content stringlengths 5 1.05M |
|---|
-- TODO: Get string code for relevant Materials
-- TODO: read() for every ore
local mine = ("Gold Ore", "Diamond Ore", "Iron Ore")
local slotFuel = 1
local slotTorch = 2
local slotChestFuel = 3
local slotChestShit = 4
local torchDistance = 7
write("Tunnel length: )
local tunnelLength = read()
write("Spacing between... |
SomeName = "Alice" -- single line comment
SomeValue = 10.5f
[[--
Multi-line comment
.
.
.
--]]
SomePath = "./this/potato/is/mine.pdf"
Potato = {
Temp = 260,
Color = 'yellow',
some_bool = true
}
some_multiline_string = [[
This is a
multiline string
]]
|
local SyntaxKind = require("lunar.ast.syntax_kind")
local SyntaxNode = require("lunar.ast.syntax_node")
local PrefixExpression = setmetatable({}, {
__index = SyntaxNode,
})
PrefixExpression.__index = setmetatable({}, SyntaxNode)
function PrefixExpression.new(start_pos, end_pos, expr)
return PrefixExpression.constru... |
--[[
优点:外观模式的目的不是给子系统添加新的功能接口,
而是为了让外部减少与子系统内多个模块的交互,
松散耦合,从而让外部能够更简单的使用子系统。
当然,这是一把双刃剑
缺点:不能很好的限制客户端直接使用子系统类,
如果对客户端访问子系统类做太多的限制则减少了
可变性和灵活性
下面外部只与Facade交互,而facade与system交互,
从而达到上述优点
]]
System = {}
function System:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
SubSystemOne = ... |
local att = {}
att.name = "md_fas2_eotech"
att.displayName = "EOTech 553 holographic sight"
att.displayNameShort = "EoTech"
att.aimPos = {"EoTech553Pos", "EoTech553Ang"}
att.FOVModifier = 15
att.isSight = true
att.colorType = CustomizableWeaponry.colorableParts.COLOR_TYPE_SIGHT
att.statModifiers = {OverallMouseSensMult... |
local _M = {}
_M._VERSION = '1.0'
local function split(s, sep)
local fields = {}
local sep = sep or ","
local pattern = string.format("([^%s]+)", sep)
string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
return fields
end
local function cookieFix(source, token)
if source == "cookie... |
print('hello')
a = safemath.bigint('123')
pprint('a=', a)
b = safemath.bigint(456)
pprint('b=', b)
pprint('hex(a)=', safemath.tohex(a))
pprint('int(a)=', safemath.toint(a))
pprint('str(a)=', safemath.tostring(a))
c = safemath.add(a, b)
d = safemath.sub(a, b)
e = safemath.mul(a, b)
f = safemath.div(b, a)
g = safemath.po... |
CyrodiilAction = CyrodiilAction or {}
CyrodiilAction.NotificationManager = CyrodiilAction.NotificationManager or {}
CyrodiilAction.Utils = {}
----------------------------------------------
-- Returns smaller keep names.
