content stringlengths 5 1.05M |
|---|
return {
summary = 'Get the Collider\'s tag.',
description = 'Returns the Collider\'s tag.',
arguments = {},
returns = {
{
name = 'tag',
type = 'string',
description = 'The Collider\'s collision tag.'
}
},
notes = [[
Collision between tags can be enabled and disabled using `Wor... |
-- Copyright 2015-2016 Carnegie Mellon University
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable ... |
-- KristWallet 2
local down = "https://raw.githubusercontent.com/Vationox/kristwallet2/master/"
local required = {
".kw/settings.lua"
}
if not fs.exists("/.kw") then
print("Creating directory")
fs.makeDir("/.kw")
end
for a, b in pairs(required) do
print("Downloading "..b)
local handle = http... |
local function onTextMessageEvent(serverConnectionHandlerID, targetMode, toID, fromID, fromName, fromUniqueIdentifier, message, ffIgnored)
-- Calls receiveMsg to check if there is a link
receiveMsg(message)
return 0
end
links_events = {
onTextMessageEvent = onTextMessageEvent
}
|
alven.output("hello")
alven.output("hello2")
|
--[[
攻击AI
]]
-- 显示延时
local C_SHOW_DELAY = 0.5
-- 攻击行为树
local C_B3_ATTACK = "attack"
local Blackboard = require("app.main.modules.behavior3.core.Blackboard")
local Attack = class("Attack", require("app.main.modules.script.ScriptBase"))
-- 构造函数
function Attack:ctor(config)
if config then
table.merge(self, config)... |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
cAPI = Proxy.getInterface("API")
API = Tunnel.getInterface("API")
doorexplosed = false
local interiors = {
-- [1] = 72962, -- BANCO BLACKWATER
-- [2] = 42754, -- BANCO SAINT DENNIS
[3] = 29442 -- BANCO RHODES
--... |
---@class RandomizedDeadSurvivorBase : zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
RandomizedDeadSurvivorBase = {}
---@public
---@param arg0 BuildingDef
---@return void
function RandomizedDeadSurvivorBase:randomizeDeadSurvivor(arg0) end
|
module("luci.model.cbi.passwall2.server.api.shadowsocks", package.seeall)
function gen_config(user)
local config = {}
config.server = {"[::0]", "0.0.0.0"}
config.server_port = tonumber(user.port)
config.password = user.password
config.timeout = tonumber(user.timeout)
config.fast_open = (user.tcp... |
object_tangible_wearables_armor_invisible_invisible_chitin_helmet = object_tangible_wearables_armor_invisible_shared_invisible_chitin_helmet:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_invisible_invisible_chitin_helmet, "object/tangible/wearables/armor/invisible/invisible_chitin_helmet.iff")
|
local DifferenceCheck = require(script.Parent.Parent.DifferenceCheck)
local ReplicateStore = {}
local ReplicatedRoduxStores = {}
local allowedOptions = {
"UseWhitelist",
"Filter",
"AllowPlayerDispatchedActions"
}
ReplicateStore.__index = ReplicateStore
-- creates a copy of the table to ensure that DifferenceCheck... |
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall
function trim(x)
return ( math.floor(x * 100000) ) / 100000.0
end
local function A(i, j)
local ij = i+j-1
return 1.0 / (ij * (ij-1) * 0.5 + i)
end
local function Av(x, y, N)
for i=1,N do
... |
local Data = require("core.Data")
Data.define_prototype("event")
Data.add(
"core.event",
{
game_initialized = {},
character_created = {},
item_created = {},
character_removed = {},
item_removed = {},
character_refreshed = {},
