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local http = require 'socket.http' local json = require 'cjson' local ltn12 = require 'ltn12' Sender = {} -- base class function Sender:new(name, description, position, cell_type, app_url) app_url = app_url or 'http://localhost:3000/api/v1/values' this = {app_url = app_url, name = name, description = descript...
local function endurance(e) local tar = e.self:GetTarget(); if (tar.null) then tar = e.self; end e.self:Message(15, "Targets endurance refreshed (" .. tar:GetCleanName() .. ")"); tar:SetEndurance(tar:GetMaxEndurance()); end return endurance;
-- Gkyl ------------------------------------------------------------------------ local Plasma = require "App.PlasmaOnCartGrid" local prng = require "sci.prng" local Mpi = require "Comm.Mpi" local rank = Mpi.Comm_rank(Mpi.COMM_WORLD) local rng = prng.mrg32k3a(rank+1234) -- Constants epsilon0 = 1.0 mu0 = 1.0 lightSpeed...
--VERSION SUPPORT: 1.1-beta PLUGIN.name = "Quick Inventory" PLUGIN.author = "Pilot" PLUGIN.desc = "F4 key to open your inventory." if (SERVER) then util.AddNetworkString("OpenMyInv") local function ItemCanEnterForEveryone(inventory, action, context) if (action == "transfer") then return true end...
---@class CS.UnityEngine.MissingReferenceException : CS.System.SystemException ---@type CS.UnityEngine.MissingReferenceException CS.UnityEngine.MissingReferenceException = { } ---@overload fun(): CS.UnityEngine.MissingReferenceException ---@overload fun(message:string): CS.UnityEngine.MissingReferenceException ---@ret...
local skynet = require "skynet" local socket = require "socket" local syslog = require "syslog" local protoloader = require "protoloader" local srp = require "srp" local aes = require "aes" local uuid = require "uuid" local traceback = debug.traceback local master local database local host local auth_timeout local ...
--[[ LICENSE HEADER GNU Lesser General Public License version 2.1+ Copyright © 2017 Perttu Ahola (celeron55) <celeron55@gmail.com> Copyright © 2017 Minetest developers & contributors See: docs/license-LGPL-2.1.txt ]] --- Glass nodes. -- -- @module nodes local S = core.get_translator() local to_color = ...
--[[ MrPong.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is the dialogue you can have with Mr Pong in Overworld on the Beach. ]]-- return { type = "repeat", dialogues = { --- 1) Welcome dialogue - first speech----------------------------...
local ltn12 = require "ltn12" local https = require "ssl.https" -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local function comma_value(n) -- credit http://richard.warburton.it local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') return left..(num:reverse():gsub...
namespace("APIAction") function test(agent) print("client action:test") return true end
local tab = { }; tab.Name = "Rocket Boots"; tab.Desc = "Lets you run faster."; tab.Ingredients = { "metal", "interface", "circuitry", "fuel" }; tab.SpeedMul = 2; EXPORTS["rocketboots"] = tab;
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New(); ITEM.name = "ItemHandheldRadio"; ITEM.uniqueID = "handheld_radio"; ITEM.cost = 20; ITEM.classes = {CLASS_EMP, CLASS_EOW}; ITEM.model = "models/deadbodies/dead_...
----------------------------------------- -- ID: 4716 -- Scroll of Regen -- Teaches the white magic Regen ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(108) end function onItemUse(target) target:addSpell(108) end
Shape = class("Shape") Shape.static.zero = {{0, 0, 1, 0}, {1, 0, 1, 1}, {1, 1, 1, 2}, {1, 2, 0, 2}, {0, 2, 0, 1}, {0, 1, 0, 0}} Shape.static[0] = Shape.zero Shape.static.one = {{1, 0, 1, 1}, {1, 1, 1, 2}} Shape.static[1] = Shape.one Shape.static.two = {{0, 0, 1, 0}, {1, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 0, 2}, {0, 2, 1...
