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local has_technic = minetest.get_modpath("technic") local drain_inv = minetest.settings:get_bool("headlamp_drain_inventory", false) local battery_life = tonumber(minetest.settings:get("headlamp_battery_life")) or 180 local battery_drain = math.floor(65535 / (battery_life * 60)) * 5 -- Helper function to make code ne...
return { tllobliterator1 = { activatewhenbuilt = true, buildangle = 4096, buildcostenergy = 267109, buildcostmetal = 21755, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 10, buildinggrounddecalsizey = 10, buildinggrounddecaltype = "tllobliterator_aoplane.dds", buil...
require("ui/node"); local match_hall_record_item_rank_layout = require(ViewPath .. "hall/matchHall/widget/match_hall_record_item_rank_layout"); require("uilibs/userMoneyItem"); local ranklist_pin_map = require("qnFiles/qnPlist/hall/ranklist_pin"); -- 好友排行 local GameMatchHallRecordRankItem = class(Node); GameM...
modifier_puck_dream_coil_lua_thinker = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_puck_dream_coil_lua_thinker:IsHidden() return false end function modifier_puck_dream_coil_lua_thinker:IsPurgable() return false end ----------------...
-- Generated using ntangle.nvim local client1, client2 local nodejs = false local num_connected = 0 events = {} local test_passed = 0 local test_failed = 0 local node_finish = false local log local assertEq function log(str) print(str) end function assertEq(val1, val2) if val1 == val2 then test_passed = te...
local dyes = { {"white", "White", "basecolor_white"}, {"grey", "Grey", "basecolor_grey"}, {"black", "Black", "basecolor_black"}, {"red", "Red", "basecolor_red"}, {"yellow", "Yellow", "basecolor_yellow"}, {"green", "Green", ...
workspace "LZW" architecture "x86_64" configurations { "Release", "Debug" } targetdir "bin/%{cfg.buildcfg}/%{prj.name}" objdir "obj/%{cfg.buildcfg}/%{prj.name}" startproject "LZW_CLI" filter "system:Windows" systemversion "latest" filter "Release" d...
local oldInitialize = GUIMinimap.Initialize function GUIMinimap:Initialize() gMaskMapName = false oldInitialize(self) gMaskMapName = true end
local KUI, E, L, V, P, G = unpack(select(2, ...)) local ElvUF = ElvUI.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --All credits belongs to Merathilis, Blazeflack and Rehok for this mod -- Cache global variables local abs = math.abs local format, match, sub, gsub, len = string.format, string.match, string.su...
-- This lua script file represents a lua implementation translation of sample00-mesh with a box instead of a duck. function initialize() -- Display splash screen for at least 1 second. ScreenDisplayer.start("drawSplash", 1000) _touched = false _touchX = 0 -- Load font _font = Font.create("res...
return { zh = { -- 系统状态码 [0x000000] = 'ok', [0x000001] = '验证错误', [0x000002] = '数据不存在', [0x000003] = '密码错误', [0x000004] = '未授权访问', [0x000005] = '系统错误,数据库错误', [0x000006] = '请求太频繁,请稍后访问', [0x000007] = '系统错误,系统数据异常', [0x000008] = '系统错误,共享内存...
--[[ * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. ]]-- functi...
return { _fold = false, _id = "APITest", _type = "APITest", height = "$fill", ignoreAnchor = 0, popOnBack = 1, width = "$fill"}
local NoobTacoUI, E, L, V, P, G = unpack(select(2, ...)) function NoobTacoUI:SetupActionBars() -- Main Actionbar E.db["actionbar"]["bar1"]["enabled"] = true E.db["actionbar"]["bar1"]["buttons"] = 12 E.db["actionbar"]["bar1"]["buttonsPerRow"] = 12 E.db["actionbar"]["bar1"]["buttonSize"] = 32 E.db["actionbar...
local config_dbg_core = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_CORE_EVENT") local config_dbg_endpoint = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_ENDPOINT_EVENT") if config_dbg_core.value == "1" and not slc.is_provided("segger_systemview") then validation.error( "Segger System View is required when SL_CPC_DEBUG_SY...
require("lspconfig").prismals.setup({ root_dir = function() return vim.loop.cwd() end, })
local _, NeP = ... local _G = _G NeP.Core = {} local last_print = "" function NeP.Core.Print(_, ...) if last_print ~= ... then last_print = ... print('[|cff'..NeP.Color..'NeP|r]', ...) end end local d_color = { hex = 'FFFFFF', rgb = {1,1,1} } function NeP.Core.ClassColor(_, unit, type) type = type and type:...
