content stringlengths 5 1.05M |
|---|
--[[
Layout (96 KB)
--------------
0x0000 Meta Data (736 Bytes)
0x02E0 SpriteMap (12 KB)
0x32E0 Flags Data (288 Bytes)
0x3400 MapData (18 KB)
0x7C00 Sound Tracks (13 KB)
0xB000 Compressed Lua Code (20 KB)
0x10000 Persistant Data (2 KB)
0x10800 GPIO (128 Bytes)
0x10880 Reserved (768 Bytes)
0x10B80 Draw State (64 Bytes)
... |
local Object = require 'lib.classic.classic'
local Utils = require 'mixins.utils'
local Physics = Object:extend()
function Physics:new(parent, world, x, y, w, h, acceleration, damping)
self.parent = parent
self.world = world
self.x, self.y = x, y
self.w, self.h = w, h
self.world:add(self.parent, self.x, self... |
local ok, wk = pcall(require, 'which-key')
if not ok then
return
end
local M = {}
local config = {
opts = {
mode = 'n',
prefix = '<leader>',
buffer = nil,
silent = true,
noremap = true,
nowait = true,
},
vopts = {
mode = 'v',
prefix = '<leader>',
buffer = nil,
silent = ... |
coa2_relay_captain = Creature:new {
randomNameType = NAME_GENERIC,
socialGroup = "imperial",
faction = "imperial",
level = 29,
chanceHit = 0.38,
damageMin = 280,
damageMax = 290,
baseXp = 3005,
baseHAM = 8300,
baseHAMmax = 10100,
armor = 0,
resists = {25,25,25,25,25,25,25,25,-1},
meatType = "",
meatAmount... |
require("toggleterm").setup {
size = 10, -- size can be a number or function which is passed the current terminal
open_mapping = [[<c-\>]],
hide_numbers = true, -- hide the number column in toggleterm buffers
shade_filetypes = {},
shade_terminals = true,
shading_factor = '1', -- the degree by ... |
RegisterNetEvent("_teleport:setCoords")
AddEventHandler("_teleport:setCoords", function(coords)
local ped = PlayerPedId()
SetPedCoordsKeepVehicle(ped, coords.x, coords.y, coords.z)
end)
|
require "ClassBase"
local ads_plugin = nil
local function onAdsResult( code, msg )
print("on ads result listener.")
print("code:"..code..",msg:"..msg)
if code == AdsResultCode.kAdsReceived then
--do
elseif code == AdsResultCode.kAdsShown then
--do
elseif code == AdsResultCode.kAdsD... |
-------------------------------------------------
-- World View
-------------------------------------------------
include( "FLuaVector" );
local g_pathFromSelectedUnitToMouse = nil;
local turn1Color = Vector4( 0, 1, 0, 0.25 );
local turn2Color = Vector4( 1, 1, 0, 0.25 );
local turn3PlusColor = Vector4( 0.25, 0, 1, 0.... |
--- Acts as a command processor for specialization commands, delegating
-- to the specialization commands.
-- @classmod SpecializationCommand
-- region imports
local class = require('classes/class')
local prototype = require('prototypes/prototype')
local specialization_pool = require('classes/specializations/speciali... |
TOOL.Category = "Wire Extras/GUI Panels"
TOOL.Name = "Set Draw Params"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.ClientConVar["drawx"] = ""
TOOL.ClientConVar["drawy"] = ""
TOOL.ClientConVar["draww"] = ""
TOOL.ClientConVar["drawh"] = ""
TOOL.ClientConVar["drawres"] = ""
if CLIENT then
language.Add( "Tool_... |
AddCSLuaFile()
DEFINE_BASECLASS( "weapon_csbasegun" )
CSParseWeaponInfo( SWEP , [[WeaponData
{
"MaxPlayerSpeed" "220"
"WeaponType" "Shotgun"
"FullAuto" 1
"WeaponPrice" "1700"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "6"
"Team" "ANY"
"BuiltRightHanded" "0"
"P... |
local Observer = require('stdlib.utils.observer')
local UnitTracker = require('stdlib.triggers.UnitTracker')
---DamageDetection
--- Listen to any damage event that happens on the map.
