content stringlengths 5 1.05M |
|---|
function AirSpirit_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("AirSpirit_Spell1", 11000, 0)
Unit:RegisterEvent("AirSpirit_Spell2", 25000, 0)
end
function AirSpirit_Spell1(Unit,Event)
Unit:FullCastSpellOnTarget(12058,Unit:GetClosestPlayer())
end
function AirSpirit_Spell2(Unit,Event)
Unit:FullCastSpellOnTarget(32... |
--@import see.util.ArgumentUtils
--@native pairs
--@native table
--[[
Creates a new LRU cache
@param number max size of the cache (unlimited if nil)
@param number expire time (unlimited if nil)
@param function entry evict callback (params key,value)
]]
function LRUCache:init(size, expire, entryEvicted)
if size t... |
require('Comment').setup({
padding = false, -- Do not add space
toggler = {
line = '<leader>//',
block = nil,
},
opleader = {
line = nil,
block = '<leader>/',
},
mappings = {
basic = true,
extra = false,
extended = false,
},
})
|
object_tangible_loot_npc_loot_heroic_exar_brazier = object_tangible_loot_npc_loot_shared_heroic_exar_brazier:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_heroic_exar_brazier, "object/tangible/loot/npc/loot/heroic_exar_brazier.iff")
|
-- Gemeinschaft 5 module: pager class
-- (c) AMOOMA GmbH 2013
--
module(...,package.seeall)
Pager = {}
function Pager.new(self, arg)
arg = arg or {}
pager = arg.pager or {}
setmetatable(pager, self);
self.__index = self;
self.class = 'pager';
self.log = arg.log;
self.database = arg.database;
self.ca... |
AddCSLuaFile();
SWEP.Base = "weapon_coi_base";
SWEP.PrintName = "Medkit";
SWEP.HoldType = "slam";
SWEP.ViewModel = "models/weapons/c_medkit.mdl";
SWEP.WorldModel = "models/weapons/w_medkit.mdl";
SWEP.ViewModelFOV = 54;
SWEP.UseHands = true;
SWEP.Primary.Ammo = "";
SWEP.Primary.Firearm = false;
SWEP.Primary.ClipSize ... |
class "UIInputBox" {
extends "UIObject",
new = function (self, x,y,width,height, valueAlias, isNumber, minValue, maxValue)
self:super(x,y, width,height)
self.value = valueAlias
if isNumber ~= nil then
self.isNumber = isNumber
else
self.isNumber = true
end
self.minValue = minValue
self.m... |
local LuaSocket, Callable, Timers, EventEmitter, util
local Process = {}
local function queuesAreEmpty()
return Timers.isEmpty()-- and Io.isEmpty()
end
function Process:override_emit(inherited, event, ...)
local listenersRegistered = inherited(self, event, ...)
if event == 'uncaughtException' and not listeners... |
local lush = require "lush"
local hsl = lush.hsl
-- (setq frame-background-mode 'light)
-- (setq nano-color-foreground "#37474F") ;; Blue Grey / L800
-- (setq nano-color-background "#FFFFFF") ;; White
-- (setq nano-color-highlight "#FAFAFA") ;; Very Light Grey
-- (setq nano-color-critical "#FF6F00") ;; Amber / L... |
local Native = require('lib.stdlib.native')
local converter = require('lib.stdlib.enum.converter')
---@class AllianceType
local AllianceType = {
Passive = 0, --ALLIANCE_PASSIVE
HelpRequest = 1, --ALLIANCE_HELP_REQUEST
HelpResponse = 2, --ALLIANCE_HELP_RESPONSE
SharedXp = 3, --ALLIANCE_SHARED_XP
Sha... |
local _M = {}
_M._VERSION = '0.0.1'
local redis = require "apps.resty.redis"
_M.new = function(self, conf)
self.host = conf.host
self.port = conf.port
self.uds = conf.uds
self.timeout = conf.timeout
self.dbid = conf.dbid
self.poolsize = conf.poolsize
self.idl... |
-- Guard System
--
local Base = require 'src.entities.systems.base'
local Guard = Base:extend()
-- New
--
function Guard:new(host, data)
Base.new(self, host, { 'guard', 'defense' })
--
-- properties
self.origDef = host._def
self.guardDef = host._def * (data.scale or 1.25)
end
-- Update
--
function Guard:upd... |
function ModuleDependencies(module_name)
return {
"Memory",
"Engine",
"EASTL",
"Gaff",
"mpack",
module_name
}
end
function ModuleIncludesAndLinks(module_name, base_name)
local base_dir = ""
if base_name then
base_dir = GetModulesDirectory(base_name)
else
base_dir = GetModulesDire... |
return {
objects = {
{name="basement", x=0, y=0, noquads=true},
{name="me", x=1, y=20, controlled=true}
},
events = {
},
right = "7-2-b",
}
|
--[================================[
@Language.ko-KR
@Summary
[Slot] 슬롯의 데이터를 불러옵니다.
