content stringlengths 5 1.05M |
|---|
Script.Load("lua/Weapons/Projectile.lua")
Script.Load("lua/TeamMixin.lua")
Script.Load("lua/Weapons/DotMarker.lua")
Script.Load("lua/DamageMixin.lua")
class 'AcidRocket' (PredictedProjectile)
AcidRocket.kMapName = "acidrocket"
AcidRocket.kProjectileCinematic = PrecacheAsset("cinematics/acidrocket_projecti... |
local Prop = {}
Prop.Name = "MTL Building 3"
Prop.Cat = "Warehouse"
Prop.Price = 1000
Prop.Doors = {
Vector( -3860, -7044, 99.5 ),
Vector( -3943.5, -6771, 67 ),
}
GM.Property:Register( Prop ) |
local K, C, L = unpack(select(2, ...))
local Module = K:NewModule("QuestNotifier", "AceEvent-3.0")
local strmatch, strfind, gsub, format = string.match, string.find, string.gsub, string.format
local mod, tonumber, pairs, floor = mod, tonumber, pairs, math.floor
local soundKitID = SOUNDKIT.ALARM_CLOCK_WARNING_3
local Q... |
----
-- Grupo de *sprites* que serve como camada para as cenas do jogo.
--
-- Extends `skgl.Array`
--
-- Dependencies: `skgl.Array`
-- @classmod skgl.Group
local Array = require("skgl.Array")
local M = Array:subclass("skgl.Group")
----
-- Construtor da classe.
-- @param id (***string***) ID do grupo.
-- @... |
setfenv(1, require "sysapi-ns")
require "handle.handle-windef"
local tcache = require "utils.ctype-cache"
tcache:cache("OBJECT_BASIC_INFORMATION")
tcache:cache("OBJECT_NAME_INFORMATION")
tcache:cache("OBJECT_TYPE_INFORMATION")
local ntdll = ffi.load("ntdll.dll")
local M = SysapiMod("Handle")
local Getters = {}
local... |
--[[
Copyright (c) 2012 Kevin Sacro
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribu... |
local string_byte = string.byte
local string_sub = string.sub
local string_len = string.len
--
-- Write content to a new file.
--
function io.writefile(filename, content)
local file = io.open(filename, "w+b")
if file then
file:write(content)
file:close()
return true
... |
return {
settings = {
Lua = {
diagnostics = {
globals = { "vim" },
},
workspace = {
library = {
[vim.fn.expand("$VIMRUNTIME/lua")] = true,
[vim.fn.stdpath("config") .. "/lua"] = true,
... |
object_mobile_outbreak_rebel_trooper_human_male_01 = object_mobile_shared_outbreak_rebel_trooper_human_male_01:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_rebel_trooper_human_male_01, "object/mobile/outbreak_rebel_trooper_human_male_01.iff")
|
local map = vim.api.nvim_set_keymap
local defaults = {noremap = true, silent = true}
-- autocomplete with Tab
map('i', '<Tab>', 'v:lua.tab_complete()', {expr = true})
map('s', '<Tab>', 'v:lua.tab_complete()', {expr = true})
map('i', '<S-Tab>', 'v:lua.s_tab_complete()', {expr = true})
map('s', '<S-Tab>', 'v:lua.s_tab_... |
-- Trochę zmiennych do ofert
local offerType = nil
local offerName = nil
local offerPerson = nil
local offerPrice = nil
local offerValue = nil
local screenX, screenY = guiGetScreenSize()
local rX, rY = 1366, 768
local is_offer_active = false
local is_rendered = false
local rd_opacity = 0.0
-------------------------... |
-- Config.lua
-- Implements the cConfig class that holds the general plugin configuration
cConfig = {
m_Wand = cItem(E_ITEM_STICK, 1, 1); -- The item to be used as the selection wand
m_AllowInteractNoArea = true; -- If there's no area, is a player allowed to build / dig?
