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-- -- Created by IntelliJ IDEA. -- User: renan.silva -- Date: 09/05/2020 -- Time: 14:43 -- To change this template use File | Settings | File Templates. -- Brick = Class{} function Brick:init(color, x, y, indexX, indexY, selected, enabled) self.color = color self.indexX = indexX self.indexY = indexY se...
------------------------------------------------------------------------------------ -- For CSG Server -- Verson 1.0.0 -- CSGstaffsteath/client (client-side) -- Staff Preventing STEATH Script -- [CSG]Smith ------------------------------------------------------------------------------------ function isPlayerInTeam...
require('areas') local last_rock = Area:new(86, 99) last_rock:set_custom_map_id("last_rock") last_rock:set_extra_description_sid("TILE_EXTRA_DESCRIPTION_LAST_ROCK") last_rock:insert()
return { keys = require("core.keys"), hotkeys = require("core.hotkeys"), layouts = require("core.layouts"), rules = require("core.rules"), systray = require("core.systray"), require("core.autostart"), require("core.check_error") }
local async = require('lualine.async') local git_branch local get_git_branch = async:new({ cmd = 'git branch --show-current', on_stdout = function(_, data) if data then git_branch = data:gsub('\n', '') end end }) local timer = vim.loop.new_timer() timer:start(0, 1000, vim.schedule_wrap(function()...
------------------------------------------------------------------------------------------------------------ -- State - Main Background Render Test -- -- Decription: Display BG Shader ------------------------------------------------------------------------------------------------------------ sprite = require("...
------------------------------------------------------------------------------ -- Test collective communication. -- Copyright © 2013–2015 Peter Colberg. -- Distributed under the MIT license. (See accompanying file LICENSE.) ------------------------------------------------------------------------------ require("strict"...
client_script 'omg.lua' server_script 'srv.lua'
local SPDLOG_HOME = os.getenv("SPDLOG_HOME") local CATCH_HOME = os.getenv("CATCH_HOME") local CATCH_INCLUDE_DIR = CATCH_HOME .. "/single_include/catch2" workspace "LearnBeauty" location "generated" language "C++" architecture "x86_64" configurations { "Debug", "Release" } filter { "configurations:Debug" } s...
Project.ExampleClass = Appkit.class(Project.ExampleClass) local ExampleClass = Project.ExampleClass ----------------------------- Component functions ------------------------------------ function ExampleClass:init() Project.example_class = self end function ExampleClass:update(dt) end function ExampleClass:shutd...
-- No auto-refresh here if (gs ~= nil) then return end -- 0: No debugging -- 1: Release-debugging - extra type and structure checks; code must pass error free on this level -- 2: Development-debugging - strict type/object debugging gs = {DEBUG = 2} -- Global/library localisations -- Type checking functions are used o...
return(function(l,...)local O="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local p=l[(731579176)];local s=l.esLyregFxv;local e=l[.074087798164267];local E=l[((#{649;}+654895869))];local N=l[(694256001)];local t=l[(805816789)];local B=l['NIlrZgxH9Y'];local n=l[(755203689)...
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmOurFichaL5R4e() local obj = GUI.fromHandle(_...
--[[---------------------------------------------------------------------------- Pretty Good Items BiS list addon by Gogh of Mirage Raceway EU (BCClassic) ----------------------------------------------------------------------------]]-- local ADDON_NAME, private = ... local bisLists = private.bisLists local ...
local context = G.botContext local Panels = context.Panels Panels.AttackLeaderTarget = function(parent) local toAttack = nil context.onMissle(function(missle) if not context.storage.attackLeader or context.storage.attackLeader:len() == 0 then return end local src = missle:getSource() if src.z...
local ok, mod ok, mod = pcall(require,'luasodium.crypto_sign.ffi') if ok then return mod end ok, mod = pcall(require,'luasodium.crypto_sign.core') if ok then return mod end return require'luasodium.crypto_sign.pureffi'
function create_electric_mining_drill(args) local mining_drill = table.deepcopy(data.raw["mining-drill"]["electric-mining-drill-mk3"]) mining_drill.name = args.name mining_drill.icon = "__built-in-beacons-fe-plus__/graphics/icons/" .. args.name .. ".png" mining_drill.icon_size = 64 mining_d...