--- Example:
---
---DamageDetection:add(function()
--- print("Damage Event with dmg: " .. Event:getEventDamage())
---end)
---
---@cl... |
local Block = Object:extend()
function Block:new(x, y)
self.x = x
self.y = y
end
function Block:update(dt)
end
function Block:draw()
love.graphics.rectangle('fill', self.x, self.y, block_size, block_size)
end
return Block
|
-- Localize globals
local math, setmetatable, table = math, setmetatable, table
-- Set environment
local _ENV = {}
setfenv(1, _ENV)
local metatable = {__index = _ENV}
function less_than(a, b) return a < b end
--> empty min heap
function new(less_than)
return setmetatable({less_than = less_than}, metatable)
end
fu... |
-- $Id: icon_generator.lua 4354 2009-04-11 14:32:28Z licho $
-----------------------------------------------------------------------
-----------------------------------------------------------------------
--
-- Icon Generator Config File
--
--// Info
if (info) then
local ratios = {["1to1"]=(1/1)} --{... |
return function(data)
return {
type = "SetUnknownComponents",
data = data,
}
end
|
-- TODO Tangentspace Normal Mapping
if (true) then
return NOTREADY()
end
-- <Resources>
-- models/senior.f3d
-- materials/senior.tga.mtl
-- shaders/normalmap_full.shd
-- gpuprogs/tangentnormalmap.cg |
-- "Madness"
camVar = 1;
cameraZoom = 0.7
hudZoom = 1.0
camHudAngle = 0.0
cameraAngle = 0.0
function update(elapsed)
camShenigans()
if leftVar > 0 then
leftVar = leftVar - (leftVar / 10)
end
if downVar > 0 then
downVar = downVar - (downVar / 10)
end
if upVar > 0 then
upVar = upVar - (upVar / 10)
end
if... |
--mobs_fallout v0.0.3
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
--dofile(minetest.get_modp... |
slot2 = "LoadCcsCachedBean"
LoadCcsCachedBean = class(slot1)
LoadCcsCachedBean.ctor = function (slot0)
slot4 = AbstractBean
ClassUtil.extends(slot2, slot0)
slot4 = TickBase
ClassUtil.extends(slot2, slot0)
slot0._ccsConfigs = {}
slot0._tempCaches = {}
slot0._curCcsIndex = 1
slot0._curCcsNum = 0
end
LoadCcs... |
---------------------------------------------
-- Familiar
-- pet powers increase.
---------------------------------------------
require("scripts/globals/msg")
---------------------------------------------
function onMobSkillCheck(target, mob, skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
m... |
--[[
misc - nitro na klawisz
@author Jakub 'XJMLN' Starzak <jack@pszmta.pl
@package PSZMTA.psz-misc
@copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl>
Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie.
]]--
addEventHandler( "onClientResourceStart", getResourceRootElement(),
func... |
local ffi=require'ffi'
ffi.cdef[[
typedef void *webview_t;
// Creates a new webview instance. If debug is non-zero - developer tools will
// be enabled (if the platform supports them). Window parameter can be a
// pointer to the native window handle. If it's non-null - then child WebView
// is embedded into the given p... |
BattleScene.text("* Susie cooked up a cure!")
