content stringlengths 5 1.05M |
|---|
PongGame = class(Observer)
function PongGame:init(maxScore)
self:initializePlayersWithNill()
self.maxScore = maxScore
self:resetScore()
self.paddles = {}
self.paddlesCollision = {}
self.winner = false
end
function PongGame:initializePlayersWithNill()
self.players = {[1] = nil, [2] = nil}
e... |
-- Copyright (C) Anton heryanto.
local cjson = require "cjson"
local upload = require "resty.upload"
local table_new_ok, new_tab = pcall(require, "table.new")
local open = io.open
local sub = string.sub
local find = string.find
local type = type
local setmetatable = setmetatable
local random = math.random
local read_... |
local module = {
Name = "Teleport",
Description = "Teleports a player to another player",
Location = "Player",
}
module.Execute = function(Client, Type, Attachment)
if Type == "command" then
local char = module.API.getCharacter(module.API.getPlayerWithName(Attachment))
if char then
local Input = module.API.... |
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local IceFocusThreat = IceCore_CreateClass(IceThreat)
-- constructor
function IceFocusThreat.prototype:init()
IceFocusThreat.super.prototype.init(self, "FocusThreat", "focus")
end
function IceFocusThreat.prototype:GetDefaultSettings()
local settings = Ic... |
local tt = require "tabletrack"
local dump = function(t)
-- uncomment next line for verbose output
--print(require("pl.pretty").write(t))
end
describe("tabletrack", function()
local filename = "./tracker_output"
local snapshot
before_each(function()
os.remove(filename)
snapshot = assert:snapshot... |
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end
local HungerFoodHud
local ThirstHud
local HealthHud
local VehicleSpeedHud
local VehicleFuelHud
local VehicleHealthHud
local SpeakingHud
local minimap
function OnPackageStart()
HungerFoodHud = CreateWebUI(0, 0, 0, 0, 0, 28)
Se... |
Locale = require("delayedLoad.dlua").new("localeCore.dlua");
function LANG(idTxt)
return Locale.lang(idTxt);
end
function lang(idTxt)
return Locale.lang(idTxt);
end
function tryLang(idTxt)
return Locale.tryLang(idTxt);
end
function tryLANG(idTxt)
return Locale.tryLang(idTxt);
end
return Locale;
|
if love.filesystem then
-- loverocks
require 'rocks' ()
-- src
love.filesystem.setRequirePath("src/?.lua;" .. love.filesystem.getRequirePath())
-- lib
love.filesystem.setRequirePath("lib/?;lib/?.lua;lib/?/init.lua;" .. love.filesystem.getRequirePath())
end
function love.conf(t)
t.identity = "wizlove"
t.versi... |
object_tangible_storyteller_prop_pr_lifeday_mystic_tree = object_tangible_storyteller_prop_shared_pr_lifeday_mystic_tree:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_lifeday_mystic_tree, "object/tangible/storyteller/prop/pr_lifeday_mystic_tree.iff")
|
local name, id = ...
local log = require "log"
log.set_name(name..id)
require "gateway.gate"
|
local Fmt = require(script.Parent.Fmt)
local Level = {
Error = 0,
Warning = 1,
Info = 2,
Debug = 3,
Trace = 4,
}
local function getLogLevel()
return Level.Info
end
local function addTags(tag, message)
return tag .. message:gsub('\n', '\n' .. tag)
end
local TRACE_TAG = (' '):rep(15) .. '[MazeGenerator-Trace] ... |
return require((...)..".ecs") |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local tables = require "moonpie.tables"
local Thunk = require "moonpie.redux.thunk"
local Aliens = require "game.rules.aliens"
local FieldOfView = require "game.rules.field_of_view... |
-- [1. Simple Table]
mytable = {}
print("type of mytable: ", type(mytable))
mytable[1] = "Lua"
mytable["wow"] = "Before Altering"
print("the element of index 1 in mytable is: ", mytable[1])
print("the element of index wow in mytable is: ", mytable["wow"])
-- [alternatetable and mytable point at the same table]
altern... |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- F I N A L C U T P R O A P I --
-----------------------------------------------------------------------------... |
if mods["Clowns-Processing"] and mods["Clowns-Extended-Minerals"] then
recipe_1 =
{
{"processing-unit", 100},
