content stringlengths 5 1.05M |
|---|
/*
* @package : rlib
* @author : Richard [http://steamcommunity.com/profiles/76561198135875727]
* @copyright : (C) 2018 - 2020
* @since : 1.0.0
* @website : https://rlib.io
* @docs : https://docs.rlib.io
*
* MIT License
*
* THE SOFTWARE IS PROVIDED "AS IS",... |
local currencies = {}
local function addCurrency(name, id, dmg, model, color, max)
table.insert(currencies, {
name = name,
id = id,
dmg = dmg,
model = model,
color = color,
})
end
addCurrency("Деньги", "customnpcs:npcMoney", 0, 'INGOT', 0x85BB65, nil)
a... |
-- Broyden's rank one update
local function broyden (B, dx, df)
local u = mmul(df, B, dx, "n", "n", -1) -- u = df - B * dx
return mmul(B, u, dx, "n", "t", dot(dx, dx)) -- B = B + u * dx' / u' * u
end
|
local function Reply(msg)
local text = msg.content_.text_
if ChatType == 'sp' or ChatType == 'gp' then
if not DevAbs:get(DevProx..'Abs:Lock:Reply'..msg.chat_id_) then
if text == "انجب" or text == "نجب" or text == "انجبي" or text == "نجبي" or text == "انجبو" or text == "نجبو" then
if SudoId(msg.sender_user_id_) then
rd... |
-----------------------------------------------------------------------------------------
--
-- view1.lua
--
-----------------------------------------------------------------------------------------
local widget = require "widget"
local composer = require( "composer" )
local ixdata = require( "ixdatadef" )
require "mod... |
Ship = Core.class(Sprite)
function Ship:init(x,y)
self.statut = "wait"
self.speed = 20
self.x = x
self.y = y
self.img = Bitmap.new(Texture.new("img/vaisseaux.png",true))
self.img:setPosition(self.x,self.y)
self.img:setAnchorPoint(0.5, 0.5)
self:addEventListener(Event.ENTER_FRAME, self.... |
---
--- API说明,配合EmmyLua
--- Created by colin.
--- DateTime: 2020/12/24 23:13
---
----------------------------------------------------------------------------------------------------
---@class listobj 数组对象
---@class colist 数组模块
local colist = {}
---新建一个列表对象
---@overload fun(): listobj
---@param cap numb... |
add_rules("mode.debug", "mode.release")
add_requires("capnproto")
target("test")
set_kind("binary")
set_languages("c++14")
add_packages("capnproto")
add_files("src/**.cc")
add_files("proto/*.capnp", {rules = "capnproto.cpp", capnp_rootdir = "proto"})
|
local tremove = table.remove
local tinsert = table.insert
local function log_print(tbl, indent)
local freturn = 1
if not indent then
indent = 0
freturn = 0
end
local toprint = "\n" .. string.rep(" ", indent) .. "{\r\n"
indent = indent + 1
if type(tbl) == "table" then
for k, v in pairs(tbl) do
toprint = ... |
-- Pong Packet
local packet = {}
packet.name = "pong"
packet.type = 3
packet.fields = {
nonce = ProtoField.uint64("handshake.pong.nonce", "Nonce", base.HEX)
}
function packet.parse(protocol, tree, buffer, offset)
-- Nonce
local nonce_buf = buffer(offset, 8)
tree:add_le(packet.fields.nonce, nonce_buf)... |
return function(reg, mask, data)
spi.set_mosi(1, 0, 8, mask, data)
spi.transaction(1, 8, 0x05, 8, reg, 16, 0, 0)
end
|
item_giant_form = class(TransformationBaseClass)
LinkLuaModifier( "modifier_item_giant_form_grow", "items/transformation/giant_form.lua", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
function item_giant_form:GetIntrinsicModifierName()
-- we're not modi... |
--エアロピΞ
--scripted by XyLeN
function c101105031.initial_effect(c)
--sequence & move
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101105031,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMINGS_CHECK_... |
