content stringlengths 5 1.05M |
|---|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
EnumForUnknownId = class.class(KaitaiStruct)
EnumForUnknownId.Animal = enum.Enum {
dog =... |
---
-- Created by IntelliJ IDEA.
-- @author callin2@gmail.com
-- @copyright 2012 임창진
--
require 'Coat'
---------------------------------------------------------------------------------------------
class 'classes.Emitter'
has.name = {is="rw", isa="string"}
has.x = {is="rw", isa="number"}
h... |
DONATOR_COLOR = {}
DONATOR_COLOR[0] = {33, 39, 47} -- Not a donator
DONATOR_COLOR[1] = {135, 20, 20} -- IMBA Lead-Developer
DONATOR_COLOR[2] = {100, 20, 20} -- IMBA Developer
DONATOR_COLOR[3] = {0, 102, 255} -- Administrator
DONATOR_COLOR[4] = {220, 40, 40} -- Ember Donator
DONATOR_COLOR[5] = {218, 165, 32} -- Golden D... |
local UNICORN = KEYS[1]
redis.call('del', 'sexp:' .. UNICORN)
redis.call('hdel', 'sess:' .. UNICORN, 'kill') |
spells = {}
function spells.get_simulation_env(path_to_data, gun_actions)
local env = {}
setmetatable(env,{__index=_G})
env._G = env
loadfile("spells/env.lua", "t", env)()
env.load_symbols(path_to_data, gun_actions)
return env
end
function spells.simulate_action(path_to_data, env, formatter)
... |
cddcdm = ""
local file = io.open("scripts/chat.txt", "a")
function OnChat_Command(event, player, message, type, language)
swm = string.lower(message)
if (swm:find(cddcdm.." ") == false) then
else
pg = player:GetGuildName()
msgtype = MSG(type)
tom = type
local plrname = player:GetName()
local giddy ... |
local resource_autoplace = require("resource-autoplace")
data:extend(
{
{
type = "fluid",
name = "eridium",
default_temperature = 18,
heat_capacity = "0.1KJ",
base_color = {r=0.5, g=0, b=0.5},
flow_color = {r=0.5, g=0, b=0.5},
max_temperature = 100,
icon = "__dark-tech__... |
-- 游戏列表
local GameListLayer = class("GameListLayer", ccui.ScrollView)
local ClientUpdate = appdf.req(appdf.BASE_SRC.."app.controllers.ClientUpdate")
local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun")
function GameListLayer:ctor(scene)
print("============= 游戏列表界面创建 =============")
self._scene = ... |
-- Return intersect angles in radians where 0 = right, pi/2 = down etc.
-- Adapted from https://github.com/williamfiset/Algorithms/blob/master/Geometry/CircleCircleIntersectionPoints.js
function intersectAngles(c1, c2)
r1 = c1.radius
r2 = c2.radius
-- Compute the vector
dx = r1 >= r2 and c2.x - c1.x... |
-----------------------------------
-- Area: The Eldieme Necropolis (S)
-- NPC: Sarcophagus
-- Type: Quest NPC
-- !pos 336.594, -33.500, -56.728 175
-----------------------------------
local ID = require("scripts/zones/The_Eldieme_Necropolis_[S]/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/setti... |
return function()
local Loop = require(script.Parent.Loop)
local BindableEvent = Instance.new("BindableEvent")
describe("Loop", function()
it("should call systems", function()
local NewLoop = Loop.new(1, 2, 3)
local CallCount = 0
NewLoop:ScheduleSystem(function(A, B, C)
CallCount += 1
expect(A).... |
local PLUGIN = PLUGIN;
local Clockwork = Clockwork;
Clockwork.config:AddToSystem("[IS] Minimum Spawned Items", "itemspawner_min_items", "The minimum amount of spawned items that are allowed at one time.", 0, 128, 0);