{"steel-plate", 100},
{"cobalt-plate", 100},
{"pipe", 100},
{"stone-brick", 100}
}
recipe_2 =
{
{"particle-accelerator-mk1", 1},
{"advanced-processing-unit", 100},
{"clowns-plate-osmium", 1... |
GM.Challenges = {}
GM.Challenges["5_Pots"] = {
Name = "No Challenges",
Other = "5_Pots",
Desc = "No Challenges",
Pro = "Pro_Crafting",
Item = "item_pot",
Unlocks = "10_Pots",
Amount = 1000,
Diff = 3,
}
GM.Challenges["10_Pots"] = {
Name = "No Challenges",
Other = "10_Pots",
Desc = "No Challenges",
Pro = "G... |
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:OnRemove()
for k, v in pairs(self.m_Entities) do
if (IsValid(v)) then
self:EndTouch(v)
end
end
end
function ENT:Think()
for k, v in pairs(self.m_Players) do
if (!IsValid(v)) then
self.m_Players[k] = nil
end
end
for k, v in pairs(sel... |
#!/usr/bin/lua
require "nixio"
require "luci.util"
require "luci.sys"
local uci = require("luci.model.uci").cursor()
local fs = require "luci.openclash"
local json = require "luci.jsonc"
local function dler_checkin()
local info, path, checkin
local token = uci:get("openclash", "config", "dler_token")
local email =... |
-- STD is a small lua rendition of the C++ standard template library.
-- algorithm.lua aims to provide similar functonality to that of <algorithm>
if not std then std = {} end;
std.algorithm = {};
-- Returns the (i, v) pair max of the given table
function std.algorithm.max_of(t)
local result = -math.huge;
local ind... |
object_draft_schematic_droid_component_cybernetic_heat_resist_module_two_core = object_draft_schematic_droid_component_shared_cybernetic_heat_resist_module_two_core:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_droid_component_cybernetic_heat_resist_module_two_core, "object/draft_schematic/droid/componen... |
-- snap amount is the amount of different angles car can drive on,
-- (360 / vehiclesnap_amount) is the difference between 2 axis
-- car will slowly turn towards such angle axis
-- Default 16, recommended other tries 4, 8 or 32.
-- You can change snapping amount and keybinds ingame in menus.
local function OnOffText(... |
os.loadAPI("/system/drivers/global/json")
_G.reg = {}
function os.loadReg(f)
fh = fs.open(f,"r")
_G.reg[fs.getName(f)] = textutils.unserialise(fh.readAll())
fh.close()
end
os.loadReg("/system/config/users")
os.loadReg("/system/config/software")
os.loadReg("/system/config/system")
if reg.software.Goldcore.CO... |
--[[
Desc: Dash state (run)
Author: SerDing
Since: 2017-07-28 21:54:14
Alter: 2017-07-30 12:40:40
]]
local _TIME = require('engine.time')
local _Vector2 = require("utils.vector2")
local _MATH = require("engine.math")
local _SETTING = require("setting")
local _Base = require "entity.states.base"
---@class State.M... |
--[[
Adds ligature fonts
]]
Description="Adds ligature fonts in HTML output"
Categories = {"format", "html", "usability" }
function themeUpdate()
if (HL_OUTPUT == HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then
Injections[#Injections+1]="pre.hl, ol.hl { font-family: Monoid,\"Fira Code\",\"DejaVu Sans Co... |
local addOn, ab = ...
local db = ConsolePort:GetData()
local L = db.ACTIONBAR
local Bar = ab.bar
---------------------------------------------------------------
-- Set up buttons on the bar.
---------------------------------------------------------------
local Eye = CreateFrame('Button', '$parentShowHideButtons', Bar, ... |
-- gitsigns highlights
local lush = require("lush")
local base = require("apprentice.base")
local M = {}
M = lush(function()
return {
-- gitsigns.nvim
GitSignsAdd {base.ApprenticeGreenSign},
GitSignsChange {base.ApprenticeBlueSign},
GitSignsDelete {base.ApprenticeRedSign},
-- GitSignsCurrentLineB... |
function pillage(keys)
local caster = keys.caster
local damage = caster:GetAverageTrueAttackDamage()
local armor = keys.target:GetPhysicalArmorValue()
local damageReduction = ((0.02 * armor) / (1 + 0.02 * armor))
local goldGain = damage * (1 - damageReduction)
caster:ModifyGold(goldGain, false, ... |
-- Generate a solution-level androidfile.