BattleScene.text("* What, you want me to cook\nsomething?", "face_2", "susie")
BattleScene.text("* Susie put a hot dog in the\nmicrowave!")
local susie = BattleScene.getCharacter("susie")
local target = BattleScene.getTarget()
target:explode(0, 0, true)
target:hurt(target.h... |
local ultimateHealthPot = 8473
local greatHealthPot = 7591
local greatManaPot = 7590
local greatSpiritPot = 8472
local strongHealthPot = 7588
local strongManaPot = 7589
local healthPot = 7618
local manaPot = 7620
local smallHealthPot = 8704
local antidotePot = 8474
local greatEmptyPot = 7635
local strongEmptyPot = 7634... |
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local Skeleton = Character:new()
function Skeleton:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function Skelet... |
-- local U = require('utils')
-- local err = U.get_hl_color('ErrorMsg', 'fg')
-- local warn = U.get_hl_color('WarningMsg', 'fg')
require('lualine').setup({
options = {
theme = 'horizon'
}
})
|
-- richtext library
--[[
This version is modified by UmmUmmDe to fix some bugs that were
affecting the Pokemon Engine.
]]
--[[
Copyright (c) 2010 Robin Wellner
Copyright (c) 2014 Florian Fischer (class changes, initial color, ...)
This software is provided 'as-is', without any express or implied
warranty. In no even... |
-- Moonstone Web Development Framework,A Framework To Develop Websites And Webpages Using Lua Programming Language
-- Copyright (c)2019-Present Rabia Alhaffar,All Rights Reserved!!!
-- You Can Also Use C/C++/HTML/CSS/Javascript/PHP/VBScript/JScript/C#/Lua/Visual Basic .NET/ASP Code Within The Main Lua Code,But With S... |
local path, Delta = ...
local Thread = Delta.lib.Thread
local Switch = {}
local Services = {}
local Processes = {}
Services.DHCP = Thread.new(Delta.dofile(path.."Switch.lua", Delta))
function Switch.run()
Thread.run(Services)
end
return Switch |
-- 001
local style = utaha.styleCollection
-- Global Font Styles
style
:addFont("font.normal", "res/fonts/wqy-zenhei.ttf", 18)
:addFont("font.small", "res/fonts/wqy-zenhei.ttf", 12)
:addFont("font.big", "res/fonts/wqy-zenhei.ttf", 20)
-- Flat Menu Styles
:setFont("FlatMenu.font", "font.normal... |
local M = {}
-- perform a correct deep merge of several maps
function M.tbl_merge(self, ...)
return vim.tbl_deep_extend("force", ...)
end
-- this function sets a global key mapping
function M.keymap(self, mode, lhs, rhs, options)
return vim.api.nvim_set_keymap(
mode,
lhs,
rhs,
self:tbl_merge({si... |
do
local function getTermLength()
if sys.uname() == 'windows' then return 80 end
local tputf = io.popen('tput cols', 'r')
local w = tonumber(tputf:read('*a'))
local rc = {tputf:close()}
if rc[3] == 0 then return w
else return 80 end
end
local barDone = true
local previo... |
--
-- Author: Reyn
-- Date: 2016-06-18 15:41:04
--
require('init')
local q1 = Queue(10)
console_colorful("=======enqueue=======")
console_colorful("sapce = " .. q1:space())
print(q1:enqueue('a'))
q1.serial()
print(q1:enqueue('b'))
q1.serial()
print(q1:enqueue('c'))
q1.serial()
print(q1:enqueue('d'))
q1.serial()
print(... |
--------------------------------
-- @module Controller
-- @parent_module cc
--------------------------------
-- Activate receives key event from external key. e.g. back,menu.<br>
-- Controller receives only standard key which contained within enum Key by default.<br>
-- warning The API only work on the android platfo... |
env = {}
f = load("return x", nil, nil, env)
env.x = tonumber(io.read()) -- user enters 2
a = f()
env.x = tonumber(io.read()) -- user enters 3
b = f()
print(a + b) --> outputs 5
|
local function make_char_bool(str)
local booltab = {}
for ix=1,#str do booltab[str:sub(ix,ix)] = true end
return booltab
end
local l = ljcurses
local a = l.attributes
local b = l.boxes
local k = l.keys
local state_signs = { SKP='-', ADD='+', OPT='o', REC=' ' }
local excluded_char = make_char_bool '[]<>/? '
lo... |
-- Media is a common area for providing sources of media, like fonts, textures,
-- colors, and so forth. It's similar to LibSharedMedia and other mods, though
-- it does not pretend to be the sole provider of media. It also doesn't require
-- you to learn a custom API for accessing tabular data. For these reasons, I
--... |
-- Submodule for sending messages to remote processes.
module('concurrent._distributed._message', package.seeall)
require 'mime'
-- The existing version of this function for message sending is renamed.