Clockwork.config:AddToSystem("[IS] Maximum Spawned Items", "itemspawner_max_items", "The maximum amou... |
--機巧鳥-常世宇受賣長鳴
--
--Script by XyleN5967
function c101105016.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101105016,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101105016)
e1:SetCost(c1011... |
-- SEC Set Carry, Implied, 1 Bytes, 2 Cycles
local mem = require(script.Parent.Parent.Memory)
local statusRegisters = require(script.Parent.Parent.Registers)
local internal = require(script.Parent.Parent.Internal)
return function()
statusRegisters.carryFlag = true
internal:Cycle()
end |
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Hadahda
-- Type: Standard NPC
-- !pos -112.029 -6.999 -66.114 50
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
player:startEvent(518)
end
function onEventUpdate(player,csid,optio... |
local json = require('arken.json')
local url = require('arken.net.url')
local test = {}
test.should_return_table_form_url = function()
local url1 = "http://username:password@hostname/path?arg=value#anchor"
local url2 = "http://username:password@hostname/path?arg=1234"
local result = url.parse(url1)
assert... |
function is_nan(n)
return n ~= n
end
function is_err(f)
return pcall(f) == false
end
function is_integer(n)
return is_err(function() return n % 0 end)
end
function test1()
return math.abs( 1) == 1 and
math.abs( -1) == 1 and
math.abs( 1.0) == 1.0 and
... |
function onCreate()
precacheSound('hitsounds/SNAP')
end
function goodNoteHit(id, noteData, noteType, isSustainNote)
if not isSustainNote then
playSound('hitsounds/SNAP', 3)
end
end |
function fadeIn(name, time, volume_)
if soundExists(name) then
volumeType(name, 0)
local addVolume = (volume_ / time) * 100
local called = 0
local volume = volume_
while true do
volume = volume - addVolume
if volume < 0 then volume = 0 end
... |
local sirenTable = {
[411] = {
[1] = {["color"]={255,0,0}, ["pos"]={-0.4,1.2,0.25}, ["phases"]={true,true,false,false}},
[2] = {["color"]={0,0,255}, ["pos"]={0.4,1.2,0.25}, ["phases"]={false,false,true,true}},
},
[451] = {
[1] = {["color"]={255,0,0}, ["pos"]={-0.4,0.8,0.25}, ["phases"]={true,false,false,true}}... |
require 'nn'
-- thanks to https://github.com/soumith/imagenet-multiGPU.torch for this example
nGPU = 4
nClasses = 10
-- from https://code.google.com/p/cuda-convnet2/source/browse/layers/layers-imagenet-1gpu.cfg
-- this is AlexNet that was presented in the One Weird Trick paper. http://arxiv.org/abs/1404.5997
local feat... |
Types = require("types")
function dump(o)
if type(o) == "table" then
local s = "{ "
for k, v in pairs(o) do
if type(k) ~= "number" then
k = '"' .. k .. '"'
end
s = s .. "[" .. k .. "] = " .. dump(v) .. ","
end
return s .. "} "
else
return tostring(o)
end
end
function add(a, b)
return {x = a.... |
local function calc_len(a)
return #a
end
return function(types)
return {
handler = calc_len,
args = {types.NUMBER, types.STRING},
argc = 1,
help = "Returns the length of the supplied string",
type_helper = {},
}
end
|
local m = {} -- <<< Don't touch this!
-----------[ SETTINGS ]---------------------------------------------------
-- Delay in minutes between messages
m.delay = 35
-- Prefix appears in front of each message.
-- Suffix appears on the end of each message.
