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LoveUI.require("LoveUIActionCell.lua") LoveUI.ButtonCell=LoveUI.ActionCell:new() function LoveUI.ButtonCell:init(view, image, ...) -- e.g local o=LoveUI.Object:alloc():init(); LoveUI.ActionCell.init(self, view, ...); self.image=image self.mouse_is_down=false self.key_is_down=false self.alternateImage=self.image;...
--[[ =========== Start:: Large_Drone_Station:: Add Entities ========== --]] local mod_name = "Large_Drone_Station" local steamID = "1771215962" -- local author = "RustyDios, ChoGGi" -- local version ="3" --[[ =========== Start:: Add Entities ========== --]] -- list of entities we're going to be adding loca...
local Color1 = color(Var "Color1"); local t = Def.ActorFrame { LoadActor(Var "File1") .. { OnCommand=function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) self:scale_or_crop_background() self:diffuse(Color1) -- The playback rate in the simfile is used to set the update rate -- on the ActorFrame, bu...
------------------------------------- -- NeoLua Client for ComputerCraft -- -- -- -- version 1.0 by Twometer -- ------------------------------------- args = {...} if args[1] == nil then print("Usage: neolua <script_name>") return end serverUrl = "https://your-server-u...
ITEM.name = "Panzerfaust 3 Rocket" ITEM.model = "models/weapons/w_panzerfaust3_sandstorm_projectile.mdl" ITEM.ammo = "PanzerFaust3 Rocket" -- type of the ammo ITEM.ammoAmount = 1 -- amount of the ammo ITEM.width = 2 ITEM.description = "panzerfaustammoDesc" -- ITEM.iconCam = { -- ang = Angle(-0.70499622821808, 268.2543...
return { name = "curie6-0", properties={ wall={ {code = "00014", coord_x = 15, coord_y = 24}, {code = "00014", coord_x = 16, coord_y = 24}, {code = "00014", coord_x = 17, coord_y = 24}, {code = "00014", coord_x = 22, coord_y = 24}, {code = "00...
local format = string.format function printf(fstring, ...) print(format(fstring, unpack({...}))) end
local objects = { --Maxime createObject ( 2183, 2148.74023, -1413.93457, 292.73016, 0, 0, 0, 2 ), createObject ( 2309, 2149.37207, -1414.49121, 292.73016, 0, 0, 347.476, 2 ), createObject ( 2182, 2139.86523, -1429.43164, 292.73016 ,0,0,0, 2 ), createObject ( 1808, 2148.44531, -1418.06934, 292.73016, 0, 0, 90 , 2 ...
-- 添加搜索路径 package.path = package.path .. ";../?.lua" -- 加载 local t = require "Config" -- 直接访问原始数据 print(t.Sample[1].Name) -- 通过索引访问 print(t.SampleByID[103].ID) print(t.SampleByName["黑猫警长"].ID)
-- number samples in lieu of automatic testing PUBLIC DOMAIN 2008 -- note: not comprehensive! -- note: negative numbers are really two tokens, but are included -- here for convenience -- return{ -- simple numbers 0, 1, -1, -- hexadecimal 0, 16, 65536, 3735928559, 4294967295, 68719476735, 16, 4095, -- integers 123...
-- I change a bit now is support krnl and script-ware dumbass! yaya hooo --added bool value to the gui and simple gui tween with clickdepents() --added divider! --config comming soon dumb ass -- uwuware orginal ui lib by Jans local library = {flags = {}, windows = {}, open = true} --Services local runService = game:Ge...
return { tllbagger = { acceleration = 0, brakerate = 0, buildangle = 29090, buildcostenergy = 3064366, buildcostmetal = 660533, builder = false, buildpic = "tllbagger.dds", buildtime = 4100000, canattack = true, canstop = 1, category = "ALL SURFACE", corpse = "dead", defaultmissiontype = "...