calc_character_damage = {},
character_d... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "2018.01.23",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 100,
tilewidth = 16,
tileheight = 16,
nextobjectid = 4,
properties = {},
tilesets = {
{
name = "atlas01",
firstgid = 1,
f... |
return function()
local Utils = require(script.Parent.Utils)
local Signal = require(script.Parent.Signal)
describe('Utils.getSignal', function()
local signals: { [string]: Signal.Signal } = {}
it('should return a Signal', function()
local signal = Utils.getSignal(signals, 'Test', true)
expect(Signal.Is(s... |
function Pickup.main()
end
function Pickup.BeginPlay(_ARG_0_)
if CurrentScenario ~= nil and CurrentScenario.OnPickableItemBeginPlay ~= nil then
CurrentScenario.OnPickableItemBeginPlay(_ARG_0_)
end
end
function Pickup.EndPlay(_ARG_0_)
if CurrentScenario ~= nil and CurrentScenario.OnPickableItemEndPlay ~= n... |
--todo 添加记忆位置 setbackimg
require('loveframes')
require('selectbox')
require('equip')
--一个道具包含一个图片,文字提示,位置,是否可见
--道具表={ {img,text,row,col,show} }
bagbox={
nilImg=love.graphics.newImage('assets/box.png'),
equips={},
imgbtn={},
}
function bagbox:new(o)
o = o or {} --如果参数中没有提供table,则创建一个空的。
--将新对象实例的metatable指向表... |
local awful = require("awful")
local gears = require("gears")
local naughty = require("naughty")
local beautiful = require("beautiful")
local hotkeys_popup = require("awful.hotkeys_popup")
local dpi = beautiful.xresources.apply_dpi
require("awful.hotkeys_popup.keys")
-- Define modkeys
local modkey = "Mod4"
local alt... |
local c = require('colorbuddy.color').colors
local s = require('colorbuddy.style').styles
local no = s.NONE
local M = {}
local icons = {
["gruntfile"] = {
color = c.orange
},
["gulpfile"] = {
color = c.red
},
["dropbox"] = {
color = c.blue
},
["xls"] = {
col... |
local m = string.match
local gsub = string.gsub
local tagList = {}
local classList = {}
local log = logger "featsLog.txt"
local tagLog = logger "featTagsLog.txt"
local pageParsers = {}
local parsersPath = "otherData/featPageParsers"
log:print "Loading parsers:"
for k, file in ipairs(love.filesystem.getDirectoryItems(... |
pg = pg or {}
pg.transform_data_template = {
[501] = {
use_gold = 200,
name = "舰体改良I",
star_limit = 1,
descrip = "耐久+45",
max_level = 1,
skin_id = 0,
use_ship = 0,
level_limit = 1,
id = 501,
icon = "hp_1",
skill_id = 0,
condition_id = {},
effect = {
{
durability = 45
}
},
ship_i... |
-- Set up core mapgen aliases.
minetest.register_alias("mapgen_stone", "aurum_base:stone")
minetest.register_alias("mapgen_water_source", "aurum_base:water_source")
minetest.register_alias("mapgen_water_flowing", "aurum_base:water_flowing")
minetest.register_alias("mapgen_river_water_source", "aurum_base:river_water_so... |
return Def.ActorFrame{
OnCommand=cmd(zoom,0.85);
LoadActor("graphics/b-plus.png");
};
|
--[[
Prototype Oriented Programming for Lua 5.1, 5.2, 5.3 & 5.4
Copyright (C) 2000-2022 std.prototype authors
]]
--[[--
Module table.
Lazy loading of submodules, and metadata for the Prototype package.
@module std.prototype
]]
local _ENV = require 'std.normalize' {}
--[[ =============== ]]--
--[[ Implementa... |
local Path = require ('map.path')
local Storm = require ('stormlib')
-- Wrapper for a MPQ object provided by [lua-stormlib], primarily focused on
-- providing W3X compatibility.