-- Leave a prefix/suffix empty ( '' ) to disable them.
m.prefix ... |
local M = {}
M.base_30 = {
white = "#d6deeb",
darker_black = "#010f20",
black = "#011627",
black2 = "#091e2f",
one_bg = "#112637", -- real bg of onedark
one_bg2 = "#1b3041",
one_bg3 = "#253a4b",
grey = "#2c4152",
grey_fg = "#34495a",
grey_fg2 = "#3c5162",
light_grey = "#495e6f",
red... |
local ga = gajosframework
ga.VehicleView = classExtends(View, function()
end)
|
require "config"
local floor = math.floor
local ChunkSize = 32
local RegionSizeInChunks = math.min(math.max(2, RegionSize), 256)
local RegionOffsetInChunks = floor(RegionSizeInChunks / 2)
local RegionSizeInTiles = RegionSizeInChunks * ChunkSize
local RegionOffsetInTiles = RegionOffsetInChunks * ChunkSize
local Searc... |
--[[
LUA MODULE
optparse - Lua-based partial reimplementation of Python's
optparse [2-3] command-line parsing module.
SYNOPSIS
local OptionParser = require "optparse" . OptionParser
local opt = OptionParser{usage="%prog [options] [gzip-file...]",
version="foo 1.23", add_help_opt... |
Weapon.PrettyName = "Winchester 87"
Weapon.WeaponID = "m9k_1887winchester"
Weapon.DamageMultiplier = 1.0
Weapon.WeaponType = WEAPON_PRIMARY |
local T = Tetromino:extend()
local state = 1
-- this block is initially looking like a upside down T. they are aligned like this:
-- block_two block_three block_four
-- block_one
-- the passed parameters will be assigned to block_one.
-- the values for block_three, block_four and block_two will be calcul... |
local modules = {
Audio = {
Deps = {"NazaraCore"},
Packages = {"dr_wav", "libflac", "libvorbis", "minimp3"},
Custom = function ()
add_packages("openal-soft", {links = {}}) -- Don't link OpenAL (it will be loaded dynamically)
end
},
Core = {
Custom = function ()
-- NazaraMath is header-only, make it p... |
workspace "Liatris"
architecture "x64"
startproject "Liatris Editor"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Liatris/vendor/GLFW/include"
IncludeDir["Glad"] = ... |
local mod = EPGP:NewModule("points")
local L = LibStub("AceLocale-3.0"):GetLocale("EPGP")
local GP = LibStub("LibGearPoints-1.3")
local LN = LibStub("LibLocalConstant-1.0")
local Utils = LibStub("LibUtils-1.0")
local LOCAL_NAME = LN:LocalName()
local DISPLAY_NAME = {}
DISPLAY_NAME.OneHWeapon = L["%s %s"]:format(_G.I... |
local ThrottleLayer = require(script.Parent.ThrottleLayer)
local Error = require(script.Parent.Parent.Error)
local RetryLayer = {}
function RetryLayer._retry(callback, ...)
local attempts = 0
while attempts < 5 do
attempts = attempts + 1
local ok, value = pcall(callback, ...)
if ok then
return value
e... |
-- graphics.lua --
-- This file simply loads a few extra bitmaps and creates a new wallset.
gfx.bluehaze = dsb_get_bitmap("ALPHAHAZE")
gfx.redfloor = dsb_get_bitmap("REDFLOOR")
gfx.redroof = dsb_get_bitmap("REDROOF")
wallset.redfloor = dsb_make_wallset_ext(gfx.redf... |
arr = {1, 2}
print (arr[0]) - nil
print (arr[1]) - 0
print (arr[2]) - 1
|
require "class"
local ScriptErrorScreen = require "screens/scripterrorscreen"
require "modutil"
require "prefabs"
MOD_API_VERSION = 6
local function modprint(...)