#!/usr/bin/env tarantool local test = require("sqltester") test:plan(30) --!./tcltestrunner.lua -- 2009-02-24 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive othe...
nadmin:RegisterPerm({ title = "Health Regeneration", id = nadmin.hpRegen.perm }) hook.Add("Think", "nadmin_hp_regen", function() local now = os.time() for i, ply in ipairs(player.GetAll()) do if not ply:Alive() then continue end local can = ply:HasPerm(nadmin.hpRegen.perm) ...
local attributes = { name = true, fg = true, bg = true, font = true, sp = true, ['fg#'] = true, ['bg#'] = true, bold = true, italic = true, reverse = true, inverse = true, standout = true, underline = true, undercurl = true, } local __vim_element_mt = { __index = function(self, key) ...
return { name = "Rust", language_server = { name = "rust_analyzer", }, }
local _, Addon = ... local DEFAULTS = { visible = true, scale = 1, opacity = 1, clickThrough = false, showWithOverrideUI = false, showWithPetBattleUI = false, -- positioning point = "CENTER", x = 0, y = 0 -- anchor = "barID" } local function setVisible(bar, visible) ...
local op = {} function op.Add(a, b) local v = {out=0, a=a, b=b} local function tick() v.out = v.a.out + v.b.out end return setmetatable(v, {__call=tick}) end function op.Mul(a, b) local v = {out=0, a=a, b=b} local function tick() v.out = v.a.out * v.b.out end return set...
--##NoSimplerr## --[[ © 2021 Tony Ferguson, do not share, re-distribute or modify without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ ) ]] function dHeists.teamsFromNames( tbl ) if not tbl then return end local newTbl = {} local jobList = dHeists.gamemodes...
-- premake5.lua dofile "tools/build/gmake2_deps.lua" dofile "tools/build/android_studio.lua" dofile "tools/build/emscripten.lua" dofile "tools/build/vscode.lua" workspace "HamSandwich" location "build" configurations { "debug", "release", "debug64", "release64" } filter { "action:android-studio" } location "buil...
-- RGB LED attached to D1-D3 with R, G and B respectively. local modname = ... package.loaded[modname] = nil if pwm then function led(r,g,b) local red = ( r == true ) and 255 or r local green = ( g == true ) and 255 or g local blue = ( b == true ) and 255 or b pwm.setduty(1, red or 0) pwm.setduty(2, green...
-- This is a part of uJIT's testing suite. -- Copyright (C) 2020-2021 LuaVela Authors. See Copyright Notice in COPYRIGHT -- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT local jit_on = jit.status() assert(jit_on, "JIT must be on for this test") jit.opt.start("hotloop=3", "hotexit=3") -- Numb...
object_tangible_collection_rebel_assault_helmet = object_tangible_collection_shared_rebel_assault_helmet:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rebel_assault_helmet, "object/tangible/collection/rebel_assault_helmet.iff")
local lush = require "lush" local hsl = lush.hsl local c = require("kobol.colors").colors local ch = require("kobol.colors").hsl_colors local base = require "kobol.base_theme" ---@diagnostic disable: undefined-global local plugins = lush(function() return { -- gitsigns: https://github.com/lewis6991/gitsig...
-- This script works only with luasyslog properly installed local syslog = require 'logging.syslog' -- Generate some log with the default facility local logger = syslog('luasyslog1') logger:debug('Debug message') logger:info('Info message') -- Generate some log with a specific facility local lsyslog = require 'lsyslo...
-- Dialogue for NPC "npc_yasha" loadDialogue = function(DL) if (not DL:isConditionFulfilled("npc_yasha", "talked")) then DL:setRoot(1) elseif (not DL:isConditionFulfilled("npc_yasha", "attacked") and not (DL:isConditionFulfilled("npc_yasha", "unfriendly") or DL:isConditionFulfilled("npc_yasha", "friendly"))) th...
---@class Duration ---@field parts table ---@field minutes number local Duration = {} local hour_minute_pattern = '(%d+):(%d+)$' local parse_hours_minutes = function(str, on_end) local pattern = hour_minute_pattern if not on_end then pattern = '^' .. pattern end local hh, mm = str:match(pattern) if not h...
net.Receive("addText_POM", function() local tab = net.ReadTable() chat.AddText(unpack(tab)) end)
return {'move','moven','moveren','moveer','moveerde','moveerden','moveert','moverende','movede','moves','movet'}
local ffi = require 'ffi' local torch = require 'torch' local pcl = require 'pcl.PointTypes' local utils = require 'pcl.utils' local OpenNI2Stream = torch.class('pcl.OpenNI2Stream', pcl) local func_by_type = {} local function init() local OpenNI2Stream_method_names = { 'new', 'delete', 'start', 'stop', 'read', 're...
