content stringlengths 5 1.05M |
|---|
pg = pg or {}
pg.gameset = {
version_major = {
description = "",
key_value = 1
},
version_minor = {
description = "",
key_value = 1
},
version_build = {
description = "",
key_value = 0
},
voice_version = {
description = "",
key_value = 1
},
code_switch = {
description = "AF可能缺少淡水",
key_valu... |
TurretIngredients[WeaponType.ShortRangeMissile] =
{
{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Rocket", amount = 5, investable = 6, minimum = 1, weaponStat = "damag... |
-----------------------------------------------------------------------------------
-- File: double-shift.lua
-- Author: Joaquín Cuitiño
-- Adapted from: https://github.com/jhkuperus/dotfiles/blob/master/hammerspoon/double-shift.lua
-- License: MIT
-----------------------------------------------------------------------... |
local http = require("http")
local plugin = require("plugin")
local time = require("time")
local plugin_body = [[
local http = require("http_server")
local server, err = http.server("127.0.0.1:3113")
if err then error(err) end
while true do
local request, response = server:accept()
-- raise internal e... |
--- Administration functions.
--
-- @module cartridge.admin
local errors = require('errors')
errors.deprecate(
"Module `cartridge.admin` is internal." ..
" You should use `require('cartridge').admin_*` functions instead."
)
local lua_api_stat = require('cartridge.lua-api.stat')
local lua_api_boxinfo = require... |
return {'urn','urne','urnenmuur','urnenveld','urntje','urnen','urnenvelden','urntjes'} |
-- local function data(file, tag, names, stripFunc, postFunc)
local parser = require "otherData.featParser"
local names =
{
"First Aid Expertise",
"Let Me Help You With That",
"Poké Ball Crafter",
"PokéManiac",
"Psionic Sight",
"Skill Monkey"
}
-- local function strip(parser, str)
-- local firstFeat = parser.n... |
--[[ ceres map header start ]]
ceres = ceres or {}
ceres.modules = {}
ceres.initialized = ceres.initialized or false
do
function _G.print(...)
local args = { ... }
local msgs = {}
for k, v in pairs(args) do
table.insert(msgs, tostring(v))
end
local msg = table... |
local Widget = require "widgets/widget"
local ImageButton = require "widgets/imagebutton"
require "os"
local RoGUpgrade = Class(Widget, function(self, owner)
Widget._ctor(self, "RoGUpgrade")
self.owner = owner
if PLATFORM ~= "PS4" then
self.button = self:AddChild(ImageButton("images/fepanels.xml",... |
--- === PasteRegister ===
---
--- Allow the saving of the pastebuffer to registers identified by
--- letters of the alphabet, and sequently loading it from those
--- registers. Registers persist by virtual of being stored in
--- hs.settings.
local PasteRegister = {}
-- Metadata {{{ --
PasteRegister.name="PasteRegiste... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local current_dir = _SCRIPT_DIR
function IncludeHelpers()
local refcount = IncludePackage("helpers")
local _project = project()
sysincludedirs(current_dir .. "/include")
links("helpers")
if refcount == 1 then
dofile(current_dir .. "/premake5_create_project.lua")
project(_project.name)
end
end
|
function Esc.AddBatton( Button )
FalloutTable[#FalloutTable + 1] = Button
end
function Esc.BaseMenu()
if IsValid(Menu) and not Menu.Closed then
Menu:SetVisible(false)
Menu.Closed = true
return
elseif IsValid(Menu) and Menu.Closed then
Menu:SetVisible(true)
Menu.Closed = false
return
e... |
--- Simple menu to quickly execute common commands.
--[[=begin
gui/quickcmd
============
A list of commands which you can edit while in-game, and which you can execute
quickly and easily. For stuff you use often enough to not want to type it, but
not often enough to be bothered to find a free keybinding.