--print(unpack({...}))
end
local runmodfn = function(fn,mod,modtype)
return (function(...)
if fn then
local status, r = xpcall( function() return f... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EzSpec = require(ReplicatedStorage.EzSpec)
EzSpec.runTests({
directories = {
script.Parent.Specs;
};
-- ignoreNames = {
-- "ThisWillFailToRequire";
-- "DeclareExamples";
-- };
includeDescendants = true;
-- verboseLogging = true;
-- show... |
ITEM.name = "Заряд РС-15"
ITEM.desc = "Самодельное взрывное устройство, полученное из различных химических веществ, забитых в контейнер с металлическими шариками и со сломанным электрическим воспламенителем. Активируется автоматически. \n\nХАРАКТЕРИСТИКИ: \n-взрывоопасно \n-военное изделие \n\nДля активации необходим... |
--[[lit-meta
name = 'voronianski/match-path'
description = 'Express.js style path matching for Luvit.io servers'
version = '1.0.0'
homepage = 'https://github.com/luvitrocks/http-utils'
repository = {
url = 'http://github.com/luvitrocks/http-utils.git'
}
tags = {'http', 'path', 'route', 'router', 'path... |
local M = {}
local tree = {
disable_netrw = true,
hijack_netrw = true,
open_on_setup = false,
ignore_ft_on_setup = {},
auto_close = false,
open_on_tab = false,
hijack_cursor = false,
update_cwd = false,
update_to_buf_dir = {
enable = true,
auto_open = true,
... |
-- List of all groups
groups = {
"general",
"globals",
"default"
}
for k,v in ipairs(groups) do
CreateGroup(v)
end
|
util.AddNetworkString("nutTransferItem")
local TRANSFER = "transfer"
function PLUGIN:HandleItemTransferRequest(client, itemID, x, y, invID)
-- Get the item that should be moved, its inventory, and the destination.
local inventory = nut.inventory.instances[invID]
local item = nut.item.instances[itemID]
if (not ite... |
-- Pause when Minimize
-- This script pauses playback when minimizing the window, and resumes playback
-- if it's brought back again. If the player was already paused when minimizing,
-- then try not to mess with the pause state.
local did_minimize = false
mp.observe_property("window-minimized", "bool", function... |
GM.Name = "Prop Hunt"
GM.Author = "MrGrim48"
GM.Email = "N/A"
GM.Website = "N/A"
include( "module_loader.lua" )
-- Load Modules
Loader.Load( "playerclass" )
Loader.Load( "core" )
Loader.Load( "modules" ) |
--[[
Calls the given function if it actually exists.
Useful in Roact components where a callback passed as a prop is optional, so
you don't always know if you want to run it.
Usage:
maybeCall(nil) -- does nothing
maybeCall(function()
print("Hello!") -- prints hello
end)
]]
local t = require(script.Par... |
local MSG = "[ ] FAILED proxy tests"
local a = newproxy(false)
assert(getmetatable(a) == nil, MSG)
local b = newproxy(true)
local mt = getmetatable(b)
assert(mt ~= nil, MSG)
assert(not pcall(setmetatable, b, {}), MSG)
mt.__metatable = "The metatable is locked"
assert(getmetatable(b) ~= mt, MSG)
assert(not pcall(func... |
-- Copyright (c) Jérémie N'gadi
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a c... |
package.path = package.path..";src/?.lua"
local mgl = require("MGL")
mgl.gen_mat(2); mgl.gen_vec(2)
mgl.gen_mat(3); mgl.gen_vec(3)
mgl.gen_mat(4); mgl.gen_vec(4)
-- build model matrix
local m = mgl.translate(mgl.vec3(0,0,10)) --
* mgl.rotate(mgl.vec3(1,0,0), -math.pi/2) --
* mgl.scale(mgl.vec3(2))
local invm = mgl... |
local PAC = PersonalAssistant.Constants
local PAStrings = {
-- =================================================================================================================
-- Language specific texts that need to be translated --
-- Welcome Messages --
SI_PA_WELCOME_NO_SUPPORT = "à votre service ! ... |
local Pnml = require "petrinet.pnml"
local Yaml = require "yaml"
local function show (pn)
local result = pn.analysis ()
local ps = {}
local ts = {}
for _, place in ipairs (pn.places) do
ps [place.name] = {
initial = place.initial,
bound = place.bound,
}
end
for _, transition in ipairs... |
—- enable semantic highlighting
_SEMANATIC = true
-- semantic highlighting. NEED base16 themes to work!
