content stringlengths 5 1.05M |
|---|
data:extend{
{
type = "item",
name = "cement-shoes-equipment",
icon = "__Cement Shoes__/graphics/icons/cement-shoes-equipment.png",
icon_size = 64,
placed_as_equipment_result = "cement-shoes-equipment",
flags = {},
subgroup = "equipment",
stack_size = 50,
default_request_amount = 10
... |
isolated = false
local app = dofile(docroot .. "/hello.lua")
local wsx = require "wsapi.xavante"
rules = {
{
match = { "^/app$", "^/app/" },
with = wsx.makeHandler(app, "/app", docroot, docroot)
},
}
|
local migrations_utils = require "kong.cmd.utils.migrations"
local prefix_handler = require "kong.cmd.utils.prefix_handler"
local nginx_signals = require "kong.cmd.utils.nginx_signals"
local conf_loader = require "kong.conf_loader"
local kong_global = require "kong.global"
local kill = require "kong.cmd.utils.kill"
loc... |
local constants = require("bufferline/constants")
local M = {}
local superscript_numbers = {
["0"] = "⁰",
["1"] = "¹",
["2"] = "²",
["3"] = "³",
["4"] = "⁴",
["5"] = "⁵",
["6"] = "⁶",
["7"] = "⁷",
["8"] = "⁸",
["9"] = "⁹",
}
local subscript_numbers = {
["0"] = "₀",
["1"] = "₁",
["2"] = "₂",... |
-- this gets called starts when the level loads.
function start(song) -- arguments, the song name
print("Succesfully loaded (suit up)... have fun ;)")
if curStep == 16 then
showOnlyStrums = true -- remove all hud elements besides notes and strums
for i=0,3 do
tweenFadeIn(i,0... |
#!/usr/bin/lua5.3
local json = require("cjson")
local lustache = require("lustache")
local yaml = require("lyaml")
local utils = require("utils")
local conf = require("config")
function get_branches(indexes)
local res = {}
for k,v in ipairs(indexes.master.branch) do
table.insert(res, v.name)
end
return res
en... |
-- Sound Table
local soundDataSlap = love.sound.newSoundData('gfx/slap.wav')
local soundDataGameOver = love.sound.newSoundData('gfx/game-over.wav')
local sounds = {}
sounds.slap = function()
local slapSound = love.audio.newSource(soundDataSlap, 'static')
love.audio.setVolume(0.4)
love.audio.stop()
love.audio.play... |
local ffi = require "ffi"
local C = ffi.C
local ffi_new = ffi.new
local ffi_str = ffi.string
local provider_macro = require "resty.openssl.include.provider"
local crypto_macro = require("resty.openssl.include.crypto")
local OPENSSL_30 = require("resty.openssl.version").OPENSSL_30
local format_error = require("resty.op... |
solution("faux_engine")
configurations { "Debug", "Release" }
language "C++"
flags { "Cpp17" }
platforms "x64"
location "./build"
objdir "./build/obj"
defines { "_CRT_SECURE_NO_WARNINGS" }
libdirs { "$(VULKAN_SDK)/Lib"}
project("demo")
kind "ConsoleApp"
files {
"./examples/... |
--ZFUNC-repeatedly-v1
local function repeatedly( n, f, ... ) --> tab
local res = {}
for i = 1,n do
table.insert( res, f( ... ) )
end
return res
end
return repeatedly
|
local skynet = require "skynet"
local kvdb = require "kvdb"
skynet.start(function()
kvdb.set("A", 1)
print(kvdb.get "A")
end)
|
local MainUITaskView = BaseClass(UINode)
function MainUITaskView:Constructor( parentTrans )
self.viewCfg = {
prefabPath = "Assets/AssetBundleRes/ui/mainui/MainUITaskView.prefab",
parentTrans = parentTrans,
}
self.model = TaskModel:GetInstance()
self:Load()
end
function MainUITaskView:OnLoad( )
local names ... |
local class = require('opus.class')
local UI = require('opus.ui')
UI.ActiveLayer = class(UI.Window)
UI.ActiveLayer.defaults = {
UIElement = 'ActiveLayer',
}
function UI.ActiveLayer:layout()
UI.Window.layout(self)
if not self.canvas then
self.canvas = self:addLayer()
else
self.canvas:resize(self.width, self.... |
local awful = require "awful"
local hotkeys_popup = require "awful.hotkeys_popup"
_G.Menu = {}
Menu.awesome = {
{
"hotkeys",
function()
hotkeys_popup.show_help(nil, awful.screen.focused())
end,
},
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{
... |
function model.removeFromPluginRepresentation()
-- Destroy/remove the plugin's counterpart to the simulation model
local data={}
data.id=model.handle
simBWF.query('object_delete',data)
model._previousPackedPluginData=nil
model._previousPackedPluginData_dynParams=nil
end
function model.upda... |
require 'TicTacToeUtil'
function TicTacToeQLearningAgent(numActions, model, stone)
local agent = {}
local util = TicTacToeUtil()
-- Choose actoin based on epsilon-greedy strategy
-- @param state
-- @param epsilon
-- @return
function agent.chooseAction(state, epsilon)
local action
if (util.rand... |
local m = require 'lpeg'
return m.P '\0'
|
local M = {}
local function log(level, ...)