};
--- Initializes the cConfig o... |
return {
_all = {
cpath = "$<TARGET_FILE_DIR:unicornlua_library>/?@LUA_CLIB_EXTENSION@;;",
lua = "@LUA_EXE@",
verbose = true,
shuffle = true,
directory = "@CMAKE_CURRENT_SOURCE_DIR@",
},
default = {
pattern = "lua",
ROOT = {"@CMAKE_CURRENT_SOURCE_DIR@"},
}
}
|
--[[
For a cache item and associating one or more tags.
Given a cache key (KEYS[1]) and value (ARGV[1]), adds the
key-value pair to the cache and associates it to the given
list of tags (KEYS[2+]). If an expiration (ARGV[2]) is
supplied, the key-value pair will expire accordingly, and
any tags expire in ARGV[2] _or gre... |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Debug components", function()
local mock_love = require "moonpie.test_helpers.mock_love"
local components = require "moonpie.ui.components"
it("... |
-- Copyright 2018 the wonderful GUI project authors
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicabl... |
-- Handles populating the modal dialog to view or edit notes
function open_notes_dialog(flow_modal_dialog)
create_notes_dialog_structure(flow_modal_dialog, {"fp.notes"})
end
-- Handles closing of the notes dialog
function close_notes_dialog(flow_modal_dialog, action, data)
if action == "submit" then
lo... |
PLUGIN.name = "Clothes"
PLUGIN.author = "STEAM_0:1:29606990"
PLUGIN.description = "Adds clothes items"
ix.util.Include("sv_plugin.lua")
FindMetaTable("Player").GetClothesItem = function(self)
return (self.ixClothes or {})
end
if (CLIENT) then
net.Receive("ixClothesSet", function()
local category = net.ReadString... |
-- Importing modules
local StaticConnectionPool = require "elasticsearch.connectionpool.StaticConnectionPool"
local RoundRobinSelector = require "elasticsearch.selector.RoundRobinSelector"
local Connection = require "elasticsearch.connection.Connection"
local Logger = require "elasticsearch.Logger"
local Transport = re... |
require("packer").use {
-- Package info {{{
"b3nj5m1n/kommentary";
requires = "JoosepAlviste/nvim-ts-context-commentstring";
opt = true;
keys = { "gc", "gcc" };
-- vim:set fdm=marker fdl=0: }}}
config = function()
require('kommentary.config').configure_language("default", {
prefer_single_line_co... |
data:extend({
{
type = "item",
name = "avatar",
icon = "__Avatars__/graphics/icons/avatar.png",
icon_size = 32,
subgroup = "avatar",
order = "a[avatars]-a[avatar]",
place_result = "avatar",
stack_size = 1
},
{
type = "item",
name = "avatar-control-center",
icon = "__Avatars__/graph... |
object_tangible_loot_loot_schematic_wod_ns_hut = object_tangible_loot_loot_schematic_shared_wod_ns_hut:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_wod_ns_hut, "object/tangible/loot/loot/schematic/wod_ns_hut.iff")
|
function foo(bar)
a = {}
end
function foo(bar)
a = {
stuff,
stasdtas,
asdf
}
end
function foo(long_variable_name,
longer_variable_name,
bar)
stuff
end
function foo(
long_variable_name,
stuf)
b = {}
end
-- vim: et sw=4 sts=4 ts=4
|
#!/usr/bin/env lua
--[[
@filename player2.lua
@version 1.0
@autor Máster Vitronic <mastervitronic@gmail.com>
@date 21-02-2021 12:11:21 -04
@licence MIT licence
@see https://nodemcu.readthedocs.io/en/release/modules/pcm/
@require https://github.com/tacigar/lua-mqtt.git
@require https://gi... |
Weapon.PrettyName = "SMG1"