-- Copyright (c) 2010-2011 by Robert G. Jakabosky <bobby@neoawareness.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-... |
Star = class("Star")
local map = {
I = 1,
V = 5,
X = 10,
L = 50,
C = 100,
D = 500,
M = 1000,
}
local numbers = { 1, 5, 10, 50, 100, 500, 1000 }
local chars = { "I", "V", "X", "L", "C", "D", "M" }
function ToRomanNumerals(s)
--s = tostring(s)
s = tonumber(s)
if not s or s ~= ... |
local nk = require("nakama")
local items = require("inventory_items")
local admin_user_id = "admin"
local migration_table = "tpv_migrations"
-- THIS IS WHAT NEEDS TO REFLECT THE LATEST DATE POST MIGRATION
local migration_version_date = "01082020"
-- THIS IS WHERE YOU MAKE MIGRATIONS HAPPEN
function latest_migration... |
local currentStock = redis.call('GET',KEYS[1])
if currentStock then
local currentStockNum = tonumber(currentStock)
local increment = tonumber(ARGV[1])
if currentStockNum > 0 and (currentStockNum - increment) >= 0 then
redis.call('INCRBY', KEYS[1], -(increment))
return 'OK'
end
return 'NO'
end
return "NOKEY" |
--[[
module:RepeatCommandNode
author:DylanYang
time:2021-02-12 21:44:37
]]
local CommandListNode = require("patterns.behavioral.interpreter.CommandListNode")
local super = require("patterns.behavioral.interpreter.Node")
local _M = Class("RepeatCommandNode", super)
local public = _M.public
_M.number = nil
... |
local cmd = {}
cmd.title = "Set Frags"
cmd.description = "Set the number of frags (kills) a player has."
cmd.author = "Nub"
cmd.timeCreated = "May 22 2020 @ 12:06 AM CT"
cmd.category = "Fun"
cmd.call = "frags"
cmd.usage = "<player> [frags]"
cmd.server = function(caller, args)
if #args > 0 then
if ... |
Album = Object:extend()
require "picture"
require "title"
function Album:new()
self.pcurrent = Picture()
self.pnext = Picture()
self.title = Title()
end
function Album:set(dir)
-- Find pictures in directory
self.list = {}
local files = love.filesystem.getDirectoryItems(dir)
for k, file in ipairs(files) do
... |
--[[
mpv script to toggle equalizer useful for equalizing headphones
ctrl+e -- toggle
Copyright F Fitzgerald 2021 https://github.com/mrffr
License CC0-1.0
--]]
-- Script settings --
local key_toggle_equalizer = 'ctrl+e'
local default_on = false
-- EQ settings --
--[[
The following eq settings are for DT 770 pro 25... |
local buildMode = ...
local FILE_PATH = "/SCRIPTS/TELEMETRY/SnakeHD/"
local FLASH = 3
local SMLCD = LCD_W < 212
local HORUS = LCD_W >= 480
local v, r, m, i, e = getVersion()
local env = "tc"
print("")
print("--------------------- COMPILE SCRIPTS ---------------------")
print("")
-- local data, PREV, NEXT, MENU = load... |
local skynet = require("skynet")
require "skynet.manager"
skynet.register_protocol{
name = "text",
id = skynet.PTYPE_TEXT,
pack = skynet.packstring,
unpack = skynet.tostring,
dispatch = function(_, address, msg)
print(string.format( ":%08x(%.2f) : %s", address, skynet.time(), msg))
end
... |
nw.Register("REP_FULL"):Write(net.WriteTable):Read(net.ReadTable):SetLocalPlayer()
nw.Register("REP_WEIGHT"):Write(net.WriteInt,16):Read(net.ReadInt,16):SetPlayer()
nw.Register("REP_TOP"):Write(net.WriteUInt,7):Read(net.ReadUInt,7):SetPlayer()
nw.Register("REP"):Write(net.WriteTable):Read(net.ReadTable):SetPlayer()
|
vim.g.neovide_refresh_rate = 140
vim.g.neovide_transparency = 1.0
vim.g.neovide_fullscreen = false
vim.g.neovide_remember_window_size = false
vim.g.neovide_touch_deadzone = 6.0
vim.g.neovide_touch_drag_timeout = 0.17
vim.g.neovide_cursor_animation_length = 0.13
vim.g.neovide_cursor_trail_length = 0.8
vim.g.neovide_curs... |
#!/usr/bin/env lua
local basedir = require 'findbin' '/..'