@Group
SCA
@param.Slot.Number
@Language.us-EN
@Summary
[Slot] 슬롯의 데이터를 불러옵니다.
@Group
SCA
@param.Slot.Number
]================================]
function SCALoad(Slot) --SCA/Number/[Slot] 슬롯의 데이터를 불러옵니다.
preDefine("import TriggerEdito... |
-- private variables
local topMenu
local fpsUpdateEvent = nil
local statusUpdateEvent = nil
-- private functions
local function addButton(id, description, icon, callback, panel, toggle, front, index)
local class
if toggle then
class = 'TopToggleButton'
else
class = 'TopButton'
end
if topMenu.rever... |
-- https://github.com/lukas-reineke/dotfiles/blob/master/vim/lua/lsp/rename.lua
local M = {}
local util = require "navigator.util"
local rename_prompt = "Rename -> "
M.rename = function()
local current_name = vim.fn.expand("<cword>")
local bufnr = vim.api.nvim_create_buf(false, true)
vim.api.nvim_buf_set_option(... |
data:extend(
{
{
type = "item",
name = "gasification-plant",
icon = "__base__/graphics/icons/chemical-plant.png",
icon_size = 32,
subgroup = "production-machine",
order = "e[gasification-plant]",
place_result = "gasification-plant",
stack_size = 50
},
{
type = "item",
name = "liquid-steel-furnace... |
return {
ui = {
inv = {
buy = {
how_many = function(_1)
return ("How many? (1 to %s)")
:format(_1)
end,
not_enough_money = { "You check your wallet and shake your head.", "You need to earn more money!" },
prompt = function(_1, _2)
return ("Do you really want to buy %s for %s go... |
local A = FonzAppraiser
A.module 'fa.session'
local L = AceLibrary("AceLocale-2.2"):new("FonzAppraiser")
local abacus = AceLibrary("Abacus-2.0")
local util = A.requires(
'util.string',
'util.time',
'util.chat'
)
local source = A.require 'fa.value.source'
local filter = A.require 'fa.filter'
l... |
object_tangible_wearables_necklace_necklace_ace_pilot_rebel_f = object_tangible_wearables_necklace_shared_necklace_ace_pilot_rebel_f:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_ace_pilot_rebel_f, "object/tangible/wearables/necklace/necklace_ace_pilot_rebel_f.iff")
|
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")
--[ CONNECTION ]----------------------------------------------------------------------------------------------------------------
emp = Tunnel.getInterface("emp_farmer-store")
--[ VARIABLES ]-------------... |
local filenamesplit = require 'filenamesplit'
local t = require 'testhelper'
t( {filenamesplit()}, {'','',''}, t.deepsame )
t( {filenamesplit''}, {'','',''}, t.deepsame )
t( {filenamesplit'path/name.ext'}, {'path/','name','.ext'}, t.deepsame )
t( {filenamesplit'/path/path/name.ext'}, {'/path/path/','name','.ext'}, t... |
local config = {}
-- server and port configuration.
config.server = "irc.freenode.net"
config.port = 6667
-- --- --- --- ---
-- user configuration.
--
-- If you don't want your realname
-- to be defined, simply set it to an empty
-- string.