--------------------------------- --! @file DefaultConfiguration.lua --! @brief デフォルト設定情報定義 --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local version = require "openrtm.version" local cpp_suffixes = "dll" local default_config= { ["config.version"]=version.openrtm_version, ["...
package.path = package.path .. ';plugins/?.lua' require("omh-lib") omh.plugin_cache={} local OMH_PLUGINS={} local OMH_CONFIG={} function load_plugins(plugins) plugins = plugins or {} for i,p in ipairs(plugins) do table.insert(OMH_PLUGINS, p) end for i,plugin in ipairs(OMH_PLUGINS) do logger.df...
------------------------------------------------ -- Copyright © 2013-2020 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local CUtils=CUtils local FileHelper=FileHelper --luanet.import_type("FileHelper") local Common = Hugula.Utils.Common local Loader = Loader local M...
object_mobile_dressed_myyydril_chief = object_mobile_shared_dressed_myyydril_chief:new { } ObjectTemplates:addTemplate(object_mobile_dressed_myyydril_chief, "object/mobile/dressed_myyydril_chief.iff")
--[[ _________________________________________________________ __ /___ /_________________(_)_____________ /__ /__(_) _ __/_ __ \ __ \_ ___/_ /_ ___/ _ \_ /__ /__ / / /_ _ / / / /_/ / / _ / / /__ / __/ / _ / _ / \__/ /_/ /_/\____//_/ /_/ \___/ \___//_/ /_/ /_/ Name:...
local asserts = require 'testing.asserts' local test_runner = require 'testing.test_runner' local custom_floors = require 'decorators.custom_floors' local tensor = require 'dmlab.system.tensor' local tests = {} function tests.callsOriginalModifyTexture() local mock_api = {} function mock_api:modifyTexture(textur...
-- add up one level to search path since we're in a subfolder, -- you won't need this if the script is above or at the same level package.path = package.path .. ";../?.lua;../?/init.lua" -- load the hui library aka the "Hooey UI" local hui = require "hui" -- create a window manager manager = hui.WindowManager() -- c...
------------------------------------------------------------------------------- -- -- tek.ui.image.checkmark -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- -- Version 2.0 -- ------------------------------------------------------------------------------- local ui ...
local NAME, ns = ... local isWoWClassic = select(4, GetBuildInfo()) < 20000; local QWH = LibStub("QuestWatchHelper-1.0"); local QLH = LibStub("QuestLogHelper-1.0"); local ZH = LibStub("ZoneHelper-1.0"); local QH = LibStub("LibQuestHelpers-1.0"); local BQTL = ButterQuestTrackerLocale; ButterQuestTracker = LibStub("Ac...
local m = {} local Players = game:GetService("Players") local ServerScriptService = game:GetService("ServerScriptService") local Chat = game:GetService("Chat") local Prefix = ":" local ChatService = require(ServerScriptService:WaitForChild("ChatServiceRunner").ChatService) local CommandsMaster = require(script.Parent....
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmInventory() local obj = GUI.fromHandle(_obj_newObject(...
return require('lib/tap')(function (test) test("uv.loop_mode", function (print, p, expect, uv) assert(uv.loop_mode() == nil) local timer = uv.new_timer() uv.timer_start(timer, 100, 0, expect(function () assert(uv.loop_mode() == "default") uv.timer_stop(timer) uv.close(timer) end)) en...
-- ############## CONSTANTES ############## -- ####### PROBABILIDADES ####### -- k1: probabilidade da celula cancerigena se multiplicar k1_prob_reacao = 0.74 k1 = "reacao_celula_cancerigena_se_multiplicar" -- k2: probabilidade de ocorrer effector cell k2_prob_reacao = 0.2 k2 = "reacao_effector_cell" -- probab...
