content stringlengths 5 1.05M |
|---|
-- luacheck: std lua53
if _VERSION < 'Lua 5.3' then
require ('compat53')
end
local bit32 = require (jit and 'bit' or 'bit32') -- luacheck: globals jit
-- Credit to HiveWE for format and information:
-- - https://github.com/stijnherfst/HiveWE/wiki/war3map.w3e-Terrain
local W3E = {}
local unpack = string.unpack
local... |
--JSON syntax parser
--Push the current state into the states stack
local function pushState(state)
state.stack[#state.stack + 1] = state.current
end
--Pop the current state from the states stack
local function popState(state)
state.current = state.stack[#state.stack]
state.stack[#state.stack] = nil
end
... |
local skynet = require "skynet"
local sname = require "bw.sname"
local M = {}
setmetatable(M, {
__index = function(t, k)
local v = rawget(t, k)
if v then
return v
else
return function(...)
return skynet.call(sname.REDIS, "lua", k, ...)
... |
require('nvim-treesitter.configs').setup {
textobjects = {
select = {
enable = false,
keymaps = {
-- You can use the capture groups defined in textobjects.scm
["ob"] = "@block.outer",
["ib"] = "@block.inner",
},
},
},
}
|
-- LoveHud/Hud.lua
module("LoveHud.Hud", package.seeall)
require "LovePainter/Border"
require "Tools/Object"
require "Math/Position"
require "Math/Polygon"
require "LoveHud/HudObject"
local Hud = {}
function Hud.initialize(pos,id)
local obj = LoveHud.Hud.getObj(pos, id) -- Extends Hud attributes
return Ncr7.tOb... |
local module = {
authenticationRequired = true;
};
function module.run(authentication,groupId,input,callback)
local run = function(input)
if(input ~= nil) then
local userId = input;
local endpoint = "https://groups.roblox.com/v1/groups/"..groupId.."/join-requests/users/"..userId;
local response,body = api... |
function Server_Created(game, settings)
settings.OneArmyStandsGuard = false
end |
vRPclient = Tunnel.getInterface("vRP", "utils")
vRPUtilS = Tunnel.getInterface("utils", "utils")
vRPUtil = {}
Tunnel.bindInterface("utils", vRPUtil)
Proxy.addInterface("utils", vRPUtil)
local status = {}
local playerStress = 0.0
local showPlayerList = false
local markers = {}
-- * Class
local Utils = cl... |
require("lua/game/quest")
require("lua/game/citizens/citizen")
Town = {}
Town.__index = Town
setmetatable(Town, {
__index = Town,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
function Town:_init()
self.name = ""
self.townSize = 0
self.day = ... |
require "plugins.plugin-lua-coc-data"
require "plugins.plugin-lua-coc-speech"
local function tolog(s, r)
io.write("\t+ stage ( "..string.format("%s", s).." ) ret ( "..string.format("%s", r).." )\n")
end
local function isreload()
local ret
io.write("-- begin isreload ( 000 )\n")
ret = LuaObject... |
ui_page "/Users/ash/Personal/Repositories/gta/ui-template/html/index.html"
files{"/Users/ash/Personal/Repositories/gta/ui-template/html/96c342ee6d5d50fc5b3fa76a6f6932b9.ttf","/Users/ash/Personal/Repositories/gta/ui-template/html/main.js","/Users/ash/Personal/Repositories/gta/ui-template/html/index.html"}
|
local SceneMahJong = {}
----------------------------- START -----------------------------------------
-- Declare Global Tables of Game
Levels = {}
Grid = {}
Img = {}
MahJong = {}
--
local BM = BouttonManager.newBM()
local Boutton = {}
--
local AM = AudioManager.newAM()
local sound_mahjongFind = AM:addSound("scenes/MahJ... |
return {
-- Constants
constSmokeTimer = 0.5,
constVYThreshold = 0.60,
constGravity = 0.6,
-- enumerators
basetypeFuel = 2,
-- TODO: Get rid of those by doing something similar to scripts/modules.lua
-- this is when we don't care about building1 or building2 i.e. any buildin... |
-- Code created by Kwik - Copyright: kwiksher.com {{year}}
-- Version: {{vers}}
-- Project: {{ProjName}}
--
local json = require('json')
local _M = {}
local _K = require("Application")
_K.screenshot = _M
local needle = "Storage"
-- Helper function that determines if a value is inside of a given table.
