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local MovableAvatar = require("graphic.avatar.MovableAvatar") local VAvatar = class("VAvatar", MovableAvatar) function VAvatar:ctor() MovableAvatar.ctor(self) self._avatar = nil -- LEntity end function VAvatar:createGameObject() end function VAvatar:init(avatar) local prefab = self:loadAsset(avatar._prefab...
local write_new_color_file = false local last_assigned_hue = math.random() local last_assigned_saturation = math.random() local golden_ratio_conjugate = 0.618033988749895 -- for spreading out the random colours more evenly, reducing clustering local key_color_map local path = minetest.get_worldpath() local color_filen...
-- 3D2D vgui sample #3 -- By Overv if ( !vgui.Start3D2D ) then include( "3d2dvgui.lua" ) end local tr = LocalPlayer():GetEyeTrace() local pos = tr.HitPos + tr.HitNormal * 4 local ang = tr.HitNormal:Angle() ang:RotateAroundAxis( ang:Up(), 90 ) ang:RotateAroundAxis( ang:Forward() * -1, -90 ) local fr = vgui.Create( "...
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--[[ liftup mod Copyright (c) 2017 Philosoph228 <philosoph228@gmail.com> Source Code: https://github.com/Philosoph228/minetest-liftup License: MIT ]]-- minetest.register_node("liftup:liftup_block", { description = "Lift Up block", tiles = { "liftup_vertical_side.png", "liftup_vertical_side.png", "liftup_si...
local self = {} CAC.SourceBansBanSystem = CAC.MakeConstructor (self, CAC.IBanSystem) function self:ctor () end -- IReadOnlyBanSystem function self:GetId () return "SourceBansBanSystem" end function self:GetName () return "SourceBans" end function self:IsAvailable () return istable (sourcebans) end -- IBanSystem...
-- run with LuaJIT on macOS -- based on excellent answer here: https://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process/1911863 local ffi = require('ffi') ffi.cdef[[ typedef unsigned int __darwin_natural_t; typedef __darwin_natural_t natural_t; typedef...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author (zacharyenriquee@gmail.com). This content is only intended to be used on the TERRANOVA Half-Life 2 Roleplay server. Please respect the developers. --]] local PLUGIN = PLUGIN util.AddNetworkString("ixUpdateFa...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
EditorMenu = EditorMenu or class() function EditorMenu:init() self._menus = {} local accent_color = BeardLibEditor.Options:GetValue("AccentColor") self._main_menu = MenuUI:new({ name = "Editor", layer = 1500, background_blur = true, auto_foreground = true, accent_color ...
-- 0 - disable debug info, 1 - less debug info, 2 - verbose debug info DEBUG = 2 DEBUG_FPS = true DEBUG_MEM = true -- design resolution CONFIG_SCREEN_WIDTH = __SCREEN_WIDTH__ CONFIG_SCREEN_HEIGHT = __SCREEN_HEIGHT__ -- auto scale mode CONFIG_SCREEN_AUTOSCALE = "__SCREEN_ORIENTATION_QUICK__"
local Text = Recipe.wrapper.new('Text', { extends = 'Frame', wrapped_index = 'drawable', getters = { 'getDimensions', 'getFont', -- 'getHeight', 'getWidth', }, setters = { 'setFont' }, method = { 'add', 'addf', 'clear' }, }) local fallback_font = love.graphics.ne...
local empty_string = "" local bench = { } bench.noop = function() local a = "" return true end bench.empty_constant = function() local a = "" return a == "" end bench.empty_upvalue = function() local a = "" return a == empty_string end bench.empty_size = function() local a = "" return #a == 0 end ...
