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-- Animation System -- local Base = require 'src.entities.systems.base' local Animation = Base:extend() -- New -- function Animation:new(host, data) Base.new(self, host, { 'axis' }) -- -- properties self.sprite = Sprite[host.name] -- set up post-callback self.sprite:each(function(anim, name) anim:after...
------------------------------------------------------------------------------- -- Sends the logging information through a socket using luasocket -- -- @author Thiago Costa Ponte (thiago@ideais.com.br) -- -- @copyright 2004-2021 Kepler Project -- -------------------------------------------------------------------------...
local Editor = {} -- ---------------------------------------------------------------------- -- Fonts -- ---------------------------------------------------------------------- local defaultFont if system.IsWindows() then defaultFont = "Courier New" elseif system.IsOSX() then defaultFont = "Monaco" else defaultFont...
---- -- -- A simple program to write some data to an Excel file using the -- xlsxwriter.lua module. -- -- This program is shown, with explanations, in Tutorial 1 of the xlsxwriter -- documentation. -- -- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org -- local Workbook = require "xlsxwriter.workbook" -- Creat...
--[[ Fast animated 2D mesh using skeletal and shape key (AKA morph target) deformations. Assets and code by Rafael Navega, 2020. Version 1.1.0. ]] io.stdout:setvbuf("no") --[[ Choice of CPU or GPU skinning: Uncomment the line below that loads the module that you want to test, and comment the othe...
-- the judge counter. counts judges -- judgments to display and the order for them local jdgT = { "TapNoteScore_W1", "TapNoteScore_W2", "TapNoteScore_W3", "TapNoteScore_W4", "TapNoteScore_W5", "TapNoteScore_Miss", "HoldNoteScore_Held", "HoldNoteScore_LetGo", } local spacing = GAMEPLAY:...
local lj = require 'lunajson' local util = require 'util' local function test(round) local saxtbl = {} local bufsize = round == 1 and 64 or 1 local fp = util.open('test.dat') local function input() local s = fp:read(bufsize) if not s then fp:close() fp = nil end return s end local parser = lj.new...
object_draft_schematic_furniture_wod_pro_ns_tree_03 = object_draft_schematic_furniture_shared_wod_pro_ns_tree_03:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_pro_ns_tree_03, "object/draft_schematic/furniture/wod_pro_ns_tree_03.iff")
object_tangible_component_droid_combat_module_electric_shocker = object_tangible_component_droid_shared_combat_module_electric_shocker:new { } ObjectTemplates:addTemplate(object_tangible_component_droid_combat_module_electric_shocker, "object/tangible/component/droid/combat_module_electric_shocker.iff")
local awful = require "awful" local widgets = require "widgets" awful.mouse.append_global_mousebindings { awful.button { modifiers = {}, button = 3, on_press = function() widgets.mainmenu:toggle() end, }, awful.button { modifiers = {}, button = 4,...
local error_handler = {}; error_handler.dump = function() (require 'pl.pretty').dump(_G.message_validation_context); end error_handler.init = function() _G.message_validation_context = { fieldpath = { level = 0, path = {} }, status = { set = false; success = true, error_no = 0, ...
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Dwago -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local sto...
--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### SKELETON --################### --[[ mobs:register_mob("mobs_mc:35skeleton", { type = "animal", passiv...
-- ----------------------------------------------------------------------------- -- Parse -- ----------------------------------------------------------------------------- describe('Table.parse', function() spec('table numberKey', function() assert.has_subtable({ { variant = 'numberKey', val...
ITEM.name = "Daewoo K2" ITEM.description = "This rifle was developed by the South Korean Agency for Defense Development and manufactured by S&T Motiv (formerly Daewoo Precision Industries). It is currently the standard service rifle of the Republic of Korea Armed Forces. Fires 5.56x45 rounds." ITEM.model = "models/weap...
local class = require "libs.classic" local _M = class:extend() function _M:new(hight) self.hight = hight end function _M:IsEmpty() return self.hight == 0 end function _M:String() return string.format("%016x", self.hight) end return _M
if pollws then return end print("Attempting to link pollws.dll through FFI") local ffi = ffi or _G.ffi or require("ffi") ffi.cdef[[ struct pollsocket* pollws_open(const char* url); void pollws_close(struct pollsocket* ctx); int pollws_status(struct pollsocket* ctx); void pollws_send(struct pollsocket* ctx, con...
