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function bang(sig) g = g or 0 g = g + 1 n = 20 list = {n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n} return list[1 + g % #list] end
LhdRoomCcsView = class("LhdRoomCcsView") LhdRoomCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, BaseGameRoomView, true, slot0.entranceBtnDic) slot0.controller:adjustSlimWidth(slot0.layerTop.btnRule, UIConfig.ALIGN_LEFT, 80) slot0:customCtor() end LhdRoomCcsView.customCtor = function (slot0) ...
require('spec/setup/busted')() local Direction = require('__stdlib__/stdlib/area/direction') describe('Direction Functions', function() local d = defines.direction describe('.next_direction', function() local nd = Direction.next_direction it('returns the next 4way direction clockwise', functi...
require "scripts.common"; local Video = { init = false; Properties = { SizeDropDownText = {default = EntityId()}, DisplayDropDownText = {default = EntityId()}, SizeDropDown = {default = EntityId()}, DisplayDropDown = {default = EntityId()}, AspectRatio4_3 = {default = EntityId()}, AspectRatio16_9...
---@class Server : zombie.network.Server ---@field private name String ---@field private ip String ---@field private localIP String ---@field private port String ---@field private serverpwd String ---@field private description String ---@field private userName String ---@field private pwd String ---@field private lastU...
local get_room_from_jid = module:require "util".get_room_from_jid; local st = require "util.stanza"; local json = require "util.json"; module:log("info", "Loading module polls"); local muc_component_host = module:get_option_string("muc_component"); if muc_component_host ~= nil then log("info", "Starting module %s...
s = eng.Scene() s:clear() s:createPhysicsPlane() --eng.setSunDir(1, -1, 0) eng.setSunIntensity(0.2) eng.setAmbientSky(128, 128, 128) eng.setAmbientGround(230, 255, 230) core.printcon("Adding object") ground = s:createModel("ground", "plane.h3dm") obj = s:createModel("soldier", "soldier.h3dm") -- obj:loadAnimation("...
-- Version 1.4.3 include("MasterGear/MasterGearFunctions.lua") include('THHelper/THHelper.lua') include('HasteTracker/HasteTracker.lua') function get_sets() mode = 1 cp_mode = false combat = false throwing = false killer_effect = false get_set_for_job_from_json() modes = {} for k, v in pairs(sets) do if k...
-- Do not edit! This file was generated by blocks/signal/complexphase_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.ComplexPhaseBlock, { { desc = "256 ComplexFloat32 input, 256 Float32 output", args = {}, inputs = {radio.types.ComplexFloat32...
function mainm.init() connectm.init() --hostm.init() localm.init() optionsm.init() mapm.init() modsm.init() gui_load_gss("menu-common") gui_load_gss("main-menu") local menu = gui_group({id = "menu", group = "main"}) local title = gui_button({id = "titlehax", label = "Gusanos Menu"}) local conti...
-- See LICENSE for terms local options local UpdateRate -- fired when settings are changed/init local function ModOptions() UpdateRate() if not GameState.gameplay then return end -- update spawn times local CalcNextSpawnProject = CalcNextSpawnProject local day = UICity.day local g_SpecialProjectNextSpawn = ...
-- This file validates player input net.Receive("job_exam_submit_exam", function(len, ply) local ent = net.ReadEntity() if ent.Config.LimitToJob and ply:Team() ~= ent.Config.LimitToJob then return end if xWhitelist.Users[ply:SteamID64()].whitelist[ent.Config.Whitelist] then return end if xWhitelist.Users[ply:Stea...
-------------------------------------------------------------------------------- function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end hBladeFuryAbility = thisEntity:FindAbilityByName( "creature_juggernaut_blade_fury" ) thisEntity:SetContextThink( "Jugge...
