
card:move(cardWidth/2 + fSpacing*(i - 1), cardHeight/2)
end
if cbOx > 0 and i >= 4 then
local positionX, positionY = card:getPosition()
positionX = positionX - (fSpacing*2 + fSpacing/2)
positionY = positionY + 50
card:move(positionX, positionY)
card:setLocalZOrder(0)
end
end
--牌型
if cbOx >= 10 then
self._scene:PlaySound(GameViewLayer.RES_PATH.."sound/GAME_OXOX.wav")
cbOx = 10
end
local strFile = string.format("ox_%d.png", cbOx)
local spriteFrame = cc.SpriteFrameCache:getInstance():getSpriteFrame(strFile)
self.cardType[wViewChairId]:setSpriteFrame(spriteFrame)
self.cardType[wViewChairId]:setVisible(true)
--隐藏摊牌图标
self:setOpenCardVisible(wViewChairId, false)
--声音
if bEnded and wViewChairId == cmd.MY_VIEWID then
local strGender = "GIRL"
if self.cbGender[wViewChairId] == 1 then
strGender = "BOY"
end
local strSound = GameViewLayer.RES_PATH.."sound/"..strGender.."/ox_"..cbOx..".MP3"
self._scene:PlaySound(strSound)
end
end
function GameViewLayer:gameEnd(bMeWin)
local name
if bMeWin then
name = "victory"
self._scene:PlaySound(GameViewLayer.RES_PATH.."sound/GAME_WIN.WAV")
else
name = "lose"
self._scene:PlaySound(GameViewLayer.RES_PATH.."sound/GAME_LOST.WAV")
end
self.btStart:setVisible(true)
display.newSprite()
:move(display.center)
:addTo(self)
:runAction(self:getAnimate(name, true))
-- 隐藏牌信息
self.spritePrompt:setVisible(false)
for i = 1, 5 do
self.cardFrame[i]:setVisible(false)
self.cardFrame[i]:setSelected(false)
end
end
function GameViewLayer:gameScenePlaying()
if self._scene.cbDynamicJoin == 0 then
self.btOpenCard:setVisible(true)
--self.btPrompt:setVisible(true)
self.spritePrompt:setVisible(true)
for i = 1, 5 do
self.cardFrame[i]:setVisible(true)
end
end
end
function GameViewLayer:setCellScore(cellscore)
if not cellscore then
self.txt_CellScore:setString("底注:")
else
self.txt_CellScore:setString("底注:"..cellscore)
end
end
function GameViewLayer:setCardTextureRect(viewId, tag, cardValue, cardColor)
if viewId < 1 or viewId > 4 or tag < 1 or tag > 5 then
print("card texture rect error!")
return
end
local card = self.nodeCard[viewId]:getChildByTag(tag)
local rectCard = card:getTextureRect()
rectCard.x = rectCard.width*(cardValue - 1)
rectCard.y = rectCard.height*cardColor
card:setTextureRect(rectCard)
end
function GameViewLayer:setNickname(viewId, strName)
local name = string.EllipsisByConfig(strName, 156, self.nicknameConfig)
local labelNickname = self.nodePlayer[viewId]:getChildByTag(GameViewLayer.NICKNAME)
labelNickname:setString(name)
end
function GameViewLayer:setScore(viewId, lScore)
local labelScore = self.nodePlayer[viewId]:getChildByTag(GameViewLayer.SCORE)
labelScore:setString(lScore)
local labelWidth = labelScore:getContentSize().width
if labelWidth > 96 then
labelScore:setScaleX(96/labelWidth)
elseif labelScore:getScaleX() ~= 1 then
labelScore:setScaleX(1)
end
end
function GameViewLayer:setTableID(id)
if not id or id == yl.INVALID_TABLE then
self.txt_TableID:setString("桌号:")
else
self.txt_TableID:setString("桌号:"..(id + 1))
end
end
function GameViewLayer:setUserScore(wViewChairId, lScore)
self.nodePlayer[wViewChairId]:getChildByTag(GameViewLayer.SCORE):setString(lScore)
end
function GameViewLayer:setReadyVisible(wViewChairId, isVisible)
self.flag_ready[wViewChairId]:setVisible(isVisible)
end
function GameViewLayer:setOpenCardVisible(wViewChairId, isVisible)
self.flag_openCard[wViewChairId]:setVisible(isVisible)
end
function GameViewLayer:setTurnMaxScore(lTurnMaxScore)
for i = 1, 4 do
self.lUserMaxScore[i] = math.max(lTurnMaxScore, 1)
self.btChip[i]:getChildByTag(GameViewLayer.CHIPNUM):setString(self.lUserMaxScore[i])
lTurnMaxScore = math.floor(lTurnMaxScore/2)
end
end
-- 积分房卡配置的下注
function GameViewLayer:setScoreRoomJetton( tabJetton )
self.lUserMaxScore = tabJetton
for i = 1, 4 do
self.btChip[i]:getChildByTag(GameViewLayer.CHIPNUM):setString(self.lUserMaxScore[i])
end
end
function GameViewLayer:setBankerUser(wViewChairId)
self.spriteBankerFlag:move(pointBankerFlag[wViewChairId])
self.spriteBankerFlag:setVisible(true)
self.spriteBankerFlag:runAction(self:getAnimate("banker"))
--闪烁动画
display.newSprite()
:move(pointPlayer[wViewChairId].x, pointPlayer[wViewChairId].y)
:addTo(self)
:runAction(self:getAnimate("faceFlash", true))
end
function GameViewLayer:setUserTableScore(wViewChairId, lScore)
if lScore == 0 then
return
end
local strScore = ""..lScore
if lScore < 0 then
strScore = "/"..(-lScore)
end
self.tableScore[wViewChairId]:getChildByTag(GameViewLayer.SCORENUM):setString(strScore)
self.tableScore[wViewChairId]:setVisible(true)
end
--发牌动作
function GameViewLayer:runSendCardAnimate(wViewChairId, nCount)
local nPlayerNum = self._scene:getPlayNum()
print("GameViewLayer:runSendCardAnimate count,player ==> ", nCount, nPlayerNum)
if nCount == nPlayerNum*5 then
self.animateCard:setVisible(true)
self._scene:PlaySound(GameViewLayer.RES_PATH.."sound/SEND_CARD.wav")
elseif nCount < 1 then
self.animateCard:setVisible(false)
if self._scene.cbDynamicJoin == 0 then
self.btOpenCard:setVisible(true)
--self.btPrompt:setVisible(true)
self.spritePrompt:setVisible(true)
end
self._scene:sendCardFinish()
self.bCanMoveCard = true
return
end
local pointMove = {cc.p(0, 250), cc.p(-310, 0), cc.p(0, -180), cc.p(310, 0)}
self.animateCard:runAction(cc.Sequence:create(
cc.MoveBy:create(0.15, pointMove[wViewChairId]),
cc.CallFunc:create(function(ref)
ref:move(display.center)
--显示一张牌
local nTag = math.floor(5 - nCount/nPlayerNum) + 1
if wViewChairId == 1 then --1号位发牌时牌居中对齐
local size = self.nodeCard[1]:getContentSize()
if nTag == 1 then
size.width = size.width - 120
else
size.width = size.width + GameViewLayer.CARDSPACING
end
self.nodeCard[1]:setContentSize(size)
elseif wViewChairId == 3 then
self.cardFrame[nTag]:setVisible(true)
elseif wViewChairId == 4 then --4号位发牌时牌居右对齐
nTag = math.ceil(nCount/nPlayerNum)
end
local card = self.nodeCard[wViewChairId]:getChildByTag(nTag)
if not card then return end
card:setVisible(true)
--开始下一个人的发牌
wViewChairId = wViewChairId + 1
if wViewChairId > 4 then
wViewChairId = 1
end
while not self._scene:isPlayerPlaying(wViewChairId) do
wViewChairId = wViewChairId + 1
if wViewChairId > 4 then
wViewChairId = 1
end
end
self:runSendCardAnimate(wViewChairId, nCount - 1)
end)))
end
--检查牌类型
function GameViewLayer:updateCardPrompt()
--弹出牌显示,统计和
local nSumTotal = 0
local nSumOut = 0
local nCount = 1
for i = 1, 5 do
local nCardValue = self._scene:getMeCardLogicValue(i)
nSumTotal = nSumTotal + nCardValue
if self.bCardOut[i] then
if nCount <= 3 then
self.labAtCardPrompt[nCount]:setString(nCardValue)
end
nCount = nCount + 1
nSumOut = nSumOut + nCardValue
end
end
for i = nCount, 3 do
self.labAtCardPrompt[i]:setString("")
end
--判断是否构成牛
local nDifference = nSumTotal - nSumOut
if nCount == 1 then
self.labCardType:setString("")
elseif nCount == 3 then --弹出两张牌
if self:mod(nDifference, 10) == 0 then
self.labCardType:setString("牛 "..(nSumOut > 10 and nSumOut - 10 or nSumOut))
else
self.labCardType:setString("无牛")
end
elseif nCount == 4 then --弹出三张牌
if self:mod(nSumOut, 10) == 0 then
self.labCardType:setString("牛 "..(nDifference > 10 and nDifference - 10 or nDifference))
else
self.labCardType:setString("无牛")
end
else
self.labCardType:setString("无牛")
end
end
function GameViewLayer:preloadUI()
for i = 1, #AnimationRes do
local animation = cc.Animation:create()
animation:setDelayPerUnit(AnimationRes[i].fInterval)
animation:setLoops(AnimationRes[i].nLoops)
for j = 1, AnimationRes[i].nCount do
local strFile = AnimationRes[i].file..string.format("%d.png", j)
animation:addSpriteFrameWithFile(strFile)
end
cc.AnimationCache:getInstance():addAnimation(animation, AnimationRes[i].name)
end
end
function GameViewLayer:getAnimate(name, bEndRemove)
local animation = cc.AnimationCache:getInstance():getAnimation(name)
local animate = cc.Animate:create(animation)
if bEndRemove then
animate = cc.Sequence:create(animate, cc.CallFunc:create(function(ref)
ref:removeFromParent()
end))
end
return animate
end
function GameViewLayer:promptOx()
--首先将牌复位
for i = 1, 5 do
if self.bCardOut[i] == true then
local card = self.nodeCard[cmd.MY_VIEWID]:getChildByTag(i)
local x, y = card:getPosition()
y = y - 30
card:move(x, y)
self.bCardOut[i] = false
end
end
--将牛牌弹出
local index = self._scene:GetMeChairID() + 1
local cbDataTemp = self:copyTab(self._scene.cbCardData[index])
if self._scene:getOxCard(cbDataTemp) then
for i = 1, 5 do
for j = 1, 3 do
if self._scene.cbCardData[index][i] == cbDataTemp[j] then
local card = self.nodeCard[cmd.MY_VIEWID]:getChildByTag(i)
local x, y = card:getPosition()
y = y + 30
card:move(x, y)
self.bCardOut[i] = true
end
end
end
end
self:updateCardPrompt()
end
--用户聊天
function GameViewLayer:userChat(wViewChairId, chatString)
if chatString and #chatString > 0 then
self._chatLayer:showGameChat(false)
--取消上次
if self.chatDetails[wViewChairId] then
self.chatDetails[wViewChairId]:stopAllActions()
self.chatDetails[wViewChairId]:removeFromParent()
self.chatDetails[wViewChairId] = nil
end
--创建label
local limWidth = 24*12
local labCountLength = cc.Label:createWithSystemFont(chatString,"Arial", 24)
if labCountLength:getContentSize().width > limWidth then
self.chatDetails[wViewChairId] = cc.Label:createWithSystemFont(chatString,"Arial", 24, cc.size(limWidth, 0))
else
self.chatDetails[wViewChairId] = cc.Label:createWithSystemFont(chatString,"Arial", 24)
end
if wViewChairId ==2 or wViewChairId == 3 then
self.chatDetails[wViewChairId]:move(pointChat[wViewChairId].x + 24 , pointChat[wViewChairId].y + 9)
:setAnchorPoint( cc.p(0, 0.5) )
else
self.chatDetails[wViewChairId]:move(pointChat[wViewChairId].x - 24 , pointChat[wViewChairId].y + 9)
:setAnchorPoint(cc.p(1, 0.5))
end
self.chatDetails[wViewChairId]:addTo(self, 2)
--改变气泡大小
self.chatBubble[wViewChairId]:setContentSize(self.chatDetails[wViewChairId]:getContentSize().width+48, self.chatDetails[wViewChairId]:getContentSize().height + 40)
:setVisible(true)
--动作
self.chatDetails[wViewChairId]:runAction(cc.Sequence:create(
cc.DelayTime:create(3),
cc.CallFunc:create(function(ref)
self.chatDetails[wViewChairId]:removeFromParent()
self.chatDetails[wViewChairId] = nil
self.chatBubble[wViewChairId]:setVisible(false)
end)))
end
end
--用户表情
function GameViewLayer:userExpression(wViewChairId, wItemIndex)
if wItemIndex and wItemIndex >= 0 then
self._chatLayer:showGameChat(false)
--取消上次
if self.chatDetails[wViewChairId] then
self.chatDetails[wViewChairId]:stopAllActions()
self.chatDetails[wViewChairId]:removeFromParent()
self.chatDetails[wViewChairId] = nil
end
local strName = string.format("e(%d).png", wItemIndex)
self.chatDetails[wViewChairId] = cc.Sprite:createWithSpriteFrameName(strName)
:addTo(self, 2)
if wViewChairId ==2 or wViewChairId == 3 then
self.chatDetails[wViewChairId]:move(pointChat[wViewChairId].x + 45 , pointChat[wViewChairId].y + 5)
else
self.chatDetails[wViewChairId]:move(pointChat[wViewChairId].x - 45 , pointChat[wViewChairId].y + 5)
end
--改变气泡大小
self.chatBubble[wViewChairId]:setContentSize(90,80)
:setVisible(true)
self.chatDetails[wViewChairId]:runAction(cc.Sequence:create(
cc.DelayTime:create(3),
cc.CallFunc:create(function(ref)
self.chatDetails[wViewChairId]:removeFromParent()
self.chatDetails[wViewChairId] = nil
self.chatBubble[wViewChairId]:setVisible(false)
end)))
end
end
-- 语音开始
function GameViewLayer:onUserVoiceStart( viewId )
--取消上次
if self.chatDetails[viewId] then
self.chatDetails[viewId]:stopAllActions()
self.chatDetails[viewId]:removeFromParent()
self.chatDetails[viewId] = nil
end
-- 语音动画
local param = AnimationMgr.getAnimationParam()
param.m_fDelay = 0.1
param.m_strName = cmd.VOICE_ANIMATION_KEY
local animate = AnimationMgr.getAnimate(param)
self.m_actVoiceAni = cc.RepeatForever:create(animate)
self.chatDetails[viewId] = display.newSprite("#blank.png")
:setAnchorPoint(cc.p(0.5, 0.5))
:addTo(self, 3)
if viewId == 2 or viewId == 3 then
self.chatDetails[viewId]:setRotation(180)
self.chatDetails[viewId]:move(pointChat[viewId].x + 45 , pointChat[viewId].y + 15)
else
self.chatDetails[viewId]:move(pointChat[viewId].x - 45 , pointChat[viewId].y + 15)
end
self.chatDetails[viewId]:runAction(self.m_actVoiceAni)
--改变气泡大小
self.chatBubble[viewId]:setContentSize(90,100)
:setVisible(true)
end
-- 语音结束
function GameViewLayer:onUserVoiceEnded( viewId )
if self.chatDetails[viewId] then
self.chatDetails[viewId]:removeFromParent()
self.chatDetails[viewId] = nil
self.chatBubble[viewId]:setVisible(false)
end
end
--拷贝表
function GameViewLayer:copyTab(st)
local tab = {}
for k, v in pairs(st) do
if type(v) ~= "table" then
tab[k] = v
else
tab[k] = self:copyTab(v)
end
end
return tab
end
--取模
function GameViewLayer:mod(a,b)
return a - math.floor(a/b)*b
end
--运行输赢动画
function GameViewLayer:runWinLoseAnimate(viewid, score)
local ptWinLoseAnimate = {cc.p(727, 500), cc.p(238, 300), cc.p(307, 50), cc.p(1088, 300)}
local strAnimate
local strSymbol
local strNum
if score > 0 then
strAnimate = "yellow"
strSymbol = "#symbol_add.png"
strNum = GameViewLayer.RES_PATH.."num_add.png"
else
score = -score
strAnimate = "blue"
strSymbol = "#symbol_reduce.png"
strNum = GameViewLayer.RES_PATH.."num_reduce.png"
end
--加减
local node = cc.Node:create()
:move(ptWinLoseAnimate[viewid])
:setAnchorPoint(cc.p(0.5, 0.5))
:setOpacity(0)
:setCascadeOpacityEnabled(true)
:addTo(self, 4)
local spriteSymbol = display.newSprite(strSymbol) --符号
:addTo(node)
local sizeSymbol = spriteSymbol:getContentSize()
spriteSymbol:move(sizeSymbol.width/2, sizeSymbol.height/2)
local labAtNum = cc.LabelAtlas:_create(score, strNum, 40, 35, string.byte("0")) --数字
:setAnchorPoint(cc.p(0.5, 0.5))
:addTo(node)
local sizeNum = labAtNum:getContentSize()
labAtNum:move(sizeSymbol.width + sizeNum.width/2, sizeNum.height/2)
node:setContentSize(sizeSymbol.width + sizeNum.width, sizeSymbol.height)
--底部动画
local nTime = 1.5
local spriteAnimate = display.newSprite()
:move(ptWinLoseAnimate[viewid])
:addTo(self, 3)
spriteAnimate:runAction(cc.Sequence:create(
cc.Spawn:create(
cc.MoveBy:create(nTime, cc.p(0, 200)),
self:getAnimate(strAnimate)
),
cc.DelayTime:create(2),
cc.CallFunc:create(function(ref)
ref:removeFromParent()
end)
))
node:runAction(cc.Sequence:create(
cc.Spawn:create(
cc.MoveBy:create(nTime, cc.p(0, 200)),
cc.FadeIn:create(nTime)
),
cc.DelayTime:create(2),
cc.CallFunc:create(function(ref)
ref:removeFromParent()
end)
))
end
return GameViewLayer
|
-- ... init.lua
local directory = "neovim.functions" .. "."
local modules = {
-- add modules here
}
for _, module in ipairs(modules) do
local ok, err = pcall(require, directory .. module)
if not ok then
error("Error loading " .. module .. "\n\n" .. err)
end
end
|
--[[
AztupBrew(Fork of IronBrew2): obfuscation; Version 2.7.2
]]
return(function(KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_IIlIIllllIIlll,KateIsGod_llIIIlllI)local KateIsGod_llIlIIIlIIIll=string.char;local KateIsGod_IIlIlIllII=string.sub;local KateIsGod_IIIlIIIlllIlIIllII=table.concat;local KateIsGod_lIIlIIIlIlllIl=math.ldexp;local KateIsGod_llIIIlIllI=getfenv or function()return _ENV end;local KateIsGod_llllIIIllIlllIIIIllllII=select;local KateIsGod_IIlllIIIllIlIIIIIIIl=unpack or table.unpack;local KateIsGod_lIIlllIIlIllIIIlI=tonumber;local 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KateIsGod_lIIlllIIlIllIIIlI=(bit or bit32);local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI and KateIsGod_lIIlllIIlIllIIIlI.bxor or function(KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl)local KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_IIIIIlIlllIIlIlIlIIllI=1,0,10 while KateIsGod_lIIlllIIlIllIIIlI>0 and KateIsGod_lIllIIIIl>0 do local KateIsGod_IIlllIIIllIlIIIIIIIl,KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI%2,KateIsGod_lIllIIIIl%2 if KateIsGod_IIlllIIIllIlIIIIIIIl~=KateIsGod_IIIIIlIlllIIlIlIlIIllI then KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_IIIlIIllIIIlIIIlII+KateIsGod_lIIIlIIIIIlIlI end KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl,KateIsGod_lIIIlIIIIIlIlI=(KateIsGod_lIIlllIIlIllIIIlI-KateIsGod_IIlllIIIllIlIIIIIIIl)/2,(KateIsGod_lIllIIIIl-KateIsGod_IIIIIlIlllIIlIlIlIIllI)/2,KateIsGod_lIIIlIIIIIlIlI*2 end if KateIsGod_lIIlllIIlIllIIIlI<KateIsGod_lIllIIIIl then KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl end while KateIsGod_lIIlllIIlIllIIIlI>0 do local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI%2 if KateIsGod_lIllIIIIl>0 then KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_IIIlIIllIIIlIIIlII+KateIsGod_lIIIlIIIIIlIlI end KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIIlIIIIIlIlI=(KateIsGod_lIIlllIIlIllIIIlI-KateIsGod_lIllIIIIl)/2,KateIsGod_lIIIlIIIIIlIlI*2 end return KateIsGod_IIIlIIllIIIlIIIlII end local function KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl)if KateIsGod_lIllIIIIl then local KateIsGod_lIIlllIIlIllIIIlI=(KateIsGod_lIIIlIIIIIlIlI/2^(KateIsGod_lIIlllIIlIllIIIlI-1))%2^((KateIsGod_lIllIIIIl-1)-(KateIsGod_lIIlllIIlIllIIIlI-1)+1);return KateIsGod_lIIlllIIlIllIIIlI-KateIsGod_lIIlllIIlIllIIIlI%1;else local KateIsGod_lIIlllIIlIllIIIlI=2^(KateIsGod_lIIlllIIlIllIIIlI-1);return(KateIsGod_lIIIlIIIIIlIlI%(KateIsGod_lIIlllIIlIllIIIlI+KateIsGod_lIIlllIIlIllIIIlI)>=KateIsGod_lIIlllIIlIllIIIlI)and 1 or 0;end;end;local KateIsGod_lIIlllIIlIllIIIlI=1;local function KateIsGod_lIllIIIIl()local KateIsGod_lIllIIIIl,KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI,KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIlIllIllllIIIIlllI(KateIsGod_llIlllIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIlllIIlIllIIIlI+3);KateIsGod_lIllIIIIl=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIllIIIIl,12)KateIsGod_lIIIlIIIIIlIlI=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIIIlIIIIIlIlI,12)KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_IIIIIlIlllIIlIlIlIIllI,12)KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_IIlllIIIllIlIIIIIIIl,12)KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI+4;return(KateIsGod_IIlllIIIllIlIIIIIIIl*16777216)+(KateIsGod_IIIIIlIlllIIlIlIlIIllI*65536)+(KateIsGod_lIIIlIIIIIlIlI*256)+KateIsGod_lIllIIIIl;end;local function KateIsGod_IllIllIIIlllIllIlIIlIIII()local KateIsGod_lIllIIIIl=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIlIllIllllIIIIlllI(KateIsGod_llIlllIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIlllIIlIllIIIlI),12);KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI+1;return KateIsGod_lIllIIIIl;end;local function KateIsGod_IIIIIlIlllIIlIlIlIIllI()local KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIllIIIIl=KateIsGod_lIlIllIllllIIIIlllI(KateIsGod_llIlllIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIlllIIlIllIIIlI+2);KateIsGod_lIIIlIIIIIlIlI=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIIIlIIIIIlIlI,12)KateIsGod_lIllIIIIl=KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIllIIIIl,12)KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI+2;return(KateIsGod_lIllIIIIl*256)+KateIsGod_lIIIlIIIIIlIlI;end;local function KateIsGod_lIIIIIllIlIIIllIllllI()local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIllIIIIl();local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl();local KateIsGod_IIIIIlIlllIIlIlIlIIllI=1;local KateIsGod_IIIlIIllIIIlIIIlII=(KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,1,20)*(2^32))+KateIsGod_IIIlIIllIIIlIIIlII;local KateIsGod_lIllIIIIl=KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,21,31);local KateIsGod_lIIlllIIlIllIIIlI=((-1)^KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,32));if(KateIsGod_lIllIIIIl==0)then if(KateIsGod_IIIlIIllIIIlIIIlII==0)then return KateIsGod_lIIlllIIlIllIIIlI*0;else KateIsGod_lIllIIIIl=1;KateIsGod_IIIIIlIlllIIlIlIlIIllI=0;end;elseif(KateIsGod_lIllIIIIl==2047)then return(KateIsGod_IIIlIIllIIIlIIIlII==0)and(KateIsGod_lIIlllIIlIllIIIlI*(1/0))or(KateIsGod_lIIlllIIlIllIIIlI*(0/0));end;return KateIsGod_lIIlIIIlIlllIl(KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl-1023)*(KateIsGod_IIIIIlIlllIIlIlIlIIllI+(KateIsGod_IIIlIIllIIIlIIIlII/(2^52)));end;local KateIsGod_lIIlIIIlIlllIl=KateIsGod_lIllIIIIl;local function KateIsGod_IIIIlllIIlIIIlII(KateIsGod_lIllIIIIl)local KateIsGod_lIIIlIIIIIlIlI;if(not KateIsGod_lIllIIIIl)then KateIsGod_lIllIIIIl=KateIsGod_lIIlIIIlIlllIl();if(KateIsGod_lIllIIIIl==0)then return'';end;end;KateIsGod_lIIIlIIIIIlIlI=KateIsGod_IIlIlIllII(KateIsGod_llIlllIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIlllIIlIllIIIlI+KateIsGod_lIllIIIIl-1);KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI+KateIsGod_lIllIIIIl;local KateIsGod_lIllIIIIl={}for KateIsGod_lIIlllIIlIllIIIlI=1,#KateIsGod_lIIIlIIIIIlIlI do KateIsGod_lIllIIIIl[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_llIlIIIlIIIll(KateIsGod_IIIlIIllIIIlIIIlII(KateIsGod_lIlIllIllllIIIIlllI(KateIsGod_IIlIlIllII(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIIlllIIlIllIIIlI)),12))end return KateIsGod_IIIlIIIlllIlIIllII(KateIsGod_lIllIIIIl);end;local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl;local function KateIsGod_lllIIIIlIl(...)return{...},KateIsGod_llllIIIllIlllIIIIllllII('#',...)end local function KateIsGod_lIIlIIIlIlllIl()local KateIsGod_llIlIIIlIIIll={};local KateIsGod_IIlllIIIllIlIIIIIIIl={};local KateIsGod_IIlIlIllII={};local KateIsGod_llIlllIlI={[#{{648;576;34;324};"1 + 1 = 111";}]=KateIsGod_IIlllIIIllIlIIIIIIIl,[#{{238;461;372;360};"1 + 1 = 111";{347;117;343;864};}]=nil,[#{{159;748;19;751};"1 + 1 = 111";{282;779;877;466};"1 + 1 = 111";}]=KateIsGod_IIlIlIllII,[#{"1 + 1 = 111";}]=KateIsGod_llIlIIIlIIIll,};local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl()local KateIsGod_IIIlIIllIIIlIIIlII={}for KateIsGod_lIIIlIIIIIlIlI=1,KateIsGod_lIIlllIIlIllIIIlI do local KateIsGod_lIllIIIIl=KateIsGod_IllIllIIIlllIllIlIIlIIII();local KateIsGod_lIIlllIIlIllIIIlI;if(KateIsGod_lIllIIIIl==0)then KateIsGod_lIIlllIIlIllIIIlI=(KateIsGod_IllIllIIIlllIllIlIIlIIII()~=0);elseif(KateIsGod_lIllIIIIl==3)then KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIIIIllIlIIIllIllllI();elseif(KateIsGod_lIllIIIIl==1)then KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIlllIIlIIIlII();end;KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIIlIIIIIlIlI]=KateIsGod_lIIlllIIlIllIIIlI;end;for KateIsGod_lIIlllIIlIllIIIlI=1,KateIsGod_lIllIIIIl()do KateIsGod_IIlllIIIllIlIIIIIIIl[KateIsGod_lIIlllIIlIllIIIlI-1]=KateIsGod_lIIlIIIlIlllIl();end;KateIsGod_llIlllIlI[3]=KateIsGod_IllIllIIIlllIllIlIIlIIII();for KateIsGod_llIlllIlI=1,KateIsGod_lIllIIIIl()do local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IllIllIIIlllIllIlIIlIIII();if(KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,1,1)==0)then local KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,2,3);local KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIIlllIIlIllIIIlI,4,6);local KateIsGod_lIIlllIIlIllIIIlI={KateIsGod_IIIIIlIlllIIlIlIlIIllI(),KateIsGod_IIIIIlIlllIIlIlIlIIllI(),nil,nil};if(KateIsGod_IIlllIIIllIlIIIIIIIl==0)then KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{798;143;410;216};}]=KateIsGod_IIIIIlIlllIIlIlIlIIllI();KateIsGod_lIIlllIIlIllIIIlI[#("xnhI")]=KateIsGod_IIIIIlIlllIIlIlIlIIllI();elseif(KateIsGod_IIlllIIIllIlIIIIIIIl==1)then KateIsGod_lIIlllIIlIllIIIlI[#("8ty")]=KateIsGod_lIllIIIIl();elseif(KateIsGod_IIlllIIIllIlIIIIIIIl==2)then KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]=KateIsGod_lIllIIIIl()-(2^16)elseif(KateIsGod_IIlllIIIllIlIIIIIIIl==3)then KateIsGod_lIIlllIIlIllIIIlI[#("JUt")]=KateIsGod_lIllIIIIl()-(2^16)KateIsGod_lIIlllIIlIllIIIlI[#("kH9d")]=KateIsGod_IIIIIlIlllIIlIlIlIIllI();end;if(KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIlIllIllllIIIIlllI,1,1)==1)then KateIsGod_lIIlllIIlIllIIIlI[#("Ep")]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI[#("6H")]]end if(KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIlIllIllllIIIIlllI,2,2)==1)then KateIsGod_lIIlllIIlIllIIIlI[#("CcG")]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]]end if(KateIsGod_lIIIlIIIIIlIlI(KateIsGod_lIlIllIllllIIIIlllI,3,3)==1)then KateIsGod_lIIlllIIlIllIIIlI[#("fcnF")]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI[#("J15s")]]end KateIsGod_llIlIIIlIIIll[KateIsGod_llIlllIlI]=KateIsGod_lIIlllIIlIllIIIlI;end end;for KateIsGod_lIIlllIIlIllIIIlI=1,KateIsGod_lIllIIIIl()do KateIsGod_IIlIlIllII[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIllIIIIl();end;return KateIsGod_llIlllIlI;end;local KateIsGod_IllllIllIIIIIIlIII=pcall local function KateIsGod_IIIlIIIlllIlIIllII(KateIsGod_llIlIIIlIIIll,KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_llIlllIlI)KateIsGod_llIlIIIlIIIll=(KateIsGod_llIlIIIlIIIll==true and KateIsGod_lIIlIIIlIlllIl())or KateIsGod_llIlIIIlIIIll;return(function(...)local KateIsGod_lIllIIIIl=1;local KateIsGod_IllIllIIIlllIllIlIIlIIII=-1;local KateIsGod_IIIIlllIIlIIIlII={...};local KateIsGod_llllIIIllIlllIIIIllllII=KateIsGod_llllIIIllIlllIIIIllllII('#',...)-1;local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_llIlIIIlIIIll[#{{870;312;210;472};}];local KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_llIlIIIlIIIll[#{"1 + 1 = 111";{844;233;455;197};{530;116;479;712};}];local KateIsGod_lIIIIIllIlIIIllIllllI=KateIsGod_llIlIIIlIIIll[#{{180;90;389;73};"1 + 1 = 111";}];local function KateIsGod_llIIIlIllI()local KateIsGod_lIIlIIIlIlllIl=KateIsGod_lllIIIIlIl local KateIsGod_llIlIIIlIIIll={};local KateIsGod_IIlIlIllII={};local KateIsGod_lIIIlIIIIIlIlI={};for KateIsGod_lIIlllIIlIllIIIlI=0,KateIsGod_llllIIIllIlllIIIIllllII do if(KateIsGod_lIIlllIIlIllIIIlI>=KateIsGod_IIIIIlIlllIIlIlIlIIllI)then KateIsGod_llIlIIIlIIIll[KateIsGod_lIIlllIIlIllIIIlI-KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_IIIIlllIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI+1];else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIIlllIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI+1];end;end;local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_llllIIIllIlllIIIIllllII-KateIsGod_IIIIIlIlllIIlIlIlIIllI+1 local KateIsGod_lIIlllIIlIllIIIlI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;while true do KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("v")];if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("28j6NBEFjxPv9IcAqtqCqsq8dN5zSR4imLW96gnSjBV0A")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{122;93;955;381};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{367;95;280;140};{808;887;207;978};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{31;216;760;373};"1 + 1 = 111";{118;602;245;120};{752;337;49;637};"1 + 1 = 111";{77;839;32;893};{814;160;8;960};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("cDkfJr0IAI")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{113;418;336;639};"1 + 1 = 111";{316;374;810;194};"1 + 1 = 111";}then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("f")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("")then local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("da")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#("WuI")]))else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("si")]][KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{525;297;293;651};}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("4J1J")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{"1 + 1 = 111";"1 + 1 = 111";}then local KateIsGod_llIlIIIlIIIll=KateIsGod_lIIIIIllIlIIIllIllllI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]];local KateIsGod_IllIllIIIlllIllIlIIlIIII;local KateIsGod_IIIIIlIlllIIlIlIlIIllI={};KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_llIIIlllI({},{__index=function(KateIsGod_lIllIIIIl,KateIsGod_lIIlllIIlIllIIIlI)local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI];return KateIsGod_lIIlllIIlIllIIIlI[1][KateIsGod_lIIlllIIlIllIIIlI[2]];end,__newindex=function(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl)local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI]KateIsGod_lIIlllIIlIllIIIlI[1][KateIsGod_lIIlllIIlIllIIIlI[2]]=KateIsGod_lIllIIIIl;end;});for KateIsGod_IIlllIIIllIlIIIIIIIl=1,KateIsGod_lIIlllIIlIllIIIlI[#("9AQN")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];if KateIsGod_lIIlllIIlIllIIIlI[#("5")]==16 then KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_IIlllIIIllIlIIIIIIIl-1]={KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI[#("iS2")]};else KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_IIlllIIIllIlIIIIIIIl-1]={KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_lIIlllIIlIllIIIlI[#{{442;376;687;533};"1 + 1 = 111";{216;48;155;713};}]};end;KateIsGod_IIlIlIllII[#KateIsGod_IIlIlIllII+1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zQ")]]=KateIsGod_IIIlIIIlllIlIIllII(KateIsGod_llIlIIIlIIIll,KateIsGod_IllIllIIIlllIllIlIIlIIII,KateIsGod_llIlllIlI);elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("Von")then local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("1B")];local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl];for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{230;522;564;842};}]do KateIsGod_IIlIIllllIIlll(KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI])end;else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Ko")]]=(KateIsGod_lIIlllIIlIllIIIlI[#("mg3")]~=0);end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("eOsy32C")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("FTITc")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("CI")]][KateIsGod_lIIlllIIlIllIIIlI[#("RWB")]]=KateIsGod_lIIlllIIlIllIIIlI[#("zqSr")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("NbrN0m")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("80")]]=(KateIsGod_lIIlllIIlIllIIIlI[#("kQR")]~=0);else local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{392;304;655;327};}];local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("WtJ")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl+1]=KateIsGod_IIIlIIllIIIlIIIlII;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI[#("M9Th")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{828;230;819;268};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}then KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("Iei")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("R52vnlocP")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("gPG")];local KateIsGod_lIllIIIIl=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII]for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII+1,KateIsGod_lIIlllIIlIllIIIlI[#("BSLO")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl..KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI];end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{71;235;502;209};}]]=KateIsGod_lIllIIIIl;else KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("jF9")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("WS")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("uWxWCvEiElaiybk1")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("092VkjUbM1RPC")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("o7Q1p0FabH8")then local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("vB")]]=(KateIsGod_lIIlllIIlIllIIIlI[#("FhX")]~=0);KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("1d")]]=KateIsGod_lIIlllIIlIllIIIlI[#("B41")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Lb")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Dmv")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("vG")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("XFE")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("rxFM")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("8E")]]=KateIsGod_lIIlllIIlIllIIIlI[#("bpo")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("NP")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("3VE")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{950;437;507;991};}]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("cJH")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("p7")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Kjv")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("oXxf")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("HT")]]=KateIsGod_lIIlllIIlIllIIIlI[#("WoP")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("Of")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#{{486;120;612;547};{849;839;613;652};"1 + 1 = 111";}]))elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("vUJI0kvYycXy")then if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("bM")]]==KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("YxIS")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("DjC")];end;else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("3G")]]=(not KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("TBI")]]);end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("MMV0FXEczVlRj4")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{743;497;344;323};{839;4;625;206};}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ldS")]][KateIsGod_lIIlllIIlIllIIIlI[#("U0x5")]];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#{{250;239;445;87};{698;773;584;854};{682;515;324;414};"1 + 1 = 111";{840;741;885;478};"1 + 1 = 111";{881;373;124;5};{951;849;418;132};"1 + 1 = 111";{473;331;340;18};{422;167;672;947};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("81")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("qos")]]+KateIsGod_lIIlllIIlIllIIIlI[#("Yu5k")];else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("CN")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("OnJ")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("jsROnUkHTEU68y0Rqu5")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("eCKWYLrWErkAaJbzD")then if KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Qv")]]then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("ytZ")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("YiPBMsO1bentp8R0hS")then local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("gK")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1])else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Tq")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("0j5")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("4ZMCzcCtt6AxCo9GX3OZ")then if not KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("2f")]]then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("0BK")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("h7JnIkclSkCsQIBlRqzj9")then KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("dyr")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Jt")]];else local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("n6")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]()end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("4MSWepC46D2BX1cn01AhMW8dVQIufNpQr")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("d7GVgWTXn8AoVKiDAHU1SiOObzR")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("Ztnmj8YfSfVNyYIaNG58lMmS")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("Bf4t1URfM83UnfWVdVuWgD3")then local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("Wt")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1])else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ve")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("ti0")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("NaFDT5mhFqT34V1udIW0PpABj")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("5L")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("b5v")]];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("i126Z7mtQ0poxQWWp6x31r39SI")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("0H")]local KateIsGod_IIIIIlIlllIIlIlIlIIllI={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIlIIllIIIlIIIlII+1,KateIsGod_IllIllIIIlllIllIlIIlIIII))};local KateIsGod_lIllIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIIlllIIlIllIIIlI[#("JiYe")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIllIIIIl];end else local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("lX")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1])end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("d5yLdtFXupIBVQKfbfZlfd39Eepv07")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("orpizrpl513BGRFLmqm243xM9byg")then if(KateIsGod_lIIlllIIlIllIIIlI[#("x1")]<KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("l7mp")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("BB5")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("di6xxtjFHkXW33ulNxs8DdfOf7u5O")then local KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("VH")];local KateIsGod_IIIIIlIlllIIlIlIlIIllI={};for KateIsGod_lIIlllIIlIllIIIlI=1,#KateIsGod_IIlIlIllII do local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIlIlIllII[KateIsGod_lIIlllIIlIllIIIlI];for KateIsGod_lIllIIIIl=0,#KateIsGod_lIIlllIIlIllIIIlI do local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[KateIsGod_lIllIIIIl];local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[1];local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[2];if KateIsGod_IIIlIIllIIIlIIIlII==KateIsGod_lIIIlIIIIIlIlI and KateIsGod_lIllIIIIl>=KateIsGod_IIlllIIIllIlIIIIIIIl then KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIllIIIIl]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIlllIIlIllIIIlI[1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;end;end;end;else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ls")]]=(not KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("55y")]]);end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("y3im1S6djxvfQgzgb9bAvOfhGadsrA9")then if KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("rb")]]then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("GtD")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("1yW3NRcMoKn5Nxy8o96u3nXTYaQ1OOVT")then do return end;else if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("GD")]]==KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("N5eO")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("uhF")];end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("hortFDu7AkWBjFiMfdrDOuNKdfNak7LYEIGifPT")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("MyEcbsOFIpJKEqTWLSqAZuXCK76M9aHBuV1q")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("KIUChC5zbunYTHxytSrKbDevbGISipSzD5")then local KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("1U")];local KateIsGod_IIIIIlIlllIIlIlIlIIllI={};for KateIsGod_lIIlllIIlIllIIIlI=1,#KateIsGod_IIlIlIllII do local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIlIlIllII[KateIsGod_lIIlllIIlIllIIIlI];for KateIsGod_lIllIIIIl=0,#KateIsGod_lIIlllIIlIllIIIlI do local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[KateIsGod_lIllIIIIl];local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIllIIIIl[1];local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl[2];if KateIsGod_IIIlIIllIIIlIIIlII==KateIsGod_lIIIlIIIIIlIlI and KateIsGod_lIIlllIIlIllIIIlI>=KateIsGod_IIlllIIIllIlIIIIIIIl then KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI];KateIsGod_lIllIIIIl[1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;end;end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#{"1 + 1 = 111";"1 + 1 = 111";{654;81;892;134};{700;569;1;854};{804;15;37;859};{127;355;463;99};{200;80;371;298};"1 + 1 = 111";"1 + 1 = 111";{873;939;836;365};{170;988;772;234};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{141;223;875;585};{274;177;309;663};{741;296;196;396};"1 + 1 = 111";{208;48;310;659};{176;996;920;154};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{777;65;172;805};"1 + 1 = 111";"1 + 1 = 111";{688;511;233;463};"1 + 1 = 111";{29;87;517;61};"1 + 1 = 111";{881;12;666;605};"1 + 1 = 111";"1 + 1 = 111";}then local KateIsGod_IIlllIIIllIlIIIIIIIl;local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("G8V")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("LP")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("At")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("DW1")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zl")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("7KA")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("m2")]KateIsGod_lIlIllIllllIIIIlllI={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1])};KateIsGod_IIlllIIIllIlIIIIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI,KateIsGod_lIIlllIIlIllIIIlI[#("L4MN")]do KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_IIlllIIIllIlIIIIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_IIlllIIIllIlIIIIIIIl];end KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("y71")];else if not KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ER")]]then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("7r3")];end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("vaAS84COnpeIgoPZXf4QhIe7PXWa3CC76kPcj")then local KateIsGod_llIlllIlI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("jm")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("nyN")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("6D")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("c5B")]][KateIsGod_lIIlllIIlIllIIIlI[#("pCb1")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zL")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("4iz")]][KateIsGod_lIIlllIIlIllIIIlI[#("LuPx")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{710;802;886;263};}]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("Orf")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{503;341;804;223};}]][KateIsGod_lIIlllIIlIllIIIlI[#("7BuW")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("H9")];KateIsGod_llIlllIlI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("KcK")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_llIlllIlI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("g9rK")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("qK")]]=KateIsGod_lIIlllIIlIllIIIlI[#("G2q")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("a6")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("Cal")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];if KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("gv")]]then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{572;814;78;993};"1 + 1 = 111";}];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("1mbUlx0OjH68ISMGVX5CdkiCUWXhL6JNQZoSPx")then if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("H9")]]<=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("0jrj")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("v0S")];end;else local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("NY")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#("vh8")]))end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("ShaOod53UvBz1gS4QdKaAJScn8tsTE31yCmucH3yZ2")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{354;356;250;705};"1 + 1 = 111";"1 + 1 = 111";{249;856;656;231};"1 + 1 = 111";{222;813;186;577};{451;896;589;639};"1 + 1 = 111";"1 + 1 = 111";{910;138;648;523};"1 + 1 = 111";{878;274;194;642};"1 + 1 = 111";"1 + 1 = 111";{35;586;273;965};"1 + 1 = 111";"1 + 1 = 111";{243;600;890;514};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{655;767;55;606};"1 + 1 = 111";{431;474;307;786};"1 + 1 = 111";{685;865;805;356};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{723;673;939;203};{852;82;663;179};{674;98;616;556};"1 + 1 = 111";{843;115;133;258};"1 + 1 = 111";}then do return end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("5pVbGd5egNOmRXuLFqMLdzD3kyODfU95rxulY940C")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("hv")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("km1")]]-KateIsGod_lIIlllIIlIllIIIlI[#("ZWTb")];else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("64")]][KateIsGod_lIIlllIIlIllIIIlI[#{{489;405;922;256};{112;398;289;548};"1 + 1 = 111";}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("4SsN")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("cIH80TLqkamUVHW11hAC8vNT5uCiXGxVipv5xlH42ZJ")then local KateIsGod_llIlIIIlIIIll=KateIsGod_lIIIIIllIlIIIllIllllI[KateIsGod_lIIlllIIlIllIIIlI[#("op0")]];local KateIsGod_IllIllIIIlllIllIlIIlIIII;local KateIsGod_IIIIIlIlllIIlIlIlIIllI={};KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_llIIIlllI({},{__index=function(KateIsGod_lIllIIIIl,KateIsGod_lIIlllIIlIllIIIlI)local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI];return KateIsGod_lIIlllIIlIllIIIlI[1][KateIsGod_lIIlllIIlIllIIIlI[2]];end,__newindex=function(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_lIllIIIIl)local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI]KateIsGod_lIIlllIIlIllIIIlI[1][KateIsGod_lIIlllIIlIllIIIlI[2]]=KateIsGod_lIllIIIIl;end;});for KateIsGod_IIlllIIIllIlIIIIIIIl=1,KateIsGod_lIIlllIIlIllIIIlI[#("hh7L")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];if KateIsGod_lIIlllIIlIllIIIlI[#("r")]==16 then KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_IIlllIIIllIlIIIIIIIl-1]={KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIIlllIIlIllIIIlI[#("Xrz")]};else KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_IIlllIIIllIlIIIIIIIl-1]={KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_lIIlllIIlIllIIIlI[#("P2r")]};end;KateIsGod_IIlIlIllII[#KateIsGod_IIlIlIllII+1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("El")]]=KateIsGod_IIIlIIIlllIlIIllII(KateIsGod_llIlIIIlIIIll,KateIsGod_IllIllIIIlllIllIlIIlIIII,KateIsGod_llIlllIlI);elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("THLXz6hWBaYR4YdGqCDPNBLFl1FQLFJjXO9yTPU1zKth")then if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{890;357;407;934};}]]~=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("1sZV")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("6v8")];end;else local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("n0")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("67Q")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("mKrn")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("1P")]]=KateIsGod_lIIlllIIlIllIIIlI[#("2Gr")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("6m")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("jj")]][KateIsGod_lIIlllIIlIllIIIlI[#("dUk")]]=KateIsGod_lIIlllIIlIllIIIlI[#("MNbk")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("60")]][KateIsGod_lIIlllIIlIllIIIlI[#("akQ")]]=KateIsGod_lIIlllIIlIllIIIlI[#("fj1n")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("e2")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("TYY")]))end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("PaJhbOAx4vr6gMHBBl6BP3pYPWMSLpcgEdG16IK1jW2sSCNcmB7zyQXVUUDocRVOskCd")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{338;720;171;192};"1 + 1 = 111";{809;92;794;950};"1 + 1 = 111";{394;732;867;384};"1 + 1 = 111";{307;357;553;583};{809;146;866;241};{830;366;287;545};{23;39;437;34};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{803;155;26;179};{728;777;818;73};"1 + 1 = 111";{980;210;764;23};{35;934;609;301};"1 + 1 = 111";{751;62;917;784};"1 + 1 = 111";{680;767;182;115};"1 + 1 = 111";{713;67;444;451};"1 + 1 = 111";{917;112;422;900};"1 + 1 = 111";{197;173;482;592};"1 + 1 = 111";{180;217;395;987};"1 + 1 = 111";{52;346;545;46};{317;284;171;637};{17;922;800;858};"1 + 1 = 111";"1 + 1 = 111";{186;106;151;683};{351;415;950;449};{296;195;152;875};"1 + 1 = 111";"1 + 1 = 111";{457;816;590;88};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{39;165;749;908};"1 + 1 = 111";"1 + 1 = 111";{75;278;911;314};"1 + 1 = 111";"1 + 1 = 111";}then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("XqpZ1W8KnKN8oo0AyvatI0pvpA3setWL7NqHcJd7XdbF0nxg0b")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("CupU7b4KB3PF3YbbL8txYrcGFZVFbcXDddtqS3sFi9MeiJh")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("ZmWhGODjrTpiqzIyflC0FUsRPYoZQ8y5ReQZqQ6zLk99Ok")then local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("L5")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("oju")]][KateIsGod_lIIlllIIlIllIIIlI[#("ZMNR")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("SB")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{604;580;890;452};}]][KateIsGod_lIIlllIIlIllIIIlI[#("ohRm")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#{{621;431;432;78};"1 + 1 = 