--
-- originally from:
-- Copyright (c) 2012 Richard Swift and the Premake project
local jni = premake.extensions.jni
local project = premake.project
function jni.makefile(sln)
_p('LOCAL_PATH := $(call my-dir)')
for _,prj in ipairs(sln.projects) do
_p('include %s/Android.... |
--
-- Created by IntelliJ IDEA.
-- User: hanks
-- Date: 2017/5/13
-- Time: 00:01
-- To change this template use File | Settings | File Templates.
--
require "import"
import "android.widget.*"
import "android.content.*"
import "androlua.LuaAdapter"
import "androlua.LuaImageLoader"
import "androlua.LuaFragment"
import "... |
surface.CreateFont( "ConvictSansChat", {
font = "Comic Sans MS", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
extended = false,
size = 24,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,... |
data:extend{
{
type = "recipe",
name = "coking",
category = "oil-processing",
--enabled = false,
energy_required = 30,
ingredients = {
{ type = "item", name = "coal", amount = 10 }
},
results = {
{ type = "item", name = "coke", ... |
--------------------------------
-- @module SpritePolygon
-- @extend Node
-- @parent_module ccexp
--------------------------------
-- @overload self, cc.Texture2D
-- @overload self, string
-- @function [parent=#SpritePolygon] setTexture
-- @param self
-- @param #string filename
-- @return experiment... |
require "Client.Scripts.Modulus.Entity.SkillEvent.Event.SkillEvent"
require "Client.Scripts.Modulus.Entity.SkillEvent.Event.AttackEvent"
require "Client.Scripts.Modulus.Entity.SkillEvent.Event.AudioEvent"
require "Client.Scripts.Modulus.Entity.SkillEvent.Event.EffectEvent"
require "Client.Scripts.Modulus.Entity.SkillEv... |
--测 试 用
IsHasEffect
Duel.IsEnvironment
TYPE_SPSUMMON
function cxxxxxxxx.condition(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
return g:GetCount()>=2 and g:IsExists(function(c)
return c:IsType(TYPE_TUNER)
end,1,nil)
end
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if g:GetCou... |
-- local dbg = require("debugger")
-- dbg.auto_where = 2
local _context = require'context'
context = 'null'
api = 'null'
get_selection = _context.get_selection
local function run()
context = _context.context()
api = require'nvimapi'
end
return {
run = run
}
|
--[[
小记事 project by Ayaka_Ago
]]
import "android.app.*"
import "android.os.*"
import "android.widget.HorizontalScrollView"
import "com.androlua.LuaUtil"
import "android.support.v4.widget.SwipeRefreshLayout"
import "android.content.res.ColorStateList"
import "android.support.v7.widget.CardView"
import "android.animatio... |
local renderer = require("easymark.renderer")
local config = require("easymark.config")
---Find Easymark buffer
---
---@return string|nil
local function find_easymark_buffer()
for _, v in ipairs(vim.api.nvim_list_bufs()) do
if vim.fn.bufname(v) == config.plug_name then return v end
end
return nil
end
---Fin... |
function GM.Select_Clothes ( )
local Models = {};
local sexID = LocalPlayer():GetSex();
if (sexID == "m") then sexID = SEX_MALE; end
if (sexID == "f") then sexID = SEX_FEMALE; end
local realID = "m";
if (sexID == SEX_FEMALE) then realID = "f" end;
local face = LocalPlayer():GetFace();
for k, v in pairs... |
slot2 = "BaseRankUserCcsPane"
BaseRankUserCcsPane = class(slot1)
BaseRankUserCcsPane.onCreationComplete = function (slot0)
slot0._userInfos = {}
slot0._btns = {}
slot5 = slot0
for slot4, slot5 in pairs(slot0.getChildren(slot4)) do
slot9 = slot5
table.insert(slot7, slot0._userInfos)
end
slot0._maxIndex = #... |
local table = require 'table'
--[[
This is compiled list of known IKE vendor IDs.
Most of the VIDs have been copied from ike-scan with permission from
the original author, Roy Hills, so a big 'thank you' is in order.
