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-- atom types: -- nil -- true -- {num=3.4} -- {char='a'} -- {str='bc'} -- {sym='foo'} -- non-atom type: -- {car={num=3.4}, cdr=nil} -- -- should {} mean anything special? currently just '(nil) function atom(x) return x == nil or x.num or x.char or x.str or x.sym end function car(x) return x.car end function cdr(x) return x.cdr end function cons(x, y) return {car=x, cdr=y} end function iso(x, y) if x == nil then return y == nil end local done={} if done[x] then return done[x] == y end done[x] = y if atom(x) then if not atom(y) then return nil end for k, v in pairs(x) do if y[k] ~= v then return nil end end return true end for k, v in pairs(x) do if not iso(y[k], v) then return nil end end for k, v in pairs(y) do if not iso(x[k], v) then return nil end end return true end -- primitives; feel free to add more -- format: lisp name = lua function that implements it unary_functions = { atom=atom, car=car, cdr=cdr, } binary_functions = { cons=cons, iso=iso, } function lookup(env, s) if env[s] then return env[s] end if env.next then return lookup(env.next, s) end end function eval(x, env) function symeq(x, s) return x and x.sym == s end if x.sym then return lookup(env, x.sym) elseif atom(x) then return x -- otherwise x is a pair elseif symeq(x.car, 'quote') then return x.cdr elseif unary_functions[x.car.sym] then return eval_unary(x, env) elseif binary_functions[x.car.sym] then return eval_binary(x, env) -- special forms that don't always eval all their args elseif symeq(x.car, 'if') then return eval_if(x, env) elseif symeq(x.car.car, 'fn') then return eval_fn(x, env) elseif symeq(x.car.car, 'label') then return eval_label(x, env) end end function eval_unary(x, env) return unary_functions[x.car.sym](eval(x.cdr.car, env)) end function eval_binary(x, env) return binary_functions[x.car.sym](eval(x.cdr.car, env), eval(x.cdr.cdr.car, env)) end function eval_if(x, env) -- syntax: (if check b1 b2) local check = x.cdr.car local b1 = x.cdr.cdr.car local b2 = x.cdr.cdr.cdr.car if eval(check, env) then return eval(b1, env) else return eval(b2, env) end end function eval_fn(x, env) -- syntax: ((fn params body*) args*) local callee = x.car local args = x.cdr local params = callee.cdr.car local body = callee.cdr.cdr return eval_exprs(body, bind_env(params, args, env)) end function bind_env(params, args, env) if params == nil then return env end local result = {next=env} while true do result[params.car.sym] = eval(args.car, env) params = params.cdr args = args.cdr if params == nil then break end end return result end function eval_exprs(xs, env) local result = nil while xs do result = eval(xs.car, env) xs = xs.cdr end return result end function eval_label(x, env) -- syntax: ((label f (fn params body*)) args*) local callee = x.car local args = x.cdr local f = callee.cdr.car local fn = callee.cdr.cdr.car return eval({car=fn, cdr=args}, bind_env({f}, {callee}, env)) end -- testing function num(n) return {num=n} end function char(c) return {char=c} end function str(s) return {str=s} end function sym(s) return {sym=s} end function list(...) -- gotcha: no element in arg can be nil; that short-circuits the ipairs below local result = nil local curr = nil for _, x in ipairs({...}) do if curr == nil then result = {car=x} curr = result else curr.cdr = {car=x} curr = curr.cdr end end return result end function p(x) p2(x) print() end function p2(x) if x == nil then io.write('nil') elseif x == true then io.write('true') elseif x.num then io.write(x.num) elseif x.char then io.write("\\"..x.char) elseif x.str then io.write('"'..x.str..'"') elseif x.sym then io.write(x.sym) elseif x.cdr == nil then io.write('(') p2(x.car) io.write(')') elseif atom(x.cdr) then io.write('(') p2(x.car) io.write(' . ') p2(x.cdr) io.write(')') else io.write('(') while true do p2(x.car) x = x.cdr if x == nil then break end if atom(x) then io.write(' . ') p2(x) break end io.write(' ') end io.write(')') end end x = {num=3.4} p(x) p(cons(x, nil)) p(list(x)) p(iso(cons(x, nil), cons(x, nil))) p(iso(list(x), list(x))) p(iso(list(x, x), list(x))) p(iso(list(x, x), list(x, x))) p(iso(x, cons(x, nil))) p (list(sym("cons"), num(42), num(1))) p(eval(list(sym("cons"), num(42), num(1)), {})) -- ((fn () 42)) => 42 -- can't use list here because of the gotcha above assert(iso(eval(cons(cons(sym('fn'), cons(nil, cons(num(42))))), {}), num(42))) -- ((fn (a) (cons a 1)) 42) => '(42 . 1) assert(iso(eval(cons(cons(sym('fn'), cons(cons(sym('a')), cons(cons(sym('cons'), cons(sym('a'), cons(num(1))))))), cons(num(42)))), cons(num(42), num(1))))
vim.api.nvim_set_keymap("n", "RR", ":call CompileRunGccH()<CR>", { silent = true, noremap = true }) vim.api.nvim_set_keymap("n", "Rf", ":call CompileRunGccF()<CR>", { silent = true, noremap = true }) vim.cmd([[ func! CompileRunGccH() exec "w" if &filetype == 'c' exec "!gcc % -o %< -g" :FloatermNew --position=bottom --wintype=split --height=0.35 time ./%< elseif &filetype == 'cpp' exec "!g++ -std=c++11 % -Wall -o %< -g" :FloatermNew --position=bottom --wintype=split --height=0.35 time ./%< elseif &filetype == 'rust' exec "!rustc %" :FloatermNew --position=bottom --wintype=split --height=0.35 time ./%< elseif &filetype == 'java' :FloatermNew --position=bottom --wintype=split --height=0.35 javac % && java %< elseif &filetype == 'haskell' :FloatermNew --position=bottom --wintype=split --height=0.35 runhaskell % elseif &filetype == 'lua' :FloatermNew --position=bottom --wintype=split --height=0.35 lua % elseif &filetype == 'sh' :FloatermNew --position=bottom --wintype=split --height=0.35 bash % elseif &filetype == 'python' :FloatermNew --position=bottom --wintype=split --height=0.35 python3 % elseif &filetype == 'r' :FloatermNew --position=bottom --wintype=split --height=0.35 Rscript % elseif &filetype == 'markdown' exec "MarkdownPreview" elseif &filetype == 'tex' silent! exec "VimtexStopAll" silent! exec "VimtexCompile" elseif &filetype == 'html' silent! exec "!chromium % &" elseif &filetype == 'javascript' :FloatermNew --position=bottom --wintype=split --height=0.35 export DEBUG="INFO,ERROR,WARNING"; node --trace-warnings . elseif &filetype == 'go' :FloatermNew --position=bottom --wintype=split --height=0.35 go run % endif endfunc ]]) vim.cmd([[ func! CompileRunGccF() exec "w" if &filetype == 'c' exec "!gcc % -o %< -g" :FloatermNew time ./%< elseif &filetype == 'cpp' exec "!g++ -std=c++11 % -Wall -o %< -g" :FloatermNew time ./%< elseif &filetype == 'rust' exec "!rustc %" :FloatermNew time ./%< elseif &filetype == 'java' :FloatermNew javac % && java %< elseif &filetype == 'lua' :FloatermNew lua % elseif &filetype == 'haskell' :FloatermNew runhaskell % elseif &filetype == 'sh' :FloatermNew bash % elseif &filetype == 'python' :FloatermNew python3 % elseif &filetype == 'r' :FloatermNew Rscript % elseif &filetype == 'javascript' :FloatermNew export DEBUG="INFO,ERROR,WARNING"; node --trace-warnings . elseif &filetype == 'go' :FloatermNew go run % endif endfunc ]])
local cachedModule = {} local modules = {} local moduleLoaded = {} local moduleParents = {} local moduleBody = {} local function createModule(name, dependency) modules[name] = true local parents = {} if (type(dependency) == "table") then for _, v in ipairs(dependency) do if (v ~= name) then parents[#parents + 1] = v end end end moduleLoaded[name] = false moduleParents[name] = parents return function (body) moduleBody[name] = body end end local function loadModule(name) if (not moduleLoaded[name]) then local result local body = moduleBody[name] local parents = moduleParents[name] moduleLoaded[name] = true if (#parents > 0) then local imports = {} for _, v in ipairs(parents) do imports[v] = loadModule(v) end result = body(imports) else result = body() end cachedModule[name] = result return result end return cachedModule[name] end local function loadModules() for k, _ in pairs(modules) do loadModule(k) end end module = { create = createModule, load = loadModule, init = loadModules, }
-- 1.71secs per section -- 0.85secs per section/2 -- 0.42secs per section/4 local swaySlow = false local swaySlowCamCentre = false local swayIntenseDefault = false local swayIntenserDefault = false local swayScreenCam = false local fadingCam = false local faded = false local waitForBeatFade = false local receptor = null local R0 = null local R1 = null local R2 = null local R3 = null local R4 = null local R5 = null local R6 = null local R7 = null local currentBeat = null function songStart() R0 = _G['receptor_0'] R1 = _G['receptor_1'] R2 = _G['receptor_2'] R3 = _G['receptor_3'] R4 = _G['receptor_4'] R5 = _G['receptor_5'] R6 = _G['receptor_6'] R7 = _G['receptor_7'] end function update(elapsed) if swaySlowDefault then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 32 * math.sin((currentBeat)) end end if swaySlowCamCentre then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 32 * math.sin((currentBeat)) + 320 end end if swaySlowSwapped then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 32 * math.sin((currentBeat)) + 640 end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 32 * math.sin((currentBeat)) - 640 end end if swayIntenseDefault then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 64 * math.sin((currentBeat)) receptor.y = receptor.defaultY + 16 * math.cos((currentBeat + i*32) * math.pi) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 64 * math.sin((currentBeat)) receptor.y = receptor.defaultY + 16 * math.cos((currentBeat + i*32) * math.pi) end end if swayIntenserDefault then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 80 * math.sin((currentBeat)) receptor.y = receptor.defaultY - 32 * math.cos((currentBeat + i*32) * math.pi) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 80 * math.sin((currentBeat)) receptor.y = receptor.defaultY - 32 * math.cos((currentBeat + i*32) * math.pi) end end if swayScreenCam then currentBeat = (songPos / 1000)*(bpm/60) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 320 * math.sin((currentBeat)) + 320 receptor.y = receptor.defaultY - 48 * math.cos((currentBeat + i*8) * math.pi) end end if fadingCam then if curBeat % 2 == 0 and not waitForBeatFade then waitForBeatFade = true faded = not faded if faded then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0.5, 0.85) end else for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0.1, 0.85) end end end end end function beatHit(beat) waitForBeatFade = false end function keyPressed(key) if curStep >= 1920 and curStep < 2176 then for i = 4, 7 do receptor = _G['receptor_'..i] if key == 'left' then receptor.tweenPos(receptor, receptor.defaultX - 340, receptor.y, 0.05) elseif key == 'down' then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 20, 0.05) elseif key == 'up' then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 20, 0.05) elseif key == 'right' then receptor.tweenPos(receptor, receptor.defaultX - 300, receptor.y, 0.05) end end end if curStep >= 2176 and curStep < 2416 then for i = 4, 7 do receptor = _G['receptor_'..i] if key == 'left' then receptor.tweenPos(receptor, receptor.defaultX - 360, receptor.y, 0.05) elseif key == 'down' then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 40, 0.05) elseif key == 'up' then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 40, 0.05) elseif key == 'right' then receptor.tweenPos(receptor, receptor.defaultX - 280, receptor.y, 0.05) end end end end function stepHit(step) -- Moving Arrows for Cam if step == 64 then R0:tweenAlpha(0, 1.71) R1:tweenAlpha(0, 1.71) R3:tweenAlpha(0, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 1.71) end end if step == 80 then R1:tweenAlpha(1, 1.71) R2:tweenAlpha(0, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 1.71) end end if step == 96 then R1:tweenAlpha(0, 1.71) R3:tweenAlpha(1, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 1.71) end end if step == 112 then R2:tweenAlpha(1, 0.85) R3:tweenAlpha(0, 0.85) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.85) end end if step == 120 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) receptor.tweenAlpha(receptor, 1, 0.85) end end -- Moving Arrows for BF if step == 128 then R6:tweenAlpha(0, 1.71) R7:tweenAlpha(0, 1.71) for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX + 80, receptor.y, 1.71) end end if step == 144 then R4:tweenAlpha(0, 1.71) R6:tweenAlpha(1, 1.71) for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 1.71) end end if step == 160 then R5:tweenAlpha(0, 1.71) R4:tweenAlpha(1, 1.71) for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 1.71) end end if step == 176 then R4:tweenAlpha(0, 0.85) R5:tweenAlpha(1, 0.85) R6:tweenAlpha(0, 0.85) R7:tweenAlpha(1, 0.85) for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 40, 0.85) end end if step == 184 then for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) receptor.tweenAlpha(receptor, 1, 0.85) end end -- Moving Arrows for Cam if step == 188 then for i = 1, 3 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 0.42) end end if step == 192 then R0:tweenAlpha(0, 1.71) R2:tweenAlpha(1, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 1.71) end end if step == 208 then R2:tweenAlpha(0, 1.71) R1:tweenAlpha(1, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 1.71) end end if step == 224 then R1:tweenAlpha(0, 1.71) R3:tweenAlpha(1, 1.71) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 40, 1.71) end end if step == 240 then R3:tweenAlpha(0, 0.85) R2:tweenAlpha(1, 0.85) for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.85) end end if step == 248 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) receptor.tweenAlpha(receptor, 1, 0.85) end end -- Blinking Note for This Part if step == 210 or step == 214 or step == 218 or step == 238 then R0.alpha = 1 end if step == 211 or step == 215 or step == 219 or step == 239 then R0:tweenAlpha(0, 0.3) end -- down arrow if step == 206 or step == 242 or step == 246 then R1.alpha = 1 end if step == 207 or step == 243 or step == 247 then R1:tweenAlpha(0, 0.3) end -- up arrow if step == 226 or step == 230 or step == 234 then R2.alpha = 1 end if step == 227 or step == 231 or step == 235 then R2:tweenAlpha(0, 0.3) end -- right arrow if step == 194 or step == 198 or step == 202 or step == 222 then R3.alpha = 1 end if step == 195 or step == 199 or step == 203 or step == 223 then R3:tweenAlpha(0, 0.3) end -- Soft Part if step == 256 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX + 320, receptor.defaultY, 1.71) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 0.85) end end if step == 272 then swaySlowCamCentre = true end if step == 312 then swaySlowCamCentre = false for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 0.85) end end if step == 320 then swaySlowDefault = true end if step == 358 then swaySlowDefault = false for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX + 640, receptor.defaultY, 2.50) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX - 640, receptor.defaultY, 2.50) end end if step == 384 then swaySlowSwapped = true end if step == 486 then swaySlowSwapped = false for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.25) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.25) end end -- Arrow Duet Part 1 for i = 0, 3 do receptor = _G['receptor_'..i] if step == 512 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.85) end if step == 522 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 40, 0.20) end if step == 524 then receptor.tweenPos(receptor, receptor.defaultX - 64, receptor.y, 0.20) end if step == 526 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end end for i = 4, 7 do receptor = _G['receptor_'..i] if step == 512 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.85) end if step == 522 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 40, 0.20) end if step == 524 then receptor.tweenPos(receptor, receptor.defaultX + 64, receptor.y, 0.20) end if step == 526 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end end if step == 544 then swayIntenseDefault = true end if step == 572 then swayIntenseDefault = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.42) end end -- Arrow Duet Part 2 for i = 0, 3 do receptor = _G['receptor_'..i] if step == 576 then receptor.tweenPos(receptor, receptor.defaultX - 64, receptor.y, 0.85) end if step == 586 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 588 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 590 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) end end for i = 4, 7 do receptor = _G['receptor_'..i] if step == 576 then receptor.tweenPos(receptor, receptor.defaultX + 64, receptor.y, 0.85) end if step == 586 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 588 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.20) end if step == 590 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) end end if step == 608 then swayIntenseDefault = true end if step == 636 then swayIntenseDefault = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.42) end end -- Arrow Duet Part 3 for i = 0, 3 do receptor = _G['receptor_'..i] if step == 640 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.85) end if step == 650 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 40, 0.20) end if step == 652 then receptor.tweenPos(receptor, receptor.defaultX - 64, receptor.y, 0.20) end if step == 654 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end end for i = 4, 7 do receptor = _G['receptor_'..i] if step == 640 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.85) end if step == 650 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 40, 0.20) end if step == 652 then receptor.tweenPos(receptor, receptor.defaultX + 64, receptor.y, 0.20) end if step == 654 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end end if step == 672 then swayIntenserDefault = true end if step == 700 then swayIntenserDefault = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.42) end end -- Arrow Duet Part 4 for i = 0, 3 do receptor = _G['receptor_'..i] if step == 704 then receptor.tweenPos(receptor, receptor.defaultX - 64, receptor.y, 0.85) end if step == 714 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 716 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 718 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.60) end if step == 730 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 732 then receptor.tweenPos(receptor, receptor.defaultX + 64, receptor.y, 0.20) end if step == 734 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 2.5) end end for i = 4, 7 do receptor = _G['receptor_'..i] if step == 704 then receptor.tweenPos(receptor, receptor.defaultX + 64, receptor.y, 0.85) end if step == 714 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 716 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.20) end if step == 718 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.60) end if step == 730 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.20) end if step == 732 then receptor.tweenPos(receptor, receptor.defaultX - 64, receptor.y, 0.20) end if step == 734 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 2.5) end end if step == 752 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 0.85) end end -- Centred Arrow Time if step == 762 then R1.x = R1.x + 60 R2.x = R2.x + 580 R3.x = R3.x + 640 for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 320 end end if step == 768 then for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 6.8) end end -- Blinking Notes for Cam -- left arrow if step == 768 or step == 776 or step == 780 or step == 792 or step == 796 or step == 808 or step == 812 or step == 824 or step == 828 then R0.alpha = 1 end if step == 769 or step == 777 or step == 781 or step == 793 or step == 797 or step == 809 or step == 813 or step == 825 or step == 829 then R0:tweenAlpha(0, 0.1) end -- down arrow if step == 772 or step == 784 or step == 788 or step == 800 or step == 804 or step == 816 or step == 820 then R1.alpha = 1 end if step == 773 or step == 785 or step == 789 or step == 801 or step == 805 or step == 817 or step == 821 then R1:tweenAlpha(0, 0.1) end -- up arrow if step == 768 or step == 778 or step == 782 or step == 794 or step == 798 or step == 810 or step == 814 or step == 826 or step == 830 then R2.alpha = 1 end if step == 769 or step == 779 or step == 783 or step == 795 or step == 799 or step == 811 or step == 815 or step == 827 or step == 831 then R2:tweenAlpha(0, 0.1) end -- right arrow if step == 770 or step == 774 or step == 786 or step == 790 or step == 802 or step == 806 or step == 818 or step == 822 then R3.alpha = 1 end if step == 771 or step == 775 or step == 787 or step == 791 or step == 803 or step == 807 or step == 819 or step == 823 then R3:tweenAlpha(0, 0.1) end if step == 832 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 0.42) end end -- Beatdrop! if step == 880 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 320 end end if step == 882 or step == 884 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX end end if step == 883 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX + 640 end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 640 end end if step == 886 then R0.alpha = 0 R7.alpha = 0 end if step == 887 then R1.alpha = 0 R6.alpha = 0 end if step == 888 then R2.alpha = 0 R5.alpha = 0 end if step == 889 then R3.alpha = 0 R4.alpha = 0 end if step == 892 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 0.42) end end -- Chorus for i = 0, 3 do receptor = _G['receptor_'..i] if step == 896 then receptor.tweenPos(receptor, receptor.defaultX - 40, receptor.y, 0.85) end if step == 920 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.60) end if step == 928 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.30) end if step == 936 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.85) end if step == 984 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.60) end if step == 990 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.42) end if step == 1080 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.20) end if step == 1083 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.20) end if step == 1086 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.20) end if step == 1088 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.85) end if step == 1112 then receptor.tweenPos(receptor, receptor.defaultX + 80, receptor.y, 0.60) end if step == 1118 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.85) end if step == 1136 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.71) end end for i = 4, 7 do receptor = _G['receptor_'..i] if step == 896 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.85) end if step == 920 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.60) end if step == 926 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY - 80, 0.85) end if step == 952 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.20) end if step == 955 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.20) end if step == 958 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 964 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.60) end if step == 970 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 978 then receptor.tweenPos(receptor, receptor.defaultX - 160, receptor.y, 0.60) end if step == 984 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.60) end if step == 990 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.85) end if step == 1018 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 1021 then receptor.tweenPos(receptor, receptor.defaultX, receptor.y, 0.20) end if step == 1032 then receptor.tweenPos(receptor, receptor.defaultX - 80, receptor.y, 0.60) end if step == 1048 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.60) end if step == 1054 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.20) end if step == 1060 then receptor.tweenPos(receptor, receptor.defaultX + 80, receptor.defaultY, 0.20) end if step == 1092 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.42) end if step == 1112 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY + 80, 0.60) end if step == 1118 then receptor.tweenPos(receptor, receptor.x, receptor.defaultY, 0.85) end if step == 1136 then receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.71) end end -- Post Chorus if step == 1152 then swayIntenseDefault = true end if step == 1276 then swayIntenseDefault = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.42) end end if step == 1280 then swayIntenserDefault = true end if step == 1344 or step == 1359 then swayIntenserDefault = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 0.42) receptor.tweenAlpha(receptor, 0, 1.45) end end if step == 1358 or step == 1374 or step == 1408 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.alpha = 1 end end if step == 1375 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 3.42) end end -- Another Soft Part if step == 1504 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX + 320, receptor.defaultY, 3.42) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 3.42) end end if step == 1536 then swaySlowCamCentre = true end if step == 1584 then swaySlowCamCentre = false for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.71) end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 1.71) end end if step == 1600 then swaySlowDefault = true end -- Chorus (Key Pressed Function) if step == 1904 then swaySlowDefault = false swayScreenCam = true for i = 0, 7 do receptor = _G['receptor_'..i] receptor.alpha = 0 end for i = 4, 7 do receptor = _G['receptor_'..i] receptor.x = receptor.defaultX - 320 end end if step == 1912 then for i = 4, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 1, 0.85) end end if step == 2176 then for i = 0, 3 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0.3, 0.85) end end if step == 2304 then fadingCam = true end -- Ending if step == 2416 then fadingCam = false swayScreenCam = false for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenPos(receptor, receptor.defaultX, receptor.defaultY, 1.71) receptor.tweenAlpha(receptor, 1, 1.71) end end if step == 2662 then for i = 0, 7 do receptor = _G['receptor_'..i] receptor.tweenAlpha(receptor, 0, 1.71) end end end
-- Behavior for enemy morgiana started = false update = function(B, W) if (not started) then started = true B:say("MorgianaStart", 4) end end
-- Copyright 2017-2019, Firaxis Games. -- Leader container list on top of the HUD include("InstanceManager"); include("LeaderIcon"); include("PlayerSupport"); include("SupportFunctions"); include("GameCapabilities"); -- CUI include("cui_settings"); -- CUI include("cui_leader_icon_support"); -- CUI -- =========================================================================== -- CONSTANTS -- =========================================================================== local SCROLL_SPEED :number = 3; local UPDATE_FRAMES :number = 2; -- HACK: Require 2 frames to update size change :( local LEADER_ART_OFFSET_X :number = -4; local LEADER_ART_OFFSET_Y :number = -9; -- =========================================================================== -- GLOBALS -- =========================================================================== g_maxNumLeaders = 0; -- Number of leaders that can fit in the ribbon g_kRefreshRequesters = {} -- Who requested a (refresh of stats) -- =========================================================================== -- MEMBERS -- =========================================================================== local m_kLeaderIM :table = InstanceManager:new("LeaderInstance", "LeaderContainer", Controls.LeaderStack); local m_leadersMet :number = 0; -- Number of leaders in the ribbon local m_scrollIndex :number = 0; -- Index of leader that is supposed to be on the far right. TODO: Remove this and instead scroll based on visible area. local m_scrollPercent :number = 0; -- Necessary for scroll lerp local m_isScrolling :boolean = false; local m_uiLeadersByID :table = {}; -- map of (entire) leader controls based on player id local m_uiLeadersByPortrait :table = {}; -- map of leader portraits based on player id local m_uiChatIconsVisible :table = {}; local m_leaderInstanceHeight:number = 0; -- How tall is an instantiated leader instance. local m_ribbonStats :number = -1; -- From Options menu, enum of how this should display. local m_isIniting :boolean = true; -- Tracking if initialization is occuring. local m_kActiveIds :table = {}; -- Which player(s) are active. local m_isYieldsSubscribed :boolean = false; -- Are yield events subscribed to? -- =========================================================================== -- Cleanup leaders -- =========================================================================== function ResetLeaders() m_kLeaderIM:ResetInstances(); m_leadersMet = 0; m_uiLeadersByID = {}; m_uiLeadersByPortrait = {}; m_scrollPercent = 0; m_scrollIndex = 0; m_leaderInstanceHeight = 0; RealizeScroll(); end -- =========================================================================== function OnLeaderClicked(playerID : number ) -- Send an event to open the leader in the diplomacy view (only if they met) local localPlayerID:number = Game.GetLocalPlayer(); local pPlayer:table = PlayerConfigurations[localPlayerID]; local isAlive:boolean = (localPlayerID ~= PlayerTypes.NONE and pPlayer:IsAlive()) if (playerID == localPlayerID or Players[localPlayerID]:GetDiplomacy():HasMet(playerID)) and isAlive then LuaEvents.DiplomacyRibbon_OpenDiplomacyActionView( playerID ); end end -- =========================================================================== function ShowStats( uiLeader:table ) uiLeader.StatStack:SetHide(false); uiLeader.StatStack:CalculateSize(); uiLeader.StatBacking:SetColorByName("HUDRIBBON_STATS_SHOW"); uiLeader.ActiveLeaderAndStats:SetHide(false); end -- =========================================================================== function HideStats( uiLeader:table ) uiLeader.StatStack:SetHide(true); uiLeader.StatBacking:SetColorByName("HUDRIBBON_STATS_HIDE"); uiLeader.ActiveLeaderAndStats:SetHide(true); end -- =========================================================================== -- UI Callback -- =========================================================================== function OnLeaderSizeChanged( uiLeader:table ) -- local pSize:table = uiLeader.LeaderContainer:GetSize(); -- uiLeader.ActiveLeaderAndStats:SetSizeVal( pSize.x + LEADER_ART_OFFSET_X, pSize.y + LEADER_ART_OFFSET_Y ); end -- =========================================================================== -- The four following getter functions are exposed for scenario/mod usage -- =========================================================================== function GetLeaderIcon() return LeaderIcon:GetInstance(m_kLeaderIM); end -- =========================================================================== function GetUILeadersByID() return m_uiLeadersByID; end -- =========================================================================== function GetUILeadersByPortrait() return m_uiLeadersByPortrait; end -- =========================================================================== function GetLeadersMet() return m_leadersMet; end -- =========================================================================== -- Add a leader (from right to left) -- iconName, What icon to draw for the leader portrait -- playerID, gamecore's player ID -- kProps, (optional) properties about the leader -- isUnique, no other leaders are like this one -- isMasked, even if stats are show, hide their values. -- =========================================================================== function AddLeader(iconName : string, playerID : number, kProps: table) local isUnique:boolean = false; if kProps == nil then kProps={}; end if kProps.isUnqiue then isUnqiue=kProps.isUnqiue; end m_leadersMet = m_leadersMet + 1; -- Create a new leader instance local oLeaderIcon :object = GetLeaderIcon(); local uiPortraitButton :table = oLeaderIcon.Controls.SelectButton; m_uiLeadersByID[playerID] = oLeaderIcon; m_uiLeadersByPortrait[uiPortraitButton] = oLeaderIcon; oLeaderIcon:UpdateIcon(iconName, playerID, isUnqiue); oLeaderIcon:RegisterCallback(Mouse.eLClick, function() OnLeaderClicked(playerID); end); -- CUI >> use advenced tooltip --[[ -- If using focus, setup mouse in/out callbacks... otherwise clear them. if m_ribbonStats == RibbonHUDStats.FOCUS then uiPortraitButton:RegisterMouseEnterCallback( function( uiControl:table ) ShowStats( oLeaderIcon ); end ); uiPortraitButton:RegisterMouseExitCallback( function( uiControl:table ) HideStats( oLeaderIcon ); end ); else uiPortraitButton:ClearMouseEnterCallback(); uiPortraitButton:ClearMouseExitCallback(); end ]] local allianceData = CuiGetAllianceData(playerID); LuaEvents.CuiLeaderIconToolTip(oLeaderIcon.Controls.Portrait, playerID); LuaEvents.CuiRelationshipToolTip(oLeaderIcon.Controls.Relationship, playerID, allianceData); -- << CUI oLeaderIcon.LeaderContainer:RegisterSizeChanged( function( uiControl ) OnLeaderSizeChanged( oLeaderIcon ); end ); FinishAddingLeader( playerID, oLeaderIcon, kProps ); -- Returning so mods can override them and modify the icons return oLeaderIcon; end -- =========================================================================== -- Complete adding a leader. -- Two steps for allowing easier MOD overrides/explansion. -- =========================================================================== function FinishAddingLeader( playerID:number, uiLeader:table, kProps:table) local isMasked:boolean = false; if kProps.isMasked then isMasked = kProps.isMasked; end -- Show fields for enabled victory types. local isHideScore :boolean = isMasked or (not Game.IsVictoryEnabled("VICTORY_SCORE") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_SCORE")); local isHideMilitary:boolean = isMasked or (not Game.IsVictoryEnabled("VICTORY_CONQUEST") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_TOP_PANEL_YIELDS")); local isHideScience :boolean = isMasked or (not GameCapabilities.HasCapability("CAPABILITY_SCIENCE") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_TOP_PANEL_YIELDS")); local isHideCulture :boolean = isMasked or (not GameCapabilities.HasCapability("CAPABILITY_CULTURE") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_TOP_PANEL_YIELDS")); local isHideGold :boolean = isMasked or (not GameCapabilities.HasCapability("CAPABILITY_GOLD") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_TOP_PANEL_YIELDS")); local isHideFaith :boolean = isMasked or (not GameCapabilities.HasCapability("CAPABILITY_RELIGION") or not GameCapabilities.HasCapability("CAPABILITY_DISPLAY_TOP_PANEL_YIELDS")); uiLeader.Score:SetHide( isHideScore ); uiLeader.Military:SetHide( isHideMilitary ); uiLeader.Science:SetHide( isHideScience ); uiLeader.Culture:SetHide( isHideCulture ); uiLeader.Gold:SetHide( isHideGold ); uiLeader.Faith:SetHide( isHideFaith ); UpdateStatValues( playerID, uiLeader ); end -- =========================================================================== -- Clears leaders and re-adds them to the stack -- =========================================================================== function UpdateLeaders() ResetLeaders(); m_ribbonStats = Options.GetUserOption("Interface", "RibbonStats"); -- Add entries for everyone we know (Majors only) local kPlayers :table = PlayerManager.GetAliveMajors(); local kMetPlayers :table = {}; local kUniqueLeaders:table = {}; local localPlayerID:number = Game.GetLocalPlayer(); local pPlayer : table = PlayerConfigurations[localPlayerID]; if localPlayerID ~= -1 then local localPlayer :table = Players[localPlayerID]; local localDiplomacy:table = localPlayer:GetDiplomacy(); table.sort(kPlayers, function(a:table,b:table) return localDiplomacy:GetMetTurn(a:GetID()) < localDiplomacy:GetMetTurn(b:GetID()) end); AddLeader("ICON_"..PlayerConfigurations[localPlayerID]:GetLeaderTypeName(), localPlayerID, {}); --First, add local player. kMetPlayers, kUniqueLeaders = GetMetPlayersAndUniqueLeaders(); --Fill table for other players. else -- No local player so assume it's auto-playing, or local player is dead and observing; show everyone. for _, pPlayer in ipairs(kPlayers) do local playerID:number = pPlayer:GetID(); kMetPlayers[ playerID ] = true; if (kUniqueLeaders[playerID] == nil) then kUniqueLeaders[playerID] = true; else kUniqueLeaders[playerID] = false; end end end --Then, add the leader icons. for _, pPlayer in ipairs(kPlayers) do local playerID:number = pPlayer:GetID(); if(playerID ~= localPlayerID) then local isMet :boolean = kMetPlayers[playerID]; local pPlayerConfig :table = PlayerConfigurations[playerID]; local isHumanMP :boolean = (GameConfiguration.IsAnyMultiplayer() and pPlayerConfig:IsHuman()); if (isMet or isHumanMP) then local leaderName:string = pPlayerConfig:GetLeaderTypeName(); local isMasked :boolean = (isMet==false) and isHumanMP; -- Multiplayer human but haven't met local isUnique :boolean = kUniqueLeaders[leaderName]; local iconName :string = "ICON_LEADER_DEFAULT"; -- If in an MP game and a player leaves the name returned will be NIL. if isMet and (leaderName ~= nil) then iconName = "ICON_"..leaderName; end AddLeader(iconName, playerID, { isMasked=isMasked, isUnique=isUnique } ); end end end RealizeSize(); end -- =========================================================================== -- Updates size and location of BG and Scroll controls -- additionalElementsWidth, from MODS that add additional content. -- =========================================================================== function RealizeSize( additionalElementsWidth:number ) if additionalElementsWidth == nil then additionalElementsWidth = 0; end local MIN_LEFT_HOOKS :number = 260; local RIGHT_HOOKS_INITIAL :number = 163; local WORLD_TRACKER_OFFSET :number = 80; -- Amount of additional space the World Tracker check-box takes up. local launchBarWidth :number = MIN_LEFT_HOOKS; local partialScreenBarWidth :number = RIGHT_HOOKS_INITIAL; --Width of the upper right-hand of screen. -- Loop through leaders in determining size. m_leaderInstanceHeight = 0; for _,uiLeader in ipairs(m_uiLeadersByID) do -- If all are shown then use max size. if m_ribbonStats == RibbonHUDStats.SHOW then m_leaderInstanceHeight = math.max( uiLeader.LeaderContainer:GetSizeY(), m_leaderInstanceHeight ); else -- just the leader portrait. m_leaderInstanceHeight = uiLeader.SelectButton:GetSizeY(); end end -- When not showing stats, leaders can be pushed closer together. if m_ribbonStats == RibbonHUDStats.SHOW then Controls.LeaderStack:SetStackPadding( 0 ); else Controls.LeaderStack:SetStackPadding( -8 ); end Controls.LeaderStack:CalculateSize(); -- Obtain controls local uiPartialScreenHookRoot:table = ContextPtr:LookUpControl( "/InGame/PartialScreenHooks/RootContainer" ); local uiPartialScreenHookBar :table = ContextPtr:LookUpControl( "/InGame/PartialScreenHooks/ButtonStack" ); local uiLaunchBar :table = ContextPtr:LookUpControl( "/InGame/LaunchBar/ButtonStack" ); if (uiLaunchBar ~= nil) then launchBarWidth = math.max(uiLaunchBar:GetSizeX() + WORLD_TRACKER_OFFSET, MIN_LEFT_HOOKS); end if (uiPartialScreenHookBar~=nil) then if uiPartialScreenHookRoot and uiPartialScreenHookRoot:IsVisible() then partialScreenBarWidth = uiPartialScreenHookBar:GetSizeX(); else partialScreenBarWidth = 0; -- There are no partial screen hooks at all; backing is invisible. end end local screenWidth:number, screenHeight:number = UIManager:GetScreenSizeVal(); -- Cache screen dimensions local SIZE_LEADER :number = 63; -- Size of leader icon and border. local paddingLeader :number = Controls.LeaderStack:GetStackPadding(); local maxSize :number = screenWidth - launchBarWidth - partialScreenBarWidth; local size :number = maxSize; g_maxNumLeaders = math.floor(maxSize / (SIZE_LEADER + paddingLeader)); if m_leadersMet > 0 then -- Compute size of the background shadow local BG_PADDING_EDGE :number = 50; -- Account for the (tons of) alpha on edges of shadow graphic. local MINIMUM_BG_SIZE :number = 100; local bgSize :number = 0; if (m_leadersMet > g_maxNumLeaders) then bgSize = g_maxNumLeaders * (SIZE_LEADER + paddingLeader) + additionalElementsWidth + BG_PADDING_EDGE; else bgSize = m_leadersMet * (SIZE_LEADER + paddingLeader) + additionalElementsWidth + BG_PADDING_EDGE; end bgSize = math.max(bgSize, MINIMUM_BG_SIZE); Controls.RibbonContainer:SetSizeX( bgSize ); -- Compute actual size of the container local PADDING_EDGE :number = 8; size = g_maxNumLeaders * (SIZE_LEADER + paddingLeader) + PADDING_EDGE + additionalElementsWidth; end Controls.ScrollContainer:SetSizeX(size); Controls.ScrollContainer:SetSizeY( m_leaderInstanceHeight ); Controls.LeaderScroll:SetSizeX(size); Controls.RibbonContainer:SetOffsetX(partialScreenBarWidth); Controls.LeaderScroll:CalculateSize(); RealizeScroll(); end -- =========================================================================== -- Updates visibility of previous and next buttons -- =========================================================================== function RealizeScroll() Controls.NextButtonContainer:SetHide( not CanScrollLeft() ); Controls.PreviousButtonContainer:SetHide( not CanScrollRight() ); end -- =========================================================================== function CanScrollLeft() return m_scrollIndex > 0; end -- =========================================================================== function CanScrollRight() return m_leadersMet - m_scrollIndex > g_maxNumLeaders; end -- =========================================================================== -- Initialize scroll animation in a particular direction -- =========================================================================== function Scroll(direction : number) m_scrollPercent = 0; m_scrollIndex = m_scrollIndex + direction; if(m_scrollIndex < 0) then m_scrollIndex = 0; end if(not m_isScrolling) then ContextPtr:SetUpdate( UpdateScroll ); m_isScrolling = true; end RealizeScroll(); end -- =========================================================================== -- Update scroll animation (only called while animating) -- =========================================================================== function UpdateScroll(deltaTime : number) local start :number = Controls.LeaderScroll:GetScrollValue(); local destination :number = 1.0 - (m_scrollIndex / (m_leadersMet - g_maxNumLeaders)); m_scrollPercent = m_scrollPercent + (SCROLL_SPEED * deltaTime); if(m_scrollPercent >= 1) then m_scrollPercent = 1 EndScroll(); end Controls.LeaderScroll:SetScrollValue(start + (destination - start) * m_scrollPercent); end -- =========================================================================== -- Cleans up scroll update callback when done scrollin -- =========================================================================== function EndScroll() ContextPtr:ClearUpdate(); m_isScrolling = false; RealizeScroll(); end -- =========================================================================== -- SystemUpdateUI Callback -- =========================================================================== function OnUpdateUI(type:number, tag:string, iData1:number, iData2:number, strData1:string) if(type == SystemUpdateUI.ScreenResize) then RealizeSize(); end end -- =========================================================================== -- EVENT -- Options menu changed -- =========================================================================== function OnUserOptionChanged( eOptionSet:number, hOptionKey:number, newOptionValue ) local ribbonStatsHash :number = DB.MakeHash("RibbonStats"); if hOptionKey == ribbonStatsHash then RealizeYieldEvents(); -- Change subscription to events (if necessary) m_kLeaderIM:DestroyInstances(); -- Look is changing, start with new instances. m_scrollIndex = 0; -- Reset scroll position to start. UpdateLeaders(); -- Now update all the leaders. RealizeScroll(); -- Play appropriate animations for id,_ in pairs(m_kActiveIds) do if Players[id] and Players[id]:IsTurnActive() then OnTurnBegin( id ); end end end end -- =========================================================================== -- EVENT -- Diplomacy Callback -- =========================================================================== function OnDiplomacyMeet(player1ID:number, player2ID:number) local localPlayerID:number = Game.GetLocalPlayer(); -- Have a local player? if(localPlayerID ~= PlayerTypes.NONE) then -- Was the local player involved? if (player1ID == localPlayerID or player2ID == localPlayerID) then UpdateLeaders(); end end end -- =========================================================================== -- EVENT -- Diplomacy Callback -- =========================================================================== function OnDiplomacyWarStateChange(player1ID:number, player2ID:number) local localPlayerID:number = Game.GetLocalPlayer(); -- Have a local player? if(localPlayerID ~= PlayerTypes.NONE) then -- Was the local player involved? if (player1ID == localPlayerID or player2ID == localPlayerID) then UpdateLeaders(); end end end -- =========================================================================== -- EVENT -- Diplomacy Callback -- =========================================================================== function OnDiplomacySessionClosed(sessionID:number) local localPlayerID:number = Game.GetLocalPlayer(); -- Have a local player? if(localPlayerID ~= PlayerTypes.NONE) then -- Was the local player involved? local diplomacyInfo:table = DiplomacyManager.GetSessionInfo(sessionID); if(diplomacyInfo ~= nil and (diplomacyInfo.FromPlayer == localPlayerID or diplomacyInfo.ToPlayer == localPlayerID)) then UpdateLeaders(); end end end -- =========================================================================== -- EVENT -- =========================================================================== function OnInterfaceModeChanged(eOldMode:number, eNewMode:number) if eNewMode == InterfaceModeTypes.VIEW_MODAL_LENS then ContextPtr:SetHide(true); end if eOldMode == InterfaceModeTypes.VIEW_MODAL_LENS then ContextPtr:SetHide(false); end end -- =========================================================================== function UpdateStatValues( playerID:number, uiLeader:table ) local pPlayer:table = Players[playerID]; if uiLeader.Score:IsVisible() then local score :number = Round( pPlayer:GetScore() ); uiLeader.Score:SetText("[ICON_Capital]"..tostring(score)); end if uiLeader.Military:IsVisible() then local military :number = Round( Players[playerID]:GetStats():GetMilitaryStrengthWithoutTreasury() ); uiLeader.Military:SetText( "[ICON_Strength]"..tostring(military)); end if uiLeader.Science:IsVisible() then local science :number = Round(pPlayer:GetTechs():GetScienceYield() ); uiLeader.Science:SetText( "[ICON_Science]"..tostring(science)); end if uiLeader.Culture:IsVisible() then local culture :number = Round(pPlayer:GetCulture():GetCultureYield() ); uiLeader.Culture:SetText( "[ICON_Culture]"..tostring(culture)); end if uiLeader.Gold:IsVisible() then local pTreasury :table = pPlayer:GetTreasury(); local gold :number = math.floor( pTreasury:GetGoldBalance() ); uiLeader.Gold:SetText( "[ICON_Gold]"..tostring(gold)); end if uiLeader.Faith:IsVisible() then local faith :number = Round( Players[playerID]:GetReligion():GetFaithBalance() ); uiLeader.Faith:SetText( "[ICON_Faith]"..tostring(faith)); end -- Show or hide all stats based on options. if m_ribbonStats == RibbonHUDStats.SHOW then if uiLeader.StatStack:IsHidden() or m_isIniting then ShowStats( uiLeader ); end elseif m_ribbonStats == RibbonHUDStats.FOCUS or m_ribbonStats == RibbonHUDStats.HIDE then if uiLeader.StatStack:IsVisible() or m_isIniting then HideStats( uiLeader ); end end end -- =========================================================================== -- EVENT -- =========================================================================== function OnTurnBegin( playerID:number ) local uiLeader :table = m_uiLeadersByID[playerID]; if(uiLeader ~= nil) then UpdateStatValues( playerID, uiLeader ); local localPlayerID:number = Game.GetLocalPlayer(); if(localPlayerID == PlayerTypes.NONE or localPlayerID == PlayerTypes.OBSERVER)then return; end -- Update the approripate animation (alpha vs slide) based on what mode is being used. if m_ribbonStats == RibbonHUDStats.SHOW then if(not(playerID == localPlayerID or Players[localPlayerID]:GetDiplomacy():HasMet(playerID))) then uiLeader.LeaderContainer:SetSizeVal(63,63); end local pSize:table = uiLeader.LeaderContainer:GetSize(); uiLeader.ActiveLeaderAndStats:SetSizeVal( pSize.x + LEADER_ART_OFFSET_X, pSize.y + LEADER_ART_OFFSET_Y ); uiLeader.ActiveLeaderAndStats:SetToBeginning(); uiLeader.ActiveLeaderAndStats:Play(); else uiLeader.ActiveSlide:SetToBeginning(); uiLeader.ActiveSlide:Play(); end end -- Kluge: autoplay layout will frequently size ribbon before other panels and place it behind them in the HUD. local localPlayer:number = Game.GetLocalPlayer(); local isAutoPlay:boolean = (localPlayer == PlayerTypes.NONE or localPlayer == PlayerTypes.OBSERVER); if isAutoPlay then RealizeSize(); end m_kActiveIds[playerID] = true; UpdateLeaders(); end -- =========================================================================== function ResetActiveAnim( playerID:number ) local uiLeader :table = m_uiLeadersByID[playerID]; if(uiLeader ~= nil) then uiLeader.ActiveLeaderAndStats:SetToBeginning(); uiLeader.ActiveSlide:SetToBeginning(); end end -- =========================================================================== -- EVENT -- =========================================================================== function OnTurnEnd( playerID:number ) local uiLeader :table = m_uiLeadersByID[playerID]; if(uiLeader ~= nil) then if m_ribbonStats == RibbonHUDStats.SHOW then uiLeader.ActiveLeaderAndStats:Reverse(); else uiLeader.ActiveSlide:Reverse(); end end m_kActiveIds[playerID] = nil; end -- =========================================================================== -- EVENT -- =========================================================================== function OnLocalTurnBegin() local playerID :number = Game.GetLocalPlayer(); if playerID == PlayerTypes.NONE then return; end; OnTurnBegin( playerID ); end -- =========================================================================== -- EVENT -- =========================================================================== function OnLocalTurnEnd() local playerID :number = Game.GetLocalPlayer(); if playerID == PlayerTypes.NONE then return; end; OnTurnEnd( playerID ); end -- =========================================================================== -- LUAEvent -- =========================================================================== function OnLaunchBarResized( width:number ) RealizeSize(); end -- =========================================================================== -- UI Callback -- =========================================================================== function OnScrollLeft() if CanScrollLeft() then Scroll(-1); end end -- =========================================================================== -- UI Callback -- =========================================================================== function OnScrollRight() if CanScrollRight() then Scroll(1); end end -- =========================================================================== function OnChatReceived(fromPlayer:number, stayOnScreen:boolean) local instance:table= m_uiLeadersByID[fromPlayer]; if instance == nil then return; end if stayOnScreen then Controls.ChatIndicatorWaitTimer:Stop(); instance.ChatIndicatorFade:RegisterEndCallback(function() end); table.insert(m_uiChatIconsVisible, instance.ChatIndicatorFade); else Controls.ChatIndicatorWaitTimer:Stop(); instance.ChatIndicatorFade:RegisterEndCallback(function() Controls.ChatIndicatorWaitTimer:RegisterEndCallback(function() instance.ChatIndicatorFade:RegisterEndCallback(function() instance.ChatIndicatorFade:SetToBeginning(); end); instance.ChatIndicatorFade:Reverse(); end); Controls.ChatIndicatorWaitTimer:SetToBeginning(); Controls.ChatIndicatorWaitTimer:Play(); end); end instance.ChatIndicatorFade:Play(); end -- =========================================================================== function OnChatPanelShown(fromPlayer:number, stayOnScreen:boolean) for _, chatIndicatorFade in ipairs(m_uiChatIconsVisible) do chatIndicatorFade:RegisterEndCallback(function() chatIndicatorFade:SetToBeginning(); end); chatIndicatorFade:Reverse(); end chatIndicatorFade = {}; end -- =========================================================================== function OnLoadGameViewStateDone() if(GameConfiguration.IsAnyMultiplayer()) then for leaderID, uiLeader in pairs(m_uiLeadersByID) do if Players[leaderID]:IsTurnActive() then uiLeader.ActiveLeaderAndStats:SetToBeginning(); uiLeader.ActiveLeaderAndStats:Play(); end end end end -- =========================================================================== -- UI Callback -- Refresh the stats. -- =========================================================================== function OnRefresh() ContextPtr:ClearRequestRefresh(); if table.count(g_kRefreshRequesters) > 0 then local localPlayerID:number = Game.GetLocalPlayer(); if localPlayerID ~= PlayerTypes.NONE and localPlayerID ~= PlayerTypes.OBSERVER and Players[localPlayerID]:IsTurnActive() then local uiLeader :table = m_uiLeadersByID[localPlayerID]; if uiLeader ~= nil then UpdateStatValues( localPlayerID, uiLeader ); end end else UI.DataError("Attempt to refresh diplomacy ribbon stats but no event triggered the refresh!"); end g_kRefreshRequesters = {}; -- Clear out for next refresh end -- =========================================================================== -- Event -- Special from most other yield events as this may trigger on players other -- than the local player for actions such as making a deal. -- =========================================================================== function OnTreasuryChanged( playerID:number, yield:number , balance:number) local uiLeader :table = m_uiLeadersByID[playerID]; if uiLeader ~= nil then UpdateStatValues( playerID, uiLeader ); end -- If refresh is pending for local player, it can be cleared. if playerID == Game.GetLocalPlayer() and table.count(g_kRefreshRequesters) > 0 then ContextPtr:ClearRequestRefresh(); end end -- =========================================================================== -- Only the local player's yields should be update by event to prevent -- multiplay changes that telgraph to others what is occuring. -- =========================================================================== function OnLocalStatUpdateRequest( eventName:string ) table.insert( g_kRefreshRequesters, eventName ); ContextPtr:RequestRefresh(); end -- =========================================================================== -- For use in scenarios to force show ribbon yields (i.e. PirateScenario) -- =========================================================================== function SetRibbonOption( option : number ) m_ribbonStats = option; end -- =========================================================================== -- For use in scenarios/mods -- =========================================================================== function GetLeaderInstanceByID(playerID : number) return m_uiLeadersByID[playerID]; end -- =========================================================================== function StopRibbonAnimation(playerID) local uiLeader :table = m_uiLeadersByID[playerID]; if(uiLeader ~= nil) then uiLeader.ActiveLeaderAndStats:SetToBeginning(); uiLeader.ActiveSlide:SetToBeginning(); end end -- =========================================================================== function OnStartObserverMode() UpdateLeaders(); end -- =========================================================================== -- Define EVENT callback functions so they can be added/removed based on -- whether or not yield stats are being shown. -- =========================================================================== OnAnarchyBegins = function() OnLocalStatUpdateRequest( "OnAnarchyBegins" ); end OnAnarchyEnds = function() OnLocalStatUpdateRequest( "OnAnarchyEnds" ); end OnCityFocusChanged = function() OnLocalStatUpdateRequest( "OnCityFocusChanged" ); end OnCityInitialized = function() OnLocalStatUpdateRequest( "OnCityInitialized" ); end OnCityProductionChanged = function() OnLocalStatUpdateRequest( "OnCityProductionChanged" ); end OnCityWorkerChanged = function() OnLocalStatUpdateRequest( "OnCityWorkerChanged" ); end OnDiplomacySessionClosed = function() OnLocalStatUpdateRequest( "OnDiplomacySessionClosed" ); end OnFaithChanged = function() OnLocalStatUpdateRequest( "OnFaithChanged" ); end OnGovernmentChanged = function() OnLocalStatUpdateRequest( "OnGovernmentChanged" ); end OnGovernmentPolicyChanged = function() OnLocalStatUpdateRequest( "OnGovernmentPolicyChanged" ); end OnGovernmentPolicyObsoleted = function() OnLocalStatUpdateRequest( "OnGovernmentPolicyObsoleted" ); end OnGreatWorkCreated = function() OnLocalStatUpdateRequest( "OnGreatWorkCreated" ); end OnImprovementAddedToMap = function() OnLocalStatUpdateRequest( "OnImprovementAddedToMap" ); end OnImprovementRemovedFromMap = function() OnLocalStatUpdateRequest( "OnImprovementRemovedFromMap" ); end OnPantheonFounded = function() OnLocalStatUpdateRequest( "OnPantheonFounded" ); end OnPlayerAgeChanged = function() OnLocalStatUpdateRequest( "OnPlayerAgeChanged" ); end OnResearchCompleted = function() OnLocalStatUpdateRequest( "OnResearchCompleted" ); end OnUnitAddedToMap = function() OnLocalStatUpdateRequest( "OnUnitAddedToMap" ); end OnUnitGreatPersonActivated = function() OnLocalStatUpdateRequest( "OnUnitGreatPersonActivated" ); end OnUnitKilledInCombat = function() OnLocalStatUpdateRequest( "OnUnitKilledInCombat" ); end OnUnitRemovedFromMap = function() OnLocalStatUpdateRequest( "OnUnitRemovedFromMap" ); end -- =========================================================================== function SubscribeYieldEvents() m_isYieldsSubscribed = true; Events.AnarchyBegins.Add( OnAnarchyBegins ); Events.AnarchyEnds.Add( OnAnarchyEnds ); Events.CityFocusChanged.Add( OnCityFocusChanged ); Events.CityInitialized.Add( OnCityInitialized ); Events.CityProductionChanged.Add( OnCityProductionChanged ); Events.CityWorkerChanged.Add( OnCityWorkerChanged ); Events.FaithChanged.Add( OnFaithChanged ); Events.GovernmentChanged.Add( OnGovernmentChanged ); Events.GovernmentPolicyChanged.Add( OnGovernmentPolicyChanged ); Events.GovernmentPolicyObsoleted.Add( OnGovernmentPolicyObsoleted ); Events.GreatWorkCreated.Add( OnGreatWorkCreated ); Events.ImprovementAddedToMap.Add( OnImprovementAddedToMap ); Events.ImprovementRemovedFromMap.Add( OnImprovementRemovedFromMap ); Events.PantheonFounded.Add( OnPantheonFounded ); Events.PlayerAgeChanged.Add( OnPlayerAgeChanged ); Events.ResearchCompleted.Add( OnResearchCompleted ); Events.TreasuryChanged.Add( OnTreasuryChanged ); Events.UnitAddedToMap.Add( OnUnitAddedToMap ); Events.UnitGreatPersonActivated.Add( OnUnitGreatPersonActivated ); Events.UnitKilledInCombat.Add( OnUnitKilledInCombat ); Events.UnitRemovedFromMap.Add( OnUnitRemovedFromMap ); end -- =========================================================================== function UnsubscribeYieldEvents() m_isYieldsSubscribed = false; Events.AnarchyBegins.Remove( OnAnarchyBegins ); Events.AnarchyEnds.Remove( OnAnarchyEnds ); Events.CityFocusChanged.Remove( OnCityFocusChanged ); Events.CityInitialized.Remove( OnCityInitialized ); Events.CityProductionChanged.Remove( OnCityProductionChanged ); Events.CityWorkerChanged.Remove( OnCityWorkerChanged ); Events.FaithChanged.Remove( OnFaithChanged ); Events.GovernmentChanged.Remove( OnGovernmentChanged ); Events.GovernmentPolicyChanged.Remove( OnGovernmentPolicyChanged ); Events.GovernmentPolicyObsoleted.Remove( OnGovernmentPolicyObsoleted ); Events.GreatWorkCreated.Remove( OnGreatWorkCreated ); Events.ImprovementAddedToMap.Remove( OnImprovementAddedToMap ); Events.ImprovementRemovedFromMap.Remove( OnImprovementRemovedFromMap ); Events.PantheonFounded.Remove( OnPantheonFounded ); Events.PlayerAgeChanged.Remove( OnPlayerAgeChanged ); Events.ResearchCompleted.Remove( OnResearchCompleted ); Events.TreasuryChanged.Remove( OnTreasuryChanged ); Events.UnitAddedToMap.Remove( OnUnitAddedToMap ); Events.UnitGreatPersonActivated.Remove( OnUnitGreatPersonActivated ); Events.UnitKilledInCombat.Remove( OnUnitKilledInCombat ); Events.UnitRemovedFromMap.Remove( OnUnitRemovedFromMap ); end -- =========================================================================== -- Only listen for events related to yield updates if they are showing. -- =========================================================================== function RealizeYieldEvents() if m_ribbonStats == RibbonHUDStats.HIDE then if m_isYieldsSubscribed==false then return; -- Already un-subscribed. end UnsubscribeYieldEvents(); else if m_isYieldsSubscribed then return; end; -- Already subscribed. SubscribeYieldEvents(); end end -- =========================================================================== -- CALLBACK -- =========================================================================== function OnShutdown() if m_isYieldsSubscribed then UnsubscribeYieldEvents(); end Events.DiplomacyDeclareWar.Remove( OnDiplomacyWarStateChange ); Events.DiplomacyMakePeace.Remove( OnDiplomacyWarStateChange ); Events.DiplomacyMeet.Remove( OnDiplomacyMeet ); Events.DiplomacyRelationshipChanged.Remove( UpdateLeaders ); Events.DiplomacySessionClosed.Remove( OnDiplomacySessionClosed ); Events.InterfaceModeChanged.Remove( OnInterfaceModeChanged ); Events.LoadGameViewStateDone.Remove( OnLoadGameViewStateDone ); Events.LocalPlayerChanged.Remove(UpdateLeaders); Events.LocalPlayerTurnBegin.Remove( OnLocalTurnBegin ); Events.LocalPlayerTurnEnd.Remove( OnLocalTurnEnd ); Events.MultiplayerPlayerConnected.Remove(UpdateLeaders); Events.MultiplayerPostPlayerDisconnected.Remove(UpdateLeaders); Events.PlayerInfoChanged.Remove(UpdateLeaders); Events.PlayerDefeat.Remove(UpdateLeaders); Events.PlayerRestored.Remove(UpdateLeaders); Events.RemotePlayerTurnBegin.Remove( OnTurnBegin ); Events.RemotePlayerTurnEnd.Remove( OnTurnEnd ); Events.SystemUpdateUI.Remove( OnUpdateUI ); Events.UserOptionChanged.Remove( OnUserOptionChanged ); LuaEvents.ChatPanel_OnChatReceived.Remove(OnChatReceived); LuaEvents.EndGameMenu_StartObserverMode.Remove( OnStartObserverMode ); LuaEvents.LaunchBar_Resize.Remove( OnLaunchBarResized ); LuaEvents.PartialScreenHooks_Realize.Remove(RealizeSize); LuaEvents.WorldTracker_OnChatShown.Remove(OnChatPanelShown); end -- =========================================================================== function LateInitialize() RealizeYieldEvents(); ContextPtr:SetRefreshHandler( OnRefresh ); Controls.NextButton:RegisterCallback( Mouse.eLClick, OnScrollLeft ); Controls.PreviousButton:RegisterCallback( Mouse.eLClick, OnScrollRight ); Controls.LeaderScroll:SetScrollValue(1); Events.DiplomacyDeclareWar.Add( OnDiplomacyWarStateChange ); Events.DiplomacyMakePeace.Add( OnDiplomacyWarStateChange ); Events.DiplomacyMeet.Add( OnDiplomacyMeet ); Events.DiplomacyRelationshipChanged.Add( UpdateLeaders ); Events.DiplomacySessionClosed.Add( OnDiplomacySessionClosed ); Events.InterfaceModeChanged.Add( OnInterfaceModeChanged ); Events.LoadGameViewStateDone.Add( OnLoadGameViewStateDone ); Events.LocalPlayerChanged.Add(UpdateLeaders); Events.LocalPlayerTurnBegin.Add( OnLocalTurnBegin ); Events.LocalPlayerTurnEnd.Add( OnLocalTurnEnd ); Events.MultiplayerPlayerConnected.Add(UpdateLeaders); Events.MultiplayerPostPlayerDisconnected.Add(UpdateLeaders); Events.PlayerInfoChanged.Add(UpdateLeaders); Events.PlayerDefeat.Add(UpdateLeaders); Events.PlayerRestored.Add(UpdateLeaders); Events.RemotePlayerTurnBegin.Add( OnTurnBegin ); Events.RemotePlayerTurnEnd.Add( OnTurnEnd ); Events.SystemUpdateUI.Add( OnUpdateUI ); Events.UserOptionChanged.Add( OnUserOptionChanged ); LuaEvents.ChatPanel_OnChatReceived.Add(OnChatReceived); LuaEvents.EndGameMenu_StartObserverMode.Add( OnStartObserverMode ); LuaEvents.LaunchBar_Resize.Add( OnLaunchBarResized ); LuaEvents.PartialScreenHooks_Realize.Add(RealizeSize); LuaEvents.WorldTracker_OnChatShown.Add(OnChatPanelShown); if not BASE_LateInitialize then -- Only update leaders if this is the last in the call chain. UpdateLeaders(); end end -- =========================================================================== function OnInit( isReload:boolean ) LateInitialize(); m_isIniting = false; local localPlayerID:number = Game.GetLocalPlayer(); if localPlayerID ~= PlayerTypes.NONE and localPlayerID ~= PlayerTypes.OBSERVER and Players[localPlayerID]:IsTurnActive() then OnLocalTurnBegin(); end end -- =========================================================================== -- Main Initialize -- =========================================================================== function Initialize() ContextPtr:SetInitHandler( OnInit ); ContextPtr:SetShutdown( OnShutdown ); end Initialize();
local http = require "resty.http" local resty_random = require "resty.random" local server = require "spec.support.server" local str = require "resty.string" local function get_hook_secret() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:9080/hook-server-secret") assert.equal(nil, err) assert.equal(200, res.status) assert.string(res.body) assert.equal(64, string.len(res.body)) return res.body end describe("hook server", function() before_each(server.stop) after_each(server.stop) it("without secret", function() server.start() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/deploy-challenge", { method = "POST", body = "a=1&b=2", headers = { ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(401, res.status) local error_log = server.read_error_log() assert.matches("auto-ssl: unauthorized access to hook server (hook secret did not match)", error_log, nil, true) assert.Not.matches("[warn]", error_log, nil, true) assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) it("unknown path", function() server.start() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/foobar", { method = "POST", body = "a=1&b=2", headers = { ["X-Hook-Secret"] = get_hook_secret(), ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(404, res.status) local error_log = server.read_error_log() assert.matches("auto-ssl: unknown request to hook server: /foobar", error_log, nil, true) assert.Not.matches("[warn]", error_log, nil, true) assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) it("missing POST args", function() server.start() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/deploy-challenge", { method = "POST", body = "foo=bar", headers = { ["X-Hook-Secret"] = get_hook_secret(), ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(500, res.status) local error_log = server.read_error_log() assert.matches("assertion failed!", error_log, nil, true) assert.Not.matches("[warn]", error_log, nil, true) assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) it("POST body execeeds allowed size", function() server.start() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/deploy-challenge", { method = "POST", body = str.to_hex(resty_random.bytes(256000)), headers = { ["X-Hook-Secret"] = get_hook_secret(), ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(413, res.status) local error_log = server.read_error_log() assert.matches("client intended to send too large body", error_log, nil, true) assert.Not.matches("[warn]", error_log, nil, true) assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) it("POST body execeeds buffer size", function() server.start({ hook_server = { client_max_body_size = "1m", }, }) local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/deploy-challenge", { method = "POST", body = str.to_hex(resty_random.bytes(256000)), headers = { ["X-Hook-Secret"] = get_hook_secret(), ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(500, res.status) local error_log = server.read_error_log() assert.matches("a client request body is buffered to a temporary file", error_log, nil, true) if ngx.config.ngx_lua_version < 10008 then -- v0.10.8 assert.matches("auto-ssl: failed to parse POST args: requesty body in temp file not supported", error_log, nil, true) else assert.matches("auto-ssl: failed to parse POST args: request body in temp file not supported", error_log, nil, true) end assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) it("successful deploy-challenge", function() server.start() local httpc = http.new() local res, err = httpc:request_uri("http://127.0.0.1:8999/deploy-challenge", { method = "POST", body = "domain=example.com&token_filename=foo&token_value=bar", headers = { ["X-Hook-Secret"] = get_hook_secret(), ["Content-Type"] = "application/x-www-form-urlencoded", }, }) assert.equal(nil, err) assert.equal(200, res.status) assert.equal("", res.body) local challenge_res, challenge_err = httpc:request_uri("http://127.0.0.1:9080/.well-known/acme-challenge/foo", { headers = { ["Host"] = "example.com", }, }) assert.equal(nil, challenge_err) assert.equal(200, challenge_res.status) assert.equal("bar\n", challenge_res.body) local error_log = server.read_error_log() assert.Not.matches("[warn]", error_log, nil, true) assert.Not.matches("[error]", error_log, nil, true) assert.Not.matches("[alert]", error_log, nil, true) assert.Not.matches("[emerg]", error_log, nil, true) end) end)
Gamestate = require "libs.hump.gamestate" Juego = require "entidades.juego" Menu = require "escenas.menu" function love.load() love.graphics.setNewFont("assets/font/lunchds.ttf", 20) Gamestate.registerEvents() Gamestate.switch(Menu) end function draw_fisicas(world) for _, body in pairs(world:getBodies()) do for _, fixture in pairs(body:getFixtures()) do local shape = fixture:getShape() if shape:typeOf("CircleShape") then local cx, cy = body:getWorldPoints(shape:getPoint()) love.graphics.circle("line", cx, cy, shape:getRadius()) elseif shape:typeOf("PolygonShape") then love.graphics.polygon("line", body:getWorldPoints(shape:getPoints())) else love.graphics.line(body:getWorldPoints(shape:getPoints())) end end end end
-- This is a luacov reporter module that outputs the lcov tracefile format -- The format is documented in the 'geninfo' manpage local reporter = require "luacov.reporter" local md5sumhex local md5_ok, md5 = pcall(require, "md5") if md5_ok and md5.sumhexa then -- lmd5 by lhf md5sumhex = md5.sumhexa elseif md5_ok and md5.digest then -- md5 by roberto md5sumhex = md5.digest else local luaossl_ok, digest = pcall(require, "openssl.digest") if luaossl_ok then function md5sumhex(str) return (digest.new("md5"):final(str)):gsub(".", function(c) return string.format("%02x", c:byte()) end) end end end local LcovReporter = setmetatable({}, reporter.ReporterBase) LcovReporter.__index = LcovReporter function LcovReporter:on_new_file(filename) self:write("SF:", filename, "\n") end function LcovReporter:on_mis_line(filename, lineno, line) -- luacheck: no unused args self:write(string.format("DA:%d,%d", lineno, 0)) if md5sumhex then self:write(",", md5sumhex(line)) end self:write("\n") end function LcovReporter:on_hit_line(filename, lineno, line, hits) -- luacheck: no unused args self:write(string.format("DA:%d,%d", lineno, hits)) if md5sumhex then self:write(",", md5sumhex(line)) end self:write("\n") end function LcovReporter:on_end_file(filename, hits, miss) -- luacheck: no unused args self:write(string.format("LH:%d\nLF:%d\nend_of_record\n", hits, hits+miss)) end return { LcovReporter = LcovReporter; report = function() return reporter.report(LcovReporter) end; }
local helper = {} --- Creates a new empty mesh. function helper.new_mesh() local mesh = {} mesh.vertexes = {} mesh.segments = {} mesh.colors = {} return mesh end --- Adds a line to a mesh. -- @params mesh table: a properly formated mesh. Possibly created with `new_mesh`. -- @params vertex table: a list of either 2D or 3D vertexes. The coordinates of the vertexes are floats. -- @params colors table: a list of colors. There should be as many colors as there are vertexes. -- @params close_loop boolean: whether the line should be a closed loop, with the first vertex being linked with the last vertex. function helper.add_line_to_mesh(mesh, vertexes, colors, close_loop) local vertex_count = #mesh.vertexes local color_count = #mesh.colors local segment_count = #mesh.segments local number_of_new_segments = #vertexes - 1 local segments = {} for i = 1, #vertexes do table.insert(mesh.vertexes, vertexes[i]) table.insert(mesh.colors, colors[i]) end table.insert(segments, vertex_count) for i = 1, number_of_new_segments do table.insert(segments, vertex_count + i) end if close_loop then table.insert(segments, vertex_count) end table.insert(mesh.segments, segments) end function helper.add_cube_to_mesh(mesh, center, side_length, color) local half = side_length / 2 local x = center[1] local y = center[2] local z = center[3] local a = {x - half, y - half, z - half} local b = {x - half, y + half, z - half} local c = {x + half, y + half, z - half} local d = {x + half, y - half, z - half} local e = {x - half, y - half, z + half} local f = {x - half, y + half, z + half} local g = {x + half, y + half, z + half} local h = {x + half, y - half, z + half} helper.add_line_to_mesh(mesh, {a, b, c, d}, {color, color, color, color}, true) helper.add_line_to_mesh(mesh, {e, f, g, h}, {color, color, color, color}, true) helper.add_line_to_mesh(mesh, {a, e}, {color, color}) helper.add_line_to_mesh(mesh, {b, f}, {color, color}) helper.add_line_to_mesh(mesh, {c, g}, {color, color}) helper.add_line_to_mesh(mesh, {d, h}, {color, color}) end --- Returns a integer encoding a color. -- @params r,g,b,a (integers in the [0,255] range): the red, green, blue, and alpha components of the color. function helper.make_color(r, g, b, a) local color = r * 256 + g color = color * 256 + b color = color * 256 + a return color end return helper
while true do local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "A meteor is coming towards us!!! AHHH!!!" wait(3) m:remove() local b = Instance.new("Part") b.Parent = game.Workspace b.Position = Vector3.new(0,5000,0) b.Size = Vector3.new(200,500,200) b.BrickColor = BrickColor.new(199) b.Transparency = 0 wait(10) b:remove() wait(1000) end
spawns = {} spawns.list = {} spawns.sprites = {sprites.baseA, sprites.baseB, sprites.baseC, sprites.baseD} spawns.flagDist = 90 function spawns.get(letter) return spawns.list[letter] end function spawns.create() spawns.list.A = spawns.createNumber(1) spawns.list.B = spawns.createNumber(2) spawns.list.C = spawns.createNumber(3) spawns.list.D = spawns.createNumber(4) end function spawns.createNumber(index) local tex = spawns.sprites[index] local loc = level.spawns.locations[index] local w2 = tex:getWidth() / 2 local spawn = { sprite = tex, x = loc.x, y = loc.y, r = math.pi * (index * .5 + .25), ox = w2, oy = w2, color = {r = 255, g = 255, b = 255}, colorName = '', flagAngle = love.math.random() * math.pi / 2, flagTime = love.math.random() * math.pi, flagSway = 0, flagSwayTime = love.math.random() * math.pi, flag1 = 'none', flag2 = 'none', flag3 = 'none', flag4 = 'none', flag5 = 'none', } spawn.collider = hc.rectangle(-w2 * .75, -w2 * .75, w2 * 1.5, w2 * 1.5) spawn.collider.parent = spawn spawn.collider.class = 'spawn' spawn.collider:moveTo(spawn.x, spawn.y) spawn.collider:rotate(spawn.r) return spawn end function spawns.update() for letter, spawn in pairs(spawns.list) do spawn.flagSway = math.sin(spawn.flagSwayTime) * 0.3 spawn.flagAngle = math.sin(spawn.flagTime) * spawn.flagSway spawn.flagTime = spawn.flagTime + 0.02 * love.math.random() spawn.flagSwayTime = spawn.flagSwayTime + 0.021 * love.math.random() end if game.mode == game.captureTheFlag then spawns.countFlags() end end function spawns.draw() for name, data in pairs(spawns.list) do love.graphics.draw(data.sprite, data.x, data.y, data.r, 1, 1, data.ox, data.oy) if(config.showColliders) then data.collider:draw('line') end spawns.drawFlags(data) end end function spawns.drawFlags(spawn) local flag = flags.colorToSprite[spawn.flag1] spawns.drawFlag(flag, spawn.x, spawn.y, spawn.flagAngle) flag = flags.colorToSprite[spawn.flag2] spawns.drawFlag(flag, spawn.x - spawns.flagDist, spawn.y, spawn.flagAngle) flag = flags.colorToSprite[spawn.flag3] spawns.drawFlag(flag, spawn.x + spawns.flagDist, spawn.y, spawn.flagAngle) flag = flags.colorToSprite[spawn.flag4] spawns.drawFlag(flag, spawn.x, spawn.y - spawns.flagDist, spawn.flagAngle) flag = flags.colorToSprite[spawn.flag5] spawns.drawFlag(flag, spawn.x, spawn.y + spawns.flagDist, spawn.flagAngle) end function spawns.drawFlag(flag, x, y, r) if flag == nil then return end love.graphics.draw(flag, x, y, r, 1, 1, 0, flags.oy) love.graphics.draw(sprites.cannonBall, x, y, 0, 1, 1, bullets.ox, bullets.oy) end function spawns.addFlag(spawn, color) if flags.colorToPowerup[color] == nil then return end if spawn.flag1 == 'none' then spawn.flag1 = color elseif spawn.flag2 == 'none' then spawn.flag2 = color elseif spawn.flag3 == 'none' then spawn.flag3 = color elseif spawn.flag4 == 'none' then spawn.flag4 = color elseif spawn.flag5 == 'none' then spawn.flag5 = color end end function spawns.getFlag(spawn) if spawn.flag5 ~= 'none' then local temp = spawn.flag5 spawn.flag5 = 'none' return temp elseif spawn.flag4 ~= 'none' then local temp = spawn.flag4 spawn.flag4 = 'none' return temp elseif spawn.flag3 ~= 'none' then local temp = spawn.flag3 spawn.flag3 = 'none' return temp elseif spawn.flag2 ~= 'none' then local temp = spawn.flag2 spawn.flag2 = 'none' return temp elseif spawn.flag1 ~= 'none' then local temp = spawn.flag1 spawn.flag1 = 'none' return temp else return 'none' end end function spawns.countFlags() local hiscore = 0 for name, spawn in pairs(spawns.list) do local score = spawns.countFlagsFor(spawn) if score > hiscore then hiscore = score end local ship = ships.getBySpawn(spawn) if ship then ship.score = score end end if hiscore == #ships.list then game.stop() end end function spawns.countFlagsFor(spawn) local count = 0 if spawn.flag1 ~= 'none' then count = count + 1 end if spawn.flag2 ~= 'none' then count = count + 1 end if spawn.flag3 ~= 'none' then count = count + 1 end if spawn.flag4 ~= 'none' then count = count + 1 end if spawn.flag5 ~= 'none' then count = count + 1 end return count end function spawns.stealFlag(spawn, ship) if ship.color == spawn.color then if string.find(ship.powerup, 'Flag') then local color = string.gsub(ship.powerup, 'Flag', '') ships.setPowerup(ship, 'none') spawns.addFlag(spawn, color) end else if ship.powerup == 'none' then local flag = spawns.getFlag(spawn) if flag ~= 'none' then ships.setPowerup(ship, flag .. 'Flag') end end end end function spawns.removeAll() for i, spawn in ipairs(spawns.list) do hc.remove(spawn.collider) end spawns.list = {} end
local monster = {}; local small_monster; local large_monster; local config; local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_type_def_update_method = enemy_character_base_type_def:get_method("update"); local is_boss_enemy_method = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"):get_method("get_isBossEnemy"); sdk.hook(enemy_character_base_type_def_update_method, function(args) pcall(monster.update_monster, sdk.to_managed_object(args[2])); end, function(retval) return retval; end); local tick_count = 0; local last_update_tick = 0; local recorded_monsters = {}; local updated_monsters = {}; local known_big_monsters = {}; local num_known_monsters = 0; local num_updated_monsters = 0; local updates_this_tick = 0; -- run every tick to keep track of msonsters -- whenever we've updated enough monsters to surpass how many we've seen, -- we reset and start over -- this allows us to only update N monsters per tick to save on performance -- the reason for this is that the hooks on all the monsters' update functions -- causes a HUGE performance hit (adds ~3+ ms to UpdateBehavior and frame time) re.on_pre_application_entry("UpdateBehavior", function() tick_count = tick_count + 1; updates_this_tick = 0; if num_known_monsters ~= 0 and num_updated_monsters >= num_known_monsters or tick_count >= num_known_monsters * 2 then recorded_monsters = {}; updated_monsters = {}; known_big_monsters = {}; last_update_tick = 0; tick_count = 0; num_known_monsters = 0; num_updated_monsters = 0; updates_this_tick = 0; end end) function monster.update_monster(enemy) if enemy == nil then return; end if not recorded_monsters[enemy] then num_known_monsters = num_known_monsters + 1 recorded_monsters[enemy] = true end -- saves on a method call. if not known_big_monsters[enemy] then known_big_monsters[enemy] = is_boss_enemy_method:call(enemy); end local is_large = known_big_monsters[enemy]; if is_large == nil then return; end -- this is the VERY LEAST thing we should do all the time -- so the position doesn't lag all over the place -- due to how infrequently we update the monster(s). if is_large then large_monster.update_position(enemy); large_monster.update_ailments(enemy); else small_monster.update_position(enemy); small_monster.update_ailments(enemy); end if updated_monsters[enemy] then if is_large then if not config.current_config.global_settings.performance.prioritize_large_monsters then return; end else return; end end -- is it old tick? -- is update limit reached? if tick_count == last_update_tick and updates_this_tick >= config.current_config.global_settings.performance.max_monster_updates_per_tick then return; end -- actually update the enemy now. we don't do this very often -- due to how much CPU time it takes to update each monster. if is_large then if not config.current_config.global_settings.performance.prioritize_large_monsters then updates_this_tick = updates_this_tick + 1; last_update_tick = tick_count; num_updated_monsters = num_updated_monsters + 1; updated_monsters[enemy] = true; end large_monster.update(enemy); else updates_this_tick = updates_this_tick + 1; last_update_tick = tick_count; num_updated_monsters = num_updated_monsters + 1; updated_monsters[enemy] = true; small_monster.update(enemy); end end function monster.init_module() small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); config = require("MHR_Overlay.Misc.config"); end return monster;
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); local ____exports = {} ____exports.Animation = __TS__Class() local Animation = ____exports.Animation Animation.name = "Animation" function Animation.prototype.____constructor(self, image, frame_width, frame_height, duration, x, y) if x == nil then x = 0 end if y == nil then y = 0 end self.frames = {} self.frame_index = 0 self.duration = 0 self.x = x self.y = y self.image_object = image self.total_duration = duration self.width = frame_width self.height = frame_height local image_width = image:getWidth() local image_height = image:getHeight() local width_frames = math.floor(image_width / frame_width) local height_frames = math.floor(image_height / frame_height) do local width_index = 0 while width_index < width_frames do do local height_index = 0 while height_index < height_frames do __TS__ArrayPush( self.frames, love.graphics.newQuad( width_index * frame_width, height_index * frame_height, frame_width, frame_height, image_width, image_height ) ) height_index = height_index + 1 end end width_index = width_index + 1 end end end function Animation.prototype.update(self, dt) self.duration = self.duration + dt if self.duration > self.total_duration / #self.frames then self.duration = 0 self.frame_index = self.frame_index + 1 if self.frame_index > #self.frames - 1 then self.frame_index = 0 end end end function Animation.prototype.draw(self) love.graphics.draw(self.image_object, self.frames[self.frame_index + 1], self.x, self.y) end return ____exports
local IAspectModdable = class.interface("IAspectModdable", { -- on_refresh = "function", -- calc = "function", -- mod = "function", -- mod_base = "function" }) function IAspectModdable:init() self.temp = {} end function IAspectModdable:on_refresh() self.temp = {} end function IAspectModdable:calc(target, key, base_value) self.temp = self.temp or {} if not base_value then if self.temp[key] ~= nil then return self.temp[key] end end return self[key] end function IAspectModdable:mod(target, prop, v, method, params) local defaults = self if params and params.no_default then defaults = nil end table.merge_ex_single(self.temp, v, method or "add", defaults, prop) return self.temp[prop] end function IAspectModdable:mod_base(target, prop, v, method, params) local defaults = self.proto if params and params.no_default then defaults = nil end table.merge_ex_single(self, v, method or "add", defaults, prop) return self[prop] end return IAspectModdable
