content stringlengths 5 1.05M |
|---|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local COMMAND = Clockwork.command:New("PlySetGroup")... |
function onCreate()
-- background shit
makeLuaSprite('stage', 'impostor-reactor-stage', -1500, -1000);
addLuaSprite('stage', false);
scaleObject('stage', 0.7, 0.7);
-- sprites that only load if Low Quality is turned off
if not lowQuality then
end
close(true); --For performance reasons, close this script once t... |
-- Test string.split.
local function checkSplit(str, sep, t)
local s = string.split(str, sep)
if #s ~= #t then
return false
end
for i = 1, #t do
if t[i] ~= s[i] then
return false
end
end
return true
end
-- Empty string
T.Pass(checkSplit("",nil, {""}))
T.Pass(checkSplit("","|", {""}))
-- Empty substring... |
return {
{
effect_list = {
{
type = "BattleBuffAddReloadRequirement",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
type = 23,
number = -0.55
}
},
{
type = "BattleBuffCancelBuff",
trigger = {
"onChargeWeaponReady"
},
arg_list = {
count =... |
local Draw = require("api.Draw")
local Ui = require("api.Ui")
local IInput = require("api.gui.IInput")
local UiList = require("api.gui.UiList")
local UiTextGroup = require("api.gui.UiTextGroup")
local UiWindow = require("api.gui.UiWindow")
local InputHandler = require("api.gui.InputHandler")
local ICharaMakeMenu = req... |
local class = _G.class
return class {
funcArray = nil,
name = "event",
__event = true,
active = true,
connect = function (self, func)
self.funcArray[1] = func
return 1
end,
bind = function (self, func, key)
local funcArray = self.funcArray
local ... |
-- P51 - [练习 1.43]
function compose(f, g)
return function (x)
return f(g(x))
end
end
function repeated(f, n)
if n == 1 then
return f
else
return compose(f, repeated(f, n - 1))
end
end
function square(x)
return x * x
end
print(repeated(square, 3)(5)) -- 625
|
local ObjectManager = require("managers.object.object_manager")
local QuestManager = require("managers.quest.quest_manager")
require("utils.helpers")
FsCrafting1Goto1 = GoToLocation:new {
-- Task properties
taskName = "FsCrafting1Goto1",
-- GoToLocation properties
waypointDescription = "@quest/quest_journal/fs_que... |
local utils = require("miscUtils")
return {
name = "cooldown-manager",
description = "Removes ping cooldowns.",
visible = false,
disabledByDefault = false,
run = function(self, guildSettings, guild, conn)
local row, _ = conn:exec("SELECT * FROM ping_cooldowns WHERE guild_id="..guild.id..";","k")
row ... |
--Copyright 2016 Alex Iverson
--credit to BaconJS for the algorithm
local property = require "fr.property"
local isObservable = require "fr.isObservable"
local function applyStreamValue(key, index)
return function(stack, vals)
stack[#stack][key] = vals[index]
end
end
local function constantValue(key, value)
... |
--
-- simple todo tool,
--
-- todo items has a name, description, priority and group.
-- only one group is active at a time.
--
-- when enabling the tool, a presenter is picked, which is what UI element
-- which will provide description and controls.
--
local log = suppl_add_logfn("tools");
local load_items, store_item... |
local path = mod_loader.mods[modApi.currentMod].scriptPath
local getModUtils = require(path .."libs/getModUtils")
local hotkey = require(path .."libs/hotkey")
local this = {}
-- Reset Turn will reset both Vek and Mech actions.
-- Let's just hide and suppress it to simplify everything.
sdlext.addFrameDrawnHook(functio... |
TestUI = {}
function TestUI.render( self )
ImGui.Text("But With Live Hot Reload,")
ImGui.Text("Not Borad!")