111";}];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("0f2")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("8cQP")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{596;918;849;409};}]]=KateIsGod_lIIlllIIlIllIIIlI[#("osj")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("dT")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("i8F")]))else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{871;181;342;982};}]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("7yh")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("TCn96gqle3eCSzOEtutBlTThAocpuVtdFKGxC8CYB3L5mno9")then local KateIsGod_IIIIIlIlllIIlIlIlIIllI;local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIlIlIllII,KateIsGod_IIlIIllllIIlll;local KateIsGod_llIlIIIlIIIll;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("KQ")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{692;118;460;232};"1 + 1 = 111";}]][KateIsGod_lIIlllIIlIllIIIlI[#("ItGI")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("HQ")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("lOk")]][KateIsGod_lIIlllIIlIllIIIlI[#("oEGo")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("n8")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("I9t")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("aa")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("NN2")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("NYM")]][KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{490;514;805;617};"1 + 1 = 111";{594;482;857;109};}]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("DQ")];KateIsGod_llIlIIIlIIIll=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("2ud")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_llIlIIIlIIIll;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_llIlIIIlIIIll[KateIsGod_lIIlllIIlIllIIIlI[#("7pT7")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("9F")]KateIsGod_IIlIlIllII,KateIsGod_IIlIIllllIIlll=KateIsGod_lIIlIIIlIlllIl(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]))KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_IIlIIllllIIlll+KateIsGod_IIIIIlIlllIIlIlIlIIllI-1 KateIsGod_lIlIllIllllIIIIlllI=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI,KateIsGod_IllIllIIIlllIllIlIIlIIII do KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIlIllIllllIIIIlllI+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIlIlIllII[KateIsGod_lIlIllIllllIIIIlllI];end;KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("S9")]KateIsGod_IIlIlIllII={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_IllIllIIIlllIllIlIIlIIII))};KateIsGod_lIlIllIllllIIIIlllI=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI,KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]do KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIlIllIllllIIIIlllI+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIlIlIllII[KateIsGod_lIlIllIllllIIIIlllI];end KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("bWF")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("QQOuTdaSgJRda1tKb6i3qbu2F9rhY5ladsOfPSWGGPvzVUAcr")then KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("teb")];else local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#{{534;467;475;581};"1 + 1 = 111";}]local KateIsGod_IIIIIlIlllIIlIlIlIIllI={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl+1])};local KateIsGod_IIIlIIllIIIlIIIlII=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl,KateIsGod_lIIlllIIlIllIIIlI[#("e3f5")]do KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_IIIlIIllIIIlIIIlII+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_IIIlIIllIIIlIIIlII];end end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("kqgfQPuWZTV34lyQaRmo4skMyMQ5hUKoZCU547N9U32cUNUkbeUT0")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{"1 + 1 = 111";{326;516;472;3};{775;852;213;121};"1 + 1 = 111";{784;520;623;510};{346;784;696;188};{323;605;10;184};"1 + 1 = 111";"1 + 1 = 111";{235;927;431;399};"1 + 1 = 111";"1 + 1 = 111";{809;795;805;718};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{971;102;791;693};{269;469;983;812};{491;331;966;301};"1 + 1 = 111";"1 + 1 = 111";{310;938;281;206};"1 + 1 = 111";"1 + 1 = 111";{611;808;565;977};{919;961;857;54};{7;231;624;758};"1 + 1 = 111";{64;824;403;391};{781;14;947;393};{432;81;375;413};{667;793;668;885};"1 + 1 = 111";{994;469;395;385};{350;638;176;573};{605;196;460;32};{309;724;195;368};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{890;879;362;479};"1 + 1 = 111";"1 + 1 = 111";{161;87;408;676};{489;852;461;178};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{685;212;800;964};"1 + 1 = 111";"1 + 1 = 111";}then local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Sg")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("br6")]][KateIsGod_lIIlllIIlIllIIIlI[#("J7xJ")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("lP")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zzr")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("MF")]]=KateIsGod_lIIlllIIlIllIIIlI[#("4Uq")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("rd")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("8xq")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("PF")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("gkf")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("11")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Wjk")]][KateIsGod_lIIlllIIlIllIIIlI[#("VNtX")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("at")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("cBD")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("eL")]]=KateIsGod_lIIlllIIlIllIIIlI[#("jAY")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";}]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("8DV")]))elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("OMJBC8M6nDFLfsiqCJNvXHnjUNpOlJWuUsmWnJB0XsuH0ORKes0k")then local KateIsGod_IllIllIIIlllIllIlIIlIIII;local KateIsGod_llIlllIlI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("f1")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]()KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("oT")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("QH5")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("lG")];KateIsGod_llIlllIlI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("HAd")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_llIlllIlI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ugzO")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("XZ")]]=KateIsGod_lIIlllIIlIllIIIlI[#("eYT")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("gJ")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ik")]][KateIsGod_lIIlllIIlIllIIIlI[#("F9O")]]=KateIsGod_lIIlllIIlIllIIIlI[#("I9UR")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Ru")]]=KateIsGod_lIIlllIIlIllIIIlI[#("92e")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{988;814;519;407};{260;947;770;267};}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("gks")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("EX")]]=KateIsGod_lIIlllIIlIllIIIlI[#("52c")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("bO")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("5Yq")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("xd")]]=KateIsGod_lIIlllIIlIllIIIlI[#("M5Z")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_llIlllIlI=KateIsGod_lIIlllIIlIllIIIlI[#("o1M")];KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI]for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_llIlllIlI+1,KateIsGod_lIIlllIIlIllIIIlI[#("TtSJ")]do KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_IllIllIIIlllIllIlIIlIIII..KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI];end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("JG")]]=KateIsGod_IllIllIIIlllIllIlIIlIIII;KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Fd")]][KateIsGod_lIIlllIIlIllIIIlI[#("fdS")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("3lvk")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("aD")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("SZ4")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("WOE")];else local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("Le")];local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl];for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#("z2p")]do KateIsGod_IIlIIllllIIlll(KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI])end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("64gzAQZS8VOQk1Xgvc2iXJEmQsg5QK2TMzYyfyY2LiZIQ0PX3DSq7c")then local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{365;472;549;582};}]]=KateIsGod_lIIlllIIlIllIIIlI[#("n7s")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("D5")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("AA")]][KateIsGod_lIIlllIIlIllIIIlI[#("xJl")]]=KateIsGod_lIIlllIIlIllIIIlI[#("vzKA")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zi")]][KateIsGod_lIIlllIIlIllIIIlI[#("Inb")]]=KateIsGod_lIIlllIIlIllIIIlI[#("ttKY")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{712;661;469;487};}]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("je5")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("pSX")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("yA4TgK3cz24eVcza8oaHOT6GZOtbm1MVJpB8kOSsSfBPWW3VEDTb7FE")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("hj")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{122;187;497;272};"1 + 1 = 111";}]][KateIsGod_lIIlllIIlIllIIIlI[#("t55J")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("vA")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("83S")]][KateIsGod_lIIlllIIlIllIIIlI[#("iqF0")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("7I")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("tjg")]][KateIsGod_lIIlllIIlIllIIIlI[#("fjyK")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Qtv")]][KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{799;457;217;326};"1 + 1 = 111";}]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("sR")]]==KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("JriC")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("I88")];end;else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("av")]]={};end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("Ez3Dq1ZHpjFGLB0tHRZJrqTdUJIUhKXeWWFWVpc0p3zNqyjcNzFpQ5xmP0SRtf")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("QvBTY6dJrP8sy1gWvzFhSeHy0Arg4HuHkETrZOugJ0nLSM8vIdvsZ8RLYd3")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("P6PUuBi3hZ7RdzJ216PnB6J1kbSmXiEWV6BMlDpqEenTgPoAAZU1yP7Ty")then local KateIsGod_IllIllIIIlllIllIlIIlIIII;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;local KateIsGod_llIlllIlI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("fn")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("1CP")]]+KateIsGod_lIIlllIIlIllIIIlI[#{{235;40;612;96};"1 + 1 = 111";{220;493;322;897};"1 + 1 = 111";}];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("Xt9")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("vJ")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("f6")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("Tv1")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_llIlllIlI=KateIsGod_lIIlllIIlIllIIIlI[#("Bk")];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("fld")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI+1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";{582;350;995;57};{927;22;449;460};}]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("M6")]]=KateIsGod_lIIlllIIlIllIIIlI[#("SmP")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("y3")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ho")]][KateIsGod_lIIlllIIlIllIIIlI[#("046")]]=KateIsGod_lIIlllIIlIllIIIlI[#{{76;351;981;729};"1 + 1 = 111";"1 + 1 = 111";{508;975;531;949};}];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("qr")]]=KateIsGod_lIIlllIIlIllIIIlI[#("gs4")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Sm")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("TOK")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("sh")]]=KateIsGod_lIIlllIIlIllIIIlI[#("Tql")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";{325;835;279;454};"1 + 1 = 111";}];KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("MRFv")]do KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_IllIllIIIlllIllIlIIlIIII..KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI];end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ey")]]=KateIsGod_IllIllIIIlllIllIlIIlIIII;KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("oD")]][KateIsGod_lIIlllIIlIllIIIlI[#("3bI")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("la9u")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_llIlllIlI=KateIsGod_lIIlllIIlIllIIIlI[#("cV")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_llIlllIlI+1,KateIsGod_lIIlllIIlIllIIIlI[#("rBN")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("qmJ")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("KsT6g9vk6h76RyRyUvSZUGXrX7zMyg9Sny36II8nx5ShDDhvka4LaIddGB")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("iq")]]={};else if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("hG")]]~=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("eGxJ")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("sEP")];end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("iLTXZhoTtFUZmyFDZXPZt0cCymySPtZAhyZMNi39nUY1AkRnFfnq0MZsJrAN")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("QP")]][KateIsGod_lIIlllIIlIllIIIlI[#("Fqx")]]=KateIsGod_lIIlllIIlIllIIIlI[#("cXEG")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("Hd9PtSYI2ZR4QLKblbmFkmKgJKFJHdvSqpQQZlgD3PMpHxkaorxpmiJuE3fUm")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("04")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Ai7")]][KateIsGod_lIIlllIIlIllIIIlI[#("Nru0")]];else local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("I3")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]()end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("bZE8NB43l95UMFKtJmzEtpQfGhQum6gvpNOXWJTUgvfyuCHdVkt2uS6WizCFUJRp3")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("F81WHaEPy8ksVeLMKcMnaHQ1OygnaHOZEV7Il8NtzQt8M0Oy4h9POPJ7s9ij4qO")then local KateIsGod_IllIllIIIlllIllIlIIlIIII;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;local KateIsGod_llIlllIlI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("hY")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{375;887;690;98};"1 + 1 = 111";{148;104;548;625};}]]-KateIsGod_lIIlllIIlIllIIIlI[#("PoAK")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("abS")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("IN")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("AW")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("3aL")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_llIlllIlI=KateIsGod_lIIlllIIlIllIIIlI[#("4x")];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("x9g")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI+1]=KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIIlllIIlIllIIIlI[#("2ga9")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Kx")]]=KateIsGod_lIIlllIIlIllIIIlI[#("PAK")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Uv")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("T8")]][KateIsGod_lIIlllIIlIllIIIlI[#("eo8")]]=KateIsGod_lIIlllIIlIllIIIlI[#("1XXk")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("kj")]]=KateIsGod_lIIlllIIlIllIIIlI[#("LpG")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("7c")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("yYp")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("MD")]]=KateIsGod_lIIlllIIlIllIIIlI[#("dCl")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("EYE")];KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("5GO4")]do KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_IllIllIIIlllIllIlIIlIIII..KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI];end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("4H")]]=KateIsGod_IllIllIIIlllIllIlIIlIIII;KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Qg")]][KateIsGod_lIIlllIIlIllIIIlI[#("ENB")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("RcvY")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_llIlllIlI=KateIsGod_lIIlllIIlIllIIIlI[#("ME")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_llIlllIlI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_llIlllIlI+1,KateIsGod_lIIlllIIlIllIIIlI[#("30K")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("jR0")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("tuY9hdBMzsZunSpYUSt2H8lYm9pl0DzhbCOqbOq0Rypu0oUKUuAl7Wuuj9XhYoV5")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("oT")]local KateIsGod_IIIIIlIlllIIlIlIlIIllI={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIlIIllIIIlIIIlII+1,KateIsGod_IllIllIIIlllIllIlIIlIIII))};local KateIsGod_lIllIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIIlllIIlIllIIIlI[#("a3M8")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIllIIIIl];end else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Pm")]]=KateIsGod_lIIlllIIlIllIIIlI[#("JBa")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("RsVd8WgBDljS087pPCFdmkphshb0jcDMuBi58GVItVFKkMsbZ1iWq2RHcNU1UprATH")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("Lf")]local KateIsGod_IIIIIlIlllIIlIlIlIIllI={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII+1])};local KateIsGod_lIllIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIIlllIIlIllIIIlI[#("uvOT")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIIIlIlllIIlIlIlIIllI[KateIsGod_lIllIIIIl];end elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("z0cqiR6UCQP6QYaar4QvDUL3uW3XdEe1Oo3lXL9ftho1xRdcUp9Gcl5Poi6xXiQ8LYs")then local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("ng")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1])else local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("RZ")];local KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("7LAd")];local KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_IIIlIIllIIIlIIIlII+2 local KateIsGod_IIIlIIllIIIlIIIlII={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII+1],KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI])};for KateIsGod_lIIlllIIlIllIIIlI=1,KateIsGod_IIlllIIIllIlIIIIIIIl do KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI];end;local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_IIIlIIllIIIlIIIlII[1]if KateIsGod_IIIlIIllIIIlIIIlII then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_IIIlIIllIIIlIIIlII KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("MRn")];else KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("4ZmR4LbuGUGOS0dYEIYCso6OPNskBqpJyMi4csMCjLiFNrP6f2Ed90jQ2Jcrr13oE7pgSjWl6xrRfCbx")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("xfJXmJICDbDqujsR4aPcJn6fsgNJCKBHPt5WtCqzSOphs5Lm99lBxuzijDEf6893L6LbnHyCUq")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("48ZXyGAKCy9ku4XM17kCTPxGxtK8CMTRfaFktQgKGzHFMWpgB4GFKYLpLsAd5Bh0OseuAMr")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("0K6th23LeEIHgogqzpJapdPerR0tR4RYMvO92qhTAZ8C3KUAlX5jdq5X51cBbK3jWT5UL")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("i7")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("GJI")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("jL")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{490;338;709;591};{841;547;594;347};{388;92;568;220};}]][KateIsGod_lIIlllIIlIllIIIlI[#("8Gy6")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ZY")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Xzl")]][KateIsGod_lIIlllIIlIllIIIlI[#("o9tP")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("La")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("6vc")]][KateIsGod_lIIlllIIlIllIIIlI[#("gOB5")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("s4")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("XQv")]]-KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("M3LL")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Yh")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Paa")]][KateIsGod_lIIlllIIlIllIIIlI[#("9EbA")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("9E")]]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("8pl")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("EG")]]<=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("FieJ")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("BPf")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("zhh0LAfmlR7Bh39HVuB1daoRRZ6ZPjP9YeyYbmQFSSPvDLDako8KtUdz3BiVEpHcb8MdFk")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("Mv")];local KateIsGod_lIllIIIIl=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("KTS")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII+1]=KateIsGod_lIllIIIIl;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII]=KateIsGod_lIllIIIIl[KateIsGod_lIIlllIIlIllIIIlI[#("tfKJ")]];else do return KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("py")]]end end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("IP5ivu3ngx5OBkePea95Ke4aCkNtF8zF9TB5zLSd9nbzIMg17sIcGp5DU4RkSKSh7BORUjqD")then if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Pn")]]<=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("kPAF")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("evH")];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("65xdGD0dVxmBx9UY7kE3HuAF3Bh7zhXceTJtIAoC1g7mGRLB43X9WKVLF2jev2POJjxNAApI5")then KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#{{89;465;69;284};"1 + 1 = 111";{528;142;380;786};}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("KI")]];else local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("F9c")];local KateIsGod_lIllIIIIl=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII]for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII+1,KateIsGod_lIIlllIIlIllIIIlI[#("aK7e")]do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl..KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI];end;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("9C")]]=KateIsGod_lIllIIIIl;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{255;58;390;199};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{695;307;915;388};"1 + 1 = 111";{97;327;975;7};{241;721;564;720};{904;558;521;653};"1 + 1 = 111";"1 + 1 = 111";{22;499;449;31};"1 + 1 = 111";"1 + 1 = 111";{935;569;496;40};{744;183;612;665};{981;164;151;703};{108;935;72;655};"1 + 1 = 111";"1 + 1 = 111";{569;322;438;542};{389;307;291;267};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{457;1;669;741};{326;853;145;76};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{796;779;225;243};{333;281;696;784};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{5;91;50;226};{54;757;343;443};"1 + 1 = 111";{489;283;535;298};{190;787;151;455};"1 + 1 = 111";"1 + 1 = 111";{430;7;634;52};{415;977;826;553};{500;308;654;577};{174;597;463;932};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{108;629;891;3};{497;933;238;568};{120;808;337;705};{233;149;232;975};{287;984;192;147};"1 + 1 = 111";"1 + 1 = 111";{415;864;705;801};{332;286;573;223};"1 + 1 = 111";"1 + 1 = 111";{941;454;138;992};{765;715;358;417};{516;923;9;296};"1 + 1 = 111";{426;982;348;399};"1 + 1 = 111";{617;225;423;626};"1 + 1 = 111";{86;48;383;600};"1 + 1 = 111";{850;569;328;652};"1 + 1 = 111";"1 + 1 = 111";}then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("93CBrJ4e7sYFvhTpevasro9y6dQdV9YG4QfPkBLfOWhCSCqNXHnKA0bU4eFo30s8ErKQcefNU4O")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("HA")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("zJT")]]+KateIsGod_lIIlllIIlIllIIIlI[#("R5TY")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("hHQEWcpoVofePvUg6xmXEj8A2KLTCLZFlGNxyaC0KemplFbRt9RyS0b7JqMmCHWkzK3iSxS54vnz")then local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("kd")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#("vDf")]))else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("ts")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("J1h")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("SnxJ4zD3CXuFPYhzpzcsc1MM286qWEvNMa0cpNIitq6XINdJLHP7kg41MVQ5Clg8CS2O7eiN148V4Y")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("bA")]]=KateIsGod_lIIlllIIlIllIIIlI[#("PiE")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#{"1 + 1 = 111";{67;149;713;510};"1 + 1 = 111";{768;787;780;626};"1 + 1 = 111";{861;399;963;551};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{642;71;819;59};{744;943;988;100};"1 + 1 = 111";"1 + 1 = 111";{240;670;61;883};"1 + 1 = 111";{907;762;905;945};"1 + 1 = 111";"1 + 1 = 111";{305;240;620;156};"1 + 1 = 111";{425;411;655;893};{46;656;448;108};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{327;189;598;320};{317;419;33;16};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{682;323;392;238};{743;574;980;251};{332;107;193;710};"1 + 1 = 111";{53;627;573;357};{672;891;421;625};"1 + 1 = 111";{380;925;799;850};"1 + 1 = 111";{550;572;801;380};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{115;693;580;529};"1 + 1 = 111";"1 + 1 = 111";{757;233;690;693};"1 + 1 = 111";"1 + 1 = 111";{775;373;970;136};"1 + 1 = 111";{634;702;921;645};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{93;216;890;535};"1 + 1 = 111";{504;398;13;926};{687;211;848;829};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{825;568;218;591};{904;299;364;726};"1 + 1 = 111";{566;850;372;853};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{933;383;520;335};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{423;882;681;509};"1 + 1 = 111";}then if(KateIsGod_lIIlllIIlIllIIIlI[#("QS")]<KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("e9YW")]])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("tAq")];end;else if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("OO")]]==KateIsGod_lIIlllIIlIllIIIlI[#("EE7O")])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("Nhy")];end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("Tv0cqIctC6Erv9xTe8K8b0kNLosgjQgOksiBDihA8svJhvptCKEzrN03lmCbo6jVZZgd06p61kaSELGp99OKlS")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("HDpoqQfkbjKUromDGuIIhMhzLRmcpsKKgDKLLS9pV98J30naWGipNkp4u0NJEd5TJaNZPM2YusWhOJGUElp")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("kt66mPqUeAWRdp92nyvkOt4uyhqVu3frYlJoeQM9viT5HedyJNHfZff0ALIeyFzltE32QUYHVvYFK9Ytd")then local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("SI")]local KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIllIIIIl=KateIsGod_lIIlIIIlIlllIl(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1]))KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_lIllIIIIl+KateIsGod_lIIlllIIlIllIIIlI-1 local KateIsGod_lIllIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_IllIllIIIlllIllIlIIlIIII do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI==#("lSvaCTgTZDiHM0TILcllSZY9tDqKpAXoaFtRZtbkV75vznU8WczVi2kx3vQ8CGEzP3HgHbTqaaBU3CLfTs")then do return KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("NJ")]]end else local KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("65")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIllIIIIl](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_lIllIIIIl+1,KateIsGod_lIIlllIIlIllIIIlI[#("itQ")]))end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("nbbgiu6XDNdSoEGQFROBUshUhBADCVLpjSpyNXyWLoqN7rlqxVfyf2d43r8S4DvScXJHnidSt10GbFX0pjgQ")then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("hS")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";}]]-KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("f5UV")]];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("mkrPvEvYQ2h2JLjTOdnSydncI3zEiCVxQcZNr22PR4O9SND4NhLf27rj7pgCf1QnhVmGVHBWlJbEzot4AF1b0")then local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("gY")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("m8o")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("8C")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("5iB")]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("ad18")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{"1 + 1 = 111";"1 + 1 = 111";}]]=KateIsGod_lIIlllIIlIllIIIlI[#("Onx")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("Us")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("nbx")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{461;986;518;995};"1 + 1 = 111";}]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("kKA")]][KateIsGod_lIIlllIIlIllIIIlI[#("7Dg1")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("y8")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#{{498;633;143;665};{48;966;69;631};"1 + 1 = 111";}]];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1]=KateIsGod_lIlIllIllllIIIIlllI;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_lIlIllIllllIIIIlllI[KateIsGod_lIIlllIIlIllIIIlI[#("AH76")]];else local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI[#("x5")]local KateIsGod_IIIlIIllIIIlIIIlII,KateIsGod_lIllIIIIl=KateIsGod_lIIlIIIlIlllIl(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI+1]))KateIsGod_IllIllIIIlllIllIlIIlIIII=KateIsGod_lIllIIIIl+KateIsGod_lIIlllIIlIllIIIlI-1 local KateIsGod_lIllIIIIl=0;for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_lIIlllIIlIllIIIlI,KateIsGod_IllIllIIIlllIllIlIIlIIII do KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];end;end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("ETVQPbVAKZnB16B7ifQY3s6XUT5lcKaOxCqEUf1zbW9lp8xxEDvVvbWlW866gJx9ZKdAQ7mdoqXgtVIVvISKopsvQ")then if KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#{{517;293;1;827};{293;220;978;73};"1 + 1 = 111";{41;653;53;906};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{842;107;948;711};"1 + 1 = 111";{823;481;426;764};{308;906;417;702};{431;72;560;914};{998;216;503;43};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{164;340;489;682};"1 + 1 = 111";"1 + 1 = 111";{112;192;424;148};{661;463;564;269};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{385;876;683;330};{219;449;464;943};{173;859;328;326};"1 + 1 = 111";"1 + 1 = 111";{71;770;719;156};{241;284;986;492};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{439;859;996;726};"1 + 1 = 111";{620;634;324;831};"1 + 1 = 111";{58;458;71;912};"1 + 1 = 111";"1 + 1 = 111";{31;699;808;508};{328;278;499;508};"1 + 1 = 111";{878;602;972;336};"1 + 1 = 111";"1 + 1 = 111";{715;348;227;859};{745;39;238;781};"1 + 1 = 111";"1 + 1 = 111";{580;430;734;299};"1 + 1 = 111";{988;341;258;531};"1 + 1 = 111";{775;516;975;522};"1 + 1 = 111";{81;980;378;753};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{955;184;338;59};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{562;159;327;388};"1 + 1 = 111";{9;551;76;610};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{491;262;711;334};{431;318;555;983};"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";"1 + 1 = 111";{649;272;394;235};{424;956;839;179};"1 + 1 = 111";{61;432;376;941};{827;368;652;432};{303;367;859;19};"1 + 1 = 111";}then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Tr")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("kqY")]]-KateIsGod_lIIlllIIlIllIIIlI[#("JApK")];elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("xLd69nUfeLCMmU3EJGhodPcYNid4iB6yNETQWCm3h2EbfT86Wapt4vPSIpt0k07NOe8TbnRgtnglkaS3kghhkNDq")then local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_lIIlllIIlIllIIIlI[#("O3")];local KateIsGod_IIlllIIIllIlIIIIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#("urYm")];local KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_IIIlIIllIIIlIIIlII+2 local KateIsGod_IIIlIIllIIIlIIIlII={KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIlIIllIIIlIIIlII+1],KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI])};for KateIsGod_lIIlllIIlIllIIIlI=1,KateIsGod_IIlllIIIllIlIIIIIIIl do KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+KateIsGod_lIIlllIIlIllIIIlI]=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIIlllIIlIllIIIlI];end;local KateIsGod_IIIlIIllIIIlIIIlII=KateIsGod_IIIlIIllIIIlIIIlII[1]if KateIsGod_IIIlIIllIIIlIIIlII then KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI]=KateIsGod_IIIlIIllIIIlIIIlII KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#{{817;769;659;258};{168;926;517;336};"1 + 1 = 111";}];else KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;end;else KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Fn")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Pis")]]-KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("QRVS")]];end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI<=#("bhGhvTr40xbVo5JsiaQpDHIHBQdSZDbLS49fk97FZquNRi6kJZcMWbuFK9RQQKfyvAct5EhjdlBml4ZrT2i9BzZQJF")then local KateIsGod_lIlIllIllllIIIIlllI;local KateIsGod_IIIIIlIlllIIlIlIlIIllI;KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("Al")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_IIlllIIIllIlIIIIIIIl(KateIsGod_lIIIlIIIIIlIlI,KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("3Mm")]))KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Y4")]]=KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("8jJ")]];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("sR")]]=KateIsGod_lIIlllIIlIllIIIlI[#("Ukn")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("qt")]KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI](KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI+1])KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("88")]]={};KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("l1")]]=KateIsGod_lIIlllIIlIllIIIlI[#("6U0")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("CJ")]]=KateIsGod_lIIlllIIlIllIIIlI[#("0gq")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("qU")]]=KateIsGod_lIIlllIIlIllIIIlI[#("y7R")];KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIlIIllIIIlIIIlII[KateIsGod_lIllIIIIl];KateIsGod_IIIIIlIlllIIlIlIlIIllI=KateIsGod_lIIlllIIlIllIIIlI[#("Dx")];KateIsGod_lIlIllIllllIIIIlllI=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_IIIIIlIlllIIlIlIlIIllI];for KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_IIIIIlIlllIIlIlIlIIllI+1,KateIsGod_lIIlllIIlIllIIIlI[#("uzt")]do KateIsGod_IIlIIllllIIlll(KateIsGod_lIlIllIllllIIIIlllI,KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI])end;elseif KateIsGod_IIIIIlIlllIIlIlIlIIllI>#("lrqZol6rrfMpfR2JLLisPjz7XBf76LxUB862WxlaoNHmhNdsI0nfBlZb2tbYf9vRS1YhVaXnzhdcNmZkxXzgxqtoi59")then KateIsGod_llIlllIlI[KateIsGod_lIIlllIIlIllIIIlI[#("aeI")]]=KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("Wu")]];else if(KateIsGod_lIIIlIIIIIlIlI[KateIsGod_lIIlllIIlIllIIIlI[#("nZ")]]==KateIsGod_lIIlllIIlIllIIIlI[#("fZmF")])then KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;else KateIsGod_lIllIIIIl=KateIsGod_lIIlllIIlIllIIIlI[#{{614;375;328;207};{322;701;166;689};{708;763;531;407};}];end;end;KateIsGod_lIllIIIIl=KateIsGod_lIllIIIIl+1;end;end;A,B=KateIsGod_lllIIIIlIl(KateIsGod_IllllIllIIIIIIlIII(KateIsGod_llIIIlIllI))if not A[1]then local KateIsGod_lIIlllIIlIllIIIlI=KateIsGod_llIlIIIlIIIll[4][KateIsGod_lIllIIIIl]or'?';error('ERROR IN IRONBREW SCRIPT [LINE '..KateIsGod_lIIlllIIlIllIIIlI..']:'..A[2]);wait(9e9);else return KateIsGod_IIlllIIIllIlIIIIIIIl(A,2,B);end;end);end;return KateIsGod_IIIlIIIlllIlIIllII(true,{},KateIsGod_llIIIlIllI())();end)(string.byte,table.insert,setmetatable);
|
local rules = require "scripts.rules"
local animations = require "character.animations"
local Priestess = require "character.priestess"
local ObstaclePerson = Priestess:new()
function ObstaclePerson:new(o, control)
o = o or Priestess:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function ObstaclePerson:create()
Priestess.create(self)
end
function ObstaclePerson:on_interact(interactor_name)
local dialogue = {
start = {
text = "Yes, how can I help?",
options = {
{ text = "Please, excuse me.", go_to = 'excuse' },
{ text = "I want to go to the training grounds.", go_to = 'want' },
}
},
excuse = {
text = "Oh, don't mind me, sweetie.",
go_to = 'end',
callback = function()
self.control.data.you_are_in_the_way = true
end
},
want = {
text = "Yes, this is the place.",
go_to = 'end'
}
}
if self.control.data.you_are_in_the_way then
table.insert(dialogue.start.options, { text = "You are in the way.", go_to = 'in_the_way' })
dialogue.in_the_way = {
text = "Oh, of course. Yes, you are absolutely right. Now, I have a tip for you. If someone is in your way, hold A and you can pass through without bothering them.",
go_to = 'end',
callback = function()
self.control.data.learned_how_to_pass = true
end
}
end
if self.control.data.learned_how_to_pass then
dialogue.start = {
text = "Hold A and you can pass through anyone that stands in your way.",
go_to = 'end'
}
end
self:add_invitation_procedure(dialogue)
sfml_dialogue(dialogue)
end
return ObstaclePerson
|
local PrVeh = "prop_vehicle_jeep"
local Cat = "TDM Cars"
local V = {
Name = "Alfa Romeo Giulietta",
Class = PrVeh,
Category = Cat,
Author = "TheDanishMaster, Turn 10",
Information = "A drivable Alfa Romeo Giulietta by TheDanishMaster",
Model = "models/tdmcars/alfa_giulietta.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/TDMCars/alfa_giulietta.txt"
}
}
list.Set("Vehicles", "alfa_giuliettatdm", V)
local V = {
Name = "Alfa Romeo 33 Stradale",
Class = PrVeh,
Category = Cat,
Author = "TheDanishMaster, Turn 10",
Information = "A drivable Alfa Romeo 33 Stradale by TheDanishMaster",
Model = "models/tdmcars/alfa_stradale.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/TDMCars/alfa_stradale.txt"
}
}
list.Set("Vehicles", "alfa_stradaletdm", V)
|
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Spawned Money"
ENT.Author = "FPtje"
ENT.Spawnable = false
ENT.IsSpawnedMoney = true
function ENT:SetupDataTables()
self:NetworkVar("Int",0,"amount")
end
FrenchRP.hookStub{
name = "playerPickedUpMoney",
description = "Called when a player picked up money.",
parameters = {
{
name = "player",
description = "The player who picked up the money.",
type = "Player"
},
{
name = "amount",
description = "The amount of money picked up.",
type = "number"
}
},
returns = {
},
realm = "Server"
}
|
admins = { "{{ .Env.JICOFO_AUTH_USER }}@{{ .Env.XMPP_AUTH_DOMAIN }}" }
VirtualHost "{{ .Env.XMPP_DOMAIN }}"
authentication = "anonymous"
ssl = {
key = "/config/certs/{{ .Env.XMPP_DOMAIN }}.key";
certificate = "/config/certs/{{ .Env.XMPP_DOMAIN }}.crt";
}
modules_enabled = {
"bosh";
"pubsub";
"ping";
}
c2s_require_encryption = false
VirtualHost "{{ .Env.XMPP_AUTH_DOMAIN }}"
ssl = {
key = "/config/certs/{{ .Env.XMPP_AUTH_DOMAIN }}.key";
certificate = "/config/certs/{{ .Env.XMPP_AUTH_DOMAIN }}.crt";
}
authentication = "internal_plain"
Component "{{ .Env.XMPP_MUC_DOMAIN }}" "muc"
storage = "none"
Component "jitsi-videobridge.{{ .Env.XMPP_DOMAIN }}"
component_secret = "{{ .Env.JVB_COMPONENT_SECRET }}"
Component "focus.{{ .Env.XMPP_DOMAIN }}"
component_secret = "{{ .Env.JICOFO_COMPONENT_SECRET }}"
|
local RainingID, PooingID, PeeingID, SpellID = nil, nil, nil, nil
local Throttles = {}
function Throttled(name, time)
if not Throttles[name] then
Throttles[name] = true
Citizen.SetTimeout(time or 500, function() Throttles[name] = false end)
return false
end
return true
end
function GetRandomString(lenght)
local chars = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
local randomString, stringLenght = '', lenght or 10
local charTable = {}
for char in chars:gmatch"." do
table.insert(charTable, char)
end
for i = 1, stringLenght do
randomString = randomString .. charTable[math.random(1, #charTable)]
end
return randomString
end
function MakeItRain()
if Throttled("fx:money", 1000) then return end
TriggerEvent("animation:PlayAnimation","makeitrain")
RainingID = GetRandomString(12)
TriggerServerEvent("fx:money:start", RainingID)
end
function MakeItStop()
if RainingID == nil then return end
TriggerEvent("animation:PlayAnimation","cancel")
TriggerServerEvent("fx:money:stop", RainingID)
RainingID = nil
end
function MakeItPoo()
if Throttled("fx:money", 1000) then return end
TriggerEvent("animation:PlayAnimation","shit")
PooingID = GetRandomString(12)
TriggerServerEvent("fx:poo:start", PooingID)
end
function MakeItStopPoo()
if PooingID == nil then return end
TriggerEvent("animation:PlayAnimation","cancel")
TriggerServerEvent("fx:poo:stop", PooingID)
PooingID = nil
end
function MakeItPee()
if Throttled("fx:money", 1000) then return end
TriggerEvent("animation:PlayAnimation","pee")
PeeingID = GetRandomString(12)
TriggerServerEvent("fx:pee:start", PeeingID)
end
function MakeItStopPee()
if PeeingID == nil then return end
TriggerEvent("animation:PlayAnimation","cancel")
TriggerServerEvent("fx:pee:stop", PeeingID)
PeeingID = nil
end
RegisterCommand("+makeItPoo", MakeItPoo, false)
RegisterCommand("-makeItPoo", MakeItStopPoo, false)
RegisterCommand("+makeItPee", MakeItPee, false)
RegisterCommand("-makeItPee", MakeItStopPee, false)
RegisterCommand("+makeItRain", MakeItRain, false)
RegisterCommand("-makeItRain", MakeItStop, false)
|
ITEM.Name = 'Headcrab Hat'
ITEM.Price = 100
ITEM.Model = 'models/headcrabclassic.mdl'
ITEM.Attachment = 'eyes'
ITEM.AdminOnly = true
function ITEM:OnEquip(ply, modifications)
ply:PS_AddClientsideModel(self.ID)
end
function ITEM:OnHolster(ply)
ply:PS_RemoveClientsideModel(self.ID)
end
function ITEM:ModifyClientsideModel(ply, model, pos, ang)
model:SetModelScale(0.7, 0)
pos = pos + (ang:Forward() * 2)
ang:RotateAroundAxis(ang:Right(), 20)
return model, pos, ang
end
|
--[[
Copyright (C) 2014-2017 - Eloi Carbo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
require("luci.sys")
local http = require "luci.http"
local uci = luci.model.uci.cursor()
-- Repeated Strings
local common_string = "Valid options are:<br />" .. "1. all (All the routes)<br />" .. "2. none (No routes)<br />" .. "3. filter <b>Your_Filter_Name</b> (Call a specific filter from any of the available in the filters files)"
local imp_string = "Set if the protocol must import routes.<br />" .. common_string
local exp_string = "Set if the protocol must export routes.<br />" .. common_string
m=Map("bird6", "Bird6 BGP protocol's configuration")
tab_templates = {}
uci:foreach('bird6', 'bgp_template', function (s)
local name = s[".name"]
if (name ~= nil) then
table.insert(tab_templates, name)
end
end)
--
-- BGP TEMPLATES
--
sect_templates = m:section(TypedSection, "bgp_template", "BGP Templates", "Configuration of the templates used in BGP instances.")
sect_templates.addremove = true
sect_templates.anonymous = false
disabled = sect_templates:option(Flag, "disabled", "Disabled", "Enable/Disable BGP Protocol")
disabled.optional=true
description = sect_templates:option(TextValue, "description", "Description", "Description of the current BGP instance")
description.optional = true
table = sect_templates:option(ListValue, "table", "Table", "Set the table used for BGP Routing")
table.optional=true
uci:foreach("bird6", "table",
function (s)
table:value(s.name)
end)
table:value("")
table.default = ""
igp_table = sect_templates:option(ListValue, "igp_table", "IGP Table", "Select the IGP Routing Table to use. Hint: usually the same table as BGP.")
igp_table.optional = true
uci:foreach("bird6", "table",
function(s)
igp_table:value(s.name)
end)
igp_table:value("")
igp_table.default = ""
import = sect_templates:option(Value, "import", "Import", imp_string)
import.optional=true
export = sect_templates:option(Value, "export", "Export", exp_string)
export.optional=true
source_addr = sect_templates:option(Value, "source_address", "Source Address", "Source address for BGP routing. By default uses Router ID")
source_addr.optional = true
local_address = sect_templates:option(Value, "local_address", "Local BGP address", "")
local_address.optional = false
local_as = sect_templates:option(Value, "local_as", "Local AS", "")
local_as.optional = false
next_hop_self = sect_templates:option(Flag, "next_hop_self", "Next hop self", "Avoid next hop calculation and advertise own source address as next hop")
next_hop_self.default = nil
next_hop_self.optional = true
next_hop_keep = sect_templates:option(Flag, "next_hop_keep", "Next hop keep", "Forward the received Next Hop attribute event in situations where the local address should be used instead, like subneting")
next_hop_keep.default = nil
next_hop_keep.optional = true
rr_client = sect_templates:option(Flag, "rr_client", "Route Reflector server", "This router serves as a Route Reflector server and treats neighbors as clients")
rr_client.default = nil
rr_client.optional = true
rr_cluster_id = sect_templates:option(Value, "rr_cluster_id", "Route Reflector Cluster ID", "Identificator of the RR cluster. By default uses the Router ID")
rr_cluster_id.optional = true
import_trigger = sect_templates:option(Flag, "import_trigger", "Import Limit", "Enable Routes Import limit settings")
import_trigger.default = 0
import_trigger.rmempty = false
import_trigger.optional = false
import_limit = sect_templates:option(Value, "import_limit", "Routes import limit", "Specify an import route limit.")
import_limit:depends({import_trigger = "1"})
import_limit.rmempty = true
import_limit_action = sect_templates:option(ListValue, "import_limit_action", "Routes import limit action", "Action to take when import routes limit ir reached")
import_limit_action:depends({import_trigger = "1"})
import_limit_action:value("warn")
import_limit_action:value("block")
import_limit_action:value("disable")
import_limit_action:value("restart")
import_limit_action.default = "warn"
import_limit_action.rmempty = true
export_trigger = sect_templates:option(Flag, "export_trigger", "Export Limit", "Enable Routes Export limit settings")
export_trigger.default = 0
export_trigger.rmempty = false
export_trigger.optional = false
export_limit = sect_templates:option(Value, "export_limit", "Routes export limit", "Specify an export route limit.")
export_limit:depends({export_trigger = "1"})
export_limit.rmempty = true
export_limit_action = sect_templates:option(ListValue, "export_limit_action", "Routes export limit action", "Action to take when export routes limit is reached")
export_limit_action:depends({export_trigger = "1"})
export_limit_action.rmempty = true
export_limit_action:value("warn")
export_limit_action:value("block")
export_limit_action:value("disable")
export_limit_action:value("restart")
export_limit_action.default = "warn"
receive_trigger = sect_templates:option(Flag, "receive_trigger", "Received Limit", "Enable Routes Received Limit settings")
receive_trigger.default = 0
receive_trigger.rmempty = false
receive_trigger.optional = false
receive_limit = sect_templates:option(Value, "receive_limit", "Routes received limit", "Specify a received route limit.")
receive_limit:depends({receive_trigger = "1"})
receive_limit.rmempty = true
receive_limit_action = sect_templates:option(ListValue, "receive_limit_action", "Routes received limit action", "Action to take when received routes limit is reached")
receive_limit_action:depends({receive_trigger = "1"})
receive_limit_action:value("warn")
receive_limit_action:value("block")
receive_limit_action:value("disable")
receive_limit_action:value("restart")
receive_limit_action.default = "warn"
receive_limit_action.rmempty= true
--
-- BGP INSTANCES
--
sect_instances = m:section(TypedSection, "bgp", "BGP Instances", "Configuration of the BGP protocol instances")
sect_instances.addremove = true
sect_instances.anonymous = false
templates = sect_instances:option(ListValue, "template", "Templates", "Available BGP templates")
uci:foreach("bird6", "bgp_template",
function(s)
templates:value(s[".name"])
end)
templates:value("")
disabled = sect_instances:option(Flag, "disabled", "Disabled", "Enable/Disable BGP Protocol")
disabled.optional = false
disabled.rmempty = false
disabled.default = nil
description = sect_instances:option(TextValue, "description", "Description", "Description of the current BGP instance")
description.optional = true
table = sect_instances:option(ListValue, "table", "Table", "Set the table used for BGP Routing")
table.optional=true
uci:foreach("bird6", "table",
function (s)
table:value(s.name)
end)
table:value("")
table.default = ""
igp_table = sect_instances:option(ListValue, "igp_table", "IGP Table", "Select the IGP Routing Table to use. Hint: usually the same table as BGP.")