=en... |
--Child Folders
includeFile("tangible/storyteller/prop/serverobjects.lua")
-- Server Objects
|
describe('input', function()
local Input = require 'input'
Input.bind_callbacks()
local setTime = love.timer.setTime
local nextFrame = function(ts)
setTime(ts)
love.draw()
end
local newJoystick = function(id)
return { id = id, getID = function(self) return self.id end }
end
before_each(fun... |
local gen_code = require("Q/UTILS/lua/gen_code")
local operators = { 'cum_cnt' }
local val_qtypes = { 'I1', 'I2', 'I4', 'I8', 'F4', 'F8' }
local cnt_qtypes = { 'I1', 'I2', 'I4', 'I8' }
local num_produced = 0
for i, operator in ipairs(operators) do
local fn_name = operator .. "_specialize"
local sp_fn = assert(requ... |
-- Compiled with roblox-ts v1.0.0-beta.8
local function makeHello(name)
return "Hello from " .. name .. "!"
end
return {
makeHello = makeHello,
}
|
-- Path of Building
--
-- Class: Search Host
-- Search host
--
local SearchHostClass = newClass("SearchHost", function(self, listAccessor, valueAccessor)
self.searchListAccessor = listAccessor
self.valueAccessor = valueAccessor
self.searchTerm = ""
self.searchInfos = {}
end)
local function splitWords(s)
local wo... |
----------------------------------------
-- Sassilization
-- http://sassilization.com
-- By Sassafrass / Spacetech / LuaPineapple
----------------------------------------
assert( unit )
local nw_manager = {}
unit.NW_Manager = nw_manager
nw_manager.NWEnts = {}
nw_manager.NWEntCount = 0
function nw_mana... |
Class = require "lib.hump.class"
Enemy = require "game.enemy"
vector = require "lib.hump.vector"
Timer = require "lib.hump.timer"
Spark = require "game.projectiles.spark"
Gamestate = require "lib.hump.gamestate"
Fatso = Class{__includes = Enemy,
init = function(self, x, y)
Enemy.init(self, x, y)
self.health = 140... |
-- pass in something like
--
-- build_rows([[1, 2, 0, 2], [1, 1, 1, 1]])
--
-- to create rows: start with the bottom row
-- 1 = red, 2 = green, 3 = blue, 4 = grey, 0 = nothing
function build_rows (rows)
local cells = game.state.board.cells
for i = 1, #rows, 1 do
local y = game.height - #rows + i
... |
local tree_cb = require("nvim-tree.config").nvim_tree_callback
vim.g.nvim_tree_indent_markers = 1
vim.g.nvim_tree_git_hl = 1
vim.g.nvim_tree_width_allow_resize = 0
vim.g.nvim_tree_add_trailing = 1
vim.g.nvim_tree_group_empty = 1
-- vim.g.nvim_tree_bindings = {
-- { key = "l", cb = tree_cb("edit") },
-- { key = "h"... |
local testing = require 'tests.testing'
local fn = require 'fn'
local M = {}
function M.test_1_5()
testing.forstats({count = 5, sum = 15},
fn.fromto(1, 5))
end
function M.test_2_2()
testing.forstats({count = 1, sum = 2},
fn.fromto(2, 2))
end
function M.test_4_1()
testing.forstats({count = 0, sum = 0},... |
-- Configuration file for the Storm backend
local cpumode = ( builder:get_option( 'cpumode' ) or 'arm' ):lower()
specific_files = "platform.c interface.c libstorm.c libmsgpack.c libstormarray.c"
local ldscript = "kernelpayload.ld"
-- Prepend with path
specific_files = utils.prepend_path( specific_files, sf( "src/... |
--[[
# Element: Auras
Handles creation and updating of aura icons.
## Widget
Auras - A Frame to hold `Button`s representing both buffs and debuffs.
Buffs - A Frame to hold `Button`s representing buffs.
Debuffs - A Frame to hold `Button`s representing debuffs.
## Notes
At least one of the above widgets must be ... |
local cv = require 'cv._env'
require 'cutorch'
require 'cv.features2d'
-- TODO: remove this after gathering all CUDA packages in a single submodule
cv.cuda = cv.cuda or require 'cv._env_cuda'
local ffi = require 'ffi'
ffi.cdef[[
struct PtrWrapper createBFMatcher(int normType);
bool DescriptorMatcher_isMaskSupported... |
while true do
local a = {feed()}
if -a == 0 then break end
process(a)
end
|
local tiny = require('lib.tiny')
local class = require('lib.middleclass')
local System = tiny.processingSystem(class('system.input.touch'))
function System:initialize()
self.filter = tiny.requireAll('isPlayer', 'left', 'right', 'space')
end
function System:process(e, dt)
if e.left or e.right or e.space then
... |
return {
SOCKETFUNCTION = {'FUNCTIONPOINT', 1},
SOCKETDATA = {'OBJECTPOINT', 2},
PIPELINING = {'LONG', 3},
TIMERFUNCTION = {'FUNCTIONPOINT', 4},
TIMERDATA = {'OBJECTPOINT', 5},
MAXCONNECTS = {'LONG', 6},
MAX_HOST_CONNECTIONS ... |
local konami = {
name = "konami",
instances = {},
}
setmetatable(konami, konami)
function konami.add(f)
assert(f and f.pattern, "Why would you add a pattern ... with no pattern?")