--- A module allowing scripts of dialogue to be parsed. --- @module parser local scene = require "scene" local audioHandler = require "audioHandler" local stringx = require "pl.stringx" local locked = true local parser = {} --- Prompts the player for input between dialogue options. --- @tparam table tbl The script...
vim.g.mapleader = ' ' vim.keymap.set('n', '<leader>vr', ':source ~/.config/nvim/init.lua<cr>') -- Refresh -- Edit configs vim.keymap.set('n', '<leader>vi', ':edit ~/.config/nvim/init.lua<cr>') -- init.lua vim.keymap.set('n', '<leader>vk', ':edit ~/.config/nvim/lua/keymaps.lua<cr>') -- keymaps.lua vim.keymap.set('n', '...
function Orcshaman_OnCombat(pUnit, event) pUnit:SendChatMessage(12, 0, "Your dead!") pUnit:RegisterEvent("Orcshaman_Lightning", 2000, 100) pUnit:RegisterEvent("Orcshaman_Heal", 3000, 0) end function Orcshaman_Lightning(pUnit, event) pUnit:StopMovement(2100) pUnit:FullCastSpellOnTarget(37273, pUnit:GetRandomPlayer(1...
local T, C, L, G = unpack(select(2, ...)) local blankTex = C.media.blankTex -- specific elements for shaman class. T.ClassElements["SHAMAN"] = function(self) -- Additional Power (Elemental - Maelstrom) if C.unitframes.addpower then local AddPower = CreateFrame("StatusBar", self:GetName() .. "ShamanMana", self) ...
if GameSettingsManager == nil then GameSettingsManager = {} end GameSettingsManager.__index = GameSettingsManager function GameSettingsManager.GetSettings() return GameSettings.Settings end local isClient = Ext.IsClient() local self = GameSettingsManager function GameSettingsManager.Apply(sync) if not isClient and...
data:extend( { { type = "autoplace-control", name = "uraninite", richness = true, order = "b-e", category = "resource", }, { type = "autoplace-control", name = "fluorite", richness = true, order = "b-f", category = "resource", }, } )
local materials = {} file.CreateDir("rpgm") function RPGM.GetImgur(id, callback, useproxy) if materials[id] then return callback(materials[id]) end if file.Exists("rpgm/" .. id .. ".png", "DATA") then materials[id] = Material("../data/rpgm/" .. id .. ".png", "noclamp smooth") return callback(...
local awful = require 'awful' client.connect_signal('manage', function(c) if not awesome.startup then awful.client.setslave(c) end end)
--- Applies rules to the economy state, solving conflicts. -- @classmod RuleSolver local Heap = require 'ur-proto.heap' local RuleSolver = require 'common.class' () local NOOP = function () end function RuleSolver:_init(record) -- luacheck: no self record:new_property('rule', { name = "unknown", ...
return { width = 18, height = 18, ground = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 0, 0, 0, 2, 1, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 3, 1, 3, 1, 1, 2, 0, 0, 0, 0, 3, 1, 1, 3, 2, 0, 0, 0, 2, 2, 1, 2, 2, 1...
math.randomseed(6) s=Instance.new("Sound",workspace) s.SoundId='rbxassetid://171217870' s.Volume=10 s.Looped=true s:play() m = false repeat wait(0) num1="-"..math.random(0,500).."00000" num2="-"..math.random(0,500).."00000" num3="-"..math.random(0,500).."00000" game.Lighting.FogColor=Color3.new(tonumber(num1),tonumber...
