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-- default spacebar config c = {} c.paths = {} -- Paths c.paths.yabai = '/opt/homebrew/bin/yabai' return c
function table.find (tbl, index, value) for i, v in pairs (tbl) do if v[index] == value then return i; end end return false; end local mods = {}; local mods_ordered = {}; addEventHandler ("onResourceStart", resourceRoot, function () local meta = xmlLoadFile ("meta.xml"); for i, v in ...
-- Settings -- -- Load filetype plugin and indent files vim.cmd 'filetype plugin indent on' -- Enable syntax highlighting vim.cmd 'syntax on' -- Enable 24-bit RGB color in the TUI vim.opt.termguicolors = true -- Enable the colorscheme vim.cmd 'colorscheme onedark' -- Access system clipboard in VIM vim.opt.clipboard...
-- Manage Prompt Sections -- Sections Consist of a table with properties local sections = {} local function merge(t1, t2) for k, v in pairs(t2) do if (type(v) == "table") and (type(t1[k] or false) == "table") then merge(t1[k], t2[k]) else t1[k] = v end ...
local crab = {} crab.skin = {crab1, crab2, crab3, crab4, crab5, crab6, crab7, crab8, crab9, crab10} for i = 1, 10 do if not pcall(function () crab.skin[i] = love.graphics.newImage("assets/crab/crabm" .. i .. ".png") end) then print("Could not load crab asset.") return 2 end end crab.scalex = 0.5 crab.scaley...
--[[ -- slt2 - Simple Lua Template 2 -- -- Project page: https://github.com/henix/slt2 -- -- @License -- MIT License --]] local slt2 = {} -- a tree fold on inclusion tree -- @param init_func: must return a new value when called local function include_fold(template, start_tag, end_tag, fold_func, init_func) local res...
describe('stringstrong.septableconcat() #concat #sep #table', function() local strongstring lazy_setup(function() strongstring = require('src/strongstring') end) it('concat table with sep', function() local t = {'abc', 'def'} local sep = '.' assert.are.equals('abc.def',...
-- Override minimap update function function map.update_hud_flags(player) if not player or player.is_fake_player then return -- Can't be used by a fake player end local creative_enabled = minetest.is_creative_enabled(player:get_player_name()) local inv = player:get_inventory() local has_map = inv:contains_ite...
local _2afile_2a = "fnl/conjure/log.fnl" local _2amodule_name_2a = "conjure.log" local _2amodule_2a do package.loaded[_2amodule_name_2a] = {} _2amodule_2a = package.loaded[_2amodule_name_2a] end local _2amodule_locals_2a do _2amodule_2a["aniseed/locals"] = {} _2amodule_locals_2a = (_2amodule_2a)["aniseed/locals...
local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end local deliveryNpc = { { location = {-16925, -29058, 2200, -90}, spawn = {-17450, -28600, 2060, -90} }, { location = {-168301, -41499, 1192, 90}, spawn = {-168233, -40914, 1146, 90} },...
---- -*- Mode: Lua; -*- ---- ---- all.lua run all tests ---- ---- © Copyright IBM Corporation 2016, 2017. ---- LICENSE: MIT License (https://opensource.org/licenses/mit-license.html) ---- AUTHOR: Jamie A. Jennings -- See Makefile for how t...
client = nil service = nil return function(data) local window = client.UI.Make("Window",{ Name = "Credits"; Title = "Credits"; Icon = client.MatIcons.Grade; Size = {280, 300}; AllowMultiple = false; }) local tabFrame = window:Add("TabFrame",{ Size = UDim2.new(1, -10, 1, -10); Position = UDim2.new(0...
#!/usr/bin/env tarantool local clock = require('clock') local os = require('os') local fiber = require('fiber') local queue = require('queue') -- Set the number of consumers. local consumers_count = 100 -- Set the number of tasks processed by one consumer per iteration. local batch_size = 100 local barrier = fiber.c...
