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net.OnServerCreated:connect(function(s) print("The logging Module has been loaded onto the server!") s.OnDataRecieved:fConnect(function(self,data,cid,ip,port) log(tostring(ip)..":"..tostring(port),"Server-log.log") log(data,"Server-log.log") end) end)
-------------------------------- -- @module LinearLayoutParameter -- @extend LayoutParameter -------------------------------- -- @function [parent=#LinearLayoutParameter] setGravity -- @param self -- @param #ccui.LinearGravity lineargravity -------------------------------- -- @function [parent=#LinearLayout...
local function runCmd(...) local cmd = string.format(...) print('>>>', cmd) os.execute(cmd) end if not _PREMAKE_VERSION then runCmd('premake5 tolua') runCmd('premake5 vs2015') runCmd('premake5 androidmk') return end local module_defines = { ["androidmk"] = 'https://github.com/Meoo/premake-androidmk.git', } ...
local loadstring = loadstring ---Speed UP local utf8Sub = utf8.sub local utf8Find = utf8.find local utf8Len = utf8.len local keyword = { ["and"] = 1, ["break"] = 2, ["do"] = 3, ["else"] = 4, ["elseif"] = 5, ["end"] = 6, ["false"] = 7, ["for"] = 8, ["function"] = 9, ["if"] = 10, ["in"] = 11, ["local"] = 12, ...
-- redis.replicate_commands(); local exists_key = KEYS[1] local grabbed_key = KEYS[2] local available_key = KEYS[3] local version_key = KEYS[4] local unique_keys = KEYS[5] local unique_digest = KEYS[6] local job_id = ARGV[1] local expiration = tonumber(ARGV[2]) local api_version = ARGV[3] local c...
fx_version 'cerulean' games { 'gta5' } author 'ToastinYou' description 'No Reticle / Reticle Disabler' version '2.2.0' client_scripts { 'Client.net.dll', } server_scripts { 'Server.net.dll', }
return { version = "1.2", luaversion = "5.1", tiledversion = "1.3.1", orientation = "orthogonal", renderorder = "right-down", width = 20, height = 15, tilewidth = 16, tileheight = 16, nextlayerid = 2, nextobjectid = 1, properties = {}, tilesets = { { name = "tiles", firstgid = ...
-- scaffolding entry point for glslang return dofile("glslang.lua")
local SlotType = script:GetCustomProperty("SlotType") local Button = script:GetCustomProperty("Button") local ScrollPanel = script:GetCustomProperty("ScrollPanel"):WaitForObject() LOCAL_PLAYER = Game.GetLocalPlayer() while not _G["DataBase"] or LOCAL_PLAYER:GetResource("EquipSlot") == 0 do Task.Wait() end LOCAL_PLAYE...
dofile(BLE.ElementsDir .. "feedbackelement.lua") EditorExplosion = EditorExplosion or class(EditorFeedback) function EditorExplosion:create_element() EditorExplosion.super.create_element(self) self._element.class = "ElementExplosion" self._element.values.damage = 40 self._element.values.player_damage = 10 self._el...
require('path') local framework = require('tt') local timerpool = require('hug.timerpool') local function simple() local n = 0 local function inc() n = n + 1 end local pool = timerpool.new() -- start timers with varying durations for i = 1, 5 do pool:start(i, inc) end for i = 1, 5 do ...
-- Complete the solve function below. function solve(meal_cost, tip_percent, tax_percent) local tip = meal_cost * tip_percent / 100 local tax = meal_cost * tax_percent / 100 local total_cost = meal_cost + tip + tax io.stdout:write(round(total_cost)) end function round(n) return n % 1 >= 0.5 and math.ceil(n) or...
function hello(values, n) my_string = [[5]] <?py my_nested_array = [[5]] if len(values) > 5: print("over 5 values") # ?> this is in a comment so it doesn't count else: yield n %lua{ print("back" .. " in " .. "lua") } assert True...