--
-- [lua-stormlib]: https://github.com/nvs/lua-stormlib
local MPQ = {}
MPQ.__index = MPQ
function MPQ.new (path, mode)
-- StormLib will o... |
borvos_guard = Creature:new {
objectName = "",
customName = "Borvo's Guard",
socialGroup = "borvo",
faction = "borvo",
level = 15,
chanceHit = 0.31,
damageMin = 160,
damageMax = 170,
baseXp = 831,
baseHAM = 2400,
baseHAMmax = 3000,
armor = 0,
resists = {0,0,0,0,0,0,0,0,-1},
meatType = "",
meatAmount = 0,... |
local old_moneygang22_init = MoneyTweakData.init
function MoneyTweakData:init(tweak_data)
old_moneygang22_init(self, tweak_data)
self.sell_weapon_multiplier = -10000000
end |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
local stringstream = require("string_stream")
local str_decode = require("string_decode")
-... |
minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = "Adobe",
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_c... |
local TCP = require "internal.TCP"
local socket = {}
-- hook connect 与 ssl connect
function socket.connect(host, port, SSL)
local session = TCP:new()
if not SSL then
local ok, err = session:connect(host, port)
if not ok then
session:close()
return ok, err
end
else
local ok, err = session:ssl_connect(h... |
local Mirror = {};
function Mirror.GetArgs(fun)
local args = {}
local hook = debug.gethook()
local argHook = function( ... )
local info = debug.getinfo(3)
if 'pcall' ~= info.name then return end
for i = 1, math.huge do
local name, value = debug.getlocal(2, i)
... |
Crucible = Class {
init = function(self, enemiesPerSlot)
self.slots = {}
self.enemiesPerSlot = enemiesPerSlot
for i=9, 1, -1 do
table.insert(self.slots, Slot(i))
end
self.isLocked = false
-- self.currentRecipe = {}
-- self.isRecipe = true
end;... |
-- vim: ts=4 sw=4
--
-- parse http header
require "console"
local defaultExt = {"html","txt","lua","lc"}
local function decodeURI(str)
str=str:gsub('%+', " ")
str=str:gsub('%%(%x%x)', function(hex) return string.char(tonumber(hex,16)) end)
return str
end
local function parseURI(uri)
local args = {}
local fslist... |
function floorspawn.OnInit()
end
function floorspawn.OnEnable()
local numfloors = 4;
local go = this.GameObject;
local transform = go:GetTransform();
local floorPrefab = Prefab.Load("floor.pfb");
local ceilPrefab = Prefab.Load("ceiling.pfb");
for i=0, numfloors, 1
do
local floor = floorPrefab:Cre... |
local theme = require('beautiful')
local fd_menu = require('utils.fd_menu')
local lookup_icon = require('utils.icon_finder').lookup
local click_to_hide = require('utils.click_to_hide').menu
local awesome_menu = require('widgets.menus.awesome')
theme.awesome_menu_icon = lookup_icon(theme.awesome_menu_icon)
local base... |
local typedefs = require "kong.db.schema.typedefs"
return {
name = "header-based-rate-limiting",
fields = {
{
consumer = typedefs.no_consumer
},
{
config = {
type = "record",
fields = {
{ redis = {
... |
return {'eenheidsvakcentrale','een','eenaderig','eenakter','eenarm','eenarmig','eenbaansweg','eenbenig','eenbladig','eencellig','eencellige','eencilinder','eend','eendaags','eendachtig','eendagskuiken','eendagstoerisme','eendagstoerist','eendagsvlieg','eendagswedstrijd','eendekker','eendelig','eendelijk','eendenbek','e... |
local jwt = {}
-- private
local function sign(msg, key)
result = crypto.hmac(key, msg, crypto.sha256).digest()
return result
end
local function jsonEncode(input)
result = json.stringify(input)