--- === cp.i18n.languageID === --- --- As per [Apple's documentation](https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPInternational/LanguageandLocaleIDs/LanguageandLocaleIDs.html#//apple_ref/doc/uid/10000171i-CH15-SW6), --- a `language ID` is a code which identifies either a language used ...
local function OpenPanel( ply, key ) if ( key == "KEY_F1" && ply:IsUserGroup("developer") ) then local basepanel = vgui.Create("DFrame") basepanel:SetPos( ScrW()/2*0.5, ScrH()/2*0.5 ) basepanel:SetSize( ScrW()/2*0.5, ScrH()/2*0.5 ) basepanel:SetTitle( "" ) basepanel:MakePopup() basepanel:SetDeleteOnClose(t...
event_handlers = {} event_handlers.on_gui_click = {} event_handlers.on_gui_confirmed = {} event_handlers.on_gui_elem_changed = {} local Calculator = require "gui/calculator" local Cacher = require "logic/cacher" local Initializer = require "logic/initializer" local Reinitializer = require "logic/reinitializer"...
local ROCK_VERSION = require('luatest.VERSION') -- See directory junitxml for more information about the junit format local Output = require('luatest.output.generic'):new_class() -- Escapes string for XML attributes function Output.xml_escape(str) return string.gsub(str, '.', { ['&'] = "&", ['...
local crypto = require "sys.crypto" local testaux = require "testaux" local P = require "print" return function() ---------------------test hamc local hmac_key = "test" local hmac_body = "helloworld" local res = crypto.hmac(hmac_key, hmac_body) print(string.format("hmac key:%s body:%s, res:", hmac_key, hmac_body)...
--[[ Lokasenna_GUI - Label class. ---- User parameters ---- (name, z, x, y, caption[, shadow, font, color, bg]) Required: z Element depth, used for hiding and disabling layers. 1 is the highest. x, y Coordinates of top-left corner caption Label text Optional: shadow Boolean. Draw a shadow? font Which...
--bookmark light version --record your playing history for each folder --and you can choose resume to play next time local mp = require 'mp' local utils = require 'mp.utils' local options = require 'mp.options' local M = {} local o = { save_period = 30 } options.read_options(o) local cwd_root = utils.getcwd() l...
--Chiptune Generator local wave, freq, amp = 0, 0, 1 local sel = 0 local waves = 5 local wname = { "Sin", "Square", "Pulse","Sawtooth", "Triangle", "Noise" } local wpics = {} local wquads = {} local wx = 0 function _extractPics() local pics = {1,5,9,13,17,21} for id, sid in ipairs(pics) do local rx, ry, rw, r...
local itemUtil = {} local sounds = require("__base__.prototypes.entity.sounds") local danyao_pic = "__xiuxian-graphics__/graphics/icons/danyao/dan-juqi.png" local dihuo_pic = "__xiuxian-graphics__/graphics/icons/地火.png" function itemUtil.createDanyao(item_name) data:extend( { { ...
table.insert(emojichatHTML, [===[gs","url"],char:"🔗",fitzpatrick_scale:!1,category:"objects"},paperclip:{keywords:["documents","stationery"],char:"📎",fitzpatrick_scale:!1,category:"objects"},paperclips:{keywords:["documents","stationery"],char:"🖇",fitzpatrick_scale:!1,category:"objects"},scissors:{keywords:["station...
-- Returns a factory that creates a function which returns an existing instance of an object, or returns a new instance of that object. -- Sorry if that was confusing. -- Example for help: -- local GetOrCreateFactory = require(this) -- local GetOrCreateFolder = GetOrCreateFactory("Folder") -- GetOrCreateFolder(game.Re...
local refresh_expiration = function (now, nextRequest, groupTimeout) if groupTimeout ~= nil then local ttl = (nextRequest + groupTimeout) - now for i = 1, #KEYS do redis.call('pexpire', KEYS[i], ttl) end end end
package("mkl") set_homepage("https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/onemkl.html") set_description("Intel® oneAPI Math Kernel Library") if is_plat("windows") then if is_arch("x64") then add_urls("https://anaconda.org/intel/mkl-static/$(version)/down...