local functio... |
--
-- bowtie2 2.4.2 modulefile
--
-- "URL: https://www.psc.edu/resources/software"
-- "Category: Biological Sciences"
-- "Description: bowtie2 is an ultrafast and memory-efficient tool for aligning sequencing reads to long reference sequences"
-- "Keywords: singularity bioinformatics"
whatis("Name: bowtie2")
whatis("V... |
local config = {
hyper = {"ctrl", "alt"},
hyper_cmd = {"ctrl", "alt", "cmd"},
hyper_shift = {"ctrl", "alt", "shift"},
hyper_cmd_shift = {"ctrl", "alt", "shift", "cmd"},
kwmc = '/usr/local/Cellar/kwm/3.0.1/bin/kwmc',
movementThreshold = 20,
grid = {
height = 2,
width = 10,
marginx = 1,
marginy = 1
}
}
r... |
local kBlipInfo = debug.getupvaluex(GUIMinimap.Initialize, "kBlipInfo")
local kBlipColorType = debug.getupvaluex(GUIMinimap.Initialize, "kBlipColorType")
local kBlipSizeType = debug.getupvaluex(GUIMinimap.Initialize, "kBlipSizeType")
local kStaticBlipsLayer = debug.getupvaluex(GUIMinimap.Initialize, "kStaticBlipsLayer"... |
--- luafp Result module. For now see: http://folktale.origamitower.com/api/v2.0.0/en/folktale.result.html
-- @module luafp.Result
-- @alias Result
local Ok = {}
setmetatable(Ok, {
__call = function(t, value)
t.__ok = true
t.value = value
return t
end,
__tostring = function(t)
... |
for i, force in pairs(game.forces) do
if force.technologies["wooden-boxing"].researched then
force.recipes["wooden-box-rail"].enabled = true;
force.recipes["wooden-unbox-rail"].enabled = true;
for j, recipe in pairs(force.recipes) do
if recipe.subgroup.name == "boxing-wooden-terrain"
or recipe.subgroup.na... |
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
local g = vim.g -- a table to access global variables
cmd([[packadd packer.nvim]])
return require('packer').startup(function()
-- plugin management
use('wbthomason/packer.nvim')
-- treesitter (LSP)
use({ 'nvim-treesitter/nvim-treesitter', run = '... |
require "busted.runner"()
local Helper = require "spec/scripts/devtools/menu/option/helper"
describe("SubmenuOption", function()
-- setup
local match
-- before_each initialization
local options, submenu
local SubmenuOption, submenuoption
setup(function()
match = require("luassert.mat... |
-- Copyright 2006-2021 Mitchell. See LICENSE.
-- Fennel LPeg lexer.
-- Contributed by Momohime Honda.
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_match
local P, S = lpeg.P, lpeg.S
local lex = lexer.new('fennel', {inherit = lexer.load('lua')})
-- Whitespace.
lex:add_rule('whitespa... |
ChristmasWebhook = "" -- put your webhook link for calendar log
|
--[[
MIT License
Copyright (c) 2020 VerticalLongboard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, pu... |
local S = technic.getter
local has_digilines = minetest.get_modpath("digilines")
local quarry_dig_above_nodes = tonumber(technic.config:get("quarry_dig_above_nodes"))
local quarry_max_depth = tonumber(technic.config:get("quarry_max_depth"))
local quarry_time_limit = tonumber(technic.config:get("quarry_time_limit"))
... |
-----------------------------------
-- Area: Pashhow Marshlands
-- NM: Bo'Who Warmonger
-----------------------------------
require("scripts/globals/regimes")
-----------------------------------
function onMobDeath(mob, player, isKiller)
tpz.regime.checkRegime(player, mob, 60, 1, tpz.regime.type.FIELDS)
end
fun... |
--
-- Class Mods - Druid settings
--
-- Check the player's class before creating these settings
if (select(2, UnitClass("player")) ~= "DRUID") then return end
--
-- ResourceBar Module
--
ClassMods.enableprediction = true
ClassMods.powerGenerationSpells = {
[1] = { -- Balance
{ 194153, 12 }, -- Lunar Strike
{ ... |
local fs = require('diagnosticls-configs.fs')
return {
sourceName = 'pylint',
command = fs.executable('pylint'),
args = {
'--output-format',
'text',
'--score',
'no',
'--msg-template',
[['{line}:{column}:{category}:{msg} ({msg_id}:{symbol})']],
'%file',
},
offsetColumn = 1,
forma... |
local Forcefield, super = Class(Event)
function Forcefield:init(x, y, w, h, properties)
super:init(self, x, y, w, h)
self.end_sprite = Assets.getFramesOrTexture("world/events/forcefield/end")
self.middle_sprite = Assets.getFramesOrTexture("world/events/forcefield/middle")
self.single_sprite = Assets.g... |
local hex_dump = require "utils.string.hex_dump"