_send = concurrent._message.send
-- Sends a message to local or remote processes. If the process is local the
-- o... |
local entityMeta = FindMetaTable("Entity")
local playerMeta = FindMetaTable("Player")
ix.net = ix.net or {}
ix.net.globals = ix.net.globals or {}
-- Check if there is an attempt to send a function. Can't send those.
local function CheckBadType(name, object)
local objectType = type(object)
if (objectType == "funct... |
local K, C, L, _ = unpack(select(2, ...))
if C["skins"].skada ~= true then return end
-- Skada skin
local frame = CreateFrame("Frame")
frame:RegisterEvent("PLAYER_LOGIN")
frame:SetScript("OnEvent", function(self, event)
if not IsAddOnLoaded("Skada") then return end
local barmod = Skada.displays["bar"]
-- Used to ... |
VFS.Include(SPRINGMON_DIR .. "utils/shared.lua", nil, VFS.ZIP)
local absPathToVfsPath = {}
-- vfsFilePath -> { context1 = true, context2 = true... }
-- where context is one of: "widget", "gadget_synced", "gadget_unsynced")
local fileContextMap = {}
-- We won't update listeners until at least WAIT_TIME has passed af... |
--------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2006.
--------------------------------------------------------------------------
-- $Id$
-- $DateTime$
-- Description: Shooting target.
--
-----------------------------------------... |
----------------------------------------
--
-- Copyright (c) 2015, 128 Technology, Inc.
--
-- author: Hadriel Kaplan <hadriel@128technology.com>
--
-- This code is licensed under the MIT license.
--
-- Version: 1.0
--
------------------------------------------
-- prevent wireshark loading this file as a plugin
if not ... |
local enabled = false
local Log = {}
function Log.setEnabled(bool)
enabled = bool
end
function Log.info(message)
if enabled then
print("Sentry Info: "..message)
end
end
function Log.warn(message)
if enabled then
warn("Sentry Warn: "..message)
end
end
function Log.error(message)
if enabled then
coroutin... |
local widget, version = "Font", 2
local LBO = LibStub("LibLimeOption-1.0")
if not LBO:NewWidget(widget, version) then return end
local SM = LibStub("LibSharedMedia-3.0", true)
local _G = _G
local type = _G.type
local CreateFrame = _G.CreateFrame
local menu = LibLimeOption10FontMenu or nil
local file, size, attribute,... |
_G.NPCCache = {}
_G.BlockCache = {}
_G.EffectCache = {}
_G.BGOCache = {}
_G.PlayerCache = {}
_G.SectionCache = {}
_G.NPC_MAX_ID = 1000
_G.BLOCK_MAX_ID = 1000
_G.EFFECT_MAX_ID = 1000
_G.BGO_MAX_ID = 1000
_G.PLAYER_MAX_CHARACTERS = 7
_G.SECTION_MAX_ID = 200
_G.NPC_MAX_AMOUNT = 8000
_G.BLOCK_MAX_AMOUNT ... |
Lasergun = Class {
__includes=LineTower,
init = function(self, gridOrigin, worldOrigin, orientation)
self.towerType = "LASERGUN"
LineTower.init(self, animationController:createInstance(self.towerType),
gridOrigin, worldOrigin, constants.STRUCTURE.LASERGUN.WIDTH,
constants... |
local utils = require 'utils'
local unitindex = require 'units/unitindex'
UnitsLayer = {}
function UnitsLayer:initLayer(game, spawnlayer)
self.game = game
self.spawnlayer = spawnlayer
self.objects = self.objects or {}
self.draw = UnitsLayer.draw
self.update = UnitsLayer.update
self.mousemoved = UnitsLayer... |