-- Adapted from https://mods.factorio.com/mod/inserter-throughput, under the Unlicense local abs = math.abs local sqrt = math.sqrt local acos = math.acos local round_up = math.ceil local full_circle_in_radians = math.pi * 2 -- belt speed in tiles per tick -- inserters can put items in the vicinity of their drop spot, -- as long as there is no item center directly beneath them -- e.g. they can place the second item on the very next tick -- also, the inserter can put down an item either before or after -- the belt moves in a given tick (usually before) -- picking items up is vastly more complex and therefore not implemented local function get_belt_penalty(belt_speed, stack_size) local penalty = 0 stack_size = stack_size - 1 local item_center_offset = belt_speed local acted = true while stack_size > 0 do if item_center_offset > 0 then stack_size = stack_size - 1 item_center_offset = item_center_offset - 0.25 -- one item is 0.25 tiles long acted = true end item_center_offset = item_center_offset + belt_speed if not acted and (item_center_offset > 0) then stack_size = stack_size - 1 item_center_offset = item_center_offset - 0.25 -- one item is 0.25 tiles long acted = true end penalty = penalty + 1 acted = false end return penalty end local function calc_internal( rotation_speed, extension_speed, pickup_vector, drop_vector, stack_size, pickup_belt_speed, drop_belt_speed ) local pickup_x, pickup_y, drop_x, drop_y = pickup_vector[1], pickup_vector[2], drop_vector[1], drop_vector[2] local pickup_length = sqrt(pickup_x * pickup_x + pickup_y * pickup_y) local drop_length = sqrt(drop_x * drop_x + drop_y * drop_y) -- get angle from the dot product local angle = acos((pickup_x * drop_x + pickup_y * drop_y) / (pickup_length * drop_length)) -- rotation speed is in full circles per tick local ticks_per_cycle = 2 * round_up(angle / full_circle_in_radians / rotation_speed) local extension_time = 2 * round_up(abs(pickup_length - drop_length) / extension_speed) if ticks_per_cycle < extension_time then ticks_per_cycle = extension_time end if (pickup_belt_speed > 0) and (stack_size > 1) then ticks_per_cycle = ticks_per_cycle + get_belt_penalty(pickup_belt_speed, stack_size) end if (drop_belt_speed > 0) and (stack_size > 1) then ticks_per_cycle = ticks_per_cycle + get_belt_penalty(drop_belt_speed, stack_size) end return stack_size * 60 / ticks_per_cycle -- 60 = ticks per second end local function vector(from, to) return {to.x - from.x, to.y - from.y} end local function calc(inserter) local inserter_position = inserter.position local prototype = inserter.type == "entity-ghost" and inserter.ghost_prototype or inserter.prototype local stack_size = inserter.inserter_stack_size_override if stack_size == 0 then local force = inserter.force if prototype.stack then stack_size = 1 + force.stack_inserter_capacity_bonus else stack_size = 1 + force.inserter_stack_size_bonus end end local pickup_position = inserter.pickup_position local pickup_target = inserter.pickup_target local pickup_belt_speed = 0 if not pickup_target then pickup_target = inserter.surface.find_entities_filtered{ position = pickup_position}[1] end if pickup_target then if pickup_target.type == "entity-ghost" then pickup_belt_speed = pickup_target.ghost_prototype.belt_speed or 0 else pickup_belt_speed = pickup_target.prototype.belt_speed or 0 end end local drop_position = inserter.drop_position local drop_target = inserter.drop_target local drop_belt_speed = 0 if not drop_target then drop_target = inserter.surface.find_entities_filtered{ position = drop_position}[1] end if drop_target then if drop_target.type == "entity-ghost" then drop_belt_speed = drop_target.ghost_prototype.belt_speed or 0 else drop_belt_speed = drop_target.prototype.belt_speed or 0 end end local value = calc_internal( prototype.inserter_rotation_speed, prototype.inserter_extension_speed, vector(inserter_position, pickup_position), vector(inserter_position, drop_position), stack_size, pickup_belt_speed, drop_belt_speed ) return value end return calc
return [===[ <!-- ....................................................................... --> <!-- XHTML 1.1 DTD ........................................................ --> <!-- file: xhtml11.dtd --> <!-- XHTML 1.1 DTD This is XHTML, a reformulation of HTML as a modular XML application. The Extensible HyperText Markup Language (XHTML) Copyright 1998-2008 World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and Mathematics, Keio University). All Rights Reserved. Permission to use, copy, modify and distribute the XHTML DTD and its accompanying documentation for any purpose and without fee is hereby granted in perpetuity, provided that the above copyright notice and this paragraph appear in all copies. The copyright holders make no representation about the suitability of the DTD for any purpose. It is provided "as is" without expressed or implied warranty. Author: Murray M. Altheim <altheim@eng.sun.com> Revision: $Id: xhtml11.dtd,v 1.1 2010/11/24 20:56:19 bertails Exp $ --> <!-- This is the driver file for version 1.1 of the XHTML DTD. Please use this public identifier to identify it: "-//W3C//DTD XHTML 1.1//EN" --> <!ENTITY % XHTML.version "-//W3C//DTD XHTML 1.1//EN" > <!-- Use this URI to identify the default namespace: "http://www.w3.org/1999/xhtml" See the Qualified Names module for information on the use of namespace prefixes in the DTD. Note that XHTML namespace elements are not prefixed by default, but the XHTML namespace prefix is defined as "xhtml" so that other markup languages can extend this one and use the XHTML prefixed global attributes if required. --> <!ENTITY % NS.prefixed "IGNORE" > <!ENTITY % XHTML.prefix "xhtml" > <!-- Be sure to include prefixed global attributes - we don't need them, but languages that extend XHTML 1.1 might. --> <!ENTITY % XHTML.global.attrs.prefixed "INCLUDE" > <!-- Reserved for use with the XLink namespace: --> <!ENTITY % XLINK.xmlns "" > <!ENTITY % XLINK.xmlns.attrib "" > <!-- For example, if you are using XHTML 1.1 directly, use the public identifier in the DOCTYPE declaration, with the namespace declaration on the document element to identify the default namespace: <?xml version="1.0"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/MarkUp/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> ... </html> Revisions: (none) --> <!-- reserved for future use with document profiles --> <!ENTITY % XHTML.profile "" > <!-- ensure XHTML Notations are disabled --> <!ENTITY % xhtml-notations.module "IGNORE" > <!-- Bidirectional Text features This feature-test entity is used to declare elements and attributes used for bidirectional text support. --> <!ENTITY % XHTML.bidi "INCLUDE" > <?doc type="doctype" role="title" { XHTML 1.1 } ?> <!-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: --> <!-- Pre-Framework Redeclaration placeholder .................... --> <!-- this serves as a location to insert markup declarations into the DTD prior to the framework declarations. --> <!ENTITY % xhtml-prefw-redecl.module "IGNORE" > <![%xhtml-prefw-redecl.module;[ %xhtml-prefw-redecl.mod; <!-- end of xhtml-prefw-redecl.module -->]]> <!ENTITY % xhtml-events.module "INCLUDE" > <!-- Inline Style Module ........................................ --> <!ENTITY % xhtml-inlstyle.module "INCLUDE" > <![%xhtml-inlstyle.module;[ <!ENTITY % xhtml-inlstyle.mod PUBLIC "-//W3C//ELEMENTS XHTML Inline Style 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-inlstyle-1.mod" > %xhtml-inlstyle.mod;]]> <!-- declare Document Model module instantiated in framework --> <!ENTITY % xhtml-model.mod PUBLIC "-//W3C//ENTITIES XHTML 1.1 Document Model 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml11-model-1.mod" > <!-- adding the lang attribute into the I18N collection --> <!ENTITY % xhtml-datatypes.module "INCLUDE" > <![%xhtml-datatypes.module;[ <!ENTITY % xhtml-datatypes.mod PUBLIC "-//W3C//ENTITIES XHTML Datatypes 1.0//EN" "xhtml-datatypes-1.mod" > %xhtml-datatypes.mod;]]> <!ENTITY % lang.attrib "xml:lang %LanguageCode.datatype; #IMPLIED lang %LanguageCode.datatype; #IMPLIED" > <!-- Modular Framework Module (required) ......................... --> <!ENTITY % xhtml-framework.module "INCLUDE" > <![%xhtml-framework.module;[ <!ENTITY % xhtml-framework.mod PUBLIC "-//W3C//ENTITIES XHTML Modular Framework 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-framework-1.mod" > %xhtml-framework.mod;]]> <!-- Post-Framework Redeclaration placeholder ................... --> <!-- this serves as a location to insert markup declarations into the DTD following the framework declarations. --> <!ENTITY % xhtml-postfw-redecl.module "IGNORE" > <![%xhtml-postfw-redecl.module;[ %xhtml-postfw-redecl.mod; <!-- end of xhtml-postfw-redecl.module -->]]> <!-- Text Module (Required) ..................................... --> <!ENTITY % xhtml-text.module "INCLUDE" > <![%xhtml-text.module;[ <!ENTITY % xhtml-text.mod PUBLIC "-//W3C//ELEMENTS XHTML Text 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-text-1.mod" > %xhtml-text.mod;]]> <!-- Hypertext Module (required) ................................. --> <!ENTITY % xhtml-hypertext.module "INCLUDE" > <![%xhtml-hypertext.module;[ <!ENTITY % xhtml-hypertext.mod PUBLIC "-//W3C//ELEMENTS XHTML Hypertext 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-hypertext-1.mod" > %xhtml-hypertext.mod;]]> <!-- Lists Module (required) .................................... --> <!ENTITY % xhtml-list.module "INCLUDE" > <![%xhtml-list.module;[ <!ENTITY % xhtml-list.mod PUBLIC "-//W3C//ELEMENTS XHTML Lists 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-list-1.mod" > %xhtml-list.mod;]]> <!-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: --> <!-- Edit Module ................................................ --> <!ENTITY % xhtml-edit.module "INCLUDE" > <![%xhtml-edit.module;[ <!ENTITY % xhtml-edit.mod PUBLIC "-//W3C//ELEMENTS XHTML Editing Elements 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-edit-1.mod" > %xhtml-edit.mod;]]> <!-- BIDI Override Module ....................................... --> <!ENTITY % xhtml-bdo.module "%XHTML.bidi;" > <![%xhtml-bdo.module;[ <!ENTITY % xhtml-bdo.mod PUBLIC "-//W3C//ELEMENTS XHTML BIDI Override Element 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-bdo-1.mod" > %xhtml-bdo.mod;]]> <!-- Ruby Module ................................................ --> <!ENTITY % Ruby.common.attlists "INCLUDE" > <!ENTITY % Ruby.common.attrib "%Common.attrib;" > <!ENTITY % xhtml-ruby.module "INCLUDE" > <![%xhtml-ruby.module;[ <!ENTITY % xhtml-ruby.mod PUBLIC "-//W3C//ELEMENTS XHTML Ruby 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-ruby-1.mod" > %xhtml-ruby.mod;]]> <!-- Presentation Module ........................................ --> <!ENTITY % xhtml-pres.module "INCLUDE" > <![%xhtml-pres.module;[ <!ENTITY % xhtml-pres.mod PUBLIC "-//W3C//ELEMENTS XHTML Presentation 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-pres-1.mod" > %xhtml-pres.mod;]]> <!-- Link Element Module ........................................ --> <!ENTITY % xhtml-link.module "INCLUDE" > <![%xhtml-link.module;[ <!ENTITY % xhtml-link.mod PUBLIC "-//W3C//ELEMENTS XHTML Link Element 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-link-1.mod" > %xhtml-link.mod;]]> <!-- Document Metainformation Module ............................ --> <!ENTITY % xhtml-meta.module "INCLUDE" > <![%xhtml-meta.module;[ <!ENTITY % xhtml-meta.mod PUBLIC "-//W3C//ELEMENTS XHTML Metainformation 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-meta-1.mod" > %xhtml-meta.mod;]]> <!-- Base Element Module ........................................ --> <!ENTITY % xhtml-base.module "INCLUDE" > <![%xhtml-base.module;[ <!ENTITY % xhtml-base.mod PUBLIC "-//W3C//ELEMENTS XHTML Base Element 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-base-1.mod" > %xhtml-base.mod;]]> <!-- Scripting Module ........................................... --> <!ENTITY % xhtml-script.module "INCLUDE" > <![%xhtml-script.module;[ <!ENTITY % xhtml-script.mod PUBLIC "-//W3C//ELEMENTS XHTML Scripting 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-script-1.mod" > %xhtml-script.mod;]]> <!-- Style Sheets Module ......................................... --> <!ENTITY % xhtml-style.module "INCLUDE" > <![%xhtml-style.module;[ <!ENTITY % xhtml-style.mod PUBLIC "-//W3C//ELEMENTS XHTML Style Sheets 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-style-1.mod" > %xhtml-style.mod;]]> <!-- Image Module ............................................... --> <!ENTITY % xhtml-image.module "INCLUDE" > <![%xhtml-image.module;[ <!ENTITY % xhtml-image.mod PUBLIC "-//W3C//ELEMENTS XHTML Images 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-image-1.mod" > %xhtml-image.mod;]]> <!-- Client-side Image Map Module ............................... --> <!ENTITY % xhtml-csismap.module "INCLUDE" > <![%xhtml-csismap.module;[ <!ENTITY % xhtml-csismap.mod PUBLIC "-//W3C//ELEMENTS XHTML Client-side Image Maps 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-csismap-1.mod" > %xhtml-csismap.mod;]]> <!-- Server-side Image Map Module ............................... --> <!ENTITY % xhtml-ssismap.module "INCLUDE" > <![%xhtml-ssismap.module;[ <!ENTITY % xhtml-ssismap.mod PUBLIC "-//W3C//ELEMENTS XHTML Server-side Image Maps 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-ssismap-1.mod" > %xhtml-ssismap.mod;]]> <!-- Param Element Module ....................................... --> <!ENTITY % xhtml-param.module "INCLUDE" > <![%xhtml-param.module;[ <!ENTITY % xhtml-param.mod PUBLIC "-//W3C//ELEMENTS XHTML Param Element 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-param-1.mod" > %xhtml-param.mod;]]> <!-- Embedded Object Module ..................................... --> <!ENTITY % xhtml-object.module "INCLUDE" > <![%xhtml-object.module;[ <!ENTITY % xhtml-object.mod PUBLIC "-//W3C//ELEMENTS XHTML Embedded Object 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-object-1.mod" > %xhtml-object.mod;]]> <!-- Tables Module ............................................... --> <!ENTITY % xhtml-table.module "INCLUDE" > <![%xhtml-table.module;[ <!ENTITY % xhtml-table.mod PUBLIC "-//W3C//ELEMENTS XHTML Tables 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-table-1.mod" > %xhtml-table.mod;]]> <!-- Forms Module ............................................... --> <!ENTITY % xhtml-form.module "INCLUDE" > <![%xhtml-form.module;[ <!ENTITY % xhtml-form.mod PUBLIC "-//W3C//ELEMENTS XHTML Forms 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-form-1.mod" > %xhtml-form.mod;]]> <!-- Legacy Markup ............................................... --> <!ENTITY % xhtml-legacy.module "IGNORE" > <![%xhtml-legacy.module;[ <!ENTITY % xhtml-legacy.mod PUBLIC "-//W3C//ELEMENTS XHTML Legacy Markup 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-legacy-1.mod" > %xhtml-legacy.mod;]]> <!-- Document Structure Module (required) ....................... --> <!ENTITY % xhtml-struct.module "INCLUDE" > <![%xhtml-struct.module;[ <!ENTITY % xhtml-struct.mod PUBLIC "-//W3C//ELEMENTS XHTML Document Structure 1.0//EN" "http://www.w3.org/MarkUp/DTD/xhtml-struct-1.mod" > %xhtml-struct.mod;]]> <!-- end of XHTML 1.1 DTD ................................................. --> <!-- ....................................................................... --> ]===]
local TXT = Localize{ [0] = " ", [1] = "Door", [2] = "Leave the Cave", [3] = "Chest", [4] = "Button", [5] = "Lever", [6] = "Vault", [7] = "Cabinet", [8] = "Switch", [9] = "", [10] = "Bookcase", [11] = "", [12] = "", [13] = "", [14] = "You Successfully disarm the trap", [15] = "", [16] = "Take a Drink", [17] = "Not Very Refreshing", [18] = "Refreshing", } table.copy(TXT, evt.str, true) Game.MapEvtLines:RemoveEvent(3) evt.map[3] = function() evt.SetDoorState{Id = 1, State = 2} -- switch state end evt.hint[176] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(176) evt.map[176] = function() evt.OpenChest{Id = 1} end evt.hint[177] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(177) evt.map[177] = function() evt.OpenChest{Id = 2} end evt.hint[178] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(178) evt.map[178] = function() evt.OpenChest{Id = 3} end evt.hint[179] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(179) evt.map[179] = function() evt.OpenChest{Id = 4} end evt.hint[180] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(180) evt.map[180] = function() evt.OpenChest{Id = 5} end evt.hint[181] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(181) evt.map[181] = function() evt.OpenChest{Id = 6} end evt.hint[182] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(182) evt.map[182] = function() evt.OpenChest{Id = 7} end evt.hint[183] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(183) evt.map[183] = function() evt.OpenChest{Id = 8} end evt.hint[184] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(184) evt.map[184] = function() evt.OpenChest{Id = 9} end evt.hint[185] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(185) evt.map[185] = function() evt.OpenChest{Id = 10} end evt.hint[186] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(186) evt.map[186] = function() evt.OpenChest{Id = 11} end evt.hint[187] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(187) evt.map[187] = function() evt.OpenChest{Id = 12} end evt.hint[188] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(188) evt.map[188] = function() evt.OpenChest{Id = 13} end evt.hint[189] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(189) evt.map[189] = function() evt.OpenChest{Id = 14} end evt.hint[190] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(190) evt.map[190] = function() evt.OpenChest{Id = 15} end evt.hint[191] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(191) evt.map[191] = function() evt.OpenChest{Id = 16} end evt.hint[192] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(192) evt.map[192] = function() evt.OpenChest{Id = 17} end evt.hint[193] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(193) evt.map[193] = function() evt.OpenChest{Id = 18} end evt.hint[194] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(194) evt.map[194] = function() evt.OpenChest{Id = 19} end evt.hint[195] = evt.str[3] -- "Chest" Game.MapEvtLines:RemoveEvent(195) evt.map[195] = function() evt.OpenChest{Id = 0} end evt.hint[196] = evt.str[100] -- "" Game.MapEvtLines:RemoveEvent(196) evt.map[196] = function() if not evt.Cmp{"QBits", Value = 740} then -- Dwarf Bones - I lost it evt.Add{"Inventory", Value = 1428} -- "Zokarr IV's Skull" evt.Add{"QBits", Value = 740} -- Dwarf Bones - I lost it end end evt.hint[197] = evt.str[12] -- "" Game.MapEvtLines:RemoveEvent(197) evt.map[197] = function() local i if evt.Cmp{"MapVar14", Value = 1} then return end i = Game.Rand() % 6 if i == 3 then evt.Add{"Inventory", Value = 1490} -- "Phylt-laced ore" goto _9 elseif i == 4 then evt.DamagePlayer{-- ERROR: Const not found Player = "All", DamageType = const.Damage.Fire, Damage = 50} evt.StatusText{Str = 13} -- "" goto _8 elseif i == 5 then goto _8 end evt.Add{"Inventory", Value = 1489} -- "Siertal-laced ore" ::_9:: evt.Set{"MapVar14", Value = 1} evt.SetTexture{Facet = 2, Name = "cwb1"} do return end ::_8:: evt.Add{"Inventory", Value = 1491} -- "Kergar-laced ore" goto _9 end function events.LoadMap() if evt.Cmp{"MapVar14", Value = 1} then evt.SetTexture{Facet = 2, Name = "cwb1"} end end evt.hint[198] = evt.str[12] -- "" Game.MapEvtLines:RemoveEvent(198) evt.map[198] = function() local i if evt.Cmp{"MapVar15", Value = 1} then return end i = Game.Rand() % 6 if i == 3 then evt.Add{"Inventory", Value = 1490} -- "Phylt-laced ore" goto _9 elseif i == 4 then evt.DamagePlayer{-- ERROR: Const not found Player = "All", DamageType = const.Damage.Fire, Damage = 50} evt.StatusText{Str = 13} -- "" goto _8 elseif i == 5 then goto _8 end evt.Add{"Inventory", Value = 1489} -- "Siertal-laced ore" ::_9:: evt.Set{"MapVar15", Value = 1} evt.SetTexture{Facet = 3, Name = "cwb1"} do return end ::_8:: evt.Add{"Inventory", Value = 1491} -- "Kergar-laced ore" goto _9 end function events.LoadMap() if evt.Cmp{"MapVar15", Value = 1} then evt.SetTexture{Facet = 3, Name = "cwb1"} end end evt.hint[199] = evt.str[12] -- "" Game.MapEvtLines:RemoveEvent(199) evt.map[199] = function() local i if evt.Cmp{"MapVar16", Value = 1} then return end i = Game.Rand() % 6 if i == 3 then evt.Add{"Inventory", Value = 1490} -- "Phylt-laced ore" goto _9 elseif i == 4 then evt.DamagePlayer{-- ERROR: Const not found Player = "All", DamageType = const.Damage.Fire, Damage = 50} evt.StatusText{Str = 13} -- "" goto _8 elseif i == 5 then goto _8 end evt.Add{"Inventory", Value = 1489} -- "Siertal-laced ore" ::_9:: evt.Set{"MapVar16", Value = 1} evt.SetTexture{Facet = 4, Name = "cwb1"} do return end ::_8:: evt.Add{"Inventory", Value = 1491} -- "Kergar-laced ore" goto _9 end function events.LoadMap() if evt.Cmp{"MapVar16", Value = 1} then evt.SetTexture{Facet = 4, Name = "cwb1"} end end Game.MapEvtLines:RemoveEvent(451) evt.map[451] = function() evt.MoveToMap{X = 1168, Y = 9584, Z = -143, Direction = 0, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 0, Name = "0"} end Game.MapEvtLines:RemoveEvent(452) evt.map[452] = function() evt.MoveToMap{X = 1232, Y = 6896, Z = -384, Direction = 0, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 0, Name = "0"} evt.CastSpell{Spell = 6, Mastery = const.GM, Skill = 7, FromX = 13891, FromY = 229, FromZ = 161, ToX = 13891, ToY = 4912, ToZ = 161} -- "Fireball" evt.CastSpell{Spell = 6, Mastery = const.GM, Skill = 7, FromX = 14618, FromY = 857, FromZ = 161, ToX = 9284, ToY = 857, ToZ = 161} -- "Fireball" end Timer(function() evt.CastSpell{Spell = 6, Mastery = const.GM, Skill = 7, FromX = 13891, FromY = 229, FromZ = 161, ToX = 13891, ToY = 4912, ToZ = 161} -- "Fireball" evt.CastSpell{Spell = 6, Mastery = const.GM, Skill = 7, FromX = 14618, FromY = 857, FromZ = 161, ToX = 9284, ToY = 857, ToZ = 161} -- "Fireball" end, 2.5*const.Minute) evt.hint[454] = evt.str[100] -- "" Game.MapEvtLines:RemoveEvent(454) evt.map[454] = function() -- Timer(<function>, 4*const.Minute) evt.CastSpell{Spell = 18, Mastery = const.GM, Skill = 8, FromX = -9861, FromY = -3949, FromZ = -479, ToX = -9861, ToY = -106, ToZ = -479} -- "Lightning Bolt" end Timer(evt.map[454].last, 4*const.Minute) evt.hint[455] = evt.str[100] -- "" Game.MapEvtLines:RemoveEvent(455) evt.map[455] = function() evt.CastSpell{Spell = 15, Mastery = const.GM, Skill = 4, FromX = -10624, FromY = 3456, FromZ = -639, ToX = -10624, ToY = 3456, ToZ = -639} -- "Sparks" end evt.hint[456] = evt.str[100] -- "" Game.MapEvtLines:RemoveEvent(456) evt.map[456] = function() -- Timer(<function>, 3.5*const.Minute) if not evt.CheckSkill{const.Skills.DisarmTraps, Mastery = const.GM, Level = 40} then evt.CastSpell{Spell = 24, Mastery = const.GM, Skill = 5, FromX = 12023, FromY = 15154, FromZ = -639, ToX = 11704, ToY = 15854, ToZ = -479} -- "Poison Spray" evt.CastSpell{Spell = 24, Mastery = const.GM, Skill = 5, FromX = 11398, FromY = 15726, FromZ = -639, ToX = 11673, ToY = 15051, ToZ = -479} -- "Poison Spray" evt.CastSpell{Spell = 24, Mastery = const.GM, Skill = 5, FromX = 11066, FromY = 15649, FromZ = -639, ToX = 11360, ToY = 14922, ToZ = -479} -- "Poison Spray" evt.CastSpell{Spell = 24, Mastery = const.GM, Skill = 5, FromX = 11179, FromY = 14849, FromZ = -639, ToX = 11047, ToY = 15637, ToZ = -479} -- "Poison Spray" evt.CastSpell{Spell = 24, Mastery = const.GM, Skill = 5, FromX = 10704, FromY = 15259, FromZ = -639, ToX = 11620, ToY = 15422, ToZ = -479} -- "Poison Spray" end end Timer(evt.map[456].last, 3.5*const.Minute) evt.hint[501] = evt.str[2] -- "Leave the Cave" Game.MapEvtLines:RemoveEvent(501) evt.map[501] = function() evt.MoveToMap{X = -4324, Y = 1811, Z = 3905, Direction = 172, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 3, Name = "7D07.blv"} end evt.hint[502] = evt.str[2] -- "Leave the Cave" Game.MapEvtLines:RemoveEvent(502) evt.map[502] = function() evt.MoveToMap{X = -7766, Y = 7703, Z = -1535, Direction = 1792, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 3, Name = "7D24.blv"} end
package.path = "../?.lua;"..package.path; --[[ This is a generic file to try out various things ad-hoc meant to try and throw away ]] local winman = require("WinMan") local maths = require("maths") local radians = maths.radians local degrees = maths.degrees local map = maths.map local cos = math.cos local sin = math.sin local CheckerGraphic = require("CheckerGraphic") local Gradient = require("Gradient") local LinearGradient, RadialGradient = Gradient.LinearGradient, Gradient.RadialGradient local guistyle = require("guistyle") local desktopWidth = 1200 local desktopHeight = 1080 --[[ void draw(SkCanvas* canvas) { SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; SkPoint horz[] = { { 0, 0 }, { 256, 0 } }; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(horz, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); canvas->drawPaint(paint); paint.setBlendMode(SkBlendMode::kDstIn); SkColor alphas[] = { SK_ColorBLACK, SK_ColorTRANSPARENT }; SkPoint vert[] = { { 0, 0 }, { 0, 256 } }; paint.setShader(SkGradientShader::MakeLinear(vert, alphas, nullptr, SK_ARRAY_COUNT(alphas), SkShader::kClamp_TileMode)); canvas->drawPaint(paint); canvas->clipRect( { 30, 30, 226, 226 } ); canvas->drawColor(SkColorSetA(SK_ColorGREEN, 128), SkBlendMode::kSrcOver); } --]] local function app(params) local win1 = WMCreateWindow(params) local chk = CheckerGraphic:new({ frame = {x=0,y=0,width=256,height=256}; columns = 32; rows = 32; color1 = 192; color2 = 80; }) local horz = LinearGradient({ values = {0, 0, 256, 0}; extendMode = BL_EXTEND_MODE_REPEAT; stops = { {offset = 0.0, uint32 = 0xffff0000}, {offset = 1.0, uint32 = 0xff0000ff} }; }) local vert = LinearGradient({ values = {0, 0, 0, 256}; extendMode = BL_EXTEND_MODE_REPEAT; stops = { {offset = 0.0, uint32 = 0xff000000}, {offset = 1.0, uint32 = 0x00000000} }; }) function win1.draw(self, ctx) ctx = ctx or self:getDrawingContext() ctx:clear() -- draw checkboard pattern chk:draw(ctx) ctx:setFillStyle(horz); ctx:fillAll(); -- inset ctx:setFillStyle(vert) ctx:fillAll(); ctx:setCompOp(BL_COMP_OP_DST_IN) ctx:clip(30,30,256-60,256-60) ctx:setFillStyle(0xff00ff00) ctx:fillAll(); end win1:show() local function drawproc() win1:draw() end periodic(1000/10, drawproc) --[[ while true do win1:draw() yield() end --]] end local function startup() spawn(app, {frame = {x=40, y=40, width=256, height=256}}) end winman {width = desktopWidth, height=desktopHeight, startup = startup, frameRate=30}
return function(tests, t) local Combination = require(game:GetService("ServerStorage").BookWriterPlugin.Plugin.Input.Combination) local Shift = Enum.ModifierKey.Shift local Ctrl = Enum.ModifierKey.Ctrl local Alt = Enum.ModifierKey.Alt local Meta = Enum.ModifierKey.Meta tests["Combinations work as expected"] = function() for alt = 0, 1 do for shift = 0, 1 do for ctrl = 0, 1 do for meta = 0, 1 do local combination = Combination.Get(shift == 1, ctrl == 1, alt == 1, meta == 1) t.equals((shift == 1), Combination.Contains(combination, Shift), "shift") t.equals((ctrl == 1), Combination.Contains(combination, Ctrl), "ctrl") t.equals((alt == 1), Combination.Contains(combination, Alt), "alt") t.equals((meta == 1), Combination.Contains(combination, Meta), "meta") end end end end end end
Spell = require "spell" require "utils.keyboard" SkillTree = require "skill_tree" Constst = require "utils.consts" local player = {} player.__index = player local maxSpeed = 150 local accSpeed = 500 local slowdownSpeed = 250 local playerRadius = 30 local spells = { [Constst.parent] = { maxDistance = 100, r = 30, time = 0.1, minDmg = 15, maxDmg = 30, speed = 0, manaCost = 15, }, [Constst.skillTag1] = { maxDistance = playerRadius, r = 40, time = 0.1, minDmg = 20, maxDmg = 50, speed = 0, manaCost = 10, }, [Constst.skillTag2] = { maxDistance = playerRadius, r = 20, time = 2, minDmg = 15, maxDmg = 20, speed = 700, manaCost = 15, }, } local function new(x, y) x = x or 0 y = y or 0 return setmetatable({ x = x, y = y, dx = 0, dy = 0, r = playerRadius, hp = 100, invTimer = 0, currentSpell = Constst.parent, mana = 100, manaRegen = 5, skillTree = SkillTree()}, player) end function player:update(dt, field) self.invTimer = self.invTimer - dt self.mana = math.min(self.mana + self.manaRegen * dt, 100) if isKeyDown('w') then self.dy = self.dy - accSpeed * dt elseif isKeyDown('s') then self.dy = self.dy + accSpeed * dt elseif self.dy > 0 then self.dy = self.dy - slowdownSpeed * dt if self.dy < 0 then self.dy = 0 end elseif self.dy < 0 then self.dy = self.dy + slowdownSpeed * dt if self.dy > 0 then self.dy = 0 end end if isKeyDown('a') then self.dx = self.dx - accSpeed * dt elseif isKeyDown('d') then self.dx = self.dx + accSpeed * dt elseif self.dx > 0 then self.dx = self.dx - slowdownSpeed * dt if self.dx < 0 then self.dx = 0 end elseif self.dx < 0 then self.dx = self.dx + slowdownSpeed * dt if self.dx > 0 then self.dx = 0 end end if self.dx > maxSpeed then self.dx = maxSpeed elseif self.dx < -maxSpeed then self.dx = -maxSpeed end if self.dy > maxSpeed then self.dy = maxSpeed elseif self.dy < -maxSpeed then self.dy = -maxSpeed end local newX = self.x + self.dx * dt local newY = self.y + self.dy * dt if field:isWalkable(newX, newY) >= 0 then self.x = newX self.y = newY elseif field:isWalkable(self.x, newY) >= 0 then self.y = newY self.dx = 0 elseif field:isWalkable(newX, self.y) >= 0 then self.x = newX self.dy = 0 end local t = field:isWalkable(self.x, self.y) if t > 0 then self:hit(-t) end end function player:draw(mouseX, mouseY) love.graphics.setColor(0.5, 0.5, 0.5) love.graphics.circle( 'fill', self.x, self.y, self.r) local distanceX = mouseX - self.x local distanceY = mouseY - self.y local distance = math.sqrt(distanceX^2 + distanceY^2) local angle = math.atan2(distanceY, distanceX) local eyeBallX = self.x + math.cos(angle) * math.min(distance, self.r - 5) local eyeBallY = self.y + math.sin(angle) * math.min(distance, self.r - 5) love.graphics.setColor(1, 1, 1) love.graphics.circle('fill', eyeBallX, eyeBallY, 5) love.graphics.print(math.floor(self.hp), self.x, self.y) love.graphics.print(math.floor(self.mana), self.x, self.y + 25) love.graphics.print(self.currentSpell, self.x, self.y + 50) end local function castSpell(spellTag, x, y, angle, mouseDistance) local spellInfo = spells[spellTag] local distance = math.min(mouseDistance, spellInfo.maxDistance) return Spell( x + math.cos(angle) * distance, y + math.sin(angle) * distance, spellInfo.r, spellInfo.time, spellInfo.minDmg, spellInfo.maxDmg, spellInfo.speed, angle ) end function player:canCastSpell() return self.mana >= spells[self.currentSpell].manaCost end function player:castSpell(mouseX, mouseY) local distanceX = mouseX - self.x local distanceY = mouseY - self.y local distance = math.sqrt(distanceX^2 + distanceY^2) local angle = math.atan2(distanceY, distanceX) if self:canCastSpell() then self.mana = self.mana - spells[self.currentSpell].manaCost return castSpell(self.currentSpell, self.x, self.y, angle, distance) end end function player:setSpell(spellTag) if self.skillTree:isSkillLearned(spellTag) then self.currentSpell = spellTag end end function player:hit(dmg) if self.invTimer <= 0 then self.hp = self.hp - dmg self.invTimer = 0.1 end end function player:alive() return self.hp > 0 and self.hp < 200 end return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
minetest.register_on_prejoinplayer(function(name, ip) if name:find("%u.*%d%d%d$") then minetest.log("action", "Player with name " .. name .. " was blocked by no_guests") return "Please change your name to not end in numbers" end end)
function item_double_butterfly_on_spell_start(keys) keys.caster:EmitSound("DOTA_Item.Butterfly") keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_double_butterfly_speed", nil) end function item_actual_butterfly_on_spell_start(keys) keys.caster:EmitSound("DOTA_Item.Butterfly") keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_actual_butterfly_speed", nil) end
local S = aurum.get_translator() screalms.register("aurum:primus", { description = S"Primus Hortum", size = vector.new(16000, 2048, 16000), apply_player = function(player) player:set_sky{ type = "plain", base_color = "#336633", } player:set_clouds{ color = "#004400bb", speed = {x = 0, z = -4}, thickness = 32, density = 0.6, height = 400, } player:set_sun{ sunrise_visible = false, } screalms.apply_underground(player) end, aurum_dungeon_loot = function(pos) return { count = math.random(1, 2), list = { { count = math.random(1, 2), preciousness = {0, 5}, groups = {"raw_food", "seed", "raw"}, }, }, } end, }) -- Spreading fire is snuffed out in Primus Hortum. local old = fire.on_spread function fire.on_spread(pos, ...) if screalms.pos_to_realm(pos) == "aurum:primus" then local box = b.box.new_radius(pos, 3) for _,fpos in ipairs(minetest.find_nodes_in_area(box.a, box.b, "fire:basic_flame")) do minetest.remove_node(fpos) end end old(pos, ...) end
require("vinevim.theme.alpha") require("vinevim.theme.bufferline") require("vinevim.theme.colors") require("vinevim.theme.filetree") require("vinevim.theme.indent") require("vinevim.theme.lualine")
-- The chat and UI colors CarTracker.Config.Color = Color(200, 200, 200)
local types = require('tags.types') local cache = require('tags.cache') local ctags = {} local tag_info = {} -- most recent tag that is a 'scope' tag_info.scope = nil function ctags.new_tag() local tag = {} tag.name = '' tag.type = '' tag.parent = nil tag.children = {} tag.line = -1 tag.index = -1 return tag end function ctags.new_struct() local struct = {} struct.tags = {} struct.functions = ctags.new_tag() struct.functions.name = 'functions' struct.functions.line = 0 return struct end function ctags.get_output() if not cache.current_updated() and cache.current.render then return cache.current.render end cache.current.list = {} cache.current.index = 1 local output = {} for _, tag in ipairs(cache.current.tags) do vim.list_extend(output, ctags.render_tag(tag, 0)) cache.current.index = cache.current.index + 1 table.insert(output, '') end cache.current.render = output return output end function ctags.render_tag(tag, depth) tag.index = cache.current.index cache.current.list[cache.current.index] = tag cache.current.index = cache.current.index + 1 local output = {} if cache.current.open[tag] then table.insert(output, '+ ' .. string.rep(' ', depth) .. tag.name) for _, child in ipairs(tag.children) do if #child.children ~= 0 then table.insert(output, ctags.render_tag(child, depth + 1)) end child.index = cache.current.index cache.current.list[cache.current.index] = child cache.current.index = cache.current.index + 1 table.insert(output, string.rep(' ', depth + 2) .. child.name) end else table.insert(output, '- ' .. string.rep(' ', depth) .. tag.name) end return output end function ctags.ParseOutput(output) local parsed_tags = ctags.new_struct() tag_info.scope = ctags.new_tag() for _, line in ipairs(output) do ctags.ParseTagline(line, parsed_tags) end cache.current.tags = parsed_tags.tags table.insert(cache.current.tags, parsed_tags.functions) --print(vim.inspect(cache.current.tags)) --vim.fn.writefile(tags.ctags_output, 'tags.out') end -- Structure of a tag line: -- tagname<TAB>filename<TAB>expattern;"fields -- fields: <TAB>name:value -- fields that are always present: kind, line function ctags.ParseTagline(line, parsed_tags) -- ignore comments if string.match(line, '!_TAG') then return end -- ignore invalid tags local parts = vim.split(line, ';"\t') if #parts ~= 2 then return end local typeinfo = types[cache.current.ftype] local contents = vim.split(parts[1], '\t') local fields = vim.split(parts[2], '\t') local tag = ctags.new_tag() tag.name = contents[1] tag.type = fields[1] local line = vim.split(fields[2], ':') tag.line = tonumber(line[2]) if typeinfo.member[tag.type] then tag.parent = tag_info.scope table.insert(tag_info.scope.children, tag) end if tag.type == 't' and string.match(tag_info.scope.name, '__anon') then tag_info.scope.name = tag.name tag_info.scope.line = tag.line end if tag.type == 'f' then tag.parent = parsed_tags.functions table.insert(parsed_tags.functions.children, tag) end if typeinfo.scope[tag.type] then table.insert(parsed_tags.tags, tag) tag_info.scope = tag end end return ctags
Locales['de'] = { ['press_collect_coke'] = 'drücke ~INPUT_CONTEXT~ um Koks zu sammeln', ['press_process_coke'] = 'drücke ~INPUT_CONTEXT~ um Koks zu verarbeiten', ['press_sell_coke'] = 'drücke ~INPUT_CONTEXT~ um Koks zu verkaufen', ['press_collect_meth'] = 'drücke ~INPUT_CONTEXT~ um Meth zu sammeln', ['press_process_meth'] = 'drücke ~INPUT_CONTEXT~ um Meth zu verarbeiten', ['press_sell_meth'] = 'drücke ~INPUT_CONTEXT~ um Meth zu verkaufen', ['press_collect_weed'] = 'drücke ~INPUT_CONTEXT~ um Grass zu sammeln', ['press_process_weed'] = 'drücke ~INPUT_CONTEXT~ um Grass zu verarbeiten', ['press_sell_weed'] = 'drücke ~INPUT_CONTEXT~ um Grass zu verkaufen', ['press_collect_opium'] = 'drücke ~INPUT_CONTEXT~ um Opium zu sammeln', ['press_process_opium'] = 'drücke ~INPUT_CONTEXT~ um Opium zu verarbeiten', ['press_sell_opium'] = 'drücke ~INPUT_CONTEXT~ um Opium zu verkaufen', ['act_imp_police'] = 'aktion ~r~nihct möglich~s~, ~b~Polizisten~s~: ', ['inv_full_coke'] = 'Du kannst nicht länger Koks sammeln, dein Inventar ist ~r~VOLL~s~', ['pickup_in_prog'] = '~y~Sammeln im gange~s~...', ['too_many_pouches'] = 'du hast zuviele Pakete', ['not_enough_coke'] = 'du hast nicht genug Koks zum ~r~verpacken~s~', ['packing_in_prog'] = '~y~Verarbeitung im gange~s~...', ['no_pouchs_sale'] = 'Du hast nicht genug Portionen zum ~r~verkaufen~s~', ['sold_one_coke'] = 'du verkaufst ~g~x1 Portion Koks~s~', ['sale_in_prog'] = '~g~Verkauf im gange~s~...', ['inv_full_meth'] = 'Du kannst nicht länger Meth sammeln, dein Inventar ist ~r~VOLL~s~', ['not_enough_meth'] = 'du hast nicht genug Meth zum ~r~verpacken~s~', ['sold_one_meth'] = 'du verkaufst ~g~x1 Portion Meth~s~', ['inv_full_weed'] = 'Du kannst nicht länger Grass sammeln, dein Inventar ist ~r~VOLL~s~', ['not_enough_weed'] = 'du hast nicht genug Grass zum ~r~verarbeiten~s~', ['sold_one_weed'] = 'du verkaufst ~g~x1 Portion Grass~s~', ['used_one_weed'] = 'du benutzt 1x ~b~Grass', ['inv_full_opium'] = 'Du kannst nicht länger Opium sammeln, dein Inventar ist ~r~VOLL~s~', ['not_enough_opium'] = 'du hast nicht genug Opium zum ~r~verarbeiten~s~', ['sold_one_opium'] = 'du verkaufst ~g~x1 Portion Opium~s~', ['used_one_opium'] = 'du benutzt 1x ~b~Opium', }
-- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. --- --- Created by Igor Kuznetsov. --- DateTime: 5/10/21 12:13 --- local t = require("luatest") local g1 = t.group("new_query") local helper = require("test.helper.integration") local cluster = helper.cluster g1.before_each( function() local api = cluster:server("api-1").net_box local r, err = api:call("insert_record", { "EMPLOYEES_TRANSFER", { 1, 1, 1, 1, "123", "123", "123", 100 } }) t.assert_equals(err, nil) t.assert_equals(r, 1) r, err = api:call("insert_record", { "EMPLOYEES_TRANSFER_HIST", { 1, 1, 1, 1, 1, "123", "1000", "1000", 5000 } }) t.assert_equals(err, nil) t.assert_equals(r, 1) end ) g1.after_each( function() local storage1 = cluster:server("master-1-1").net_box local storage2 = cluster:server("master-2-1").net_box storage1:call("box.execute", { "truncate table EMPLOYEES_TRANSFER" }) storage2:call("box.execute", { "truncate table EMPLOYEES_TRANSFER_HIST" }) end ) g1.test_incorrect_query = function() local api = cluster:server("api-1").net_box local _, err = api:call("query", { [[SELECT * FROM EMPLOYEES_TRANSFER as "a" INNER JOIN EMPLOYEES_HIST as "b" ON "a"."id" = "b"."a_id" WHERE "id" = 5 and "name" = '123']] }) t.assert_equals(err, "query wasn't s implemented") end g1.test_simple_query = function() local api = cluster:server("api-1").net_box local r, err = api:call("query", { [[SELECT * FROM EMPLOYEES_TRANSFER where "id" = 5 and "name" = '123']] }) t.assert_equals(err, nil) t.assert_equals(r, { metadata = { {name = "id", type = "number"}, {name = "sysFrom", type = "number"}, {name = "reqId", type = "number"}, {name = "sysOp", type = "number"}, {name = "name", type = "string"}, {name = "department", type = "string"}, {name = "manager", type = "string"}, {name = "salary", type = "number"}, {name = "bucket_id", type = "unsigned"}, }, rows = {}, }) r, err = api:call("query", { [[SELECT * FROM EMPLOYEES_TRANSFER where "id" = 1]] }) t.assert_equals(err, nil) t.assert_equals(r, { metadata = { {name = "id", type = "number"}, {name = "sysFrom", type = "number"}, {name = "reqId", type = "number"}, {name = "sysOp", type = "number"}, {name = "name", type = "string"}, {name = "department", type = "string"}, {name = "manager", type = "string"}, {name = "salary", type = "number"}, {name = "bucket_id", type = "unsigned"}, }, rows = { { 1, 1, 1, 1, "123", "123", "123", 100, 3939 } }, }) r, err = api:call("query", { [[SELECT * FROM ( SELECT "id", "name", "department", "manager", "salary", "bucket_id" FROM EMPLOYEES_TRANSFER WHERE "sysOp" > 0 UNION ALL SELECT "id", "name", "department", "manager", "salary", "bucket_id" FROM EMPLOYEES_TRANSFER_HIST WHERE "sysOp" > 0 ) as "t1" WHERE "id" = 1]] }) t.assert_equals(err, nil) t.assert_equals(r, { metadata = { { name = "id", type = "number" }, { name = "name", type = "string" }, { name = "department", type = "string" }, { name = "manager", type = "string" }, { name = "salary", type = "number" }, { name = "bucket_id", type = "unsigned" }, }, rows = { { 1, "123", "123", "123", 100, 3939 }, { 1, "123", "1000", "1000", 5000, 3939 } }, }) end g1.test_union_query = function() local api = cluster:server("api-1").net_box local r, err = api:call("query", { [[SELECT * FROM ( SELECT "id", "name", "department", "manager", "salary", "bucket_id" FROM EMPLOYEES_TRANSFER WHERE "sysOp" > 0 UNION ALL SELECT "id", "name", "department", "manager", "salary", "bucket_id" FROM EMPLOYEES_TRANSFER_HIST WHERE "sysOp" > 0 ) as "t1" WHERE "id" = 1]] }) t.assert_equals(err, nil) t.assert_equals(r, { metadata = { { name = "id", type = "number" }, { name = "name", type = "string" }, { name = "department", type = "string" }, { name = "manager", type = "string" }, { name = "salary", type = "number" }, { name = "bucket_id", type = "unsigned" }, }, rows = { { 1, "123", "123", "123", 100, 3939 }, { 1, "123", "1000", "1000", 5000, 3939 } }, }) end