--print("# basedir: " .. basedir)
require 'lib' (basedir)
require 'lib' (basedir .. '/lib')
local getopt = require 'getopt'
require 'lib.schwartzianTransforms'
--print("Testing getopt version " .. getopt.version())
local opts = {}
local ret = getopt.std("... |
--
-- Grail
-- Written by scott@mithrandir.com
--
-- Version History
-- 001 Initial version.
-- 002 Converted to using a hooked function to register completed quests.
-- Made it so quests that never appear in the quest log can be marked completed assuming the quest data is up to date.
-- Condensed the debug state... |
local EntityManager = {}
EntityManager.__index = EntityManager
local __ctor = function(self, init)
self.__nodeEntityTable = {}
self.__sceneEntityTable = {}
self.__worldEntityTable = {}
self.__nodeEntityStateTable = {}
self.__sceneEntityStateTable = {}
self.__worldEntityStateTable = {}
end
local __dtor =... |
--[[
Write an iterator uniquewords that returns all words from a given file without repetitions. (Hint: start with the allwords code in Listing 7.1; use a table to keep all words already reported.)
]]
function uniquewords()
local line = io.read()
local pos = 1
local found_words = {}
return function()
whi... |
slot0 = class("CommanderHomeLevelCard")
slot1 = "#9A9898"
slot2 = "#a59897"
slot3 = "#6a5a5a"
slot0.Ctor = function (slot0, slot1, slot2)
slot0._go = slot1
slot0._tf = slot1.transform
slot0.view = slot2
slot0.mask = findTF(slot0._tf, "mask"):GetComponent(typeof(RectMask2D))
slot0.progress = findTF(slot0._tf, "mas... |
--Last Edited 10/12/21 by SaturnSpades
--Tricky mod credits will be put here temporarily until in-game credits can be modified within Lua
--Tricky Mod Developers: Banbuds, Rosebud, KadeDev, CVal, YingYang48, JADS, Moro
--Special Thanks: Tom Fulp, Krinkels, GWebDev, Tsuraran
local allowCountdown = false
function onStart... |
--[[
Subscription
]]
local Connection = {}
Connection.__index = Connection
function Connection.New(event, handler)
return setmetatable({ _event = event, _handler = handler }, Connection)
end
-- Unsubscribe
function Connection:Disconnect()
local event = self._event
if (event and not event.destroyed) then
... |
if nil == sc.SCValue then
return
end
-- SCValue constant
sc.SCValue.kTypeUnknown = 0
sc.SCValue.kTypeByte = 1
sc.SCValue.kTypeChar = 2
sc.SCValue.kTypeInt = 3
sc.SCValue.kTypeUnit = 4
sc.SCValue.kTypeLong = 5
sc.SCValue.kTypeInt64 = 6
sc.SCValue.kTypeBool = 7
sc.SCValue.kTypeFloat = 8
sc.SCValue.... |
if file.Exists("bsecure/disallowed_countries.json", "DATA") then
local JSON = file.Read("bsecure/disallowed_countries.json")
bSecure.RegionRestrictions.DisallowedCountries = util.JSONToTable(JSON)
end
util.AddNetworkString("bSecure.RegionRestrictions.RequestCountry")
util.AddNetworkString("bSecure.RegionRestri... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
module('ReconnArg_pb')
RECONNARG = protobuf.Descriptor();
local RECONNARG_SESSION_FIELD = protobuf.FieldDescriptor();
local RECONNARG_SCENEID_FIELD = protobuf.FieldDescriptor();
local RECONNARG_ROLEID_FIELD = protobuf.FieldDescrip... |
TerrainSmoothState = AbstractHeightmapEditingState:extends{}