--- Wheels
function init()
local mode = 1
local lastClock = 0
local dt = 0.5
local mdt = function() return dt / mode end
local makeArray = function(count, f)
local array = {}
for i = 1, count do array[i] = f(i) end
return array
end
local reduceArray = function(a, f... |
local bin = require "plc52.bin"
local Reader = require("lightning-dissector.utils").Reader
local OrderedDict = require("lightning-dissector.utils").OrderedDict
local f = require("lightning-dissector.constants").fields.payload.deserialized
function deserialize(payload)
local reader = Reader:new(payload)
local pack... |
function fib(N)
local array = {1,1}
while #array < N do
array[#array + 1] = array[#array - 1] + array[#array]
end
return array
end
print(table.concat(fib(100), ",")) |
object_static_item_item_component_power_pack = object_static_item_shared_item_component_power_pack:new {
}
ObjectTemplates:addTemplate(object_static_item_item_component_power_pack, "object/static/item/item_component_power_pack.iff")
|
local i = get()
if i == "one" then
if check1() then
do1()
end
elseif i == "two" then
if check2() then
do2()
else
-- do nothing
end
else
return
end |
return {
{
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onStartGame"
},
arg_list = {
skill_id = 2121
}
},
{
type = "BattleBuffAddBuff",
trigger = {
"onBulletHit"
},
arg_list = {
buff_id = 2120,
weaponType = 16,
rant = 700
... |
Network:Subscribe( 'DamageActor', function( WNO, sender )
if sender == nil or not IsValid( sender ) then return end
if not WNO or not IsValid( WNO ) then return end
local actor = AM.actors_id[WNO:GetId()]
if not actor then return end
local weapon = sender:GetEquippedWeapon()
if not weapon then return end
lo... |
--[[---------------------------------------------
AdvLib (C) Mijyuoon 2014-2020
Contains various helper functions
-----------------------------------------------]]
adv = {
-- Constants here
HttpCache = {},
Markup = {},
}
----- Config section ----------------------------
local Use_MoonScript = true
local Use_Prin... |
--[[
MIT LICENSE
Copyright (c) 2013 Enrique García Cota + Eike Decker + Jeffrey Friedl
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitatio... |
-- TimeComplexity O(n*m) where n is the number of cached queries and m is the average number of ids in each document.
-- SpaceComplexity O(1)
local invalidateKey = KEYS[1]
local queryKey = KEYS[2]
local objectKey = KEYS[3]
local commonIndexKey = KEYS[4]
local now = ARGV[1]
local oid = ARGV[2]
local ojson = ARG... |
--
-- Lua global definition file.
--
-- @filename LGlobal.lua
-- The declared global name.
local DeclaredNames = {}
-- The internal global variable table check method.
local function __inner_declare(Name, InitValue)
if not rawget(_G, Name) then
rawset(_G, Name, InitValue or false)
else
error(... |
local ThemeColor = LoadModule('Theme.Colors.lua')
local function CallSongFunc(func)
local song = GAMESTATE:GetCurrentSong()
if song then return song[func](song) end
return ''
end
return Def.ActorFrame {
InitCommand = function(self)
self
:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y + 120)
end,
OnCommand = function(... |
-- THIS FILE IS GENERATED. DO NOT EDIT MANUALLY.