-- file: rf.lua local module = {} -- ON/OFF states (inverted) module.ON = 0 module.OFF = 1 -- unit/switch addressing module.SWITCH_1 = 1 module.SWITCH_2 = 2 module.SWITCH_3 = 3 module.SWITCH_4 = 4 module.SWITCH_GROUP = 0 -- timing definitions in microseconds (Telldus and Nexa self-learning protocol) local PULSE_HIG...
--[[ * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. ]]-- -- Cle...
graul_brute = Creature:new { customName = "\\#00ff00<<< Graul Brute >>> \\#ff0000[lvl 250]", socialGroup = "nightsister", faction = "nightsister", level = 300, chanceHit = 50.0, damageMin = 4000, damageMax = 6000, baseXp = 16411, baseHAM = 30000, baseHAMmax = 60000, armor = 3, resists = {150,150,150,150,150...
local t = LoadActor("AnyRightFist Receptor") .. { InitCommand=cmd(zoomx,-1); } return t;
WireToolSetup.setCategory( "Input, Output/Data Transfer" ) WireToolSetup.open( "plug", "Plug", "gmod_wire_socket", nil, "Plugs" ) if (SERVER) then CreateConVar("sbox_maxwire_plugs",20) CreateConVar("sbox_maxwire_sockets",20) //resource.AddFile("models/bull/various/usb_socket.mdl") //resource.AddFile("materials/b...
local ViewBase = require("games/common2/module/viewBase"); local MatchRankAndRewardView = class(ViewBase,false); local l_index = 0; local getIndex = function ( ... ) l_index = l_index + 1; return l_index; end MatchRankAndRewardView.s_controls = { shield = getIndex(); bg = getIndex(); rewa...
local a={}local b={}local unpack=rawget(table,"unpack")or unpack;local c=function(d,...)if d==nil then return nil end;return...end;local e=function(f,d,...)if d==nil then return nil end;return d,f(...)end;local function g(h)local i=type(h)local j;if i=='table'then j={}for k,l in next,h,nil do j[g(k)]=g(l)end else j=h e...
return function(newENV) _ENV = newENV ----- DO NOT MODIFY ABOVE ----- hp = 90 atk = 10 def = 2 -- CYK variables mag = 0 -- MAGIC stat of the Player powers = { "Guts" } -- Powers of the Player (Unused) abilities = { "Act" } -- Abilities of the Player. If ...
----------------------------------------- -- ID: 4395 -- Item: galkan_sausage -- Food Effect: 30Min, All Races ----------------------------------------- -- Multi-Race Effects -- Galka -- Strength 3 -- Intelligence -1 -- Attack % 25 -- Attack Cap 30 -- Ranged ATT % 25 -- Ranged ATT Cap 30 -- -- Other -- Strength 3 -- In...
return { { id = "将棋トーク_G1", content = [[ \0 わたしが解説を聞いていたくなる棋士を5人挙げるなら…\n \n[half] \![*]佐藤天彦九段\n 解説がわかりやすい。「対局観」という難しい概念をうまく言葉で表している印象。\n \n[half] \![*]木村一基九段\n 解説が面白い。将棋の解説の面白さは棋界一とも。\n \n[half] \![*]藤井猛九段\n 解説が面白い。終盤になると解説が怪しくなるのはご愛嬌。\n \n[half] \![*]中田功八段\n 解説がわかりやすい。ある指し手に対しての「じゃあこの手を指されたらどうするの?」をしっかり解説して...
function CreateFavTable() if not (sql.TableExists("ttt_bem_fav")) then sql.Query("CREATE TABLE ttt_bem_fav (guid TEXT, role TEXT, weapon_id TEXT)") else print("ALREADY EXISTS") end end function AddFavorite(guid, role, weapon_id) sql.Query("INSERT INTO ttt_bem_fav VALUES('" .. guid .. "'...
--============================================================================-- -- update_radar_proxies(force, level) -- -- Helper method that gets the current level of a player proxy -- -- param force (LuaForce): The force that needs to update their radars. -- param level (int): The force's current level of the subte...
function love.conf() end
-- highlight the current cursor line vim.api.nvim_exec([[ au VimEnter,WinEnter,BufWinEnter * setlocal cursorline ]], false)
local checks = require('checks') local decnumber = require('ldecnumber') local function update_balance(balance, amount) -- Converts string to decimal object. local balance_decimal = decnumber.tonumber(balance) balance_decimal = balance_decimal + amount if balance_decimal:isnan() then error('In...