----------------------------------------------
function CyrodiilAction.Utils:shortenKeepName(str)
... |
-- View an animation
namespace "standard"
local flat = require "engine.flat"
local ui2 = require "ent.ui2"
local ModelDrawer = require "app.debug.modelView.modelDrawer"
local ModelEditAnimationUi = classNamed("ModelEditAnimationUi", ModelDrawer)
function ModelEditAnimationUi:onLoad()
local function Home() return s... |
function main()
uv.resolve4('baidu.com',
function (addresses, err)
if addresses == nil then
print('error', err)
return
end
print(addresses)
print('[')
for i, v in ipairs(addresses) do
print(v)
... |
local ELEMENT = Element.New()
function ELEMENT:Initialize()
self:SetDamageType(DMG_CLUB)
self:SetWeakAgainst(ELEMENT_ROCK)
self:SetStrongAgainst(ELEMENT_FIRE, ELEMENT_ICE)
self:SetImmuneAgainst(ELEMENT_SHOCK)
end
function ELEMENT:OnInteractWith(target, other, dmg_info)
if target:HasDebuff(DEBUFF_FROZEN) then
... |
require 'nn'
require 'image'
require 'xlua'
local Provider = torch.class 'Provider'
function Provider:__init(full)
local trsize = 50000
local tesize = 10000
-- download dataset
if not paths.dirp('cifar-10-batches-t7') then
local www = 'http://torch7.s3-website-us-east-1.amazonaws.com/data/cifar-10-torch... |
local util = require('radio.core.util')
describe("table and array utilities", function ()
it("table_length()", function ()
assert.is.equal(0, util.table_length({}))
assert.is.equal(3, util.table_length({foo = 'bar', bar = nil, abc = true, def = 1}))
assert.is.equal(5, util.table_length({1, ... |
local libgen = require 'libgen'
local config = assert(arg[1])
local T = require (config)
assert(type(T) == "table")
use_lua = false
libgen(T, use_lua)
|
--------------------------------
-- @module Animate3D
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- @function [parent=#Animate3D] getSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Animate3D] se... |
--呪詛返しのヒトガタ
--id:Ruby QQ:917770701
function c100290023.initial_effect(c)
--reflect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c100290023.condition)
e1:SetOperation(c100290023.refop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffe... |
-- file: runme.lua
-- This file illustrates class C++ interface generated
-- by SWIG.
---- importing ----
if string.sub(_VERSION,1,7)=='Lua 5.0' then
-- lua5.0 doesnt have a nice way to do this
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
-- lua 5.1 do... |
local file = require 'pl.file'
local textx = require 'pl.text'
local stringx = require 'pl.stringx'
local tablex = require 'pl.tablex'
local path = require 'pl.path'
local dir = require 'pl.dir'
--[[ Return a table describing the .dokx config format
Table entries are themselves tables, with keys 'key', 'description' ... |
return {
plan = function(char, state)
for _,task in ipairs(state) do
char:push_task(task.name, task.state)
end
end,
perform = function(char, state)
return true
end
} |
local jua = nil
local idPatt = "#R%d+"
if not ((socket and socket.websocket) or http.websocketAsync) then
error("You do not have CC:Tweaked/CCTweaks installed or you are not on the latest version.")
end
local newws = socket and socket.websocket or http.websocketAsync
local async
if socket and socket.websocket the... |
-- `--::-.`
-- ./shddddddddhs+.
-- :yddddddddddddddddy:
-- `sdddddddddddddddddddds`
-- ydddh+sdddddddddy+ydddds M-Like:main
-- /ddddy:oddddddddds:sddddd/ By adebray - adebray
-- sdddddddddddddddddddddddds
-- sdddddddddddddddddddddddds Created: 2015-10-26 21:10:55
-- :ddddddddddhyyddddddddddd: Modifi... |
require "behaviours/standstill"
require "behaviours/runaway"
require "behaviours/doaction"
require "behaviours/panic"
require "behaviours/wander"
require "behaviours/chaseandattack"
local MAX_CHASE_TIME = 60
local MAX_CHASE_DIST = 40
local BatBrain = Class(Brain, function(self, inst)
Brain._ctor(self, inst)
end)
lo... |
module 'mock_edit'
--------------------------------------------------------------------
local handleSize = 80
local handleArrowSize = 12
local handlePad = 15
--------------------------------------------------------------------
---Handles
--------------------------------------------------------------------
CLASS: Transl... |
object_tangible_food_generic_drink_breath_of_heaven = object_tangible_food_generic_shared_drink_breath_of_heaven:new {
}
ObjectTemplates:addTemplate(object_tangible_food_generic_drink_breath_of_heaven, "object/tangible/food/generic/drink_breath_of_heaven.iff")
|
--[[
ByteStorage, CharStorage, ShortStorage, IntStorage, LongStorage, FloatStorage, DoubleStorage.