local d = debug.getinfo(3)
api_log_out(level, d.short_src, d.currentline, string.format(...))
end
function M.err(...)
log(API_LOG_ERROR, ...)
end
function M.info(...)
log(API_LOG_INFO, ...)
end
return M
|
ownit = {}
ownit.modname = core.get_current_modname()
ownit.modpath = core.get_modpath(ownit.modname)
dofile(ownit.modpath .. "/wand.lua")
|
local skynet = require "skynet"
local socket = require "skynet.socket"
-- 简单echo服务
function echo(c_id, addr)
socket.start(c_id)
local str = socket.readall(c_id)
if str then
skynet.error("recv "..str)
else
skynet.error(addr .. " close")
socket.close(c_id)
return
end
end
function accept(c_id, addr)
skynet... |
local function removeArrayValues(t, v)
local n = 0
for i, v2 in ipairs(t) do
if v2 ~= v then
n = n + 1
t[n] = v2
end
end
while #t > n do
t[#t] = nil
end
end
local function clear(t, v)
if v == nil then
for k in pairs(t) do
t[k] = nil
end
else
for k, v2 in pairs(... |
--[[ PLAYER SPAWN POINT LIST
revive_point(<map_id>, <x_pos>, <y_pos>);
start_point(<map_id>, <x_pos>, <y_pos>);
respawn_point(<map_id>, <x_pos>, <y_pos>);
--]]
start_point(25, 5379.492, 5184.521);
respawn_point(25, 5156.294, 5086.163);
respawn_point(25, 5515.459, 4899.346);
respawn_point(25, 5490.361, 5359.512);
respaw... |
local cjson = require("cjson.safe")
return {
serialize = cjson.encode,
deserialize = cjson.decode
}
|
redis = require('redis')
sjson = require('sjson')
bit = require('bit')
function processData(data)
print("Processing switch state " .. data)
data = tonumber(data)
for i=0,7,1 do
if bit.isset(data, i) then
print("Switch " .. i .. " is on")
gpio.write(i+1, gpio.LOW)
else
print("Switch " .. i .. ... |
return {
aes = {
key = 'change_me',
-- salt can be either nil or exactly 8 characters long
salt = 'changeme',
size = 256,
mode = 'cbc',
hash = 'sha512',
hash_rounds = 5,
},
tg = {
bot_username = 'tinystash_bot',
-- bot authorization token
token = 'bot_token',
-- tg se... |
local Hack = {
nId = YYYYMMDD,
strName = "Name_of_the_Hack",
strDescription = "Description_of_the_Hack",
strXmlDocName = nil,
tSave = nil,
}
function Hack:Initialize()
return true
end
function Hack:Load()
end
function Hack:Unload()
end
function Hack:new(o)
o = o or {}
setmetatable(o, self)
self.__... |
local COMMAND = {}
COMMAND.title = "Imitate"
COMMAND.description = "Makes a player say something in chat."