AddCSLuaFile("cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) self.Entity:SetUseType(SIMPLE_USE) if(self.Entity:GetPhysicsObject():IsValid()) then ...
require 'src/entities/actors' function checkSpecialTile(x,y) local chunk = getLocalChunk('cen') local tiles = chunk:getTileMap() if tiles[y+1][x+1]:getIsStairs() == 'up' then elseif tiles[y+1][x+1]:getIsStairs() == 'down' then CHANGEMAP() end end function tryMoveActor(actor, newX, newY) local coords ...
--- -- A clean, simple implementation of the A* pathfinding algorithm for Lua. -- -- This implementation has no dependencies and has a simple interface. It -- takes a table of nodes, a start and end point and a "valid neighbor" -- function which makes it easy to adapt the module's behavior, especially -- in circumstan...
require('class.animation') Skin = Object:extend() function Skin:new(animationTemplateGroup) self.animations = {} for key, template in pairs(animationTemplateGroup) do self.animations[key] = Animation(template) end self:set_anim('default') end function Skin:set_anim(key) local oldAnimatio...
function WaitForDescendant(Parent, DescendantName, YieldLength) assert(typeof(Parent) == "Instance", "Must be an instance"); assert(type(DescendantName) == "string", "Must be a string"); assert(type(YieldLength) == "number" or "nil", "Must be nil or a number"); if (YieldLength == nil) or (YieldLength < 0.2) or (...
local M = Class(DisplayObject) function M:init() DisplayObject.init(self) self:addChild(DisplayImage.new("/romdisk/samples/images/scene1.png")) for i=1,5 do local img = DisplayImage.new("/romdisk/samples/images/" .. i ..".png", math.random(0, 800 - 100), math.random(0, 480 - 100)) img.alpha = 1 ...
local vimp = require 'vimp' local util = require 'util' local g = vim.g local cmd = vim.cmd g.mapleader = ' ' -- DOC: Up and down the lines vimp.xnoremap('K', [[:move '<-2<CR>gv-gv]]) vimp.xnoremap('J', [[:move '>+1<CR>gv-gv]]) -- DOC: Indent and unindent lines vimp.vnoremap('<', '<gv') vimp.vnoremap('>', '>gv') -- DOC...
local lfm = lfm local line_get = lfm.cmd.line_get local line_set = lfm.cmd.line_set local commands = lfm.commands local lfs = require("lfs") local M = {} ---@param tok string token to complete ---@param line string the full command line ---@return string[] candidates ---@return string? separator local function comma...
class 'wosu' function wosu:initProps() -- Animation properties self.animateOne = {0} self.animateTwo = {1} end function wosu:__init(npc_obj) self.npc_obj = npc_obj self.cur_frame = false self.def_normalJumpsSpeedY = -3.5 self.touchGround = false self:initProps() end fu...
local v1 = _ENV["require"]("luaOps") local v2 = { } local v3 v3 = function(v4) local v5, v6, v7 = v4["element"]:getConstant() if v5 then v4[ "tag" ] = v7 v4[ "literal" ] = v6 else v2[v4["tag"]](v4) end end _ENV["setmetatable"](v2, { __index = function(v8) return function(v9) local v10 = v9["tag"] if (v1...
pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) local plr = game.Players.LocalPlayer repeat wait() until plr.Character plr = game.Players.LocalPlayer char = plr.Character torso = char.Torso head = char.Head neck = torso.Neck head.fac...
function UITextField() local self = UIElement() self.options.multiline = false self.options.template = [[ <input id="<%- id %>" class="ui-framework-parent textfield" spellcheck="false" value="<%- value %>" placeholder="<%- placeholder %>"> ]] function self.setPlaceholder(placeholder) ...
kpse.set_program_name('lualatex', 'lualatex') dofile('/Users/arthur/TeX/ConTeXt/tree/tex/context/base/l-table.lua') function find_hyph(name) language_dat_file = kpse.find_file('language.dat.lua') if language_dat_file then language_dat = dofile(language_dat_file) for k in pairs(language_dat) do print...
nut.date = nut.date or {} nut.date.cache = nut.date.cache or {} nut.date.start = nut.date.start or os.time() if (!nut.config) then include("nutscript/gamemode/core/sh_config.lua") end nut.config.add("year", 2015, "The starting year of the schema.", nil, { data = {min = 0, max = 4000}, category = "date" }) nut.conf...