if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then SWEP.PrintName = "Deathly Deagle" SWEP.Author = "Darkspider" SWEP.Slot = 1 SWEP.SlotPos = 1 end SWEP.Base = "darkland_base" SWEP.Spawnable = true SWEP.HoldType = "pistol" SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_pist_deagl...
local PLUGIN = PLUGIN netstream.Hook("try_combine", function(client, data) for _, v in pairs(ents.GetAll()) do if (v:GetClass() == "nut_vendor") then if v:getNetVar("name") == data then local items = {} --v:addItem("aksu", "selling") for k, t in pairs(v.items) do if (table.Count(t)...
local pig_assets = { Asset("ANIM", "anim/pig_head.zip") } local merm_assets = { Asset("ANIM", "anim/merm_head.zip") } local pig_prefabs = { "flies", "pigskin", "twigs", } local merm_prefabs = { "flies", "spoiled_food", "twigs", } local function OnFinish(inst) SpawnPrefab("collapse_small").Transform:SetPos...
Player = Object:extend() Player:implement(GameObject) Player:implement(Physics) Player:implement(Unit) function Player:init(args) self:init_game_object(args) self:init_unit() if self.passives then for k, v in pairs(self.passives) do self[v.passive] = v.level end end self.color = character_colors[self.characte...
-- test2.lua 文件末尾注释1 -- test2.lua 文件末尾注释2 -- test2.lua 文件末尾注释3
return function() local BaseTile = script.Parent local TileRoot = BaseTile.Parent local App = TileRoot.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local mockStyleComponent = require(UIBlox.Utility.mockStyleComponent) local SaveTile = require(script.Pare...
onEvent("PlayerDataLoaded", function(name, data) if name == 'Sharpiebot#0000' then return syncGameData(data, name) end if table.contains(room.bannedPlayers, name) then return TFM.chatMessage('You can not play #mycity anymore.', name) end if #data > 1500 then return TFM.chatMessage('You have reached your data ...
_G.pipeworks = {} _G.pipeworks.button_label = "" _G.pipeworks.fs_helpers = {} _G.pipeworks.fs_helpers.cycling_button = function(...) return "" end
----------------------------------- -- Area: East Sarutabaruta -- NPC: Taby Canatahey -- !pos -119.119 -4.106 -524.347 116 ----------------------------------- local ID = require("scripts/zones/East_Sarutabaruta/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(play...
--[[1]] foo = {} foo.key = 'value' --[[2]] mt = {__index = foo} -- setmetatable возвращает первый переданный в неё аргумент --[[3]] bar = setmetatable({}, mt) bar.key2 = 'value2' -- Тестирование: --[[4]] print('bar.key2', bar.key2) --> 'value2' --[[5]] print('bar.key', bar.key) --> 'value' --[[6]] bar.key = '...
-- Draws polygonal shapes to the screen local renderer = Concord.system( {_components.transform, _components.polygon}, {_components.control, _components.transform, _components.sprite, "PLAYER"} ) function renderer:init() self.current_phase = nil self.colours = { ["RED"] = {220 / 255, 20 / 255, 60 / 255},...
local super= Notifier ---@class SimpleCommand:Notifier SimpleCommand = class("puremvc.patterns.command.SimpleCommand", super) function SimpleCommand:ctor() super.ctor(self) end ---execute ---@param notification Notification function SimpleCommand:execute(notification) end return SimpleCommand
local tableUtils = require("lib/utils/table") describe("tableUtils", function() describe("#matches", function() local matches = tableUtils.matches it("returns true when two tables match", function() assert.are.equals( true, matches({'cmd'}, {'cmd'}) ) end) it("returns tr...
local _, ns = ... local B, C, L, DB, P = unpack(ns) local S = P:GetModule("Skins") local Bar = B:GetModule("Actionbar") local _G = getfenv(0) local pairs = pairs local function setBorder(button) local border = button.Border if not border then return end border.__textureFile = DB.textures.pushed border:SetTexture...