Weapon.WeaponID = "weapon_smg1"
Weapon.DamageMultiplier = 1
Weapon.WeaponType = WEAPON_PRIMARY
function Weapon:GiveWeapon(ply)
local Weap = ply:Give(self.WeaponID)
ply:GiveAmmo(Weap:GetMaxClip1() * 10, Weap:GetPrimaryAmmoType(), true)
ply:GiveAmmo(2, Weap:GetSecondaryAmmoType(), ... |
return function()
local import = require(script.Parent)
it("should be callable", function()
expect(type(import)).to.equal("table")
expect(function()
import("./mocks/tableModule")
end).to.never.throw()
end)
it("should not error when calling setConfig", function()
expect(function()
import.setConfig({... |
assert(tup.dino({a = "hello", b = 10}) == "hello")
local x = tup.saurus("world")
assert(x.a == "world")
assert(x.b == 10)
assert(tup.croco({a = 10, b = 11}) == 11)
local y = tup.dile(13)
assert(y.a == "13")
assert(y.b == "13") |
local luaunit = require("luaunit")
local libcurl = require("libcurl")
local ffi = require("ffi")
TestLibcurl = {}
function TestLibcurl.test_easy_init()
local curl = libcurl.easy_init()
luaunit.assertEquals(ffi.typeof(curl),
ffi.typeof("CURL *"))
libcurl.easy_cleanup(curl)
end
function Te... |
object_tangible_dungeon_mustafar_valley_battlefield_must_bandit_bunker = object_tangible_dungeon_mustafar_valley_battlefield_shared_must_bandit_bunker:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_valley_battlefield_must_bandit_bunker, "object/tangible/dungeon/mustafar/valley_battlefield/must_ban... |
--------------------------------------------------------------------------
-- GTFO_Spells_BFA.lua
--------------------------------------------------------------------------
--[[
GTFO Spell List - Battle for Azeroth
Author: Zensunim of Malygos
]]--
--- ******************************
--- * Battle for Azeroth (World) *... |
object_mobile_commander_kenkirk = object_mobile_shared_commander_kenkirk:new {
}
ObjectTemplates:addTemplate(object_mobile_commander_kenkirk, "object/mobile/commander_kenkirk.iff")
|
require("_options")
require("_plugins")
require("_lsp")
require("_treesitter")
require("_telescope")
require("_whichkey")
require("_null-ls")
require("_terminal")
vim.cmd("colorscheme walh-gruvbox")
-- important to import after colorscheme
require("_statusline")
|
local awful = require('awful')
local naughty = require('naughty')
local watch = require('awful.widget.watch')
local wibox = require('wibox')
local gears = require('gears')
local dpi = require('beautiful').xresources.apply_dpi
local beautiful = require('beautiful')
local clickable_container = require('widget.material.... |
chertyl_ruluwoor_missions =
{
{
missionType = "deliver",
primarySpawns =
{
{ npcTemplate = "kafleer_tredahl", npcName = "Kafleer Tredahl" }
},
secondarySpawns = {},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/chertyl_ruruwoor_q1_needed.iff", itemName = "Datadisc" ... |
require "suproxy.utils.stringUtils"
require "suproxy.utils.pureluapack"
local event=require "suproxy.utils.event"
local ok,cjson=pcall(require,"cjson")
if not ok then cjson = require("suproxy.utils.json") end
local logger=require "suproxy.utils.compatibleLog"
local tdsPacket=require "suproxy.tds.tdsPackets"
loca... |
-- This is a Confluence Storage Format custom writer for pandoc.
-- It produces output that is very similar to that of pandoc's HTML writer.