love.graphics.setDefaultFilter( "nearest", "nearest", 1 ) tween = require"lib/tween" require"src/init" MobileAlpha = 0 MobileMode = false local sys = love.system.getOS() if sys == "iOS" or sys == "Android" then MobileMode = true MobileAlpha = .25 Joystick = require"mobile/joystick":New() Button = re...
local player = ... local pn = ToEnumShortString(player) local mods = SL[pn].ActiveModifiers local center1p = PREFSMAN:GetPreference("Center1Player") if mods.HideScore then return end if #GAMESTATE:GetHumanPlayers() > 1 and mods.NPSGraphAtTop and SL.Global.GameMode ~= "StomperZ" then return end if #GAMESTATE:GetHuman...
function love.conf(t) t.window.width = 320 t.window.height = 40 t.title = "ILoveMP3s Player" t.window.resizable = true t.releases = { title = "ILoveMP3s", package = "ILoveMP3s", loveVersion = "0.10.0", version = "2.0", author = "iggyvolz", email = "iggyvolz@gmail.com", description ...
object_mobile_dressed_npe_sequencer_secretary = object_mobile_shared_dressed_npe_sequencer_secretary:new { } ObjectTemplates:addTemplate(object_mobile_dressed_npe_sequencer_secretary, "object/mobile/dressed_npe_sequencer_secretary.iff")
-- -- Autogenerated by Thrift -- -- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING -- @generated -- require 'thrift.Thrift' require 'evernote.types.constants' PrivilegeLevel = { NORMAL = 1, PREMIUM = 3, VIP = 5, MANAGER = 7, SUPPORT = 8, ADMIN = 9 } QueryFormat = { USER = 1, SEXP =...
local x x = function() return print(what) end local _ _ = function() end _ = function() return function() return function() end end end go(to(the(barn))) open(function() return the(function() return door end) end) open(function() the(door) local hello hello = function() return my(func) end end) local h h...
--- === plugins.core.menu.manager === --- --- Menu Manager Plugin. local require = require local image = require "hs.image" local menubar = require "hs.menubar" local config = require "cp.config" local i18n = require "cp.i18n" local section = require "section" local manager = {} --- plugins.core.m...
local present, cmp = pcall(require, "cmp") if not present then return end vim.opt.completeopt = "menuone,noselect" local icons = { Text = "", Method = "", Function = "", Constructor = "", Field = "ﰠ", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property...
#!/usr/bin/lua -- config PORT_NAME = "/dev/ttyACM0" READ_TIMEOUT = 2000 -- in ms DB_FILE = "/root/laser.db" COST_PER_MIN = 0.25 USB_PATH = "/sys/bus/usb/devices/usb1/authorized" UPDATE_INTERVAL = 3600 RETRY_INTERVAL = 300 -- a file with LASER_KEY and WP_KEY API keys defined (not public) dofile("/root/key.lua") -- open...
--[[ Copyright (c) 2010-2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dist...
require "core/game/game" require "main" if not init then init = GameBase.init end if not update then update = GameBase.update end if not render then render = GameBase.render end if not shutdown then shutdown = GameBase.shutdown end
function os.capture(cmd, raw) local f = assert(io.popen(cmd, 'r')) local s = assert(f:read('*a')) f:close() if (raw) then return s end s = string.gsub(s, '^%s+', '') s = string.gsub(s, '%s+$', '') s = string.gsub(s, '[\n\r]+', ' ') return s end function preinst() local out = os.capture("ls", 1) out = out .....
local M = {} function M.getChildrenGraph(node) local name = '' if node.getName then name = node:getName() end local ret = {} if name == '' then name = tostring(node['.classname']) .. ' | ' .. tostring(node) end if node.getChildren then ret = { name = name, node = nod...
function test_hash512(str) result = chainhelper:hash512(str) chainhelper:log("[test hash512]" .. str .. "--- hash512 --->" .. result) end
local ffi = require 'ffi' local torch = require 'torch' local utils = require 'pcl.utils' local pcl = require 'pcl.PointTypes' local KdTree = torch.class('pcl.KdTree', pcl) local func_by_type = {} local function init() local KdTreeFLANN_method_names = { 'new', 'clone', 'delete', 'setInputCloud', ...