--[[Notas do programador: Esta macro está comentada em pt-br pelo publico que ela tem como alvo Desculpe, mas não segui as convensões de cleanCode do Lua como "is_X" para bool OS COMENTÁRIOS DA VERSÃO 'B' FORAM REMOVIDOS POR SEREM OBSOLETOS, VEJA A VERSÃO 'A' PARA UMA VERSÃO COM COMENTÁRIOS PARA INICIA...
local API = { LoveVersion = love.getVersion(); }; local ImageCache = {}; --I'm not sure if Love2D automatically caches objects, but assuming that the wiki said loading an image continously can cause fps drops, I guess not. API.loadImage = function(self, path) --if the image changes then it will not return the sam...
return { IntroMusic = love.audio.newSource("assets/sounds/intro.flac", "static"), TitleMusic = love.audio.newSource("assets/sounds/title&menu.flac", "static") }
function SpawnPoints() return { Metalworker = { { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 254, posY = 131, posZ = 0 }, { worldX = 10 + 26, worldY = 4 + 56, posX = 50, posY = 154, posZ = 0 }, { worldX = 10 + 40, worldY = 4 + 57,...
local Directions = assert(foundation.com.Directions) local is_blank = assert(foundation.com.is_blank) local itemstack_split = assert(foundation.com.itemstack_split) local format_pretty_time = assert(foundation.com.format_pretty_time) local cluster_devices = assert(yatm.cluster.devices) local ItemInterface = assert(yatm...
local _, ns = ... local C = ns.C C["objectivetracker"] = { enabled = true, pos = {"TOPRIGHT", "sInterfaceProgressBars", "BOTTOMRIGHT", 0, -10} }
local Atms = Atm.atms function OnPackageStart() Delay(5000, function () local i = 1 for _ in pairs(Atms) do local obj = CreatePickup(336, Atms[i].x, Atms[i].y, Atms[i].z - 100) SetPickupScale(obj, 1.0,1.0,0.5) SetPickupPropertyValue(obj, "type", "atm", true) SetPickupPropertyValue(obj, "col...
--[[ If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the issue is figured out. How...
--[[ @cond ___LICENSE___ -- Copyright (c) 2017 Zefiros Software. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, ...
PDM2KVSPoint = {} setmetatable(PDM2KVSPoint, {__index = HiveBaseModule}) PDM2KVSPoint.new = function (varname) local this = HiveBaseModule.new(varname) this.kvspointconv = LoadModule('KVSPointConverter') setmetatable(this, {__index=PDM2KVSPoint}) return this end function PDM2KVSPoint:Do() self:Upd...
local Observable = require 'observable' local util = require 'util' --- Returns an Observable that produces a sliding window of the values produced by the original. -- @arg {number} size - The size of the window. The returned observable will produce this number -- of the most recent values as mult...
Talk(65, "阁下远道来此,不知有何贵事?", "talkname65", 0); Talk(0, "在下特来求见段皇爷,相烦大师通报.", "talkname0", 1); Talk(65, "段皇爷早已不在尘世,累阁下空走一趟.", "talkname65", 0); do return end;
local function create() local en = CreateEntity() --en.transform = CreateComponent("transform") local transform = en:AddComponent("transform") --inventory = CreateComponent("inventory") local inventory = en:AddComponent("inventory") --en.animation = CreateComponent("animation") --local animation = en:AddCompone...
--- Common fs operations implemented with third-party tools. local tools = {} local fs = require("luarocks.fs") local dir = require("luarocks.dir") local cfg = require("luarocks.cfg") local vars = cfg.variables local dir_stack = {} --- Obtain current directory. -- Uses the module's internal directory stack. -- @re...
local objects = { --Maxime createObject(9054,372.1000100,-284.0000000,1012.0999800,0.0000000,0.0000000,0.0000000,7), --object(chnatwnmll14_lvs,7), (2,7), createObject(9054,387.7000100,-255.0000000,1012.0999800,0.0000000,0.0000000,0.0000000,7), --object(chnatwnmll14_lvs,7), (3,7), createObject(10378,424.7000100,-30...
local AsyncAssetRecord = class("AsyncAssetRecord") function AsyncAssetRecord:ctor() self._assetName = "" --资源名字 self._abr = "" --AssetBundleRequest self._callbackList = {} end function AsyncAssetRecord:appendCallback(callback) table.insert(self._callbackList, callback) end --该值不是很准确, 好几帧返回1.0,但isDone...
--[[ Copyright (c) 2015 深圳市辉游科技有限公司. --]] local PokecardAI = class('PokecardAI') local scheduler = require('framework.scheduler') function PokecardAI:ctor(...) end function PokecardAI.grabLord(gameService, pokeGame, currentPlayer) scheduler.performWithDelayGlobal( function() local grabs = {ddz.Actions.Gr...