-- CreateProp.lua -- ArsonistD -- Started : 12/15/2021 -- Last Edit : 12/15/2021 local CreateProp = {} CreateProp.__index = CreateProp function CreateProp.new(data) local self = setmetatable({}, CreateProp) if data == nil then data = {} end if data["Model"] == nil then error("...
local bench = script and require(script.Parent.bench_support) or require("bench_support") function test() function updateTransforms(matrixArray, amount, offset, scale, time) local i = 0 for x=0,amount-1 do for y=0,amount-1 do for z=0,amount-1 do local tx = offset - x ...
slot0 = class("DialogueStoryPlayer", import(".StoryPlayer")) slot0.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) slot0.actorPanel = slot0:findTF("actor", slot0.dialoguePanel) slot0.actorLeft = slot0:findTF("actor_left", slot0.actorPanel) slot0.initActorLeftPos = slot0.actorLeft.localPosition slot...
local function SetLimits() local frame = vgui.Create("DFrame") frame:SetTitle("Set Limits") frame:SetSize(300, 460) frame:Center() frame:SetVisible(true) frame:MakePopup() local PanelList = vgui.Create("DPanelList", frame) PanelList:StretchToParent(5, 25, 5, 5) PanelList:EnableVerticalScrollbar(true) local ...
local appName, internal = ... local export = internal.Module.export; local Tools = {}; -- Error/notice frame function Tools.reportError(message, ignore) if ignore then return false, message end UIErrorsFrame:AddMessage(message, 1.0, 0.0, 0.0, 53, 6); return false, message; end function Tools.reportNotice(m...
-- Import body transformer local body_transformer = require "kong.plugins.xml2json-advanced.body_transformer" local concat = table.concat local kong = kong local ngx = ngx -- Grab pluginname from module name local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)") -- load the base plugin object and create a ...
local json = require "json" local parse = require "parse" local param = require "param" local property = require "property" local database = require "database" local externalJS = [[ <script src="/baseline/static/ace/ace.js" type="text/javascript"></script> <script src="/baseline/static/js/init-baseline.j...
require("__subterra__.scripts.utils") --============================================================================-- -- add_radar_proxy(radar, force, hidden_prototype, level) -- -- Adds a radar proxy for a just placed radar on nauvis. -- Adds the proxy to the relevant indices. -- -- param radar (LuaEntity): The place...
local M = {} M.setup = function() local actions = require('telescope.actions') local telescope = require "telescope" -- telescope.setup(telescope_config) telescope.setup { defaults = { prompt_prefix = "  ", selection_caret = " ", vimgrep_arguments = { 'rg', '--color=nev...
local i = get() if i == "one" then if check1() then do1() end elseif i == "two" then if check2() then do2() else -- do nothing end else return end
local bg local logger if os.getenv('FG') then bg = false logger = '| tee' end box = { listen = os.getenv("LISTEN") or "127.0.0.1:3301", memtx_memory = 100 * 1024 * 1024, -- 100 MB background = bg, log = logger, } app = { {% if use_spacer then %} migrations = './migrations' {% end %...
local cli = require('neogit.lib.git.cli') local util = require('neogit.lib.util') local M = {} function M.push_interactive(remote, branch, args) local cmd = "git push " .. remote .. " " .. branch .. " " .. args return cli.interactive_git_cmd(cmd) end local function update_unmerged(state) if not state.upstream...
Locales['br'] = { ['properties'] = 'Propriedades', ['property'] = 'Propriedade', ['clients'] = 'Clientes', ['remove_comp_money'] = 'Remover dinheiro da empresa', ['dep_money'] = 'Depositar dinheiro', ['wash_money'] = 'Lavagem de dinheiro', ['realtor'] = 'Corretor de imóveis', ['amount_withdraw'] = 'Quan...
local awful = require('awful') local gears = require('gears') local ruled = require("ruled") local beautiful = require('beautiful') local client_keys = require('configuration.client.keys') local client_buttons = require('configuration.client.buttons') local screen_numbers = screen:count() -- {{{ Rules -- Rules to app...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- F I N A L C U T P R O A P I -- -----------------------------------------------------------------------------...
local MAJOR_VERSION = "LibDogTag-3.0" local MINOR_VERSION = 90000 + (tonumber(("@file-date-integer@"):match("%d+")) or 33333333333333) if MINOR_VERSION > _G.DogTag_MINOR_VERSION then _G.DogTag_MINOR_VERSION = MINOR_VERSION end local math, type, tostring, select, pcall, string, table, pairs, GetTime = math, type, tos...