----------------------------------------- -- ID: 5583 -- Item: plate_of_patlican_salata_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- Agility 5 -- Vitality -2 -- Evasion +7 -- hHP +3 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/ms...
#!/usr/bin/env lua ------------------------------------------------------------------------------- -- Description: unit test file for iptable ------------------------------------------------------------------------------- package.cpath = "./build/?.so;" describe("iptable.reverse(pfx)", function() expose("module:...
while true do if Hexus.GetKey("E") then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) wait(0.1) end end
C_SocialQueue = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_SocialQueue.GetAllGroups) ---@param allowNonJoinable boolean ---@param allowNonQueuedGroups boolean ---@return string[] groupGUIDs function C_SocialQueue.GetAllGroups(allowNonJoinable, allowNonQueuedGroups) end ---[Documentation](https://wow...
--[[ BitFields - efficient bit packing 1.0 by: Chris This is a small library for handling efficient bit packing. It allows you to create bitfield objects, which are effectively infinite-sized sparse arrays of bits. See Bitfields_HowTo for usage instructions, and Bitfields_Sample for some sample code usin...
return { hand_left = { { {-1, 41}, {8, 35}, {5, 38}, {-3, 37}, {0, 0}, {-1, 41}, {-1, 41}, {10, 40}, {7, 38}, {7, 34}, {1, 41}, {-7, 38}, }, { {3, 39}, {9, 37}, {6, 39}, {-8, 38}, {0, 0}, {3, 39}, {3, 39}, {-6, 38}, {-9, 38}, {-9, 33}, {0, 41}, {-4, 38}, }, { {10, 30}, {0, 0}, {0, 0}, {11, 38}, {11,...
function main_character_select() love.audio.stop() stop_the_music() bg = charselect local map = {} -- ------------------------------------------------------- -- 2P Network VS -- ------------------------------------------------------- if character_select_mode == "2p_net_vs" then local opponent_connected = fa...
--KibbleChat v3 -- --by Kibblebit -- --www.ac-web.org-- local ChatMsg = "#coldchat" -- KibbleChat function ChatSystem (event, player, message, type, language) if (message:find(ChatMsg.." ") == 1) then local text = message:gsub(ChatMsg.." ", "") for k, v in pairs(GetPlayersInWorld()) do if (player:GetTeam(...
--ZFUNC-flatten-v1 local function flatten( arr, shallow ) --> flatarr local flatarr = {} for _, v in ipairs( arr ) do if shallow or type( v ) ~= 'table' then table.insert( flatarr, v ) else for _, sub_v in ipairs( flatten( v ) ) do table.insert( flatarr, sub_v ) ...
Talk(2, "找到七心海棠了吗?自己不行的话就多带些人去找.", "talkname2", 0); do return end;
AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.Category = "baristaner Quidditch" ENT.PrintName = "Takim A Sayac" ENT.Author = "" ENT.Spawnable = true ENT.AdminSpawnable = false topspawnla = Vector(-9808.903320, 5610.830078, -63.968750) if SERVER the...
--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} wOS.SkillTrees = wOS.Skil...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
--[[ -- added by wsh @ 2017-12-05 -- 本地化工具类 --]] local LangUtil = {} local function GetData(path, lang) -- TODO:根据语言设置自动切换各语言源表 return require(path) end local function GetServerName(server_id) local data = GetData("Config.Data.ServerLang") if data[server_id] == nil then return "["..server_id.."]" end return ...
-- Native file dialog premake5 script newoption { trigger = "nfd_linux_backend", value = "B", description = "Choose a dialog backend for NFD on linux", allowed = { { "gtk3", "GTK 3 - link to gtk3 directly" }, { "zenity", "Zenity - generate dialogs on the end users machine with zenity" } ...
