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-- Menu state assets Assets = { [0] = {type = "texture", id = "hearts", file = "./Assets/ItemSprites/hearts_rupees.png"}, {type = "texture", id = "Link", file = "./Assets/PlayerSprites/link_sprite.png"}, {type = "texture", id = "Sword", file = "./Assets/ItemSprites/sword.png"}, {type = "texture", id ...
--- @module fimbul.data_repository local base = _G local table = require("table") local lfs = require("lfs") local util = require("fimbul.util") local data_repository = {} function data_repository:open(blob) if not blob.name and not blob.path then base.error("A data repository should either have a name or ...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_SWEDISH = Clockwork.lang:GetTable("Swedish"); CW_SWEDISH["TakePhyscannon"] = "...
local util = {} local json local baseDirectory = "/lib/util/" local function getDir(moduleName) return fs.combine(baseDirectory, moduleName) .. ".lua" end function util.loadModule(moduleName) if fs.exists(getDir(moduleName)) then return require("/" .. getDir(moduleName):sub(1, -5)) else re...
MinNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID local options = {"Buy", "Sell", "Cooking Skills"} local choic...
--[[ TheNexusAvenger Class for asserting errors are correct. --]] local NexusUnitTesting = require(script.Parent.Parent.Parent:WaitForChild("NexusUnitTestingProject")) local NexusInstance = NexusUnitTesting:GetResource("NexusInstance.NexusInstance") local ErrorAssertor = NexusInstance:Extend() ErrorAssertor:SetClas...
-- placeholder node for foreign unknown nodes minetest.register_node("blockexchange:placeholder", { description = "Blockexchange paceholder node", groups = { cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1 }, drop = "", tiles = { "unknown_node.png" } }) -- store the original meta...
workspace "OpenBit" startproject "Sandbox" configurations { "Debug", "Release" } architecture "x64" flags { "MultiProcessorCompile" } outputdir = "%{cfg.system}-%{cfg.architecture}-%{cfg.buildcfg}" vendor = "%{wks.location}/OpenBit/vendor" -- Include directories relative to root folder (solution directory) In...
local skynet = require "skynet" local ini = require "utils.inifile" local validator = require "utils.validator" local basexx = require "utils.basexx" local text = require("text").vpn local log = require "log" local sys = require "sys" local api = require "api" local svc = "vpn" local interface = "wg0" local ip_suffix ...
local NetworkTestScene = game.createSceneClass("NetworkTestScene") function NetworkTestScene:ctor() self.requestCount = 0 self:prepare({ description = "Please check console output" }) local items = { "createHTTPRequest", "createHTTPRequestBadDomain", "send data to ser...
--[[-- value = -- cookie value, or nil if not set request.get_cookie{ name = name -- name of cookie } Gets a cookie value. --]]-- function request.get_cookie(args) return request._http_request.cookies[args.name] end --//--
//________________________________ // // NS2 Single-Player Mod // Made by JimWest, 2012 // //________________________________ Script.Load("lua/FunctionContracts.lua") Script.Load("lua/PathingUtility.lua") NpcMarineMixin = CreateMixin( NpcMarineMixin ) NpcMarineMixin.type = "NpcMarine" NpcMarineMixin.kAmmoUpd...
-- ============================================================ -- GENERATORS -- ============================================================ -- Tries to autodetect input type and uses the appropriate from method function from(auto) if (auto == nil) then return fromNothing() elseif (type(auto) == "function") then ...
Clockwork.kernel:IncludePrefixed("cl_plugin.lua") Clockwork.kernel:IncludePrefixed("sh_hooks.lua") Clockwork.kernel:IncludePrefixed("sv_hooks.lua") Clockwork.kernel:IncludePrefixed("sv_plugin.lua")
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, di...
-- Default Hilbish config ansikit = require 'ansikit' bait = require 'bait' function doPrompt(fail) prompt(ansikit.text( '{blue}%u {cyan}%d ' .. (fail and '{red}' or '{green}') .. '∆{reset} ' )) end doPrompt() bait.catch('command.fail', function() doPrompt(true) end) bait.catch('command.success', function() d...
require 'lexer' require 'parser' require 'util' require 'gen' args = {...} if not args[1] then error( "usage: cc file.cc" ) end f = io.open( args[1], "r" ) s = f:read("a") l = lex( s ) t, r = parse( l ) print( d( t ) ) print( d( r ) )
local pairs = pairs local type = type local tonumber = tonumber local tostring = tostring local setmetatable = setmetatable local encode_args = ngx.encode_args local tcp = ngx.socket.tcp local concat = table.concat local insert = table.insert local upper = string.upper local lower = string.lower local sub ...