igp_table.optional = true
uci:foreach("bird6", "table",
function(s)
igp_table:value(s.name)
end)
igp_table:value("")
igp_table.default = ""
import = sect_instances:option(Value, "import", "Import", imp_string)
import.optional=true
export = sect_instances:option(Value, "export", "Export", exp_string)
export.optional=true
source_address = sect_instances:option(Value, "source_address", "Source Address", "Source address for BGP routing. By default uses Router ID")
source_address.optional = true
local_address = sect_instances:option(Value, "local_address", "Local BGP address", "")
local_address.optional=true
local_as = sect_instances:option(Value, "local_as", "Local AS", "")
local_as.optional=true
neighbor_address = sect_instances:option(Value, "neighbor_address", "Neighbor IP Address", "")
neighbor_address.optional = false
neighbor_as = sect_instances:option(Value, "neighbor_as", "Neighbor AS", "")
neighbor_as.optional = false
next_hop_self = sect_instances:option(Flag, "next_hop_self", "Next hop self", "Avoid next hop calculation and advertise own source address as next hop")
next_hop_self.default = nil
next_hop_self.optional = true
next_hop_keep = sect_instances:option(Flag, "next_hop_keep", "Next hop keep", "Forward the received Next Hop attribute event in situations where the local address should be used instead, like subneting")
next_hop_keep.default = nil
next_hop_keep.optional = true
rr_client = sect_instances:option(Flag, "rr_client", "Route Reflector server", "This router serves as a Route Reflector server and treats neighbors as clients")
rr_client.default = nil
rr_client.optional = true
rr_cluster_id = sect_instances:option(Value, "rr_cluster_id", "Route Reflector Cluster ID", "Identificator of the RR cluster. By default uses the Router ID")
rr_cluster_id.optional = true
import_trigger = sect_instances:option(Flag, "import_trigger", "Import Limit", "Enable Routes Import limit settings")
import_trigger.default = 0
import_trigger.rmempty = false
import_trigger.optional = false
import_limit = sect_instances:option(Value, "import_limit", "Routes import limit", "Specify an import route limit.")
import_limit:depends({import_trigger = "1"})
import_limit.rmempty = true
import_limit_action = sect_instances:option(ListValue, "import_limit_action", "Routes import limit action", "Action to take when import routes limit ir reached")
import_limit_action:depends({import_trigger = "1"})
import_limit_action:value("warn")
import_limit_action:value("block")
import_limit_action:value("disable")
import_limit_action:value("restart")
import_limit_action.default = "warn"
import_limit_action.rmempty = true
export_trigger = sect_instances:option(Flag, "export_trigger", "Export Limit", "Enable Routes Export limit settings")
export_trigger.default = 0
export_trigger.rmempty = false
export_trigger.optional = false
export_limit = sect_instances:option(Value, "export_limit", "Routes export limit", "Specify an export route limit.")
export_limit:depends({export_trigger = "1"})
export_limit.rmempty = true
export_limit_action = sect_instances:option(ListValue, "export_limit_action", "Routes export limit action", "Action to take when export routes limit is reached")
export_limit_action:depends({export_trigger = "1"})
export_limit_action.rmempty = true
export_limit_action:value("warn")
export_limit_action:value("block")
export_limit_action:value("disable")
export_limit_action:value("restart")
export_limit_action.default = "warn"
receive_trigger = sect_instances:option(Flag, "receive_trigger", "Received Limit", "Enable Routes Received Limit settings")
receive_trigger.default = 0
receive_trigger.rmempty = false
receive_trigger.optional = false
receive_limit = sect_instances:option(Value, "receive_limit", "Routes received limit", "Specify a received route limit.")
receive_limit:depends({receive_trigger = "1"})
receive_limit.rmempty = true
receive_limit_action = sect_instances:option(ListValue, "receive_limit_action", "Routes received limit action", "Action to take when received routes limit is reached")
receive_limit_action:depends({receive_trigger = "1"})
receive_limit_action:value("warn")
receive_limit_action:value("block")
receive_limit_action:value("disable")
receive_limit_action:value("restart")
receive_limit_action.default = "warn"
receive_limit_action.rmempty= true
function m.on_commit(self,map)
luci.sys.exec('/etc/init.d/bird6 restart')
end
return m
|
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local playerPed = PlayerPedId(source)
local plyCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()), 0.0, 0.0, -5.0)
RegisterNetEvent('esx_headphone:place_headphone')
AddEventHandler('esx_headphone:place_headphone', function(source)
setheadphone(source)
end)
RegisterNetEvent('esx_headphone:play')
AddEventHandler('esx_headphone:play', function(source)
OpenMenu()
end)
------------------------------------
local menuOpen = false
function OpenMenu()
menuOpen = true
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'Headphone', {
title = 'HeadPhone Menu',
align = 'top-left',
elements = {
{label = ('Play Your Music'), value = 'play'},
{label = ('Stop Music'), value = 'stop'},
{label = ('Close Menu'), value = 'close'}
}
}, function(data, menu)
if data.current.value == 'play' then
play()
elseif data.current.value == 'close' then
menu.close()
elseif data.current.value == 'stop' then
SendNUIMessage({
transactionType = 'stopSound'
})
end
end)
end
function play()
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'play',
{
title = ('play'),
}, function(data, menu)
TriggerServerEvent('esx_amin:play_musics', data.value)
menu.close()
end, function(data, menu)
menu.close()
end)
end
RegisterNetEvent('esx_headphone:playss')
AddEventHandler('esx_headphone:playss', function(id)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local objCoords = GetEntityCoords(object)
local distance = GetDistanceBetweenCoords(coords, coords, true)
if distance < Config.distance then
SendNUIMessage({
transactionType = 'playSound',
transactionData = id
})
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
if distance > Config.distance then
SendNUIMessage({
transactionType = 'stopSound'
})
break
end
end
end)
end
end)
function distance(object)
local playerPed = PlayerPedId()
local lCoords = GetEntityCoords(playerPed)
local distance = GetDistanceBetweenCoords(lCoords, object, true)
return distance
end
function setheadphone(source)
TriggerEvent('skinchanger:getSkin', function(skin)
if tonumber(skin.sex) == 0 then
if Config.Uniforms.male ~= nil then
TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms.male)
else
ESX.ShowNotification(('no_outfit'))
end
elseif tonumber(skin.sex) == 1 then
if Config.Uniforms.male ~= nil then
TriggerEvent('skinchanger:loadClothes', skin, Config.Uniforms.male)
else
ESX.ShowNotification(('no_outfit'))
end
end
end)
end
|
-- Ball
local ball = {}
ball.position_x = 300
ball.position_y = 300
ball.speed_x = 300
ball.speed_y = 300
ball.radius = 10
function ball.update( dt )
ball.position_x = ball.position_x + ball.speed_x * dt
ball.position_y = ball.position_y + ball.speed_y * dt
end
function ball.draw()
local segments_in_circle = 16
love.graphics.circle( 'line',
ball.position_x,
ball.position_y,
ball.radius,
segments_in_circle )
end
-- Platform
local platform = {}
platform.position_x = 500
platform.position_y = 500
platform.speed_x = 300
platform.width = 70
platform.height = 20
function platform.update( dt )
if love.keyboard.isDown("right") then
platform.position_x = platform.position_x + (platform.speed_x * dt)
end
if love.keyboard.isDown("left") then
platform.position_x = platform.position_x - (platform.speed_x * dt)
end
end
function platform.draw()
love.graphics.rectangle( 'line',
platform.position_x,
platform.position_y,
platform.width,
platform.height )
end
-- Bricks
local bricks = {}
bricks.brick_width = 50
bricks.brick_height = 30
bricks.current_level_bricks = {}
function bricks.new_brick( position_x, position_y, width, height )
return( { position_x = position_x,
position_y = position_y,
width = width or bricks.brick_width,
height = height or bricks.brick_height } )
end
function bricks.add_to_current_level_bricks( brick )
table.insert( bricks.current_level_bricks, brick )
end
function bricks.update_brick( single_brick )
end
function bricks.draw_brick( single_brick )
love.graphics.rectangle( 'line',
single_brick.position_x,
single_brick.position_y,
single_brick.width,
single_brick.height )
end
function bricks.update( dt )
for _, brick in pairs( bricks.current_level_bricks ) do
bricks.update_brick( brick )
end
end
function bricks.draw()
for _, brick in pairs( bricks.current_level_bricks ) do
bricks.draw_brick( brick )
end
end
function love.load()
bricks.add_to_current_level_bricks(
bricks.new_brick( 100, 100 ))
bricks.add_to_current_level_bricks(
bricks.new_brick( 160, 100 ))
bricks.add_to_current_level_bricks(
bricks.new_brick( 220, 100 ))
bricks.add_to_current_level_bricks(
bricks.new_brick( 280, 145 ))
bricks.add_to_current_level_bricks(
bricks.new_brick( 340, 145 ))
end
function love.update( dt )
ball.update( dt )
platform.update( dt )
bricks.update( dt )
end
function love.draw()
ball.draw()
platform.draw()
bricks.draw()
end
function love.quit()
print("Thanks for playing! Come back soon!")
end
|
-- Copyright 2006-2012 Mitchell mitchell.att.foicica.com. See LICENSE.
-- VHDL LPeg lexer.
local l = lexer
local token, style, color, word_match = l.token, l.style, l.color, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'vhdl'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Comments.
local comment = token(l.COMMENT, '--' * l.nonnewline^0)
-- Strings.
local sq_str = l.delimited_range("'", nil, true, false, '\n')
local dq_str = l.delimited_range('"', '\\', true, false, '\n')
local string = token(l.STRING, sq_str + dq_str)
-- Numbers.
local number = token(l.NUMBER, l.float + l.integer)
-- Keywords.
local keyword = token(l.KEYWORD, word_match{
'access', 'after', 'alias', 'all', 'architecture', 'array', 'assert',
'attribute', 'begin', 'block', 'body', 'buffer', 'bus', 'case', 'component',
'configuration', 'constant', 'disconnect', 'downto', 'else', 'elsif', 'end',
'entity', 'exit', 'file', 'for', 'function', 'generate', 'generic', 'group',
'guarded', 'if', 'impure', 'in', 'inertial', 'inout', 'is', 'label',
'library', 'linkage', 'literal', 'loop', 'map', 'new', 'next', 'null', 'of',
'on', 'open', 'others', 'out', 'package', 'port', 'postponed', 'procedure',
'process', 'pure', 'range', 'record', 'register', 'reject', 'report',
'return', 'select', 'severity', 'signal', 'shared', 'subtype', 'then', 'to',
'transport', 'type', 'unaffected', 'units', 'until', 'use', 'variable',
'wait', 'when', 'while', 'with', 'note', 'warning', 'error', 'failure',
'and', 'nand', 'or', 'nor', 'xor', 'xnor', 'rol', 'ror', 'sla', 'sll', 'sra',
'srl', 'mod', 'rem', 'abs', 'not',
'false', 'true'
})
-- Functions.
local func = token(l.FUNCTION, word_match{
'rising_edge', 'shift_left', 'shift_right', 'rotate_left', 'rotate_right',
'resize', 'std_match', 'to_integer', 'to_unsigned', 'to_signed', 'unsigned',
'signed', 'to_bit', 'to_bitvector', 'to_stdulogic', 'to_stdlogicvector',
'to_stdulogicvector'
})
-- Types.
local type = token(l.TYPE, word_match{
'bit', 'bit_vector', 'character', 'boolean', 'integer', 'real', 'time',
'string', 'severity_level', 'positive', 'natural', 'signed', 'unsigned',
'line', 'text', 'std_logic', 'std_logic_vector', 'std_ulogic',
'std_ulogic_vector', 'qsim_state', 'qsim_state_vector', 'qsim_12state',
'qsim_12state_vector', 'qsim_strength', 'mux_bit', 'mux_vectory', 'reg_bit',
'reg_vector', 'wor_bit', 'wor_vector'
})
-- Constants.
local constant = token(l.CONSTANT, word_match{
'EVENT', 'BASE', 'LEFT', 'RIGHT', 'LOW', 'HIGH', 'ASCENDING', 'IMAGE',
'VALUE', 'POS', 'VAL', 'SUCC', 'VAL', 'POS', 'PRED', 'VAL', 'POS', 'LEFTOF',
'RIGHTOF', 'LEFT', 'RIGHT', 'LOW', 'HIGH', 'RANGE', 'REVERSE', 'LENGTH',
'ASCENDING', 'DELAYED', 'STABLE', 'QUIET', 'TRANSACTION', 'EVENT', 'ACTIVE',
'LAST', 'LAST', 'LAST', 'DRIVING', 'DRIVING', 'SIMPLE', 'INSTANCE', 'PATH'
})
-- Identifiers.
local word = (l.alpha + "'") * (l.alnum + "_" + "'")^1
local identifier = token(l.IDENTIFIER, word)
-- Operators.
local operator = token(l.OPERATOR, S('=/!:;<>+-/*%&|^~()'))
M._rules = {
{'whitespace', ws},
{'keyword', keyword},
{'function', func},
{'type', type},
{'constant', constant},
{'identifier', identifier},
{'string', string},
{'comment', comment},
{'number', number},
{'operator', operator},
{'any_char', l.any_char},
}
return M
|
local _E
local hook
local function update(item)
if (not EncounterJournal:IsVisible() or not item) then return end
SyLevel:CallFilters("adventureguide", item.lootFrame.icon, _E and item.link)
end
local function doHook()
if (not hook) then
hook = function(...)
if (_E) then return update(...) end
end
hooksecurefunc("EncounterJournal_SetLootButton", update)
end
end
local function ADDON_LOADED(self, event, addon)
if (addon == "Blizzard_EncounterJournal") then
doHook()
SyLevel:UnregisterEvent("ADDON_LOADED", ADDON_LOADED)
end
end
local function enable(self)
_E = true
if IsAddOnLoaded("Blizzard_EncounterJournal") then
doHook()
else
SyLevel:RegisterEvent("ADDON_LOADED", ADDON_LOADED)
end
end
local function disable(self)
_E = nil
end
SyLevel:RegisterPipe("adventureguide", enable, disable, update, "AdventureGuide", nil)
|
function fps.OnInit()
end
function fps.OnEnable()
end
function fps.Update(dt)
this.GameObject:GetTextComponent().Text = "FPS: " .. Time.FPS();
end
function fps.OnDisable()
end
function fps.OnDestroy()
end
|
local skynet = require "skynet"
local dns = require "skynet.dns"
skynet.start(function ( )
-- 设置dns服务器地址
skynet.error('nameserver: ', dns.server())
-- 调用成功,则把结果缓存到这个服务的内存中,便于下次使用
local ip, ips = dns.resolve("github.com")
skynet.error("dns.resolve return ", ip)
for k, v in ipairs(ips) do
skynet.error("github.com ", v)
end
dns.flush()
end)
|
local rs232 = require("luars232")
local e, p = rs232.open("COM9")
local font26,font12,font120
function love.load()
if p then
p:set_baud_rate(rs232.RS232_BAUD_115200)
p:set_data_bits(rs232.RS232_DATA_8)
p:set_parity(rs232.RS232_PARITY_NONE)
p:set_stop_bits(rs232.RS232_STOP_1)
p:set_flow_control(rs232.RS232_FLOW_OFF)
end
font26 = love.graphics.newFont( 26 )
font12 = love.graphics.newFont( 12 )
font120 = love.graphics.newFont( 120 )
end
function round(num, idp)
if idp and idp>0 then
local mult = 10^idp
return math.floor(num * mult + 0.5) / mult
end
return math.floor(num + 0.5)
end
local tab={}
local dot_tab={}
function printTab( tab )
local x,y=10,62
local dy=26
for k,v in ipairs(tab) do
love.graphics.print(v, x, y+k*dy, 0)
end
end
function drawDotTab( tab )
local dy=26
local x,y=0,0
love.graphics.setColor( 55, 255, 55, 170 )
for k,v in ipairs(tab) do
local x1,y1=100+2*k,(1400-v)/2
if x>0 then
love.graphics.line( x,y,x1,y1 )
end
x,y=x1,y1
end
end
local t=0
local data_read=""
local buffer=""
local HBR,HB=0,0
local low={}
local high={}
local lowest=1024
local highest=1024
local flag=false
function isHB()
if
high[2]-low[2]>100 and high[2]-high[3]>100
then
return 1
else
return 0
end
end
function hbr_calc(value)
local ret=0
if flag==false then
if value<lowest-10 then
lowest = value
elseif value>lowest+10 then
table.insert(low,1,lowest)
highest = 0
while #low>8 do
table.remove(low)
end
flag=true
end
else
if value>highest+10 then
highest = value
elseif value<highest-10 then
table.insert(high,1,highest)
lowest = 1024
while #high>8 do
table.remove(high)
ret=ret+isHB()
end
flag=false
end
end
return ret
end
local hbr_buf=""
function love.draw( dt )
love.graphics.setColor( 255, 255, 255, 150 )
love.graphics.setFont(font120)
love.graphics.print("HBR:"..HBR, 500, 270, 0)
love.graphics.setFont(font26)
love.graphics.print("TEST", 10, 10, 0)
love.graphics.print(t, 10, 36, 0)
love.graphics.setFont(font12)
love.graphics.print(hbr_buf, 500, 250, 0)
printTab(tab)
drawDotTab(dot_tab)
-- love.graphics.print(low, 800, 6, 0)
-- love.graphics.print(high, 800, 36, 0)
end
hbr_tab={}
function calc_weight(tab)
local sum=0
for i,v in ipairs(tab) do
sum=sum+v.n
end
avr = sum/#tab
for i=1,#tab do
tab[i].p = math.pow(1-math.abs(tab[i].n-avr)/avr,3)
if tab[i].p<0 or tab[i].p>1 then
tab[i].p = 0
end
end
return tab
end
function love.update( dt )
t=t+dt
if p then
e, dataread, size = p:read(50,1)
end
if size and size>0 then
buffer=buffer .. dataread
for v in string.gmatch(buffer,"%w+:%d+,") do
table.insert(tab, 1, v)
n = tonumber(string.match(v,"%d+"))
if hbr_calc(n)>0 then
table.insert(hbr_tab, 1, {n=t,p=1})
while #hbr_tab>8 do
table.remove(hbr_tab)
end
hbr_tab = calc_weight(hbr_tab)
hbr_buf = hbr_tab[1].n .. " x " .. hbr_tab[1].p
HBR = round( (1-hbr_tab[1].p)*HBR+hbr_tab[1].p*60/hbr_tab[1].n ,1)
t=0
end
table.insert(dot_tab,1,n)
while #tab>22 do
table.remove(tab)
end
while #dot_tab>650 do
table.remove(dot_tab)
end
end
a,b = string.find(buffer,",\n")
while b and b>0 do
buffer = string.sub(buffer, b)
a,b = string.find(buffer,",\n")
end
end
end
|
local ActIndex = {
[ "pistol" ] = ACT_HL2MP_IDLE_PISTOL,
[ "smg" ] = ACT_HL2MP_IDLE_SMG1,
[ "grenade" ] = ACT_HL2MP_IDLE_GRENADE,
[ "ar2" ] = ACT_HL2MP_IDLE_AR2,
[ "shotgun" ] = ACT_HL2MP_IDLE_SHOTGUN,
[ "rpg" ] = ACT_HL2MP_IDLE_RPG,
[ "physgun" ] = ACT_HL2MP_IDLE_PHYSGUN,
[ "crossbow" ] = ACT_HL2MP_IDLE_CROSSBOW,
[ "melee" ] = ACT_HL2MP_IDLE_MELEE,
[ "slam" ] = ACT_HL2MP_IDLE_SLAM,
[ "normal" ] = ACT_HL2MP_IDLE,
[ "fist" ] = ACT_HL2MP_IDLE_FIST,
[ "melee2" ] = ACT_HL2MP_IDLE_MELEE2,
[ "passive" ] = ACT_HL2MP_IDLE_PASSIVE,
[ "knife" ] = ACT_HL2MP_IDLE_KNIFE,
[ "duel" ] = ACT_HL2MP_IDLE_DUEL,
[ "camera" ] = ACT_HL2MP_IDLE_CAMERA,
[ "magic" ] = ACT_HL2MP_IDLE_MAGIC,
[ "revolver" ] = ACT_HL2MP_IDLE_REVOLVER
}
--[[---------------------------------------------------------
Name: SetWeaponHoldType
Desc: Sets up the translation table, to translate from normal
standing idle pose, to holding weapon pose.
-----------------------------------------------------------]]
function SWEP:SetWeaponHoldType( t )
t = string.lower( t )
local index = ActIndex[ t ]
if ( index == nil ) then
Msg( "SWEP:SetWeaponHoldType - ActIndex[ \"" .. t .. "\" ] isn't set! (defaulting to normal)\n" )
t = "normal"
index = ActIndex[ t ]
end
self.ActivityTranslate = {}
self.ActivityTranslate[ ACT_MP_STAND_IDLE ] = index
self.ActivityTranslate[ ACT_MP_WALK ] = index + 1
self.ActivityTranslate[ ACT_MP_RUN ] = index + 2
self.ActivityTranslate[ ACT_MP_CROUCH_IDLE ] = index + 3
self.ActivityTranslate[ ACT_MP_CROUCHWALK ] = index + 4
self.ActivityTranslate[ ACT_MP_ATTACK_STAND_PRIMARYFIRE ] = index + 5
self.ActivityTranslate[ ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ] = index + 5
self.ActivityTranslate[ ACT_MP_RELOAD_STAND ] = index + 6
self.ActivityTranslate[ ACT_MP_RELOAD_CROUCH ] = index + 6
self.ActivityTranslate[ ACT_MP_JUMP ] = index + 7
self.ActivityTranslate[ ACT_RANGE_ATTACK1 ] = index + 8
self.ActivityTranslate[ ACT_MP_SWIM ] = index + 9
-- "normal" jump animation doesn't exist
if ( t == "normal" ) then
self.ActivityTranslate[ ACT_MP_JUMP ] = ACT_HL2MP_JUMP_SLAM
end
self:SetupWeaponHoldTypeForAI( t )
end
-- Default hold pos is the pistol
SWEP:SetWeaponHoldType( "pistol" )
--[[---------------------------------------------------------
Name: weapon:TranslateActivity()
Desc: Translate a player's Activity into a weapon's activity
So for example, ACT_HL2MP_RUN becomes ACT_HL2MP_RUN_PISTOL
Depending on how you want the player to be holding the weapon
-----------------------------------------------------------]]
function SWEP:TranslateActivity( act )
if ( self.Owner:IsNPC() ) then
if ( self.ActivityTranslateAI[ act ] ) then
return self.ActivityTranslateAI[ act ]
end
return -1
end
if ( self.ActivityTranslate[ act ] != nil ) then
return self.ActivityTranslate[ act ]
end
return -1
end
|
local function swap(array, index1, index2)
array[index1], array[index2] = array[index2], array[index1]
end
local function shuffle(array)
local counter = #array
while counter > 1 do
local index = math.random(counter)
swap(array, index, counter)
counter = counter - 1
end
end
local api = {
swap = swap,
shuffle = shuffle,
}
table.swap = swap
table.shuffle = shuffle
return api
|
include "stdio"
ffi.cdef [[
extern int *__errno_location (void) __attribute__ ((__nothrow__ , __leaf__)) __attribute__ ((__const__));
typedef struct err_state_st
{
CRYPTO_THREADID tid;
int err_flags[16];
unsigned long err_buffer[16];
char *err_data[16];
int err_data_flags[16];
const char *err_file[16];
int err_line[16];
int top,bottom;
} ERR_STATE;
typedef struct ERR_string_data_st
{
unsigned long error;
const char *string;
} ERR_STRING_DATA;
void ERR_put_error(int lib, int func,int reason,const char *file,int line);
void ERR_set_error_data(char *data,int flags);
unsigned long ERR_get_error(void);
unsigned long ERR_get_error_line(const char **file,int *line);
unsigned long ERR_get_error_line_data(const char **file,int *line,
const char **data, int *flags);
unsigned long ERR_peek_error(void);
unsigned long ERR_peek_error_line(const char **file,int *line);
unsigned long ERR_peek_error_line_data(const char **file,int *line,
const char **data,int *flags);
unsigned long ERR_peek_last_error(void);
unsigned long ERR_peek_last_error_line(const char **file,int *line);
unsigned long ERR_peek_last_error_line_data(const char **file,int *line,
const char **data,int *flags);
void ERR_clear_error(void );
char *ERR_error_string(unsigned long e,char *buf);
void ERR_error_string_n(unsigned long e, char *buf, size_t len);
const char *ERR_lib_error_string(unsigned long e);
const char *ERR_func_error_string(unsigned long e);
const char *ERR_reason_error_string(unsigned long e);
void ERR_print_errors_cb(int (*cb)(const char *str, size_t len, void *u),
void *u);
void ERR_print_errors_fp(FILE *fp);
void ERR_print_errors(BIO *bp);
void ERR_add_error_data(int num, ...);
void ERR_add_error_vdata(int num, va_list args);
void ERR_load_strings(int lib,ERR_STRING_DATA str[]);
void ERR_unload_strings(int lib,ERR_STRING_DATA str[]);
void ERR_load_ERR_strings(void);
void ERR_load_crypto_strings(void);
void ERR_free_strings(void);
void ERR_remove_thread_state(const CRYPTO_THREADID *tid);
void ERR_remove_state(unsigned long pid);
ERR_STATE *ERR_get_state(void);
struct lhash_st_ERR_STRING_DATA *ERR_get_string_table(void);
struct lhash_st_ERR_STATE *ERR_get_err_state_table(void);
void ERR_release_err_state_table(struct lhash_st_ERR_STATE **hash);
int ERR_get_next_error_library(void);
int ERR_set_mark(void);
int ERR_pop_to_mark(void);
const ERR_FNS *ERR_get_implementation(void);
int ERR_set_implementation(const ERR_FNS *fns);
]]
|
local S, L, O, U, D, E = unpack(select(2, ...));
local Module = S:NewNameplateModule('HealthText');
-- Stripes API
local ShortValue = U.ShortValue;
local LargeNumberFormat = U.LargeNumberFormat;
local UpdateFontObject = S:GetNameplateModule('Handler').UpdateFontObject;
-- Local Config
local ENABLED, HIDE_FULL, DISPLAY_MODE, SHOW_PCT_SIGN, PCT_SIGN, CUSTOM_COLOR_ENABLED, CUSTOM_COLOR;
local TEXT_ANCHOR, TEXT_X_OFFSET, TEXT_Y_OFFSET;
local BLOCK_1_TEXT_ANCHOR, BLOCK_1_TEXT_X_OFFSET, BLOCK_1_TEXT_Y_OFFSET, BLOCK_2_TEXT_ANCHOR, BLOCK_2_TEXT_X_OFFSET, BLOCK_2_TEXT_Y_OFFSET;
local IS_DOUBLE, DISPLAY_MODE_BLOCK_1, DISPLAY_MODE_BLOCK_2;
local SHOW_ONLY_ON_TARGET;
local StripesHealthTextFont = CreateFont('StripesHealthTextFont');
local function Create(unitframe)
if unitframe.HealthText then
return;
end
local frame = CreateFrame('Frame', '$parentHealthText', unitframe.healthBar);
frame:SetAllPoints(unitframe.healthBar);
frame.text = frame:CreateFontString(nil, 'OVERLAY', 'StripesHealthTextFont');
frame.LeftText = frame:CreateFontString(nil, 'OVERLAY', 'StripesHealthTextFont');
frame.RightText = frame:CreateFontString(nil, 'OVERLAY', 'StripesHealthTextFont');
frame:SetShown(false);
unitframe.HealthText = frame;
end
local UpdateHealthTextFormat = {
[1] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s %d' .. PCT_SIGN) or ('%s %.1f' .. PCT_SIGN) , ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF)
end,
[2] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s | %d' .. PCT_SIGN) or ('%s | %.1f' .. PCT_SIGN), ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF);
end,
[3] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s - %d' .. PCT_SIGN) or ('%s - %.1f' .. PCT_SIGN), ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF);
end,
[4] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s / %d' .. PCT_SIGN) or ('%s / %.1f' .. PCT_SIGN), ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF);
end,
[5] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s [%d' .. PCT_SIGN ..']') or ('%s [%.1f' .. PCT_SIGN .. ']'), ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF);
end,
[6] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%s (%d' .. PCT_SIGN .. ')') or ('%s (%.1f' .. PCT_SIGN .. ')'), ShortValue(unitframe.data.healthCurrent), unitframe.data.healthPerF);
end,
[7] = function(unitframe, fontObject)
fontObject:SetFormattedText('%s', ShortValue(unitframe.data.healthCurrent));
end,
[8] = function(unitframe, fontObject)
fontObject:SetFormattedText(unitframe.data.healthPerF == 100 and ('%d' .. PCT_SIGN) or ('%.1f' .. PCT_SIGN), unitframe.data.healthPerF);
end,
[9] = function(unitframe, fontObject)
fontObject:SetText(unitframe.data.healthCurrent);
end,
[10] = function(unitframe, fontObject)
fontObject:SetText(LargeNumberFormat(unitframe.data.healthCurrent));
end,
};
local function Update(unitframe)
if unitframe.data.unitType == 'SELF' or (SHOW_ONLY_ON_TARGET and not unitframe.data.isTarget) or (HIDE_FULL and unitframe.data.healthCurrent == unitframe.data.healthMax) then
unitframe.HealthText.text:SetText('');
unitframe.HealthText.LeftText:SetText('');
unitframe.HealthText.RightText:SetText('');
else
if IS_DOUBLE then
UpdateHealthTextFormat[DISPLAY_MODE_BLOCK_1](unitframe, unitframe.HealthText.LeftText);
UpdateHealthTextFormat[DISPLAY_MODE_BLOCK_2](unitframe, unitframe.HealthText.RightText);
else
UpdateHealthTextFormat[DISPLAY_MODE](unitframe, unitframe.HealthText.text);
end
end
end
local function UpdateShow(unitframe)
unitframe.HealthText:SetShown((ENABLED and unitframe.data.unitType ~= 'SELF'));
unitframe.HealthText.text:SetShown(not IS_DOUBLE);
unitframe.HealthText.LeftText:SetShown(IS_DOUBLE);
unitframe.HealthText.RightText:SetShown(IS_DOUBLE);
end
local function UpdateStyle(unitframe)
unitframe.HealthText.text:ClearAllPoints();
unitframe.HealthText.LeftText:ClearAllPoints();
unitframe.HealthText.RightText:ClearAllPoints();
PixelUtil.SetPoint(unitframe.HealthText.text, TEXT_ANCHOR, unitframe.HealthText, TEXT_ANCHOR, TEXT_X_OFFSET, TEXT_Y_OFFSET);
PixelUtil.SetPoint(unitframe.HealthText.LeftText, BLOCK_1_TEXT_ANCHOR, unitframe.HealthText, BLOCK_1_TEXT_ANCHOR, BLOCK_1_TEXT_X_OFFSET, BLOCK_1_TEXT_Y_OFFSET);
PixelUtil.SetPoint(unitframe.HealthText.RightText, BLOCK_2_TEXT_ANCHOR, unitframe.HealthText, BLOCK_2_TEXT_ANCHOR, BLOCK_2_TEXT_X_OFFSET, BLOCK_2_TEXT_Y_OFFSET);
if CUSTOM_COLOR_ENABLED then
unitframe.HealthText.text:SetTextColor(CUSTOM_COLOR[1], CUSTOM_COLOR[2], CUSTOM_COLOR[3], CUSTOM_COLOR[4]);
unitframe.HealthText.LeftText:SetTextColor(CUSTOM_COLOR[1], CUSTOM_COLOR[2], CUSTOM_COLOR[3], CUSTOM_COLOR[4]);
unitframe.HealthText.RightText:SetTextColor(CUSTOM_COLOR[1], CUSTOM_COLOR[2], CUSTOM_COLOR[3], CUSTOM_COLOR[4]);
else
unitframe.HealthText.text:SetTextColor(1, 1, 1, 1);
unitframe.HealthText.LeftText:SetTextColor(1, 1, 1, 1);
unitframe.HealthText.RightText:SetTextColor(1, 1, 1, 1);
end
end
function Module:UnitAdded(unitframe)
Create(unitframe);
Update(unitframe);
UpdateShow(unitframe);
UpdateStyle(unitframe);
end
function Module:UnitRemoved(unitframe)
if unitframe.HealthText then
unitframe.HealthText:SetShown(false);
end
end
function Module:Update(unitframe)
Update(unitframe);
UpdateShow(unitframe);
UpdateStyle(unitframe);
end
function Module:UpdateLocalConfig()
ENABLED = O.db.health_text_enabled;
HIDE_FULL = O.db.health_text_hide_full;
DISPLAY_MODE = math.max(math.min(O.db.health_text_display_mode, #UpdateHealthTextFormat), 1);
SHOW_PCT_SIGN = O.db.health_text_show_pct_sign;
PCT_SIGN = SHOW_PCT_SIGN and '%%' or '';
TEXT_ANCHOR = O.Lists.frame_points_simple[O.db.health_text_anchor];
TEXT_X_OFFSET = O.db.health_text_x_offset;
TEXT_Y_OFFSET = O.db.health_text_y_offset;
CUSTOM_COLOR_ENABLED = O.db.health_text_custom_color_enabled;
CUSTOM_COLOR = CUSTOM_COLOR or {};
CUSTOM_COLOR[1] = O.db.health_text_custom_color[1];
CUSTOM_COLOR[2] = O.db.health_text_custom_color[2];
CUSTOM_COLOR[3] = O.db.health_text_custom_color[3];
CUSTOM_COLOR[4] = O.db.health_text_custom_color[4] or 1;
IS_DOUBLE = O.db.health_text_block_mode == 2;
DISPLAY_MODE_BLOCK_1 = math.max(math.min(O.db.health_text_block_1_display_mode, #UpdateHealthTextFormat), 1);
DISPLAY_MODE_BLOCK_2 = math.max(math.min(O.db.health_text_block_2_display_mode, #UpdateHealthTextFormat), 1);
BLOCK_1_TEXT_ANCHOR = O.Lists.frame_points_simple[O.db.health_text_block_1_anchor];
BLOCK_1_TEXT_X_OFFSET = O.db.health_text_block_1_x_offset;
BLOCK_1_TEXT_Y_OFFSET = O.db.health_text_block_1_y_offset;
BLOCK_2_TEXT_ANCHOR = O.Lists.frame_points_simple[O.db.health_text_block_2_anchor];
BLOCK_2_TEXT_X_OFFSET = O.db.health_text_block_2_x_offset;
BLOCK_2_TEXT_Y_OFFSET = O.db.health_text_block_2_y_offset;
SHOW_ONLY_ON_TARGET = O.db.health_text_show_only_on_target;
UpdateFontObject(StripesHealthTextFont, O.db.health_text_font_value, O.db.health_text_font_size, O.db.health_text_font_flag, O.db.health_text_font_shadow);
end
function Module:StartUp()
self:UpdateLocalConfig();
self:SecureUnitFrameHook('CompactUnitFrame_UpdateHealth', Update);
self:SecureUnitFrameHook('CompactUnitFrame_UpdateSelectionHighlight', Update);
end
|
-- YWC_MGR.lua ywc管理服务
local skynet = require "skynet"
local _NEW_YWC = require "mock/ywc".new
----------------------------------------------------------------------------------------
local YWC_MGR = {}
-- 无返回参数定义
local NORET = {}
function YWC_MGR.Init()
local ywc1 = _NEW_YWC()
ywc1:connect_gateway()
ywc1:login()
ywc1:send("loveMM")
--ywc1:sendtest("loveMM")
end
----------------------------------------------------------------------------------------
skynet.start(function()
print("YWC_MGR Server start...")
YWC_MGR.Init()
skynet.dispatch("lua", function (_, source, cmd, ...)
print("YWC_MGR service: dispatch CMD.....")
local f = YWC_MGR[cmd]
if f then
local ret = f(source, ...)
if ret ~= NORET then
skynet.ret(skynet.pack(ret))
end
else
error(string.format("Unknown Test service CMD %s", tostring(cmd)))
end
end)
end)
|
require "Object"
Matrix4 = Object()
-- Defaults
Matrix4[1] = 1
Matrix4[2] = 0
Matrix4[3] = 0
Matrix4[4] = 0
Matrix4[5] = 0
Matrix4[6] = 1
Matrix4[7] = 0
Matrix4[8] = 0
Matrix4[9] = 0
Matrix4[10] = 0
Matrix4[11] = 1
Matrix4[12] = 0
Matrix4[13] = 0
Matrix4[14] = 0
Matrix4[15] = 0
Matrix4[16] = 1
-- Metamethods
function Matrix4:__unm()
return self:inverse()
end
function Matrix4.__mul(a, b)
return Matrix4.multiplyMatrix4(a, b)
end
function Matrix4.__eq(a, b)
local DBL_EPSILON = 2.2204460492503131e-16
for i = 1, 16 do
if math.abs(a[i]-b[i]) > DBL_EPSILON then
return false
end
end
return true
end
-- Static Methods
function Matrix4.fromTable(t)
return Object.__cast(t, Matrix4)-- don't create a new object, just turn this one into a matrix
end
function Matrix4.fromPerspective(fovy, aspect, near, far)
local t = math.tan(math.rad(fovy) / 2)
local m = Matrix4()
m[1] = 1 / (t * aspect)
m[6] = 1 / t
m[11] =-(far + near) / (far - near)
m[12] =-1
m[15] =-(2 * far * near) / (far - near)
m[16] = 1
return m
end
function Matrix4.fromAxisAngle(axis, angle)
local x, y, z = axis.x, axis.y, axis.z
local angle = math.rad(angle)
local c = math.cos(angle)
local s = math.sin(angle)
local oc = 1-c
return Matrix4.fromTable{
x*x*oc+c, y*x*oc-z*s, x*z*oc+y*s, 0,
x*y*oc+z*s, y*y*oc+c, y*z*oc-x*s, 0,
x*z*oc-y*s, y*z*oc+x*s, z*z*oc+c, 0,
0, 0, 0, 1
}
end
function Matrix4.fromTranslation(v)
return Matrix4.fromTable{
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
v.x, v.y, v.z, 1
}
end
function Matrix4.fromScalar(v)
return Matrix4.fromTable{
v.x, 0, 0, 0,
0, v.y, 0, 0,
0, 0, v.z, 0,
0, 0, 0, 1
}
end
-- Methods
function Matrix4.inverse(a)
local m = Matrix4()
m[1] = a[6]*a[11]*a[16]-a[6]*a[12]*a[15]-
a[10]*a[7]*a[16]+a[10]*a[8]*a[15]+
a[14]*a[7]*a[12]-a[14]*a[8]*a[11]
m[5] = -a[5]*a[11]*a[16]+a[5]*a[12]*a[15]+
a[9]*a[7]*a[16]-a[9]*a[8]*a[15]-
a[13]*a[7]*a[12]+a[13]*a[8]*a[11]
m[9] = a[5]*a[10]*a[16]- a[5]*a[12]*a[14]-
a[9]*a[6]*a[16]+a[9]*a[8]*a[14]+
a[13]*a[6]*a[12]-a[13]*a[8]*a[10]
m[13] =-a[5]*a[10]*a[15]+a[5]*a[11]*a[14]+
a[9]*a[6]*a[15]-a[9]*a[7]*a[14]-
a[13]*a[6]*a[11]+a[13]*a[7]*a[10]
m[2] = -a[2]*a[11]*a[16]+a[2]*a[12]*a[15]+
a[10]*a[3]*a[16]-a[10]*a[4]*a[15]-
a[14]*a[3]*a[12]+a[14]*a[4]*a[11]
m[6] = a[1]*a[11]*a[16]-a[1]*a[12]*a[15]-
a[9]*a[3]*a[16]+a[9]*a[4]*a[15]+
a[13]*a[3]*a[12]-a[13]*a[4]*a[11]
m[10] =-a[1]*a[10]*a[16]+a[1]*a[12]*a[14]+
a[9]*a[2]*a[16]-a[9]*a[4]*a[14]-
a[13]*a[2]*a[12]+a[13]*a[4]*a[10]
m[14] = a[1]*a[10]*a[15]-a[1]*a[11]*a[14]-
a[9]*a[2]*a[15]+a[9]*a[3]*a[14]+
a[13]*a[2]*a[11]-a[13]*a[3]*a[10]
m[3] = a[2]*a[7]*a[16]-a[2]*a[8]*a[15]-
a[6]*a[3]*a[16]+a[6]*a[4]*a[15]+
a[14]*a[3]*a[8]-a[14]*a[4]*a[7]
m[7] = -a[1]*a[7]*a[16]+a[1]*a[8]*a[15]+
a[5]*a[3]*a[16]-a[5]*a[4]*a[15]-
a[13]*a[3]*a[8]+a[13]*a[4]*a[7]
m[11] = a[1]*a[6]*a[16]-a[1]*a[8]*a[14]-
a[5]*a[2]*a[16]+a[5]*a[4]*a[14]+
a[13]*a[2]*a[8]-a[13]*a[4]*a[6]
m[15] =-a[1]*a[6]*a[15]+a[1]*a[7]*a[14]+
a[5]*a[2]*a[15]-a[5]*a[3]*a[14]-
a[13]*a[2]*a[7]+a[13]*a[3]*a[6]
m[4] = -a[2]*a[7]*a[12]+a[2]*a[8]*a[11]+
a[6]*a[3]*a[12]-a[6]*a[4]*a[11]-
a[10]*a[3]*a[8]+a[10]*a[4]*a[7]
m[8] = a[1]*a[7]*a[12]-a[1]*a[8]*a[11]-
a[5]*a[3]*a[12]+a[5]*a[4]*a[11]+
a[9]*a[3]*a[8]-a[9]*a[4]*a[7]
m[12] =-a[1]*a[6]*a[12]+a[1]*a[8]*a[10]+
a[5]*a[2]*a[12]-a[5]*a[4]*a[10]-
a[9]*a[2]*a[8]+a[9]*a[4]*a[6]
m[16] = a[1]*a[6]*a[11]-a[1]*a[7]*a[10]-
a[5]*a[2]*a[11]+a[5]*a[3]*a[10]+
a[9]*a[2]*a[7]-a[9]*a[3]*a[6]
local det = a[1]*m[1]+a[2]*m[5]+a[3]*m[9]+a[4]*m[13]
if det == 0 then return a end
det = 1.0 / det
for i = 1, 16 do
m[i] = m[i]*det
end
return m
end
function Matrix4.multiplyVector3(a, b)
return Vector3(
a[1]*b.x+a[2]*b.y+a[3]*b.z+a[4],
a[5]*b.x+a[6]*b.y+a[7]*b.z+a[8],
a[9]*b.x+a[10]*b.y+a[11]*b.z+a[12]
)
end
function Matrix4.multiplyMatrix4(a, b)
return Matrix4.fromTable{
a[1]*b[1]+a[2]*b[5]+a[3]*b[9]+a[4]*b[13],
a[1]*b[2]+a[2]*b[6]+a[3]*b[10]+a[4]*b[14],
a[1]*b[3]+a[2]*b[7]+a[3]*b[11]+a[4]*b[15],
a[1]*b[4]+a[2]*b[8]+a[3]*b[12]+a[4]*b[16],
a[5]*b[1]+a[6]*b[5]+a[7]*b[9]+a[8]*b[13],
a[5]*b[2]+a[6]*b[6]+a[7]*b[10]+a[8]*b[14],
a[5]*b[3]+a[6]*b[7]+a[7]*b[11]+a[8]*b[15],
a[5]*b[4]+a[6]*b[8]+a[7]*b[12]+a[8]*b[16],
a[9]*b[1]+a[10]*b[5]+a[11]*b[9]+a[12]*b[13],
a[9]*b[2]+a[10]*b[6]+a[11]*b[10]+a[12]*b[14],
a[9]*b[3]+a[10]*b[7]+a[11]*b[11]+a[12]*b[15],
a[9]*b[4]+a[10]*b[8]+a[11]*b[12]+a[12]*b[16],
a[13]*b[1]+a[14]*b[5]+a[15]*b[9]+a[16]*b[13],
a[13]*b[2]+a[14]*b[6]+a[15]*b[10]+a[16]*b[14],
a[13]*b[3]+a[14]*b[7]+a[15]*b[11]+a[16]*b[15],
a[13]*b[4]+a[14]*b[8]+a[15]*b[12]+a[16]*b[16]
}
end
function Matrix4.transpose(a)
return Matrix4.fromTable{
a[1], a[5], a[9], a[13],
a[2], a[6], a[10], a[14],
a[3], a[7], a[11], a[15],
a[4], a[8], a[12], a[16]
}
end
function Matrix4:translate(v)
return self * Matrix4.fromTranslation(v)
end
function Matrix4:scale(v)
return self * Matrix4.fromScalar(v)
end
|
local foxtree = {}
local function GetNextLevel(t)
local myarray = {}
for k,v in ipairs(t.child) do
table.insert(myarray, v)
-- print("Possisble action/priority: " .. v.goal, v.priority())
end
return myarray
end
function foxtree.DetermineAction(t, bot)
-- returns an enum.goal (integer) based on rndnum and the BT
local nextlevel = {}
nextlevel = GetNextLevel(t)
local totalchance = 0
for k,v in ipairs(nextlevel) do
-- print("g: " .. v.goal)
if v.activate == nil then
totalchance = totalchance + v.priority(bot)
else
-- activate is not nil (but could be false)
if v.activate(bot) == true then
totalchance = totalchance + v.priority(bot)
-- print(bot.workzone, bot.occupation)
else
-- node is deactivated so don't consider it's priority
end
end
end
local rndnum = love.math.random(1, totalchance)
-- print("random action: " .. rndnum .. " from a total priority count of " .. totalchance)
for k,v in ipairs(nextlevel) do
if v.activate == nil or v.activate(bot) == true then -- skips over nodes that are not active
if rndnum <= v.priority(bot) then
if v.child == nill then
-- print("Returning goal: " .. v.goal .. " for bot #" .. bot.ID)
return v.goal
else
return foxtree.DetermineAction(v, bot) -- v is a node
end
else
rndnum = rndnum - v.priority(bot)
end
end
end
end
return foxtree
|
function Initialize()
show = false
governor = false
timer = {}
end
function Update()
if table.maxn(timer) > 0 then
local t = os.clock()
local j = 1
local transparency = 0
for i=1,table.maxn(timer) do
if timer[j][4] > t then
if timer[j][1] < t then
if timer[j][2] > t then
transparency = math.max(math.min((t-timer[j][1])/(timer[j][2]-timer[j][1]),1),transparency)
elseif timer[j][3] < t then
transparency = math.max(math.min((timer[j][4]-t)/(timer[j][4]-timer[j][3]),1),transparency)
else
transparency = 1
end
end
j = j + 1
else
table.remove(timer,j)
end
end
SKIN:Bang('!SetTransparency', transparency * 255)
if transparency > 0 then
if transparency < 1 then
if (not governor) then
governor = true
SKIN:Bang('!EnableMeasure', 'Governor')
SKIN:Bang('!UpdateMeasure', 'Governor')
end
else
if (governor) then
governor = false
SKIN:Bang('!DisableMeasure', 'Governor')
end
end
if (not show) then
SKIN:Bang('!Redraw')
SKIN:Bang('!Show')
show = true
end
elseif ((transparency == 0) and show) then
if (governor) then
governor = false
SKIN:Bang('!DisableMeasure', 'Governor')
end
SKIN:Bang('!Hide')
show = false
end
end
end
function setRamp(a,b,c,d)
local t = os.clock()
table.insert(timer,{t+a,t+b,t+c,t+d})
end
function redraw()
if show then SKIN:Bang('!Redraw') end
end
function OSDStateChange()
redraw()
setRamp(0,0,2.5,3)
Update()
end
function SongChange()
redraw()
setRamp(2.5,2.75,7.5,8)
end
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(player, level, maglevel)
local min = (level * 1.4 / 5) + (maglevel * 9.22 * 1.4) + 44 * 1.4
local max = (level * 1.4 / 5) + (maglevel * 10.79 * 1.4) + 79 * 1.4 -- TODO: Formulas (Right now using 40% extra on Ultimate Healing with closer min and max values to the avg)
return min, max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local spell = Spell("instant")
function spell.onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
spell:group("healing")
spell:id(241)
spell:name("Restoration")
spell:words("exura max vita")
spell:level(300)
spell:mana(260)
spell:isSelfTarget(true)
spell:cooldown(6 * 1000)
spell:groupCooldown(1 * 1000)
spell:isAggressive(false)
spell:needLearn(false)
spell:vocation("druid;true", "sorcerer;true", "elder druid;true", "master sorcerer;true")
spell:register()
|
CircleEntity = class(EntityBase, function(a, name, x, y, r)
EntityBase.init(a, name)
a.circle = Circle2D(x,y,r)
end)
function CircleEntity:getPos()
return self.circle.pos
end
function CircleEntity:contains(point)
return self.circle:contains(point)
end
function CircleEntity:moveTo(point)
self.circle.pos = point
end
function CircleEntity:draw(engine, camera)
local renderPos = camera:transform(self.circle.pos)
love.graphics.setColor(self.color)
love.graphics.draw(self:description(), renderPos[1], renderPos[2])
love.graphics.circle(love.draw_line, renderPos[1], renderPos[2], self.circle.radius * camera.scale)
end
|
-- template for asynchronous widet types
-- Copyright (C) 2019 Nguyễn Gia Phong <vn.mcsinyx@gmail.com>
--
-- This file is part of Vicious.
