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----------------------------------------------------------------------------------------------------------------------- -- RedFlat volume indicator widget -- --------------------------------------------------------------------------------...
-- Do not edit! This file was generated by blocks/signal/addconstant_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.AddConstantBlock, { { desc = "Number constant, 256 ComplexFloat32 inputs, 256 ComplexFloat32 output", args = {2.5}, inputs = {...
require("prototypes.custom-input") require("prototypes.tools") local default_gui = data.raw["gui-style"].default if default_gui.invisible_button == nil then default_gui.invisible_button = { type = "button_style", font = "default-dialog-button", size = 28, padding = 4, right_margin = -6, top_margin = -3, ...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local IsValid = IsValid; local ScrW = ScrW; local Sc...
-- Copyright (C) Dejiang Zhu (doujiang24) local corehelper = require "system.helper.core" local pairs = pairs local ipairs = ipairs local table_sort = table.sort local str_upper = string.upper local md5 = ngx.md5 local _M = { _VERSION = '0.01' } local function join_args(args) local keys, str = {}, '' for ...
--Creator of the lua mini#0009 , JonBossTV on the forum , GIFT ME A SUB :scary: --shoutout to my bros mae , raz , vald and my beta testers mix & blazk , I'm giving out miniyaw source code cause I'm superior hacker , enjoy! --local variables for API. Automatically generated by https://github.com/simpleavaster/gslua/blob...
local API = require('./API') local Socket = require('./Socket') local Cache = require('../utils/Cache') local Emitter = require('../utils/Emitter') local Stopwatch = require('../utils/Stopwatch') local Invite = require('../containers/Invite') local User = require('../containers/snowflakes/User') local Guild = re...
CustomizableWeaponry:addFireSound("50EAGLE_FIRE", "weapons/heyo_deag/44-1.wav", 1, 125, CHAN_STATIC) CustomizableWeaponry:addReloadSound("50EAGLE_MAGOUT", "weapons/heyo_deag/magout.wav") CustomizableWeaponry:addReloadSound("50EAGLE_MAG", "weapons/heyo_deag/mag.wav") CustomizableWeaponry:addReloadSound("50EAGLE_MAGIN",...
Person = class() -- Person states PERSON_KILL =-1 PERSON_BORN = 0 PERSON_SHIP = 1 PERSON_LEVI = 2 PERSON_LOST = 3 PERSON_SAFE = 4 PERSON_FALL = 5 PERSON_BYE = 6 function Person:init(x,y,angle) -- you can accept and set parameters here self.x = x self.y = y self.angle = angle local r= math.random(1...
local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local gears = require("gears") local gfs = require("gears.filesystem") local spawn = require("awful.spawn") local HOME_DIR = os.getenv("HOME") local WIDGET_DIR = HOME_DIR .. '/.config/awesome/noobie' local ICONS_DIR = ...
local Runner = require "nvim-test.runner" local jest = require "nvim-test.runners.jest" local cypress = Runner:init({ command = { "./node_modules/.bin/cypress", "cypress" }, args = { "run" }, file_pattern = jest.config.file_pattern, find_files = jest.config.find_files, }, { javascript = jest.queries.javascri...
local telescope = require('telescope') local wiki_telescope = require('wiki.telescope') return telescope.register_extension { exports = { files = wiki_telescope.files, titles = wiki_telescope.titles, keywords = wiki_telescope.keywords, outgoing = wiki_telescope.outgoing, live_gr...
--bind client tunnel interface vRPpc = {} Tunnel.bindInterface("vRP_paycheck",vRPpc) function vRPpc.notifyPicture(icon, type, sender, title, text) SetNotificationTextEntry("STRING") AddTextComponentString(text) SetNotificationMessage(icon, icon, true, type, sender, title, text) DrawNotification(false, ...
--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes mobs:register_mob("mobs_mc:illusioner", { type = "monster", attack_type = "shoot", shoot_interval = 0.5, arrow = "mobs:arrow_entity", shoot_offset = 1.5, stepheight = 1.2, hp_min = 30, hp...