--- --- this demo shows how to use memory data: new/foreach/convert/isValid --- memory support types: f, d, w, b, i, s, c, F --- float, uint32, uint16, uint8, int, short, signed char, double --- local mem = require("memory") local me; print("------------ start t...
data:extend({ { --nuclear furnace type = "recipe", name = "nuclear-furnace", enabled = false, ingredients = { {"steel-plate", 25}, {"refined-concrete", 20}, {"processing-unit", 5} }, result = "nuclear-furnace", }, { --nuclear inserter type...
local assets = { -- Asset("ANIM", "anim/blacklotus.zip"), -- Asset("ANIM", "anim/swap_darklotus.zip"), -- Asset("ANIM", "anim/swap_lightlotus.zip"), } local function fx_enable(inst) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner or nil if owner ~= nil then ...
return { id = "ingotCopper", name = "Copper Ingot", tier = 2, spriteSheet = "materials", spriteCoords = Vector2.new(4,2), recipe = { oreCopper = 15, }, craftQuantity = 5, tags = { "material", } }
-- This code is licensed under the MIT Open Source License. -- Copyright (c) 2015 Ruairidh Carmichael - ruairidhcarmichael@live.co.uk -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software with...
local cv = require 'cv' require 'cv.features2d' require 'cv.imgcodecs' require 'cv.highgui' if not arg[1] then print('Usage: `th demo/descriptors.lua path-to-image`') print('Now using demo/lena.jpg') end local image = cv.imread{arg[1] or 'demo/lena.jpg'} if not image then print("Problem loading image\n")...
-- fall (1.0.2) -- -- generative melodies -- -- E2: Add/remove leaves -- E3: Cycle attack/release times -- K2: Rand notes -- K3: Rand notes and scales -- -- written by ambalek for -- the norns community -- luacheck: globals engine clock util screen softcut enc key audio init redraw midi params include local settings ...
--- 近战武器类 -- @module MeleeWeapon -- @copyright Lilith Games, Avatar Team -- @author Dead Ratman local MeleeWeapon = class('MeleeWeapon', WeaponBase) function MeleeWeapon:initialize(_data, _config) WeaponBase.initialize(self, _data, _config) print('MeleeWeapon:initialize()') end --攻击 function MeleeWeapon:Attac...
-- Copyright (c) 2021 Ashish Panigrahi -- MIT license, see LICENSE for more details. -- stylua: ignore local colors = { black = '#202020', neon = '#DFFF00', white = '#FFFFFF', green = '#00D700', purple = '#5F005F', blue = '#00DFFF', darkblue = '#00005F', na...
local robot = require("robot") local component = require("component") for i = 1, 32, 1 do robot.forward() end
--[[ === hegetopt ]] local he = require "he" local function parseoptstr(optstr) if not optstr:match("^[:%a]*$") then return nil end local optdic = {} local i = 1 while i <= #optstr do local c = optstr:sub(i, i) local c1 = optstr:sub(i+1, i+1) if c ~= ':' then optdic[c] = (c1 == ":") and 'arg' o...
vim.g.doge_mapping = "<Leader>*"
ESX = nil if Config.UseESX then TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent('fuel:pay') AddEventHandler('fuel:pay', function(price) local xPlayer = ESX.GetPlayerFromId(source) local amount = ESX.Math.Round(price) TriggerEvent('esx_statejob:getTaxed', 'FUEL', amount, f...
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Weapons\Weapon\shared.lua -- - Dragon -- Just Override these, we change too much here anyways function Weapon:GetUpgradeTier() return kTechId.None, 0 end
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'CPed' shared.ffi.cde...
-- serve test results, in case operating in an environemnt with no console local S = require "syscall" -- exit will cause issues, override os.exit = function() end -- open output file local outname = "output" local fd = S.creat(outname, "rwxu") -- set stdio to file, keep handle so not garbage collected local stdin ...
local config = { positions = { Position({x = 33258, y = 31080, z = 8}), Position({x = 33266, y = 31084, z = 8}), Position({x = 33259, y = 31089, z = 8}), Position({x = 33263, y = 31093, z = 8}) }, stairPosition = Position(33265, 31116, 8), areaCenter = Position(33268, 31119, 7), zalamonPosition = Position(...