return function(t, k, v) local out = {} for _, item in ipairs(t) do if item[k] == v then table.insert(out, item) end end return out end
-- serverside extensions to player table local plymeta = FindMetaTable("Player") if not plymeta then Error("FAILED TO FIND PLAYER TABLE") return end function plymeta:SetRagdollSpec(s) if s then self.spec_ragdoll_start = CurTime() end self.spec_ragdoll = s end function plymeta:GetRagdollSpec() return self.spec_r...
omh={} -- Some useful global variables hostname = hs.host.localizedName() logger = hs.logger.new('oh-my-hs') hs_config_dir = os.getenv("HOME") .. "/.hammerspoon/" -- Display a notification function notify(title, message) hs.notify.new({title=title, informativeText=message}):send() end -- Algorithm to choose wheth...
MAP_MAX = 50 MAP_MIN = 1 local sea = nil -- placeholder map grid local objects = nil -- hashed object list for priority drawing local globalobjects = nil -- simple object list for updates timer = 0 -- setup data function core_init() awareness_init() sea = {} objects = {} for i=MAP_MIN,MAP_MAX do ...
-- new tests 2014-06-11 require 'tests.config' require 'tests.faction' require 'tests.locale' require 'tests.movement' require 'tests.pool' require 'tests.regions' require 'tests.settings' require 'tests.study' require 'tests.laws' require 'tests.bindings'
function errorGui() local screenW, screenH = guiGetScreenSize() errorWindow = guiCreateGridList((screenW - 227) / 2, (screenH - 86) / 2, 227, 66,false) guiSetAlpha(errorWindow, 0.90) guiSetProperty(errorWindow, "AlwaysOnTop", "True") guiSetVisible(errorWindow,false) errorWindowError = guiCreateLabel(10, 10, 201...
module(..., package.seeall) NODE = { actions= [[show = "tickets.show"]], icon = "icons/bug.png", translations = "tickets/translations", templates = "tickets/templates", } NODE.permissions = [[ allow(all_users, "raw") ]] NODE.fields= [[ reported_by = {.11} priority = {.13} status = {.14} res...
-------------------------------- -- @module BatchNode -- @extend Node -- @parent_module ccs -------------------------------- -- -- @function [parent=#BatchNode] create -- @param self -- @return BatchNode#BatchNode ret (return value: ccs.BatchNode) -------------------------------- -- @overload self, cc.Node...
-- LuaTools需要PROJECT和VERSION这两个信息 PROJECT = "user_apn" VERSION = "1.0.0" -- sys库是标配 _G.sys = require("sys") local TAG="user_apn" -- 日志TAG, 非必须 local NETLED = gpio.setup(19, 0) sys.taskInit(function() local pdp_type, apn, user, name = nbiot.userApn() log.info(TAG, "before", pdp_type, apn, user, name) nbiot.userApn...
addEventHandler("onClientResourceStart", resourceRoot, function () -- Создать панель Panel.create() -- Создать табы AccountTab.create() TeleportTab.create() SettingsTab.create() Panel.showTab("account") Panel.setVisible(false) end) function isVisible() return Panel.isVisible() end bindKey("F1", "down", funct...
local helper = require("/dynamic/helpers/mesh_helpers.lua") local geometry = require("/dynamic/geometry_helpers.lua") function make_snowflake() -- Step 1: create empty mesh -- Step 2: create the segments of 1 branch -- Step 3: add the segments to the mesh, rotated mesh = helper.new_mesh() local angle_of_b...
function Ability_Speed(player) local character = player:GetControlledCharacter() if character ~= nil then local old_speed = character:GetSpeedMultiplier() character:SetSpeedMultiplier(old_speed * 1.5) Timer.SetTimeout(function(chara, ospeed) if (chara:IsValid()) then ...