--
-- NOTE: config.password is simply a password
-- that is sent to serve... |
local pink = require('pink.pink')
local story = pink.getStory('examples/game.ink')
-- you can also jump to a story knot based on some event in your game
story.choosePathString('back_in_london');
local currentText = nil
local a=10
function love.update(dt)
a = a + dt*3
if not currentText then
if story.canCon... |
-- driver
local cmd = torch.CmdLine()
cmd:option('-lr' , 1e-4, 'learning rate')
cmd:option('-epsilon' , 1e-6, 'adam, epsilon')
cmd:option('-batchSize' , 1, 'mini batch size')
cmd:option('-numPasses' , 1, 'number of passes')
cmd:text()
opt = cmd:parse(arg)
dofile('model_persp_joint_lsun_type.lua')
dofile('train_pers... |
object_mobile_storyteller_loveday_ewok_herald = object_mobile_shared_storyteller_loveday_ewok_herald:new {
}
ObjectTemplates:addTemplate(object_mobile_storyteller_loveday_ewok_herald, "object/mobile/storyteller_loveday_ewok_herald.iff")
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_disruptor... |
--
-- ixsst.lua : Super-Simple Templates (v0.3)<2012/05/01>
-- Created by "ZR" (Takayuki YATO)
--- ixsst.to_code() :
-- Converts to a template string to a Lua code.
-- @param str (string) a template string
-- @returns (string) the Lua code representing the template
local function to_code(str)
lo... |
registerNpc(197, {
walk_speed = 200,
run_speed = 510,
scale = 140,
r_weapon = 337,
l_weapon = 0,
level = 95,
hp = 41,
attack = 399,
hit = 213,
def = 301,
res = 346,
avoid ... |
--[[Author: YOLOSPAGHETTI
Date: February 13, 2016
Determines the multicast multiplier and applies it to the necessary spell]]
function Multicast(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local ability_cast
local two_times = ability:GetLevelSpecialValueFor( "multicas... |
local route_123_berry = DoorSlot("route_123", "berry")
local route_123_berry_hub = DoorSlotHub("route_123", "berry", route_123_berry)
route_123_berry:setHubIcon(route_123_berry_hub) |
require('constants')
if player_has_item("hearts_needle") then
if get_num_deities() == 0 then
add_message_with_pause("EVIL_WIN_MESSAGE_GODSLAYER")
clear_and_add_message("EVIL_WIN_MESSAGE_GODSLAYER2")
-- If Amaurosis is friendly, for whatever reason, he sure isn't
-- anymore...
set_hostility("end_... |
local druid = require("druid.druid")
local druid_style = require("example.ysdkdebug.druid_style")
local table_util = require("example.ysdkdebug.table_util")
local yagames = require("yagames.yagames")
local log_print = require("example.ysdkdebug.log_print")
local print = log_print.print
local M = {}
function M.init_... |
--[[============================================================================
Project spacebuild extensions =
Copyright Spacebuild project (http://github.com/spacebuild) =
... |
local the = require "the"
local lib = require "lib"
local Part = require "part"
local Compart = the.class()
function Compart:_init(t, verbose, w,rank,part)
self.w = 5
self.state = {}
self.meta = {}
self.order = {}
rank = {stock=1,s=1,a=3,aux=3,f=2,flow=2}
for k,parts in pairs(t) do
for name,init in... |
ExtraFWMod = RegisterMod("ExtraFW", 1)
local modTable = {}
local Content = {}
function ExtraFWMod:getContent()
return Content
end
local function makeReadOnlyTable(t)
local p = {}
local mt = {
__index = t,
__metatable = "protected metatable",
__newindex = function(t,k,v)
error("Tried to write to read-only ... |
local K = unpack(select(2, ...))
local Module = K:GetModule("ActionBar")
local _G = _G
local next = next
local MouseIsOver = _G.MouseIsOver
local SpellFlyout = _G.SpellFlyout
local CreateFrame = _G.CreateFrame
local function FaderOnFinished(self)
self.__owner:SetAlpha(self.finAlpha)
end
local functio... |
local ok, neoclip = pcall(require, "neoclip")
if not ok then
vim.notify("Unable to require neoclip", vim.lsp.log_levels.ERROR, { title = "Plugin error" })
return
end
neoclip.setup()
vim.keymap.set(
"n",
"<Leader>bp",
":Telescope neoclip unnamed<CR>",
{ noremap = true, silent = true, desc = "Show clipboard buffe... |
local scene1 = parser:parse [[
<scene>
<text>
text: "Hello world"
font: 25 x: 10 y: 15
</text>
<text>
text: "Minecraft is my life!"