local utf8 = require "utf8"
local sfmt = string.format
local print = print
local error = error
--TODO: don't think this should throw an error, rather do return nil, message
local function check_utf8(utf8str)
local len, errpos = utf8.len(utf8str)
if not len then
pri... |
-- Cette ligne permet d'afficher des traces dans la console pendant l'éxécution
io.stdout:setvbuf('no')
-- Empèche Love de filtrer les contours des images quand elles sont redimentionnées
-- Indispensable pour du pixel art
love.graphics.setDefaultFilter("nearest")
-- Cette ligne permet de déboguer pas à pas dans Zero... |
-------------------------------------------------------------------
--------------------------- CCC:wrapper -------------------------
-------------------------------------------------------------------
--[[
UI side:
cccwrp.widget_register(supportedList, f_register, f_setValue) -- Register Widget
ccc... |
Platform = Object:extend()
function Platform:new(x, y, w, h)
self.x = x
self.y = y
self.w = w
self.h = h
end
function Platform:display(mode, red, green, blue, alpha)
local color = {}
color.red = red or 1
color.green = green or 1
color.blue = blue or 1
love.graphics.setColor(color.red... |
-- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.... |
-- ******************************************************************
-- /\ /| @file Class.lua
-- \ V/ @brief lua面向对象模拟
-- | "") @author Shadowrabbit, yingtu0401@gmail.com
-- / |
-- / \\ @Modified 2021-04-27 16:59
-- *(__\... |
player = game.Players.yfc
wait(0.2)
if (script.Parent.className~="HopperBin") then
if (script.Parent.className~="Part") then
if (script.Parent.Name~=player.Character.Name) then
t=Instance.new("HopperBin")
t.Name="Wand"
--t.Parent=game.Lighting
t.Parent=player.Backpack
script.Parent=t
mm = Instance.n... |
require("gameData/dataInterfaceBase");
require("hall/safeBox/data/safeBoxDataInterface");
require("hall/main/data/hallDataInterface");
--[[
保险箱操作
]]
SafeBoxIsolater = class(DataInterfaceBase);
SafeBoxIsolater.Delegate = {
onUpdateSafeBoxCallBack = "onUpdateSafeBoxCallBack";
}
SafeBoxIsolater.getInst... |
local json = require("json")
local mascara = require("mascara")
local all_good = true
local function check_fail(impl, expected, output)
local caller_caller = assert(debug.getinfo(3))
print(string.format("fail at line %d for <%s>:", caller_caller.currentline, impl))
print("== Expected:")
print(json.stringi... |
-- Copyright 2020 André Luiz Alvares. See License.txt
-- Nelua LPeg lexer.
-- This was written from scratch, using the Textadept's Lua
-- lexer from mitchell as guide
-- TODO: Update Lua libraries and other things once Lua 5.4 launches
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_... |
-- Plain lua i/FFT implementation
-- zorg @ 2020 § ISC
-- Mostly based on the lua port of the KissFFT Library (by Mark Borgerding) by Benjamin von Ardenne,
-- as well as KissFFT proper.
-- Currently implements the following:
-- - Recursive complex fft and ifft
-- - Optimized butterfly functions for factors 2,3,4,5 and... |
--[[
--MIT License
--
--Copyright (c) 2019 PapyElGringo
--Copyright (c) 2019 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation th... |
yatm.blasts = yatm.blasts or {}
yatm_blasts.blasts_system = yatm_blasts.BlastsSystem:new()
yatm.blasts.system = yatm_blasts.blasts_system
minetest.register_on_mods_loaded(yatm.blasts.system:method("init"))
nokore_proxy.register_globalstep("yatm_blasts.update/1", yatm.blasts.system:method("update"))
minetest.register_... |
function fileExists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
newoption {
trigger = "embed_kernels",
description = "Embed CL kernels into binary module"
}
newoption {
trigger = "use_tbb",
description = "Use Intel(R) TBB library for multi... |
x = 5
y = 10
z = "abc"
l = {x,y,z}
for i =1,3 do
--print(l[i])
end
function f(x)
print(z)
end
f()
|
local history = require("flompt.history")
local vim = vim
local M = {}
local Buffer = {}
Buffer.__index = Buffer
M.Buffer = Buffer
local FILETYPE = "flompt"
local PATH_PREFIX = FILETYPE .. "://"
function Buffer.new(bufnr, source_bufnr, source_cmd)
vim.validate({
bufnr = {bufnr, "number"},
source_bufnr = {... |
--
-- Project: lua-object
-- objects for Lua
--
-- Copyright 2015 Alexander Nusov. Licensed under the MIT License.