-- See LICENSE for terms local mod_BuildDist local mod_PassChunks -- fired when settings are changed/init local function ModOptions() mod_BuildDist = CurrentModOptions:GetProperty("BuildDist") mod_PassChunks = CurrentModOptions:GetProperty("PassChunks") end -- load default/saved settings OnMsg.ModsReloaded = ModO...
--[[ -- -- Filter Schema -- { -- name = 'Display Name', -- enabled = true, -- rules = { Condition, ... } -- } -- -- Condition Schema -- { -- type = 'EqualTo', -- left = { Variable }, -- right = { Variable } -- } -- -- Variable Schame -- { -- name = 'itemType', -- value = 'value' ...
object_building_general_ord_filler_j = object_building_general_shared_ord_filler_j:new { } ObjectTemplates:addTemplate(object_building_general_ord_filler_j, "object/building/general/ord_filler_j.iff")
--[[ <°))>< Public Services - Jetpack Control Copyright (c) 2008 mabako network. All Rights reserved. ]] local jMenu = nil local jImage = nil local jBar = nil local jText = nil local _local = getLocalPlayer() local x, y = guiGetScreenSize() local jetpackVeloMultiplier = 10 local jetpackMaxFuel = 1000 function togg...
--[[ vault.lua Starts the vault frame for Bagnon on demand --]] local MODULE, Module = ... local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')] local Vault = LibStub('AceAddon-3.0'):NewAddon(Module, MODULE, 'AceEvent-3.0') function Vault:OnEnable() self:RegisterMessage('CACHE_VAULT_OPENED', 'OnO...
local ngx_socket_udp = ngx.socket.udp local ngx_log = ngx.log local table_concat = table.concat local setmetatable = setmetatable local NGX_ERR = ngx.ERR local NGX_DEBUG = ngx.DEBUG local statsd_mt = {} statsd_mt.__index = statsd_mt function statsd_mt:new(conf) local sock = ngx_socket_udp() sock:settimeout(conf.t...
local params = ... local headers = params.headers local libs = params.libs local platform = params.platform local builddir = params.builddir local addHeadersFor = params.addHeadersFor addHeadersFor("lua") -- now let's lfs it up a notch headers.lfs = {} local path = "glorp/libs/luafilesystem" local files = {} ursa....
function onStart(target, buff) if buff.cfg and buff.cfg ~= 0 then add_buff_parameter(target, buff, 1) end end function onEnd(target, buff) if buff.cfg and buff.cfg ~= 0 then add_buff_parameter(target, buff, -1) end end
---------------------------------------------------------------------------------- --- Total RP 3 --- --- Chat link tooltip mixin --- --------------------------------------------------------------------------- --- Copyright 2018 Renaud "Ellypse" Parize <ellypse@totalrp3.info> @EllypseCelwe --- --- Licensed under the Ap...
-- This script implements Variational LSTM (Gal, 2015) for the large model of Zaremba et al. (2014). -- In the setting of Zaremba et al. the states are not reset and the testing is done with a single -- pass through the test set. The only changes I've made to the setting of Zaremba et al. are: -- 1. dropout technique ...
local DirectionSelectorMT = { __index = { onDrag = function(self, pos) if pointInRect(self.rect, pos) then local angle = Vector2.angleBetween(self.rect:center(), pos) self.dir = angle if self.callback then self.callback(angle) end end end, draw = function(self) Renderer.addF...
local C, N = unpack(select(2, ...)) local AuraList = C.AuraList local UF = N.UnitFrame -- aura fliter for focus local FocusFilter = function(_, _, button, _, _, _, _, duration, _, _, isStealable, _, spellID, _, isBossDebuff, casterIsPlayer) if (button.isDebuff) then return ((duration and duration >...
pfUI:RegisterModule("xpbar", "vanilla:tbc", function () local rawborder, default_border = GetBorderSize() local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED) local data = CreateFrame("Frame", "pfExperienceBarData", UIParent) data:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE") data:RegisterEven...
local common = require("celediel.Keyboard Layout Changer.common") local config = require("celediel.Keyboard Layout Changer.config").getConfig() local function onInitialized() local message = "" if common.changedLayout(config.keyboardLayout) then message = "Changed layout to " .. config.keyboardLayout ...