-- stylua: ignore start
return {properties = {["perlnavigator.enableWarnings"] = {default = true,description = "Enable warnings using -Mwarnings command switch",scope = "resource",type = "boolean"},["perlnavigator.includePaths"] = {default = {},description = "Array of pa... |
local addonName = "KibsItemLevelContinued"
local addonNamespace = LibStub and LibStub(addonName .. "-1.0", true)
if not addonNamespace or addonNamespace.loaded.CharacterFrameAdapter then return end
addonNamespace.loaded.CharacterFrameAdapter = true
local CharacterFrameAdapter = {}
local CharacterFrameAdapterMeta... |
---@class src.app
---@field win src.app.win
---@field palettes src.app.palettes
---@field skins src.app.skins
---@field fonts src.app.fonts
---@field stack src.app.stack
local app = proto.set_name({}, "src.app")
function app:init()
self.palettes = require("src.app.palettes"):init()
self.skins = require("src.app.sk... |
local appId = 'com.apple.Safari'
local switchTabLeft = hs.hotkey.new({'cmd', 'alt'}, 'j', function()
hs.eventtap.keyStroke({'cmd', 'alt'}, 'i')
end)
return {
id = appId,
enable= function()
switchTabLeft:enable()
end,
disable = function()
switchTabLeft:disable()
end
} |
object_draft_schematic_dance_prop_prop_torch_r = object_draft_schematic_dance_prop_shared_prop_torch_r:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_torch_r, "object/draft_schematic/dance_prop/prop_torch_r.iff")
|
---@class lstg.mbg.Force
local M = {}
--local M = class('lstg.mbg.Batch')
local Player = require('game.mbg.Player')
local Time = require('game.mbg.Time')
local Main = require('game.mbg.Main')
local Math = require('game.mbg._math')
--local MathHelper = Math
M.record = 0
local function _ctor(data)
local ret = {}
... |
project "Selene"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin/int/" .. outputdir .. "/%{prj.name}")
pchheader "slnpch.h"
pchsource "src/slnpch.cpp"
defines
{
"_CRT_SECURE_NO... |
--[[
This module implements an elementary mixin library with support for private
fields.
See the comments preceding the interface functions for documentation.
]]
local Mixin = {}
--# Constants
local TYPE_ERROR_FORMAT = 'The non-table value %q cannot be mixed.'
--# State
local private = setmetatable({}... |
local _M = { _VERSION = '0.0.1' }
local style = '<style>div{border:24px solid #e3f2fd;border-top:24px solid #1e88e5;border-radius:50%;width:128px;height:128px;margin:128px auto 0;animation:spin 2s linear infinite;-webkit-animation:spin 2s linear infinite}@-webkit-keyframes spin{0%{transform:rotate(0);-webkit-transform... |
-- Copyright (C) 2018 XiaoShan mivm.cn
local m, s ,o
m = Map("k3screenctrl", translate("Screen"), translate("Customize your device screen"))
s = m:section(TypedSection, "general", translate("General Setting") )
s.anonymous = true
o = s:option(ListValue, "screen_time", translate("Screen time :"), translate("This tim... |
package.path = "../?.lua;"..package.path
local colorman = require("lj2color.colorman")
local function printColorValue(cv)
--print(cv.name)
print(string.format("%10s %-20s%4d %4d %4d", cv.dbname, cv.name, cv.color[1], cv.color[2], cv.color[3]));
end
local function printColors(name)
local colors = colorman.getColo... |
-----------------------------------------------------------------------------
-- Valider class v1.1.1
-- Author: aimingoo@wandoujia.com
-- Copyright (c) 2015.06
--
-- The promise module from NGX_4C architecture
-- 1) N4C is programming framework.
-- 2) N4C = a Controllable & Computable Communication Cluster architectur... |
--[=[
Lexical scanner for creating a sequence of tokens from Lua source code.