font: 18 x: 55 y: 55
</text>
<image>
sprites: "sprites/UI/logotype.png"
x: 100 y: 80
scalex: 0.5
scaley: 0.55
</image>
</scene>
]]
local scene2 = Sce... |
local executeTest = require(script.Parent.executeTest)
return function(tests, context)
local newContext = table.create(#context)
if #context > 0 then
table.move(context, 1, #context, 1, newContext)
else
for k, v in pairs(context) do
newContext[k] = v
end
end
context = newContext
context.testDepth += 1
... |
local model={}
local base_model=torch.reload("../../Decode/decode_model")
setmetatable(model,{ __index = base_model })
function model:GenerateSample()
self.mode="decoding"
if self.params.sample then
self.sample_target=self:sample()
for i,v in pairs(self.sample_target)do
self.sample... |
AddCSLuaFile()
local VehicleName = "2015 AWD Charger Undercover"
local EMV = {}
EMV.Siren = 43
EMV.Skin = 0
EMV.Color = Color(0,0,30)
EMV.BodyGroups = {
{ 0, 0 }, -- Body
{ 1, 0 }, -- Rims
{ 2, 0 }, -- Badges
{ 3, 0 }, -- clamped1
{ 4, 0 }, -- clamped2
{ 5, 0 }, -- clamped3
{ 6, 0 }, -- clamped4
}
EMV.Props... |
-- Made by Luk
-- http://steamcommunity.com/id/doctorluk/
-- Version: 1.0
-- https://github.com/doctorluk/ULX-CSS-Checker
if SERVER then
ServerLog("[CSS File Check] Loading CS:S Filelist\n")
-- List of files that a usual CS:S installation has
CS_CONTENT_FILES = {"materials/brick/brickwall003d.vmt", "materials/bric... |
-- The opponent shoots firework bullets
local opponentPhaseFireworkShot = {}
opponentPhaseFireworkShot.__index = opponentPhaseFireworkShot
opponentPhaseFireworkShot.INTRO_TEXT = "Do you ever feel\nLike a plastic bag"
--------------------
-- MAIN CALLBACKS --
--------------------
function opponentPhaseFireworkShot... |
function checkValue(expected, input, message)
if not (input == expected) then
print(message)
return false
end
return true
end
function checkType(expected, input, message)
if not (type(input) == expected) then
print(message)
return false
end
return true
end
fun... |
object_mobile_beginner_brawler_client_3 = object_mobile_shared_beginner_brawler_client_3:new {
}
ObjectTemplates:addTemplate(object_mobile_beginner_brawler_client_3, "object/mobile/beginner_brawler_client_3.iff")
|
function onStartCountdown()
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'x') > 429 then
setPropertyFromGroup('unspawnNotes', i, 'texture', 'NOTE_assets');
else
setPropertyFromGroup('unspawnNotes', ... |
-- Same mechanism as csp.c
-- Initially the idea was to expose csp.c to Lua. However, the meat
-- of the implementation really is in the data structures, and if Lua
-- is available, it makes a lot more sense to just use Lua
-- datastructures for everything, and rely on garbage collection. So
-- this is a re-implemen... |
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISPutOutFireDrum : ISBaseTimedAction
ISPutOutFireDrum = ISBaseTimedAction:derive(... |
local playsession = {
{"mewmew", {109275}},
{"Gerkiz", {49625}},
{"rlidwka", {2225999}},
{"Dofolo", {39742}},
{"GuidoCram", {65064}},
{"Irx99", {156817}},
{"Rolfiki", {790387}},
{"Claviduck", {54348}},
{"maate", {746270}},
{"rjdunlap", {1526743}},
{"grootie", {79877}},
{"andrekoul", {290854}},
{"Zasc", {55... |
att.PrintName = "Ammo"
att.Icon = Material("snowysnowtime/2k/ico/h3/smg_sil.png")
att.Description = "Changes the round type for a larger magazine. It is lighter, but deals less damage due to the internals being modified."
att.Desc_Pros = {
"+ Increased Magazine Size (40%)",
"+ Increased Speed (10%)"
}
att.Desc_Cons =... |
local L = BigWigs:NewBossLocale("Kanrethad Ebonlocke", "zhTW")
if not L then return end
if L then
-- L.name = "Kanrethad Ebonlocke"
L.summons = "召喚"
L.debuffs = "減益"
L.start_say = "看哪" -- 看哪!我徹底掌握了這片土地的魔化能量!如今任我掌控的這股惡魔之力…是無以言諭·無窮無盡·無所不能的!