function TerrainSmoothState:GetCommand(x, z, strength)
strength = math.abs(strength)
self.sigma = math.max(math.min(math.sqrt(math.sqrt(strength)) / 2, 1.5), 0.20)
return TerrainSmoothCommand({
x = x + self.size/2,
z = z + self.si... |
veermok_pygmy = Creature:new {
objectName = "@mob/creature_names:veermok_pygmy",
socialGroup = "self",
faction = "",
level = 20,
chanceHit = 0.3,
damageMin = 200,
damageMax = 230,
baseXp = 1357,
baseHAM = 4000,
baseHAMmax = 5500,
armor = 0,
resists = {15,-1,5,5,5,5,5,5,-1},
meatType = "meat_carnivore",
me... |
telnetsrv = net.createServer(net.TCP, 180)
telnetsrv:listen(23, function(socket)
local fifo = {}
local fifo_drained = true
local function sender(sck)
if #fifo > 0 then
sck:send(table.remove(fifo, 1))
else
fifo_drained = true
end
end
local function s... |
local Iterator = require(script.Parent.Parent.Iterator)
local Once = setmetatable({}, Iterator)
Once.__index = Once
Once.__call = Iterator.__call
function Once.new(value)
return setmetatable({
value = value,
flag = false,
}, Once)
end
function Once:after()
if self.flag then
return nil
else
... |
local octave = 440
local keymap = {
[keys.a] = 3,
[keys.w] = 4,
[keys.s] = 5,
[keys.e] = 6,
[keys.d] = 7,
[keys.f] = 8,
[keys.t] = 9,
[keys.g] = 10,
[keys.y] = 11,
[keys.h] = 12,
[keys.u] = 13,
[keys.j] = 14,
[keys.k] = 15,
}
local topRow = {[keys.w] = 2, [keys.e] = 4... |
function DocumentsOpen(Panel,Arg0)
FicheJoueurPanelDocuments:Show();
FicheJoueurOngletInventaire:Disable();
FicheJoueurOngletInventaireIcon:SetAlpha(0.5);
FicheJoueurOngletDocument:Disable();
FicheJoueurOngletDocumentIcon:SetAlpha(0.5);
FicheJoueurFond:SetTexture("Interface\\Stationery\\AuctionStationery1.blp");... |
AuctionatorTranslatorMixin = {}
function AuctionatorTranslatorMixin:OnLoad()
self.FlagTexture:SetTexture(self.textureLocation)
self.TranslatorsText:SetText(self.translators)
end
|
BufferTable = {}
function BufferReached(key, buffer)
if key == nil then return end
if BufferTable[key] == nil then BufferTable[key] = {} end
BufferTable[key].buffer = buffer or 15
BufferTable[key].now = GetFrameTimeSeconds()
if BufferTable[key].last == nil then BufferTable[key].last = Buffer... |
local skynet = require "skynet"
local socket = require "skynet.socket"
local httpd = require "http.httpd"
local sockethelper = require "http.sockethelper"
local urllib = require "http.url"
local table = table
local string = string
local mode, protocol = ...
protocol = protocol or "http"
if mode == "agent" then
local... |
-- first the synthdefs
require"sc.Compilesynth" -- for Compander
--12 resonator strings
SynthDef("resonDWG", {busout=0,freqC= 40, amp=0.5, gate=1,pos=1-1/7,c1=0.3,c3=1,mistune = 3,mp=0.55,gc=10,wfreq=18000,release=0.2,ingain=5},function()
local N = 12
local inp =Mix(In.ar(busout,2))*ingain --* EnvGen.ar(env,gate)
... |
------------------------------------------------------------------
--
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Copyright (C) 2015-2016 Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Licensed according to the included 'LICENSE' document
--
-- This file is part of lua-tpdu library.
