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local options = require "luacheck.options" local builtin_standards = require "luacheck.builtin_standards" local fs = require "luacheck.fs" local globbing = require "luacheck.globbing" local utils = require "luacheck.utils" local config = {} -- Config must support special metatables for some keys: -- autovivification ...
#!/usr/bin/env lua -- Karl McGuire (karl@karlmcguire.com) 2019 -- -- local html = require("../html") return html.base({ title = "About", script = "about.js", header = html.header({about = true}), main = html.main({ title = "About", content = "Hello world!" }) })
return { version = "1.2", luaversion = "5.1", tiledversion = "1.2.2", orientation = "orthogonal", renderorder = "right-down", width = 10, height = 10, tilewidth = 32, tileheight = 32, nextlayerid = 5, nextobjectid = 4, properties = {}, tilesets = { { name = "grid", firstgid = 1...
local Path = require("plenary.path") local path = Path.path describe('Path', function() it('should find valid files', function() local p = Path:new("README.md") assert(p.filename == "README.md", p.filename) assert.are.same(p.filename, "README.md") end) describe('absolute', function() it('.absolu...
local Draw = require("api.Draw") local Gui = require("api.Gui") local InstancedMap = require("api.InstancedMap") local MapRenderer = require("api.gui.MapRenderer") local IUiLayer = require("api.gui.IUiLayer") local IInput = require("api.gui.IInput") local InputHandler = require("api.gui.InputHandler") local MapViewer...
local background = { [1] = {ID=1,item_level={1,25},Background="item_Shading_015.png"}, [2] = {ID=2,item_level={26,30},Background="item_Shading_000.png"}, [3] = {ID=3,item_level={31,35},Background="item_Shading_001.png"}, [4] = {ID=4,item_level={36,40},Background="item_Shading_002.png"}, [5] = {ID=5,item_level={41,45},B...
local colors = {} local freeColors = {} -- generates N distinct colors.. the larger the N, the less distinct they will be function generateColors(N) assert(N > 0) local rgbTable = {} local increment = 360/N local i = 0 while (i < 360) do local hue = i local saturation = 90 + math.random() * 10 local lightne...
local JSON = require 'JSON' local inspect = require 'inspect' local serverMessage = {} -- local log = print local log = function() end if ngx then log = ngx.log else ngx = { INFO = 'info' } end function serverMessage:new(strMessageData) -- log(ngx.INFO, 'serverMessage:new', strMessageData) local...
function clearScene() RelativeTo.World:removeChildren(0, RelativeTo.World:getNumChildren()) RelativeTo.Room:removeChildren(0, RelativeTo.World:getNumChildren()) end function Degrees(d) return d * 3.141592653589 / 180 end function Radians(r) return r end ScaleFrom = { yards = 0.9144, feet = 0.3048, inches = 0....
--Timers personnelles hvtimer3=tmr.create() hvtimer4=tmr.create() hvtimer5=tmr.create() hvtimer6=tmr.create() hvtimer7=tmr.create() dofile("robot_oled.lua") backward() tmr.alarm(hvtimer6, 2000, tmr.ALARM_SINGLE, right) tmr.alarm(hvtimer7, 3000, tmr.ALARM_SINGLE, forward) tmr.alarm(hvtimer5, 10...
return function(self) return self.states[self.position + 1] end
DxStyles = {} DxStyle = false STYLES_PATH = "styles" STYLE_DEFINITIONS_PATH = "styles.xml" function getAllStyles() local xmlNode = xmlLoadFile(STYLE_DEFINITIONS_PATH) local styleNodes = xmlNodeGetChildren(xmlNode) for i, node in ipairs(styleNodes) do local attributes = xmlNodeGetAttributes(node) if(attribut...
--------------------------------------------------------------------------------------------------- -- Description: Check that SDL doesn't transfer OnVehicleData notification with <vd_param> parameter to App -- if an app is not subscribed to this parameter -- -- Preconditions: -- 1) SDL and HMI are started -- 2) Subscr...