L.win_say = "裘貝卡" -- Jubeka?! What are you...?!
end
L = BigWigs:NewBossLo... |
postbote = {
["Window"] = false,
["Label"] = {},
["Button"] = {}
}
addEvent("onClientPostboteMarkerHit", true)
addEventHandler("onClientPostboteMarkerHit", getRootElement(), function()
postbote["Window"] = new(CDxWindow, "Postamt!", 200, 320, true, true, "Center|Middle")
postbote["Label"][1] = new(CDxLabel, "Wilk... |
local InitState = class("InitState", State)
local machineConfigFile = gc.tsResPath.."machine.conf"
function InitState:initialize(name)
State.initialize(self, name)
end
function InitState:enteredState()
unlockDevice()
setWifiEnable(true)
--setAirplaneMode(false)
clearLog()
pressHomeButton()
self:loadMachineC... |
local PLUGIN = PLUGIN
PLUGIN.name = "KarmaREp"
PLUGIN.author = "gumlefar"
PLUGIN.desc = "Karma & Reputation System"
PLUGIN.repDefs = {
{"Tourist", 0},
{"Rookie", 50},
{"Regular", 282},
{"Experienced", 765},
{"Veteran", 1943},
{"Expert", 4254},
{"Master", 9338},
{"Legendary", 20943},
}
PLUGIN.karmaDefs = {
{"... |
require('rentziass.plugins.bundle')
require('rentziass.plugins.cmp')
require('rentziass.plugins.comment-nvim')
require('rentziass.plugins.harpoon')
require('rentziass.plugins.lspkind')
require('rentziass.plugins.lspsaga')
require('rentziass.plugins.nvim-treesitter')
require('rentziass.plugins.nvim_tree')
require('rent... |
object_building_general_coru_senate_office_starport_01 = object_building_general_shared_coru_senate_office_starport_01:new {
}
ObjectTemplates:addTemplate(object_building_general_coru_senate_office_starport_01, "object/building/general/coru_senate_office_starport_01.iff")
|
ITEM.name = "Watermelon"
ITEM.model = "models/props_junk/watermelon01.mdl"
ITEM.hungerAmount = 50
ITEM.cookable = false
ITEM.foodDesc = "watermelonDesc"
ITEM.quantity = 6
ITEM.width = 2
ITEM.height = 2
ITEM.price = 100
ITEM:hook("use", function(item)
item.player:EmitSound("physics/body/body_medium_break2.wav", 90, 15... |
--[[
Checks if a character is currently on the ground by their HumanoidStateType.
]]
local t = require(script.Parent.Parent.lib.t)
local isGroundedCheck = t.enum(Enum.HumanoidStateType)
local function isGrounded(state)
assert(isGroundedCheck(state))
return state == Enum.HumanoidStateType.Running
or state == En... |
local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')API=b.getInterface('API')cAPI=a.getInterface('cAPI')hppServerPolice=a.getInterface("hpp_police")hpp_police_client={}a.bindInterface("hpp_police",hpp_police_client)animApi=module("_core","client/functions/_Anims")Citizen.CreateThread(function()whil... |
project "ImGuizmo"
location "../ImGuizmo_prj"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("../ImGuizmo_prj/bin/" .. output_dir .. "/%{prj.name}")
objdir ("../ImGuizmo_prj/bin-int/" .. output_dir .. "/%{prj.name}")
files
{
"ImCurveEdit.cpp",
"ImCurveEdit.h",
"ImGradi... |
local max_time = 5 -- Minutes
setTimer ( function ( )
local max_milsecs = ( max_time * 60 ) * 1000
for i, v in pairs ( getElementsByType ( "player" ) ) do
if ( not exports.NGAdministration:isPlayerStaff ( v ) ) then
local idle = getPlayerIdleTime ( v )
if ( idle > max_milsecs ) then
kickPlayer ( v, "You... |
--[[
Entrance for go-mysql-transfer
]]
local log_file = "E:\\goworkspace\\my-go-mysql-trans\\store\\log\\my.lua.log"
local mlog = require("util.mlog")
mlog.Writefile(log_file,'main.lua running \r\n','ab+')
local morder_worksheet = require("tms.order_worksheet")
morder_worksheet.Run() |
local table = require("hs/lang/table")
local Class = require("hs/lang/Class")
--------------------------------------------------------------------------------
-- TMXMapのObjectGroupです.