-- Local module, loaded into each QA's environment fibaro = {} hub = fibaro local fmt = string.format function string.split(str, sep) local fields,s = {},sep or "%s" str:gsub("([^"..s.."]+)", function(c) fields[#fields + 1] = c end) return fields end function fibaro.alarm(arg1, action) if type(arg1) == "str...
-- ... json.lua
return function(self, node, alternate_handler) local result self.printer:inc_indent() if alternate_handler then result = alternate_handler(self, node) else result = self:process_node(node) end self.printer:dec_indent() return result end
----------------------------------- -- Area: Cape Teriggan -- NM: Axesarion the Wanderer ----------------------------------- local ID = require("scripts/zones/Cape_Teriggan/IDs") function onMobDisengage(mob) DespawnMob(mob:getID(), 120) end function onMobDeath(mob, player, isKiller) if (isKiller) then ...
--proc/filedialogs: standard open and save file dialogs. --Written by Cosmin Apreutesei. Public Domain. local yui_path = (...):match('(.-)[^%.]+$') setfenv(1, require(yui_path:sub(1, -2))) require(yui_path .. 'comdlg') OFN_READONLY = 0x00000001 OFN_OVERWRITEPROMPT = 0x00000002 OFN_HIDEREADON...
local Widget = require "widgets/widget" local Image = require "widgets/image" local IceOver = Class(Widget, function(self, owner) self.owner = owner Widget._ctor(self, "IceOver") self:SetClickable(false) self.img = self:AddChild(Image("images/fx.xml", "ice_over.tex")) self.img:SetEffect( "shaders/uifade.k...
slot0 = class("NetFleetAttachUpdate", import("....BaseEntity")) slot0.Fields = { row = "number", column = "number", id = "number" } slot0.Setup = function (slot0, slot1) slot0.id = slot1.item_id slot0.row = slot1.pos.row slot0.column = slot1.pos.column end return slot0
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras...
object_mobile_naboo_major_franchels = object_mobile_shared_naboo_major_franchels:new { } ObjectTemplates:addTemplate(object_mobile_naboo_major_franchels, "object/mobile/naboo_major_franchels.iff")
local concat = table.concat describe("test-files", function() local TYPES = require("expadom.constants").NODE_TYPES local getfiles = require("pl.dir").getfiles local files = getfiles("./spec/03-test-files", "*.in.xml") table.sort(files) local readfile = require("pl.utils").readfile local basename = require("pl....
function Gorge:GetThirdPersonOffset() local z = -1.8 - self:GetVelocityLength() / self:GetMaxSpeed(true) * 0.4 return Vector(0, 0.9, z) end function Gorge:GetFirstPersonFov() return kGorgeFov end function Gorge:GetTooCloseDistance() return 0.8 end
--Made by MessorAdmin local z={["("]=0,["+"]=1,["%"]=2,["@"]=3,["!"]=4,[")"]=5,["*"]=6,["$"]=7,["~"]=8,["^"]=9,["?"]=10,["#"]=11,["&"]=12,["-"]=13,["_"]=14,["="]=15}; setfenv(assert(loadstring((string.gsub(string.gsub(table.concat({ "$$+*^*!$~%^%?(&!=*@*+*&*()&*+*^$)*%$(%-@(%$*+*-*)*?@@$)*%$*$^*@*)*~A%()&*+*^$)*%$@$%%...
return { equal_op = 1, concatenation_equal_op = 2, addition_equal_op = 3, subtraction_equal_op = 4, multiplication_equal_op = 5, division_equal_op = 6, power_equal_op = 7, remainder_equal_op = 8, }
local Class = require("game.Class") local M = Class.new() function M:init(engine, config) self.engine = assert(engine) local x, y = unpack(config.position or {0, 0}) self.body = love.physics.newBody(self.engine.world, x, y, "dynamic") local radius = config.radius or 0.5 local shape = love.physics.newCircl...
SPELL.Name = "Tentacle of darkness" SPELL.Combo = "arcane arcane arcane lightning" SPELL.Description = [[Summons a tentacle of darkness that drinks 15 hp in 1 second from the caster, and he's afraid of the light pulse spell, at this time also you cannot draw cancel or cast spells The R button will hide it back Hold ...
Planet = class("Planet") function Planet:init(data) local newPlanet = {} local myFile = lfs.currentdir().."\\tables\\world.json" local worldTable = loadjson(myFile) newPlanet.atmosphere=choice(worldTable["atmosphere"]) newPlanet.temperature=choice(worldTable["temperature"]) newPlanet.biospher...