--
-- Invoke with: pandoc -t csf.lua
--
-- Note: you need not have lua installed on your system to use this
-- custom writer. However, if you do have lua installed, you can
-- u... |
-- Use vint linter.
vim.cmd('compiler vint')
|
a = input("A")
b = input("B")
df = union(a,b)
output("union",df)
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local ERRORCODE_PB = require("ErrorCode_pb")
module('AudioAuthKeyRes_pb')
AUDIOAUTHKEYRES = protobuf.Descriptor();
local AUDIOAUTHKEYRES_ERROR_FIELD = protobuf.FieldDescriptor();
local AUDIOAUTHKEYRES_DWMAINSVRID_FIELD = protobuf.... |
require "src.Logger"
local BatchNormalization = torch.class("BatchNormalization")
function BatchNormalization:__init()
logger:debug("Initializing BatchNormalization Layer")
self:resetGradsAndOutputs()
end
function BatchNormalization:resetGradsAndOutputs()
self.output = torch.Tensor()
self.gradInput = torch.Tenso... |
--[[
© 2021 Tony Ferguson, do not share, re-distribute or modify
without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ )
]]
AddCSLuaFile()
DEFINE_BASECLASS( "dheists_drill_base" )
ENT.PrintName = "Enhanced Drill"
ENT.Category = "dHeists - Drills"
ENT.Spawnable = true
ENT... |
ccui = ccui or {}
---HBox object
---@class HBox : Layout
local HBox = {}
ccui.HBox = HBox
--------------------------------
--
---@param size
---@return bool
function HBox:initWithSize(size) end
--------------------------------
---@overload fun(size_table):HBox
---@overload fun():HBox
---@param size
---@return HBox
... |
-- Wire cutters
minetest.register_craft({
output = "wires3d:wire_cutters",
recipe = {
{"default:steel_ingot","" ,"default:steel_ingot"},
{"" ,"default:steel_ingot","" },
{"group:stick" ,"" ,"group:stick" },
},
})
-... |
local tiny = require('lib.tiny')
local class = require('lib.middleclass')
local hard = require('lib.hardoncollider')
local System = tiny.system(class('system.hitbox.prune'))
function System:initialize()
self.filter = tiny.requireAll('hitbox')
end
function System:onRemove(e)
hard.remove(e.hitbox)
end
return Syst... |
local skynet = require "skynet"
local CMD = {}
function CMD.send_func(msg)
print ("This is a send from anthor service:", msg)
assert("MAIN_SEND" == msg)
end
function CMD.call_func(msg)
print ("This is a call from another service:", msg)
skynet.response()(true, msg);
end
skynet.start(function ()
... |
_FEmgFGbtgddDoat9, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk'
,nil,nil;(function() _msec=(function(_l,_,__)local __l__l=_[(62+-#{'nil';1;'}'})];local _ll__l=__[_l[((1385-0x2c0)+-#"steancommunityru.ru/scamlinkhere")]][_l[(65268/0x54)]];local __ll=((0x75-105)+-#"I forgor")/(((0x6340-12766)/0x93)+-0x54)lo... |
torch_fix = {}
torch_fix.fix = function(old_node1,old_node2,new_node,radius,playerpos)
local old_id1 = minetest.get_content_id(old_node1)
local old_id2 = minetest.get_content_id(old_node2)
local count = 0
playerpos = vector.round(playerpos) -- to avoid weird area behavior
local pos1 = vector.subtract(playerpos,... |
local tointeger = math.tointeger
do --- smoke
assert(tointeger(-12) == -12)
assert(tointeger(-12.0) == -12)
assert(tointeger(-12.34) == nil)
assert(tointeger('-12') == nil)
assert(tointeger('-12.0') == nil)
assert(tointeger('-12.34') == nil)
assert(tointeger('bad') == nil)
assert(tointeger(true) == nil... |
vana_sage_missions =
{
{
missionType = "retrieve",
primarySpawns =
{
{ npcTemplate = "vana_pilot", npcName = "Pilot" }
},
secondarySpawns =
{