-- autorouting for pipes local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10} local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4,...
module 'mock_edit' local function findTopNodes( nodeSet ) local found = {} for node in pairs( nodeSet ) do local p = node.parent local isTop = true while p do if nodeSet[ p ] then isTop = false break end p = p.parent end if isTop then found[node] = true end end return found end -------------------...
-- See Copyright Notice in the file LICENSE local pat2pcre = require "pat2pcre" local luatest = require "luatest" local N = luatest.NT local function norm(a) return a==nil and N or a end local function fill (n, m) local t = {} for i = n, m, -1 do table.insert (t, i) end return t end -- glib doesn't do partia...
local Observables = { } Observables.audiodevice = require "observables.audiodevice" return Observables
local function build_main(params) local player=params.player local surface=player.surface local print=player.print local force=player.force local min=math.min local max=math.max local ceil=math.ceil local floor=math.floor local exp=math.exp local pow=math.pow local sqrt=math....
require "strangepan.util.enum" NetworkedEntityType = buildEnum( "ACTOR", "WALL", "PLAYER")
local filename = require('tabby.filename') local util = require('tabby.util') local hl_tabline = util.extract_nvim_hl('TabLine') local hl_normal = util.extract_nvim_hl('Normal') local hl_tabline_sel = util.extract_nvim_hl('TabLineSel') local hl_tabline_fill = util.extract_nvim_hl('TabLineFill') local function tab_lab...
--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local avatar = {} local mattata = require('mattata') local json = require('dkjson') local redis = require('mattata-redis') function avatar:init() avatar.commands = mattata.commands( ...
-- Add target="_blank" attributes to all links in a Pandoc document local function add_target_blank (link) if string.match(link.target, "^http") and ( not string.match(link.target, "blog.angelfish.be") ) then link.attributes.target = '_blank' end return link end return { { Link = add_target_bl...
---------------- --- Lua 5.1/5.2/5.3 compatibility. -- Ensures that `table.pack` and `package.searchpath` are available -- for Lua 5.1 and LuaJIT. -- The exported function `load` is Lua 5.2 compatible. -- `compat.setfenv` and `compat.getfenv` are available for Lua 5.2, although -- they are not always guaranteed to work...
require "keycodes" screen ( 512, 412, 32, "Snake" ) setframetimer(30) --backcolor(185, 220, 200) backcolor(175, 190, 155) scene = createimage(128, 103) colorkey(255, 0, 255) bg = loadimage("data/bg.bmp") numf = loadbmpfont("data/num.bmp", 1, 38, "0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ+") nocolorkey() fruit = { X = 0,...
local this = require "octo.config" local eq = assert.are.same local user_config = { default_remote = { "remote1", "remote2" }, file_panel = { use_icons = false }, ssh_aliases = { ["remote"] = "host", }, colors = { white = "#AAAAAA", }, user_icon = "A", mappings = { issue = { close_iss...
do -- Port d'ecoute pour dissecter les messages local port = { 21001, 31001, } -- Dissector permettant de lire les messages envoyés par REMOTE local fan = Proto("fan", "FAN CONTROL") local f = fan.fields ----------------------------------------------------------- -- Definition des champs pour ...
local table = require("__flib__.table") local container_names = {} for _, container_type in pairs({ "container", "logistic-container" }) do for container_name in pairs(data.raw[container_type]) do table.insert(container_names, container_name) end end local inserter_names = {} for inserter_name in pairs(data.r...
local server = require "nvim-lsp-installer.server" local platform = require "nvim-lsp-installer.platform" local path = require "nvim-lsp-installer.path" local Data = require "nvim-lsp-installer.data" local std = require "nvim-lsp-installer.installers.std" local context = require "nvim-lsp-installer.installers.context" ...
local fn = vim.fn local theme = require('theme') local signs = theme.signs -- Credit https://github.com/neovim/nvim-lspconfig/wiki/UI-customization for type, icon in pairs(signs) do local hl = 'DiagnosticSign' .. type fn.sign_define(hl, { text = icon, texthl = hl, numhl = '' }) end fn.sign_define('CodeAction...