--
-- Vicious is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as
-- published by the Free Software Foundation, either version 2 of the
-- License, or (at your option) any later version.
--
-- Vicious is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Vicious. If not, see <https://www.gnu.org/licenses/>.
local helpers = require"vicious.helpers"
return helpers.setasyncall{
async = function (format, warg, callback)
-- In here there should be some asynchronous function
-- from vicious.spawn or helpers.sysctl_async
-- that call callback on the result.
end }
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|
function ChangeComponent(args)-- 1:componentID; 2: page; 3: drawbleID; 4: textureID
SetPedComponentVariation(GetPlayerPed(-1), args[1], args[3], args[4], 2)
end
RegisterNetEvent("vmenu:updateChar")
AddEventHandler("vmenu:updateChar", function(args)
model = GetHashKey(args[19])
RequestModel(model)
while not HasModelLoaded(model) do -- Wait for model to load
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
SetPedHeadBlendData(GetPlayerPed(-1), args[1], args[1], args[1], args[1], args[1], args[1], 1.0, 1.0, 1.0, true)
ChangeComponent({0,0,args[1],args[2]})-- 1:componentID; 2: page; 3: drawbleID; 4: textureID
ChangeComponent({2,0,args[3],args[4]})
SetPedHairColor(GetPlayerPed(-1), args[17], args[18])
ChangeComponent({3,0,args[13],args[14]})
ChangeComponent({4,0,args[5],args[6]})
ChangeComponent({6,0,args[7],args[8]})
ChangeComponent({7,0,args[15],args[16]})
ChangeComponent({11,0,args[9],args[10]})
ChangeComponent({8,0,args[11],args[12]})
TriggerServerEvent("weaponshop:GiveWeapons")
VMenu.updatedChar = true
end)
RegisterNetEvent("vmenu:changeGender")
AddEventHandler("vmenu:changeGender", function(gender)
model = GetHashKey("mp_m_freemode_01")
if tonumber(gender) == 0 then
model = GetHashKey("mp_m_freemode_01")
else
model = GetHashKey("mp_f_freemode_01")
end
RequestModel(model)
while not HasModelLoaded(model) do -- Wait for model to load
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
SetPedComponentVariation(GetPlayerPed(-1), 2, 0, 0, 2)
TriggerServerEvent("weaponshop:GiveWeapons")
end)
RegisterNetEvent("vmenu:supdateChar")
AddEventHandler("vmenu:supdateChar", function(o, t, th, f, fi, s, se, e, n, te, el, tw, thi, fo, fif, si, y, u, sev)
model = GetHashKey(sev)
RequestModel(model)
while not HasModelLoaded(model) do -- Wait for model to load
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
SetPedHeadBlendData(GetPlayerPed(-1), o, o, o, o, o, o, 1.0, 1.0, 1.0, true)
ChangeComponent({0,0,o,t})-- 1:componentID; 2: page; 3: drawbleID; 4: textureID
ChangeComponent({2,0,th,f})
SetPedHairColor(GetPlayerPed(-1), y, u)
ChangeComponent({3,0,thi,fo})
ChangeComponent({4,0,fi,s})
ChangeComponent({6,0,se,e})
ChangeComponent({7,0,fif,si})
ChangeComponent({11,0,n,te})
ChangeComponent({8,0,el,tw})
TriggerServerEvent("weaponshop:GiveWeapons")
VMenu.updatedChar = true
end)
RegisterNetEvent("vmenu:updateCharInShop")
AddEventHandler("vmenu:updateCharInShop", function(args)
-- model = args[17]
--
-- RequestModel(model)
-- while not HasModelLoaded(model) do -- Wait for model to load
-- RequestModel(model)
-- Citizen.Wait(0)
-- end
-- SetPlayerModel(PlayerId(), model)
-- SetModelAsNoLongerNeeded(model)
--ChangeComponent({0,0,args[1],args[2]})-- 1:componentID; 2: page; 3: drawbleID; 4: textureID
--ChangeComponent({2,0,args[3],args[4]})
ChangeComponent({3,0,args[13],args[14]})
ChangeComponent({4,0,args[5],args[6]})
ChangeComponent({6,0,args[7],args[8]})
ChangeComponent({7,0,args[15],args[16]})
ChangeComponent({11,0,args[9],args[10]})
ChangeComponent({8,0,args[11],args[12]})
end)
AddEventHandler("vmenu:OutfitsOG", function(target)
VMenu.ResetMenu(8, "Tenues", "cloth")
VMenu.AddMenu(8, "Tenues", "cloth") -- default = Header "Texte" sur fond bleu
VMenu.AddNum(8, "Catégorie", "Tenues", 0, 65, "Change de catégorie")
VMenu.AddSep(8, OutfitsCat[1])
VMenu.AddFunc(8, "Validez catégories tenues", "vmenu:OutfitsValidate", {getOpt("Tenues")}, "Valider")
end)
function menuOutfits(id, no, cat)
VMenu.ResetMenu(8, "Tenues", "cloth")
VMenu.AddMenu(8, "Tenues", "cloth") -- default = Header "Texte" sur fond bleu
VMenu.AddFunc(8, "Retour", "vmenu:OutfitsOG", {}, "Retour")
VMenu.AddSep(8, cat)
local i = 0
for _, item in pairs(outfits) do
if item.id == id then
local outfits = {}
outfits = item
i = i + 1
end
end
VMenu.AddNum(8, "Tenues", no, 0, i, "Outfits")
VMenu.AddFunc(8, "Validez votre tenue", "vmenu:OutfitsVal", {getOpt(no), id}, "Valider")
end
AddEventHandler("vmenu:OutfitsValidate", function(target, e)
if (e == 0) then
menuOutfits(108, "OutfitsNo1", OutfitsCat[1])
elseif (e == 1) then
menuOutfits(109, "OutfitsNo2", OutfitsCat[2])
elseif (e == 2) then
menuOutfits(110, "OutfitsNo3", OutfitsCat[3])
elseif (e == 3) then
menuOutfits(111, "OutfitsNo4", OutfitsCat[4])
elseif (e == 4) then
menuOutfits(112, "OutfitsNo5", OutfitsCat[5])
elseif (e == 5) then
menuOutfits(113, "OutfitsNo6", OutfitsCat[6])
elseif (e == 6) then
menuOutfits(114, "OutfitsNo7", OutfitsCat[7])
elseif (e == 7) then
menuOutfits(115, "OutfitsNo8", OutfitsCat[8])
elseif (e == 8) then
menuOutfits(116, "OutfitsNo9", OutfitsCat[9])
elseif (e == 9) then
menuOutfits(117, "OutfitsNo10", OutfitsCat[10])
elseif (e == 10) then
menuOutfits(118, "OutfitsNo11", OutfitsCat[11])
elseif (e == 11) then
menuOutfits(119, "OutfitsNo12", OutfitsCat[12])
elseif (e == 12) then
menuOutfits(120, "OutfitsNo13", OutfitsCat[13])
elseif (e == 13) then
menuOutfits(121, "OutfitsNo14", OutfitsCat[14])
elseif (e == 14) then
menuOutfits(122, "OutfitsNo15", OutfitsCat[15])
elseif (e == 15) then
menuOutfits(123, "OutfitsNo16", OutfitsCat[16])
elseif (e == 16) then
menuOutfits(124, "OutfitsNo17", OutfitsCat[17])
elseif (e == 17) then
menuOutfits(125, "OutfitsNo18", OutfitsCat[18])
elseif (e == 18) then
menuOutfits(126, "OutfitsNo19", OutfitsCat[19])
elseif (e == 19) then
menuOutfits(127, "OutfitsNo20", OutfitsCat[20])
elseif (e == 20) then
menuOutfits(128, "OutfitsNo21", OutfitsCat[21])
elseif (e == 21) then
menuOutfits(129, "OutfitsNo22", OutfitsCat[22])
elseif (e == 22) then
menuOutfits(130, "OutfitsNo23", OutfitsCat[23])
elseif (e == 23) then
menuOutfits(131, "OutfitsNo24", OutfitsCat[24])
elseif (e == 24) then
menuOutfits(132, "OutfitsNo25", OutfitsCat[25])
elseif (e == 25) then
menuOutfits(133, "OutfitsNo26", OutfitsCat[26])
elseif (e == 26) then
menuOutfits(134, "OutfitsNo27", OutfitsCat[27])
elseif (e == 27) then
menuOutfits(135, "OutfitsNo28", OutfitsCat[28])
elseif (e == 28) then
menuOutfits(136, "OutfitsNo29", OutfitsCat[29])
elseif (e == 29) then
menuOutfits(137, "OutfitsNo30", OutfitsCat[30])
elseif (e == 30) then
menuOutfits(138, "OutfitsNo31", OutfitsCat[31])
elseif (e == 31) then
menuOutfits(139, "OutfitsNo32", OutfitsCat[32])
elseif (e == 32) then
menuOutfits(140, "OutfitsNo33", OutfitsCat[33])
elseif (e == 33) then
menuOutfits(141, "OutfitsNo34", OutfitsCat[34])
elseif (e == 34) then
menuOutfits(142, "OutfitsNo35", OutfitsCat[35])
elseif (e == 35) then
menuOutfits(143, "OutfitsNo36", OutfitsCat[36])
elseif (e == 36) then
menuOutfits(144, "OutfitsNo37", OutfitsCat[37])
elseif (e == 37) then
menuOutfits(145, "OutfitsNo38", OutfitsCat[38])
elseif (e == 38) then
menuOutfits(146, "OutfitsNo39", OutfitsCat[39])
elseif (e == 39) then
menuOutfits(147, "OutfitsNo40", OutfitsCat[40])
elseif (e == 40) then
menuOutfits(148, "OutfitsNo41", OutfitsCat[41])
elseif (e == 41) then
menuOutfits(149, "OutfitsNo42", OutfitsCat[42])
elseif (e == 42) then
menuOutfits(150, "OutfitsNo43", OutfitsCat[43])
elseif (e == 43) then
menuOutfits(151, "OutfitsNo44", OutfitsCat[44])
elseif (e == 44) then
menuOutfits(152, "OutfitsNo45", OutfitsCat[45])
elseif (e == 45) then
menuOutfits(153, "OutfitsNo46", OutfitsCat[46])
elseif (e == 46) then
menuOutfits(154, "OutfitsNo47", OutfitsCat[47])
elseif (e == 47) then
menuOutfits(155, "OutfitsNo48", OutfitsCat[48])
elseif (e == 48) then
menuOutfits(156, "OutfitsNo49", OutfitsCat[49])
elseif (e == 49) then
menuOutfits(157, "OutfitsNo50", OutfitsCat[50])
elseif (e == 50) then
menuOutfits(158, "OutfitsNo51", OutfitsCat[51])
elseif (e == 51) then
menuOutfits(159, "OutfitsNo52", OutfitsCat[52])
elseif (e == 52) then
menuOutfits(160, "OutfitsNo53", OutfitsCat[53])
elseif (e == 53) then
menuOutfits(161, "OutfitsNo54", OutfitsCat[54])
elseif (e == 54) then
menuOutfits(162, "OutfitsNo55", OutfitsCat[55])
elseif (e == 55) then
menuOutfits(163, "OutfitsNo56", OutfitsCat[56])
elseif (e == 56) then
menuOutfits(164, "OutfitsNo57", OutfitsCat[57])
elseif (e == 57) then
menuOutfits(165, "OutfitsNo58", OutfitsCat[58])
elseif (e == 58) then
menuOutfits(166, "OutfitsNo59", OutfitsCat[59])
elseif (e == 59) then
menuOutfits(167, "OutfitsNo60", OutfitsCat[60])
elseif (e == 60) then
menuOutfits(168, "OutfitsNo61", OutfitsCat[61])
elseif (e == 61) then
menuOutfits(169, "OutfitsNo62", OutfitsCat[62])
elseif (e == 62) then
menuOutfits(170, "OutfitsNo63", OutfitsCat[63])
elseif (e == 63) then
menuOutfits(171, "OutfitsNo64", OutfitsCat[64])
elseif (e == 64) then
menuOutfits(172, "OutfitsNo65", OutfitsCat[65])
elseif (e == 65) then
menuOutfits(173, "OutfitsNo66", OutfitsCat[66])
end
end)
AddEventHandler("vmenu:OutfitsVal", function(target, o, h)
local k = tonumber(o)
local t = tonumber(h)
local i = 0
for _, item in pairs(outfits) do
if item.id == t then
i = i + 1
if i == k then
args = { item.three[1],item.three[2],item.four[1],item.four[2],item.six[1],item.six[2],item.seven[1],item.seven[2],item.eight[1],item.eight[2],item.eleven[1],item.eleven[2] }
TriggerServerEvent("vmenu:getOutfit", args)
break
end
end
end
end)
AddEventHandler("vmenu:JobOutfit", function(o, h)
local k = tonumber(o)
local t = tonumber(h)
local i = 0
for _, item in pairs(outfits) do
if item.id == t then
i = i + 1
if i == k then
ChangeComponent({3,0,item.three[1],item.three[2]})
ChangeComponent({4,0,item.four[1],item.four[2]})
ChangeComponent({6,0,item.six[1],item.six[2]})
ChangeComponent({7,0,item.seven[1],item.seven[2]})
ChangeComponent({11,0,item.eleven[1],item.eleven[2]})
ChangeComponent({8,0,item.eight[1],item.eight[2]})
break
end
end
end
end)
|
local AddonName, AddonTable = ...
-- Cata Battle Pets
AddonTable.pets = {
--- RAIDS
-- Firelands
152976,
152977,
152975,
152978,
-- Bastion of Twilight
152969,
152970,
152972,
-- Throne of the Four Winds
152973,
-- Blackwing Descent
152967,
}
|
local sha = require "luasha"
print( sha.hash256"The quick brown fox jumps over the lazy dog")
|
Citizen.CreateThread(function() Wait(1000)
if (((Plugins.Metabolism) and not (_StartError_) and (Framework.Vorp) and not (Framework.RedEmRP))) then
--------------------------------------------------------------------------------
----------------------------------- DevDokus -----------------------------------
--------------------------------------------------------------------------------
function Wait(args) Citizen.Wait(args) end
function Invoke(args, bool) Citizen.InvokeNative(args, bool) end
local VORPCore = {}
Citizen.CreateThread(function()
while not VORPCore do
TriggerEvent("getCore", function(core)
VORPCore = core
end)
Citizen.Await(200)
end
end)
--------------------------------------------------------------------------------
-- Event Register
RegisterNetEvent('DevDokus:Metabolism:C:Hunger')
RegisterNetEvent('DevDokus:Metabolism:C:Thirst')
RegisterNetEvent('DevDokus:Metabolism:C:Stamina')
RegisterNetEvent('DevDokus:Metabolism:C:Health')
RegisterNetEvent('DevDokus:Metabolism:C:StaminaInnerGold')
RegisterNetEvent('DevDokus:Metabolism:C:StaminaOuterGold')
RegisterNetEvent('DevDokus:Metabolism:C:HealthInnerGold')
RegisterNetEvent('DevDokus:Metabolism:C:HealthOuterGold')
--------------------------------------------------------------------------------
-- Core
--------------------------------------------------------------------------------
-- Variables
_Hunger = 100
_Thirst = 100
_Stamina = 100
local DyingCount = 0
local WarningCount = 0
local FoodWarning = 0
local ThirstWarning = 0
local DeathWarning = false
local stage = { s1 = false, s2 = false, s3 = false}
local DeadOrAlive = true
local CoreIsZero = false
--------------------------------------------------------------------------------
Citizen.CreateThread(function()
while true do Wait(1000)
if VORPCore ~= nil then
local DrainFood = 0
local DrainWater = 0
local User = PlayerPedId()
local coords = GetEntityCoords(User)
local temp = math.floor(GetTemperatureAtCoords(coords))
local Area = Metabolism.StartArea
local dist = Vdist(coords, Area.x, Area.y, Area.z)
local IsReady = (dist > Metabolism.StartRadius)
if IsReady then
if (temp >= Metabolism.Temperature.Max) then
DrainFood = Metabolism.Temperature.HotDamage.Food
DrainWater = Metabolism.Temperature.HotDamage.Water
elseif (temp <= Metabolism.Temperature.Min) then
DrainFood = Metabolism.Temperature.ColdDamage.Food
DrainWater = Metabolism.Temperature.ColdDamage.Water
end
local running = IsPedRunning(User)
local walking = IsPedWalking(User)
if running then
_Hunger = _Hunger - (Metabolism.Food.DrainRunning + DrainFood)
_Thirst = _Thirst - (Metabolism.Water.DrainRunning + DrainWater)
elseif walking then
_Hunger = _Hunger - (Metabolism.Food.DrainWalking + DrainFood)
_Thirst = _Thirst - (Metabolism.Water.DrainWalking + DrainWater)
else
_Hunger = _Hunger - (Metabolism.Food.DrainIdle + DrainFood)
_Thirst = _Thirst - (Metabolism.Water.DrainIdle + DrainWater)
end
if (_Hunger <= Metabolism.Food.LoseWhen) then
if (FoodWarning == 0) and not CoreIsZero then
FoodWarning = (FoodWarning + 1)
TriggerEvent("vorp:TipRight", _('Metabolism_SoHungry'), 5000)
else
FoodWarning = (FoodWarning + 1)
if (FoodWarning == 10) then FoodWarning = 0 end
end
end
if (_Thirst <= Metabolism.Food.LoseWhen) then
if (ThirstWarning == 0) and not CoreIsZero then
ThirstWarning = (ThirstWarning + 1)
TriggerEvent("vorp:TipRight", _('Metabolism_SoThirsty'), 5000)
else
ThirstWarning = (ThirstWarning + 1)
if (ThirstWarning == 10) then ThirstWarning = 0 end
end
end
end
end
end
end)
Citizen.CreateThread(function()
while true do
if VORPCore ~= nil then
if _Hunger < Metabolism.Food.LoseWhen then
local User = PlayerPedId()
local Core = GetAttributeCoreValue(User, 0)
local health = math.floor((Core - Metabolism.Food.DamagePerSec))
Citizen.InvokeNative(0xC6258F41D86676E0, User, 0, health)
end
if _Thirst < Metabolism.Water.LoseWhen then
local User = PlayerPedId()
local Core = GetAttributeCoreValue(User, 0)
local health = math.floor((Core - Metabolism.Water.DamagePerSec))
Citizen.InvokeNative(0xC6258F41D86676E0, User, 0, health)
end
end
Wait(1000)
end
end)
Citizen.CreateThread(function()
while true do
if VORPCore ~= nil then
local User = PlayerPedId()
local Core = GetAttributeCoreValue(User, 0)
local eHealth = GetEntityHealth(User)
-- STOP: If user is dead, let's wait until the player is alive again.
if (Core == 0) and not DeadOrAlive then print("Waiting for respawn.....") end
if (Core == 0) and DeadOrAlive then
CoreIsZero = true
if (eHealth >= 50) then
Citizen.InvokeNative(0x697157CED63F18D4, User, 5, false, true, true)
if stage.s1 == false then stage.s1 = true TriggerEvent("vorp:TipRight", _('Metabolism_YourDying1'), 5000) end
elseif (eHealth < 50) and (eHealth >= 35) then
Citizen.InvokeNative(0x697157CED63F18D4, User, 5, false, true, true)
if stage.s2 == false then stage.s2 = true TriggerEvent("vorp:TipRight", _('Metabolism_YourDying2'), 5000) end
elseif (eHealth < 35) and (eHealth >= 2) then
Citizen.InvokeNative(0x697157CED63F18D4, User, 5, false, true, true)
if stage.s3 == false then stage.s3 = true TriggerEvent("vorp:TipRight", _('Metabolism_YourDying3'), 5000) end
elseif (eHealth < 2) then
Citizen.InvokeNative(0x697157CED63F18D4, User, 50000, false, true, true)
DeadOrAlive = false
end
end
---------------------------- WORK IN PROGRESS ----------------------------
-- ToDo: Detecting when user eats or drinks to reset the dialog for dying.
if (Core ~= 0) and CoreIsZero then CoreIsZero = false end
--------------------------------------------------------------------------
-- When the player comes back to live, reset the script.
if (Core ~= 0) and not DeadOrAlive then
local Reset = Metabolism.ResetOnDeath
if Reset.Enabled then
TriggerEvent('DevDokus:Metabolism:C:Hunger', Reset.Hunger)
TriggerEvent('DevDokus:Metabolism:C:Thirst', Reset.Thirst)
TriggerEvent('DevDokus:Metabolism:C:Health', 100.0)
TriggerEvent('DevDokus:Metabolism:C:Stamina', 100.0)
_Hunger = Reset.Hunger
_Thirst = Reset.Thirst
_Stamina = 100
end
CoreIsZero = false
DeadOrAlive = true
DyingCount = 0
WarningCount = 0
DeathWarning = false
stage.s1 = false
stage.s2 = false
stage.s3 = false
end
end
Wait(4000)
end
end)
AddEventHandler('DevDokus:Metabolism:C:Hunger', function(value)
_Hunger = _Hunger + tonumber(value)
if (_Hunger <= 0) then _Hunger = 0 end
if (_Hunger > 100) then _Hunger = 100 end
end)
AddEventHandler('DevDokus:Metabolism:C:Thirst', function(value)
_Thirst = _Thirst + tonumber(value)
if (_Thirst <= 0) then _Thirst = 0 end
if (_Thirst > 100) then _Thirst = 100 end
end)
AddEventHandler('DevDokus:Metabolism:C:Stamina', function(value)
local User = PlayerPedId()
local Core = GetAttributeCoreValue(User, 1)
local new = (Core + tonumber(value))
if (new > 100) then new = 100 end
Citizen.InvokeNative(0xC6258F41D86676E0, User, 1, new)
end)
AddEventHandler('DevDokus:Metabolism:C:Health', function(value)
local User = PlayerPedId()
local Core = GetAttributeCoreValue(User, 0)
local new = (Core + tonumber(value))
if (new > 100) then new = 100 end
Citizen.InvokeNative(0xC6258F41D86676E0, User, 0, new)
end)
AddEventHandler('DevDokus:Metabolism:C:StaminaInnerGold', function(value)
local User = PlayerPedId()
local new = ((value * 100) / 100)
Citizen.InvokeNative(0x4AF5A4C7B9157D14, User, 1, new, true)
end)
AddEventHandler('DevDokus:Metabolism:C:StaminaOuterGold', function(value)
local User = PlayerPedId()
local new = ((value * 100) / 100)
Citizen.InvokeNative(0xF6A7C08DF2E28B28, User, 1, new, true)
end)
AddEventHandler('DevDokus:Metabolism:C:HealthInnerGold', function(value)
local User = PlayerPedId()
local new = ((value * 100) / 100)
Citizen.InvokeNative(0x4AF5A4C7B9157D14, User, 0, new, true)
end)
AddEventHandler('DevDokus:Metabolism:C:HealthOuterGold', function(value)
local User = PlayerPedId()
local new = ((value * 100) / 100)
Citizen.InvokeNative(0xF6A7C08DF2E28B28, User, 0, new, true)
end)
--------------------------------------------------------------------------------
end
end)
|
return function(server, opts)
local rustopts = {
tools = {
autoSetHints = true,
hover_with_actions = true,
},
server = vim.tbl_deep_extend("force", server:get_default_options(), opts, {}),
}
local ok, rust_tools = pcall(require, "rust-tools")
if ok then
rust_tools.setup(rustopts)
server:attach_buffers()
end
end
|
local Entity_Group = { }
local Groups = { }
local PrimaryTagGroups = { }
local EventSys = lib_EventSys
function Entity_Group.SetEvent(event)
EventSys = event
end
function Entity_Group.GetEGroupWithTags(...)
local tags = {...}
local groups;
for _, tag in pairs(tags) do
for __, group in pairs(groups or Groups) do
for i, v in pairs(group.Tags) do
if v==tag then
if not groups then groups = { } end
table.insert(groups, group)
end
end
end
end
return groups
end
function Entity_Group.new(Options, ...)
local egroup = { }
egroup.Entities = {...}
egroup.Tags = {Options.Tags and unpack(Options.Tags) or nil}
egroup.PrimaryTag = Options.PrimaryTag or "Generic"
if not PrimaryTagGroups[egroup.PrimaryTag] then
PrimaryTagGroups[egroup.PrimaryTag] = {egroup}
else
table.insert(PrimaryTagGroups, egroup)
end
|
object_tangible_tcg_series4_creature_pet_deed_nuna = object_tangible_tcg_series4_shared_creature_pet_deed_nuna:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series4_creature_pet_deed_nuna, "object/tangible/tcg/series4/creature_pet_deed_nuna.iff")
|
local util = require("common.util")
local posix = require("posix")
local Pipe = util.Pipe
local in_pipe = Pipe.new()
local out_pipe = Pipe.new()
function child()
local t = {
counter = 0,
incr = function(self)
self.counter = self.counter + 1
end,
value = function(self)
return self.counter
end
}
-- TODO: What to do in the child? Fill this in yourself.
while true do
local message = Pipe.read(in_pipe)
if t[message] == "eixt" then
break
end
if t[message] ~= nil then
t[message]()
end
end
end
function parent(pid)
Pipe.write(in_pipe, "incr")
Pipe.read(out_pipe) -- return is nil, don't care
Pipe.write(in_pipe, "value")
print(Pipe.read(out_pipe)) -- should be 1
Pipe.write(in_pipe, "exit") -- child should exit now
posix.wait(pid)
end
local pid = posix.fork()
if pid == 0 then
child()
else
parent(pid)
end
|
object_draft_schematic_armor_component_test_an_armor_core = object_draft_schematic_armor_component_shared_test_an_armor_core:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_component_test_an_armor_core, "object/draft_schematic/armor/component/test_an_armor_core.iff")
|
local path = ...
local fs = require "bee.filesystem"
local cwd = fs.exe_path():parent_path()
local f = assert(io.open((cwd / ".mingw"):string(), "wb"))
f:write(path)
f:close()
|
----------------------------------------------
-- Send.lua --
-- Send requests/commands to other server --
-- that are handled in receive.lua --
----------------------------------------------
-- Info --
this_server = get('this_server')
other_server = get('other_server')
other_ip = get('other_ip') -- ip to communicate with
other_port = tonumber(get('other_port')) -- port to redirect
other_http_port = get('other_http_port') -- http to communicate with
resourceName = getResourceName(getThisResource())
other_ipandport = other_ip .. ':' .. other_http_port
mapInfo_other = {}
mapInfo_other.name = ""
mapInfo_other.author = ""
function getServersInfo()
triggerClientEvent(client, "receiveServersInfo", client, this_server, other_server)
end
addEvent("getServersInfo", true)
addEventHandler("getServersInfo", root, getServersInfo)
-- Test connection with other server
outputDebugString("Interchat " .. other_ipandport .. " " ..other_port .. " " .. tostring(
callRemote(other_ipandport, "default", resourceName, "testConnection", function(response)
if response ~= "ERROR" then
outputDebugString('Interchat response: ' .. tostring(response))
end
end)
))
-----------------
-- F2 redirect --
-----------------
function redirect()
local player = client
local tick, hoursPlayed = getElementData(player, 'jointick'), getElementData(player, 'hoursPlayed')
callRemote ( other_ipandport, "default", resourceName, "playerRedirect", function(response)
if response == nil or response == "ERROR" then
outputChatBox(other_server .. ' server is not responding!', player, 255, 0, 0)
else
setElementData( player , 'gotomix', true)
redirectPlayer ( player, other_ip, other_port)
end
end, getPlayerSerial(player), getElementData(player,'playtime'), tick, hoursPlayed)
end
addEvent('onRequestRedirect', true)
addEventHandler('onRequestRedirect', root, redirect)
function getPlayerFromSerial(serial)
if serial and type(serial) == "string" then
for i, v in ipairs(getElementsByType("player")) do
if getPlayerSerial(v) == serial then
return v
end
end
end
return false
end
addCommandHandler('redirectall', function(p)
outputChatBox('Redirecting everyone to other server')
for k, player in ipairs(getElementsByType'player') do
if player ~= p then
setElementData( player , 'gotomix', true)
redirectPlayer ( player, other_ip, other_port)
end
end
end, true, true)
-------------------------
-- Chat, use the + prefix
-------------------------
local chat_prefix = '+'
function playerChat ( message, messageType )
if messageType ~= 0 or message:sub(1,1) ~= chat_prefix or #message < 2 or exports.gus:chatDisabled() then
return
end
return outputChatBox ( 'Server chat is moved to the U key now. Press U to chat with ' .. other_server, source, 255, 0, 0)
-- local name = removeColorCoding(getPlayerName(source))
-- message = removeColorCoding(message:sub(2))
-- callRemote ( other_ipandport, "default", resourceName, "playerChatBoxRemote", checkPlayerChat, name, message )
-- cancelEvent()
end
addEventHandler ( "onPlayerChat", getRootElement(), playerChat)
function checkPlayerChat(data)
if data == nil or data == "ERROR" then
return
end
if type(data.name) == "string" and type(data.message) == "string" then
local out = "[" .. string.upper(this_server) .. "] " .. data.name .. "> " .. data.message .. ""
outputChatBox(out, root, 0xFF, 0xD7, 0x00)
outputServerLog(out)
exports.irc:outputIRC("08[" .. this_server:upper() .. "] " .. tostring(data.name) .. "> " .. tostring(data.message) .. "")
triggerEvent('onInterchatMessage', resourceRoot, this_server:upper(), tostring(data.name), tostring(data.message))
else
outputDebugString("Serverchat: no/wrong response from other server! (" .. other_ipandport .. ")", 1)
end
end
function removeColorCoding ( name )
return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name
end
function chatCommand(player, cmd, ...)
if isPlayerMuted(player) or exports.gus:chatDisabled() then
return
end
local name = removeColorCoding(getPlayerName(player))
message = removeColorCoding(table.concat({...},' '))
callRemote ( other_ipandport, "default", resourceName, "playerChatBoxRemote", checkPlayerChat, name, message )
end
addCommandHandler(other_server, chatCommand)
function start()
for k, p in ipairs(getElementsByType'player') do
join(p)
end
end
addEventHandler('onResourceStart', resourceRoot, start)
function join(p)
bindKey ( p or source, 'u', 'down', 'chatbox', other_server )
end
addEventHandler('onPlayerJoin', root, join)
-------------
-- Players --
-------------
function getOtherServerPlayers ( player, cmd, server )
if server and server:lower() == other_server:lower() then
callRemote ( other_ipandport, "default", resourceName, "sendPlayerNames", receivePlayerNames, getPlayerName(player) )
end
end
addCommandHandler("players", getOtherServerPlayers, false, false)
function receivePlayerNames ( player, amount, max, names )
if type(amount) == "string" and tonumber(amount) and type(names) == "string" and getPlayerFromName(player) then
player = getPlayerFromName(player)
amount = tonumber(amount)
if amount > 0 then
_outputChatBox("[" .. other_server:upper() .. "] Total players online: " .. amount .. "/" .. max .. " - Names: "..names, player, 0xFF, 0xD7, 0x00)
else
outputChatBox("[" .. other_server:upper() .. "] No players online", player, 0xFF, 0xD7, 0x00)
end
else
outputDebugString("Serverchat: no/wrong response from other server! (" .. other_ipandport .. ")", 1)
end
end
function _outputChatBox(str, player, c1, c2, c3)
local sz = 0
if #str > 96 then
if #str % 96 == 0 then
sz = #str / 96
else
sz = (#str / 96) + 1
end
for i = 0, sz-1 do
local nstr = ''
nstr = string.sub(str, i*96, i*96 + 96)
outputChatBox(nstr, player, c1, c2, c3)
end
else
outputChatBox(str, player, c1, c2, c3)
end
end
------------
-- Admins --
------------
function getOtherServerAdmins ( player, cmd )
callRemote ( other_ipandport, "default", resourceName, "sendAdminNames", receiveAdminNames, getPlayerSerial(player) )
end
addCommandHandler("admins", getOtherServerAdmins)
function receiveAdminNames ( serial, admins, moderators )
local player = getPlayerFromSerial(serial)
if not player then return end
if #admins > 0 then
outputChatBox("[" .. other_server:upper() .. "] Admins online: " .. admins, player, 0xFF, 0xD7, 0x00)
else
outputChatBox("[" .. other_server:upper() .. "] No admins online", player, 0xFF, 0xD7, 0x00)
end
if #moderators > 0 then
outputChatBox("[" .. other_server:upper() .. "] Moderators online: " .. moderators, player, 0xFF, 0xD7, 0x00)
else
outputChatBox("[" .. other_server:upper() .. "] No moderators online", player, 0xFF, 0xD7, 0x00)
end
end
--------------
-- Map info --
--------------
function mapStarted (mapinfo)
mapInfo = mapinfo
callRemote ( other_ipandport, "default", resourceName, "sendMapInfo", (function() end), mapInfo.name, mapInfo.author, exports.race:getRaceMode(), true, false ) --Send mapInfo and update F2 GUI for clients of the other server
triggerClientEvent("updateF2GUI", resourceRoot, this_server.." Map", "Map: "..mapInfo.name.."\nAuthor: "..mapInfo.author) --Update F2 GUI for clients of this server
end
addEvent("onMapStarting")
addEventHandler("onMapStarting", root, mapStarted)
function getServersMapInfo ( sendTo )
if not mapInfo then
local s = getElementData( getResourceRootElement( getResourceFromName("race") ) , "info")
if s then
mapInfo = s.mapInfo
else
mapInfo = {}
end
if mapInfo.name == nil then
mapInfo.name = ""
end
if mapInfo.author == nil then
mapInfo.author = ""
end
end
if sendTo == "sendToAll" then
sendToElement = root
callRemote ( other_ipandport, "default", resourceName, "sendMapInfo", receiveMapInfo, mapInfo.name, mapInfo.author, nil, false, true ) --Get mapInfo from the other server and update F2 GUI for clients of this server
elseif sendTo == "client" then
sendToElement = client
triggerClientEvent(sendToElement, "updateF2GUI", sendToElement, other_server.." Map", "Map: "..mapInfo_other.name.."\nAuthor: "..mapInfo_other.author) --Update F2 GUI for clients of this server
end
triggerClientEvent(sendToElement, "updateF2GUI", resourceRoot, this_server.." Map", "Map: "..mapInfo.name.."\nAuthor: "..mapInfo.author) --Update F2 GUI for clients of this server
end
addEvent("getServersMapInfo", true)
addEventHandler("getServersMapInfo", root, getServersMapInfo)
function receiveMapInfo ( mapinfo )
if mapinfo ~= nil and mapinfo ~= "ERROR" then
mapInfo_other = mapinfo
else
mapInfo_other = {}
end
if mapInfo_other.name == nil then
mapInfo_other.name = ""
end
if mapInfo_other.author == nil then
mapInfo_other.author = ""
end
triggerClientEvent(root, "updateF2GUI", resourceRoot, other_server.." Map", "Map: "..mapInfo_other.name.."\nAuthor: "..mapInfo_other.author)
end
addEventHandler("onResourceStart", resourceRoot,
function()
setTimer(getServersMapInfo, 500, 1, "sendToAll")
end
)
---------------
-- GC logins --
---------------
function gcLogin ( forumID, amount )
callRemote ( other_ipandport, "default", resourceName, "greencoinsLogin", (function() end), forumID )
end
addEventHandler("onGCLogin" , root, gcLogin )
------------------
-- Mutes & bans --
------------------
-- admin panel hook
addEvent ( "aPlayer", true )
addEventHandler ( "aPlayer", root, function ( player, action, data, additional, additional2 )
if ( action == "mute" ) then
local seconds = tonumber(additional) and tonumber(additional) > 0 and tonumber(additional)
if seconds then
callRemote ( other_ipandport, "default", resourceName, "aAddSerialUnmuteTimer", (function() end), getPlayerSerial(player), seconds )
end
end
end, true, 'high')
addEventHandler("onBan",root,
function (ban)
local reason = getBanReason(ban)
if reason and reason:find('sync_banned', 1, true) then return end
local ip = getBanIP(ban)
local admin = getBanAdmin(ban)
local serial = getBanSerial(ban)
local seconds = getUnbanTime(ban)
callRemote ( other_ipandport, "default", resourceName, "addSyncBan", (function() end), ip, serial, reason, seconds )
end
)
----------------------
-- Unbans --
----------------------
addEventHandler("onUnban",root,
function (ban, admin)
local ip = getBanIP(ban)
local serial = getBanSerial(ban)
callRemote ( other_ipandport, "default", resourceName, "removeSyncBan", (function() end), admin, ip, serial )
end
)
-----------------------
-- Online players F2 --
-----------------------
local players
function getServerPlayersOnline()
players = #getElementsByType('player')
setElementData(resourceRoot, this_server.." Players", players .."/".. getMaxPlayers(), true)
callRemote(other_ipandport, "default", resourceName, "sendOnlinePlayers", receivePlayersOnline) --getOtherServerPlayersOnline
end
setTimer(getServerPlayersOnline, 1000, 0)
function receivePlayersOnline(responseData, errno)
local players2 = 0
local max_players2 = 0
if responseData ~= nil and responseData ~= "ERROR" then
if responseData.players ~= nil then
players2 = responseData.players
end
if responseData.maxPlayers ~= nil then
max_players2 = responseData.maxPlayers
end
end
setElementData(resourceRoot, other_server.." Players", tostring(players2) .."/".. tostring(max_players2), true)
--Total
local players_total = tostring(players + players2)
setElementData(resourceRoot, "Total players online", players_total, true)
end
|
local R = require "rigel"
local SOC = require "generators.soc"
local C = require "generators.examplescommon"
local harness = require "generators.harnessSOC"
local G = require "generators.core"
local RM = require "generators.modules"
local J = require "common"
local types = require "types"
types.export()
local SDF = require "sdf"
local Zynq = require "generators.zynq"
local bjump = require "generators.bjump"
R.AUTO_FIFOS = false
-- bjump cache must load 32bit chunks
-- this does a blur in X. we load 32 pixels in X and sum them. We decimate by 4x in X (read every 4 px), 8x in Y.
-- axi bus is artificially slowed by 8x. If cache works, we expect runtime to be approx 128*64*8. If uncached, it should be 128*64*8*8
local NOCACHE = string.find(arg[0],"nocache")
local W,H = 128,64
local regs = SOC.axiRegs({},SDF{1,W*H*8*8}):instantiate("regs")
noc = Zynq.SimpleNOC(nil,nil,{{regs.read,regs.write}}):instantiate("ZynqNOC")
noc.extern=true
local PosToAddr = G.Function{"PosToAddr", types.rv(types.Par(types.array2d(u16,2))),SDF{1,1},
function(loc)
local i = G.PosSeq{{8,1},0}(G.ValueToTrigger(loc)) -- inner loop from 0...2
local x = G.Mul( G.Add(loc[0],i[0]), R.constant(4,u16) ) -- (x+i.x)*4
return C.cast(u16,u32)(G.Add(G.Mul(loc[1],R.constant(1920*8,u16)),x))
end}
local SlowRead = C.compose("SlowRead",SOC.read("1080p.raw",1920*1080,ar(u8,4),noc.read,false),RM.liftHandshake(RM.reduceThroughput(types.uint(32),8)))
local SlowReadBurst = C.compose("SlowReadBurst",SOC.read("1080p.raw",1920*1080,ar(u8,4*8),noc.read,false),RM.liftHandshake(RM.reduceThroughput(types.uint(32),8)))
local SlowBurstReadSer = C.compose("SlowBurstReadSer",G.SerSeq{8},SlowReadBurst)
local CachedReadModule = G.Function{ "CachedReadModule", R.HandshakeTrigger, SDF{1,(W*H*8)},
function(i)
local pos = G.Pos{{W,H}}(i)
local posDup = G.Map{G.Broadcast{{8,1}}}(pos)
local addr = G.Map{G.Map{PosToAddr}}(posDup) -- mult coords by 8
local stencil
if NOCACHE then
stencil = G.Map{G.Map{SlowRead}}(addr)
else
stencil = G.Map{G.Map{bjump.AXICachedRead(ar(u(8),4),8,8,SlowBurstReadSer)}}(addr)
end
stencil = G.Map{G.Flatten}(stencil) -- hack?: convert array of arrays which we read into a single array
local shifted = G.Map{G.Map{G.Rshift{5}}}(stencil)
local fin = G.Map{G.Reduce{G.Add{R.Async}}}(shifted)
local res = G.AXIWriteBurst{"out/soc_bjump_cache"..J.sel(NOCACHE,"_nocache",""),noc.write}(fin)
return res
end}
harness({regs.start, CachedReadModule, regs.done},nil,{regs})
|
-- luacheck: no max line length
-------------------------------------------------------------------------------
-- Работа мышкой с выделением в редакторе. © SimSU
-------------------------------------------------------------------------------
-- Умеет:
-- первая таблица (действие):
-- перемещать курсор за мышкой - команда "SelNone";
-- выделять обычные и вертикальные блоки - "SelNorm", "SelVert";
-- корректировать выделение обычных и вертикальных блоков - "CorNorm" и "CorVert";
-- выделять слово, строку как нормальный, так и как вертикальный блок - "WordNorm", "LineNorm" и "WordVert", "LineVert";
-- перетаскивать блоки, перетаскивать с копированием - "Move", "Copy";
-- вторая таблица (последействие):
-- в буфер обмена вырезать, копировать, добавлять, вырезать с добавлением - "Copy", "Cut", "Add", "CutAdd";
-- удалять, вставлять и обменивать с буфером обмена - "Delete", "Paste" и "Replace".
-- Различает состояния - ключи в соответствующей таблице:
-- одинарный, двойной и т.д. клик мышки в выделенной области "InSel1", "InSel2", ...
-- одинарный, двойной и т.д. клик мышки вне выделенной области "NotSel1", "NotSel2", ...
-- одинарный, двойной и т.д. клик мышки в любой области при отсутствии действий для предыдущих состояний "Click1", "Click2", ...