{ npcTemplate = "vana_thug", npcName = "Thug" },
{ npcTemplate = "vana_thug", npcName = "Thug" },
},
itemSpawns =
{
{ itemTemplate =... |
-- OIL FURNACE
local oil_furnace_entity = table.deepcopy(data.raw["furnace"]["electric-furnace"])
oil_furnace_entity.name = "soveu-oil-furnace-entity"
oil_furnace_entity.energy_source = {
type = "fluid",
effectivity = 2,
render_no_network_icon = false,
burns_fluid = true,
fluid_box = {
production_type =... |
SCRIPT_TITLE = "RV Growl"
local inputForm = {
title = SV:T("Growl"),
message = SV:T(""),
buttons = "OkCancel",
widgets = {
{
name = "slFreq", type = "Slider",
label = "Base frequency of the modualtor (Hz)",
format = "%3.0f",
minValue = 10,
maxValue = 200,
in... |
function love.conf(t)
t.window.vsync = false
end
|
local api = require "luci.model.cbi.passwall.api.api"
local appname = api.appname
m = Map(appname)
-- [[ Subscribe Settings ]]--
s = m:section(TypedSection, "global_subscribe", "")
s.anonymous = true
---- Subscribe via proxy
o = s:option(Flag, "subscribe_proxy", translate("Subscribe via proxy"))
o.default = 0
o.rmem... |
local define = require 'proto.define'
local files = require 'files'
local guide = require 'parser.guide'
local matchKey = require 'core.matchkey'
local vm = require 'vm'
local getLabel = require 'core.hover.label'
local getName = require 'core.hover.name'
local getArg = require 'core.ho... |
local class = require("pl.class")
---@class FileDataSource : Class
local FileDataSource = class()
function FileDataSource:_init(config, rootPath)
config = config or {}
self.config = config
self.root = rootPath
end
---Parse [AREA] and [BUNDLE] template in the path
---@param config string | table if str... |
fade(1)
txtr(0, "overlay.bmp")
tile(0, 9, 9, 3)
tile(0, 8, 9, 27)
tile(0, 7, 9, 16)
tile(0, 6, 9, tile(0, 9, 9))
print(_BP_VERSION, 3, 3)
txtr(2, "tile0.bmp")
for i = 15, 45 do
for j = 15, 45 do
tile(2, i, j, 1)
end
end
fade(0)
txtr(4, "spritesheet.bmp")
music("music_as_colorful_as_ever.raw", 0... |
local DIR_GENIE = (path.getabsolute('.') .. '/')
-- Verifies and returns a valid options object
function unet_verify_options(options)
if not options then options = {} end
if not options.modules then options.modules = { enet = { link = true } } end
return options
end
function unet_merge_config(cfg, filter)
local r... |
local Valkyrie = _G.ValkyrieC;
local Color3 = Valkyrie:GetComponent "Colour";
local IntentService = Valkyrie:GetComponent "IntentService";
local GameContainer = game.Players.LocalPlayer.PlayerGui.Tetris.GameContainer;
local MinoContainer = GameContainer.MainFieldContainer.Matrix.MinoContainer;
local PendingLinesDispla... |
-- Return table of the alphabet in lower case
function getAlphabet ()
local letters = {}
for ascii = 97, 122 do table.insert(letters, string.char(ascii)) end
return letters
end
-- Move the table value at ind to the front of tab
function moveToFront (tab, ind)
local toMove = tab[ind]
for i = ind - 1... |
-- Send request to change traffic light to all clients
RegisterServerEvent("SmartTrafficLights:setLight")
AddEventHandler("SmartTrafficLights:setLight", function(coords)
TriggerClientEvent("SmartTrafficLights:setLight", -1, coords)
end) |
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local M = {}
local tasklist_buttons = gears.table.join(
awful.button(
{},
1,
function(c)
if c == client.focus then
c.minimized = true
else
c:e... |
--- For working with chunks.
-- A chunk represents a 32 tile<sup>2</sup> on a surface in Factorio.