--[[ TheNexusAvenger Manages the quests for players. Class is static (should not be created). --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) local ServerScriptServiceProject = re...
-- https://github.com/sotakoira/pandora-luas ui.add_label("Aiming at player color") local atplayer = ui.add_colorpicker("Aiming at player") ui.add_label("Regular color") local noplayer = ui.add_colorpicker("Regular") function on_paint() local_player = entity_list.get_client_entity(engine.get_local_player()) ...
-- Includes local json = require "dkjson" local date = require "pl.Date" local path = require "pl.path" local file = require "pl.file" local post = {} local blogs_path = path.join("..", "pub", "blogs.json") local function load_existing_data() if path.exists(blogs_path) then return json.decode(file.read(blogs_path)...
---@class Config local config -- shim vim for kitty and other generators vim = vim or { g = {}, o = {} } local function opt(key, default) key = "tokyonight_" .. key if vim.g[key] == nil then return default end if vim.g[key] == 0 then return false end return vim.g[key] end config = { style = opt...
require("util") local random = math.random -- stuff should have first_seven, metal, vs_mode, metal_col, prev_metal_col function make_panels(ncolors, prev_panels, stuff) local ret = prev_panels local rows_to_make = 20 if ncolors < 2 then return end local cut_panels = false if prev_panels == "000000" then ...
--[[ dbg: Lua 5.1 module for debugging with vardump Lua Programming Gems Chapter 3 Vardump: The Power of Seeing What's Behind Copyright (C) 2008 by Tobias Sülzenbrück and Christoph Beckmann ]]-- local getfenv, getmetatable, print, pairs, type, tostring = getfenv, getmetatable, print, pairs, type, tostring module(...
modernUI.showNPCShop = function(self, items) local id = self.id local player = self.player local width = self.width local height = self.height local x = (400 - width/2) + 20 local y = (200 - height/2) + 65 local currentPage = 1 local maxPages = math.ceil(#items/15) local boughtSomething = false -- for prevent ...
-- TODO: use argValidationUtils? local function argChecker(position, value, validTypesList, level) -- check our own args first, sadly we can't use ourself for this if type(position) ~= "number" then error("argChecker: arg[1] expected number got "..type(position),2) end -- value could be anything, it...
#!/usr/bin/lua --[[ Test unit for tracing API ]] local config = require 'test_config' local fb = require 'fbclient.class' local asserts = (require 'fbclient.util').asserts function test_everything(env) local at = env:create_test_db() -- at:close() return 1,0 end --local comb = {{lib='fbembed',ver='2.1.3'}...
FakeRequire = { originalRequire = require, fakedModules = {}, whitelisted = {} } function FakeRequire:fakeModule( name, table ) self.fakedModules[name] = table end function FakeRequire:whitelist( prefix ) table.insert(self.whitelisted, '^'..prefix) end function FakeRequire:isWhitelisted( name ) ...
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "game.template.commander" local _M = function(role,data) if not data.cid or type(data.cid) ~= "number" then return 2 end local id = data.id or 101 local commander = ro...
local msgserver = require "snax.msgserver" local crypt = require "skynet.crypt" local skynet = require "skynet" local loginservice = tonumber(...) local server = {} local users = {} local username_map = {} local internal_id = 0 -- login server disallow multi login, so login_handler never be reentry -- call by login ...
global.real_time = 0 global.real_time_update = 0 global.real_ups = 60 require("script.commands") require("script.clock")
local cpath = select(1, ...) or "" -- callee path local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x) local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path local cpppdpath = nTimes(4, rmlast, cpath) -- c...
--- === Caffeine === --- --- Prevent the screen from going to sleep --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Caffeine.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Caffeine.spoon.zip) local obj = { __gc = true } --obj.__index = obj setmetatable(obj, obj) obj.__gc = fun...
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net> -- License is WTFPL (see README.txt). -- This file defines some items in order to not have to depend on other mods. -- Boilerplate to support localized strings if intllib mod is installed. local S; if (minetest.get_modpath("intllib")) then dofile(min...
data:extend({ { type = "item-subgroup", name = "colonists-fluids", group = "colonists", order = "f" }, -- waste { type = "fluid", name = "waste", subgroup = "colonists-fluids", default_temperature = 25, heat_capacity = "0.0KJ", ...