--[[Glaives of Wisdom intelligence to damage Author: chrislotix Date: 10.1.2015.]] function IntToDamage(keys) local ability = keys.ability local caster = keys.caster local target = keys.target local int_caster = caster:GetIntellect() local int_damage = ability:GetLevelSpecialValueFor("intellect_damage_pct", (ability:GetLevel() -1)) local damage_table = {} damage_table.attacker = caster damage_table.damage_type = ability:GetAbilityDamageType() damage_table.ability = ability damage_table.victim = target damage_table.damage = int_caster * int_damage / 100 ApplyDamage(damage_table) end --[[Author: YOLOSPAGHETTI Date: 02.02.2016 Adds stacks to the aesthetic modifiers]] function AddStacks(keys) local ability = keys.ability local caster = keys.caster local int_steal_modifier = "modifier_glaives_of_wisdom_status" local int_steal = ability:GetLevelSpecialValueFor("int_steal", (ability:GetLevel() -1)) local duration = ability:GetLevelSpecialValueFor("int_steal_duration", (ability:GetLevel() -1)) if(caster:HasModifier(int_steal_modifier)) then local stacks = caster:GetModifierStackCount( int_steal_modifier, ability ) -- Adds stacks to the aesthetic modifiers ability:ApplyDataDrivenModifier(caster, caster, int_steal_modifier, {Duration = duration}) caster:SetModifierStackCount( int_steal_modifier, ability, stacks + int_steal ) else -- Applies aesthetic stack modifiers to the caster ability:ApplyDataDrivenModifier(caster, caster, int_steal_modifier, {Duration = duration}) caster:SetModifierStackCount( int_steal_modifier, ability, int_steal ) end end --[[Author: YOLOSPAGHETTI Date: 02.02.2016 Removes stacks from the aesthetic modifiers]] function RemoveStacks(keys) local ability = keys.ability local caster = keys.caster local int_steal_modifier = "modifier_glaives_of_wisdom_status" local duration = ability:GetLevelSpecialValueFor("int_steal_duration", (ability:GetLevel() -1)) local levels_since_start = 0 local game_time = GameRules:GetGameTime() -- Checks how many times the ability has been leveled up during the modifier duration if ability.level_four_time ~= null then if ability.level_four_time > game_time - duration then levels_since_start = levels_since_start + 1 end end if ability.level_three_time ~= null then if ability.level_three_time > game_time - duration then levels_since_start = levels_since_start + 1 end end if ability.level_two_time ~= null then if ability.level_two_time > game_time - duration then levels_since_start = levels_since_start + 1 end end -- Sets the stacks to remove accordingly local int_steal = ability:GetLevelSpecialValueFor("int_steal", (ability:GetLevel() - levels_since_start -1)) -- Removes the stacks from the aesthetic modifier local stacks = caster:GetModifierStackCount( int_steal_modifier, ability ) caster:SetModifierStackCount( int_steal_modifier, ability, stacks - int_steal ) end --[[Author: YOLOSPAGHETTI Date: 02.02.2016 Notes ability level up times to help with properly removing stacks]] function LevelTime(keys) local ability = keys.ability -- Keeps note of the time the ability is leveled if ability:GetLevel() == 2 then ability.level_two_time = GameRules:GetGameTime() elseif ability:GetLevel() == 3 then ability.level_three_time = GameRules:GetGameTime() elseif ability:GetLevel() == 4 then ability.level_four_time = GameRules:GetGameTime() end end -- Added code from Rook's essence shift function OrbSteal( keys ) if keys.target:IsHero() and keys.target:IsOpposingTeam(keys.caster:GetTeam()) then local previous_stack_count = 0 if keys.caster:HasModifier("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter") then previous_stack_count = keys.caster:GetModifierStackCount("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster) keys.caster:RemoveModifierByNameAndCaster("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster) end keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", nil) keys.caster:SetModifierStackCount("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster, previous_stack_count + keys.IntSteal) keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_silencer_glaives_of_wisdom_datadriven_buff", nil) end end function BuffOnDestroy( keys ) if keys.caster:HasModifier("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter") then local previous_stack_count = keys.caster:GetModifierStackCount("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster) if previous_stack_count > 1 then keys.caster:SetModifierStackCount("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster, previous_stack_count - keys.IntSteal) else keys.caster:RemoveModifierByNameAndCaster("modifier_silencer_glaives_of_wisdom_datadriven_buff_counter", keys.caster) end end end
local compareAscending = function(left, right) if left < right then return true elseif left >= right then return false end end local compareDescending = function(left, right) if left > right then return true elseif left <= right then return false end end function Auctionator.Utilities.NumberComparator(order, fieldName) return function(left, right) if order == Auctionator.Constants.SORT.ASCENDING then return compareAscending((left and left[fieldName] or 0), (right and right[fieldName] or 0)) else return compareDescending((left and left[fieldName] or 0), (right and right[fieldName] or 0)) end end end function Auctionator.Utilities.StringComparator(order, fieldName) return function(left, right) if left == nil then left = {} end if right == nil then right = {} end if order == Auctionator.Constants.SORT.ASCENDING then return compareAscending((left[fieldName] or ""), (right[fieldName] or "")) else return compareDescending((left[fieldName] or ""), (right[fieldName] or "")) end end end
function shortcutOpen() Interface.openWindow(shortcut_class.getValue(), shortcut_db.getValue()) end
local fadeInTime, fadeOutTime, maxAlpha, animScale, iconSize, holdTime, showSpellName, ignoredSpells, invertIgnored local cooldowns, animating, watching = { }, { }, { } local GetTime = GetTime local defaultSettings = { fadeInTime = 0.3, fadeOutTime = 0.7, maxAlpha = 0.7, animScale = 1.5, iconSize = 75, holdTime = 0, petOverlay = {1,1,1}, showSpellName = nil, x = UIParent:GetWidth()*UIParent:GetEffectiveScale()/2, y = UIParent:GetHeight()*UIParent:GetEffectiveScale()/2 } local defaultSettingsPerCharacter = { ignoredSpells = "", invertIgnored = false } local DCP = CreateFrame("frame") DCP:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end) DCP:SetMovable(true) DCP:RegisterForDrag("LeftButton") DCP:SetScript("OnDragStart", function(self) self:StartMoving() end) DCP:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() DCP_Saved.x = self:GetLeft()+self:GetWidth()/2 DCP_Saved.y = self:GetBottom()+self:GetHeight()/2 self:ClearAllPoints() self:SetPoint("CENTER",UIParent,"BOTTOMLEFT",DCP_Saved.x,DCP_Saved.y) end) DCP.TextFrame = DCP:CreateFontString(nil, "ARTWORK") DCP.TextFrame:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE") DCP.TextFrame:SetShadowOffset(2,-2) DCP.TextFrame:SetPoint("CENTER",DCP,"CENTER") DCP.TextFrame:SetWidth(185) DCP.TextFrame:SetJustifyH("CENTER") DCP.TextFrame:SetTextColor(1,1,1) local DCPT = DCP:CreateTexture(nil,"BACKGROUND") DCPT:SetAllPoints(DCP) ----------------------- -- Utility Functions -- ----------------------- local function tcount(tab) local n = 0 for _ in pairs(tab) do n = n + 1 end return n end local function memoize(f) local cache = nil local memoized = {} local function get() if (cache == nil) then cache = f() end return cache end memoized.resetCache = function() cache = nil end setmetatable(memoized, {__call = get}) return memoized end local function GetPetActionIndexByName(name) for i=1, NUM_PET_ACTION_SLOTS, 1 do if (GetPetActionInfo(i) == name) then return i end end return nil end local function RefreshLocals() fadeInTime = DCP_Saved.fadeInTime fadeOutTime = DCP_Saved.fadeOutTime maxAlpha = DCP_Saved.maxAlpha animScale = DCP_Saved.animScale iconSize = DCP_Saved.iconSize holdTime = DCP_Saved.holdTime showSpellName = DCP_Saved.showSpellName invertIgnored = DCP_SavedPerCharacter.invertIgnored ignoredSpells = { } for _,v in ipairs({strsplit(",",DCP_SavedPerCharacter.ignoredSpells)}) do ignoredSpells[strtrim(v)] = true end end -------------------------- -- Cooldown / Animation -- -------------------------- local elapsed = 0 local runtimer = 0 local function OnUpdate(_,update) elapsed = elapsed + update if (elapsed > 0.05) then for i,v in pairs(watching) do if (GetTime() >= v[1] + 0.5) then local getCooldownDetails if (v[2] == "spell") then getCooldownDetails = memoize(function() local start, duration, enabled = GetSpellCooldown(v[3]) return { name = GetSpellInfo(v[3]), texture = GetSpellTexture(v[3]), start = start, duration = duration, enabled = enabled } end) elseif (v[2] == "item") then getCooldownDetails = memoize(function() local start, duration, enabled = GetItemCooldown(i) return { name = GetItemInfo(i), texture = v[3], start = start, duration = duration, enabled = enabled } end) elseif (v[2] == "pet") then getCooldownDetails = memoize(function() local name, texture = GetPetActionInfo(v[3]) local start, duration, enabled = GetPetActionCooldown(v[3]) return { name = name, texture = texture, isPet = true, start = start, duration = duration, enabled = enabled } end) end local cooldown = getCooldownDetails() if ((ignoredSpells[cooldown.name] ~= nil) ~= invertIgnored) then watching[i] = nil else if (cooldown.enabled ~= 0) then if (cooldown.duration and cooldown.duration > 2.0 and cooldown.texture) then cooldowns[i] = getCooldownDetails end end if (not (cooldown.enabled == 0 and v[2] == "spell")) then watching[i] = nil end end end end for i,getCooldownDetails in pairs(cooldowns) do local cooldown = getCooldownDetails() local remaining = cooldown.duration-(GetTime()-cooldown.start) if (remaining <= 0) then tinsert(animating, {cooldown.texture,cooldown.isPet,cooldown.name}) cooldowns[i] = nil end end elapsed = 0 if (#animating == 0 and tcount(watching) == 0 and tcount(cooldowns) == 0) then DCP:SetScript("OnUpdate", nil) return end end if (#animating > 0) then runtimer = runtimer + update if (runtimer > (fadeInTime + holdTime + fadeOutTime)) then tremove(animating,1) runtimer = 0 DCP.TextFrame:SetText(nil) DCPT:SetTexture(nil) DCPT:SetVertexColor(1,1,1) else if (not DCPT:GetTexture()) then if (animating[1][3] ~= nil and showSpellName) then DCP.TextFrame:SetText(animating[1][3]) end DCPT:SetTexture(animating[1][1]) if animating[1][2] then DCPT:SetVertexColor(unpack(DCP_Saved.petOverlay)) end end local alpha = maxAlpha if (runtimer < fadeInTime) then alpha = maxAlpha * (runtimer / fadeInTime) elseif (runtimer >= fadeInTime + holdTime) then alpha = maxAlpha - ( maxAlpha * ((runtimer - holdTime - fadeInTime) / fadeOutTime)) end DCP:SetAlpha(alpha) local scale = iconSize+(iconSize*((animScale-1)*(runtimer/(fadeInTime+holdTime+fadeOutTime)))) DCP:SetWidth(scale) DCP:SetHeight(scale) end end end -------------------- -- Event Handlers -- -------------------- function DCP:ADDON_LOADED(addon) if (not DCP_Saved) then DCP_Saved = {unpack(defaultSettings)} else for i,v in pairs(defaultSettings) do if (not DCP_Saved[i]) then DCP_Saved[i] = v end end end if (not DCP_SavedPerCharacter) then -- Unpack as shallow clone to avoid reset-to-default as considering the -- value assigned from the legacy saved variable below. DCP_SavedPerCharacter = {unpack(defaultSettingsPerCharacter)} -- Backwards compatibility: Assign from legacy saved value if exists. if (DCP_Saved.ignoredSpells) then DCP_SavedPerCharacter.ignoredSpells = DCP_Saved.ignoredSpells end else for i,v in pairs(defaultSettingsPerCharacter) do if (not DCP_SavedPerCharacter[i]) then DCP_SavedPerCharacter[i] = v end end end RefreshLocals() self:SetPoint("CENTER",UIParent,"BOTTOMLEFT",DCP_Saved.x,DCP_Saved.y) self:UnregisterEvent("ADDON_LOADED") end DCP:RegisterEvent("ADDON_LOADED") function DCP:SPELL_UPDATE_COOLDOWN() for i,getCooldownDetails in pairs(cooldowns) do getCooldownDetails.resetCache() end end DCP:RegisterEvent("SPELL_UPDATE_COOLDOWN") function DCP:UNIT_SPELLCAST_SUCCEEDED(unit,lineID,spellID) if (unit == "player") then watching[spellID] = {GetTime(),"spell",spellID} if (not self:IsMouseEnabled()) then self:SetScript("OnUpdate", OnUpdate) end end end DCP:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") function DCP:COMBAT_LOG_EVENT_UNFILTERED() local _,event,_,_,_,sourceFlags,_,_,_,_,_,spellID = CombatLogGetCurrentEventInfo() if (event == "SPELL_CAST_SUCCESS") then if (bit.band(sourceFlags,COMBATLOG_OBJECT_TYPE_PET) == COMBATLOG_OBJECT_TYPE_PET and bit.band(sourceFlags,COMBATLOG_OBJECT_AFFILIATION_MINE) == COMBATLOG_OBJECT_AFFILIATION_MINE) then local name = GetSpellInfo(spellID) local index = GetPetActionIndexByName(name) if (index and not select(7,GetPetActionInfo(index))) then watching[spellID] = {GetTime(),"pet",index} elseif (not index and spellID) then watching[spellID] = {GetTime(),"spell",spellID} else return end if (not self:IsMouseEnabled()) then self:SetScript("OnUpdate", OnUpdate) end end end end DCP:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") function DCP:PLAYER_ENTERING_WORLD() local inInstance,instanceType = IsInInstance() if (inInstance and instanceType == "arena") then self:SetScript("OnUpdate", nil) wipe(cooldowns) wipe(watching) end end DCP:RegisterEvent("PLAYER_ENTERING_WORLD") hooksecurefunc("UseAction", function(slot) local actionType,itemID = GetActionInfo(slot) if (actionType == "item") then local texture = GetActionTexture(slot) watching[itemID] = {GetTime(),"item",texture} end end) hooksecurefunc("UseInventoryItem", function(slot) local itemID = GetInventoryItemID("player", slot); if (itemID) then local texture = GetInventoryItemTexture("player", slot) watching[itemID] = {GetTime(),"item",texture} end end) hooksecurefunc("UseContainerItem", function(bag,slot) local itemID = GetContainerItemID(bag, slot) if (itemID) then local texture = select(10, GetItemInfo(itemID)) watching[itemID] = {GetTime(),"item",texture} end end) ------------------- -- Options Frame -- ------------------- SlashCmdList["DOOMCOOLDOWNPULSE"] = function() if (not DCP_OptionsFrame) then DCP:CreateOptionsFrame() end DCP_OptionsFrame:Show() end SLASH_DOOMCOOLDOWNPULSE1 = "/dcp" SLASH_DOOMCOOLDOWNPULSE2 = "/cooldownpulse" SLASH_DOOMCOOLDOWNPULSE3 = "/doomcooldownpulse" function DCP:CreateOptionsFrame() local sliders = { { text = "Icon Size", value = "iconSize", min = 30, max = 125, step = 5 }, { text = "Fade In Time", value = "fadeInTime", min = 0, max = 1.5, step = 0.1 }, { text = "Fade Out Time", value = "fadeOutTime", min = 0, max = 1.5, step = 0.1 }, { text = "Max Opacity", value = "maxAlpha", min = 0, max = 1, step = 0.1 }, { text = "Max Opacity Hold Time", value = "holdTime", min = 0, max = 1.5, step = 0.1 }, { text = "Animation Scaling", value = "animScale", min = 0, max = 2, step = 0.1 }, } local buttons = { { text = "Close", func = function(self) self:GetParent():Hide() end }, { text = "Test", func = function(self) DCP_OptionsFrameButton3:SetText("Unlock") DCP:EnableMouse(false) RefreshLocals() tinsert(animating,{"Interface\\Icons\\Spell_Nature_Earthbind",nil,"Spell Name"}) DCP:SetScript("OnUpdate", OnUpdate) end }, { text = "Unlock", func = function(self) if (self:GetText() == "Unlock") then RefreshLocals() DCP:SetWidth(iconSize) DCP:SetHeight(iconSize) self:SetText("Lock") DCP:SetScript("OnUpdate", nil) DCP:SetAlpha(1) DCPT:SetTexture("Interface\\Icons\\Spell_Nature_Earthbind") DCP:EnableMouse(true) else DCP:SetAlpha(0) self:SetText("Unlock") DCP:EnableMouse(false) end end }, { text = "Defaults", func = function(self) for i,v in pairs(defaultSettings) do DCP_Saved[i] = v end for i,v in pairs(defaultSettingsPerCharacter) do DCP_SavedPerCharacter[i] = v end for i,v in pairs(sliders) do getglobal("DCP_OptionsFrameSlider"..i):SetValue(DCP_Saved[v.value]) end DCP_OptionsFramePetColorBox:GetNormalTexture():SetVertexColor(unpack(DCP_Saved.petOverlay)) DCP_OptionsFrameIgnoreTypeButtonWhitelist:SetChecked(false) DCP_OptionsFrameIgnoreTypeButtonBlacklist:SetChecked(true) DCP_OptionsFrameIgnoreBox:SetText("") DCP:ClearAllPoints() DCP:SetPoint("CENTER",UIParent,"BOTTOMLEFT",DCP_Saved.x,DCP_Saved.y) end }, } local optionsframe = CreateFrame("frame","DCP_OptionsFrame",UIParent,BackdropTemplateMixin and "BackdropTemplate") optionsframe:SetBackdrop({ bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", tile=1, tileSize=32, edgeSize=32, insets={left=11, right=12, top=12, bottom=11} }) optionsframe:SetWidth(220) optionsframe:SetHeight(540) optionsframe:SetPoint("CENTER",UIParent) optionsframe:EnableMouse(true) optionsframe:SetMovable(true) optionsframe:RegisterForDrag("LeftButton") optionsframe:SetScript("OnDragStart", function(self) self:StartMoving() end) optionsframe:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) optionsframe:SetFrameStrata("FULLSCREEN_DIALOG") optionsframe:SetScript("OnHide", function() RefreshLocals() end) tinsert(UISpecialFrames, "DCP_OptionsFrame") local header = optionsframe:CreateTexture(nil,"ARTWORK") header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header.blp") header:SetWidth(350) header:SetHeight(68) header:SetPoint("TOP",optionsframe,"TOP",0,12) local headertext = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormal") headertext:SetPoint("TOP",header,"TOP",0,-14) headertext:SetText("Doom_CooldownPulse") for i,v in pairs(sliders) do local slider = CreateFrame("slider", "DCP_OptionsFrameSlider"..i, optionsframe, "OptionsSliderTemplate") if (i == 1) then slider:SetPoint("TOP",optionsframe,"TOP",0,-40) else slider:SetPoint("TOP",getglobal("DCP_OptionsFrameSlider"..(i-1)),"BOTTOM",0,-35) end local valuetext = slider:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") valuetext:SetPoint("TOP",slider,"BOTTOM",0,-1) valuetext:SetText(format("%.1f",DCP_Saved[v.value])) getglobal("DCP_OptionsFrameSlider"..i.."Text"):SetText(v.text) getglobal("DCP_OptionsFrameSlider"..i.."Low"):SetText(v.min) getglobal("DCP_OptionsFrameSlider"..i.."High"):SetText(v.max) slider:SetMinMaxValues(v.min,v.max) slider:SetValueStep(v.step) slider:SetValue(DCP_Saved[v.value]) slider:SetScript("OnValueChanged",function() local val=slider:GetValue() DCP_Saved[v.value]=val valuetext:SetText(format("%.1f",val)) if (DCP:IsMouseEnabled()) then DCP:SetWidth(DCP_Saved.iconSize) DCP:SetHeight(DCP_Saved.iconSize) end end) end local pettext = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") pettext:SetPoint("TOPLEFT","DCP_OptionsFrameSlider"..#sliders,"BOTTOMLEFT",-15,-30) pettext:SetText("Pet color overlay:") local petcolorselect = CreateFrame('Button',"DCP_OptionsFramePetColorBox",optionsframe) petcolorselect:SetPoint("LEFT",pettext,"RIGHT",10,0) petcolorselect:SetWidth(20) petcolorselect:SetHeight(20) petcolorselect:SetNormalTexture('Interface/ChatFrame/ChatFrameColorSwatch') petcolorselect:GetNormalTexture():SetVertexColor(unpack(DCP_Saved.petOverlay)) petcolorselect:SetScript("OnEnter",function(self) GameTooltip:SetOwner(self, "ANCHOR_CURSOR") GameTooltip:SetText("Note: Use white if you don't want any overlay for pet cooldowns") end) petcolorselect:SetScript("OnLeave",function(self) GameTooltip:Hide() end) petcolorselect:SetScript('OnClick', function(self) self.r,self.g,self.b = unpack(DCP_Saved.petOverlay) OpenColorPicker(self) ColorPickerFrame:SetPoint("TOPLEFT",optionsframe,"TOPRIGHT") end) petcolorselect.swatchFunc = function(self) DCP_Saved.petOverlay={ColorPickerFrame:GetColorRGB()} petcolorselect:GetNormalTexture():SetVertexColor(ColorPickerFrame:GetColorRGB()) end petcolorselect.cancelFunc = function(self) DCP_Saved.petOverlay={self.r,self.g,self.b} petcolorselect:GetNormalTexture():SetVertexColor(unpack(DCP_Saved.petOverlay)) end local petcolorselectbg = petcolorselect:CreateTexture(nil, 'BACKGROUND') petcolorselectbg:SetWidth(17) petcolorselectbg:SetHeight(17) petcolorselectbg:SetTexture(1,1,1) petcolorselectbg:SetPoint('CENTER') local spellnametext = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") spellnametext:SetPoint("TOPLEFT",pettext,"BOTTOMLEFT",0,-18) spellnametext:SetText("Show spell name:") local spellnamecbt = CreateFrame("CheckButton","DCP_OptionsFrameSpellNameCheckButton",optionsframe,"OptionsCheckButtonTemplate") spellnamecbt:SetPoint("LEFT",spellnametext,"RIGHT",6,0) spellnamecbt:SetChecked(DCP_Saved.showSpellName) spellnamecbt:SetScript("OnClick", function(self) local newState = self:GetChecked() self:SetChecked(newState) DCP_Saved.showSpellName = newState RefreshLocals() end) local ignoretext = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") ignoretext:SetPoint("TOPLEFT",spellnametext,"BOTTOMLEFT",0,-18) ignoretext:SetText("Filter spells:") local ignoretypebuttonblacklist = CreateFrame("Checkbutton","DCP_OptionsFrameIgnoreTypeButtonBlacklist",optionsframe,"UIRadioButtonTemplate") ignoretypebuttonblacklist:SetPoint("TOPLEFT",ignoretext,"BOTTOMLEFT",0,-4) ignoretypebuttonblacklist:SetChecked(not DCP_SavedPerCharacter.invertIgnored) ignoretypebuttonblacklist:SetScript("OnClick", function() DCP_OptionsFrameIgnoreTypeButtonWhitelist:SetChecked(false) DCP_SavedPerCharacter.invertIgnored = false RefreshLocals() end) local ignoretypetextblacklist = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") ignoretypetextblacklist:SetPoint("LEFT",ignoretypebuttonblacklist,"RIGHT",4,0) ignoretypetextblacklist:SetText("Blacklist") local ignoretypebuttonwhitelist = CreateFrame("Checkbutton","DCP_OptionsFrameIgnoreTypeButtonWhitelist",optionsframe,"UIRadioButtonTemplate") ignoretypebuttonwhitelist:SetPoint("LEFT",ignoretypetextblacklist,"RIGHT",10,0) ignoretypebuttonwhitelist:SetChecked(DCP_SavedPerCharacter.invertIgnored) ignoretypebuttonwhitelist:SetScript("OnClick", function() DCP_OptionsFrameIgnoreTypeButtonBlacklist:SetChecked(false) DCP_SavedPerCharacter.invertIgnored = true RefreshLocals() end) local ignoretypetextwhitelist = optionsframe:CreateFontString(nil,"ARTWORK","GameFontNormalSmall") ignoretypetextwhitelist:SetPoint("LEFT",ignoretypebuttonwhitelist,"RIGHT",4,0) ignoretypetextwhitelist:SetText("Whitelist") local ignorebox = CreateFrame("EditBox","DCP_OptionsFrameIgnoreBox",optionsframe,"InputBoxTemplate") ignorebox:SetAutoFocus(false) ignorebox:SetPoint("TOPLEFT",ignoretypebuttonblacklist,"BOTTOMLEFT",4,2) ignorebox:SetWidth(170) ignorebox:SetHeight(32) ignorebox:SetText(DCP_SavedPerCharacter.ignoredSpells) ignorebox:SetScript("OnEnter",function(self) GameTooltip:SetOwner(self, "ANCHOR_CURSOR") GameTooltip:SetText("Note: Separate multiple spells with commas") end) ignorebox:SetScript("OnLeave",function(self) GameTooltip:Hide() end) ignorebox:SetScript("OnEnterPressed", function(self) self:ClearFocus() end) ignorebox:SetScript("OnEditFocusLost",function(self) DCP_SavedPerCharacter.ignoredSpells = ignorebox:GetText() RefreshLocals() end) for i,v in pairs(buttons) do local button = CreateFrame("Button", "DCP_OptionsFrameButton"..i, optionsframe, "UIPanelButtonTemplate") button:SetHeight(24) button:SetWidth(75) button:SetPoint("BOTTOM", optionsframe, "BOTTOM", ((i%2==0 and -1) or 1)*45, ceil(i/2)*15 + (ceil(i/2)-1)*15) button:SetText(v.text) button:SetScript("OnClick", function(self) PlaySound(852) v.func(self) end) end end
local UIButton = import(".UIButton") local UIPushButton = class("UIPushButton", UIButton) UIPushButton.NORMAL = "normal" UIPushButton.PRESSED = "pressed" UIPushButton.DISABLED = "disabled" function UIPushButton:ctor(images, options) UIPushButton.super.ctor(self, { {name = "disable", from = {"normal", "pressed"}, to = "disabled"}, {name = "enable", from = {"disabled"}, to = "normal"}, {name = "press", from = "normal", to = "pressed"}, {name = "release", from = "pressed", to = "normal"}, }, "normal", options) if type(images) ~= "table" then images = {normal = images} end self:setButtonImage(UIPushButton.NORMAL, images["normal"], true) self:setButtonImage(UIPushButton.PRESSED, images["pressed"], true) self:setButtonImage(UIPushButton.DISABLED, images["disabled"], true) end function UIPushButton:setButtonImage(state, image, ignoreEmpty) assert(state == UIPushButton.NORMAL or state == UIPushButton.PRESSED or state == UIPushButton.DISABLED, string.format("UIPushButton:setButtonImage() - invalid state %s", tostring(state))) UIPushButton.super.setButtonImage(self, state, image, ignoreEmpty) if state == UIPushButton.NORMAL then if not self.images_[UIPushButton.PRESSED] then self.images_[UIPushButton.PRESSED] = image end if not self.images_[UIPushButton.DISABLED] then self.images_[UIPushButton.DISABLED] = image end end return self end function UIPushButton:onTouch_(event, x, y) if event == "began" then if not self:checkTouchInSprite_(x, y) then return false end self.fsm_:doEvent("press") self:dispatchEvent({name = UIButton.PRESSED_EVENT, x = x, y = y, touchInTarget = true}) return true end local touchInTarget = self:checkTouchInSprite_(x, y) if event == "moved" then if touchInTarget and self.fsm_:canDoEvent("press") then self.fsm_:doEvent("press") self:dispatchEvent({name = UIButton.PRESSED_EVENT, x = x, y = y, touchInTarget = true}) elseif not touchInTarget and self.fsm_:canDoEvent("release") then self.fsm_:doEvent("release") self:dispatchEvent({name = UIButton.RELEASE_EVENT, x = x, y = y, touchInTarget = false}) end else if self.fsm_:canDoEvent("release") then self.fsm_:doEvent("release") self:dispatchEvent({name = UIButton.RELEASE_EVENT, x = x, y = y, touchInTarget = touchInTarget}) end if event == "ended" and touchInTarget then self:dispatchEvent({name = UIButton.CLICKED_EVENT, x = x, y = y, touchInTarget = true}) end end end return UIPushButton
return {'dweepachtig','dweepster','dweepziek','dweepzucht','dweepzuchtig','dweil','dweilen','dweilorkest','dweilpauze','dweilwagen','dwepen','dweper','dweperig','dweperij','dwerg','dwergachtig','dwergeik','dwergengestalte','dwerggroei','dwergstaat','dwergstern','dwergvinvis','dwergvleermuis','dwergvolk','dwergwerpen','dwergberk','dwergplaneet','dwerghamster','dwergster','dwergenkoning','dwergkonijn','dwergmens','dwerguil','dwergvorm','dweilband','dwerggeit','dweilwater','dweep','dweepachtige','dweept','dweepte','dweepten','dweepzieke','dweepzuchtige','dweilde','dweilden','dweilt','dweiltje','dwepend','dweperige','dweperijen','dwepers','dwergachtige','dwergeiken','dwergen','dwergje','dwergjes','dwergvleermuizen','dwergvolken','dweepsters','dweilorkesten','dweilpauzes','dweilwagens','dwergstaatje','dwergstaten','dwergsterns','dwergvinvissen','dwergberken','dwergvolkeren','dwerghamsters','dwergmensen','dweiltjes','dwergvormen','dwergkonijntje','dwergkonijnen','dwergstaatjes'}
return { fields = { add = { type = "table", schema = { fields = { form = { type = "array" }, headers = { type = "array" }, querystring = { type = "array" } } } }, remove = { type = "table", schema = { fields = { form = { type = "array" }, headers = { type = "array" }, querystring = { type = "array" } } } } } }
local Import = require"Toolbox.Import" local Vlpeg = Import.Module.Relative"Vlpeg" local Object = Import.Module.Relative"Object" return Object( "Nested.PEG.Apply", { Construct = function(self, SubPattern, Value) self.SubPattern = SubPattern self.Value = Value end; Decompose = function(self, Canonical) return Vlpeg.Apply( self.SubPattern(Canonical), self.Value ) end; Copy = function(self) return -self.SubPattern, self.Value end; ToString = function(self) return tostring(self.SubPattern) .."/".. tostring(self.Value) end; } )
-- Plugins local packer = require "jesse.plugin.packer" local use = packer.use local use_rocks = packer.use_rocks -- Install packer.startup { function() -- Util use "wbthomason/packer.nvim" use "nvim-lua/plenary.nvim" use { "rcarriga/nvim-notify", config = function() require "jesse.plugin.config.nvim-notify" end, } use "kyazdani42/nvim-web-devicons" -- Performance -- use "lewis6991/impatient.nvim" -- Colors use { "catppuccin/nvim", as = "catppuccin", config = function() require "jesse.plugin.config.catppuccin" vim.cmd [[colorscheme catppuccin]] end, } use { "norcalli/nvim-colorizer.lua", config = function() require("colorizer").setup() end, } -- Dashboard use { "goolord/alpha-nvim", config = function() require("alpha").setup(require("alpha.themes.dashboard").opts) end, } -- Line use { "feline-nvim/feline.nvim", config = function() require("feline").setup { components = require "jesse.plugin.config.feline", } end, } -- Navigation use "farmergreg/vim-lastplace" use { "petertriho/nvim-scrollbar", config = function() require "jesse.plugin.config.nvim-scrollbar" end, } use { "nvim-telescope/telescope.nvim", requires = { { "nvim-lua/plenary.nvim" } }, config = function() require "jesse.plugin.config.telescope" end, } use "nvim-telescope/telescope-fzy-native.nvim" -- Completion use { "hrsh7th/nvim-cmp", requires = { { "onsails/lspkind-nvim" }, { "L3MON4D3/LuaSnip" } }, config = function() require "jesse.plugin.config.cmp" end, } use "onsails/lspkind-nvim" use "hrsh7th/cmp-buffer" use "hrsh7th/cmp-path" use "hrsh7th/cmp-nvim-lua" use "hrsh7th/cmp-nvim-lsp" use "f3fora/cmp-spell" use { "windwp/nvim-autopairs", config = function() require "jesse.plugin.config.nvim-autopairs" end, } -- Language use "neovim/nvim-lspconfig" use "williamboman/nvim-lsp-installer" use "jose-elias-alvarez/null-ls.nvim" use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", config = function() require "jesse.plugin.config.treesitter" end, } use "b0o/schemastore.nvim" use "RRethy/nvim-treesitter-endwise" -- TS use "jose-elias-alvarez/nvim-lsp-ts-utils" -- Snippets use "L3MON4D3/LuaSnip" use "saadparwaiz1/cmp_luasnip" -- Git use { "lewis6991/gitsigns.nvim", requires = { "nvim-lua/plenary.nvim", }, config = function() require "jesse.plugin.config.gitsigns" end, } -- Tree use { "kyazdani42/nvim-tree.lua", requires = { "kyazdani42/nvim-web-devicons", -- optional, for file icon }, config = function() require "jesse.plugin.config.nvim-tree" end, } -- Comment use { "numToStr/Comment.nvim", config = function() require("Comment").setup() end, } -- use "JoosepAlviste/nvim-ts-context-commentstring" -- Automatically set up your configuration after cloning packer.nvim if PACKER_BOOTSTRAP then require("packer").sync() end end, }
-- RU support by ForgottenLight -- Add support for unoffical Russian languages to MailLooter. -- Compatible with RuESO 10.0 local CORE = MailLooter.Core -- General ZO_CreateStringId("SI_MAILLOOTER_ADDON_NAME", "MailLooter (Сборщик почты)") ZO_CreateStringId("SI_MAILLOOTER_TITLE", "MailLooter (Сборщик почты)") -- There may be up to 6 strings for the defaults. MailLooter.defaultAutoReturnSubjects = { "return", "bounce", "rts", "return to sender", "вернуть" } -- These must match the titles of offical mails. MailLooter.unofficalLang = { ["lang"] = "ru", -- The language code ["titlesAvA"] = { -- Offical AvA Mails }, ["titlesHirelings"] = { -- Offical Hireling Mails ["Сырье для кузнеца"] = { true, CRAFTING_TYPE_BLACKSMITHING}, ["Сырье для портного"] = { true, CRAFTING_TYPE_WOODWORKING}, ["Сырье для столяра"] = { true, CRAFTING_TYPE_CLOTHIER}, ["Сырье для зачарователя"] = { true, CRAFTING_TYPE_ENCHANTING}, ["Сырье для снабженца"] = { true, CRAFTING_TYPE_PROVISIONING}, }, ["titlesStores"] = { -- Offical Guild Store Mails ["Срок продажи предмета истек"] = { true, CORE.SUBTYPE_STORE_EXPIRED }, ["Предмет приобретен"] = { true, CORE.SUBTYPE_STORE_PURCHASED }, ["Продажа предмета отменена"] = { true, CORE.SUBTYPE_STORE_CANCELLED }, ["Предмет продан"] = { true, CORE.SUBTYPE_STORE_SOLD }, }, } -- -- Addon Translated strings below: -- -- Keybingings: ZO_CreateStringId("SI_BINDING_NAME_MAILLOOTER_OPEN", "Открыть") ZO_CreateStringId("SI_BINDING_NAME_MAILLOOTER_QUICK_LOOT_ALL", "Открыть и собрать все") ZO_CreateStringId("SI_BINDING_NAME_MAILLOOTER_QUICK_LOOT_FILTERED", "Открыть и собрать выбранное") -- Keybind Strip ZO_CreateStringId("SI_MAILLOOTER_STRIP_LOOT_MAIN", "Собрать почту") ZO_CreateStringId("SI_MAILLOOTER_STRIP_CANCEL", "Отменить") ZO_CreateStringId("SI_MAILLOOTER_STRIP_CLEAR", "Очистить") -- Summary Bar ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_INBOX", "ВХОДЯЩИЕ:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_ALL", "Вся почта:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_UNREAD", "Нечитан.:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_LOOTABLE", "Собираемые:") --ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_AVA", "AvA:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_HIRELING", "Наемники:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_STORE", "Продажи:") --ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_COD", "CoD:") ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_OTHER", "Прочие:") ZO_CreateStringId("SI_MAILLOOTER_SUMMERY_DONE", "Выполнено.") ZO_CreateStringId("SI_MAILLOOTER_SUMMERY_LOOTING", "Сбор почты...") -- Filter Bar Tool Tips ZO_CreateStringId("SI_MAILLOOTER_FILTER_ALL", "Все письма, которые можно собрать") ZO_CreateStringId("SI_MAILLOOTER_FILTER_AVA", "Письма связанные с Войной Альянсов") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING", "Письма от Ремесленных Наемников") ZO_CreateStringId("SI_MAILLOOTER_FILTER_STORE", "Письма из Гильд.Магазина") ZO_CreateStringId("SI_MAILLOOTER_FILTER_COD", "COD Письма\n(требующие оплату при получении)") ZO_CreateStringId("SI_MAILLOOTER_FILTER_RETURNED", "Возвращенные письма") ZO_CreateStringId("SI_MAILLOOTER_FILTER_SIMPLE", "Простые письма") ZO_CreateStringId("SI_MAILLOOTER_FILTER_COD_RECEIPT", "Пришедшая оплата за отправленные вами COD письма") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING_SMITH", "Письма от Наемника-Кузнеца") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING_CLOTH", "Письма от Наемника-Портного") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING_ENCHANT", "Письма от Наемника-Зачарователя") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING_PROVISION", "Письма от Наемника-Снабженца") ZO_CreateStringId("SI_MAILLOOTER_FILTER_HIRELING_WOOD", "Письма от Наемника-Столяра") -- Filter Bar Label ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_ALL", "ВСЕ") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_AVA", "Война Альянсов") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_HIRELING", "Наемники") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_STORE", "Гильд.Магазин") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_COD", "COD") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_RETURNED", "Возвращенные") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_SIMPLE", "Простые") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_COD_RECEIPT", "Оплата за COD") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_SMITH", "Кузнец") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_CLOTH", "Портной") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_ENCHANT", "Зачарователь") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_PROVISION", "Снабженц") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_WOOD", "Столяр") ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_COMPLEX","Несколько фильтров") --ZO_CreateStringId("SI_MAILLOOTER_FILTER_LABEL_NOTHING","NONE") -- Overview ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW", "Обзор") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_TOTAL", "ВСЕГО Писем") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_ALL", "Собрано:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_AVA", "AvA:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_HIRELING", "Наемники:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_STORE", "Магазин:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_COD", "COD:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_RETURNED", "Возвращенные:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_SIMPLE", "Простые:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_COD_RTN", "Оплата за COD:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_AUTO_RTN", "Авто-возврат:") ZO_CreateStringId("SI_MAILLOOTER_OVERVIEW_COD_PAID", "Выплачено за COD:") -- Alerts ZO_CreateStringId("SI_MAILLOOTER_NOTHING_TO_LOOT", "Не найдено писем для сбора") ZO_CreateStringId("SI_MAILLOOTER_TIMEOUT", "Превышено время ожидания письма") -- Settings ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AWO", "Настройки общиe нa aккaунт") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AWO_DESC", "Все параметры на этой странице сохраняются как общие на аккаунт и будут применяться для всех Ваших персонажей. Только фильтры сбора на закладке Сборцик Почты (не на этой странице) сохраняются отдельно для каждого персонажа.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_GO", "Основные настройки") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_RES_IS", "Зарезервировать (4) места в инвентаре") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_RES_IS_TT", "Зарезервировать места в инвентаре необходимые для деконструкции предметов на ремесленном станке.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_RES_CUS", "Настроить кол-во зарезервированных мест") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_OPTIONS", "Настройки COD") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_ENABLE", "Оплачивать и собирать COD письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_LIMITS", "Лимиты для COD писем") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_L_DESC", "У Сборщика Почты есть два ограничения для COD писем:\n - максимальная стоимость одного письма\n - максимальная стоимость всех писем.\nЗначение |cFF0000НОЛЬ|r отключает ограничение.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_MAX_PRICE","Макс.стоимость COD письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_COD_MAX_COMB_PRICE","Макс.стоимость всех COD писем") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIMPLE", "Простые письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_DESC", "Настройки сбора писем от игроков, содержащих предметы или деньги. Письмо определяется как простое основываясь на его теме и тексте сообщения.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_ENABLE", "Включить сбор простых писем") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_DELETE", "Удалять простое письмо после сбора") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_SUB_T", "Условия для темы письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_SUB_DESC", "Считать письмо простым, если кол-во слов в теме меньше либо равно N. Письма, содержащие в теме слова из списка авто-возврата, указанные ниже, простыми не считаются.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_SUB_COUNT", "Кол-во слов в теме") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_BODY_T", "Условия для текста письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_BODY_DESC", "Считать письмо простым, если кол-во слов в тексте письма меньше либо равно N.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_SIM_BODY_COUNT","Кол-во слов в тексте письма") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_TITLE","Авто-возврат отправителю") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_DECT", "Определение писем для Авто-Возврата") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_DECT_DESC", "Можно задать до 6 разных слов или фраз. Если какое(ие) нидудь из них присутствуют в теме письма MailLooter будет считать, что такое письмо надо автоматически вернуть отправителю. Во время сравнения с заголовком письма: Заглавные и прописные буквы не различаются, пунктуация игнорируется и лишние пробелы также игнорируются. Оставьте поле 'Тема N' пустым чтобы отключить его. Аддон будет либо игнорировать, либо автоматически возвращать соответствующие письма.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EXAMPLES","Примеры:") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX1_T","1. Использовать другой аддон для Авто-Возврата") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX1_DESC", "Убедитесь, что 'Разрешить Авто-Возврат писем' ОТКЛЮЧЕНО. Заполните 6 полей 'Тема N' словами, по которым другой аддон определяет Авто-Возвращаемые письма. MailLooter проигнорирует эти письма, чтобы не мешать работе другого аддона.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX2_T","2. Использовать этот аддон для Авто-Возврата") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX2_DESC", "Убедитесь, что 'Разрешить Авто-Возврат писем' ВКЛЮЧЕНО. Заполните 6 полей 'Тема N' словами, по которым вы хотите определять Авто-Возвращаемые письма. MailLooter автоматически вернет отправителю эти письма во время выполнения сбора почты.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX3_T","3. Не выполнять Авто-Возврат писем") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_EX3_DESC", "Убедитесь, что 'Разрешить Авто-Возврат писем' ОТКЛЮЧЕНО. Оставьте 6 полей 'Тема N' пустыми. MailLooter не будет автоматически возвращать какие-либо письма, также никакие письма не будут считаться подлежащими авто-возврату.") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_SUBJECT","Тема <<1>>:") ZO_CreateStringId("SI_MAILLOOTER_SETTINGS_AR_ENABLE","Разрешить Авто-Возврат писем") -- Loot Fragment ZO_CreateStringId("SI_MAILLOOTER_LOOT_HEADER_TYPE", "Тип") ZO_CreateStringId("SI_MAILLOOTER_LOOT_HEADER_NAME", "Название") ZO_CreateStringId("SI_MAILLOOTER_LOOT_HEADER_VALUE", "Цена") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_UNKNOWN", "Письма неизвесного типа") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_AVA", "AvA письма") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_HIRELING", "Письма от Наемников") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_STORE", "Письма из Гильд.Магазина") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_COD", "COD письма") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_RETURNED", "Возвращенные письма") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_SIMPLE", "Письма игроков") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MT_COD_RECEIPT", "Оплаченные COD письма") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MN_MONEY", "Деньги") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MN_COD_PAYMENT", "COD Payment") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MN_RETURNED", "Возврат денег") ZO_CreateStringId("SI_MAILLOOTER_LOOT_MN_SIMPLE", "Простое письмо") ZO_CreateStringId("SI_MAILLOOTER_LOOT_EXTRA_FROM", "От: ") ZO_CreateStringId("SI_MAILLOOTER_LOOT_EXTRA_RETURNED_FROM","|cFF0000Возврат|r от: ") ZO_CreateStringId("SI_MAILLOOTER_LOOT_EXTRA_EXPIRED", "|cFF0000Просрочено|r") ZO_CreateStringId("SI_MAILLOOTER_LOOT_EXTRA_CANCELED", "|cFF0000Отменено|r") ZO_CreateStringId("SI_MAILLOOTER_LOOT_FOOTER_LOOTED", "Собрано") ZO_CreateStringId("SI_MAILLOOTER_LOOT_FOOTER_INV_SPACE","Место в инвентаре: ") ZO_CreateStringId("SI_MAILLOOTER_LOOT_FOOTER_INV_RES4", "(%d зарезервировано)") -- END OF FILE --