--multicolor reactor object MULTICOLOR_REACTOR = settings.startup["nuclear-fuel-cycle_multicolor-reactor"].value --breeder fuel cell item BREEDER_FUEL_VALUE = "4.2GJ" --breeder fuel cell recipe U_BREEDING_RATIO = 3*2 PU_BREEDING_RATIO = 5*2 --breeder fuel reprocessing PER_CELL_PU_AMOUNT = 2 --mininum 0.5 --atomic ...
-- Credit to bkacjios local _R = debug.getregistry() _R.BitBuff = {} _R.BitBuff.__index = _R.BitBuff function BitBuff( str ) local buffer = str and {string.byte(str,1,#str)} or {} return setmetatable( { buffer = buffer, position = 0 }, _R.BitBuff ) end function _R.BitBuff:GetBuffer() return self.buffer end funct...
-- Group of Buffs status local Grid2 = Grid2 local UnitAura = UnitAura local SpellIsSelfBuff = SpellIsSelfBuff local UnitAffectingCombat = UnitAffectingCombat local SpellGetVisibilityInfo = SpellGetVisibilityInfo local myUnits = Grid2.roster_my_units local textures = {} local counts = {} local expirations = {} local d...
function table_count(ta) local count = 0 for k, v in pairs(ta) do count = count + 1 end return count end function table_last_count(ta) local count = 0 for i, v in ipairs(ta) do if v then count = count + 1 end end return count end function GetCharacterFromId(id...
local ffi = require 'ffi' ffi.cdef[[ typedef void (*ffi_anyfunc)(); int LoadLibraryA(const char* libname); int LoadLibraryW(const wchar_t* libname); int GetModuleHandleW(const wchar_t* libname); int FreeLibrary(int lib); ffi_anyfunc GetProcAddress(int lib, const char* name); ]] local ...
for _, force in pairs(game.forces) do if force.technologies['fluid-chemical-furnace'] and force.technologies['fluid-chemical-furnace'].researched then force.technologies['fluid-chemical-furnace'].researched = false force.technologies['fluid-chemical-furnace'].enabled = false end if force.technologies['ste...
CollectionatorRowMixin = CreateFromMixins(AuctionatorResultsRowTemplateMixin) function CollectionatorRowMixin:OnEnter() AuctionHouseUtil.LineOnEnterCallback(self, self.rowData) AuctionatorResultsRowTemplateMixin.OnEnter(self) end function CollectionatorRowMixin:OnLeave() AuctionHouseUtil.LineOnLeaveCallback(sel...
--[[ Name: LibBabble-TalentTree-3.0 Revision: $Rev: 26 $ Maintainers: ckknight, nevcairiel, Ackis Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/ Dependencies: None License: MIT ]] local MAJOR_VERSION = "LibBabble-TalentTree-3.0" local MINOR_VERSION = 90000 + tonumber(("$Rev: 26 $"):match("%d+")) if...
--- @ignore local string = string local GetLang = LANG.GetUnsafeLanguageTable local interp = string.Interp local IsValid = IsValid local draw = draw local base = "pure_skin_element" HUDELEMENT.Base = base DEFINE_BASECLASS(base) if CLIENT then local draw_col = Color(205, 155, 0, 255) local pad = 7 local margin ...
--[[ Copyright © 2015 Mihail Zuev <z.m.c@list.ru>. Author: Mihail Zuev <z.m.c@list.ru>. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above cop...
local cairo = require("lgi").cairo local gears = require("gears") local awful = require("awful") local wibox = require("wibox") local os, math, string = os, math, string local theme = require("themes.powerarrow-gruvbox.theme") theme.border_width ...
local NotificationBindable = Instance.new("BindableFunction") NotificationBindable.OnInvoke = callback -- game.StarterGui:SetCore("SendNotification", { Title = "Dynamic Client"; Text = "ESP v2 Activated."; Icon = "rbxassetid://5631279864"; Duration = 3; Callback = NotificationBindable; }) local client = game.Pla...
local pps = require('pipes') local log = require('pipes.logger') pps.dispatch('error', function(err) log.error('test2 caught err:'..err) end) log.info('test_2 start') --pps.debug() --pps.sleep(2000) --error('test_2 error test') --[[ 2 - 9 3 - 8 4 - 7 5 - 6 6 - 5 7 - 4 8 - 3 9 - 2 2 + 7 (11-2*2) 3 + 5 (11-3*2)...
require "brains/pigbrain" require "brains/pigguardbrain" require "brains/werepigbrain" require "stategraphs/SGpig" require "stategraphs/SGwerepig" local assets = { Asset("ANIM", "anim/ds_pig_basic.zip"), Asset("ANIM", "anim/ds_pig_actions.zip"), Asset("ANIM", "anim/ds_pig_attacks.zip"), Asset("ANIM", "anim/pig_bui...
