content stringlengths 5 1.05M |
|---|
teal_map =
{
pos = "1;0",
entities =
{
{
codename = "villager",
type = "character",
pos = { x = 9, y = 10 },
orientation = "right"
},
{
codename = "villager",
type = "character",
pos ... |
local tpl = require('ilk.template-text').template_eval
local backend = require('ilk.backend.eigen.backend-symbols')
local cppcom = require('ilk.backend.eigen.common')
local com = require('ilk.common')
local keys = require('ilk.parser').keys
local M = {}
local tpleval = function(template, env, opts)
retu... |
--[[ MOB SPAWN LIST
mob(<mob_spawner_alias>, <mob_id>, <mob_count>, <spawner_limit>, <spawn_interval>, <spawner_range>, <map_id>, <x_pos>, <y_pos>, <z_pos>);
--]]
mob("", 41, 1, 4, 5, 16, 22, 5239.33, 5453.489, 31.07313);
mob("", 41, 1, 4, 5, 16, 22, 5239.33, 5453.489, 31.07313);
mob("", 41, 1, 4, 5, 16, 22, 5239.33,... |
local plugin_name = 'pg.uptime'
local every = 300
local sql_uptime = read_file_in_plugin_dir("uptime.sql")
local sql_checkpointer_uptime = read_file_in_plugin_dir("checkpointer_uptime_10.sql")
local function collect_9()
local result = target:query(sql_uptime)
for _, row ... |
--MoveCurve
--H_Tokisaki/curve_Attack_4 curve_Attack_4
return
{
filePath = "H_Tokisaki/curve_Attack_4",
startTime = Fixed64(10485760) --[[10]],
startRealTime = Fixed64(122334) --[[0.1166667]],
endTime = Fixed64(69940016) --[[66.7]],
endRealTime = Fixed64(815967) --[[0.7781667]],
isZoom = false,
isCompensate = f... |
dofile("../framework/framework.lua")
SetupSolution("Tutorial11")
dofile("tutorials.lua")
|
--[[
LuCI - Lua Configuration Interface
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
local ds = require "luci.dispatcher"
local datatypes = requ... |
--ZFUNC-marry-v1
local function marry( keys, values ) --> tab
local tab = {}
if #keys ~= #values then
return nil
end
for i = 1, #keys do
local k = keys[ i ]
local v = values[ i ]
tab[ k ] = v
end
return tab
end
return marry
|
local count = 1
if (count == 1) then
print("yes")
end
local count = 2
if (count == 1) then
print("yes")
else
print("no")
end
a = 1000
if (a == 100) then
print("a=100")
elseif (a == 200) then
print("a=200")
else
print("a=" .. a)
end
|
local TensionItem, super = Class(Item)
function TensionItem:init()
super:init(self)
-- Amount of TP this item gives
self.tp_amount = 0
end
function TensionItem:getTensionAmount()
return self.tp_amount
end
function TensionItem:onBattleSelect(user, target)
self.tension_given = Game:giveTension(sel... |
require("helper/table")
require("helper/conversion")
require("helper/math")
---find_nearby_balancer
---find neaby balancers, by searching on the map for nearby entities
---and then creating a unique list with them.