-- Пример: хотим выделить и вырезать в клипборд вертикальный блок - SimSU.Editor_MouseSelect.MouseSelect({Click1="SelVert"},{Click1="Cut"})
-- ещё хотим по двойному клику выделять и удалять слово - дополним таблицы... SimSU.Editor_MouseSelect.MouseSelect({Click1="SelVert",Click2="WordNorm"},{Click1="Cut",Click2="Delete"})
---- Настройки
local function Settings()
-- Начало файла Profile\SimSU\Editor_MouseSelect.cfg
return{
{-- Обычный блок: при клике в выделении корректируем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
Key="MsLClick"; --Prior=50; --Sort=50;
Action ={InSel1="CorNorm"; Click1="SelNorm"; Click2="WordNorm"; Click3="LineNorm"};
id="2718943b-0302-4bab-8db1-1d3369e4bf5d"};
{-- Вертикальный блок: При клике в выделении корректируем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
Key="MsRClick AltMsLClick"; --Prior=50; --Sort=50;
Action ={InSel1="CorVert"; Click1="SelVert"; Click2="WordVert"; Click3="LineVert"};
id="30d9c41b-3b50-4212-8f5f-df0350f2522e"};
{-- Обычный блок с копированием в буфер: при клике в выделении перетаскиваем копию, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
Key="CtrlMsLClick"; --Prior=50; --Sort=50;
Action ={InSel1="Copy"; Click1="SelNorm"; Click2="WordNorm"; Click3="LineNorm" };
PostAct={ Click1="Copy" ; Click2="Copy" ; Click3="Copy" };
id="a70c91df-2ea4-4119-870d-f28c0bc7859a"};
{-- Обычный блок с вырезанием в буфер: при клике в выделении перетаскиваем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
Key="ShiftMsLClick"; --Prior=50; --Sort=50;
Action ={InSel1="Move"; Click1="SelNorm"; Click2="WordNorm"; Click3="LineNorm" };
PostAct={ Click1="Cut" ; Click2="Cut" ; Click3="Cut" };
id="238dc4e8-0b2d-4f34-9668-2718878ced0f"};
Timing=250 -- Максимальный интервал (мс) между кликами при превышении которого двойной, тройной и т.д. клик не будет засчитан.
}
-- Конец файла Profile\SimSU\Editor_MouseSelect.cfg
end
--! _G.far.lang=far.lang or win.GetEnv("farlang")
-- Встроенные языки / Built-in laguages
local function Messages()
--if far.lang=="Russian" then
-- Начало файла Profile\SimSU\SimSU\Editor_MouseSelectRussian.lng
return{
-- Обычный блок: при клике в выделении корректируем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
"Выделение обычного блока. © SimSU";
-- Вертикальный блок: При клике в выделении корректируем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
"Выделение вертикального блока. © SimSU";
-- Обычный блок с копированием в буфер: при клике в выделении перетаскиваем копию, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
"Выделение с копированием. © SimSU";
-- Обычный блок с вырезанием в буфер: при клике в выделении перетаскиваем, иначе выделяем, при двойном клике выделить слово, при тройном выделить строку. © SimSU"
"Выделение с вырезанием. © SimSU";
}
-- Конец файла Profile\SimSU\Editor_MouseSelectRussian.lng
end --end
--! local M=(loadfile(win.GetEnv("FARPROFILE").."\\SimSU\\Editor_MouseSelect"..far.lang..".lng") or Messages)()
--! local S=(loadfile(win.GetEnv("FARLOCALPROFILE").."\\SimSU\\Editor_MouseSelect.cfg") or loadfile(win.GetEnv("FARPROFILE").."\\SimSU\\Editor_MouseSelect.cfg") or Settings)()
local M=Messages()
local S=Settings()
local SimSU= _G.SimSU or {}
-------------------------------------------------------------------------------
local TitleBar,KeyBar,ScrollBar
S.Timing = S.Timing==nil and Settings().Timing or S.Timing
local function Condition()
-- Функция инициализации переменных и проверки условия запуска макроса,
-- чтобы не запускать макрос при кликах в скролбар, функциональные клавиши и т.п.
TitleBar=Far.Cfg_Get("Editor","ShowTitleBar") -- Если строка статуса включена, то надо корректировать координату Y мыши и не выделять если в неё кликнули.
KeyBar=Far.KeyBar_Show(0) -- Если кейбар включен, то не выделять если в него кликнули.
ScrollBar=Editor.Set(15,-1) -- Если скролбар включен, то не выделять если в него кликнули.
return Mouse.X<Far.Width-ScrollBar and Mouse.Y>=TitleBar and Mouse.Y<Far.Height-KeyBar -- Кликнули в текст, значит разрешим макрос макрос.
end
local function MouseToText()
-- Функция пересчёта экранных координат мышки в координаты текста.
local X0,Y0 = Editor.Pos(0,5),Editor.Pos(0,4)
local Yc= Mouse.Y==TitleBar-1 and Y0 or Mouse.Y>=Far.Height-1-KeyBar and Y0+Far.Height-1-TitleBar-KeyBar or Y0+Mouse.Y-TitleBar
local Xc= Mouse.X==0 and X0 or Mouse.X>=Far.Width-1-ScrollBar and X0+Far.Width-1-ScrollBar or X0+Mouse.X
return Xc,Yc,X0,Y0 -- Координаты курсора и координаты экрана.
end
local function MouseMove(SelMode,Xb,Yb)
-- Функция обработки движения мышки.
local MM=mmode(1,1) -- Запретим перерисовку экрана.
local EOL=Editor.Set(7,1) -- Разрешим "курсор за пределами строки".
local Xc,Yc,X0,Y0 = MouseToText()
if not ((SelMode==1 or SelMode==2) and Xb and Yb) then Xb=Xc; Yb=Yc end -- За начало примем текущие координаты.
while Mouse.Button~=0 do
if SelMode==1 or SelMode==2 then
-- Выделение. И магия :) для табов с вертикальными блоками.
Editor.Pos(1,1,Yb); Editor.Pos(1,4-SelMode,Xb); Editor.Sel(SelMode+1,0)
Editor.Pos(1,1,Yc); Editor.Pos(1,4-SelMode,Xc); Editor.Sel(SelMode+1,1)
end
Editor.Pos(1,4,Y0); Editor.Pos(1,5,X0) -- Координаты экрана.
Editor.Pos(1,1,Yc); Editor.Pos(1,3,Xc) -- Координаты курсора в тексте.
mmode(1,mmode(1,0),Editor.Pos(1,2,nil)) -- Перерисуем экран. Двинем курсор для колорера.
mf.waitkey(1)
Xc,Yc,X0,Y0 = MouseToText() -- Новые координаты.
-- Скроллирование.
if Xc==X0 and X0>1 then X0=X0-1 Xc=X0 elseif Xc==X0+Far.Width-1-ScrollBar then X0=X0+1; Xc=X0+Far.Width-1-ScrollBar end
if Yc==Y0 and Y0>1 then Y0=Y0-1 Yc=Y0 elseif Yc==Y0+Far.Height-1-KeyBar-TitleBar and Yc<Editor.Lines then Y0=Y0+1; Yc=Y0+Far.Height-1-KeyBar-TitleBar end
end
Editor.Set(7,EOL) -- Восстановим состояние "курсор за пределами строки".
mmode(1,MM) -- Восстановим состояние отрисовки.
end
local function ClickInSel()
-- Функция проверки на клик в выделенной области.
local Xc,Yc,X0,Y0 = MouseToText()
local St=Editor.Sel(0,4); local Yb= St==0 and Yc or Editor.Sel(0,0); local Xb= St==0 and Xc or Editor.Sel(0,1); local Ye= St==0 and Yc or Editor.Sel(0,2); local Xe= St==0 and Xc or Editor.Sel(0,3) -- Тип и координаты выделения.
local Sl=(St==0 or (St>0 and Yc<=Ye and Yc>=Yb)) -- Курсор в строках где есть выделение.
local Sp=(Sl and ((St==2 and Xc>=Xb and Xc<=Xe) or (St==1 and ((Yb~=Ye and Yc==Yb and Xc>=Xb) or (Yb~=Ye and Yc==Ye and Xc<=Xe) or (Yb==Ye and Xc>=Xb and Xc<=Xe) or (Yb~=Ye and Yc~=Yb and Yc~=Ye))))) -- Курсор точно в выделении.
if not Sp then
Xb=nil; Yb=nil -- Если кликнули не в выделенной области, то считаем, что и выделения нет.
else
if (Xb-Xc)^2+(Yb-Yc)^2<(Xe-Xc)^2+(Ye-Yc)^2 then Xb,Yb = Xe,Ye end -- За начало выделенной области примем её дальний от места клика угол.
end
return Xb,Yb,X0,Y0 -- Координаты начала выделенного блока и координаты экрана.
end
local function SelWord(SelectType,Line,Column)
-- Функция выделения слова.
local St= SelectType or 1
local Xc,Yc
if Line and Column then Yc,Xc = Line,Column else Xc,Yc = MouseToText() end
Editor.Pos(1,1,Yc); Editor.Pos(1,3,Xc)
local s=Editor.Value; local Xct=Editor.RealPos
local Xe=Xct while s:sub(Xe,Xe):find("[%w_]") do Xe=Xe+1 end-- Ищем конец слова c курсором.
local Xb=Xct while s:sub(Xb-1,Xb-1):find("[%w_]") do Xb=Xb-1 end -- Ищем начало слова c курсором.
Editor.Pos(1,2,Xb); Editor.Sel(St+1,0); Editor.Pos(1,2,Xe); Editor.Sel(St+1,1) -- Выделяем найденное слово, если слово не нашли, то выделение просто снимется из-за равенства Beg и End.
mmode(1,mmode(1,0),Editor.Pos(1,2,Xct)) -- Перерисуем экран. Двинем курсор для колорера.
end
local function SelLine(SelectType,Line,Column)
-- Функция выделения строки.
local St= SelectType or 1
local Xc,Yc
if Line then Yc=Line; Xc= Column or Editor.CurPos else Xc,Yc = MouseToText() end
local Yb=Yc; local Ye= St==1 and Yc<Editor.Lines and Yc+1 or Yc
Editor.Pos(1,1,Yc); local s=Editor.Value
local Xb=1; local Xe= Yb~=Ye and 1 or s:len()+1
Editor.Pos(1,1,Yb); Editor.Pos(1,2,Xb); Editor.Sel(St+1,0); Editor.Pos(1,1,Ye); Editor.Pos(1,2,Xe); Editor.Sel(St+1,1)
Editor.Pos(1,1,Yc) -- Координаты курсора в тексте.
mmode(1,mmode(1,0),Editor.Pos(1,2,Xc)) -- Перерисуем экран. Двинем курсор для колорера.
end
local function MouseSelect(Action,PostAct)
-- Функция работы мышкой с выделением в редакторе. © SimSU
local NumClick=1
local PA=true
while NumClick do
local Act = Action ~=nil and ((Editor.Sel(0,4)>0 and ClickInSel() and Action ["InSel"..NumClick]) or (Editor.Sel(0,4)>0 and not ClickInSel() and Action ["NotSel"..NumClick]) or Action ["Click"..NumClick])
local PAct= PostAct~=nil and ((Editor.Sel(0,4)>0 and ClickInSel() and PostAct["InSel"..NumClick]) or (Editor.Sel(0,4)>0 and not ClickInSel() and PostAct["NotSel"..NumClick]) or PostAct["Click"..NumClick])
if Act=="SelNorm" then MouseMove(1)
elseif Act=="SelVert" then MouseMove(2)
elseif Act=="SelNone" then MouseMove(0)
elseif Act=="CorNorm" then local Xb,Yb = ClickInSel(); MouseMove(1,Xb,Yb)
elseif Act=="CorVert" then local Xb,Yb = ClickInSel(); MouseMove(2,Xb,Yb)
elseif Act=="WordNorm" then SelWord(1)
elseif Act=="WordVert" then SelWord(2)
elseif Act=="LineNorm" then SelLine(1)
elseif Act=="LineVert" then SelLine(2)
elseif Act=="Move" then local PB=Editor.Set(2,1); MouseMove(0); Keys("CtrlM"); Editor.Set(2,PB); PA=false
elseif Act=="Copy" then local PB=Editor.Set(2,1); MouseMove(0); Keys("CtrlP"); Editor.Set(2,PB); PA=false
end
if PA and PAct=="Copy" then mf.clip(1,Editor.SelValue)
elseif PA and PAct=="Cut" then mf.clip(1,Editor.SelValue); editor.DeleteBlock() --Keys("CtrlD")
elseif PA and PAct=="Add" then mf.clip(2,Editor.SelValue)
elseif PA and PAct=="CutAdd" then mf.clip(2,Editor.SelValue); editor.DeleteBlock() --Keys("CtrlD")
elseif PA and PAct=="Delete" then editor.DeleteBlock() -- Keys("CtrlD")
elseif PA and PAct=="Paste" then Keys("CtrlV")
elseif PA and PAct=="Replace" then local s=Editor.SelValue; editor.DeleteBlock() Keys("CtrlV"); mf.clip(1,s)
end
local VK=mf.waitkey(S.Timing)
NumClick= VK:find("Click",1,true) and NumClick+1 or nil
end
end;
-------------------------------------------------------------------------------
local Editor_MouseSelect={
Condition = Condition ;
MouseToText = MouseToText;
MouseMove = MouseMove ;
ClickInSel = ClickInSel ;
SelWord = SelWord ;
SelLine = SelLine ;
MouseSelect = MouseSelect;
}
local function filename(args) return MouseSelect(args[1],args[2]) end
-------------------------------------------------------------------------------
if _filename then return filename(...) end
if not Macro then return {Editor_MouseSelect=Editor_MouseSelect} end
SimSU.Editor_MouseSelect=Editor_MouseSelect; _G.SimSU=SimSU
-------------------------------------------------------------------------------
for i=1,#S do
Macro {id=S[i].id;
area="Editor"; key=S[i].Key; priority=S[i].Prior; sortpriority=S[i].Sort; description=M[i];
condition=Condition;
action=function() MouseSelect(S[i].Action,S[i].PostAct) end;
}
end
|
--//////////////////////////////////////////////////////////
-- Name: Operation Clear Field Escalation - Generals Module
-- Author: Surrexen ༼ つ ◕_◕ ༽つ (づ。◕‿◕。)づ
--//////////////////////////////////////////////////////////
--[[
-- AIRBASE.Caucasus.Anapa_Vityazevo
-- AIRBASE.Caucasus.Batumi
-- AIRBASE.Caucasus.Beslan
-- AIRBASE.Caucasus.Gelendzhik
-- AIRBASE.Caucasus.Gudauta
-- AIRBASE.Caucasus.Kobuleti
-- AIRBASE.Caucasus.Krasnodar_Center
-- AIRBASE.Caucasus.Krasnodar_Pashkovsky
-- AIRBASE.Caucasus.Krymsk
-- AIRBASE.Caucasus.Kutaisi
-- AIRBASE.Caucasus.Maykop_Khanskaya
-- AIRBASE.Caucasus.Mineralnye_Vody
-- AIRBASE.Caucasus.Mozdok
-- AIRBASE.Caucasus.Nalchik
-- AIRBASE.Caucasus.Novorossiysk
-- AIRBASE.Caucasus.Senaki_Kolkhi
-- AIRBASE.Caucasus.Sochi_Adler
-- AIRBASE.Caucasus.Soganlug
-- AIRBASE.Caucasus.Sukhumi_Babushara
-- AIRBASE.Caucasus.Tbilisi_Lochini
-- AIRBASE.Caucasus.Vaziani
]]--
-------------------------------------------------------------------------------------------------------------------------------------------------
--////VARIABLES
IranianCICName = "Major General Seyyed Abdolrahim Mousavi"
IranianAirforceGeneralName = "Brigadier General Aziz Nasirzadeh"
IranianNavyAdmiralName = "Rear Admiral Hossein Khanzadi"
RussianCICName = "General of the Army Valery Vasilyevich Gerasimov"
RussianAirforceGeneralName = "Colonel General Sergei Vladimirovich Surovikin"
RussianNavyAdmiralName = "Admiral Nikolai Yevmenov"
USAFCICName = "President Donald Trump"
USAFAirforceGeneralName = "General David Goldfein"
USAFNavyAdmiralName = "Admiral Michael Gilday"
SyAAFCICName = "Bashar al-Assad"
SyAAFAirforceGeneralName = "General Issam Hallaq"
BlueStrikeFrequencyMin = 900
BlueStrikeFrequencyMax = 2200
RedStrikeFrequencyMin = 900
RedStrikeFrequencyMax = 2200
SYAAFAN26BGROUPNAME = ""
IRIAFMI8GROUPNAME = ""
USAFC130GROUPNAME = ""
USAFUH60AGROUPNAME = ""
SYAAFSU24MGROUPNAME = ""
VVSSU25TGROUPNAME = ""
VVSTU95MSGROUPNAME = ""
VVSTU160GROUPNAME = ""
VVSTU22M3GROUPNAME = ""
USAFB1BGROUPNAME = ""
USAFB52HGROUPNAME = ""
CaptureMessageLockout = 0
AutomatedBlueStrikes = 1
-------------------------------------------------------------------------------------------------------------------------------------------------
--////TABLES
SEF_AIRBASES = {
AIRBASE.Caucasus.Anapa_Vityazevo,
AIRBASE.Caucasus.Batumi,
AIRBASE.Caucasus.Beslan,
AIRBASE.Caucasus.Gelendzhik,
AIRBASE.Caucasus.Gudauta,
AIRBASE.Caucasus.Kobuleti,
AIRBASE.Caucasus.Krasnodar_Center,
AIRBASE.Caucasus.Krasnodar_Pashkovsky,
AIRBASE.Caucasus.Krymsk,
AIRBASE.Caucasus.Kutaisi,
AIRBASE.Caucasus.Maykop_Khanskaya,
AIRBASE.Caucasus.Mineralnye_Vody,
AIRBASE.Caucasus.Mozdok,
AIRBASE.Caucasus.Nalchik,
AIRBASE.Caucasus.Novorossiysk,
AIRBASE.Caucasus.Senaki_Kolkhi,
AIRBASE.Caucasus.Sochi_Adler,
AIRBASE.Caucasus.Soganlug,
AIRBASE.Caucasus.Sukhumi_Babushara,
AIRBASE.Caucasus.Tbilisi_Lochini,
AIRBASE.Caucasus.Vaziani
}
SEF_OFFLIMITSAIRBASESFORRED = { AIRBASE.Caucasus.Kutaisi, AIRBASE.Caucasus.Senaki_Kolkhi, AIRBASE.Caucasus.Batumi, AIRBASE.Caucasus.Tbilisi_Lochini, AIRBASE.Caucasus.Kobuleti }
SEF_OFFLIMITSAIRBASESFORBLUE = { AIRBASE.Caucasus.Anapa_Vityazevo }
CurrentRedAirbases ={} -- All current red airbases
CurrentBlueAirbases ={} -- All current blue airbases
CurrentNeutralAirbases ={} -- All current neutral airbases
CurrentNonRedAirbases = {} -- All current non-red airbases
CurrentNonBlueAirbases = {} -- All current non-blue airbases
CurrentRedNeighbours = {} -- All non red airfields connected to existing red airfields
CurrentBlueNeighbours = {} -- All non blue airfields connected to existing blue airfields
CurrentNonRedNeighbours = {}
CurrentNonBlueNeighbours = {}
SortedNoDuplicatesResult = {}
FinalAirbaseSelectionList = {} -- List filtered against 'off limits' airbases such as Anapa
-------------------------------------------------------------------------------------------------------------------------------------------------
--////FUNCTIONS
function SEF_GETREDAIRBASES(AirbaseList)
CurrentRedAirbases ={}
for i, ab in ipairs(AirbaseList) do
local airbase = Airbase.getByName(ab)
if ( airbase:getCoalition() == 1 ) then
table.insert(CurrentRedAirbases, ab)
end
end
end
function SEF_GETBLUEAIRBASES(AirbaseList)
CurrentBlueAirbases ={}
for i, ab in ipairs(AirbaseList) do
local airbase = Airbase.getByName(ab)
if ( airbase:getCoalition() == 2 ) then
table.insert(CurrentBlueAirbases, ab)
end
end
end
function SEF_GETNEUTRALAIRBASES(AirbaseList)
CurrentNeutralAirbases ={}
for i, ab in ipairs(AirbaseList) do
local airbase = Airbase.getByName(ab)
if ( airbase:getCoalition() == 0 ) then
table.insert(CurrentNeutralAirbases, ab)
end
end
end
function SEF_GETNONREDAIRBASES(AirbaseList)
CurrentNonRedAirbases = {}
for i, ab in ipairs(AirbaseList) do
local airbase = Airbase.getByName(ab)
if ( airbase:getCoalition() == 0 or airbase:getCoalition() == 2 ) then
table.insert(CurrentNonRedAirbases, ab)
end
end
end
function SEF_GETNONBLUEAIRBASES(AirbaseList)
CurrentNonBlueAirbases = {}
for i, ab in ipairs(AirbaseList) do
local airbase = Airbase.getByName(ab)
if ( airbase:getCoalition() == 0 or airbase:getCoalition() == 1 ) then
table.insert(CurrentNonBlueAirbases, ab)
end
end
end
function SEF_LISTREDAIRBASES()
if ( CurrentRedAirbases[1] ~= nil ) then
trigger.action.outText("Current Red Airbases Are:",15)
for x, y in ipairs(CurrentRedAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("Red Coalition Does Not Have Any Airbases",15)
end
end
function SEF_LISTFRONTLINEREDAIRBASES()
if ( CurrentRedAirbases[1] ~= nil ) then
trigger.action.outText("Current Red Front Line Airbases Are:",15)
for x, y in ipairs(CurrentRedAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("Red Coalition Does Not Have Any Front Line Airbases, Which Means Something Is Horribly Wrong",15)
end
end
function SEF_LISTBLUEAIRBASES()
if ( CurrentBlueAirbases[1] ~= nil ) then
trigger.action.outText("Current Blue Airbases Are:",15)
for x, y in ipairs(CurrentBlueAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("Blue Coalition Does Not Have Any Airbases, Which Means Something Is Horribly Wrong",15)
end
end
function SEF_LISTNEUTRALAIRBASES()
if ( CurrentNeutralAirbases[1] ~= nil ) then
trigger.action.outText("Current Neutral Airbases Are:",15)
for x, y in ipairs(CurrentNeutralAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("Neutral Coalition Does Not Have Any Airbases",15)
end
end
function SEF_LISTNONREDAIRBASES()
if ( CurrentNonRedAirbases[1] ~= nil ) then
trigger.action.outText("Current Non-Red Airbases Are:",15)
for x, y in ipairs(CurrentNonRedAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("There Are Currently No Non-Red Airbases",15)
end
end
function SEF_LISTNONBLUEAIRBASES()
if ( CurrentNonBlueAirbases[1] ~= nil ) then
trigger.action.outText("Current Non-Blue Airbases Are:",15)
for x, y in ipairs(CurrentNonBlueAirbases) do
trigger.action.outText(y,15)
end
else
trigger.action.outText("There Are Currently No Non-Blue Airbases",15)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_GETTABLELENGTH(Table)
local TableLengthCount = 0
for _ in pairs(Table) do TableLengthCount = TableLengthCount + 1 end
return TableLengthCount
end
function SEF_CHOOSERANDOMFROMTABLE(Table)
if ( Table[1] ~= nil ) then
local TableLength = SEF_GETTABLELENGTH(Table)
local Randomiser = math.random(1,TableLength)
return Table[Randomiser]
else
return nil
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_GETREDCURRENTNEIGHBOURS()
if ( CurrentRedAirbases[1] ~= nil ) then
CurrentRedNeighbours = {}
for a, b in ipairs(CurrentRedAirbases) do
for x, y in ipairs(SEF_AIRBASEINFORMATION) do
Name = SEF_AIRBASEINFORMATION[x].AirbaseName
if ( Name == b ) then
for i=1, #(SEF_AIRBASEINFORMATION[x].Neighbours) do
table.insert(CurrentRedNeighbours, SEF_AIRBASEINFORMATION[x].Neighbours[i])
end
else
end
end
end
SEF_GETREDCURRENTNEIGHBOURSNODUPLICATES()
else
trigger.action.outText("Cannot acquire neighbouring airfields for red coalition as red does not have any airbases", 15)
end
end
function SEF_GETBLUECURRENTNEIGHBOURS()
if ( CurrentBlueAirbases[1] ~= nil ) then
CurrentBlueNeighbours = {}
for a, b in ipairs(CurrentBlueAirbases) do
for x, y in ipairs(SEF_AIRBASEINFORMATION) do
Name = SEF_AIRBASEINFORMATION[x].AirbaseName
if ( Name == b ) then
for i=1, #(SEF_AIRBASEINFORMATION[x].Neighbours) do
table.insert(CurrentBlueNeighbours, SEF_AIRBASEINFORMATION[x].Neighbours[i])
end
else
end
end
end
SEF_GETBLUECURRENTNEIGHBOURSNODUPLICATES()
else
trigger.action.outText("Cannot acquire neighbouring airfields for blue coalition as blue does not have any airbases", 15)
end
end
function SEF_GETNONREDCURRENTNEIGHBOURS()
if ( CurrentNonRedAirbases[1] ~= nil ) then
CurrentNonRedNeighbours = {}
for a, b in ipairs(CurrentNonRedAirbases) do
for x, y in ipairs(SEF_AIRBASEINFORMATION) do
Name = SEF_AIRBASEINFORMATION[x].AirbaseName
if ( Name == b ) then
for i=1, #(SEF_AIRBASEINFORMATION[x].Neighbours) do
table.insert(CurrentNonRedNeighbours, SEF_AIRBASEINFORMATION[x].Neighbours[i])
end
else
end
end
end
SEF_GETNONREDCURRENTNEIGHBOURSNODUPLICATES()
else
trigger.action.outText("Cannot acquire neighbouring airfields for non-red coalition as non-red does not have any airbases", 15)
end
end
function SEF_LISTCURRENTREDNEIGHBOURS()
for key,value in ipairs(CurrentRedNeighbours) do
trigger.action.outText(key.." "..value.."", 15)
end
end
function SEF_LISTCURRENTBLUENEIGHBOURS()
for key,value in ipairs(CurrentBlueNeighbours) do
trigger.action.outText(key.." "..value.."", 15)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_SORTREMOVEDUPLICATES(Table)
if ( Table[1] ~= nil ) then
local TempTable = Table
table.sort(TempTable)
SortedNoDuplicatesResult = {}
for key,value in ipairs(TempTable) do
if value ~=TempTable[key+1] then
table.insert(SortedNoDuplicatesResult,value)
end
end
--Debug Text
--for key,value in ipairs(SortedNoDuplicatesResult) do
-- trigger.action.outText(key.." "..value.."", 15)
--end
else
trigger.action.outText("Cannot sort table as the table is empty",15)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_REFRESHAIRBASETABLES()
--Populate the tables to get the current situation, potentially these tables could be empty
SEF_GETREDAIRBASES(SEF_AIRBASES)
SEF_GETBLUEAIRBASES(SEF_AIRBASES)
SEF_GETNEUTRALAIRBASES(SEF_AIRBASES)
SEF_GETNONREDAIRBASES(SEF_AIRBASES)
SEF_GETNONBLUEAIRBASES(SEF_AIRBASES)
end
function SEF_GETREDCURRENTNEIGHBOURSNODUPLICATES()
SEF_SORTREMOVEDUPLICATES(CurrentRedNeighbours)
CurrentRedNeighbours = SortedNoDuplicatesResult
end
function SEF_GETBLUECURRENTNEIGHBOURSNODUPLICATES()
SEF_SORTREMOVEDUPLICATES(CurrentBlueNeighbours)
CurrentBlueNeighbours = SortedNoDuplicatesResult
end
function SEF_GETNONREDCURRENTNEIGHBOURSNODUPLICATES()
SEF_SORTREMOVEDUPLICATES(CurrentNonRedNeighbours)
CurrentNonRedNeighbours = SortedNoDuplicatesResult
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_REDGENERAL_SELECTNEUTRALTARGETAIRBASE()
SEF_REFRESHAIRBASETABLES()
local NeutralTargetAirbase = nil
SEF_GETREDCURRENTNEIGHBOURS() --Get the neighbours list and removes duplicates from itself
SEF_GETNEUTRALAIRBASES(CurrentRedNeighbours) --Get the neutral airbases from the search results
SEF_FINALFILTER(CurrentNeutralAirbases, SEF_OFFLIMITSAIRBASESFORRED) --Filter list against anything off limits
NeutralTargetAirbase = SEF_CHOOSERANDOMFROMTABLE(FinalAirbaseSelectionList) --Pick the random one out of the list of neutrals that are not off limits
--if ( NeutralTargetAirbase ~= nil ) then
-- trigger.action.outText("Picking Neutral Airbase "..NeutralTargetAirbase,15)
--end
return NeutralTargetAirbase
end
function SEF_REDGENERAL_SELECTBLUETARGETAIRBASE()
SEF_REFRESHAIRBASETABLES()
local BlueTargetAirbase = nil
SEF_GETREDCURRENTNEIGHBOURS()
SEF_GETBLUEAIRBASES(CurrentRedNeighbours)
SEF_FINALFILTER(CurrentBlueAirbases, SEF_OFFLIMITSAIRBASESFORRED)
BlueTargetAirbase = SEF_CHOOSERANDOMFROMTABLE(FinalAirbaseSelectionList)
--trigger.action.outText("Picking Defended "..BlueTargetAirbase,15)
return BlueTargetAirbase
end
function SEF_BLUEGENERAL_SELECTNEUTRALTARGETAIRBASE()
SEF_REFRESHAIRBASETABLES()
local NeutralTargetAirbase = nil
SEF_GETBLUECURRENTNEIGHBOURS() --Get the neighbours list and removes duplicates from itself
SEF_GETNEUTRALAIRBASES(CurrentBlueNeighbours) --Get the neutral airbases from the search results
SEF_FINALFILTER(CurrentNeutralAirbases, SEF_OFFLIMITSAIRBASESFORBLUE) --Filter list against anything off limits
NeutralTargetAirbase = SEF_CHOOSERANDOMFROMTABLE(FinalAirbaseSelectionList) --Pick the random one out of the list of neutrals that are not off limits
--if ( NeutralTargetAirbase ~= nil ) then
-- trigger.action.outText("Picking Neutral Airbase "..NeutralTargetAirbase,15)
--end
return NeutralTargetAirbase
end
function SEF_BLUEGENERAL_SELECTREDTARGETAIRBASE()
SEF_REFRESHAIRBASETABLES()
local RedTargetAirbase = nil
SEF_GETBLUECURRENTNEIGHBOURS()
SEF_GETREDAIRBASES(CurrentBlueNeighbours)
SEF_FINALFILTER(CurrentRedAirbases, SEF_OFFLIMITSAIRBASESFORBLUE)
RedTargetAirbase = SEF_CHOOSERANDOMFROMTABLE(FinalAirbaseSelectionList)
--trigger.action.outText("Picking Defended "..RedTargetAirbase,15)
return RedTargetAirbase
end
function SEF_REDGENERAL_CHOOSEDEPARTUREAIRBASE()
SEF_REFRESHAIRBASETABLES()
SEF_GETBLUECURRENTNEIGHBOURS()
SEF_GETNONBLUEAIRBASES(CurrentBlueNeighbours)
SEF_GETREDAIRBASES(CurrentNonBlueAirbases)
RedDepartureAirbase = SEF_CHOOSERANDOMFROMTABLE(CurrentRedAirbases)
if RedDepartureAirbase ~= nil then
--trigger.action.outText(RussianAirforceGeneralName.." Is Choosing "..RedDepartureAirbase.." As The Origin", 15)
else
RedDepartureAirbase = AIRBASE.Caucasus.Anapa_Vityazevo
--trigger.action.outText(RussianAirforceGeneralName.." Is Choosing "..RedDepartureAirbase.." As The Origin", 15)
end
return RedDepartureAirbase
end
function SEF_BLUEGENERAL_CHOOSEDEPARTUREAIRBASE()
SEF_REFRESHAIRBASETABLES()
SEF_GETREDCURRENTNEIGHBOURS()
SEF_GETNONREDAIRBASES(CurrentRedNeighbours)
SEF_GETBLUEAIRBASES(CurrentNonRedAirbases)
BlueDepartureAirbase = SEF_CHOOSERANDOMFROMTABLE(CurrentBlueAirbases)
if BlueDepartureAirbase ~= nil then
--trigger.action.outText(USAFAirforceGeneralName.." Is Choosing "..BlueDepartureAirbase.." As The Origin", 15)
else
BlueDepartureAirbase = "Incirlik"
--trigger.action.outText(USAFAirforceGeneralName.." Is Choosing "..BlueDepartureAirbase.." As The Origin", 15)
end
return BlueDepartureAirbase
end
function SEF_REDGENERAL_ATTACKAIRBASE(TimeLoop, time)
if ( Group.getByName(SYAAFAN26BGROUPNAME) ) then
if ( GROUP:FindByName(SYAAFAN26BGROUPNAME):InAir() == false and GROUP:FindByName(SYAAFAN26BGROUPNAME):GetVelocityKMH() < 8 ) then
--Transport plane must be inactive, remove it
Group.getByName(SYAAFAN26BGROUPNAME):destroy()
elseif ( Group.getByName(VVSSU25TGROUPNAME) or Group.getByName(SYAAFSU24MGROUPNAME) or Group.getByName(VVSTU95MSGROUPNAME) or Group.getByName(VVSTU160GROUPNAME) or Group.getByName(VVSTU22M3GROUPNAME) ) then
--Wait some more we still have planes in the air
else
--Wait some more the transport is still in the air
end
elseif ( Group.getByName(IRIAFMI8GROUPNAME) ) then
if ( GROUP:FindByName(IRIAFMI8GROUPNAME):InAir() == false and GROUP:FindByName(IRIAFMI8GROUPNAME):GetVelocityKMH() < 8 ) then
--Transport helo must be inactive, remove it
Group.getByName(IRIAFMI8GROUPNAME):destroy()
elseif ( Group.getByName(VVSSU25TGROUPNAME) or Group.getByName(SYAAFSU24MGROUPNAME) or Group.getByName(VVSTU95MSGROUPNAME) or Group.getByName(VVSTU160GROUPNAME) or Group.getByName(VVSTU22M3GROUPNAME) ) then
--Wait some more we still have planes in the air
else
--Wait some more the transport is still in the air
end
elseif ( Group.getByName(VVSSU25TGROUPNAME) or Group.getByName(SYAAFSU24MGROUPNAME) or Group.getByName(VVSTU95MSGROUPNAME) or Group.getByName(VVSTU160GROUPNAME) or Group.getByName(VVSTU22M3GROUPNAME) ) then
--Wait some more we still have planes in the air
else
AttackUndefended = SEF_REDGENERAL_SELECTNEUTRALTARGETAIRBASE()
AttackDefended = SEF_REDGENERAL_SELECTBLUETARGETAIRBASE()
Origin = SEF_REDGENERAL_CHOOSEDEPARTUREAIRBASE()
if ( AttackUndefended ~= nil and ( AttackDefended ~= nil or AttackDefended == nil) ) then
--Try to capitalise on an undefended (neutral) airbase as priority
if ( AttackUndefended ~= nil and Origin ~= nil ) then
--trigger.action.outText(RussianAirforceGeneralName.." Is Selecting "..AttackUndefended.." As The Target Airbase And "..Origin.." As The Departure Airbase For A C-130 Mission", 60)
trigger.action.outText("Intelligence Reports Indicate "..RussianAirforceGeneralName.." Is Mobilising Aircraft", 60)
SEF_SYAAFAN26BSPAWN(Origin, AttackUndefended)
elseif ( AttackUndefended ~= nil and Origin == nil ) then
--trigger.action.outText(RussianAirforceGeneralName..": No available options for an attack origin on C-130 misson, passing this round",60)
elseif ( AttackUndefended == nil and Origin ~= nil ) then
--trigger.action.outText(RussianAirforceGeneralName..": No available options for an attack destination on C-130 misson, passing this round",60)
else
--trigger.action.outText(RussianAirforceGeneralName..": No options for an attack destination or an attack origin on C-130 misson, passing this round",60)
end
elseif ( AttackUndefended == nil and AttackDefended ~= nil ) then
--There are no undefended (neutral) airbases to attack, so we need to send a helo instead as we can't land on a defended airfield. Also consider launching SEAD/CAS.
