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Config = {} Config.Vehicles = { ["flatbed"] = "MTL Flatbed", ["ct660tow"] = "CAT Flatbed", ["bc205500w"] = "RAM 5500 Flatbed", ["f150ex"] = "Ford F150 Utility Truck (Mechanics Only)", } Config.Locations = { ["payslip"] = { label = "Collect Payslip", coords = vector4(471...
class 'IncomingMessages' --local MutedPlayerList = require 'mutedPlayerList' function IncomingMessages:__init() --self.m_MutedPlayerList = MutedPlayerList() self.m_CreateChatMessage = Hooks:Install('UI:CreateChatMessage',999, self, self.OnUICreateChatMessage) self.m_MessageToSquadLeadersEvent = NetE...
-- requires: -- a) Compile recorder with -DLUA and configure -- b) OTR_LUASCRIPT = ".../repub.lua" -- also requires Lua JSON from http://regex.info/blog/lua/json JSON = (loadfile "/etc/ot-recorder/JSON.lua")() function otr_init() end function otr_exit() end function otr_hook(topic, _type, data) otr.log("DE...
require "torch" require "liblab" dofile(torch.packageLuaPath('lab') .. '/liblab.lua')
--[[ Single-Item Shop by: standardcombo v1.0 --]] local SHOP_ID = script:GetCustomProperty("ShopID") local TRIGGER = script:GetCustomProperty("Trigger"):WaitForObject() local EXIT_TRIGGER = script:GetCustomProperty("ExitTrigger"):WaitForObject() local isInteractableLogic = TRIGGER.isInteractable local PLAYER = Ga...
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { EscapeInfo = {}, MapPoint = { { AreaId = 1, AreaRadius = 100, AreaX = 21963, AreaY = 2809, AreaZ = ...
-- Added for plugins to use -- Lönn itself does not need this local utils = require("utils") local configs = require("configs") local pluginLoader = require("plugin_loader") local modHandler = require("mods") local logging = require("logging") local libraries = {} libraries.registeredLibraries = nil function librar...
local localization = { mod_description = { en = "Shows a timer when a potion or attack speed proc is active." }, timers_position = { en = "Timers Position" }, timers_position_description = { en = "Choose whether the timers appear at the top or bottom of your screen." }, timers_position_top = { en = "Top"...
-------------------------------- -- @module Sprite -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- @overload self, cc.SpriteFrame -- @overload self, string -- @function [parent=#Sprite] setSpriteFrame -- @param self -- @param #string spriteFrameName -- @retur...
-- Writer lock acquire script. -- This script sets writer intention to acquire the lock. -- Then in tries to acquire the lock. If lock is acquired successfully intention is reset. -- If it failed to acquire the lock the intention remains set to prevent adding new writer-preferring readers. -- KEYS = [GLOB_LOCK_KEY, R...
local api = require("fromage") local client = api() local enumerations = client.enumerations() coroutine.wrap(function() client.connect("Username#0000", "password") if client.isConnected() then local topic = client.createTopic("Testing API", "Aye Hey Hi", { f = enumerations.forum.atelier801, s = 167 }) -...
return { "message.proto",--通用协议 "login.proto",--登录 "lobby.proto",--大厅 "game.proto",--游戏 "game/fish/fish.proto", "game/mahjong/mahjong.proto", "game/poker/bull.proto", "game/poker/cx.proto", "game/poker/zjh.proto", "game/slots/slots.proto", }
torch.setdefaulttensortype('torch.FloatTensor') ---------- library ---------- require 'torch' require 'image' require "lib/getfilename" require "lib/window" require "lib/patch" require "lib/calc_rsme" -- read dataset: ---------- functions ---------- function load_imgs(folderpath) filepaths = getFilename(folder...
return require("packer").startup( function() use {"wbthomason/packer.nvim"} use {"UltiRequiem/nvim-snippets"} use {"kyazdani42/nvim-tree.lua"} use {"kyazdani42/nvim-web-devicons"} use {"folke/todo-comments.nvim"} use {"terrortylor/nvim-comment"} use {"nvim-lua/plenary.nvim"} use {"nvim...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
-- Input image colors must be white or black, other colors are not permited ErosionShader = love.graphics.newShader [[ extern float iter; extern vec2 Size; int N(Image texture, vec2 tc) { float [] P = float[8] ( Texel(texture, tc + vec2(0, -1) / Size).r, Texel(texture, tc + vec2(1, -1) / Size).r, T...