This is a heavily modified version of
the original Penlight Lexer module:
https://github.com/stevedonovan/Penlight
Authors:
stevedonovan <https://github.com/stevedonovan> ----------- Original Penlight lexer author
ryanjmulder <https... |
-- Editors:
-- Earth Salamander #42, 03.02.2018
storegga_arm_slam = class({})
LinkLuaModifier( "modifier_storegga_arm_slam", "modifier/modifier_storegga_arm_slam", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
function storegga_arm_slam:ProcsMagicStic... |
gl.setup(1024, 768)
local image = resource.load_image "beamer.png"
function node.render()
gl.clear(1,1,1,1)
util.draw_correct(image, 0, 0, WIDTH, HEIGHT)
end
|
-- luacheck: globals include redraw util params
local UI = include("lib/ui")
local settings = include("lib/settings")
local function round(value)
return util.round(value, 0.0001)
end
return UI.Page.new({
title = "fall: delays",
type = UI.Page.MENU,
enc_handler = function(page, n, d)
page.menu:handle_menu_... |
---@class UnityEngine.Camera : UnityEngine.Behaviour
---@field nearClipPlane float
---@field farClipPlane float
---@field fieldOfView float
---@field renderingPath UnityEngine.RenderingPath
---@field actualRenderingPath UnityEngine.RenderingPath
---@field allowHDR bool
---@field allowMSAA bool
---@field allowDynamicRes... |
local E, L = unpack(ElvUI) -- Import Functions/Constants, Config, Locales
local CF = E:NewModule("CooldownFlash", "AceEvent-3.0", "AceHook-3.0")
CF.modName = L["中部冷却闪光"]
local cooldowns, animating, watching = { }, { }, { }
local GetTime = GetTime
local testtable
local CreateFrame = CreateFrame
local tinsert, select, t... |
local M = {}
M.schema = require('candle.schema')
M.highlight = setmetatable({}, {
__newindex = function(_, hlgroup, opt)
local cmd = {'hi', hlgroup}
if opt.fg then table.insert(cmd, 'guifg='..opt.fg) end
if opt.bg then table.insert(cmd, 'guibg='..opt.bg) end
if opt.gui then table.insert(cmd, 'gui='.... |
require "Scripts/PlayerAccount/menu"
signinmenu = menu:new{canvasName = "SignIn"}
function signinmenu:Show()
menu.Show(self)
if self.context.username then
self:SetText("UsernameText", self.context.username)
end
end
function signinmenu:OnAction(entityId, actionName)
if actionName == "SignInCl... |
--- Module File
local Message = { }
--- Message Variables
local messages = { }
local messageDrawX = false
local messageDrawY = false
local messageDrawWidth = 300
local messageDrawHeight = 300
local messageDrawOpacity = 0.75
local messageCurrentTurn = 0
local messageTime = false
function Message.loadAssets()
print("... |
Monsters = {}
local numberOfEnemies = 5
local function hasValue (tab, val)
for i,value in ipairs(tab) do
if value.x == val.x then
return true
end
end
return false
end
function Monsters:init()
math.randomseed(os.time())
while #Monsters < numberOfEnemies do
local layer = Overworld.layers["Monsters"].o... |
-- Importing modules
local MGet = require "elasticsearch.endpoints.MGet"
local parser = require "elasticsearch.parser"
local MockTransport = require "lib.MockTransport"
local getmetatable = getmetatable
-- Setting up environment
local _ENV = lunit.TEST_CASE "tests.endpoints.MGetTest"
-- Declaring local variables
loca... |
local IComparable = require("api.IComparable")
local IDrawable = require("api.gui.IDrawable")
local Draw = require("api.Draw")
local FigureDrawable = class.class("FigureDrawable", { IDrawable, IComparable })
function FigureDrawable:init(chip_id, color)
self.batch = nil
self.dirty = true
self.chip_id = chip_i... |
print("Loading lua file")
print("CTEST_FULL_OUTPUT")
function initScene()
print("in initScene()")
transform = osg.PositionAttitudeTransform()
geode = osg.Geode()
shape = osg.ShapeDrawable()
shape:setShape( osg.Sphere(osg.Vec3(0,0,0),15) )
geode:addDrawable(shape)
transform:addChild(geode)
return true
end
ini... |
--------------------------------
-- @module MovementData
-- @extend Ref
-- @parent_module ccs
---@class ccs.MovementData:ccs.Ref
local MovementData = {}
ccs.MovementData = MovementData
--------------------------------
---
---@param boneName string
---@return ccs.MovementBoneData
function MovementData:getMovementBon... |
local LookupTable, parent = torch.class('LookupTable_ft', 'nn.LookupTable')
LookupTable.__version = 1
function LookupTable:__init(nIndex, nOutput, updateMask)
parent.__init(self, nIndex, nOutput)
self.updateMask = torch.ones(nIndex):view(nIndex, 1):expand(nIndex, nOutput)
if updateMask ~= nil then
self:... |
--[[
********************************************************************************
Project owner: RageQuit community
Project name: GTW-RPG
Developers: Mr_Moose
Source code: https://github.com/GTWCode/GTW-RPG
Bugtracker: https://forum.404rq.com/bug-reports
Suggestions: https://forum.404rq.com/mta-se... |
--[[
lexer.lua
Created by Masatoshi Teruya on 14/04/28.