---Only index returned, to always use the original data and operate on them
---
---@param entity LuaEnti... |
object_building_kashyyyk_poi_sign_go_back = object_building_kashyyyk_shared_poi_sign_go_back:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_sign_go_back, "object/building/kashyyyk/poi_sign_go_back.iff")
|
workspace "Test1"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
--IncludeDirs = {}
--IncludeDirs["GLFW"] = "VOI.I4GE/glfw/include"
--IncludeDirs["Glad"] = "VOI.I4GE/Glad/include"
--IncludeDirs["ImGui"] = "VOI.I4GE/ImGui"
--I... |
return function (filename)
local fd = io.open(filename, "r")
local contents = fd:read("*a")
fd:close()
return contents
end |
Build {
Units = "units.lua",
Configs = {
{
Name = "macosx-gcc",
DefaultOnHost = "macosx",
Tools = { "gcc" },
},
{
Name = "linux-gcc",
DefaultOnHost = "linux",
Tools = { "gcc" },
},
{
Name = "win32-msvc",
DefaultOnHost = "windows",
Tools = { "msvc-vs2012" },
},
{
Name = "win... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/props_c17/FurnitureBoiler001a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self.ingredients = {}
local phys = self:GetPhysicsObje... |
--[[
[] Author: Martynas Petuska
[] E-mail: martynas.petuska@outlook.com
[] Date: January 2018
--]]
---------------- NAMESPACE ----------------
-------------------------------------------
ADDON.Commands = {
help = function()
ADDON:Print("List of slash commands:");
--ADDON:Print("[reset] Resets the default... |
require "yu.visitor"
require "yu.type"
local getTypeDecl,newTypeRef=yu.getTypeDecl,yu.newTypeRef
local ipairs,print=ipairs,print
local format = string.format
local makeDeclRefName=yu.makeDeclRefName
local setmetatable,getmetatable=setmetatable,getmetatable
module("yu",package.seeall)
local pre={}
loc... |
-------------------------------------------------
-- Pomodoro Arc Widget for Awesome Window Manager
-- Modelled after Pavel Makhov's work
-- @author Raphaël Fournier-S'niehotta
-- @copyright 2018 Raphaël Fournier-S'niehotta
-------------------------------------------------
local awful = require("awful")
local beautif... |
local colorscheme = "onenord"
local status_ok, colorscheme_module = pcall(require, colorscheme)
if not status_ok then
vim.notify("Could not load colorscheme " .. colorscheme)
return
end
colorscheme_module.setup()
|
local Dictionary = script.Parent
local Llama = Dictionary.Parent
local equalObjects = require(Llama.equalObjects)
local function compare(a, b)
if type(a) ~= "table" or type(b) ~= "table" then
return a == b
end
for key, value in pairs(a) do
if b[key] ~= value then
return false
end
end
for key, value in... |
local buttonAPI = {}
local button = {}
local component = require("component")
local gpu = component.gpu
local term = require("term")
local w, h = gpu.getResolution()
local colors = {
["lime"] = 0x00FF00,
["red"] = 0xFF0000,
["black"] = 0x000000,
}
buttonStatus = nil
function buttonAPI.clear()
gpu.setBackgro... |
require("gitsigns").setup({
keymaps = {
-- Default keymap options
noremap = true,
["n ]h"] = { expr = true, "&diff ? ']c' : '<cmd>lua require\"gitsigns.actions\".next_hunk()<CR>zz'" },
["n [h"] = { expr = true, "&diff ? '[c' : '<cmd>lua require\"gitsigns.actions\".prev_hunk()<CR>zz'" },
},
})
|
package.path = "../lua/?.lua"
local evdtest = require("evdtest")
a = 3
undef(a)
|
function test.foo(t)
t:eq( 0, 0, '0 is 0' )
end
|
--* Localization for enUS & enGB clients [GUI]
--// System //--
L_GUI_APPLY = 'Apply'
L_SYSTEM_ERROR = 'You can`t do that while in combat!'
--// Main //--
L_GUI_MAIN = 'Main'
L_GUI_MAIN_UISCALE = 'Use UI Scale'
L_GUI_MAIN_RESTYLEUI = 'Restyles Default BlizzardUI'
L_GUI_MAIN_ANNOUNCE = 'Announces Spell Me... |
-- Modified from https://github.com/sainnhe/edge/blob/master/lua/lualine/themes/edge.lua
local palette = require("edge_lush.palette")
palette = vim.tbl_map(function(hsl)
return tostring(hsl):lower()
end, palette)
return {
normal = {
a = { bg = palette.bg_purple, fg = palette.bg0, gui = "bold" },
b = { bg ... |
-- Game hook mod injector
function listener()
local playerTurns = ""
for i,a in pairs(Players) do
if a:IsEverAlive() and a:IsHuman() then
playerTurns = playerTurns .. "{" ..
'"id" : ' .. tostring(a:GetID()) .. "," ..
'"nickName" : ' .. '"' .. a:GetNickName() .. '"' .. "," ..
... |
// Copyright 2006-2013 Robert Gieseke. See LICENSE.
// Literate CoffeeScript LPeg lexer.
// http://coffeescript.org/#literate
var l = require('lexer');
var token = l.token;
var P = lpeg.P;
var M = {_NAME = 'litcoffee'};
// Embedded in Markdown.
var markdown = l.load('markdown');
M._lexer = markdown; // ensure markdo... |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- This sub-module is used to access the individual results of a spotlightObject or a spotlightGroupObject.