local CM = ClickMorph if CM.isClassic then return end local f = CreateFrame("Frame") local InvSlotsOrder = { INVSLOT_HEAD, -- 1 INVSLOT_SHOULDER, -- 3 INVSLOT_BODY, -- 4 INVSLOT_CHEST, -- 5 INVSLOT_WAIST, -- 6 INVSLOT_LEGS, -- 7 INVSLOT_FEET, -- 8 INVSLOT_WRIST, -- 9 INVSLOT_HAND, -- 10 INVSLOT_BACK, -- 15 ...
local class = require 'lib.middleclass' local Gamestate = require 'states.gamestate' local Splash = class('Splash', Gamestate) function Splash:initialize(name) Gamestate.initialize(self, name) self.forcewatch_time = 0.01 self.fade = 0.1 end function Splash:enter() print("enter splash") System.audio:music_pl...
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = requ...
local class = require 'lib.middleclass' local Gamestate = require 'states.gamestate' local Pause = class('Pause', Gamestate) function Pause:initialize(name) Gamestate.initialize(self, name) end function Pause:draw() end function Pause:exit() end function Pause:update(dt) end return Pause
local ScanCoolDown = 2 -- Time between scans. local ResultTime = 3 -- Time to leave the result on screen local HostileColor = Color( 255,0,0 ) local NonHostileColor = Color( 0,255,0 ) local Enum = { NON_HOSTILE = 1, HOSTILE = 2 } local tableScanTargets = { prop_physics = true, prop_physics_multipl...
local copas = require("copas") local DEFAULT_TIMEOUT = 10 local semaphore = {} semaphore.__index = semaphore -- registry, semaphore indexed by the coroutines using them. local registry = setmetatable({}, { __mode="kv" }) -- create a new semaphore -- @param max maximum number of resources the semaphore can hold (t...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
-- * _JOKER_VERSION: 0.0.1 ** Please do not modify this line. --[[---------------------------------------------------------- Joker - Jokes, Riddles, Fun Facts, & Other Tomfoolery ---------------------------------------------------------- * * ADDING YOUR OWN JOKES: * Be aware that modifying this file incorrect...
--- -- @module JumpButtonUtils -- @author Quenty local JumpButtonUtils = {} function JumpButtonUtils.getJumpButtonPositionAndSize(screenGuiAbsSize) local minAxis = math.min(screenGuiAbsSize.x, screenGuiAbsSize.y) -- This is Roblox's logic for the jump button local position, width if minAxis <= 500 then width =...
-- -- Author: wangdi -- Date: 2016-02-15 06:37:05 -- local BackgroundLayer = class("BackgroundLayer", function() return display.newLayer() end) function BackgroundLayer:ctor() local bg = display.newSprite("bg.png", display.cx, display.cy) bg:setScaleX(64) self:add(bg) local groundClound = display.newSprite("c...
local http = require 'http' local opt = require 'http.middleware.opt' local app = http.app.new { option1 = 'A' } local function my_middleware(following, options) local option1 = options.option1 return function(w, req) w:write(option1) return following(w, req) end end app:use(opt(my_mi...
PanelManager = PanelManager or BaseClass() function PanelManager.GetInstance() if PanelManager._instance == nil then PanelManager._instance = PanelManager.New() end return PanelManager._instance end function PanelManager:__init() self.uiRootTrans = GameObject.Find("Canvas").transform self....
------------------------------------------------------------------------------- -- ElvUI Chat Tweaks By Crackpot (US, Thrall) -- Based on functionality provided by Prat and/or Chatter ------------------------------------------------------------------------------- local Module = ElvUI_ChatTweaks:NewModule("Automatic Cha...
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
print("-->Init config.lua use ", collectgarbage("count"), "kb") require("HttpResult") SDA_PIN = 23 -- sda pin, GPIO12 SCL_PIN = 22 -- scl pin, GPIO14 -- --bh1750 = require("bh1750") --bh1750.init(SDA_PIN, SCL_PIN) --print("init BH1750 finish.") -- --bh1750_timer=tmr.create() -- --function bh1750Callback() -- -- l...