]]--
require 'torch'
x = torch.IntStorage(10):fill(1)
--print("IntStorage default:",torch.IntStorage(10)) --random value
print("IntStorage:",x)
print(x[5])
-- convert int to double
y = torch.DoubleStorage(10):copy(x)
... |
--[[/*
* (C) 2012-2013 Marmalade.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish,... |
local sWidth,sHeight = guiGetScreenSize() -- The variables
-- add blips and convert to dxDrawImage
function showMap()
if map_window and guiGetVisible ( map_window ) == false then
guiSetVisible( map_window, true)
centerWindow(map_window)
addEventHandler ( "onClientGUIClick", root, onMapClick )
addEventHa... |
-------------------ModuleInfo-------------------
--- Author : jxy
--- Date : 2020/02/15 23:58
--- Description : 所有类的基类
--- https://github.com/JomiXedYu/JxCode.LuaSharp
------------------------------------------------
---@class SysLib.Object
---@field New fun()
local Object = class.extends("SysLib.Object"... |
---@class CS.UnityEngine.WaitForSeconds : CS.UnityEngine.YieldInstruction
---@type CS.UnityEngine.WaitForSeconds
CS.UnityEngine.WaitForSeconds = { }
---@return CS.UnityEngine.WaitForSeconds
---@param seconds number
function CS.UnityEngine.WaitForSeconds.New(seconds) end
return CS.UnityEngine.WaitForSeconds
|
-- pretty much stolen from https://learnopengl.com/Advanced-Lighting/Bloom
-- i can't figure out who wrote that though so uh thanks whoever
local bloom = {}
if not OS_MOBILE then
local blur = love.graphics.newShader [[
float weight[6] = float[] (0.13298,0.125858,0.106701,0.081029,0.055119,0.033585);
float size_x = ... |
--@name moneydb DEMO
--@shared
--@include casino/moneydb/sv_lib.lua
if SERVER then
dofile('casino/moneydb/sv_lib.lua')
moneydb.init()
local fetching = {}
net.receive('getBalance', function(_, ply)
if fetching[ply] then
return
end
fetching[ply] = true
moneydb.getBalance(ply, function(success, balance)
... |
ENT.Base = "dronesrewrite_base"
ENT.Type = "anim"
ENT.PrintName = "Ambulance"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.Category = "Drones Rewrite"
ENT.UNIT = "AMB"
ENT.Weight = 250
ENT.Model = "models/dronesrewrite/medic/medic.mdl"
ENT.FirstPersonCam_pos = Vector(13, 0, -10)
ENT.RenderCam = false
ENT.Expl... |
-- P51 - [练习 1.40]
function fixed_point(f, first_guess)
function close_enough(x, y)
local abs = math.abs
local tolerance = 0.00001
return abs(x - y) < tolerance
end
function try(guess)
local next_guess = f(guess)
if close_enough(guess, next_guess) then
... |
slot0 = class("BundleLoaderPort")
slot0.Ctor = function (slot0, slot1)
slot0.pool = slot1 or BundlePool.New()
slot0.pool:Bind(slot0)
slot0._returnRequest = {}
end
slot0.GetPrefab = function (slot0, slot1, slot2, slot3, slot4)
slot2 = slot2 or ""
if slot4 and slot0._returnRequest[slot4] then
slot0:ClearReque... |
solution "IOCP_01"
configurations { "Debug", "Release" }
platforms { "Win64" }
-- A project defines one build target
project "IOCP_01"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols" }
platforms { "Win64" }
configurati... |
Object = require "classic"
require "dungeon/dungeon"
local width = 100
local height = 100
local rooms = 22
local display = {
tri = false,
tile = true,
mst = false
}
function love.load()
dungeon = Dungeon(width,height,rooms)
dungeon:generateMap()
end
function love.update(dt)
end
function love.... |
require 'lush'(require 'gruvbox')
-- nvim-treesitter
if not pcall(require, 'nvim-treesitter') then
return
end
local parser_config = require('nvim-treesitter.parsers').get_parser_configs()
parser_config.org = {
install_info = {
url = '~/Projects/tree-sitter-org',
files = { 'src/parser.c', 'src/scanner.cc' ... |
TIMERS_VERSION = "1.06"
--[[
1.06 modified by Celireor (now uses binary heap priority queue instead of iteration to determine timer of shortest duration)
DO NOT MODIFY A REALTIME TIMER TO USE GAMETIME OR VICE VERSA MIDWAY WITHOUT FIRST REMOVING AND RE-ADDING THE TIMER
-- A timer running every second that starts ... |
local cwd = (...):gsub("%.[^%.]+$", "") .. "."