--#ENDPOINT POST /insights -- listInsights local insightsByGroup = {} local emptyList = {} setmetatable(emptyList, {['__type']='slice'}) local addNumber = { id = "addNumbers", name = "Add Numbers", description = "Sum one data point and a user-defined value", constants = { { name = "adder", typ...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/sf_models/sf_oil_lamp.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) --self:SetMoveType( MOVETYPE_NONE ) self.RenderMode = 1 self:SetRenderMode(RENDERMODE_TRANSALPHA) self:SetColor(Color(25...
local lookupIcon = { -- Player = "noncommercial/hero", Bandit = {"noncommercial/bandit", "Basic immobile turret. Fires directly forward."}, Wall = {"noncommercial/wall", "Immovable obstruction."}, BossFlame = {"noncommercial/boss_flame", "Flamethrower boss."}, BossSlam = {"noncommercial/boss_slam", "Bodyslam ...
Tree_siteText={branchname="Nachrichten pro Seite", {branchname="example2.de", {branchname="title2 for the text2", "This is the text2 corresponding to the title2. ", }, }, {branchname="example.de", {branchname="title for the text", "This is the text corresponding to the title. ", }, }, }
BrotherBags = { ["碧玉矿洞"] = { ["落赎"] = { { "4306::::::::41:::::::;19", -- [1] "4306::::::::41:::::::;20", -- [2] "5637::::::::41:::::::;3", -- [3] "3712::::::::41:::::::;8", -- [4] "12037::::::::41:::::::;4", -- [5] "12203::::::::41:::::::", -- [6] "4235::::::::41:::::::", -- [7] "...
RegisterServerEvent("alerte:askForAlerte") AddEventHandler("alerte:askForAlerte", function() local source = source TriggerEvent("es:getPlayerFromId", source, function(user) user.alert("Faire le plein ?", "Les prix sont en baisse, seulement 50$ le litre", {event = "station:unfillTankContainer"}) end) end)
object_tangible_component_weapon_new_weapon_enhancement_melee_slot_one_s11 = object_tangible_component_weapon_new_weapon_shared_enhancement_melee_slot_one_s11:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_melee_slot_one_s11, "object/tangible/component/weapon/new_weapon/en...
----------------------------------- -- Area: Bastok Mines -- NPC: Gumbah -- Finishes Quest: Blade of Darkness, Inheritance -- !pos 52 0 -36 234 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/quests") require("scripts/globals/settings") require("scripts/globals/wsquest"...
function handle_record(record) record:set("TRX_LINK", string.format('<a href="trx:%s">%s</a>', record:get('TRANSID'), record:get('TRANSID'))); record:set("TRX_LINK_GO", string.format('<a href="trxid:%s">%s</a>', record:get('TRANSID'), record:get('Account'))); end function complete(result) end
AddCSLuaFile() local function FloatEquals(x,y) return math.abs(x-y) < 1.19209290E-07 end DEFINE_BASECLASS "weapon_csbasegun" CSParseWeaponInfo(SWEP, [[WeaponData { "MaxPlayerSpeed" "260" "WeaponType" "SniperRifle" "FullAuto" 0 "WeaponPrice" "2750" "WeaponArmorRatio" "1.7" "CrosshairMinDistance" "5" ...
HighScore = class('HighScore') function HighScore:initialize() self.destroyScores = { [Blob] = 5, [Tank] = 25, [Healer] = 10, [Ninja] = 40, [Megabyte] = 500, [Sweeper] = 15 --sweeper } self.accuracyScore = 100 -- get this many points with 100% accuracy in a wave self.ricochetBonus = 100 -- get this b...
local spell = {} spell["element"] = [[Support]] spell["desc"] = [[All allies enter battle with heightened defences]] spell["passive"] = true spell["name"] = [[Auto-Marakukaja]] function spell.activate() require("data/spells/Marakukaja").activate(true) end return spell
GNLib.Colors = {} -- > Palette from https://flatuicolors.com/palette/defo GNLib.Colors.Turquoise = Color(26, 188, 156, 255) GNLib.Colors.GreenSea = Color(22, 160, 133, 255) GNLib.Colors.Emerald = Color(46, 204, 113, 255) GNLib.Colors.Nephritis = Color(39, 174, 96, 255) GNLib.Colors.PeterRiver = Color(52, 152, 219, 2...