--
-- @class table
-- @name TMXObjectGroup
--------------------------------------------------------------------------------
local TMXOb... |
n=3
n--/*
--[[*///
var a=_=>{
/*--]]=1
i="\n"
s="n=3%sn--/*%s--[[*///%svar a=_=>{%s/*--]]=1%si=\"\\n\"%ss=%qprint(s:format(i,i,i,i,i,i,s,i))--[[%sconsole.log(`n=3\\nn--/*\\n\\-\\-\\[\\[*///\\nvar a=${a};a()//\\-\\-\\]\\]`);};a()//--]]"print(s:format(i,i,i,i,i,i,s,i))--[[
console.log(`n=3\nn--/*\n\-\-\[\[*///\nvar a=${a... |
Config = {}
Config.Locale = 'fr'
Config.Visible = true
|
local scriptpath = core.get_builtin_path()
local commonpath = scriptpath .. "common" .. DIR_DELIM
local gamepath = scriptpath .. "game".. DIR_DELIM
-- Shared between builtin files, but
-- not exposed to outer context
local builtin_shared = {}
dofile(commonpath .. "vector.lua")
dofile(gamepath .. "constants.lua")
... |
return
function(cat9, root, builtins, suggest)
function builtins.forget(...)
local forget =
function(job, sig)
local found
for i,v in ipairs(lash.jobs) do
if (type(job) == "number" and v.id == job) or v == job then
job = v
found = true
break
end
end
if not found then
return
end
-- k... |
--Zapper display
--written by adelikat
--Purpose: To show the target of the zapper on screen
-- Primary use is for fullscreen where the mouse cursor is disabled
local zap --get zapper.read() values
local color = "white" --color of outside bull's eye circles
while true do
zap = zapper.read()
--Red if firing
if (za... |
class 'BotOrders'
function BotOrders:__init()
-- just stand around and smell the flowers
self.WANDER = 1
-- go to objective
self.OBJECTIVE = 2
-- go to enemy
self.ENEMY = 3
-- go to friendly
self.FRIENDLY = 4
end
if not g_BotOrders then
g_BotOrders = BotOrders()
end
return g_BotOrd... |
function trace._open_section(node)
local node = trace._new_entry(node)
node.section = true
node.db_time = 0
node.start_real_time = extos.monotonic_hires_time()
node.start_proc_time = os.clock()
local stack = trace._stack
stack[#stack+1] = node
return node
end
|
local L = require 'lpeg'
local C = lpeg.C
local Cb = lpeg.Cb
local Cf = lpeg.Cf
local Cg = lpeg.Cg
local Cmt = lpeg.Cmt
local Cs = lpeg.Cs
local Ct = lpeg.Ct
local P = lpeg.P
local R = lpeg.R
local S = lpeg.S
local V = lpeg.V
L.locale(L)
local grammar = {}
function... |
--Experimental
data:extend({
{
type = "beam",
name = "exp-beam",
flags = {"not-on-map"},
width = 10.9,
damage_interval = 20,
working_sound =
{
{
filename = "__base__/sound/fight/electric-beam.ogg",
volume = 0.7
}
},
action =
{
type = "direct",
... |
local LibSpellHighlight = Wheel:Set("LibSpellHighlight", 9)
if (not LibSpellHighlight) then
return
end
local LibEvent = Wheel("LibEvent")
assert(LibEvent, "LibSpellHighlight requires LibEvent to be loaded.")
