content
stringlengths
5
1.05M
local AddonName, AddonTable = ... -- Shadowlands Toys AddonTable.toys = { }
pfUI:RegisterModule("pet", function () -- do not go further on disabled UFs if pfUI_config.unitframes.disable == "1" then return end local default_border = pfUI_config.appearance.border.default if pfUI_config.appearance.border.unitframes ~= "-1" then default_border = pfUI_config.appearance.border.unitframe...
--[[ THIS FILE AND PHOTON ELS ON THIS ITEM WAS MADE BY PRINGLE PLEASE USE THE INCUDED FILE TO MAKE YOUR OWN BUT LEAVE CREDITS TO ME ]] AddCSLuaFile() local A = "AMBER" local R = "RED" local DR = "D_RED" local B = "BLUE" local W = "WHITE" local CW = "C_WHITE" local SW = "S_WHITE" local G = "GREEN" local RB = "BLUE/RED...
--- A module for graph theory. -- -- @module aoc.graph -- @alias M local M = {} local min = math.min --- `bfs` performs a breadth-first search on the underlying graph. -- -- @param self an instance of graph -- @int s source node -- @int t target node -- @tab parent a table which stores the path from s to t -- @r...
-- For Questionable Content Wiki -- https://questionablecontent.fandom.com/wiki/Module:QC -- -- Lua links: -- https://en.wikipedia.org/wiki/Wikipedia:Lua -- https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual local p = {} local rootUrl = "https://www.questionablecontent.net" local titles = mw.load...
Talk(16, "多谢少侠救了内人,胡某不知该如何报答.", "talkname16", 0); Talk(0, "没什么,帮助别人本就是件快乐的事,胡先生就别客气了.只是,我看金花婆婆也不像坏人.", "talkname0", 1); Talk(16, "其实,都怪我夫妇年轻时的比试,误了不少上门求医的人.", "talkname16", 0); Talk(0, "比试?", "talkname0", 1); Talk(16, "我夫妇原本是同门师兄妹,所学各有不同.我是学医,这你知道的.拙荆则是学毒的,使毒能力之高,江湖上人还封她一个外号,叫做”毒仙”.那时我因为年轻冲动,救了一些被拙荆下过毒的人,使得江湖上传言我这个医仙比毒...
local desc = fs.read(path.expand("$sd/../dump.desc.json")) -- As property local pp = PhysicalProperties.new(1,2,3,4,5) local part = Instance.new("Part") T.Pass(function() part.CustomPhysicalProperties = pp end, "set value") T.Pass(function() part.CustomPhysicalProperties = nil end, "set to nil") local part = Instanc...
---------------------------------------- --- Discord Whitelist, Made by FAXES --- ---------------------------------------- --- Config --- roleNeeded = "Member" -- The role nickname needed to pass the whitelist notWhitelisted = "You are not whitelisted for this server." -- Message displayed when they are not whit...
-- angrybino -- Maid -- September 26, 2021 --[[ -- Static methods: Maid.new() --> Maid [] Maid.IsMaid(self : any) --> boolean [IsMaid] -- Instance methods: Maid:AddTask(task : table | function | RBXScriptConnection | Instance) --> task [] Maid:Cleanup() --> void [] Maid:RemoveTask(task : table | function | ...
--[[Roblox Script Builder Administration Diamond Pal PRI v1.0, Beta ]] me = game.Players.rigletto game:GetService("ContentProvider"):Preload("http://www...
function onCreate() makeLuaSprite('stage1', 'stages/mfm-stage-gospel', -1500, -1500); addLuaSprite('stage1', false); scaleObject('stage1', 2, 2); makeLuaSprite('stage2', 'stages/mfm-stage-crescendo', -1500, -1500); addLuaSprite('stage2', false); scaleObject('stage2', 2, 2); setProperty('stage1.visible', true);...