--- Convert an extended avro-schema (collections) to a GraphQL schema. local schema = require('graphql.convert_schema.schema') local convert_schema = {} convert_schema.convert = schema.convert return convert_schema
local engine, ns = ... -- link internal map name to level number local mapsLevels = { ["game/sp/intro/intro"] = 1, ["game/sp/resource_ops/resource_ops"] = 2, ["game/sp/resource_ops_foundry/resource_ops_foundry"] = 3, ["game/sp/surface1/surface1"] = 4, ["game/sp/argent_tower/argent_tower"] = 5, ...
-- Copyright (C) 2012 by wubenqi -- Distributable under the terms of either the Apache License (Version 2.0) or -- the GNU Lesser General Public License, as specified in the COPYING file. -- -- By: wubenqi<wubenqi@gmail.com> -- ------------------------------------------------------------------------------------------...
minetest.register_craftitem("yatm_bees:synthetic_brood_comb_empty", { basename = "yatm_bees:synthetic_brood_comb", base_description = "Synthetic Brood Comb", description = "Empty Synthetic Brood Comb", groups = { wax_comb = 1, empty_comb = 1, empty_synthetic_brood_comb = 1, }, inventory_image...
local Class = require "Base.Class" local Base = require "PinView.Control" local ply = app.SECTION_PLY local Gate = Class {} Gate:include(Base) function Gate:init(args) Base.init(self, args) self:setClassName("PinView.Gate") -- required arguments local name = args.name or app.logError("%s.init: name is missing...
local lib=dofiled("lib/misc") local eg=dofiled("lib/eg") local cocomo=require("xomo/cocomo") eg.all { one = function(self) local function say() print("") --lib.o(i.x) lib.oo {effort= self.y.effort, loc = self.x.loc, risk = self.y.risk, pcap = self.x.pcap} end ...
obj1 = {} function obj1:f1(a, b) print(tostring(a) .. tostring(b) .. str) end
--- Functions for creating primitive shapes. -- @module worldedit.primitives local mh = worldedit.manip_helpers --- Adds a sphere of `node_name` centered at `pos`. -- @param pos Position to center sphere at. -- @param radius Sphere radius. -- @param node_name Name of node to make shere of. -- @param hollow Whether t...
for _, funcName in ipairs({ "HasFlag", "IsDev", "IsMod", "IsAdmin", "IsOwner", }) do local func = User[funcName] Main[funcName] = function(self, ...) local user = self:GetUser() if not user then return false end return func(user, ...) end Export(Main, funcName) end
local luacheck = require "luacheck" local fs = require "luacheck.fs" local multithreading = require "luacheck.multithreading" local version = {} version.luacheck = luacheck._VERSION if rawget(_G, "jit") then version.lua = rawget(_G, "jit").version else version.lua = _VERSION end if fs.has_lfs then local lf...
local ArmorShop = File:extend() function ArmorShop:new(text) ArmorShop.super.new(self, "armor shop") Art.new(self, "armor_shop") self.player:regainHealth() self.costs = { helmet = 50, breastplate = 20, shield = 40, gauntlets = 40 } if not Events.hasBeenInArmo...
require("Menu/MainMenu/mainMenuStyle.lua") require("Menu/towerImage.lua") require("Game/campaignData.lua") --this = SceneNode() Shop = {} function Shop.new(camera) --mainAreaPanel = Panel() local self = {} --camera = Camera() local form local parentForm local shopPanel = nil local crystalCountLabel = nil local ...
local K, C = unpack(KkthnxUI) local Module = K:GetModule("ActionBar") local _G = _G local table_insert = _G.table.insert local CreateFrame = _G.CreateFrame local hooksecurefunc = _G.hooksecurefunc local RegisterStateDriver = _G.RegisterStateDriver local UIParent = _G.UIParent local cfg = C.Bars.BarExtra local paddin...