return result
end
local function urlsafeB64Encode(input)
result = base64.encode(input)
result = string.gsub(result... |
modifier_templar_chicken = class({})
function modifier_templar_chicken:IsPurgable() return false end
function modifier_templar_chicken:CheckState()
return {
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_HEXED] = true,
[MODIFIER_STATE_MUTED] = true,
[MODIFIER_STATE_SILENCED] = true
}
end
function modifi... |
local M = {}
local sh = require('ge/extensions/scenario/scenariohelper')
local function onRaceStart()
local modeFile = io.open('ego_movementMode', 'w')
modeFile:write('MANUAL')
modeFile:close()
sh.setAiLine('ego', {line={{pos={1.0, 0.0, 0}}, {pos={56.0, 3.0, 0}}, {pos={56.0, 3.0, 0}}}, routeSpeed=13... |
AlphaSwarmYeOldeAIBrainClass = AIBrain
local CreateAlphaSwarmBrain = import('/mods/AlphaSwarm/lua/AI/AlphaSwarm/Brain.lua').CreateBrain
AIBrain = Class(AlphaSwarmYeOldeAIBrainClass) {
OnCreateAI = function(self, planName)
local per = ScenarioInfo.ArmySetup[self.Name].AIPersonality
if string.find(p... |
require("set")
require("packages")
require("colors")
require("cassette")
require("mappings")
require("lsp")
require("set")
require("snippets")
require("completion")
|
require('colorbuddy').setup()
local Color = require('colorbuddy.color').Color
local c = require('colorbuddy.color').colors
local Group = require('colorbuddy.group').Group
local g = require('colorbuddy.group').groups
local s = require('colorbuddy.style').styles
Color.new('superwhite', '#E0E0E0')
Color.new('softwhite'... |
return {["ShirtGraphic"] = {Superclass = "CharacterAppearance",Tags = {},Properties = {["Graphic"] = {ValueType = "Content",Tags = {},},},},["BevelMesh"] = {Superclass = "DataModelMesh",Tags = {"deprecated","notbrowsable",},},["PluginMouse"] = {Superclass = "Mouse",Tags = {},Events = {["DragEnter"] = {Tags = {"PluginSe... |
function onInit()
Gui.onInit_handle(self)
end
function onFirstLayout()
Gui.onFirstLayout_handle(self)
end
function onClose()
end
function onListChanged(node, child)
print(self.getClass() .. '.onListChanged', node, child)
notifyUpdate()
end |
-- _ _ _ _ _
-- / \ | | | | | __ ___ _(_)
-- / _ \ | | |_ | |/ _` \ \ / / |
-- / ___ \| | | |_| | (_| |\ V /| |
-- /_/ \_\_|_|\___/ \__,_| \_/ |_|
--
-- github: @AllJavi
--
-- Client ShortCuts configuration
local awful = require('awful')
local gears = require('gears')
local ... |
noble_female = {
"object/mobile/dressed_noble_bothan_female_01.iff",
"object/mobile/dressed_noble_fat_human_female_01.iff",
"object/mobile/dressed_noble_fat_human_female_02.iff",
"object/mobile/dressed_noble_fat_twilek_female_01.iff",
"object/mobile/dressed_noble_fat_twilek_female_02.iff",
"object/mobile/dressed_... |
-- 跳動
-- local loop = 0
-- --loop function
-- function breathe(obj)
-- if (loop <= 1) then
-- loop = loop + 1
-- print (loop)
-- local function loop(obj)
--
-- --the obj is fire.png
-- if (obj.scale ~= 1) then
-- ob... |
mkgic = {}
local modpath = minetest.get_modpath("mkgic")
dofile(modpath.."/mana_flower.lua")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/materials.lua")
dofile(modpath.."/func.lua")
|
local sh = require 'shell'
local w = require 'wait'
local factions = {}
local function Faction(name)
return function(init)
factions[name] = init
end
end
local function manualHack(server, faction)
sh.execute('netpath '..server)
while not w.haveInvite(faction)() do