local json = require 'json' local fs = require 'bee.filesystem' local uric = require 'uri' local config = require 'config' local rojo = {} rojo.Watch = {} rojo.RojoProject = {} local function readFile(path) local file = io.open(tostring(path)) local contents = file:read("*a") file:close() return cont...
local Class = require "libs.class" local base = require "gamestate.base" local entidad = require "entidades.entidad" local vector = require "libs.vector" local enemigos = Class{ __includes = entidad } function enemigos:init(x,y) self.body=base.entidades.collider:rectangle(x,y,35,43) self.velocidad=650 self.spr...
-- to create an array (table) use brackets array = { "Landing", "on", "Lua" } -- Fun Fact: Lua starts arrays at index 1 instead of 0 like most languages -- we can also create a dictionary (key - value) dictionary = { ['moon'] = "🌕", ['cheese'] = "🧀" } -- do a for loop as follows for k,v in pairs(dictio...
digicontrol = {} digicontrol.selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 } } digicontrol.node_box = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, { -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 } }, } local BASE_RULES = { {x = 0, y = 0, z = 1}, --...
--- Demonstrates the basic usage of moonsniff in order to determine device induced latencies local lm = require "libmoon" local device = require "device" local memory = require "memory" local ts = require "timestamping" local hist = require "histogram" local timer = require "timer" local log = req...
local id = param.get_id() local newsletter if id then newsletter = Newsletter:by_id(id) if newsletter.sent then slot.select("error", function() ui.tag{ content = _"Newsletter has already been sent out" } end) return false end else newsletter = Newsletter:new() end newsletter.published = par...
local Interaction = {} local methods = {} local metatable = {} function metatable.__index(interaction, key) return methods[key] end function methods:source() return self._source end local SOURCE_TYPES = { "key", "pointer", "none" } function Interaction.new(source) local t = source:type() if t ~= "key" and ...
data:extend( { { type = "item", name = "burner-sand-mining-drill", icon = "__base__/graphics/icons/burner-mining-drill.png", flags = {"goes-to-quickbar"}, subgroup = "biotech-equipment", order = "a[sand]-1", place_result = "burner-sand-mining-drill", stack_size = 50 }, { type =...
function mirror_dir_x(direction) if direction == directions.left then return directions.right elseif direction == directions.right then return directions.left else return direction end end function mirror_dir_y(direction) if direction == directions.up then return directions.down elseif dire...
cjson = require 'cjson' string = require 'string' dyups = require 'ngx.dyups' config = require 'elb.config' utils = require 'resty.utils' statsd = require 'resty.statsd'
include("sh_taunts.lua") --local DbgPrint = GetLogging("Taunts") local TauntIndex = CreateClientConVar("_lambda_taunt_idx", "1", true) local CategoryIndex = CreateClientConVar("_lambda_taunt_cat_idx", "1", true) local TauntMaxDisplay = 3 -- Each direction local TauntSelection = false surface.CreateFont("TauntFont", ...
function test() local a = 22.2 local mod = 5 return a % mod end jit("compile", test) local res = test() assert(res == 22.2 % 5) --[[ function <../tests/16_OP_MOD.lua:1,5> (5 instructions at 0x13ba590) 0 params, 3 slots, 0 upvalues, 2 locals, 2 constants, 0 functions 1 [2] LOADK 0 -1 ; 22.2 2 [3] LOA...
local K, C = unpack(select(2, ...)) local _G = _G local hooksecurefunc = _G.hooksecurefunc local function replaceBlueColor(bar, r, g, b) if r == 0 and g == 0 and b > .99 then bar:SetStatusBarColor(0, .6, 1, .5) end end tinsert(C.defaultThemes, function() for _, slot in pairs({PaperDollItemsFrame:GetChildren()}...
gimyi = { on_spawn = function(mob) mob:warp(1308, 2, 5) end, on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_basic.on_attacked(mob, attacker) end, move = function(mob, target) mob_ai_basic.move(mob, target) end, attack = functi...
local opt = vim.opt local g = vim.g opt.termguicolors = true opt.clipboard = "unnamed,unnamedplus" opt.fileencodings = "utf-8,gb2312" opt.foldlevel = 99 opt.foldmethod = "indent" opt.colorcolumn = "80,100" opt.mouse = "a" opt.hidden = true -- opt.autosave = false opt.encoding = "utf8" opt.ffs = "unix,dos,mac" -- opt.n...