local cfg_mgzjh_robot = require(cwd .. "config_mgzjh_robot")
--[[
{
id = 1001,
type = 1, -- 'upstream type : 1 = game, 2 = chat',
name = '游戏服务器1', -- '名称',
host = '127.0.0.1',
port = 8861,
visibility = 1, -- '可见性,1=正式服,2=... |
local TreeSitter = require("refactoring.treesitter.treesitter")
local Typescript = require("refactoring.treesitter.langs.typescript")
local Cpp = require("refactoring.treesitter.langs.cpp")
local go = require("refactoring.treesitter.langs.go")
local Lua = require("refactoring.treesitter.langs.lua")
local Python = requi... |
--
-- c_water.lua
--
local textureVol, textureCube
local g_Timer
function enableWater ()
-- Version check
if getVersion ().sortable < "1.1.0" then
outputChatBox( "Resource is not compatible with this client." )
return
end
-- Create shader
myShader, tec = dxCreateShader ( "water.fx" )... |
--
-- Register lua controller and lua tube for Magic pen
--
local o2b_lookup = {
['0'] = '000',
['1'] = '001',
['2'] = '010',
['3'] = '011',
['4'] = '100',
['5'] = '101',
['6'] = '110',
['7'] = '111',
}
local o2b = function(o)
return o:gsub('.', o2b_lookup)
end
local d2b = function(d)
return o2b(string.forma... |
--白泽球的增援
function c22221202.initial_effect(c)
c:SetUniqueOnField(1,0,22221202)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c22221202.target)
e1:SetO... |
--[[
EVDevice
Represents a single libevdev device
You can create a blank one, and fill it in, as if creating one for event injection
Or you can create one from a filename
Or you can create one from an existing file descriptor
--]]
local ffi = require("ffi")
local bit = require("bit")
local band, bor = bit.band, ... |
TLua = {
content = nil,
data = nil,
exportedData = nil,
}
function TLua.checkContent()
if string.sub(TLua.content, -5) == '.tlua' then
TLua.content = TLua.getFileContent(TLua.content)
end
end
function TLua.getFileContent(filename)
local handler = assert(io.open(filename, 'r'))
loca... |
local I = require(script.Parent.Parent.Types)
local Util = require(script.Parent.Parent.Parent.Shared.Util)
local Lens = require(script.Parent.Lens)
local Constants = require(script.Parent.Parent.Constants)
local LensCollection = {}
LensCollection.__index = LensCollection
function LensCollection.new(rocs)
return set... |
TOOL.Category = "Construction"
TOOL.Name = "#tool.wheel.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.ClientConVar[ "torque" ] = "3000"
TOOL.ClientConVar[ "friction" ] = "1"
TOOL.ClientConVar[ "nocollide" ] = "1"
TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.ClientConVar[ "fwd" ] = "8" -- Forward ke... |
-- uncomment to run unit tests
-- require 'skeletor.unittests.run'
-- load the skeletor module with property adjustments
local Skeletor = require('skeletor.skeletor')
skeletor = Skeletor({
boundariesCalculate = true,
boundariesShow = true,
shapeShow = true,
shapeMode = "fill"
})
opts = {
x = 400,
y = 200,
angl... |
mapFields = require "lib/mapFields"
selection = self.ask_menu("What do you want from me?", {
[0] = "Gather up some information on the hideout.",
[1] = "Take me to the hideout.",
[2] = "Nothing."