--
-- Each Spotlight item contains attributes which you can access with the [hs.spotlight.item:valueForAttribute](#valueForAttribute) metho... |
local arr = {"a", "b"}
table.insert(arr, 1, 2)
for key, value in ipairs(arr) do
print(key, value)
end |
local ljson_decoder = require"json_decoder"
local instance = ljson_decoder.new()
local luafile = io.open("benchdata/simpledata.json", "rb")
local text = luafile:read("*all")
luafile:close()
function run_iter(count)
for n=1, count do
local result, err = instance:decode(text)
assert(result and not e... |
if not loadLuaFileInRpgDir or not loadLuaFileInGameDir then
local function loadFunc(path)
return loadfile(path .. 'lua_file_loader.lua')()
end
local function tryLoadLuaFileLoader()
for _, offset in ipairs({ './', './../', './lua/rpg/', './../lua/rpg/', './../../lua/rpg/' }) do
local loadOk, _, _, _, setRpgGa... |
--
-- created with TexturePacker - https://www.codeandweb.com/texturepacker
--
-- $TexturePacker:SmartUpdate:1bcdb78b6183204ec35bd1d9528179ef:bec8917ba21f83e2ae490ccb2a64a2b9:662e339976a0837a1f28f0ec9a027adb$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheet... |
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function print_table(elt)
for i,_ in ipairs(elt) do
print(unpack(elt[i]))
end
end
function draw_collision(x,y,w,h) -- {{{2
love.graphics.rectangle("line",x,y,w,h) -- vertical left
end
f... |
local bson = require "bson"
local socket = require "skynet.socket"
local socketchannel = require "skynet.socketchannel"
local skynet = require "skynet"
local driver = require "skynet.mongo.driver"
local md5 = require "md5"
local crypt = require "skynet.crypt"
local rawget = rawget
local assert = assert
local table = ta... |
require 'xml'
-- load XML
xml = xml.load("test.xml")
-- print
printr(xml)
|
--technologies
if settings.startup["moreshinybobs-tech-alien-and-research"] and settings.startup["moreshinybobs-tech-alien-and-research"].value == true then
--alien-and-research
require("tech-alien-and-research")
end
if settings.startup["moreshinybobs-tech-ammo"] and settings.startup["moreshinybobs-tech-ammo"].valu... |
local Broadcast = require("core.Broadcast")
local Logger = require("core.Logger")
local tablex = require("pl.tablex")
local sfmt = string.format
---
---An example behavior that causes an NPC to wander around an area when not in combat
---Options:
--- areaRestricted: boolean, true to restrict the NPC's wand... |
-- Not strictly necessary, kept here to help document and avoid forgotten flags
return {
["escaped=prison"] = false, -- Escaped the first prison
["killed-minion1"] = false,
["killed-minion2"] = false,
["killed-minion3"] = false,
["killed-minion4"] = false,
["killed-bigboss"] = false,
["win"... |
local vimscript = vim.cmd
function PackInit()
vim.cmd('packadd minpac')
vim.call('minpac#init')
local add = vim.fn['minpac#add']
add('k-takata/minpac', { type = 'opt' })
add('kyazdani42/nvim-web-devicons')
add('kyazdani42/nvim-tree.lua')
add('NLKNguyen/papercolor-theme')
add('Raimondi/delimitMate')
... |
local calc_util = require("scripts.calc.util")
--- @param entity LuaEntity
return function(rates, entity, emissions_per_second)
local entity_prototype = entity.prototype
local added_emissions = 0
-- Electric energy interfaces can have their settings adjusted at runtime, so checking the energy source is pointles... |
--- Parse the ldoc dump file ($1 script argument)
--- and generate the emmylua annotations output to stout
---
--- author: Maxim Tuprikov, Insality <insality@gmail.com
--- license: MIT
--- date: 10.2020
local parser = require("./src/parser")
local prepare = require("./src/prepare")
local annotations = require("./src/a... |
-- Created By, Hiram Abiff v2.1
--[[
This script was only possible due to the continued help from the really
cool guys on the Berserk Forums. There may be some pieces of code that don't
belong, but I will be sure to clean it up over time.