sh.execute('hack')
ns:sleep(5)
... |
local StringUtils = require("lib.string-utils")
local Day07 = {}
function Day07.parse_crab_positions(line)
local split_line = StringUtils.split(line, ",")
local crab_positions = {}
for _, position_string in ipairs(split_line) do
table.insert(crab_positions, tonumber(position_string))
end
r... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Bottle"
ENT.Spawnable = true
ENT.Category = "BLUES BAR"
function ENT:SetupDataTables()
self:NetworkVar( "String", 0, "BottleName")
self:NetworkVar( "Entity", 3, "ConnectedBar" )
self:NetworkVar( "Bool" , 4 , "IsBusy")
end
|
--[[
$ | filesystem ops
EXPORTS
fs path proc
FILESYSTEM API (NOT ASYNC)
indir(dir, ...) -> path
filedir(file) -> dir
filename(file) -> name
filenameext(file) -> name, ext
fileext(file) -> ext
exists(file, [type]) -> t|f
checkexists(file, [type])
startcwd()
cwd()
chdir(dir)
run_indir(dir, fn)
searchpa... |
-----------------------------------------
-- ID: 4587
-- Item: Broiled Trout
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Dexterity 4
-- Mind -1
-- Ranged ATT % 14 (cap 55)
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-------... |
--Mod Name: Uranium Mod
--Author: LandMine
--Last Edit: 07.28.2012
--About Mod: Adds various items to Minetest
--MineTest Version: MineTest-C55 0.4.dev-20120606-c57e508
-------------------------------------
function spawn_tnt(pos, entname)
minetest.sound_play("", {pos = pos,gain = 1.0,max_hear_distance = 8... |
local db = require 'std.database':new()
db:update('abc', '攻擊力', '力量')
db:update('def',"法術攻擊力", '元素傷害')
return db |
AddCSLuaFile()
if not LIB_APERTURE then print("Error: Aperture lib does not exist!!!") return end
-- ================================ ITEM DROPPER ============================
LIB_APERTURE.ITEM_DROPPER_ITEMS = {
[1] = "Weighted Storage Cube",
[2] = "Old Weighted Storage Cube",
[3] = "Companion Cube",
[4] = "Ball... |
-- Copyright (c) 2019 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local moonpie = require "moonpie"
function love.update()
moonpie.update()
end
function love.draw()
moonpie.paint()
end |
recruitmentpool_proto = {
[1] = { pool_id = 1, cards = { {3, 104001, 1, 2500}, {3, 204001, 1, 2500}, {3, 304001, 1, 2500}, {3, 404001, 1, 2500}, }, quality = 4, weight = 5300, },
[2] = { pool_id = 1, cards = { {3, 107001, 1, 1000}, {3, 107002, 1, 1000}, {3, 107003, 1, 1000}, {3, 207001, 1, 1000}, {3, 207002, 1, 1000}, ... |
local spr_idle = require('src.sprites.spr_idle')
local spr_run = require('src.sprites.spr_run')
local o_player = LGML.Object('o_player')
function o_player:create()
self.solid = false
self.gravity = 10
self.gravity_direction = 270
-- Sprites
self.sprite_index = spr_idle
self.image_xscale = 1
self.image_... |
-- bisection method for solving non-linear equations
delta=1e-6 -- tolerance
function bisect(f,a,b,fa,fb)
local c=(a+b)/2
print(n .. " c=" .. c .. " a=" .. a .. " b=" .. b .. "\n")
if c==a or c==b or math.abs(a-b)<delta then return c,b-a end
n=n+1
local fc=f(c)
if fa*fc<0 then return bisect(f,a,c,fa,fc) else r... |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Weapons\Weapon\server.lua
-- - Dragon
local kPerformExpirationCheckAfterDelay = 1.00
local originalWeaponSetWeaponWorldState
originalWeaponSetWeaponWorldState = Class_ReplaceMethod("Weapon", "SetWeaponWorldS... |
ITEM.name = "Resistance Armor"
ITEM.desc = "Clothing fit for the Resistance."