events.connect(events.LEXER_LOADED, function (lang)
if _SEMANATIC == false then return end
buffer.edge_colour = buffer.property_int[“color.base0A”]
buffer.property[‘style.operator’] = ‘fore:%(color.base0F)’
... |
workspace "LiquidEngine"
basedir "../workspace/"
language "C++"
cppdialect "C++17"
architecture "x86_64"
-- Set editor as starting project
startproject "Liquidator"
setupLibraryDirectories{}
setupPlatformDefines{}
linkPlatformLibraries{}
setupToolsetOptions{}
incl... |
local ffi = require("ffi")
local ffi_load = ffi.load
local ffi_cdef = ffi.cdef
local _setmetatable = setmetatable
ffi_cdef([[
/* ============================== Data Types ============================== */
/* Easing Types */
typedef enum ice_ease_type {
ICE_EASE_TYPE_PROGRESS = 1,
ICE_EASE_TYPE_PENNER = 4
... |
local gears = require("gears")
-- local lain = require("lain")
local awful = require("awful")
local wibox = require("wibox")
local dpi = require("beautiful.xresources").apply_dpi
local os = os
local my_table = awful.util.table or gears.table -- 4.{0,1} compatibility
local theme = {}
theme.dir = os.getenv("HOME") .. "... |
--[[
Swaggy Jenkins
Jenkins API clients generated from Swagger / Open API specification
OpenAPI spec version: 1.0.1
Contact: blah@cliffano.com
Generated by: https://openapi-generator.tech
]]
--[[
Unit tests for openapi-client.model.github_repositories
Automatically generated by openapi-generator (https:/... |
--!The Make-like Build Utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache L... |
object_tangible_furniture_all_frn_all_couch_love_seat_s1 = object_tangible_furniture_all_shared_frn_all_couch_love_seat_s1:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_couch_love_seat_s1, "object/tangible/furniture/all/frn_all_couch_love_seat_s1.iff")
|
player = Game.Players.yfc
char = player.Character
char.Torso.Transparency = 1
char.Head.Transparency = 1
char["Right Arm"].Transparency = 1
char["Right Leg"].Transparency = 1
char["Left Arm"].Transparency = 1
char["Left Leg"].Transparency = 1
part = Instance.new("Part")
part.Parent = player.Character
part.Siz... |
local tremove = table.remove
function ezlib.item.get.list(value)
if type(value) == "table" then
if value.not_items then
not_items = ezlib.item.not_item
value.not_items = nil
else
not_items = "item"
end
else
not_items = "item"
end
local freturn = 0
local item = {}
local list = {}
... |
----------------------------------------------------------------------------------------------------
-- Client Lua Script for RaidCore Addon on WildStar Game.
--
-- Copyright (C) 2015 RaidCore
----------------------------------------------------------------------------------------------------
--------------------------... |
vim.cmd('colorscheme nord')
vim.cmd('set guifont=Fira\\ Code')
vim.cmd('syntax on')
vim.wo.rnu = true
vim.wo.nu = true
vim.wo.cursorline = true
vim.wo.numberwidth = 4
require('lualine').setup{
options = {
theme = 'nord',
section_separators = {'', ''},
component_separators = {'', ''... |
--[[ Created by Grid2 original authors, modified by Michael ]]--
local Grid2 = Grid2
local GetTime = GetTime
local string_cut = Grid2.strcututf8
local min = math.min
local next = next
local justifyH = { CENTER = "CENTER", TOP = "CENTER", BOTTOM = "CENTER", LEFT = "LEFT", RIGHT = "RIGHT", TOPLEFT = "LEFT", TOPRIGHT... |
--[[
TheNexusAvenger
Class representing a view for pulling from remote repositories.