require 'nn' require 'lfs' input_params = { data_dir = "/home/prannayk/machine_learning/datasets/", learningRate = 0.1, dropout = 0.2, skip_window = 2, margin = 0.02, num_layers = 3, train_frac = 0.7, valid_frac = 0.2, test_frac = 0.1, input_file = "text8", vocab_file = "voc...
local BX_DIR = "%{wks.location}/bx" local BIMG_DIR = "%{wks.location}/bimg" project "bimg" kind "StaticLib" language "C++" cppdialect "C++14" exceptionhandling "Off" rtti "Off" files { BIMG_DIR .. "/include/bimg/*.h", BIMG_DIR .. "/src/image.cpp", BIMG_DIR .. "/src/image_gnf.cpp", BIMG_DIR .. "/src/*.h"...
local ffi = require('ffi') local keymap = require('fzf.keymap') fzf = {} fzf.results = {} fzf.prompt = {} ffi.cdef[[ typedef struct { char* str; size_t len; } fzf_string; typedef struct { fzf_string results[40]; size_t len; } fzf_output; void fzf_init(char** ignore, int len); void fzf_start(fzf_str...
local debug = require("__janosch-lib__.debug") local error = {} -- error types error.no_handler_for_request_type = function (request_type) return { code = 1, message = "No handler found for request_type: " .. request_type, } end error.request_handler_failed = function (request_type, lua_err...
RoundController = Class { init = function(self) self.roundIndex = 1 self.readyToStart = false self.currentRound = Round(1) self.totalRounds = 30 self.crucible = Crucible(3) self.ENEMY_BLUEPRINTS = require("src.enemy-blueprints") self.bossRounds = { ...
--[[ Try this file with the following commands lines; example.lua --help example.lua -o myfile -d --compress=gzip inputfile example.lua --__DUMP__ -o myfile -d --compress=gzip inputfile --]] local cli = require "cliargs" -- this is called when the flag -v or --version is set local function print_version() p...
local a = require('plenary.async.async') local wrap = a.wrap local void = a.void local scheduler = require('plenary.async.util').scheduler local cache = require('gitsigns.cache').cache local config = require('gitsigns.config').config local BlameInfo = require('gitsigns.git').BlameInfo local api = vim.api local curre...
local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------- -- Code outside of the scene event functions below will only be executed ONCE unless -- the scene is removed entirely (not recycled) via "composer.removeScen...
--[[ © 2016-2017 TeslaCloud Studios See license in LICENSE.txt. --]] -- A function to include a file based on it's prefix. function util.Include(strFile) if (SERVER) then if (string.find(strFile, "sh_") or string.find(strFile, "shared.lua")) then AddCSLuaFile(strFile) return include(strFile) elseif (str...
function setup() sb = {} t = Text.new(50, 30) table.insert(sb, t) t:fakeBoot() x, y = 0, 0 end function update() if y > 0 and window.button.downTime["up"] % 5 == 1 then y = y - 1 end if y < 28 and window.button.downTime["down"] % 5 == 1 then y = y + 1 end if x > 0 and window.button.downTime["left"] %...
-- returns if a number is even or not return (function(num) if (num % 2 == 0) then return true else return false end end)
local channel_busy = love.thread.getChannel("3DreamEngine_channel_jobs_channel_busy") local channel_jobs = love.thread.getChannel("3DreamEngine_channel_jobs") local channel_results = love.thread.getChannel("3DreamEngine_channel_results") require("love.image") --combine three image datas local function combineImages(r...
local unpack, select, type, pairs, tinsert, max, floor, abs = unpack, select, type, pairs, table.insert, math.max, math.floor, math.abs local UnitFactionGroup, DressUpTexturePath, CreateFrame, GetItemIcon, GetSpecializationInfoByID, GetClassInfoByID, GetInventorySlotInfo, UnitStat, BreakUpLargeNumbers, UnitName = ...