local draw_list = ImGui.GetWindowDrawList()
draw_list:AddText( ImVec2( 0, 0 ), 0xffeeffff, "Draw List Test." )
end
function TestUI.init( self )
AddViewer( "TestUI", function()
self:render()
end)
end |
local json = require "json"
local util = require "util"
local exception = require "exception"
local function getMessage (err, locale)
if err then
local localization = require "localization"
if type(err) == "table" then
if #err > 0 then
local args = {}
for i=2,#err do
args[#args + 1] = err[i]
... |
function sysCall_init()
-- Make sure we have version 2.4.13 or above (the particles are not supported otherwise)
v=sim.getInt32Parameter(sim.intparam_program_version)
if (v<20413) then
sim.displayDialog('Warning','The propeller model is only fully supported from V-REP version 2.4.13 and above.&... |
add_message_with_pause("TIR_SPEECH_TEXT_SID")
clear_and_add_message("TIR_SPEECH2_TEXT_SID")
|
local tinsert = table.insert
local isUsingMicroTask = false
local callbacks = {}
local pending = false
local function flushCallbacks()
pending = false
local copies = callbacks
callbacks = {}
for i = 1, #copies do
copies[i]()
end
end
---@param cb Function
---@param ctx Object
local functio... |
PolyGen = {}
function PolyGen:SecondstoHMS (seconds)
local h,m,s
h = math.floor(seconds / 3600,0)
m = math.floor ((seconds - h * 3600) / 60,0)
s = seconds - (h * 3600 + m * 60)
return h,m,s
end
function PolyGen:FormatSeconds(seconds)
h,m,s = self:SecondstoHMS(seconds)
return (m>9 and m or "0" .. m) .. ":" .. ... |
buffer = Procedural.TextureBuffer(128)
Procedural.Image(buffer):setFile("red_brick.jpg"):process()
Procedural.Sharpen(buffer):setType(Procedural.Sharpen_SHARP_GAUSSIAN):process()
tests:addTextureBuffer(buffer)
dotfile = tests:getDotFile("texture_27b", "Sharpen_gaussian_Demo")
dotfile:set("Image", "texture_image", "Shar... |
#include "scripts/savedata.lua"
#include "scripts/textbox.lua"
local modname = "Thruster Tool"
function init()
saveFileInit()
end
function draw()
UiPush()
UiTranslate(UiWidth(), UiHeight())
UiTranslate(-50, 3 * -50)
UiAlign("right bottom")
UiFont("regular.ttf", 26)
UiButtonImageBox("ui/common/box-ou... |
local is_restarting = false
local function RestartGamemode()
game.CleanUpMap()
for k,v in ipairs(player.GetAll()) do
v:SetPlayerClass(CLASS_BASE)
player_manager.SetPlayerClass(v, GAMEMODE.PlayerClasses[CLASS_BASE])
v:SetCurrency(0)
v:Spawn()
end
GAMEMODE:StartVote(VOTE_TYPE_CORE)
GAMEMODE:SetWaveNumber(0)
... |
-- Specify input and output paths:
OUTPUT_FILE = os.getenv("TMP_RST_DIR") .. "/index.rst"
INPUT_FILE = os.getenv("DOXYGEN_XML_DIR") .. "/index.xml"
FRAME_FILE = "index.rst.in"
FRAME_DIR_LIST = { os.getenv("DOXYREST_FRAME_DIR") .. "/cfamily", os.getenv("DOXYREST_FRAME_DIR") .. "/common" }
-- Usually, Doxygen-based doc... |
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end |
--[[
Name: 23_counters_with_debounce.lua
Desc: This program demonstrates how to configure counters, with debounce,
using DIO channels.