--CLEAN THIS WorldDataEditor = WorldDataEditor or class(EditorPart) local WData = WorldDataEditor function WData:init(parent, menu) if Global.current_custom_level then self._assets_manager = AssetsManagerDialog:new(BeardLibEditor._dialogs_opt) self._objectives_manager = ObjectivesManagerDialog:new(...
base_build = nil base_build = { --Fighters--------------- { Type = Ship, ThingToBuild = "Tai_Scout_hyp0", RequiredResearch = "", RequiredShipSubSystems = "", DisplayPriority = 10, DisplayedName = "$11000", Description = "$11001", }, { Type = Ship, ThingToBuild = "Tai_Scout_hyp1"...
local Class = require 'lib.hump.class' local Frame = getClass 'wyx.ui.Frame' local setColor = love.graphics.setColor local setFont = love.graphics.setFont local gprint = love.graphics.print local rectangle = love.graphics.rectangle local math_floor = math.floor local string_sub = string.sub local string_gmatch = stri...
local Observable = require 'observable' --- Returns an Observable that produces the nth element produced by the source Observable. -- @arg {number} index - The index of the item, with an index of 1 representing the first. -- @returns {Observable} function Observable:elementAt(index) if not index or type(index) ~= 'n...
local Plugin = script.Parent.Parent local Libs = Plugin.Libs local Cryo = require(Libs.Cryo) local Roact = require(Libs.Roact) local Rodux = require(Libs.Rodux) local Constants = require(Plugin.Core.Util.Constants) local BrushtoolTheme = require(Plugin.Core.Util.BrushtoolTheme) local ExternalServicesWrapper = require...
MODULE.Name = "Physics2D" MODULE.Defines = {"CP_USE_CGTYPES=0", "TARGET_OS_IPHONE=0", "TARGET_OS_MAC=0"} MODULE.Libraries = { "NazaraCore", "chipmunk" }
local ObjectManager = require("managers.object.object_manager") tutorialMissionGiverConvoHandler = conv_handler:new {} function tutorialMissionGiverConvoHandler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen) local screen = LuaConversationScreen(pConvScreen) local screenID = screen:getS...
mp=RE.motionPanel() mot=mp:currMotion() discontinuity=boolN(mot:numFrames()) for i=0,mot:numFrames()-1 do discontinuity:set(i, mot:isConstraint(i, FootstepDetection.IS_DISCONTINUOUS)) end mp:scrollPanel():addPanel(discontinuity:bit(), CPixelRGB8(255,255,0)) fn=Fltk.chooseFile("Choose con", "../Resource/motion/...
function onCreate() makeLuaText('watermark', "Port by Fang", 0, 550, 640); setTextSize('watermark', 20); addLuaText('watermark'); end if botPlay then setProperty('score.visible', false) setProperty('rating.visible', false) setProperty('misses.visible', false) setProperty('healthbarBG.vi...
local _M = {} function _M.handler(event) local v = event.kv.get_global('my_key') if v then return {status = 200, body = v} else return {status = 404} end end return _M
--[[ Name: gui/init.lua Description: Load and program the GUI Author: misrepresenting ]] local onClick, parentGui, dragGui, setAllTransparent, tweenAllTransparentToObject, tweenAllTransparent do local helpers = import('helpers') onClick, parentGui, dragGui, setAllTransparent, tweenAllTransparentToO...
local hi do local _accum_0 = { } local _len_0 = 1 for _, x in ipairs({ 1, 2, 3, 4 }) do _accum_0[_len_0] = x * 2 _len_0 = _len_0 + 1 end hi = _accum_0 end local items = { 1, 2, 3, 4, 5, 6 } for z in ipairs(items) do if z > 4 then local _ = z end end local rad do ...
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the license found in the LICENSE file in -- the root directory of this source tree. An additional grant of patent rights -- can be found in the PATENTS file in the same directory. -- --[[ -- -- CAddTable that ...
local networkVarsOverride = { --Original Vars linked = "boolean", phase = "boolean", deployed = "boolean", destLocationId = "entityid", targetYaw = "float (-3.14159265 to 3.14159265 by 0.003)", destinationEndpoint = "position", phaseChannel = "integer (0 to 1)" } -- From Original NS2 P...