Thread.jump("lib/thread/invalid.lua") finished = true
return function() local evaluate = require(script.Parent) it("should return 10", function() expect(evaluate("10")).to.equal(10) end) it("should return -10", function() expect(evaluate("-10")).to.equal(-10) end) it("should return +10", function() expect(evaluate("+10")).to.equal(10) end) it("should add...
entities.require("entity") class "structure" ("entity") function structure:structure() entity.entity(self) if (_CLIENT) then local sprite = sprite("images.obj.structures") sprite:setFilter("nearest", "nearest") self:setSprite(sprite) end end function structure:use(activator, value) -- return true so deriv...
cgilua.htmlheader() cgilua.put"Oi!" --io.write"something\n" cgilua.errorlog ("eca", "emerg")
local Vector = require "vector" local physics = {} local g = 9.81 local pi = 3.14159265359 function math.clamp(low, n, high) return math.min(math.max(n, low), high) end function physics.calculatePhysics(objects, step, width, height) for i, object in ipairs(objects) do -- check horizontal bounds if object.p...
local me = peripheral.wrap("top") local function getCraftable() local gold = me.getItemDetail({id="minecraft:gold_ingot"},false) if gold == nil then return 0 else return math.floor(gold.qty / 3) end end while true do local cpus = me.getCraftingCPUs() local free = 0 for i=...
return { sharp = { 18, 9, 6 } }
#!/usr/bin/env lua package.path = package.path..";../?.lua" local glfw = require("moonglfw") local gl = require("moongl") local glmath = require("moonglmath") local new_objmesh = require("common.objmesh") local vec3, vec4 = glmath.vec3, glmath.vec4 local mat3, mat4 = glmath.mat3, glmath.mat4 local pi, rad = math.pi, m...
------------------------------------------------------------------------------ -- kong-plugin-soap2rest 1.0.2-1 ------------------------------------------------------------------------------ -- Copyright 2021 adesso SE -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file ex...
local L = select(2, ...).L('esES') L['ALT key'] = ALT_KEY L['ALT + CTRL key'] = ALT_KEY_TEXT .. ' + ' .. CTRL_KEY L['ALT + SHIFT key'] = ALT_KEY_TEXT .. ' + ' .. SHIFT_KEY L['You can\'t do that while in combat'] = ERR_NOT_IN_COMBAT -- config -- L['Modified to use %s'] -- MISSING! %s = "Molinari" -- L['Item Blocklist'...
-- Block users from switching to other skins function FadeVariantMixin:SetVariant() end
--- -- @module factory local types = require("lualife.types") local PlacedField = require("lualife.models.placedfield") local FieldSettings = require("biohazardcore.models.fieldsettings") local random = require("lualife.random") local factory = {} --- -- @tparam FieldSettings settings -- @treturn lualife.models.Plac...
stormtrooper_common = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "painting_bw_stormtrooper", weight = 2500000}, {itemTemplate = "painting_han_wanted", weight = 2500000}, {itemTemplate = "painting_leia_wanted", weight = 2500000}, {itemTemplate = "painting_luke_wante...
--[[ The MIT License (MIT) Copyright (c) 2015 Xaymar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merg...
-- -- Created by IntelliJ IDEA. -- User: RJ -- Date: 21/09/16 -- Time: 10:19 -- To change this template use File | Settings | File Templates. -- --*********************************************************** --** ROBERT JOHNSON ** --************************************************...
local module1 = ... print("loading module 1") function module1.test() print("running module 1 test") end
---@class RGB @R, G, B 값을 나타냅니다. ---@field R number @Red value ---@field G number @Green value ---@field B number @Blue value RGB = {} ---@param color number @RGB 값 ---@return RGB function numberToRGB(color) return { R = color % 0x100, G = math.floor(color / 0x100) % 0x100, B = math.floor(c...
----------------------------------------------------------------------------- -- JSONRPC4MinetestLua: JSONRPC4Lua modified for minetest engine. -- json-rpc Module. -- This module is released under the MIT License (MIT). -- -- Requires JSON4MinetestLua to be installed. -- -- USAGE: -- This module exposes two functions:...