-- @module Chunk
-- @usage local Chunk = require('stdlib/area/chunk')
-- @see Concepts.ChunkPosition
Chunk = {_module_name = "Chunk"} --luacheck: allow defined top
setmetatable(Chunk, {__index = require('stdlib/core')})
... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by apple.
--- DateTime: 2018/9/15 下午7:31
---
SpEffect = NewGameObject:extend()
function SpEffect:new(area,x,y,opts)
SpEffect.super.new(self,area,x,y,opts)
self.w = opts.w or 12
self.h = opts.h or 12
self.current_color = Color.default... |
return {
{
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "DMG_FROM_TAG_1_T_1",
number = 0.045
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
... |
-- This Lua file loads the various local versions of the job.load / job.save
-- registrations.
-- We make the very commonly used functions global
allocate = utilities.storage.allocate
checked = utilities.storage.checked
lpegmatch = lpeg.match
format = string.format
sort = table.sort
sortedhash ... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local scheduler = {}
local MAX_PENDING_TIME = 600
-- Public Functions
scheduler.add_to_scheduler = function(callback, data)
local _current_pos = (game.tick+1) % MAX_PENDING_TIME
table.insert( global["schedule"][_current_pos], { callback = callback, data = data } )
end
-- Events
Event.register( Event.core_events.in... |
return Def.Quad{
InitCommand=cmd(FullScreen;Center;diffuse,color("0,0,0,0.5"));
}; |
description 'CarDoorsX'
client_scripts {
"c.js",
}
|
SB.Include(Path.Join(SB_VIEW_ACTIONS_DIR, "action.lua"))
ReloadAction = Action:extends{}
ReloadAction:Register({
name = "sb_reload",
tooltip = "Reload meta model",
toolbar_order = 201,
image = SB_IMG_DIR .. "recycle.png"
})
function ReloadAction:execute()
SB.conf:initializeListOfMetaModelFiles()
... |
SINGLE = 1
FULL = 2
BORDER_LEFT = 1
BORDER_TOP = 2
BORDER_RIGHT = 3
BORDER_BOTTOM = 4
local lastSlot = lastSlot or 1
local lifeTime = lifeTime or 0
local deathTime = deathTime or 0
local font_hud_weapon = 'S_Light_20'
local textcolor_pulsed = Vector(1,1,1)
surface.CreateFont( "TextNumbers", { size = 40... |
local user_id = ARGV[1]
local project_id = ARGV[2]
local timeout = tonumber(ARGV[3])
local lock_secret = ARGV[4]
local bucket_ids_of_project_key = string.format("project/%s",project_id)
local bucket_id_of_user_project_key = string.format("bucket_id/%s/%s",user_id,project_id)
local max_bucket_id = tonumber((redis.call... |
local Iterator = require(script.Parent.Parent.Iterator)
local Values = setmetatable({}, Iterator)
Values.__index = Values
Values.__call = Iterator.__call
function Values.new(hash)
return setmetatable({
hash = hash,
lastKey = nil,
}, Values)
end
function Values:after()
local key, value = next(sel... |
local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v={"/init.lua","/boot.lua","/OS.lua"},{},{},unicode,computer,component,component.invoke;local function w(x)local y={e.pullSignal(x)}y[1]=y[1]or""if#y>0 and j.n>0 and(y[1]:match"ey"and not j[y[5]]or y[1]:match"cl"and not j[y[4]])then return table.unpack(y)end;c[y[4]or""]=y... |
local webServerName="tutorial.realtimelogic.com"
local fmt=string.format
local clientcnt,servercnt=0,0
local function webProxy(source,sink,isclient)
trace(fmt("Starting %s proxy function:",
isclient and "client" or "server"))
local data,err
while true do
data,err = source:read()
if... |
local ADDON, MinArch = ...