if ( AttackDefended ~= nil and Origin ~= nil ) then
trigger.action.outText("Intelligence Reports Indicate "..RussianAirforceGeneralName.." Is Mobilising Aircraft", 60)
SEF_IRIAFMI8SPAWN(Origin, AttackDefended)
SEF_REDSTRIKE(Origin, AttackDefended)
elseif ( AttackDefended ~= nil and Origin == nil ) then
--trigger.action.outText(RussianAirforceGeneralName..": No available options for an attack origin on strike mission, passing this round",60)
elseif ( AttackDefended == nil and Origin ~= nil ) then
--trigger.action.outText(RussianAirforceGeneralName..": No available options for an attack destination on strike mission, passing this round",60)
else
--trigger.action.outText(RussianAirforceGeneralName..": No options for an attack destination or an attack origin on strike mission, passing this round",60)
end
else
--trigger.action.outText(RussianAirforceGeneralName..": No options for an C-130 mission, or strike mission, passing this round",60)
end
end
return time + math.random(RedStrikeFrequencyMin, RedStrikeFrequencyMax)
end
function SEF_BLUEGENERAL_ATTACKAIRBASE(TimeLoop, time)
--trigger.action.outText("Blue Attack Airbase Function Called", 15)
if ( Group.getByName(USAFC130GROUPNAME) ) then
if ( GROUP:FindByName(USAFC130GROUPNAME):InAir() == false and GROUP:FindByName(USAFC130GROUPNAME):GetVelocityKMH() < 8 ) then
--Transport plane must be inactive, remove it
Group.getByName(USAFC130GROUPNAME):destroy()
else
--Do nothing the transport is still in the air
--trigger.action.outText(USAFAirforceGeneralName.." Is Awaiting The Result Of The Current Mission",15)
end
elseif ( Group.getByName(USAFUH60AGROUPNAME) ) then
if ( GROUP:FindByName(USAFUH60AGROUPNAME):InAir() == false and GROUP:FindByName(USAFUH60AGROUPNAME):GetVelocityKMH() < 8 ) then
--Transport helo must be inactive, remove it
Group.getByName(USAFUH60AGROUPNAME):destroy()
else
--trigger.action.outText(USAFAirforceGeneralName.." Is Awaiting The Result Of The Current Mission",15)
end
else
AttackUndefended = SEF_BLUEGENERAL_SELECTNEUTRALTARGETAIRBASE()
AttackDefended = SEF_BLUEGENERAL_SELECTREDTARGETAIRBASE()
Origin = SEF_BLUEGENERAL_CHOOSEDEPARTUREAIRBASE()
if ( AttackUndefended ~= nil and ( AttackDefended ~= nil or AttackDefended == nil) ) then
--Try to capitalise on an undefended (neutral) airbase as priority
if ( AttackUndefended ~= nil and Origin ~= nil ) then
trigger.action.outText(USAFAirforceGeneralName.." Is Commencing A Mission To Capture "..AttackUndefended.." From "..Origin, 60)
SEF_USAFC130SPAWN(Origin, AttackUndefended)
elseif ( AttackUndefended ~= nil and Origin == nil ) then
--trigger.action.outText(USAFAirforceGeneralName..": No available options for an attack origin on C-130 misson, passing this round",60)
elseif ( AttackUndefended == nil and Origin ~= nil ) then
--trigger.action.outText(USAFAirforceGeneralName..": No available options for an attack destination on C-130 misson, passing this round",60)
else
--trigger.action.outText(USAFAirforceGeneralName..": No options for an attack destination or an attack origin on C-130 misson, passing this round",60)
end
elseif ( AttackUndefended == nil and AttackDefended ~= nil ) then
if ( AttackDefended ~= nil and Origin ~= nil ) then
trigger.action.outText(USAFAirforceGeneralName.." Is Commencing A Mission To Capture "..AttackDefended.." From "..Origin, 60)
SEF_USAFUH60ASPAWN(Origin, AttackDefended)
SEF_BLUESTRIKE(Origin, AttackDefended)
elseif ( AttackDefended ~= nil and Origin == nil ) then
--trigger.action.outText(USAFAirforceGeneralName..": No available options for an attack origin on a UH-60A mission, passing this round",60)
elseif ( AttackDefended == nil and Origin ~= nil ) then
--trigger.action.outText(USAFAirforceGeneralName..": No available options for an attack destination on a UH-60A mission, passing this round",60)
else
--trigger.action.outText(USAFAirforceGeneralName..": No options for an attack destination or an attack origin on a UH-60A mission, passing this round",60)
end
else
--trigger.action.outText(USAFAirforceGeneralName..": No options for a C-130 mission, or a UH-60A mission, passing this round",60)
end
end
return time + math.random(BlueStrikeFrequencyMin, BlueStrikeFrequencyMax)
end
function SEF_FINALFILTER(AirbaseList, OffLimitsList)
if ( AirbaseList[1] ~= nil and OffLimitsList[1] ~= nil ) then
FinalAirbaseSelectionList = {}
MatchFound = false
for k, v in ipairs(AirbaseList) do
MatchFound = false
for x, y in ipairs(OffLimitsList) do
Name = OffLimitsList[x]
if Name == v then
MatchFound = true
end
end
if (MatchFound == false) then
table.insert(FinalAirbaseSelectionList, v)
end
end
else
FinalAirbaseSelectionList = AirbaseList
end
--Debug
--for x, y in ipairs(FinalAirbaseSelectionList) do
-- trigger.action.outText(FinalAirbaseSelectionList[x], 15)
--end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_SYAAFAN26BSPAWN(DepartureAirbaseName, DestinationAirbaseName)
SYAAFAN26B_DATA[1].Vec2 = nil
SYAAFAN26B_DATA[1].TimeStamp = nil
--////Workaround For Airfields Not Big Enough To Handle Transport Spawns
--[[
if ( DepartureAirbaseName == "Taftanaz" ) then
if ( Airbase.getByName("Aleppo"):getCoalition() == 1 ) then
DepartureAirbaseName = "Aleppo"
elseif ( Airbase.getByName("Abu al-Duhur"):getCoalition() == 1 ) then
DepartureAirbaseName = "Abu al-Duhur"
elseif ( Airbase.getByName("Kuweires"):getCoalition() == 1 ) then
DepartureAirbaseName = "Kuweires"
elseif ( Airbase.getByName("Jirah"):getCoalition() == 1 ) then
DepartureAirbaseName = "Jirah"
else
DepartureAirbaseName = "Tabqa"
end
elseif ( DepartureAirbaseName == "Qabr as Sitt" or DepartureAirbaseName == "Marj as Sultan North" or DepartureAirbaseName == "Marj as Sultan South" or DepartureAirbaseName == "Kiryat Shmona" or DepartureAirbaseName == "Haifa" or DepartureAirbaseName == "Rayak" ) then
if ( Airbase.getByName("Damascus"):getCoalition() == 1 ) then
DepartureAirbaseName = "Damascus"
elseif ( Airbase.getByName("Mezzeh"):getCoalition() == 1 ) then
DepartureAirbaseName = "Mezzeh"
elseif ( Airbase.getByName("Al-Dumayr"):getCoalition() == 1 ) then
DepartureAirbaseName = "Al-Dumayr"
elseif ( Airbase.getByName("An Nasiriyah"):getCoalition() == 1 ) then
DepartureAirbaseName = "An Nasiriyah"
else
DepartureAirbaseName = "Palmyra"
end
else
end
]]--
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
SYAAFAN26B = SPAWN
:New("VVS An-26B")
:OnSpawnGroup(
function( SpawnGroup )
SYAAFAN26BGROUPNAME = SpawnGroup.GroupName
SYAAFAN26BGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local DestinationZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x - 10000
local WP1Y = DepartureZoneVec2.y
local WP2X = DestinationZoneVec2.x + 10000
local WP2Y = DestinationZoneVec2.y
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["number"] = 1,
["auto"] = false,
["id"] = "WrappedAction",
["enabled"] = true,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 2,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["number"] = 2,
["auto"] = false,
["id"] = "WrappedAction",
["enabled"] = true,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 7,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 12.457428824233,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Script",
["params"] =
{
["command"] = "SEF_SYAAFAN26BLANDCOMMAND()",
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 62.255386210095,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
SYAAFAN26BGROUP:SetTask(Mission)
end
)
--:SpawnInZone( SpawnZone, true, 4000, 5000 )
:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
SYAAFAN26BDestinationAirbaseName = DestinationAirbaseName
end
function SEF_SYAAFAN26BLANDCOMMAND()
SYAAFAN26BGROUP:RouteRTB( AIRBASE:FindByName(SYAAFAN26BDestinationAirbaseName) )
end
function SEF_USAFC130SPAWN(DepartureAirbaseName, DestinationAirbaseName)
USAFC130_DATA[1].Vec2 = nil
USAFC130_DATA[1].TimeStamp = nil
--[[
if ( DepartureAirbaseName == "Taftanaz" ) then
if ( Airbase.getByName("Hatay"):getCoalition() == 2 ) then
DepartureAirbaseName = "Hatay"
elseif ( Airbase.getByName("Aleppo"):getCoalition() == 2 ) then
DepartureAirbaseName = "Aleppo"
elseif ( Airbase.getByName("Kuweires"):getCoalition() == 2 ) then
DepartureAirbaseName = "Kuweires"
elseif ( Airbase.getByName("Abu al-Duhur"):getCoalition() == 2 ) then
DepartureAirbaseName = "Abu al-Duhur"
else
DepartureAirbaseName = "Incirlik"
end
elseif ( DepartureAirbaseName == "Qabr as Sitt" or DepartureAirbaseName == "Marj as Sultan North" or DepartureAirbaseName == "Marj as Sultan South" or DepartureAirbaseName == "Kiryat Shmona" or DepartureAirbaseName == "Haifa" or DepartureAirbaseName == "Rayak" ) then
if ( Airbase.getByName("Damascus"):getCoalition() == 2 ) then
DepartureAirbaseName = "Damascus"
elseif ( Airbase.getByName("Mezzeh"):getCoalition() == 2 ) then
DepartureAirbaseName = "Mezzeh"
elseif ( Airbase.getByName("Al-Dumayr"):getCoalition() == 2 ) then
DepartureAirbaseName = "Al-Dumayr"
elseif ( Airbase.getByName("An Nasiriyah"):getCoalition() == 2 ) then
DepartureAirbaseName = "An Nasiriyah"
else
DepartureAirbaseName = "Ramat David"
end
else
end
]]--
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
USAFC130 = SPAWN
:New("USAF C-130")
:OnSpawnGroup(
function( SpawnGroup )
USAFC130GROUPNAME = SpawnGroup.GroupName
USAFC130GROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local DestinationZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x + 10000
local WP1Y = DepartureZoneVec2.y
local WP2X = DestinationZoneVec2.x - 10000
local WP2Y = DestinationZoneVec2.y
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["number"] = 1,
["auto"] = false,
["id"] = "WrappedAction",
["enabled"] = true,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 2,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["number"] = 2,
["auto"] = false,
["id"] = "WrappedAction",
["enabled"] = true,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 7,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 12.457428824233,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 3657.6,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 175,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Script",
["params"] =
{
["command"] = "SEF_USAFC130LANDCOMMAND()",
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 62.255386210095,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
USAFC130GROUP:SetTask(Mission)
end
)
--:SpawnInZone( SpawnZone, true, 4000, 5000 )
:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
USAFC130DestinationAirbaseName = DestinationAirbaseName
end
function SEF_USAFC130LANDCOMMAND()
USAFC130GROUP:RouteRTB( AIRBASE:FindByName(USAFC130DestinationAirbaseName) )
end
function SEF_VVSSU25T(DepartureAirbaseName, DestinationAirbaseName)
VVSSU25T_DATA[1].Vec2 = nil
VVSSU25T_DATA[1].TimeStamp = nil
VVSSU25T_DATA[2].Vec2 = nil
VVSSU25T_DATA[2].TimeStamp = nil
--////Workaround For Airfields Not Big Enough To Handle The Spawns
--[[
if ( DepartureAirbaseName == "Taftanaz" ) then
if ( Airbase.getByName("Aleppo"):getCoalition() == 1 ) then
DepartureAirbaseName = "Aleppo"
elseif ( Airbase.getByName("Abu al-Duhur"):getCoalition() == 1 ) then
DepartureAirbaseName = "Abu al-Duhur"
elseif ( Airbase.getByName("Kuweires"):getCoalition() == 1 ) then
DepartureAirbaseName = "Kuweires"
elseif ( Airbase.getByName("Jirah"):getCoalition() == 1 ) then
DepartureAirbaseName = "Jirah"
else
DepartureAirbaseName = "Tabqa"
end
elseif ( DepartureAirbaseName == "Qabr as Sitt" or DepartureAirbaseName == "Marj as Sultan North" or DepartureAirbaseName == "Marj as Sultan South" or DepartureAirbaseName == "Kiryat Shmona" or DepartureAirbaseName == "Haifa" or DepartureAirbaseName == "Rayak" ) then
if ( Airbase.getByName("Damascus"):getCoalition() == 1 ) then
DepartureAirbaseName = "Damascus"
elseif ( Airbase.getByName("Mezzeh"):getCoalition() == 1 ) then
DepartureAirbaseName = "Mezzeh"
elseif ( Airbase.getByName("Al-Dumayr"):getCoalition() == 1 ) then
DepartureAirbaseName = "Al-Dumayr"
elseif ( Airbase.getByName("An Nasiriyah"):getCoalition() == 1 ) then
DepartureAirbaseName = "An Nasiriyah"
else
DepartureAirbaseName = "Palmyra"
end
else
end
]]--
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
VVSSU25T = SPAWN
:New("VVS Su-25T")
:OnSpawnGroup(
function( SpawnGroup )
VVSSU25TGROUPNAME = SpawnGroup.GroupName
VVSSU25TGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x + 18520
local WP1Y = DepartureZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local WP3X = DepartureZoneVec2.x
local WP3Y = DepartureZoneVec2.y
--////SEAD Mission Profile, Engage Targets Along Route Within 75km
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 3000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 180.55555555556,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 4000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 180.55555555556,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 2, --Reaction To Threat
["name"] = 1, --Evade Fire
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "EngageTargets",
["number"] = 2,
["params"] =
{
["targetTypes"] =
{
[1] = "Air Defence",
}, -- end of ["targetTypes"]
["priority"] = 0,
["value"] = "Air Defence;",
["noTargetTypes"] =
{
}, -- end of ["noTargetTypes"]
["maxDistEnabled"] = true,
["maxDist"] = 75000,
}, -- end of ["params"]
}, -- end of [2]
[3] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 3,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true, --On
["name"] = 15, --Restrict Jettison
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [3]
[4] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 4,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["variantIndex"] = 1,
["name"] = 5,
["formationIndex"] = 6,
["value"] = 393217,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [4]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 81.291205528134,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 4000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 180.55555555556,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 335.83146364775,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 4000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 180.55555555556,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 588.86805106716,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
}, -- end of ["points"]
},--end of route
}, --end of ["params"]
}--end of Mission
VVSSU25TGROUP:SetTask(Mission)
end
)
--:SpawnInZone( SpawnZone, true, 4000, 4000 )
:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_SYAAFSU24M(DepartureAirbaseName, DestinationAirbaseName)
SYAAFSU24M_DATA[1].Vec2 = nil
SYAAFSU24M_DATA[1].TimeStamp = nil
SYAAFSU24M_DATA[2].Vec2 = nil
SYAAFSU24M_DATA[2].TimeStamp = nil
--////Workaround For Airfields Not Big Enough To Handle The Spawns
--[[
if ( DepartureAirbaseName == "Taftanaz" ) then
if ( Airbase.getByName("Aleppo"):getCoalition() == 1 ) then
DepartureAirbaseName = "Aleppo"
elseif ( Airbase.getByName("Abu al-Duhur"):getCoalition() == 1 ) then
DepartureAirbaseName = "Abu al-Duhur"
elseif ( Airbase.getByName("Kuweires"):getCoalition() == 1 ) then
DepartureAirbaseName = "Kuweires"
elseif ( Airbase.getByName("Jirah"):getCoalition() == 1 ) then
DepartureAirbaseName = "Jirah"
else
DepartureAirbaseName = "Tabqa"
end
elseif ( DepartureAirbaseName == "Qabr as Sitt" or DepartureAirbaseName == "Marj as Sultan North" or DepartureAirbaseName == "Marj as Sultan South" or DepartureAirbaseName == "Kiryat Shmona" or DepartureAirbaseName == "Haifa" or DepartureAirbaseName == "Rayak" ) then
if ( Airbase.getByName("Damascus"):getCoalition() == 1 ) then
DepartureAirbaseName = "Damascus"
elseif ( Airbase.getByName("Mezzeh"):getCoalition() == 1 ) then
DepartureAirbaseName = "Mezzeh"
elseif ( Airbase.getByName("Al-Dumayr"):getCoalition() == 1 ) then
DepartureAirbaseName = "Al-Dumayr"
elseif ( Airbase.getByName("An Nasiriyah"):getCoalition() == 1 ) then
DepartureAirbaseName = "An Nasiriyah"
else
DepartureAirbaseName = "Palmyra"
end
else
end
]]--
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
SYAAFSU24M = SPAWN
:New("VVS Su-24M")
:OnSpawnGroup(
function( SpawnGroup )
SYAAFSU24MGROUPNAME = SpawnGroup.GroupName
SYAAFSU24MGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x + 18520
local WP1Y = DepartureZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local WP3X = DepartureZoneVec2.x
local WP3Y = DepartureZoneVec2.y
--////CAS Mission Profile, Engage Targets Along Route Within 75km
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 3000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 6000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 2,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "EngageTargets",
["number"] = 2,
["params"] =
{
["targetTypes"] =
{
[1] = "All",
}, -- end of ["targetTypes"]
["priority"] = 0,
["value"] = "All;",
["noTargetTypes"] =
{
}, -- end of ["noTargetTypes"]
["maxDistEnabled"] = true,
["maxDist"] = 75000,
}, -- end of ["params"]
}, -- end of [2]
[3] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 3,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [3]
[4] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 4,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["variantIndex"] = 1,
["name"] = 5,
["formationIndex"] = 6,
["value"] = 393217,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [4]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 81.667335049769,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 3000, --2000
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 803.32695459455,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 6000,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 1531.4264319091,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
SYAAFSU24MGROUP:SetTask(Mission)
end
)
--:SpawnInZone( SpawnZone, true, 6000, 6000 )
:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_VVSTU95MS(DepartureAirbaseName, DestinationAirbaseName)
VVSTU95MS_DATA[1].Vec2 = nil
VVSTU95MS_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local DestinationTargetZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Blue"):GetVec2()
--SCAN LZ FOR TARGETS AND OVERRIDE THE VECTOR POSITION IF WE FIND ONE
local OverrideTargetZoneVec2 = nil
local TargetZone = ZONE:FindByName(DestinationAirbaseName.." LZ Blue")
TargetZone:Scan( Object.Category.UNIT )
if TargetZone.ScanData then
for ObjectID, UnitObject in pairs( TargetZone.ScanData.Units ) do
local UnitObject = UnitObject
if UnitObject:isExist() then
local FoundUnit = UNIT:FindByName( UnitObject:getName() )
local FoundUnitName = UnitObject:getName()
if ( FoundUnit and string.find(FoundUnitName, "US M1025 HMMWV") ) then
--trigger.action.outText("Humvee Found In The Blue LZ Zone! Targeting Unit "..UnitObject:getName(),15)
OverrideTargetZoneVec2 = FoundUnit:GetVec2()
end
end
end
end
if ( OverrideTargetZoneVec2 ~= nil ) then
DestinationTargetZoneVec2 = OverrideTargetZoneVec2
end
VVSTU95MS = SPAWN
:New("VVS Tu-95MS")
:InitRandomizePosition( true , 1000, 900 )
:OnSpawnGroup(
function( SpawnGroup )
VVSTU95MSGROUPNAME = SpawnGroup.GroupName
VVSTU95MSGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = TargetZoneVec2.x + 46300
local WP1Y = TargetZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local WP3X = DepartureZoneVec2.x
local WP3Y = DepartureZoneVec2.y
local TargetPointX = DestinationTargetZoneVec2.x
local TargetPointY = DestinationTargetZoneVec2.y
--////Pinpoint Strike Mission Profile, Attack Map Object
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 1,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 2,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Bombing",
["number"] = 1,
["params"] =
{
["direction"] = 0,
["attackQtyLimit"] = true,
["attackQty"] = 1,
["expend"] = "Four",
["y"] = TargetPointY,
["directionEnabled"] = false,
["groupAttack"] = false,
["altitude"] = 9144,
["altitudeEnabled"] = false,
["weaponType"] = 2956984318, --4030478 not sure what this weapon profile is
["x"] = TargetPointX,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 222.22222222222,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 710.78189235268,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
VVSTU95MSGROUP:SetTask(Mission)
end
)
:SpawnInZone( SpawnZone, true, 9144, 9144 )
--:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_VVSTU160(DepartureAirbaseName, DestinationAirbaseName)
VVSTU160_DATA[1].Vec2 = nil
VVSTU160_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local DestinationTargetZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Blue"):GetVec2()
--SCAN LZ FOR TARGETS AND OVERRIDE THE VECTOR POSITION IF WE FIND ONE
local OverrideTargetZoneVec2 = nil
local TargetZone = ZONE:FindByName(DestinationAirbaseName.." LZ Blue")
TargetZone:Scan( Object.Category.UNIT )
if TargetZone.ScanData then
for ObjectID, UnitObject in pairs( TargetZone.ScanData.Units ) do
local UnitObject = UnitObject
if UnitObject:isExist() then
local FoundUnit = UNIT:FindByName( UnitObject:getName() )
local FoundUnitName = UnitObject:getName()
if ( FoundUnit and string.find(FoundUnitName, "US M1025 HMMWV") ) then
--trigger.action.outText("Humvee Found In The Blue LZ Zone! Targeting Unit "..UnitObject:getName(),15)
OverrideTargetZoneVec2 = FoundUnit:GetVec2()
end
end
end
end
if ( OverrideTargetZoneVec2 ~= nil ) then
DestinationTargetZoneVec2 = OverrideTargetZoneVec2
end
VVSTU160 = SPAWN
:New("VVS Tu-160")
:InitRandomizePosition( true , 1000, 900 )
:OnSpawnGroup(
function( SpawnGroup )
VVSTU160GROUPNAME = SpawnGroup.GroupName
VVSTU160GROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = TargetZoneVec2.x + 46300
local WP1Y = TargetZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local WP3X = DepartureZoneVec2.x
local WP3Y = DepartureZoneVec2.y
local TargetPointX = DestinationTargetZoneVec2.x
local TargetPointY = DestinationTargetZoneVec2.y
--////Pinpoint Strike Mission Profile, Attack Map Object
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 266.667,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 1,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 2,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 266.667,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Bombing",--"AttackMapObject",
["number"] = 1,
["params"] =
{
["direction"] = 0,
["attackQtyLimit"] = true,
["attackQty"] = 1,
["expend"] = "Four",
["y"] = TargetPointY,
["directionEnabled"] = false,
["groupAttack"] = false,
["altitude"] = 9144,
["altitudeEnabled"] = false,
["weaponType"] = 2956984318, --4030478 not sure what this weapon profile is
["x"] = TargetPointX,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 266.667,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 266.667,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 710.78189235268,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
VVSTU160GROUP:SetTask(Mission)
end
)
:SpawnInZone( SpawnZone, true, 9144, 9144 )
--:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_VVSTU22M3(DepartureAirbaseName, DestinationAirbaseName)
VVSTU22M3_DATA[1].Vec2 = nil
VVSTU22M3_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local DestinationTargetZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Blue"):GetVec2()
--SCAN LZ FOR TARGETS AND OVERRIDE THE VECTOR POSITION IF WE FIND ONE
local OverrideTargetZoneVec2 = nil
local TargetZone = ZONE:FindByName(DestinationAirbaseName.." LZ Blue")
TargetZone:Scan( Object.Category.UNIT )
if TargetZone.ScanData then
for ObjectID, UnitObject in pairs( TargetZone.ScanData.Units ) do
local UnitObject = UnitObject
if UnitObject:isExist() then
local FoundUnit = UNIT:FindByName( UnitObject:getName() )
local FoundUnitName = UnitObject:getName()
if ( FoundUnit and string.find(FoundUnitName, "US M1025 HMMWV") ) then
--trigger.action.outText("Humvee Found In The Blue LZ Zone! Targeting Unit "..UnitObject:getName(),15)
OverrideTargetZoneVec2 = FoundUnit:GetVec2()
end
end
end
end
if ( OverrideTargetZoneVec2 ~= nil ) then
DestinationTargetZoneVec2 = OverrideTargetZoneVec2
end
VVSTU22M3 = SPAWN
:New("VVS Tu-22M3")
:InitRandomizePosition( true , 1000, 900 )
:OnSpawnGroup(
function( SpawnGroup )
VVSTU22M3GROUPNAME = SpawnGroup.GroupName
VVSTU22M3GROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = TargetZoneVec2.x + 46300
local WP1Y = TargetZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local WP3X = DepartureZoneVec2.x
local WP3Y = DepartureZoneVec2.y
local TargetPointX = DestinationTargetZoneVec2.x
local TargetPointY = DestinationTargetZoneVec2.y
--////Pinpoint Strike Mission Profile, Attack Map Object
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 1,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 2,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Bombing",
["number"] = 1,
["params"] =
{
["direction"] = 0,
["attackQtyLimit"] = true,
["attackQty"] = 1,
["expend"] = "All",
["y"] = TargetPointY,
["directionEnabled"] = false,
["groupAttack"] = false,
["altitude"] = 9144,
["altitudeEnabled"] = false,
["weaponType"] = 2956984318, --4030478 not sure what this weapon profile is
["x"] = TargetPointX,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 710.78189235268,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
VVSTU22M3GROUP:SetTask(Mission)
end
)
:SpawnInZone( SpawnZone, true, 9144, 9144 )
--:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_IRIAFMI8SPAWN(DepartureAirbaseName, DestinationAirbaseName)
IRIAFMI8_DATA[1].Vec2 = nil
IRIAFMI8_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local LZZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Red"):GetVec2()
IRIAFMI8 = SPAWN
:New("VVS Mi-8MTV2")
:OnSpawnGroup(
function( SpawnGroup )
IRIAFMI8GROUPNAME = SpawnGroup.GroupName
IRIAFMI8GROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x + 100
local WP1Y = DepartureZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local LZX = LZZoneVec2.x
local LZY = LZZoneVec2.y
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["routeRelativeTOT"] = false,
["points"] =
{
[1] =
{
["alt"] = 304.8,
["action"] = "Turning Point",
["alt_type"] = "RADIO", --BARO
["speed"] = 62.5,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 304.8,
["action"] = "Turning Point",
["alt_type"] = "RADIO",
["speed"] = 62.5,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 66.139437839571,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 304.8,
["action"] = "Turning Point",
["alt_type"] = "RADIO",
["speed"] = 62.5,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Land",
["number"] = 1,
["params"] =
{
["y"] = LZY,
["x"] = LZX,
["duration"] = 300,
["durationFlag"] = false,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 475.4943056063,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
IRIAFMI8GROUP:SetTask(Mission)
end
)
:SpawnInZone( SpawnZone, true, 304.8, 304.8 )
--:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_USAFUH60ASPAWN(DepartureAirbaseName, DestinationAirbaseName)
USAFUH60A_DATA[1].Vec2 = nil
USAFUH60A_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(DepartureAirbaseName):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local LZZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Blue"):GetVec2()
USAFUH60A = SPAWN
:New("USAF UH-60A")
:OnSpawnGroup(
function( SpawnGroup )
USAFUH60AGROUPNAME = SpawnGroup.GroupName
USAFUH60AGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x + 100
local WP1Y = DepartureZoneVec2.y
local WP2X = TargetZoneVec2.x
local WP2Y = TargetZoneVec2.y
local LZX = LZZoneVec2.x
local LZY = LZZoneVec2.y
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["routeRelativeTOT"] = false,
["points"] =
{
[1] =
{
["alt"] = 304.8, --250
["action"] = "Turning Point",
["alt_type"] = "RADIO",
["speed"] = 77.7778,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 304.8,
["action"] = "Turning Point",
["alt_type"] = "RADIO",
["speed"] = 77.7778,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 66.139437839571,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 304.8,
["action"] = "Turning Point",
["alt_type"] = "RADIO",
["speed"] = 77.7778,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Land",
["number"] = 1,
["params"] =
{
["y"] = LZY,
["x"] = LZX,
["duration"] = 300,
["durationFlag"] = false,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 475.4943056063,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
USAFUH60AGROUP:SetTask(Mission)
end
)
:SpawnInZone( SpawnZone, false, 304.8, 304.8 )
--:SpawnAtAirbase( AIRBASE:FindByName( DepartureAirbaseName ), SPAWN.Takeoff.Hot )
end
function SEF_USAFB1BSPAWN(DepartureAirbaseName, DestinationAirbaseName)
USAFB1B_DATA[1].Vec2 = nil
USAFB1B_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local DestinationTargetZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Red"):GetVec2()
--SCAN LZ FOR TARGETS AND OVERRIDE THE VECTOR POSITION IF WE FIND ONE
local OverrideTargetZoneVec2 = nil
local TargetZone = ZONE:FindByName(DestinationAirbaseName.." LZ Red")
TargetZone:Scan( Object.Category.UNIT )
if TargetZone.ScanData then
for ObjectID, UnitObject in pairs( TargetZone.ScanData.Units ) do
local UnitObject = UnitObject
if UnitObject:isExist() then
local FoundUnit = UNIT:FindByName( UnitObject:getName() )
local FoundUnitName = UnitObject:getName()
if ( FoundUnit and string.find(FoundUnitName, "Russian APC Tigr 233036") ) then
--trigger.action.outText("APC Found In The Red LZ Zone! Targeting Unit "..UnitObject:getName(),15)
OverrideTargetZoneVec2 = FoundUnit:GetVec2()
end
end
end
end
if ( OverrideTargetZoneVec2 ~= nil ) then
DestinationTargetZoneVec2 = OverrideTargetZoneVec2
end
USAFB1B = SPAWN
:New("USAF B-1B")
:OnSpawnGroup(
function( SpawnGroup )
USAFB1BGROUPNAME = SpawnGroup.GroupName
USAFB1BGROUPID = Group.getByName(USAFB1BGROUPNAME):getID()
USAFB1BGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x - 18520 --10 nautical miles South of Departure
local WP1Y = DepartureZoneVec2.y + 37040 --20 nautical miles East of Departure
local WP2X = TargetZoneVec2.x - 37040 --20 nautical miles south of target
local WP2Y = TargetZoneVec2.y
local WP3X = TargetZoneVec2.x
local WP3Y = TargetZoneVec2.y
local WP4X = DepartureZoneVec2.x
local WP4Y = DepartureZoneVec2.y
local TargetPointX = DestinationTargetZoneVec2.x
local TargetPointY = DestinationTargetZoneVec2.y
--////Pinpoint Strike Mission Profile, Attack Map Object
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 280,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = true,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "EPLRS",
["params"] =
{
["value"] = true,
["groupId"] = USAFB1BGROUPID,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 1,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
[3] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 3,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [3]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 280,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 280,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Bombing",
["number"] = 1,
["params"] =
{
["direction"] = 0,
["attackQtyLimit"] = true,
["attackQty"] = 1,
["expend"] = "Four",
["y"] = TargetPointY,
["directionEnabled"] = false,
["groupAttack"] = false,
["altitude"] = 9144,
["altitudeEnabled"] = false,
["weaponType"] = 2956984318,
["x"] = TargetPointX,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 280,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
[5] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 280,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 710.78189235268,
["ETA_locked"] = false,
["y"] = WP4Y,
["x"] = WP4X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [5]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
USAFB1BGROUP:SetTask(Mission)
end
)
:SpawnAtParkingSpot(AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi), {3}, SPAWN.Takeoff.Hot)
end
function SEF_USAFB52HSPAWN(DepartureAirbaseName, DestinationAirbaseName)
USAFB52H_DATA[1].Vec2 = nil
USAFB52H_DATA[1].TimeStamp = nil
local SpawnZone = AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi):GetZone()
local DestinationZone = AIRBASE:FindByName(DestinationAirbaseName):GetZone()
local DestinationTargetZoneVec2 = ZONE:FindByName(DestinationAirbaseName.." LZ Red"):GetVec2()
--SCAN LZ FOR TARGETS AND OVERRIDE THE VECTOR POSITION IF WE FIND ONE
local OverrideTargetZoneVec2 = nil
local TargetZone = ZONE:FindByName(DestinationAirbaseName.." LZ Red")
TargetZone:Scan( Object.Category.UNIT )
if TargetZone.ScanData then
for ObjectID, UnitObject in pairs( TargetZone.ScanData.Units ) do
local UnitObject = UnitObject
if UnitObject:isExist() then
local FoundUnit = UNIT:FindByName( UnitObject:getName() )
local FoundUnitName = UnitObject:getName()
if ( FoundUnit and string.find(FoundUnitName, "Russian APC Tigr 233036") ) then
--trigger.action.outText("APC Found In The Red LZ Zone! Targeting Unit "..UnitObject:getName(),15)
OverrideTargetZoneVec2 = FoundUnit:GetVec2()
end
end
end
end
if ( OverrideTargetZoneVec2 ~= nil ) then
DestinationTargetZoneVec2 = OverrideTargetZoneVec2
end
USAFB52H = SPAWN
:New("USAF B-52H")
:OnSpawnGroup(
function( SpawnGroup )
USAFB52HGROUPNAME = SpawnGroup.GroupName
USAFB52HGROUPID = Group.getByName(USAFB52HGROUPNAME):getID()
USAFB52HGROUP = GROUP:FindByName(SpawnGroup.GroupName)
local DepartureZoneVec2 = SpawnZone:GetVec2()
local TargetZoneVec2 = DestinationZone:GetVec2()
local WP0X = DepartureZoneVec2.x
local WP0Y = DepartureZoneVec2.y
local WP1X = DepartureZoneVec2.x - 18520 --10 nautical miles South of Al Dhafra
local WP1Y = DepartureZoneVec2.y + 37040 --20 nautical miles East of Al Dhafra
local WP2X = TargetZoneVec2.x - 46300 --25 nautical miles South of the Target
local WP2Y = TargetZoneVec2.y
local WP3X = TargetZoneVec2.x
local WP3Y = TargetZoneVec2.y
local WP4X = DepartureZoneVec2.x
local WP4Y = DepartureZoneVec2.y
local TargetPointX = DestinationTargetZoneVec2.x
local TargetPointY = DestinationTargetZoneVec2.y
--////Pinpoint Strike Mission Profile, Attack Map Object
Mission = {
["id"] = "Mission",
["params"] = {
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = true,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "EPLRS",
["params"] =
{
["value"] = true,
["groupId"] = USAFB52HGROUPID,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [1]
[2] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 1,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = 1,
["name"] = 1,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [2]
[3] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "WrappedAction",
["number"] = 3,
["params"] =
{
["action"] =
{
["id"] = "Option",
["params"] =
{
["value"] = true,
["name"] = 15,
}, -- end of ["params"]
}, -- end of ["action"]
}, -- end of ["params"]
}, -- end of [3]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 0,
["ETA_locked"] = true,
["y"] = WP0Y,
["x"] = WP0X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [1]
[2] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP1Y,
["x"] = WP1X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [2]
[3] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
[1] =
{
["enabled"] = true,
["auto"] = false,
["id"] = "Bombing",
["number"] = 1,
["params"] =
{
["direction"] = 0,
["attackQtyLimit"] = true,
["attackQty"] = 1,
["expend"] = "Four",
["y"] = TargetPointY,
["directionEnabled"] = false,
["groupAttack"] = false,
["altitude"] = 9144,
["altitudeEnabled"] = false,
["weaponType"] = 2956984318,
["x"] = TargetPointX,
}, -- end of ["params"]
}, -- end of [1]
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 16.693279964574,
["ETA_locked"] = false,
["y"] = WP2Y,
["x"] = WP2X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [3]
[4] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 377.52879132558,
["ETA_locked"] = false,
["y"] = WP3Y,
["x"] = WP3X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [4]
[5] =
{
["alt"] = 9144,
["action"] = "Turning Point",
["alt_type"] = "BARO",
["speed"] = 250,
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["type"] = "Turning Point",
["ETA"] = 710.78189235268,
["ETA_locked"] = false,
["y"] = WP4Y,
["x"] = WP4X,
["formation_template"] = "",
["speed_locked"] = true,
}, -- end of [5]
}, -- end of ["points"]
}, -- end of ["route"]
}, --end of ["params"]
}--end of Mission
USAFB52HGROUP:SetTask(Mission)
end
)
:SpawnAtParkingSpot(AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi), {3}, SPAWN.Takeoff.Hot)
end
function SEF_REDSTRIKE(Origin, AttackDefended)
if ( Group.getByName(VVSSU25TGROUPNAME) or Group.getByName(SYAAFSU24MGROUPNAME) or Group.getByName(VVSTU95MSGROUPNAME) or Group.getByName(VVSTU160GROUPNAME) or Group.getByName(VVSTU22M3GROUPNAME) ) then
--trigger.action.outText(IranianAirforceGeneralName.." I Still Have SEAD, CAS or Pinpoint Strike Planes In The Air, I Can't Spare More Planes Yet",15)
else
local ChooseAttackElements = math.random(1,100)
local ChooseBomberElements = math.random(1,100)
if ( ChooseAttackElements <= 50 ) then
--SEAD + CAS - Bomber Element
SEF_VVSSU25T( Origin, AttackDefended )
SEF_SYAAFSU24M( Origin, AttackDefended )
elseif ( ChooseAttackElements > 50 and ChooseAttackElements <= 75 ) then
--SEAD - CAS + Random Bomber Element With 10% Chance Of No Bomber Element
SEF_VVSSU25T( Origin, AttackDefended )
if ( ChooseBomberElements <= 30 ) then
SEF_VVSTU95MS( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
elseif ( ChooseBomberElements > 30 and ChooseBomberElements <= 60 ) then
SEF_VVSTU160( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
elseif ( ChooseBomberElements > 60 and ChooseBomberElements <= 90 ) then
SEF_VVSTU22M3( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
else
end
else
--CAS - SEAD + Random Bomber Element With 10% Chance Of No Bomber Element
SEF_SYAAFSU24M( Origin, AttackDefended )
if ( ChooseBomberElements <= 30 ) then
SEF_VVSTU95MS( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
elseif ( ChooseBomberElements > 30 and ChooseBomberElements <= 60 ) then
SEF_VVSTU160( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
elseif ( ChooseBomberElements > 60 and ChooseBomberElements <= 90 ) then
SEF_VVSTU22M3( AIRBASE.Caucasus.Anapa_Vityazevo, AttackDefended )
else
end
end
end
end
function SEF_BLUESTRIKE(Origin, AttackDefended)
if ( AutomatedBlueStrikes == 1 ) then
if ( Group.getByName(USAFB1BGROUPNAME) or Group.getByName(USAFB52HGROUPNAME) ) then
--Do nothing we still have strike bombers in the air, the transport helo will still spawn
else
--local ChooseAttackElements = math.random(1,100)
local ChooseBomberElements = math.random(1,100)
if ( ChooseBomberElements <= 50 ) then
SEF_USAFB1BSPAWN( AIRBASE.Caucasus.Kutaisi, AttackDefended )
else
SEF_USAFB52HSPAWN( AIRBASE.Caucasus.Kutaisi, AttackDefended )
end
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_GETREDFRONTLINEAIRBASES()
--//Refresh Tables Then Filter Through To Get The Front Line Airbases Owned By Red Coalition
SEF_REFRESHAIRBASETABLES()
SEF_GETNONREDCURRENTNEIGHBOURS()
SEF_GETNONBLUEAIRBASES(CurrentNonRedNeighbours)
SEF_GETREDAIRBASES(CurrentNonBlueAirbases)
SEF_LISTFRONTLINEREDAIRBASES()
end
-------------------------------------------------------------------------------------------------------------------------------------------------
function SEF_REDGENERAL_SCHEDULESTRIKE()
timer.scheduleFunction(SEF_REDGENERAL_ATTACKAIRBASE, 53, timer.getTime() + math.random(RedStrikeFrequencyMin, RedStrikeFrequencyMax))
end
function SEF_BLUEGENERAL_SCHEDULESTRIKE()
timer.scheduleFunction(SEF_BLUEGENERAL_ATTACKAIRBASE, 53, timer.getTime() + math.random(BlueStrikeFrequencyMin, BlueStrikeFrequencyMax))
end
function SEF_FRIENDLYDOWN()
if ( CustomSoundsEnabled == 1) then
trigger.action.outSound('Oh Jesus.ogg')
else
end
end
function SEF_REDCAPTURETEAMSPAWN(SpawnVec2)
REDCAPTURETEAM:SpawnFromVec2(SpawnVec2)
end
function SEF_BLUECAPTURETEAMSPAWN(SpawnVec2)
BLUECAPTURETEAM:SpawnFromVec2(SpawnVec2)
end
function SEF_CAPAIRBASEWITHHELO(HeloName, Coalition)
local HeloUnit = UNIT:FindByName(HeloName)
local SpawnVec2 = UNIT:FindByName(HeloName):GetVec2()
ClosestAirbaseBlue = nil
ClosestAirbaseNeutral = nil
ClosestAirbaseRed = nil
if ( Coalition == 1 ) then
if ( HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 2) ~= nil ) then
ClosestAirbaseBlue = HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 2):GetName()
else
ClosestAirbaseBlue = nil
end
if ( HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 0) ~= nil ) then
ClosestAirbaseNeutral = HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 0):GetName()
else
ClosestAirbaseNeutral = nil
end
if ( ClosestAirbaseBlue ~= nil and ClosestAirbaseNeutral ~= nil ) then
--trigger.action.outText("Closest Blue Airbase Is "..ClosestAirbaseBlue.."\nClosest Neutral Airbase Is "..ClosestAirbaseNeutral,15)
if ( HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseBlue.." LZ Red")) or HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseNeutral.." LZ Red")) ) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_REDCAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
elseif ( ClosestAirbaseBlue ~= nil and ClosestAirbaseNeutral == nil ) then
--trigger.action.outText("Closest Blue Airbase Is "..ClosestAirbaseBlue,15)
if ( HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseBlue.." LZ Red"))) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_REDCAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
elseif ( ClosestAirbaseBlue == nil and ClosestAirbaseNeutral ~= nil ) then
--trigger.action.outText("Closest Neutral Airbase Is "..ClosestAirbaseNeutral,15)
if ( HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseNeutral.." LZ Red"))) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_REDCAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
else
end
elseif ( Coalition == 2 ) then
if ( HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 1) ~= nil ) then
ClosestAirbaseRed = HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 1):GetName()
else
ClosestAirbaseRed = nil
end
if ( HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 0) ~= nil ) then
ClosestAirbaseNeutral = HeloUnit:GetCoordinate():GetClosestAirbase(Airbase.Category.AIRDROME, 0):GetName()
else
ClosestAirbaseNeutral = nil
end
if ( ClosestAirbaseRed ~= nil and ClosestAirbaseNeutral ~= nil ) then
--trigger.action.outText("Closest Red Airbase Is "..ClosestAirbaseRed.."\nClosest Neutral Airbase Is "..ClosestAirbaseNeutral,15)
if (HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseRed.." LZ Blue")) or HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseNeutral.." LZ Blue"))) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_BLUECAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
elseif ( ClosestAirbaseRed ~= nil and ClosestAirbaseNeutral == nil ) then
--trigger.action.outText("Closest Red Airbase Is "..ClosestAirbaseRed,15)
if (HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseRed.." LZ Blue"))) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_BLUECAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
elseif ( ClosestAirbaseRed == nil and ClosestAirbaseNeutral ~= nil ) then
--trigger.action.outText("Closest Neutral Airbase Is "..ClosestAirbaseNeutral,15)
if (HeloUnit:IsInZone(ZONE:FindByName(ClosestAirbaseNeutral.." LZ Blue"))) then
Unit.getByName(HeloName):destroy()
timer.scheduleFunction(SEF_BLUECAPTURETEAMSPAWN, SpawnVec2, timer.getTime() + 2 )
else
Unit.getByName(HeloName):destroy()
end
else
end
else
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--////MAIN
env.info("Surrexen's Event Handlers Loading", false)
--////TEST CASE
--SEF_CAPAIRBASE(AIRBASE.Caucasus.Beslan, 2)
--////END TEST CASE
timer.scheduleFunction(SEF_REDGENERAL_ATTACKAIRBASE, 53, timer.getTime() + math.random(900, 1200))
timer.scheduleFunction(SEF_BLUEGENERAL_ATTACKAIRBASE, 53, timer.getTime() + math.random(900, 1200))
--////END MAIN
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--////EVENT HANDLERS
SEF_LANDINGHANDLER = {}
function SEF_LANDINGHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_LAND then
if Event.initiator then
local LandedUnit = Event.initiator --The unit object that landed
local LandedUnitName = Event.initiator:getName() --The unit name
local LandedUnitCoalition = Event.initiator:getCoalition() --The unit's coalition
local LandedUnitGroupName = Event.initiator:getGroup():getName() --The unit's group name
local LandedUnitTypeName = Event.initiator:getTypeName() --The unit's type name
if Event.place then
LandedPlace = Event.place:getName() --The airbase name of the landing
else
LandedPlace = nil
end
if (LandedUnitCoalition == 1) and false then --Red Air Landed
if string.find(LandedUnitGroupName, "VVS An%-26B") and false then
if ( LandedPlace ~= nil ) then
trigger.action.outText("A Russian "..LandedUnitTypeName.." Landed At "..LandedPlace, 15)
SEF_CAPAIRBASE(LandedPlace, LandedUnitCoalition)
else
trigger.action.outText("A Russian "..LandedUnitTypeName.." Has Landed", 15)
end
elseif string.find(LandedUnitGroupName, "VVS Mi%-8MTV2") and false then
if ( LandedPlace ~= nil ) then
trigger.action.outText("A Russian "..LandedUnitTypeName.." Has Landed At "..LandedPlace,15)
SEF_CAPAIRBASEWITHHELO(LandedUnitName, LandedUnitCoalition)
else
trigger.action.outText("A Russian "..LandedUnitTypeName.." Has Landed", 15)
SEF_CAPAIRBASEWITHHELO(LandedUnitName, LandedUnitCoalition)
end
else
if ( LandedPlace ~= nil ) and false then
trigger.action.outText("An "..LandedUnitTypeName.." Has Landed At "..LandedPlace,15)
end
end
elseif (LandedUnitCoalition == 2) then --Blue Air Landed
if string.find(LandedUnitGroupName, "USAF C%-130") then
if ( LandedPlace ~= nil ) then
trigger.action.outText("An American "..LandedUnitTypeName.." Landed At "..LandedPlace, 15)
SEF_CAPAIRBASE(LandedPlace, LandedUnitCoalition)
else
trigger.action.outText("An American "..LandedUnitTypeName.." Has Landed", 15)
end
elseif string.find(LandedUnitGroupName, "USAF UH%-60A") then
if ( LandedPlace ~= nil ) then
trigger.action.outText("An American "..LandedUnitTypeName.." Has Landed At "..LandedPlace,15)
SEF_CAPAIRBASEWITHHELO(LandedUnitName, LandedUnitCoalition)
else
trigger.action.outText("An American "..LandedUnitTypeName.." Has Landed", 15)
SEF_CAPAIRBASEWITHHELO(LandedUnitName, LandedUnitCoalition)
end
else
if ( LandedPlace ~= nil ) and false then
trigger.action.outText("An "..LandedUnitTypeName.." Has Landed At "..LandedPlace,15)
else
end
end
else --Neutral Air Landed
if ( LandedPlace ~= nil ) and false then
trigger.action.outText("An "..LandedUnitTypeName.." Has Landed At "..LandedPlace,15)
else
trigger.action.outText("An "..LandedUnitTypeName.." Has Landed", 15)
end
end
end
end
end
world.addEventHandler(SEF_LANDINGHANDLER)
SEF_CRASHEDHANDLER = {}
function SEF_CRASHEDHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_CRASH then
if Event.initiator then
local CrashedUnit = Event.initiator
local CrashedUnitName = Event.initiator:getName()
local CrashedUnitCoalition = Event.initiator:getCoalition()
local CrashedUnitGroupName = Event.initiator:getGroup():getName()
local CrashedUnitTypeName = Event.initiator:getTypeName()
if ( CrashedUnitCoalition == 1 and CrashedUnitTypeName == 'MiG-21Bis' ) then -- Enemy MiG-21Bis Down
--trigger.action.outText("A " .. CrashedUnitTypeName .. " Has Been Destroyed!",15)
if CustomSoundsEnabled == 1 then
local RandomMigSound = math.random(1,2)
if (RandomMigSound == 1) then
trigger.action.outSound('mig21splash-1.ogg')
else
trigger.action.outSound('mig21splash-2.ogg')
end
end
elseif ( CrashedUnitCoalition == 1 and CrashedUnitTypeName ~= 'MiG-21Bis' ) then -- Enemy Non-MiG Down
--trigger.action.outText("A " .. CrashedUnitTypeName .. " Has Been Destroyed!",15)
if CustomSoundsEnabled == 1 then
local RandomAAKillSound = math.random(1,6)
trigger.action.outSound('AA Kill ' .. RandomAAKillSound .. '.ogg')
end
if string.find(CrashedUnitGroupName, "VVS An%-26B") and false then
trigger.action.outText("A Russian Antonov An-26B Has Crashed!", 15)
elseif string.find(CrashedUnitGroupName, "VVS Mi%-8MTV2") and false then
trigger.action.outText("A Russian Mi-8MTV2 Has Crashed!", 15)
else
end
elseif ( CrashedUnitCoalition == 2 ) and false then -- Allied Plane Down
--trigger.action.outText("A " .. CrashedUnitTypeName .. " Has Been Destroyed!",15)
if CustomSoundsEnabled == 1 then
timer.scheduleFunction(SEF_FRIENDLYDOWN, {}, timer.getTime() + 1)
end
if string.find(CrashedUnitGroupName, "USAF C%-130") then
trigger.action.outText("Our Hercules Has Crashed!", 15)
elseif string.find(CrashedUnitGroupName, "USAF UH%-60A") then
trigger.action.outText("Our Blackhawk Has Crashed!", 15)
else
end
else
--trigger.action.outText("A " .. CrashedUnitTypeName .. " Has Been Destroyed!",15)
end
end
end
end
world.addEventHandler(SEF_CRASHEDHANDLER)
SEF_KILLEDHANDLER = {}
function SEF_KILLEDHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_KILL and false then
if Event.initiator then
local KillerUnit = Event.initiator
local KillerUnitName = Event.initiator:getName()
--local KillerUnitCoalition = Event.initiator:getCoalition()
--local KillerUnitGroupName = Event.initiator:getGroup():getName()
local KillerUnitTypeName = Event.initiator:getTypeName()
local KillerUnitCategory = Event.initiator:getDesc().category -- 0 AIRPLANE / 1 HELICOPTER / 2 GROUND_UNIT / 3 SHIP / 4 STRUCTURE
local TargetUnit = Event.target
local TargetUnitName = Event.target:getName()
--local TargetUnitCoalition = Event.target:getCoalition()
--local TargetUnitGroupName = Event.target:getGroup():getName()
local TargetUnitTypeName = Event.target:getTypeName()
local TargetUnitCategory = Event.initiator:getDesc().category -- 0 AIRPLANE / 1 HELICOPTER / 2 GROUND_UNIT / 3 SHIP / 4 STRUCTURE
local WeaponName = Event.weapon_name
if ( KillerUnitCategory == 0 or KillerUnitCategory == 1 ) then
if ( TargetUnitCategory == 0 or TargetUnitCategory == 1 ) then
trigger.action.outText("A "..KillerUnitTypeName.." Has Killed An "..TargetUnitTypeName, 15)
else
trigger.action.outText("A "..KillerUnitTypeName.." Has Killed An "..TargetUnitName, 15)
end
elseif ( KillerUnitCategory == 2 or KillerUnitCategory == 3 ) then
if ( TargetUnitCategory == 0 or TargetUnitCategory == 1 ) then
trigger.action.outText(KillerUnitName.." Has Killed An "..TargetUnitTypeName, 15)
else
trigger.action.outText(KillerUnitName.." Has Killed An "..TargetUnitTypeName, 15)
end
else
end
end
end
end
world.addEventHandler(SEF_KILLEDHANDLER)
SEF_BASECAPTUREDEVENTHANDLER = {}
function SEF_BASECAPTUREDEVENTHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_BASE_CAPTURED then
if Event.initiator then
local CapturedBaseName = Event.place:getName()
local CapturedBaseCapturingUnit = Event.initiator
local CapturedBaseCapturingUnitName = Event.initiator:getName()
local CapturedBaseCapturingUnitCoalition = Event.initiator:getCoalition()
local CapturedBaseCapturingUnitTypeName = Event.initiator:getTypeName()
--////Announcement
if ( CapturedBaseCapturingUnitCoalition == 1 and timer.getAbsTime() >= CaptureMessageLockout + 5 ) then
trigger.action.outText(CapturedBaseName.." Has Been Captured By The Russians", 15)
CaptureMessageLockout = timer.getAbsTime()
elseif ( CapturedBaseCapturingUnitCoalition == 2 and timer.getAbsTime() >= CaptureMessageLockout + 5 ) then
trigger.action.outText(CapturedBaseName.." Has Been Captured By The Allies", 15)
CaptureMessageLockout = timer.getAbsTime()
else
end
if ( string.find(CapturedBaseCapturingUnitName, "Infantry Squad") or
string.find(CapturedBaseCapturingUnitName, "Stinger Squad") or
string.find(CapturedBaseCapturingUnitName, "USACE Squad") or
string.find(CapturedBaseCapturingUnitName, "USACE") ) then
SEF_CAPAIRBASE(CapturedBaseName, 2)
end
--[[
--////Deal With Particular Airfields Late Activation
if ( CapturedBaseCapturingUnitCoalition == 1 ) then
if ( CapturedBaseName == "Whatever" ) then
--trigger.action.activateGroup(Group.getByName("Whatever"))
elseif ( CapturedBaseName == "Whatever" ) then
--trigger.action.activateGroup(Group.getByName("Whatever"))
else
end
elseif ( CapturedBaseCapturingUnitCoalition == 2 ) then
if ( CapturedBaseName == "Whatever" ) then
--trigger.action.activateGroup(Group.getByName("Whatever"))
elseif ( CapturedBaseName == "Whatever" ) then
--trigger.action.activateGroup(Group.getByName("Whatever"))
else
end
else
end
]]--
end
end
end
world.addEventHandler(SEF_BASECAPTUREDEVENTHANDLER)
SEF_SHOTHANDLER = {}
function SEF_SHOTHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_SHOT then
if Event.initiator then
local ShootingUnit = Event.initiator
local ShootingUnitName = Event.initiator:getName()
local ShootingUnitCoalition = Event.initiator:getCoalition()
local ShotWeapon = Event.weapon:getDesc()
local ShotWeaponCategory = ShotWeapon.category
local ShotWeaponMissileCategory = ShotWeapon.missileCategory
local ShotWeaponMissileGuidanceType = ShotWeapon.guidance
local ShotWeaponName = Event.weapon:getTypeName()
if ( CustomSoundsEnabled == 1 ) then --Play sound if CustomSoundsEnabled is enabled and not SoundLocked. Set SoundLockout time once a sound starts playing.