})
if selection == 0 then
self.say("I can take you to the hideout, but the place is infested with thugs loo... |
Projectile = GameObject:extend()
function Projectile:new(area, x, y, opts)
Projectile.super.new(self, area, x, y, opts)
self.s = opts.s or 2.5
self.v = opts.v or 200
self.color = attacks[self.attack].color
self.collider = self.area.world:newCircleCollider(self.x, self.y, self.s)
self.collide... |
local python = require "dap-python"
python.setup "/usr/bin/python3"
vim.api.nvim_set_keymap(
"n",
"<leader>dn",
":lua require('dap-python').test_method()<CR>",
{ noremap = true, silent = true }
)
vim.api.nvim_set_keymap(
"n",
"<leader>df",
":lua require('dap-python').test_class()<CR>",
{ noremap = tru... |
SILE.registerCommand("xmltricks:ignore", function (_, content)
for token in SU.gtoke(content[1]) do
if token.string then SILE.call("define", { command = token.string}, function() end) end
end
end)
SILE.registerCommand("xmltricks:passthru", function (_, content)
for token in SU.gtoke(content[1]) do
if tok... |
local Beam = {}
function Beam.initialize(enemy, props)
local game = enemy:get_game()
local map = enemy:get_map()
local hero = map:get_hero()
local sprite
local movement
-- Event called when the enemy is initialized.
function enemy:on_created()
-- Initialize the properties of your enemy here,
-... |
local core = l2df or require((...):match("(.-)[^%.]+$") .. "core")
assert(type(core) == "table" and core.version >= 1.0, "UI works only with l2df v1.0 and higher")
local i18n = core.import "i18n"
local fonts = core.import "fonts"
local media = core.import "media"
local settings = core.import "settings"
local Entity = ... |
local Object = require("lib.classic.main")
local private = require("bin.instances")
local Stat = Object:extend()
local function createEntry(value, action, reason)
reason = reason or "None"
assert(type(action) == "string", "'" .. tostring(action) .. "' is not a string.")
assert(type(reason) == "string", ... |
hydro = {
-- The case prefix and postfixes
prefix = "shock_box_3d",
postfix = "dat",
-- The frequency of outputs
output_freq = 1e6,
-- The time stepping parameters
final_time = 0.2,
max_steps = 1e6,
CFL = 1./3.,
-- the mesh
mesh = {
type = "box",
dimensions = {10, 10, 10},
xmin = {-0.5... |
local rnd = math.random
local G = require 'geoip'
local function time(f, desc)
s = os.clock()
f()
e = os.clock()
print("DESC: " .. desc .. '\t' .. e-s .. 's')
end
time(function()
cnt, err = G.load("ipdb.csv")
assert(err == nil)
end, "DB load")
time(function()
for i=1,100000 do
local i... |
pfUI:RegisterSkin("Options - Video", function ()
local border = tonumber(pfUI_config.appearance.border.default)
local bpad = border > 1 and border - 1 or 1
CreateBackdrop(OptionsFrame, nil, nil, .75)
EnableMovable(OptionsFrame)
HookScript(OptionsFrame, "OnShow", function()
this:ClearAllPoints()
this... |
-------------------------------------
---------------- Cuffs --------------
-------------------------------------
-- Copyright (c) 2015 Nathan Healy --
-------- All rights reserved --------
-------------------------------------
-- weapon_cuff_police.lua SHARED --
-- --
-- Strong police... |
local cjson = require "cjson"
local utils = require "kong.tools.utils"
local helpers = require "spec.helpers"
local pl_path = require "pl.path"
local pl_file = require "pl.file"
local pl_stringx = require "pl.stringx"
local FILE_LOG_PATH = os.tmpname()
describe("Plugin: file-log (log)", function()
local client
se... |
--[[Improved by Cit, You can press a key to respawn, and you don't lose your animation.]]