MinArch.DigsiteLocales = {};
local GAME_LOCALE = GetLocale();
function DS(name)
if (MinArch.DigsiteLocales[GAME_LOCALE] ~= nil and MinArch.DigsiteLocales[GAME_LOCALE][name] ~= nil) then
return MinArch.DigsiteLocales[GAME_LOCALE][name]
else
return name
end
end
|
function AddEventManager(obj)
assert(obj~=nil, "ERROR: AddEventManager - object is nil")
assert(type(obj)=="table", "ERROR: AddEventManager - object is not a metatable")
local Handle={} --список списков обработчиков для различных событий
local UHandle={} --список универсальных обработчиков
local Addi... |
local skynet = require "skynet"
-- It's a simple service exit monitor, you can do something more when a service exit.
skynet.register_protocol {
name = "client",
id = 3,
unpack = function() end,
dispatch = function(_, address)
print(string.format("[:%x] exit", address))
end
}
skynet.start(function() end)
|
include("hud_health.lua")
include("hud_armor.lua")
include("hud_ammo.lua")
include("hud_aux.lua")
local PANEL = {}
function PANEL:Init()
self:ParentToHUD()
self:SetSize(ScrW(), ScrH())
local posX = 35
local w,h
self.HUDHealth = vgui.Create("HudHealth", self)
w, h = self.HUDHealth:GetSize()
self.HUDHealth:Se... |
arachne_warrior = Creature:new {
objectName = "@mob/creature_names:arachne_warrior",
socialGroup = "arachne",
faction = "",
level = 42,
chanceHit = 0.44,
damageMin = 355,
damageMax = 420,
baseXp = 4097,
baseHAM = 9100,
baseHAMmax = 11000,
armor = 1,
resists = {130,130,-1,160,160,-1,160,-1,-1},
meatType = "... |
local anim8 = require 'lib.anim8'
local media = require 'src.media'
local MobileBody = require 'src.beings.bodies.MobileBody'
local PteroBody = class('Ptero', MobileBody)
local spriteW, spriteH = 32, 32
function PteroBody:loadAnimations()
self.image = media.images.ptero
local g = anim8.newGrid(spriteW, spri... |
local K, C, L = unpack(select(2, ...))
-- Lua API
local _G = _G
local tinsert = table.insert
-- Wow API
local hooksecurefunc = hooksecurefunc
local UIDROPDOWNMENU_MAXLEVELS = UIDROPDOWNMENU_MAXLEVELS
-- Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: ChatFrame1, getn --... |
local actions = require'telescope.actions'
local Job = require'plenary.job'
local A = {}
local function close_telescope_prompt(prompt_bufnr)
actions.close(prompt_bufnr)
end
A.remove_state = function(prompt_bufnr)
local selection = actions.get_selected_entry(prompt_bufnr)
Job:new({
command = 'terraform',
... |
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
local sin = math.sin
local cos = math.cos
local clamp = math.Clamp
local approach = math.Approach
local trace = util.TraceLine
function ENT:Think()
self.BaseClass.Think(self)
local phys = self:GetPhysicsObject()
local vel = phys:GetVeloc... |
local common = require("common")
local language = {__data = {}}
local logStatus = print
local __tools = {}
local __entity = {}
local __convar = {}
local __nermsg = {}
local __lang = {}
local Msg = print
local __type = type
local __tobool = {["false"] = true, [""] = true, ["0"] = true, ["nil"] = tr... |
object_tangible_deed_pet_deed_hawk_bat_deed = object_tangible_deed_pet_deed_shared_hawk_bat_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_hawk_bat_deed, "object/tangible/deed/pet_deed/hawk_bat_deed.iff")
|
--[[
Purpose: Provides a library for creating factions and having
players able to be whitelisted to certain factions.
--]]
nut.faction = nut.faction or {}
nut.faction.buffer = {}
local playerMeta = FindMetaTable("Player")
-- Player functions to handle data.
do
local function sameSchema()
return " AND rpschema =... |
--[[=============================================================================
DeviceConnectionBase Class
Copyright 2015 Control4 Corporation. All Rights Reserved.