... |
-- Copyright (c) 2009 Sebastian Nowicki <sebnow@gmail.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, ... |
--weiner
function createBall(diam, color)
local part=Instance.new"Part"
part.Parent=workspace
Instance.new("SpecialMesh", part).MeshType=Enum.MeshType.Sphere
part.FormFactor="Custom"
part.Size=Vector3.new(diam, diam, diam)
part.Anchored=false
part.CanCollide=true
if color then
part.BrickColor=BrickColor.new... |
local String = {
lower = function(...)
return (string.utf8lower or string.lower)(...)
end,
upper = function(...)
return (string.utf8upper or string.upper)(...)
end,
sub = function(...)
return (string.utf8sub or string.sub)(...)
end
}
local string_meta = getmetatable('')
do
local vowels = {
... |
project "OptickCore"
uuid "830934D9-6F6C-C37D-18F2-FB3304348F00"
cppdialect "C++11"
systemversion "latest"
kind "SharedLib"
buildoptions {
"/wd4127", -- Conditional expression is constant
"/wd4091" -- 'typedef ': ignored on left of '' when no variable is declared
}
flags { "NoManifest", "FatalWarnings... |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("position_to_end")
TestPositionToEnd = {}
function TestPositionToEnd:test_position_to_end()
local r = PositionToEnd:from_file("src/position_to_end.bin")
luaunit.assertEquals(r.index.foo... |
-- regex > lpeg
local rex = require "rex_pcre"
-- pcre compile flags
local cf = "ims"
-- regex patterns
local pattern = {
b = "\\[b\\](.*?)\\[\\/b\\]",
i = "\\[i\\](.*?)\\[\\/i\\]",
u = "\\[u\\](.*?)\\[\\/u\\]",
s = "\\[s\\](.*?)\\[\\/s\\]",
center = "\\[center\\](.*?)\\[\\/center\\... |
seed=random(1,2472472472)
dex= {
{'🌱','🥀','🌷','🌹',
--'🍂','🍃',
'☘','🍀','🌼','🌻',--'💐',
--'🌲','🌳','🌴',
'🌿','🌾',
'🍁',
'🍄',--'🌰',
--'🌵',
'🌺',
'💮',
'🌸',
'🏵',
},
{
'🥛',
'☕',
'🍵',
'🍷','🍸','🍹','🥤','🧃','🧉',
},
}
dex_... |
PLUGIN.name = "Books"
PLUGIN.author = "Chessnut"
PLUGIN.desc = "Adds books that you can read." |
function onCreate()
makeLuaSprite('theRoom','room',-600,-350)
addLuaSprite('theRoom',false)
setLuaSpriteScrollFactor('theRoom', 0.9, 0.9);
makeLuaSprite('theShadow','shadow',-400, -300)
addLuaSprite('theShadow',true)
setLuaSpriteScrollFactor('theShadow', 0, 0);
end
function onBeatHit()-- for eve... |
GameObject = Class{}
function GameObject:init(x, y)
self.relative = true
self.direction = 1
self.flip = 1
self.pos = {x=x, y=y}
self.visible = true
end
function GameObject:move(x, y)
self.pos.x = self.pos.x + x
self.pos.y = self.pos.y + y
end
function GameObject:update()
if self.anima... |
factorial = function(n)
if n == 1 then
return 1
end
return n * factorial(n-1)
end
n = io.read('*number', '*l')
print(factorial(n))
|
--烙印の裁き
--Scripted by mallu11
function c101104069.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101104069,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHin... |
stackline = require "stackline"
-- stackline = require "stackline.stackline.stackline"
-- local config = {
-- -- appearance = {
-- -- showIcons = false, -- default is true
-- -- },
-- features = {
-- clickToFocus = false, -- default is true
-- -- fzyFrameDetect = {
-- -... |
local M = {}
local uv = vim.loop
local lib = require('utility/lib')
local pub = require('utility/pub')
-- LaTeX recipes
local latex_step
local latex_name
local function latex_xelatex(cb, cb_cb, cb_cb_cb)