-- built in vim.g.loaded_2html_plugin = 1 vim.g.loaded_getscriptPlugin = 1 vim.g.loaded_gzip = 1 vim.g.loaded_logiPat = 1 -- vim.g.loaded_man = 1 vim.g.loaded_netrwFileHandlers = 1 vim.g.loaded_netrwPlugin = 1 vim.g.loaded_netrwSettings = 1 vim.g.loaded_rrhelper = 1 vim.g.loaded_shada_plugin = 1 vim.g.loaded_spellfile_...
--[[ Pauses or resumes a queue globably. Input: KEYS[1] 'wait' or 'paused'' KEYS[2] 'paused' or 'wait' KEYS[3] 'meta' KEYS[4] events stream key ARGV[1] 'paused' or 'resumed' Event: publish paused or resumed event. ]] local rcall = redis.call if rcall("EXISTS", KEYS[1]) =...
NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "NoShipsOnPlanet.pak", ["MOD_AUTHOR"] = "idea by kamosabe, script by Mjjstral", ["NMS_VERSION"] = "1.77", ["MODIFICATIONS"] = { { ["PAK_FILE_SOURCE"] = "NMSARC.515F1D3.pak", ["MBIN_CHANGE_TABLE"] = { { ["MBIN_FILE_SOURCE"] = "ME...
return { gridModuleLength = 18, baseHeight = 0, gridMaxXyPosition = 31, defaultAssetSlotSpacing = {0.1, 0.1, 0.1, 0.1}, emptyModel = "station/tram/modular_tram_station/path/empty.mdl" }
local ConfigScene = Scene:extend() ConfigScene.title = "Input Config" require 'load.save' local configurable_inputs = { "left", "right", "up", "down", "rotate_left", "rotate_left2", "rotate_right", "rotate_right2", "rotate_180", "hold", "retry", } function ConfigScene:new() -- lo...
-- socket.io client, written in Lua -- For Smiirl (http://smiirl.com/) local log = require("socketio.log") local manager = require("socketio.manager") local socket = require("socketio.socket") local socket_url = require("socket.url") -- Cache of opened managers local manager_cache = {} --- Lookup/connect for a given...
#!/usr/bin/env lua describe('fimbul.eh.ability', function() local ability = require('fimbul.eh.ability') local rules = require('fimbul.eh.rules') describe('constructor', function() local a = ability:new() assert.is.truthy(a) assert.is.equal(a:name(), nil) assert.is.equal(a:short_n...
require("util") local function init_globals() global.version = "0.1.1" global.spider_building_enterable = {} global.spider_building_enterable.map_entity_to_hidden_entity = {} global.spider_building_enterable.map_hidden_entity_to_entity = {} end script.on_init(function() init_globals() end) local f...
--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local BaseExtension = require "AC-LuaServer.Core.Extension.BaseExtension" local EventCallback = require "AC-LuaServer.Core.Event.EventCallback" local LuaServerApi = require "AC-LuaServer.Core.LuaServerApi" local Server =...
local PANEL = {} local BGCOL = Color(255, 255, 255, 10) local GRIPCOL = Color(255, 255, 255, 150) function PANEL:Init() self.VBar:SetWide(34) self.VBar.OnMouseWheeled = function(s, dlta) if(not s:IsVisible()) then return false end return s:AddScroll(dlta * -1) end self.VBar.Paint = function(s, w, h) s...
local common_local = common if not (type(common) == 'table' and common.class and common.instance) then assert(common_class ~= false, 'No class commons specification available.') require('HC.class') common_local = common end local Object = require 'game.object' local Arrow = {} local function newArrow(...) re...
local http = game:GetService('HttpService') local Promise = require(script.Parent.Promise) return { json = function(self) return Promise.defer(function(resolve) resolve(http:JSONDecode(self.body)) end) end, text = function(self) ...
local MWBLib = {} -- setmetatable(MWBLib, {__call = function(self,...) return self:init(...) end}) MWBLib.__index = MWBLib MWBLib.Colors = { red = { 255, 0, 0 }, green = { 0, 255, 0 }, blue = { 0, 0, 255}, black = { 0, 0, 0 }, white = { 255, 255, 255 }, gray = { 128, 128, 128 }, } function MWBLib.find_en...