ITEM.replacements = {
{"group01", "group03"},
{"group02", "group03"},
{"group03m", "group03"},
}
ITEM.armor = 25
ITEM.price = 100
ITEM.flag = "y" |
local S = aurum.get_translator()
aurum.magic.register_ritual("aurum_rituals:home", {
description = S"Go Home",
longdesc = S"Return to your respawn point.\nThis ritual can only be performed in Aurum, and you will must have full health.",
size = b.box.new(vector.new(-1, -1, -1), vector.new(1, 0, 1)),
protected = fa... |
hook.Add("AddToolMenuTabs", "EMod.SpawnMenuTab", function()
spawnmenu.AddToolTab("EMod", "EMod", "icon16/transmit.png")
end)
--models/props_c17/utilitypolemount01a.mdl
EMod = EMod or {}
EMODTick = GetConVar("emod_tickrate"):GetFloat()
EMODTemp = GetConVar("emod_defaulttemp"):GetFloat()
hook.Add("PostDrawTranslucentR... |
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function(response)
Heap.ESX.PlayerData = response
LoadMotels()
end)
RegisterNetEvent("esx:setJob")
AddEventHandler("esx:setJob", function(response)
Heap.ESX.PlayerData.job = response
end)
RegisterNetEvent("renz_motels:up... |
--[[
*** Artemis ***
Written by : echomap
--]]
local _, L = ...;
-------------------------------------------------------------------------
-- Options
-------------------------------------------------------------------------
function Artemis.OptionsOpen()
Artemis.OptionInit()
InterfaceOptionsFrame_OpenToCategor... |
test_run = require('test_run').new()
fiber = require('fiber')
json = require('json')
function yielder(n) for i=1, n do fiber.yield() end end
csw_check_counter = 0
fibers = {}
test_run:cmd('setopt delimiter ";"')
for i=1,100 do
fibers[i] = fiber.new(function()
for j=1,10 do
fiber.yield()
... |
--
-- Copyright 2021 Andreas MATTHIAS
--
-- This work may be distributed and/or modified under the
-- conditions of the LaTeX Project Public License, either version 1.3c
-- of this license or (at your option) any later version.
-- The latest version of this license is in
-- http://www.latex-project.org/lppl.txt
-- an... |
object_building_mustafar_terrain_creature_lairs_must_blistmok_lair = object_building_mustafar_terrain_creature_lairs_shared_must_blistmok_lair:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_creature_lairs_must_blistmok_lair, "object/building/mustafar/terrain/creature_lairs/must_blistmok_lair.iff")... |
local m = require 'pegparser.parser'
local coder = require 'pegparser.coder'
local util = require'pegparser.util'
--[[
Removed labels:
- Err_027 (';' in rule fieldDeclaration)
- Err_175 (AssignmentOperator in rule assignment)
- Err_177 ('->' in rule lambdaExpression)
- Err_002 (dim+ in rule arrayType... |
local BORDER_SIZE = 1000
local BallController = {
borderLeft = Entity:new(-1 * BORDER_SIZE, 0, BORDER_SIZE, Constants.SCREEN_HEIGHT),
borderRight = Entity:new(Constants.SCREEN_WIDTH, 0, BORDER_SIZE, Constants.SCREEN_HEIGHT),
borderTop = Entity:new(0, -1 * BORDER_SIZE, Constants.SCREEN_WIDTH, BORDER_SIZE)
}... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
module('MulActivityTimeState_pb')
local MULACTIVITYTIMESTATE = protobuf.EnumDescriptor();
local MULACTIVITYTIMESTATE_MULACTIVITY_BEFOREOPEN_ENUM = protobuf.EnumValueDescriptor();
local MULACTIVITYTIMESTATE_MULACTIVITY_RUNNING_ENUM... |
-----------------------------------
-- Area: King Ranperre's Tomb
-- DOOR: _5a0 (Heavy Stone Door)
-- !pos -39.000 4.823 20.000 190
-----------------------------------
local ID = require("scripts/zones/King_Ranperres_Tomb/IDs")
require("scripts/globals/missions")
-----------------------------------
function onTrade(pl... |
local gl = require("galaxyline")
local gls = gl.section
local condition = require('galaxyline.condition')
local colors = require('zephyr')
gl.short_line_list = {'NvimTree','vista','dbui','packer'}
local active_bg = colors.base2
local inactive_bg = colors.base1
-- vim's mode() function returns character codes that ar... |
// This is the ID given to any weapon item for all teams
ITEM_WPN_COMMON = 11
function FUNC_DROPWEAPON( ply, id, client, icon )
if icon then return "icon16/arrow_down.png" end
if client then return "Drop" end
local tbl = item.GetByID( id )
local prop = ents.Create( "sent_droppedgun" )
prop:SetPos( ply:GetIt... |
ITEM.name = "Agripinaa Pattern Type II Autogun"
ITEM.description = "This model was produced on Agripinaa Forge World. It can fire a single shot, a three round burst or on fully automatic."