--[[Good for places with lots of explosions or things that would otherwise kill you in normal math.huge godmode.]]
--[[ Press p to turn on godmode. Quickly doubletap p to respawn. ]]
-------------------------------------------... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
-- lua扩展
-- table扩展
-- 返回table大小
table.size = function(t)
local count = 0
for _ in pairs(t) do
count = count + 1
end
return count
end
-- 判断table是否为空
table.empty = function(t)
return not next(t)
end
-- 返回table索引列表
table.indices = function(t)
local result = {}
for k, v in pairs(t) do
table.i... |
-- Copyright (c) 2020-2021 hoob3rt
-- MIT license, see LICENSE for more details.
local lualine_require = require 'lualine_require'
local modules = lualine_require.lazy_require {
default_config = 'lualine.components.diagnostics.config',
sources = 'lualine.components.diagnostics.sources',
highlight = 'lualine.highl... |
require "json"
require "nn"
require "paths"
require "torch"
local models = {}
local function LoadNNs(hero)
local path = "data/" .. hero .. "/nets/"
if not paths.dirp(path) then
return false
end
for net in paths.iterfiles(path) do
local parts = net:gmatch("[^_]+")
local team = tonumber(parts())
local ty... |
local F, C = unpack(select(2, ...))
C.themes["Blizzard_BlackMarketUI"] = function()
local r, g, b = C.r, C.g, C.b
F.StripTextures(BlackMarketFrame)
BlackMarketFrame.MoneyFrameBorder:SetAlpha(0)
F.StripTextures(BlackMarketFrame.HotDeal)
F.CreateBG(BlackMarketFrame.HotDeal.Item)
BlackMarketFrame.HotDeal.Item.Icon... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BceGuildFire_pb', package.seeall)
local BCEGUILDFIRE = protobuf.Descriptor();
local BCEGUILDFIRE_USERID_FIELD = protobuf.FieldDescriptor();
BCEGUILDFIRE_USERID_FIELD.name = "userid"
BCEGUILDFIRE_USERID_FIELD.full_name = ".com.xinq... |
--[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ... |
local Plug = vim.fn['plug#']
vim.call('plug#begin', '~/.config/nvim/plugged')
-----------------------------------
-- THEMES --
-----------------------------------
Plug 'bluz71/vim-nightfly-guicolors'
-----------------------------------
-- SYNTAX HL COMPLETION LINTER --
----------------------... |
forge.clear()
carHeight = math.random(10, 20) / 100
carWidth = math.random(100, 125) / 100
wheelArchHeight = math.random(0, 10) / 100
wheelHeight = 0.3
windshieldHeight = math.random(50, 100) / 100
forge.build("Vehicles/body_standard", {0, -carHeight, 0}, {0, 0, 0}, {carWidth, 1, 1})
randomFronts = { "Vehicles/body_... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local LSM = LibStub('LibSharedMedia-3.0')
local Masque = LibStub('Masque', true)
--Cache global variables
--Lua functions
local _G = _G
local tonumber, pairs, ipairs, error, unpack, select, tostring = tonumber, pair... |
local BasePlugin = require "kong.plugins.base_plugin"
local init_worker = require "kong.plugins.ip_restriction.init_worker"
local access = require "kong.plugins.ip_restriction.access"
local IpRestrictionHandler = BasePlugin:extend()
function IpRestrictionHandler:new()
IpRestrictionHandler.super.new(self, "ip_restri... |
function pcl_text(txt, options)
local _center,_chars,_w,_x,_y,_col,_stroke,_shadow = options and options.center,#txt,#txt*4,(options and options.x) or 0,(options and options.y) or 0,(options and options.col) or 7,(options and options.stk),options and options.shd
if _center then
_x = (127-_w)/2
end
if _str... |
function widget:GetInfo()
return {
name = "Loop Select",