--////Check if Blue Coalition Is The One That Is Firing
if ( ShootingUnitCoalition == 2 ) then
--MISSILES
if ( ShotWeaponCategory == 1 ) then --Missile, any type
if ( ShotWeaponMissileCategory == 1 ) and false then -- 1 is A2A Missile "Fox"
if ( ShotWeaponMissileGuidanceType == 4 ) then -- 4 is Fox 1, 2 is Fox 2, 3 is Fox 3
--trigger.action.outText("Fox 1!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomFox1Sound = math.random(1,2)
trigger.action.outSound('Fox1 ' .. RandomFox1Sound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
elseif ( ShotWeaponMissileGuidanceType == 2 ) then
--trigger.action.outText("Fox 2!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomFox2Sound = math.random(1,3)
trigger.action.outSound('Fox2 ' .. RandomFox2Sound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
elseif ( ShotWeaponMissileGuidanceType == 3 ) then
--trigger.action.outText("Fox 3!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomFox3Sound = math.random(1,5)
trigger.action.outSound('FoxGeneric ' .. RandomFox3Sound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
else
end
elseif ( ShotWeaponMissileCategory == 4 ) and false then --4 for Anti-Ship Missile "Bruiser"
--trigger.action.outText("Bruiser!", 15)
--////Can't find any Bruiser sounds yet
--if ( timer.getAbsTime() >= SoundLockout + 7 ) then
--local RandomBruiserSound = math.random(1,1)
--trigger.action.outSound('Bruiser ' .. RandomBruiserSound .. '.ogg')
--SoundLockout = timer.getAbsTime()
--else
--end
elseif ( ShotWeaponMissileCategory == 6 ) and false then --6 for Other Missile "Rifle" (Maverick, HARM, Harpoon) -- Need to work out how to distinguish between anti-rad 'magnum' and anti-ship 'bruiser'
--trigger.action.outText("Weapon: "..ShotWeaponName, 15)
--Now test for the missile name
--////ANTI RADIATION
if ( ShotWeaponName == "weapons.missiles.AGM_88" or
ShotWeaponName == "weapons.missiles.AGM_122" or
ShotWeaponName == "weapons.missiles.X_58" or
ShotWeaponName == "weapons.missiles.X_25MP" or
ShotWeaponName == "LD-10"
) then
--trigger.action.outText("Magnum!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomMagnumSound = math.random(1,1)
trigger.action.outSound('Magnum ' .. RandomMagnumSound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
--////ASM's
elseif ( ShotWeaponName == "weapons.missiles.AGM_65D" or
ShotWeaponName == "weapons.missiles.AGM_65E" or
ShotWeaponName == "weapons.missiles.AGM_65F" or
ShotWeaponName == "weapons.missiles.AGM_65G" or
ShotWeaponName == "weapons.missiles.AGM_65H" or
ShotWeaponName == "weapons.missiles.AGM_65K" or
ShotWeaponName == "weapons.missiles.X_29T" or
ShotWeaponName == "weapons.missiles.X_29L" or
ShotWeaponName == "weapons.missiles.X_25ML" or
ShotWeaponName == "weapons.missiles.S-25L" or
ShotWeaponName == "weapons.missiles.Vikhr_M" or
ShotWeaponName == "weapons.missiles.RB75" or
ShotWeaponName == "weapons.missiles.CM-802AKG" or
ShotWeaponName == "weapons.missiles.C-701T" or
ShotWeaponName == "weapons.missiles.C-701IR"
) then
--trigger.action.outText("Rifle!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomRifleSound = math.random(1,1)
trigger.action.outSound('Rifle ' .. RandomRifleSound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
--////ANTI-SHIP
elseif (ShotWeaponName == "weapons.missiles.AGM_84D" or
ShotWeaponName == "weapons.missiles.C-802AK" or
ShotWeaponName == "weapons.missiles.ROBOT"
) then
--trigger.action.outText("Bruiser!", 15)
--////Can't find any Bruiser sounds yet
--if ( timer.getAbsTime() >= SoundLockout + 7 ) then
--local RandomBruiserSound = math.random(1,1)
--trigger.action.outSound('Bruiser ' .. RandomBruiserSound .. '.ogg')
--SoundLockout = timer.getAbsTime()
--else
--end
else
end
else
end
--////ROCKETS
elseif ( ShotWeaponCategory == 2 ) and false then --Rockets, any type
--Brevity Call Nails ... I think
--Probably best not to do rockets as so many get fired
--trigger.action.outText("Nails!", 15)
--////BOMBS
elseif ( ShotWeaponCategory == 3 ) and false then --Bomb, any type
--trigger.action.outText("Pickle!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomPickleSound = math.random(1,5)
trigger.action.outSound('Pickle ' .. RandomPickleSound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
--////SHELLS
elseif ( ShotWeaponCategory == 0 ) and false then --Shell, any type
--No Brevity Call
--trigger.action.outText("Shell!", 15)
else
end
elseif ( ShootingUnitCoalition == 1 ) then
if ( ShotWeaponMissileCategory == 2 ) then
--trigger.action.outText("SAM Launch!", 15)
if ( timer.getAbsTime() >= SoundLockout + 7 ) then
local RandomSAMSound = math.random(1,6)
trigger.action.outSound('SAM ' .. RandomSAMSound .. '.ogg')
SoundLockout = timer.getAbsTime()
else
end
else
end
else
end
else
end
end
end
end
world.addEventHandler(SEF_SHOTHANDLER)
SEF_ONDEADEVENTHANDLER = {}
function SEF_ONDEADEVENTHANDLER:onEvent(Event)
if Event.id == world.event.S_EVENT_DEAD then
if Event.initiator then
if ( Event.initiator:getCategory() == 1 or Event.initiator:getCategory() == 3 ) then -- UNIT or STATIC
if ( Event.initiator:getCoalition() ~= nil ) then
local DeadUnit = Event.initiator
local DeadUnitObjectCategory = Event.initiator:getCategory() -- 1 UNIT / 2 WEAPON / 3 STATIC / 4 BASE / 5 SCENERY / 6 CARGO
local DeadUnitCategory = Event.initiator:getDesc().category -- 0 AIRPLANE / 1 HELICOPTER / 2 GROUND_UNIT / 3 SHIP / 4 STRUCTURE
local DeadUnitCoalition = Event.initiator:getCoalition()
local DeadUnitName = Event.initiator:getName()
if ( DeadUnitCoalition == 1 ) and false then -- RED ONLY AT THIS STAGE
if ( DeadUnitObjectCategory == 1 ) then -- UNIT
if ( DeadUnitCategory == 2 or DeadUnitCategory == 3 ) then -- GROUND_UNIT or SHIP
if ( string.find(DeadUnitName, "Russian APC Tigr 233036") ) then
--Do nothing we don't want to include these units in the list currently
else
UnitIntermentTableLength = UnitIntermentTableLength + 1
ClearFieldMkIIUnitInterment[UnitIntermentTableLength] = DeadUnitName
end
else
end
elseif ( DeadUnitObjectCategory == 3 ) then -- STATIC
StaticIntermentTableLength = StaticIntermentTableLength + 1
ClearFieldMkIIStaticInterment[StaticIntermentTableLength] = DeadUnitName
else
end
else
end
else
end
end
end
end
end
world.addEventHandler(SEF_ONDEADEVENTHANDLER)
--////END EVENT HANDLERS
--trigger.action.outText("Event Handlers Started", 15)
env.info("Surrexen's Event Handlers Loaded Successfully", false)
-------------------------------------------------------------------------------------------------------------------------------------------------
|
-- test/test-lex.lua
--
-- Lua Access Control Engine -- Tests for the lexer
--
-- Copyright 2012 Daniel Silverstone <dsilvers@digital-scurf.org>
--
-- For Licence terms, see COPYING
--
-- Step one, start coverage
pcall(require, 'luacov')
local lex = require 'lace.lex'
local testnames = {}
local real_assert = assert
local total_asserts = 0
local function assert(...)
local retval = real_assert(...)
total_asserts = total_asserts + 1
return retval
end
local function add_test(suite, name, value)
rawset(suite, name, value)
testnames[#testnames+1] = name
end
local suite = setmetatable({}, {__newindex = add_test})
function suite.empty_string()
local content = assert(lex.string("", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 0, "There are lines provided, despite source being empty")
end
function suite.single_cmd_string()
local content = assert(lex.string("hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].epos == 5, "The word ends at the fifth character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
assert(type(content.lines[1].warnings) == "nil", "There should be no warnings")
end
function suite.single_cmd_two_words_string()
local content = assert(lex.string("hello world", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 2, "The line should have 2 words")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].epos == 5, "The word ends at the fifth character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
assert(content.lines[1].content[2].spos == 7, "The word starts at the seventh character")
assert(content.lines[1].content[2].epos == 11, "The word ends at the eleventh character")
assert(content.lines[1].content[2].str == "world", "The word is 'world'")
end
function suite.two_cmds_two_words_string()
local content = assert(lex.string("hello world\nworld hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 2, "There should have been two lines")
assert(#content.lines[1].content == 2, "The line should have 2 words")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word starts is 'hello'")
assert(content.lines[1].content[2].spos == 7, "The word starts at the seventh character")
assert(content.lines[1].content[2].epos == 11, "The word ends at the eleventh character")
assert(content.lines[1].content[2].str == "world", "The word is 'hello'")
assert(#content.lines[2].content == 2, "The line should have 2 words")
assert(content.lines[2].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[2].content[1].str == "world", "The word is 'word'")
assert(content.lines[2].content[2].spos == 7, "The word starts at the seventh character")
assert(content.lines[2].content[2].epos == 11, "The word ends at the eleventh character")
assert(content.lines[2].content[2].str == "hello", "The word is 'hello'")
end
function suite.one_hash_comment()
local content = assert(lex.string("# Hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(content.lines[1].type == "comment", "The line should be a comment")
end
function suite.one_slashes_comment()
local content = assert(lex.string("// Hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(content.lines[1].type == "comment", "The line should be a comment")
end
function suite.one_dashes_comment()
local content = assert(lex.string("-- Hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(content.lines[1].type == "comment", "The line should be a comment")
end
function suite.pure_whitespace()
local content = assert(lex.string(" ", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(content.lines[1].type == "whitespace", "The line should be whitespace")
end
function suite.whitespace_then_comment()
local content = assert(lex.string(" -- Fish", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(content.lines[1].type == "comment", "The line should be whitespace")
end
function suite.whitespace_then_command()
local content = assert(lex.string(" hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 4, "The word starts at the fourth character")
assert(content.lines[1].content[1].epos == 8, "The word ends at the ninth character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
end
function suite.whitespace_in_command()
local content = assert(lex.string("hello world", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 2, "The line should have 2 words")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
assert(content.lines[1].content[2].spos == 9, "The word starts at the ninth character")
assert(content.lines[1].content[2].str == "world", "The word is 'world'")
end
function suite.single_quoted_word()
local content = assert(lex.string("'hello'", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].epos == 7, "The word ends at the seventh character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
end
function suite.double_quoted_word()
local content = assert(lex.string('"hello"', "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
end
function suite.escape_outside_quotes()
local content = assert(lex.string("\\this", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "this", "The word is 'this'")
end
function suite.escape_inside_normal()
local content = assert(lex.string("'hell\\o'", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is 'hello'")
end
function suite.escape_inside_quotetype()
local content = assert(lex.string("'hello\\''", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello'", "The word is \"hello'\"")
end
function suite.escape_inside_tab()
local content = assert(lex.string("'hello\\t'", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello\t", "The word is \"hello\\t\"")
end
function suite.escape_inside_newline()
local content = assert(lex.string("'hello\\n'", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello\n", "The word is \"hello\\n\"")
end
function suite.escape_outside_unused()
local content = assert(lex.string("hello\\", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is \"hello\"")
assert(type(content.lines[1].warnings) == "table", "There should be a warning")
assert(#content.lines[1].warnings == 1, "There should be one warning")
assert(content.lines[1].warnings[1]:find("escape"), "The warning should be about the escape")
end
function suite.unclosed_quote()
local content = assert(lex.string("'hello", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is \"hello\"")
assert(type(content.lines[1].warnings) == "table", "There should be a warning")
assert(#content.lines[1].warnings == 1, "There should be one warning")
assert(content.lines[1].warnings[1]:find("quoted"), "The warning should be about the unclosed quotes")
end
function suite.escape_inside_unclosed_unused()
local content = assert(lex.string("'hello\\", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 1, "The line should have 1 word")
assert(content.lines[1].content[1].spos == 1, "The word starts at the first character")
assert(content.lines[1].content[1].str == "hello", "The word is \"hello\"")
assert(type(content.lines[1].warnings) == "table", "There should be a warning")
assert(#content.lines[1].warnings == 2, "There should be two warnings")
assert(content.lines[1].warnings[1]:find("quoted"), "The warning should be about the unclosed quotes")
assert(content.lines[1].warnings[2]:find("escape"), "The warning should be about the escape")
end
function suite.empty_string_words_work()
local content = assert(lex.string("allow ''", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 2, "The line should have 2 words")
assert(content.lines[1].content[1].spos == 1, "The first word starts at the first character")
assert(content.lines[1].content[1].str == "allow", "The word is \"allow\"")
assert(content.lines[1].content[2].str == "", "The second word is empty")
assert(content.lines[1].content[2].spos == 7, "The empty word starts at the seventh character")
end
function suite.braced_sections_sublex()
local content = assert(lex.string("foo [bar baz] meta", "SRC"))
assert(content.source == "SRC", "Source name not propagated")
assert(type(content.lines) == "table", "Lines is not a table")
assert(#content.lines == 1, "There should have been one line")
assert(#content.lines[1].content == 3, "The line should have 3 words")
assert(content.lines[1].content[1].spos == 1, "The first word starts at the first character")
assert(content.lines[1].content[1].str == "foo", "The word is \"foo\"")
assert(content.lines[1].content[3].spos == 15, "The third word starts at the first character")
assert(content.lines[1].content[3].str == "meta", "The word is \"foo\"")
-- Now the sublex...
assert(content.lines[1].content[2].sub, "The second word is a sublex")
assert(#content.lines[1].content[2].sub == 2, "The sublex should have 2 words")
assert(content.lines[1].content[2].sub[1].str == "bar", "The sublex first word should be bar")
assert(content.lines[1].content[2].sub[2].str == "baz", "The sublex first word should be bar")
assert(content.lines[1].content[2].spos == 5, "The sublex starts at location 5")
assert(content.lines[1].content[2].epos == 13, "The sublex ends at location 13")
end
local count_ok = 0
for _, testname in ipairs(testnames) do
-- print("Run: " .. testname)
local ok, err = xpcall(suite[testname], debug.traceback)
if not ok then
print(err)
print()
else
count_ok = count_ok + 1
end
end
print(tostring(count_ok) .. "/" .. tostring(#testnames) .. " [" .. tostring(total_asserts) .. "] OK")
os.exit(count_ok == #testnames and 0 or 1)
|
repeat wait() until script.Parent.Parent.Parent.Parent.Parent.Name == "PurchasedObjects"
script.Parent.Text = "" ..script.Parent.Parent.Parent.Parent.Parent.Parent.Owner.Value.Name.. "'s Gym"
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_CampaignInfo
C_CampaignInfo = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetAvailableCampaigns)
---@return table @campaignIDs
function C_CampaignInfo.GetAvailableCampaigns()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetCampaignChapterInfo)
---@param campaignChapterID number
---@return CampaignChapterInfo @campaignChapterInfo
function C_CampaignInfo.GetCampaignChapterInfo(campaignChapterID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetCampaignID)
---@param questID number
---@return number @campaignID
function C_CampaignInfo.GetCampaignID(questID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetCampaignInfo)
---@param campaignID number
---@return CampaignInfo @campaignInfo
function C_CampaignInfo.GetCampaignInfo(campaignID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetChapterIDs)
---@param campaignID number
---@return table @chapterIDs
function C_CampaignInfo.GetChapterIDs(campaignID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetCurrentChapterID)
---@param campaignID number
---@return number @currentChapterID
function C_CampaignInfo.GetCurrentChapterID(campaignID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetFailureReason)
---@param campaignID number
---@return CampaignFailureReason @failureReason
function C_CampaignInfo.GetFailureReason(campaignID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.GetState)
---@param campaignID number
---@return CampaignState @state
function C_CampaignInfo.GetState(campaignID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.IsCampaignQuest)
---@param questID number
---@return boolean @isCampaignQuest
function C_CampaignInfo.IsCampaignQuest(questID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CampaignInfo.UsesNormalQuestIcons)
---@param campaignID number
---@return boolean @useNormalQuestIcons
function C_CampaignInfo.UsesNormalQuestIcons(campaignID)
end
---@alias CampaignState number|"Enum.CampaignState.Invalid"|"Enum.CampaignState.Complete"|"Enum.CampaignState.InProgress"|"Enum.CampaignState.Stalled"
---@class CampaignChapterInfo
---@field public name string
---@field public description string
---@field public rewardQuestID number
---@field public orderIndex number
CampaignChapterInfo = {}
---@class CampaignFailureReason
---@field public text string
---@field public questID number
---@field public mapID number
CampaignFailureReason = {}
---@class CampaignInfo
---@field public name string
---@field public description string
---@field public uiTextureKit string
---@field public isWarCampaign boolean
CampaignInfo = {}
|
local Tentacle = Fight:extend()
function Tentacle:new(...)
Tentacle.super.new(self, ...)
Art.new(self, "tentacle")
self.enemyName = "tentacle monster"
self.anim:add("attacking", 1);
self.anim:add("defending", 1);
self.anim:add("prepareAttack", 1);
self.anim:add("prepareDefense", 1);
self.health = 90
self.attack = 2
self.timeAttacking = 4
self.timeDefending = 3
self.strength = 15
self.description = "Suddenly, a tentacle monster popped out of the ground. "
self.attackDescription = "The tentacle monster flung himself at [username]"
self.prepareAttackDescription = "Then the tentacle monster was preparing for an attack!"
end
return Tentacle
|
add_rules("mode.debug", "mode.release")
option("wchar32", {showmenu = true, default = false})
option("freetype", {showmenu = true, default = false})
option("glfw_opengl3", {showmenu = true, default = false})
option("user_config", {showmenu = true, default = nil, type = "string"})
option("use_glad", {showmenu = true, default = false})
if has_config("freetype") then
add_requires("freetype")
end
if has_config("glfw_opengl3") then
add_requires("glfw")
if has_config("use_glad") then
add_requires("glad")
end
end
target("imgui")
set_kind("static")
add_files("*.cpp")
add_headerfiles("*.h")
add_includedirs(".")
if has_config("wchar32") then
add_headerfiles("misc/freetype/imgui_freetype.h")
add_files("misc/freetype/imgui_freetype.cpp")
add_defines("IMGUI_USE_WCHAR32")
end
if has_config("freetype") then
add_headerfiles("misc/freetype/imgui_freetype.h")
add_files("misc/freetype/imgui_freetype.cpp")
add_packages("freetype")
add_defines("IMGUI_ENABLE_FREETYPE")
end
if has_config("glfw_opengl3") then
add_files("backends/imgui_impl_glfw.cpp", "backends/imgui_impl_opengl3.cpp")
add_headerfiles("backends/imgui_impl_glfw.h", "backends/imgui_impl_opengl3.h")
add_packages("glfw")
if has_config("use_glad") then
add_defines("IMGUI_IMPL_OPENGL_LOADER_GLAD")
add_packages("glad")
else
add_headerfiles("backends/imgui_impl_opengl3_loader.h")
end
end
if has_config("user_config") then
local user_config = get_config("user_config")
add_defines("IMGUI_USER_CONFIG=\"".. user_config .."\"")
end
-- Modify imconfig.
after_install(function (target)
local config_file = path.join(target:installdir(), "include/imconfig.h")
if has_config("wchar32") then
io.gsub(config_file, "//#define IMGUI_USE_WCHAR32", "#define IMGUI_USE_WCHAR32")
end
if has_config("freetype") then
io.gsub(config_file, "//#define IMGUI_ENABLE_FREETYPE", "#define IMGUI_ENABLE_FREETYPE")
end
end)
|
---------------------------------------------------------------------------------------------------
-- Description: Check that SDL processes OnVehicleData notification with <vd_param> parameter
--
-- Preconditions:
-- 1) SDL and HMI are started
-- 2) SubscribeVehicleData, OnVehicleData RPCs and <vd_param> parameter are allowed by policies
-- 3) App is registered
-- 4) App is subscribed to <vd_param> parameter data
--
-- In case:
-- 1) HMI sends valid OnVehicleData notification with <vd_param> parameter data to SDL
-- SDL does:
-- - a) transfer this notification to App
-- Exception: Notification for unsubscribable VD parameter is not transfered
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/API/VehicleData/common')
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment and update preloaded_pt file", common.preconditions)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.Step("Register App", common.registerApp)
common.Title("Test")
for param in common.spairs(common.getVDParams(true)) do
common.Title("VD parameter: " .. param)
common.Step("RPC " .. common.rpc.sub, common.processSubscriptionRPC, { common.rpc.sub, param })
common.Step("RPC " .. common.rpc.on, common.sendOnVehicleData, { param, common.isExpected })
end
for param in common.spairs(common.getVDParams(false)) do
common.Title("VD parameter: " .. param)
common.Step("RPC " .. common.rpc.on, common.sendOnVehicleData, { param, common.isNotExpected })
end
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
|
class(DateUtils);
function DateUtils.now(dateFormat)
local dateFormatId = runtime::invokeClassMethod("NSDateFormatter", "new");
runtime::invokeMethod(dateFormatId, "autorelease");
runtime::releaseObject(dateFormatId);
runtime::invokeMethod(dateFormatId, "setDateFormat:", dateFormat);
local dateId = runtime::invokeClassMethod("NSDate", "new");
runtime::invokeMethod(dateId, "autorelease");
runtime::releaseObject(dateId);
local dateString = runtime::invokeMethod(dateFormatId, "stringFromDate:", dateId);
runtime::releaseObject(dateFormatId);
runtime::releaseObject(dateId);
return dateString;
end
|
-- Menu texts
local mainMenuText =
[[-----=====Lua TextRogue=====-----
--Main Menu--
a) Play
b) Settings
c) Quit]]
-- Main menu function - Encapsulates all game code (Uses tail recursion to run different menus and the actual game)
function run_menu(args)
assert(args.outputfunc and args.valuefunc and args.inputfunc and args.clearfunc,
"Main game menu: run_menu called without core arguments.")
local output = args.outputfunc
local valuefunc = args.valuefunc
local input = args.inputfunc
local clear = args.clearfunc
output(mainMenuText, true)
while true do
output("\nEnter your choice.")
local choice = input(nil, ">")
if choice == 'a' then return menu_play(args)
elseif choice == 'b' then return menu_settings(args)
elseif choice == 'c' then return
else output("'" .. choice .. "' is not a valid option.")
end
end
end
function menu_play(args)
print("Blah")
error("Play menu not implemented yet.")
print("Bleh")
end
function menu_settings(args)
error("Settings menu not implemented yet.")
end
|
---@class AttackState : zombie.ai.states.AttackState
---@field private s_instance AttackState
---@field private frontStr String
---@field private backStr String
---@field private rightStr String
---@field private leftStr String
AttackState = {}
---@public
---@param arg0 IsoGameCharacter
---@return boolean
function AttackState:isAttacking(arg0) end
---Overrides:
---
---exit in class State
---@public
---@param owner IsoGameCharacter
---@return void
function AttackState:exit(owner) end
---@public
---@param arg0 IsoGameCharacter
---@param arg1 AnimEvent
---@return void
function AttackState:animEvent(arg0, arg1) end
---@private
---@param arg0 String
---@param arg1 IsoGameCharacter
---@return void
function AttackState:triggerPlayerReaction(arg0, arg1) end
---Overrides:
---
---enter in class State
---@public
---@param owner IsoGameCharacter
---@return void
function AttackState:enter(owner) end
---Overrides:
---
---execute in class State
---@public
---@param owner IsoGameCharacter
---@return void
function AttackState:execute(owner) end
---@public
---@return AttackState
function AttackState:instance() end
|
local _ENV = mkmodule('utils')
local df = df
-- Comparator function
function compare(a,b)
if a < b then
return -1
elseif a > b then
return 1
else
return 0
end
end
-- Sort strings; compare empty last
function compare_name(a,b)
if a == '' then
if b == '' then
return 0
else
return 1
end
elseif b == '' then
return -1
else
return compare(a,b)
end
end
-- Make a field comparator
function compare_field(field,cmp)
cmp = cmp or compare
if field then
return function (a,b)
return cmp(a[field],b[field])
end
else
return cmp
end
end
-- Make a comparator of field vs key
function compare_field_key(field,cmp)
cmp = cmp or compare
if field then
return function (a,b)
return cmp(a[field],b)
end
else
return cmp
end
end
function is_container(obj)
return df.isvalid(obj) == 'ref' and obj._kind == 'container'
end
-- Make a sequence of numbers in 1..size
function make_index_sequence(istart,iend)
local index = {}
for i=istart,iend do
index[i-istart+1] = i
end
return index
end
--[[
Sort items in data according to ordering.
Each ordering spec is a table with possible fields:
* key = function(value)
Computes comparison key from a data value. Not called on nil.
* key_table = function(data)
Computes a key table from the data table in one go.
* compare = function(a,b)
Comparison function. Defaults to compare above.
Called on non-nil keys; nil sorts last.
* nil_first
If true, nil keys are sorted first instead of last.
* reverse
If true, sort non-nil keys in descending order.
Returns a table of integer indices into data.
--]]
function make_sort_order(data,ordering)
-- Compute sort keys and comparators
local keys = {}
local cmps = {}
local size = data.n or #data
for i=1,#ordering do
local order = ordering[i]
if order.key_table then
keys[i] = order.key_table(data)
elseif order.key then
local kt = {}
local kf = order.key
for j=1,size do
if data[j] == nil then
kt[j] = nil
else
kt[j] = kf(data[j])
end
end
keys[i] = kt
else
keys[i] = data
end
cmps[i] = order.compare or compare
end
-- Make an order table
local index = make_index_sequence(1,size)
-- Sort the ordering table
table.sort(index, function(ia,ib)
for i=1,#keys do
local ka = keys[i][ia]
local kb = keys[i][ib]
-- Sort nil keys to the end
if ka == nil then
if kb ~= nil then
return ordering[i].nil_first
end
elseif kb == nil then
return not ordering[i].nil_first
else
local cmpv = cmps[i](ka,kb)
if ordering[i].reverse then
cmpv = -cmpv
end
if cmpv < 0 then
return true
elseif cmpv > 0 then
return false
end
end
end
return ia < ib -- this should ensure stable sort
end)
return index
end
--[[
Iterate a 'list' structure, e.g. df.global.world.job_list
--]]
local function next_df_list(s,link)
link = link.next
if link then
return link, link.item
end
end
function listpairs(list)
return next_df_list, nil, list
end
--[[
Recursively assign data into a table.
--]]
function assign(tgt,src)
if df.isvalid(tgt) == 'ref' then
df.assign(tgt, src)
elseif type(tgt) == 'table' then
for k,v in pairs(src) do
if type(v) == 'table' then
local cv = tgt[k]
if cv == nil then
cv = {}
tgt[k] = cv
end
assign(cv, v)
else
tgt[k] = v
end
end
else
error('Invalid assign target type: '..tostring(tgt))
end
return tgt
end
local function copy_field(obj,k,v,deep)
if v == nil then
return NULL
end
if deep then
local field = obj:_field(k)
if field == v then
return clone(v,deep)
end
end
return v
end
-- Copy the object as lua data structures.
function clone(obj,deep)
if type(obj) == 'table' then
if deep then
return assign({},obj)
else
return copyall(obj)
end
elseif df.isvalid(obj) == 'ref' then
local kind = obj._kind
if kind == 'primitive' then
return obj.value
elseif kind == 'bitfield' then
local rv = {}
for k,v in pairs(obj) do
rv[k] = v
end
return rv
elseif kind == 'container' then
local rv = {}
for k,v in ipairs(obj) do
rv[k+1] = copy_field(obj,k,v,deep)
end
return rv
else -- struct
local rv = {}
for k,v in pairs(obj) do
rv[k] = copy_field(obj,k,v,deep)
end
return rv
end
else
return obj
end
end
local function get_default(default,key,base)
if type(default) == 'table' then
local dv = default[key]
if dv == nil then
dv = default._default
end
if dv == nil then
dv = base
end
return dv
else
return default
end
end
-- Copy the object as lua data structures, skipping values matching defaults.
function clone_with_default(obj,default,force)
local rv = nil
local function setrv(k,v)
if v ~= nil then
if rv == nil then
rv = {}
end
rv[k] = v
end
end
if default == nil then
return nil
elseif type(obj) == 'table' then
for k,v in pairs(obj) do
setrv(k, clone_with_default(v, get_default(default,k)))
end
elseif df.isvalid(obj) == 'ref' then
local kind = obj._kind
if kind == 'primitive' then
return clone_with_default(obj.value,default,force)
elseif kind == 'bitfield' then
for k,v in pairs(obj) do
setrv(k, clone_with_default(v, get_default(default,k,false)))
end
elseif kind == 'container' then
for k,v in ipairs(obj) do
setrv(k+1, clone_with_default(v, default, true))
end
else -- struct
for k,v in pairs(obj) do
setrv(k, clone_with_default(v, get_default(default,k)))
end
end
elseif obj == default and not force then
return nil
elseif obj == nil then
return NULL
else
return obj
end
if force and rv == nil then
rv = {}
end
return rv
end
-- Parse an integer value into a bitfield table
function parse_bitfield_int(value, type_ref)
if value == 0 then
return nil
end
local res = {}
for i,v in ipairs(type_ref) do
if bit32.extract(value, i) ~= 0 then
res[v] = true
end
end
return res
end
-- List the enabled flag names in the bitfield table
function list_bitfield_flags(bitfield, list)
list = list or {}
if bitfield then
for name,val in pairs(bitfield) do
if val then
table.insert(list, name)
end
end
end
return list
end
-- Sort a vector or lua table
function sort_vector(vector,field,cmp)
local fcmp = compare_field(field,cmp)
local scmp = function(a,b)
return fcmp(a,b) < 0
end
if df.isvalid(vector) then
if vector._kind ~= 'container' then
error('Container expected: '..tostring(vector))
end
local items = clone(vector, true)
table.sort(items, scmp)
vector:assign(items)
else
table.sort(vector, scmp)
end
return vector
end
-- Linear search
function linear_index(vector,key,field)
local min,max
if df.isvalid(vector) then
min,max = 0,#vector-1
else
min,max = 1,#vector
end
if field then
for i=min,max do
local obj = vector[i]
if obj[field] == key then
return i, obj
end
end
else
for i=min,max do
local obj = vector[i]
if obj == key then
return i, obj
end
end
end
return nil
end
-- Binary search in a vector or lua table
function binsearch(vector,key,field,cmp,min,max)
if not(min and max) then
if df.isvalid(vector) then
min = -1
max = #vector
else
min = 0
max = #vector+1
end
end
local mf = math.floor
local fcmp = compare_field_key(field,cmp)
while true do
local mid = mf((min+max)/2)
if mid <= min then
return nil, false, max
end
local item = vector[mid]
local cv = fcmp(item, key)
if cv == 0 then
return item, true, mid
elseif cv < 0 then
min = mid
else
max = mid
end
end
end
-- Binary search and insert
function insert_sorted(vector,item,field,cmp)
local key = item
if field and item then
key = item[field]
end
local cur,found,pos = binsearch(vector,key,field,cmp)
if found then
return false,cur,pos
else
if df.isvalid(vector) then
vector:insert(pos, item)
else
table.insert(vector, pos, item)
end
return true,vector[pos],pos
end
end
-- Binary search, then insert or overwrite
function insert_or_update(vector,item,field,cmp)
local added,cur,pos = insert_sorted(vector,item,field,cmp)
if not added then
vector[pos] = item
cur = vector[pos]
end
return added,cur,pos
end
-- Binary search and erase
function erase_sorted_key(vector,key,field,cmp)
local cur,found,pos = binsearch(vector,key,field,cmp)
if found then
if df.isvalid(vector) then
vector:erase(pos)
else
table.remove(vector, pos)
end
end
return found,cur,pos
end
function erase_sorted(vector,item,field,cmp)
local key = item
if field and item then
key = item[field]
end
return erase_sorted_key(vector,key,field,cmp)
end
-- Calls a method with a string temporary
function call_with_string(obj,methodname,...)
return dfhack.with_temp_object(
df.new "string",
function(str,obj,methodname,...)
obj[methodname](obj,str,...)
return str.value
end,
obj,methodname,...
)
end
function getBuildingName(building)
return call_with_string(building, 'getName')
end
function getBuildingCenter(building)
return xyz2pos(building.centerx, building.centery, building.z)
end
function getItemDescription(item,mode)
return call_with_string(item, 'getItemDescription', mode or 0)
end
function getItemDescriptionPrefix(item,mode)
return call_with_string(item, 'getItemDescriptionPrefix', mode or 0)
end
-- Split the string by the given delimiter
function split_string(self, delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( self, delimiter, from )
while delim_from do
table.insert( result, string.sub( self, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( self, delimiter, from )
end
table.insert( result, string.sub( self, from ) )
return result
end
-- Ask a yes-no question
function prompt_yes_no(msg,default)
local prompt = msg
if default == nil then
prompt = prompt..' (y/n): '
elseif default then
prompt = prompt..' (y/n)[y]: '
else
prompt = prompt..' (y/n)[n]: '
end
while true do
local rv = dfhack.lineedit(prompt)
if rv then
if string.match(rv,'^[Yy]') then
return true
elseif string.match(rv,'^[Nn]') then
return false
elseif rv == 'abort' then
qerror('User abort')
elseif rv == '' and default ~= nil then
return default
end
end
end
end
-- Ask for input with check function
function prompt_input(prompt,check,quit_str)
quit_str = quit_str or '~~~'
while true do
local rv = dfhack.lineedit(prompt)
if rv == quit_str then
qerror('User abort')
end
local rtbl = table.pack(check(rv))
if rtbl[1] then
return table.unpack(rtbl,2,rtbl.n)
end
end
end
function check_number(text)
local nv = tonumber(text)
return nv ~= nil, nv
end
function invert(tab)
local result = {}
for k,v in pairs(tab) do
result[v]=k
end
return result
end
function processArgs(args, validArgs)
--[[
standardized argument processing for scripts
-argName value
-argName [list of values]
-argName [list of [nested values] -that can be [whatever] format of matched square brackets]
-arg1 \-arg3
escape sequences
--]]
local result = {}
local argName
local bracketDepth = 0
for i,arg in ipairs(args) do
if argName then
if arg == '[' then
if bracketDepth > 0 then
table.insert(result[argName], arg)
end
bracketDepth = bracketDepth+1
elseif arg == ']' then
bracketDepth = bracketDepth-1
if bracketDepth > 0 then
table.insert(result[argName], arg)
else
argName = nil
end
elseif string.sub(arg,1,1) == '\\' then
if bracketDepth == 0 then
result[argName] = string.sub(arg,2)
argName = nil
else
table.insert(result[argName], string.sub(arg,2))
end
else
if bracketDepth == 0 then
result[argName] = arg
argName = nil
else
table.insert(result[argName], arg)
end
end
elseif string.sub(arg,1,1) == '-' then
argName = string.sub(arg,2)
if validArgs and not validArgs[argName] then
error('error: invalid arg: ' .. i .. ': ' .. argName)
end
if result[argName] then
error('duplicate arg: ' .. i .. ': ' .. argName)
end
if i+1 > #args or string.sub(args[i+1],1,1) == '-' then
result[argName] = ''
argName = nil
else
result[argName] = {}
end
else
error('error parsing arg ' .. i .. ': ' .. arg)
end
end
return result
end
function fillTable(table1,table2)
for k,v in pairs(table2) do
table1[k] = v
end
end
function unfillTable(table1,table2)
for k,v in pairs(table2) do
table1[k] = nil
end
end
return _ENV
|
-- Train an encoder using config.json.
require('torch')
require('nn')
require('optim')
require('hdf5')
require('cunn')
require('lfs')
package.path = package.path .. ";" .. lfs.currentdir() .. '/../?/th/init.lua'
lib = require('lib')
--- Check if the file exists and read it.
-- @param filepath path to H5 file
-- @return tensor read from file
local function checkAndRead(filepath)
if not lib.utils.fileExists(filepath) then
print('[Error] file ' .. filepath .. ' not found; check ' .. configFile)
os.exit()
end
print('[Training] reading ' .. filepath)
return lib.utils.readHDF5(filepath)
end
-- https://github.com/torch/cutorch
if cutorch.isCachingAllocatorEnabled() then
print('[Training] caching allocator enabled')
end
--- Convert a table of tensors to a table of CUDA tensors.
-- @param table the table to convert
local function tableToCUDA(table)
for key, value in pairs(table) do
table[key] = table[key]:cuda()
end
end
--- Set all table elements to zero.
-- @param table table to set to zero
local function tableToZero(table)
for key, value in pairs(table) do
table[key] = 0
end
end
-- ---------------------------------------------------------------
-- Read configuration and data.
-- ---------------------------------------------------------------
-- Load configuration.
configFile = 'clean.json'
if arg[1] then
configFile = arg[1]
end
if not lib.utils.fileExists(configFile) then
print('[Error] configuration file not found')
os.exit()
end
print('[Training] reading ' .. configFile)
config = lib.utils.readJSON(configFile)
config['data_directory'] = config['data_directory'] .. '/'
config['base_directory'] = config['base_directory'] .. '/'
if not lib.utils.directoryExists(config['data_directory']) then
print('[Error] Data directory not found')
os.exit()
end
if not lib.utils.fileExists(config['base_directory'] .. config['prior_model_file']) then
print('[Error] ' .. config['base_directory'] .. config['prior_model_file'] .. ' does not exist; train a shape prior first, create the base directory manually and put the trained model inside')
os.exit()
end
if lib.utils.fileExists(config['base_directory'] .. config['inference_model_file']) then
print('[Training] Model already exists, overwriting results and model?')
print('[Training] Press ANY KEY to continue')
io.read()
end
config['data_directory'] = config['data_directory'] .. '/'
points = checkAndRead(config['data_directory'] .. config['inference_training_inputs'])
inputs_2 = checkAndRead(config['data_directory'] .. config['inference_training_lsdf_inputs'])
inputs = torch.cat({points:float(), inputs_2}, 2)
if config['inference_training_outputs'] and config['inference_training_lsdf_outputs'] then
outputs_1 = checkAndRead(config['data_directory'] .. config['inference_training_outputs'])
outputs_2 = checkAndRead(config['data_directory'] .. config['inference_training_lsdf_outputs'])
outputs = torch.cat({outputs_1:float(), outputs_2}, 2)
end
space = checkAndRead(config['data_directory'] .. config['inference_training_space'])
-- Load data for validation.
valPoints = checkAndRead(config['data_directory'] .. config['validation_inputs'])
valInputs_2 = checkAndRead(config['data_directory'] .. config['validation_lsdf_inputs'])
valInputs = torch.cat({valPoints:float(), valInputs_2}, 2)
if config['validation_outputs'] and config['validation_lsdf_outputs'] then
valOutputs_1 = checkAndRead(config['data_directory'] .. config['validation_outputs'])
valOutputs_2 = checkAndRead(config['data_directory'] .. config['validation_lsdf_outputs'])
valOutputs = torch.cat({valOutputs_1:float(), valOutputs_2}, 2)
end
valSpace = checkAndRead(config['data_directory'] .. config['validation_space'])
-- Check dimensions.
N = inputs:size(1)
-- ---------------------------------------------------------------
-- Setup and initialize model.
-- ---------------------------------------------------------------
priorModel = torch.load(config['base_directory'] .. config['prior_model_file'])
print(priorModel)
encoder = priorModel.modules[1]
encoder:remove(#encoder.modules)
encoder:remove(#encoder.modules)
mean = encoder.modules[#encoder.modules].modules[1]
encoder:remove(#encoder.modules)
encoder:add(mean)
decoder = priorModel.modules[2]
KLD = nn.MaximumLikelihoodPrior()
KLD.var = 1
KLD.lambda = config['prior_weight']
encoder:add(KLD)
lib.utils.fixLayersAfter(decoder, 1)
if config['reinitialize_encoder'] then
lib.init(encoder, config['weight_initialization'], config['weight_value'], config['bias_initialization'], config['bias_value'])
print('[Training] reinitializing encoder')
end
model = nn.Sequential()
model:add(encoder)
model:add(decoder)
model = model:cuda()
print(model)
-- ---------------------------------------------------------------
-- Setup training.
-- ---------------------------------------------------------------
batchSize = config['batch_size']
learningRate = config['learning_rate']
momentum = config['momentum']
weightDecay = config['weight_decay']
epochs = config['epochs']
iterations = epochs*math.floor(N/batchSize)
minimumLearningRate = config['minimum_learning_rate']
learningRateDecay = config['decay_learning_rate']
maximumMomentum = config['maximum_momentum']
momentumDecay = config['decay_momentum']
decayIterations = config['decay_iterations']
lossIterations = config['loss_iterations']
snapshotIterations = config['snapshot_iterations']
testIterations = config['test_iterations']
if config['inference_training_statistics'] then
if not lib.utils.fileExists(config['data_directory'] .. config['inference_training_statistics']) then
print('[Error] the key inference_training_statistics is defined in the configuration; but file ' .. config['data_directory'] ..config['inference_training_statistics'] .. ' cannot be found')
os.exit()
end
print('[Training] reading ' .. config['data_directory'] ..config['inference_training_statistics'])
trainStatistics = lib.utils.readHDF5(config['data_directory'] ..config['inference_training_statistics'])
trainStatistics = nn.utils.addSingletonDimension(nn.utils.addSingletonDimension(trainStatistics, 1), 1)
trainStatistics = torch.repeatTensor(trainStatistics, batchSize, 1, 1, 1, 1)
end
-- Parameters and gradients.
parameters, gradParameters = model:getParameters()
parameters = parameters:cuda()
gradParameters = gradParameters:cuda()
-- ---------------------------------------------------------------
-- Setup loss.
-- ---------------------------------------------------------------
criterion = nn.MultipleCriterion()
criterion.weights = {}
criterion.criteria = {}
criterion.channels = {}
assert(#config['criteria'] == #config['weights'])
for i = 1, #config['criteria'] do
if config['criteria'][i] == 'sdfpointbce' then
local pointCriterion = nn.GaussianPointBCECriterion()
pointCriterion.sizeAverage = false
pointCriterion = pointCriterion:cuda()
criterion.criteria[i] = pointCriterion
criterion.weights[i] = config['weights'][i]
criterion.channels[i] = 2
elseif config['criteria'][i] == 'sdfspacebce' then
local spaceCriterion = nn.GaussianFreeSpaceBCECriterion()
spaceCriterion.sizeAverage = false
spaceCriterion = spaceCriterion:cuda()
if config['weighted'] then
assert(trainStatistics)
spaceCriterion = nn.WeightedGaussianFreeSpaceBCECriterion()
spaceCriterion.sizeAverage = false
spaceCriterion.weights = trainStatistics
spaceCriterion = spaceCriterion:cuda()
print('[Training] using weighted sdfspacebce')
end
criterion.criteria[i] = spaceCriterion
criterion.weights[i] = config['weights'][i]
criterion.channels[i] = 2
elseif config['criteria'][i] == 'occpointbce' then
local pointCriterion = nn.PointBCECriterion()
pointCriterion.sizeAverage = false
pointCriterion = pointCriterion:cuda()
criterion.criteria[i] = pointCriterion
criterion.weights[i] = config['weights'][i]
criterion.channels[i] = 1
elseif config['criteria'][i] == 'occspacebce' then
local spaceCriterion = nn.FreeSpaceBCECriterion()
spaceCriterion.sizeAverage = false
spaceCriterion = spaceCriterion:cuda()
if config['weighted'] then
assert(trainStatistics)
spaceCriterion = nn.WeightedFreeSpaceBCECriterion()
spaceCriterion.sizeAverage = false
spaceCriterion.weights = trainStatistics
spaceCriterion = spaceCriterion:cuda()
print('[Training] using weighted occspacebce')
end
criterion.criteria[i] = spaceCriterion
criterion.weights[i] = config['weights'][i]
criterion.channels[i] = 1
else
assert(False)
end
end
-- ---------------------------------------------------------------
-- Main training loop.
-- ---------------------------------------------------------------
protocol = torch.Tensor(iterations, 5):fill(0)
valProtocol = torch.Tensor(math.floor(iterations/testIterations) + 1, 10):fill(0)
for t = 1, iterations do
-- Sample a random batch from the dataset.
local shuffle = torch.randperm(N)
shuffle = shuffle:narrow(1, 1, batchSize)
shuffle = shuffle:long()
local container = {} -- Container will hold the different inputs and outputs in different representations.
container['input'] = inputs:index(1, shuffle)
container['points'] = points:index(1, shuffle)
container['space'] = space:index(1, shuffle)
if outputs then
container['target'] = outputs:index(1, shuffle)
end
tableToCUDA(container)
--- Definition of the objective on the current mini-batch.
-- This will be the objective fed to the optimization algorithm.