A lot of snippets you may find here, are directly from MrStumps lua tutorials;... |
--[[
This script reads a list of domains we want to block from a file and redirects
all A or AAAA requsts to a "sorry page".
--]]
-- returns true if the given file exists
function fileExists(file)
local f = io.open(file, "rb")
if f then
f:close()
end
return f ~= nil
end
-- loads contents of a file line by line ... |
--
-- This script dies at the assert if compiled using the following commands:
-- 1. llvm-luac -O0 -no-main -bc -o scimark_rand.bc scimark_rand.lua
-- 2. opt -O2 -f -o scimark_rand_opt.bc scimark_rand.bc
-- 3. llc --march=c -f -o scimark_rand.c scimark_rand_opt.bc
-- 4. gcc -O3 -o scimark_rand scimark_rand.c ../liblua_... |
--Author Pasky13
---------------
----GLOBALS----
---------------
local pbase = 0x9D8
local px = pbase +0x5
local py = pbase +0x8
local cx = 0x1E5D
local cy = 0x1E60
local xm
local ym
---------------
----TOGGLES----
---------------
local draw_megaman = true
local draw_enemies = true
local draw_hpvalues = true
local dr... |
local sl = require("SIGIL")
-- set up our window and a few resources we need
sl.slWindow(400, 400, "Simple SIGIL Example", false)
sl.slSetFont(sl.slLoadFont("../fonts/jura.ttf"), 24)
sl.slSetTextAlign(sl.SL_ALIGN_CENTER)
while ((sl.slShouldClose() ~= 1) and (sl.slGetKey(sl.SL_KEY_ESCAPE) ~= 1)) do
-- background glo... |
Ext.RegisterSkillProperty("CUSTOMSURFACEBOOST", {
GetDescription = function (property)
return "Absorb surfaces to boost the skill"
end
})
--- @param status EsvStatus
--- @param statusSource EsvGameObject
--- @param character StatCharacter
--- @param par string
local function CSBStatusDescriptionParam(s... |
energylauncher = class:new()
function energylauncher:init(x, y, dir, r)
--PHYSICS STUFF
self.x = x-1
self.y = y-1
self.width = 8/16
self.height = 16/16
self.static = true
self.active = true
self.category = 4
self.gravity = 0
self.portalable = false
self.dir = dir or "right"
self.defaulton = true
self.gree... |
model.plot={}
function model.plot.updateData(triggerData,plotId)
if model.plot.ui then
if plotId==1 then
simUI.clearCurve(model.plot.ui,1,'l')
simUI.clearCurve(model.plot.ui,1,'h')
simUI.clearCurve(model.plot.ui,1,'trigger')
local startT=0
if trig... |
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
end
function onPostTick(target, buff)
if buff.not_go_round > 0 then
return
end
buff.remaining_round = buff.remaining_round - 1;
if buff.remaining_round <= 0 then
UnitRemoveBuff(buff);
end
end
function onEnd(target, buff)
add_buff_paramete... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ix.meta = ix.meta or {}
local TRAIT = ix.meta.trait or {}
TRAIT.__index = TRAIT
TRAIT.name = "undefined"
TRAIT.description = "undefined"
TRAIT.uniqueID = "undefined"
TRAIT.category = "undefined"
TRAIT.icon = "undefine... |
local function API_Check()
if Drawing == nil then
return "No"
else
return "Yes"
end
end
local Find_Required = API_Check()
if Find_Required == "No" then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Crosshair script could ... |
local flora = {}
local sep = "\x03"
-- Flora's internal prefix coding for IRIs
local function _flora_iri_to_string(iri)
-- () -> return only the first value
return (iri:gsub("^i\x08", ""))
end
local
function _parse_xsb_output(str, fields)
local i = 1
local j = str:find(sep)
local vals = {}
for num... |
script_name 'mimgui hello world'
local imgui = require 'mimgui'
imgui.OnFrame(
function() -- condition
return isPlayerPlaying(PLAYER_HANDLE)
end,
function() -- render frame
imgui.Begin('mimgui')
imgui.Text('Hello, World!')