local obj = f
setmetatable(obj, konami)
obj.enabled = true
obj.active = false
obj.time, obj.current = 0, 0
table.in... |
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file UriJudge.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief uri judge
]]--
local BDLOG = require('lua.bdlib.BdLogWrite')
local setmetatable = setmetatable
local tostring = tostring
local tonumber = tonumber
local Method = require('model... |
---------------------------------------------------------------------------------------------------
-- User story: Smoke
-- Use case: Speak
-- Item: Happy path
--
-- Requirement summary:
-- [Speak] SUCCESS on TTS.Speak
--
-- Description:
-- Mobile application sends Speak request with valid parameters to SDL
--
-- Pre-c... |
PlayerCorpse =
{
type = "PlayerCorpse",
Properties =
{
},
}
function PlayerCorpse:IsActionable(user)
-- Log("[ PlayerCorpse ] IsActionable");
if (g_gameRules.game:IsActionable(user.id, self.id)) then
return 1;
else
return 0;
end
end
function PlayerCorpse:GetActions(user)
-- Log("[ PlayerCorpse ] GetActio... |
---
-- Execute a query with no result required
--
-- @param query
-- @param params
-- @param func
-- @param Transaction transaction
--
-- @return coroutine
--
function MySQL.Async.execute(query, params, func, transaction)
local Command = MySQL.Utils.CreateCommand(query, params, transaction)
local executeTask =... |
--[[
Path : ltrace.lua
Author : Roc <RocAltair@gmail.com>
CreateTime : 2016-01-21 19:15:34
Description : Description
--]]
local IS_LUAJIT = jit and true or false
local ltrace_getenv
local getstack_from
local getstack
local dumpvalue
local dumptable
local dumpframe
local dumpstack
local getfulltrace
... |
local main = require(game.Nanoblox)
local command = {}
command.name = script.Name -- the name used to display and execute the command
command.aliases = {} -- additional names (typically shorthand) which activate the command
command.description = "" -- a brief description which appears in the menu
command.contributors... |
return {
Name = "setCash";
Aliases = {};
Description = "Sets a player's cash";
Group = "Admin";
Args = {
{
Type = "player";
Name = "target";
Description = "Player to set";
},
{
Type = "integer";
Name = "value";
Description = "Value to set cash to";
Default = 100;
},
};
} |
-------------------------------------------------------------------------------
-- ElvUI Chat Tweaks By Crackpotx (US, Lightbringer)
-- Based on functionality provided by Prat and/or Chatter
-------------------------------------------------------------------------------
local Module = ElvUI_ChatTweaks:NewModule("Repeat... |
local map = {}
map.__index = map
function map.new(size,world)
local self = setmetatable({}, map)
self.color = {127,127,127}
self.maxtimer = 5
self.timer = 0
self.remove = 1
self.size = size
self.world = world
self.level = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,... |
-- Detect optional mods.
local technic_path = minetest.get_modpath("technic")
local chains_path = minetest.get_modpath("chains")
if technic_path and chains_path then
minetest.register_craft({
output = "elevator:elevator",
recipe = {
{"technic:cast_iron_ingot", "chains:chain", "technic:c... |
-- Tokenlist.lua
local setmetatable = setmetatable
local getfenv = getfenv
local assert = assert
local pairs = pairs
local ipairs = ipairs
local print = print
local tostring = tostring
local table = table
local string = string
local format = string.format
local printt = printt
module(...)
local C = {}
local M = se... |
module:log("error", "mod_pep_plus has been renamed to mod_pep, please update your config file. Auto-loading mod_pep...");
module:depends("pep");
|
--- Collisions component. Inherited from @{l2df.class.component|l2df.class.Component} class.