COMMAND.author = "Nub"
COMMAND.timeCreated = "Saturday, April 25, 2020 @ 12:22 AM CST"
COMMAND.category = "Fun"
COMMAND.call = "im"
COMMAND.usage = "<player> {action}"
COMMAND.server = function(caller, arg... |
Description="Cold Plasma Dispersion" -- description or other text things.
Context="ExplicitEM"
-- SI Unit System
c = 299792458 -- m/s
qe=1.60217656e-19 -- C
me=9.10938291e-31 --kg
mp=1.672621777e-27 --kg
mp_me=1836.15267245 --
KeV = 1.1604e7 -- K
Tesla = 1.0 -- Tesla
PI=3.141592653589793
TWOPI=PI*2
... |
local util = require("spec.util")
describe("-q --quiet flag", function()
setup(util.chdir_setup)
teardown(util.chdir_teardown)
it("silences warnings from tlconfig.lua", function()
util.run_mock_project(finally, {
dir_structure = {
["tlconfig.lua"] = [[return { foo = "hello" }]],
... |
--TODO: Passive Health Regen: check percentages, substract berserker reduction, calculate frenzy reduction
if not (WolfHUD and WolfHUD:getSetting({"HUDList", "ENABLED"}, true)) then return end
if string.lower(RequiredScript) == "lib/managers/hudmanagerpd2" then
local format_time_string = function(value)
local time_... |
pg = pg or {}
pg.enemy_data_statistics_140 = {
[10070394] = {
cannon = 220,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 30003,
air = 0,
rarity = 5,
dodge = 19,
torpedo = 180,
durability_growth = 0,
antiaircraft = 240,
reload_growth = 0,
dodge_growth = 270,
hit_... |
local getPath = function (from, to)
if from == to then
return nil
end
local visitedNode = {}
-- First step, we backtrack to the first ancestor that has
-- more than one parent to reduce the overhead.
local path = {}
while true do
if visitedNode[to] then
return redis.error_reply("ERR infin... |
local Bot = {}
-- high score = 23,650
local currentAltitude
local currentIsOnBase
predictedx = 0 -- this is the lookahead ability
predictedy = 0 -- this is the lookahead ability
perfecty = 0 -- the y value that is just right
local currentDistanceToBase
local predictedYgroundValue -- the ground y va... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Mephistroth", 1677, 1878)
if not mod then return end
mod:RegisterEnableMob(116944)
mod.engageId = 2039
---------------------------------------------------------------------------... |
-- import
local candy = require 'candy'
local RenderContext = candy.RenderContext
local Viewport = candy.Viewport
local RenderTarget = candy.RenderTarget
local TextureRenderTarget = candy.TextureRenderTarget
local RenderManagerModule = require 'candy.RenderManager'
local getRenderManager = RenderManagerModule.getRender... |
local deleteCount = 0
local destroyNode
destroyNode = function (id)
local parents = redis.call('smembers', prefix .. id .. '::P')
for _, parent in ipairs(parents) do
deleteReference(parent, id, 0)
end
local value = redis.call('get', prefix .. id)
if #parents > 0 or value then
deleteCount = deleteCo... |
counter = 0
function test()
print("Depth:", counter)
counter = counter + 1
test()
end
test()
|
local me = microexpansion
me.networks = {}
local networks = me.networks
local path = microexpansion.get_module_path("network")
-- get a node, if nessecary load it
function me.get_node(pos)
local node = minetest.get_node_or_nil(pos)
if node then return node end
local vm = VoxelManip()
local MinEdge, Ma... |
-- gearman client...
--
protocol_util = require('protocol_util')
require('protocol_gearman/protocol_gearman')
local pru = protocol_util
local pgm = protocol_gearman
local network_bytes = pru.network_bytes
local network_bytes_string_to_number = pru.network_bytes_string_to_number
--------------------... |
--[[
TheNexusAvenger
Interface representing a view frame.