Copyright 2014 Masatoshi Teruya. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without rest... |
pg = pg or {}
pg.enemy_data_statistics_322 = {
[14601102] = {
cannon = 20,
hit_growth = 210,
bubble_fx = "",
speed_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
speed = 25,
dodge = 11,
id = 14601102,
cannon_growth = 936,
rarity = 4,
reload_growth = 0,
dodge_growth = 162,
luck = 0,
st... |
return
{
HOOK_EXECUTE_COMMAND =
{
CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
DefaultFnName = "OnExecuteCommand", -- also used as pagename
Desc = ... |
object_tangible_collection_rebel_battle_leggings = object_tangible_collection_shared_rebel_battle_leggings:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rebel_battle_leggings, "object/tangible/collection/rebel_battle_leggings.iff") |
local Theme = require 'supernova.core.theme'
local Style = require 'supernova.core.style'
local ANSI = require 'supernova.core.ansi'
local ChainMetatable = require 'supernova.core.chain_metatable'
local Color = require 'supernova.core.color'
local Sgr = require 'supernova.core.sgr'
local Controller = {
is_controller... |
-- Requirements
local composer = require "composer"
local fx = require "com.ponywolf.ponyfx"
-- Variables local to scene
local scene = composer.newScene()
local field, moon, ship, stars, info, music
function scene:create( event )
local sceneGroup = self.view -- add display objects to this group
-- music
music ... |
local server = require('test.luatest_helpers.server')
local t = require('luatest')
local g = t.group()
g.before_all = function()
g.server = server:new{
alias = 'default',
}
g.server:start()
end
g.after_all = function()
g.server:drop()
end
g.test_different_logs_on_new_and_free = function()
... |
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Zauko
-- Involved in Quests: Save the Clock Tower, Community Service
-- !pos -3 0 11 245
-----------------------------------
require("scripts/zones/Lower_Jeuno/globals")
local ID = require("scripts/zones/Lower_Jeuno/IDs")
require("scripts/globals/keyitem... |
-- TrafficConeGod
local VECTOR3_NEW = Vector3.new
return function(Sunshine, entity)
local transform = entity.transform
local oscillator = entity.oscillator
if transform and oscillator then
local cFrame = transform.cFrame
Sunshine:update(function()
local offset = math.sin(entity... |
require"luarocks.require"
require"luarocks.pack"
require"luarocks.build"
require"luarocks.make_manifest"
pcall("require", "luadoc")
require"lfs"
require"markdown"
require"cosmo"
require"logging"
require"logging.console"
--pcall("require", "luadoc")
require"luadoc"
taglet = require"luadoc.taglet.standard"
---------... |
--
-- Script to format code
--
local script_path = path.getdirectory(_SCRIPT)
local source_path = path.join(script_path, "..", "src")
function doformat()
local srcfiles = table.flatten {
os.matchfiles(path.join(script_path, "..", "Decoder", "**.h")),
os.matchfiles(path.join(script_path, "..", "Decoder", "**.c"))... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.