Note: The debounce time for each counter will be between debounceinterval and
2*debounceinterval milliseconds. The debounce time is determined by the
... |
local wk = require('which-key')
wk.setup({
key_labels = {
['<space>'] = 'spc'
},
icons = {
breadcrumb = "›",
separator = "→",
},
hidden = { 'b%d$' }
})
wk.register({
['<leader>'] = {
b = {
name = '+buffer',
['1'] = { '<cmd>b1<cr>', 'wh... |
local vim = vim
local lsp = require 'autocomplete.sources.lsp'
local snippet = require 'autocomplete.sources.snippet'
local path = require 'autocomplete.sources.path'
local util = require 'autocomplete.util'
local Var = require 'autocomplete.manager'
local M = {}
local is_path = '\\f*$'
-----------------------------... |
---
-- @module IKResourceUtils
local IKResourceUtils = {}
function IKResourceUtils.createResource(data)
assert(type(data) == "table", "Bad data")
assert(data.name, "Bad data.name")
assert(data.robloxName, "Bad data.robloxName")
return data
end
return IKResourceUtils |
local adManager={}
local appLovin=require "scripts.externalServices.appLovinManager"
local vungle=require "scripts.externalServices.vungleManager"
local inMobi=require "scripts.externalServices.inMobiManager"
local supersonic=require "scripts.externalServices.supersonicManager"
local fbAds=require "scripts.externalServ... |
-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
return {
["DeterminationPhysicalDamageReduction"] = { affix = "", "(5-8)% additional Physical Damage Reduction while affected by Determination", statOrderKey = "3998", statOrder = { 3998 }, level = 1, group = "AuraBonus", weigh... |
local HighlighterFactory = require("thetto.lib.highlight").HighlighterFactory
local windowlib = require("thetto.lib.window")
local filelib = require("thetto.lib.file")
local vim = vim
local M = {}
local Sidecar = {}
Sidecar.__index = Sidecar
M.Sidecar = Sidecar
function Sidecar.new()
local tbl = {_window = nil, _h... |
fx_version 'adamant'
game 'gta5'
author 'https://github.com/Zhawty/'
client_scripts {
'@vrp/lib/utils.lua',
'config/*.lua',
'client/*.lua'
}
server_scripts {
'@vrp/lib/utils.lua',
'config/*.lua',
'server/*.lua'
}
|
for index, force in pairs(game.forces) do
local technologies = force.technologies
local recipes = force.recipes
recipes["burner-inserter-upgrade"].enabled = technologies["automation-2"].researched
if technologies["automation-2"].researched then
recipes["burner-inserter-upgrade"].enabled = true
end
end |
local bbl = require("bbl-twitter")
local twitter_config = bbl.twitter_config
conf = {
state_path = '/tmp',
services = {'#home'},
interface = 'pppoe-wan',
} --defaults
local function read_file(filename)
local f = io.open(filename, 'r')
if not f then return nil, 'Could not open' end
local data, err = f:read... |
function create(x, y)
entity = getNewEntity("item", x, y, "basketBall")
removeEntityFunction(entity, "action")
addEntityFunction(entity, "action", "void")
removeEntityFunction(entity, "update")
addEntityFunction(entity, "update", "void")
return entity
end
timeScored = 0
function update(entity)... |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- Generic mode... |
-----------------------------------
-- Area: Port Bastok
-- NPC: Kagetora
-- Involved in Quest: Ayame and Kaede, 20 in Pirate Years
-- !pos -96 -2 29 236
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/quests")
-----------------------------------
function onTrade(playe... |
WireToolSetup.setCategory( "Detection/Beacon" )
WireToolSetup.open( "locator", "Locator", "gmod_wire_locator", nil, "Locators" )
if ( CLIENT ) then
language.Add( "Tool.wire_locator.name", "Locator Beacon Tool (Wire)" )
language.Add( "Tool.wire_locator.desc", "Spawns a locator beacon for use with the wire syste... |
-- cartographer/documentation.lua
-----Load documentation via doc_helper------------------------
local MP = minetest.get_modpath(minetest.get_current_modname())
local docpath = MP .. DIR_DELIM .. "doc"
doc.add_category("cartography",
{
name = "_Cartography_",
description = "Cartography Documentation",
build_formspe... |
--- shortcuts
v3 = Vector3.new
cn = CFrame.new
ca2 = CFrame.Angles
mf = math.floor
mran = math.random
mrad = math.rad
mdeg = math.deg
ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end
ud=UDim2.new
bn = BrickColor.new
c3 = Color3.new
---... |
local playsession = {
{"Ed9210", {34668}},
{"tackorob", {862}},
{"jschuba", {850112}},
{"Miteone", {731}},
{"PogomanD", {643546}},
{"TXL_PLAYZ", {540480}},
{"CrazyCrabEater", {3492}},
{"frostig", {1247}},
{"ultraxan", {42635}},
{"greggk124", {4495}},
{"johnluke93", {18664}},
{"chronodekar", {4262}},
{"Disc... |
local Gui3 = ...