Handle_latex = uv.spawn('xelatex', {
args = {
'-synctex=1',
'-interaction=non... |
--[[
Configurations for "kyazdani42/nvim-tree.lua" plugin
For more info on configuring the File Explorer to fit your
needs check out `h: nvim-tree.lua`
Know bugs for this plugin
1. Any of the "vim.g.nvim_tree..." variables might break because of an ongoing refactoring project.
Refer to https://github.com/kyazdani... |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64121
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "T... |
local base = _G
module('twitch.server')
local require = base.require
local table = base.table
local string = base.string
local math = base.math
local assert = base.assert
local pairs = base.pairs
local ipairs = base.ipairs
local socket = require('socket')
local tracer = require('twitch.tracer')
local Server = {
co... |
require("libs.LoveFrames")
dialogueWindow = {}
function dialogueWindow.Create()
dialogueWindow.frame=loveframes.Create("frame")
dialogueWindow.frame:SetState(loveframes.GetState())
dialogueWindow.frame:SetName("")
dialogueWindow.frame:SetResizable(true)
dialogueWindow.frame:ShowCloseButton(false)
local ww=love.... |
-- main.lua
local entities = require('entities')
local world = require('world')
-- Boolean to keep track of whether our game is paused or not
local paused = false
local key_map = {
escape = function()
love.event.quit()
end,
space = function()
paused = not paused
end
}
love.draw = function()
for _,... |
local pncInfoPress = {}
local function openPNC(ply)
if not IsValid(ply:GetVehicle()) then
XYZShit.Msg("PNC", PNC.Config.Color, "You need to be in a vehicle to use the PNC", ply)
return end
if not PNC.Config.AllowedVehicles[ply:GetVehicle():GetVehicleClass()] then
XYZShit.Msg("PNC", PNC.Config.Color, "This vehi... |
//________________________________
//
// NS2 Single-Player Mod
// Made by JimWest, 2012
//
//________________________________
Script.Load("lua/Class.lua")
Script.Load("lua/Team.lua")
// modded to stop the "Couldnt find ..." print
// Overrides the function so its not printing "system" all the time
local overr... |
--[[
LuCI - Lua Configuration Interface - Device Sharing
Copyright 2015 Stephen Groat
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local ... |
local Actor = require "actor"
local Tiles = require "tiles"
local SlippersOfSwiftness = Actor:extend()
SlippersOfSwiftness.char = Tiles["shoes"]
SlippersOfSwiftness.name = "Slippers of Swiftness"
SlippersOfSwiftness.components = {
components.Item(),
components.Equipment{
slot = "boots",
effects = {
... |
CrimeSpreeMissionModule = CrimeSpreeMissionModule or BeardLib:ModuleClass("CrimeSpreeMission", ItemModuleBase)
function CrimeSpreeMissionModule:AddMissionDataToTweak(c_self, tweak_data)
local icon = self._config.icon and "mods_"..Path:GetFileNameWithoutExtension(self._config.icon)
if icon then
tweak_da... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
-- Called when the character background should be drawn.