local Model = require("lapis.db.model").Model return Model:extend("categories", { relations = { { "articles", has_many = "Articles" } } })
-- DO NOT EDIT THIS FILE DIRECTLY -- This is a file generated from a literate programing source file located at -- https://github.com/zzamboni/dot-hammerspoon/blob/master/init.org. -- You should make any changes there and regenerate it from Emacs org-mode using C-c C-v t hs.logger.defaultLogLevel="info" hyper = {"cmd...
loadstring(game:GetObjects("rbxassetid://418957341")[1].Source)()
-- -- Created by IntelliJ IDEA. -- User: sdcuike -- Date: 2016/1/2 -- Time: 11:19 -- To change this template use File | Settings | File Templates. -- --[[ Some people do not like the final return statement. One way of eliminating it is to assign the module table directly into package.loaded: --]] local M ...
function util.trim(string) if string == nil then return string end return (string:gsub("^%s*", ""):gsub("%s*$", ""):gsub("%s+", " ")) end
--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
local Driver = require 'st.driver' local log = require 'log' local utils = require 'st.utils' local json = require 'dkjson' local capabilities = require 'st.capabilities' local socket = require 'cosock' local function disco(driver, opts, cont) print('starting disco', utils.stringify_table(opts)) local device_list ...
wejscieUrzad = createMarker(-176.25, 1112.20, 19.74, "cylidner", 1, 255,255,0,255) wyjscieUrzad = createMarker(-8006.7002, 932.7002, 73.8, "cylidner", 1, 255,255,0,255) addEventHadler("onMarkerHit", wejscieUrzad, function(el,md) setElementPosition(el, -8006.7002, 932.7002, 730.8) outputChatBox("* Witaj w urzędz...
local MINUTE_DURATION = 1000 local serverTime = { minutes = 0, hours = 6, } setTimer(function () local minutes, hours = serverTime.minutes, serverTime.hours minutes = minutes + 1 if minutes >= 60 then minutes = 0 hours = hours + 1 if hours >= 24 then hours = 0 end end serverTime.minutes = minutes s...
ccui = ccui or {} ---ImageView object ---@class ImageView : Widget local ImageView = {} ccui.ImageView = ImageView -------------------------------- ---Returns the blending function that is currently being used.<br> ---return A BlendFunc structure with source and destination factor which specified pixel arithmetic.<br>...
local awful = require "awful" local gears = require "gears" local MOD_SECONDARY = "Mod4" local MOD_PRIMARY = "Mod1" local MODE_NAME = "Mode" local GLOBAL_NAME = "Global" local TAG_NAME = "Global" local ModeCollection = { modes = {}, globalTags = {}, endOffset = 0, currentMode = 1, } local stupidGloba...
describe("http.headers module", function() local headers = require "http.headers" it("__tostring works", function() local h = headers.new() assert.same("http.headers{", tostring(h):match("^.-%{")) end) it("multiple values can be added for same key", function() local h = headers.new() h:append("a", "a", fals...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseGetVoiceChat_pb', package.seeall) local BSEGETVOICECHAT = protobuf.Descriptor(); local BSEGETVOICECHAT_VOICEID_FIELD = protobuf.FieldDescriptor(); local BSEGETVOICECHAT_VOICE_FIELD = protobuf.FieldDescriptor(); BSEGETVOICECHAT_...
-- `--::-.` -- ./shddddddddhs+. -- :yddddddddddddddddy: -- `sdddddddddddddddddddds` -- ydddh+sdddddddddy+ydddds M-Like:Entity -- /ddddy:oddddddddds:sddddd/ By adebray - adebray -- sdddddddddddddddddddddddds -- sdddddddddddddddddddddddds Created: 2015-10-28 20:31:30 -- :ddddddddddhyyddddddddddd: Modi...
collectgarbage() s=net.createServer(net.TCP) s:listen(23,function(c) con_std = c function s_output(str) if(con_std~=nil) then con_std:send(str) end end node.output(s_output, 0) c:on("receive",function(c,l) node.input(l) end) c:on("disconnection",function(c) con_std ...