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { LevelCfg = { { Level = 1, LevelReward = { { 1001031, 1 }, }, UpExp = 50 }, { Desc = "There's a legend on the Six Cats in Ho...
local cruise = false local timer = false local speed = 0 function togCruise() if (cruise) then local veh = getPedOccupiedVehicle(localPlayer) if (not veh or not isElement(veh)) then return false end local v1,v2,v3 = getElementVelocity(veh) local currspeed = (v1^2 + v2^2 + v3^2)^(0.5) if (currspeed < speed) ...
solution "demboyz" basedir ".." location (_ACTION) targetdir "../bin" startproject "demboyz" configurations { "Debug", "Release" } platforms "x32" flags { "MultiProcessorCompile", "Symbols" } defines "_CRT_SECURE_NO_WARNINGS" configuration "Debug" defines { "DEBUG" } co...
-- Right click menu local menuFrame = CreateFrame("Frame", "BobMinimapRightClickMenu", UIParent, "UIDropDownMenuTemplate") local menuList = { { text = "MicroMenu", isTitle = true, notCheckable = true, }, { text = "Character", icon = 'Interface\\PaperDollInfo...
local head = "Disabled the following songs:\n"; local s1 = "Rave It Out (Arcade)\\Bangarang\n"; local s2 = "Rave It Out (Arcade)\\Beauty And A Beat\n"; local s3 = "Rave It Out (Arcade)\\Blackout"; local foot = "\n\nReboot/Relaunch for changes to make effect."; return Def.ActorFrame{ PREFSMAN:SetPreference("...
--[[ file class.lua Glenn Edgar This file is used to create lua classes. Code is taken from http://lua-users.org/wiki/LuaClassesWithMetatable --]] function Class(members) members = members or {} local mt = { __metatable = members; __index = members; } local function new(...
-- ================================================================================ -- -- EMA - ( Ebony's MultiBoxing Assistant ) -- -- Current Author: Jennifer Cally (Ebony) -- -- -- -- License: All Rights Reserved 2018-2022 Jennifer Calladine -- -- ...
local COMMANDS_PATH = require './include/constants'.COMMANDS_PATH local error = aerror local commands = {} -- If the commands are already loaded, just reload the Command object if Commands then commands = Commands; Commands = {} end local function get(self, property, index) local values = {} for k, v in...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' fx_version 'cerulean' games { 'gta5' } author 'nyyn' description 'nyyn-bishops' version '1.0.0' client_scripts { '@es_extended/locale.lua', 'config.lua', 'client.lua' } server_scripts { '@es_extended/locale.lua', 'config.lua', 'server.lua' ...
local L = LibStub("AceLocale-3.0"):NewLocale("Multishot", "esES") if not L then return end L["achievements"] = "achievements" -- Requires localization L["arena"] = "arena win or draw" -- Requires localization L["battleground"] = "battleground win" -- Requires localization L["bosskillshots"] = "killing screenshots" -- ...
-- Copyright (C) 2021 jerryk <jerrykuku@qq.com> -- This is free software, licensed under the APACHE LICENSE, VERSION 2.0. module("luci.controller.go-aliyundrive-webdav", package.seeall) function index() if not nixio.fs.access("/etc/config/go-aliyundrive-webdav") then return end entry({"admin", "services", "go-al...
describe("quaternion", function() local cml = require("luacml") local eps = 1e-5 describe("constructor", function() describe("default", function() it("quat()", function() local input, expected = cml.quat(), {1,0,0,0} assert.same(expected, input:totable()...
--[[ ISC License Copyright (c) 2019 Validark Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ...
Config = {} Config.Locale = 'fr' Config.DoorList = { -- -- Mission Row First Floor -- -- Entrance Doors { textCoords = vector3(434.7, -982.0, 31.5), authorizedJobs = { 'police' }, locked = false, distance = 2.5, doors = { { objName = 'v_ilev_ph_door01', objYaw = -90.0, objCoords = vecto...
local Action = require(script.Parent.Action) return Action("BrushObjectRotationSet", function(guid, mode) return { guid = guid, mode = mode } end)
local math = require "math" local msrpc = require "msrpc" local smb = require "smb" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ Attempts to enumerate domains on a system, along with their policies. This generally requires credentials, except against Wi...
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vRP_legacyfuel") RegisterServerEvent('LegacyFuel:PayFuel') AddEventHandler('LegacyFuel:PayFuel', function(price) local user_id = vRP.getUserId({source}) local am...
if Server then function Spit:ProcessHit(targetHit, surface, normal, hitPoint) if self:GetOwner() ~= targetHit then self:DoDamage(Spit.kDamage, targetHit, hitPoint, normal, "none", false, false) elseif self:GetOwner() == targetHit then --a little hacky ...
local M = {} function M.init() local nvim_set_keymap = vim.api.nvim_set_keymap local default_opt = {noremap = true, silent = true} -- Go over wrapped lines nvim_set_keymap("n", "j", "gj", default_opt) nvim_set_keymap("n", "k", "gk", default_opt) -- Keep selection in visual mode when indenting...