Gui3.TextInput = class("Gui3.TextInput", Gui3.Element)
Gui3.TextInput.padding = 0
function Gui3.TextInput:initialize(x, y, w, lines)
x = x or 0
y = y or 0
self.charW = w
self.lines = lines or 1
self.text = love.graphics.newText(fontOutlined, "")
self.scroll = {0, 0}
self... |
local class = require 'middleclass'
local Event = class('FindEntitiesWithTag')
function Event:initialize(tags)
self.tags = tags or {}
self.result = {}
end
return Event
|
--[[
Copyright (c) 2017, Vsevolod Stakhov <vsevolod@highsecure.ru>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law ... |
-- c lib / bindings for libuv
local uv = require 'luv'
-- tcp
local tcp = require 'async.tcp'
-- handle
local handle = require 'async.handle'
-- fiber
local fiber = require 'async.fiber'
-- repl:
local repl = {}
-- bind io:
local bindok = false
local stdin,stdout,stderr
local function bindio()
if not bindok the... |
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Arachagnon
-- Standard Merchant NPC
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs")
require("scripts/globals/shop")
-----------------------------------
function onTrade(player, npc, trade)
end
func... |
--
-- YATM Data Logic
--
local mod = foundation.new_module("yatm_data_logic", "2.0.0")
mod:require("formspec.lua")
mod:require("common.lua")
mod:require("data_math.lua")
mod:require("nodes.lua")
mod:require("items.lua")
mod:require("migrations.lua")
if foundation.com.Luna then
mod:require("tests.lua")
end
|
-- see: https://github.com/Rochet2/lualzw
-- MIT License - Copyright (c) 2016 Rochet2
-- Transparent file system compression for non-binary files using lzw
-- Files that are compressed will have the first bytes in file set to 'LZWC'.
-- If a file does not benefit from compression, the contents will not be altered.
l... |
--[[
-- author: xjdrew
-- date: 2014-07-17
--]]
local c = require "levent.socket.c"
local errno = require "levent.errno.c"
local class = require "levent.class"
local hub = require "levent.hub"
local timeout = require "levent.timeout"
local closed_socket = setmetatable({}, {__index = function(t, key)
... |
require 'filesystem'
require 'utility'
local messagebox = require 'ffi.messagebox'
local process = require 'process'
local nk = require 'nuklear'
local backend = require 'gui.backend'
local show_version = require 'gui.show_version'
local plugin = require 'gui.plugin'
local lni = require 'lni'
local currentthem... |
--[[
Noise Lua v1.2.1
Port by Glint, https://github.com/eGlint/Warcraft-III-Noise-Library
Perlin Noise by Kenneth Perlin, https://mrl.nyu.edu/~perlin/noise/
Open Simplex by Kurt Spencer, https://gist.github.com/KdotJPG/b1270127455a94ac5d19
]]--
do
Noise = {}
Noise.version = "1.2.1"
Noise.permutation = {}
lo... |
object_ship_dunelizard_s02_tier9 = object_ship_shared_dunelizard_s02_tier9:new {
}
ObjectTemplates:addTemplate(object_ship_dunelizard_s02_tier9, "object/ship/dunelizard_s02_tier9.iff")
|
-- Do not touch this file !
hook.Add("PlayerInitialSpawn","MRB:Hooks:InitializePlayer", function(ply, _)
if IsValid(ply) and ply:IsPlayer() then
mrobbery.f.BroadcastCFG(ply)
mrobbery.f.ClearPaintings(ply)
mrobbery.f.BroadcastCache(ply)
for k, v in pairs(mrobbery.cachetodownload) do
if v == tru... |
--- luafp util module.
-- @module luafp.util
-- @alias util
local util = {}
--- Function that returns the first value it receives.
-- @param o value to return
-- @return value the value you sent
-- @usage local identity = require 'luafp/util'.identity
-- local result = someFailedAction()
-- .matchWith({
-- Error =... |
-- Medius Wireshark Packet Dissector
-- Written by hashsploit <hashsploit@protonmail.com>
-- Ref: https://wiki.hashsploit.net/PlayStation_2#Medius and https://wiki.hashsploit.net/PlayStation_3#Medius
---------------------------------------------
-- Constants & Enums
---------------------------------------------
local... |
/*============================================================================================================================================
Expression-Advanced Derma
==============================================================================================================================================
Name: ... |
-- https://github.com/ImagicTheCat/vRP
-- MIT license (see LICENSE or vrp/vRPShared.lua)
if not vRP.modules.aptitude then return end
local lang = vRP.lang
-- define aptitude system (AKA. education, skill system)
-- exp notes:
-- levels are defined by the amount of xp
-- with a step of 5: 5|15|30|50|75
-- total exp f... |
minetest.register_tool("rangedweapons:kriss_sv_r", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "",
rw_next_reload = "rangedweapons:kriss_sv_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_kriss_sv_rl... |
return function(button_list)
local rots= {ParaLeft= 90, ParaUpLeft= 135, ParaUp= 180, ParaUpRight= 225, ParaRight= 270}
local tap_states= NoteSkin.single_quanta_state_map{1, 2, 3, 4, 5, 6, 7, 8}
local mine_state_map= NoteSkin.single_quanta_state_map{1, 2, 3, 4, 5, 6, 7, 8}
local hold_head_active_map= NoteSkin.singl... |
--[[
desc: a type of Attri and a part of Renderer.