-- language specific higlights local lush = require("lush") local base = require("lush_jsx.base") local M = {} -- xml M = lush(function() return { xmlTag {base.LushJSXAquaBold}, xmlEndTag {base.LushJSXAquaBold}, xmlTagName {base.LushJSXBlue}, xmlEqual {base.LushJSXBlue}, docbkKeyword {base.LushJ...
local Prop = {} Prop.Name = "Beach Apartments Building 1" Prop.Government = true Prop.Doors = { { Pos = Vector( 6484, 2409, 334 ) }, } GM.Property:Register( Prop ) local Prop = {} Prop.Name = "Beach Apartments 1a" Prop.Cat = "Apartments" Prop.Price = 850 Prop.Doors = { Vector( 6851, 2364, 334 ), Vector( 6612, 2141...
local commandHandler = require("commandHandler") local discordia = require("discordia") local utils = require("miscUtils") local options = discordia.storage.options return { name = "contact", description = "Sends a message to the bot's developer. Use this command to submit feedback, give suggestions, report b...
local class = require('middleclass') local DKGameplay = class("DKGameplay") function DKGameplay:initialize(pack) self:initWithPack(pack) end function DKGameplay:initWithPack(pack) self.played = pack.played self.isPlaying = pack.isPlaying self.state = pack.state self.tick = pack.tick self....
--[[ This is a multi-line comment, not code. ]] -- build table statetab = {} local w1, w2 = NOWORD, NOWORD for w in allwords() do insert(prefix(w1, w2), w) w1 = w2; w2 = w; end insert(prefix(w1, w2), NOWORD)
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distri...
object_tangible_loot_misc_clone_armor_crate = object_tangible_loot_misc_shared_clone_armor_crate:new { } ObjectTemplates:addTemplate(object_tangible_loot_misc_clone_armor_crate, "object/tangible/loot/misc/clone_armor_crate.iff")
local typedefs = require "kong.db.schema.typedefs" local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)") return { name = plugin_name, fields = { { consumer = typedefs.no_consumer }, { config = { type = "record", fields = { { cookie_name = { type = "string", required = true }...
slot2 = "BasePukeCcsPane" BasePukeCcsPane = class(slot1) BasePukeCcsPane.onCreationComplete = function (slot0) slot4 = BaseCcsBtn ClassUtil.extends(slot2, slot0) slot13 = slot0.onBackTypeChanged createSetterGetter(slot2, slot0, "backType", 2, nil, nil, nil, handler(slot11, slot0)) slot13 = slot0.onDataIntChan...
local conversion = {} local dot = { pcre = ".", magic = ".", nomagic = "\\.", } local star = { pcre = "*", magic = "*", nomagic = "\\*", } local plus = { pcre = "+", magic = "\\+", nomagic = "\\+", } local character_map = { ["."] = dot, ["*"] = star, ["+"] = plus } f...
local workforceUI = workforceUI or {} -- bringing 1.1.2 stuff to earlier versions local Azimuth -- server includes local CrewboardTweaksConfig -- client/server local crewboardTweaks_freeCrewSpaceLabel, crewboardTweaks_hireReqCrewBtn, crewboardTweaks_transportLabel -- UI local crewboardTweaks_initialize -- client/serve...
local api = require "luci.model.cbi.passwall2.api.api" local appname = api.appname local uci = api.uci local datatypes = api.datatypes local has_v2ray = api.is_finded("v2ray") local has_xray = api.is_finded("xray") m = Map(appname) local nodes_table = {} for k, e in ipairs(api.get_valid_nodes()) do nodes_table[#n...
object_tangible_food_generic_dessert_deneelian_fizz_pudding = object_tangible_food_generic_shared_dessert_deneelian_fizz_pudding:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dessert_deneelian_fizz_pudding, "object/tangible/food/generic/dessert_deneelian_fizz_pudding.iff")
local theme={colors={normal={blue={0.68235294117647,0.5843137254902,0.78039215686275,1},green={0.5843137254902,0.78039215686275,0.68235294117647,1},cyan={0.5843137254902,0.68235294117647,0.78039215686275,1},white={0.78039215686275,0.8,0.81960784313725,1},red={0.78039215686275,0.68235294117647,0.5843137254902,1},magenta...
local yapre = yapre local test_world = {} local core = require("core") local yecs = core.yecs yecs.Behavior:Register("increase_progress_behavior", { OnInit = function(self) self:AddComponent("tick") local progress_delta = 1 self.tick:AddTick("increase_progress", function() loca...