--[[ local byte, char, gsub, gmatch = string.byte, string.char, string.gsub, string.gmatch local pairs, error = pairs, error Encoding<1>: Result: PASS Ran 10000 iterations in 85ms Encoding<12>: Result: PASS Ran 10000 iterations in 46ms ...
--focus local _, cfg = ... --export config local addon, ns = ... --get addon namespace local f = CreateFrame("Button","BobFocusHUD",UIParent,"SecureUnitButtonTemplate") local UnitPowerType = UnitPowerType f.unit = "focus" --change to unit you want to track --Make the Health Bar --background texture f.back = f:CreateTe...
return {'kuhn','kuhlmann','kuhl','kuhlman'}
local K, C, L, _ = select(2, ...):unpack() if InCombatLockdown() then return end local table = table local tremove = tremove local CreateFrame = CreateFrame local frameFadeManager = CreateFrame("FRAME") local FADEFRAMES = {} function K:UIFrameFade_OnUpdate(elapsed) local index = 1 local frame, fadeInfo while FADE...
-- Lose Face - An open source face recognition project -- Copyright (C) 2008-2010 David Capello -- All rights reserved. -- -- Description: -- Uses a common MLP of 3 layers to classify a set of patterns. -- -- Usage: -- You can use this script directly running the following command: -- -- loseface mlp_global.lua...
local _M = require('apicast.cli.environment') describe('Environment Configuration', function () describe('.new', function() it('accepts default', function() local default = { foo = 'bar' } local env = _M.new(default) assert.contains(default, env:context()) end) end) end)
local self = {} GLib.Net.Layer3.Layer2Channel = GLib.MakeConstructor (self, GLib.Net.Layer3.Channel) function GLib.Net.Layer3.Layer2Channel.ctor (channelName, handler, innerChannel) if type (channelName) ~= "string" then innerChannel = channelName channelName = innerChannel:GetName () end innerChannel = inne...
module 'mock' -------------------------------------------------------------------- CLASS: UIWidgetElementImage ( UIWidgetElement ) :MODEL{} function UIWidgetElementImage:__init() self.defaultSprite = false self.defaultBlend = 'alpha' self.defaultStretch = true self.stretch = true end function UIWidgetElement...
--[[ ######################### # conky-system-lua-V3 # # by +WillemO @wim66 # # v1.0 8-dec-17 # # # ######################### ]] --[[TEXT WIDGET v1.3 by Wlourf 25/06/2010 This widget can drawn texts set in the "text_settings" table with some parameters http://u-scripts.blogspot.com/...
-- DOC: http://w3.impa.br/~diego/software/luasocket/tcp.html -- module table local luasocket_ssl = {} local type = type local assert = assert local luasocket = require("mqtt.luasocket") -- Open network connection to .host and .port in conn table -- Store opened socket to conn table -- Returns true on success, or fal...
local _M = {} local ngx_set_header = ngx.req.set_header local req_get_headers = ngx.req.get_headers local cjson = require("cjson") function _M.execute(conf) if req_get_headers()[conf.input_header_name] then ngx.log(ngx.INFO, "found "..conf.input_header_name.." header and transforming...") local decoded_t...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Repr = require(ReplicatedStorage.Vendor.Repr) local SortedArray = require(ReplicatedStorage.SortedArray) local t = require(ReplicatedStorage.Vendor.t) local Error__index = { __index = function(_, i) error(tostring(i) .. " is not a valid Enumeratio...
local unpack = unpack local ipairs = ipairs local pairs = pairs local t_insert = table.insert local _M = { } local function kmap(func, tbl) if not tbl then return end local res = {} for k, v in pairs(tbl) do local rk, rv = func(k, v) if rk then res[rk] = rv else ...