Jelmergu:addConditionalTechnology("basic-automation", "burner-assembling-to-assembling-machine-1", "automation")
-- Copyright 2018 David PHAM-VAN <dev.nfet.net@gmail.com> -- Licensed to the public under the Apache License 2.0. module("luci.controller.map", package.seeall) function index() local page page = entry({"admin", "status", "map"}, template("map/index"), _("Network Map"), 2) page.dependent = true entry({"admin", "...
mapQuests = require "lib/mapQuests" mapEffects = require "lib/mapEffects" npcSpeakers = require "lib/npcSpeakers" quest = target.get_quest(mapQuests.getID("StrangeDream")) utah = self.as_speaker(npcSpeakers.getID("Utah")) utah.say("Hey, Evan. You up? What's with the dark circles under your eyes? Didn't sleep well? H...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local lib = ReplicatedStorage:WaitForChild("lib") local common = ReplicatedStorage:WaitForChild("common") local component = script.Parent local common_util = common:WaitForChild("util") local getTextSize = require(common_util:WaitForChild("getTextSize")) ...
local nsopts = { noremap = true, silent = true } local nopts = { noremap = true } local keybind = vim.api.nvim_set_keymap -- Pre. Allows us to map C-c key sequence (see Post below). keybind("n", "<C-c>", "<Nop>", nopts) keybind("i", "<C-c>", "<Nop>", nopts) -- Core. vim.g.mapleader = " " vim.g.maplocalleader = "," ke...
SWEP.Base = "weapon_base" SWEP.PrintName = "Portal Gun" SWEP.ViewModel = "models/weapons/c_irifle.mdl" SWEP.ViewModelFlip = false SWEP.UseHands = true SWEP.WorldModel = "models/weapons/w_irifle.mdl" SWEP.SetHoldType = "pistol" SWEP.Weight = 5 SWEP.AutoSwichTo = true SWEP.AutoSwichFrom = false SWEP.Category = "Seaml...
workspace "KaraokeReplay" platforms { "Win64" } project "KaraokeReplay" kind "SharedLib" targetextension ".asi" language "C++" files { "**/MemoryMgr.h", "**/Trampoline.h", "**/Patterns.*", "**/HookInit.hpp" } workspace "*" configurations { "Debug", "Release", "Master" } location "build" vpaths { ["Headers/...
--[[ Variables ]] DecorRegister("Vehicle-Fakeplate", 2) --[[ Events ]] AddEventHandler("vehicle:addFakePlate", function() local vehicle = nil local target = exports["caue-target"]:GetCurrentEntity() if DoesEntityExist(target) and GetEntityType(target) == 2 and #(GetEntityCoords(PlayerPedId(...
module 'mock' CLASS: RenderTarget ( Viewport ) :MODEL{} function RenderTarget:__init() self.mode = 'relative' self.frameBuffer = false self.debugName = '' end function RenderTarget:setDebugName( name ) self.debugName = name end function RenderTarget:getFrameBuffer() return self.frameBuffer end function Rende...
local utils = require 'utils' local soundManager = require 'soundManager' local winTheGame = {} local winTheGameSound = love.audio.newSource("assets/sfx/bad_melody.wav", "static") function winTheGame.load() soundManager.play(winTheGameSound) end function winTheGame.update( dt ) -- body end function winTheGame....
----------------------------------- -- Area: Oldton Movalpolos -- NPC: Tarnotik -- Type: Standard NPC -- !pos 160.896 10.999 -55.659 11 ----------------------------------- require("scripts/globals/missions") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player, npc, trade) ...