-- http://www.nta-monitor.com/wiki/index.php/Ike-scan_Documentation
Unknown ids:
ab926d9ee113a0219... |
local Node = require('gui.node')
local input, max = input, math.max
--- Displays a tip for the the specified slot.
local SlotTip = {}
SlotTip.__index = SlotTip
setmetatable(SlotTip, {__index = Node})
--- Returns a new `SlotTip`. `slot` should be set in the parent's `tick`.
function SlotTip.new()
local self = setm... |
-- local file = io.open( "test.txt", "r" ) -- 198
local file = io.open( "input.txt", "r" ) -- 3912944
local gamma = ""
local epsilon = ""
local bits = nil
local line_length = nil
-- use the bits table to keep track of the number of 0 and 1 at each bit
for line in file:lines() do
if not bits then
line_length = #line... |
local MissileHit = class("MissileHit")
function MissileHit:initialize(playerHit, damageGivenByPlayer)
self.playerHit = playerHit
self.damageGivenByPlayer = damageGivenByPlayer
end
return MissileHit |
-- tz -- A simple timezone module for interpreting zone files
local M = {}
local tstart = 0
local tend = 0
local toffset = 0
local thezone = "eastern"
function M.setzone(zone)
thezone = zone
return M.exists(thezone)
end
function M.exists(zone)
return file.exists(zone .. ".zone")
end
function M.getzones()
l... |
object_draft_schematic_armor_component_armor_core_recon_basic = object_draft_schematic_armor_component_shared_armor_core_recon_basic:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_component_armor_core_recon_basic, "object/draft_schematic/armor/component/armor_core_recon_basic.iff")
|
return
{
HOOK_PLAYER_OPENING_WINDOW =
{
CalledWhen = "Called when a player is about to open a window",
DefaultFnName = "OnPlayerOpeningWindow", -- also used as pagename
Desc = [[
This hook is called when a player is about to open a window, e.g. when they click on a chest or a furnace.
]],
Params =
{
... |
--[[
This module impements a pretty printer to the AST
]]
local pp = {}
local block2str, stm2str, exp2str, var2str
local explist2str, varlist2str, parlist2str, fieldlist2str
local function iscntrl (x)
if (x >= 0 and x <= 31) or (x == 127) then return true end
return false
end
local function isprint (x)
return ... |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmFichaOdisseia2_07_svg()
local obj = GUI.fromHandle(_ob... |
local function map_2digit_year(y2)
local current_year = atom.date:get_current().year
local guess2 = math.floor(current_year / 100) * 100 + tonumber(y2)
local guess1 = guess2 - 100
local guess3 = guess2 + 100
if guess1 >= current_year - 80 and guess1 <= current_year + 10 then
return guess1
elseif guess2 ... |
--
-- tests/actions/vstudio/vc2010/test_project_configs.lua
-- Test the Visual Studio 2010 project configurations item group.
-- Copyright (c) 2009-2014 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_vc2010_project_configs")
local vc2010 = premake.vstudio.vc2010
--
-- Setup... |
local fallbackQueue = pl.class({
_init = function (self, text, fallbacks)
self.q = {}
self.fallbacks = fallbacks
self.text = text
self.q[1] = { start =1, stop = #text }
self.q[#(self.q)+1] = { popFallbacks = true }
end,
pop = function (self)
table.remove(self.fallbacks,... |
return {
title = 'Asterix e Obelix',
waves = {
{{'druid', 5}, {'priest', 8}},
{{'druid', 10}, {'priest', 12}},
{{'druid', 15}, {'priest', 20}},
},
landscape ={
{{type = 'rock', num = 5}, {type = 'tree', num = 5}},
},
gold = 10000
}
|
#!/usr/bin/lua
--[[--------------------------------------------------------------------------
-- Licensed to Qualys, Inc. (QUALYS) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- QUALYS licenses this fi... |
--[[
TheNexusAvenger
Implementation of a command.
--]]
local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand"))
local Command = BaseCommand:Extend()
--[[
Creates the command.