lesser_interval_cooldown_random_spell = class({}) function lesser_interval_cooldown_random_spell:OnCreated( data ) -- ### VALUES START ### -- self.interval = 1 self.cooldown_reduction = 25 -- ### VALUES END ### -- if not IsServer() then return end self.perkname = data.perkName ...
local addonName, vars = ... local L = vars.L Paste = LibStub("AceAddon-3.0"):NewAddon(addonName) local addon = Paste local AceGUI = LibStub("AceGUI-3.0") vars.svnrev = vars.svnrev or {} local svnrev = vars.svnrev svnrev["core.lua"] = tonumber(("$Revision: 54 $"):match("%d+")) local defaults = { profile = { debu...
local chests = {} local userChests = {} local openStaticChests = {} function vrpServer.loadChest(chestName) local user_id = vRP.getUserId(source) local source = vRP.getUserSource(user_id) local data = {} chests[tostring(chestName)] = true userChests[user_id] = tostring(chestName) chestName = "chest:"..tostri...
--====================================================================-- -- Imports and Setup --====================================================================-- -- import DMC Objects file local Objects = require( "dmc_objects" ) --====================================================================-- -- Setup...
--[[ Project: DisLua. Author: imring <fishlake-scripts.ru>. License: MIT License. Project "DisLua" is a parser of bytecode LuaJIT. Details: https://github.com/FishLake-Scripts/DisLua ]] local ARGS_AD = 1 local ARGS_ABC = 2 local opcodes = { [0] = { 'ISLT', ARGS_AD }, { 'ISGE', ARGS_AD }, { 'IS...
------------------------------------------------------------------- --------------------------- window:devAdd ----------------------- ------------------------------------------------------------------- --[[ dev add window win_devadd.show () -- Show win_devadd.hide () -- Hide ...
-- See LICENSE for terms local mod_LaunchFuel local mod_MaxExportStorage local mod_PassengerOrbitLifetime local mod_MaxColonistsPerRocket local mod_TravelTimeEarthMars local mod_TravelTimeMarsEarth local mod_RocketPrice local mod_CargoCapacity local mod_FoodPerRocketPassenger -- override for custom_travel_time_mars/c...
-- Printscreen/Screenshot bash script wrapped in lua -- Depends : maim, xclip local awful = require('awful') local ss = {} local capture_screen = function(mode) screen_shot_script = [[ dir=$HOME/Pictures/Screenshots if [ ! -d $dir ]; then mkdir -p $dir fi case ']] .. mode .. [[' in 'ful...
local CNode = CNode local Paths = CAI.Paths local Utils = CAI.Utilities local Requests = Paths.Requests local Format = "%s-%s" function Paths.Request(Requester, Grid, Start, Goal, UseLocked, Type) if not IsValid(Requester) then return end if not isstring(Grid) then return end if not isvector(Start) then ...
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_D = require(script:GetCustomProperty("APIDamage")) local RANGE = 220.0 local COOLDOWN = 8.0 local DAMAGE_RATE = 42.0 local COMBO_RANGE = 350.0 local COMBO_HALF_ANGLE = 30.0 local currentTasks = {} function GetPriority(npc, taskHistory)...
objGateb = createObject(1557, 228.25027770996, 159.77064819336, 1002.0234375, 0, 0, 90) exports.pool:allocateElement(objGateb) setElementInterior(objGateb, 3) setElementDimension(objGateb, 1) objGateb2 = createObject(1557, 228.25027770996, 162.77064819336, 1002.0234375, 0, 0, 270) exports.pool:allocateElement(ob...
data:extend({ -- E-Motor Small { type = "assembling-machine", name = "y-emotor-s", icon_size = 32, icon = "__yi_engines__/graphics/entity/e-motor-icon.png", flags = {"placeable-neutral","placeable-player", "player-creation"}, minable = {mining_time = 0.5, result = "y-emotor-s"}, max_health = 150, co...