TidyPlatesWidgetData = { ["UnitLastSeen"] = { ["肯瑞托召唤师"] = 3883, ["暴风城卫兵"] = 3883, ["拍卖师希尔顿"] = 3883, ["基霸爱世人"] = 3883, ["约翰·伯恩赛德"] = 3883, ["旅店老板奥里森"] = 3883, ["切尔西租借仔"] = 3883, ["死亡执行者"] = 3883, ["天地会你麻痹"] = 3883, ["军官普米洛"] = 3883, ["尼莫"] = 3883, ["牛顿·伯恩赛德"] = 3883, ["迪安诺"] ...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("player.lua") -- include: executes a Lua Script -- AddCSLuaFile: sends the file to clients and adds it to their cache -- GM -> Gamemode (which is a class inside the game) function GM:PlayerConnect( name, ip ) --shared function print( "Player: " .. name ...
solution "00_MySolution" configurations {"Debug", "Release"} configuration "Release" flags { "Optimize", "StaticRuntime", "NoRTTI", "NoExceptions"} configuration "Debug" flags { "Symbols", "StaticRuntime" , "NoRTTI", "NoExceptions"} platforms {"x32", "x64"} configuration "x32" libdirs {"$(ATISTREAM...
-- Include NutScript content. resource.AddWorkshop("207739713") -- Include features from the Sandbox gamemode. DeriveGamemode("sandbox") -- Define a global shared table to store NutScript information. nut = nut or {util = {}, meta = {}} -- Send the following files to players. AddCSLuaFile("cl_init.lua") AddCSLuaFile(...
codeFolder = '../code/' require('torch') require(codeFolder..'rbm') require(codeFolder..'ProFi') require(codeFolder..'dataset-from-tensor.lua') require 'paths' torch.manualSeed(101) torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(2) --train_mnist,val_mnist,test_mnist = mnist.loadMnist(50) -- { -...
AddEventHandler('gameEventTriggered', function(eventName, args) if eventName == 'CEventNetworkEntityDamage' then local victim = args[1] local culprit = args[2] local isDead = args[4] == 1 if isDead then local origCoords = GetEntityCoords(victim) local...
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kiwi-i/wallys-ui-fork/master/lib.lua", true))() local Window = library:CreateWindow('Those Who Remain') local Window2 = library:CreateWindow('Otherssss') Window:Section('Ammo') -- Ammo Section local ammoon = Window:Button("AutoAmmo On", funct...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local TEAMOPERATE_PB = require("TeamOperate_pb") local TEAMEXTRAINFO_PB = require("TeamExtraInfo_pb") local TEAMMEMBERTYPE_PB = require("TeamMemberType_pb") module('TeamOPArg_pb') TEAMOPARG = protobuf.Descriptor(); local TEAMOPARG...
require "src/core/arrays" local rule = {} rule.__index = rule function rule.new(antecedent, consequent) assert(#(antecedent) > 0) local self = setmetatable({}, rule) self.antecedent = antecedent self.consequent = consequent return self end function rule.infer(self, basis) local first = fir...
function ConvertTitle(title) local MARK='mark mdl-color--accent mdl-color-text--accent-contrast' local title=title:gsub('%[(新)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(終)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(再)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(交)%]', '<span ...
yatm.mesecon_hubs = { NetworkMeta = assert(yatm_mesecon_hubs.NetworkMeta), wireless_network = assert(yatm_mesecon_hubs.wireless_network), }
-- A filesystem wrapper local ok, lfs = pcall(require, "lfs") if (lfs) then return require("undulate.fs.lfs") end local ok, love = pcall(require, "love") if (love) then return require("undulate.fs.love") end if (jit) then return require("undulate.fs.luajit") end error("Undulate requires eithe...
data:extend({ { type = "recipe", name = "sb-wood-bricks-charcoal", category = "smelting", enabled = false, energy_required = 3.5, ingredients = {{"wood-bricks", 1}}, result = "wood-charcoal", result_count = 5, subgroup = "petrochem-coal" }, { type = "recipe", name = "so...
local memreader = require('memreader') local sleep = require('sleep') local D2Reader = require('d2info.d2reader') local Output = require('d2info.output') local Config = require('d2info.config') local GameState = require('d2info.gamestate') local windcon = require('windcon') memreader.debugprivilege(true) local reader...
local Object=require("logic/src/Object"); local Player=Object:New("[Class] Player"); local ServiceType=require("ServiceType"); local config=require("GameConfig"); local Mysql=require("database/mysql_center"); local PlayerState=require("logic/const/PlayerState"); local Util=require("logic/Util"); Mysql.Connect(); funct...