-- kalimba -- follow a real kalimba -- with a synthesized one engine.name='Kalimba' local SCREEN_FRAMERATE=15 local DEBOUNCE_TIME=0.1 local debounce_timer={0,0,0,0} local current_freq=-1 local last_freq=-1 local currrent_amp=-1 local last_amp=-1 local amp_min=0.01 local amp_max=0.06 local note_activated=false local v...
local propText = script:GetCustomProperty("Text"):WaitForObject() local propShadowText = script:GetCustomProperty("ShadowText"):WaitForObject() local LOCAL_PLAYER = Game.GetLocalPlayer() Events.Connect("PlayerWins_Event", function(player) local textToDisplay = player.name .. " wins!!" if player == LOCAL_PLAYER then...
local cmp = require "cmp" local luasnip = require "luasnip" local kind_icons = { Text = "", Method = "", Function = "", Constructor = "", Field = "", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property = "ﰠ", Unit = "", Value = "", Enum = "", Keyword = "", Snippe...
return {'vrijheidsbeeld','vriend','vriendelijk','vriendelijkheid','vriendenclub','vriendendienst','vriendenfeest','vriendengroep','vriendengroet','vriendenkring','vriendenmaal','vriendenmatch','vriendenpaar','vriendenploeg','vriendenprijsje','vriendenschaar','vriendin','vriendinnenkring','vriendinnetje','vriendjespolit...
-- All the net messages defined here util.AddNetworkString("xAdminNetworkIDRank") util.AddNetworkString("xAdminNetworkExistingUsers") util.AddNetworkString("xAdminNetworkCommands") util.AddNetworkString("xAdminAFKCheck") util.AddNetworkString("xAdminAFKConfirm") util.AddNetworkString("xAdminChatMessage") util.AddNetwor...
add_requires("spdlog 1.8.5") target("log") set_kind("shared") set_pcxxheader("../pch.h") add_includedirs("$(projectdir)/deps/headeronly", "$(projectdir)/deps/libs", "$(projectdir)/deps/src", "$(projectdir)/src") add_files("*.cpp") add_packages("spdlog")
-- double-ended stack? local m = {} function m.new() return { [0] = {}, from = 0, to = -1 } end function m.empty(l) return l.to < l.from end function m.is(l) return l.to and l.from and type(l[0]) == "table" end function m.len(l) return l.to - l.from + 1 end function m.g...
-- Each time a judgment occurs during gameplay, the engine broadcasts some relevant data -- as a key/value table that themeside Lua can listen for via JudgmentMessageCommand() -- -- The details of *what* gets broadcast is complicated and not documented anywhere I've found, -- but you can grep the src for "Judgment" (qu...
class.name = "rotateAlongX" class.base = "engine.monoBehaviour" function class:awake() self.meshRenderer = self.gameObject:getComponent(engine.meshRenderer) self.meshRenderer.colour:set(1.0, 0.0, 0.0, 1.0) end function class:update(dt) self.transform.rotation:rotate(1, 0, 0, dt) end
local get_request = require("resty.core.base").get_request local ngx_var = ngx.var local _M = { _version = 0.1, } function _M.request() local r = get_request() if not r then return nil, "no request found" end return r end function _M.fetch(name, request) return ngx_var[name] end ...
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/3136 -- -- Description: Successful 2nd PTU if it's triggered within failed retry for the 1st PTU -- Note: script is applicable for PROPRIETARY policy flow -- -...
-------------------------------------------------------------------------------- -- ARS-MP safety system -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional in...
local M = {} -- Get files from an exact filepath and return them as -- a lua module path -- @param path string -- @param modulepath string - A module path that can be appended -- @returns table function M.get_files_as_modules(path, modulepath) if vim.endswith(modulepath, '.') then error('[FileSystem] Cannot have...
local test = require 'pl.test' local lapp = require 'pl.lapp' local k = 1 function check (spec,args,match) local args = lapp(spec,args) for k,v in pairs(args) do if type(v) == 'userdata' then args[k]:close(); args[k] = '<file>' end end test.asserteq(args,match) end -- force Lapp to throw an e...
local skynet = require "skynet" local mysql = require "skynet.db.mysql" require "skynet.manager" require "common.util" --[[ 用法: local dbserver = skynet.localname(".your db name") local is_succeed = skynet.call(dbserver, "lua", "insert", "insert into Table(Id) values(1)") --]] local db local function ping() while tru...