--]]
local NexusGit = require(script.Parent.Parent.Parent.Parent):GetContext(script)
local RemotePullRequest = NexusGit:GetResource("NexusGitRequest.GetRequest.RemotePullRequest")
local Directory = NexusGit:GetResource("NexusGitReque... |
local Pad = Entity:new()
function Pad:new(x, y, debugColor)
x = x or (Constants.SCREEN_WIDTH - (Constants.PAD_WIDTH * Constants.PAD_LENGTH)) / 2
y = y or Constants.SCREEN_HEIGHT - Constants.PAD_HEIGHT - Constants.PAD_MARGIN
local o = Entity:new(x, y, Constants.PAD_WIDTH * Constants.PAD_LENGTH, Constants.PA... |
function createTrunkMarker(veh)
if source ~= localPlayer then return end
local occ = getElementData(veh, "vehicleOccupation")
if occ == "National Task Force" or occ == "FBI Agent" or occ == "NSA Agent" or occ == "Police Detective" or occ == "Police Officer" or occ == "SWAT Officer" or occ == "Military Forces" or ... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeMtaDefinitions
local SlipeSharedRadar
local SlipeSharedUtilities
System.import(function (out)
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedRadar = Slipe.Shared.Radar
SlipeSharedUtilities = Slipe.Shared.Utilities
end)
System.namespace("S... |
local utils = require("utils")
local drawing = {}
function drawing.drawSprite(spriteMeta, x, y, r, sx, sy, ox, oy)
love.graphics.draw(spriteMeta.image, spriteMeta.quad, x, y, r, sx, sy, ox, oy)
end
function drawing.getCurvePoint(start, stop, control, percent)
local startMul = (1 - percent)^2
local contro... |
require 'BatchBRNN'
------------------------------------------------------------------------
--[[ BatchBRNNReLU ]] --
-- Based On BatchBRNN. Adds ClippedReLU non-linearity to Vanilla BRNN.
------------------------------------------------------------------------
local BatchBRNNReLU, parent = torch.class('cudnn.BatchBRNN... |
-----------------------------------------
-- ID: 4656
-- Scroll of Shell
-- Teaches the white magic Shell
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(48)
end
function onItemUse(target)
target:addSpell(48)
end |
local function contains(tab, val)
for index, value in ipairs (tab) do
if value == val then
return true
end
end
return false
end
return contains; |
--- Table of enabled/disabled abilities.
-- @module invokation.const.ability_list
local M = {
item_tome_of_knowledge = false,
item_courier = false,
item_branches = false,
item_quelling_blade = false,
item_tpscroll = false,
item_travel_boots = false,
item_travel_boots_2 = false,
item_phase_boots = false,... |
-- Some parts copy pasted from _fallback.
local player= Var "Player"
local el_pos= cons_players[player].gameplay_element_positions
local Judgment
local tani= setmetatable({upper= true}, text_and_number_interface_mt)
local tani_params= {
sx= el_pos.combo_xoffset or 0, sy= el_pos.combo_yoffset or 30,
tx= 8, nx= -8, t... |
local sql = require("sqlite3")
local conn = sql.open("yot.db")
local options = require("options")
print("Creating database...")