imgui.End()
end)
|
local L = LibStub("AceLocale-3.0"):NewLocale("CopyAnything", "enUS", true)
--@localization(locale="enUS", handle-unlocalized="comment")@
--@do-not-package@
-- General
L.copyAnything = "Copy Anything"
-- Bindings
L.show = "Show"
-- Options
L.general = "General"
L.profiles = "Profiles"
L.copyFrame = "Copy Frame"
L.fa... |
Import("mod3/mod3.lua")
|
--creating class for state machine
machine = class{}
--intialising machine class with states passed in main
function machine:init(states)
self.states = states or false
self.current = false
end
--changing state
function machine:change(state,params)
self.current = self.states[state]()
if params then
... |
require("gameData/gameData");
require("hall/userInfo/data/userInfoData");
require("hall/prop/propManager");
--@brief 每日任务数据源
DayTaskData = class(GameData);
DayTaskData.Delegate = {
onGetDayTaskListCallBack = "onGetDayTaskListCallBack";
onGetTaskRewardCallBack = "onGetTaskRewardCallBack";
}
DayTaskDat... |
--@native term
function Terminal.setFG(color)
term.setTextColor(color)
end
function Terminal.setBG(color)
term.setBackgroundColor(color)
end
function Terminal.write(string)
term.write(cast(string, "string"))
end
function Terminal.clear()
term.clear()
end
function Terminal.clearLine()
term.clear... |
package.path = package.path..';../?.lua'
local ffi = require("ffi")
local libvirt, err = require("libvirt")
if (not libvirt) then
print(err);
return nil;
end
local function printHostName(conn)
local hostname = ffi.string(libvirt.Lib.virConnectGetHostname(conn));
print("Host: ", hostname);
end
local function ... |
Player = Object:extend()
function Player:init(uid, x, y)
self.dead = false
self.uid = uid
self.health = 100
self.armor = 0
self.speed = 250
self:setPos(x, y)
self.img = Engine.assets.image.pieceGreen
self.scale = .5
local w, h = self.img:getWidth(), self.img:getHeight()
self:setSize(w, h)... |
local api = GetApi()
--api:setFPS(30);
local press = ""
function update()
press = ""
if api:btn(BTN_A) then
press = press .. "A "
else
press = press .. " "
end
if api:btn(BTN_B) then
press = press .. "B "
else
press = press .. " "
end
if api:btn(BTN_... |
--
-- Created by IntelliJ IDEA.
-- User: romansztergbaum
-- Date: 17/07/2018
-- Time: 16:47
-- To change this template use File | Settings | File Templates.
--
local entities = {}
function update()
end
function on_key_pressed(evt)
print("game scene keycode: " .. evt.keycode)
if (evt.keycode == Keyboard.Escap... |
--[[
This may be moved to a separate library at some point (Holiman)
--]]
local Utils =
{
-- Asks the user for Yes or No
confirm = function(message, ...)
local answer
message = message .. " [y/n] ?"
repeat
io.write(message)
io.flush()
answer=io.read()
if answer == 'Y' or answer == "y" then
ret... |
---@class WorldStateInfo
C_WorldStateInfo = {}
|
-- Copyright (C) Alex Zhang
local cjson = require "cjson.safe"
local util = require "resty.requests.util"
local setmetatable = setmetatable
local pairs = pairs
local new_tab = util.new_tab
local is_func = util.is_func
local is_str = util.is_str
local insert = table.insert
local concat = table.concat
local find = stri... |
ENT.Type = "brush"
ENT.Base = "base_brush"
function ENT:PassesTriggerFilters(ent)
return (ent:IsPlayer() || ent:GetClass() == "portalball")
end
function ENT:StartTouch(ent)
if ent:IsPlayer() then
for _,w in pairs(ents.FindByClass("portalgun")) do
if w.Owner == ent then
w:Clear(true)
w:Lock(true)
w:... |
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
include("shared.lua");
include("autorun/laundry_config.lua"); -- Include the config file. There are other ways to do this, but this one has proved to be the easiest.