--DEPENDENCIES --whatever is used here idk lol local awful = require('awful') local wibox = require('wibox') local gears = require('gears') local clickable_container = require('widget.clickable-container') local dpi = require('beautiful').xresources.apply_dpi local icons = require('themes.icons') local ...
--- Sets up the spawn location when the game starts -- @classmod SetupSpawnListener -- region imports local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/listener') local Location = require('classes/location') local locations = require('functional/game_context...
function love.conf(t) t.window.title = "DESTROY ASTEROIDS" t.window.icon = "images/ship.png" end
-- -- floating_terminal.lua -- floating terminal component -- local awful = require("awful") local dpi = require("beautiful").xresources.apply_dpi -- ======================================== -- Config -- ======================================== -- terminal client name argument local terminal_name_arg = "--class " ...
local _M={} _M.goods_search="搜索成功" return _M
local Config = require('opus.config') local UI = require('opus.ui') local Util = require('opus.util') local tab = UI.Tab { title = 'Requires', description = 'Require path', tabClose = true, entry = UI.TextEntry { x = 2, y = 2, ex = -2, shadowText = 'Enter new require path', accelerators = { enter = ...
-- misc utils -- aim is to move a lot of stuff that is not strictly syscalls out of main code to modularise better -- most code here is man(1) or man(3) or misc helpers for common tasks. -- TODO rework so that items can be methods on fd again, for eventfd, timerfd, signalfd and tty local require, error, assert, tonu...
return { [1] = {id=1,x1={1,2,},x2={3,4,},x3={5,6,},x4={[1]=2,[3]=4,},}, }
InstancesEditor = InstancesEditor or class(EditorPart) local Instance = InstancesEditor function Instance:init(parent, menu) self:init_basic(parent, name) self._units = {} self._triggers = {} self._static = self:Manager("static") MenuUtils:new(self, self._static:GetMenu()) end function Instance:bu...
local path = ... local folder = string.match(path, ".*/") or "" local jump_splash = require(folder .. "jump") local love_splash = require(folder .. "love") local splash = {} splash.prevBG = {} splash.splashes = {"love", "jump", false} splash.index = 1 splash.load = 1 local prev function splash.update(dt...
-- Functions to use neovim as a pager. -- This code is a rewrite of two sources: vimcat and vimpager (which also -- conatins a version of vimcat). -- Vimcat back to Matthew J. Wozniski and can be found at -- https://github.com/godlygeek/vim-files/blob/master/macros/vimcat.sh -- Vimpager was written by Rafael Kitover a...
require("player") require("ball") require("ai") file = ("C:\\Users\\Valer\\Desktop\\undone\\EveryEveryEveryEveryEveryEveryEveryEveryEveryEveryEvery.txt") function love.load() Player:load() Ball:load() AI:load() function filewrite(filename, filetext) local file = io.open("C:\\Users\\Valer\...
local require = require -- local log = require "hs.logger" .new "Scenario" local Definition = require "cp.spec.Definition" local Handled = require "cp.spec.Handled" local Run = require "cp.spec.Run" local Where = require "cp.sp...
project("RED4ext.NativeGlobalsRedscript") targetdir(red4ext.paths.build("examples")) kind("SharedLib") language("C++") defines( { "RED4EXT_STATIC_LIB" }) includedirs( { ".", red4ext.paths.include() }) files( { "**.cpp", "**.hpp" ...
return function (title) local scene = {} scene.draw = function () love.graphics.printf( title .. '\n\n[press z]', 0, 200, 1024, 'center') end scene.update = function () end scene.keypressed = function (self, key, game) if key == 'z' then game.scenes:pop() end end return scene end
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("moonpie.tables.min", function() local min = require "moonpie.tables.min" it("finds the lowest value in an array", function() local a = { 1, 4, 8, -2, 3, 4, 12 }...
-------------------------------- -- @module MenuItemFont -- @extend MenuItemLabel -- @parent_module cc -------------------------------- -- get font size .<br> -- js getFontSize -- @function [parent=#MenuItemFont] getFontSizeObj -- @param self -- @return int#int ret (return value: int) ---------------------...
local M = {} M.bounds_min = vmath.vector3(-0.301300019026, -0.4117000103, -0.125) M.bounds_max = vmath.vector3(0.301300019026, 0.4117000103, 0.125) M.size = vmath.vector3(0.602600038052, 0.823400020599, 0.25) return M
helpers = require "lua_funcs" usbDeviceCallback = function(data) local usb = { helpers.titleCase(data.eventType), data.productName, data.vendorName } local message = table.concat(usb, " ") -- print("usbDeviceCallback: " .. hs.inspect(data)) hs.alert.show("🖴 " .. message) hs.notify.new({ ...