desc = "Selects units inside drawn loop (Hold meta to draw loop)",
author = "Niobium",
version = "v1.1",
date = "Jul 18, 2009",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by defa... |
if not modules then modules = { } end modules ['font-syn'] = {
version = 1.001,
comment = "companion to font-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: subs in lookup... |
local protobuf = require("pb")
local protoc = require("Network.Proto.protoc")
local tmProto = require("Network.Protos")
local all_proto_files = {}
local all_loaded_protos = {}
local M = {}
function M.Register(protos)
all_proto_files = protos or {}
protoc.unknown_import = function(self, module_name)
f... |
PROPERTIES = {year=0, month=0, day=0, hour=0, min=0, sec=0}
totalTime = 0
startTime = 0
isWorkOvertime = false
YYYY = 2021
MM = 1
DD = 5
H = 8
M = 0
S = 0
function Initialize()
stringDate = tolua.cast(SKIN:GetMeter("Date"), "CMeterString")
stringHour = tolua.cast(SKIN:GetMeter("Hour"), "CMeterString")
stringMinut... |
local uv = require "lluv"
local host = host or "127.0.0.1"
local port = port or "8384"
local function write(s, data, cb)
local ok, err = s:write(data, cb)
if not ok then
print("write return error :", err)
os.exit(-1)
end
return true
end
local function on_write(cli, err,...)
if err then
print("... |
BigWigs3DB = nil
BigWigsIconDB = {
}
BigWigsStatsDB = nil
|
function nether_sword(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
if caster:IsRealHero() then
local damage = ability:GetSpecialValueFor("max_hp_percent") / 100 * target:GetMaxHealth()
local damage_table = {
victim = target,
... |
local world = require 'world'
local quads = require 'quads'
-- maps
local map_01 = require 'maps.map_05'
-- local map_02 = require 'maps.map_02'
-- environment tilesets
local tileset = love.graphics.newImage('tileset.png')
tileset:setFilter('nearest', 'nearest', 0)
local tilesetQuads = quads:loadQuads(tileset, 1, 6)
... |
local class = require 'ext.class'
local table = require 'ext.table'
local Binary = require 'symmath.op.Binary'
local wedge = class(Binary)
wedge.precedence = 4
wedge.name = '/\\'
-- copied from mul
-- is this in add as well? put in parent class?
function wedge:flatten()
for i=#self,1,-1 do
local ch = self[i]
if... |
-- Lit nodes.
minetest.register_node("greek:fire_bowl", {
description = "Fire Bowl",
drawtype = "mesh",
mesh = "greek_fire_bowl.obj",
tiles = {"greek_fire_bowl.png", "blank.png"},
inventory_image = "greek_fire_bowl_inv.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = ... |
-----------------------------------
-- Ability: Healing Waltz
-- Removes one detrimental status effect from target party member.
-- Obtained: Dancer Level 35
-- TP Required: 200
-- Recast Time: 00:00:15
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
----------------... |
local syntax = require "core.syntax"
syntax.add {
files = { "%.php$", "%.phtml", "%.phps$" },
headers = "^<%?php",
comment = "//",
patterns = {
{ pattern = "//.-\n", type = "comment" },
{ pattern = "#.-\n", type = "comment" },
{ pattern = { "/%*", "%*/" }, ... |
-- LibShowUIPanel-1.0.lua
-- @Author : Dencer (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 6/15/2021, 11:20:01 PM
--
local MAJOR, MINOR = "LibShowUIPanel-1.0-KkthnxUI", 5
---@class LibShowUIPanel-1.0
local Lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not Lib then
return
end
if WOW_PROJECT... |
vim.g.python3_host_prog = vim.fn.expand('~/.config/nvim/venv/bin/python3')
-- plugs!!