ITEM.model = "models/weapons/w_autogun_b.mdl"
ITEM.class = "weapon_40k_autogun"
ITEM.weaponCategory = "primary"
ITEM.width = 4
ITEM... |
local classDef_meta = {__index={m1=1,m2=2}}
function classDef_meta.__index:func1()
self.m1=100
print(self.m1,self.m2)
end
local function createClassObj()
local obj = {}
setmetatable(obj,classDef_meta)
return obj
end
local obj1 = createClassObj()
obj1:func1()
obj1.m2= 3
obj1:func1()
local obj2 = createClassObj(... |
--[[
Allow sharing of local peripherals.
]]--
local Event = require('event')
local Peripheral = require('peripheral')
local Socket = require('socket')
Event.addRoutine(function()
print('peripheral: listening on port 189')
while true do
local socket = Socket.server(189)
print('peripheral: connection f... |
random_faerie_wings_box = {
use = function(player)
local faerie_wings = {
"green_faerie_wings",
"blue_faerie_wings",
"golden_faerie_wings",
"platinum_faerie_wings",
"red_faerie_wings"
}
local randomFaerieWing = faerie_wings[math.random(1, #faerie_wings)]
if not player:hasSpace(randomFaerieWing... |
ys = ys or {}
ys.Battle.BattleSwitchBGMWave = class("BattleSwitchBGMWave", ys.Battle.BattleWaveInfo)
ys.Battle.BattleSwitchBGMWave.__name = "BattleSwitchBGMWave"
ys.Battle.BattleSwitchBGMWave.Ctor = function (slot0)
slot0.super.Ctor(slot0)
end
ys.Battle.BattleSwitchBGMWave.SetWaveData = function (slot0, slot1)
slot... |
---------------------------------
--! @file ConnectorListener.lua
--! @brief コネクタコールバック定義
---------------------------------
--[[
Copyright (c) 2017 Nobuhiko Miyamoto
]]
local ConnectorListener= {}
--_G["openrtm.ConnectorListener"] = ConnectorListener
ConnectorListener.ConnectorListenerStatus = {
NO_CHANGE ... |
-- Automatically compute the analytical derivative for the unsatisfaction semantics
-- TODO/NOTE: Some of these derivatives - namely Eq, And, and Or - are discontinuous, so we use
-- smooth approximations
math = dnmath
-- inspect = require('inspect')
-- A tiny number used as epsilon
eps = 0.0000000000000001
function... |
return {
meta = {
_next = "assets/levels/level-2.lua",
pause = true,
info = "LEVEL 1\nPRESS SPACE TO JUMP.\nAVOID HATE EMOJIS. REPAIR HEARTS"
},
blocks = {
{x = 500, y = 200}
},
broken = {
{x = 800, y = 200}
},
platforms = {
}
}
|
-- Keys are user:troupe keys
local result = {}
for index, key in pairs(KEYS) do
local key_type = redis.call("TYPE", key)["ok"]
local items
if key_type == "set" then
items = redis.call("SMEMBERS", key)
elseif key_type == "zset" then
items = redis.call("ZRANGE", key, 0, -1);
el... |
local CashInUI = class("CashInUI", BaseUI)
local CashInItem = App.RequireHall("view/cash/CashInItem")
function CashInUI:ctor()
self:load(UriConst.ui_cashIn, UIType.Fixed, UIAnim.RightToLeft)
end
function CashInUI:Awake()
self.scroll:Init(CashInItem)
self.scroll:AddPageCallback(function ( ... )
log(... |
project "Memory"
if _ACTION then
location(GetEngineLocation())
end
kind "SharedLib"
language "C++"
defines { "IS_MEMORY" }
files { "**.h", "**.cpp", "**.inl", "**.lua" }
includedirs
{
"include",
"../Engine/include",
"../../Frameworks/Gaff/include",
"../../Dependencies/rpmalloc",
... |
--[[
AdiBags - Adirelle's bag addon.