-- using vadv/gopher-lua-libs local json = require("json") local time = require("time") server = { search_result_interceptor = function (config, results, retry) for i, r in results() do results[i].Id = json.encode( { id = r.Id, time = time.format(time.unix(), "Jan 2 15:04:05 20...
local M = {NAME = "vk"} -- Extention: https://github.com/potatojam/defold-vkbridge local ads = require("ads_wrapper.ads_wrapper") local helper = require("ads_wrapper.ads_networks.helper") local vkbridge local parameters local module_callback local is_vk_initialized = false local is_reward_available = false local is_...
local module = {} local modules = require(game:GetService("ReplicatedStorage"):WaitForChild("modules")) local sounds = require(game:GetService("ReplicatedStorage"):WaitForChild("sounds")) local network = modules.load("network") local configuration = modules.load("configuration") -- x = x0 + v0 * t + 0.5 * g * t ^ 2 ...
#!/usr/bin/env tarantool box.cfg {} box.schema.user.create('mytestuser', { password = 'mytestpass' }) box.schema.user.grant('mytestuser', 'read,write', 'space', '_schema') box.schema.user.grant('mytestuser', 'read,write', 'space', '_space') box.schema.user.grant('mytestuser', 'read,write', 'space', '_index') ...
local proposals = redis.call("KEYS", "Proposals:Votes:*") redis.call("DEL", "Computed:Reviewer:Total") redis.call("DEL", "Computed:Reviewer:ReviewedOne") for i = 1, #proposals do redis.log(redis.LOG_DEBUG, "----------------- " .. proposals[i]) redis.call("HSET", "Computed:Scores", proposals[i], 0) redis.call("H...
game:DefineFastFlag("LuaCatalogShowFloodcheckErrorToast", false) return function() return game:GetFastFlag("LuaCatalogShowFloodcheckErrorToast") end
--[[ -- @Author: Jrue -- @Date: 2018-10-18 10:34:42 -- @Last Modified by: Jrue -- @Last Modified time: 2018-10-18 10:34:42 --]] local PlayScene = class("PlayScene", cc.load("mvc").ViewBase) local jumpHeightlimit = 300; local jumpLeft = false; local jumpRight = false; local xSpeed = 0; local p...
require 'busted.runner'() describe("[lua-amqp]", function() describe("client", function() local logger = require("logger") logger.set_level(7) local options = { role = "producer", exchange = "amq.topic", ssl = false, user = "guest", password = "guest" } it(...
local Iterator = require(script.Parent.Parent.Iterator) local TakeWhile = setmetatable({}, Iterator) TakeWhile.__index = TakeWhile TakeWhile.__call = Iterator.__call function TakeWhile.new(iterator, predicate) return setmetatable({ iterator = iterator, flag = false, predicate = predicate, }, TakeWh...
local API = {} function API.BlacklistTroll(Text, Time) if game:IsLoaded() then local ScreenGui = Instance.new("ScreenGui") ScreenGui.Parent = game:GetService("CoreGui") local TrollGUI = Instance.new("ImageLabel") ScreenGui.Parent = game.Players.LocalPlayer:Wa...
--input: keys: [], values: [namespace, channel_id, subscriber_id, empty_ttl] -- 'subscriber_id' is an existing id -- 'empty_ttl' is channel ttl when without subscribers. 0 to delete immediately, -1 to persist, >0 ttl in sec --output: subscriber_id, num_current_subscribers local ns, id, sub_id, empty_ttl = ARGV[1], ARG...
function ehAnoBissexto(ano) -- divisible by 4, but not by 100, excetp divisible too by 400 if ( (ano%4 == 0) and (not(ano%100 == 0) or (ano%400 == 0))) then return true else return false end end
SEX_MALE = 4 SEX_FEMALE = 3 SEX_GENDERLESS = 0 NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS...