--]]
local NexusGit = require(script.Parent.Parent.Parent.Parent):GetContext(script)
local NexusInterface = NexusGit:GetResource("NexusPluginFramework.NexusInstance.NexusInterface")
local IViewFrame = NexusInterface:Extend()
IViewFrame:SetClassName("IViewFram... |
addEvent('onRaceStateChanging')
addEventHandler('onRaceStateChanging', root, function (new)
if (new ~= 'GridCountdown') then
return
end
for i, blip in ipairs(getElementsByType('blip')) do
setBlipColor(blip, 0, 0, 0, 0)
end
for j, player in ipairs(getElementsByType('player')) do
if (player.vehicle.model =... |
return {
level = 57,
need_exp = 110000,
clothes_attrs = {
0,
0,
0,
0,
0,
1,
1,
1,
1,
1,
},
} |
local helper = require 'arken.Helper'
local test = {}
test.return_self = function()
assert( helper:dateFormat("mydate") == "mydate" )
end
return test
|
-- Anytranslate
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "T", function()
-- Basic api URL's
local DETECT = "https://translate.yandex.net/api/v1.5/tr.json/detect?"
local DICT = "https://dictionary.yandex.net/api/v1/dicservice.json/lookup?"
-- Insert your keys here
local TRANS_KEY = "<... |
return {
author = "Alpin 3D Design & SRTD",
version = "1.1.6",
title = "A3D SNOW.Control",
description = "Alpin 3D design and SRTD present the original SNOW.Control mod with many original manufacturers for the winter resort simulator. Experience the highest level of detail in the field of snowmaking and groo... |
return {
code = 'ROLE_CREATE_INVALID_PROFESSION',
key = "ROLE_CREATE_INVALID_PROFESSION",
} |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local S = E:GetModule("Skins")
--Cache global variables
local _G = _G
local unpack = unpack
--WoW API / Variables
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS:
local r, g, b =... |
local M = {}
function M.tstring(t)
local strings = {}
for k, v in pairs(t) do
strings[#strings + 1] = tostring(k) .. ': ' .. tostring(v) .. '\n'
end
return table.concat(strings, ' ')
end
function M.copy(t)
local copy = {}
for k, v in pairs(t) do
copy[k] = v
end
local mt = getmetatable(t)
if ... |
-------------------------------------------------------------------------------
-- PATH
-------------------------------------------------------------------------------
package.path = package.path .. ";app/models/?.lua"
package.path = package.path .. ";app/controllers/?.lua"
package.path = package.path .. ";app/help... |
--
-- Created by IntelliJ IDEA.
-- User: damian
-- Date: 13/01/2017
-- Time: 23:51
-- To change this template use File | Settings | File Templates.
--
require "FallBehaviour"
require "FadeBehaviour"
SectionA = {}
function SectionA:new()
o = {activeBassBlocks = {}}
setmetatable(o, self)
self.__index = sel... |
---
-- Test ZMQ_REQ_RELAXED mode and reconnect socket
-- This test requires [lua-llthreads2](https://github.com/moteus/lua-llthreads2) library
local zmq = require "lzmq"
local ztimer = require "lzmq.timer"
local zthreads = require "lzmq.threads"
local zassert = zmq.assert
local ENDPOINT = "tcp://127.0.0.1:55... |
local parser = clink.arg.new_parser
local addon_parser = parser({
"--dry-run", "-d",
"--verbose", "-v",
"--blueprint", "-b",
"--skip-npm", "-sn",
"--skip-bower", "-sb",
"--skip-git", "-sg",
"--directory", "-dir"
})
local asset_sizes_parser = parser({
"--output-path", "-o"
})
local bui... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
function ENT:Initialize()
self:SetModel( "models/thedoctor/crackmachine_on.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self.phy... |
--
-- Upcoming uniques will live here until their mods/rolls are finalised
--
data.uniques.new = {
[[
Speaker's Wreath
Prophet Crown
Unreleased: true
Requires Level 63
+23 to Dexterity
14% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexte... |
-- global
DB = nil
if not Config.database then
log.error("Database config file not found.")