--[[---------------------------------------------------------------------------- This file is part of Friday Night Funkin' Rewritten by HTV04 ------------------------------------------------------------------------------]] -- NOTE: Pico's sprites are flipped horizontally as an enemy! -- TODO: Maybe remove miss an...
game:DefineFastFlag("AvatarExperienceNavigationFix", false) return function() return game:GetFastFlag("AvatarExperienceNavigationFix") end
--[[ BuchSchloss Lua builtins ]]-- local ActionNS_meta = {} local ActionNS = {} local new_data_ns function ActionNS_meta.__index(tbl, key) local val = ActionNS[key] if val ~= nil then return val end return new_data_ns(tbl.backend, (rawget(tbl, 'delegate') or {}), key) end function ActionNS_me...
local util = require "util" local shift_register = require "shift" local ui = require "ui" local lua_8080 = require "lua-8080" local cpu = lua_8080.cpu local bus = lua_8080.bus local rom = lua_8080.rom local ram = lua_8080.ram local sounds = {previous_state = {0, 0}} local cycles = 0 local interrupts = {1, 2} function...
fx_version 'cerulean' games { 'gta5' } author 'BillyD' description 'Plugin de vote pour les serveurs Grand Theft Auto V sous FiveM' version '1.0.0' server_script 'server.js' server_only 'yes'
-- -- Set key to a new state -- only if state of the key is still pending -- -- KEYS[1] - key -- ARGV[1] - new state local key = KEYS[1] local newState = ARGV[1] local state = redis.call('get', key) if state == 'pending' then return redis.call('set', key, newState) end return { err = "state was already upd...
--------------------------------------------------- -- Sickle Slash -- Deals critical damage. Chance of critical hit varies with TP. --------------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") -----------------------...
--[[---------------------------------------------------------------------------- AllMetadataTagset.lua This tagset shows examples of displaying different types of metadata available within Lightroom When in Lightroom choose "All Metadata" from the drop down menu in the Metadata panel. --------------------------------...
dofile(ModPath .. "infcore.lua") local idstr_small_light_fire = Idstring("effects/particles/fire/small_light_fire") local idstr_explosion_std = Idstring("explosion_std") local empty_idstr = Idstring("") local molotov_effect = "effects/payday2/particles/explosions/molotov_grenade" local tmp_vec3 = Vector3() -- For ref...
kashyyyktwoleveloneteleporterScreenPlay = ScreenPlay:new { numberOfActs = 1, } registerScreenPlay("kashyyyktwoleveloneteleporterScreenPlay", true) function kashyyyktwoleveloneteleporterScreenPlay:start() if (isZoneEnabled("kashyyyk")) then self:spawnMobiles() self:spawnSceneObjects() end end function kashy...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "ISUI/ISPanelJoypad" local MainPanel = ISPanelJoypad:derive("GameSoundsMainPanel") function MainPanel:prerender() local dr...
return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetNil", targetAniEffect = "", arg_list = { weapon_id = 68391 } }, { type = "BattleSkillSonar", casterAniEffect = "", target_choise = "TargetSelf", targetAniEffect = ...
local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Packages.Roact) local RoactRodux = require(Modules.Packages.RoactRodux) local UIBlox = require(Modules.Packages.UIBlox) local AvatarEditorConstants = require(Modules.Avata...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include("STALKERNPCBaseVars.lua") ENT.DieSoundEnabled = true ENT.DieSound.name = "Stalker.Burer.Die" ENT.DieSound.min = 1 ENT.DieSound.max = 1 ENT.MeleeSoundEnabled = true ENT.MeleeSound.name = "Stalker.Burer.Melee" ENT.MeleeSound.min =...
--[[ first letter denotes variable type f = function t = table i = number s = string b = boolean v = changing or unknown variable "next, var" is the same as "pairs(var)" but faster ]] --localization-- local fInsert = table.insert local fRemove = table.remove local fConcat = table.concat local fFloor = math.floor loc...
local function createMachine(version) local cm = table.deepcopy(data.raw.item["assembling-machine-" .. version]) cm.name = "logistic-assembling-machine-" .. version cm.icons = { { icon = data.raw.item["assembling-machine-" .. version].icon }, logistic_requester_chest_mask, logistic_p...