-- @classmod l2df.class.component.collision
-- @author Abelidze
-- @author Kasai
-- @copyright Atom-TM 2020
local core = l2df or require(((...):match('(.-)class.+$') or '') .. 'core')
assert(type(core) == 'table' and core.vers... |
//________________________________
//
// NS2 CustomEntitesMod
// Made by JimWest 2012
//
//________________________________
// LogicLua.lua
// Base entity for LogicLua things
Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua")
class 'LogicLua' (Entity)
LogicLua.kMapName = "logic_lua"
local networkVars =
{
... |
--[[---------------------------------------------------------
Name: Setup
-----------------------------------------------------------]]
TCBScoreboardSettings = TCBScoreboardSettings or {}
TCBScoreboardSettings.trans = TCBScoreboardSettings.trans or {}
--[[--------------------------------------------------------... |
---------------------------------------------
-- Dynamic Implosion
--
-- Description: Deals Water damage to enemies in a fan-shaped area of effect. Additional effect: STR Down
-- Type: Breath
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown cone
-- Notes:
---------------------------------------------
... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
PLUGIN.name = "Improved Spawnmenu";
PLUGIN.description = "Adds a new admin spawn menu with a better user interface.";
PLUGIN.author = "Adolphus";
ix.util.Include("sv_plugin.lua")
ix.util.Include("cl_hooks.lua")
ix.uti... |
local defaults = {
debug = {"boolean" , false},
help = {"boolean" , false},
mainserver = {"string" , nil},
mainclient = {"string" , nil},
modules = {"dictionary" , {}},
target = {"string" , nil},
define = {"dictionary", {
ErrorStackFrames = 1,
EnableBridge = false,
Enab... |
-- AStar
--
-- map:
-- get_neighbors(node) -- all moveable neighbors
-- get_cost(from_node, to_node)
-- estimate_cost(start_node, goal_node)
--
-- node:
-- x:
-- y:
-- ==: check two node is same
local M = {}
M.__index = M
local private = {}
local inf = 1 / 0
function M.new(...)
local obj = setmetatable({}, M)... |
local ib = require("zenburn.highlights.indent_blankline")
return {
FocusedSymbol = ib.IndentBlanklineContextCharStart, -- Highlight of the focused symbol
-- Pmenu = {}, -- Highlight of the preview popup windows
SymbolsOutlineConnector = ib.IndentBlanklineChar, -- Highlight of the table connectors
-- Comment = {}, -... |
--[[
.---.
| |
| |
| |
| | __
| | _ _ .:--.'.
| | | ' / | / | \ |
| | .' | .' | `" __ | |
| | / | / | .'.''| |
'---'| `'. | / / | |_
' .'| '/\ \._,\ '/
`-' `--' `--' `"
]]
-- This is a single-line comment.
-- printing to console
print('hi') -- naturall... |
-- Copyright (C) 2017 Afonso Bordado
--
-- Licensed under the MIT license <http://opensource.org/licenses/MIT>,
-- This file may not be copied, modified, or distributed except according
-- to the terms of that license.
local llvm = require "llvm"
describe("Type module", function ()
describe("Integer type", function... |
local framework = {}
function framework:download()
local stable = self:getRelease():getStableVersion()
stable:download()
end
-- LuaClassGen pregenerated functions
function framework.new(init)
init = init or {}
local self={}--vapor.class.download.new(init)
self.download=framework.download
self._name=init... |
describe("ChainableTemporaryCredentials", function()
local AWS = require "resty.aws"
local ChainableTemporaryCredentials = require "resty.aws.credentials.ChainableTemporaryCredentials"
setup(function()
--setup
end)
teardown(function()
--teardown
end)
describe("new()", function()
it("crea... |
-- This function set height to the value of z-axis of the water surface. This function works with sea and lake. However it does not work with shallow rivers (e.g. raton canyon will return -100000.0f) note: seems to return true when you are in water
-- @module native
-- @submodule water
-- @see GET_WATER_HEIGHT
--... |
local t = Def.ActorFrame{}