local LibMessage = Wheel("LibMessage")
assert(LibMessage, "LibSpellHighlight requires LibMessage to ... |
-- mydoors mod by don
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- or abbreviated DWYWPL
-- December 2nd 2015
-- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
-- www.sandboxgamemaker.com/DWYWPL/
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
... |
require("iuplua")
require("iupluaimglib")
--********************************** Utilities *****************************************
function str_find(str, str_to_find, casesensitive, start)
if (not casesensitive) then
return str_find(string.lower(str), string.lower(str_to_find), true, start)
end
return st... |
return {
init_effect = "",
name = "铁底湾之夜",
time = 5,
picture = "",
desc = "白鹰精英损管",
stack = 1,
id = 11016,
icon = 11016,
last_effect = "",
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
minWeaponNumber = 1,
skill_id = 6750,
target = "Target... |
require("config.config")
require("prototypes.technology")
require("prototypes.item") -- any buildable or placable object/entity needs this
require("prototypes.building")
require("prototypes.entity") -- any buildable or placable object/entity needs this
require("prototypes.recipe")
require("prototypes.signals")
require(... |
-- Library for keeping track of gears in the game
-- and running functions on them
-- also keeps track of clans and teams
local trackingTeams = false
local resurrecting = false
local gears = {}
local teams = {}
local clans = {}
local resurrectedHogs = {}
local gearValues = {}
local teamValues = {}
local clanValues = {... |
local present, nvimtree = pcall(require, "nvim-tree")
if not present then
return
end
local g = vim.g
vim.o.termguicolors = true
g.nvim_tree_disable_default_keybinding = 1
-- g.nvim_tree_ignore = { "node_modules", ".cache" }
g.nvim_tree_gitignore = 1
g.nvim_tree_quit_on_open = 0 -- closes tree when file's opened
g.n... |
--
-- make_csharp.lua
-- Generate a C# project makefile.
-- Copyright (c) 2002-2009 Jason Perkins and the Premake project
--
--
-- Given a .resx resource file, builds the path to corresponding .resource
-- file, matching the behavior and naming of Visual Studio.
--
local function getresourcefilename(cfg, fname)
if... |
require('nn')
require('rnn')
----------------------------------------------------------------------
-- parse command line arguments
if not opt then
print '==> processing options'
cmd = torch.CmdLine()
cmd:text()
cmd:text('Bi-Directional LSTM')
cmd:text()
cmd:text('Options:')
cmd:option('-input_dim... |
local K, C, L, _ = select(2, ...):unpack()
-- THIS FILE IS FOR TESTING AND REMINDERS BULLSHIT :D
-- [[ -*- NOTES -*- ]] --
-- [[ -*- COMBAT_LOG_EVENT_UNFILTERED -*- ]] --
-- timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID = ...
-- timestamp, event, sourceGUID, sourceName,... |
ngx.say('hello world!')
ngx.say(type(ngx.var))
ngx.say(ngx.var.uri)
ngx.say(ngx.var.request_uri)
local vars = ngx.var
for v in pairs(vars)
do
if type(v) ~= "table" then
ngx.say(table.concat(v,','))
else
ngx.say(1)
end
end
local arr = {a='abc','eft'}
arr[2] = 123
for i,v in pairs(arr)
do
ngx.... |
return {
conditional_draw = function(parent, text, top)
local height = 0
if text and string.len(text) > 0 then
height = 60
local bg = display.newRect(parent, _AW / 2, top, _AW, height)
bg.anchorY = 0
bg:setFillColor(0.9, 0.9, 0.9)
local text = display.newText({
parent ... |
--on_tick.lua
-- Tick handler
do
function on_tick(event)
-- Power all locomotives
local offset = event.tick % ticks_per_update
local locos = global.electric_locos
local locos_to_remove = {}
for i = #locos - offset, 1, -ticks_per_update do
if locos[i].valid and global.electric_loco_registry[locos[i].na... |
require 'cunn'
local ffi=require 'ffi'
function makeDataParallel(model, opts)
if opts.ngpus > 1 then
print('converting module to nn.DataParallelTable')
assert(opts.ngpus <= cutorch.getDeviceCount(), 'number of GPUs less than nGPU specified')
local model_single = model
model = nn.Data... |
local uv = require("luv")
local timer = require("timer")
local utils = require("utils")
local Emitter = require("core").Emitter
local Duplex = require("stream").Duplex
--[[ Socket ]]
local Socket = Duplex:extend()
function Socket:initialize(options)
Duplex.initialize(self)
if type(options) == "number" then
... |
dt = require "darktable"
table = require "table"
local _debug = true
local function debug_print(message)
if _debug then
print(message)
end
end
function file_exists(path)
local testIsFileCommand = "test -s "..path
local testIsNotFileCommand = "test ! -s "..path
local positiveTest = os.execute(testIsF... |
--
-- Created by IntelliJ IDEA.