--[[ statusEffect {} string icon; ]]
uac = uac or { libraries = {} } local included_libs = uac.libraries if not file.IsDir("uac", "DATA") then file.CreateDir("uac") end function uac.IncludeLibrary(path) if path then local folder = string.format("uac/libraries/%s", path) local sv_file = folder .. "/server.lua" local sh_file = folder .. "/share...
local addon = CreateFrame("Frame") -- Based on the frame list from NDragIt by Nemes. -- These frames are hooked on login. local frames = { -- ["FrameName"] = true (the parent frame should be moved) or false (the frame itself should be moved) -- for child frames (i.e. frames that don't have a name, but only a p...
data.raw["recipe"]["assembling-machine-3"].ingredients = { { "speed-module", 1 }, { "assembling-machine-2", 2 } } data.raw["recipe"]["assembling-machine-2"].normal.ingredients = { { "steel-plate", 2 }, { "electronic-circuit", 4 }, { "iron-gear-wheel", 2 }, { "assembling-machine-1", 1 } } redux.lib.tech.a...
function onCreate() setProperty('camHUD.visible', false) end function onStepHit() if curStep == 64 then setProperty('camHUD.visible', true) end end
--[[ -- Odinvim Core utils setup -- -- Author: Nicholas O'Kelley -- Updated: Jan 9, 2021 --]] require "core.keys" require "core.settings" require "core.auto"
---@alias Message ProgressMessage|StatusMessage|OneTimeMessage ---@class ProgressMessage ---@field name string #Client's name ---@field title string #Title, defaults to 'empty title' if not provided ---@field message string|nil ---@field percentage integer #Comprised between 0 and 100 ---@field progress boolean #Alway...
if not Utils:IsInGameState() then do return end end if not Utils:IsInHeist() then do return end end if managers.system_menu:is_active() then do return end end UT.openMenu(UT.menus.game)
-- Use a table for fast concatenation of strings local SiteContent = {} function Output(String) table.insert(SiteContent, String) end local function GetDefaultPage() local PM = cRoot:Get():GetPluginManager() local SubTitle = "Current Game" local Content = "" Content = Content .. "<h4>Plugins:</h4><ul>" PM:...
ENT.Type = "anim" ENT.Base = "base_anim" function ENT:SetupDataTables() self:NetworkVar( "String", 0, "Title" ) self:NetworkVar( "Int", 0, "MaxDuelHealth" ) self:NetworkVar( "Entity", 0, "Rival" ) self:NetworkVar( "Entity", 1, "Duelist" ) self:NetworkVar( "Bool", 0, "Started" ) self:NetworkVar( "Boo...
-- P50 - [抽象和第一级过程] function fixed_point(f, first_guess) function close_enough(x, y) local abs = math.abs local tolerance = 0.00001 return abs(x - y) < tolerance end function try(guess) local next_guess = f(guess) if close_enough(guess, next_guess) then ...
object_tangible_furniture_decorative_portable_stove = object_tangible_furniture_decorative_shared_portable_stove:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_portable_stove, "object/tangible/furniture/decorative/portable_stove.iff")
local VectorHelper = require(GetScriptDirectory().."/helper/vector_helper") local RotateAway = {} RotateAway.name = "Rotate Away" ------------------------------------------------- function RotateAway:Call( hUnit, fPoint, iType ) local away_vector = VectorHelper:Normalize(hUnit:GetLocation() - fPoint) ...
--[[ Description: Framework to empower surveillance. Author: Expertcoderz Release Date: 2022-01-28 Last Updated: 2022-03-11 --]] server, service = nil, nil local DATASTORE_KEY = "ExportedLogs" --// "exporting" = writing of the current server's logs and information to the datastore local EXPORT_LOG_IN_STUDIO = fa...
local config = { [50139] = Storage.TheAncientTombs.MorguthisBlueFlameStorage1, [50140] = Storage.TheAncientTombs.MorguthisBlueFlameStorage2, [50141] = Storage.TheAncientTombs.MorguthisBlueFlameStorage3, [50142] = Storage.TheAncientTombs.MorguthisBlueFlameStorage4, [50143] = Storage.TheAncientTombs.MorguthisBlueFla...