-- Crouch Component -- local Base = require 'modern' local Crouch = Base:extend() -- New -- function Crouch:new(host, data) self.host = host -- -- flags self.isCrouching = false end ---- ---- ---- ---- -- Request crouch -- function Crouch:onRqCrouch() self.isCrouching = true end -- Request stand -- functi...
--- Compile FusionScript AST to Lua code -- @module fusion.core.compilers.source local parser = require("fusion.core.parser") local lfs = require("lfs") local unpack = require("fusion.util").unpack local compiler = {} local handlers = {} --- Initialize a compiler state function compiler:new() -- luacheck: ignore 212...
local lu = require 'luaunit' local fn = require 'fn' local M = {} function M.test_call_noarg() local s = 'allo' local got = fn.callmethod('upper', {}, s) lu.assertEquals(got, 'ALLO') end function M.test_call_prearg() local s = 'allo' local got = fn.callmethod('byte', {2}, s) lu.assertEquals(got, 108) -- ...
Script.ReloadScript( "Scripts/Entities/Others/RigidBody.lua" ); --------------------------------------------------------- DestroyedVehicle = { type = "DestroyedVehicle", Properties = { bInteractLargeObject = 1, bUsable = 1, Physics = { Mass = 2000, }, }, PropertiesInstance = { bProvideAICo...
-- PlayerState.lua -- Implements the cPlayerState class representing the state of one player --[[ The state stores all the protected blocks in the immediate vicinity of a player. --]] --- The range around each player which doesn't require reloading the neighborhood local RANGE = 16 --- The potential reach of th...
local installed, catppuccin = pcall(require, "catppuccin") if not installed then return end catppuccin.setup({ term_colors = false, styles = { comments = "italic", functions = "NONE", keywords = "italic", strings = "NONE", variables = "NONE", }, integrations...
--[[ Server Name: AuroraRPG Resource Name: AURcrafting Version: 1.0 Developer/s: Curt ]]-- function getAllPlayerWeapons(player) local table = {} for i=0, 13 do local weapon = getPedWeapon(player,i) if (weapon and getPedTotalAmmo(player,i) ~= 0) then local theVal = #table + 1 table[theVal] = {getWeaponNa...
-- Interface for direct interaction with player cheats. local PlayerCheatsTab = {} local Logger = require("utility/logger") local Widget = require("utility/widget") local Style = require("ui/style") local State = require("ui/state") local PlayerHandler = require("handler/player") function PlayerCheatsTab:DoExperience...
local dump = require("lib.util.dump") local vm4 = require("lib.vm4.import") ---------------------------------------------------------------------------------------------------- --local engine = require("engine") --local config = require("config") local engine = { shader = { ship_hull = "ship_hull", metal = "me...
-- NO TOUCHY, IF SOMETHING IS WRONG CONTACT KANERSPS! -- -- NO TOUCHY, IF SOMETHING IS WRONG CONTACT KANERSPS! -- -- NO TOUCHY, IF SOMETHING IS WRONG CONTACT KANERSPS! -- -- NO TOUCHY, IF SOMETHING IS WRONG CONTACT KANERSPS! -- -- Table with all groups groups = {} -- Constructor Group = {} Group.__index = Group -- M...
return { tllemstor = { activatewhenbuilt = true, buildangle = 8192, buildcostenergy = 23645, buildcostmetal = 1720, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 11, buildinggrounddecalsizey = 11, buildinggrounddecaltype = "tllemstor_aoplane.dds", buildpic = "tllem...
-- Server side array of active races local races = {} -- Cleanup thread Citizen.CreateThread(function() -- Loop forever and check status every 100ms while true do Citizen.Wait(100) -- Check active races and remove any that become inactive for index, race in pairs(races) do ...
class "SoundManager" function SoundManager:SoundManager(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.SoundManager(unpack(arg)) Polycore.__ptr_lookup[se...
--[[ setspawn - commands.lua Command function definitions This file is part of 'Set Spawn', a Factorio Mod. See the LICENSE file that should have been included with the distribution. Author: Alex "ZeroKnight" George --]] function dispatch_command(command) -- Splits command.parameter into an array and dispatches t...