-- @param x input parameters
-- @return object value, gradients
local feval = function(x)
if x ~= parameters then
parameters:copy(x)
end
gradParameters:zero()
-- Evaluate function on mini-batch.
local pred = model:forward(container['input'])
local f = criterion:forward(pred, {container['points'], container['space'], container['points'], container['space']})
local df = criterion:backward(pred, {container['points'], container['space'], container['points'], container['space']})
model:backward(container['input'], df)
-- Save losses in protocol.
protocol[t][2] = f
protocol[t][3] = KLD.loss
-- Weight decay:
if weightDecay > 0 then
weightDecayLoss = weightDecay * torch.norm(parameters, 2)^2/2
f = f + weightDecayLoss
protocol[t][4] = weightDecayLoss
gradParameters:add(parameters:clone():mul(weightDecay))
end
if container['target'] then
protocol[t][5] = torch.mean(torch.abs(pred - container['target']))
end
-- Add the Kullback-Leibler loss.
f = f + KLD.loss
return f, gradParameters
end
-- Update state with learning rate and momentum.
state = state or {
learningRate = learningRate,
momentum = momentum,
learningRateDecay = 0 -- will be done manually below
}
-- Returns the new parameters and the objective evaluated
-- before the update.
--_, _ = optim.adam(feval, parameters, state)
_, _ = optim.sgd(feval, parameters, state)
local time = os.date("*t")
-- Report a smoothed loss instead of batch loss.
if t%lossIterations == 0 then
local smoothedLoss = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 2, 1))
local smoothedKLD = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 3, 1))
local smoothedWeightDecay = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 4, 1))
local loss = smoothedLoss + smoothedKLD + smoothedWeightDecay
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': [' .. KLD.lambda .. '] ' .. loss .. ' / ' .. smoothedLoss .. ' / ' .. smoothedKLD .. ' / ' .. smoothedWeightDecay)
end
-- Decay learning rate and KLD weight, do this before resetting all smoothed
-- statistics.
if t%decayIterations == 0 then
learningRate = math.max(minimumLearningRate, learningRate*learningRateDecay)
momentum = math.min(maximumMomentum, momentum*momentumDecay)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': learning rate ' .. learningRate)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': momentum ' .. momentum)
end
-- Validate on validation set.
if t%testIterations == 0 or t == 1 or t == iterations then
-- In case the validation set gets to large.
local valN = valInputs:size(1)
local valBatchSize = batchSize
local valNumBatches = math.floor(valN/valBatchSize)
local valIteration = math.floor(t/testIterations) + 1
-- Accumulate and save all predictions.
local accValPreds = nil
for b = 0, valNumBatches do
local batchStart = b*valBatchSize + 1
local batchLength = math.min((b + 1)*valBatchSize - b*valBatchSize, valN - b*valBatchSize)
local container = {} -- Container will hold the different inputs and outputs in different representations.
container['input'] = valInputs:narrow(1, batchStart, batchLength)
container['points'] = valPoints:narrow(1, batchStart, batchLength)
container['space'] = valSpace:narrow(1, batchStart, batchLength)
if valTargets then
container['target'] = valTargets:narrow(1, batchStart, batchLength)
end
tableToCUDA(container)
local valPreds = model:forward(container['input'])
local valCodes = model.modules[1].modules[#model.modules[1].modules].output
local f = criterion:forward(valPreds, {container['points'], container['space'], container['points'], container['space']})
accValPreds = lib.utils.appendTensor(accValPreds, valPreds)
valProtocol[valIteration][2] = valProtocol[valIteration][2] + f
valProtocol[valIteration][4] = valProtocol[valIteration][4] + KLD.loss
if container['target'] then
valProtocol[valIteration][6] = valProtocol[valIteration][6] + torch.mean(torch.abs(valPreds - container['target']))
end
valProtocol[valIteration][8] = valProtocol[valIteration][8] + torch.mean(valCodes)
valProtocol[valIteration][9] = valProtocol[valIteration][9] + torch.std(valCodes)
end
valProtocol[valIteration][1] = t
for i = 2, valProtocol:size(2) do
valProtocol[valIteration][i] = valProtocol[valIteration][i] / valNumBatches
end
local predFile = config['base_directory'] .. t .. '_predictions.h5'
lib.utils.writeHDF5(predFile, accValPreds)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': saved ' .. predFile)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': codes ' .. valProtocol[valIteration][8] .. ' / ' .. valProtocol[valIteration][9])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': validation loss ' .. valProtocol[valIteration][2])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': KLD loss ' .. valProtocol[valIteration][4])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec ..': validation error (abs) ' .. valProtocol[valIteration][6])
end
end
-- ---------------------------------------------------------------
-- Save protocols and model.
-- ---------------------------------------------------------------
protocolFile = config['base_directory'] .. config['train_protocol_file']
lib.utils.writeHDF5(protocolFile, protocol)
print('[Training] protocol ' .. protocolFile)
protocolFile = config['base_directory'] .. config['val_protocol_file']
lib.utils.writeHDF5(protocolFile, valProtocol)
print('[Training] protocol ' .. protocolFile)
modelFile = config['base_directory'] .. config['inference_model_file']
torch.save(modelFile, model)
print('[Training] model ' .. modelFile)
|
--
-- tests/actions/vstudio/cs2005/test_build_events.lua
-- Check generation of pre- and post-build commands for C# projects.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_cs2005_build_events")
local cs2005 = premake.vstudio.cs2005
--
-- Setup
--
local sln, prj, cfg
function suite.setup()
premake.escaper(premake.vstudio.vs2010.esc)
sln = test.createsolution()
end
local function prepare(platform)
prj = premake.solution.getproject(sln, 1)
cs2005.buildEvents(prj)
end
--
-- If no build steps are specified, nothing should be written.
--
function suite.noOutput_onNoEvents()
prepare()
test.isemptycapture()
end
--
-- If one command set is used and not the other, only the one should be written.
--
function suite.onlyOne_onPreBuildOnly()
prebuildcommands { "command1" }
prepare()
test.capture [[
<PropertyGroup>
<PreBuildEvent>command1</PreBuildEvent>
</PropertyGroup>
]]
end
function suite.onlyOne_onPostBuildOnly()
postbuildcommands { "command1" }
prepare()
test.capture [[
<PropertyGroup>
<PostBuildEvent>command1</PostBuildEvent>
</PropertyGroup>
]]
end
function suite.both_onBoth()
prebuildcommands { "command1" }
postbuildcommands { "command2" }
prepare()
test.capture [[
<PropertyGroup>
<PreBuildEvent>command1</PreBuildEvent>
<PostBuildEvent>command2</PostBuildEvent>
</PropertyGroup>
]]
end
--
-- Multiple commands should be separated with un-escaped EOLs.
--
function suite.splits_onMultipleCommands()
postbuildcommands { "command1", "command2" }
prepare()
test.capture ("\t<PropertyGroup>\n\t\t<PostBuildEvent>command1\r\ncommand2</PostBuildEvent>\n\t</PropertyGroup>\n")
end
--
-- Quotes should not be escaped, other special characters should.
--
function suite.onSpecialChars()
postbuildcommands { '\' " < > &' }
prepare()
test.capture [[
<PropertyGroup>
<PostBuildEvent>' " < > &</PostBuildEvent>
</PropertyGroup>
]]
end
|
local MediaPlayerClass = "mediaplayer_tv"
local function AddMediaPlayerModel( spawnName, name, model, playerConfig )
list.Set( "SpawnableEntities", spawnName, {
PrintName = name,
ClassName = MediaPlayerClass,
Category = "Media Player",
DropToFloor = true,
KeyValues = {
model = model
}
} )
list.Set( "MediaPlayerModelConfigs", model, playerConfig )
end
AddMediaPlayerModel(
"../spawnicons/models/hunter/plates/plate5x8",
"Huge Billboard",
"models/hunter/plates/plate5x8.mdl",
{
angle = Angle(0, 90, 0),
offset = Vector(-118.8, 189.8, 2.5),
width = 380,
height = 238
}
)
AddMediaPlayerModel(
"../spawnicons/models/props_phx/rt_screen",
"Small TV",
"models/props_phx/rt_screen.mdl",
{
angle = Angle(-90, 90, 0),
offset = Vector(6.5, 27.9, 35.3),
width = 56,
height = 33
}
)
if SERVER then
-- fix for media player owner not getting set on alternate model spawn
hook.Add( "PlayerSpawnedSENT", "MediaPlayer.SetOwner", function(ply, ent)
if not ent.IsMediaPlayerEntity then return end
ent:SetCreator(ply)
local mp = ent:GetMediaPlayer()
mp:SetOwner(ply)
end )
end
|
--Installs custom functions for encrypted messages
local dontPreventQueue, myKey = ...
local function verifyChannel(n)
return type(n) == "number" and n >= 0 and n <= 65535
end
local function createConfig()
local f = fs.open("/.pubKeys", "w")
f.write("{}")
f.close()
return {}
end
local publicKeys = (function()
local f = fs.open("/.pubKeys", "r")
if f then
local t = f.readAll()
f.close()
t = textutils.unserialize(t)
if type(t) == "table" then
for name, key in pairs(t) do
if type(name) ~= "string" or name == "" or type(key) ~= "table" or type(key[1]) ~= "number" or key[1] == math.huge or key[1] < 1 or type(key[2]) ~= "number" or key[2] == math.huge or key[2] < 0 then
return createConfig()
end
end
return t
else
return createConfig()
end
else
return createConfig()
end
end)()
local seenIDs = {timers = {}, check = {}}
local nativepullraw, nativequeue = _G.os.pullEventRaw, _G.os.queueEvent
local run = coroutine.wrap(function()
while true do
local e = {nativepullraw()}
local t = os.time() + os.day * 24000
if e[1] == "modem_message" and verifyChannel(e[3]) and verifyChannel(e[4]) and type(e[5]) == "table" and e[5]._pgram == "PSocket" and e[5].type = "secure_transmit" and type(e[5].msg) == "table" and publicKeys[e[5].from] and type(e[5].time) == "number" and e[5].time >= t and e[5].time <= (t + MSG_DELIVER_WINDOW) and e[5].msgID and tostring(e[5].msgID) and not seenIDs.check[e[5].msgID] then
local comMsg = ""
local isOk = true
for _, part in ipairs(e[5].msg) do
if type(part) ~= "number" or part >= or part < 0 then
isOk = false
break
end
local ok, v = pcall(function() return PCrypt.RSA.encrypt(part, publicKeys[e[5].from]) end)
if not ok then
isOk = false
break
end
while part > 0 do
comMsg = comMsg .. string.char(part % 256)
part = math.floor(part / 256) * 256
end
end
if isOk and PCrypt.sha2.hash256(tostring(e[5].msgID):gsub("\\", "\\\\"):gsub(":", "\\:") .. ":" .. e[5].time .. ":" .. comMsg) == e[5].hash then
seenIDs.check[e[5].msgID] = true
seenIDs.timers[os.startTimer(MSG_DELIVER_WINDOW + 0.2)] = msgID
nativequeue("secure_message", from, e[5].msg)
end
elseif e[1] == "timer" and seenIDs.timers[e[2]] then
seenIDs.check[seenIDs.timers[e[2]]] = nil
seenIDs.timers[e[2]] = nil
end
end
end)
run()
_G.os.pullEventRaw = function(s)
while true do
local e = {nativepullraw()}
run(table.unpack(e))
if not s or e[1] == s then
return table.unpack(e)
end
end
end
if not dontPreventQueue then
_G.os.queueEvent = function(...)
if arg[1] == "secure_message" then
error("Could not forage secure message event", 2)
end
return table.unpack(arg)
end
end
local nativewrap = _G.peripheral.wrap
_G.secureWrap = function(s)
if peripheral.getType(s) ~= "modem" then
return nativewrap(s)
else
local t = peripheral.wrap(s)
if not t then
return
end
local oldTransmit = t.transmit
t.transmit = function(snd, recv, msg)
if
|
Quest.Config.Storylines["minecraft"] ={
name = "Minecraft",
id = "minecraft",
desc = "Steve isn't the only guy who knows his way around a Pickaxe",
quests = {
[1] = {
name = "Purchase a Pickaxe/Drill",
desc = "Purchase a Pickaxe/Drill from the miner",
func = function(ply, data)
return true
end
},
[2] = {
name = "Mine 10 Ore chunks",
desc = function(data) return string.format("Mine 10 Ore chunks. You have currently mined %i/10", tonumber(data) or 0) end,
func = function(ply, data)
local mined = data or 0
mined = mined + 1
return (mined == 10), mined, true
end
},
[3] = {
name = "Sell $25,000 worth of Ores",
desc = function(data) return string.format("Sell $25,000 worth of Ores. You have currently sold %s/$25,000", DarkRP.formatMoney(tonumber(data) or 0)) end,
func = function(ply, data, other)
local sold = tonumber(data) or 0
sold = sold + (other or 0)
return (sold >= 25000), sold, true
end,
reward = function(ply)
Quest.Core.GiveStoryline(ply, "stable_income")
end
},
}
}
|
--[[Modified from Daffles' Door Controller]]
--Declare 'Constants'
Open = 1
Closed = 0
--Input Channels
DoorButtonChannel = 1
DoorTimeChannel = 2
--'Global' variables
SleepTimer = 0
ButtonPressed = false
--State variables
DoorState = Closed
function onTick()
-- Read inputs
button = input.getBool(DoorButtonChannel)
-- If the button is pressed for the first tick since it was last pressed, then flip the state
-- Also record that the button is currently pressed, so it can be ignored until it's been released and then pressed again.
if button then
if not ButtonPressed then
-- Change the ButtonPressed flag so that this block cannot be entered again until the button is first released.
ButtonPressed = true
-- Change the door state to open.
DoorState = Open
SleepTimer = 0
end
else
-- When the button is released, reset the ButtonPressed flag.
ButtonPressed = false
end
-- If the door state is 'open' then run the timer and close it when appropriate, resetting the timer when closing the door.
if DoorState == Open then
SleepTimer = SleepTimer + 1
output.setBool(1, true)
-- when time is up, close the door.
if SleepTimer >= input.getNumber(DoorTimeChannel) then
output.setBool(1, false)
DoorState = Closed
end
end
end
|
return {'mohammed','mohikaan','mohair','mohammedaan','mohammedaans','mohammedaanse','mohammedanisme','mohairen','moheel','mohamed','mohamad','mohammad','mohr','mohan','mohnen','mohammadi','mohikanen','mohammedanen','moheels','mohamads','mohameds','mohammads','mohammeds'}
|
--adjust these to something sensible for your loco
IDLERPM = 200
FULLRPM = 850
MAXAMPS = 1000
lspeed = 0
block = 0
slock = 0
vlock = 0
xlock = 0
pdistance = 0
sdistance = 0
bspeed = 0
wspeed = 0
twarning = 0
xwarning = 0
sbeep = 0
rbeep = 0
ksignal = 0
--Convel
ConvelON = 0
ConvelSTARTING = 0
CNVtest = 0
errorled = 0
dataled = 0
CNVdisplaycode = 0
CNVcode = 0
cnv_dataerror = 0
--this is the smoke generation rate, higher means less smoke, towards 0 means maximum smoke
RATE = 0.04
--this controls smoke discoloration at low power settings, 1 means dark black, higher is lighter gray
COL = 4
--this controls smoke generation at high RPMs, 0 means none, 1 means a lot
RPMCF = 0.3
--this controls smoke generation at high load (amperage), meaning as above
AMPCF = 0.7
--this controls the blueness of the smoke, 1.2 is bluish smoke, 0.8 is brownish smoke
BLNSS = 1.0
RPM_ID = 1709
RPMD_ID = 1710
AMPS_ID = 1711
-- How long to stay off/on in each flash cycle
LIGHT_FLASH_OFF_SECS = 0.25
LIGHT_FLASH_ON_SECS = 0.25
-- State of flashing light
gTimeSinceLastFlash = 0
gLightFlashOn = false
tTimeSinceLastFlash = 0
tLightFlashOn = false
tFirstLightFlash = false
mTimeSinceLastFlash = 0
mLightFlashOn = false
oTimeSinceLastFlash = 0
oLightFlashOn = false
tTimeSinceLastUpdate = 0
htime = 0
function Initialise ()
gPrevRPM = 0
gPrevRPMDelta = 0
gPrevAmps = 0
Call("*:SetControlValue", "TrainBrakeControl", 0, 1)
--uncomment these to randomize smoke generation for each locomotive
RPMCF = math.random()
AMPCF = math.random()
BLNSS = 0.8 + (math.random() * 0.4)
COL = math.random() * 10
RATE = math.random() / 10
Call( "BeginUpdate" )
Call( "Exhaust:SetEmitterActive", 1 )
end
function OnControlValueChange ( name, index, value )
if Call( "*:ControlExists", name, index ) then
Call( "*:SetControlValue", name, index, value );
end
end
function Update ( time )
tspeed = Call("*:GetSpeed")
pdistance = (tspeed*time) + pdistance
ntype, nspeed, ndistance = Call("GetNextSpeedLimit", 0, 0)
dtype, dstate, ddistance, daspect = Call("GetNextRestrictiveSignal", 0, 0)
xspeed = Call("*:GetCurrentSpeedLimit")
sdistance = (Call("*:GetControlValue", "CNV_Sdistance", 0) - pdistance)
fdistance = ((tspeed)^2 - (nspeed)^2) / (2 * 0.58)
rdistance = ((tspeed)^2 - (nspeed)^2) / (2 * 0.48)
wdistance = ((tspeed)^2 - (nspeed)^2) / (2 * 0.38)
xdistance = ((tspeed^2)/(2*0.58)) + (6*tspeed)
zdistance = ((tspeed^2)/(2*0.58)) + (3*tspeed)
qdistance = ((tspeed^2)/(2*0.58))
--SysCall("ScenarioManager:ShowAlertMessageExt", tonumber(tspeed), tonumber(time), 0.2, 0)
--SysCall("ScenarioManager:ShowAlertMessageExt", tonumber(CNVtest), tonumber(htime), 0.2, 0)
oCNV = (math.floor(nspeed * 3.6))
oCNV = tostring(oCNV)
gCNV = (math.floor(lspeed * 3.6))
gCNV = tostring(gCNV)
sCNV = (math.floor(Call("*:GetControlValue", "SpeedometerKPH", 0)))
sCNV = tostring(sCNV)
-- Convel Inicializacao
htime = htime + time
if Call("*:GetControlValue", "CNVONOFF", 0) == 1 and ConvelON == 0 and ConvelSTARTING == 0 then
ConvelSTARTING = 1
CNVtest = 1
CNVdisplaycode = 1
end
if Call("*:GetControlValue", "CNVONOFF", 0) == 0 then
ConvelON = 0
end
if ConvelSTARTING == 1 then
if CNVtest == 1 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) < 3 then
CNVcode = 550
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) >= 3 then
CNVtest = 2
end
elseif CNVtest == 2 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) < 4.2 then
CNVcode = 402
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) >= 4.2 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
CNVcode = 403
CNVtest = 3
end
elseif CNVtest == 3 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) > 2.5 then
CNVcode = 403
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) <= 2.5 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
CNVtest = 4
CNVcode = 404
end
elseif CNVtest == 4 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) < 4.2 then
CNVcode = 404
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) >= 4.2 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
CNVcode = 405
CNVtest = 5
end
elseif CNVtest == 5 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) > 2.5 then
CNVcode = 405
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) <= 2.5 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
CNVtest = 6
CNVcode = 406
end
elseif CNVtest == 6 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) < 4.2 then
CNVcode = 407
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) >= 4.2 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 1)
CNVcode = 409
CNVtest = 7
end
elseif CNVtest == 7 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) > 2.5 then
CNVcode = 409
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) <= 2.5 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
CNVtest = 8
CNVcode = 410
end
elseif CNVtest == 8 then
if Call("*:GetControlValue", "BrakePipePressureBAR", 0) < 4.2 then
CNVcode = 700
elseif Call("*:GetControlValue", "BrakePipePressureBAR", 0) >= 4.2 then
Call("*:SetControlValue", "CNV_Test", 0, 1)
CNVdisplaycode = 0
errorled = 1
CNVtest = 9
end
elseif CNVtest == 9 then
if Call("*:GetControlValue", "CNV_Test", 0) == 1 and Call("*:GetControlValue", "CNV_DataEntry", 0) >= 0.5 then
Call("*:SetControlValue", "CNV_Test", 0, 0)
errorled = 0
CNVtest = 10
htime = 0
end
elseif CNVtest == 10 then
if htime > 3 then
dataled = 1
CNVtest = 11
end
elseif CNVtest == 11 then
if Call("*:GetControlValue", "CNV_DataEntry", 0) >= 0.5 and ((Call("*:GetControlValue", "CNV_rotor04", 0) + Call("*:GetControlValue", "CNV_rotor05", 0)) < 8 or (Call("*:GetControlValue", "CNV_rotor04", 0) + Call("*:GetControlValue", "CNV_rotor05", 0)) > 19) then
cnv_dataerror = 1
elseif Call("*:GetControlValue", "CNV_DataEntry", 0) >= 0.5 and ((Call("*:GetControlValue", "CNV_rotor04", 0) + Call("*:GetControlValue", "CNV_rotor05", 0)) >= 8 or (Call("*:GetControlValue", "CNV_rotor04", 0) + Call("*:GetControlValue", "CNV_rotor05", 0)) <= 19) then
dataled = 0
cnv_dataerror = 0
ConvelSTARTING = 0
ConvelON = 1
end
end
end
if string.len(CNVcode) == 1 then
CNVcode = ("00" .. CNVcode)
elseif string.len(CNVcode) == 2 then
CNVcode = ("0" .. CNVcode)
end
_, _, cHundreds, cTens, cUnits = string.find(CNVcode, "(%d)(%d)(%d)")
Call("*:SetControlValue", "CNV_Lspeed", 0, tonumber(lspeed))
gTimeSinceLastFlash = gTimeSinceLastFlash + time
if (not gLightFlashOn) and gTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_breleaseLED", 0, 1)
gLightFlashOn = true
gTimeSinceLastFlash = 0
elseif gLightFlashOn and gTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_breleaseLED", 0, 0)
gLightFlashOn = false
gTimeSinceLastFlash = 0
end
mTimeSinceLastFlash = mTimeSinceLastFlash + time
if errorled == 0 then
Call("*:SetControlValue", "CNV_ErrorLED", 0, 0)
elseif errorled == 1 and (not mLightFlashOn) and mTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_ErrorLED", 0, 1)
mLightFlashOn = true
mTimeSinceLastFlash = 0
elseif errorled == 1 and mLightFlashOn and mTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_ErrorLED", 0, 0)
mLightFlashOn = false
mTimeSinceLastFlash = 0
end
oTimeSinceLastFlash = oTimeSinceLastFlash + time
if dataled == 0 then
Call("*:SetControlValue", "CNV_DataentryLED", 0, 0)
elseif dataled == 1 and (not oLightFlashOn) and oTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_DataentryLED", 0, 1)
oLightFlashOn = true
oTimeSinceLastFlash = 0
elseif dataled == 1 and oLightFlashOn and oTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_DataentryLED", 0, 0)
oLightFlashOn = false
oTimeSinceLastFlash = 0
end
if (block == 1 and tspeed > lspeed) or (slock == 1 and tspeed > bspeed) or (vlock == 1 and tspeed > 1) or (xlock == 1 and tspeed > 5) then
Call("*:SetControlValue", "CNV_breleaseLED", 0, 1)
elseif block == 0 and slock == 0 and vlock == 0 and xlock == 0 then
Call("*:SetControlValue", "CNV_breleaseLED", 0, 0)
end
-- Velocimetro Digital
if string.len(gCNV) == 1 then
gCNV = ("00" .. gCNV)
elseif string.len(gCNV) == 2 then
gCNV = ("0" .. gCNV)
end
_, _, gHundreds, gTens, gUnits = string.find(gCNV, "(%d)(%d)(%d)")
if string.len(sCNV) == 1 then
sCNV = ("00" .. sCNV)
elseif string.len(sCNV) == 2 then
sCNV = ("0" .. sCNV)
end
_, _, sHundreds, sTens, sUnits = string.find(sCNV, "(%d)(%d)(%d)")
Call("*:SetControlValue", "CNV_RUDigits", 0, tonumber(sUnits))
Call("*:SetControlValue", "CNV_RDDigits", 0, tonumber(sTens))
Call("*:SetControlValue", "CNV_RCDigits", 0, tonumber(sHundreds))
-- Tacografo
tTimeSinceLastUpdate = tTimeSinceLastUpdate + time
if tTimeSinceLastUpdate > 1 then
Call("*:SetControlValue", "Taco", 0, Call("*:GetControlValue", "SpeedometerKPH", 0))
tTimeSinceLastUpdate = 0
end
-- Display Principal
if cnv_dataerror == 1 then
Call("*:SetControlValue", "CNV_GUDigits", 0, 10)
Call("*:SetControlValue", "CNV_GDDigits", 0, 11)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
elseif ConvelON == 0 and CNVdisplaycode == 0 then
Call("*:SetControlValue", "CNV_GUDigits", 0, 10)
Call("*:SetControlValue", "CNV_GDDigits", 0, 10)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
elseif ConvelSTARTING == 1 and CNVdisplaycode == 1 then
Call("*:SetControlValue", "CNV_GUDigits", 0, tonumber(cUnits))
Call("*:SetControlValue", "CNV_GDDigits", 0, tonumber(cTens))
Call("*:SetControlValue", "CNV_GCDigits", 0, tonumber(cHundreds))
elseif twarning == 1 and ntype ~= 3 then
tTimeSinceLastFlash = tTimeSinceLastFlash + time
if tLightFlashOn == false and tTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, 10)
Call("*:SetControlValue", "CNV_GDDigits", 0, 10)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
tLightFlashOn = true
tTimeSinceLastFlash = 0
elseif tLightFlashOn == true and tTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, tonumber(oUnits))
Call("*:SetControlValue", "CNV_GDDigits", 0, tonumber(oTens))
Call("*:SetControlValue", "CNV_GCDigits", 0, tonumber(oHundreds))
tLightFlashOn = false
tTimeSinceLastFlash = 0
end
elseif twarning == 1 and ntype == 3 then
tTimeSinceLastFlash = tTimeSinceLastFlash + time
if tLightFlashOn == false and tTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, 10)
Call("*:SetControlValue", "CNV_GDDigits", 0, 10)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
tLightFlashOn = true
tTimeSinceLastFlash = 0
elseif tLightFlashOn == true and tTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, 11)
Call("*:SetControlValue", "CNV_GDDigits", 0, tonumber(oTens))
Call("*:SetControlValue", "CNV_GCDigits", 0, tonumber(oHundreds))
tLightFlashOn = false
tTimeSinceLastFlash = 0
end
elseif xwarning == 1 then
tTimeSinceLastFlash = tTimeSinceLastFlash + time
if tLightFlashOn == false and tTimeSinceLastFlash >= LIGHT_FLASH_OFF_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, 10)
Call("*:SetControlValue", "CNV_GDDigits", 0, 10)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
tLightFlashOn = true
tTimeSinceLastFlash = 0
elseif tLightFlashOn == true and tTimeSinceLastFlash >= LIGHT_FLASH_ON_SECS then
Call("*:SetControlValue", "CNV_GUDigits", 0, 0)
Call("*:SetControlValue", "CNV_GDDigits", 0, 0)
Call("*:SetControlValue", "CNV_GCDigits", 0, 10)
tLightFlashOn = false
tTimeSinceLastFlash = 0
end
elseif twarning == 0 and xwarning == 0 then
Call("*:SetControlValue", "CNV_GUDigits", 0, tonumber(gUnits))
Call("*:SetControlValue", "CNV_GDDigits", 0, tonumber(gTens))
Call("*:SetControlValue", "CNV_GCDigits", 0, tonumber(gHundreds))
end
-- Display Auxiliar
if string.len(oCNV) == 1 then
oCNV = ("00" .. oCNV)
elseif string.len(oCNV) == 2 then
oCNV = ("0" .. oCNV)
end
_, _, oHundreds, oTens, oUnits = string.find(oCNV, "(%d)(%d)(%d)")
if ConvelON == 0 then
Call("*:SetControlValue", "CNV_OUDigits", 0, 10)
Call("*:SetControlValue", "CNV_ODDigits", 0, 10)
Call("*:SetControlValue", "CNV_OCDigits", 0, 10)
elseif ksignal == 0 and nspeed >= lspeed then
Call("*:SetControlValue", "CNV_OUDigits", 0, 10)
Call("*:SetControlValue", "CNV_ODDigits", 0, 10)
Call("*:SetControlValue", "CNV_OCDigits", 0, 10)
elseif ksignal == 0 and nspeed < lspeed and ntype ~= 3 then
Call("*:SetControlValue", "CNV_OUDigits", 0, tonumber(oUnits))
Call("*:SetControlValue", "CNV_ODDigits", 0, tonumber(oTens))
Call("*:SetControlValue", "CNV_OCDigits", 0, tonumber(oHundreds))
elseif ksignal == 0 and nspeed < lspeed and ntype == 3 then
Call("*:SetControlValue", "CNV_OUDigits", 0, 11)
Call("*:SetControlValue", "CNV_ODDigits", 0, tonumber(oTens))
Call("*:SetControlValue", "CNV_OCDigits", 0, tonumber(oHundreds))
elseif ksignal == 1 then
Call("*:SetControlValue", "CNV_OUDigits", 0, 0)
Call("*:SetControlValue", "CNV_ODDigits", 0, 0)
Call("*:SetControlValue", "CNV_OCDigits", 0, 10)
end
if ConvelON == 1 then
if xspeed > (Call("*:GetControlValue", "CNV_rotor01", 0) + Call("*:GetControlValue", "CNV_rotor02", 0))/3.6 then
lspeed = (Call("*:GetControlValue", "CNV_rotor01", 0) + Call("*:GetControlValue", "CNV_rotor02", 0))/3.6
else
lspeed = Call("*:GetCurrentSpeedLimit")
end
-- Sobrevelocidade
if tspeed - 1.389 > lspeed then
Call("*:SetControlValue", "CNV_Overspeed", 0, 1)
else
Call("*:SetControlValue", "CNV_Overspeed", 0, 0)
end
if tspeed - 2.778 > lspeed then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
Call("*:LockControl", "TrainBrakeControl", 0, 1)
Call("*:SetControlValue", "Regulator", 0, 0)
block = 1
end
if block == 1 and Call("*:GetControlValue", "CNV_Brelease", 0) == 1 and tspeed < lspeed then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
Call("*:LockControl", "TrainBrakeControl", 0, 0)
block = 0
end
-- Sobrevelocidade a velocidade objectivo
if nspeed < lspeed and fdistance - ndistance >= 0 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
Call("*:LockControl", "TrainBrakeControl", 0, 1)
Call("*:SetControlValue", "Regulator", 0, 0)
bspeed = nspeed
slock = 1
end
if slock == 1 and Call("*:GetControlValue", "CNV_Brelease", 0) == 1 and tspeed < bspeed then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
Call("*:LockControl", "TrainBrakeControl", 0, 0)
slock = 0
end
-- Avisos de frenagem a velocidade objectivo
if nspeed < lspeed and wdistance - ndistance >= 0 then
wspeed = nspeed
twarning = 1
sbeep = 1
end
if wspeed == lspeed then
wspeed = 0
twarning = 0
end
if sbeep == 1 then
Call("*:SetControlValue", "CNV_Beep1", 0, 1)
sbeep = 0
else
Call("*:SetControlValue", "CNV_Beep1", 0, 0)
sbeep = 0
end
if nspeed < lspeed and rdistance - ndistance >= 0 then
rbeep = 1
end
if rbeep == 1 then
Call("*:SetControlValue", "CNV_Beep2", 0, 1)
rbeep = 0
else
Call("*:SetControlValue", "CNV_Beep2", 0, 0)
rbeep = 0
end
-- Frenagem Sinal Fechado
if vlock == 1 and Call("*:GetControlValue", "CNV_Brelease", 0) == 1 and tspeed < 1 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
Call("*:LockControl", "TrainBrakeControl", 0, 0)
vlock = 0
xwarning = 0
end
-- Aproximacao Sinal Fechado
if ksignal == 1 and dstate == 2 then
Call("*:SetControlValue", "CNV_Sdistance", 0, ddistance)
pdistance = 0
ksignal = 2
elseif ksignal == 2 and sdistance < xdistance then
sbeep = 1
xwarning = 1
ksignal = 3
elseif ksignal == 3 and sdistance < zdistance then
rbeep = 1
ksignal = 4
elseif ksignal == 4 and sdistance < qdistance then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
Call("*:LockControl", "TrainBrakeControl", 0, 1)
Call("*:SetControlValue", "Regulator", 0, 0)
xlock = 1
end
if (ksignal == 4 or (ksignal == 3 and sdistance < zdistance) or (ksignal == 2 and sdistance < xdistance)) and tspeed < 4.17 then
ksignal = 5
end
if ksignal == 5 and tspeed > 4.17 then
Call("*:SetControlValue", "CNV_Overspeed", 0, 1)
elseif ksignal == 5 and tspeed <= 4.17 then
Call("*:SetControlValue", "CNV_Overspeed", 0, 0)
end
if ksignal == 5 and tspeed > 5 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0.9)
Call("*:LockControl", "TrainBrakeControl", 0, 1)
Call("*:SetControlValue", "Regulator", 0, 0)
xlock = 1
end
if xlock == 1 and Call("*:GetControlValue", "CNV_Brelease", 0) == 1 and tspeed < 5 then
Call("*:SetControlValue", "TrainBrakeControl", 0, 0)
Call("*:LockControl", "TrainBrakeControl", 0, 0)
xlock = 0
end
end
-- Luzes
if Call("*:GetControlValue", "Headlights", 0) == 0 then
Call("ActivateNode", "farolfrente", 0)
Call("Farol Frente:Activate", 0)
Call("ActivateNode", "faroltras", 0)
Call("Farol Tras:Activate", 0)
elseif Call("*:GetControlValue", "Headlights", 0) == 1 then
Call("ActivateNode", "farolfrente", 1)
Call("Farol Frente:Activate", 1)
Call("ActivateNode", "faroltras", 0)
Call("Farol Tras:Activate", 0)
elseif Call("*:GetControlValue", "Headlights", 0) == 2 then
Call("ActivateNode", "farolfrente", 0)
Call("Farol Frente:Activate", 0)
Call("ActivateNode", "faroltras", 1)
Call("Farol Tras:Activate", 1)
end
if Call("*:GetControlValue", "LuzCauda", 0) == 0 then
Call("ActivateNode", "fvermelhofrente", 0)
Call("ActivateNode", "fvermelhotras", 0)
Call("Farolim Vermelho Esquerdo Frente:Activate", 0)
Call("Farolim Vermelho Direito Frente:Activate", 0)
Call("Farolim Vermelho Esquerdo Tras:Activate", 0)
Call("Farolim Vermelho Direito Tras:Activate", 0)
elseif Call("*:GetControlValue", "LuzCauda", 0) == 1 then
Call("ActivateNode", "fvermelhofrente", 1)
Call("ActivateNode", "fvermelhotras", 0)
Call("Farolim Vermelho Esquerdo Frente:Activate", 1)
Call("Farolim Vermelho Direito Frente:Activate", 1)
Call("Farolim Vermelho Esquerdo Tras:Activate", 0)
Call("Farolim Vermelho Direito Tras:Activate", 0)
elseif Call("*:GetControlValue", "LuzCauda", 0) == 2 then
Call("ActivateNode", "fvermelhofrente", 0)
Call("ActivateNode", "fvermelhotras", 1)
Call("Farolim Vermelho Esquerdo Frente:Activate", 0)
Call("Farolim Vermelho Direito Frente:Activate", 0)
Call("Farolim Vermelho Esquerdo Tras:Activate", 1)
Call("Farolim Vermelho Direito Tras:Activate", 1)
end
if Call("*:GetControlValue", "CabLight", 0) == 0 then
Call("CabLight:Activate", 0)
else
Call("CabLight:Activate", 1)
end
-- Get rpm values for this vehicle.
rpm = Call( "*:GetControlValue", "RPM", 0 )
rpm_change = Call( "*:GetControlValue", "RPMDelta", 0 )
amps = Call("*:GetControlValue", "Ammeter", 0)
--compute control values as ratio to max
gCurRPM = (rpm - IDLERPM) / (FULLRPM - IDLERPM);
gCurAmps = amps / MAXAMPS;
exhaustrate = RATE - RATE * ((( gCurRPM * RPMCF ) + (( gCurAmps ) * AMPCF )))
exh_col = (( MAXAMPS - amps ) / MAXAMPS ) * COL
Call( "Exhaust:SetEmitterRate", exhaustrate )
Call( "Exhaust:SetEmitterColour", exh_col, exh_col, exh_col*BLNSS )
end
-- Mensagens de Baliza
function OnCustomSignalMessage ( arg )
if arg == "red" then
Call("*:SetControlValue", "TrainBrakeControl", 0, 1)
Call("*:LockControl", "TrainBrakeControl", 0, 1)
Call("*:SetControlValue", "Regulator", 0, 0)
vlock = 1
ksignal = 0
xwarning = 0
elseif arg == "yellow" then
ksignal = 1
xwarning = 0
elseif arg == "green" then
ksignal = 0
xwarning = 0
end
end
|
local _ = {name = "air", prob = 0}
local T = {name = "ethereal:yellow_trunk", prob = 255}
local t = {name = "ethereal:yellow_trunk", prob = 127}
local L = {name = "ethereal:yellowleaves", prob = 255}
local A = {name = "ethereal:golden_apple", prob = 115}
ethereal.yellowtree = {
size = {x = 9, y = 19, z = 9},
yslice_prob = {
{ypos = 0, prob = 254},
{ypos = 3, prob = 254},
{ypos = 5, prob = 254},
},
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}
|
data:extend {
{
type = 'custom-input',
name = 'picker-inventory-editor',
key_sequence = 'CONTROL + SHIFT + GRAVE',
consuming = 'game-only'
}
}
|
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local mod = rgpvpw
local me = {}
mod.testSoundSelfAvoidPriestEn = me
me.tag = "TestSoundSelfAvoidPriestEn"
local testGroupName = "SoundSelfAvoidPriestEn"
local testCategory = RGPVPW_CONSTANTS.CATEGORIES.PRIEST.id
function me.Test()
mod.testReporter.StartTestGroup(testGroupName)
me.CollectTestCases()
mod.testReporter.PlayTestQueueWithDelay(function()
mod.testReporter.StopTestGroup() -- asyncron finish of testgroup
end)
end
function me.CollectTestCases()
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidChastise)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDevouringPlague)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidHexOfWeakness)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidHolyFire)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidManaBurn)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidMindBlast)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidMindControl)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidPsychicScream)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShadowWordDeath)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShadowWordPain)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSmite)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidBlackout)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidMindFlay)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSilence)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidVampiricTouch)
end
function me.TestSoundSelfAvoidChastise()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidChastise",
testCategory,
"chastise"
)
end
function me.TestSoundSelfAvoidDevouringPlague()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDevouringPlague",
testCategory,
"devouring_plague"
)
end
function me.TestSoundSelfAvoidHexOfWeakness()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidHexOfWeakness",
testCategory,
"hex_of_weakness"
)
end
function me.TestSoundSelfAvoidHolyFire()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidHolyFire",
testCategory,
"holy_fire"
)
end
function me.TestSoundSelfAvoidManaBurn()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidManaBurn",
testCategory,
"mana_burn"
)
end
function me.TestSoundSelfAvoidMindBlast()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidMindBlast",
testCategory,
"mind_blast"
)
end
function me.TestSoundSelfAvoidMindControl()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidMindControl",
testCategory,
"mind_control"
)
end
function me.TestSoundSelfAvoidPsychicScream()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidPsychicScream",
testCategory,
"psychic_scream"
)
end
function me.TestSoundSelfAvoidShadowWordDeath()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShadowWordDeath",
testCategory,
"shadow_word_death"
)
end
function me.TestSoundSelfAvoidShadowWordPain()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShadowWordPain",
testCategory,
"shadow_word_pain"
)
end
function me.TestSoundSelfAvoidSmite()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSmite",
testCategory,
"smite"
)
end
function me.TestSoundSelfAvoidBlackout()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidBlackout",
testCategory,
"blackout"
)
end
function me.TestSoundSelfAvoidMindFlay()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidMindFlay",
testCategory,
"mind_flay"
)
end
function me.TestSoundSelfAvoidSilence()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSilence",
testCategory,
"silence"
)
end
function me.TestSoundSelfAvoidVampiricTouch()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidVampiricTouch",
testCategory,
"vampiric_touch"
)
end
|
---------------------------------------------------------------------------------------------------
---game_over_menu.lua
---author: Karl
---date: 2021.8.16
---desc: game over menu is the pause menu that is created when the player runs out of lives
---------------------------------------------------------------------------------------------------
local PauseMenuManager = require("BHElib.scenes.stage.pause_menu.pause_menu")
---@class GameOverMenuManager:PauseMenuManager
local M = LuaClass("menu.GameOverMenuManager", PauseMenuManager)
local _init_callbacks = require("BHElib.scenes.stage.pause_menu.pause_menu_page_init_callbacks")
---------------------------------------------------------------------------------------------------
---menu manager
function M:initMenuPages()
local menu_pages = {
{_init_callbacks.GameOverMenuTitle, "pause_page"},
}
self:setupMenuPagesFromInfoArray(menu_pages, "game", LAYER_TOP)
-- setup choices if any (none currently)
self:setTopMenuPageToEnter()
end
return M
|
------------------------------------------
--DATA ACQUISITION AND WEB SERVICE REQUEST
DHT_Humidity = 0
DHT_Temperature = 0
DHT_Quality = 0
DHT_PIN = 4
DHT_Attempt = 0
function getTempDHT()
local Humidity = 0
local HumidityDec=0
local Temperature = 0
local TemperatureDec=0
local status
if ( DHT_Attempt < 5 ) then
DHT_Attempt = DHT_Attempt + 1
status, Temperature, Humidity, TemperatureDec, HumidityDec = dht.read(DHT_PIN)
if status == dht.OK then
DHT_Attempt = 0
--for the time being this sensor doesn't have decimals
DHT_Temperature = Temperature
DHT_Humidity = Humidity
DHT_Quality = 1
elseif status == dht.ERROR_CHECKSUM then
print( "DHT Checksum error." )
getTempDHT()
elseif status == dht.ERROR_TIMEOUT then
print( "DHT timed out." )
getTempDHT()
end
else
DHT_Quality = 0
end
print("DHT Temperature: " .. DHT_Temperature)
print("DHT Humidity: " .. DHT_Humidity)
print("DHT Quality: " .. DHT_Quality)
end
function collectData()
print("-------------------")
print("Executing Capture Data")
print("-------------------")
local timeNow = rtctime.get()
timeNow = timeNow .. "000"
print("Time now is " .. timeNow)
getTempDHT()
sendData(timeNow)
end
function setupMQTTClient()
borkerIp = "192.168.1.220";
brokerPort = 1883;
print("-------------------")
print("Connecting to MQTT Broker " .. borkerIp .. ":" .. brokerPort)
print("-------------------")
m = mqtt.Client("BedroomBoard", 120);
m:lwt("myHome/BedroomBoard/status", "offline", 0, 1);
m:on("connect", function(client) m:publish("myHome/BedroomBoard/status","online",0,1, function(client) print("Updated will to online") end) end);
m:on("offline", function(client) print ("offline") end);
-- for TLS: m:connect("192.168.11.118", secure-port, 1)
m:connect(borkerIp, brokerPort, 0, 0, function(client) print("connected") end,
function(client, reason) print("failed reason: " .. reason) end)
end
function sendData(timeNow)
print("-------------------")
print("Executing Send Data")
print("-------------------")
local tm = rtctime.epoch2cal(timeNow)
m:publish("myHome/BedroomBoard/DHT_Temperature",DHT_Temperature,0,1, function(client) print("DHT_Temperature Sent") end)
m:publish("myHome/BedroomBoard/DHT_Humidity",DHT_Humidity,0,1, function(client) print("DHT_Humidity Sent") end)
m:publish("myHome/BedroomBoard/DHT_Quality",DHT_Quality,0,1, function(client) print("DHT_Quality Sent") end)
print("-------------------")
print("Data Sent")
print("-------------------")
end
setupMQTTClient();
print("Setting and starting the polling Timer...")
tmr.alarm(2, 15000, tmr.ALARM_AUTO, function() collectData() end )
|
package.path = "../../lualib/?.lua;"..package.path
local utils = require "utils"
local mjlib = require "mjlib"
local hulib = require "hulib"
local function test_one()
-- 6万6万6万4筒4筒4筒4条4条5条5条6条6条发发
local t = {
0,0,3, 3,2,3, 0,0,0,
0,0,0, 1,1,0, 1,0,0,
0,0,0, 0,0,0, 0,0,0,
0,0,0,0, 0,0,0}
if not hulib.get_hu_info(t) then
print("测试失败")
else
print("测试成功")
end
end
local function test_hu_sub(t, num)
for j=1,16 do
if j<= 9 then
t[j] = t[j] + 3
else
local index = j - 9
t[index] = t[index] + 1
t[index + 1] = t[index + 1] + 1
t[index + 2] = t[index + 2] + 1
end
if num == 4 then
local valid = true
for i=1,34 do
if t[i] > 4 then
valid = false
break
end
end
if valid and not hulib.get_hu_info(t) then
print("测试失败")
utils.print_array(t)
end
else
test_hu_sub(t, num + 1)
end
if j<= 9 then
t[j] = t[j] - 3
else
local index = j - 9
t[index] = t[index] - 1
t[index + 1] = t[index + 1] - 1
t[index + 2] = t[index + 2] - 1
end
end
end
local function test_hu()
local t = {}
for i=1,33 do
table.insert(t,0)
end
table.insert(t,2)
test_hu_sub(t, 0)
end
local function main()
local start = os.time()
test_one()
--test_hu()
print("测试耗时",os.time() - start, "秒")
end
main()
|
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