-- See @license text at http://www.opensource.org/licenses/mit-license.php
--
local object = {}
function object:__getinstance()
o = setmetatable({___instanceof=self}, self)
self.__index = self
retu... |
local translate = require("scripts/translation")
local await_export = false
global.export_data = {}
local function table_chunk(tbl, size)
local chunks = {[1] = {}}
local i = 1
local j = 0
for k, v in pairs(tbl) do
if j == size then
i = i + 1
j = 0
chunks[i] = {}
end
j = j + 1
... |
slot0 = class("EscortShop", import(".BaseVO"))
slot0.Ctor = function (slot0)
slot0.goods = {}
slot0.type = ShopArgs.ShopEscort
end
slot0.update = function (slot0, slot1, slot2)
slot0.id = slot1
slot0.configId = slot0.id
slot3 = {}
for slot7, slot8 in ipairs(slot2) do
slot3[slot8.shop_id] = slot8.count
end
... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
timer.Remove('HintSystem_OpeningMenu')
timer.Remove('HintSystem_Annoy1')
timer.Remove('HintSystem_Annoy2')
-- Called when the client connects and spawns.
function GM:InitPostEntity()
PLAYER = LocalPlayer()
Cable.send('fl_player_set_lang', GetConVar('gmod_language'):GetString())
timer.Simple(0.4, function()
... |
----------------------------------
-- This file holds Rcon tools --
-- Be careful with these... --
----------------------------------
function ulx.sendlua( calling_ply, target_plys, lua, should_silent )
for k,v in pairs( target_plys ) do
v:SendLua( lua )
end
if should_silent then
ulx.fancyLogAdmin( ... |
-----------------------------------
-- Area: Metalworks
-- NPC: High Bear
-- Type: Quest Giver
-- !pos 25.231 -14.999 4.552 237
-----------------------------------
local ID = require("scripts/zones/Metalworks/IDs")
require("scripts/globals/quests")
require("scripts/globals/keyitems")
require("scripts/globals/titles")... |
--[[
游戏中布局设置 位置索引
]]
local POS_TYPE =
{
SCENE_BG = 1, --场景BG
TEXT_NAME_BG = 2, --文本背景显示位置
TEXT_NAME_CONTENT = 3, --文本背景显示位置
TEXT_BG = 4, --文本背景显示位置
TEXT_CONTENT = 5, --文本内容显示位置
MENU_POS = 6, --菜单显示位置
CHOICE_POS = 7, --选项位置
ROLE_LEFT = 8, --角色在左侧显示位置
ROLE_RIGHT = 9, --角色在右侧显示位置... |
local API = {};
Particle = API; |
local function spell_check_iter(text, _)
local sum = 0
return function()
while #text > 0 do
local word, type = unpack(vim.fn.spellbadword(text))
if word == '' then
-- No bad words
return
end
-- spellbadword() doesn't tell us the location of the bad word so we need
... |
local Spell = { }
Spell.LearnTime = 120
Spell.Description = [[
Summons a light source and
places it at your aim position,
dies in 8-16 seconds.