author: Musoucrow
since: 2018-3-7
alter: 2019-9-17
]]--
---@type Graphics.Renderer.Part
local _Base = require("graphics.renderer.part.base")
---@class Graphics.Renderer.Part.Color:Graphics.Renderer.Part
local _Color = require("core.class")(_Base)
---@param upper... |
---
-- Base definitions required by all the other scripts.
-- @copyright 2002-2013 Jason Perkins and the Premake project
---
premake = {}
premake.modules = {}
premake.tools = {}
premake.extensions = premake.modules
-- Keep track of warnings that have been shown, so they don't get shown twice
local _warnings =... |
local AwardModule = require "module.AwardModule"
local ItemHelper = require"utils.ItemHelper"
local ItemModule = require"module.ItemModule"
local View = {};
function View:Start(data)
self.root = CS.SGK.UIReference.Setup(self.gameObject);
self.view = self.root.view;
self.awardList = data and data.list or {}... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local profile = require(ReplicatedStorage.ProfileClient)
-- profile.Tutorial.whatever can now be used
--moving |
modifier_bristleback_warpath_lua_stack = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_bristleback_warpath_lua_stack:IsHidden()
return true
end
function modifier_bristleback_warpath_lua_stack:GetAttributes()
return MODIFIER_ATTRIBUTE_... |
mtbench.register("load_area", function(executeCondition)
local count = 0
while executeCondition() do
local pos = {
x = math.random(10000),
y = math.random(10000),
z = math.random(10000)
}
minetest.load_area(pos)
count = count + 1
end
return count
end)
|
local p = require "posix"
--[[ This example tests sched_setscheduler() / sched_getscheduler()
-- The script must be run as privileged process (CAP_SYS_NICE on linux)
]]
local mypid = p.getpid'pid'
-- get sched params from ps(1)
local function get_ps_sched(pid)
local fp = io.popen(('ps --no-headers -o "policy,rtprio... |
function start (song)
strumLine1Visible = true
end |
/*
* @package : rlib
* @module : glon
* @author : Richard [http://steamcommunity.com/profiles/76561198135875727]
* @copyright : (C) 2018 - 2020
* @since : 1.0.0
* @website : https://rlib.io
* @docs : https://docs.rlib.io
*
* MIT License
*
* THE SO... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local event = require("__flib__.event")
local gui = require("__flib__.gui-beta")
local migration = require("__flib__.migration")
local mod_gui = require("__core__.lualib.mod-gui")
-- create the GUIs
local function create_guis(player)
-- location button - kept in the `mod-gui` button flow
-- here we demonstrate a m... |
Home = require "Home";
Cakes = require "Cakes";
Pastas = require "Pastas";
Soups = require "Soups";
Desserts = require "Desserts";
Snacks = require "Snacks";
Pages = {home = Home:new(),
cakes = Cakes:new(),
pastas = Pastas:new(),
soups = Soups:new(),
d... |
module("XHeroShape", package.seeall)
setmetatable(XHeroShape, {__index=XMoveableShape})
function new(entity, go)
local shape = {
}
setmetatable(shape, {__index=XHeroShape})
shape:Init(entity, go)
return shape
end
function Init(self, entity, go)
XMoveableShape.Init(self, entity, go)
self.attack... |
return {
source = {
location = 'git@bitbucket.org:bazurbat/ast-firmware-utils.git',
name = 'firmware-utils'
},
build = {
type = 'cmake'
}
}
|
drug.id = "lsd"
drug.name = "LSD"
drug.ingredients = {
{"Lysergic Acid", "lysacid", "models/props_lab/jar01b.mdl", 1},
{"Phosphorus Oxychloride", "oxychloride", "models/props_junk/garbage_plasticbottle001a.mdl", 1},
{"Phosphorus Pentachloride", "penchloride", "models/props_junk/garbage_plasticbottle001a.mdl", 1},
{... |