CHARCLASS.DisplayName = "Человек" CHARCLASS.DisplayDesc = nil CHARCLASS.DisplayColor = Color(150,150,150) CHARCLASS.IsDefault = true function CHARCLASS:GetValidModels(ply) return { "models/humans/group01/male_01.mdl", "models/humans/group01/male_02.mdl", "models/humans/group01/male_04.mdl",...
local FOLDER_NAME, private = ... local Chronicles = private.Core local Locale = LibStub("AceLocale-3.0"):GetLocale(private.addon_name) Chronicles.DB = {} Chronicles.DB.Events = {} Chronicles.DB.Factions = {} Chronicles.DB.Characters = {} Chronicles.DB.RP = {} RPEventsDB = {} function Chronicles.DB:Init() self:R...
local PLUGIN = {} PLUGIN.Name = "Freeze All" PLUGIN.Author = "RedMist" PLUGIN.Date = "15th March 2011" PLUGIN.Filename = PLUGIN_FILENAME PLUGIN.ClientSide = true PLUGIN.ServerSide = true PLUGIN.APIVersion = 2 PLUGIN.Gamemodes = {} if (CLIENT) then function PLUGIN.FreezeAll() RunConsoleCommand('perp_a_fa'); end...
--- === utils.requirePlus === --- --- Some useful additions to requiring stuff --- local module = {} local luafs = require("hs.fs") local log = require("hs.logger").new("utils.require", require("hs.settings").get("utils.require.logLevel") or "warning") -- private variables and methods -----------------------------...
sound.Add({ name = "jetpack_ignition", channel = CHAN_STATIC, volume = 1.0, level = 80, pitch = {95, 110}, sound = "kuma96/powerarmor_t51/jetpack_ignition.wav" }) sound.Add({ name = "jetpack_flame", channel = CHAN_STATIC, volume = 1.0, level = 80, pitch = {95, 110}, sound = "kuma96/powerarmor_t51/jetpack_f...
require"colorizer".setup({"*"}, { RGB = true, RRGGBB = true, RRGGBBAA = true, rgb_fn = true, hsl_fn = true, css = true, css_fn = true, })
local K, C, L = unpack(select(2, ...)) -- Currenly Being Voted on @ KkthnxUI Discord -- 8 = Yes | 8 = No -- local function HideMadeByName(self) -- for i = 2, self:NumLines() do -- local line = _G[self:GetName().."TextLeft"..i] -- local text = line and line:GetText() -- if text and text ~= "" and string.match(t...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local INT, STRING, FLOAT, TABLE = drawers.trolley_META_TYPE_INT, drawers.trolley_META_TYPE_STRING, drawers.trolley_META_TYPE_FLOAT, drawers.trolley_META_TYPE_TABLE local to_register = { } if core.get_modpath("default") and default then to_register = { "drawers:wood", "drawers:acacia_wood", "drawers:aspen_...
object_tangible_content_wod_token_4 = object_tangible_content_shared_wod_token_4:new { } ObjectTemplates:addTemplate(object_tangible_content_wod_token_4, "object/tangible/content/wod_token_4.iff")
local alog = require("logger.alog") local test = {} function test.execute(action_param) ngx.say("hello world") alog.notice("success", 111) end return test
local resolvefilepath = _G.resolvefilepath local function OnRedCC(inst) if inst._parent == nil then return end local player = inst._parent local w = _G.TheWorld if inst.screecher_red_cc:value() then w:PushEvent("overridecolourcube", resolvefilepath("images/colour_cubes/screecher_cc_red_cc.tex")) else w...
local parser = require "Lua/Util/wowtoolsparser" local pre = [[interface GlobalStringInterface { [key: string]: string } export const data: GlobalStringInterface = { ]] local slashStrings = { KEY_BACKSLASH = function(s) return s:sub(1, 2) == "9." end, -- broken in 9.1.0 CHATLOGENABLED = function(s) return s:sub(1...
print("Processig font file:", arg[1]) local font = dofile(arg[1]) out = io.open(arg[1] .. ".out", "w") out:write([[ return { ]]) for i,v in pairs(font) do local l = { "\t", string.format("[0x%02X]", i), " = ", [["]], } for _,v in ipairs({v:byte(1, -1)}) do ...