--- -- @module mqtt_library -- ~~~~~~~~~~~~~~~~ -- Version: 0.4-SNAPSHOT -- -------------------------------------------------------------------------- -- -- Copyright (c) 2011-2012 Geekscape Pty. Ltd. -- All rights reserved. This program and the accompanying materials -- are made available under the terms of the Eclips...
DeriveGamemode( "sandbox" ) GM.Name = "HeroRP" GM.Author = "FNOX" GM.Email = "thefnox@gmail.com" RP = {}
local utils = require('me.utils') local map = utils.map local home = utils.home if vim.fn.has('win32') ~= 0 then vim.g.python3_host_prog = home .. '/scoop/apps/python/current/python.exe' else vim.g.python3_host_prog = '/usr/bin/python' end vim.opt.expandtab = true vim.opt.softtabstop = 4 vim.opt.shiftwidth = ...
return {'yael','yaels'}
colored_eggs = {} local MP = minetest.get_modpath("colored_eggs").."/" dofile(MP.."colors.lua") -- particles local spawn_particles = function(pos, palette_index) local s = 1 minetest.add_particlespawner({ amount = 10, time = 0.01, -- seconds to spawn all particles minpos = {x=pos.x, y=pos.y, z=pos.z}, ma...
------------------------------------------------------------------------------- -- Copyright (C) Hispidence 2013-2021 -- -- -- gameManager.lua -- -- Uses global variables from main.lua even though it doesn't actually INCLUDE -- main.lua WHAT THE HELL. --------------------------------------------------------------------...
local class = require 'lib.middleclass' local Map = class('Map') local function parseWorldString(str) str = str:gsub(' ', '') local result = {cells = {}} local width = #(str:match("[^\n]+")) result.width = width local y,x = 1,1 for row in str:gmatch("[^\n]+") do assert(#row == width, 'Map is not al...
--[[ Copyright 2020 Illia B. (selplacei) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agree...
local PSBT = PSBT local ModuleProto = PSBT.ModuleProto local PSBT_Skills = ModuleProto:Subclass() local CBM = CALLBACK_MANAGER local PSBT_EVENTS = PSBT.EVENTS local PSBT_MODULES = PSBT.MODULES local PSBT_AREAS = PSBT.AREAS local _ l...
local Point = {} Point.__index = Point -- create class -- Setters function Point:__newindex(k, v) if k == 'mass' then assert(type(v) == 'number') rawset(self, 'mass', math.abs(v)) rawset(self, 'radius', 5 * math.sqrt(self.mass / math.pi)) elseif k == 'radius' then assert(type(v) == 'number') ra...
local tt = require "util.table" local function item(k,v) return { key = k, value = v, } end local settings = { has = {}, } local function get(k) local i = settings.has[k] if i ~= nil then return i.value end end local function set(k,v) local i = item(k,v) set...
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.uid == 3018 then if player:getStorageValue(Storage.ExplorerSociety.QuestLine) == 60 then player:setStorageValue(Storage.ExplorerSociety.QuestLine, 61) toPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) end end return true end
local upperclass = require(LIBXML_REQUIRE_PATH..'lib.upperclass') local utils = require(LIBXML_REQUIRE_PATH..'lib.utils') local DOMCDATA = require(LIBXML_REQUIRE_PATH..'dom.cdata') -- -- Define class -- local Comment = upperclass:define("DOMComment", DOMCDATA) -- -- Class constructor -- function priv...
local mod = get_mod("rebalthp") --Text Localization mod:add_text("bloodlust_name", "Bloodlust") mod:add_text("reaper_name", "Reaper") mod:add_text("vanguard_name", "Vanguard") mod:add_text("regrowth_name", "Regrowth") mod:add_text("rebalthp_regrowth_desc", "Melee critical stikes gives you 1.5 temporary health and mele...
return {'cilinder','cilinderblok','cilinderbureau','cilinderhorloge','cilinderinhoud','cilinderoppervlak','cilinderslot','cilindersymmetrie','cilindervormig','cilindrisch','cilinderwand','cilinderglas','cilindervlak','cilinderkop','cilindervorm','cilia','cillekens','cillessen','cilinderbureaus','cilindercoordinaten','c...