CreateObject(1674, -191448.140625, -1157.9134521484, 7381.6059570313, -0.0021993208210915, -144.64668273926, -0.002197265625, 1, 1, 1)
CreateObject(1673, -191472.734375, -1184.7093505859, 7381.5859375, 2.0628740787506, 118.87982177734, -0.85818475484848, 1, 1, 1)
CreateObject(1354, -190798.578125, -951.76458740234, 738... |
SB.Include(Path.Join(SB_VIEW_DIR, "editor.lua"))
SB.Include(Path.Join(SB_VIEW_MAP_DIR, "material_browser.lua"))
SB.Include(Path.Join(SB_VIEW_MAP_DIR, "saved_brushes.lua"))
TextureEditor = Editor:extends{}
TextureEditor:Register({
name = "textureEditor",
tab = "Map",
caption = "Texture",
tooltip = "Edit... |
local event_manager = require("eventsystem/event_manager")
event_dispatcher = class("event_dispatcher")
function event_dispatcher:initialize()
self.ui_event_manager = event_manager()
end
function event_dispatcher.instance()
if event_dispatcher._instance == nil then
event_dispatcher._instance = event_d... |
-- Copyright 2021 - Deviap (deviap.com)
-- Attribution: https://www.youtube.com/watch?v=CGsEJToeXmA
return function()
--[[
@description
Makes a gridlayout
@parameter
nil
@returns
nil
]]
local public = {}
public.container = core.construct("guiScrollView", {
size = guiCoord(1, 0, 1, 0)
})
public.r... |
local Delay = 1 --The delay you prefer
function Stop()
game.Lighting.Ambient = Color3.new(0,0,0)
end
for i=1, 9999 do -- How many times it should loop
game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random()) wait(Delay)
end |
function printUsage()
print( "Usage: monitor <name> <program> <arguments>" )
return
end
local tArgs = { ... }
if #tArgs < 2 then
printUsage()
return
end
local sName = tArgs[1]
if peripheral.getType( sName ) ~= "monitor" then
print( "No monitor named ".. sName )
retu... |
return {
clock = os.clock,
date = os.date,
time = os.time
} |
---@class ac.ConfigProvider
local _ac_ConfigProvider = {}
---@param section string
---@param key string
---@param defaultValue boolean|nil
---@return boolean
function _ac_ConfigProvider.bool(section, key, defaultValue) end
---@param section string
---@param key string
---@param defaultValue number
---@return number
f... |
net.Receive("NewsSystem:Stream:State", function()
local state = net.ReadBool()
NewsSystem.Data.IsLive = state
if state then
NewsSystem.Data.CameraMan = net.ReadEntity()
else
NewsSystem.Data.CameraMan = nil
NewsSystem.Data.Title = nil
NewsSystem.Data.Desc = nil
end
end)
net.Receive("NewsSystem:News:Update... |
local present, luasnip = pcall(require, "luasnip")
if not present then
return
end
luasnip.config.set_config({
history = true,
updateevents = "TextChanged,TextChangedI",
})
require("luasnip/loaders/from_vscode").lazy_load()
|
require("moonsc").import_tags()
-- test that done.invoke.id event is the last event we receive.
-- the invoked process sends childToParent in the exit handler
-- of its final state. We should get it before the done.invoke,
-- and we should get no events after the done.invoke.
-- Hence timeout indicates success
lo... |
return require("installer/integrations/ls/helpers").npm.builder({
install_package = "dockerfile-language-server-nodejs",
lang = "dockerls",
inherit_lspconfig = true,
})
|
local _, ns = ...
----------------------------------------------------------------------------------------
-- Chat Settings for DarkUI Option GUI
----------------------------------------------------------------------------------------
ns.Categories[11] = L_CATEGORIES_CHAT
-- optType, group, key, name, horizon, data,... |
--[[ Copyright (c) 2017 Optera
* Data phase helper functions
*
* This is free and unencumbered software released into the public domain.