AddCSLuaFile() function ENT:HasMoveInput(mv) return mv:GetForwardSpeed() != 0 or mv:GetSideSpeed() != 0 end function ENT:GetSpeeds() return 300, 600 end function ENT:GetAnimationSpeeds() return 200, 350 end function ENT:GetSpeedData(mv) local length = mv:GetVelocity():Length() local walk, run = self:GetSpeeds...
local bit=require("bit") local wstr=require("wetgenes.string") local wgrd=require("wetgenes.grd") local tardis=require("wetgenes.tardis") -- matrix/vector math local bitdown=require("wetgenes.gamecake.fun.bitdown") local bitdown_font_4x8=require("wetgenes.gamecake.fun.bitdown_font_4x8") local ls=function(...) print(...
local love = require("love") assert(love, "love module required") local m = love.graphics or {} love.graphics = assert(m) -- module internal data local internaldata = {} local print = print local printf = printf internaldata.screen_modes = { { width = 320, height = 240 }, { width = 640, height = 480 }, { widt...
local Root = script.Parent.Parent local UserInputService = game:GetService("UserInputService") local SetPromptState = require(Root.Actions.SetPromptState) local ProductInfoReceived = require(Root.Actions.ProductInfoReceived) local AccountInfoReceived = require(Root.Actions.AccountInfoReceived) local PromptNativeUpsell...
require("ai/ai_core") function Spawn(entity) InitAI(thisEntity) end function InitAI(self) self:SetContextThink( "init_think", function() self.aiThink = aiThinkStandardSkill self.abilities = {} self.abilities[1] = self:FindAbilityByName("assassinbuilder_spike...
local hex_to_char = function(x) return string.char(tonumber(x, 16)) end local unescape = function(url) return url:gsub("%%(%x%x)", hex_to_char) end local ping = function(ip) local cmd = "ping -c1 "..ip local p = io.popen(cmd, 'r') local s = assert(p:read('*a')) p:close() return s end ...
package("libtins") set_homepage("http://libtins.github.io/") set_description("High-level, multiplatform C++ network packet sniffing and crafting library.") set_urls("https://github.com/mfontanini/libtins.git") add_versions("2021.6.23", "24ac038c302b2dff1cd47b104893ee60965d108f") add_deps("cmake",...
BasePlazaTweenComponent = class("BasePlazaTweenComponent") BasePlazaTweenComponent.ctor = function (slot0, slot1, slot2, slot3, slot4) slot0._toPos = DisplayUtil.ccpCopy(slot0:getPosition()) slot0._fromPos = cc.p(slot1 or 0, slot2 or 0) createSetterGetter(slot0, "parentView", slot0:getParent()) slot0._showTweenD...
-- ========================================= -- Author : Eroica (eroicacmcs@gmail.com) -- Desc : Abyssal Blade Helper -- Date : 2017.3.14 -- Version : 1.0 -- ========================================= local AbyssalHelper = {} AbyssalHelper.option = Menu.AddOption({"Utility"}, "Abyssal Blade Helper", "auto use b...
-- Music types #define MUT_NONE 0 #define MUT_TITLE 1 #define MUT_OVERWORLD 2 #define MUT_TOWN 3 #define MUT_DUNGEON 4 #define MUT_BATTLE 5 MU={ M={ [MUT_TITLE]={0}, [MUT_OVERWORLD]={7,1,6}, [MUT_TOWN]={2,5}, [MUT_DUNGEON]={3}, [MUT_BATTLE]={4} }, -- For music variety, we store what index we last used for...
local json = require 'cjson' local PageController = Class('controllers.page', LoadApplication('controllers.base')) local page_service = LoadModel('service.page') function PageController:__construct() self.parent:__construct() end -- function PageController:index() -- local uid = self.session.data['uid'] -- loca...
-- A couple variables used throughout. percent = 100 -- GUI related stuff default.gui_bg = 'bgcolor[#080808BB;true]' default.gui_bg_img = 'background[5,5;1,1;gui_formbg.png;true]' default.gui_slots = 'listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]' more_fire = {} dofile(minetest.get_modpath('more_fire')..'/functi...