local outfile = 'ctg/rawtext' local width = 1440 local height = 900 local function write(data, zoom) game.write_file(outfile, tostring(width) .. ' ' .. tostring(height) .. ' ' .. tostring(zoom) .. ' ' .. global.settings['pattern-preset'] .. '\n', true) local stuff = {} for row = 1, height do ...
require('constants') require('fn') require('map_events') local map_id = "whalings_end" local function init_community_garden(map_id) generate_vegetable_garden(map_id, 16, 18, 11, 13, false, 1, 1) end local function init_yew(map_id) init_community_garden(map_id) end map_events.set_map_fn(map_id, init_yew)
local function f1(x, y, z) return y end local function f2(x, y, z) return x, y, z end local function f3(x, y, z) return x + y + z end local u = 7 local function f4(x) return x + u end local function f5(x) return u end local a, b, c = 3, 5, 21 print(f1(a, b, c)) print(f2(a, b, c)) print(f3(a, b, c)) print(f4(a...
--- Get all of the commands as a dictionary -- The keys are the class names, the values are the classes local file = require('functional/file') local result = {} local files = file.scandir('classes/commands', true, false) for _, file in ipairs(files) do if file ~= 'all.lua' and file:sub(-4) == '.lua' then...
--local local requireA = require "aaa.bbb.ccc" local ccc = aaa + bbbb local ddd = aaa + eee + eeee local f = function() end local cc2 = function() end --cotinuous local aa = 123 local ddd = 456 local d13131 = 131 --do do return end do return function() end end --function function f(aaa, bbbb...
---@type Image local Image = require('lib.stdlib.oop._generated._image') ---<static> create ---@overload fun(file: string, size: Vector3, pos: Vector3, origin: Vector3, imageType: integer): Image ---@param file string ---@param sizeX float ---@param sizeY float ---@param sizeZ float ---@param posX float ---@param posY...
local version = require("version") local range = version.range local set = version.set local ok, err ------------------------------------------ -- strict and relaxed parsing ------------------------------------------ local lua lua, err = version("Lua 5.3") assert(tostring(lua) == "5.3") lua, err = version.strict("Lua...
--lune/base/Meta.lns local _moduleObj = {} local __mod__ = '@lune.@base.@Meta' local _lune = {} if _lune6 then _lune = _lune6 end if not _lune6 then _lune6 = _lune end local _MetaInfo = {} _moduleObj._MetaInfo = _MetaInfo function _MetaInfo.setmeta( obj ) setmetatable( obj, { __index = _MetaInfo } ) end fun...
local isClient = Ext.IsClient() local ts = Classes.TranslatedString if isClient then --local combatLogTooltip = ts:Create("hf7c8b6b6g580bg4bc0g96efg5d9cd1500754", "Combat Log") local combatLogTooltip = ts:Create("h1b7b6ddbg0b60g455dgac16g21fc2e843581", "Toggle Log") ---@private ---@class ContextMenuOpenTarget loc...
local playsession = { {"tykak", {96128}}, {"Trashbull", {89206}}, {"glukuzzz", {77386}}, {"kevinzhan", {33438}} } return playsession
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' client_script 'config.lua' server_script 'config.lua' client_script 'client.lua' server_script "server.lua"
include('shared.lua') if !ConVarExists("lee_crosshair_fr") then CreateClientConVar("lee_crosshair_fr", 196, true, false) end if !ConVarExists("lee_crosshair_fg") then CreateClientConVar("lee_crosshair_fg", 36, true, false) end if !ConVarExists("lee_crosshair_fb") then CreateClientConVar("lee_crosshair_f...
MOD_NAME = "__color-coding__" -- These tables are the foundation of the rest of the mod -- EVERYTHING is derived from these lists: -- * entity names -- * sprite folder paths -- * lamp light color -- * map pixel colors for the concrete -- -- To add a color (for all item types) you need to create the righ...