if SN3Debug and (not GAMESTATE:IsCourseMode()) then
local yPositions = {
PlayerNumber_P1 = SCREEN_TOP+115,
PlayerNumber_P2 = SCREEN_BOTTOM-115
}
for _,pn in pairs(PlayerNumber) do
t[#t+1] = Def.ActorFrame{InitCommand=function(s) s:x(EditWindowPosX()):y(yPositions[pn]) end,
LoadAc... |
local group = Config.Group
-- Check if is decorating --
local IsDecorating = false
RegisterNetEvent('qb-anticheat:client:ToggleDecorate')
AddEventHandler('qb-anticheat:client:ToggleDecorate', function(bool)
IsDecorating = bool
end)
-- Few frequently used locals --
local flags = 0
local isLoggedIn = false
Regis... |
-- scaffold geniefile for flatcc
flatcc_script = path.getabsolute(path.getdirectory(_SCRIPT))
flatcc_root = path.join(flatcc_script, "flatcc")
flatcc_includedirs = {
path.join(flatcc_script, "config"),
flatcc_root,
}
flatcc_libdirs = {}
flatcc_links = {}
flatcc_defines = {}
----
return {
_add_includedirs = funct... |
--[[
--==Contributers==--
- Rami Sabbagh (RamiLego4Game)
]]
--White color
RAM.poke(19203,255) --RED
RAM.poke(19204,255) --GREEN
RAM.poke(19205,255) --BLUE
--Splash Image--
local splash = fs.read("/rom/Boot/Splash.nbin")
RAM.memset(0,splash) --Draw the splash
Graphics.flip()
--File loading functions--
function loadfi... |
local l = require( "acid.logging" )
function test_tostr(t)
t:eq( "1 nil", l.tostr( 1, nil ) )
t:eq( "{1,2} {a=3,b={x=4}} nil", l.tostr( {1,2}, {a=3,b={x=4}}, nil ) )
end
|
--[[--
@package textAdventure
@module text.lua
@version 1.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 12.06.2020 01:14:02 -04
]]
text = {}
local colors = {
black = '\27[30m',
red = '\27[31m',
green = '\27[32m',
yellow = '\27[33m',
blue = '\27[34m',
... |
-- Importing modules
local Index = require "elasticsearch.endpoints.Index"
local parser = require "elasticsearch.parser"
local MockTransport = require "lib.MockTransport"
local getmetatable = getmetatable
-- Setting up environment
local _ENV = lunit.TEST_CASE "tests.endpoints.IndexTest"
-- Declaring local variables
l... |
-- Editors:
-- MouJiaoZi, 15.12.2017
LinkLuaModifier("modifier_imba_enigma_generic_pull","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function CalculatePullLength(caster, target, length)
if not IsServer() then return end
local son = caster:FindAbilityByName("imba_enigma_demonic_conversio... |
--!nocheck
--// created by bhristt (november 23 2021)
--// updated (january 10 2022)
--// creates a catmull rom spline given a parameter tau (τ) and 4 points p_(i-1), p_i, p_(i+1), p_(i+2)
--// see more information on the dev-forum:
--// https://devforum.roblox.com/t/catmull-rom-spline-module-smooth-curve-that-goes-th... |
local CATEGORY_NAME = "TTT Admin"
local gamemode_error = "The current gamemode is not trouble in terrorist town"
--[Ulx Completes]------------------------------------------------------------------------------
ulx.target_role = {}
function updateRoles()
table.Empty( ulx.target_role )
table.insert(ulx.target_ro... |
local socket = require 'socket'
local udp = socket.udp()
udp:settimeout(0)
udp:setpeername('localhost', 3000)
udp:send("connect")
local id
while true do
data, msg = udp:receive()
if data then
if data:match("id:") then
id = data:match("id:(%d+)")
else
love.thread.getCha... |
DEFINE_BASECLASS("base_scalable") -- Required to get the local BaseClass
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
function CreateScalableMultiConvex(Player, Pos, Angle, Size)
local Ent = ents.Create("base_scalable_mconvex")
if not IsValid(Ent) then return end
Ent:SetModel("mo... |
function createParticle( keys )
local particle = ParticleManager:CreateParticle("particles/units/heroes/neji/neji_forgot_a.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.caster)
ParticleManager:SetParticleControl(particle, 1, keys.caster:GetAbsOrigin()) -- Origin
ParticleManager:SetParticleControlEnt(particle, 0, keys.caster... |
--- OnSelectNumber ---
--
-- Called when AI has to declare a number.