ServerExit()
return
end
mariadb_log(Config.database['log_level'])
local port = 3306
if Config.database['port'] ~= nil then
port = tonumber(Config.database['port'])
end
DB = mariadb_connect(Config.database['ho... |
require("bufferline").setup({
options = {
separator_syle = "thin",
numbers = "none",
offsets = {
{
filetype = "NvimTree",
text = "Files",
text_align = "center",
},
},
diagnostics = "nvim_lsp",
},
})
|
while true do
f = Instance.new("ForceField")
f.Parent = Game.Workspace.acb227
wait(0.01)
end |
function LoadUDM(property)
local udm = require("UdmLoader")()
udm:Load(property.filepath)
local udminst = {
Tetra = function()
return udm:TetraData()
end,
Mesh = function ()
return udm:MeshData()
end,
ExtraP = function ()
return udm:ExtraData('P')
end,
ExtraT = function ()
return udm:Extr... |
-- Day15 with actual closure-based generators (iterators) in Lua...
function genGenerator(factor, START, mod2)
local DIVISOR = 2147483647
local value = START
mod2 = mod2 or 1
return function ()
repeat
value = value * factor % DIVISOR
until (value % mod2) == 0
return value
end
end
functio... |
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
include('Mote-Include.lua')
end
-- //gs debugmode
-- //gs showswaps
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'Acc')
state.WeaponskillMode:options('Norma... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
function cwCloudSixteenForums:MenuItemsAdd(menuItems)
menuItems:Add(L("MenuNameCo... |
Rain = require 'rain'
function love.load()
-- Window
love.window.setTitle("rain")
windowWidth = 800
windowHeight = 600
love.window.setMode(windowWidth, windowHeight)
--[[
Rain variables
deltaX: distance in pixels from the x1 value of a rain line to the x2
deltaY: distance in pixels from th... |
local sum = 0
local maxJ = 1000
for j = 1,maxJ do
for i = 1,10000 do
sum = sum + 1
end
end
print (sum)
|
snet.Callback('qsystem_sync_npcs', function(_, ent, npcs)
ent.npcs = npcs
QuestSystem:Debug('SyncNPCs (' .. table.Count(npcs) .. ') - ' .. table.ToString(npcs))
end).Validator(SNET_ENTITY_VALIDATOR).Register() |
return {
{
file = "example-article",
title = "An example article",
date = "2020-06-25",
},
}
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local status_ok, impatient = pcall(require, 'impatient')
if not status_ok then
vim.notify('The `lewis6991/impatient.nvim` was not found.')
return
end
impatient.enable_profile()
|
SafeAddString("SI_IMPROVED_DEATH_RECAP_LANG", "en")
SafeAddString("SI_IMPROVED_DEATH_RECAP_FONT", "$(MEDIUM_FONT)") -- EsoUi/Common/Fonts/Univers57.otf
SafeAddString("SI_IMPROVED_DEATH_TITLE_FONT", "$(ANTIQUE_FONT)|24")
-- Options Menu
SafeAddString("SI_IMPROVED_DEATH_RECAP_MENU_HEADER", "Allgemeine Einstellungen")
S... |
-- _.isNumber.lua
--
-- Checks if value is classified as a number primitive.
-- @usage _.print(_.isNumber(1))
-- --> true
-- _.print(_.isNumber('1'))
-- --> false
--
-- @param value the value to check
-- @return Returns true if value is correctly classified, else false.
_.isNumber = function(value)
return type(valu... |
if not _G.CTH then
dofile(ModPath .. 'setup.lua')
end
-- remove display of cableties from HUD, since you have infinite anyways.