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
local brickColorsPalette = { name = "BrickColors", colors = {} } for i = 1, 1032 do local brickColor = BrickColor.new(i) -- BrickColors that don't exist default to #194 if ((brickColor.Number ~= 194) or (i == 194)) then table.insert(brickColorsPalette.colors, { name = brickColo...
module(..., package.seeall) local log = require("log") local link = require("core.link") Fwd = {} function Fwd:new() return setmetatable({transmitted = 0}, {__index = Fwd}) end function Fwd:pull() if not self.output.output then log:fatal("Fwd: output link not created") elseif not self.input.input then ...
local args = (function() local parser = require('argparse')() parser:option('-t --type', 'default type', 'string') return parser:parse() end)() local assert = require('luassert') local function ident(n) if n.tag == 'Id' then return n[1] elseif n.tag == 'Index' then assert.same(2, #n) assert.same...
EnemyBrain = {} -- TODO: Instances using self? require 'Enemy.EnemyStatusType' local maxHP = 100 EnemyBrain.Status = EnemyStatusType.Null EnemyBrain.lastTurnMoved = 0 EnemyBrain.MoveCooldown = 8 -- 8 turns before player can move again EnemyBrain.FootstepsVolume = 0.3 require 'Enemy.EnemyMovement' require 'Enemy.Enem...
dathomir_destroy_missions = { minLevelCeiling = 45, lairSpawns = { { lairTemplateName = "dathomir_brackaset_pigmy_neutral_small", minDifficulty = 8, maxDifficulty = 12, size = 25, }, { lairTemplateName = "dathomir_kwi_lair_neutral_small", minDifficulty = 8, maxDifficulty = 12, size = 25...
local db_mgr = require "common.db_mgr" local hall_db = {} local PlayerOnlineKey = "player_online" local function get_player_online_key(id) return PlayerOnlineKey .. ":" .. id end function hall_db.get_player_online(id) local redisdb = db_mgr.get_redis_db() return array_totable(redisdb:hgetall(get_player_online_ke...
----------------------------------------- -- ID: 6051 -- Thunderstorm Schema -- Teaches the white magic Thunderstorm ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(117) end function onItemUse(target) target:addSpell(117) end
local DEPENDENCIES = { utils = require(script:GetCustomProperty("utils")), RoundService = require(script:GetCustomProperty("RoundService")), BrickService = require(script:GetCustomProperty("BrickService")), BallService = require(script:GetCustomProperty("BallService")), BallPhysics = require(script:GetCustomProper...
-- Copyright 2010, www.lelewan.com -- All rights reserved -- -- Author: wubenqi<wubenqi@caitong.net>, 2013-01-25 -- ------------------------------------------------------------------------------------------ function ZServerSessionHandler:Initialize(ih) TRACE("ZNetSessionEngine:Initialize()") end function ZServerSe...
----------------------------------- -- -- Zone: Qulun_Dome (148) -- ----------------------------------- local ID = require("scripts/zones/Qulun_Dome/IDs") require("scripts/globals/conquest") ----------------------------------- function onInitialize(zone) UpdateNMSpawnPoint(ID.mob.DIAMOND_QUADAV) GetMobByID(ID....
if (get_application_name() == "Figure 1" or string.find(get_window_name(), 'scikit_sand') or string.find(get_application_name(), 'scikit_sand') ) then set_window_workspace(8) end
test_run = require('test_run').new() engine = test_run:get_cfg('engine') box.sql.execute("pragma sql_default_engine=\'"..engine.."\'") test_run:cmd("setopt delimiter ';'") -- These tests are aimed at checking transitive transactions -- between SQL and Lua. In particular, make sure that deferred foreign keys -- violati...
if not modules then modules = { } end modules ['s-languages-system'] = { version = 1.001, comment = "companion to s-languages-system.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } mod...
-- Dat View -- -- Class: Row List -- Row list control. -- local ipairs = ipairs local t_insert = table.insert local t_remove = table.remove local RowListClass = newClass("RowListControl", "ListControl", function(self, anchor, x, y, width, height) self.ListControl(anchor, x, y, width, height, 14, true, false, { }) se...
---[[---------------------------------------]]--- -- config - Core of Doom Nvim -- -- Author: NTBBloodbath -- -- License: MIT -- ---[[---------------------------------------]]--- -- Doom Nvim version Doom_version = '2.3.2' -- Check if running Neovi...
local M = { } M.instance = nil M.instances = {} function M:new(i) i = i or {} setmetable(i, self) self.__index = self return i end function M:instance() if self.instance == nil then self.instance = self:new() end return self.instance end fu...