SimpleTesting = {} SimpleTesting.__index = SimpleTesting local format = format or string.format local debugprofilestop = debugprofilestop or os.clock function SimpleTesting:New(addonName, gameExpansion) assert(type(addonName) == "string") local acnt = {} setmetatable(acnt, SimpleTesting) acnt.addonNa...
local serialize = {} -- Write text data into memory, starting at addr_start -- Format: [string][\0] -- String characters are written byte by byte. -- \0 is a terminating character as in C, and allows to us to know the string ends here. -- Optional addr_exclusive_limit will make sure we assert (return if not #assert) -...
#!/usr/bin/env tarantool local test = require("sqltester") test:plan(5) -- Make sure DECIMAL is not truncated when used in an index. test:do_execsql_test( "gh-6485-1", [[ CREATE TABLE t(i INTEGER PRIMARY KEY); INSERT INTO t VALUES(1), (2); SELECT i FROM t WHERE i IN (CAST(1.1 AS DECIMAL...
--[[ 存档管理器 --]] local THIS_MODULE = ... -- 事件点块位数 local C_EPOINT_BLOCK = 32 -- 存档插槽 local C_ARCHIVE_SLOT = "slot_" -- 存档信息 local C_ARCHIVE_INFO = "info.json" -- 存档数据 local C_ARCHIVE_DATA = "data.json" -- 插槽前缀长度 local C_SLOT_PRELEN = #C_ARCHIVE_SLOT local ArchiveManager = class("ArchiveManager") -- 获得单例对象 local ...
local turfRadarArea = {} local turfColArea = {} local turfingTimersStart = {} local turfingTimersAttack = {} local turfProvocationTimer = {} local turfAttackGroup = {} local turfGroups = {} local turfData = {} local antiSpam = {} local paying = {} local dontgive = false local dickHead = {} local crimdontgive = {} local...
local telnet = { protocol = "telnet", } autoload(telnet, "net.telnet", "Client", "Server") return telnet
require ("lib.lclass") class "EventManager" function EventManager:EventManager () self.events = {} self.subscriber = {} end function EventManager:push (event) table.insert (self.events, event) end function EventManager:subscribe (typeName, handler) self.subscriber[typeName] = self.subscriber[typeName] or {} ta...
game.StarterGui:SetCoreGuiEnabled(3, false) script:Destroy()
-- The bouncing bullets attack from the documentation example. spawntimer = 0 bullets = {} colors = {"regular", "regular", "regular", "green"} function Update() spawntimer = spawntimer + 1 if spawntimer%15 == 0 then local posx = 30 - math.random(60) local posy = Arena.height/2 local bulletTyp...
local SegmentTree = loadfile('./segment_tree.lua')() local function arrayToString(arr) local str = 'Len=' .. #arr .. ' [' for i, v in ipairs(arr) do if i == 1 then str = str .. v else str = str .. ',' .. v end end str = str .. ']' return str end local width, height = 5, 5 local st = SegmentTree:new(nil, ...
modifier_spectre_special_attack_debuff = class({}) LinkLuaModifier("modifier_spectre_special_attack_thinker", "abilities/heroes/spectre/spectre_special_attack/modifier_spectre_special_attack_thinker", LUA_MODIFIER_MOTION_NONE) function modifier_spectre_special_attack_debuff:OnCreated(kv) if IsServer() then self:Sta...
local K, C, L = unpack(KkthnxUI) local Module = K:GetModule("Announcements") local _G = _G local CombatLogGetCurrentEventInfo = _G.CombatLogGetCurrentEventInfo local SendChatMessage = _G.SendChatMessage local UNKNOWN = _G.UNKNOWN local function SetupSaySapped() local _, event, _, _, sourceName, _, _, _, destName, _...
data:extend({ { --------- ramp entity ------------- type = "rail-signal", name = "RTTrainRamp", icon = "__RenaiTransportation__/graphics/TrainRamp/icon.png", icon_size = 64, flags = {"placeable-neutral", "player-creation", "filter-directions", "fast-replaceable-no-build-while-moving"}, minable = {min...
local _tostring = tostring --VALIDATION if(not KEYS[1] or not _tostring(KEYS[1])) then return redis.error_reply('NO SESSION KEY') end --======================================================================== -- UTILITY Functions --======================================================================== local checkSe...