--PPU.lua --function newPPU() local ppu = {} ppu.myCart = nil ppu.tblName = {} ppu.tblPalette = {} ppu.n = 0 ppu.colors = {} --???? ppu.colors[0x00] = {84/255, 84/255, 84/255} ppu.colors[0x01] = {0/255, 30/255, 116/255} ppu.colors[0x02] = {8/255, 16/255, 144/255} ppu.colors[0x03] = {4...
-- print('f') if not WS.Bus.UserController then WS.Bus.UserController = WS:subscribe('users') end local Player = FindMetaTable('Player') function Player:RefreshTTSBalance() WS.Bus.UserController:emit('ttsBalance', { steamid = self:SteamID64() }) end function Player:SetTTSBalance(balance) self.T...
actions = {} actions["terminate"] = {["disabled"] = (obj.spec.terminate or obj.status.phase == "Successful" or obj.status.phase == "Failed" or obj.status.phase == "Error" or obj.status.phase == "Inconclusive" )} return actions
object_tangible_loot_creature_loot_collections_aurebesh_tile_usk = object_tangible_loot_creature_loot_collections_shared_aurebesh_tile_usk:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_aurebesh_tile_usk, "object/tangible/loot/creature/loot/collections/aurebesh_tile_usk.iff")
Sound.init() function love.audio.newSource(source,sourcetype) local table = { loadsound = Sound.open(lv1lua.dataloc.."game/"..source); type = sourcetype; play = function(self) if self.loadsound then love.audio.play(self) end; end; stop = function(self) if self.loadsound then love.audio.stop(self) end;...
local ModSelection = Game:addState("ModSelection") local g = love.graphics function ModSelection:load() self.mods = {} self.selection = 1 local filesTable = love.filesystem.getDirectoryItems("mods") for i, v in ipairs(filesTable) do if love.filesystem.isDirectory("mods/"..v) then table.insert(self.mods, "mo...
function Inventory:Initialize() while not self.initialized do self:RequestItems() Citizen.Wait(500) end self:InvokeHook("init") TriggerServerEvent(EventPrefix.."init") end function Inventory:UpdateInput() -- Disable weapon wheel. DisableControlAction(0, 37) -- Focus disables. if Menu.hasFocus then --...
tableCmdOptions = { ["add"] = function(strParam) print("add : ", strParam) end, ["delete"] = function(strParam) print("delete : ", strParam) end } function Option(strCmd, strParam) --print("test") print("cmd : ", strCmd, ", param : ", strParam) if tableCmdOptions[strCmd] == nil then print(debug.traceback...
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9' description 'Model Menu v3 by Frazzle :D' client_scripts { 'gui.lua', 'client.lua', 'config.lua', } server_script 'server.lua'
local eventName = "DamageEvents" AddEventHandler( eventName .. ":VehicleDestroyed", function(vehicle, attacker, weaponhash, wasmeleedamage, vehicledmgflag) end ) AddEventHandler( eventName .. ":PedKilledByVehicle", function(victim, vehicle) end ) AddEventHandler( eventName .. ":PedKilledB...
return _csharp_getType("reflection.LuaManifestResourceInfo");
require 'modshogun' require 'load' traindat = load_dna('../data/fm_train_dna.dat') testdat = load_dna('../data/fm_test_dna.dat') parameter_list = {{traindat,testdat,4,0,false, false},{traindat,testdat,4,0,False,False}} function kernel_comm_word_string_modular (fm_train_dna,fm_test_dna, order, gap, reverse, use_sign) ...
-- Copyright 2018 Yahoo Inc. -- Licensed under the terms of the Apache license. Please see LICENSE.md file distributed with this work for terms. --[[ This module serves as the entry point for configuration generation. It pulls in the dimensions, metrics and tables configuration defined in the dimensions.lua, metrics.l...
---------------------------------------------------------------------------------- --- Total RP 3 --- Directory : Ignore API --- --------------------------------------------------------------------------- --- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be) --- Copyright 2014-2019 Renaud "Ellypse" Parize <...
local u = require("nvim-lsp-ts-utils.utils") local o = require("nvim-lsp-ts-utils.options") local loop = require("nvim-lsp-ts-utils.loop") local api = vim.api local lsp = vim.lsp local json_decode = vim.fn.json_decode local eslint_bin, formatter_bin local M = {} local create_edit_action = function(title, new_text, ...