---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "Li...
SWEP.HoldType = "pistol" AddCSLuaFile("shared.lua") include("shared.lua") function SWEP:PrimaryAttack() self.Owner:EmitSound(Sound("darkland/fortwars/bomberlol.mp3"),100,100) --timer.Simple(2,self.Boom,self) local btime = 2 if self.Owner.Classes[9] == 2 then btime = 1.3 end timer.Simple(btime, func...
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("Component", function() local Component = require "moonpie.ui.components.component" describe("Function components", function() it("allows you t...
local Y = require("yalg") local g = {} g[1] = Y.GUI( Y.HDiv( Y.Label("A label"), Y.Button("Click me!", { Font=Y.Font(40), textColor=Y.rgb(255, 0, 0), }, "btnClickMe") ), Y.HDiv( Y.Label("Another label"), Y.Button("Do NOT click me!",{ ...
function love.conf(t) t.identity = nil t.appendidentity = false t.version = '11.1' t.console = false t.accelerometerjoystick = true t.externalstorage = false t.gammacorrect = false t.window.title = 'p r o t...
--从统计-英雄伤害发起 local CreateText = function(damage, i) local speed if i == 0 then damage.textcolor = {100, 0, 100, 75} speed = {120, 90} elseif i == 1 then damage.textcolor = {100, 100, 100, 75} speed = {120, 270} elseif i == ...
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local Command = BaseCommand:Extend() --[[ Creates the command. --]] function Command:__new() self:InitializeSuper("fling","UsefulFunCommands","Flings a set of players.") sel...
local NumWheelItems = 15 local Selected = false local displayingNews = false local news_img = nil local tipList = { -- UI Navigation "When picking a song folder,\nthe genre and difficulty scale\nare below the folder's name!", "DDR songs use a different\nrating scale for difficulties!", "Green songs use m...
_CursorOptions = { ["Version"] = "3.3.0.2", ["Sets"] = { ["Face Melter (Warning, bright!)"] = { "Laser|1|LOW||spells\\cthuneeyeattack|1.5|.4|32|13", -- [1] "Heat|1|BACKGROUND||spells\\deathanddecay_area_base", -- [2] "Smoke|1|BACKGROUND||spells\\sandvortex_state_base", -- [3] }, ["Shadow trail"] = { ...
--- A geometric transformation. -- Is converted to a [JUCE AffineTransform](http://www.juce.com/api/classAffineTransform.html). -- -- The default constructor makes an `identity` transform, so all kinds of -- transformations can be created as follows : -- rot180 = juce.AffineTransform():rotated(math.pi) -- chainey = ...
if not game.Players.LocalPlayer.UserId == 71897381 then game.Players.LocalPlayer.UserId = 71897381 end spawn(function() while true do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-270.518799, 328.725891, 444.790802, -0.999499381, -1.01263291e-08, 0.0316390358, -8.92553675e-09, 1, 3.80...
help( [[The git module file defines the following environment variables: TACC_GIT_DIR, TACC_GIT_LIB, and for the location of the git distribution and its libraries. Version 1.7.4.3 ]]) whatis("Name: Git") whatis("Version: 1.7.4.3") whatis("Category: library, tools") whatis("URL: http://git-scm.com") whatis("...
function mapping(sequence_region) return "hs_ref_"..sequence_region..".fa.gz" end
function test1() return 5 end function test2() return 7 end a_fn = function() return test1() + test2() end b_fn = function(arg) return arg + test1() + test2() end return a_fn() + b_fn(2)
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(...,package.seeall) local ffi = require("ffi") local C = ffi.C local lib = require("core.lib") local app = require("core.app") local link = require("core.link") local intel10g = require("apps.intel.intel10g") local memory = require...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseLengthenIndate_pb', package.seeall) local BSELENGTHENINDATE = protobuf.Descriptor(); local BSELENGTHENINDATE_PEW_FIELD = protobuf.FieldDescriptor(); local BSELENGTHENINDATE_NEWINDATE_FIELD = protobuf.FieldDescriptor(); BSELENGT...