]]
Spell.Category = HpwRewrite.CategoryNames.Lighting
Spell.OnlyIfLearned = { "Lumos Maxima" }
Spell.AccuracyDecreaseVal = 0.25
Spell.CanSelfCast = false
Spell.ApplyFireDe... |
assaultTimers = {}
--[[
This one is called when a map is loaded. It reads the mapfile, creates the text displays and
lets player choose their teams, starting the first round afterwards
]]
function startAssaultMap(startedMap)
local mapRoot = getResourceRootElement(startedMap)
outputDebugString("Starting assault map.... |
-----------------------------------
-- Area: Windurst Walls
-- NPC: Kobunono
-- Type: Adv. Assistant
-- !pos 52.042 -3.499 -57.588 239
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player... |
X = {}
local IBUtil = require(GetScriptDirectory() .. "/ItemBuildlogic");
local npcBot = GetBot();
local talents = IBUtil.FillTalenTable(npcBot);
local skills = IBUtil.FillSkillTable(npcBot, IBUtil.GetSlotPattern(1));
X["items"] = {
"item_boots",
"item_magic_wand",
"item_arcane_boots",
"item_glimmer_cape",
"it... |
vim.g.NERDTreeAutoDeleteBuffer = 1
vim.g.NERDTreeMinimalMenu = 1
vim.g.NERDTreeMinimalUI = 1
vim.g.NERDTreeGitStatusShowIgnored = 1
-- git
vim.g.NERDTreeGitStatusIndicatorMapCustom = {
Modified = "M",
Staged = "+",
Untracked = "U",
Renamed = "R",
Unmerged = "N",
Deleted = "X",
Dirty = "D",
... |
data:extend(
{
{
type = "turret",
name = "turret_auto_car",
icon = "__base__/graphics/icons/medium-worm.png",
flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"},
order="b-b-e",
subgroup="enemies",
max_health = 800,
resistances =
{
{
t... |
-- desc table utils functions
local table_utils = {}
local function to_boolean(value)
return not not value
end
function table_utils.slice(source, first, last, step)
local sliced = {}
for i = first or 1, last or #source, step or 1 do
sliced[#sliced + 1] = source[i]
end
return sliced
end
function table_utils... |
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local I18N = require("api.I18N")
local Ui = require("api.Ui")
local Event = require("api.Event")
local UiList = require("api.gui.UiList")
local UiWindow = require("api.gui.UiWindow")
local InputHandler = require("api.gui.InputHandler")
local IInput = requ... |
--- GENERATED CODE - DO NOT MODIFY
-- AWS Greengrass (greengrass-2017-06-07)
local M = {}
M.metadata = {
api_version = "2017-06-07",
json_version = "1.1",
protocol = "rest-json",
checksum_format = "",
endpoint_prefix = "greengrass",
service_abbreviation = "",
service_full_name = "AWS Greengrass",
signature_ve... |
-- This code is a mess but its basicly a dump for useful functions we cant live with out. (yeH)
local Entity = FindMetaTable("Entity")
local Player = FindMetaTable("Player")
function toExp(level)
local exp = tonumber(level) or 0
if exp <= 1 then exp = 0 end
return math.floor(math.pow(exp * 6, 2))
end
function toLe... |
local JSON = require('json')
local timer = require('timer')
local http = require('http')
local boundary = require('boundary')
local __pgk = "BOUNDARY ELASTICSEARCH"
function berror(err)
if err then print(string.format("%s ERROR: %s", __pgk, tostring(err))) return err end
end
--- do a http request
local ... |
local ECS = require('wacky-ecs.wacky-ecs')
local resourceManager = ECS.System.new('resource_manager', nil)
resourceManager.textures = {}
resourceManager.tilesets = {}
function resourceManager:getTexture(file)
if not self.textures[file] then
self.textures[file] = love.graphics.newImage(file)
end
return self... |
local UTIL, CONST = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API"))
local ClassMenuData = script:GetCustomProperty("ClassMenuData"):WaitForObject()
local TrainingMenuPanel = script:GetCustomProperty("TrainingMenuPanel"):WaitForObject()
local TrainingSidePanel = script:GetCustomProperty("TrainingSide... |
local curStage = GAMESTATE:GetCurrentStage();
local curStageIndex = GAMESTATE:GetCurrentStageIndex();
local t = LoadFallbackB();
local function PercentScore(pn)
local t = LoadFont("_overpass Score")..{
InitCommand=cmd(zoom,1;diffuse,Color("Black");diffusealpha,0.75;);
BeginCommand=cmd(playcommand,"Set");
SetCom... |
weathereffect = {}
local WeatherEffect = {}
WeatherEffect.__index = WeatherEffect
weathereffect.metatable = WeatherEffect
function weathereffect.create(rect, strEffectId)
local table = {}
setmetatable(table, WeatherEffect)
table.handle = AddWeatherEffect(rect.handle, FourCC(strEffectId))
table._isEna... |
return {
{
description = "A featureless white room. A pitch black void in the shape of archway can be seen on the east side of the room.",
exits = {
{
direction = "east",
leaveMessage = " steps into the void and disappears.",
roomId = "limbo:black",
},
... |
-- Custom.lua
-- @Author : Dencer (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 9/1/2019, 12:50:23 AM
---@type ns
local ns = select(2, ...)