local Shared = ... local Msg = Shared.Msg local ffi = require "ffi" local C = ffi.C local F = far.Flags local PPIF_SELECTED = F.PPIF_SELECTED local FILE_ATTRIBUTE_DIRECTORY = 0x00000010 local MCODE_F_SETCUSTOMSORTMODE = 0x80C67 local band, bor = bit.band, bit.bor -- 32 bits, be careful local tonumber = tonumber local ...
----------------------------------- -- Area: Castle Zvahl Baileys -- Mob: Demon's Avatar ----------------------------------- mixins = {require("scripts/mixins/families/avatar")} function onMobDeath(mob, player, isKiller) end
local mod = DBM:NewMod("d499", "DBM-Scenario-MoP") local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 2 $"):sub(12, -3)) mod:SetZone() mod:RegisterCombat("scenario", 1048) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED", -- "UNIT_DIED", "UNIT_SPELLCAST_SUCCEEDED target focus", "SCENARI...
local ffi = require('ffi') local C = ffi.C local levee = require("levee") return { test_core = function() local h = levee.Hub() local r1 = h:signal(C.SIGALRM, C.SIGTERM) local r2 = h:signal(C.SIGALRM) local pid = C.getpid() C.kill(pid, C.SIGALRM) assert.same({r1:recv()}, {nil, C.SIGALRM}) assert.s...
function main() tmr.alarm(0, 10000, 1, function() dofile("ds18b20-example.lua") end) end
-- shared --[[ duck typing: ]]-- local _={} return _
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_BeforeFounders", Effects = {}, EnableChance = 40, Enabled = true, Enables = { "Boost15_ColonyInvestmentFollowup", }, Image = "UI/Messages/Events/01_video_call.tga", Prerequisites...
local cmd = {} cmd.title = "Kick" cmd.description = "Kick a player from the server." cmd.author = "Nub" cmd.timeCreated = "Apr. 1, 2020 @ 7:36 PM CST" cmd.category = "Player Management" cmd.usage = "<player> {reason}" cmd.call = "kick" cmd.server = function(caller, args) if #args > 0 then local ...
--------------------------------------------------------------------------------------------------- -- Common module --------------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.defaultProtocolVersion = 2 --[[ Required Shared ...
-- This output package is deprecated and should only be used as an -- example of how to create alternative output backends, in comparison -- with the libtexpdf and debug backends. local lgi = require("lgi") local cairo = lgi.cairo -- local pango = lgi.Pango -- local fm = lgi.PangoCairo.FontMap.get_default() -- local pa...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BitBuffer = require(ReplicatedStorage.Packages.BitBuffer) local buffer = BitBuffer.new() for i = 1, 1024 do buffer:WriteUInt(32, i) end local b91 = buffer:ToBase91() return function(b) b.start() BitBuffer.FromBase91(b91) b.done() end
-- Gem color table and potential logic data (for future releases) -- based on an idea derived by the GemHelper addon -- GemHelper is an addon by Xinhuan @ US Blackrock Alliance (http://wowui.incgamers.com/?p=mod&m=4149) -- all rights recognised BonusScanner_Gems = { -- Crafted Uncommon Quality Gems { itemID = "23095", ...
-- RedFlat util submodule local awful = require("awful") local client = { floatset = {} } -- Functions ----------------------------------------------------------------------------------------------------------------------- local function size_correction(c, geometry, is_restore) local sign = is_restore and - 1 or 1 ...
if not Translations then Translations = {} end if not Translations.LibVersionCheck then Translations.LibVersionCheck = {} end local translationTable = { ["German"] = { ["LibVersionCheck"] = "LibVersionCheck", ["Addon "] = "Addon ", [" has version "] = " hat Version ", [" but "] = ", aber ", ...
local SafeZone_Pos = { --{ world = "MORDANMAP1.ZEN", x = 905.78521728516, z = 7113.150390625, dist = 6700 }, { world = "KYRMIR.ZEN", x = 0.0, z = 0.0, dist = 5000 }, --{ world = "MORDANKHORINIS.ZEN", x = 5493.8037109375, z = 508.14431762695, dist = 8500 }, } function GetSZParametrs( playerid ) for i, tab in ipair...