--[[ Name: taxi_spawn.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- local NPCMeta = {} NPCMeta.Name = "Taxi Chief" NPCMeta.UID =...
value = {} term1 = math.random(299) + 700; term2 = math.random(199) + 300; temp = term1 - term2; if(temp > term2) then ind = term2; else ind = temp; end term3 = math.random(ind - 100) + 100; for i = 1,4 do value[i] = temp + term3*(-1)^i; end
-- -- For more information on emitter properties, see the EmitterObject documentation at: -- https://docs.coronalabs.com/api/type/EmitterObject/index.html -- local emitterParams = { -- General emitter properties textureFileName = "particle.png", maxParticles = 256, angle = -244.11, angleVariance = -14...
local opt = vim.opt local has = vim.fn.has local cmd = vim.cmd local paths = ttd.paths ----------------------------------------------------------- -- GENERAL SETTINGS ----------------------------------------------------------- opt.lazyredraw = true opt.mouse = 'nv' opt.modeline = true opt.report = 0 opt.encoding = 'u...
-------------------------------------------------------------------------------- --<[ Внутренние события ]>------------------------------------------------------ -------------------------------------------------------------------------------- ----------------------------------------------------------------------------...
return { scenario = { obtain_stone = { fool = "You obtain the fool's magic stone!", king = "You obtain the king's magic stone!", sage = "You obtain the sage's magic stone!" }, three_years_later = "Three years elapsed and you set foot on cool soil of North Tyris's again.", } }
require('tests.unit.helper') local console = nil local script = 'some script' local value = 'this is some script' describe('Console', function() setup(function() console = require('models.Console') end) it('can get and update user script', function() console:updateValue(script) as...
for line in io.lines(arg[1]) do local s, t, sep, c, f = {}, {}, line:find(";"), 1, true for i in line:sub(sep+1):gmatch(".") do if f then s[c] = s[c] or "" if i == ',' then f = false t[c] = "" else s[c] = s[c] .. i end else if i == ',' then f = t...
local aoyi={ {name="小人物的愤怒",addPower=15.0,start="罗汉拳",level=10,probability=0.3,buff="晕眩.3.3.100",animation="", condition={ {type="skill",value="松风剑法",level=10,},{type="skill",value="南山刀法",level=10,},{type="skill",value="袖箭",level=10,},{type="",value="",level=0,}, },}, {name="小人物的愤怒",addPower=15.0,start="松风剑法",level=10...
local os_tmpname, gsub = os.tmpname, string.gsub local M = { } -- Default function for temporary names -- @returns a temporay name using os.tmpname function M.tmpname () local tempname = os_tmpname() -- Lua os.tmpname returns a full path in Unix, but not in Windows -- so we strip the eventual prefix ...
---@meta local redis = {} ---@class redisconfig ---@field host string ---@field port integer ---@field overload boolean ---@field auth table ---@field db integer ---@field username? string ---其他指令还可以动态生成 ---更多命令查看 https://www.redis.com.cn/commands.html local command = {} function command:disconnect() end function c...
-- chest (7) in level smallcrypt onLoot = function(W) local enemyData = { id = 22, -- skeleton rogue loot = { {id="gold", amount=2}, {id="fo_glowingshroom", amount=1}, }, position = {x=2360, y=1260} } W:spawnEnemy(enemyData) end
--for use with LOVE function love.conf(t) t.console = true end
local defaultConfig = { global = { TipType = 1, -- 1 = tips, 2 = quotes ... ShowVisualizer = true, ShowBackgrounds = true, -- wheel and gameplay bg StaticBackgrounds = false, VideoBanners = true, WheelPosition = true, -- true = left, false = right WheelBanners...
-- local Players = game:GetService("Players") -- local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") -- local ReplicatedStorage = game:GetService("ReplicatedStorage") -- local common = ReplicatedStorage:WaitForChild("common") -- local commonUtil = common:WaitForChild("util") -- local lib = Replica...
modifier_creature_bonus_chicken = class({}) -------------------------------------------------------------------------------- function modifier_creature_bonus_chicken:IsPurgable() return false; end -------------------------------------------------------------------------------- function modifier_creature_bonus_chic...