-------------------------------------------------------------------------------------------------------------------------------------------------------- -- Global shortcuts/helper --------------------------------------------------------------------------------------------------------------------------------------------...
local json = require("json") local http = require("socket.http") local url = require("socket.url") local function make_url(input) local sl = "en" local tl = "zh_TW" return 'http://translate.googleapis.com/translate_a/single?client=gtx&sl='.. sl ..'&tl='.. tl ..'&dt=t&q='.. url.escape(input) end local functio...
workspace "OpenGLHabr" architecture "x64" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "OpenGLHabr/vendor/GLFW/include" IncludeDir["Glad"] = "OpenGLHabr/vendor/Glad/include" include "OpenGLHabr/vendor/GLFW" include...
--------------------------------------------------- -- Nether Blast --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") require("scripts/globals/magic") --------------------------------------------------- f...
local eR = elRaidoAddon local note = eR.note local th = note.toolHandlers local bps = note.elementBlueprints th.Selection = { name = 'Selection', } local tool = th.Selection function tool.onEquip(note) print('tool equip') end function tool.onClick(note) local index, el = note:findMouseoverElement() if (not ind...
-- Path of Building -- -- Module: Config Options -- List of options for the Configuration tab. -- local m_min = math.min local m_max = math.max return { -- Section: General options { section = "常规", col = 1 }, { var = "resistancePenalty", type = "list", label = "抗性 惩罚:", list = {{val=0,label="无"},{val=-30,label="第...
names = {"Peter", "Thomas", "Ben", "Oliver", "Charlie", "Darragh", "Oren", "Leo", "Anna", "Clara", "Hannah", "Arabella", "Lois", "Abigale", "Phoebe"} musko_ime_nom = {"Peter", "Thomas", "Ben", "Oliver", "Charlie", "Darragh", "Oren", "Leo", "Luke", "Aran", "Felix"}; musko_ime_gen = musko_ime_nom; musko_ime_da...
-- -- Copyright (c) 2014, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Internal mod...
local utils = {} -- creates a number range function utils.range(from, to) local result = {} local counter = from while (counter <= to) do table.insert(result, counter) counter = counter+1 end return result end -- checks if selection contains fold function utils.contains_fold(startnum, endnum) loca...
local Dyn = require 'ta.dynamo' local E = {} E.Random = Dyn.Random E.Chance = Dyn.Chance E.loot = {} function E.Generate(resref, count) if type(count) == 'number' then count = Dyn.range_t(count, count) end return { resref = resref, count = count } end return E
MapData = class("MapData") function MapData:ctor() -- body self.m_pixel_with = 0 self.m_pixel_height = 0 self.m_cell_width = 0 self.m_cell_height = 0 self.m_map_name = "" end
--D3 function c911000308.initial_effect(c) --atk/lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(911000308,0)) e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c911000308.cost) e1:SetOperation(c9...
ITEM.name = "Overwatch Standard Issue\n(Pulse-Rifle)" ITEM.description = "ar2Desc" ITEM.model = "models/weapons/w_irifle.mdl" ITEM.class = "weapon_ar2" ITEM.weaponCategory = "primary" ITEM.classes = {CLASS_EOW, CLASS_OWS, CLASS_EMP} ITEM.width = 4 ITEM.price = 1450 ITEM.height = 2 ITEM.iconCam = { ang = Angle(-0.70499...
return { id = "tallcowboy", price = 25000, onSale = true, }
HedgewarsScriptLoad("/Scripts/Locale.lua") local player = nil local enemy = nil local firedShell = false local turnNumber = 0 local hhs = {} local numhhs = 0 function onGameInit() Seed = 0 TurnTime = 20000 CaseFreq = 0 MinesNum = 0 Explosives = 0 Map = "Bamboo" Theme = "Bamboo" SuddenDeathTurns = 99...
local bodyOptions = { [1] = "/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Business_LPR", [2] = "/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal01_LPR", [3] = "/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal02_LPR", [4] = "/Game/CharacterModels/SkeletalMesh/BodyMe...
util.AddNetworkString('DynamicBullets.Fired') function DynamicBullets:FireBullet(owner, SWEP, pos, vel, cb) local bul = self:DynamicBullet(owner, SWEP, pos, vel) local entries = self.BulletEntries local override if cb then override = cb(bul) end if hook.Run('DynamicBullets.Fired', bul) and not override th...
local t = require( "taptest" ) local same = require( "same" ) local splitpath = require( "splitpath" ) t( same( splitpath( "a/b/c" ), { "a", "b", "c" } ), true ) t( same( splitpath( "a/b/c/" ), { "a", "b", "c" } ), true ) t( same( splitpath( "/a/b/c" ), { "a", "b", "c" } ), true ) t( same( splitpath( "c:/a/b/c" ), { "...