--[[ file:service.lua desc:桌子服务 auth:Carol Luo ]] local _G = _G local format = string.format local ipairs = ipairs local skynet = require("skynet") local table = require("extend_table") local multicast = require("api_multicast") local sharedata = require("skynet.sharedata") local queue = require("skynet.q...
return {'focaccia','focus','focussen','focusseren','focusgroep','focuspunt','focusgebied','focke','fockens','focusgroepen','focusseer','focusseerde','focusseert','focust','focuste','focusten','focusgebieden','focuspunten'}
local __RUNLATER = {} UMF_RUNLATER = function(code) __RUNLATER[#__RUNLATER + 1] = code end (function() if hook then return end local hook_table = {} local hook_compiled = {} local function recompile( event ) local hooks = {} for k, v in pairs( hook_table[event] ) do hooks[#hooks + 1] = v end hook_compiled[event] = hook...
pit_trap = { click = function(block, npc) local owner = Player(npc.owner) --local damage = 58883 -- did 58883 at 0 AC. Caster's health was 58k, mana was 32,231. Target's health was around 130k base. -- changing this so it scales with vita and mana rather than static to match the method for spy assassinate ...
AgateUtil = AgateUtil or {} AgateUtil.__loaded = AgateUtil.__loaded or {} AgateUtil.__addonQueue = AgateUtil.__addonQueue or {} AgateUtil.colors = { white = Color(255, 255, 255), blue = Color(0, 255, 255), yellow = Color(201, 176, 15), red = Color(230, 58, 64), green = Color(46, 204, 113), ...
AutomaticRoleCheck.Panel.Settings = CreateFrame("Frame", nil, AutomaticRoleCheck.Panel); AutomaticRoleCheck.Panel.Settings.name = "Settings"; AutomaticRoleCheck.Panel.Settings.parent = AutomaticRoleCheck.Panel.name; AutomaticRoleCheck.Panel.Settings.Inner = AutomaticRoleCheck.Panel.Settings:CreateFontString(nil, "OVER...
local maps = { "duel.map", } --Categories was taken from map editor local tDuelCars = { --"2-Door" 401, 410, 436, 474, 491, 496, 517, 526, 527, 533, 545, 549, 439, 475, 542, --"4-Door" 405, 409, 420, 421, 426, 438, 445, 466, 467, 492, 507, 516, 529, 540, 546, 547, 550, 551, 566, 580, 585, --"Lowrider...
fx_version 'cerulean' game 'gta5' version '1.0.0' description 'Evidence system for hsn-inventory' shared_script 'config.lua' server_scripts { '@mysql-async/lib/MySQL.lua', '@es_extended/locale.lua', 'server.lua' } client_scripts { '@es_extended/locale.lua', 'client.lua' }
return { version = "1.1", luaversion = "5.1", tiledversion = "0.16.1", orientation = "orthogonal", renderorder = "right-down", width = 32, height = 6, tilewidth = 32, tileheight = 32, nextobjectid = 4, properties = {}, tilesets = { { name = "office", firstgid = 1, tilewidth...
local AddonName, AddonTable = ... AddonTable.jewelcrafting = { -- Gems 76131, 76132, 76133, 76134, 76135, 76136, 76137, 76138, 76139, 76140, 76141, 76142, }
local args = { ... } local ui = args[1] assert(ui, 'Imevul UI library not found') ---@class TabButton : Button Builds on top of the Button class local TabButton = ui.lib.class(ui.modules.Button, function(this, data) ui.modules.Button.init(this, data) data = data or {} this.originalBackground = data.background or n...
--[[ LuCI - Lua Configuration Interface Copyright 2013 Patrick Grimm <patrick@lunatiki.de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- m...
require '.' require 'NeuLexTrans' require 'NeuLexTransSoft' require 'LexTrans_Dataset' local function getOpts() local cmd = torch.CmdLine() cmd:option('--srcVocab', '', 'vocab path') cmd:option('--dstVocab', '', 'vocab path') cmd:option('--dataset', '', 'dataset path') cmd:option('--seed', 123, '') cmd...
local ADDON_NAME, namespace = ... local L = namespace.L local addonName = "WorldQuestsList" local WorldQuestsListMixin = {} function WorldQuestsListMixin:GetName() return addonName end function WorldQuestsListMixin:Init() self.WorldQuestList = _G["WorldQuestList"] -- hooksecurefunc(self.WorldQuestList, '...
monsters = { [1] = { ["attack_type"] = 1, ["type_value"] = 0, ["name"] = "绿头怪", ["level"] = 1, ["life"] = 50, ["attack"] = 20, ["defense"] = 1, ["gold"] = 1, ["experience"] = 1 }, [2] = { ["attack_type"] = 1, ["t...