-- The MIT License (MIT) -- Copyright © 2016 Pietro Ribeiro Pepe. -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, m...
local t = Def.ActorFrame{ LoadActor("../_MenuHL")..{ InitCommand=cmd(visible,false;y,-34;diffusealpha,0.75); GainFocusCommand=cmd(visible,true); LoseFocusCommand=cmd(visible,false); }; Def.Sprite{ Texture="../_TitleSheetJP 2x13.png"; InitCommand=cmd(pause,setstate,8;y,-34); GainFocusComman...
----------------------------------- -- Area: Mamook -- NM: Zizzy Zillah ----------------------------------- require("scripts/globals/hunts") mixins = {require("scripts/mixins/families/ziz")} ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.hunts.checkHunt(mob, player, 460) end
--Start of Global Scope--------------------------------------------------------- ------------------------------------------------------------------------------------- -- Helper functins ----------------------------------------------------------------- ------------------------------------------------------------------...
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); local ____exports = {} local ____Recorder = require("Recorder") local Recorder = ____Recorder.default local DUMMYFILE_PATH = "/tmp/dummyfile" local recorder = __TS__New(Recorder) local function test_chapter_11_1_1() ...
------------------------------ -- Translated by : https://github.com/lll6DeM6on6lll ------------------------------ Locales['fa'] = { ['not_acces'] = 'Dastresi Gheyr Momken', ['admin_menu_title'] = 'Modiriyat Gang\'ha', ['admin_menu_sub_title'] = 'Modiriyat Dade\'haye Gang', ['edit_sho...
local mkstr = ZO_CreateStringId local SI = FishMe.SI -- Bait Type mkstr(SI.GUTS, "Guts") mkstr(SI.INSECTS, "Insects") mkstr(SI.WORMS, "Worms") mkstr(SI.MINNOW, "Minnow") mkstr(SI.FISHROE, "Fish Roe") mkstr(SI.CHUB, "C...
local guid = require("acid.guid") local dd = test.dd function test.len_guid_parts(t) for _, len_ts, len_seq, len_mid, err_expected, desc in t:case_iter(4, { {13, 2, 4, nil }, {12, 3, 4, nil }, {11, 4, 4, nil }, {10, 5, 4, nil...
ok function MqttNode:new(qnode) ok function MqttNode:setIp(ip) ok function MqttNode:initResrc(...) -- iid should be given, resrcs should be a table ok function MqttNode:readResrc(oid, iid, rid, callback) ok function MqttNode:writeResrc(oid, iid, rid, value, callback) ok function MqttNode:execResrc(oid, iid, rid, val...
vim.g.lightline = { colorscheme = 'darcula', component_function = { filename = 'LightLineFilename' } } vim.api.nvim_exec([[ function! LightLineFilename() let name = "" let subs = split(expand('%:p'), "/")[-4:-2] for s in subs let parent = name " let name = parent . '/' ....
if ThemePrefs.Get("StartSongStyle") >= 2 then return Def.ActorFrame{} end local PPeng; if GAMESTATE:IsCourseMode() then PPeng = GAMESTATE:GetCurrentCourse():GetCourseEntry(0):GetSong(); else PPeng = GAMESTATE:GetCurrentSong(); end if PPeng == nil then return Def.ActorFrame{}; end local FB = round(round...
meta.name = 'Ice Caves Snowballs' meta.description = [[This mod turns all the rocks in the Ice Caves into the unused snowball texture. This had to be done with Lua so the rocks in other areas don't look like snowballs.]] meta.author = 'C_ffeeStain' meta.version = '0.1' set_callback(function () if state.theme == THEME...
data:extend({ --Recipe { type = "recipe", name = "5d-iron-plate-industrial-dust", icon = "__base__/graphics/icons/iron-plate.png", subgroup = "plates-plates3", order = "aa", category = "industrial-furnace", energy_required = 130, ingredients = { { "5d-iron-dust", 170}, }, result = "iron-plate"...
local _2afile_2a = "fnl/conjure/editor.fnl" local _1_ do local name_4_auto = "conjure.editor" local module_5_auto do local x_6_auto = _G.package.loaded[name_4_auto] if ("table" == type(x_6_auto)) then module_5_auto = x_6_auto else module_5_auto = {} end end module_5_auto["aniseed/m...