conn:exec([[
CREATE TABLE IF NOT EXISTS guild_settings (
guild_id TEXT PRIMARY KEY,
persistent_roles TEXT DEFAULT "{}",
disabled_commands TEXT DEFAULT "{}",
disabled_modules TEX... |
local Drawable = Class()
function Drawable:init(pos, image)
self.pos = pos
self.image = love.graphics.newImage(image)
end
function Drawable:draw()
love.graphics.draw(self.image, self.pos.x, self.pos.y)
end
return Drawable
|
local key = @key
local capacity = tonumber(@capacity)
local timestamp = tonumber(@timestamp)
local requestId = @requestId
local count = redis.call("zcard", key)
local allowed = count < capacity
if allowed then
redis.call("zadd", key, timestamp, requestId)
end
return { allowed, count } |
local e=_ENV
function debughook(event, line)
local now = os.time()
if now - when > 3 then
coroutine.yield()
end
end
function catch(err)
return "Script timed out"
end
sandbox_env = {
ipairs = ipairs,
next = next,
pairs = pairs,
pcall = pcall,
tonumber = tonumber,
tostring = tostri... |
GM.PickupHistory = {}
GM.PickupHistoryLast = 0
GM.PickupHistoryTop = ScrH() / 2
GM.PickupHistoryWide = 300
GM.PickupHistoryCorner = surface.GetTextureID( "gui/corner8" )
--[[---------------------------------------------------------
Name: gamemode:HUDWeaponPickedUp( wep )
Desc: The game wants you to draw on the ... |
local sm = require("slot_machine")
local image = require("image")
local buffer = require("doubleBuffering")
local shell = require("shell")
local casino = require("casino")
local event = require("event")
local machine = sm.Machine:new()
local bet = 1
local consoleLines = {}
for i = 1, 11 do
consoleLines[i] = ""
en... |
function onCreate()
makeLuaSprite('theSky','chaos',-900,-300)
addLuaSprite('theSky',false)
makeAnimatedLuaSprite('Pork','Porker Lewis',1400,-500)
addAnimationByPrefix('Pork','Porker Lewis','Porker FG',24,true)
addLuaSprite('Pork',true)
end
function onBeatHit()-- for every beat
objectPlayAnima... |
UIElements = {}
-- Adapted from Simply-Love-SM5/Scripts/SL-Helpers.lua
function UIElements.Border(width, height, bw)
return Def.ActorFrame {
Def.Quad {
Name = "MaskSource",
InitCommand = function(self)
self:zoomto(width, height):MaskSource(true)
end
},
Def.Quad {
Name = "MaskDest",
InitComma... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "Default",
id = "MarsRenameControl",
PlaceObj('XTemplateWindow', {
'__class', "XDialog",
'Padding', box(0, 200, 0, 0),
'HAlign', "center",
'VAlign', "center",
}, {
PlaceObj('XTemplateWindow', {
'__class',... |
-- Use the current selection to create a Larger than Life rule
-- with a Custom neighborhood
--
-- Instructions:
-- 1. Draw the neigborhood as cells
-- 2. Make a square selection containing the cells
-- 3. Run this script and a rule is created with the correct
-- range and custom neighborhood definition
--
-- Select... |
-- load module
luabt = require('luabt')
function create_timer_node(seconds)
local timer = nil
return function()
if timer == nil then
-- reset the timer
timer = os.clock() + seconds
end
-- has the timer expired?
if os.clock() > timer then
-- reset timer for next ... |
local EmaiUtil = {}
EmaiUtil.S_FORMAT_RESULT = {
STR_IS_EMPTY = 1; -- 邮箱账号为空
INCORRECT_FORMAT = 2; -- 邮箱格式错误
CORRECT_FORMAT = 3; -- 邮箱格式正确
}
-- 判断邮箱格式是否正确
function EmaiUtil.judgeEmailFormat(email)
if email == nil or string.trim(email) == "" then
return EmaiUtil.S_FORMAT_RESULT.S... |
--[[---------------------------------------------------------------------------
DarkRP custom jobs
---------------------------------------------------------------------------
This file contains your custom jobs.
This file should also contain jobs from DarkRP that you edited.
Note: If you want to edit a default DarkRP ... |
local Locale = Class('Locale')
function Locale:initialize()
self.filename = 'lang'
self.langs = {
en = {
main_menu = {
ai = 'Play with AI',
player = 'Play with another player',
controls = 'Controls',
language = 'Change languag... |
local lspconfig = require("lspconfig")
local custom_attach = require("polarmutex.lsp.attach")
require("nlua.lsp.nvim").setup(lspconfig, {
on_attach = custom_attach,
root_dir = function(fname)
if string.find(vim.fn.fnamemodify(fname, ":p"), "neovim/") then
return vim.fn.expand("~/repos/dotf... |
--[[
! = Internal functins and shouldn't be used.