ITEM.name = "Bear Claw" ITEM.model ="models/lostsignalproject/items/parts/chimera_claw.mdl" ITEM.description = "An large claw belonging to a bear." ITEM.longdesc = "The claw of a bear. Very durable, probably mostly used more for digging than mauling, as the bears incredible strength lets it crush bones with ease." ITEM.width = 1 ITEM.height = 1 ITEM.price = 9200 ITEM.pricepertier = 1000 ITEM.baseweight = 0.950 ITEM.varweight = 0.150
---@class Integer : java.lang.Integer ---@field public MIN_VALUE int ---@field public MAX_VALUE int ---@field public TYPE Class|Unknown ---@field digits char[] ---@field DigitTens byte[] ---@field DigitOnes byte[] ---@field sizeTable int[] ---@field private value int ---@field public SIZE int ---@field public BYTES int ---@field private serialVersionUID long Integer = {} ---@private ---@param arg0 int ---@param arg1 int ---@return String function Integer:toUnsignedString0(arg0, arg1) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:rotateLeft(arg0, arg1) end ---@private ---@param arg0 int ---@param arg1 int ---@return String function Integer:toStringUTF16(arg0, arg1) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:compareUnsigned(arg0, arg1) end ---@public ---@return int ---@overload fun(arg0:int) function Integer:hashCode() end ---@public ---@param arg0 int ---@return int function Integer:hashCode(arg0) end ---@public ---@param arg0 String ---@return int ---@overload fun(arg0:String, arg1:int) ---@overload fun(arg0:CharSequence, arg1:int, arg2:int, arg3:int) function Integer:parseInt(arg0) end ---@public ---@param arg0 String ---@param arg1 int ---@return int function Integer:parseInt(arg0, arg1) end ---@public ---@param arg0 CharSequence ---@param arg1 int ---@param arg2 int ---@param arg3 int ---@return int function Integer:parseInt(arg0, arg1, arg2, arg3) end ---@public ---@param arg0 String ---@return Integer ---@overload fun(arg0:String, arg1:Integer) ---@overload fun(arg0:String, arg1:int) function Integer:getInteger(arg0) end ---@public ---@param arg0 String ---@param arg1 Integer ---@return Integer function Integer:getInteger(arg0, arg1) end ---@public ---@param arg0 String ---@param arg1 int ---@return Integer function Integer:getInteger(arg0, arg1) end ---@public ---@return byte function Integer:byteValue() end ---@public ---@param arg0 int ---@return String function Integer:toBinaryString(arg0) end ---@public ---@param arg0 int ---@return String function Integer:toHexString(arg0) end ---@public ---@param arg0 int ---@return int function Integer:lowestOneBit(arg0) end ---@private ---@param arg0 int ---@param arg1 int ---@param arg2 byte[] ---@param arg3 int ---@return void function Integer:formatUnsignedIntUTF16(arg0, arg1, arg2, arg3) end ---@public ---@param arg0 int ---@return int function Integer:numberOfTrailingZeros(arg0) end ---@private ---@param arg0 int ---@param arg1 int ---@param arg2 byte[] ---@param arg3 int ---@return void function Integer:formatUnsignedInt(arg0, arg1, arg2, arg3) end ---@public ---@param arg0 int ---@return String function Integer:toOctalString(arg0) end ---@public ---@param arg0 int ---@return Integer ---@overload fun(arg0:String) ---@overload fun(arg0:String, arg1:int) function Integer:valueOf(arg0) end ---@public ---@param arg0 String ---@return Integer function Integer:valueOf(arg0) end ---@public ---@param arg0 String ---@param arg1 int ---@return Integer function Integer:valueOf(arg0, arg1) end ---@public ---@return float function Integer:floatValue() end ---@public ---@return double function Integer:doubleValue() end ---@public ---@return String ---@overload fun(arg0:int) ---@overload fun(arg0:int, arg1:int) function Integer:toString() end ---@public ---@param arg0 int ---@return String function Integer:toString(arg0) end ---@public ---@param arg0 int ---@param arg1 int ---@return String function Integer:toString(arg0, arg1) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:sum(arg0, arg1) end ---@public ---@param arg0 int ---@return int function Integer:numberOfLeadingZeros(arg0) end ---@public ---@param arg0 int ---@return int function Integer:highestOneBit(arg0) end ---@public ---@param arg0 MethodHandles.Lookup ---@return Integer function Integer:resolveConstantDesc(arg0) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:compare(arg0, arg1) end ---@public ---@param arg0 int ---@return String ---@overload fun(arg0:int, arg1:int) function Integer:toUnsignedString(arg0) end ---@public ---@param arg0 int ---@param arg1 int ---@return String function Integer:toUnsignedString(arg0, arg1) end ---@param arg0 int ---@param arg1 int ---@param arg2 byte[] ---@return int function Integer:getChars(arg0, arg1, arg2) end ---@public ---@param arg0 int ---@return long function Integer:toUnsignedLong(arg0) end ---@param arg0 int ---@return int function Integer:stringSize(arg0) end ---@public ---@param arg0 Object ---@return boolean function Integer:equals(arg0) end ---@public ---@return short function Integer:shortValue() end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:rotateRight(arg0, arg1) end ---@public ---@param arg0 Integer ---@return int function Integer:compareTo(arg0) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:divideUnsigned(arg0, arg1) end ---@public ---@param arg0 int ---@return int function Integer:signum(arg0) end ---@public ---@return long function Integer:longValue() end ---@public ---@return int function Integer:intValue() end ---@public ---@param arg0 int ---@return int function Integer:reverse(arg0) end ---@public ---@return Optional|Unknown function Integer:describeConstable() end ---@public ---@param arg0 String ---@return int ---@overload fun(arg0:String, arg1:int) ---@overload fun(arg0:CharSequence, arg1:int, arg2:int, arg3:int) function Integer:parseUnsignedInt(arg0) end ---@public ---@param arg0 String ---@param arg1 int ---@return int function Integer:parseUnsignedInt(arg0, arg1) end ---@public ---@param arg0 CharSequence ---@param arg1 int ---@param arg2 int ---@param arg3 int ---@return int function Integer:parseUnsignedInt(arg0, arg1, arg2, arg3) end ---@public ---@param arg0 int ---@return int function Integer:reverseBytes(arg0) end ---@public ---@param arg0 String ---@return Integer function Integer:decode(arg0) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:max(arg0, arg1) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:min(arg0, arg1) end ---@public ---@param arg0 int ---@param arg1 int ---@return int function Integer:remainderUnsigned(arg0, arg1) end ---@public ---@param arg0 int ---@return int function Integer:bitCount(arg0) end
local common_local = common if not (type(common) == 'table' and common.class and common.instance) then assert(common_class ~= false, 'No class commons specification available.') require('HC.class') common_local = common end local Track = {} local tracks = {} --location is centre function Track:init(game, object, _, map) if object.shape == "polyline" then self.polyline = object.polyline end tracks[object.name] = self end function Track:debugDraw(cx, cy) -- Object.draw(self, cx, cy) --if debugDrawCollisionShapes then love.graphics.line( cx + self.polyline[1].x, cy + self.polyline[1].y, cx + self.polyline[2].x, cy + self.polyline[2].y ) --end end function Track:update(game, dt) end local function debugDrawAll(cx, cy) for trackName, track in pairs(tracks) do track:debugDraw(cx, cy) end end local function getTrack(trackName) return tracks[trackName] end local function newTrack(...) return common_local.instance(Track, ...) end Track = common_local.class('Track', Track) return { Track = Track, newTrack = newTrack, debugDrawAll = debugDrawAll, getTrack = getTrack }
local utils = require("refactoring.code_generation.utils") local function go_class_function(opts) return string.format( [[ func %s %s(%s) { %s } ]], opts.className, opts.name, table.concat(opts.args, ", "), utils.stringify_code(opts.body) ) end local function go_function(opts) return string.format( [[ func %s(%s) { %s } ]], opts.name, table.concat(opts.args, ", "), utils.stringify_code(opts.body) ) end local function go_call_class_func(opts) return string.format( "%s.%s(%s)", opts.class_type, opts.name, table.concat(opts.args, ", ") ) end local function constant(opts) return string.format("%s := %s\n", opts.name, opts.value) end local go = { print_var = function(prefix, var) return string.format( 'fmt.Println(fmt.Sprintf("%s %%v", %s))', prefix, var ) end, print = function(statement) return string.format('fmt.Println("%s")', statement) end, constant = function(opts) return constant(opts) end, ["return"] = function(code) return string.format("return %s", utils.stringify_code(code)) end, ["function"] = function(opts) return go_function(opts) end, class_function = function(opts) return go_class_function(opts) end, call_function = function(opts) return string.format("%s(%s)", opts.name, table.concat(opts.args, ", ")) end, call_class_function = function(opts) return go_call_class_func(opts) end, terminate = function(code) return code .. "\n" end, } return go
return Def.Quad { Name="OptionsUnderlineRight", InitCommand=function(self) self:zoomto(1,3) end }
-------------------------------------------------------------------------------- -- config.lua -------------------------------------------------------------------------------- local aspectRatio = display.pixelHeight / display.pixelWidth application = { content = { width = aspectRatio > 1.5 and 800 or math.ceil(1200 / aspectRatio), height = aspectRatio < 1.5 and 1200 or math.ceil(800 * aspectRatio), scale = "letterBox", fps = 60, imageSuffix = { ["@2x"] = 1.3 } } }
--[[ TheNexusAvenger Tests the order of the quests. Split into 2 modules because the test go above the string limit when syncing the scripts in with Rojo. --]] local NexusUnitTesting = require("NexusUnitTesting") local QuestsTest = require(script.Parent) --[[ Tests the dialogs data order. Some data is missing, so some dialogs may seem odd (like the initial dialogs). --]] NexusUnitTesting:RegisterUnitTest(QuestsTest.new("TestDialogOrderPart2"):SetRun(function(self) --OnlyTwentyCharacters and before are coverd in another module due to the character llimit. --Set the quests from the initial test. self:SetQuests({ActiveQuests={["Friendly Solar Crane"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true}}) --Test SolarCrane's dialogs (part 1). self:AssertDialog("SolarCrane","SolarCrane_FriendlySolarCrane_CHECKUP") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true}}) self:AssertDialog("SolarCrane","SolarCrane_BumpInTheNight_START") self:SetQuests({ActiveQuests={["Bump In The Night"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true}}) self:AssertDialog("SolarCrane",nil) self:SetInventory({"Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle","Ghost Candle"}) self:AssertDialog("SolarCrane","SolarCrane_BumpInTheNight_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true}}) self:AssertDialog("SolarCrane","SolarCrane_PawinormalActivity_START") self:SetQuests({ActiveQuests={["Paw-inormal Activity"]=true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true}}) self:AssertDialog("SolarCrane",nil) self:SetQuests({ActiveQuests={["Paw-inormal Activity"]=true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true},MonsterKillCounters={["Ghost Wolf"] = 20}}) self:AssertDialog("SolarCrane","SolarCrane_PawinormalActivity_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true}}) self:AssertDialog("SolarCrane","SolarCrane_SpookyScholar_START") self:SetQuests({ActiveQuests={["Spooky Scholar"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true}}) self:AssertDialog("SolarCrane","SolarCrane_SpookyScholar_MID") --Test Raeglyn's dialogs. self:AssertDialog("Raeglyn","Raeglyn_SpookyScholar_CHECKUP") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true}}) self:AssertDialog("Raeglyn","Raeglyn_SpiritBox_START") self:SetQuests({ActiveQuests={["Spirit Box"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true}}) self:AssertDialog("Raeglyn",nil) self:SetInventory({"Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece","Spirit Box Piece"}) self:AssertDialog("Raeglyn","Raeglyn_SpiritBox_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true}}) self:AssertDialog("Raeglyn","Raeglyn_GhostWarrior_START") self:SetQuests({ActiveQuests={["Ghost Warrior"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true}}) self:AssertDialog("Raeglyn",nil) self:SetQuests({ActiveQuests={["Ghost Warrior"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true},MonsterKillCounters={["Ghost"] = 20}}) self:AssertDialog("Raeglyn","Raeglyn_GhostWarrior_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true}}) self:AssertDialog("Raeglyn","Raeglyn_GhostGoGome_START") self:SetQuests({ActiveQuests={["Ghost Go Home"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true}}) self:AssertDialog("Raeglyn",nil) --Test SolarCrane's dialogs (part 2). self:AssertDialog("SolarCrane","SolarCrane_CadaverousPallor_START") self:SetQuests({ActiveQuests={["Cadaverous Pallor"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true}}) self:AssertDialog("SolarCrane",nil) self:SetInventory({PetCostumeHat="PetGhostCostumeHat",PetCostumeCollar="PetGhostCostumeCollar",PetCostumeBack="PetGhostCostumeCape",PetCostumeAnkle="PetGhostCostumeAnklet"}) self:AssertDialog("SolarCrane","SolarCrane_CadaverousPallor_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true}}) self:AssertDialog("SolarCrane","SolarCrane_SkeleTroll") self:SetQuests({ActiveQuests={["Skele-Troll"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true}}) self:AssertDialog("SolarCrane",nil) --Test Sorcus's dialogs (part 1). self:AssertDialog("Sorcus","Sorcus_SkeleTroll_CHECKUP") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true}}) self:AssertDialog("Sorcus","Sorcus_ICU_START") self:SetQuests({ActiveQuests={["I C U"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true}}) self:AssertDialog("Sorcus","Sorcus_NOTWORTHY") --Test Games's dialogs. self:AssertDialog("Games","Games_ICU_CHECKUP") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true}}) self:AssertDialog("Games","Games_LensFlare_START") self:SetQuests({ActiveQuests={["Lens Flare"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true}}) self:AssertDialog("Games","Games_FALLBACK") --Test Sorcus's dialogs (part 2). self:SetInventory({"Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens","Lens"}) self:AssertDialog("Sorcus","Sorcus_LensFlare_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true,["Lens Flare"] = true}}) self:AssertDialog("Sorcus","Sorcus_ClearThySoul_START") self:SetQuests({ActiveQuests={["Clear Thy Soul"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true,["Lens Flare"] = true}}) self:AssertDialog("Sorcus","Sorcus_NOTWORTHY") self:SetInventory({"Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls","Souls"}) self:AssertDialog("Sorcus","Sorcus_ClearThySoul_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true,["Lens Flare"] = true,["Clear Thy Soul"] = true}}) self:AssertDialog("Sorcus","Sorcus_EndOfDays_START") self:SetQuests({ActiveQuests={["End of Days"] = true},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true,["Lens Flare"] = true,["Clear Thy Soul"] = true}}) self:AssertDialog("Sorcus","Sorcus_NOTWORTHY") self:SetInventory({PetCostumeHat="PetGrimReaperCostumeHat",PetCostumeCollar="PetGrimReaperCostumeCollar",PetCostumeBack="PetGrimReaperCostumeCape",PetCostumeAnkle="PetGrimReaperCostumeAnklet"}) self:AssertDialog("Sorcus","Sorcus_EndofDays_DONE") self:SetQuests({ActiveQuests={},CompletedQuests={["Fortifying Town Hall"] = true,["Frazzled Jim"] = true,["The beginning..."] = true,["Turning on the Lights"]=true,["A quick remedy"]=true,["AmazonianAstronaut"]=true,["A Mysterious Potion"]=true,["Return to ReeseMcBlox"]=true,["Monsterous Candy Corn"]=true,["The Final Ingredient"] = true,["Return To AmazonianAstronaut"] = true,["A Costume For A Witch"] = true,["Find BrightEyes"] = true,["Spider Venom Moat"] = true,["Dance Ray Gun"] = true,["BrightEyes BLOXikin"] = true,["Mech Suit"] = true,["Find Telamom"] = true,["Action Figure Madness"] = true,["The 13 Swords"] = true,["Fried Chicken Fracas"] = true,["Attack Of The SwampWolves"] = true,["Missing CodeWriter"] = true,["Spider Smash"] = true,["Mission Accomplished"] = true,["It's Not Easy Bein' Green"] = true,["Spread The Good 'Mews'"] = true,["Disappearing Paintbrushes"] = true,["Not a Painter"] = true,["Cats Off To You"] = true,["Howling Good Time"] = true,["Silent Isn't the Night"] = true,["Fur'-ocious Fashion"] = true,["Paint The Town Red"] = true,["A Needed Sacrifice"] = true,["Helping Keith"] = true,["Taking Candy From Monsters"] = true,["Demonic Powers"] = true,["Help OstrichSized"] = true,["Wise Wizard"] = true,["Scare-ub Scuffle"] = true,["Squeeky Scarabs"] = true,["Mummy's Home"] = true,["Creeper Crunchies"] = true,["Jackal and Hide"] = true,["Tomb Sweet Tomb"] = true,["All Wrapped Up"] = true,["Grab a Bite"] = true,["Zombie Antidote"] = true,["A Good Distance"] = true,["Preparing For ZA"] = true,["One Zombie Down"] = true,["Real Meaty"] = true,["Not so Cured"] = true,["Experiment Gone Wrong"] = true,["Lost His Marbles"] = true,["Clank Clank"] = true,["Locating Totbl"] = true,["Clearing the Castle"] = true,["BLOXing Time"] = true,["Stitched Together"] = true,["Barely Human"] = true,["Starting a Fire"] = true,["I'm not food!"] = true,["Dog Treats"] = true,["Clean-up Crew"] = true,["Is it safe?"] = true,["Wolfy"] = true,["Friendly Solar Crane"] = true,["Bump In The Night"] = true,["Paw-inormal Activity"]=true,["Spooky Scholar"] = true,["Spirit Box"] = true,["Ghost Warrior"] = true,["Ghost Go Home"] = true,["Cadaverous Pallor"] = true,["Skele-Troll"] = true,["I C U"] = true,["Lens Flare"] = true,["Clear Thy Soul"] = true,["End of Days"] = true}}) end)) return true
data:extend( { { type = "recipe", name = "stack-pack", energy_required = 1, enabled = "true", ingredients = { {"wooden-chest", 50}, {"iron-chest", 50}, {"steel-chest", 50}, {"storage-tank", 50}, {"transport-belt", 100}, {"fast-transport-belt", 100}, {"express-transport-belt", 100}, {"underground-belt", 50}, {"fast-underground-belt", 50}, {"express-underground-belt", 50}, {"splitter", 50}, {"fast-splitter", 50}, {"express-splitter", 50}, {"burner-inserter", 50}, {"inserter", 50}, {"long-handed-inserter", 50}, {"fast-inserter", 50}, {"filter-inserter", 50}, {"stack-inserter", 50}, {"stack-filter-inserter", 50}, {"small-electric-pole", 50}, {"medium-electric-pole", 50}, {"big-electric-pole", 50}, {"substation", 50}, {"pipe", 100}, {"pipe-to-ground", 50}, {"pump", 50}, {"rail", 100}, {"train-stop", 10}, {"rail-signal", 50}, {"rail-chain-signal", 50}, {"locomotive", 5}, {"cargo-wagon", 5}, {"fluid-wagon", 5}, {"artillery-wagon", 5}, {"car", 1}, {"tank", 1}, {"logistic-robot", 50}, {"construction-robot", 50}, {"logistic-chest-active-provider", 50}, {"logistic-chest-passive-provider", 50}, {"logistic-chest-storage", 50}, {"logistic-chest-buffer", 50}, {"logistic-chest-requester", 50}, {"roboport", 10}, {"small-lamp", 50}, {"red-wire", 200}, {"green-wire", 200}, {"arithmetic-combinator", 50}, {"decider-combinator", 50}, {"constant-combinator", 50}, {"power-switch", 50}, {"programmable-speaker", 50}, {"stone-brick", 100}, {"concrete", 100}, {"hazard-concrete", 100}, {"refined-concrete", 100}, {"refined-hazard-concrete", 100}, {"landfill", 100}, {"cliff-explosives", 20}, {"repair-pack", 100}, {"boiler", 50}, {"steam-engine", 10}, {"steam-turbine", 10}, {"solar-panel", 50}, {"accumulator", 50}, {"nuclear-reactor", 10}, {"heat-exchanger", 50}, {"heat-pipe", 50}, {"burner-mining-drill", 50}, {"electric-mining-drill", 50}, {"offshore-pump", 20}, {"pumpjack", 20}, {"stone-furnace", 50}, {"steel-furnace", 50}, {"electric-furnace", 50}, {"assembling-machine-50", 50}, {"assembling-machine-2", 50}, {"assembling-machine-3", 50}, {"oil-refinery", 10}, {"chemical-plant", 10}, {"centrifuge", 50}, {"lab", 10}, {"beacon", 10}, {"speed-module", 50}, {"speed-module-2", 50}, {"speed-module-3", 50}, {"effectivity-module", 50}, {"effectivity-module-2", 50}, {"effectivity-module-3", 50}, {"productivity-module", 50}, {"productivity-module-2", 50}, {"productivity-module-3", 50}, {"wood", 100}, {"coal", 50}, {"stone", 50}, {"iron-ore", 50}, {"copper-ore", 50}, {"uranium-ore", 50}, {"raw-fish", 100}, {"iron-plate", 100}, {"copper-plate", 100}, {"solid-fuel", 50}, {"steel-plate", 100}, {"plastic-bar", 100}, {"sulfur", 50}, {"battery", 200}, {"explosives", 50}, {"crude-oil-barrel", 10}, {"heavy-oil-barrel", 10}, {"light-oil-barrel", 10}, {"lubricant-barrel", 10}, {"petroleum-gas-barrel", 10}, {"sulfuric-acid-barrel", 10}, {"water-barrel", 10}, {"copper-cable", 200}, {"iron-stick", 100}, {"iron-gear-wheel", 100}, {"empty-barrel", 10}, {"electronic-circuit", 200}, {"advanced-circuit", 200}, {"processing-unit", 100}, {"engine-unit", 50}, {"electric-engine-unit", 50}, {"flying-robot-frame", 50}, {"satellite", 1}, {"rocket-control-unit", 10}, {"low-density-structure", 10}, {"rocket-fuel", 10}, {"nuclear-fuel", 1}, {"uranium-235", 100}, {"uranium-238", 100}, {"uranium-fuel-cell", 50}, {"used-up-uranium-fuel-cell", 50}, {"automation-science-pack", 200}, {"logistic-science-pack", 200}, {"military-science-pack", 200}, {"chemical-science-pack", 200}, {"production-science-pack", 200}, {"utility-science-pack", 200}, {"space-science-pack", 1000}, {"pistol", 5}, {"submachine-gun", 5}, {"shotgun", 5}, {"combat-shotgun", 5}, {"rocket-launcher", 5}, {"flamethrower", 5}, {"land-mine", 100}, {"firearm-magazine", 200}, {"piercing-rounds-magazine", 200}, {"uranium-rounds-magazine", 200}, {"shotgun-shell", 200}, {"piercing-shotgun-shell", 200}, {"cannon-shell", 200}, {"explosive-cannon-shell", 200}, {"uranium-cannon-shell", 200}, {"explosive-uranium-cannon-shell", 200}, {"artillery-shell", 1}, {"rocket", 200}, {"explosive-rocket", 200}, {"atomic-bomb", 10}, {"flamethrower-ammo", 200}, {"grenade", 100}, {"cluster-grenade", 100}, {"poison-capsule", 100}, {"slowdown-capsule", 100}, {"defender-capsule", 100}, {"distractor-capsule", 100}, {"destroyer-capsule", 100}, {"discharge-defense-remote", 1}, {"artillery-targeting-remote", 1}, {"light-armor", 1}, {"heavy-armor", 1}, {"modular-armor", 1}, {"power-armor", 1}, {"power-armor-mk2", 1}, {"solar-panel-equipment", 20}, {"fusion-reactor-equipment", 20}, {"energy-shield-equipment", 20}, {"energy-shield-mk2-equipment", 20}, {"battery-equipment", 20}, {"battery-mk2-equipment", 20}, {"personal-laser-defense-equipment", 20}, {"discharge-defense-equipment", 20}, {"belt-immunity-equipment", 20}, {"exoskeleton-equipment", 20}, {"personal-roboport-equipment", 20}, {"personal-roboport-mk2-equipment", 20}, {"night-vision-equipment", 20}, {"stone-wall", 100}, {"gate", 50}, {"gun-turret", 50}, {"laser-turret", 50}, {"flamethrower-turret", 50}, {"artillery-turret", 10}, {"radar", 50}, {"rocket-silo", 1} }, result = "stack-pack" } })
-- recipes.lua data:extend { { type = "recipe", name = "ret-electric-locomotive", result = "ret-electric-locomotive", ingredients = { {"steel-plate", 40}, {"electric-engine-unit", 30}, {"advanced-circuit", 20}, {"iron-gear-wheel", 20} }, energy_required = 8, enabled = false }, { type = "recipe", name = "ret-power-pole", result = "ret-pole-placer", ingredients = { {"steel-plate", 4}, {"iron-stick", 2}, {"copper-plate", 4} }, energy_required = 1, enabled = false }, { type = "recipe", name = "ret-signal-pole", result = "ret-signal-pole-placer", ingredients = { {"ret-pole-placer", 1}, {"rail-signal", 1} }, energy_required = 1, enabled = false }, { type = "recipe", name = "ret-chain-pole", result = "ret-chain-pole-placer", ingredients = { {"ret-pole-placer", 1}, {"rail-chain-signal", 1} }, energy_required = 1, enabled = false }, { type = "recipe", name = "ret-pole-debugger", result = "ret-pole-debugger", ingredients = { {"electronic-circuit", 3} }, enabled = false }, { type = "recipe", name = "ret-electric-locomotive-mk2", result = "ret-electric-locomotive-mk2", ingredients = { {"ret-electric-locomotive", 1}, {"electric-engine-unit", 20}, {"advanced-circuit", 20}, {"processing-unit", 5} }, energy_required = 16, enabled = false }, { type = "recipe", name = "ret-modular-locomotive", result = "ret-modular-locomotive", ingredients = { {"ret-electric-locomotive-mk2", 1}, {"electric-engine-unit", 20}, {"processing-unit", 20}, {"low-density-structure", 30} }, energy_required = 32, enabled = false }, { type = "recipe", name = "ret-train-speed-module", result = "ret-train-speed-module", ingredients = { {"speed-module-3", 3}, {"processing-unit", 2}, {"low-density-structure", 5} }, energy_required = 30, enabled = false }, { type = "recipe", name = "ret-train-productivity-module", result = "ret-train-productivity-module", ingredients = { {"productivity-module-3", 3}, {"processing-unit", 2}, {"low-density-structure", 5} }, energy_required = 30, enabled = false }, { type = "recipe", name = "ret-train-efficiency-module", result = "ret-train-efficiency-module", ingredients = { {"effectivity-module-3", 3}, {"processing-unit", 2}, {"low-density-structure", 5} }, energy_required = 30, enabled = false }, { type = "recipe", name = "ret-train-battery-module", result = "ret-train-battery-module", ingredients = { {"battery", 30}, {"processing-unit", 2}, {"low-density-structure", 5} }, energy_required = 30, enabled = false } }
Tuple = {} function Tuple.first(...) return select(1, ...) end function Tuple.second(...) return select(2, ...) end function Tuple.third(...) return select(3, ...) end function Tuple.fourth(...) return select(4, ...) end
-- Require the class. local logger = require "luchia.core.logger" -- Set up a shortcut to the logger function. local log = logger.logger -- Log something. log:info("Hello world!")
object_ship_awing_tier7 = object_ship_shared_awing_tier7:new { } ObjectTemplates:addTemplate(object_ship_awing_tier7, "object/ship/awing_tier7.iff")
--[[ Quest Map by CaptainBlagbird https://github.com/CaptainBlagbird --]] local strings = { -- General QUESTMAP_COMPLETED = "Erledigt", QUESTMAP_UNCOMPLETED = "Unerledigt", QUESTMAP_HIDDEN = "Manuell ausgeblendet", QUESTMAP_STARTED = "Begonnen", QUESTMAP_GUILD = "Guild", QUESTMAP_DAILY = "Daily", QUESTMAP_SKILL = "Fertigkeitspunkt", QUESTMAP_CADWELL = "Cadwells Almanach", QUESTMAP_DUNGEON = "Dungeon", QUESTMAP_HOLIDAY = "Holiday", QUESTMAP_WEEKLY = "Weekly", QUESTMAP_ZONESTORY = "Zone Story", QUESTMAP_HIDE = "Quest ausblenden", QUESTMAP_UNHIDE = "Quest einblenden", QUESTMAP_MSG_HIDDEN = "Quest ausgeblendet", QUESTMAP_MSG_UNHIDDEN = "Quest eingeblendet", QUESTMAP_MSG_HIDDEN_P = "Quests ausgeblendet", QUESTMAP_MSG_UNHIDDEN_P = "Quests eingeblendet", QUESTMAP_QUESTS = "Quests", QUESTMAP_QUEST_SUBFILTER = "Subfilter", QUESTMAP_SLASH_USAGE = "Bitte verwende ein Argument nach dem Befehl:\n 'hide' - Alle quests in der aktuellen Karte ausblenden\n 'unhide' - Alle quests in der aktuellen Karte einblenden", QUESTMAP_SLASH_MAPINFO = "Bitte erst die Karte öffnen.", QUESTMAP_LIB_REQUIRED = "nicht installiert/aktiviert.", -- Settings menu QUESTMAP_MENU_ICON_SET = "Icon-Set", QUESTMAP_MENU_REPEATABLE_ICON_SET = "Repeatable Icon set", QUESTMAP_MENU_PIN_SIZE = "Grösse der Kartenmarkierung", QUESTMAP_MENU_PIN_SIZE_TT = "Definiert die Anzeigegrösse der Kartenmarkierungen (Standard: "..QuestMap.settings_default.pinSize..")", QUESTMAP_MENU_PIN_LVL = "Ebene der Kartenmarkierung", QUESTMAP_MENU_PIN_LVL_TT = "Definiert auf welcher Ebene die Kartenmarkierungen gezeichnet werden (Standard: "..QuestMap.settings_default.pinLevel..")", QUESTMAP_MENU_DISP_MSG = "Ein-/ausblende-Nachricht anzeigen", QUESTMAP_MENU_DISP_MSG_TT = "Ein-/ausschalten der Nachricht die angezeigt wird, wenn Markierungen ein-/ausgeblendet werden", QUESTMAP_MENU_TOGGLE_HIDDEN_MSG = "Schalter am Pin: Verstecke/Zeige Quests", QUESTMAP_MENU_TOGGLE_HIDDEN_MSG_TT = "Aktiviert oder deaktiviert einen Schalter an den Karten Quest Pins, welche die Quests anzeigt oder versteckt, wenn du den Pin anklickst.", QUESTMAP_MENU_TOGGLE_COMPLETED_MSG = "Schalter am Pin: Verstecke/Zeige erledigte Quest Liste", QUESTMAP_MENU_TOGGLE_COMPLETED_MSG_TT = "Aktiviert oder deaktiviert einen Schalter an den Karten Quest Pins von erledigten Quests, welche eine Quest Liste anzeigt oder versteckt, wenn du den Pin anklickst.", QUESTMAP_MENU_HIDDEN_QUESTS_T = "Quests manuell ausblenden", QUESTMAP_MENU_HIDDEN_QUESTS_1 = "Du kannst Questmarkierungen manuell ausblenden indem du sie anklickst. (Um ausgeblendete Questmarkierungen zu sehen, aktiviere den Filter für Kartenmarkierungen rechts neben der Karte.)", QUESTMAP_MENU_HIDDEN_QUESTS_2 = "Zum gleichzeitigen ein-/ausblenden aller Kartenmarkierung einer bestimmten Karte kannst du den Chat-Befehl '/qm hide' oder '/qm unhide' verwenden.", QUESTMAP_MENU_HIDDEN_QUESTS_B = "Willst du ALLE ausgeblendeten Markierungen zurücksetzen, dann benütze diese Schaltfläche:", QUESTMAP_MENU_RESET_HIDDEN = "Ausgebl. zurücksetzen", QUESTMAP_MENU_RESET_HIDDEN_TT = "Manuell ausgeblendete Markierungen zurücksetzen", QUESTMAP_MENU_RESET_HIDDEN_W = "Kann nicht rückgängig gemacht werden!", QUESTMAP_MENU_RESET_NOTE = "Hinweis: Unten auf '"..GetString(SI_OPTIONS_DEFAULTS).."' klicken setzt die manuell ausgeblendeten Questmarkierungen NICHT zurück.", QUESTMAP_MENU_SHOW_SUFFIX = "Zeige Tooltip Anhang", QUESTMAP_MENU_SHOW_SUFFIX_TT = "Aktiviert den Quest Pin Tooltip Anhang Infotext, z.B. für Farbenblinde Benutzer oder auch aus persönlicher Vorliebe.\nDer Anhangstext enthält eine Information, ob die Quest unbekannt/angenommen/erledigt ist.", -- Uncompleted quest pin text QUESTMAP_UNCOMPLETED_PIN_COLOR = "Unerledigte Quest Pin Farbe", QUESTMAP_UNCOMPLETED_PIN_COLOR_DESC = "Ändere die unerledigte Quest Pin Farbe", QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR = "Unerledigte Quest Tooltip Farbe", QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR_DESC = "Ändere die unerledigte Quest Tooltip Farbe", -- Completed quest pin text QUESTMAP_COMPLETED_PIN_COLOR = "Erledigte Quest Pin Farbe", QUESTMAP_COMPLETED_PIN_COLOR_DESC = "Ändere die erledigte Quest Pin Farbe", QUESTMAP_COMPLETED_TOOLTIP_COLOR = "Erledigte Quest Tooltip Farbe", QUESTMAP_COMPLETED_TOOLTIP_COLOR_DESC = "Ändere die erledigte Quest Tooltip Farbe", -- Hidden quest pin text QUESTMAP_HIDDEN_PIN_COLOR = "Versteckte Quest Pin Farbe", QUESTMAP_HIDDEN_PIN_COLOR_DESC = "Ändere die versteckte Quest Pin Farbe", QUESTMAP_HIDDEN_TOOLTIP_COLOR = "Versteckte Quest Tooltip Farbe", QUESTMAP_HIDDEN_TOOLTIP_COLOR_DESC = "Ändere die versteckte Quest Tooltip Farbe", -- Started quest pin text QUESTMAP_STARTED_PIN_COLOR = "Gestartete Quest Pin Farbe", QUESTMAP_STARTED_PIN_COLOR_DESC = "Ändere die gestartete Quest Pin Farbe", QUESTMAP_STARTED_TOOLTIP_COLOR = "Gestartete Quest Tooltip Farbe", QUESTMAP_STARTED_TOOLTIP_COLOR_DESC = "Ändere die gestartete Quest Tooltip Farbe", -- Guild quest pin text QUESTMAP_GUILD_PIN_COLOR = "Guild Quest Pin Color", QUESTMAP_GUILD_PIN_COLOR_DESC = "Change Guild Quest Pin Color", QUESTMAP_GUILD_TOOLTIP_COLOR = "Guild Quest Tooltip Color", QUESTMAP_GUILD_TOOLTIP_COLOR_DESC = "Change Guild Quest Tooltip Color", -- Daily quest pin text QUESTMAP_DAILY_PIN_COLOR = "Tägliche Quest Pin Farbe", QUESTMAP_DAILY_PIN_COLOR_DESC = "Ändere die tägliche Quest Pin Farbe", QUESTMAP_DAILY_TOOLTIP_COLOR = "Daily Quest Tooltip Farbe", QUESTMAP_DAILY_TOOLTIP_COLOR_DESC = "Ändere die tägliche Quest Tooltip Farbe", -- Weekly Duration quest pin text QUESTMAP_WEEKLY_PIN_COLOR = "Weekly Quest Pin Color", QUESTMAP_WEEKLY_PIN_COLOR_DESC = "Change Weekly Quest Pin Color", QUESTMAP_WEEKLY_TOOLTIP_COLOR = "Weekly Quest Tooltip Color", QUESTMAP_WEEKLY_TOOLTIP_COLOR_DESC = "Change Weekly Quest Tooltip Color", -- Holiday quest pin text QUESTMAP_HOLIDAY_PIN_COLOR = "Holiday Quest Pin Color", QUESTMAP_HOLIDAY_PIN_COLOR_DESC = "Change Holiday Quest Pin Color", QUESTMAP_HOLIDAY_TOOLTIP_COLOR = "Holiday Quest Tooltip Color", QUESTMAP_HOLIDAY_TOOLTIP_COLOR_DESC = "Change Holiday Quest Tooltip Color", -- Cadwell quest pin text QUESTMAP_CADWELL_PIN_COLOR = "Cadwell Quest Pin Farbe", QUESTMAP_CADWELL_PIN_COLOR_DESC = "Ändere die Cadwell Quest Pin Farbe", QUESTMAP_CADWELL_TOOLTIP_COLOR = "Cadwell Quest Tooltip Farbe", QUESTMAP_CADWELL_TOOLTIP_COLOR_DESC = "Ändere die Cadwell Quest Tooltip Farbe", -- Skill quest pin text QUESTMAP_SKILL_PIN_COLOR = "Fertigkeit Quest Pin Farbe", QUESTMAP_SKILL_PIN_COLOR_DESC = "Ändere die Fertigkeit Quest Pin Farbe", QUESTMAP_SKILL_TOOLTIP_COLOR = "Fertigkeit Quest Tooltip Farbe", QUESTMAP_SKILL_TOOLTIP_COLOR_DESC = "Ändere die Fertigkeit Quest Tooltip Farbe", -- Dungeon quest pin text QUESTMAP_DUNGEON_PIN_COLOR = "Verlies Quest Pin Farbe", QUESTMAP_DUNGEON_PIN_COLOR_DESC = "Ändere die Verlies Quest Pin Farbe", QUESTMAP_DUNGEON_TOOLTIP_COLOR = "Verlies Quest Tooltip Farbe", QUESTMAP_DUNGEON_TOOLTIP_COLOR_DESC = "Ändere die Verlies Quest Tooltip Farbe", -- Zonestory quest pin text QUESTMAP_ZONESTORY_PIN_COLOR = "Zonestory Quest Pin Color", QUESTMAP_ZONESTORY_PIN_COLOR_DESC = "Change Zonestory Quest Pin Color", QUESTMAP_ZONESTORY_TOOLTIP_COLOR = "Zonestory Quest Tooltip Color", QUESTMAP_ZONESTORY_TOOLTIP_COLOR_DESC = "Change Zonestory Quest Tooltip Color", -- Prologue quest pin text QUESTMAP_PROLOGUE_PIN_COLOR = "Prologue Quest Pin Color", QUESTMAP_PROLOGUE_PIN_COLOR_DESC = "Change Prologue Quest Pin Color", QUESTMAP_PROLOGUE_TOOLTIP_COLOR = "Prologue Quest Tooltip Color", QUESTMAP_PROLOGUE_TOOLTIP_COLOR_DESC = "Change Prologue Quest Tooltip Color", -- Pledges quest pin text QUESTMAP_PLEDGES_PIN_COLOR = "Pledges Quest Pin Color", QUESTMAP_PLEDGES_PIN_COLOR_DESC = "Change Pledges Quest Pin Color", QUESTMAP_PLEDGES_TOOLTIP_COLOR = "Pledges Quest Tooltip Color", QUESTMAP_PLEDGES_TOOLTIP_COLOR_DESC = "Change Pledges Quest Tooltip Color", } for key, value in pairs(strings) do ZO_CreateStringId(key, value) SafeAddVersion(key, 1) end
local pairs = pairs local char = string.char local CHARACTER_VALUES = { {200, "🫂"}, {50, "💖"}, {10, "✨"}, {5, "🥺"}, {1, ","} } local function encodeChar(charValue, nested) if charValue == 0 then return nested and "" or "❤️" end for _, v in pairs(CHARACTER_VALUES) do if charValue >= v[1] then -- val, currentCase = v[1], v[2] -- return currentCase .. encodeChar(charValue - val) return v[2] .. encodeChar(charValue - v[1], true) end end end local encoding = {} local decoding = {} for i = 0, 255 do local c, r = char(i), encodeChar(i) encoding[c] = r decoding[r] = c end return {encoding = encoding, decoding = decoding}
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include("bfarm_config.lua") include("bfarm/bfarm_plants.lua") function ENT:Initialize() self:SetModel(FARMER_MARKET_MODEL) self:SetHullType(HULL_HUMAN) self:SetHullSizeNormal() self:SetNPCState(NPC_STATE_SCRIPT) self:SetBloodColor(BLOOD_COLOR_RED) self:SetSolid(SOLID_BBOX) end function ENT:StartTouch(ent) end
object_tangible_holiday_life_day_rewards_09_lifeday_fireplace_01 = object_tangible_holiday_life_day_rewards_09_shared_lifeday_fireplace_01:new { } ObjectTemplates:addTemplate(object_tangible_holiday_life_day_rewards_09_lifeday_fireplace_01, "object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_01.iff")
local name = "buffalo" local version = "0.13.12" food = { name = name, description = "A Go web development eco-system, designed to make your life easier.", homepage = "https://gobuffalo.io", version = version, packages = { { os = "darwin", arch = "amd64", url = "https://github.com/gobuffalo/" .. name .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_darwin_amd64.tar.gz", sha256 = "b76582a12cc1e4e84bd248a189b1efeb73502a9f16f673c9782c427233ac729a", resources = { { path = name .. "-no-sqlite", installpath = "bin/" .. name, executable = true } } }, { os = "linux", arch = "amd64", url = "https://github.com/gobuffalo/" .. name .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_linux_amd64.tar.gz", sha256 = "dff7c9cfe6c5cc502f86821f9d3ef60595b88ae0f7f8700424760e6841ce55bb", resources = { { path = name .. "-no-sqlite", installpath = "bin/" .. name, executable = true } } }, { os = "windows", arch = "amd64", url = "https://github.com/gobuffalo/" .. name .. "/releases/download/v" .. version .. "/" .. name .. "_" .. version .. "_windows_amd64.tar.gz", sha256 = "8f2b4a05d8b8b983e3541d344b0e3a63004c9674ba6912726e631c2b7ae73fcf", resources = { { path = name .. "-no-sqlite.exe", installpath = "bin\\" .. name .. ".exe" } } } } }
require('tranquility').setup('selenized_green')
--- --- Created by Administrator. --- DateTime: 2017/12/14 11:06 --- local print = print local tconcat = table.concat local tinsert = table.insert local type = type local pairs = pairs local tostring = tostring local next = next local function pr (t, name, indent) local tableList = {} function table_r (t, name, indent, full) local id = not full and name or type(name)~="number" and tostring(name) or '['..name..']' local tag = indent .. id .. ' = ' local out = {} -- result if type(t) == "table" then if tableList[t] ~= nil then tinsert(out, tag .. '{} -- ' .. tableList[t] .. ' (self reference)') else tableList[t]= full and (full .. '.' .. id) or id if next(t) then -- Table not empty tinsert(out, tag .. '{') for key,value in pairs(t) do tinsert(out,table_r(value,key,indent .. '| ',tableList[t])) end tinsert(out,indent .. '}') else tinsert(out,tag .. '{}') end end else local val = type(t)~="number" and type(t)~="boolean" and '"'..tostring(t)..'"' or tostring(t) tinsert(out, tag .. val) end return tconcat(out, '\n') end return table_r(t,name or 'Value',indent or '') end local function print_r (t, name) print(pr(t,name)) end return print_r