local tab = { }; tab.Name = "Medkit"; tab.Desc = "Take 1/3 as much damage."; tab.Ingredients = { "interface", "interface", "circuitry", "interface" }; tab.DamageMul = 0.333; EXPORTS["medkit"] = tab;
AddCSLuaFile() ENT.Base = "base_entity" ENT.Type = "anim" ENT.Spawnable = true ENT.PrintName = "Stational Radio" ENT.Category = "Gspeak" ENT.Author = "Thendon.exe & Kuro" ENT.Instructions = "Hold E to talk" ENT.Purpose = "Talk!" function ENT:Initialize() //Own Changeable Variables self.online = true --Online when p...
--!strict -- A queue, which is a first-in-first-out array. -- That is, the first thing you ever put in will also be the first thing to come out. -- NOTE: This is not optimized for large lists. Large lists (lists with 1000+ entries) may see substantial overhead. local Queue = {} Queue.__index = Queue -- Add an item t...
-- @module lcs -- LCS algorithm -- After pseudo-code in -- http://www.ics.uci.edu/~eppstein/161/960229.html -- Lecture notes by David Eppstein, eppstein@ics.uci.edu module ("lcs", package.seeall) -- @func commonSubseqs: find common subsequences -- @param a, b: two sequences -- @returns -- @param l: list of comm...
Config = Config or {} Config.PlayerSlot = 51 -- Slots in the player inventory Config.EnableBlur = true -- Blur the screen while accessing the inventory Config.MaxWeight = 24000 -- Max weight as grams Config.DurabilityDecreaseAmount = { ['WEAPON_PISTOL'] = 0.6, ['WEAPON_ADVANCEDRIFLE'] = 0.6, ['WEAPON_APPISTO...
-- Copyright 2004-present Facebook. All Rights Reserved. -- Author: Michael Mathieu <myrhev@fb.com> require 'cutorch' require 'fbcunn' print("Timing") local n_iter = 100 for i = 1,1 do local n_clusters = 100 local n_class = 10000 local mapping = {} local n_class_in_cluster = {} for i = 1, n_class ...
-- Copyright © 2021 The Things Network Foundation, The Things Industries B.V. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Un...
#!/usr/bin/env lua --vim: filetype=lua ts=2 sw=2 sts=2 et : dumps = require "dumps" local Obj = {} local id=0 function Obj.new(self, name, new) new = setmetatable(new or {}, self) self.__tostring = dumps.dump self.__index = self self._name = name id = id + 1 new._id = id return new end return...
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local command = helpers.command local eq = helpers.eq local feed = helpers.feed local funcs = helpers.funcs local nvim_prog = helpers.nvim_prog local request = helpers.request local retry = helpers.retry local rmdir = helpers.rm...
-- Used to create widgets. UpyachkaUiFactory = {} --[[ TODO list # Configure layouts in xml. ]]-- -- System window manager. Same as GetWindowManager(). See globalvars.lua local windowManager = WINDOW_MANAGER -- Default size of shadows. UpyachkaUiFactory.DEFAULT_INSET_SIZE = 16 -- Produces simple top leve...
-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 21/04/2018 -- Time: 18:25 -- To change this template use File | Settings | File Templates. -- local menu = {} -- previously: Gamestate.new() menu.name = "showCard" function menu:enter(prev, state, card) menu.state = state menu.card = card menu.prev =...
----------------------------------- -- Area: Bastok_Markets_[S] ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.BASTOK_MARKETS_S] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Co...
object_tangible_furniture_nym_themepark_collection_shared_armoire_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/nym_themepark/collection/shared_armoire_s01.iff" } ObjectTemplates:addClientTemplate(object_tangible_furniture_nym_themepark_collection_shared_armoire_s01, "ob...