Functions:
SH Building.GetData( BuildingName ) Returns the building init-data.
SH Building.CanPlayerBuild( ply, BuildingName ) Returns true if the player can build said building.
SH Building.GetPlayerBuildings( ply ) Returns a list of buil... |
function onCreate()
setProperty('gfGroup.visible', false);
end |
-- local dbg = require("debugger")
-- dbg.auto_where = 2
local api = require'nvimapi'
local cvcomplete = require'cvcomplete/cvcompleter'
local function complete()
local sel = api.get_selected_part()
local completion = cvcomplete(sel.selection, api.option('ft'))
api.set_selected_part(completion, sel)
... |
local is_present_better_escape, better_escape = pcall(require, "better_escape")
if not is_present_better_escape then
return
end
better_escape.setup({})
|
local colours = {
{"black", "Black"},
{"cyan", "Cyan"},
{"brown", "Brown"},
{"dark_blue", "Dark Blue"},
{"dark_green", "Dark Green"},
{"dark_grey", "Dark Grey"},
{"dark_pink", "Dark Pink"},
{"green", "Green"},
{"grey", "Grey"},
{"orange", "Orange"},
{"pink", "Pink"},
{"purple", "Purp... |
local node = AST.node
SPAWNS = {}
SPAWNS.F = {
Stmts__POS = function (me)
return SPAWNS.F.__stmts_flatten(me), true
end,
__stmts_flatten = function (stmts, new)
local new = new or node('Stmts', stmts.ln)
for _, sub in ipairs(stmts) do
if AST.is_node(sub) and sub.tag=='S... |
local _stringformat = string.format
local _tonumber = tonumber
local _type = type
--VALIDATION
if(not KEYS[1]) then return redis.error_reply('NO SESSION KEY') end
if(not KEYS[2]) then return redis.error_reply('NO ROOM NAME KEY') end
if(not KEYS[3]) then return redis.error_reply('NO NODE TIME KEY') end
if(not cjson.dec... |
local test = {}
local Class = require('charon.oop.Class')
local Departament = Class.new("Departament", "ActiveRecord")
local Employee = Class.new("Employee", "ActiveRecord")
Employee.belongsTo {
name = 'departament',
record = 'Departament',
foreignKey = 'departament_id'
}
test.beforeAll = function()
A... |
local MessageType = require("messagetype")
local Message = require("message")
local utils = require("utils")
local config = require("syncdconfig")
local filesystem = require("filesystem")
local handlers = {
[MessageType.HELLO_OK] = function(msg, state)
log("Connected to %s (protocol version %s)", msg.serve... |
earths_spite = {
cast = function(player, target)
local duration = 425000
local magicCost = 500
if (not player:canCast(1, 1, 0)) then
return
end
if (player.magic < magicCost) then
player:sendMinitext("Not enough mana.")
return
end
if (target.state == 1) then
player:sendMinitext("That is no ... |
zombie = class("zombie")
zombies = {}
local zombieQuadSheet = love.graphics.newImage("assets/gfx/zombies/zombiesheet1.png")
local zombieQuadSheetWidth = zombieQuadSheet:getWidth()
local zombieQuadSheetHeight = zombieQuadSheet:getHeight()
local zombieQuads = {
love.graphics.newQuad(0, 0, 17, 22, zombieQuadSheetWidth... |
--action event pack
--H_Kotori_02
return
{
["Attack1"] = {
[1] = {
type = "UserState",
time = Fixed64(0) --[[0]],
realTime = Fixed64(0) --[[0]],
toggle = true,
content = "KotoriFocus"
},
[2] = {
type = "AttackWindow",
time = Fixed64(65011712) --[[62]],
realTime = Fixed64(1603622) --[[1... |
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