--- -- Stream interface --- Stream = { 'get', 'unget', 'source', 'lines', 'close' }
-- example config for firefox sandbox, which is created dynamycally from host environment. -- xpra x11-forwarding software (must be installed on host, v2.0 and up) may be used to isolate sanbox from host x11 service. -- opengl acceleration untested and may not work (especially with xpra mode or when using proprietary v...
object_ship_ixiyen_s01_tier10 = object_ship_shared_ixiyen_s01_tier10:new { } ObjectTemplates:addTemplate(object_ship_ixiyen_s01_tier10, "object/ship/ixiyen_s01_tier10.iff")
local IslandsQueueUI = { Name = "IslandsQueue", Type = "System", Namespace = "C_IslandsQueue", Functions = { { Name = "CloseIslandsQueueScreen", Type = "Function", }, { Name = "GetIslandDifficultyInfo", Type = "Function", Returns = { { Name = "islandDifficultyInfo", Type = "table", In...
-- User Interface stuff using SUIT lib > local suit = require('libs.suit') local cfg = require('code.simconfig') local sim = require('code.simulation') local apiG = love.graphics local map = require('code.map') local ui = {} local cmul = cfg.colorMul suit.theme.color = { normal = {bg = { 66*cmul, 66*cmul, 66*cmul...
local local0 = 0.9 local local1 = 0.9 - local0 local local2 = 0.9 - local0 local local3 = 0.9 - local0 local local4 = 0.9 - local0 local local5 = 0.9 - local0 local local6 = 3 - local0 local local7 = 0.9 - local0 local local8 = 0.9 - local0 local local9 = 4.3 - local0 local local10 = 0.9 - local0 local local11 = 0.9 - ...
--[[ Properties.lua Serves a few different flavors of properties (name-value pairs). --]] local Properties, dbg, dbgf = Object:newClass{ className = 'Properties' } local sharedProperties local propsForPlugin local propsForPluginSpanningCatalogs = {} --- Constructor for extending class. -...
test_run = require('test_run').new() REPLICASET_1 = { 'storage_1_a', 'storage_1_b' } REPLICASET_2 = { 'storage_2_a', 'storage_2_b' } test_run:create_cluster(REPLICASET_1, 'storage') test_run:create_cluster(REPLICASET_2, 'storage') util = require('util') util.wait_master(test_run, REPLICASET_1, 'storage_1_a') util.wait...
return { init_effect = "", name = "基洛夫燃烧", time = 8, picture = "", desc = "持续伤害+易伤效果", stack = 1, id = 346, icon = 346, last_effect = "Darkness", effect_list = { { type = "BattleBuffDOT", trigger = { "onUpdate" }, arg_list = { attr = "cannonPower", exposeGroup = 1, time = 2, ...
local M = {} local supported_configs = { vim.fn.stdpath "config", vim.fn.stdpath "config" .. "/../astronvim", } local g = vim.g local function file_not_empty(path) return vim.fn.empty(vim.fn.glob(path)) == 0 end local function load_module_file(module) local found_module = nil for _, config_path in ipairs(...
return { W1EarlyCommand = cmd(finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,0.9*1.2;smooth,0.05;zoom,0.75*1.2;sleep,0.8;smooth,0.1;zoomy,0.5*1.2;zoomx,1.3*1.2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25")); W1LateCommand = cmd(finishtweening;sh...
object_mobile_space_comm_gotal_bandit_04 = object_mobile_shared_space_comm_gotal_bandit_04:new { } ObjectTemplates:addTemplate(object_mobile_space_comm_gotal_bandit_04, "object/mobile/space_comm_gotal_bandit_04.iff")
ITEM.name = "Respite Survival Guide" ITEM.desc = "A guide written by a Drifter based on his own experiences." ITEM.uniqueID = "book_walker1" ITEM.price = 0 ITEM.flag = "3" ITEM.iconCam = { pos = Vector(0, 200, 6), ang = Angle(0, 270, 0), fov = 4.5, } ITEM.contents = [[ <h1>The Survival Guide to the Respite.</h1> ...