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Scene = require "scenes.scene" local LoadGame = Scene:subclass("LoadGame") function LoadGame:draw() love.graphics.print("Load Game") love.graphics.pri...
object_tangible_mission_quest_item_brari_keohi_q1_needed = object_tangible_mission_quest_item_shared_brari_keohi_q1_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_brari_keohi_q1_needed, "object/tangible/mission/quest_item/brari_keohi_q1_needed.iff")
-- common pico-8 constants -- screen screen_width = 128 screen_height = 128 -- tilemap tile_size = 8 -- text dimensions (including separator space) character_width = 4 character_height = 6 -- time fps60 = 60 fps30 = 30 delta_time60 = 0x0000.0444 -- 1/60 = 0.01666259765625 delta_time30 = 0x0000.0888 -- 1/30 = 0.03...
function test() local a = 11.31313 return -a end jit("compile", test) local res = test() assert(res == -11.31313) --[[ function <../tests/25_OP_UNM.lua:1,4> (4 instructions at 0x1904590) 0 params, 2 slots, 0 upvalues, 1 local, 1 constant, 0 functions 1 [2] LOADK 0 -1 ; 11.31313 2 [3] UNM 1 0 3 [3...
local DataStoreService = game:GetService("DataStoreService") -- // Variables local MathLibary = { Name = "Math" } -- // Table-Sub Libaries MathLibary.Worm = require(script.PerlinWorm) MathLibary.Guid = require(script.Guid) MathLibary.IK = require(script.IK) -- // Initialize for Index, Value in next, math do MathL...
---------------------------------------- -- Sassilization -- Shared Unit Module -- http://sassilization.com -- By Spacetech & Sassafrass ---------------------------------------- assert( SA ) local QUEUE = {} QUEUE.MaxSize = 10 function SA.NewCommandQueue() local objQueue = {__index = QUEUE} setmetat...
--========== Copyleft © 2013, Team Sandbox, Some rights reserved. ===========-- -- -- Purpose: Dumps a list of libraries from Lua to be used as a blacklist. -- --===========================================================================-- local libraries = {} for library, v in pairs( _G ) do if ( type( v ...
-- ===== ===== ===== ===== ===== -- Copyright (c) 2017 Lukas Grünwald -- License MIT License -- ===== ===== ===== ===== ===== --- {abstract} cGUIelement base class. -- All cGUIElement_[...] inherit the functionality from this base class. require( "libPGGenericFunctionLibrary" ) cGUIElement = {} cGUIElement.__i...
------------------------------------------------------------------- -- Copyright (C) 2021 LvChengbin -- -- File: init.lua -- Author: LvChengbin<lvchengbin59@gmail.com> -- Time: 01/03/2021 -- Description: -------------------------------------------------------------------- package.path = debug.getinfo( 1, 'S' ).s...
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local metadefs = include( "sim/metadefs" ) -----------------------------------------------------...
function print_permutations(a, n) if n == 0 then print(table.unpack(a)) else for i = 1, n-1 do print_permutations(a, n-1) local j = n % 2 == 0 and i or 1 a[j], a[n] = a[n], a[j] end print_permutations(a, n-1) end end print_permutations(arg, #arg)
-- -- -- --Cabbage | 128, 64, 144 | 8 | Y | bulk | 10 --Carrot | 224, 112, 32 | 10 | Y | bulk | 10 --Clay | 128, 96, 32 | 4 | Y | bulk | 20 --DeadTongue | 112, 64, 64 | 500 | N | normal | 4 --ToadSkin | 48, 96, 48 | 500 | N | normal ...
local length= { AL=28, AD=24, AT=20, AZ=28, BH=22, BE=16, BA=20, BR=29, BG=22, CR=21, HR=21, CY=28, CZ=24, DK=18, DO=28, EE=20, FO=18, FI=18, FR=27, GE=22, DE=22, GI=23, GR=27, GL=18, GT=28, HU=28, IS=26, IE=22, IL=23, IT=27, JO=30, KZ=20, KW=30, LV=21, LB=28, LI=21, LT=20, LU=20, MK=19, MT=31, MR=27, MU=30, ...
----------------------------------- -- Area: Lower Jeuno -- NPC: Mendi -- Reputation NPC -- !pos -55 5 -68 245 ----------------------------------- require("scripts/globals/shop"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(82, play...
local utils = require "go.utils" local fillstruct = {} local fn = vim.fn local o = vim.o local api = vim.api local function write_out(out) if #out == 0 or fn.type(out) ~= fn.type("") then return end local result = fn.json_decode(out) if fn.type(result) ~= 3 then -- List:...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Disables = { "EthicsRevised_KillColonists", }, Effects = { PlaceObj('ModifyLabel', { 'Label', "ResearchBuildings", 'Prop', "ResearchPointsPerDay", 'ModifyId', "EthicsRevised", }), }, Pr...
require "lpeg" require "re" module("orbit.model", package.seeall) methods = {} methods.__index = methods dao_methods = {} drivers = {} drivers.base = { convert = { key = function (dao, field, v) return tonumber(v) end, integer = function (dao, field, v) return tonumber(v) end, number = function (dao...