--------------------------------- --- @file dpdkc.lua --- @brief DPDKc ... --- @todo TODO docu --------------------------------- --- low-level dpdk wrapper local ffi = require "ffi" -- structs ffi.cdef[[ // core management enum rte_lcore_state_t { WAIT, RUNNING, FINISHED }; // packets/mbufs struct mempoo...
-------------------------------------------------------------------------------- -- Define the magnetic field and exchange field terms. -------------------------------------------------------------------------------- Sx_#f = NewOperator("Sx", NFermions, IndexUp_#f, IndexDn_#f) Sy_#f = NewOperator("Sy", NFermions, Index...
local skynet = require 'skynet.manager' local snax = require 'skynet.snax' local log = require 'utils.log' local streams = {} local cfg_def = { host = '0.0.0.0', port = 6123, stream = { base_port = 6789, count = 4, }, } local function getcfg() local c = skynet.call("CFG", "lua", "get", "starter") return set...
data_util = { porter = {} } -- ** GETTER ** local getter_functions = { table = (function(index) return global.players[index] end), settings = (function(index) return global.players[index].settings end), preferences = (function(index) return global.players[index].preferences end), ui_state = (functi...
require "ioctl.ioctl"
-- --***************************** --*** Industrialization *** --***************************** -- Coded by: ATPHHe -- --***************************** -- require "TimedActions/ISBaseTimedAction" ISPlugMachine = ISBaseTimedAction:derive("ISPlugMachine"); function ISPlugMachine:isValid() return self.object:getObj...
BLTPersistScripts = BLTPersistScripts or class() --I'll be keeping this for old format, you should use the classes module for new format(or hooks for more specific execution time) function BLTPersistScripts:init() Hooks:Add("MenuUpdate", "BLTPersistScripts.MenuUpdate", function(t, dt) self:update_persists() end) H...
local registry = {} local naughty = require 'naughty' local function warn(msg) naughty.notify { title = 'Obvious warning', text = msg, timeout = 0, preset = naughty.config.presets.warn, } end local warning_metatable = {} function warning_metatable:__index(key) local module_name = 'obviou...
MessageModal = {} MessageModal.__index = MessageModal function MessageModal:Init(title, message, width, buttons) local _messageModal = {} -- our new object setmetatable(_messageModal, MessageModal) -- make Account handle lookup _messageModal:Configure(title, message, width, buttons) return _messageModal en...
object_tangible_storyteller_prop_pr_eqp_imperial_recruitment_poster_defaced = object_tangible_storyteller_prop_shared_pr_eqp_imperial_recruitment_poster_defaced:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_eqp_imperial_recruitment_poster_defaced, "object/tangible/storyteller/prop/pr_eqp_imp...
local Node = require "espalier/node" local u = {} function u.inherit(meta) local MT = meta or {} local M = setmetatable({}, MT) M.__index = M local m = setmetatable({}, M) m.__index = m return M, m end function u.export(mod, constructor) mod.__call = constructor return setmetatable({}, mod) end lo...
--[[ Can you explain why Lua has the restriction that a goto cannot jump out of a function? (Hint: how would you implement that feature) ]]-- -- Ans: In order to jump out of a function one must return control the to the calling function, therefore one can use return instead of goto and the returning value could be used...
local class = require("heart.class") local M = class.newClass() function M:init(game, config) self.positions = {} self.colors = {} self.attenuations = {} self.shadowMaps = {} end function M:createComponent(entityId, config) self.positions[entityId] = config.position or {0, 0, 0} self.colors[entityId] = c...
require 'settings' require 'plugins' require 'lsp'
-- @module iap -- @group IAP -- @brief Handles in-app events. -- check if the library is loaded if not iap then error('IAP library not loaded') end -- indicates if IAP is supported local supported -- the received products local products -- @brief Callback function called when IAP has started. -- ...