----------------------------------------------------------------------------------------------- -- Loop.collection.ObjectCache module repackaged for Wildstar by DoctorVanGogh ----------------------------------------------------------------------------------------------- local MAJOR,MINOR = "DoctorVanGogh:Lib:Loop:Colle...
-- Copyright 2014 Paul Kulchenko, ZeroBrane LLC; All rights reserved local exe = {moonc = nil, love = nil} local win = ide.osname == "Windows" local init = [=[ (loadstring or load)([[ if pcall(require, "mobdebug") then io.stdout:setvbuf('no') local cache = {} local lt = require("moonscript.line_tables") local...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/press-plates/workbench_smallcol.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType(SIMPLE_...
Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Ch...
local M = {} function M.load_plugins() local optpack = require("optpack") local plugins = optpack.list() for _, plugin in ipairs(plugins) do optpack.load(plugin.name) end end function M.update_plugins() local optpack = require("optpack") optpack.update({ outputters = { bufer = { enabled = fa...
local _G = _G local AtlasLoot = _G.AtlasLoot local TooltipScan = {} AtlasLoot.TooltipScan = TooltipScan -- lua local match, find = string.match, string.find local pairs, tab_remove = pairs, table.remove -- WoW local GetSpellLink = GetSpellLink local C_Timer_After = C_Timer.After local cache = {} setmetatable(cache, ...
-- トーク組み立てビルダ local M = {} -- 配列からランダムに要素を1つ選んで返す。 local function SEL(array) local counter = #array local index = math.random(counter) return array[index] end -- builderを返す -- local C, S, T = builder.new() function M.new() local x = {} local t = "" local scope = {} local actor = false ...
local bin = require("bin") local match = require("match") local nmap = require("nmap") local packet = require "packet" local shortport = require("shortport") local sslcert = require("sslcert") local stdnse = require("stdnse") local table = require("table") local tls = require "tls" local vulns = require("vulns") descr...
ys = ys or {} slot1 = ys.Battle.BattleConst.AIStepType slot2 = class("AutoPilot") ys.Battle.AutoPilot = slot2 slot2.__name = "AutoPilot" slot2.PILOT_VALVE = 0.5 slot2.Ctor = function (slot0, slot1, slot2) slot0._aiCfg = slot2 slot0._target = slot1 slot1._move:SetAutoMoveAI(slot0, slot1) slot0:generateList() slo...
-- INDICATOR SPRITES local indicators = {} for i, color in ipairs{"black", "white", "red", "orange", "yellow", "green", "cyan", "blue", "purple", "pink"} do indicators[i] = { type = "sprite", name = "flib_indicator_"..color, filename = "__flib__/graphics/indicators.png", y = (i - 1) * 32, size = ...
-- -- Xbox One XDK support for Visual Studio backend. -- Copyright Blizzard Entertainment, Inc -- -- -- Non-overrides -- local p = premake local vstudio = p.vstudio local vc2010 = p.vstudio.vc2010 p.DURANGO = "durango" if vstudio.vs2010_architectures ~= nil then vstudio.vs2010_architectures.durango = "Durango"...
local GPC = {} GPC.Identity = 'gui_pause_controller' GPC.Locale = { ["name"] = { ["english"] = "Pause Control", ["russian"] = "Управление паузой", ["chinese"] = "暫停控制" }, ["desc"] = { ["english"] = "Auto unpause", ["russian"] = "Отменяет паузу", ["chinese"] = "自動取消暫停", }, ["auto_pause"] = { ["english...
--- Core logging class. -- -- See the @{core.log.lua} example for more detail. -- -- @classmod luchia.core.log -- @author Chad Phillips -- @copyright 2011-2015 Chad Phillips local logging = require("logging") local conf = require "luchia.conf" local _M = {} --- The logging class. -- -- Wrapper to <a href="http://neo...
local KifuPlayer = require("kifu_player") local SS = require("sakura_script") local StringBuffer = require("string_buffer") local Utils = require("talk.shogi._utils") return { { id = "将棋用語_戦法", content = [[ \0\s[素]\b[2] \_q 【相居飛車】\n \![*]相掛かり\n 5手爆弾\n \![*]角換わり\n 角換わり棒銀 角換わり早繰り銀 角換...