function ENT:Initialize()
self:SetModel("models/props_wasteland/laundry_washer003.mdl"); -- ... |
local modulemanager = require "core.modulemanager";
local config = require "core.configmanager";
module.host = "*";
local function reload_components()
local defined_hosts = config.getconfig();
for host in pairs(defined_hosts) do
if (not hosts[host] and host ~= "*") then
... |
Config = {}
Config.MarkerType = 1
Config.DrawDistance = 0.1
Config.ZoneSize = {x = 5.0, y = 5.0, z = 3.0}
Config.MarkerColor = {r = 0, g = 0, b = 0}
Config.RequiredCopsCoke = 3
Config.RequiredCopsMeth = 3
Config.RequiredCopsWeed = 3
Config.RequiredCopsOpium = 3
Config.Locale = 'fr'
Config.Zones = {... |
local bin = require "plc52.bin"
local Reader = require("lightning-dissector.utils").Reader
local OrderedDict = require("lightning-dissector.utils").OrderedDict
local f = require("lightning-dissector.constants").fields.payload.deserialized
function deserialize(payload)
local reader = Reader:new(payload)
local pack... |
---
-- D-NEB class
-- @classmod DNEB
local mc = require "flos.middleclass.middleclass"
local _NEB = require "flos.special.neb"
local array = require "flos.num"
-- Create the D-NEB class
local DNEB = mc.class("DNEB", _NEB)
--- Calculate perpendicular spring force for a given image
-- @int image image to calculate th... |
--[[
This script uses the lavfi cropdetect filter to automatically
insert a crop filter with appropriate parameters for the
currently playing video.
It will automatically crop the video, when playback starts.
Also It registers the key-binding "C" (shift+c). You can manually
crop the video by pressing the "C" (shift+c... |
local Json = require('json')
local Fs = require('fs')
local Object = require('core').Object
local Watcher = require('uv').Watcher
local Conf = Object:extend()
function Conf:initialize(path)
if Fs.existsSync(path) then
self.path = path
else
error('No configuration file found')
end
end
function ... |
--[[
Mission mode for RIO
Designed to be as idiot proof as possible
Setup:
1. Make a folder in Courses with the name of your mission group.
2. Fill it with up to 6 courses.
3. Add to this script.
Refer to https://github.com/stepmania/stepmania/wiki/Courses on help with making courses.
There is one unique ta... |
local Plugin = {}
Plugin.WINRATE = "pregamescoreboardsort_WINRATE"
TGNS.RegisterNetworkMessage(Plugin.WINRATE, {i="integer",m="float", a="float"})
function Plugin:Initialise()
self.Enabled = true
return true
end
function Plugin:Cleanup()
--Cleanup your extra stuff like timers, data etc.
self.BaseClass.Cle... |
local cjson = require 'cjson'
local utils = {}
-- Assume required if default_value is nil
function utils.getopt(opt, key, default_value)
if default_value == nil and (opt == nil or opt[key] == nil) then
error('error: required key ' .. key .. ' was not provided in an opt.')
end
if opt == nil then return defaul... |
--[[
##############################################################################
S V U I By: Failcoder
Obliterum Skin By: JoeyMagz
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local ip... |
greater_standing_attack_damage_moving_health_regen = class({})
function greater_standing_attack_damage_moving_health_regen:OnCreated( data )
-- ### VALUES START ### --
self.attack_damage = 24
self.health_regen = 1.5
self.effectiveness_defensive = 18.0
self.effectiveness_supp... |
-- Helpful premake documentation
-- Tokens https://github.com/premake/premake-core/wiki/Tokens
workspace ("RuntimeCompiling")
architecture ("x86")
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["dlfcn"] = "RuntimeCompiling/Ven... |
-------------------------
-- Brightness Widget --
-------------------------
local wibox = require("wibox")
local text = wibox.widget{
align = 'center',
valign = 'center',
widget = wibox.widget.textbox,
}
brightness_indicator = {
text,
fg = '#e2a478',
widget = wibox.container.background
}
f... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("round/cl_controller.lua")
include("cvars.lua")
include("shared.lua")
include("round/sv_controller.lua")
-- Teams
team.SetUp(1, "Innocent", Color(125, 125, 125, 255))
team.SetUp(2, "Traitor", Color(125, 125, 125, 255))
team.SetUp(3, "Spectator", Col... |
settings = NewSettings()
source =
{
"CompSystem.c",
"testmain.c"
}
objects = Compile(settings, source)
exe = Link(settings, "test", objects)
|
pfDB["areatrigger"]["data-turtle"] = {
}
|
return {
summary = 'Reset the matrix to the identity.',
description = [[
Resets the matrix to the identity, effectively setting its translation to zero, its scale to 1,
and clearing any rotation.