--[[ @ filename : master_db.lua @ author : zhangshiqian1214@163.com @ modify : 2017-08-23 17:53 @ company : zhangshiqian1214 ]] require "skynet.manager" local skynet = require "skynet" local db_config = require "config.db_config" local command = {} local db_pool = {} local db_pool_index = {} local function...
local stf=dofile "gstuff/pwm.lua" local menu_sgn={ {name="Signal 0", ind_t=stf.ind, act=stf.acts, par=6}, {name="Signal 1", ind_t=stf.ind, act=stf.acts, par=5}, {name=" ..main menu"} } stf=nil return menu_sgn
-- pastebin run -f B5pvDmYi -- openDHD from Asher9 -- https://github.com/Asher9/Asher9-s-Programms/tree/master/openDHD local fs = fs or require("filesystem") local NEU = ... local standard = loadfile("/stargate/Sicherungsdatei.lua") local Sicherung = {} local sprachen = {} local ALT = {} if fs.ex...
-- https://github.com/Lautenschlager-id/prepdir local prepdir do local format = string.format local gsub = string.gsub local match = string.match local sub = string.sub local rep = string.rep local conditionalSymbols = { ['&'] = "and", ['|'] = "or", ['!'] = "not ", ["!="] = "~=" } local symbolReplace ...
local resolver_cache = require 'resty.resolver.cache' describe('resty.resolver.cache', function() local answers = { { class = 1, cname = "elb.example.com", name = "www.example.com", section = 1, ttl = 599, type = 5 }, { class = 1, cname = "example.us-east-1.elb.amazonaws.com", ...
function stdout(...) print(...) end
--MoveCurve --H_Tohka/curve_Attack_3 curve_Attack_3 return { filePath = "H_Tohka/curve_Attack_3", startTime = Fixed64(17825792) --[[17]], startRealTime = Fixed64(267387) --[[0.255]], endTime = Fixed64(24117248) --[[23]], endRealTime = Fixed64(361759) --[[0.345]], isZoom = false, isCompensate = false, curve = {...
-- script containing supporting code/methods local utils = {}; cjson = require 'cjson' -- right align the question tokens in 3d volume function utils.rightAlign(sequences, lengths) -- clone the sequences local rAligned = sequences:clone():fill(0); local numDims = sequences:dim(); if numDims == 3 then ...
return { [1] = {x4=1,x1=true,x2=4,x3=128,x5=112233445566,x6=1.3,x7=1112232.43123,x8_0=123,x8=112233,x9=112334,x10='yf',x12={x1=1,},x13=4,x14={ _name='DemoD2',x1=1,x2=2,},s1='xml text',v2={x=1,y=2},v3={x=1.2,y=2.3,z=3.4},v4={x=1.2,y=2.2,z=3.2,w=4.3},t1=-28800,k1={1,2,},k2={1,2,},k3={1,2,},k4={1,2,},k5={1,2,},k6={1,2,},...
-- 迭代器 function values( t ) local i = 0 return function () i = i + 1; return t[i] end end -- 使用迭代器 t = {10, 20, 30} iter = values(t) while true do local element = iter() if element == nil then break end print(element) end -- 泛型for for element in values(t) do pr...
local com = require("component") local debug = com.debug local modem = com.modem local module = require("ut3-gm.module") local config = module.load("config") local events = module.load("events") local store = module.load("store") local engine = events.engine modem.setStrength(400) engine:subscribe("debug-message"...
local Suite = require "loop.test.Suite" local Template = require "oil.dtests.Template" local template = Template{"Client"} -- master process name Server = [=====================================================================[ checks = oil.dtests.checks Interceptor = {} function Interceptor:receiverequest(request) i...
local Block = {} Block.__index = Block function Block.create(def, game) local block = { x = def.x, y = def.y, width = def.width, height = def.height, game = game } setmetatable(block, Block) game.world:add(block, block.x, block.y, block.width, block.height) return block end function Block:update...