-- User: seletz
-- Date: 20.02.18
-- Time: 22:11
-- To change this template use File | Settings | File Templates.
--
Stage = Object:extend()
function Stage:new()
self.main_canvas = love.graphics.newCanvas(gw, gh)
self.timer = Timer()
self.area = Area(self)
self.direct... |
EFFECT_TYPE_CANNON = 1
EFFECT_TYPE_RIFLE = 2
EFFECT_TYPE_CRASH = 3
EFFECT_TYPE_BOMB = 4
EFFECT_TYPE_HOOK = 5
EFFECT_TYPE_SHOTGUN = 6
GAME_STATE_BUILDING = 1
GAME_STATE_FIGHT = 2
GAME_STATE_PAUSE = 3
AW_DAMAGE_TYPE_SPLASH = 1
AW_DAMAGE_TYPE_HIT = 2
WEATHER_DAY = 1
WEATHER_NIGHT = 2
|
object_tangible_wearables_jacket_jacket_gcw_neutral = object_tangible_wearables_jacket_shared_jacket_gcw_neutral:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_jacket_jacket_gcw_neutral, "object/tangible/wearables/jacket/jacket_gcw_neutral.iff")
|
local Screen = require "widgets/screen"
local Button = require "widgets/button"
local AnimButton = require "widgets/animbutton"
local Menu = require "widgets/menu"
local Text = require "widgets/text"
local Image = require "widgets/image"
local UIAnim = require "widgets/uianim"
local Widget = require "widgets/widget"
l... |
AddCSLuaFile()
SWEP.Slot = 5
SWEP.SlotPos = 127
SWEP.ViewModel = "models/weapons/c_arms.mdl"
SWEP.WorldModel = ""
SWEP.PrintName = "Holster"
SWEP.Spawnable = true
SWEP.Weight = 0
SWEP.UseHands = true
SWEP.ViewModelFOV = 68
SWEP.AutoSwitchFrom = false
SWEP.AutoSwitchTo = false
SWEP.Primary.Ammo = "none"
SWEP.Primary.Cli... |
include("shared.lua")
ENT.DigitPositions = {
{Vector(14,-8.5,0)},
{Vector(-2,-8.5,0)},
{Vector(-15,-8.5,0)},
{Vector(7,-8.5,0),true},
}
function ENT:Initialize()
self.Digits = {}
end
function ENT:Think()
for k,v in pairs(self.DigitPositions) do
if not IsValid(self.Digits[k]) then
i... |
local w = 20
meshes = {
{
vertexes = {{-w,-w}, {-w,w}, {w,w}, {w,-w}, {0,0,50}},
colors = {0xff0000aa, 0xff0000aa, 0xff0000aa, 0xff0000aa, 0xff0000aa},
segments = {{0,1,2,3,0},{0,4},{1,4},{2,4},{3,4}}
}
}
|
local ultimaAccion = nil
local currentGarage = nil
local fetchedVehicles = {}
local recoveryVehicles = {}
-- Opens the garage menu
function MenuGarage(action)
if not action then action = ultimaAccion; elseif not action and not ultimaAccion then action = "menu"; end
ped = GetPlayerPed(-1);
MenuTitle = "Gara... |
vim.cmd [[command! PS PackerSync]]
vim.cmd [[command! GX :silent! !gitx]]
vim.cmd [[command! TIG :tabnew | terminal tig -a]]
vim.cmd [[command! ClearRegisters call functions#ClearRegisters()]]
vim.cmd [[command! -range=% AsConfluence :call functions#AsConfluence()]]
vim.cmd [[command! -range=% Base64Decode :call funct... |
--"Lua_RI_testsuite,test table
maingraph={"start"}
local branchcount=0
local obje=1
function newobj()
obje=obje+1
if(branchcount==0)then
return obje
else
return branchcount.."_"..obje
end
end
selectedobj=newobj() setmetatable(maingraph, { __shl = function (t,v) t[selectedobj]=v end }) obj= maingraph... |
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