----------------------------------- -- Area: Windurst Woods -- NPC: Parih Vashai -- Starts and Finishes Quest: The Fanged One, From Saplings Grow -- !pos 117 -3 92 241 ----------------------------------- local ID = require("scripts/zones/Windurst_Woods/IDs") require("scripts/globals/keyitems") require("scripts/globals...
conf = { f = "multiply", arg = 10 }
include("terms") addition_table = function() columns = 4 q = {} denom = {} ind = {} for i=0,columns-1 do q[i] = {} q[i][3] = math.random(200) q[i][2] = q[i][3]/100 tmp = lib.math.gcd(q[i][3], 100) q[i][1] = math.floor(q[i][3]/tmp) denom[i] = math.floor(100/tmp) q[i][4] = math.ran...
local table = table --- Functionally identical to print() but returns the string instead of printing it. -- The varargs passed are automatically tostring()'d and concatenated by a single space. function SPrint(...) local str = "" local args = table.PackNil(...) for k, v in ipairs(args) do str = str .. " " .. tos...
-- rActionBar: core -- zork, 2019 ----------------------------- -- Variables ----------------------------- local A, L = ... L.addonName = A L.dragFrames = {} L.addonColor = "0000FF00" L.addonShortcut = "rab" ----------------------------- -- rActionBar Global ----------------------------- rAction...
module("luci.controller.admin.ipcam", package.seeall) util = require "luci.util" function index() entry({"admin", "ipcam"}, alias("admin", "ipcam", "settings"), _("IPCam"), 55).index = true entry({"admin", "ipcam", "sdcard_settings"}, cbi("admin_ipcam/sdcard_settings"), _("SD Card Settings"), 11)...
-- pack.lua -- Coltrane Willsey -- 2022-03-09 [09:26] function pack(arg, sep) return string.format(string.rep('%s'.. (sep or ' '), #arg), unpack(arg)) end return pack
return {'knmi'}
function TeamCheck1(pUnit, Event) local check1 = GetPlayersInMap(169) if (check1 ~= nil) then pUnit:RegisterEvent("TeamCheck2", 5000, 0) end end function TeamCheck2(pUnit, Event) local GameStatus = CharDBQuery("SELECT status FROM zbg_data"):GetColumn(0):GetString() if (GameStatus == "0") then pUnit:Despawn(1,...
local miniz = require "miniz" local yxml = require "yxml" function get_elem(t, id) for _, elem in ipairs(t) do if elem.id == id then return elem end end end function get_elems(t, id) elems = {} for _, elem in ipairs(t) do if elem.id == id then elems[#elems + 1] = elem end end return ele...
ply = game.Players.LocalPlayer char = ply.Character torso = char.Torso legpos = CFrame.new(.5,-1.5,0) armpos = CFrame.new(1.5,.5,0) ang = CFrame.Angles cfn = CFrame.new Arms = {char["Left Arm"],char["Right Arm"]} Legs = {char["Left Leg"],char["Right Leg"]} track = false m = Instance.new("Model",char) meshids ...
f = assert(io.open("seedData.txt", "r")) seed1, seed2, pc, offset = f:read("*number", "*number", "*number", "*number") f.close() function startAtSeed(address, value) -- Check if in level select and start was just pressed. -- If so, set the desired seed values and the like if emu.read(0x00C0, emu.memType.cpuDebug...
local const = GMethod.loadScript("game.GameLogic.Const") local SData = GMethod.loadScript("data.StaticData") local Base = GMethod.loadScript("game.GameLogic.LogicTemplates.BaseTemplate") local _set = Base.sset local _setReader = Base.ssetReader do -- 升级中间件;一定是和升级计数/物品组件、升级花费组件、条件组件一起用的 local UpgradeImplement ...
local was_input_1 = false AddEvent("OnKeyPress", function(key) if key == OnlineKeys.SHOWMOUSE_KEY then if not IsMouseCursorEnabled() then ShowMouseCursor(true) SetIgnoreMoveInput(true) SetIgnoreLookInput(true) SetInputMode(INPUT_GAMEANDUI) else ...