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_ScenarioInfo C_ScenarioInfo = {} ---@alias JailersTowerType number|"Enum.JailersTowerType.TwistingCorridors"|"Enum.JailersTowerTy...
local server = require "nvim-lsp-installer.server" local path = require "nvim-lsp-installer.path" local zx = require "nvim-lsp-installer.installers.zx" local root_dir = server.get_server_root_path "terraform" return server.Server:new { name = "terraformls", root_dir = root_dir, installer = zx.file "./inst...
local AddonName, AddonTable = ... AddonTable.freehold = { -- Skycap'n Kragg 159633, -- Sharkbait's Fishhook 155884, -- Parrotfeather Cloak 159227, -- Silk Cuffs of the Skycap'm 159353, -- Chain-Linked Safety Cord 158360, -- Sharkbait Harness Girdle 155862, -- Kragg's Rigging Scalers -- ...
local awful = require("awful") local wibox = require("wibox") local wb = awful.wibar { position = 'top' } wb:setup { layout = wibox.layout.align.horizontal, { -- Rotate the widgets with the container { mytaglist, direction = 'west', widget = wibox.container.r...
--[[ Licensed under GNU General Public License v2 * (c) 2014, Luke Bonham --]] local helpers = require("lain.helpers") local textbox = require("wibox.widget.textbox") local ...
-- Copyright (C) by lework local next = next local type = type local pairs = pairs local lower = string.lower local tostring = tostring local ngx_re_find = ngx.re.find local _M = {} function _M.string_filter(str, filter) local result = 0 if str ~= nil and filter ~= nil then for _,subReg in pairs(filt...
function ExistsInTbl(haystack, needle) for i=1,#haystack do if haystack[i] == needle then return true end end return false end Settings = GetSettings() dofile(GetModPath() .. "/Resources/lib/P3D.lua") dofile(GetModPath() .. "/Resources/lib/P3DFunctions.lua") ModifierType = Settings.ModifierType ...
--[[ Copyright (C) 2015 Real-Time Innovations, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in...
if UI == nil then UI = {} end ---Deprecated since UIListeners were moved to the regular Listeners. ---Registers a function to call when a specific Lua LeaderLib UI event fires. ---@param event string OnTooltipPositioned ---@param callback function function UI.RegisterListener(event, callback, ...) RegisterListener(e...
local l = { "common.zproto", } return l
return { entities = { {"straight-rail", {x = -1, y = -3}, {dir = "southwest", }}, {"straight-rail", {x = -1, y = -1}, {dir = "northeast", }}, {"curved-rail", {x = 0, y = 0}, {dir = "southeast", }}, {"straight-rail", {x = 1, y = -1}, {dir = "southwest", }}, {"straight-rail", {x = 1, y = 1}, {dir ...
MARS = { onConnect = nil, onDisconnect = nil, onOutputEvent = nil, peers = {}, interfaces = nil, incoming_payload = nil, } function map (instFrom, evtFrom, instTo, evtTo, transform) if instFrom.__mapping [evtFrom] == nil then instFrom.__mapping [evtFrom] = {} end table.insert (instFrom.__mapping...
-- mods/default/nodes.lua minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dese...
---------------------------------------------------------------------------- -- @author Lucas de Vries &lt;lucas@tuple-typed.org&gt; -- @copyright 2009-2010 Lucas de Vries -- Licensed under the WTFPL ---------------------------------------------------------------------------- -- Load awful require("awful") -- Load be...
SDL2_DIR = "sdl2" SDL2_INCLUDE = SDL2_DIR.."/include" local solution_name = _ACTION if _ACTION == "ios" then solution_name = _ACTION _ACTION = "xcode4" system "ios" end workspace "sdl2" targetdir "bin/%{_ACTION}-%{cfg.platform}-%{cfg.buildcfg}/%{prj.name}" objdir "temp/%{_ACTION}-%{cfg.platfo...