-- script for npc in buya spy_hwan = { on_spawn = function(mob) mob.side = 2 mob:sendSide() end, on_healed = function(mob, healer) end, on_attacked = function(mob, attacker) if attacker.gmLevel == 99 then mob_ai_basic.on_attacked(mob, attacker) end end, move = function(mob, target) end, attack =...
for i,v in ipairs({ {758,-307.54254,1405.84741,70.75149,0,0,0,0,0,0, false}, {622,-311.83835,1405.91687,65.93539,0,0,270,0,0,0, false}, {622,-309.4436,1407.83691,68.90253,0,0,213.75,0,0,0, false}, {622,-304.70761,1406.80017,67.50552,0,0,101.25,0,0,0, false}, {647,-308.26709,1405.85205,71.3...
ESX = nil local IsMorgued, unmorgued, MorgueTime, morgueTimer, GraveyardLocation = false, false, 0, 0, Config.GraveyardLocation Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 25.0...
local buf_set_option = function(bufnr, ...) vim.api.nvim_buf_set_option(bufnr, ...) end local buf_set_keymap = function(bufnr, ...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local on_attach = function(client, bufnr) buf_set_option(bufnr, "omnifunc", "v:lua.vim.lsp.omnifunc") local opts = { noremap = true, ...
local condition = Condition(CONDITION_OUTFIT) condition:setOutfit({lookType = 267}) condition:setTicks(-1) function onStepIn(creature, item, position, fromPosition) if not creature:isPlayer() then return false end creature:addCondition(condition) return true end function onStepOut(creature, item, position, fro...
local state = require("loaded_state") local device = {_enabled = true, _type = "device"} function device.filedropped(file) local filename = file:getFilename() state.loadFile(filename) end return device
-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- Rexx LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'rexx'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. local line_com...
local moses = require 'moses' local say = require 'say' local Vector = require 'stuart-ml.linalg.Vector' local isInstanceOf = function(x, type) if not moses.isTable(x) or x.isInstanceOf == nil then return false end return x:isInstanceOf(type) end local registerAsserts = function(assert) -----------------------...
local D= require "diapers" D()
-- -- Please see the license.html file included with this distribution for -- attribution and copyright information. -- function onSourceUpdate() local nodeWin = window.getDatabaseNode(); local nType = DB.getValue(nodeWin, "type", 0); local sAttackStat = DB.getValue(nodeWin, "attackstat", ""); local ...
function LmMinion.VersionMigrationAdapter.migrate() -- migration von x zu 1.2 if type(LmMinion.Options.minionAdventureLength) == "string" then -- es sollte table sein! LmMinion.Options.minionAdventureLength = LmMinion.PossibleAdventureLength[2] -- ausgabe durchfuehren print("A...
------------------------------------------------------------------------------------------------------------------------------------------------------------- -- VEAF spawnable aircrafts editor tool for DCS World -- By Zip (2021) -- -- Features: -- --------- -- * This tool processes a mission and update flight plans. --...
--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.0 -- Date: 31.10.2010 --------------------------------------------------------------------- local tabs = {} local edits = {} local memos = {} local messages = {} loca...
-- Copyright 2021 SkyTheCodeMaster - All Rights Reserved. -- TODO: Add async mode. -- TODO: Replace file print with progress bar. local expect = require("cc.expect").expect -- Parse a `requirements.json` local file, or url. local requirementsFile = ... local function hread(url) local h,err = http.get(url) if no...
object_draft_schematic_space_reverse_engineering_droid_interface_scanner = object_draft_schematic_space_reverse_engineering_shared_droid_interface_scanner:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_reverse_engineering_droid_interface_scanner, "object/draft_schematic/space/reverse_engineering/dro...
data:extend( { { type = "item", name = "solder-alloy", icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/alloys/solder-plate.png", flags = {"goes-to-main-inventory"}, subgroup = "alloy-processing", order = "solder", stack_size = 200 }, { t...