-- The bio reactor was copied from the Bio Industries mod, who copied it from the Tree Mod data:extend({ { type = "item", name = "biotech-bioreactor", icon = "__BioTech__/graphics/icons/wood_reactor_icon.png", flags = {"goes-to-quickbar"}, subgroup = "biotech-equipment", order = "d[bio]-1", ...
data:extend({ { type = "item", name = "autonomous-space-mining-drone", icon = "__expanded-rocket-payloads__/graphic/mining-drone-32.png", icon_size = 32, flags = {"goes-to-main-inventory"}, subgroup = "space-mining", order = "n", stack_size = 5 } })
local playsession = { {"Thuro", {8017}}, {"helic99", {71771}}, {"ballbuster", {4914}}, {"Hoboslayer", {67812}}, {"Bryce940", {69407}}, {"Mr_T", {69722}}, {"henrycn1997", {2294}}, {"PhaseMachine", {1349}}, {"Nikkichu", {57485}}, {"Tarquinius", {57382}}, {"Vladis_Generator", {5253}}, {"antuan309", {19426}}, ...
object_tangible_loot_mustafar_cube_loot_cube_loot_1c = object_tangible_loot_mustafar_cube_loot_shared_cube_loot_1c:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_cube_loot_cube_loot_1c, "object/tangible/loot/mustafar/cube/loot/cube_loot_1c.iff")
return {'kryoliet','krypton'}
{data={name="Hive", author="Magnus siiftun1857 Frankline"}, blocks={ {0x132e28, {-128.646, -0.003}, command={faction=1257}}, {65712, {7.025, 54.997}, -3.142, command={faction=1257}, bindingId=5, shape=0x132e2e, name="Anti Missile Drone", features=LAUNCH, group=1257, health=1000, points=250, dura...
--SLIDERS Name, conVar, default, min, max, decimals list.Add("ScarConVarSlidersCar", { "Max Power", "scar_acceleration", 10000, 0, 10000, 1} ) list.Add("ScarConVarSlidersCar", { "Max Speed", "scar_maxspeed" , 5000, 10, 5000, 1} ) list.Add("ScarConVarSlidersCar", { "Max Turbo Effect", "scar_turborffect", 5,...
local configs = require('lspconfig/configs') local lsp = require('lspconfig') local util = require('lspconfig/util') local server_name = 'sleeplylyzer' configs[server_name] = { default_config = { cmd = { 'sleeplylyzer' }, cmd_env = { GLOB_PATTERN = vim.env.GLOB_PATTERN or '*@(.3bc|._3bc|.tbc)', ...
local Fabric = require(script.Parent) return function() describe("Fabric.new", function() it("should return a fabric", function() local fabric = Fabric.new("the namespace") expect(fabric.namespace).to.equal("the namespace") end) end) describe("Fabric:registerComponent", function() it("should register ...
return {'elideren','eliminatie','elimineren','eliminering','elisie','elitair','elite','elitecultuur','elitegroep','elitekorps','eliteschool','elitesport','elitetroepen','elitevorming','elixer','elixir','elizabethaans','eliteclub','elia','elianne','eliksem','eline','elingen','elisabeth','elise','eli','elian','eliane','e...
--------------------------------------------------------------------------------------------------- -- Utils --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local json = require("modules/json") local events = require('events') --[[ M...
local Globals = require("vr-radio-helper.globals") local VhfFrequencySubPanel = require("vr-radio-helper.components.panels.vhf_frequency_sub_panel") local VatsimData = require("vr-radio-helper.state.vatsim_data") local ComFrequencySubPanel do ComFrequencySubPanel = VhfFrequencySubPanel:new() ComFrequencySubPa...
-- -- (C) 2013 Kriss@XIXs.com -- local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,str...
workspace "Nutcracker" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" --Include directories relative to root folder (solution directory) IncludeDir={} IncludeDir["GLFW"]="Nutcracker/vendor/GLFW/include" IncludeDir...