----------------------------------- -- Area: La Theine Plateau -- NPC: Telepoint -- !pos 420.000 19.104 20.000 102 ----------------------------------- local ID = require("scripts/zones/La_Theine_Plateau/IDs") require("scripts/globals/keyitems") require("scripts/globals/npc_util") ----------------------------------- f...
local MyModule = {} -- Prevent the framework from invoking the 'Start' method: MyModule.__aeroPreventStart = true function MyModule:Start() -- Won't be invoked by the framework end function MyModule:Init() -- Still will be invoked by the framework end return MyModule
-- main.lua --[[ Snake, in Lua, using the Löve engine Author: Owen Jones Contact: owen@owenjones.net Released under an Apache V2 License TODO: * Add control/help dialogues --]] -- Globals local Game = require('game') local timer = 0 -- LÖVE FUNCTIONS function love.load() game = Game.new() game...
print(math.sqrt( (8-4)^2 + (10-6)^2 ) )
--[[Check https://github.com/mtsmtsmts/Iot-home-controlfanlight]]-- user_SetTime=nil --not local, used in dataparse() function CounterLight(what) local GPIOLightOnOff = 12 --see init for pin defs local EnableRelay = 1 local nEnableRelay = 0 local FAST=30 --blink period in ms local SLOW=140 --blink ...
--- Common functions and constants. -- @module buffet local table_concat = table.concat local _M = { --- A version of the library. _VERSION = '0.2.0', _DESCRIPTION = 'Socket-like buffer objects for Lua', _URL = 'https://github.com/un-def/lua-buffet', _LICENSE = 'MIT', } --- Check whether a buffet ...
-- Copyright (c) Jérémie N'gadi -- -- All rights reserved. -- -- Even if 'All rights reserved' is very clear : -- -- You shall not use any piece of this software in a commercial product / service -- You shall not resell this software -- You shall not provide any facility to install this particular software in a c...
LoadPDM = {} setmetatable(LoadPDM, {__index = HiveBaseModule}) LoadPDM.new = function (varname) local this = HiveBaseModule.new(varname); this.loader = LoadModule('PdmLoader') setmetatable(this, {__index=LoadPDM}) return this end function LoadPDM:Do() self:UpdateValue() if self.value.filepath ~= ...
------------------------------------------------------------------------------- -- advanced spawning mod -- --@license WTFP --@copyright Sapier --@author Sapier --@date 2013-12-05 -- ------------------------------------------------------------------------------- local version = "0.0.13" if adv_spawning ~= nil then c...
local floaty_projectile = require('archetypes.floaty_projectile') local seed = require('archetypes.seed') local defensivePlant = {} function defensivePlant.shoot(eid) local xform = entities:get_component(eid, component.transform) local body = entities:get_component(eid, component.body) floaty_projectile(...
local reverse_defines = require("__flib__.reverse-defines") local dash_gui = require("scripts.gui.dash") local player_data = {} function player_data.init(player_index, player) -- Disable the vanilla alerts GUI player.game_view_settings.show_alert_gui = false -- Create player data table global.players[player...
local ffi = require('ffi') local C = ffi.C local lib = ffi.ijson c('bool and null', function() t('null parses correctly', function() local doc = ffi.gc(ffi.new('struct ijson_document'), lib.ijson_doc_release) lib.ijson_doc_init(doc, 8) lib.ijson_doc_data(doc, 4, '...
----------------------------------- -- Area: Beadeaux (254) -- NM: Ge'Dha Evileye -- !pos -238 1 -202 254 ----------------------------------- mixins = {require("scripts/mixins/job_special")} require("scripts/globals/hunts") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.hunts....