_G.build_mirror = {} _G.minetest = { registered_nodes = {} } dofile("./rotate_node.lua") dofile("./functions.lua") local function pos_to_string(pos) return pos.x .. "/" .. pos.y .. "/" .. pos.z end describe("get_mirrored_positions", function() it("returns the proper coordinates", function() local test_set = { ...
local augroup = vim.api.nvim_create_augroup local autocmd = vim.api.nvim_create_autocmd local utils = require("utils") -- Do not use smart case in command line mode, extracted from -- https://vi.stackexchange.com/a/16511/15292. -- You can dynamically toggle smartcase using autocmds, -- so when in a : command line, it i...
for l, e in pairs({ (function(e, ...) local F = "This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu"; local b = e[((#{ 49; 894; 769; 433; } + 364094226))]; local U = e['MDFgDmBDv']; local C = e[(783948268)]; local V = e[((#{ (function(...) return ...
slot0 = class("TaskMediator", import("..base.ContextMediator")) slot0.ON_TASK_SUBMIT = "TaskMediator:ON_TASK_SUBMIT" slot0.ON_TASK_GO = "TaskMediator:ON_TASK_GO" slot0.TASK_FILTER = "TaskMediator:TASK_FILTER" slot0.ON_SUBMIT_WEEK_PROGREE = "TaskMediator:ON_SUBMIT_WEEK_PROGREE" slot0.ON_BATCH_SUBMIT_WEEK_TASK = "TaskMed...
-- Simple example for Raspberry Pi GPIO module. -- Blinks GPIO 0 (LED + resistor to 0V) and shows input status of GPIO 6. -- Written by Mike Pall. Public domain. local gpio = require("rpi.gpio") for i=1,10 do print("GPIO 6:", gpio.pin[6]) gpio.pin[0] = 1 gpio.msleep(100) gpio.pin[0] = 0 gpio.msleep(100) end...
----------------------------------- -- Area: Abyssea-Konschtat ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.ABYSSEA_KONSCHTAT] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, ...
print("[II]", "Loading core library...") EXPR_Parser.binaryFuncs["+"] = function ( opStack, andStack ) local b = andStack:pop() local a = andStack:pop() local result = { type="COLLECTION", value={} } if( a and b ) then -- String concatination if( type(a.value) == "string" or type(b.value) == "string" ) the...
screen = {} screen.fadeOut = function(ms) host_fadeOutScreen(ms) sleep(ms) end screen.fadeIn= function(ms) host_fadeInScreen(ms) sleep(ms) end
require 'apc' -- For test code params = {} setParams() -- params.num_classes = 44 local allClasses, allClassesNames = getClassInfo() local allMetrics = {} for k,v in pairs(allClassesNames) do allMetrics[v] = {p={}, r={}} -- precision, recall for this class end initAPCSegmentation() loadSegmentationModel()...
local pretty = require("pl.pretty") local test = require("pl.test") local Account = require("core.Account") ---@type Account local acc = Account({ username = "test", password = "wouinibaba" }) acc:addCharacter("char1") test.asserteq(acc:getUsername(), "test") test.asserteq({ username = "test", password...
--[[ This file is part of script complex Properties Ribbon Copyright (c) 2020-2021 outsidepro-arts License: MIT License ]]-- -- Proposed humanbeing representations local representation = {} representation.db = setmetatable({}, {__index = function(self, key) local shouldsilencePositive = false if key < 0 then key = ...
return Def.ActorFrame { ScreenChangedMessageCommand=function(self) self:visible(SCREENMAN:GetTopScreen():GetScreenType() ~= 'ScreenType_Attract') end, loadfile(THEME:GetPathB("ScreenSystemLayer","aux"))(), Def.Sprite{ Texture=THEME:GetPathG("","credits"), InitCommand=function(self) self:xy(SCREEN_CENTER_X,S...