--]]
function copyPrototype(type, name, newName)
if not data.raw[type][name] then error("type "..type.." "..name.." doesn't exist") end
local p = table.deepcopy(data.raw[type]... |
local S = mobs.intllib
-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2},
})
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless",
output = "mobs... |
local screenTarget, bigScreenScaleform = -1, -1
local bigScreenCoords = vector3(1092.75, 264.56, -51.24)
local bigScreenRender, isBigScreenLoaded = false, false
local function registerTarget(name, objectModel)
if not IsNamedRendertargetRegistered(name) then
RegisterNamedRendertarget(name, false)
Li... |
local af = Def.ActorFrame{}
local bgm_volume = 10
af[#af+1] = Def.Sound{
File=THEME:GetPathB("ScreenHereInTheDarkness", "overlay/17/Scene 1/Chapter 4.ogg"),
OnCommand=function(self) self:sleep(0.5):queuecommand("Play") end,
PlayCommand=function(self) self:stop():play() end,
FadeOutAudioCommand=function(self)
if ... |
---------------------------------
require"class"
player=require"player"
_shader=require"shaders"
require"object.object"
_ship=require"object.battleship"
_enemyship=require"object.enemyship"
local game=require"game"
win_h=love.graphics.getHeight()
win_w=love.graphics.getWidth()
function love.load( ... )
playin... |
-- AICharacter: Vtol
--------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2006.
--------------------------------------------------------------------------
-- $Id$
-- $DateTime$
-- Description: Character SCRIPT for Vtol
--
----------... |
local CMD_NEORG_START = "NeorgStart"
local CMD_NEORG_JOURNAL_TODAY = "Neorg journal today"
local find_command = function(name)
cmds = vim.api.nvim_get_commands({})
for k,v in pairs(cmds) do
if k == name then
return v
end
end
return nil
end
local has_command = function(nam... |
--------------------------------------------------------------------------------
-- Module declaration
--
local mod, CL = BigWigs:NewBoss("Glubtok", 36, 89)
if not mod then return end
mod:RegisterEnableMob(47162)
--------------------------------------------------------------------------------
-- Initialization
--
f... |
local mod = DBM:NewMod(193, "DBM-Firelands", nil, 78)
local L = mod:GetLocalizedStrings()
local sndWOP = mod:SoundMM("SoundWOP")
mod:SetRevision(("$Revision: 79 $"):sub(12, -3))
mod:SetCreatureID(52558)--or does 53772 die instead?didn't actually varify this fires right unit_died event yet so we'll see tonight
m... |
-- Проверка на существование элементов
local function AccessCheck(ply)
if ( !ply:Alive() ) then return false end
if ( !ply.ClothingSystemPlayerIsSpawn ) then return false end
if ( ply:IsDormant() ) then return false end
if ( ply:GetMoveType() == MOVETYPE_NOCLIP || ply:GetMoveType() == MOVETYPE_OBSERVER ... |
-----------------------------------
-- Area: Halvung
-- NPC: ??? (Spawn Reacton(ZNM T2))
-- !pos 18 -9 213 62
-----------------------------------
local ID = require("scripts/zones/Halvung/IDs")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
if npcUtil.... |
ITEM.name = "Baileys Irish Cream, 1l"
ITEM.description = "A dark liqour bottle."
ITEM.longdesc = "Baileys Irish Cream is an Irish cream liqueur - an alcoholic beverage flavoured with cream, cocoa, and Irish whiskey. It is very popular with coffee drinkers in the zone, and usually fetches a decent price, as it is not of... |
function draw.Arc(cx, cy, radius, thickness, startang, endang, roughness, color)
surface.SetDrawColor(color)
surface.DrawArc(surface.PrecacheArc(cx, cy, radius, thickness, startang, endang, roughness))
end
local blur = Material("pp/blurscreen")
function draw.Blur(x, y, w, h, layers, density, alpha)
local X, Y =... |
object_tangible_furniture_all_frn_all_chair_upholstered_s1 = object_tangible_furniture_all_shared_frn_all_chair_upholstered_s1:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_chair_upholstered_s1, "object/tangible/furniture/all/frn_all_chair_upholstered_s1.iff")
|
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