--[[CONSTANTS]]-- return { COMMAND_PREFIX = "!" }
local L = LibStub("AceLocale-3.0"):NewLocale("ArcaniteCoordinator", "enUS", true, true) L = L or {} L["Arcanite Coordinator"] = true L["ArcaniteCoordinator"] = true L["optionsDesc"] = "Arcanite Coordinator Config (You can type /%s %s to open this)." L["Minimap Button"] = true L["minimapDesc"] = "Enable minimap button. ...
Shifter = Mode:extend() function Shifter:new(...) Shifter.super.new(self, ...) self.cursor = Cursor(1, 1, self.width, 1, self) self.cursor2 = Cursor(1, 1, 1, self.height, self) self.cursors:add(self.cursor, self.cursor2) end function Shifter:moveLeft() local t = {} for i=0,self.width-1 do local j = i == self...
-------------------------------------------------------------------------------- --- ANDROID BACK BUTTON -------------------------------------------------------------------------------- local function onKeyEvent(event) local phase = event.phase local keyName = event.keyName if ('back' == keyName and phase == 'u...
Display = {} function Display:new (o) o = o or {} setmetatable(o, self) self.__index = self return o end function Display:insert(before, after, other) self.before = before self.after = after self.other = other end function Display:step_next() self:exit() current = self.after self.after:start() en...
Plug 'tpope/vim-fugitive'
---@diagnostic disable: duplicate-set-field function TalentStatChange( ) ModifyHeroStat(udg_Talent__Choice.StatType, udg_Talent__Unit, bj_MODIFYMETHOD_ADD, udg_Talent__Choice.StatPower ) end function TalentStatChangeReset( ) ModifyHeroStat(udg_Talent__Choice.StatType, udg_Talent__Unit, bj_MODIFYMETHOD_SUB, udg_Talent...
ITEM.name = "Crude Sniper Ammunition" ITEM.model = "models/Items/BoxSRounds.mdl" ITEM.ammo = "tfa_ammo_sniper_rounds"-- type of the ammo ITEM.ammoAmount = 5 -- amount of the ammo ITEM.description = "A Box that contains %s of Crude Sniper Ammo"
--[[ Digger ]] ROT=require 'src.rot' local update=false function love.load() f =ROT.Display(80, 24) dgr=ROT.Map.Digger(f:getWidth(), f:getHeight()) update=true end function love.draw() f:draw() end function calbak(x, y, val) f:write(val==1 and '#' or '.', x, y) end function love.update() if update the...
--[[ Resize Module ]]-- local _, BCM = ... BCM.modules[#BCM.modules+1] = function() if bcmDB.BCM_Resize then return end BCM.chatFuncsPerFrame[#BCM.chatFuncsPerFrame+1] = function(n) local cF = _G[n] --Allow resizing chatframes to whatever size you wish! cF:SetMinResize(100,10) cF:SetMaxR...
return {'aseksueel','aselect','asem','asemen','asemmer','asepsis','aseptisch','asen','aseksuele','aselecte','asemmers','aseptische','asemde'}
local list = cat.require("base/list/list") local depth_list = cat.class("depth_list"){ __root_node = {___is_root___ = true}, __tail_node = nil, __all_node = {}, __node_number = 0, } depth_list.node_class = cat.class("depth_list_node"){ __up_node__ = nil, __next_node__ = nil, __up_depth__...
local chad_theme = require("utils").load_config().ui.theme vim.g.nvchad_theme = chad_theme local present, base16 = pcall(require, "base16") if present then base16(base16.themes(chad_theme), true) require "highlights" return true else return false end
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vrp_farms") local cfg = module("vrp", "cfg/item_transformers") Citizen.CreateThread(function() for k,v in pairs(cfg.hidden_transformers) do if v.def.em...