--[[ Synapse Xen v1.1.1 by Synapse GP VM Hash: d63ae8c97ccf0d947d2cf1f8c6efe7b1d7a2b0dea33134edc85ba4e05eba5a04 ]] local SynapseXen_llIilIllIl=select;local SynapseXen_IlllliII=string.byte;local SynapseXen_iIIiIlIlI=string.sub;local SynapseXen_IlliIIIllllIl=string.char;local SynapseXen_iiIliIi=type;local Synaps...
local registerAsserts = require 'registerAsserts' local jsonutil = require 'stuart.util.json' registerAsserts(assert) describe('util.json', function() it('can decode a scalar', function() local actual = jsonutil.decode('7') assert.equal(7, actual) end) it('can decode a scalar using cjson', function() ...
local M = {} M.bounds_min = vmath.vector3(-0.30474999547, -0.42435002327, -0.125) M.bounds_max = vmath.vector3(0.30474999547, 0.4117000103, 0.125) M.size = vmath.vector3(0.60949999094, 0.836050033569, 0.25) return M
local json = require "cjson" local workspaces = require "kong.workspaces" local tostring = tostring local sandbox = require "kong.tools.sandbox".sandbox local sandbox_opts = { env = { kong = kong, ngx = ngx } } local plugin = { PRIORITY = 15, -- set the plugin priority, which determines plugin execution order VER...
local wibox = require('wibox') local gears = require('gears') local lunaconf = { dpi = require('lunaconf.dpi'), theme = require('lunaconf.theme') } local stats_panel = {} local theme = lunaconf.theme.get() function stats_panel:set_title(title) if self._last_title ~= value then self._last_title = title self._t...
local partsWithId = {} local awaitRef = {} local root = { ID = 0; Type = "ImageButton"; Properties = { ImageColor3 = Color3.new(3/17,3/17,47/255); ScaleType = Enum.ScaleType.Slice; BackgroundColor3 = Color3.new(1,1,1); Size = UDim2.new(1,0,0,26); Image = "rbxassetid://3570695787"; BackgroundTransparency...
local CFrameTrack = {} local PointsUtil = require(script.PointsUtil) CFrameTrack.IsPoints = PointsUtil.IsType CFrameTrack.GetPointsFromInstance = PointsUtil.fromInstance CFrameTrack.CFrameTrack = require(script.CFrameTrack) CFrameTrack.IsType = CFrameTrack.CFrameTrack.IsType CFrameTrack.PointToPoint = require(scrip...
local os = os local assert = assert -- "Linux" = "linux", -- "Darwin" = "macosx" -- "FreeBSD" = "freebsd" -- "SunOS" = "sun" -- "AIX" = "aix" -- "HP-UX" = "hpux" -- "QNX" = "qnx" if not os.PLATFORM then local ext = string.match(package.cpath, "%p[\\|/]?%.+(%a+)") if "dll" == ext then os.PLATFOR...
--[[ Copyright (c) 2015 深圳市辉游科技有限公司. --]] local ChargeChargeEventPlugin = {} local utils = require('utils.utils') local AccountInfo = require('AccountInfo') local showMessageBox = require('UICommon.MessageBox').showMessageBox local showToastBox = require('UICommon.ToastBox2').showToastBox function ChargeChargeEventPl...