--]]
function Command:__new()
self:InitializeSuper("cmdbar","Administrative","Brings up the command line. Alternati... |
local AnimationConfig = require(script.Parent.AnimationConfig)
local function expo(t: number)
return t ^ 2
end
return function()
describe("AnimationConfig", function()
it("can merge configs", function()
local config = AnimationConfig:mergeConfig({
tension = 0,
... |
local LSM = LibStub('LibSharedMedia-3.0')
LSM:Register('statusbar', 'Asphyxia', [[Interface\AddOns\EuiScript\textures\StatusBars\Asphyxia]])
LSM:Register('statusbar', 'Bezo', [[Interface\AddOns\EuiScript\textures\StatusBars\Bezo]])
LSM:Register('statusbar', 'Dajova', [[Interface\AddOns\EuiScript\textures\StatusBars\Da... |
object_tangible_furniture_all_frn_all_fan_faire_11_painting_01 = object_tangible_furniture_all_shared_frn_all_fan_faire_11_painting_01:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_fan_faire_11_painting_01, "object/tangible/furniture/all/frn_all_fan_faire_11_painting_01.iff")
|
function SWEP:ThrowBaby( mdl )
if CLIENT then return end -- If we are the client this is as much as we want to do
for i = 1, 3 do
local ent = ents.Create( "prop_physics" ) -- Create a prop_physics entity
if not IsValid( ent ) then return end -- Always make sure that created entities are actually created
... |
gMyTicks = 0
gFPS_NextCalc = 0
gFPS_Counter = 0
gFPS = 0
-- called from main.lua
function UpdateFPS ()
-- calc fps
gFPS_Counter = gFPS_Counter + 1
if (gFPS_NextCalc < gMyTicks) then
DisplayFPS(gFPS_Counter)
gFPS_NextCalc = gMyTicks + 1000
gFPS_Counter = 0
gFPS = gFPS_Counter
-- also update memory usa... |
-- Copyright (c) Facebook, Inc. and its affiliates.
PLUGIN = nil
function Initialize(Plugin)
Plugin:SetName("chatlog")
Plugin:SetVersion(1)
PLUGIN = Plugin
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat)
LOG("Loaded plugin: chatlog")
return true
end
function OnChat(player, chat)
... |
local Brain = require('game.bt.Brain')
local AttackTarget = require('game.actions.AttackTarget')
local PatrolTo = require('game.actions.PatrolTo')
local strClassName = 'game.brains.monster_undeath_2'
local monster_undeath_2 = lua_declare(strClassName, lua_class(strClassName, Brain))
function monster_undeath_2:ctor(o... |
-- MIT License
--
-- Copyright (c) 2020 moo-sama
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, m... |
local Class = require("class")
local Conv = require("conv")
local Native = require("saori_universal.native")
local Module = require("ukagaka_module.saori")
local Process = require("process")
local Protocol = Module.Protocol
local Response = Module.Response
local M = Class()
M.__index = M
function M:_ini... |
--[[
Title: UMaul
Author: noriah <code@noriah.dev>
UMaul Library Functions
]]
--[[
Function: UMaul.playerAuthed
Called when a player is authenticated by GMod
This will be called after ULib runs its stuff, so we wont run into any errors (hopefully)
Unless the player disconnects between then and now
Paramete... |
common_io_validation.validate_instance_numbers("iot_flash") |
--[[
TheNexusAvenger
Class representing 2 UDim points for a side
of a rectangle. 4 are used by the RectPoint8
class for the CutFrame.
The first point is the distance from the start
and the second point is the distance from the
end.
This class is immutable.
--]]
local RootModule = script.Parent.Parent
local NexusIns... |
function onCreatePost()
setProperty('dad.alpha', 0.7)
setBlendMode('dad','add');
end
|
function onAddItem(moveitem, tileitem, position)
-- has to be a candle
if moveitem.itemid ~= 2048 then
return true
end
moveitem:remove()
tileitem:transform(6280)
position:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end |
local playsession = {
{"Gerkiz", {60578}},
{"BluJester", {28669}},
{"Muckknuckle", {129821}},
{"rileythelol", {44414}},
{"moonlight1986", {7738}},
{"EPO666", {46801}},
{"PogomanD", {2653}},
{"JailsonBR", {5404}},
{"MaFiX", {6934}},
{"Discotek", {5853}},
{"nakedzeldas", {1845}},
{"DeadKid", {36514}},
{"redl... |
local API_SE = require(script:GetCustomProperty("APIStatusEffects"))
local ICON = script:GetCustomProperty("EffectIcon")
local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate")
local data = {}
data.name = "Blind"
data.duration = 5.0
data.icon = ICON
data.color = Color.BLACK
data.effectTemplate = EFFECT_TE... |
// pMuch edit this is a 1 line remover but you can also do other shit with it
--function gui.IsGameUIVisible() return false end // 1 line remove
// Another version of removing this shit.