if CTH.settings.cth_hidehud then
function HUDManager:set_cable_ties_amount(i, amount)
if i == HUDManager.PLAYER_PANEL then
amount = 0
... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0240-sdl-js-pwa.md
--
-- Description:
-- Verify that the SDL does not establish WebSocket-Secure connection in case of WS Client Certifi... |
package.path = package.path .. ";data/scripts/lib/?.lua"
package.path = package.path .. ";data/scripts/?.lua"
include ("stringutility")
include ("callable")
include ("galaxy")
include("randomext")
local AsyncPirateGenerator = include ("asyncpirategenerator")
local AsyncShipGenerator = include ("asyncshipgenerator")
l... |
local missions = {
{
name = "Black Export",
resource = "mtatr_blackexport",
start = "startBlackExport",
stop = "stopBlackExport",
timeout = 6,
args = {}
},
};
local missions_info = {};
local missions_index = 1;
local missions_timeout = 60;
local function mission_st... |
--
-- Generated from stack.lt
--
local stack, s = {}, 0
local top = function()
return stack[s]
end
local push = function(input)
s = s + 1
stack[s] = input
end
local pop = function()
local output = stack[s]
s = s - 1
return output
end
return {top = top, push = push, pop = pop}
|
function onCreate()
-- background shit
makeLuaSprite('studio-background', 'studio-background', -620, -880);
setScrollFactor('studio-background', 0.95, 0.95);
scaleObject('studio-background', 0.8, 0.8);
makeLuaSprite('studio-desk', 'studio-desk', 320, -230);
setScrollFactor('studio-desk', 1, 1);
sc... |
local auxlib = require 'cqueues.auxlib'
local condition = require 'cqueues.condition'
local lu = require 'luaunit'
local socket = require 'cqueues.socket'
local App = require 'tulip.App'
local M = {}
function M.test_metrics()
local app = App{
metrics = {
allowed_metrics = {'a', 'b', 'c'},
host = '12... |
--[[
We're inlining lone children into parents trying to get
"saturated" record with following structure:
--+---------+--+---------+--+----------+--
+-| opt |-+ `-| rep |-' `-| name |-'
`-| neg |-'
]]
local to_str = request('!.formats.lua_table_code.save')
local assembly_order = request('!.mec... |
--
--
--
require 'globals'
require 'python'
-- require 'csharp'
globals.init()
--
-- osg - Python
--
project.name = "osgBindings"
project.configs = { "Debug", "Release" }
if (target == "vs2003") then
project.path = "../VisualStudio/VS2003"
elseif (target == "vs2005") then
project.path = "../VisualStudio/V... |
local metric = monitoring.gauge("forceload_blocks_count", "number of forceload blocks")
-- stolen from https://github.com/minetest/minetest/blob/master/builtin/game/forceloading.lua
local wpath = minetest.get_worldpath()
local function read_file(filename)
local f = io.open(filename, "r")
if f==nil then return {} en... |
--shameless copy-pasta of SkyLight's micro_item_salainen_puulle which was a copy-pasta of SkyLight's micro_item_salainen_kookospahkina_puu7 which was a copy-pasta of SkyLight's micro_item_salainen_kookospahkina_puu6 which was a copy-pasta of SkyLight's micro_item_salainen_kookospahkina_puu5 which was a copy-pasta of Sk... |
--------------------------------
-- markdown specific settings --
--------------------------------
-- vim.bo.conceallevel = 2
|
-- made by xFunnieuss
-- Script (do not modify)
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Off = Instance.new("TextButton")
local On = Instance.new("TextButton")
ScreenGui.Parent = game:GetService('CoreGui')
ScreenGui.Name = "blinkgu... |
-- Forces an event (wrapper for modtools/force)
--[====[
force
=====
A simpler wrapper around the `modtools/force` script.
Usage:
- ``force event_type``
- ``force event_type civ_id`` - civ ID required for ``Diplomat`` and ``Caravan``
events
See `modtools/force` for a complete list of event types.
... |
-- Copyright (C) YuanSheng Wang (membphis)
local setmetatable = setmetatable
local ngx = ngx
local table = table
local str_fmt= string.format
local unpack = unpack
local type = type
local pairs = pairs
local pcall = pcall
local _M = {
_VERSION = '0.02',
}
local mt = { __index = _M }
function _M.new(o... |
-- THIS FILE IS SAFE TO EDIT. It will not be overwritten when rerunning go-raml.
local schema = require("handlers.schemas.schema")
function get_user_address_by_id_handler(request)
-- handler for GET /users/:userId/address/:addressId
-- response body for 200 should match schema.Address
local resp = {
... |
local defaultSound = "tsctra00.wav"
local radioOptions = {
dropSmoke = false,
}
local function setGroupAltitude(groupData, newAlt)
if ( groupData.route and groupData.units and newAlt ) then
for i,u in pairs(groupData.units) do
groupData.units[i].alt = newAlt
end
for i... |
AAPClassic["itemsNames"]={
[25]="Worn Shortsword",
[35]="Bent Staff",
[36]="Worn Mace",
[37]="Worn Axe",
[38]="Recruit\'s Shirt",
[39]="Recruit\'s Pants",
[40]="Recruit\'s Boots",
[43]="Squire\'s Boots",
[44]="Squire\'s Pants",
[45]="Squire\'s Shirt",
[47]="Footpad\'s Shoes",
[48]="Footpad\'s Pants",
[49]=... |
local K, C, L = unpack(select(2, ...))