-- Copyright (C) Dejiang Zhu (doujiang24) local corehelper = require "system.helper.core" local log_error = corehelper.log_error local find = string.find local sub = string.sub local insert = table.insert local get_instance = get_instance local io_open = io.open local type = type local concat = table.concat local re...
modifier_centaur_rage_thinker = class({}) function modifier_centaur_rage_thinker:OnCreated(params) if IsServer() then self.sound = params.sound self.caster = self:GetCaster() self.origin = self:GetParent():GetAbsOrigin() self.radius = self:GetAbility():GetSpecialValueFor('radius') ...
return { name="Fill Basins", description="Fill basins on heightmap", options= { {name="Max delta", type="value", value=0.0005}, {name="Use Mask 0?", type="flag", value=false}, {name="Invert Mask 0?", type="flag", value=false}, {name="Use Mask 1?", type="flag", value=false}, {name="Invert Mask 1?", type="f...
local config do local _obj_0 = require("lapis.config") config = _obj_0.config end return config("production", function() return postgres({ backend = "pgmoon", database = "hello_world", user = "postgres" }) end)
--[[ Load meshes from a wavefromt .obj file Usage: sprite=loadObj(path,file) : load the file located at path/file Returned sprite has a few specific attributes: - objs: table referencing all objects within the loaded file ]] local function Split(str, delim, maxNb) -- Eliminate bad cases... if string.find...
workspace "Beast-Code" architecture "x64" startproject "bcSandox" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder (solution directory) IncludeDir = {} Incl...
--[[ crc32: calculate crc32 in Lua Copyright (c) 2015, 2016, 2017, 2018 GreaseMonkey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the right...
--[[ Start Header ------------------------------------------------------- Copyright (C) 2018-2019 DigiPen Institute of Technology. Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. Author: Sairaj Padghe - End Header --------------...
local shell = require("shell") local gpu = require("driver").gpu local args, opts = shell.parse(...) if #args == 0 then local width, height = gpu.getResolution() print(width .. " " .. height) return elseif #args ~= 2 then io.stderr:write("Usage: resolution [width] [height]\n") return end local width = tonumber(a...
local cluster_thermal = assert(yatm.cluster.thermal) local table_length = assert(foundation.com.table_length) local table_merge = assert(foundation.com.table_merge) -- A very thick duct local size = 8 / 16 / 2 local groups = { cracky = 1, yatm_cluster_thermal = 1, heatable_device = 1, heater_device = 1, the...
--[[ TTT -> Hooks library -> TTTProgressRound hook (ServerSide) by Tassilo (https://github.com/TASSIA710) --]] function GM:TTTProgressRound() if TTT.GetRoundState() == ROUND_WARMUP then Log.Info("Round progress: WARMUP -> PLAYING") -- Reset players healths for _, ply in pairs(player.GetAll()) do if ply:...
local tnt = require 'torchnet.env' local tds = require 'tds' local tester local test = torch.TestSuite() function test.TableDataset() local d = tnt.TableDataset{data = {1, 2, 3}} tester:eq(d:size(), 3) tester:eq(d:get(1), 1) end function test.ListDataset() local identity = function(...) return ... end ...
local bo = vim.bo local current_path = vim.fn.expand('<sfile>:p:h:h') if (vim.b.did_ftplugin ~= nil) then vim.b.did_ftplugin = nil end vim.b.did_ftplugin = 1 vim.api.nvim_command('setlocal iskeyword+=-,.') bo.modeline = false bo.fileencoding = 'utf-8' bo.expandtab = true bo.shiftwidth = 4 bo.tabstop...
AddCSLuaFile() include("autorun/ba2_shared.lua") if SERVER then include("autorun/server/ba2_master_init.lua") end ENT.PrintName = "Contaminant Barrel" ENT.Base = "base_anim" ENT.Type = "anim" ENT.Category = "Bio-Annihilation II" ENT.Spawnable = true function ENT:Initialize() self:SetModel("models/props_c17/oildr...
InFlightVars = { ["Horde"] = { ["Marshal's Refuge"] = { ["Crossroads"] = 391, ["Gadgetzan"] = 113, ["Mudsprocket"] = 268, ["Shadowprey Village"] = 424, ["Ratchet"] = 354, ["Orgrimmar"] = 450, ["Emerald Sanctuary"] = 617, ["Brackenwall Village"] = 294, ["Everlook"] = 675, [...
local MainState = {} MainState.__index = MainState setmetatable(MainState, { __index = gg.GameState }) function MainState.new() local new = setmetatable({}, MainState) new:init() return new end function MainState:init(machine) gg.GameState.init(self, sn.State.Main) end function MainState:enter(ma...
local Players = game:GetService("Players") local CollectionService = game:GetService("CollectionService") local TaggedParts = CollectionService:GetTagged("oof") local debounce = false for i, TaggedPart in pairs(TaggedParts) do TaggedPart.Touched:Connect(function(hit) if debounce == false then debounce ...