-- Example card(s): Reasoning
--
-- Parameters:
-- choices = table containing the valid choices
--
-- Return: index of the selected choice
function OnSelectNumber(choices)
local result = nil
-------------------------------------------
-- The A... |
local FactoredOr = require(script.Parent.FactoredOr)
local FactoredNor, Members, Super = FactoredOr.Extend()
local Metatable = {__index = Members}
function Members:Iterate()
return next, self.Wrapped
end
function Members:Iterator()
return next, self.Wrapped
end
function Members:Pairs()
return next, self.Wrapped
e... |
require 'cutorch'
require 'cunn'
require 'cudnn'
function getModel(numClasses)
-- Load ResNet-50 pre-trained on ImageNet
local model = torch.load('resnet-50.t7')
model:remove(11)
model:add(nn.Linear(2048,numClasses))
-- Add classification loss layer
local criterion = nn.CrossEntropyCriterion... |
local RNG_SEED = 69420731
local WORLD_SIZE = 10
local OBJECT_COUNT = 10
local MOVEMENT_GENERATIONS = 250
local MOVE_RANGE = 1
local TEST_COUNT = 10
local function clamp(lower, val, upper)
if lower > upper then lower, upper = upper, lower end
return math.max(lower, math.min(upper, val))
end
local function doTest(w... |
local app = require("app")
app.response("Get User")
|
-- Copyright 2006-2016 Mitchell mitchell.att.foicica.com. See LICENSE.
-- Batch LPeg lexer.
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'batch'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Comments.
local rem = ... |
-- config: (lint (only format:string-quote) (quote single))
print("foo", 'foo', [[foo]])
print("'\n\"\'", '"\n\"\'', [[
"']])
|
return {
no_consumer = true,
fields = {
request_token_data = { required = true, type = "table" },
customer_id = { required = true, type = "string" },
}
}
|
ENT.Base = "sent_sakarias_scar_base"
ENT.Type = "anim"
ENT.PrintName = "carv3"
ENT.Author = "Prof.Heavy"
ENT.Category = "Call of Duty 4"
ENT.Information = ""
ENT.AdminOnly = false
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.AddSpawnHeight = 50
ENT.ViewDist = 200
ENT.ViewDistUp = 10
ENT.NrOfSeats = 3
ENT.NrO... |
pick = {}
local pick = pick
--队列顶部
pick.top = 0
pick.top_max = 100
--预设单位组
pick.groups = {}
for i = 1, pick.top_max do
pick.groups[i] = jass.CreateGroup()
end
--预设
pick.tables = {}
--预设condition
pick.range_condition_1 = jass.Condition(
function()
local u = unit.j_unit(jass.GetFilterUnit())
... |
player_manager.AddValidModel( "PMC6_03", "models/player/PMC_6/PMC__03.mdl" ) list.Set( "PlayerOptionsModel", "PMC6_03", "models/player/PMC_6/PMC__03.mdl" ) |
TV_SMOOTHER = TV_SMOOTHER or {}
TV_SMOOTHER.INTERP_LINEAR = 0
function TV_SMOOTHER:create( smoothingduration, samples_per_duration, startamount )
startamount = startamount or 0.0
local instance = {}
setmetatable(instance,self)
self.__index = self
instance.smoothingduration = smoothingduration
instance.sam... |
-- Inline 4 engines
-- Petrol
ACF_DefineEngine( "1.5-I4", {
name = "1.5L I4 Petrol",
desc = "Small car engine, not a whole lot of git",
model = "models/engines/inline4s.mdl",
sound = "acf_base/engines/i4_petrolsmall2.wav",
category = "I4",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 50,
torque =... |
local assign = require(script.Parent.assign)
local None = require(script.Parent.None)
local Ref = require(script.Parent.PropMarkers.Ref)
local config = require(script.Parent.GlobalConfig).get()
local excludeRef = {
[Ref] = None,
}
--[[
Allows forwarding of refs to underlying host components. Accepts a render
call... |
-->> recusive_func :: integer >> integer
local function recusive_func(v)
return recusive_func(v)
end
print(recusive_func(3))
|
local displayTime = true
local displayDate = true
local timeAndDateString = nil
function CalculateDayOfWeekToDisplay()
if dayOfWeek == 1 then
dayOfWeek = "Sunday"
elseif dayOfWeek == 2 then
dayOfWeek = "Monday"
elseif dayOfWeek == 3 then
dayOfWeek = "Tuesday"
elseif dayOfWeek == 4 then
dayOfWeek = "Wednes... |
require 'nn'
require 'graph'
nngraph = {}
require('nngraph.nest')
require('nngraph.node')
require('nngraph.gmodule')
require('nngraph.graphinspecting')
require('nngraph.JustElement')
require('nngraph.JustTable')
require('nngraph.ModuleFromCriterion')
-- handy functions
local utils = require('nngraph.utils')
local is... |
package("qt5core")
set_base("qt5lib")
on_load(function (package)
package:data_set("libname", "Core")
if package:is_plat("android") then
package:data_set("syslinks", "z")
elseif package:is_plat("iphoneos") then
package:data_set("frameworks", {"UIKit", "CoreText", ... |
function check(enum, search)
for id, v in ipairs(df[enum]) do
if v:lower():find(search) then
print(enum .. ' ' .. v)
end
end
end
search = ({...})[1]:lower()
check('building_type', search)
check('item_type', search)
|
--[[
File: cw_interface.lua
Author: toneo
Realm: Server
cw_interface allows the map and the gamemode to communicate.