local Search = ns.Search
---- LUA
local ipairs, type = ipairs, type
local tinsert, wipe = table.insert, table.wipe
local format, tostring = string.format,... |
--[[
# wavedrom.lua
# Note
| Link (content, target[, title[, attr] ])
| [content](target){.class-1 .class-2 attr=alpha attr=beta #lst:list}
| | | | k v k v | |
| | classes | | attributes | identifier
| .listingtable type=plain... |
local extend = require("iron.util.tables").extend
local fthelper = {
functions = {},
types = {}
}
fthelper.functions.format = function(repldef, lines)
assert(type(lines) == "table", "Supplied lines is not a table")
local new
if repldef.format then
return repldef.format(lines)
elseif #lines == 1 then
... |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
-- Input parameters
-- oltp-tables-count - number of tables to create
-- oltp-secondary - use secondary key instead PRIMARY key for id column
--
--
function create_insert(table_id)
local index_name
local i
local j
local query
if (oltp_secondary) then
index_name = "KEY xid"
else
index_name... |
print("loading data/scripts/UI/* files")
UI={} --интерфейс пользователя
local Folder="data/scripts/UI"
dofile(Folder.."/CreateWinRectStyle.lua")
dofile(Folder.."/CreateWinRect.lua")
dofile(Folder.."/CreateTextStyle.lua")
dofile(Folder.."/CreateWinStyle.lua")
dofile(Folder.."/Control_Methods.l... |
-----------------------------------------------------------------------------------------
-- Decorators
-- Repeater
-- Repeat the child either x times or until it returns the specified status, or forever
-----------------------------------------------------------------------------------------
local Repeater = bt.Cla... |
local mod_gui = require 'mod-gui'
local util = require 'util'
if not gui then gui = {} end
function gui.build_toggle_button(player)
local button_flow = mod_gui.get_button_flow(player)
if not button_flow[lrm.gui.toggle_button] then
button_flow.add {
type = "sprite-button",
name = lrm.gui.toggle_button,
spr... |
character_skill_level_to_ancillaries_junctions_tables = {
SCHEMA = {"granted_ancillary", "skill", "level"},
KEY = {"skill", "UNIQUE"},
DATA = {
{"wh2_dlc09_anc_mount_tmb_tomb_prince_skeletal_steed", "wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeletal_steed", "1"},
{"wh2_dlc09_anc_mount_tmb_to... |
local awful = require('awful')
local gears = require('gears')
local wibox = require('wibox')
local lunaconf = {
dpi = require('lunaconf.dpi'),
icons = require('lunaconf.icons'),
screens = require('lunaconf.screens'),
theme = require('lunaconf.theme')
}
local theme = lunaconf.theme.get()
local base = {}
local las... |
-- initialize and setup plugin manager
local install_path = vim.fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim"
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
vim.fn.execute("!git clone https://github.com/wbthomason/packer.nvim " .. install_path)
end
vim.api.nvim_exec(
[[
augroup Packer
autocmd... |
local _M = {}
_M.projects = {
q = {
type = "string",
minLength = 1,
maxLength = 50,
}
}
_M.routers = {
q = {
type = "string",
minLength = 1,
maxLength = 50,
}
}
return _M
|
-- simple test pattern for 256-color support
for r=0,255,32 do
for g=0,255,32 do
for b=0,255,32 do
io.write('\x1B[38;2;'..r..';'..g..';'..b..'m@')
end
io.write ' '
end
io.write('\n')
end
|
--[[--ldoc desc
@module paixing_1569_4
@author WahidZhang
Date 2018-01-09 19:35:02
Last Modified by JansonHuang
Last Modified time 2018-01-31 12:27:41
]]
local LineBase2 = import("..base.LineBase2")
local M = class(LineBase2)
M.description = [[
功能描述说明:
牌型:连对(升级类)
特征:牌点 “大小” 相邻的两组牌,每组都由两张相同牌点和相... |
local HttpService = game:GetService("HttpService")
local CollectionService = game:GetService("CollectionService")
local Signal = require(script.Parent:WaitForChild("Signal"))
local StringMatcher = require(script.Parent:WaitForChild("StringMatcher"))
local Converter = {}
Converter.ClassName = "Converter"
Converter.__i... |
-- sdl-instead specific methods
local std = stead
local instead = std.obj {
nam = '@instead';
version_table = {3, 3, 2};
ini = function(s) -- after reset always do fade
s.need_fading(true)
end;
}
-- luacheck: read globals instead_clipboard
-- luacheck: read globals instead_wait_use
-- luacheck: read globals ... |
-----------------------------------------
-- ID: 4296
-- Item: serving_of_green_curry
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Agility 2
-- Vitality 1
-- Health Regen While Healing 2
-- Magic Regen While Healing 1
-- Defense +9% (cap 160)
-- Ranged ACC +5% (cap 25)
-- Sleep Resist ... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by eric.