local Dataset = torch.class('Dataset') function Dataset:__init(lopt) self.X = lopt.x self.Y = lopt.y self.batchIdx = 1 self.batchSize = lopt.batchSize or self.X:size(1) self.shuffle = lopt.shuffle or true self:shuffleData() end function Dataset:shuffleData() if self.shuffle then local s...
local cwtest = require "cwtest" local iris = require "iris" local socket = require "socket" local OP = iris.OP local T = cwtest.new() local echo = function(req) return "=> " .. req end T:start("request/reply"); do local client = iris.new() local server = iris.new() server.handlers.request = echo T:...
require "prefabutil" local assets = { Asset("ANIM", "anim/rock_light.zip"), } local prefabs = { "character_fire", } local MAXWORK = 6 local MEDIUM = 4 local LOW = 2 local function SetWorkLevel( inst, workleft ) dprint(string.format("SetWORKLEVEL: left=%d, state=%d",workleft,inst.state)) if ins...
--Code courtesy of tommysticks and nolanri https://theindiestone.com/forums/index.php?/topic/19434-crafting-using-equipped-backpacks/ function RemoveBackPack(item, resultItem, player) local pInv = player:getInventory(); local iTab2 = {}; --need an empty table later local dItem; for i = 0, (item:size()-1...
-- spritelib-start flying1={width=2,unique=6,total=6,spriteIDs={232,233,260,261,284,285}} flying2={width=3,unique=9,total=9,spriteIDs={451,452,453,472,473,474,496,497,498}} flying3={width=2,unique=4,total=4,spriteIDs={262,263,286,287}} flying4={width=3,unique=9,total=9,spriteIDs={451,452,453,472,473,474,496,497,498}} j...
local json = require "json" local parse = require "parse" local param = require "param" local property = require "property" local localization = require "localization" local database = require "database" local exception = require "exception" local exceptionHandler = require "exceptionHandler" local exit = requi...
local bit=require("bit") local wstr=require("wetgenes.string") local wgrd=require("wetgenes.grd") local tardis=require("wetgenes.tardis") -- matrix/vector math local bitdown=require("wetgenes.gamecake.fun.bitdown") local bitdown_font_4x8=require("wetgenes.gamecake.fun.bitdown_font_4x8") local chipmunk=require("wetge...
local runnerScriptName = "ChatScript" local bubbleChatScriptName = "BubbleChat" local installDirectory = game:GetService("Chat") local PlayersService = game:GetService("Players") local StarterPlayerScripts = game:GetService("StarterPlayer"):WaitForChild("StarterPlayerScripts") local function LoadLocalScript(location,...
-- Copyright (C) 2019-2020 Igara Studio S.A. -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. do -- Three layers local s = Sprite(32, 32) assert(#s.layers == 1) app.activeCel = s.cels[1] local r = app.range assert(#r.layers == 1) assert(#r.frame...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved) -- ============================================================= -- This tool uses the free AutoLan by M.Y. Developers -- http://www.mydevelopersgames.com/AutoLAN/Features.html local server ...
local interface = require("isolater/abstractInterface/gameLevelTabInterface"); local GameLevelTab = class(interface); GameLevelTab.ctor = function(self,p_data,p_parent,p_call,p_showWhich) self:setSize(p_parent:getSize()); self.m_data = p_data; self.m_parent = p_parent; self.m_callFunc = p_call; self.m...
local pcall = pcall local unpack = unpack local ngx = ngx local debug_getinfo = debug.getinfo local str_gsub = string.gsub local str_format = string.format local str_byte = string.byte local str_len = string.len local str_sub = string.sub local io_open = io.open local tbl_insert = table.insert local cjson = require("cj...
local maxPlayersCount = GetConvarInt('sv_maxclients', 10) local adminId = GetConvar('sv_adminId', '') local playerCount = 0 local list = {} RegisterServerEvent('hardcap:playerActivated') AddEventHandler('hardcap:playerActivated', function() if not list[source] then playerCount = playerCount + 1 list[source...
local assets= { Asset("ANIM", "anim/torso_reflective.zip"), } local function onperish(inst) inst:Remove() end local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_body", "torso_reflective", "swap_body") inst.components.fueled:StartConsuming() end local function onunequip(inst, owner) ...