-- ======= Copyright (c) 2003-2012, Unknown Worlds Entertainment, Inc. All rights reserved. ======= -- -- lua\Balance.lua -- -- Created by: Andreas Urwalek (andi@unknownworlds.com) -- -- ========= For more information, visit us at http://www.unknownworlds.com ===================== Script.Load("lua/BalanceHealth.l...
module 'mock_edit' CLASS: CanvasItemManager ( EditorEntity ) :MODEL{} function CanvasItemManager:__init() self.items = {} self.activeItem = false self.hoverItem = false self.focusItem = false self.activeMouseButton = false self.factorZoom = 1 end function CanvasItemManager:onLoad() local view = self:getVi...
project "meshoptimizer" kind "StaticLib" language "C++" staticruntime "on" warnings "Off" files { "meshoptimizer/include/**.h", "meshoptimizer/src/**.cpp"} includedirs "meshoptimizer/include" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Releas...
-- Menu API provided by cyanisaac and ProjectB, licensed under the MIT license. title = "Settings" while true do sel = menu.doMenu(title,{"Back","Language","System Update","Factory Reset"}) if sel == 1 then break end if sel == 2 then lang = menu.doMenu("Language",{"English"}) ...
for line in io.lines(arg[1]) do local sep = line:find(" ") for i = 1, sep-1 do io.write((line:sub(sep+i, sep+i) == "1") and line:sub(i, i):upper() or line:sub(i, i)) end print() end
function drawPoints(points) love.graphics.setPointSize(4.0) love.graphics.points(points) end function drawStarLabels(labels) local p = pointsCoord for t,v in pairs(labels) do -- The coords of the labels are identical with the ones of the stars (+ a little offset) local x, y = v[1]+5, v[2]+5 -- z =...
-- 'Class' representing the whole of a players actual data, including all subfactories Factory = {} function Factory.init() return { Subfactory = Collection.init("Subfactory"), selected_subfactory = nil, -- A Factory can not become invalid class = "Factory" } end function Facto...
function add_sandbox() project( "Sandbox" ) kind "ConsoleApp" location "Sandbox" staticruntime "on" files { "%{prj.name}/**.h", "%{prj.name}/**.cpp", } includedirs { "Dazy/src", "Dazy/src/Core", "ThirdParty/spdlog/include", "ThirdParty", } links("Dazy") end
local shared = require("scripts.stageapi.shared") local mod = require("scripts.stageapi.mod") -- Room handler -- Actually uses the elements defined in the other lua files -- in this folder and does the game logic local excludeTypesFromClearing = { [EntityType.ENTITY_FAMILIAR] = true, [EntityType.ENTITY_PLAYER...
--[[ ** ** Srg Utility - Mod deobfuscation mappings (Using AutoMapper) ** ** Target mappings: ** - Obfuscated -> Packaged MCP (obf2pkgmcp.srg) ** - Numeric -> Packaged MCP (num2pkgmcp.srg) ** - Packaged Numeric -> Packaged MCP (pkgnum2pkgmcp.srg) ** - Bukkit -> Packaged MCP (cb2nummcp.srg) ** ** Target inheritanc...
--///////////////////////////////////////////////////////// --// World Boss Spawn System // --// Created By TOXIC:11/20/2019 // --//////////////////////////////////////////////////////// --// Change your world boss under WORLDBOSS // --//Spawn Points Will Determain The Boss Spawn location // --///////////...