]]--
-- Point entities have no model and are extremely cheap.
ENT.Type = "point"
--[[
Name: ENT:AcceptInput( inputName, activator, caller, data )
Desc: Called when an input is triggered.
]]
f... |
add_rules("mode.debug", "mode.release")
add_requires("zig 0.9.x")
target("test")
set_kind("binary")
add_files("src/*.cpp")
set_toolchains("@zig")
|
includeFile("talus/aakuan_anarchist.lua")
includeFile("talus/aakuan_champion.lua")
includeFile("talus/aakuan_defender.lua")
includeFile("talus/aakuan_follower.lua")
includeFile("talus/aakuan_guardian.lua")
includeFile("talus/aakuan_keeper.lua")
includeFile("talus/aakuan_sentinel.lua")
includeFile("talus/aakuan_spice_gu... |
-- **WARNING** This lib is *only* for Lua 5.4+, which has dropped bit32
-- this is a lib which allows Lua 5.4 to run scripts written for LuaJIT,
-- luau, and other implmentations based on some variant of Lua 5.1 + bit32
--
-- This file should be loaded as follows:
--
-- if not bit32 and tonumber((string.gsub(_VERSION,'... |
-- Gives starting items
-- Taken from bb template
if StartingItems == nil then
Debug.EnabledModules['startingitems:*'] = true
DebugPrint ( 'creating new StartingItems object' )
StartingItems = class({})
end
function StartingItems:Init ()
--StartingItems.itemList = {"item_farming_core"}
--GameEvents:OnHero... |
local IOAlertEmitter = require "IOAlertEmitter"
local EventLoop = {
MaxEvents = 16,
}
local EventLoop_mt = {
__index = EventLoop,
}
EventLoop.new = function(timeout, maxevents)
maxevents = maxevents or EventLoop.MaxEvents
local obj = {
Observers = {},
Emitter = IOAlertEmitter.new(timeout, maxevents),
Runni... |
include("AddSFML.lua")
project "Bomberman"
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
-- "workspaceFolder" is defined in premake5.lua
-- Place build files in workspaceFolder/build/projectName
location ( path.join( workspaceFolder, "build/%{prj.name}") )
-- Place binary files in workspaceFolder/bin/pl... |
--- handles the tally settings file, reads it and provides an interface for
--- the other components to get validated, type-safe parameters from.
local fileName = "/FLASH/tally-settings.ini"
_G.LightTypes = {
COMMON_ANODE = "grb+",
COMMON_CATHODE = "grb-",
}
_G.Ws2812Types = {
RGB = "rgb",
GRB = "grb... |
local error, pairs, setmetatable, tonumber, tostring, type =
error, pairs, setmetatable, tonumber, tostring, type
local mtype = math.type or function(n) return 'float' end
local find, format =
string.find, string.format
local concat = table.concat
_ENV = nil
local huge = 1/0
local tiny = -1/0
local fun... |
-- a noun is an atom or a cell
-- an atom is a natural number
-- a cell is an ordered pair of nouns
--
-- a lua noun is a number (direct atom), string (indirect atom), or table (cell)
-- a number (atom) is a natural number that fits in 32 bits --TODO 32?
-- a string (atom) is a natural number represented as a by... |
local _M = {}
_M._NAME = "bitfield"
_M._TYPE = 'module'
local _MT = {}
local nan = 1%0
local inf = 1/0
_M.width = 16
-- checks if a is a bitfield table, or not.
local function isbf(a)
return (type(a)=='table' and a._TYPE=='bitfield') and true or false
end
-- I really shouldn't need this
local function bin(n)
as... |
---
-- @classmod StatsStorage
local middleclass = require("middleclass")
local flatdb = require("flatdb")
local typeutils = require("typeutils")
local Stats = require("models.stats")
---
-- @table instance
-- @tfield FlatDB _db
-- @tfield number _current
local StatsStorage = middleclass("StatsStorage")
---
-- @func... |
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