AddCSLuaFile() DEFINE_BASECLASS( "base_gmodentity" ) ENT.Spawnable = false ENT.RenderGroup = RENDERGROUP_BOTH local matLight = Material( "sprites/light_ignorez" ) local matBeam = Material( "effects/lamp_beam" ) AccessorFunc( ENT, "Texture", "FlashlightTexture" ) -- -- Set up our data table -- function ENT:SetupDat...
require("lsp").setup "cmake"
-- ---------------------------------------------------------------- -- This file (SL-ChartParserHelpers.lua) is used to populate auxilliary -- data which is oftem based off the data parsed form ChartParseInfo. -- The main use case is when this auxilliary information might depend on -- extra information that isn't ava...
local RichTextEx = require "framework.extends.richtextex" function setup(data) -- initialize layers local backlayer = cc.Node:create():addTo(-1) local actorlayer = cc.Node:create():addTo(0) local uilayer = cc.Node:create():addTo(2) local background = cc.Sprite:create():position(video.center):addTo(b...
object_tangible_furniture_all_frn_all_lamp_candlestick_tbl_s01 = object_tangible_furniture_all_shared_frn_all_lamp_candlestick_tbl_s01:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_lamp_candlestick_tbl_s01, "object/tangible/furniture/all/frn_all_lamp_candlestick_tbl_s01.iff")
JOB_TYPE = exports.mtatr_main:getTeamsType (); JOBS = {}; function getJobColors () return exports.mtatr_deathmatches:getDeathmatchColors(); end addEventHandler ("onResourceStart", resourceRoot, function () if next (JOB_LIST) then for i, v in ipairs (JOB_LIST) do local job = createElement ("job", v.name); ...
--Rabin-Karp-Matcher -- based on number-theoretic principles function Rabin_Karp_Matcher(Target,Pattern,prime) local Tlen=#Target local Plen=#Pattern local highbitpos=10^(Plen-1)%prime local Pmod=0 local Tmod=0 for i=1,Plen do Pmod = (10*Pmod+Pattern:sub(i,i))%prime Tmod =(10*Tmod +Target:sub(i,i)...
-- Display all input devices as floating text -- Sample contributed by andi mcc local function appendMovement(s, device) a,b,c = lovr.headset.getVelocity(device) a = a or -999 b = b or -999 c = c or -9999 s = string.format("%s vel %1.1f,%1.1f,%1.1f", s,a,b,c) a,b,c = lovr.headset.getAngularVelocity(device) a = a...
C_TaskQuest = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_TaskQuest.DoesMapShowTaskQuestObjectives) ---@param uiMapID number ---@return boolean showsTaskQuestObjectives function C_TaskQuest.DoesMapShowTaskQuestObjectives(uiMapID) end ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_TaskQuest...
test = require 'u-test' common = require 'common' function SocialServiceGetSocialRelationships_Handler() print("SocialServiceGetSocialRelationships_Handler") SocialServiceGetSocialRelationships() --OnSocialServiceGetSocialRelationships() end function OnSocialServiceGetSocialRelationships() hr, hasNext = ...
#!/usr/bin/env lua local ui = require "tek.ui" local Button = ui.Button local Group = ui.Group local Text = ui.Text local L = ui.getLocale("tekui-demo", "schulze-mueller.de") ------------------------------------------------------------------------------- -- Create demo window: ---------------------------------------...
VUHDO_MENU_RETURN_TARGET = nil; VUHDO_MENU_RETURN_TARGET_MAIN = nil; local _; local VUHDO_B_CONFIG = nil; local VUHDO_B_INDICATOR_CONFIG = nil; local VUHDO_B_PANEL_SETUP = nil; local VUHDO_B_SPELL_ASSIGNMENTS = nil; local VUHDO_B_BUFF_SETTINGS = nil; local VUHDO_B_SPELL_CONFIG = nil; local VUHDO_B_SPELLS_KEYBOARD = n...
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local simguard = include( "modules/simguard" ) local simengine = include( "sim/engine" ) --===========...
--------------------------------------------- -- Luminous Lance --------------------------------------------- local ID = require("scripts/zones/Empyreal_Paradox/IDs") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") ----------------------------------------...