#!/usr/bin/env luajit module(..., package.seeall) local genyang = require("program.lwaftr.tests.propbased.genyang") local common = require("program.lwaftr.tests.propbased.common") local run_pid = {} local current_cmd function property() current_cmd = genyang.generate_any(run_pid[1]) local results = (genyang.ru...
players = {} main = {} warn = {resson = {}} local warnresson = "" addEvent("main.windows", true) addEvent("main.windows", true) addEventHandler ( "main.windows", getRootElement(), function() if ( guiGetVisible ( main.windows ) == true ) then guiSetVisible(main.windows,false) showCursor ( false ) else guiSetVisib...
function getvarvalue(name) local value, found for i=1, math.huge do local n, v = debug.getlocal(2, i) if not n then break end if n==name then value = v found = true end end if found then return value end local func = debug.getinfo(2, "f").func for i=1, math.huge do local n, v =...
local tree_cb = require'nvim-tree.config'.nvim_tree_callback local list = { { key = {"<CR>"}, cb = tree_cb("edit") }, { key = {"."}, cb = tree_cb("cd") }, { key = "<C-v>", cb = tree_cb("vsplit") }, { key = "<C-x>", cb = tre...
--[[ statusbarSelector.lua Displays a list of statusbars registered with SharedMedia --]] local _, ns = ... ns.Widgets = ns.Widgets or {} local LSM = LibStub('LibSharedMedia-3.0') local LSM_BAR = LSM.MediaType.STATUSBAR local BUTTON_HEIGHT, BUTTON_PADDING = 52, 2 local ROW_HEIGHT = BUTTON_HEIGHT + BUTTON_PADDING ...
--[[ Copyright (c) 2022 CerealPXL This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details. ]]-- Time = { Elapsed = 0, PreviousElapsed = 0, Freeze = 0, Timers = {}, GetFPS = love.tim...
characterspec = require("characterspec") require("pl.class").enemy(characterspec) enemy.name = "gfx/enemy.png" enemy.speed = 2*100 enemy.direction =-1 function enemy:_init(y) self:super() self.loc = vector(20, y) end function enemy:update(dt) if self.loc.x < 0 then self.direction = 1 self.loc.x = 0 elseif ...
-- Physics libary thing with pixel collisions, -- modified for Mari0 2 (to the point of having to backport it if I wanna use it somewhere else). -- Feel free to use it, MIT License local Physics3 = {} Physics3collisionMixin = { leftColResolve = function() end, rightColResolve = function() end, topColResol...
-------------------------------------------------------------------------------- -- Acid resist wall -- -------------------------------------------------------------------------------- local acidResistWall = util.table.deepcopy(data.raw["item"]["stone-wall"]) a...
-- Copyright (c) 2021 Kirazy -- Part of Artisanal Reskins: Compatibility -- -- See LICENSE in the project directory for license information. -- Override circuit style settings in reskins-bobs when Circuit Processing is present if mods["CircuitProcessing"] then reskins.lib.setting_override("string-setting", "reskin...
------------------------------------------------ ----[ RAGDOLL]---------------------------- ------------------------------------------------ local Ragdoll = SS.Commands:New("Ragdoll") // Branch flag SS.Flags.Branch("Fun", "Ragdoll") // Ragdoll command function Ragdoll.Command(Player, Args) local Table = Player:Ge...
--获得bot对象 --local bot = Bot(QQ账号,"*******","D:\\Users\\Administrator-PC\\Desktop\\mirai\\device.json") --登录bot --bot:login() Event.onLoad = function (bot) print("载入bot"..bot:getId().."成功") bot:subscribeFriendMsg( function(bot, msg, sender) local Bot = sender.id == 320279493 or se...
local killercolour = Color(255,0,0) // Prop killer's name color local victimcolour = Color(0,0,255) // Victim's name color local adminnoticeonly = true // Weather the notice should be admin only, or for everyone. local staffgroups = { "superadmin", "admin", "operator" } // ULX Group names, for those who should be notif...
AddCSLuaFile() -- This file contains all the sirens used. -- Tables are numbered to avoid vehicles using the wrong siren set from being rearranged. --[[ Siren Example Table { Name = "Example Siren", -- The name that shows on the HUD. Category = "Examples", -- The category the siren shows up under. Set = { -- The a...
-- ==================================================================================================================== -- ==================================================================================================================== -- Copyright (c) 2017 Ryan Brock. All rights reserved. -- Licensed under the MIT...
-- glow/init.lua -- mod by john and Zeg9 LIGHT_MAX = 15 minetest.register_node("glow:stone", { description = "Glowing stone", tiles = {"glow_stone.png"}, light_source = LIGHT_MAX, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("glow:lamp", { description = "Lamp", ...