function removecustomescapes()
gui.IsGameUIVisible() return false end
end
concommand.Add("escaperemove", function()
removecus... |
local module = {}
------------------------------------
-- 기본함수, 필요 모듈 가져오기
------------------------------------
local type = typeof or type
local clock = os.clock
local tonumber = tonumber
local script = script
local EasingFunctions = require(script and script.EasingFunctions or "EasingFunctions")
local Stepped = req... |
local _, C = unpack(select(2, ...))
local ACTIONBAR_FADER = {
fadeInAlpha = 1, -- Transparency when displayed
fadeInDuration = 0.3, -- Display time-consuming
fadeOutAlpha = 0, -- Transparency after fade
fadeOutDelay = 0.1, -- Delay fade
fadeOutDuration = 0.8, -- Fading time-consuming
}
C.ActionBars = {
margin =... |
class("GetWBOtherBossCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot4 = {}
if slot1:getBody().type == WorldBoss.OTHER_BOSS_TYPE_FRIEND then
for slot10, slot11 in pairs(slot6) do
table.insert(slot4, slot11.id)
end
elseif slot3 == WorldBoss.OTHER_BOSS_TYPE_GUILD then
for slot10, slot11 in ... |
local function foo(a)
local b = a -- trace: a
end
local function bar(a)
foo(a)
end
local function baz(a)
bar(a)
end
baz(2)
bar(4)
|
return {
new = function(requires)
assert(type(requires) == "table", "Not a table!")
local system = {
requires = requires
}
function system:match(entity)
for i=1, #self.requires do
if not entity:get(self.requires[i]) then
return false
else
return true
end
end
end
function sy... |
-----------------------------------------------------
--name : lib/crunch/22_space_wrapper.lua
--description: wraps the outputstream to automaticly add space characters when needed (assumes that single tokens are NOT split in multiple :write calls)
--author : mpmxyz
--github page: https://github.com/mpmxyz/oc... |
foundation_binary:require("tests/bit_test.lua")
foundation_binary:require("tests/bin_buf_test.lua")
foundation_binary:require("tests/byte_buf_test.lua")
foundation_binary:require("tests/byte_encoder_test.lua")
|
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
-- Global Variables
--
-- Global variables get saved when a scenario gets checkpointed in one of the folowing way:
-- 1) If the checkpoint mode is AllGlobals all global variables defined will be saved as part of the save stat
-- 2) In setting C... |
local lighting = game:GetService("Lighting")
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local components = require(replicatedStorage.Services.ComponentService)
local transmit = require(replicatedStorage.Events.Transmit)
local Cell = require(replicatedStora... |
id = 'V-38577'
severity = 'medium'
weight = 10.0
title = 'The system must use a FIPS 140-2 approved cryptographic hashing algorithm for generating account password hashes (libuser.conf).'
description = 'Using a stronger hashing algorithm makes password cracking attacks more difficult.'
fixtext = [==[In "/etc/libuser.co... |
local attackRequests = {
hyperionGM = 5; --Requests sent to server from client
};
for i, v in pairs(attackRequests) do
v = v - 3;
end;
table.foreach(attackRequests, print);
local currentTime = 0;
local margin = 5;
local maxRequests = 50;
local decrementRequests = function(deltaTime)
local rate = 1;
... |
---@tag telescope.layout
---@brief [[
---
--- Layout strategies are different functions to position telescope.
---
--- All layout strategies are functions with the following signature:
---
--- <code>
--- function(picker, columns, lines, layout_config)
--- -- Do some calculations here...
--- return {
--- ... |
--------------------------------------------------------------------------------------------------------
--- @class PostProcessAsset
--------------------------------------------------------------------------------------------------------
local PostProcessAsset = {}
return PostProcessAsset
|
-- box.uuid
uuid = require('uuid')
--
-- RFC4122 compliance
--
uu = uuid.new()
-- new()always generates RFC4122 variant
bit.band(uu.clock_seq_hi_and_reserved, 0xc0) == 0x80
vsn = bit.rshift(uu.time_hi_and_version, 12)
-- new() generates time-based or random-based version
vsn == 1 or vsn == 4
--
-- to/from string
--
u... |
Class = require 'hump/class'
require 'settings'
require 'entities/entity'
NullPlayer = Class{
init = function(self, id, name)
self.id = id
self.name = name
self.score = 0
print('Null player ready for non-action!')