-- create nordic_ble protocol dissector and its fields p_nordic_ble = Proto ("nordic_ble", "Nordic BLE sniffer meta") local hf_nordic_ble_sync_word = ProtoField.uint16("nordic_ble.sync_word", "Sync word. Always 0xBEEF.", base.HEX) local hf_nordic_ble_board_id = ProtoField.uint8("nordic_ble.board_id", "board", base.DEC) local hf_nordic_ble_header_length = ProtoField.uint8("nordic_ble.hlen", "length of header", base.DEC) local hf_nordic_ble_payload_length = ProtoField.uint8("nordic_ble.plen", "length of payload", base.DEC) local hf_nordic_ble_protocol_version = ProtoField.uint8("nordic_ble.protover", "protocol version", base.DEC, nil, 0, "Version of nordic_ble protocol, only for Sniffer v1.0.0 and upwards") local hf_nordic_ble_packet_counter = ProtoField.uint16("nordic_ble.packet_counter", "uart packet counter", base.DEC, nil, 0, "Global packet counter for packets sent on UART.") local hf_nordic_ble_id = ProtoField.uint8("nordic_ble.id", "packet id", base.DEC, nil, 0, "Packet ID. Specifies the type of the packet") local hf_nordic_ble_ble_header_length = ProtoField.uint8("nordic_ble.hlen", "length of header", base.DEC) local hf_nordic_ble_flags = ProtoField.uint8("nordic_ble.flags", "flags", base.DEC, nil, 0, "Flags") local crc_tfs = { "OK", "Incorrect" } local hf_nordic_ble_crcok = ProtoField.bool("nordic_ble.crcok", "CRC", base.None, crc_tfs, 0, "Cyclic Redundancy Check state") local direction_tfs = { "Master -> Slave", "Slave -> Master" } local hf_nordic_ble_direction = ProtoField.bool("nordic_ble.direction", "direction", base.None, direction_tfs, 0, "Direction") local encrypted_tfs = { "Yes", "No" } local hf_nordic_ble_encrypted = ProtoField.bool("nordic_ble.encrypted", "encrypted", base.None, encrypted_tfs, 0, "Was the packet encrypted") mic_tfs = { "OK", "Incorrect" } local hf_nordic_ble_micok = ProtoField.bool("nordic_ble.micok", "MIC", base.None, mic_tfs, 0, "Message Integrity Check state") local hf_nordic_ble_channel = ProtoField.uint8("nordic_ble.channel", "channel", base.DEC, nil, 0, "Channel") local hf_nordic_ble_rssi = ProtoField.int16("nordic_ble.rssi", "RSSI (dBm)", base.DEC, nil, 0, "Received Signal Strength Indicator") local hf_nordic_ble_event_counter = ProtoField.uint16("nordic_ble.event_counter", "event counter", base.HEX, nil, 0, "Event Counter") local hf_nordic_ble_delta_time = ProtoField.uint32("nordic_ble.delta_time", "delta time (us end to start)", base.DEC, nil, 0, "Delta time: us since last reported packet.") local hf_nordic_ble_delta_time_ss = ProtoField.uint32("nordic_ble.delta_time_ss", "delta time (us start to start)", base.DEC, nil, 0, "Delta time: us since start of last reported packet.") p_nordic_ble.fields = { hf_nordic_ble_sync_word, hf_nordic_ble_board_id, hf_nordic_ble_header_length, hf_nordic_ble_payload_length, hf_nordic_ble_protocol_version, hf_nordic_ble_packet_counter, hf_nordic_ble_id, hf_nordic_ble_ble_header_length, hf_nordic_ble_flags, hf_nordic_ble_crcok, hf_nordic_ble_direction, hf_nordic_ble_encrypted, hf_nordic_ble_micok, hf_nordic_ble_channel, hf_nordic_ble_rssi, hf_nordic_ble_event_counter, hf_nordic_ble_delta_time, hf_nordic_ble_delta_time_ss } -- Size of various UART Packet header fields local BEEF_LENGTH_BYTES = 2 local HEADER_LEN_LENGTH_BYTES = 1 local PACKET_LEN_LENGTH_BYTES = 1 local PROTOVER_LENGTH_BYTES = 1 local COUNTER_LENGTH_BYTES = 2 local ID_LENGTH_BYTES = 1 local BLE_HEADER_LEN_LENGTH_BYTES = 1 local FLAGS_LENGTH_BYTES = 1 local CHANNEL_LENGTH_BYTES = 1 local RSSI_LENGTH_BYTES = 1 local EVENT_COUNTER_LENGTH_BYTES = 2 local TIMESTAMP_LENGTH_BYTES = 4 local BOARD_ID_INDEX = 0 local BOARD_ID_LENGTH = 1 -- Define the index of the various fields in the UART_PACKET header local UART_PACKET_HEADER_LEN_INDEX = 0 local UART_PACKET_PACKET_LEN_INDEX = UART_PACKET_HEADER_LEN_INDEX + HEADER_LEN_LENGTH_BYTES local UART_PACKET_PROTOVER_INDEX = UART_PACKET_PACKET_LEN_INDEX + PACKET_LEN_LENGTH_BYTES local UART_PACKET_COUNTER_INDEX = UART_PACKET_PROTOVER_INDEX + PROTOVER_LENGTH_BYTES local UART_PACKET_ID_INDEX = UART_PACKET_COUNTER_INDEX + COUNTER_LENGTH_BYTES local UART_PACKET_BLE_HEADER_LEN_INDEX = UART_PACKET_ID_INDEX + ID_LENGTH_BYTES local UART_PACKET_FLAGS_INDEX = UART_PACKET_BLE_HEADER_LEN_INDEX + BLE_HEADER_LEN_LENGTH_BYTES local UART_PACKET_CHANNEL_INDEX = UART_PACKET_FLAGS_INDEX + FLAGS_LENGTH_BYTES local UART_PACKET_RSSI_INDEX = UART_PACKET_CHANNEL_INDEX + CHANNEL_LENGTH_BYTES local UART_PACKET_EVENT_COUNTER_INDEX = UART_PACKET_RSSI_INDEX + RSSI_LENGTH_BYTES local UART_PACKET_TIMESTAMP_INDEX = UART_PACKET_EVENT_COUNTER_INDEX + EVENT_COUNTER_LENGTH_BYTES local UART_PACKET_ACCESS_ADDRESS_INDEX = UART_PACKET_TIMESTAMP_INDEX + TIMESTAMP_LENGTH_BYTES local INDEX_OF_LENGTH_FIELD_IN_BLE_PACKET = 5 local INDEX_OF_LENGTH_FIELD_IN_EVENT_PACKET = UART_PACKET_TIMESTAMP_INDEX + TIMESTAMP_LENGTH_BYTES + INDEX_OF_LENGTH_FIELD_IN_BLE_PACKET local UART_HEADER_LEN = 6 local BLE_HEADER_LEN = 10 local PROTOVER = 1 local US_PER_BYTE = 8 local NOF_BLE_BYTES_NOT_INCLUDED_IN_BLE_LENGTH = 10 -- Preamble (1) + AA (4) + Header (1) + Length (1) + CRC (3) = 10 Bytes local BLE_METADATA_TRANFER_TIME_US = US_PER_BYTE * NOF_BLE_BYTES_NOT_INCLUDED_IN_BLE_LENGTH local UART_HEADER_LENGTH = UART_PACKET_ACCESS_ADDRESS_INDEX local BLE_MIN_PACKET_LENGTH = NOF_BLE_BYTES_NOT_INCLUDED_IN_BLE_LENGTH local BLE_MAX_PACKET_LENGTH = 50 local MIN_TOTAL_LENGTH = BLE_HEADER_LEN + BLE_MIN_PACKET_LENGTH local MAX_TOTAL_LENGTH = UART_HEADER_LENGTH + BLE_MAX_PACKET_LENGTH local BLE_LENGTH_POS = UART_HEADER_LENGTH + 5 local bad_length = false local bad_mic = false local btle_dissector_handle = Dissector.get("btle") function dissect_board_id_and_strip_it_from_tvb (tvb, pinfo, tree) tree:add(hf_nordic_ble_board_id, tvb(BOARD_ID_INDEX, BOARD_ID_LENGTH)) return tvb(BOARD_ID_LENGTH):tvb() end function dissect_lengths (tvb, pinfo, tree) local bad_length = false local hlen = tvb(UART_PACKET_HEADER_LEN_INDEX, 1):uint() local plen = tvb(UART_PACKET_PACKET_LEN_INDEX, 1):uint() if (hlen + plen) ~= tvb:len() then tree:add(hf_nordic_ble_header_length, tvb(UART_PACKET_HEADER_LEN_INDEX, 1)) item = tree:add(hf_nordic_ble_payload_length, tvb(UART_PACKET_PACKET_LEN_INDEX, 1)) item:add_expert_info(PI_MALFORMED, PI_ERROR, "UART packet lengths do not match actual packet length.") bad_length = true elseif (hlen + plen) < MIN_TOTAL_LENGTH then tree:add(hf_nordic_ble_header_length, tvb(UART_PACKET_HEADER_LEN_INDEX, 1)) item = tree:add(hf_nordic_ble_payload_length, tvb(UART_PACKET_HEADER_LEN_INDEX, 1)) item:add_expert_info(PI_MALFORMED, PI_ERROR, "UART packet length is too small (likely corrupted).") bad_length = true elseif (hlen + plen) > MAX_TOTAL_LENGTH then tree:add(hf_nordic_ble_header_length, tvb(UART_PACKET_HEADER_LEN_INDEX, 1)) item = tree:add(hf_nordic_ble_payload_length, tvb(UART_PACKET_PACKET_LEN_INDEX, 1)) item:add_expert_info(PI_MALFORMED, PI_ERROR, "UART packet length is too large (likely corrupted).") bad_length = true end return bad_length end function dissect_protover (tvb, tree) local protover = tvb(UART_PACKET_PROTOVER_INDEX, 1):uint() end function dissect_packet_counter (tvb, tree) tree:add_le(hf_nordic_ble_packet_counter, tvb(UART_PACKET_COUNTER_INDEX, 2)) end function dissect_id (tvb, tree) local id = tvb(UART_PACKET_ID_INDEX, 1):uint() end function dissect_ble_hlen (tvb, tree) local ble_hlen = tvb(UART_PACKET_BLE_HEADER_LEN_INDEX, 1):uint() end function dissect_flags (tvb, pinfo, tree) local bad_mic = false local flags = tvb(UART_PACKET_FLAGS_INDEX, 1):uint() local crcok = bit.band(flags, 1) local dir = bit.band(flags, 2) local encrypted = bit.band(flags, 4) local micok = bit.band(flags, 8) if dir > 0 then pinfo.cols.src = "Master" pinfo.cols.dst = "Slave" else pinfo.cols.src = "Slave" pinfo.cols.dst = "Master" end local flags_item = tree:add(hf_nordic_ble_flags, tvb(UART_PACKET_FLAGS_INDEX, 1)) if encrypted > 0 then -- if encrypted, add MIC status local item = tree:add_le(hf_nordic_ble_micok, tvb(UART_PACKET_FLAGS_INDEX, 1), micok > 0) if micok == 0 then -- MIC is bad item:add_expert_info(PI_CHECKSUM, PI_WARN, "MIC is bad") item:add_expert_info(PI_UNDECODED, PI_WARN, "Decryption failed (wrong key?)") bad_mic = true end end tree:add_le(hf_nordic_ble_encrypted, tvb(UART_PACKET_FLAGS_INDEX, 1), encrypted > 0) tree:add_le(hf_nordic_ble_direction, tvb(UART_PACKET_FLAGS_INDEX, 1), dir > 0) local item = tree:add_le(hf_nordic_ble_crcok, tvb(UART_PACKET_FLAGS_INDEX, 1), crcok > 0) local bad_crc = false if crcok == 0 then -- CRC is bad item:add_expert_info(PI_MALFORMED, PI_ERROR, "CRC is bad") bad_crc = true end return bad_mic end function dissect_channel (tvb, tree) tree:add(hf_nordic_ble_channel, tvb(UART_PACKET_CHANNEL_INDEX, 1)) end function dissect_rssi (tvb, tree) local rssi = (-1)*(tvb(UART_PACKET_RSSI_INDEX, 1):uint()) tree:add(hf_nordic_ble_rssi, tvb(UART_PACKET_RSSI_INDEX, 1), rssi) end function dissect_event_counter (tvb, tree) local adv_aa = 0x8e89bed6 local aa = tvb(UART_HEADER_LENGTH, 4):le_uint() if aa ~= adv_aa then tree:add_le(hf_nordic_ble_event_counter, tvb(UART_PACKET_EVENT_COUNTER_INDEX, 2)) end end local previous_ble_packet_length = 0 function dissect_ble_delta_time (tvb, tree) -- end - start local delta_time = tvb(UART_PACKET_TIMESTAMP_INDEX, 4):le_uint() tree:add_le(hf_nordic_ble_delta_time, tvb(UART_PACKET_TIMESTAMP_INDEX, 4)) -- start - start local delta_time_ss = BLE_METADATA_TRANFER_TIME_US + (US_PER_BYTE * previous_ble_packet_length) + delta_time tree:add(hf_nordic_ble_delta_time_ss, tvb(UART_PACKET_TIMESTAMP_INDEX, 4), delta_time_ss) previous_ble_packet_length = tvb(UART_PACKET_PACKET_LEN_INDEX, 1):uint() end function dissect_header_1_0_0 (tvb, pinfo, tree) local nordic_ble_tree = tree:add(p_nordic_ble, tvb(0)) tvb = dissect_board_id_and_strip_it_from_tvb(tvb, pinfo, nordic_ble_tree) bad_length = dissect_lengths(tvb, pinfo, nordic_ble_tree) dissect_protover(tvb, nordic_ble_tree) dissect_packet_counter(tvb, nordic_ble_tree) dissect_id(tvb, nordic_ble_tree) dissect_ble_hlen(tvb, nordic_ble_tree) bad_mic = dissect_flags(tvb, pinfo, nordic_ble_tree) dissect_channel(tvb, nordic_ble_tree) dissect_rssi(tvb, nordic_ble_tree) dissect_event_counter(tvb, nordic_ble_tree) dissect_ble_delta_time(tvb, nordic_ble_tree) end -- nordic_ble dissector function function p_nordic_ble.dissector (tvb, pinfo, tree) local payload_tvb = nil bad_length = false bad_mic = false; dissect_header_1_0_0(tvb, pinfo, tree) -- have to take BOARD_ID into account, as the stripped version is local to dissect_1_0_0 payload_tvb = tvb:range(UART_HEADER_LENGTH + BOARD_ID_LENGTH, tvb:len() - UART_HEADER_LENGTH - BOARD_ID_LENGTH):tvb() if bad_length == false then btle_dissector_handle:call(payload_tvb, pinfo, tree) end if bad_mic == true then pinfo.cinfo = "Encrypted packet decrypted incorrectly (bad MIC)" end return UART_HEADER_LENGTH + BOARD_ID_LENGTH end -- Initialization routine function p_nordic_ble.init() end local wtap_encap_table = DissectorTable.get("wtap_encap") wtap_encap_table:add(wtap.USER10, p_nordic_ble) -- corresponds to pcap network type value 157, user type 10
businessAccounts = {} currentAccounts = {} savingsAccounts = {} gangAccounts = {} bankCards = {} function tprint (t, s) for k, v in pairs(t) do local kfmt = '["' .. tostring(k) ..'"]' if type(k) ~= 'string' then kfmt = '[' .. k .. ']' end local vfmt = '"'.. tostring(v) ..'"' if type(v) == 'table' then tprint(v, (s or '')..kfmt) else if type(v) ~= 'string' then vfmt = tostring(v) end print(type(t)..(s or '')..kfmt..' = '..vfmt) end end end function generatebusinessAccount(acc, sc, bid) local self = {} self.accountNumber = tonumber(acc) self.sortCode = tonumber(sc) self.bid = bid local processed = false local bankAccount = exports.ghmattimysql:executeSync('SELECT * FROM bank_accounts WHERE account_number=@acc AND sort_code=@sc AND businessid=@bid', {['@acc'] = self.accountNumber, ['@sc'] = self.sortCode, ['@bid'] = self.bid}) if bankAccount[1] ~= nil then self.account_id = bankAccount[1].record_id self.balance = bankAccount[1].amount self.account_type = "business" self.account_for = bankAccount[1].business if self.account_for == "realestate" then self.account_name = "Real Estates" elseif self.account_for == "police" then self.account_name = "Police" elseif self.account_for == "ems" then self.account_name = "EMS Medical Services" elseif self.account_for == "taxi" then self.account_name = "Taxi Services" elseif self.account_for == "cardealer" then self.account_name = "Car Dealership" end end processed = true repeat Wait(0) until processed == true self.saveAccount = function() exports['ghmattimysql']:execute("UPDATE `bank_accounts` SET `amount` = @amount WHERE `record_id` = @rid", {['@amount'] = self.balance, ['@rid'] = self.account_id}, function() end) end local rTable = {} rTable.getName = function() return self.account_name end rTable.getType = function() return self.account_type end rTable.getEntity = function() return self.account_for end rTable.getBalance = function() return self.balance end rTable.getBankDetails = function() return { ['number'] = self.accountNumber, ['sortcode'] = self.sortCode } end rTable.getBankStatement = function(limit) local resLimit = limit or 30 local processed = false local statement local res = exports.ghmattimysql:executeSync("SELECT * FROM `bank_statements` WHERE `account` = 'business' AND `business` = @bus AND `account_number` = @acc AND `sort_code` = @sc AND `businessid` = @bid LIMIT @limit", {['@bus'] = bankAccount[1].business, ['@acc'] = self.accountNumber, ['@sc'] = self.sortCode, ['@limit'] = resLimit, ['@bid'] = self.bid}) statement = res processed = true repeat Wait(0) until processed == true return statement end -- Update Functions rTable.deductBalance = function(amt, text) if type(amt) == "number" and text then if amt <= self.balance then self.balance = self.balance - amt exports['ghmattimysql']:execute("INSERT INTO `bank_statements` (`account`, `business`, `businessid`, `account_number`, `sort_code`, `withdraw`, `balance`, `type`) VALUES('business', @bus, @bid, @ac, @sc, @amt, @bal, @text)", { ['@bus'] = self.account_for, ['@ac'] = self.accountNumber, ['@sc'] = self.sortCode, ['@amt'] = amt, ['@bal'] = self.balance, ['@text'] = text, ['@bid'] = self.bid }, function(inserted) if inserted > 0 then self.saveAccount() end end) end end end rTable.addBalance = function(amt, text) if type(amt) == "number" and text then self.balance = self.balance + amt exports['ghmattimysql']:execute("INSERT INTO `bank_statements` (`account`, `business`, `businessid`, `account_number`, `sort_code`, `deposited`, `balance`, `type`) VALUES('business', @bus, @bid, @ac, @sc, @amt, @bal, @text)", { ['@bus'] = self.account_for, ['@ac'] = self.accountNumber, ['@sc'] = self.sortCode, ['@amt'] = amt, ['@bal'] = self.balance, ['@text'] = text, ['@bid'] = self.bid }, function(inserted) if inserted > 0 then self.saveAccount() end end) end end rTable.payWages = function() -- Need to look into making at some point.Bala end return rTable end ------------------------------------- --- CREATE A NEW business ACCOUNT --- ------------------------------------- function createbusinessAccount(accttype, bid, startingBalance) if businessAccounts[accttype] == nil then businessAccounts[accttype] = {} end local newBalance = tonumber(startingBalance) or 1000000 local checkExists = exports.ghmattimysql:executeSync("SELECT * FROM `bank_accounts` WHERE `business` = @accttype AND `businessid` = @bid", {['@accttype'] = accttype, ['@bid'] = bid}) if checkExists[1] == nil then local sc = math.random(100000,999999) local acct = math.random(10000000,99999999) exports['ghmattimysql']:execute("INSERT INTO `bank_accounts` (`business`, `businessid`, `account_number`, `sort_code`, `amount`, `account_type`) VALUES (@business, @bid, @acnum, @sc, @bal, 'business')", {['@business'] = accttype, ['@acnum'] = acct, ['@sc'] = sc, ['@bal'] = newBalance, ['@bid'] = bid }, function(success) if success > 0 then businessAccounts[accttype][tonumber(bid)] = generatebusinessAccount(acct, sc, bid) end end) end end exports('createbusinessAccount', function(accttype, bid, startingbalance) createbusinessAccount(accttype, bid, startingbalance) end)
local _, ns = ... ns.Config = { chatfont = AbuGlobal.GlobalConfig.Fonts.Normal, disableFade = true, chatOutline = false, classColoredChat = true, enableHyperlinkTooltip = true, enableBorderColoring = true, tab = { fontSize = 12, fontOutline = true, normalColor = {1, 1, 1}, flashColor = {1, 0, 1}, selectedColor = {0, 0.75, 1}, }, }
local Menu = require('menu') local scanWifi = require('scan-wifi') local scanBluetooth = require('scan-bluetooth') local life = require('life') local drawHeader = function() disp:drawLine(23,0,105,0) disp:drawRBox(21,2,87,11,1) disp:drawLine(23,14,105,14) disp:setDrawColor(2) disp:drawStr(23,11, 'CactusCon 2017') disp:setDrawColor(1) end local mainMenu = Menu:new({ renderCallback=drawHeader, offsetX=14, offsetY=26, items={ {name='WiFi Scan', callback=scanWifi}, {name='BlueTooth Scan', callback=scanBluetooth}, {name='Game of Life',callback=life} }}) return function() mainMenu:setup() end
local FrameTime = FrameTime local util_QuickTrace = util.QuickTrace local VectorRand = VectorRand local Vector = Vector local Angle = Angle local physenv_GetGravity = physenv.GetGravity local BUILDER, PART = pac.PartTemplate("base_drawable") PART.ClassName = "jiggle" PART.Group = 'model' PART.Icon = 'icon16/chart_line.png' BUILDER:StartStorableVars() BUILDER:GetSet("Strain", 0.5, {editor_onchange = function(self, num) self.sens = 0.25 num = tonumber(num) return math.Clamp(num, 0, 1) * 0.999 end}) BUILDER:GetSet("Speed", 1) BUILDER:GetSet("ConstantVelocity", Vector(0, 0, 0)) BUILDER:GetSet("LocalVelocity", true) BUILDER:GetSet("JiggleAngle", true) BUILDER:GetSet("JigglePosition", true) BUILDER:GetSet("ConstrainPitch", false) BUILDER:GetSet("ConstrainYaw", false) BUILDER:GetSet("ConstrainRoll", false) BUILDER:GetSet("ConstrainX", false) BUILDER:GetSet("ConstrainY", false) BUILDER:GetSet("ConstrainZ", false) BUILDER:GetSet("ConstrainSphere", 0) BUILDER:GetSet("StopRadius", 0) BUILDER:GetSet("Ground", false) BUILDER:GetSet("ResetOnHide", false) BUILDER:EndStorableVars() local math_AngleDifference = math.AngleDifference function PART:Reset() local pos, ang = self:GetDrawPosition() self.pos = pos or Vector() self.vel = Vector() self.ang = ang or Angle() self.angvel = Angle() end function PART:Initialize() self.pos = Vector() self.vel = Vector() self.ang = Angle() self.angvel = Angle() self.first_time_reset = true end function PART:OnShow() if self.ResetOnHide then self:Reset() end end local inf, ninf = math.huge, -math.huge local function check_num(num) if num ~= inf and num ~= ninf and (num >= 0 or num <= 0) then return num end return 0 end function PART:OnDraw() local pos, ang = self:GetDrawPosition() if self.first_time_reset then self:Reset() self.first_time_reset = false end local delta = FrameTime() local speed = self.Speed * delta self.vel = self.vel or VectorRand() self.pos = self.pos or pos * 1 if self.StopRadius ~= 0 and self.pos and self.pos:Distance(pos) < self.StopRadius then self.vel = Vector() return end if self.JigglePosition then if not self.ConstrainX then self.vel.x = self.vel.x + (pos.x - self.pos.x) if self.LocalVelocity then self.vel = self.vel + ang:Right() * self.ConstantVelocity.x else self.vel.x = self.vel.x + self.ConstantVelocity.x end self.pos.x = self.pos.x + (self.vel.x * (self.Invert and -speed or speed)) self.vel.x = self.vel.x * self.Strain else self.pos.x = pos.x end if not self.ConstrainY then self.vel.y = self.vel.y + (pos.y - self.pos.y) if self.LocalVelocity then self.vel = self.vel + ang:Forward() * self.ConstantVelocity.y else self.vel.y = self.vel.y + self.ConstantVelocity.y end self.pos.y = self.pos.y + (self.vel.y * speed) self.vel.y = self.vel.y * self.Strain else self.pos.y = pos.y end if not self.ConstrainZ then self.vel.z = self.vel.z + (pos.z - self.pos.z) if self.LocalVelocity then self.vel = self.vel + ang:Up() * self.ConstantVelocity.z else self.vel.z = self.vel.z + self.ConstantVelocity.z end self.pos.z = self.pos.z + (self.vel.z * speed) self.vel.z = self.vel.z * self.Strain else self.pos.z = pos.z end if self.Ground then self.pos.z = util_QuickTrace(pos, physenv_GetGravity() * 100).HitPos.z end else self.pos = pos end if self.ConstrainSphere > 0 then local len = math.min(self.pos:Distance(pos), self.ConstrainSphere) self.pos = pos + (self.pos - pos):GetNormalized() * len end if self.JiggleAngle then self.angvel = self.angvel or ang * 1 self.ang = self.ang or ang * 1 if not self.ConstrainPitch then self.angvel.p = self.angvel.p + math_AngleDifference(ang.p, self.ang.p) self.ang.p = math_AngleDifference(self.ang.p, self.angvel.p * -speed) self.angvel.p = self.angvel.p * self.Strain end if not self.ConstrainYaw then self.angvel.y = self.angvel.y + math_AngleDifference(ang.y, self.ang.y) self.ang.y = math_AngleDifference(self.ang.y, self.angvel.y * -speed) self.angvel.y = self.angvel.y * self.Strain end if not self.ConstrainRoll then self.angvel.r = self.angvel.r + math_AngleDifference(ang.r, self.ang.r) self.ang.r = math_AngleDifference(self.ang.r, self.angvel.r * -speed) self.angvel.r = self.angvel.r * self.Strain end else self.ang = ang end end function PART:OnThink() self.pos.x = check_num(self.pos.x) self.pos.y = check_num(self.pos.y) self.pos.z = check_num(self.pos.z) self.ang.p = check_num(self.ang.p) self.ang.y = check_num(self.ang.y) self.ang.r = check_num(self.ang.r) end BUILDER:Register()
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Packages.Roact) local RoactRodux = require(Modules.Packages.RoactRodux) local RoactServices = require(Modules.Common.RoactServices) local AppPageLocalizationKeys = require(Modules.NotLApp.AppPageLocalizationKeys) local DeviceOrientationMode = require(Modules.NotLApp.DeviceOrientationMode) local AppPage = require(Modules.NotLApp.AppPage) local AvatarExperienceView = require(Modules.AvatarExperience.Common.Components.AvatarExperienceView) local AvatarExperienceUtils = require(Modules.AvatarExperience.Common.Utils) local AvatarNavigationItemsView = require(Modules.AvatarExperience.AvatarEditor.Components.AvatarNavigationItemsView) local TopBar = require(Modules.InGameEditor.Components.TopBar) local AppPageLocalizationKeys = require(Modules.NotLApp.AppPageLocalizationKeys) local IsCatalogEnabled = require(Modules.Config.IsCatalogEnabled) local Toggle3DFullView = require(Modules.AvatarExperience.AvatarEditor.Thunks.Toggle3DFullView) local ToggleUIFullView = require(Modules.AvatarExperience.AvatarEditor.Thunks.ToggleUIFullView) local FFlagEnableAvatarExperienceLandingPage = false local AvatarEditorPage = Roact.PureComponent:extend("AvatarEditorPage") function AvatarEditorPage:init() self.changeView = function() local isFullView = self.props.isFullView local toggle3DFullView = self.props.toggle3DFullView local toggleUIFullView = self.props.toggleUIFullView if isFullView then toggle3DFullView() else toggleUIFullView() end end end function AvatarEditorPage:renderTopBar() return Roact.createElement(TopBar, { showNotifications = false, showCatalogButton = IsCatalogEnabled, showBackButton = false, showSearch = false, textKey = AppPageLocalizationKeys[AppPage.AvatarEditor], transparentBackground = FFlagEnableAvatarExperienceLandingPage, hideSiteMessageBanner = isPortrait, }) end function AvatarEditorPage:render() local isUIFullView = self.props.isUIFullView local isFullView = self.props.isFullView local page = self.props.page return Roact.createElement(AvatarExperienceView, { bottomBarEnabled = not FFlagEnableAvatarExperienceLandingPage, changeViewFunction = self.changeView, isFullView = page == AppPage.AvatarExperienceLandingPage or isFullView, isUIFullView = isUIFullView, topBar = self:renderTopBar(), }, { AvatarNavigationItemsView = Roact.createElement(AvatarNavigationItemsView), }) end return RoactRodux.UNSTABLE_connect2( function(state, props) local deviceOrientation = state.DeviceOrientation local isPortrait = deviceOrientation == DeviceOrientationMode.Portrait return { page = AvatarExperienceUtils.getCurrentPage(state), isUIFullView = state.AvatarExperience.AvatarEditor.UIFullView, isFullView = state.AvatarExperience.AvatarEditor.FullView, isPortrait = isPortrait, } end, function(dispatch) return { toggleUIFullView = function() dispatch(ToggleUIFullView()) end, toggle3DFullView = function() dispatch(Toggle3DFullView()) end, } end )(AvatarEditorPage)
giant_carrion_spat = Creature:new { objectName = "@mob/creature_names:giant_carrion_spat", socialGroup = "carrion_spat", faction = "", level = 18, chanceHit = 0.32, damageMin = 160, damageMax = 170, baseXp = 1426, baseHAM = 3500, baseHAMmax = 4300, armor = 0, resists = {-1,125,5,145,145,-1,-1,-1,-1}, meatType = "meat_avian", meatAmount = 350, hideType = "", hideAmount = 0, boneType = "bone_avian", boneAmount = 295, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + KILLER + STALKER, optionsBitmask = AIENABLED, diet = CARNIVORE, scale = 2.0, templates = {"object/mobile/giant_carrion_spat.iff"}, hues = { 24, 25, 26, 27, 28, 29, 30, 31 }, controlDeviceTemplate = "object/intangible/pet/carrion_spat_hue.iff", lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"dizzyattack",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(giant_carrion_spat, "giant_carrion_spat")
forgive = { cast = async(function(player, target) -- TODO: fix legend mark to say "Has been forgiven x times, recently by xxxx" local karma = target.karma player.npcGraphic = 0 player.npcColor = 0 player.dialogType = 0 player.lastClick = player.ID local magicCost = 0 if (not player:canCast(0, 1, 0)) then return end if (player.magic < magicCost) then player:sendMinitext("You do not have enough mana.") return end if not player:karmaCheck("dragon") then player:dialogSeq( { t, "Your soul is too impure restore karma. Improve your karma first." }, 0 ) return end local penalty = math.random() + 1 local choice if karma <= -3 then -- snake karma if target.ID == player.ID then player:dialogSeq({t, "You cannot restore your own karma."}, 0) return end choice = player:menuSeq( "Are you sure you want to restore " .. player.name .. "'s karma? It will cost between 1 and 2 points of karma to do so.", {"Yes, I want to restore them.", "No, nevermind."}, {} ) if choice == 1 then --Yes player:removeKarma(penalty) target:sendAnimation(49) target.karma = 0 target:sendMinitext("Your karma has been restored.") target.registry["been_forgiven"] = target.registry[ "been_forgiven" ] + 1 if not target:hasLegend("been_forgiven") then target:addLegend( "Has been forgiven", "been_forgiven", 12, 128 ) else target:removeLegendbyName("been_forgiven") target:addLegend( "Has been forgiven " .. target.registry["been_forgiven"] .. " times", "been_forgiven", 12, 128 ) end player:dialogSeq( {t, target.name .. "'s karma has been restored to Cat."}, 0 ) elseif choice == 2 then -- No player:dialogSeq({t, "Very well."}, 0) end else player:dialogSeq( {t, target.name .. "'s karma is not Snake level."}, 0 ) end end), requirements = function(player) local level = 60 local items = {Item("acorn").id, Item("light_fox_fur").id, 0} local itemAmounts = {70, 20, 50} local description = "4 way invisible blockade that surrounds the caster. Any mobs in one of those 4 spaces will be paralyzed until the barrier wears off." return level, items, itemAmounts, description end }
local core = require "core" local style = require "core.style" local command = require "core.command" local keymap = require "core.keymap" local DocView = require "core.docview" local bracket_maps = { -- [ ] ( ) { } { [91] = 93, [40] = 41, [123] = 125, step = 1 }, -- ] [ ) ( } { { [93] = 91, [41] = 40, [125] = 123, step = -1 }, } local function get_matching_bracket(doc, line, col, line_limit, open_byte, close_byte, step) local end_line = line + line_limit * step local depth = 0 while line ~= end_line do local byte = doc.lines[line]:byte(col) if byte == open_byte then depth = depth + 1 elseif byte == close_byte then depth = depth - 1 if depth == 0 then return line, col end end local prev_line, prev_col = line, col line, col = doc:position_offset(line, col, step) if line == prev_line and col == prev_col then break end end end local state = {} local function update_state(line_limit) line_limit = line_limit or math.huge -- reset if we don't have a document (eg. DocView isn't focused) local doc = core.active_view.doc if not doc then state = {} return end -- early exit if nothing has changed since the last call local line, col = doc:get_selection() local change_id = doc:get_change_id() if state.doc == doc and state.line == line and state.col == col and state.change_id == change_id and state.limit == line_limit then return end -- find matching bracket if we're on a bracket local line2, col2 for _, map in ipairs(bracket_maps) do for i = 0, -1, -1 do local line, col = doc:position_offset(line, col, i) local open = doc.lines[line]:byte(col) local close = map[open] if close then line2, col2 = get_matching_bracket(doc, line, col, line_limit, open, close, map.step) goto found end end end ::found:: -- update state = { change_id = change_id, doc = doc, line = line, col = col, line2 = line2, col2 = col2, limit = line_limit, } end local update = DocView.update function DocView:update(...) update(self, ...) update_state(100) end local draw_line_text = DocView.draw_line_text function DocView:draw_line_text(idx, x, y) draw_line_text(self, idx, x, y) if self.doc == state.doc and idx == state.line2 then local color = style.bracketmatch_color or style.syntax["function"] local x1 = x + self:get_col_x_offset(idx, state.col2) local x2 = x + self:get_col_x_offset(idx, state.col2 + 1) local h = math.ceil(1 * SCALE) renderer.draw_rect(x1, y + self:get_line_height() - h, x2 - x1, h, color) end end command.add("core.docview", { ["bracket-match:move-to-matching"] = function() update_state() if state.line2 then core.active_view.doc:set_selection(state.line2, state.col2) end end, }) keymap.add { ["ctrl+m"] = "bracket-match:move-to-matching" }
local ui_path = (...):match('(.-)[^%.]+$') .. '.' local Object = require(ui_path .. 'classic.classic') local Base = require(ui_path .. 'Base') local Draggable = require(ui_path .. 'Draggable') local Resizable = require(ui_path .. 'Resizable') local Checkbox = Object:extend('Checkbox') Checkbox:implement(Base) Checkbox:implement(Draggable) Checkbox:implement(Resizable) function Checkbox:new(ui, x, y, w, h, settings) local settings = settings or {} self.ui = ui self.id = self.ui.addToElementsList(self) self.type = 'Checkbox' self:basePreNew(x, y, w, h, settings) self.draggable = settings.draggable or false if self.draggable then self:draggableNew(settings) end self.resizable = settings.resizable or false if self.resizable then self:resizableNew(settings) end self.checked_enter = false self.checked_exit = false self.checked = false self.checked_str = 'false' self.previous_checked = false self:basePostNew() end function Checkbox:update(dt, parent) self:basePreUpdate(dt, parent) if self.resizable then self:resizableUpdate(dt, parent) end if self.draggable then self:draggableUpdate(dt, parent) end self.checked_enter, self.checked_exit = false, false -- Check for checked_enter if self.checked and self.previous_checked then if self.checked_str == 'false' then self.checked_enter = true self.checked_str = 'true' elseif self.checked_str == 'true' then self.checked_exit = true self.checked_str = 'false' end else self.checked_enter = false self.checked_exit = false end -- Change state if self.released and (self.hot or self.selected) then self.checked = not self.checked end self.previous_checked = self.checked self:basePostUpdate(dt) end function Checkbox:draw() self:basePreDraw() self:basePostDraw() end function Checkbox:toggle() self.checked = not self.checked end return Checkbox
function scoreOracle(sentenceStream, maxSummarySize, refCounts, stopwordlist, thresh, use_cuda) local SKIP = 1 local SELECT = 2 local buffer = Tensor(1, maxSummarySize):zero() local streamSize = sentenceStream:size(1) local actions = ByteTensor(streamSize, 2):fill(0) local summaryBuffer = LongTensor(streamSize + 1, maxSummarySize):zero() local oracleF1 = 0 for i=1, streamSize do actions[i][SELECT] = 1 predsummary = buildFullSummary(actions:narrow(1, 1, i), sentenceStream:narrow(1, 1, i), use_cuda) summaryCounts = buildTokenCounts(predsummary, stopwordlist) recall, prec, f1 = rougeScores(summaryCounts, refCounts) if (f1 - oracleF1) >= thresh then oracleF1 = f1 else actions[i][SELECT] = 0 actions[i][SKIP] = 1 end end return oracleF1 end function buildModel(model, vocabSize, embeddingSize, metric, adapt, use_cuda) -- Small experiments seem to show that the Tanh activations performed better\ -- than the ReLU for the bow model if model == 'bow' then print(string.format("Running bag-of-words model to learn %s", metric)) sentenceLookup = nn.Sequential() :add(nn.LookupTableMaskZero(vocabSize, embeddingSize)) :add(nn.Sum(2, 3, true)) -- Not averaging blows up model so keep this true :add(nn.Tanh()) else print(string.format("Running LSTM model to learn %s", metric)) sentenceLookup = nn.Sequential() :add(nn.LookupTableMaskZero(vocabSize, embeddingSize)) :add(nn.SplitTable(2)) :add(nn.Sequencer(nn.LSTM(embeddingSize, embeddingSize))) :add(nn.SelectTable(-1)) -- selects last state of the LSTM :add(nn.Linear(embeddingSize, embeddingSize)) :add(nn.ReLU()) end local queryLookup = sentenceLookup:clone("weight", "gradWeight") local summaryLookup = sentenceLookup:clone("weight", "gradWeight") local pmodule = nn.ParallelTable() :add(sentenceLookup) :add(queryLookup) :add(summaryLookup) if model == 'bow' then nnmodel = nn.Sequential() :add(pmodule) :add(nn.JoinTable(2)) :add(nn.Tanh()) :add(nn.Linear(embeddingSize * 3, 2)) else nnmodel = nn.Sequential() :add(pmodule) :add(nn.JoinTable(2)) :add(nn.ReLU()) :add(nn.Linear(embeddingSize * 3, 2)) end if adapt then print("Adaptive regularization") local logmod = nn.Sequential() :add(nn.Linear(embeddingSize * 3, 1)) :add(nn.LogSigmoid()) :add(nn.SoftMax()) local regmod = nn.Sequential() :add(nn.Linear(embeddingSize * 3, 2)) local fullmod = nn.ConcatTable() :add(regmod) :add(logmod) local final = nn.Sequential() :add(pmodule) :add(nn.JoinTable(2)) :add(fullmod) nnmodel = final end if use_cuda then return nnmodel:cuda() end return nnmodel end function buildSummary(actions, sentences, buffer, use_cuda) buffer:zero() if use_cuda then actions = actions:double() sentences = sentences:double() buffer = buffer:double() end local bufferSize = buffer:size(2) local actionsSize = actions:size(1) local sentencesSize = sentences:size(2) local mask1 = torch.eq(actions:select(2,2), 1):view(actionsSize, 1):expand(actionsSize, sentencesSize) local allTokens = sentences:maskedSelect(mask1) local mask2 = torch.gt(allTokens,0) local allTokens = allTokens:maskedSelect(mask2) if allTokens:dim() > 0 then local copySize = math.min(bufferSize, allTokens:size(1)) buffer[1]:narrow(1, bufferSize - copySize + 1, copySize):copy( allTokens:narrow(1, allTokens:size(1) - copySize + 1, copySize) ) end if use_cuda then buffer = buffer:cuda() end return buffer end function buildFullSummary(actions, sentences, use_cuda) local SKIP = 1 local SELECT = 2 if use_cuda then actions = actions sentences = sentences selected = ByteTensor(actions:narrow(2, SELECT, 1)):double() else selected = ByteTensor(actions:narrow(2, SELECT, 1)) end local indxs = selected:eq(1):resize(selected:size(1)):nonzero() if #torch.totable(indxs) == 0 then return torch.zeros(1, 2) end local indxs = indxs:resize(indxs:size(1)) predictedsummary = sentences:index(1, indxs) if use_cuda then predictedsummary = predictedsummary:cuda() end return predictedsummary end function buildTokenCounts(summary, stopwordlist) local counts = {} for i=1, summary:size(1) do for j=1, summary:size(2) do if summary[i][j] > 0 then local token = summary[i][j] if counts[token] == nil then counts[token] = 1 else counts[token] = counts[token] + 1 end end end end -- Removing stop words here if stopwordlist ~= nil then for k, stopword in pairs(stopwordlist) do if counts[stopword] ~= nil then counts[stopword] = nil end end end return counts end function rougeScores(genSummary, refSummary) local genTotal = 0 local refTotal = 0 local intersection = 0 -- Inserting the missing keys for k, genCount in pairs(genSummary) do if refSummary[k] == nil then refSummary[k] = 0 end end for k, refCount in pairs(refSummary) do local genCount = genSummary[k] if genCount == nil then genCount = 0 end intersection = intersection + math.min(refCount, genCount) refTotal = refTotal + refCount genTotal = genTotal + genCount end recall = intersection / refTotal prec = intersection / genTotal if refTotal == 0 then recall = 0 end if genTotal == 0 then prec = 0 end -- tmp = {intersection, refTotal, genTotal} if recall > 0 or prec > 0 then f1 = (2 * recall * prec) / (recall + prec) else f1 = 0 end return recall, prec, f1 end function sampleMemory(newinput, memory_hist, memsize, use_cuda) local sentMemory = torch.cat(newinput[1][1]:double(), memory_hist[1][1]:double(), 1) local queryMemory = torch.cat(newinput[1][2]:double(), memory_hist[1][2]:double(), 1) local sumryMemory = torch.cat(newinput[1][3]:double(), memory_hist[1][3]:double(), 1) local rewardMemory = torch.cat(newinput[2]:double(), memory_hist[2]:double(), 1) local actionMemory = torch.cat(newinput[3], memory_hist[3], 1) --- specifying rows to index if sentMemory:size(1) >= memsize then -- My hack for sampling based on non-zero rewards local p = torch.abs(rewardMemory) / torch.abs(rewardMemory):sum() -- local p = torch.ones(memsize) / memsize local indxs = torch.multinomial(p, memsize, true) local sentMemory = sentMemory:index(1, indxs) local queryMemory = queryMemory:index(1, indxs) local sumryMemory = sumryMemory:index(1, indxs) local rewardMemory = rewardMemory:index(1, indxs) local actionMemory = actionMemory:index(1, indxs) end --- Selecting random samples of the data local inputMemory = {sentMemory, queryMemory, sumryMemory} if use_cuda then inputMemory = {sentMemory:cuda(), queryMemory:cuda(), sumryMemory:cuda()} end return {inputMemory, rewardMemory, actionMemory} end function stackMemory(newinput, memory_hist, memsize, adapt, use_cuda) local sentMemory = torch.cat(newinput[1][1]:double(), memory_hist[1][1]:double(), 1) local queryMemory = torch.cat(newinput[1][2]:double(), memory_hist[1][2]:double(), 1) local sumryMemory = torch.cat(newinput[1][3]:double(), memory_hist[1][3]:double(), 1) local rewardMemory = torch.cat(newinput[2]:double(), memory_hist[2]:double(), 1) if use_cuda then actionMemory = torch.cat(newinput[3]:double(), memory_hist[3]:double(), 1) else actionMemory = torch.cat(newinput[3], memory_hist[3], 1) end --- specifying rows to index if sentMemory:size(1) <= memsize then nend = sentMemory:size(1) nstart = 1 else nstart = math.max(memsize - sentMemory:size(1), 1) nend = memsize + nstart end --- Selecting n last data points sentMemory = sentMemory[{{nstart, nend}}] queryMemory = queryMemory[{{nstart, nend}}] sumryMemory = sumryMemory[{{nstart, nend}}] rewardMemory = rewardMemory[{{nstart, nend}}] actionMemory = actionMemory[{{nstart, nend}}] local inputMemory = {sentMemory, queryMemory, sumryMemory} if use_cuda then inputMemory = {sentMemory:cuda(), queryMemory:cuda(), sumryMemory:cuda()} rewardMemory = rewardMemory:cuda() actionMemory = torch.ByteTensor(#actionMemory):copy(actionMemory):cuda() end return {inputMemory, rewardMemory, actionMemory} end -- input = {sentenceStream, queryBatch, summaryBatch} -- memory = {input, reward, actions, regValues} -- memory = { {sentenceStream, queryBatch, summaryBatch}, -- reward, actions, regValues} function stackMemory(newinput, memory_hist, memsize, adapt, use_cuda) local sentMemory = torch.cat(newinput[1][1]:double(), memory_hist[1][1]:double(), 1) local queryMemory = torch.cat(newinput[1][2]:double(), memory_hist[1][2]:double(), 1) local sumryMemory = torch.cat(newinput[1][3]:double(), memory_hist[1][3]:double(), 1) local rewardMemory = torch.cat(newinput[2]:double(), memory_hist[2]:double(), 1) if adapt then regMemory = torch.cat(newinput[4]:double(), memory_hist[4]:double(), 1) end if use_cuda then actionMemory = torch.cat(newinput[3]:double(), memory_hist[3]:double(), 1) else actionMemory = torch.cat(newinput[3], memory_hist[3], 1) end --- specifying rows to index if sentMemory:size(1) <= memsize then nend = sentMemory:size(1) nstart = 1 else nstart = math.max(memsize - sentMemory:size(1), 1) nend = memsize + nstart end --- Selecting n last data points sentMemory = sentMemory[{{nstart, nend}}] queryMemory = queryMemory[{{nstart, nend}}] sumryMemory = sumryMemory[{{nstart, nend}}] rewardMemory = rewardMemory[{{nstart, nend}}] actionMemory = actionMemory[{{nstart, nend}}] if use_cuda then inputMemory = {sentMemory:cuda(), queryMemory:cuda(), sumryMemory:cuda()} rewardMemory = rewardMemory:cuda() actionMemory = torch.ByteTensor(#actionMemory):copy(actionMemory):cuda() end inputMemory = {sentMemory, queryMemory, sumryMemory} if adapt then regMemory = regMemory[{{nstart, nend}}] return {inputMemory, rewardMemory, actionMemory, regMemory} end return {inputMemory, rewardMemory, actionMemory} end function backPropSampled(input_memory, params, gradParams, optimParams, model, criterion, batch_size, n_backprops, use_cuda) local n = input_memory[1][1]:size(1) local p = torch.ones(n) / n local loss = 0 for i=1, n_backprops do local indxs = torch.multinomial(p, batch_size, true) local xinput = { input_memory[1][1]:index(1, indxs), input_memory[1][2]:index(1, indxs), input_memory[1][3]:index(1, indxs) } local reward = input_memory[2]:index(1, indxs) local actions_in = input_memory[3]:index(1, indxs) local function feval(params) gradParams:zero() local maskLayer = nn.MaskedSelect() if use_cuda then maskLayer = maskLayer:cuda() end local predQ = model:forward(xinput) local predQOnActions = maskLayer:forward({predQ, actions_in}) local lossf = criterion:forward(predQOnActions, reward) local gradOutput = criterion:backward(predQOnActions, reward) local gradMaskLayer = maskLayer:backward({predQ, actions_in}, gradOutput) model:backward(xinput, gradMaskLayer[1]) return lossf, gradParams end --- optim.rmsprop returns \theta, f(\theta):= loss function _, lossv = optim.rmsprop(feval, params, optimParams) loss = loss + lossv[1] end return loss/n_backprops end function backProp(input_memory, params, gradParams, optimParams, model, criterion, batch_size, memsize, adapt, use_cuda) maskLayer = nn.MaskedSelect() -- input and Actions local inputs = {input_memory[1], input_memory[3]} local rewards = input_memory[2] local dataloader = dl.TensorLoader(inputs, rewards) for k, xin, reward in dataloader:sampleiter(batch_size, memsize) do xinput = xin[1] actions_in = xin[2] if use_cuda then maskLayer = nn.MaskedSelect():cuda() actions_in = torch.CudaByteTensor(#actions_in):copy(actions_in) end local function feval(params) gradParams:zero() if adapt then local predTotal = model:forward(xinput) local predQ = predTotal[1] local predReg = predTotal[2] local predQOnActions = maskLayer:forward({predQ, actions_in}) local ones = torch.ones(predQ:size(1)):resize(predQ:size(1)) lossf = criterion:forward({predQOnActions, predReg}, {reward, ones}) local gradOutput = criterion:backward({predQOnActions, predReg}, {reward, ones}) local gradMaskLayer = maskLayer:backward({predQ, actions_in}, gradOutput[1]) model:backward(xinput, {gradMaskLayer[1], gradOutput[2]}) else local predQ = model:forward(xinput) local predQOnActions = maskLayer:forward({predQ, actions_in}) lossf = criterion:forward(predQOnActions, reward) local gradOutput = criterion:backward(predQOnActions, reward) local gradMaskLayer = maskLayer:backward({predQ, actions_in}, gradOutput) model:backward(xinput, gradMaskLayer[1]) end return lossf, gradParams end --- optim.rmsprop returns \theta, f(\theta):= loss function _, lossv = optim.rmsprop(feval, params, optimParams) end return lossv[1] end function initialize_variables(inputs, n_samples, input_path, K_tokens, maxSummarySize, stopwordlist, thresh, use_cuda) if n_samples > 0 then print("Running on a subset of %i observations" % n_samples) -- Have to add one because I'm removing the first row due to headers n_samples = n_samples + 1 else n_samples = nil end local vocabSize = 0 local maxseqlen = 0 local maxseqlenq = getMaxQuerylen(inputs) local vocabSizeq = getVocabSizeQuery(inputs) -- local maxseqlenq = getMaxseq(inputs) -- local vocabSizeq = getVocabSize(inputs) local query_data = {} for query_id = 1, #inputs do input_fn = inputs[query_id]['inputs'] nugget_fn = inputs[query_id]['nuggets'] input_file = csvigo.load({path = input_path .. input_fn, mode = "large", verbose = false}) nugget_file = csvigo.load({path = input_path .. nugget_fn, mode = "large", verbose = false}) -- This is just for experimentation input_file = geti_n(input_file, 2, n_samples) -- input_file = geti_n(input_file, 2, #input_file) -- have to drop the header nugget_file = geti_n(nugget_file, 2, #nugget_file) vocabSize = math.max(vocabSize, vocabSizeq, getVocabSize(input_file)) maxseqlen = math.max(maxseqlen, maxseqlenq, getMaxseq(input_file)) xtdm = buildTermDocumentTable(input_file, K_tokens) nuggets = buildTermDocumentTable(nugget_file, nil) ntdm = {} for i=1, #nuggets do ntdm = tableConcat(table.unpack(nuggets), ntdm) end -- Initializing the bookkeeping variables and storing them -- The empty row insertion is a little silly but works local query = LongTensor{padZeros({inputs[query_id]['query'], {0} }, maxseqlenq)[1]} local sentenceStream = LongTensor(padZeros(xtdm, K_tokens)) local streamSize = sentenceStream:size(1) local refSummary = Tensor{ntdm} local refCounts = buildTokenCounts(refSummary, stopwordlist) local buffer = Tensor(1, maxSummarySize):zero() local actions = ByteTensor(streamSize, 2):fill(0) local actionsOpt = ByteTensor(streamSize, 2):fill(0) local exploreDraws = Tensor(streamSize) local summaryBuffer = LongTensor(streamSize + 1, maxSummarySize):zero() local qValues = Tensor(streamSize, 2):zero() local rouge = Tensor(streamSize + 1):zero() local rougeOpt = Tensor(streamSize + 1):zero() local summary = summaryBuffer:zero():narrow(1,1,1) local oracleF1 = scoreOracle(sentenceStream, maxSummarySize, refCounts, stopwordlist, thresh, use_cuda) local regValues = Tensor(streamSize, 1):zero() query_data[query_id] = { sentenceStream, streamSize, query, actions, exploreDraws, summaryBuffer, qValues, rouge, actionsOpt, rougeOpt, refSummary, refCounts, buffer, oracleF1, regValues } end return vocabSize, query_data end function forwardpass(query_data, query_id, model, epsilon, gamma, metric, thresh, stopwordlist, adapt, use_cuda) local SKIP = 1 local SELECT = 2 -- math.randomseed(420) -- torch.manualSeed(420) -- Extact variables local sentenceStream = query_data[query_id][1] local streamSize = query_data[query_id][2] local query = query_data[query_id][3] local actions = query_data[query_id][4] local exploreDraws = query_data[query_id][5] local summaryBuffer = query_data[query_id][6] local qValues = query_data[query_id][7] local rouge = query_data[query_id][8] local actionsOpt = query_data[query_id][9] local rougeOpt = query_data[query_id][10] local refSummary = query_data[query_id][11] local refCounts = query_data[query_id][12] local buffer = query_data[query_id][13] local regValues = query_data[query_id][15] -- Have to set clear the inputs at the beginning of each scoring round actions:fill(0) actionsOpt:fill(0) rouge:fill(0) rougeOpt:fill(0) qValues:fill(0) summaryBuffer:fill(0) buffer:fill(0) exploreDraws:fill(0) exploreDraws:uniform(0, 1) summary = summaryBuffer:zero():narrow(1,1,1) -- summary starts empty regValues:fill(0) for i=1, streamSize do -- Iterating through individual sentences local sentence = sentenceStream:narrow(1, i, 1) pred = model:forward({sentence, query, summary}) if adapt then qValues[i]:copy(pred[1]) regValues[i]:copy(pred[2]) else qValues[i]:copy(pred) end -- epsilon greedy strategy if exploreDraws[i] <= epsilon then actions[i][torch.random(SKIP, SELECT)] = 1 else if qValues[i][SKIP] > qValues[i][SELECT] then actions[i][SKIP] = 1 else actions[i][SELECT] = 1 end end -- Storing the optimal predictions if qValues[i][SKIP] > qValues[i][SELECT] then actionsOpt[i][SKIP] = 1 else actionsOpt[i][SELECT] = 1 end summary = buildSummary( actions:narrow(1, 1, i), sentenceStream:narrow(1, 1, i), summaryBuffer:narrow(1, i + 1, 1), use_cuda ) summaryOpt = buildSummary( actionsOpt:narrow(1, 1, i), sentenceStream:narrow(1, 1, i), summaryBuffer:narrow(1, i + 1, 1), use_cuda ) predsummary = buildFullSummary(actions:narrow(1, 1, i), sentenceStream:narrow(1, 1, i), use_cuda) predsummaryOpt = buildFullSummary(actionsOpt:narrow(1, 1, i), sentenceStream:narrow(1, 1, i), use_cuda) summaryCounts = buildTokenCounts(predsummary, stopwordlist) summaryCountsOpt = buildTokenCounts(predsummaryOpt, stopwordlist) recall, prec, f1 = rougeScores(summaryCounts, refCounts) rOpt, pOpt, f1Opt = rougeScores(summaryCountsOpt, refCounts) if metric == "f1" then rouge[i + 1] = threshold(f1, thresh) rougeOpt[i] = threshold(f1Opt, thresh) elseif metric == "recall" then rouge[i + 1] = threshold(recall, thresh) rougeOpt[i] = threshold(rOpt, thresh) elseif metric == "precision" then rouge[i + 1] = threshold(prec, thresh) rougeOpt[i] = threshold(pOpt, thresh) end end local max, argmax = torch.max(qValues, 2) local reward0 = rouge:narrow(1,2, streamSize) - rouge:narrow(1,1, streamSize) local reward_tm1 = rougeOpt:narrow(1,2, streamSize) - rougeOpt:narrow(1,1, streamSize) local reward = reward0 + gamma * reward_tm1 local querySize = query:size(2) local summaryBatch = summaryBuffer:narrow(1, 1, streamSize) local queryBatch = query:view(1, querySize):expand(streamSize, querySize) local input = {sentenceStream, queryBatch, summaryBatch} if use_cuda then if adapt then local input = { sentenceStream:cuda(), queryBatch:cuda(), summaryBatch:cuda() } memory = {input, reward:cuda(), actions:cuda(), regValues:cuda()} else local input = {sentenceStream:cuda(), queryBatch:cuda(), summaryBatch:cuda()} memory = {input, reward:cuda(), actions:cuda()} end else if adapt then memory = {input, reward, actions, regValues} else memory = {input, reward, actions} end end --- Last ones are the total performance return memory, recall, prec, f1, qValues end function train(inputs, query_data, model, nepochs, nnmod, metric, thresh, gamma, epsilon, delta, base_explore_rate, end_baserate, mem_size, batch_size, optimParams, n_backprops, stopwordlist, adapt, use_cuda) math.randomseed(420) torch.manualSeed(420) criterion = nn.MSECriterion() if adapt then criterion = nn.ParallelCriterion():add(nn.MSECriterion()):add(nn.BCECriterion()) end local SKIP = 1 local SELECT = 2 if use_cuda then criterion = criterion:cuda() model = model:cuda() end query_randomF1 = {} local params, gradParams = model:getParameters() local perf = io.open(string.format("Code/Performance/Simulation/%s_%s_perf.txt", nnmod, metric), 'w') perf:write(string.format("epoch;epsilon;loss;randomF1;oracleF1;rougeF1;rougeRecall;rougePrecision;actual;pred;nselect;nskip;query\n")) print_mv = torch.floor(nepochs/10) for epoch=0, nepochs do if (epoch % print_mv) == 0 then print("...executing epoch %i" % epoch) end for query_id=1, #inputs do -- Score the queries memory, rougeRecall, rougePrecision, rougeF1, qValues = forwardpass( query_data, query_id, model, epsilon, gamma, metric, thresh, stopwordlist, adapt, use_cuda ) -- Build the memory if epoch == 0 then query_randomF1[query_id] = rougeF1 if query_id == 1 then fullmemory = memory end else -- fullmemory = sampleMemory(memory, fullmemory, mem_size, use_cuda) fullmemory = stackMemory(memory, fullmemory, mem_size, adapt, use_cuda) end --- Running backprop loss = backProp(fullmemory, params, gradParams, optimParams, model, criterion, batch_size, mem_size, adapt, use_cuda) -- loss = backPropSampled(fullmemory, params, gradParams, optimParams, model, criterion, batch_size, n_backprops, use_cuda) nactions = torch.totable(memory[3]:sum(1))[1] perf_string = string.format("%i; %.3f; %.6f; %.6f; %.6f; %.6f; %.6f; %.6f; {min=%.3f, max=%.3f}; {min=%.3f, max=%.3f}; %i; %i; %i\n", epoch, epsilon, loss, query_randomF1[query_id], query_data[query_id][14], -- this is the oracle rougeF1, rougeRecall, rougePrecision, memory[2]:min(), memory[2]:max(), qValues:min(), qValues:max(), nactions[SELECT], nactions[SKIP], inputs[query_id]['query_id'] ) perf:write(perf_string) local avpfile = io.open(string.format("Code/plotdata/%s/%i/%i_epoch.txt", nnmod, query_id, epoch), 'w') avpfile:write("predSkip;predSelect;actual;Skip;Select;query\n") for i=1, memory[1][1]:size(1) do avp_string = string.format("%.6f;%.6f;%6f;%i;%i;%i\n", qValues[i][SKIP], qValues[i][SELECT], memory[2][i], memory[3][i][SKIP], memory[3][i][SELECT], query_id) avpfile:write(avp_string) end avpfile:close() end if (epsilon - delta) <= base_explore_rate then epsilon = base_explore_rate if epoch > end_baserate then base_explore_rate = 0. end else epsilon = epsilon - delta end end print(string.format("Model complete {Selected = %i; Skipped = %i}; Final Rouge Recall, Precision, F1 = {%.6f;%.6f;%.6f}", nactions[SELECT], nactions[SKIP], rougeRecall, rougePrecision, rougeF1)) end function trainCV(inputs, query_data, model, nepochs, nnmod, metric, thresh, gamma, epsilon, delta, base_explore_rate, end_baserate, mem_size, batch_size, optimParams, n_backprops, use_cuda) math.randomseed(420) torch.manualSeed(420) criterion = nn.MSECriterion() local SKIP = 1 local SELECT = 2 if use_cuda then criterion = criterion:cuda() model = model:cuda() end ranF1s = {} local params, gradParams = model:getParameters() local perf = io.open(string.format("Code/Performance/CV/%s_%s_perf.txt", nnmod, metric), 'w') perf:write(string.format("epoch;epsilon;loss;randomF1;oracleF1;rougeF1;rougeRecall;rougePrecision;actual;pred;nselect;nskip;query;testQuery;Test\n")) for test_query=1, #inputs do for epoch=0, nepochs do for query_id=1, #inputs do -- Score the queries memory, rougeRecall, rougePrecision, rougeF1, qValues = forwardpass( query_data, query_id, model, epsilon, gamma, metric, thresh, stopwordlist, use_cuda ) -- Build the memory if epoch == 0 then ranF1s[query_id] = rougeF1 if query_id ~= test_query and fullmemory == nil then fullmemory = memory end else --- By not storing the memory of the test query we won't back prop on it if query_id ~= test_query then fullmemory = stackMemory(memory, fullmemory, mem_size, adapt, use_cuda) -- fullmemory = sampleMemory(memory, fullmemory, mem_size, use_cuda) end end if query_id ~= test_query then --- Running backprop loss = backProp(fullmemory, params, gradParams, optimParams, model, criterion, batch_size, mem_size, use_cuda) -- loss = backPropSampled(input_memory, params, gradParams, optimParams, model, criterion, batch_size, n_backprops, use_cuda) else loss = 0. end nactions = torch.totable(memory[3]:sum(1))[1] perf_string = string.format("%i; %.3f; %.6f; %.6f; %.6f; %.6f; %.6f; %.6f; {min=%.3f, max=%.3f}; {min=%.3f, max=%.3f}; %i; %i; %i; %i; %s\n", epoch, epsilon, loss, ranF1s[query_id], query_data[query_id][14], -- this is the oracle rougeF1, rougeRecall, rougePrecision, memory[2]:min(), memory[2]:max(), qValues:min(), qValues:max(), nactions[SELECT], nactions[SKIP], query_id, test_query, query_id==test_query ) perf:write(perf_string) end if (epsilon - delta) <= base_explore_rate then epsilon = base_explore_rate if epoch > end_baserate then base_explore_rate = 0. end else epsilon = epsilon - delta end end end print(string.format("Model complete {Selected = %i; Skipped = %i}; Final Rouge Recall, Precision, F1 = {%.6f;%.6f;%.6f}", nactions[SELECT], nactions[SKIP], rougeRecall, rougePrecision, rougeF1)) end
WireToolSetup.setCategory("Input, Output") WireToolSetup.open("dynamic_button", "Dynamic Button", "gmod_wire_dynamic_button", nil, "Dynamic Buttons") if CLIENT then language.Add("tool.wire_dynamic_button.name", "Dynamic Button Tool (Wire)") language.Add("tool.wire_dynamic_button.desc", "Spawns a dynamic button for use with the wire system.") TOOL.Information = { { name = "left", text = "Create/Update " .. TOOL.Name } } language.Add("WireDynamicButtonTool_toggle", "Toggle") language.Add("WireDynamicButtonTool_entityout", "Output Entity") language.Add("WireDynamicButtonTool_value_on", "Value On:") language.Add("WireDynamicButtonTool_value_off", "Value Off:") language.Add("WireDynamicButtonTool_materials_on", "Material On:") language.Add("WireDynamicButtonTool_materials_off", "Material Off:") language.Add("WireDynamicButtonTool_colour_on", "Color On:") language.Add("WireDynamicButtonTool_colour_off", "Color Off:") end WireToolSetup.BaseLang() WireToolSetup.SetupMax(20) if SERVER then function TOOL:GetConVars() return self:GetClientNumber("toggle") ~= 0, self:GetClientNumber("value_on"), self:GetClientNumber("value_off"), self:GetClientInfo("description"), self:GetClientNumber("entityout") ~= 0, self:GetClientInfo("material_on"), self:GetClientInfo("material_off"), self:GetClientNumber("on_r"), self:GetClientNumber("on_g"), self:GetClientNumber("on_b"), self:GetClientNumber("off_r"), self:GetClientNumber("off_g"), self:GetClientNumber("off_b") end -- Uses default WireToolObj:MakeEnt's WireLib.MakeWireEnt function end TOOL.ClientConVar = { model = "models/bull/ranger.mdl", model_category = "dynamic_button", toggle = "0", value_off = "0", value_on = "1", description = "", entityout = "0", material_on = "bull/dynamic_button_1", material_off = "bull/dynamic_button_0", on_r = 0, on_g = 255, on_b = 0, off_r = 255, off_g = 0, off_b = 0 } function TOOL.BuildCPanel(panel) WireToolHelpers.MakePresetControl(panel, "wire_dynamic_button") ModelPlug_AddToCPanel_Multi(panel, { dynamic_button = "Normal", dynamic_button_small = "Small" }, "wire_dynamic_button", "#Dynamic_Button_Model", 1.3) panel:NumSlider("#WireDynamicButtonTool_value_on", "wire_dynamic_button_value_on", -10, 10, 1) panel:AddControl("ListBox", { Label = "#WireDynamicButtonTool_materials_on", Options = list.Get("WireDynamicButtonMaterialsOn") }) panel:AddControl("Color", { Label = "#WireDynamicButtonTool_colour_on", Red = "wire_dynamic_button_on_r", Green = "wire_dynamic_button_on_g", Blue = "wire_dynamic_button_on_b" }) panel:NumSlider("#WireDynamicButtonTool_value_off", "wire_dynamic_button_value_off", -10, 10, 1) panel:AddControl("ListBox", { Label = "#WireDynamicButtonTool_materials_off", Options = list.Get("WireDynamicButtonMaterialsOff") }) panel:AddControl("Color", { Label = "#WireDynamicButtonTool_colour_off", Red = "wire_dynamic_button_off_r", Green = "wire_dynamic_button_off_g", Blue = "wire_dynamic_button_off_b" }) panel:CheckBox("#WireDynamicButtonTool_toggle", "wire_dynamic_button_toggle") panel:CheckBox("#WireDynamicButtonTool_entityout", "wire_dynamic_button_entityout") end
pico-8 cartridge // http://www.pico-8.com version 8 __lua__ --stealth elf v%%git_count%% --a game by @josefnpat and @therickywill states = {} function switch_state(target) if states[target].init then states[target]:init() end current_state = states[target] end _printh = printh printh = function(msg,file) _printh(msg,file or "log.txt") end
-- generate C test file to check type sizes etc local S = require "syscall" local ffi = require "ffi" local s, t = S.s, S.t -- TODO fix these, various naming issues S.ctypes["struct linux_dirent64"] = nil S.ctypes["struct statfs64"] = nil S.ctypes["struct flock64"] = nil S.ctypes["struct stat64"] = nil S.ctypes["struct fdb_entry"] = nil S.ctypes["struct seccomp_data"] = nil S.ctypes["sighandler_t"] = nil S.ctypes["struct rlimit64"] = nil S.ctypes["struct mq_attr"] = nil -- fixes for constants S.__WALL = S.WALL; S.WALL = nil S.__WCLONE = S.WCLONE; S.WCLONE = nil -- remove seccomp for now as no support on the ARM box for k, _ in pairs(S) do if k:sub(1, 8) == 'SECCOMP_' then S[k] = nil end end -- fake constants S.MS_RO = nil S.MS_RW = nil S.IFF_ALL = nil S.IFF_NONE = nil -- TODO find the headers/flags for these if exist, or remove S.SA_RESTORER = nil S.AF_DECNET = nil S.SIG_HOLD = nil S.NOTHREAD = nil S.RTF_PREFIX_RT = nil S.RTF_EXPIRES = nil S.RTF_ROUTEINFO = nil S.RTF_ANYCAST = nil -- include kitchen sink, garbage can etc print [[ #include "assert.h" #define _GNU_SOURCE #define __USE_GNU #define _FILE_OFFSET_BITS 64 #define _LARGE_FILES 1 #define __USE_FILE_OFFSET64 #include <stdlib.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <sys/epoll.h> #include <signal.h> #include <sys/utsname.h> #include <time.h> #include <linux/aio_abi.h> #include <sys/resource.h> #include <sys/sysinfo.h> #include <sys/time.h> #include <sys/un.h> #include <netinet/ip.h> #include <poll.h> #include <sys/signalfd.h> #include <linux/rtnetlink.h> #include <sys/vfs.h> #include <sys/timex.h> #include <linux/posix_types.h> #include <linux/if.h> #include <linux/if_bridge.h> #include <sys/mman.h> #include <sched.h> #include <sys/xattr.h> #include <linux/if_arp.h> #include <sys/capability.h> #include <linux/sched.h> #include <termios.h> #include <unistd.h> #include <sys/prctl.h> #include <sys/mount.h> #include <sys/uio.h> #include <net/route.h> #include <sys/inotify.h> #include <sys/wait.h> #include <linux/mman.h> #include <linux/veth.h> #include <linux/sockios.h> #include <dirent.h> #include <linux/reboot.h> #include <sys/timerfd.h> #include <linux/falloc.h> #include <sys/eventfd.h> int main(int argc, char **argv) { ]] -- iterate over S.ctypes for k, v in pairs(S.ctypes) do print("assert(sizeof(" .. k .. ") == " .. ffi.sizeof(v) .. ");") end -- test all the constants for k, v in pairs(S) do if type(S[k]) == "number" then print("assert(" .. k .. " == " .. v .. ");") end end -- TODO test error codes print [[ } ]]
return function(HooI) local ClickEvent = HooI.class("ClickEvent") function ClickEvent:initialize(entity, button, isPressed) self.entity = entity self.button = button self.isPressed = isPressed end return ClickEvent end
if redis.call('get', KEYS[1]) == ARGS[1] then if redis.call('expire',KEYS[1],ARGS[2]) then return true end end return false
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self:SetModel("models/props_foliage/spikeplant01.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(0) self:SetColor(255,255,255,255) self:DrawShadow( false ) end function ENT:OnTakeDamage(dmg) end function ENT:StartTouch(ent) end function ENT:EndTouch(ent) end function ENT:AcceptInput(name,activator,caller) end function ENT:KeyValue(key,value) end function ENT:OnRemove() end function ENT:OnRestore() end function ENT:PhysicsCollide(data,physobj) end function ENT:PhysicsSimulate(phys,deltatime) end function ENT:PhysicsUpdate(phys) end function ENT:Think() end function ENT:Touch(hitEnt) end function ENT:UpdateTransmitState(Entity) end function ENT:Use(activator,caller) end
return {'plu','pluche','pluchen','plug','pluggen','plugger','plugkraan','pluim','pluimage','pluimbal','pluimborstel','pluimen','pluimgedierte','pluimgewicht','pluimgraaf','pluimgras','pluimhoed','pluimpje','pluimriet','pluimstaart','pluimstrijken','pluimstrijker','pluimstrijkerij','pluimvee','pluimveebedrijf','pluimveeconsulent','pluimveehouder','pluimveehouderij','pluimveemest','pluimveesector','pluimveeslachterij','pluimveestapel','pluimveeteelt','pluimveevlees','pluimveevoer','pluis','pluizen','pluizer','pluizerig','pluizerij','pluizig','pluk','plukbaar','plukgeld','plukharen','plukken','plukker','plukloon','plukmand','plukrijp','pluksel','pluktijd','plumeau','plumpudding','plunderaar','plunderen','plundering','plundertocht','plunje','plunjebaal','plunjer','plunjerpomp','plunjers','plunjezak','pluralis','pluralisme','pluralistisch','pluraliteit','pluriform','pluriformiteit','plus','plusfour','plusminus','plusminusteken','pluspakket','pluspion','pluspool','pluspunt','plussen','plusser','plusstrook','plusteken','plustoets','plutocraat','plutocratie','plutocratisch','plutonisch','plutonisme','plutonium','plutoniumbom','plutoniumvoorraad','pluvier','pluviometer','plurk','pluisachtig','pluksgewijs','plutoniumschip','plutoniumtransport','pluraal','pluimveevleessector','plusklas','plusremise','pluktuin','pluimveebedrijfsleven','plusdraad','plugboer','pluto','pluijm','plugge','pluimers','plum','pluijmen','plugers','pluister','pluijgers','pluut','pluggers','plugkranen','pluimages','pluimballen','pluimde','pluimden','pluimgraven','pluimhoeden','pluimpjes','pluimstaarten','pluimstrijkerijen','pluimstrijkers','pluimt','pluimveehouderijen','pluimveehouders','pluisde','pluisden','pluisje','pluist','pluizerige','pluizeriger','pluizers','pluizige','pluiziger','pluizigste','plukhaar','plukhaarde','plukje','plukjes','plukkers','plukmanden','pluksels','plukt','plukte','plukten','plumeaus','plumeautje','plumpuddingen','plunder','plunderaars','plunderde','plunderden','plunderend','plunderingen','plundert','plundertochten','plunderzieke','plunjebalen','plunjes','plunjezakken','plurale','pluralia','pluralistische','pluriforme','pluriformer','plusfours','pluspakketten','pluspunten','plustekens','plutocraten','plutocratieen','plutocratische','plutonische','pluvieren','pluviometers','plugde','plugt','pluimstrijkte','pluimveebedrijven','pluimveeslachterijen','pluizerijen','plunderende','pluralissen','plusminustekens','pluspolen','plussers','plusstroken','pluste','pluisachtige','plukbare','plutoniumvoorraden','plus','plurken','pluksgewijze','plutoniumtransporten','plusjes','plusje','plugjes','pluisjes','pluspuntje','pluspionnen','pluspuntjes','pluimveesectoren','plunjerpompen','pluktuinen'}
module('properties', package.seeall) local function get_variables(class) local vars = {} local function traverse(c) for i, var in ipairs(c) do if var.label == "Variable" and var.xarg.access == "public" then table.insert(vars, var) end end for b in string.gmatch(c.xarg.bases or '', '([^;]+);') do local base = fullnames[b] if base then traverse(base) end end end traverse(class) return vars end function fill_properties(classes) for c in pairs(classes) do local props = {} local vars = get_variables(c) for i, var in ipairs(vars) do local targetType = typesystem[var.xarg.type_name] if targetType then local sget = typesystem[c.xarg.fullname..'*'].get(1) local getter = ' ' .. c.xarg.fullname .. '* self = ' .. sget .. ';\n' .. ' lqtL_selfcheck(L, self, "'..c.xarg.fullname..'");\n' .. ' ' .. targetType.push('self->'..var.xarg.name) .. ';\n' .. ' return 1;\n' local setter if not var.xarg.type_constant then setter = ' ' .. c.xarg.fullname .. '* self = ' .. sget .. ';\n' .. ' lqtL_selfcheck(L, self, "'..c.xarg.fullname..'");\n' .. ' self->' .. var.xarg.name .. ' = ' .. targetType.get(3) .. ';\n' .. ' return 0;\n' end table.insert(props, { class=c.xarg.cname, name = var.xarg.name, type = var.xarg.type_name, getter = getter, setter = setter }) end end if next(props) then local properties = '' local getters, setters = {}, {} for i, p in ipairs(props) do properties = properties .. 'static int '..p.class..'_get_'..p.name..'(lua_State *L) {\n'..p.getter..'}\n' table.insert(getters, p) if p.setter then properties = properties .. 'static int '..p.class..'_set_'..p.name..'(lua_State *L) {\n'..p.setter..'}\n' table.insert(setters, p) end end -- there can be less setters than getters, due to 'const' for i,g in ipairs(getters) do getters[i] = ' {"'..g.name..'", '..g.class..'_get_'..g.name..'},' end for i,s in ipairs(setters) do setters[i] = ' {"'..s.name..'", '..s.class..'_set_'..s.name..'},' end c.properties = properties..'\n'.. 'static luaL_Reg lqt_getters'..c.xarg.id..'[] = {\n'..table.concat(getters, '\n')..' {NULL, NULL}\n};\n\n' .. 'static luaL_Reg lqt_setters'..c.xarg.id..'[] = {\n'..table.concat(setters, '\n')..' {NULL, NULL}\n};\n\n' end end end
local types = require "resty.nettle.types.common" local context = require "resty.nettle.types.knuth-lfib" local lib = require "resty.nettle.library" local ffi = require "ffi" local ffi_new = ffi.new local ffi_str = ffi.string local setmetatable = setmetatable local knuth = { func = lib.nettle_knuth_lfib_random } knuth.__index = knuth function knuth.context(seed) local ctx = ffi_new(context) lib.nettle_knuth_lfib_init(ctx, seed or 0) return ctx end function knuth.new(seed) local self = setmetatable({ context = ffi_new(context) }, knuth) lib.nettle_knuth_lfib_init(self.context, seed or 0) return self end function knuth:number() return lib.nettle_knuth_lfib_get(self.context) end function knuth:array(len) local b = ffi_new(types.uint32_t, len) lib.nettle_knuth_lfib_get_array(self.context, len, b) local r = {} for i = 1, len do r[i] = b[i - 1] end return r end function knuth:random(len) local b = types.buffers(len) lib.nettle_knuth_lfib_random(self.context, len, b) return ffi_str(b, len) end return knuth
-- Generated by github.com/davyxu/tabtoy -- Version: 2.8.10 local tab = { TShop = { { Id = 1, Itemid = 1001, Name = "苹果iPhoneX", Type = 1, Num = 1, Rmb = 8488, Price = 169760, Send = 0 }, { Id = 2, Itemid = 3017, Name = "【中国黄金】黄金金条10g", Type = 1, Num = 1, Rmb = 2893, Price = 57860, Send = 0 }, { Id = 3, Itemid = 3018, Name = "【周大福】十二生肖狗吉星高照足金黄金吊坠2g", Type = 1, Num = 1, Rmb = 840, Price = 16800, Send = 0 }, { Id = 4, Itemid = 3019, Name = "南极人纯棉四件套", Type = 1, Num = 1, Rmb = 149, Price = 2980, Send = 0 }, { Id = 5, Itemid = 3020, Name = "小米空气净化器", Type = 1, Num = 1, Rmb = 529, Price = 10580, Send = 0 }, { Id = 6, Itemid = 3021, Name = "小熊养生壶", Type = 1, Num = 1, Rmb = 129, Price = 2580, Send = 0 } } } -- Id tab.TShopById = {} for _, rec in pairs(tab.TShop) do tab.TShopById[rec.Id] = rec end tab.Enum = { } return tab
return { PlaceObj("ModItemOptionToggle", { "name", "RemoveBuildingLimits", "DisplayName", T(302535920011236, "Remove Building Limits"), "DefaultValue", true, }), }
local mod = DBM:NewMod(2170, "DBM-Party-BfA", 3, 1041) local L = mod:GetLocalizedStrings() mod:SetRevision("20190420174733") mod:SetCreatureID(135475, 135470, 135472) mod:SetEncounterID(2140) mod:SetZone() mod:SetUsedIcons(1) mod:SetBossHPInfoToHighest() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 267256 266231", "SPELL_AURA_REMOVED 267256", "SPELL_CAST_START 266206 266951 266237 267273 267060", "SPELL_CAST_SUCCESS 266231", "UNIT_DIED", "CHAT_MSG_RAID_BOSS_EMOTE", "UNIT_SPELLCAST_SUCCEEDED boss1 boss2 boss3", "UNIT_TARGETABLE_CHANGED boss1 boss2 boss3" ) --TODO, finish accurate detection of who starts fight, and bosses swapping in and out. --TODO, I believe the inactive bosses assisting is health based off the enabled boss, so timers only work for ACTIVE boss. local warnSeveringAxe = mod:NewTargetNoFilterAnnounce(266231, 3, nil, "Healer") --Kula the Butcher local specWarnWhirlingAxes = mod:NewSpecialWarningDodge(266206, nil, nil, nil, 2, 1) local specWarnSeveringAxe = mod:NewSpecialWarningDefensive(266231, nil, nil, nil, 1, 1) --local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 8) --Aka'ali the Conqueror local specWarnBarrelThrough = mod:NewSpecialWarningYou(266951, nil, nil, nil, 1, 1) local yellBarrelThrough = mod:NewYell(266951) local yellBarrelThroughFades = mod:NewShortFadesYell(266951) local specWarnBarrelThroughSoak = mod:NewSpecialWarningMoveTo(266951, nil, nil, nil, 1, 1) local specWarnDebilitatingBackhand = mod:NewSpecialWarningRun(266237, nil, nil, nil, 4, 1) --Zanazal the Wise local specWarnPoisonNova = mod:NewSpecialWarningInterrupt(267273, "HasInterrupt", nil, nil, 1, 2) local specWarnTotems = mod:NewSpecialWarningSwitch(267060, nil, nil, nil, 1, 2) local specWarnEarthwall = mod:NewSpecialWarningDispel(267256, "MagicDispeller", nil, nil, 1, 2) --Kula the Butcher local timerWhirlingAxesCD = mod:NewCDTimer(10.8, 266206, nil, nil, nil, 3)--Used inactive local timerSeveringAxeCD = mod:NewCDTimer(13, 266231, nil, nil, nil, 3)--Actual timer needs doing --Aka'ali the Conqueror local timerBarrelThroughCD = mod:NewCDTimer(23.1, 266951, nil, nil, nil, 3)--Used inactive local timerDebilitatingBackhandCD = mod:NewCDTimer(24.3, 266237, nil, nil, nil, 5, nil, DBM_CORE_TANK_ICON..DBM_CORE_DEADLY_ICON) --Zanazal the Wise local timerPoisonNovaCD = mod:NewCDTimer(133, 267273, nil, nil, nil, 4, nil, DBM_CORE_INTERRUPT_ICON)--Used inactive local timerTotemsCD = mod:NewCDTimer(13, 267060, nil, nil, nil, 1, nil, DBM_CORE_DAMAGE_ICON)--Actual timer needs doing --mod:AddRangeFrameOption(5, 194966) mod:AddSetIconOption("SetIconOnBarrel", 266951, true, false, {1}) mod.vb.phase = 1 mod.vb.bossOne = 0 mod.vb.bossTwo = 0 mod.vb.earthTotemActive = false mod.vb.bossName = "nil" --Engage Timers local function whoDat(self, delay) for i = 1, 3 do--Might actually only need to check boss 1 local bossUID = "boss"..i if UnitCanAttack("player", bossUID) then local cid = self:GetUnitCreatureId(bossUID) if cid == 135475 then -- Kula the Butcher timerWhirlingAxesCD:Start(6-delay) timerSeveringAxeCD:Start(22.2-delay)--SUCCESS elseif cid == 135470 then -- Aka'ali the Conqueror --timerBarrelThroughCD:Start(1-delay) --timerDebilitatingBackhandCD:Start(1-delay) elseif cid == 135472 then -- Zanazal the Wise timerPoisonNovaCD:Start(8.8-delay) timerTotemsCD:Start(23.5-delay) end end end end function mod:OnCombatStart(delay) self.vb.phase = 1 self.vb.bossOne = 0 self.vb.bossTwo = 0 self.vb.bossName = "nil" self.vb.earthTotemActive = false self:Schedule(2, whoDat, self, delay) end function mod:OnCombatEnd() -- if self.Options.RangeFrame then -- DBM.RangeCheck:Hide() -- end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 267256 and not self.vb.earthTotemActive and not args:IsDestTypePlayer() then specWarnEarthwall:Show(args.destName) specWarnEarthwall:Play("dispelboss") self.vb.bossName = args.destName elseif spellId == specWarnSeveringAxe then if args:IsPlayer() then specWarnSeveringAxe:Show() specWarnSeveringAxe:Play("defensive") else warnSeveringAxe:Show(args.destName) end end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 267256 then self.vb.bossName = "nil" end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 266206 then specWarnWhirlingAxes:Show() specWarnWhirlingAxes:Play("watchstep") local cid = self:GetCIDFromGUID(args.sourceGUID) if cid ~= self.vb.bossOne and cid ~= self.vb.bossTwo then timerWhirlingAxesCD:Start() end elseif spellId == 266951 then local cid = self:GetCIDFromGUID(args.sourceGUID) if cid ~= self.vb.bossOne and cid ~= self.vb.bossTwo then timerBarrelThroughCD:Start() end elseif spellId == 266237 then if self:IsTanking("player", "boss1", nil, true) then specWarnDebilitatingBackhand:Show() specWarnDebilitatingBackhand:Play("justrun") --specWarnDebilitatingBackhand:ScheduleVoice(3.5, "justrun") end timerDebilitatingBackhandCD:Start() elseif spellId == 267273 then if self:CheckInterruptFilter(args.sourceGUID, false, true, true) then specWarnPoisonNova:Show(args.sourceName) specWarnPoisonNova:Play("kickcast") end local cid = self:GetCIDFromGUID(args.sourceGUID) if cid ~= self.vb.bossOne and cid ~= self.vb.bossTwo then --timerPoisonNovaCD:Start()--Not enough data end elseif spellId == 267060 then self.vb.earthTotemActive = true specWarnTotems:Show() specWarnTotems:Play("changetarget") --timerTotemsCD:Start()--Not enough data end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 266231 then --timerSeveringAxeCD:Start()--Not enough data end end function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 135759 then--Earth Totem self.vb.earthTotemActive = false if self.vb.bossName ~= "nil" then specWarnEarthwall:Show(self.vb.bossName) specWarnEarthwall:Play("dispelboss") end end end function mod:CHAT_MSG_RAID_BOSS_EMOTE(msg, npc, _, _, target) if msg:find("spell:266951") then local targetname = DBM:GetUnitFullName(target) if targetname then if targetname == UnitName("player") then specWarnBarrelThrough:Show() specWarnBarrelThrough:Play("targetyou") yellBarrelThrough:Yell() yellBarrelThroughFades:Countdown(8) else specWarnBarrelThroughSoak:Show(targetname) specWarnBarrelThroughSoak:Play("gathershare") end if self.Options.SetIconOnBarrel then self:SetIcon(targetname, 1, 8) end end end end --[[ function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 228007 and destGUID == UnitGUID("player") and self:AntiSpam(2, 4) then specWarnGTFO:Show() specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE --]] function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 34098 and self:AntiSpam(3, uId) then--ClearAllDebuffs (sometimes fires twice, so antispam needed) timerWhirlingAxesCD:Stop() timerBarrelThroughCD:Stop() timerDebilitatingBackhandCD:Stop() timerPoisonNovaCD:Stop() timerTotemsCD:Stop() self.vb.phase = self.vb.phase + 1 local cid = self:GetUnitCreatureId(uId) if self.vb.phase == 2 then self.vb.bossOne = cid --Start Boss 1 Timer (17sec) if cid == 135475 then -- Kula the Butcher -- timerWhirlingAxesCD:Start(17) elseif cid == 135470 then -- Aka'ali the Conqueror -- timerBarrelThroughCD:Start(17) elseif cid == 135472 then -- Zanazal the Wise -- timerPoisonNovaCD:Start(17) end else self.vb.bossTwo = cid --Start Boss 1 Timer (17.9-25.5-28.9sec) if self.vb.bossOne == 135475 then -- Kula the Butcher -- timerWhirlingAxesCD:Start(25.5) elseif self.vb.bossOne == 135470 then -- Aka'ali the Conqueror -- timerBarrelThroughCD:Start(25.5) elseif self.vb.bossOne == 135472 then -- Zanazal the Wise -- timerPoisonNovaCD:Start(25.5) end --Start Boss 2 Timer (47.1/55.5 seconds) if cid == 135475 then -- Kula the Butcher -- timerWhirlingAxesCD:Start(55.5) elseif cid == 135470 then -- Aka'ali the Conqueror -- timerBarrelThroughCD:Start(55.5) elseif cid == 135472 then -- Zanazal the Wise -- timerPoisonNovaCD:Start(55.5) end end --[[elseif spellID == 267422 then--Boss 1 Assist if self.vb.bossOne == 135475 then -- Kula the Butcher elseif self.vb.bossOne == 135470 then -- Aka'ali the Conqueror elseif self.vb.bossOne == 135472 then -- Zanazal the Wise end elseif spellId == 267437 then--Boss 2 Assist if cid == 135475 then -- Kula the Butcher elseif cid == 135470 then -- Aka'ali the Conqueror elseif cid == 135472 then -- Zanazal the Wise end--]] end end --2nd and 3rd Boss timers function mod:UNIT_TARGETABLE_CHANGED(uId) if UnitCanAttack("player", uId) then local cid = self:GetUnitCreatureId(uId) if cid == 135475 then -- Kula the Butcher timerWhirlingAxesCD:Start(8) timerSeveringAxeCD:Start(22.2) elseif cid == 135470 then -- Aka'ali the Conqueror timerBarrelThroughCD:Start(6) timerDebilitatingBackhandCD:Start(15.7) elseif cid == 135472 then -- Zanazal the Wise timerPoisonNovaCD:Start(18.1) timerTotemsCD:Start(19.2) end end end
help([[The Portable Hardware Locality (hwloc) software package provides a portable abstraction (across OS, versions, architectures, ...) of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading. It also gathers various system attributes such as cache and memory information as well as the locality of I/O devices such as network interfaces, InfiniBand HCAs or GPUs. It primarily aims at helping applications with gathering information about modern computing hardware so as to exploit it accordingly and efficiently. - Homepage: http://www.open-mpi.org/projects/hwloc/]]) whatis([[Description: The Portable Hardware Locality (hwloc) software package provides a portable abstraction (across OS, versions, architectures, ...) of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading. It also gathers various system attributes such as cache and memory information as well as the locality of I/O devices such as network interfaces, InfiniBand HCAs or GPUs. It primarily aims at helping applications with gathering information about modern computing hardware so as to exploit it accordingly and efficiently. - Homepage: http://www.open-mpi.org/projects/hwloc/]]) local root = "/opt/apps/software/hwloc/1.11.3-GCC-5.4.0-2.26" conflict("hwloc") if not isloaded("GCC/5.4.0-2.26") then load("GCC/5.4.0-2.26") end if not isloaded("numactl/2.0.11-GCC-5.4.0-2.26") then load("numactl/2.0.11-GCC-5.4.0-2.26") end prepend_path("CPATH", pathJoin(root, "include")) prepend_path("LD_LIBRARY_PATH", pathJoin(root, "lib")) prepend_path("LIBRARY_PATH", pathJoin(root, "lib")) prepend_path("MANPATH", pathJoin(root, "share/man")) prepend_path("PATH", pathJoin(root, "bin")) prepend_path("PATH", pathJoin(root, "sbin")) prepend_path("PKG_CONFIG_PATH", pathJoin(root, "lib/pkgconfig")) setenv("EBROOTHWLOC", root) setenv("EBVERSIONHWLOC", "1.11.3") setenv("EBDEVELHWLOC", pathJoin(root, "easybuild/hwloc-1.11.3-GCC-5.4.0-2.26-easybuild-devel")) -- Built with EasyBuild version 3.1.0
function love.conf(t) t.window.width = 1060 t.window.height = 800 end
#!/usr/bin/env luajit local function printf(fmt, ...) io.write(string.format(fmt, ...)) end local epi=require"epidemiologie" local last=1 local fib=epi.model.fibonacci(math.huge,1.26) local exp=epi.model.exp(1,1.26) print(" i fib exp") for i=1,60 do local m1, m2=fib(), exp() printf("%3d %8.1f %8.1f\n",i, m1,m2) end
function genStorageTanks(inputs) -- Copy electric furnace local item = table.deepcopy(data.raw.item["storage-tank"]) local recipe = table.deepcopy(data.raw.recipe["storage-tank"]) local entity = table.deepcopy(data.raw["storage-tank"]["storage-tank"]) local tech = table.deepcopy(data.raw.technology["fluid-handling"]) --Item if inputs.new then item.name = "5d-storage-tank-" .. inputs.number end item.icon = "__5dim_storage__/graphics/icon/storage-tank/storage-tank-icon-" .. inputs.number .. ".png" item.subgroup = inputs.subgroup item.order = inputs.order item.place_result = item.name --Recipe recipe.name = item.name recipe.result = item.name recipe.icon = item.icon recipe.icon_size = 64 recipe.enabled = false recipe.ingredients = inputs.ingredients --Entity entity.name = item.name entity.next_upgrade = inputs.nextUpdate or nil entity.icon = item.icon entity.minable.result = item.name entity.fluid_box.base_area = inputs.capacity entity.pictures.picture.sheets[1].hr_version.filename = "__5dim_storage__/graphics/entities/storage-tank/storage-tank-" .. inputs.number .. ".png" data:extend({entity, recipe, item}) if inputs.tech then -- Technology tech.name = "fluid-handling-" .. inputs.tech.number tech.unit.count = inputs.tech.count tech.unit.ingredients = inputs.tech.packs tech.prerequisites = inputs.tech.prerequisites tech.effects = { { type = "unlock-recipe", recipe = item.name } } data:extend({tech}) end end
local string = string local window = window local webview = webview local widget = widget local theme = theme local luakit = luakit local lousy = require("lousy") local util = lousy.util local print = print local ipairs = ipairs local type = type module("plugins.private_browsing_tabs") -- Private tab label theme.private_tab_fg = "#bc66ab" theme.private_tab_bg = "#290f24" theme.private_tab_ntheme = "#dddddd" theme.private_selected_fg = "#ffffff" theme.private_selected_bg = "#492f44" theme.private_selected_ntheme = "#bdbdbd" theme.private_loading_fg = "#33aadd" theme.private_loading_bg = "#330022" -- Store the old update_tablist function _update_tablist = window.methods.update_tablist -- Override the update_tablist with a new function window.methods.update_tablist = function(w) local current = w.tabs:current() local tab_fg, tab_bg, nfg, selected_nfg, loading_fg, selected_tab_fg, selected_tab_bg local notrust_fg, trust_fg = theme.tab_notrust_fg, theme.tab_trust_fg local escape = lousy.util.escape local tabs, tfmt = {}, ' <span foreground="%s">%s</span> %s' for i, view in ipairs(w.tabs.children) do if view.enable_private_browsing then tab_fg = theme.private_tab_fg tab_bg = theme.private_tab_bg nfg = theme.private_tab_ntheme selected_nfg = theme.private_selected_ntheme loading_fg = theme.private_loading_fg selected_tab_fg = theme.private_selected_fg selected_tab_bg = theme.private_selected_bg else tab_fg = theme.tab_fg tab_bg = theme.tab_bg nfg = theme.tab_ntheme selected_nfg = theme.selected_ntheme loading_fg = theme.tab_loading_fg selected_tab_fg = theme.tab_selected_fg selected_tab_bg = theme.tab_selected_bg end -- Get tab number theme local ntheme = nfg if view:loading() then -- Show loading on all tabs ntheme = loading_fg elseif current == i then -- Show ssl trusted/untrusted on current tab local trusted = view:ssl_trusted() ntheme = selected_nfg if trusted == false or (trusted ~= nil and not w.checking_ssl) then ntheme = notrust_fg elseif trusted then ntheme = trust_fg end end local title = (view.enable_private_browsing and "(Private)") or view.title or view.uri or "(Untitled)" tabs[i] = { title = string.format(tfmt, ntheme or tab_fg, i, escape(title)), fg = (current == i and selected_tab_fg) or tab_fg, bg = (current == i and selected_tab_bg) or tab_bg, } end if #tabs < 2 then tabs, current = {}, 0 end w.tablist:update(tabs, current) end --Store the old new_tab method from window _new_tab = window.methods.new_tab --Override the new_tab method with a new one window.methods.new_tab = function (w, arg, switch, order) local view -- Use blank tab first if w.has_blank and w.tabs:count() == 1 and w.tabs[1].uri == "about:blank" then view = w.tabs[1] end w.has_blank = nil -- Make new webview widget if not view then view = webview.new(w) if w.view and w.view.enable_private_browsing then view.enable_private_browsing = true end -- Get tab order function if not order and taborder then order = (switch == false and taborder.default_bg) or taborder.default end pos = w.tabs:insert((order and order(w, view)) or -1, view) if switch ~= false then w.tabs:switch(pos) end end -- Load uri or webview history table if type(arg) == "string" then view.uri = arg elseif type(arg) == "table" then view.history = arg end -- Update statusbar widgets w:update_tab_count() w:update_tablist() return view end define_colors = function(view) end
return { name = 'pierce', offset = 2, ow = 5, costumes = { {name='Pierce Hawthorne', sheet='base', category='base' }, {name='Astronaut', sheet='astronaut', category='s2e4' }, {name='Birthday Suit', sheet='naked', category='s3e20' }, -- {name='Beastmaster', sheet='beast', category='s1e7' }, {name='Canoe', sheet='canoe', category='s1e19' }, {name='Captain Kirk', sheet='kirk', category='s2e6' }, {name='Drugs', sheet='drugs', category='s2e13' }, -- {name='Cookie Crisp Wizard', sheet='cookie', category='s1e20' }, {name='Hotdog', sheet='hotdog', category='s2e21' }, {name='Hula Paint Hallucination', sheet='hulapaint', category='s3e7' }, {name='Janet Reno', sheet='janetreno', category='s1e16' }, {name='The Gimp', sheet='gimp', category='s2e19' }, {name='Level 5 Laser Lotus', sheet='lotus', category='s2e3' }, {name='Magnum', sheet='magnum', category='s3e5' }, {name='Paintball Trooper', sheet='paintball', category='s2e24' }, {name='Planet Christmas', sheet='planet_christmas', category='s3e10' }, {name='Wheelchair', sheet='wheelchair', category='s2e9' }, {name='Zombie', sheet='zombie', category='s2e6' }, -- {name='Pillow Man', sheet='pillow', category='s3e14' } }, animations = { dead = { right = {'once', {'6,2'}, 1}, left = {'once', {'6,1'}, 1} }, jump = { right = {'once', {'7,2'}, 1}, left = {'once', {'7,1'}, 1} }, hold = { right = {'once', {'7,12'}, 1}, left = {'once', {'7,11'}, 1} }, holdwalk = { right = {'loop', {'1-4,14'}, 0.16}, left = {'loop', {'1-4,13'}, 0.16} }, holdjump = { right = {'once', {'1,10'}, 1}, left = {'once', {'1,11'}, 1}, }, hurt = { right = {'once', {'2,6'}, 1}, left = {'once', {'2,5'}, 1} }, walk = { right = {'loop', {'2-5,2'}, 0.16}, left = {'loop', {'2-5,1'}, 0.16} }, idle = { right = {'once', {'1,2'}, 1}, left = {'once', {'1,1'}, 1} }, crouch = { right = {'once', {'3,6'}, 1}, left = {'once', {'3,5'}, 1} }, crouchwalk = { --state for walking towards the camera right = {'loop', {'2-3,3'}, 0.16}, left = {'loop', {'2-3,3'}, 0.16} }, attack = { left = {'loop', {'6,5', '8,5'}, 0.16}, right = {'loop', {'6,6', '8,6'}, 0.16} }, attackjump = { left = {'loop', {'7,3','9,3'}, 0.16}, right = {'loop', {'7,4','9,4'}, 0.16} }, attackwalk = { left = {'loop', {'5,3','6,3','9,3','6,3'}, 0.16}, right = {'loop', {'5,4','6,4','9,4','6,4'}, 0.16} }, wieldwalk = { --state for walking while holding a weapon left = {'loop', {'5-6,3'}, 0.16}, right = {'loop', {'5-6,4'}, 0.16}, }, wieldidle = { --state for standing while holding a weapon left = {'once', {'1,5'}, 1}, right = {'once', {'1,6'}, 1}, }, wieldjump = { --state for jumping while holding a weapon left = {'once', {'5,3'}, 1}, right = {'once', {'5,4'}, 1}, }, wieldaction = { --state for swinging a weapon left = {'once', {'5,5','6,5','9,5','6,5'}, 0.09}, right = {'once', {'5,4','6,4','9,4','6,4'}, 0.09}, }, gaze = { right = {'once', {'8,2'}, 1}, left = {'once', {'8,1'}, 1} }, gazeidle = { --state for looking away from the camera right = {'once', {'1,4'}, 1}, left = {'once', {'1,4'}, 1}, }, gazewalk = { --state for walking away from the camera right = {'loop', {'2-3,4'}, 0.16}, left = {'loop', {'2-3,4'}, 0.16} }, flyin = {'once', {'4,3'}, 1}, warp = {'once', {'1-4,1'}, 0.08} } }