local M = {} function M.split(line) local t = {} for str in string.gmatch(line, "[^%s]+") do table.insert(t, str) end return t end function M.slice(tbl, first, last, step) local sliced = {} for i = first or 1, last or #tbl, step or 1 do sliced[#sliced+1] = tbl[i] end ...
package.path = "..\\src\\lua\\?.lua;" .. package.path pcall(require, "luacov") local tpdu = require "tpdu" local Bit7 = require "tpdu.bit7" local Bcd = require "tpdu.bcd" local ut = require "tpdu.utils" print("------------------------------------") print("Module ...
local skynet = require "skynet" local mysql = require "skynet.db.mysql" require "skynet.manager" require "common.util.util" --[[ 用法: local dbserver = skynet.localname(".your db name") local is_succeed = skynet.call(dbserver, "lua", "insert", "Account", {account_id=7, password="123"}) print('Cat:main.lua[insert] is_suc...
local TokenGenerator = require('./utils/token_generator') local logger = require('./utils/logger') local safe_resume = require('./utils/safe_resume') local stringify_query = require('./utils/stringify_query') local http = require('simple-http') local BASE_VK_URL = 'https://api.vk.com/method/' --- Make vk request -- @...
-- how does installed song??? let's find out local t = Def.ActorFrame{ LoadFont("Common Normal")..{ Name="Header"; InitCommand=cmd(x,SCREEN_LEFT+24;y,SCREEN_TOP+24;halign,0;diffuse,color("#CCCCCC");settext,Screen.String("BodyHeader");shadowlength,1;shadowcolor,HSV(40,0,0.6);diffusetopedge,color("#FFFFFF")); OnC...
local att = {} att.name = "ins2_atow_herocket" att.displayName = "FRAG Warhead" att.displayNameShort = "FRAG" att.isBG = true att.SpeedDec = 5 att.statModifiers = {DamageMult = -.398, ReloadSpeedMult = -.15} if CLIENT then att.displayIcon = surface.GetTextureID("atts/rpg7frag") att.description = {[1] = {t = "An ant...
return redis.call('DEL', unpack(redis.call('KEYS', ARGV[1])))
object_static_item_item_krix_megaburn_core = object_static_item_shared_item_krix_megaburn_core:new { } ObjectTemplates:addTemplate(object_static_item_item_krix_megaburn_core, "object/static/item/item_krix_megaburn_core.iff")
local list = require "cli.list" local debug = require "cli.debug" local help = require "cli.help" local function configure(parser) list.configure(parser:command("list", "List all available flows.")) debug.configure(parser:command("debug", "Dump variants of a single flow.")) help.configure(parser:command("help", "Pr...
local WidgetBase = require("WidgetBase") local U = require("utils") local Label = WidgetBase:extend() Label.type = "Label" Label.baseStyle = { } setmetatable(Label.baseStyle, {__index=WidgetBase.baseStyle}) function Label:new(text, style, id) self.text = text WidgetBase.new(self, style, id) end function Lab...
package.path = package.path .. ";test/lib/?.lua;;" -- kong & co local Object = require "kong.vendor.classic" local BaseCase = Object:extend() function BaseCase:setUp() end function BaseCase:tearDown() end return BaseCase
--- -- @author LeBroomer -- @author Alf21 -- @author saibotk -- @author Mineotopia -- Localise some libs local draw = draw local surface = surface local drawSimpleText = draw.SimpleText local table = table local cam = cam local render = render FONTS = {} FONTS.fonts = {} FONTS.Scales = {1, 1.5, 2, 2.5} local shadowC...
local queue = require("../deps/Dee_LuaADT/queue.lua") -- lua table local cnt = 10000 * 1 local t = {} for i=1,cnt do t[i] = i end local time = os.clock() while #t > 0 do -- table.remove(t) table.remove(t, 1) end print(os.clock() - time) ---1.037s local v = queue.create() for i=1,cnt do v.enqueue(i) end print("le...
project "cpptp" language "C++" cppdialect "C++11" kind "StaticLib" warnings "Everything" includedirs { "include" } files { "include/cpptp/cpptp.hpp", "include/cpptp/thread_pool.hpp", "include/cpptp/worker.hpp", "src/thread_pool.cpp", "src/wor...
-- No Button Styles yet... --require("prototypes.style")