-------------------------------------------------------------------------------- -- Creates new code tree leaf function HCOMP:NewLeaf(parentLeaf) local leaf = { Opcode = "INVALID", -- Opcode number in this leaf Operands = {}, ParentLabel = self.CurrentParentLabel, } if parentLeaf then leaf.C...
lvim.builtin.which_key.mappings["c"] = {} lvim.builtin.which_key.mappings["w"] = {} -- lvim.keys.normal_mode["y"] = false -- lvim.keys.normal_mode["<s-x>"] = false lvim.builtin.which_key.mappings["c"] = {name = "Utils", w = {"<cmd>keeppatterns %substitute/\\s\\+$//e<CR>", "Whitespce remove"} } local optsNormLocLeade...
--------------------------------------------- -- Hypothermal Combustion -- Self-destructs, releasing ice at nearby targets. -- Type: Magical -- Utsusemi/Blink absorb: Ignores shadows -- Notes: Damage is based on remaining HP --------------------------------------------- require("scripts/globals/monstertpmoves") require...
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanel" ---@class ZomboidRadioDebug : ISPanel ZomboidRadioDebug = ISPanel:deri...
-- Cashier local ped = createPed(150, 2358.7563, 2361.6530, 2021.9191) exports.pool:allocateElement(ped) setPedRotation(ped, 90) -- Guard. local ped2 = createPed(71, 2345.7058, 2351.9014, 2022.8787) exports.pool:allocateElement(ped2) setPedRotation(ped2, 270) -- Desk worker local ped3 = createPed(141, 2340...
return { id = "WorldG181", events = { { alpha = 0.3, code = { "clickBtn" }, style = { text = "点击打开储物仓。", mode = 2, posY = -229.8, char = "1", dir = 1, posX = 491.03 }, ui = { path = "OverlayCamera/Overlay/UIMain/top/adapt/right_stage/btn_list/dock/inventory_button",...
-- Routine for NPC "Innkeeper" velocity = 30 loadRoutine = function(R, W) R:setTilePosition(18,9.8) R:wait(5000) R:goToTile(17,9.8) R:wait(5000) R:goToTile(19,9.8) end
local spell = {} spell["element"] = [[Heal]] spell["cost"] = 20 spell["desc"] = [[Full heal for one ally]] spell["target"] = [[One Ally]] spell["status"] = [[None]] spell["numericalvalue"] = 100 spell["costtype"] = [[SP]] function spell.activate(free) if not free then state.context.cost(spell.costtype, spell.cost)...
kata = {} function kata.firstLua(a, b, c) str = a .. " " .. a * b if b < c then return str .. " Codewars" end return str .. " Lua" end return kata
 local canRoll=true local levelXP={0,300,900,2700,6500,14000,23000,34000,48000,64000,85000,100000,120000,140000,165000,195000,225000,265000,305000,355000} function relache(player,touche) end function appuye(player,touche) -- print(" "..player.name.." appuye sur touche "..touche) if touche == "ability_...
function on_activate(parent, ability) local targets = parent:targets():friendly():visible_within(ability:range()) local targeter = parent:create_targeter(ability) targeter:set_selection_radius(ability:range()) targeter:add_all_selectable(targets) targeter:add_all_effectable(targets) targeter:activ...
function debug_out(data) if DEBUG then -- print to console if type(data) == "table" then print(serpent.block(data)) else print(data) end -- print to screen if game and game.players and game.players[1] then if type(data) == "table" then game.players[1].print(serpent.bl...
--Check Environment if GetConvar('txAdminServerMode', 'false') ~= 'true' then return end -- Holds map containing source players original routing -- bucket so we can use it on end spectate. local ORIGINAL_SPEC_BUCKET = {} RegisterNetEvent('txAdmin:menu:spectatePlayer', function(id) local src = source -- Sanity a...
--[[ - PLAIN FRAMEWORK ( https://github.com/viticm/plain ) - $Id login.lua - @link https://github.com/viticm/plain for the canonical source repository - @copyright Copyright (c) 2014- viticm( viticm.ti@gmail.com ) - @license - @user viticm<viticm.ti@gmail.com> - @date 2018/12/27 19:00 - @uses The login module. ...
local PanelMenuBar = require("ui.panel_menu_bar") local Separator = require("ui.widgets.separator") local Text = require("ui.widgets.text") local MenuItem = require("ui.widgets.menu_item") local MenuList = require("ui.widgets.menu_list") local GenerateEntityCreationMenu = require("editor.panels.hierarchy_panel.entity_c...
local config = {} -- lsp function config:configLSP() local util = require("lspconfig/util") local servers = { "jsonls", "clangd", "pyright", "vimls", "html", "cssls" } local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionIte...