]],
arguments = {},
returns = {
{
name = 'm',
type = 'Mat4',
description = 'The orig... |
pg = pg or {}
pg.IPAddress = class("IPAddress")
slot2 = "https://www.azurlane.tw/getip"
slot3 = {
{
"202.39.128.0",
"202.39.255.255"
},
{
"203.66.0.0",
"203.66.255.255"
},
{
"203.69.0.0",
"203.69.255.255"
},
{
"203.75.0.0",
"203.75.255.255"
},
{
"203.74.0.0",
"203.74.255.255"
},
{
"210.... |
-- Wolfe Labs Dual Universe Screen Library
-- Project: DU-Screens
-- Author: Matheus Pratta (DU: Wolfram)
---------------------------------
-- class: ListVertical
---------------------------------
local Element = require('Element')
local Container = require('Container')
local Class = require('@wolfe-labs/... |
return {
no_consumer = false, -- this plugin is available on APIs as well as on Consumers,
fields = {
routingkey = { required = true, type = "string" },
exchange = { default = "", type = "string" },
user = { default = "guest", type = "string" },
password = { default = "guest", type = "string" }
},... |
workspace "singlelibs"
configurations { "debug", "release" }
newoption {
trigger = "notest",
description = "Autoruns the test after successful build"
}
project "test"
kind "ConsoleApp"
language "C"
targetdir "bin"
files {
"test.c",
"hashtable.h",
"mempool.h"
}
links "m"
filter "configurations:deb... |
if IsValid(Sonus.Player.Panel) then
Sonus.Player.Panel:Remove()
end
Sonus.Player.Panel = vgui.Create("DFrame")
local Panel = Sonus.Player.Panel
Panel:SetSize(600,430)
Panel:SetPos(ScrW()/2 - 300,ScrH()/2 - 215)
Panel:SetMouseInputEnabled(true)
Panel:SetKeyBoardInputEnabled(false)
Panel:ShowCloseButton(true)
Pane... |
local common = require "unbox/common"
local Contact = require "unbox/Contact"
local Body = {}
Body.__index = Body
function Body.new(args)
local body = setmetatable({}, Body)
body:init(args or {})
return body
end
function Body:init(args)
self.dynamic = false
self.x, self.y = args.x or 0, args.y or... |
require 'ext'
local CSV = require 'csv'
print'reading hyg'
local hyg = CSV.file'../hyg/hygdata_v3.csv'
print'done reading hyg'
hyg:setColumnNames(hyg.rows:remove(1))
local num, con = ...
if not con then
con = num
num = nil
else
assert(tonumber(num), "couldn't parse number "..tostring(num))
end
asser... |
local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local helpers = {}
function helpers.move_focus(c, direction)
if not c then
return
end
local layout = awful.layout.getname(... |
local Blocks = require('builder.blocks')
local class = require('class')
local Message = require('message')
local Util = require('util')
local device = _G.device
local fs = _G.fs
local turtle = _G.turtle
local Builder = class()
Util.merge(Builder, {
isCommandComputer = not turtle,
loc... |
local event = require "event"
local network = require "network"
local component = require "component"
network.tcp.listen(22)
while true do
local evt = {event.pullFiltered(function(ev, action, ch, remote, port, inc)
if ev ~= "tcp" or action ~= "connection" or port ~= 22 or inc ~= "incoming" then
... |
ItemSelection = ItemSelection or class({})
function ItemSelection:Init()
Debug:EnableDebugging()
self:Reset()
self.loadedHeroes = {}
self.prisonLocation = Entities:FindByName(nil, "player_prison"):GetAbsOrigin()
self.abilitySelection = {}
CustomGameEventManager:RegisterListener('repeat_fight', partial(It... |
-- The base Shader class.
Shader = Object:extend()
function Shader:init(vertex_name, fragment_name)
self.shader = love.graphics.newShader("assets/shaders/" .. (vertex_name or "default.vert"), "assets/shaders/" .. fragment_name)
end
-- Sets this shader as the active one.
function Shader:set()
current_shader = self... |
local spawnedVehicles = {}
vehspawned = false
local matricula = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
PlayerData = ESX.GetPlayerData()
Disab... |
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