function cwMapScene:Shoul... |
return {'vzw'} |
local C = {}
function C:init(unit)
self.unit = unit
self.activeTime = unit.unitResource.parameters:getFloat("activeTime", 10)
self.spawnDelay = unit.unitResource.parameters:getFloat("spawnDelay", 2)
self.mover = unit.unitResource.parameters:getString("mover", "")
self.spawnUnit = unit.unitResource.par... |
local path = mod_loader.mods[modApi.currentMod].scriptPath
local menu = require(path .."libs/menu")
local Ui2 = require(path .."ui/Ui2")
local DecoSolid2 = require(path .."ui/deco/decoSolid2")
local this = Class.inherit(Ui2)
function this:new(adjust, color, duration)
Ui2.new(self)
adjust = copy_table(adjust) or ... |
require("toggleterm").setup {
size = function(term)
if term.direction == "horizontal" then
return 15
elseif term.direction == "vertical" then
return vim.o.columns * 0.4
end
end,
hide_numbers = true,
shade_filetypes = {},
shade_terminals = false,
sh... |
-- Formatting
local formatters = require "lvim.lsp.null-ls.formatters"
formatters.setup {}
-- Linting
local linters = require "lvim.lsp.null-ls.linters"
linters.setup {}
-- Lsp config
-- credit: https://github.com/ChristianChiarulli/nvim
-- local status_ok, jdtls = pcall(require, "jdtls")
-- if not status_ok then
-- ... |
-- the debug_print command does only print anything to stdout
-- if devilspie2 is run using the --debug option
debug_print("Application name: " .. get_application_name())
-- Handling program default workspaces
-- Chromium
if (string.find(get_application_name(), "Google Chrome")) then
set_window_workspace(1);
-- XT... |
local MSb = ModernScoreboard
print("askjlhqaskdlfhasfhdladshflk")
if CLIENT then
MSb.Disabled = CreateClientConVar("msb_disable", "0", true, false)
cvars.AddChangeCallback("msb_disable", function(name, old, new)
if new == "1" then
MSb.Disable()
else
if old == "1" then
MSb.Init()
end
end
end)
f... |
local status_ok, _ = pcall(require, "feline")
if status_ok then
local C = require "default_theme.colors"
local hl = require("core.status").hl
local modes = require("core.status").modes
local provider = require("core.status").provider
local conditional = require("core.status").conditional
local feline = {
... |
local ADDON_NAME, ADDON = ...
local item = {}
item.__index = item
-- can I mog it config
local itemMogitFunc = nil
if CIMI_AddToFrame then
itemMogitFunc = function(self)
if not self or not self:GetParent() then return end
if not CIMI_CheckOverlayIconEnabled(self) then
self.C... |
--
-- flash 1.2.11 modulefile
--
-- "URL: https://www.psc.edu/resources/software"
-- "Category: Biological Sciences"
-- "Description: FLASH (Fast Length Adjustment of SHort reads) is a very fast and accurate software tool to merge paired-end reads from next-generation sequencing experiments."
-- "Keywords: singularity ... |
-- Core
local List = require "pl.List"
local modules = List {
"jesse.core.auto",
"jesse.core.commands",
"jesse.core.general",
"jesse.core.performance",
"jesse.core.tab",
"jesse.core.util",
}
modules:foreach(function(module)
require(module)
end)
|
object_mobile_ewok_m_greeter = object_mobile_shared_ewok_m_greeter:new {
}
ObjectTemplates:addTemplate(object_mobile_ewok_m_greeter, "object/mobile/ewok_m_greeter.iff")
|
-----------------------------------
-- Area: Phomiuna_Aqueducts
-- NPC: _ir9 (Iron Gate)
-- !pos 70 -1.5 140 27
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/missions");
local ID = require("scripts/zones/Phomiuna_Aqueducts/IDs");
-----------------------------------
fu... |
--[[
desc: Element, A module of element buff.
author: Musoucrow
since: 2019-6-26
]]--
local _RESMGR = require("actor.resmgr")
local _FACTORY = require("actor.factory")
local _BUFF = require("actor.service.buff")
local _Attack = require("actor.gear.attack")
local _Base = require("actor.buff.base")
---@class Act... |
---
-- Essentially a lazy seq that works in a manner compatible with
-- Lua's iterator functions (so that the usual seq functions can
-- be used in place of Lua's generic for).
--
-- TODO: Some of this could use some refactoring... but I'm le tired.