end;
-- TODO: move to common base
setPlane = function(se... |
--[[Info]]--
require "resources/essentialmode/lib/MySQL"
MySQL:open("127.0.0.1", "gta5_gamemode_essential", "root", "space031")
--[[Register]]--
RegisterServerEvent('garages:CheckForSpawnVeh')
RegisterServerEvent('garages:CheckForVeh')
RegisterServerEvent('garages:SetVehOut')
RegisterServerEvent('garages:SetVehIn'... |
local netConnected = IsNetConnected();
local loggedOnSMO = IsNetSMOnline();
local t = Def.ActorFrame{
LoadFont("ScreenSystemLayer Credits") .. {
InitCommand=cmd(uppercase,true;zoom,1;shadowlength,1;queuecommand,"Begin");
UpdateTextCommand=cmd(queuecommand,"Begin");
BeginCommand=function(self)
-- chec... |
-- Returns sign of the argument.
-- By default, returns 0 for 0, unlike Mathf.Sign which returns 1
function Sign(n, ZeroSign, Eps)
Eps = Eps or 0
if n > Eps then
return 1
elseif n < -Eps then
return -1
else
return ZeroSign or 0
end
end
|
function onInit()
if User.isHost() then
-- subscribe to user login events
User.onLogin = onLogin;
-- subscribe to module changes
Module.onModuleAdded = onModuleAdded;
Module.onModuleUpdated = onModuleUpdated;
end
end
function onLogin(username, activated)
if User.isHost() then
if... |
local deleteTable = {}
local deleteTable2 = {}
function loaDragap(map,dim,player)
local temp = {}
local theMapFile = xmlLoadFile("maps/"..map..".map")
local nodes = xmlNodeGetChildren(theMapFile)
for i,v in ipairs(nodes) do
local attributes = xmlNodeGetAttributes(v)
local type = xmlNodeGetName(v)
if type == ... |
return {
id = "solarsheriff",
price = 99999,
onSale = true,
} |
require("games/common2/match/module/matchLayerBase");
local MatchToolbarLayer = class(MatchLayerBase);
MatchToolbarLayer.init = function(self)
local localseat = PlayerSeat.getInstance():getMyLocalSeat();
if self.m_viewConfig[localseat] then
self:addView(localseat,self.m_viewConfig[localseat]);
end
end
... |
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
htt... |
--[[
Data Format: T/F if affected by {EXPERTORMIGHTY, MASTEROFARMS, THAUMATURGE, WEAPONEXPERT, CRITS, PENETRATION}
--]]
local double = "double"
local AbilityData = {
[40267] = {true, false, true, false, true, true}, --Anti-Cavalry Caltrops
[38561] = {true, false, true, false, true, true}, --Caltrops
[61493] = {... |
buffer = Procedural.TextureBuffer(128)
Procedural.Cloud(buffer):process()
Procedural.Lerp(buffer):setImageA(bufferGradient):setImageB(bufferCellNormal):process()
tests:addTextureBuffer(buffer)
dotfile = tests:getDotFile("texture_18", "Lerp_Demo")
dotfile:set("Cloud", "texture_cloud", "Gradient", "texture_gradient", "Le... |
--[=[
Tracks a parent bound to a specific binder
@class BoundParentTracker
]=]
local require = require(script.Parent.loader).load(script)
local BaseObject = require("BaseObject")
local ValueObject = require("ValueObject")
local BoundParentTracker = setmetatable({}, BaseObject)
BoundParentTracker.ClassName = "Bound... |
local fs = require "nixio.fs"
local conffile = "/etc/dnsfilter/black.list"
f = SimpleForm("custom")
t = f:field(TextValue, "conf")
t.rmempty = true
t.rows=13
t.description = translate("Will Always block these Domain")
function t.cfgvalue()
return fs.readfile(conffile) or ""
end
function f.handle(self,state,data)
i... |
local Players = GAMESTATE:GetHumanPlayers()
local IsUltraWide = (GetScreenAspectRatio() > 21/9)
local ShouldDisplayStatsForPlayer = function(player)
local pn = ToEnumShortString(player)
return SL[pn].ActiveModifiers.DataVisualizations == "Step Statistics"
end
local ShouldDisplayStats = function()
-- Ultra... |
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