Copyright 2010-2014 Adirelle (adirelle@gmail.com)
All rights reserved.
This file is part of AdiBags.
AdiBags is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 ... |
-- Copyright (C) 2015 Tomoyuki Fujimori <moyu@dromozoa.com>
--
-- This file is part of dromozoa-json.
--
-- dromozoa-json is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-... |
local _, ns = ...
local E, C, L = ns:unpack()
if not C.nameplate.enable then return end
----------------------------------------------------------------------------------------
-- oUF nameplates
----------------------------------------------------------------------------------------
local oUF = ns.oUF or oUF
local ... |
object_tangible_deed_guild_deed_naboo_guild_03_deed = object_tangible_deed_guild_deed_shared_naboo_guild_03_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_guild_deed_naboo_guild_03_deed, "object/tangible/deed/guild_deed/naboo_guild_03_deed.iff")
|
-- vim:et
local cmd={}
cmd["MSG"]=function(pl,a,ts) -- MSG:~msg
if a.n<2 then
return
end
cput("MSG:%s:~%s",pl.name,a[2])
end
cmd["INFO"]=function(pl,a,ts) -- INFO:~msg
if a.n<2 then
return
end
cput("INFO:~%s",a[2])
end
cmd["OK"]=function(pl,a,ts)
pl.gotok=true
end
cmd["ALLY"]=function(pl,a,ts... |
object_building_player_sm_hut = object_building_player_shared_sm_hut:new {
}
ObjectTemplates:addTemplate(object_building_player_sm_hut, "object/building/player/sm_hut.iff")
|
--------------------------------
-- @module ParticleSystemQuad
-- @extend ParticleSystem
-- @parent_module cc
---@class cc.ParticleSystemQuad:cc.ParticleSystem
local ParticleSystemQuad = {}
cc.ParticleSystemQuad = ParticleSystemQuad
--------------------------------
--- Sets a new SpriteFrame as particle.
--- WARNIN... |
function warlockSpecial(drain)
drain = drain or azs.class.drain
if drain == "Soul" then
warlockDrainSoul()
else
warlockDrainMana()
end
end
function warlock_drain_mana_skull()
if azs.targetSkull() then
warlockDrainMana()
end
end
function warlock_drain_mana_cross()
if azs.targe... |
function init(virtual)
if not virtual then
self.zeroAngle = -math.pi / 2
storage.targetAngle = (storage.targetAngle and storage.targetAngle % (2 * math.pi)) or 0
setTargetPosition()
entity.setInteractive(true)
end
end
function onInteraction(args)
cycleTarget()
end
function cycleTarget()
stora... |
--[[
This work is licensed under a Creative Commons
Attribution-ShareAlike 4.0 International License.
Created by 8bitMafia.
--]]
local PLUGIN = PLUGIN;
PLUGIN:SetGlobalAlias("cwThirdPersonCommand"); |
print('Ca marche pas !') |
--gemenchantmod.lua
local hooks = {}
local is_opened_msg_box = false
local item_obj = nil
local temp_item_obj = nil
local temp_item_slot = nil
local function get_exp_from_slot()
local slots = GET_MAT_SLOT(ui.GetFrame("reinforce_by_mix"));
local totalCount = 0
local addExp = 0
local cnt = slots:GetSlo... |
require("analytics")
local logger = require("logger")
-- Stuff defined in this file:
-- . the data structures that store the configuration of
-- the stack of panels
-- . the main game routine
-- (rising, timers, falling, cursor movement, swapping, landing)
-- . the matches-checking routine
local min, pairs, d... |
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