insulate("Control function declaration", function() local parser = require("snabbp4.syntax.parser") local config = {preprocess = true} local input = [[ control egress { // Check for unknown egress state or bad retagging with mTag. apply(egress_check); apply(egress_meter) { hit { apply(hysteresis_check); apply(meter_policy); } } } ]] local statements = parser.parse(input, config) local control_function = statements[1] it("should parse control function declaration node", function() local node = control_function.node assert.is_equal(node, "control_function_declaration") end) end)
-- shared logic file for map manager - don't call any subsystem-specific functions here
require("surround").setup { context_offset = 100, load_autogroups = false, mappings_style = "sandwich", map_insert_mode = true, quotes = {"'", '"'}, brackets = {"(", '{', '['}, space_on_closing_char = false, pairs = { nestable = { b = { "(", ")" }, s = { "[", "]" }, B = { "{", "}" }, a = { "<", ">" } }, linear = { q = { "'", "'" }, t = { "`", "`" }, d = { '"', '"' } }, prefix = "s", } }
AddCSLuaFile() local name = "Whelen 600" local COMPONENT = {} COMPONENT.Model = "models/noble/whelen_600/whelen_600.mdl" COMPONENT.Skin = 0 COMPONENT.Bodygroups = {} COMPONENT.NotLegacy = true COMPONENT.ColorInput = 1 COMPONENT.UsePhases = true COMPONENT.DefaultColors = { [1] = "WHITE" } COMPONENT.Meta = { whelen600_light = { AngleOffset = 0, W = 9.1, H = 9.1, Sprite = "sprites/emv/emv_whelen_600", Scale = 2, NoLegacy = true, DirAxis = "Up", DirOffset = 90, WMult = 1.5 } } COMPONENT.Positions = { [1] = { Vector( 1.3, -.1, 3.15 ), Angle( 0, -90, 0 ), "whelen600_light" } } COMPONENT.Sections = { ["light_main"] = { [1] = { { 1, "_1"} } } } COMPONENT.Patterns = { ["light_main"] = { ["code1"] = { 1, 1, 1, 0, 0, 0 }, ["code2"] = { 1, 1, 0, 0 }, ["code3"] = { 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }, ["code1A"] = { 0, 0, 0, 1, 1, 1 }, ["code2A"] = { 0, 0, 1, 1 }, ["code3A"] = { 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0 }, ["code1FDNY"] = { 1, 1, 0, 0 }, ["code2FDNY"] = { 1, 0, 0 }, ["code3FDNY"] = { 1, 0, 0 }, ["code1FDNY2"] = { 0, 1, 1, 0 }, ["code2FDNY2"] = { 0, 1, 0 }, ["code3FDNY2"] = { 0, 1, 0 }, ["code1FDNY3"] = { 0, 0, 1, 1 }, ["code2FDNY3"] = { 0, 1, 0 }, ["code3FDNY3"] = { 0, 1, 0 } }, } COMPONENT.TrafficDisconnect = {} COMPONENT.Modes = { Primary = { M1 = { ["light_main"] = "code1" }, M2 = { ["light_main"] = "code2" }, M3 = { ["light_main"] = "code3" } }, Auxiliary = { L = {}, R = {}, D = {} } } EMVU:AddAutoComponent( COMPONENT, name )
local runService = game:GetService("RunService") local packages = script.Parent.Parent.Parent local synthetic = require(script.Parent.Parent) local util = require(script.Parent.Parent:WaitForChild("Util")) local fusion = util.initFusion(require(packages:WaitForChild('fusion'))) local maidConstructor = require(packages:WaitForChild('maid')) local typographyConstructor = require(packages:WaitForChild('typography')) local enums = require(script.Parent.Parent:WaitForChild("Enums")) local effects = require(script.Parent.Parent:WaitForChild("Effects")) local constructor = {} function constructor.new(params) local inst --[=[ @class Switch @tag Component @tag Molecule A basic [switch](https://material.io/components/switches). ]=] --public states local public = {} --[=[ @prop Color Color3 | FusionState | nil Color used for activated state @within Switch ]=] public.Color = util.import(params.Color) or fusion.State(Color3.new(0.5,0,1)) --[=[ @prop BackgroundColor Color3 | FusionState | nil Color used for off state @within Switch ]=] public.BackgroundColor = util.import(params.BackgroundColor) or fusion.State(Color3.new(0.5,0.5,0.5)) --[=[ @prop Input bool | FusionState | nil Whether the switch is on or off @within Switch ]=] public.Input = util.import(params.Input) or fusion.State(false) --[=[ @prop Typography Typography | FusionState | nil The Typography to be used for this component @within Switch ]=] public.Typography = util.import(params.Typography) or typographyConstructor.new(Enum.Font.SourceSans, 10, 14) local _Input = fusion.Computed(function() if public.Input:get() == true then return 1 else return 0 end end) --[=[ @prop Value bool Whether the switch is on or off @within Switch @readonly ]=] --[=[ @prop SynthClassName string Attribute used to identify what type of component it is @within Switch @readonly ]=] public.SynthClassName = fusion.Computed(function() return script.Name end) --influencers local _Hovered = fusion.State(false) local _Clicked = fusion.State(false) --properties local _Padding, _TextSize, _Font = util.getTypographyStates(public.Typography) _Padding = fusion.Computed(function() local pad = public.Typography:get().Padding return UDim.new(pad.Scale, pad.Offset*0.5) end) --constructor inst = util.set(synthetic.New "ProgressBar", public, params, { [fusion.OnEvent "Activated"] = function(x,y) -- local absPos = Vector2.new(x,y) local knob = inst:FindFirstChild("Knob") local knobColor = fusion.State(knob.BackgroundColor3) local function getPos() local v2 = knob.AbsolutePosition + knob.AbsoluteSize*0.5 return UDim2.fromOffset(v2.X, v2.Y) end local position = fusion.State(getPos()) effects.ripple(position, knobColor) effects.sound("ui_tap-variant-01") local rippleMaid = maidConstructor.new() rippleMaid:GiveTask(runService.RenderStepped:Connect(function(delta) position:set(getPos()) knobColor:set(knob.BackgroundColor3) end)) task.delay(1, function() rippleMaid:Destroy() end) public.Input:set(not public.Input:get()) end, [fusion.OnEvent "InputBegan"] = function() _Hovered:set(true) end, [fusion.OnEvent "InputEnded"] = function() _Hovered:set(false) _Clicked:set(false) end, Size = fusion.Computed(function() local height = _TextSize:get() + _Padding:get().Offset*2 return UDim2.fromOffset(height*1.85, height) end), Color = util.getInteractionColor(_Clicked, _Hovered, public.Color), BackgroundColor = util.getInteractionColor(_Clicked, _Hovered, public.BackgroundColor), Notches = 2, Alpha = _Input, KnobEnabled = true, BarPadding = _Padding, Padding = _Padding, }) public.Value = fusion.Computed(function() return public.Input:get() end) return inst end return constructor
local bin = vim.fn.stdpath("data") .. "/lspinstall/lua/sumneko-lua-language-server" local server = vim.fn.stdpath("data") .. "/lspinstall/lua/sumneko-lua/extension/server/" local lsp_config = require("lsp") if vim.fn.filereadable(bin) == 0 then require("lspinstall").install_server("lua") end require'lspconfig'.sumneko_lua.setup { cmd = { bin }, settings = { Lua = { runtime = { version = 'LuaJIT', path = vim.split(package.path, ';') }, diagnostics = { globals = { 'vim' } }, workspace = { library = { [vim.fn.expand('$VIMRUNTIME/lua')] = true, [vim.fn.expand('$VIMRUNTIME/lua/vim/lsp')] = true }, maxPreload = 10000 } } }, on_attach = lsp_config.common_on_attach } local os = "" local ext = "" if vim.fn.has('win64') == 1 or vim.fn.has('win32') == 1 or vim.fn.has('win16') == 1 then os = "WINDOWS" ext = ".exe" else os = vim.fn.toupper(vim.fn.substitute(vim.fn.system("uname"), '\n', '', '')) end local os_table = { WINDOWS = "Windows", CYGWIN = "Windows", MINGW = "Windows", LINUX = "Linux", DARWIN = "macOS" } os = os_table[os] require('nlua.lsp.nvim').setup(require('lspconfig'), { cmd = { server .. "bin/" .. os .. "/lua-language-server" .. ext, "-E", server .. "main.lua" }, globals = { "Color", "c", "Group", "g", "s" } })
local K, C, L = unpack(select(2, ...)) local oUF = oUF or K.oUF if not oUF then K.Print("Could not find a vaild instance of oUF. Tags.lua code!") return end local _G = _G local ALTERNATE_POWER_INDEX = Enum.PowerType.Alternate or 10 local CHAT_MSG_AFK = _G.CHAT_MSG_AFK local DEAD = _G.DEAD local DND = _G.DND local GetCreatureDifficultyColor = _G.GetCreatureDifficultyColor local GetNumArenaOpponentSpecs = _G.GetNumArenaOpponentSpecs local HEALER = _G.HEALER local PLAYER_OFFLINE = _G.PLAYER_OFFLINE local TANK = _G.TANK local UNKNOWN = _G.UNKNOWN local UnitBattlePetLevel = _G.UnitBattlePetLevel local UnitClass = _G.UnitClass local UnitClassification = _G.UnitClassification local UnitEffectiveLevel = _G.UnitEffectiveLevel local UnitGroupRolesAssigned = _G.UnitGroupRolesAssigned local UnitHasVehicleUI = _G.UnitHasVehicleUI local UnitHealth = _G.UnitHealth local UnitHealthMax = _G.UnitHealthMax local UnitIsAFK = _G.UnitIsAFK local UnitIsBattlePetCompanion = _G.UnitIsBattlePetCompanion local UnitIsConnected = _G.UnitIsConnected local UnitIsDND = _G.UnitIsDND local UnitIsDead = _G.UnitIsDead local UnitIsDeadOrGhost = _G.UnitIsDeadOrGhost local UnitIsGhost = _G.UnitIsGhost local UnitIsGroupAssistant = _G.UnitIsGroupAssistant local UnitIsGroupLeader = _G.UnitIsGroupLeader local UnitIsPlayer = _G.UnitIsPlayer local UnitIsRaidOfficer = _G.UnitIsRaidOfficer local UnitIsTapDenied = _G.UnitIsTapDenied local UnitIsWildBattlePet = _G.UnitIsWildBattlePet local UnitLevel = _G.UnitLevel local UnitPower = _G.UnitPower local UnitPowerType = _G.UnitPowerType local UnitReaction = _G.UnitReaction local UnitStagger = _G.UnitStagger local function ColorPercent(value) local r, g, b if value < 20 then r, g, b = 1, 0.1, 0.1 elseif value < 35 then r, g, b = 1, 0.5, 0 elseif value < 80 then r, g, b = 1, 0.9, 0.3 else r, g, b = 1, 1, 1 end return K.RGBToHex(r, g, b)..value end local function ValueAndPercent(cur, per) if per < 100 then return K.ShortValue(cur).." - "..ColorPercent(per) else return K.ShortValue(cur) end end oUF.Tags.Methods["hp"] = function(unit) if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then return oUF.Tags.Methods["DDG"](unit) else local per = oUF.Tags.Methods["perhp"](unit) or 0 local cur = UnitHealth(unit) if (unit == "player" and not UnitHasVehicleUI(unit)) or unit == "target" or unit == "focus" or string.find(unit, "party") then return ValueAndPercent(cur, per) else return ColorPercent(per) end end end oUF.Tags.Events["hp"] = "UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_NAME_UPDATE UNIT_CONNECTION PLAYER_FLAGS_CHANGED" oUF.Tags.Methods["power"] = function(unit) local cur = UnitPower(unit) local per = oUF.Tags.Methods["perpp"](unit) or 0 if (unit == "player" and not UnitHasVehicleUI(unit)) or unit == "target" or unit == "focus" then if per < 100 and UnitPowerType(unit) == 0 then return K.ShortValue(cur).." - "..per else return K.ShortValue(cur) end else return per end end oUF.Tags.Events["power"] = "UNIT_POWER_FREQUENT UNIT_MAXPOWER UNIT_DISPLAYPOWER" oUF.Tags.Methods["color"] = function(unit) local class = select(2, UnitClass(unit)) local reaction = UnitReaction(unit, "player") if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then return "|cffA0A0A0" elseif UnitIsTapDenied(unit) then return K.RGBToHex(oUF.colors.tapped) elseif UnitIsPlayer(unit) then return K.RGBToHex(K.Colors.class[class]) elseif reaction then return K.RGBToHex(K.Colors.reaction[reaction]) else return K.RGBToHex(1, 1, 1) end end oUF.Tags.Events["color"] = "UNIT_HEALTH UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED" oUF.Tags.Methods["afkdnd"] = function(unit) if UnitIsAFK(unit) then return "|cffCFCFCF <"..CHAT_MSG_AFK..">|r" elseif UnitIsDND(unit) then return "|cffCFCFCF <"..DND..">|r" else return "" end end oUF.Tags.Events["afkdnd"] = "PLAYER_FLAGS_CHANGED" oUF.Tags.Methods["DDG"] = function(unit) if UnitIsDead(unit) then return "|cffCFCFCF"..DEAD.."|r" elseif UnitIsGhost(unit) then return "|cffCFCFCF"..L["Ghost"].."|r" elseif not UnitIsConnected(unit) and GetNumArenaOpponentSpecs() == 0 then return "|cffCFCFCF"..PLAYER_OFFLINE.."|r" end end oUF.Tags.Events["DDG"] = "UNIT_HEALTH UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_NAME_UPDATE UNIT_CONNECTION UNIT_FLAGS PLAYER_FLAGS_CHANGED" -- Level tags oUF.Tags.Methods["fulllevel"] = function(unit) if not UnitIsConnected(unit) then return "??" end local realLevel = UnitLevel(unit) local level = UnitEffectiveLevel(unit) if UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit) then level = UnitBattlePetLevel(unit) end local color = K.RGBToHex(GetCreatureDifficultyColor(level)) local str if level > 0 then local realTag = level ~= realLevel and "*" or "" str = color..level..realTag.."|r" else str = "|cffff0000??|r" end local class = UnitClassification(unit) if class == "worldboss" then str = "|cffAF5050Boss|r" elseif class == "rareelite" then str = str.."|cffAF5050R|r+" elseif class == "elite" then str = str.."|cffAF5050+|r" elseif class == "rare" then str = str.."|cffAF5050R|r" end return str end oUF.Tags.Events["fulllevel"] = "UNIT_LEVEL PLAYER_LEVEL_UP UNIT_CLASSIFICATION_CHANGED" -- RaidFrame tags oUF.Tags.Methods["raidhp"] = function(unit) if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then return oUF.Tags.Methods["DDG"](unit) elseif C["Raid"].HealthFormat.Value == 2 then local per = oUF.Tags.Methods["perhp"](unit) or 0 return ColorPercent(per) elseif C["Raid"].HealthFormat.Value == 3 then local cur = UnitHealth(unit) return K.ShortValue(cur) elseif C["Raid"].HealthFormat.Value == 4 then local loss = UnitHealthMax(unit) - UnitHealth(unit) if loss == 0 then return end return K.ShortValue(loss) end end oUF.Tags.Events["raidhp"] = "UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_NAME_UPDATE UNIT_CONNECTION PLAYER_FLAGS_CHANGED" -- Nameplate tags oUF.Tags.Methods["nphp"] = function(unit) local per = oUF.Tags.Methods["perhp"](unit) or 0 if C["Nameplate"].FullHealth then local cur = UnitHealth(unit) return ValueAndPercent(cur, per) elseif per < 100 then return ColorPercent(per) end end oUF.Tags.Events["nphp"] = "UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION" oUF.Tags.Methods["nppp"] = function(unit) local per = oUF.Tags.Methods["perpp"](unit) local color if per > 85 then color = K.RGBToHex(1, .1, .1) elseif per > 50 then color = K.RGBToHex(1, 1, .1) else color = K.RGBToHex(.8, .8, 1) end per = color..per.."|r" return per end oUF.Tags.Events["nppp"] = "UNIT_POWER_FREQUENT UNIT_MAXPOWER" oUF.Tags.Methods["nplevel"] = function(unit) local level = UnitLevel(unit) if level and level ~= UnitLevel("player") then if level > 0 then level = K.RGBToHex(GetCreatureDifficultyColor(level))..level.."|r " else level = "|cffff0000??|r " end else level = "" end return level end oUF.Tags.Events["nplevel"] = "UNIT_LEVEL PLAYER_LEVEL_UP UNIT_CLASSIFICATION_CHANGED" oUF.Tags.Methods["pppower"] = function(unit) local cur = UnitPower(unit) local per = oUF.Tags.Methods["perpp"](unit) or 0 if UnitPowerType(unit) == 0 then return per else return cur end end oUF.Tags.Events["pppower"] = "UNIT_POWER_FREQUENT UNIT_MAXPOWER UNIT_DISPLAYPOWER" -- AltPower value tag oUF.Tags.Methods["altpower"] = function(unit) local cur = UnitPower(unit, ALTERNATE_POWER_INDEX) if cur > 0 then local _, r, g, b = UnitAlternatePowerTextureInfo(unit, 2) if not r then r, g, b = 1, 1, 1 end return K.RGBToHex(r, g, b)..cur else return nil end end oUF.Tags.Events["altpower"] = "UNIT_POWER_UPDATE UNIT_POWER_BAR_SHOW UNIT_POWER_BAR_HIDE" -- Monk stagger oUF.Tags.Methods["monkstagger"] = function(unit) if unit ~= "player" or K.Class ~= "MONK" then return end local cur = UnitStagger(unit) or 0 local perc = cur / UnitHealthMax(unit) if cur == 0 then return end return K.ShortValue(cur).." - "..K.MyClassColor..K.Round(perc * 100).."%" end oUF.Tags.Events["monkstagger"] = "UNIT_MAXHEALTH UNIT_AURA" oUF.Tags.Methods["leadassist"] = function(unit) local IsLeader = UnitIsGroupLeader(unit) local IsAssistant = UnitIsGroupAssistant(unit) or UnitIsRaidOfficer(unit) local Assist, Lead = IsAssistant and "|cffffd100[A]|r " or "", IsLeader and "|cffffd100[L]|r " or "" return (Lead..Assist) end oUF.Tags.Events["leadassist"] = "UNIT_NAME_UPDATE PARTY_LEADER_CHANGED GROUP_ROSTER_UPDATE" oUF.Tags.Methods["lfdrole"] = function(unit) local role = UnitGroupRolesAssigned(unit) local roleString = "" local IsTank = TANK or UNKNOWN local IsHealer = HEALER or UNKNOWN local Tank, Healer = IsTank and "|cff0099CC[T]|r " or "", IsHealer and "|cff00FF00[H]|r " or "" if (role == "TANK") then roleString = Tank elseif (role == "HEALER") then roleString = Healer end return roleString end oUF.Tags.Events["lfdrole"] = "UNIT_NAME_UPDATE PLAYER_ROLES_ASSIGNED GROUP_ROSTER_UPDATE"
local main = require(game.Nanoblox) local Args = {} -- ARRAY Args.array = { ----------------------------------- { name = "player", aliases = {}, description = "", defaultValue = 0, playerArg = true, parse = function(self, qualifiers) local targetsDict = {} for qualifierName, qualifierArgs in pairs(qualifiers or {}) do local targets = main.modules.Qualifiers.dictionary[qualifierName] for _, plr in pairs(targets) do targetsDict[plr] = true end end local players = {} for plr, _ in pairs(targetsDict) do table.insert(players, plr) end return players end, }; ----------------------------------- { name = "players", aliases = {}, description = "", defaultValue = 0, playerArg = true, parse = function(self, qualifiers) return main.modules.Args.dictionary.player:parse(qualifiers) end, }; ----------------------------------- { name = "optionalplayers", aliases = {}, description = "Hides the players argument for general use and only displays it within the preview menu.", defaultValue = 0, playerArg = true, hidden = true, parse = function(self, qualifiers) if qualifiers == nil then return main.Players:GetPlayers() end local qualifierPresent = false for k,v in pairs(self.qualifiers) do qualifierPresent = true end if not qualifierPresent then return main.Players:GetPlayers() end return main.modules.Args.dictionary.player:parse(qualifiers) end, }; ----------------------------------- { -- Consider filters for specific players or broadcast name = "text", aliases = {"string", "reason", "question", "teamname"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "code", aliases = {"lua"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "number", aliases = {"integer", "studs", "speed", "intensity"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "degrees", aliases = {}, description = "", defaultValue = 180, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "role", aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "color", aliases = {"colour", "color3", "uigradient", "colorgradient", "gradient"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "bool", aliases = {"boolean", "trueOrFalse", "yesOrNo"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "stat", aliases = {"statName"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "scale", -- Consider scale limits aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "gearId", -- Consider gear limits aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "user", aliases = {"username", "userid", "playerid", "playername"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "team", aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "teamcolor", aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "material", aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "tool", aliases = {"gear", "item"}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- { name = "morph", aliases = {}, description = "", defaultValue = 0, parse = function(self, stringToParse) end, }; ----------------------------------- }; -- DICTIONARY -- This means instead of scanning through the array to find a name match -- you can simply do ``Args.dictionary.ARGUMENT_NAME`` to return its item Args.dictionary = {} for _, item in pairs(Args.array) do Args.dictionary[item.name] = item for _, alias in pairs(item.aliases) do Args.dictionary[alias] = item end end -- SORTED ARRAY(S) Args.playerArgsWithoutHiddenDictionary = {} for _, item in pairs(Args.array) do if item.playerArg and not item.hidden then Args.playerArgsWithoutHiddenDictionary[item.name] = true end end return Args
modifier_zabuza_slow = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_zabuza_slow:IsHidden() return false end function modifier_zabuza_slow:IsDebuff() return true end function modifier_zabuza_slow:IsStunDebuff() return false end function modifier_zabuza_slow:IsPurgable() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_zabuza_slow:OnCreated( kv ) -- references self.caster = self:GetCaster() self.slow_percent = self:GetAbility():GetSpecialValueFor( "ms_slow_start" ) end function modifier_zabuza_slow:OnRefresh( kv ) self:OnCreated( kv ) end function modifier_zabuza_slow:OnRemoved() end function modifier_zabuza_slow:OnDestroy() end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_zabuza_slow:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE , } return funcs end function modifier_zabuza_slow:GetModifierMoveSpeedBonus_Percentage() return -1 * self.slow_percent end -------------------------------------------------------------------------------- -- Status Effects function modifier_zabuza_slow:CheckState() local state = { } return state end -------------------------------------------------------------------------------- -- Graphics & Animations --[[function modifier_zabuza_slow:GetStatusEffectName() return "particles/units/heroes/onoki/onoki_turn_to_stone.vpcf" end -------------------------------------------------------------------------------- function modifier_zabuza_slow:StatusEffectPriority() return 1000 end -------------------------------------------------------------------------------- function modifier_zabuza_slow:GetEffectName() return "particles/units/heroes/onoki/onoki_speed_debuff.vpcf" end function modifier_zabuza_slow:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end]]
local status_ok, comment = pcall(require, 'Comment') if not status_ok then print('Could not load Comment.nvim') return end comment.setup({ pre_hook = function(ctx) local U = require('Comment.utils') local location = nil if ctx.ctype == U.ctype.block then location = require('ts_context_commentstring.utils').get_cursor_location() elseif ctx.cmotion == U.cmotion.v or ctx.cmotion == U.cmotion.V then location = require('ts_context_commentstring.utils').get_visual_start_location() end return require('ts_context_commentstring.internal').calculate_commentstring({ key = ctx.ctype == U.ctype.line and '__default' or '__multiline', location = location, }) end, }) nnoremap('<C-_><C-_>', '<CMD>lua require("Comment.api").toggle_current_linewise()<CR>') xnoremap('<C-_><C-_>', '<ESC><CMD>lua require("Comment.api").toggle_linewise_op(vim.fn.visualmode())<CR>')
local FORMNAME = "epic_view" epic.form.epic_view = function(pos, playername) local meta = minetest.get_meta(pos) local name = meta:get_string("name") local formspec = "size[8,2;]" .. "label[0,0;Epic start block]" .. "label[0,1;" .. name .. "]" .. "button_exit[5.5,1;2,1;start;Start]" minetest.show_formspec(playername, FORMNAME .. ";" .. minetest.pos_to_string(pos), formspec ) end minetest.register_on_player_receive_fields(function(player, formname, fields) local parts = formname:split(";") local name = parts[1] if name ~= FORMNAME then return end local pos = minetest.string_to_pos(parts[2]) if fields.start then epic.start(player:get_player_name(), pos) end end)
local Name=game.Players.LocalPlayer.Name local player=game.Players[Name] local char=player.Character local Suit=false local Tag=Instance.new("ObjectValue") Tag.Name="creator" Tag.Value=player local Welds={} if script.Parent.className~="HopperBin" then local h=Instance.new("HopperBin") h.Name="Gold rush" h.Parent=player.Backpack script.Parent=h end pcall(function() char.Sword:remove() end) pcall(function() char.Sheath:remove() end) pcall(function() char.Suit:remove() end) local m=Instance.new("Model") m.Name="Sword" m.Parent=char local otherm=Instance.new("Model") otherm.Name="Sheath" otherm.Parent=char --SWORD-- local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor = BrickColor.new("Gold") p.Reflectance=0.4 p.CanCollide=false p.Parent=m local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,1.2,0.2) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=char.Torso w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150)) w.C1=CFrame.new(0,0.25,0) local HoldWeld=w local Blade=p Welds["MAIN"]=HoldWeld local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor = BrickColor.new("Silver") p.Parent=m local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.02,1,0.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-.2,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Silver") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.6,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-1.45,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Silver") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(30)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Silver") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(-0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(-30)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Gold") p.Parent=m local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.2,1.25,.2) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Silver") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.21,.1,.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2.75,0) for i=1,10 do local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Silver") p.Parent=m local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.21,.05,.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2.7+.9*(i/9),0) end local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(.28,.24,.205) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,1.45,0)*CFrame.Angles(0,0,math.rad(-45)) local Tip=p --/SWORD-- --SHEATH-- local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.Reflectance=0.0 p.BrickColor = BrickColor.new("Silver") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.6,1.2,0.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=char.Torso w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(-30)) local Back=p local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,1.29,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,1.29,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,1.25,0.32) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,-0.25/2.5,0) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.02,1.12,0.325) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,0,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor = BrickColor.new("Silver") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.55,.5,0.25) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,.85,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Gold") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(.42,.35,.305) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,-1.45,0)*CFrame.Angles(0,0,math.rad(-45)) for _,v in pairs(otherm:children()) do v.CanCollide=false v.Locked=true end --/SHEATH-- b=Instance.new("IntValue") b.Value=0 b.Parent=char.Sword function Click() if b.Value~=0 then pcall(function() DCLICK:disconnect() end) wait(0.25) Button() wait() DCLICK=b.Changed:connect(Click) end end DCLICK=b.Changed:connect(Click) Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} function Button(mouse) if b.Value==1 then local rw=Welds["rw"] for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.4,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0.1, 0) end wait() for i=0,0.4,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, -0.1, 0) end for i=0,0.9,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-4.5), math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 b.Value=0 else local rw=Welds["rw"] for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,1,0.5 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,1,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 b.Value=0 end end function Charge() local rw=Welds["rw"] for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(6),math.rad(2)) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=1,6 do wait() local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor = BrickColor.new("Gold") Laz.Reflectance=0 Laz.Shape="Ball" Laz.Transparency=1-i/9 Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.Parent=char.Sword w=Instance.new("Weld") w.Part1=Laz w.Part0=Blade w.Parent=Laz local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Parent=Laz for i=1,7,0.75 do Me.Scale = Vector3.new(i/2.5,i,i/2.5) wait() end Laz:remove() end end function SHOCK() Charge() wait() for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end for i=1,35 do p=Instance.new("Part") p.Size=Vector3.new(1,9,7) p.Transparency=0.2 p.BrickColor = BrickColor.new("Gold") p.Reflectance=0.1 p.CanCollide=true p.Velocity=Vector3.new(9000,300,0) p.Touched:connect(function(h) if h.Parent~=char and h.Parent.Parent~=char then h.Anchored=false h:BreakJoints() h.Velocity=(h.Position-char.Torso.Position).unit*-500 end end) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Anchored=true p.Parent=char p.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(6+i,0,0) Delay(0,function() local p=p for i=3,10 do p.Transparency=i/10 wait() end p:remove() end) wait() end for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end wait() for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2)) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function GATE() local rw=Welds["rw"] for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,2,0.5 do wait(0.06) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() local b=Instance.new("BodyPosition") b.position=char.Torso.Position+Vector3.new(0,30,0) b.maxForce=Vector3.new(200,999999999,200) b.Parent=char.Torso wait(0.75) for i=0,2,0.5 do wait(0.05) local p=Blade:Clone() p.Transparency=0.5 p.Reflectance=0 p.BrickColor = BrickColor.new("Gold") p.Anchored=true p.CanCollide=false p.Parent=char Delay(0.75,function() p:remove() end) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end b:remove() function Check(d) for _,v in pairs(game.Players:getPlayers()) do if v.Name~=Name and v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Star.Position).magnitude<d then v.Character.Humanoid:TakeDamage(5) v.Character.Humanoid.PlatformStand=true v.Character.Torso.Velocity=(v.Character.Torso.Position-Star.Position).unit*120 end end end wait(0.5) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor = BrickColor.new("Gold") Tor.Reflectance=0 Tor.Anchored=true Tor.Transparency=1 Tor.CanCollide=false Tor.Parent=char Tor.TopSurface="Weld" Star=Tor Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(3,1.2,3) Tor.CFrame=CFrame.new(char.Torso.Position.x,workspace.Base.Position.y,char.Torso.Position.z) Delay(0.1,function() for i=1,40 do wait() Mesh.Scale=Mesh.Scale+Vector3.new(1,0,1) Star.Transparency=i/50 Dist=Mesh.Scale.x/2 Check(Dist) end Tor:remove() end) for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function GHOST() --Use animation for the bustersword shooting projectile --When landed, become minor blackhole, sucking people in w/ minor damage --when done, explode into spikey explosion =D Massive damage end function PORT(mouse) local mouset=mouse.Target local mouseh=mouse.Hit if mouset then local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor = BrickColor.new("Gold") Laz.Reflectance=0 Laz.Transparency=1 Laz.Shape="Ball" Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.CFrame=char.Torso.CFrame Laz.Parent=char.Torso Laz.Transparency=1 w = Instance.new("Weld") w.Parent = Laz w.Part0 = w.Parent w.Part1 = char.Torso w.C0 = CFrame.new(0,0,0) local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Scale=Vector3.new(15,15,15) Me.Parent=Laz for i=1,20 do Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5) Laz.Transparency=Laz.Transparency-1/20 wait() end char.Torso.CFrame=mouseh*CFrame.new(0,5,0) for i=1,20 do Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5) Laz.Transparency=i/20 wait() end Laz:remove() end end function RUSH() local rw=Welds["rw"] for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.9,0.05 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*(i/1), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() local p=Instance.new("Part") p.Locked=true p.BrickColor = BrickColor.new("Gold") p.Name="Lan" p.CanCollide=false p.Touched:connect(function(h) if h.Parent~=char and h.Parent.Parent~=char and h.Name~="Base" then h.Anchored=false h:BreakJoints() h.Velocity=(h.Position-char.Torso.Position).unit*500 end end) p.Size=Vector3.new(1,6,1) Mesh=Instance.new("SpecialMesh") Mesh.MeshType="FileMesh" Mesh.Scale=Vector3.new(0.7,7.3,0.7) Mesh.MeshId="http://roblox.com/asset/?id=1033714" Mesh.Parent=p p.Parent=char w=Instance.new("Weld") w.Part1=Blade w.Part0=p w.Parent=p w.C0=CFrame.new(0,1,0) local b=Instance.new("BodyVelocity") b.maxForce = Vector3.new(math.huge,math.huge,math.huge) b.velocity=char.Torso.CFrame.lookVector*65 b.Parent=char.Torso for i=1,20 do b.velocity=char.Torso.CFrame.lookVector*65 local Blue=p:clone() Blue.CanCollide=false Blue.Anchored=true Blue.CFrame=p.CFrame Blue.BrickColor = BrickColor.new("Gold") Blue.Parent=char Delay(0,function() local Blue=Blue for i=1,5 do Blue.Transparency=Blue.Transparency+1/20 wait() end Blue:remove() end) wait() end wait(0.05) p:remove() b:remove() wait() for i=0,0.2,0.05 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*(i/1), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function NUKE() Charge() for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor=BrickColor:Blue() Laz.Reflectance=0 Laz.Transparency=1 Laz.Shape="Ball" Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.CFrame=char.Torso.CFrame Laz.Parent=char.Torso Laz.Transparency=1 w = Instance.new("Weld") w.Parent = Laz w.Part0 = w.Parent w.Part1 = char.Torso w.C0 = CFrame.new(0,0,0) local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Scale=Vector3.new(25,25,25) Me.Parent=Laz for i=1,35 do Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5) Laz.Transparency=Laz.Transparency-1/35 wait() end Laz:remove() local e=Instance.new("Explosion") e.BlastRadius=22 e.BlastPressure=0 e.Position=char.Torso.Position e.Hit:connect(function(p) if p.Parent~=char and p.Parent.Parent~=char then p.Anchored=false p:BreakJoints() p.Velocity=(p.Position-e.Position).unit*200 end end) e.Parent=char for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end wait() for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2)) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end De=0 Equip=false function EQUIP(mouse) if De==0 then Equip=true De=1 --pcall(function() game["LocalBackpack"]:children()[1]:remove() end) rs=char.Torso["Right Shoulder"] p1=rs.Part1 p0=rs.Part0 rs.Part0=nil rw=Instance.new("Weld") rw.Parent=char rw.Part1=char.Torso rw.Part0=char["Right Arm"] rw.C1=CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0) R1=rw.C1 R0=rw.C0 Arms["rw"]=rw Welds["rw"]=rw Weld=Welds["MAIN"] for i=0,1,0.1 do wait(0.05) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(270)*i, i,-i) rw.C0 = CFrame.new(0, 0.5, 0) end pcall(function() Weld.Part0=char["Right Arm"] Weld.C0=CFrame.new(0,-1.1,-2.35)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180)) Connec=Blade.Touched:connect(function(h) if h.Parent and h.Parent:findFirstChild("Humanoid") and not h.Parent:findFirstChild("Ice") and h.Parent.Name~=Name then Tag:clone().Parent=h.Parent.Humanoid h.Parent.Torso.Name="Ice" h.Parent.Ice.Anchored=true local i=Instance.new("Part") i.Parent=h.Parent i.Size=Vector3.new(5,7,5) i.TopSurface="Smooth" i.BottomSurface="Smooth" i.Anchored=true i.CFrame=h.Parent.Ice.CFrame i.BrickColor=BrickColor:Blue() i.Reflectance=0.4 i.Transparency=0.5 end end) end) for i=0,1,0.5 do wait(0.05) rw.C1 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) rw.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait() for i=0,1,0.25 do rw.C1=rw.C1*CFrame.Angles(math.rad(-3.5),math.rad(-2),math.rad(-6)) wait(0.05) end Delay(0,function() while Equip==true do wait(0.08) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.Reflectance=0.3 p.BrickColor=BrickColor:Blue() p.Anchored=true p.CanCollide=false p.Parent=char p.CFrame=Blade.CFrame*CFrame.new(math.random(-1,1)*math.random(),math.random(-2,2)*math.random(),math.random(-1,1)*math.random())*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.15,0.15,0.15) m.Parent=p Delay(0,function() local p=p for i=1,3 do wait(0.05) p.Transparency=i/3 end p:remove() end) end end) OrgR0=rw.C0 OrgR1=rw.C1 local rw=rw mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() b.Value=b.Value+1 end) Attack=false mouse.KeyDown:connect(function(key) if Attack==false then if key=="q" then Attack=true SHOCK() Attack=false elseif key=="e" then Attack=true GATE() Attack=false elseif key=="r" then Attack=true RUSH() Attack=false elseif key=="t" then Attack=true GHOST() Attack=false elseif key=="y" then Attack=true PORT(mouse) Attack=false elseif key=="u" then Attack=true NUKE() Attack=false end end end) wait() De=0 end end --setfenv(EQUIP,getfenv(0)) script.Parent.Selected:connect(function(mouse) EQUIP(mouse) end) script.Parent.Deselected:connect(function() if Equip == false then return end Equip=false for i=0,1,0.1 do rw.C1=rw.C1*CFrame.Angles(math.rad(17),math.rad(8),math.rad(4)) wait(0.04) end Welds["MAIN"].Part0=char.Torso Welds["MAIN"].C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150)) Welds["MAIN"].C1=CFrame.new(0,0.25,0) Connec:disconnect() for i=0,1,0.1 do rw.C1=rw.C1*CFrame.Angles(math.rad(-19),math.rad(-3),math.rad(-6)) wait() end pcall(function() rs.Part0=p0 rs.Part1=p1 rs.Parent=char.Torso rw:remove() end) end) --Suit-- if Suit then color=BrickColor:Blue() color2=BrickColor.new("Gold") pcall(function() char.Suit:remove() end) model = Instance.new("Model") model.Parent = char model.Name = "Suit" Tors=Instance.new("Part") Tors.Size=char.Torso.Size Tors.BrickColor=color Tors.Reflectance=0.75 Tors.CanCollide=false Tors.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tors Mesh.Scale=Vector3.new(1.01,0.9,1.01) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tors w.C0 = CFrame.new(0,0,0) for _,v in pairs(char:children()) do if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then Tor=Instance.new("Part") Tor.Size=v.Size Tor.BrickColor=color Tor.Reflectance=0.75 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(1.01,0.9,1.01) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,0) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("BlockMesh") Mesh.Bevel=0.05 Mesh.Parent=Tor Mesh.Scale=Vector3.new(1.1,0.4,1.1) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.6,0) end end Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.4,0.4,0.01) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.51) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90)) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("SpecialMesh") Mesh.MeshType="Sphere" Mesh.Parent=Tor Mesh.Scale=Vector3.new(.25,.25,.25) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.27,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.27,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90)) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90)) end --/Suit-- --MediaFire
local thismod = minetest.get_current_modname() minetest.register_node(thismod .. ":resigned_grass",{ description = "Resigned Grass", groups = {crumbly = 2, event = 2, oddly_breakable_by_hand = 2, wac_check = 1}, tiles = { "wac_node_resigned_grass_top.png", "wac_node_resigned_dirt.png", "wac_node_resigned_dirt.png^wac_node_resigned_grass_overlay.png" }, sounds = {footstep = {name = "wac_resignedgrasswalk"}} }) minetest.register_node(thismod .. ":smashed_egg", { description = "Smashed Eggcorn", groups = {choppy = 1, eggy = 2, falling_node = 1}, tiles = {"wac_node_eggcorn_hashed.png"}, drawtype = "nodebox", paramtype = "light", walkable = false, buildable_to = true, node_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.1875, 0.125, -0.4375, 0.3125}, -- NodeBox1 {-0.3125, -0.5, 0.1875, -0.25, -0.4375, 0.3125}, -- NodeBox3 {0.25, -0.5, -0.4375, 0.3125, -0.4375, -0.25}, -- NodeBox4 {-0.1875, -0.5, -0.5, -0.0625, -0.375, -0.25}, -- NodeBox6 {0.375, -0.5, -0.4375, 0.4375, -0.4375, -0.3125}, -- NodeBox7 {-0.0625, -0.5, -0.1875, 0, -0.4375, 0}, -- NodeBox8 {0, -0.5, -0.1875, 0.125, -0.375, -0.125}, -- NodeBox9 {0.3125, -0.5, 0, 0.4375, -0.4375, 0.0625}, -- NodeBox10 } }, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(3) end, on_timer = function(pos) minetest.remove_node(pos) end }) minetest.register_node(thismod .. ":stone",{ description = "Stone", groups = {crumbly = 2, event = 2, oddly_breakable_by_hand = 2, wac_check = 1}, tiles = {"wac_node_stone.png"}, }) minetest.register_abm({ label = "Clean up old games", nodenames = {"group:wac_check"}, interval = 10, chance = 1, action = function(pos) local id = minetest.get_meta(pos):get_float("wac_id") if (not id) or (id == 0) then return minetest.after(math.random() * 10, function() return minetest.remove_node(pos) end) end end })