===============================================================================]]
require "common.c4_common"
require "lib.c4_object"
require "li... |
object_tangible_furniture_lifeday_lifeday_painting_s03 = object_tangible_furniture_lifeday_shared_lifeday_painting_s03:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_lifeday_lifeday_painting_s03, "object/tangible/furniture/lifeday/lifeday_painting_s03.iff")
|
-- Since this faction is not a default, any player that wants to become part of this faction will need to be manually
-- whitelisted by an administrator.
FACTION.name = "Medical Department"
FACTION.description = "The Foundation's Medical Department is responsible for keeping employees in good health."
FACTION.color =... |
-- ISOKB
-- v2.2.8 @spunoza
-- llllllll.co/t/norns-code-review/14851/39
--
-- 2-channel MIDI keyboard for Norns and Grid
-- Isomorphic "in key" note layout (similar to Ableton Push)
-- Select a tonic note and one of nine 7-note scales (default C Major)
-- Two independen... |
-- 1.2.5 Realizar un semaforo sencillo
local ROJO = 3
local AMBAR = 2
local VERDE = 1
-- CONFIGURO LOS PINES COMO SALIDA
gpio.mode(ROJO, 0)
gpio.mode(AMBAR, 0)
gpio.mode(VERDE, 0)
while true do
gpio.write(ROJO,1)
gpio.write(AMBAR,0)
gpio.write(VERDE,0)
tmr.delay(2000000)
gpio.write(ROJO,0)
... |
-- import
local AnimatorClipModule = require 'candy.animator.AnimatorClip'
local AnimatorClip = AnimatorClipModule.AnimatorClip
-- module
local AnimatorClipListModule = {}
EnumClipListMode = _ENUM_V {
"sequence",
"random",
"shuffle"
}
---@class AnimatorClipListEntry
local AnimatorClipListEntry = CLASS: AnimatorCl... |
require "fonts"
local Widget = require "widgets/widget"
local ImageButton = require "widgets/imagebutton"
local ThreeSlice = require "widgets/threeslice"
local Text = require "widgets/text"
local Image = require "widgets/image"
--
-- You should override the On* functions to implement desired behaviour.
--
-- For exampl... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local suggestionsEmotes = {"👍","🤷","👎"}
return {
name = "suggestions-channel",
description = "Add voting reactions to messages sent in the server's suggestions channel, if set.",
visible = false,
event = "client.messageCreate",
disabledByDefault = false,
run = function(self, guildSettings, message, co... |
-- ulx->server
-- server->all
util.AddNetworkString("PAM_Start")
-- ulx->server
-- server->all
util.AddNetworkString("PAM_Cancel")
-- client->server
-- server->all
util.AddNetworkString("PAM_Vote")
-- client->server
-- server->all
util.AddNetworkString("PAM_UnVote")
-- server->all
util.AddNetworkString("PAM_Announce_Wi... |
util.AddNetworkString( "DeathRun_RoundResult" )
util.AddNetworkString( "DeathRun_RoundStart" )
util.AddNetworkString( "DeathRun_LastWinner" )
GM.RoundStart = os.time()
GM.RoundEnd = os.time()
GM.NextMap = ""
GM.VoteNextRound = false
GM.ForceChange = false
GM.InitSpawn = false
GM.LastWinner = 0
SetGlobalInt("DeathRun_T... |
return function(min,max)
local build_fn = function(x,y,z)
if y > min.y+1 then return 'air' end
return 'homedecor:glowlight_quarter_white'
end
return stm.walk_aabb(min, max, build_fn)
end |
local say = require("libs.say")
local exec
exec = require("libs.cfglib").exec
local send_signal
send_signal = require("libs.xdotool").send_signal
local parseargs = require("argparser")
local plugged = {
ignore_list = {
"magic.cfg",
"Unknown command",
"renamed"
},
plugins = { },
plug = function(self,... |
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