-- block interface -- allows creation of block device objects -- which are an abstraction on files local block = {} function block.new(image, blocksize) local bd = {} bd.image = image bd.bs = blocksize bd.file = io.open(image, "rb+") if not bd.file then return false end bd.size = bd.file:seek("end") bd....
local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("engine_japan", { mesh="advtrains_engine_japan.b3d", textures = {"advtrains_engine_japan.png"}, drives_on={defau...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:91e53f07b46d1bcf241058a09ae89e68:0fa02cc3818a124800a8802be7968c88:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
-- require "cmake" include "OpiumDeps.lua" workspace "Opium" architecture "x86_64" startproject "Opium_Editor" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architectur...
require'rb.plugins' require'rb.utils' require'rb.settings'.setup() require'rb.mappings'.setup() require'rb.autocmd'.setup() require'rb.colors' require'rb.plugins.init'
local M = {} local function getMatFile(path, str) return paths.dirname(path) .. '/' .. paths.basename(path, 'mp4') .. str .. '.mat' end -- Number of frames local function getDuration(path) -- can get it with OpenCV instead cap:get{propId=7} --CV_CAP_PROP_FRAME_COUNT local zrot, nFrames if pcall(function() zr...
TOOL.AddToMenu = false TOOL.ClientConVar[ "type" ] = "0" TOOL.ClientConVar[ "name" ] = "0" TOOL.ClientConVar[ "arg" ] = "0" if ( CLIENT ) then language.Add( "Tool_creator_name", "Creator" ) language.Add( "Tool_creator_desc", "Spawn an entity from the spawnmenu" ) language.Add( "Tool_creator_0", "Click anywhere t...
-- TODO -- local Runner = require "nvim-test.runner" local cargotest = Runner:init({ command = "cargo", args = { "test" }, package = false }, { rust = [[ ( ( mod_item name: (identifier) @test-name (#match? @test-name "[Tt]est") ) @scope-root) ( ( ...
local heli = nil function updateRotor() if not getVehicleEngineState( heli ) and getHelicopterRotorSpeed( heli ) > 0 then local new = getHelicopterRotorSpeed( heli ) - 0.0012 setHelicopterRotorSpeed( heli, math.max( 0, new ) ) end end function disableRotorUpdate() if heli then heli = nil remove...
----------------------------------------- -- Opacus Cell -- 5374 -- Unlocks job abilities, weapon skills ----------------------------------------- require("scripts/globals/status") ----------------------------------------- function onItemCheck(target) if target:hasStatusEffect(tpz.effect.IMPAIRMENT) then r...
local moon = require("moon") local mysql = require("moon.db.mysql") moon.async(function() local db, err = mysql.connect({ host="127.0.0.1", port=3306, database="mysql", user="root", password="123456", timeout= 1000,--连接超时ms max_packet_size = 1024 * 1024,...
function test(name) print("testing"..name) return 10 end if test("myname") == 20 then print("20") end local list = { "A", "B", "C", "D" } local table = { a = "A", b = "B", c = "C", d = "D" } for k, v in pairs(table) do print("k: "..k.." v: "..v) end
local reaper = reaper -- Set package path to search within directory containing current script. local path = ({reaper.get_action_context()})[2]:match('^.+[\\//]') package.path = string.format('%s?.lua;%s?/init.lua', path, path) local Gui = require("gui") local function main() -- Calls gui window reaper.defer...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @WiWi__33[NetPapa] local sys = require "Libs/sysl...
Button = {} Button.__index = Button Button.new = function (queue, x, y, width, height, texture) local self = {} self.widget = Widget.new(queue) self.widget:setPosition2D(x, y) self.widget:setScale2D(width, height) self.widget:setTexture(texture) self.widget:setOffset2D(0.5, 0.5) self.pos = Vector2D.new(x, y) ...
local args = {...} local import_prefix = args[1] if import_prefix then import_prefix = import_prefix:match("^(.-)states%.[^%.]+$") end if not import_prefix then import_prefix = "" end local errormodule = require(import_prefix .. "error") local utilmodule = load_module(import_prefix .. "util", true) local classmodule ...