local plug = require('plug')
local plug_dir = vim.fn.expand('~/.config/nvim/plugs')
plug
.start(plug_dir)
.install('airblade/vim-gitgutter')
.install('crockeo/find-pytest.nvim')
.install('neovim/nvim-lspconfig')
.... |
--- @ignore
CLGAMEMODESUBMENU.base = "base_gamemodesubmenu"
CLGAMEMODESUBMENU.priority = 96
CLGAMEMODESUBMENU.title = "submenu_appearance_shop_title"
function CLGAMEMODESUBMENU:Populate(parent)
local form = vgui.CreateTTT2Form(parent, "header_shop_settings")
form:MakeHelp({
label = "help_shop_key_desc"
})
fo... |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmVantagemItem()
local obj = GUI.fromHandle(_obj_newObje... |
-- v. 0.2
-- Push subtitles to clipboard
-- in linux needs xsel or xclip to work
--
-- default keybinding to start/stop: Y
-- verify which command to use (false if none is found)
local clipboard = package.config:sub(1,1) == '\\' and 'clip.exe' or -- Windows
(pcall(function () io.popen('pbcopy'):close(... |
AddCSLuaFile()
ENT.Type = "point"
util.PrecacheSound("ZMPower.PhysExplode_Buildup")
util.PrecacheSound("ZMPower.PhysExplode_Boom")
function ENT:DelayedExplode(delay)
self:SetSolid( SOLID_NONE )
self:AddEffects( EF_NODRAW )
self:SetMoveType( MOVETYPE_NONE )
self:CreateDelayEffects(delay)
self... |
function love.conf(t)
t.window.width = 100 * 6
t.window.height = 100 * 6
end
|
return {'asfa','asfalt','asfaltbaan','asfaltbestrating','asfaltbeton','asfaltcentrale','asfalteren','asfaltering','asfalthelling','asfaltjeugd','asfaltlaag','asfaltlucht','asfaltpapier','asfaltspreider','asfaltweg','asfaltdakwerk','asfaltjungle','asfaltpad','asfaltfabriek','asfaltfietspad','asfaltverharding','asfaltbek... |
/*==============================================================================================
Expression Advanced: Entitys.
Creditors: Rusketh, Oskar94
==============================================================================================*/
local LEMON, API = LEMON, LEMON.API
local Core = API:GetComponent... |
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
]]
local plugin = plugin
local category = {}
local delay = 0
category.name = "MOTD"
category.material = "serverguard/menuicons/icon_motd.png"
category.permissions = "Manage MOTD"
f... |
local lib, oldminor = LibStub:NewLibrary("tekKonfig-TopTab", 1)
if not lib then return end
oldminor = oldminor or 0
function lib:activatetab()
self.left:ClearAllPoints()
self.left:SetPoint("TOPLEFT")
self.left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
self.middle:SetTexture("Interface\\Opt... |
----------------------
--------------------
-- Table Functions
----------------
--------------
------------
----------
--------
------
----
--
------------------
-- Private Functions
--------
------
----
--
-- Insert element property into `t`
-- based on index type.
--
-- @private
-- Note: assumes `t` is a table.
l... |
local penisx = -600
local penisy = -400
function onCreate()
-- le bg fuckin shit
makeLuaSprite('bg', 'bgs/syn/SynTech', -400, -300);
scaleObject('bg',0.7,0.7);
setLuaSpriteScrollFactor('bg', 0.9, 0.9);
makeLuaSprite('wires', 'bgs/syn/SynTechwires', -500, -70);
scaleObject('wires',0.7,0.7);
setLuaSpriteScrollFac... |
local t = require('luatest')
local log = require('log')
local Cluster = require('test.luatest_helpers.cluster')
local server = require('test.luatest_helpers.server')
local pg = t.group('no_quorum', {{engine = 'memtx'}, {engine = 'vinyl'}})
pg.before_each(function(cg)
local engine = cg.params.engine
cg.cluster... |
require "busted"
local DurstenfeldShuffle = require "DurstenfeldShuffle"
describe("Durstenfeld Shuffle | ", function()
test("Shuffle zero element; Should Return zero element", function()
-- Arrange
local t1 = {}
-- Act
local t2 = DurstenfeldShuffle:shuffle(t1)
-- Assert
assert.is.same(t1, t2)... |
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