--- DateTime: 2021/4/17 11:37 上午
---
local json = require "cjson"
local args = ngx.req.get_uri_args()
local headers = ngx.req.get_headers()
local method = ngx.req.get_method()
-- post body_data 需要先read
ngx.req.read_body()
-- 针对 application/... |
function load_ids_from_file(file)
found_ids = {}
local f=io.open(file,"r")
if f~=nil then
io.close(f)
else
return found_ids
end
for line in io.lines(file) do
if not (line == '' or line == 'personId|startDate|durationDays|countryXName|countryYName') then
i = string.find(line, "|")
... |
local AddOn, Engine = ...
Engine[1] = {} -- F, Functions
Engine[2] = {} -- C, Constants/Config
Engine[3] = {} -- L, Localisation
_G[AddOn] = Engine
FreeUIGlobalConfig, FreeUIConfig = {}, {}
local F, C, L = unpack(Engine)
local pairs, next, tinsert = pairs, next, table.insert
local events = {}
local host = Creat... |
#!/usr/bin/env lua
-- Stalling commands with user events
local cl = require('mooncl')
local glfw = require('moonglfw') -- just for the sleep() function
-- cl.trace_objects(true)
local function printf(...) io.write(string.format(...)) end
local source = [[
kernel void change_sign(global float4 *v)
{ *v *= -1.0f; ... |
---------------------------------------------------------------------------------------------
-- In case
-- SDL transfers *RPC with own timeout from mobile app to HMI (please see list with impacted *RPCs below)
-- and HMI does NOT respond during <DefaultTimeout> + <*RPCs_own_timeout> (please see APPLINK-27495)
-- SDL m... |
slot0 = class("BattleGateChallenge")
ys.Battle.BattleGateChallenge = slot0
slot0.__name = "BattleGateChallenge"
slot0.Entrance = function (slot0, slot1)
slot3 = slot0.actID
slot4 = getProxy(PlayerProxy)
slot5 = getProxy(BayProxy)
slot8 = pg.battle_cost_template[SYSTEM_CHALLENGE].oil_cost > 0
slot9 = {}
slot10 = ... |
local Action = require(script.Parent.Action)
return Action("StampScaleSet", function(min)
return {
min = min
}
end) |
-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
local centerX = display.contentWidth/2
local centerY = display.contentHeight/2
-- drawing
myRectangle = display.newRect(c... |
return
function(self)
assert_table(self.data_struc)
local result = self.data_struc
if self.keep_comments then
self:move_comments()
end
self:align_nodes(result)
self:restruc_nodes(result)
if not self.keep_unparsed_tail then
result.unparsed_tail = nil
end
return result... |
local genAlg = {
--Default Parameters
populationSize = 100,
generations = 10,
genomeSize = 3,
geneDomain = { -1, 2 }, --{ x, width }
mutationRate = 0.05, --min: 0, max: 1
mutationStdDev = 0.01,
mutationShrink = 0.8, --min: 0, max: 1
selectionType = "linear_ranked", --optio... |
function love.load()
CursorImg = love.graphics.newImage("Data/UI/Cursor.png")
ClickButton1 = ConstructButton("Fight me", {UICX, UICY}, 10, "TestButton1", 0)
ClickButton1.mouseButtonLClick:connect(function()
Timer.tween(1, ClickButton1.backgroundColor, {1, 0, 0, 1})
end)
end
function love.update(DT)
GUIUpd... |
spaces = {}
function spaces:init()
local spaces = {'servers', 'users', 'sessions'}
for _, space in pairs(spaces) do
if not box.space[space] then
log.info('space[%s] do not exist, creating space and indexes', space)
s = box.schema.create_space(space)
if 'servers' == space then
s:create_index('ip', {uni... |
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