AddCSLuaFile() ENT.Type = 'anim' ENT.Base = 'bw_mprinter_base' ENT.Author = 'n00bmobile' ENT.Category = 'n00bmobile' ENT.Spawnable = true ENT.AdminSpawnable = true --[Customizable Values - ONLY USE WHOLE AND POSITIVE NUMBERS]-- ENT.PrintName = 'Monolith Printer' --The name of your custom printer. ENT.BaseSpeed = 60 --...
return {'cuvelier'}
---@meta ---@class cc.Layer :cc.Node local Layer={ } cc.Layer=Layer ---* Creates a fullscreen black layer.<br> ---* return An autoreleased Layer object. ---@return self function Layer:create () end ---* ---@return boolean function Layer:init () end ---* ---@return string function Layer:getDescription () end ---...
dofile(minetest.get_modpath("dirtmons").."/api.lua") -- dirtmons:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height) dirtmons:register_spawn("dirtmons:dirt", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 7, 4, 12000, 2, 31000) dir...
pg = pg or {} pg.enemy_data_statistics_43 = { [405300] = { cannon = 70, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 5, air = 220, torpedo = 0, dodge = 18, durability_growth = 0, antiaircraft = 170, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 0, star = 6, ...
local ParticleDrawSystem = class("ParticleDrawSystem", System) function ParticleDrawSystem:draw() for index, entity in pairs(self.targets) do love.graphics.draw(entity.components.Particle.particle, 0, 0) end end function ParticleDrawSystem:requires() return {"Particle"} end return ParticleDrawSys...
function damage(keys) local caster = keys.caster local target = keys.target caster:PerformAttack(target, true, true, true, true, true, false, true) end
{ type = "fluid", name = "$__1__$", icon = "__factorio-not-included__/graphics/$__1__$/item/64.png", icon_size = 64, subgroup = "fni-fluid", base_color = { r = 0.8, g = 0, b = 0.7, a = 1 }, flow_color = { r = 0.7, g = 0.7, b = 0.7, a = 1 }, default_tem...
TestAddAfter = { setUp = function (self) self.one = array("a") self.a = array("a", "b", "c") end; ["test: Should do nothing when the array is empty"] = function () local a = array() a:addafter(1, "a") luaunit.assertEquals(a.__data, {}) end; ["test: Should do nothing when the index is not 1 nor -1 and ...
local next = next --[[ Merge the contents of two or more tables together into the first. --]] return function(cls, ...) for _, mixin in next, {...} do for name, method in next, mixin do cls[name] = method end end return cls end
local Players = game:GetService("Players") local function getPlayersAndTheirCharactersInRadiusList( position: Vector3, radius: number, overlapParams: OverlapParams? ) local list = {} local function inPlayerAlreadyInList(player: Player) for _, tbl in ipairs(list) do if tbl[1] == player then return true ...
loadfile("animbase.lua")(); SetNumColors(3) cx = 0 cy = 0 cz = 0 function Initialize() math.randomseed(os.time()) SetPlaneRandom(0) GetNextRandVoxel(0) return true end function GetNextRandVoxel(offset) if not ComparePlaneColor(XY_PLANE, offset, 0x000000) then print(cz) ...
local copas = require("copas") function pingpong(msg, delay) for i = 1, 10 do print(msg) copas.sleep(delay) end end copas.addthread(pingpong, "*** Ping ***", 0.033) copas.addthread(pingpong, "=== Pong ===", 0.100) copas.loop()
local S, L, O, U, D, E = unpack(select(2, ...)); local Module = S:NewNameplateModule('StealthDetect'); -- Lua API local select = select; -- WoW API local UnitAura = UnitAura; local LCG = S.Libraries.LCG; local LCG_PixelGlow_Start = LCG.PixelGlow_Start; local LCG_SUFFIX = 'S_STEALTHDETECT'; -- Nameplates local NP = ...
require("firecast.lua"); require("ndb.lua"); require("utils.lua"); require("locale.lua"); globalMacrosInvalido = true; local macrosPreparado = {}; local _mesasAnexadas = {}; -- macros de mesa (NDB de mesa).. o indice é o objeto mesa setmetatable(_mesasAnexadas, {__mode="k"}); function globalPrepareMacroName(name) ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
aliveai_nitroglycerine={} aliveai_nitroglycerine.explode=function(pos,node) if not node then node={} end node.radius= node.radius or 3 node.set= node.set or "" node.place= node.place or {"fire:basic_flame","air","air","air","air"} node.place_chance=node.place_chance or 5 node.user_name=node.user_name or ...