--[[ G codes accept certain addresses as parameters, by convention in the order that follows. I have only included the addresses that this program makes use of, but extras are easily handled simply by adding them to this table. Typically X, Y, and Z are destination coordinates. I, J, and rarely K are typically intermed...
local PSBT = PSBT local ModuleProto = PSBT.ModuleProto local PSBT_Cooldowns = ModuleProto:Subclass() local CBM = CALLBACK_MANAGER local PSBT_EVENTS = PSBT.EVENTS local PSBT_MODULES = PSBT.MODULES local kVerison = 1.0 function PSBT_Co...
function addRobot(x,y) local r = {} r.x = x r.y = y r.dx = math.random(20) + 5 r.dy = math.random(20) table.insert(robots, r) return r end function updateRobot(r) r.x = r.x + r.dx r.y = r.y + r.dy r.dx = r.dx - 1 r.dy = r.dy - 1 if r.dx < 0 then r.dx = 0 end if r.dy < 0 then r.dy = 0 end end...
local beautiful = require("beautiful") local wibox = require("wibox") local spawn = require("awful.spawn") local volume = {} local volume_icon_name = "audio-volume-high-symbolic" local function parse_output(stdout) local level = string.match(stdout, "(%d?%d?%d)%%") if stdout:find("%[off%]") then volume_icon_n...
MuiStringMap = Class('MuiStringMap') function MuiStringMap.__mt.__index:init(path) self.path = path self.list = false end function MuiStringMap.__mt.__index:getList() if(self.list) then return self.list end local node = xmlLoadFile(self.path) if(not node) then return false end self.list = {} ...
function getSinCos(x, y, xt, yt) local akat, gkat akat = xt - x gkat = yt - y local hypo = math.sqrt(math.pow(gkat, 2) + math.pow(akat, 2)) local sin = gkat/hypo local cos = akat/hypo return sin, cos end function getRadian(x, y, xt, yt) local akat, gkat akat = xt - x gkat = yt ...
require("mineunit") mineunit("core") mineunit("player") mineunit("default/functions") sourcefile("init") describe("mapblock_lib.get_mapblock", function() it("returns proper coordinates", function() local mapblock_pos = mapblock_lib.get_mapblock({ x=1, y=1, z=1 }) assert.not_nil(mapblock_pos) assert.equals(0, ...
-- title: spade -- author: pke1029 -- desc: Realistic cel shader for a sphere. -- script: lua -- sorce code available at -- https://github.com/pke1029/tic-spade PI = 3.1415 sin = math.sin cos = math.cos max = math.max min = math.min abs = math.abs sqrt = math.sqrt floor = math.floor vec3d = { new = function(x, y, ...
--[[Author informations]] -- SWEP.Author = "Manix84"; SWEP.Contact = "https://steamcommunity.com/id/manix84"; if (SERVER) then AddCSLuaFile(); CreateConVar("discord_muter_dart_time", 15, FCVAR_ARCHIVE, "How long to mute the player."); end if CLIENT then SWEP.PrintName = "Muter Dart"; SWEP.Slot = 6; SWEP.Vie...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local config = {} local confighandler = require(engine.path .. 'utils.LIP') function config.load(file) local data = confighandler.load(file) return data end function config.save(name, tbl) confighandler.save(name, tbl) end return config
-- ---------------------------------- -- -- ------------ Deadline ------------ -- -- ------ by: SKPG, Tasty Kiwi ------ -- -- ---------------------------------- -- -- import helpers local player_helper = require("/dynamic/helpers/player_helpers.lua") local color_helper = require("/dynamic/helpers/color_helpers...
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("expr_if_int_ops") TestExprIfIntOps = {} function TestExprIfIntOps:test_expr_if_int_ops() local r = ExprIfIntOps:from_file("src/process_coerce_switch.bin") luaunit.assertEquals(r.is_eq_...
-- Navigation plugin configuration, keybind documentation, -- and other bits for jumping about local function setup() vim.cmd([[ packadd which-key.nvim ]]) local which_key = require('which-key') which_key.setup { window = { border = 'none', position = 'bottom', ...
local _, T = ... local EV, L, U, S = T.Evie, T.L, T.Util, T.Shadows local FollowerList, MissionRewards local function GenBoardMask() local m, MP = 0, CovenantMissionFrame.MissionTab.MissionPage for i=0,12 do local f = MP.Board.framesByBoardIndex[i] if f and f.name and f:IsShown() then m = m + 2^i end end ...