players = game.Players:GetChildren() for i=1,#players do character = players[i].Character character["Right Arm"]:Remove() character["Left Arm"]:Remove() character["Left Leg"]:Remove() character["Right Leg"]:Remove() end
format_version = "2.0" local documentOwnerProperties = { doc_boolean = jbox.boolean { property_tag = 100, default = true }, doc_number = jbox.number { property_tag = 101, default = 3 }, doc_string = jbox.string { property_tag = 103, default = "abcd" }, doc_mod_wheel = jbox.performance_modwheel { property_tag =...
require "extern" require "Cocos2d" require "Cocos2dConstants" require "welcome/welcomeui" require "welcome/dialog/msgBox" require "showphone/showphoneui" require "recombine/recombineui" require "map/mapui" require "bag/bagui" -- cclog cclog = function(...) print(string.format(...)) end _G._scaleResolutionX = TuiM...
Main = { hasLoaded = false, hasSpawned = false, } --[[ Functions ]]-- function Main:Init() -- Get ped. local ped = PlayerPedId() if not ped or not DoesEntityExist(ped) then return end -- Update ped. SetEntityVisible(ped, false) SetEntityCollision(ped, false, false) SetBlockingOfNonTemporaryEvents(ped, true) ...
return function(self, node, oneline_delimiter, multiline_delimiter, apply_tail_delimiter) if (#node > 0) then local oneliner = function(self, node) return self:process_list(node, oneline_delimiter, apply_tail_delimiter) end local multiliner = function(self, node) ...
local Action = require("api.Action") local Chara = require("api.Chara") local Draw = require("api.Draw") local Event = require("api.Event") local Feat = require("api.Feat") local Item = require("api.Item") local Map = require("api.Map") local Pos = require("api.Pos") local Rand = require("api.Rand") local Gui = require...
require 'nn' require './lib/LeakyReLU' local cjson = require "cjson" local model = torch.load(arg[1], "ascii") local jmodules = {} for i=1, table.maxn(model.modules), 1 do local module = model.modules[i] if tostring(module) == "nn.SpatialConvolution" then local jmod = { kW = module.kW, ...
--- dee. --- display this. function M.display_this() end --- display that. -- @see display_this function M.display_that() end
package.cpath = "bin/?.dll" local iup = require "iuplua" local bgfx = require "bgfx" -- Test encoder api -- It's for multi-thread rendering (You can use encoder api in multiple lua VMs for multi-thread) -- 1. Call bgfx.encoder_init() instead of bgfx.init in other VM -- 2. Call bgfx.encoder_begin() before each frame -...
--[[ Server.lua exported by excel2lua.py from file:Server.xlsx --]] local Server = { [10001] = { id = 10001, ip = '192.168.1.182', hall_port = 6601, pvp_port = 6701, }, [10002] = { id = 10002, ip = '120.24.167.144', hall_port...
--[[ Licensed according to the included 'LICENSE' document Author: Thomas Harning Jr <harningt@gmail.com> --]] local pairs = pairs local assert = assert local type = type local tostring = tostring local table_concat = require("table").concat local util_merge = require("json.util").merge module("json.encode.object"...
return { sharp = { 36, 11, 7, 13 } }
-- alien modules -- data:extend({ { type = "ammo", name = "alien-magazine", icon = "__alien-module__/graphics/alien-magazine.png", icon_size = 32, ammo_type = { category = "bullet", action = { type = "direct", action_delivery = { type = "instant", source_effects = { type = "cre...
playername = { [1] = { chs_F_name = "梦", chs_M_name = "梦方破", eng_F_name = "Smith", eng_M_name = "Aaron", }, [2] = { chs_F_name = "颜", chs_M_name = "缱红颜", eng_F_name = "Johnson", eng_M_name = "Abbott", }, [3] = { chs_F_name = "月", chs_M_name = "残月", eng_F_name = "Williams", eng_M_name = "Abel", }, [4] = { chs_F_name = "...
a bar foo_bar _foo bar_ _ And AND _VERSION _G
local comm = require "comm" local nmap = require "nmap" local shortport = require "shortport" local string = require "string" local bit = require "bit" local stdnse = require "stdnse" description = [[ Detects the Freelancer game server (FLServer.exe) service by sending a status query UDP probe. When run as a version ...