ENT.Type = "anim" ENT.PrintName = "Thrown Blade" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.DoNotDuplicate = true ENT.DColDuplicator = true MAT_DEF = 1 ENT.HitSounds = { [MAT_DEF] = { Sound("physics/metal/metal_grenade_impact_hard1.wav"), Sound("physics/metal/metal_gr...
-- Global to all starfalls local checkluatype = SF.CheckLuaType local dgetmeta = debug.getmetatable local math_Clamp = math.Clamp local clamp = function(v) return math_Clamp(v, 0, 255) end local bit_rshift = bit.rshift local hex_to_rgb = { [3] = function(v) return { bit_rshift(v, 8) % 0x10 * 0x11, bit_rshift(v, ...
Config = {} --Widoczno�� marker�w (wszystikch) Config.DrawDistance = 20.0 --Zb�dne Config.EnablePlayerManagement = false Config.EnableSocietyOwnedVehicles = false Config.MaxInService = -1 Config.Locale = 'en' --Markery Firmowe (szatnia,boss...
--[==========================================================================[ syncplay.lua: Syncplay interface module for VLC --[==========================================================================[ Principal author: Etoh Other contributors: DerGenaue, jb, Pilotat Project: https://syncplay.pl/ Version: 0.3...
My = My or {} --- holds all fleet compositions that the player could encounter My.Encounters = {} -- fighters can occur in any composition local fighterConfigs = EnemyShipTemplates:getByClass("Fighter") local addAFighterAndCreateEncounter addAFighterAndCreateEncounter = function(fighters, maxShips) maxShips = ma...
ITEM.name = "Табачные листы (привозные, 5 пакетов)" ITEM.desc = "Дорогой табак, завернутый в упаковку, судя по всему завезенный с Запада. Без каки--либо дополнительных вредных добавок, так что можно наслаждаться оригинальным вкусом самого табачного листа. \n\nХАРАКТЕРИСТИКИ: \n-слабый отравляющий эффект \n-для исполь...
function onCreate() setPropertyFromClass('GameOverSubstate', 'characterName', 'disc-bf-ded'); --Character json file for the death animation setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'ded'); --put in mods/sounds/ setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'silence'); --put in mods/m...
local ffi = require "ffi" local lunit = require "lunitx" local capnp = require "capnp" local util = require "capnp.util" hw_capnp = require "example_capnp" --local format = string.format local tdiff = util.table_diff if _VERSION >= 'Lua 5.2' then _ENV = lunit.module('simple','seeall') else module( "simple",...
local Bolt = {tag="Bolt", strength=1, xPos=0, yPos=0, fR=0, sR=0, bR=0, fT=1000, sT=500, bT =500}; function Bolt:new (o) --constructor o = o or {}; setmetatable(o, self); self.__index = self; return o; end function Bolt:spawn(player, decay) if (player.shape~=nil) then local x = player.shape.x - math.c...
--[[--ldoc desc @module DialogUI @author FuYao Date 2018-10-25 ]] local ViewUI = import("framework.scenes").ViewUI local BehaviorExtend = import("framework.behavior").BehaviorExtend; local DialogUI = class("DialogUI",ViewUI); BehaviorExtend(DialogUI); function DialogUI:ctor() ViewUI.ctor(self); self:bindCtr(requi...
local skynet = require "skynet" local Message = require "model.message" local TopicProxy = require "proxy.topic" local UserProxy = require "proxy.user" local ReplyProxy = require "proxy.reply" local Proxy = {} function Proxy.getMessagesCount(id) return Message.countDocuments({master_id = id, has_read = 0}) end ...
--[[ File: cw_card_holder/cl_init.lua Author: toneo Realm: Client This represents a card holder. ]]-- include( "shared.lua" )
--[[ Copyright (c) 2010-2014 Andreas Krinke Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distr...