// Include needed files include("shared.lua")
MusicModule = MusicModule or class(ItemModuleBase) MusicModule.type_id = "Music" function MusicModule:RegisterHook() self._config.id = self._config.id or "Err" local dir = self._config.directory dir = (dir and dir .. "/") or "" if self._config.source then self._config.source = dir .. self._config.s...
--[[ PreloadUtils.lua v1.0.0 https://www.hiveworkshop.com/threads/lua-preloadutils.325644/ uses: - Global Initialization: https://www.hiveworkshop.com/threads/lua-global-initialization.317099/ API: function PreloadUnit(arg) function PreloadItem(arg) function PreloadAbility(arg...
local map = require "utils".map local termcode = require "utils".termcode local command = require "utils".command local cmd = vim.cmd local fn = vim.fn local opts = {noremap = true, silent = true} local actions = require("telescope.actions") local trouble = require("trouble.providers.telescope") -- map("n", "<C-D>", ...
-- This is a NTest output handler that formats its output in a way that -- resembles the Test Anything Protocol (though prefixed with "TAP: " so we can -- more readily find it in comingled output streams). local nrun return function(e, test, msg, err) msg = msg or "" err = err or "" if e == "pass" then p...
local status_ok, util = pcall(require, 'lspconfig.util') if not status_ok then return end local bin_name = 'docker-langserver' local cmd = { bin_name, '--stdio' } return { default_config = { cmd = cmd, filetypes = { 'dockerfile' }, root_dir = util.root_pattern 'Dockerfile', single_file_support = t...
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); local ____exports = {} ____exports.Ellipse = __TS__Class() local Ellipse = ____exports.Ellipse Ellipse.name = "Ellipse" function Ellipse.prototype.____constructor(self, mode, width, height, x, y) if x == nil then ...
require("stringutil") require("compiler-core/src") require("compiler-core/src/NodeTypes") require("compiler-core/src/runtimeHelpers") require("compiler-core/__tests__/testUtils") require("@vue/shared/PatchFlags") function createRoot(options) if options == nil then options={} end return {type=NodeTypes.ROOT, ...
-- scaffolding entry point for khutils return dofile("khutils.lua")
--[[ The following sequence of bits... ... come only in 2 types. You are free to do with them whatever you want. ]] --[[ A small collection of functions with various usefulness. utils.hextobin(string_hex) utils.logbase(number, number_base) utils.sign(number) utils.clamp(number, number_lower_limit, numb...
local misc = { } misc.IsUnderTurretEnemy = function(pos) if not pos then return false; end for i = 0, objManager.turrets.size[TEAM_ENEMY] - 1 do local tower = objManager.turrets[TEAM_ENEMY][i] if tower and not tower.isDead and tower.health > 0 then local turretPos = vec3(tow...
--MoveCurve --H_Tohka/curve_Rush curve_Rush return { filePath = "H_Tohka/curve_Rush", startTime = Fixed64(12582912) --[[12]], startRealTime = Fixed64(75498) --[[0.072]], endTime = Fixed64(104857600) --[[100]], endRealTime = Fixed64(629146) --[[0.6]], isZoom = false, isCompensate = false, curve = { [1] = { ...
local SkillValidator = {} --# assume SkillValidator: SKILL_VALIDATOR SkillValidator.__index = SkillValidator; SkillValidator.viewModel = nil --: SKILL_QUEUE_VIEW_MODEL --v function(self: SKILL_VALIDATOR, skill: string) --> boolean function SkillValidator.canUnlockSkill(self, skill) local questSkill = string.match(...
local ft = require "fort" local function print_table_with_styles(style, name) -- Just create a table with some content local ftable = ft.new() ftable:set_cell_prop(ft.ANY_ROW, 1, ft.CPROP_TEXT_ALIGN, ft.ALIGNED_CENTER) ftable:set_cell_prop(ft.ANY_ROW, 2, ft.CPROP_TEXT_ALIGN, ft.ALIGNED_LEFT) ftable...
--- 练习10.1 请编写一个函数split,该函数接受两个参数,第一个参数是字符串,第二个参数是分隔符模式,函数的返回值是分隔符分割后的原始字符串中每一部分的序列。 ---你编写的函数是如何处理空字符串的呢? ---use find and sub function string.split(str, sep) local result = {} if not str or str == "" then return result end if sep == "" then result[#result + 1] = str return resu...