---
require 'class/List'
require 'class/Vector'
do
local function _... |
local Gesture = require ("dmc_corona.dmc_gestures")
local composer = require("composer")
local drop_item = {}
local drop_item_mt = { __index = drop_item} -- metatable
-------------------------------------------------
-- PRIVATE FUNCTIONS
-------------------------------------------------
---------------------... |
local PhysicsService = game:GetService("PhysicsService")
local CollectionService = game:GetService("CollectionService")
local Validator = {}
function Validator:IsPartOOB(part)
return not CollectionService:HasTag(part, "Hitbox") and PhysicsService:CollisionGroupsAreCollidable("Default", PhysicsService:GetCollisionGro... |
serial_version = 1.0
return
{
scenery_animation = "assets/animations/scenes/scene_trees_anim.lua",
scenery_layers = 6,
sun_layer = 5,
scene_width = 1000,
scene_height = 300,
start_x = 50,
start_y = 50,
red = 100,
green = 150,
blue = 100,
scene_brightness = -1.0,
scenery_floor = "assets/spri... |
local mod = getfenv(1)
local self = getfenv(1)
function OnSpawn(Unit, Event)
Unit:SendChatMessage(14, 0, "Keep your minds focused for the days of reckoning are close at hand. Soon, the destroyer of worlds will return to make good on his promise. Soon the destruction of all that is will begin!")
Unit:PlaySoundToSet(1... |
local present, lspconfig = pcall(require, "lspconfig")
if not present then
return
end
local M = {}
require("plugins.configs.others").lsp_handlers()
-- Borders for LspInfo winodw
local win = require "lspconfig.ui.windows"
local _default_opts = win.default_opts
win.default_opts = function(options)
local opts =... |
local _, private = ...
if private.isClassic then return end
--[[ Lua Globals ]]
-- luacheck: globals select next
--[[ Core ]]
local Aurora = private.Aurora
local Base = Aurora.Base
local Hook, Skin = Aurora.Hook, Aurora.Skin
local Color, Util = Aurora.Color, Aurora.Util
local function SkinSearchButton(button)
b... |
--- Generally useful routines.
-- @class module
-- @name pl.utils
local format,gsub,byte = string.format,string.gsub,string.byte
local clock = os.clock
local stdout = io.stdout
local append = table.insert
local collisions = {}
--[[
module ('pl.utils')
]]
local utils = {}
utils._VERSION = "0.9.0"
utils.dir_separato... |
local expression = {}
expression.is = function(eq)
return function(value)
return value == eq
end
end
expression.is_not = function(neq)
return function(value)
return value ~= neq
end
end
expression.min = function(min)
return function(value)
return value >= min
end
end
... |
include("shared.lua")
function ENT:Draw()
self:DrawModel()--We dont draw becuase of a rendering issue so it gets called after the customer is rendered.
end
|
ITEM.name = "Weapon"
ITEM.desc = "A Weapon."
ITEM.category = "Weapons"
ITEM.model = "models/weapons/w_pistol.mdl"
ITEM.class = "weapon_pistol"
ITEM.width = 2
ITEM.height = 2
ITEM.isWeapon = true
ITEM.weaponCategory = "sidearm"
ITEM.color = Color(100,110,100)
ITEM.multiChance = 20 --for scrapping
-- Inventory drawing
... |
--[[
Concept of using an explosion to play a sound copied from Supercheese's
Red Alerts mod https://forums.factorio.com/viewtopic.php?f=92&t=19579
We're using this as a hack to play a sound when the user clicks one of the
buttons (because we're using checkboxes (with the icons as the checkmarks to
display the graphics... |
local COMMAND = Command.new('setgroup')
COMMAND.name = 'SetGroup'
COMMAND.description = 'command.setgroup.description'
COMMAND.syntax = 'command.setgroup.syntax'
COMMAND.permission = 'administrator'
COMMAND.category = 'permission.categories.player_management'
COMMAND.arguments = 2
COMMAND.immunity = true
COMMAND.aliase... |
return function()
error('Error: from ModuleScript init.lua')
end |
_tmp_grounds = {}
_tmp_joints = {}
function addGround1(t, x, y, other)
local id = newId(groundId)
_tmp_grounds[#_tmp_grounds + 1] = id
do_addGround(id, x, y, other)
t[#t + 1] = id
return id
end
addJoint2 = {
function(t, id1, id2, other)
local id = newId(jointId)
_tmp_joints[#_tmp_joints ... |
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