local Module = K:GetModule("Tooltip")
local _G = _G
local select = _G.select
local string_format = _G.string.format
local string_match = _G.string.match
local tonumber = _G.tonumber
local BAGSLOT = _G.BAGSLOT
local BANK = _G.BANK
local CURRENCY = _G.CURRENCY
local C_CurrencyInfo... |
local fn = {}
fn.table = {}
fn.__index = fn
fn.table.__index = fn
function tabulate(depth)
return string.rep('\t', depth)
end
function fn.to_string(table, tabbing_depth, visited_list, recurse_depth, recurse_depth_max)
local visited_tables = visited_list or {}
local tabdepth = tabbing_depth or 0
local result = ''
... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- Main training s... |
-- print to the log tab
browser.setactivepage('log')
tab:clearlog()
tab:log('Testing log...') |
function execute( keys )
local target = keys.target
local caster = keys.caster
local ability = keys.ability
local target_hp_percent = target:GetHealth() / (target:GetMaxHealth() / 100)
local health_threshold = ability:GetLevelSpecialValueFor( "health_threshold", ( ability:GetLevel() - 1 ) )
local ability3 = ke... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
foraged_schule_nef = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/food/foraged/foraged_vegetable_s2.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
a... |
g_gunvals_raw="|!plus/@1/-2,!plus/@2/-2,!plus/@3/2,!plus/@4/2,13;!plus/@1/-1,!plus/@2/-1,!plus/@3/1,!plus/@4/1,1;|@1,@2,!plus/@3/1,@5;@1,@2,@3,@4;|0x8000,0x8000,0x7fff,0x7fff,@1|0,0,0,0,0,0,0;1,1,1,0,0,0,0;2,2,2,1,0,0,0;3,3,3,1,0,0,0;4,2,2,2,1,0,0;5,5,1,1,1,0,0;6,13,13,5,5,1,0;7,6,13,13,5,1,0;8,8,2,2,2,0,0;9,4,4,4,5,0,... |
require('github-theme').setup({
-- theme_style = "dark",
theme_style = "dark_default",
dark_sidebar = true,
transparent = true,
-- Change the "hint" color to the "orange" color, and make the "error" color bright red
-- colors = { hint = "orange", error = "#ff0000" },
-- comment_style = ... |
return function (s, session)
if session['pos'] > 0 then
file.open(session['file'])
file.seek('set', session['pos'])
end
local contents = file.read(1000)
file.close()
if session['pos'] > 0 then
s:send(contents)
else
s:send(header(200, session['gz']) .. contents)
end
if string.len(conte... |
object_mobile_target_dummy_blacksun = object_mobile_shared_target_dummy_blacksun:new {
}
ObjectTemplates:addTemplate(object_mobile_target_dummy_blacksun, "object/mobile/target_dummy_blacksun.iff")
|
os.loadAPI("build/build.lua");
--API Aliases
function fif(cond, a, b) return build.fif(cond, a, b); end
function stairs(dir, inv) return build.getStairs(dir, inv); end
function dirMap(turns) return build.dirMap(turns); end
--c = build.coord(0, 71, 0);
centerPos = build.coord(-96, 210, -9);
--l = build.coord(c.x + 0,... |
--> Settings
local NUM = "28"; --> The number used to "protect" remotes.
local PATH = game:GetService("ReplicatedStorage").D4.D4;
local STRINGED_PATH = "game:GetService(\"ReplicatedStorage\").D4.D4";
local console = loadstring(game:HttpGet("https://raw.githubusercontent.com/RobloxArchiver/Console/main/src/main.lua"))(... |
local component = require("component")
local event = require("event")
local function onComponentAvailable(_, componentType)
if (componentType == "screen" and component.isAvailable("gpu")) or
(componentType == "gpu" and component.isAvailable("screen"))
then
component.gpu.bind(component.screen.addres... |
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