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") SWEP.magType = "pistolMag" SWEP.PrintName = "TT-33 Tokarev" if CLIENT then SWEP.DrawCrosshair = false SWEP.CSMuzzleFlashes = true SWEP.IconLetter = "y" killicon.Add( "khr_tokarev", "icons/killicons/khr_tokarev", Color(255, 80, 0, 150)) SWE...
Config = {} Config.SpeedLimits = { ["Joshua Rd"] = 50, ["East Joshua Road"] = 50, ["Marina Dr"] = 35, ["Alhambra Dr"] = 35, ["Niland Ave"] = 35, ["Zancudo Ave"] = 35, ["Armadillo Ave"] = 35, ["Algonquin Blvd"] = 35, ["Mountain View Dr"] = 35, ["Cholla Springs Ave"] = 35, ["Panorama Dr"] = 45, ["Lesbos Ln"]...
PLUGIN.name = "Disallow item taking" PLUGIN.author = "github.com/John1344, Frosty" PLUGIN.description = "Adds /disallowitemtaking command" ix.lang.AddTable("english", { itemTakingDisallowed = "The item is now not took-able.", itemTakingAllowed = "The item is now took-able.", cannotTakeItem = "You cannot take this i...
-- Most of the colors are taken from: -- https://github.com/microsoft/vscode/tree/master/extensions/theme-defaults/themes local style = require "core.style" local common = require "core.common" style.background = { common.color "#1E1E1E" } style.background2 = { common.color "#252526" } style.background3 = { common.co...
SWEP.PrintName = "News Camera" SWEP.Author = "Owain" SWEP.Category = "XYZ Weapons" SWEP.Slot = 0 SWEP.SlotPos = 4 SWEP.Spawnable = true SWEP.HoldType = "pistol" SWEP.UseHands = true SWEP.ViewModelFOV = 85 SWEP.ViewModelFlip = false SWEP.ViewModel = "" SWEP.WorldModel = "models/weapons/w_camera.mdl" SWE...
local lpeg = require "lpeg" local re = require "re" local util = require "wsapi.util" local _M = {} local function foldr(t, f, acc) for i = #t, 1, -1 do acc = f(t[i], acc) end return acc end local function foldl(t, f, acc) for i = 1, #t do acc = f(acc, t[i]) end return acc end local p...
if ( ETaxiConfig.NPCType == "ent" ) then ENT.Type = "anim" ENT.Base = "base_gmodentity" elseif( ETaxiConfig.NPCType == "npc" ) then ENT.Type = "ai" ENT.Base = "base_ai" end
--- --- stage_ui.lua --- --- Copyright (C) 2018-2020 Xrysnow. All rights reserved. --- function ui.DrawScore() SetFontState('score3', '', Color(0xFFADADAD)) local diff = string.match(stage.current_stage.name, "[%w_][%w_ ]*$") local diffimg = CheckRes('img', 'image:diff_' .. diff) if diffimg then ...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CInfoPickupManager = inherit(cSingleton) function CInfoPickup...
-- add Scan to Pulse grenade local oldDetonate = PulseGrenade.Detonate function PulseGrenade:Detonate(targetHit) local position = self:GetOrigin() -- testing new scan CreateEntity(PulseGrenadeScan.kMapName, position, self:GetTeamNumber()) StartSoundEffectAtOrigin(Observatory.kCommanderScanSound, po...
/* * @package : rlib * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (C) 2018 - 2020 * @since : 1.0.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * * MIT License * * THE SOFTWARE IS PROVIDED "AS IS",...
-- vim.cmd [[ -- if exists('+termguicolors') -- let &t_8f="\<Esc>[38;2;%lu;%lu;%lum" -- let &t_8b="\<Esc>[48;2;%lu;%lu;%lum" -- set termguicolors -- endif -- set background=dark -- colorscheme solarized -- if has('nvim') -- let g:terminal_color_0 = '#073642' -- let g:terminal_color_1 = '#dc322f' -- ...
require "busted.runner"() describe("#sdk SDK.Remote.Player", function() -- setup local match -- before_each initialization local SDK local Player setup(function() -- match match = require "luassert.match" -- globals _G.AllRecipes = { foo = {}, ...