Animation = { __name = "sol.Animation.user" } Arrowtrap = { __index = "function: 0000020E8E230C90", __name = "sol.Arrowtrap.user", __newindex = "function: 0000020E8E230690" } BEG = { ALTAR_DESTROYED = 1, BOMBBAG_THROWN = 3, QUEST_NOT_STARTED = 0, SPAWNED_WITH_BOMBBAG = 2, SPAWNED_WITH_TRUECROWN = 4, ...
-- Returns true if x is prime, and false otherwise function isprime (x) if x < 2 then return false end if x < 4 then return true end if x % 2 == 0 then return false end for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end -- Returns table of prime number...
local Craft = require('craft2') local Event = require('event') local itemDB = require('itemDB') local Milo = require('milo') local UI = require('ui') local Util = require('util') local colors = _G.colors local context = Milo:getContext() local device = _G.device local os = _G.os --[[ Configu...
local window function init(name) window = g_ui.displayUI('tvCam') window:setVisible(false) onlineTv(name) end function terminate() disconnect(g_game, { onGameStart = online, onGameEnd = destroy }) destroy() end function onlineTv(name) window:setVisible(true) changelogText ...
--[[ Purpose: Provides utility functions used by libraries and core framework files. --]] nut.util = {} AdvNut.hook.Add("EntityKeyValue", "nut_StoreKeyValues", function(entity, key, value) entity.nut_KeyValues = entity.nut_KeyValues or {} entity.nut_KeyValues[key] = value end) --[[ Purpose: Since Entity:GetKeyV...
#!/usr/bin/env lua -------------------------------------------------------------------------------- -- @script IDL Descriptor Pre-Loader -- @version 1.0 -- @author Renato Maia <maia@tecgraf.puc-rio.br> local _G = require "_G" local arg = _G.arg local assert = _G.assert local ipairs = _G.ipairs local pairs = _G.pairs...
object_building_mustafar_dungeon_monster_lair_must_monster_lair = object_building_mustafar_dungeon_monster_lair_shared_must_monster_lair:new { customObjectName = "Sher Kar Lair", } ObjectTemplates:addTemplate(object_building_mustafar_dungeon_monster_lair_must_monster_lair, "object/building/mustafar/dungeon/monster_lai...
local helpers = require("cphelper.helpers") local fn = vim.fn local extend = vim.list_extend local insert = table.insert local M = {} -- Run a test case --- @param case number #Case no. --- @param cmd string #Command for running the test --- @return table, number #The result to display and whether or not the test pass...
local Text = { } Text.x = 0 Text.y = 0 Text.width = 100 Text.height = lui.theme.font.default:getHeight() Text.focusable = false Text.text = "<text>" Text.align = 'left' Text.font = lui.theme.font.default Text.textColor = lui.the...
require("vue/__tests__/e2eUtils") local globalStats = nil -- [ts2lua]请手动处理DeclareFunction describe('e2e: svg', function() local = setupPuppeteer() function assertPolygon(total) expect():toBe(true) end function assertLabels(total) local positions = nil local i = 0 repeat local textPos...
--[[ Program name: Lolmer's AE2+OpenComputers Enchanted Books Combiner Script Version: 0.0.1 Programmer: Lolmer Last update: 2015-03-24 Pastebin: http://pastebin.com/TBD GitHub: https://github.com/sandalle/opencomputers-programs/ae2/combine-enchanted-books/ Description: This script will scan through the connected Appl...
local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'tlaplus'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Translation local translation = token(l.PREPROCESSOR, '\\*' * l.space^0 * (P('BEGIN') + P('END')) * l.space^1 * ...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:4343e35bd992daa42b9c5411cc7c9c4d:5a8d8142cde4887da4445cd7c47a6d2a:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
local cfg = {} -- define static transformers -- see https://github.com/ImagicTheCat/vRP modules documentation to understand the transformer concept/definition cfg.transformers = { { -- example transformers title="Body training", -- menu name color={255,125,0}, -- color max_units=1000, units_per...