--[[ @license MIT License Copyright (c) 2020 Alexis Munsayac Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
function onStepHit() if curStep == 276 then triggerEvent('Play Animation', 'hey', 'BF'); end if curStep == 146 then triggerEvent('Play Animation', 'howdy', 'Dad'); end if curStep == 178 then triggerEvent('Play Animation', 'howyadoin', 'Dad'); end if curStep == 619 then triggerEvent('P...
function love.load() listOfRectangles = {} end function createARectangle() rect = {} rect.width = 30 rect.height = 30 rect.x = 70 rect.y = math.random(100, 300) -- rectangles speed rect.speed = 2000 -- each time you execute this function insert -- a new rectangle into the list table.insert(listOf...
local addonName, addonTable = ... _G[addonName] = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceEvent-3.0") local Addon = _G[addonName] local S = LibStub:GetLibrary("ShockahUtils") local LibDualSpec = LibStub("LibDualSpec-1.0", true) local LibButtonGlow = LibStub("LibButtonGlow-1.0", true) Addon.defaultTrackerConfi...
local ga = gajosframework ga.MainMenuModel = classExtends(Model, function(controller, user) self.controller = controller self.user = user self.background = false self.nav_items = false self.pages = false function self:setBackground(path) self.background = TImage.LoadGUIImage(path, 425...
-- init.lua -- Called when engine starts up the Lua system. io.write("Lua Machine ",_VERSION," was successfully created!\n") -- Set environment path package.path = package.path .. ";.res-0/lua/?" .. ";.res-0/lua/?.lua" .. ";.res-0/lua/?/init.lua" .. ";.res-0/lua/?/lua.lua"; --package.path = package.path .. ";addons/?/...
local function hexDump(raw) local out = {} for i = 1, #raw do out[i] = string.format("%02x", raw:byte(i)) end return "<" .. table.concat(out, " ") .. ">" end return hexDump
function Re2cBegin() print(" ".."/*!re2c") end function Re2cEnd() print(" ".."*/") end function PrintLBL(lblName) print ("lbl_" .. lblName .. ":") end function PrintRule(rule,var,value) local r= rule local b1="{ *var_"..var.."="..value..";" local b2="goto lbl_"..var..";" local b3="}" print("...
TEST_TIMEOUT = 10 function assert_loop(cq, timeout) local ok, err, _, thd = cq:loop(timeout) if not ok then if thd then err = debug.traceback(thd, err) end error(err, 2) end end -- Solves https://github.com/keplerproject/luacov/issues/38 local cqueues = require "cqueues" local luacov_runner = require "lua...
-- Path of Building -- -- Class: PassiveMasteryControl -- Specialized UI element for selecting passive masteries -- local ipairs = ipairs local m_min = math.min local m_max = math.max local m_floor = math.floor --constructor local PassiveMasteryControlClass = newClass("PassiveMasteryControl", "ListControl", function(...
local emcc = require 'compiler.gcc' function emcc.update_ldflags(context, ldflags, attribute) ldflags[#ldflags+1] = '-s' ldflags[#ldflags+1] = 'WASM=1' end function emcc.rule_dll(w, name, ldflags) w:rule('link_'..name, ([[$cc $in -o $out -s SIDE_MODULE=1 %s]]) :format(ldflags), { descripti...
--Quick to use empty sprite local Prototype = {} --Quick to use empty sprite Prototype.empty_sprite ={ filename = "__core__/graphics/empty.png", priority = "extra-high", width = 1, height = 1 } --Quick to use empty animation Prototype.empty_animation = { filename = Prototype.empty_sprite.filename, width = ...
local Sun = { name = "Link" }; function hi() print("hi "..Sun.name); end function Sun.hello() print("hello "..Sun.name); end return Sun;
--- Component to handle swipe gestures on node. -- Swipe will be triggered, if swipe was started and -- ended on one node -- @module Swipe -- @within BaseComponent -- @alias druid.swipe --- Swipe node -- @tparam node node --- Restriction zone -- @tparam[opt] node click_zone --- Trigger on swipe event(self, swipe_sid...
local _M = {} _M.ILLEGAL_FUNCION = 0x01 _M.ILLEGAL_DATA_ADDR = 0x02 _M.ILLEGAL_DATA_VAL = 0x03 _M.SRV_DEV_FAIL = 0x04 _M.ACKNOWLEDGE = 0x05 _M.SRV_DEV_BUSY = 0x06 _M.MEM_PARITY_ERR = 0x07 _M.GW_PATH_UNAVAIL = 0x0A _M.GW_TARGET_DEV_FAIL_TO_RESP = 0x0B _M.to_string = function(ec) for k, v in pairs(_M) do ...